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  • Jeremy Wilson: I have an akai music sampler with floppy drive only. Will t
  • Irek: Hi, Does anybody of you know if it really works on a Game
  • Peter Swimm: You would be better off asking party time on her website: ht
  • Peter Swimm: hugs
  • 10k: Sometimes I still check this blog. :'( MISS YOU, TCTD.
  • Nicholas: Hi there, these look great. I am doing some mono prints on t
  • Peter Swimm: Check out http://www3.atword.jp/chiptune/
atari 2600ChipmusicDemoscenesoftwarevideos

Sound Coder by DSS

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via

ChipMusic.org.

software

Deflemask 6 released – Support for PC-Engine/Turbografx 16 added!

My friend Delek has released a new version of Deflemask which adds support for PC-Engine/Turbografx 16, a machine for which we not had any easy way of making music for before.

Change log:

01: Soundchip Added: Hudson Soft HuC6280.
02: System Added: NEC PC-Engine/TurboGrafx-16.
03: Effect Added for PC-Engine/TurboGrafx-16: 10xx – Set Wave.
04: Effect Added for PC-Engine/TurboGrafx-16: 11xx – Enable Noise Channel.
05: Effect Added for PC-Engine/TurboGrafx-16: 12xx – LFO Mode.
06: Effect Added for PC-Engine/TurboGrafx-16: 13xx – LFO Speed.
07: Added the feature to copy notes and volume values from patterns and paste them on Macros (with different positions too).
08: Added a value list down any Macro, so you can edit the envelopes by entering numbers.
09: Added a Selected WAVE memory, so you can test different instruments macros with different waves without losing the previous selection.
10: Now to clear the Loop arrow in a Macro you have to simply done a right click in the Loop bar.
11: Added the latest vgm_play Winamp plugin in order to play PC-Engine and Game Boy VGM files (however, the in_vgm plugin for Winamp included with DefleMask will not process the LFO of the PC-Engine, the MAME’s core is not complete).
12: Bugs fixed.
13: Manual Updated.

You can download it from the official website.

ChipmusicFMsoftware

iYM2151 for iPad Appeared

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YM2151, aka OPM is a single-chip FM synthesis implementation, an eight-channel four-operator sound chip. it was used in many 80′s arcade games and home computers.iYM2151 is the The world’s first FM synthesis music workstation app using YM2151 simulator engine for iApp.

[iYM2151 for iPad]
-uses YM2151 simulator engine for iApp
-4 operators per 8 Algorithms
-8 voices
-3 software LFOs
-max 99scenes (1scene with 64 steps)
-easy FM edit mode
-MML mode : programable huge FM parameters in every steps
-DUMP mode : realtime all FM operator parameters viewer
-song data file sharing and mail attachment
-good old days 80′s design user interface”

VIA

MATRIXSYNTH: iYM2151 for iPad.

ChipmusicsoftwareSpectrum

1tracker appeared

1tracker a multplatform chiptune cross-tracker, a ‘multitracker’ for short.

Primary goal of the project is to provide an easy way to use many 1-bit music engines for ZX Spectrum with an universal user interface, and to simplify adding support for new engines.

Secondary goal is to make a proof of concept for ‘one interface – multiple platforms – multiple sound engines’ tracker design. This is achieved by using a combination of SDL-based multiplatform front end that needs to be recompiled for every platform with platform independent music engine modules that contain the engines itself with all needed extra code to make them work with the editor.

Capabilities of the multitracker aren’t limited to the 1-bit music. It is possible to add support for almost any format supported by Game_Music_Emu through writing new external engine modules.

Shiru’s Stuff.