So as I gruffly explain in the video, thanks to my extremely sore throat, I’m showing off the most recent additions to my PortaMod library for Processing. Prolific genius and Up Rough group-mate goto80 asked for a few things which I hadn’t thought of, as well as a few things that I had, and I decided to get as many in as I could this weekend.
Now there’s on-the-fly loop start/end adjustment, individual channel muting, channel volume override, custom effect injection (only for a few ProTracker effects right now – more to come), per-channel transposition (new – previously it was all chans or none), sample dump from the currently-loaded MOD to disk, on-the-fly sample replacement (and restoration of the original)…and maybe more I’ve forgotten :)
Now I’ve got the laborious task of putting this all into ChipdiscoDJ, which is due a MASSIVE update and overhaul so I can start showing it to people again without being embarrassed.
Meanwhile, version 0.1 of PortaMod is available so give it a try next time you need to soundtrack your Processing sketches with lightweight, sample-based music and accurately sync your visuals to any and every note, row, pattern, effect, parameter, pan-position, etc. – crayolon.net/portamod
The British chipmusician Syphus is a schooled composer who has been active in the Amiga demoscene for ages, written his dissertation on chip music and how its formats have survived the age of MP3-recoded music. Now he’s developing a DJ-tool for Amiga MOD-files, where instruments and sequence data is individually accessible. Recorded music enables very limited manipulation of the music but with the MOD-format you can change potentially every aspect of a song; tones and scales, rhythms, volumes, arrangement, etc. This is an old dream of mine coming true; an untapped potential of well-archived and “open source” chipmusic.
Julian of The C-men posted a little history of The C-men in time for their 10th anniversary show.
An excerpt:
Well, seems 10 years have gone by fast.
Me and a guy called Sjors Trimbach started veejaying 11 years ago, somewhere in november. We did our first gig in the back of an old american musclecar, having 2 amigas on the backseat, projector set up outside on the deserted area of a waste disposal factory.
We both met in artschool, at the media art department in Enschede and we had a nice stack there of amiga 4000 computers. Since I owned an amiga 1200, I taught Sjors about deluxepaint ( the animation program by electronic arts), and we did art installation stuff together (including some daft live pong installation in 98 : P )
Sjors had a background in comics, and this was his opportunity to use his experience with that to do proper animation.
At some point, some vj’s from Amsterdam gave a lecture at our school, and they showed their home made program mnu, which was written specially for the amiga.
At the time I was making intricate animation stuff, and was frustrated about the fact that it couldn’t be altered once it was made, so I gave the program a go. And before we knew it, we got into veejaying.
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