Sky Burial is a work of personal combat against the internal engine that pushes me away from dreams. There is a place between floating aimlessly with your head in the clouds and just scraping by in the mud-realm of men and commerce. Every song has an adventure behind it. Every adventure begins with a question. Sky Burial is what it sounds like when I come out on top against the menial indignities that the scared, frustrated, and weak-of-heart work to impose upon us each day. Sky Burial is my quest to find a place that feels like Home.
Sky Burial is 10 songs made without automation or external effects in a tracker using common Nintendo Entertainment System sample loops that I cleaned up and fine-tuned a few cents here and there, with special thanks to bucky for Snare #25 from his DPCM pack and maktone for the kick drum, which I lifted from a mod called “Dogfight.” “Brionic Commando” is a song by my friend Brion Kennedy that I ruined. Fully analog mastering by Joel Hatstat, who completed the realization of a childhood dream by launching things to the In-Your-Face layer of the stratosphere.
Album art (an absolutely perfect realization of my most inward vision) by Adam Pinney.
This post was submitted by Jace.


hey, this is pretty cool
The place you found homely I think might have been called Virt.
Your titular song has something really good going on about a minute in and I wish the rest of the work had that kind of approach instead. I also wish the first 20 seconds of Ripcart were more explored like the first half of Gateway of Mirrors. The rest sort of just ran or merged together after a little while and became indistinguishable personally, though I assume that was the point. Would’ve most likely benefited from being a single long song, theme-divided-track piece.
That really thick kick sample felt kinda off with the mix while listening strait on headphones.
Don’t think that I thought this was terrible, far from it. The intricacy and effort is excellent, and I have to smile at anyone trying to lots of kick into the NES (because I know I’ve been pretty guilty of that.) Just that descript was kinda painful to read.
Thanks for the feedback, Ionustron. A lot of this material is really old for me, and some of your concerns have been on my mind for a couple of years now. But ultimately, it is honest, it’s the best I could do, and it’s what I wanted it to be.
I’m sorry my description was painful to you, though. :P
That’s cool. I like sort of anthology-like releases. You sort of get the long distance thoughts from sitting on concepts for a long time, it gets interesting to think about the process of deciding what goes into a final release and what is reworked/removed…
This is awesome! Thanks you!!
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