Chipmusic • Labels • Releases

Bright White Lightning – Bad Teeth

American Northwest band Bright White Lightning experiments with fusing the unique sounds of chip, electronic, and synth music of forgotten technologies with a more traditional indie-pop band. The result is a 3-piece group with a guitarist, a bassist, and a drummer, coupled with an almost artificial intelligence backing of a Nintendo Game Boy, Commodore Amiga, Atari XL, and several synths. Bright White Lightning combines the two competing genres of electronic music and indie-rock, creating a complex, gritty sound that’s hard not to move to. The trio has plans to add expand their sound and master the craft that they are creating, while diving into tailoring the visuals and aesthetic of what is to become a new genre: Chiprock.

BRIGHT WHITE LIGHTNING is:
Scott Howell – vocals, guitar, computers + programming
Alexander Marne Noelke – bass, keyboards
Empire Albrecht – drums, guitar

BWL – Bad Teeth (DATA024) – Data Airlines.

Chipmusic • Releases

Origins | 4mat

Origins | 4mat.

Chipmusic • Labels • Releases

Secret Lab – Dark Deep Desires EP

Secret Lab is one of those wonderful chip musicians with no internet presence who just suddenly appears out of nowhere and drops a demo of several beautiful tracks in your inbox. He has been secretly synchronising underclocked Game Boys in Rome for several years now, creating a mass of swirling arps in a retro-futuristique synth disco kind of way.

www.kittenrock.co.uk

In the News

TCTD Links for 2012-04-28

Chipmusic • software • Spectrum

1tracker appeared

1tracker a multplatform chiptune cross-tracker, a ‘multitracker’ for short.

Primary goal of the project is to provide an easy way to use many 1-bit music engines for ZX Spectrum with an universal user interface, and to simplify adding support for new engines.

Secondary goal is to make a proof of concept for ‘one interface – multiple platforms – multiple sound engines’ tracker design. This is achieved by using a combination of SDL-based multiplatform front end that needs to be recompiled for every platform with platform independent music engine modules that contain the engines itself with all needed extra code to make them work with the editor.

Capabilities of the multitracker aren’t limited to the 1-bit music. It is possible to add support for almost any format supported by Game_Music_Emu through writing new external engine modules.

Shiru’s Stuff.