# tblYgr_LSDJ

Message:
<br\>
sometimes i work long times on a noise snare drum(3 hours+)
<br\>and for getting it to the right sound , i use a lot of sweep commands in the
<br\>table.
<br\>the problem is : the more sweep commands you use the harder it is to handle them
<br\>, because they are all relative.
<br\>lets say , the initial sweep is fe , and then there are some sweep commands in
<br\>the table wich define the sound of the decay phase of the snare.
<br\>now I'm quite consent with the decay sound (wich are like 3 sweep commands at
<br\>least) and i just want to change the noise color of the attack time wich is
<br\>represented by the intial sweep.
<br\>then i have to alter all my table sweeps , because they are all relative to 1)
<br\>the initial sweep 2) to each other.
<br\>so now for my feature request : is it possible to create a sweep command that is
<br\>absolute ? that would really help me for sound design.
<br\>
<br\>--
<br\>Psssst! Schon vom neuen GMX MultiMessenger gehört?
<br\>Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
<br\>


Message:
<br\>
A side note while speaking of the S command and the noise channel...
<br\>Has anyone noticed that custom volume envelopes (both volume column and with the
<br\>E command) gets
<br\>fuck if using the S command in tables?
<br\>
<br\>(I haven't installed the latest version yet, mines a few versions back.)
<br\>
<br\>
<br\>Cheers,
<br\>t
<br\>
<br\>PS. Sorry Marcus for hijacking yer thread here! ;)
<br\>
<br\>
<br\>       ___________________________________________________
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Message:
<br\>
On 9/26/05, el_pibe_ramiro <ramiro@...> wrote:
<br\>> idea of having a whole set of phrases triggered at once (PU1, PU2, WAV and
<br\>> would do in Ableton Live.
<br\>> Would this appeal to anyone? For those of you skilled enough it would be kinda
<br\>
<br\>maybe i misunderstand your request entirely but I think LSDj's live
<br\>mode is damn close to perfect =)
<br\>
<br\>as such, i'm not interested in this at all, as it is really not very
<br\>difficult to start whatever patterns you want on each chain!
<br\>
<br\>if you have a bunch of crazy stuff going on, start up a sane-style
<br\>chain on some channel and then SELECT+START all the other channels to
<br\>stop them from playing. when you bring the other channels in again
<br\>they should be following the sane chain =)
<br\>
<br\>there are only four channels, if you don't feel like you have enough
<br\>time to que things up properly make your chains 2x as long (either by
<br\>doubleing the chain up, or putting the patterns in the chains twice).
<br\>
<br\>if you want to start something all at once you can quickly switch into
<br\>SONG mode and pull it off.
<br\>
<br\>All of my chains have at least 8 phrases in them. How do other people
<br\>do this most of the time?
<br\>
<br\>PLUBRRRB! ! ! ^V^
<br\><3<3<3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
> On Sep 22, 2005, at 9:10 AM, Wauter wrote:
<br\>>
<br\>> > Hi all!
<br\>> > a little new song. Made with a sample kit I downloaded from somebody
<br\>> > on this list (a breakbeat kit)
<br\>> > who was it? I want to thank him! :-)
<br\>> >
<br\>> > <http://www.lo-bat.be/muziek/A_room_broom_guy_and_a_mirror.mp3>
<br\>> >
<br\>
<br\>fucking killer man, of the out-of-the-pocket synth ...  solid
<br\>breakbeat structure makes it easy candy on the kids ears ( instead of
<br\>all-the-fuck over the place, which i'm into also o f course )!
<br\>
<br\>are you doing the skittery stuff with retriggers/table
<br\>programing/groove/all of the above/or what? i do similar on the snares
<br\>and shit in what i consider my strongest track yet (because it has
<br\>got the structure + programing fuckery ... i know, already linked a
<br\>bunch of times on the list but i'll do it again just for shits):
<br\>
<br\><http://www.scene.org/file_dl.php?url=ftp://ftp.scene.org/pub/music/groups/yomir\
<br\>ecords/yomi092_02_purgatories_plain-torronk9d.mp3&id=290441>
<br\>
<br\>spread the tech + see you nov 2nd!!! =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
:/ I guess it was an stupid idea...
<br\>
<br\>r
<br\>
<br\>--- In lsdj@yahoogroups.com, STRPSE_K9D _ <starpause@g...> wrote:
<br\>> On 9/26/05, el_pibe_ramiro <ramiro@s...> wrote:
<br\>> > idea of having a whole set of phrases triggered at once (PU1, PU2, WAV and
<br\>> > would do in Ableton Live.
<br\>> > Would this appeal to anyone? For those of you skilled enough it would be
<br\>kinda
<br\>>
<br\>> maybe i misunderstand your request entirely but I think LSDj's live
<br\>> mode is damn close to perfect =)
<br\>>
<br\>> as such, i'm not interested in this at all, as it is really not very
<br\>> difficult to start whatever patterns you want on each chain!
<br\>>
<br\>> if you have a bunch of crazy stuff going on, start up a sane-style
<br\>> chain on some channel and then SELECT+START all the other channels to
<br\>> stop them from playing. when you bring the other channels in again
<br\>> they should be following the sane chain =)
<br\>>
<br\>> there are only four channels, if you don't feel like you have enough
<br\>> time to que things up properly make your chains 2x as long (either by
<br\>> doubleing the chain up, or putting the patterns in the chains twice).
<br\>>
<br\>> if you want to start something all at once you can quickly switch into
<br\>> SONG mode and pull it off.
<br\>>
<br\>> All of my chains have at least 8 phrases in them. How do other people
<br\>> do this most of the time?
<br\>>
<br\>> PLUBRRRB! ! ! ^V^
<br\>> <3<3<3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
On 9/26/05, el_pibe_ramiro <ramiro@...> wrote:
<br\>> :/ I guess it was an stupid idea...
<br\>>
<br\>> r
<br\>>
<br\>
<br\>no way man, it was an awesome idea for how a sequencer should work,
<br\>you're concept is tight ... that's why the functionality is already
<br\>programed into LSDj!
<br\>
<br\>i really hope the tone in these replies discourages anyone from
<br\>sharing their ideas for functionality or technique for fear of being
<br\>jumped on ... since hardware problems are off topic i think that's all
<br\>we have left to talk about =)
<br\>
<br\>and threads/questions like this are valuble to many people who may be
<br\>thinking the same thing, or may not have even realized the question
<br\>but still have a new door open to them. even people who have been
<br\>using LSDj a long time have an opprotunity--the best way to learn is
<br\>to teach (it's an old saying i think ;)!
<br\>
<br\>so mr. rabato, thank you for your question ... and if my reply seemed
<br\>agressive, it's only because i'm hungry for some new features that
<br\>would allow for techniques that are not currently possible to realize
<br\>in LSDj!!! and maybe because of the big cups of coffe i was drinking
<br\>today in utter indulgence h0rh0rh0r
<br\>
<br\>love,
<br\>j.0rdan
<br\>
<br\>p.s. more love =)
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
hi,
<br\>
<br\>my tempo in lsdj keeps resetting itself back to 80.  is this a known problem? 
<br\>using a robb-
<br\>webb 32 transferer with lsdj version 3.3.9.  mostly on a color gameboy, but i'm
<br\>also having
<br\>the problem with pocket.  Tried to go to lsdj site to check version history to
<br\>see if problem is
<br\>mentioned there, but the site seems to be down.
<br\>
<br\>any ideas?
<br\>
<br\>thanks.
<br\>


Message:
<br\>
ok i'm kinda tired and i only read half of this post, but i had the
<br\>same problem (vertical lines), but then i realized i had the camera
<br\>cartirdge in backwards in my bung xchanger.
<br\>
<br\>i'm using: bung xchanger + the program is called.. gbxchanger.
<br\>there's a button specifically in the sram section to rip pictures.
<br\>
<br\>chekkidout.  compare how you put a game in the gameboy itself and how
<br\>it looks when you put it in the transferrer/whatever, and do the same
<br\>with the gameboy camera shiznit
<br\>
<br\>take care
<br\>james
<br\>
<br\>--- In lsdj@yahoogroups.com, "robertkreese" <robertkreese@y...> wrote:
<br\>> Hmm, I have the same problem. I guess the only way would be to
<br\>> contact "Robert Baffy", and let him compare the .sav file dumped with
<br\>> a BungXchanger and a GB Transferer. Hopefully he could make an update
<br\>> on his program "gb_cam_dump", or perhaps a program that convert
<br\>> the .sav file to bungXchanger format. I guess there is a slight
<br\>> difference in the .sav files that makes this error...
<br\>>
<br\>> Or perhaps some guy that knows a little about programming could even
<br\>> fix this?
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "robinkromann" <robin_kromann@h...> wrote:
<br\>> > Argh!! I just keep getting vertical stripes too! :P What should I
<br\>> do??
<br\>> > I'm flipping out~ T-T
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "robinkromann" <robin_kromann@h...>
<br\>> wrote:
<br\>> > > I've just ordered a Gameboy Camera for a really low price. I'm
<br\>> just
<br\>> > > wondering how I'm going to transfer the images to a computer.
<br\>> > > Can I use it with my GB Transferer? I've read something about a
<br\>> > > emulator that required a GB/USB-cable, is it possible to buy
<br\>> cables
<br\>> > > like that somewhere? Are there any other options?
<br\>


Message:
<br\>
Hi there!
<br\>
<br\>There is no such known bug...
<br\>Are you sure you have no T command stuffed away somewhere?
<br\>
<br\>Greets,
<br\>Johan
<br\>
<br\>2005/9/27, wholewheattoast0 <boxx@...>:
<br\>>  hi,
<br\>>
<br\>>  my tempo in lsdj keeps resetting itself back to 80.  is this a known
<br\>> problem?  using a robb-
<br\>>  webb 32 transferer with lsdj version 3.3.9.  mostly on a color gameboy, but
<br\>> i'm also having
<br\>>  the problem with pocket.  Tried to go to lsdj site to check version history
<br\>> to see if problem is
<br\>>  mentioned there, but the site seems to be down.
<br\>>
<br\>>  any ideas?
<br\>>
<br\>>  thanks.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>  Electronic instrument Game boy Electronic musical instrument
<br\>>  Electronic instrument cases Game boy cartridge
<br\>>
<br\>>  ________________________________
<br\>>  YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>  Visit your group "lsdj" on the web.
<br\>>
<br\>>  To unsubscribe from this group, send an email to:
<br\>>  lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>  ________________________________
<br\>>
<br\>


Message:
<br\>
I had the same problem some time ago.
<br\>But it just stopped one day without any warning and
<br\>went back to normal. Hmm or maby I re-transfered the
<br\>rom to the cartridge.
<br\>
<br\>Good luck anyway..
<br\>
<br\>--- wholewheattoast0 <boxx@...> skrev:
<br\>
<br\>
<br\>---------------------------------
<br\>hi,
<br\>
<br\>my tempo in lsdj keeps resetting itself back to 80.
<br\>is this a known problem?  using a robb-
<br\>webb 32 transferer with lsdj version 3.3.9.  mostly on
<br\>a color gameboy, but i'm also having
<br\>the problem with pocket.  Tried to go to lsdj site to
<br\>check version history to see if problem is
<br\>mentioned there, but the site seems to be down.
<br\>
<br\>any ideas?
<br\>
<br\>thanks.
<br\>
<br\>
<br\>
<br\>
<br\>       SPONSORED LINKS
<br\>
<br\>Electronic instrument
<br\>   Game boy
<br\>Electronic musical instrument
<br\>                                       Electronic
<br\>instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>---------------------------------
<br\>   YAHOO! GROUPS LINKS
<br\>
<br\>
<br\>     Visit your group "lsdj" on the web.
<br\>
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<br\>
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<br\>
<br\>---------------------------------
<br\>


Message:
<br\>
> There is no such known bug...
<br\>> Are you sure you have no T command stuffed away somewhere?
<br\>Yes there is! At least if you have set the BPM lower than 80 on your
<br\>DMG (Old version gameboy) and then started it on a GBC (Since GBC's
<br\>can't handle lower BPMs than 80)
<br\>But maybe that wasn't the problem here...
<br\>
<br\>                                       /nitro2k01
<br\>


Message:
<br\>
I'm very interested in this conversation and I'd like to keep at it
<br\>until we find a way to pull the pics off using the transferer, etc.
<br\>(so I can cut up my Mad Catz PC linker to make a keyboard interface
<br\>with no batteries attached), but I propose we officially move this to
<br\>the lsdj-backup forum!  Right?  Right.
<br\>
<br\>http://launch.groups.yahoo.com/group/lsdj-backup/
<br\>
<br\>-b
<br\>
<br\>--- In lsdj@yahoogroups.com, "sh00k1" <cbgb@v...> wrote:
<br\>> ok i'm kinda tired and i only read half of this post, but i had the
<br\>> same problem (vertical lines), but then i realized i had the camera
<br\>> cartirdge in backwards in my bung xchanger.
<br\>>
<br\>> i'm using: bung xchanger + the program is called.. gbxchanger.
<br\>> there's a button specifically in the sram section to rip pictures.
<br\>>
<br\>> chekkidout.  compare how you put a game in the gameboy itself and how
<br\>> it looks when you put it in the transferrer/whatever, and do the same
<br\>> with the gameboy camera shiznit
<br\>>
<br\>> take care
<br\>> james
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "robertkreese" <robertkreese@y...> wrote:
<br\>> > Hmm, I have the same problem. I guess the only way would be to
<br\>> > contact "Robert Baffy", and let him compare the .sav file dumped with
<br\>> > a BungXchanger and a GB Transferer. Hopefully he could make an update
<br\>> > on his program "gb_cam_dump", or perhaps a program that convert
<br\>> > the .sav file to bungXchanger format. I guess there is a slight
<br\>> > difference in the .sav files that makes this error...
<br\>> >
<br\>> > Or perhaps some guy that knows a little about programming could even
<br\>> > fix this?
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "robinkromann" <robin_kromann@h...>
<br\>wrote:
<br\>> > > Argh!! I just keep getting vertical stripes too! :P What should I
<br\>> > do??
<br\>> > > I'm flipping out~ T-T
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > --- In lsdj@yahoogroups.com, "robinkromann" <robin_kromann@h...>
<br\>> > wrote:
<br\>> > > > I've just ordered a Gameboy Camera for a really low price. I'm
<br\>> > just
<br\>> > > > wondering how I'm going to transfer the images to a computer.
<br\>> > > > Can I use it with my GB Transferer? I've read something about a
<br\>> > > > emulator that required a GB/USB-cable, is it possible to buy
<br\>> > cables
<br\>> > > > like that somewhere? Are there any other options?
<br\>


Message:
<br\>
047 plays klubb Edekvata at the univerity in lund.
<br\>Friday the 30th sept (yes, today).
<br\>
<br\>047 usually plays: synth, gameboy, synth.
<br\>this time it will me: synth, gameboy, electric guitar!
<br\>itl be an awsome show, and i promise i will try to
<br\>dance with every one in the audince!
<br\>please come if you can!
<br\>
<br\>it might be a bit tricky to find the place..
<br\>i dont really know how i got there last time i was there.
<br\>but itl be allright.
<br\>call me for directions: 0702254189
<br\>i will lead you to the right path!
<br\>
<br\>now: i will take a shower!
<br\>/salkinitzor!
<br\>


Message:
<br\>
May I request a recording? I would be interested in hearing this particular
<br\>combination :-)
<br\>I djingle djangle along on my guitar a lot too these days.
<br\>
<br\>Lo-bat.
<br\>   ----- Original Message -----
<br\>   From: Niklas S
<br\>   To: lsdj@yahoogroups.com
<br\>   Sent: Friday, September 30, 2005 1:53 AM
<br\>   Subject: [LSDj!] crazy gig in Lund - Sweden
<br\>
<br\>
<br\>
<br\>   047 plays klubb Edekvata at the univerity in lund.
<br\>   Friday the 30th sept (yes, today).
<br\>
<br\>   047 usually plays: synth, gameboy, synth.
<br\>   this time it will me: synth, gameboy, electric guitar!
<br\>   itl be an awsome show, and i promise i will try to
<br\>   dance with every one in the audince!
<br\>   please come if you can!
<br\>
<br\>   it might be a bit tricky to find the place..
<br\>   i dont really know how i got there last time i was there.
<br\>   but itl be allright.
<br\>   call me for directions: 0702254189
<br\>   i will lead you to the right path!
<br\>
<br\>   now: i will take a shower!
<br\>   /salkinitzor!
<br\>
<br\>
<br\>
<br\>
<br\>   SPONSORED LINKS Electronic instrument  Game boy  Electronic musical instrument
<br\>         Electronic instrument cases  Game boy cartridge
<br\>
<br\>
<br\>------------------------------------------------------------------------------
<br\>   YAHOO! GROUPS LINKS
<br\>
<br\>     a..  Visit your group "lsdj" on the web.
<br\>
<br\>     b..  To unsubscribe from this group, send an email to:
<br\>      lsdj-unsubscribe@yahoogroups.com
<br\>
<br\>     c..  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
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<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
ill do the best i can to make a nice recording of it.
<br\>it will also be filmed..
<br\>peace out!
<br\>
<br\>
<br\>>From: "Wauter" <Wauterm@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: <lsdj@yahoogroups.com>
<br\>>Subject: Re: [LSDj!] crazy gig in Lund - Sweden
<br\>>Date: Fri, 30 Sep 2005 11:19:54 +0200
<br\>>
<br\>>May I request a recording? I would be interested in hearing this particular
<br\>>combination :-)
<br\>>I djingle djangle along on my guitar a lot too these days.
<br\>>
<br\>>Lo-bat.
<br\>>   ----- Original Message -----
<br\>>   From: Niklas S
<br\>>   To: lsdj@yahoogroups.com
<br\>>   Sent: Friday, September 30, 2005 1:53 AM
<br\>>   Subject: [LSDj!] crazy gig in Lund - Sweden
<br\>>
<br\>>
<br\>>
<br\>>   047 plays klubb Edekvata at the univerity in lund.
<br\>>   Friday the 30th sept (yes, today).
<br\>>
<br\>>   047 usually plays: synth, gameboy, synth.
<br\>>   this time it will me: synth, gameboy, electric guitar!
<br\>>   itl be an awsome show, and i promise i will try to
<br\>>   dance with every one in the audince!
<br\>>   please come if you can!
<br\>>
<br\>>   it might be a bit tricky to find the place..
<br\>>   i dont really know how i got there last time i was there.
<br\>>   but itl be allright.
<br\>>   call me for directions: 0702254189
<br\>>   i will lead you to the right path!
<br\>>
<br\>>   now: i will take a shower!
<br\>>   /salkinitzor!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>   SPONSORED LINKS Electronic instrument  Game boy  Electronic musical
<br\>>instrument
<br\>>         Electronic instrument cases  Game boy cartridge
<br\>>
<br\>>
<br\>>------------------------------------------------------------------------------
<br\>>   YAHOO! GROUPS LINKS
<br\>>
<br\>>     a..  Visit your group "lsdj" on the web.
<br\>>
<br\>>     b..  To unsubscribe from this group, send an email to:
<br\>>      lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>>     c..  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>Service.
<br\>>
<br\>>
<br\>>------------------------------------------------------------------------------
<br\>>
<br\>>
<br\>>
<br\>>[Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I haven't got crap done for my new record lately, but one of my tunes
<br\>is out on a new compilation.
<br\>
<br\>freeee to download - I know everyone likes that
<br\>
<br\>http://www.wmrecordings.com/releases/wm020.htm
<br\>
<br\>There's some interesting stuff on there.
<br\>


Message:
<br\>
hey all.
<br\>
<br\>We had Sputnik Booster and the Future Posers here in New York last
<br\>week. They were loads of fun and Olli's music is great. If they come
<br\>your way, make sure you go check them out. You can't go wrong with big
<br\>robots in foil and cardboard dancing to bad ass punk-disco music.
<br\>
<br\>I wanted to let you know that I finally updated the 8 bit playlist at
<br\>This Spartan Life. Some of you have tracks in the new list:
<br\>
<br\>Aonami
<br\>Bubblyfish
<br\>Herbert Weixelbaum
<br\>Receptors
<br\>Neotericz
<br\>TB
<br\>Thomas R. Bucsics
<br\>Yoshida Cienda
<br\>She
<br\>Xagon
<br\>Explodyface
<br\>Quarta330
<br\>
<br\>
<br\>Thanks for being part of the playlist. Alot of these are also available
<br\>on music.gameboymall.com. Thanks Jose!
<br\>
<br\>glomag
<br\>http://www.glomag.com
<br\>


Message:
<br\>
well.. my recording  on the laptop was crap. but the whole thing was filmed
<br\>and the 1 hour-clip is being worked on as i type in these
<br\>letters.
<br\>i just need some webspace and then u all can get it.
<br\>wont be a problem.. =)
<br\>
<br\>yay =)
<br\>
<br\>
<br\>>From: "Wauter" <Wauterm@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: <lsdj@yahoogroups.com>
<br\>>Subject: Re: [LSDj!] crazy gig in Lund - Sweden
<br\>>Date: Fri, 30 Sep 2005 11:19:54 +0200
<br\>>
<br\>>May I request a recording? I would be interested in hearing this particular
<br\>>combination :-)
<br\>>I djingle djangle along on my guitar a lot too these days.
<br\>>
<br\>>Lo-bat.
<br\>>   ----- Original Message -----
<br\>>   From: Niklas S
<br\>>   To: lsdj@yahoogroups.com
<br\>>   Sent: Friday, September 30, 2005 1:53 AM
<br\>>   Subject: [LSDj!] crazy gig in Lund - Sweden
<br\>>
<br\>>
<br\>>
<br\>>   047 plays klubb Edekvata at the univerity in lund.
<br\>>   Friday the 30th sept (yes, today).
<br\>>
<br\>>   047 usually plays: synth, gameboy, synth.
<br\>>   this time it will me: synth, gameboy, electric guitar!
<br\>>   itl be an awsome show, and i promise i will try to
<br\>>   dance with every one in the audince!
<br\>>   please come if you can!
<br\>>
<br\>>   it might be a bit tricky to find the place..
<br\>>   i dont really know how i got there last time i was there.
<br\>>   but itl be allright.
<br\>>   call me for directions: 0702254189
<br\>>   i will lead you to the right path!
<br\>>
<br\>>   now: i will take a shower!
<br\>>   /salkinitzor!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>   SPONSORED LINKS Electronic instrument  Game boy  Electronic musical
<br\>>instrument
<br\>>         Electronic instrument cases  Game boy cartridge
<br\>>
<br\>>
<br\>>------------------------------------------------------------------------------
<br\>>   YAHOO! GROUPS LINKS
<br\>>
<br\>>     a..  Visit your group "lsdj" on the web.
<br\>>
<br\>>     b..  To unsubscribe from this group, send an email to:
<br\>>      lsdj-unsubscribe@yahoogroups.com
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<br\>>     c..  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>Service.
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<br\>>
<br\>>
<br\>>
<br\>>[Non-text portions of this message have been removed]
<br\>>
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<br\>>
<br\>>Yahoo! Groups Links
<br\>>
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<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
On 10/2/05, Niklas S <salkin_niklas@...> wrote:
<br\>>
<br\>> well.. my recording  on the laptop was crap. but the whole thing was filmed
<br\>> and the 1 hour-clip is being worked on as i type in these
<br\>> letters.
<br\>> i just need some webspace and then u all can get it.
<br\>> wont be a problem.. =)
<br\>>
<br\>
<br\>nice! you might want to try uploading the file to
<br\>
<br\><http://ourmedia.org/>
<br\>
<br\>which is supposed to be a nice front end for archive.org ... in fact
<br\>it requires an archive.org account
<br\>
<br\><http://www.archive.org/>
<br\>
<br\>but it's free hosting for huge video files =) ... looking forward to
<br\>this vid, that backyard (is that a club) vid was fun!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
sounds like a plan..
<br\>tnx
<br\>
<br\>
<br\>>From: STRPSE_K9D _ <starpause@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] crazy gig in Lund - Sweden
<br\>>Date: Sun, 2 Oct 2005 10:21:16 -0500
<br\>>
<br\>>On 10/2/05, Niklas S <salkin_niklas@...> wrote:
<br\>> >
<br\>> > well.. my recording  on the laptop was crap. but the whole thing was
<br\>>filmed
<br\>> > and the 1 hour-clip is being worked on as i type in these
<br\>> > letters.
<br\>> > i just need some webspace and then u all can get it.
<br\>> > wont be a problem.. =)
<br\>> >
<br\>>
<br\>>nice! you might want to try uploading the file to
<br\>>
<br\>><http://ourmedia.org/>
<br\>>
<br\>>which is supposed to be a nice front end for archive.org ... in fact
<br\>>it requires an archive.org account
<br\>>
<br\>><http://www.archive.org/>
<br\>>
<br\>>but it's free hosting for huge video files =) ... looking forward to
<br\>>this vid, that backyard (is that a club) vid was fun!
<br\>>
<br\>><3
<br\>>j.0rdan
<br\>>
<br\>>
<br\>>
<br\>>--
<br\>>netlabel: http://mp3death.us/
<br\>>fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Ok, so I've been screwing with the synth for a couple months trying to acomplish
<br\>something
<br\>closer to an acid bass line or lead. No luck. Bear in mind I am ignorant when it
<br\>comes to
<br\>synthesis (and many other things)
<br\>
<br\>Any ideas on how to approach this? Any theory on acid?
<br\>So far I've tried F commands and P, but don't know if i should start off with a
<br\>sine and play
<br\>with Q or WHAT?
<br\>
<br\>Any idea will be most welcomed
<br\>
<br\>thanks,
<br\>rabato
<br\>


Message:
<br\>
>Ok, so I've been screwing with the synth for a couple months trying to
<br\>>acomplish something
<br\>>closer to an acid bass line or lead. No luck. Bear in mind I am ignorant
<br\>>when it comes to
<br\>>synthesis (and many other things)
<br\>>Any ideas on how to approach this? Any theory on acid?
<br\>
<br\>Traditionally the way you did that acid sound on like a 303 is it's a
<br\>distorted or fuzzed out sound (wave distortion) with resonance tweaks, (and
<br\>then accents and slides). I do this on my MC-303 with a distortion pedal and
<br\>the res and cutoff knobs.
<br\>
<br\>The distortion sound of the wave synth on LSDJ is just about right but I
<br\>can't figure out how to do resonance/filter tweaks. The controls are right
<br\>there, and obviosuly it would use a table. Just can't figure out what,
<br\>though.
<br\>
<br\>
<br\>
<br\>============================================
<br\>"I've got a blind date with destiny.. and it looks like she just ordered the
<br\>lobster. "
<br\>============================================
<br\>Peter Seckler Http://the-never.net  Peter@... // Hey Kid Nice
<br\>Robot
<br\>============================================
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>>From: "el_pibe_ramiro" <ramiro@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] acid synth
<br\>>Date: Tue, 04 Oct 2005 17:30:35 -0000
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>>
<br\>>So far I've tried F commands and P, but don't know if i should start off
<br\>>with a sine and play
<br\>>
<br\>>with Q or WHAT?
<br\>>
<br\>>
<br\>>
<br\>>Any idea will be most welcomed
<br\>>
<br\>>
<br\>>
<br\>>thanks,
<br\>>
<br\>>rabato
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>   YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>    Visit your group "lsdj" on the web.
<br\>> 
<br\>>    To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@yahoogroups.com
<br\>> 
<br\>>    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>Don’t just search. Find. Check out the new MSN Search!
<br\>http://search.msn.click-url.com/go/onm00200636ave/direct/01/
<br\>


Message:
<br\>
I'm not sure lsdj is a prime candidate for acid lines. Basically u need a
<br\>wave (square or triangle) and different values of filters resonance and,
<br\>most importantly, envelope on the filter which we don't have. I've tried and
<br\>ended up with usabikch but it is more of synth bleep rather than real acid
<br\>stuff. Of course, u can always output a square wave into an external filter
<br\>but I guess that's not what u want.
<br\>
<br\>Has anybody succeeded doing convincing acid ?
<br\>
<br\>M-.-n
<br\>http://discodirt.10pm.org
<br\>
<br\>----- Original Message -----
<br\>From: "el_pibe_ramiro" <ramiro@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Tuesday, October 04, 2005 7:30 PM
<br\>Subject: [LSDj!] acid synth
<br\>
<br\>
<br\>> Ok, so I've been screwing with the synth for a couple months trying to
<br\>acomplish something
<br\>> closer to an acid bass line or lead. No luck. Bear in mind I am ignorant
<br\>when it comes to
<br\>> synthesis (and many other things)
<br\>>
<br\>> Any ideas on how to approach this? Any theory on acid?
<br\>> So far I've tried F commands and P, but don't know if i should start off
<br\>with a sine and play
<br\>> with Q or WHAT?
<br\>>
<br\>> Any idea will be most welcomed
<br\>>
<br\>> thanks,
<br\>> rabato
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
When I patch my home made samples and put them on my cartridge with
<br\>lsdj, the samples sound very noisy when I play them.
<br\>
<br\>To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono and save
<br\>them as .raw format.
<br\>
<br\>Anyone has a solution?
<br\>


Message:
<br\>
Try to sync the same fat bass phrase on two different gb and then use the mixer
<br\>eq to
<br\>emulate a filter cutoff.
<br\>
<br\>
<br\>> > Ok, so I've been screwing with the synth for a couple months trying to
<br\>> acomplish something
<br\>> > closer to an acid bass line or lead. No luck. Bear in mind I am ignorant
<br\>> when it comes to
<br\>> > synthesis (and many other things)
<br\>> >
<br\>> > Any ideas on how to approach this? Any theory on acid?
<br\>> > So far I've tried F commands and P, but don't know if i should start off
<br\>> with a sine and play
<br\>> > with Q or WHAT?
<br\>> >
<br\>> > Any idea will be most welcomed
<br\>> >
<br\>> > thanks,
<br\>> > rabato
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>


Message:
<br\>
>  Has anybody succeeded doing convincing acid ?
<br\>
<br\>I was happy with the acid clip on the homepage... :)
<br\>
<br\>I don't know if that counts...
<br\>
<br\>Johan
<br\>


Message:
<br\>
On 10/4/05, M-.-n <nostromo@...> wrote:
<br\>>
<br\>> Has anybody succeeded doing convincing acid ?
<br\>>
<br\>
<br\>you tell me ... try for yrself!
<br\>
<br\>http://mp3death.us/tute/04/
<br\>
<br\>no sound samples, i've been playing with this live but haven't got it
<br\>in a track yet. feedback of any kind on the tues appreciated as always
<br\>... i haven't even proofread this one.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
On 10/4/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> >  Has anybody succeeded doing convincing acid ?
<br\>>
<br\>> I was happy with the acid clip on the homepage... :)
<br\>>
<br\>> I don't know if that counts...
<br\>>
<br\>
<br\>yeah that clip is acid as fuck ... !!!
<br\>
<br\>definitly goes to show it's more about a convincing
<br\>charecter/attitude/vibe than worrying about if one peice of hard ware
<br\>can perfectly emulate another (obviously not !)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
On 10/4/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> On 10/4/05, M-.-n <nostromo@...> wrote:
<br\>> >
<br\>> > Has anybody succeeded doing convincing acid ?
<br\>> >
<br\>>
<br\>> you tell me ... try for yrself!
<br\>>
<br\>> <http://mp3death.us/tute/04/>
<br\>>
<br\>
<br\>sorry for spamming like a mad mother fucker, my brain is BENT after
<br\>listening to the same acid-construct lewp for the past 5 hours ...
<br\>
<br\>that link is to a new tutorial i did up describing how i get my acid sound ...
<br\>
<br\>i hadn't updated my tutorials in a long time but i've been working on
<br\>this phrase-playable acid-synth sound and am mostly pleased with what
<br\>i've got. it would work smoother if instruments wrapped but i work
<br\>with what i got ... ok, i admit, it's a lot =)
<br\>
<br\><http://mp3death.us/tute/04/>
<br\>
<br\>again, please lemme know if u see some b-a-d errorz!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
<http://mp3death.us/tute/04/k9daSid.mp3>
<br\>
<br\>seriously why won't i shut up ... way past the pillow time ... i know
<br\>the levels are messed up, it's just to hear the tute before all that
<br\>effort ...
<br\>
<br\>also, i got a .sav up there ... so now, there is no effort ... =)
<br\>
<br\><http://mp3death.us/tute/04/lsdj335acid.sav>
<br\>
<br\><http://mp3death.us/tute/04/>
<br\>
<br\><http://mp3death.us/>
<br\>
<br\><3
<br\>j.0ordan
<br\>


Message:
<br\>
Cool, this is great!
<br\>
<br\>I love it when new ways to make sounds are publicized! Plus it sounds great!
<br\>
<br\>Cheers,
<br\>
<br\>DjNTD
<br\>
<br\>>From: STRPSE_K9D _ <starpause@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] acid tutorial audio demo
<br\>>Date: Wed, 5 Oct 2005 00:18:28 -0500
<br\>>
<br\>><http://mp3death.us/tute/04/k9daSid.mp3>
<br\>>
<br\>>seriously why won't i shut up ... way past the pillow time ... i know
<br\>>the levels are messed up, it's just to hear the tute before all that
<br\>>effort ...
<br\>>
<br\>>also, i got a .sav up there ... so now, there is no effort ... =)
<br\>>
<br\>><http://mp3death.us/tute/04/lsdj335acid.sav>
<br\>>
<br\>><http://mp3death.us/tute/04/>
<br\>>
<br\>><http://mp3death.us/>
<br\>>
<br\>><3
<br\>>j.0ordan
<br\>
<br\>_________________________________________________________________
<br\>Express yourself instantly with MSN Messenger! Download today it's FREE!
<br\>http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
<br\>


Message:
<br\>
hi!
<br\>
<br\>do you know my little song 'nano303'? although it is not acid (i'm not
<br\>interested in acid), and it is only a halfhearted attempt in emulating
<br\>the sound of a 303, it has a kind of acidish bassline, which kicks in
<br\>at around 2:00. i simply covered the fact, that a gameboy will never
<br\>sound like a 303 with loads of distortion.
<br\>
<br\>and, yes, it's not even lsdj, it's (ahem) nanoloop ...
<br\>
<br\>herbert
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "el_pibe_ramiro" <ramiro@s...> wrote:
<br\>> Ok, so I've been screwing with the synth for a couple months trying
<br\>to acomplish something
<br\>> closer to an acid bass line or lead. No luck. Bear in mind I am
<br\>ignorant when it comes to
<br\>> synthesis (and many other things)
<br\>>
<br\>> Any ideas on how to approach this? Any theory on acid?
<br\>> So far I've tried F commands and P, but don't know if i should start
<br\>off with a sine and play
<br\>> with Q or WHAT?
<br\>>
<br\>> Any idea will be most welcomed
<br\>>
<br\>> thanks,
<br\>> rabato
<br\>


Message:
<br\>
Groovy! But! Although you get an awesome resonant sound, you lose some
<br\>bass with this method. Only haveing 16 volume steps, is a pain in the
<br\>ass...
<br\>Nevertheless I hope to hear that sound again when you come to Sweden!
<br\>
<br\>                                  /nitro2k01
<br\>
<br\>On 10/5/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> <http://mp3death.us/tute/04/k9daSid.mp3>
<br\>>
<br\>> seriously why won't i shut up ... way past the pillow time ... i know
<br\>> the levels are messed up, it's just to hear the tute before all that
<br\>> effort ...
<br\>>
<br\>> also, i got a .sav up there ... so now, there is no effort ... =)
<br\>>
<br\>> <http://mp3death.us/tute/04/lsdj335acid.sav>
<br\>>
<br\>> <http://mp3death.us/tute/04/>
<br\>>
<br\>> <http://mp3death.us/>
<br\>>
<br\>> <3
<br\>> j.0ordan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
It is all cool but for me that is still not true acid. ;)
<br\>
<br\>M-.-n
<br\>http://discodirt.10pm.org
<br\>
<br\>----- Original Message -----
<br\>From: "STRPSE_K9D _" <starpause@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, October 05, 2005 7:18 AM
<br\>Subject: [LSDj!] acid tutorial audio demo
<br\>
<br\>
<br\>> <http://mp3death.us/tute/04/k9daSid.mp3>
<br\>>
<br\>> seriously why won't i shut up ... way past the pillow time ... i know
<br\>> the levels are messed up, it's just to hear the tute before all that
<br\>> effort ...
<br\>>
<br\>> also, i got a .sav up there ... so now, there is no effort ... =)
<br\>>
<br\>> <http://mp3death.us/tute/04/lsdj335acid.sav>
<br\>>
<br\>> <http://mp3death.us/tute/04/>
<br\>>
<br\>> <http://mp3death.us/>
<br\>>
<br\>> <3
<br\>> j.0ordan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "bramvanoort" <ezblade@g...> wrote:
<br\>> When I patch my home made samples and put them on my cartridge with
<br\>> lsdj, the samples sound very noisy when I play them.
<br\>>
<br\>> To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono and
<br\>save
<br\>> them as .raw format.
<br\>>
<br\>> Anyone has a solution?
<br\>
<br\>
<br\><I use soundforge to and my .raw samples are also noisy.
<br\>
<br\><Save it as a .wav that works for me.Maybe we should try another
<br\><programm for raw.Audacity or so.
<br\>


Message:
<br\>
M-.-n wrote:
<br\>
<br\>>It is all cool but for me that is still not true acid. ;)
<br\>>
<br\>Yeah, true acid makes my black and white Gameboy glow all kinds of
<br\>different colors and drip runny goo all over the floor!
<br\>


Message:
<br\>
Jordan, you're a sick man! I love you :D
<br\>
<br\>I haven't tried the tute yet, but I wanted to thank you all for the ideas and
<br\>quick response.
<br\>I think all suggestions will be very usefull not only for acid but for any
<br\>style.
<br\>I am not interested in emulating a 303 but creating that aceeeed! feeling ;)
<br\>Since most of the great ideas in music come from people trying to do something
<br\>that is not intended for that style and then something with a new identity comes
<br\>out.
<br\>
<br\>You're all wonderful people.
<br\>rabato
<br\>


Message:
<br\>
On 10/5/05, M-.-n <nostromo@...> wrote:
<br\>>
<br\>> It is all cool but for me that is still not true acid. ;)
<br\>>
<br\>> > <http://mp3death.us/tute/04/k9daSid.mp3>
<br\>> >
<br\>> > <http://mp3death.us/tute/04/>
<br\>>
<br\>
<br\>fair enough! there are plenty of people who listen to acid closely
<br\>enough that they can tell a tb303 from audiorealism's bassline or any
<br\>number of the hardware clones. for those folks there is only TRUE
<br\>acid!
<br\>
<br\>the instrument set up i describe won't fool anyone listening for a
<br\>perfect clone, but we can sure rock some asses =)
<br\>
<br\>like i may have mentioned i mostly use CREAKBOX VST in audiomulch for
<br\>acid stuff, it is more versitle with all the expected tb303 controls.
<br\>not as perfect a clone as audiorealism's bassline, but it's free and
<br\>works better with audiomulch.
<br\>
<br\>however, being able to whip out some patterns in LSDj for vareity is
<br\>really fun ... and i like the sound much better than bit-crushing a
<br\>bassline =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
2005/10/5, STRPSE_K9D _ <starpause@...>:
<br\>>  > It is all cool but for me that is still not true acid. ;)
<br\>>
<br\>>  fair enough! there are plenty of people who listen to acid closely
<br\>>  enough that they can tell a tb303 from audiorealism's bassline or any
<br\>>  number of the hardware clones. for those folks there is only TRUE
<br\>>  acid!
<br\>
<br\>I would say it's more in the programming than in the sound!
<br\>
<br\>Johan
<br\>


Message:
<br\>
> >  acid!
<br\>>
<br\>> I would say it's more in the programming than in the sound!
<br\>
<br\>...I can recommend the 2nd place entry of LCP 2004 C64 music compo,
<br\>Assid by Raveguru.
<br\>
<br\>http://www.lcp.c64.org/files/lcp2004/compo/c64/Music/
<br\>
<br\>It's not a 303... still it's definitely acid :)
<br\>
<br\>Johan
<br\>


Message:
<br\>
I took the plunge last night, sliced up my MadCatz Camera Link (gasp)
<br\>and wired up a nice keyboard interface (with NO extra 9v battery!
<br\>YES!).  I haven't had a chance to mess around with it too much, but
<br\>does this interface NOT work with the noise channel?  I got the pulse
<br\>and wav channels working fine (using the keyboard as a drum trigger
<br\>with the kits is too fun! My wife was ready to kill me after she had
<br\>to endure a solid 20 minutes of "bbbbbbbb-beotch!  beotch!
<br\>bbbbbbbeotch!" blasting up from the basement) but I've had no luck
<br\>with the noise channel.  Am I doing something wrong or is this just
<br\>not possible?
<br\>
<br\>-b
<br\>


Subject:
Re: [LSDj!] PC Keyboard and Noise Channel?

Message:
<br\>
>  to endure a solid 20 minutes of "bbbbbbbb-beotch!  beotch!
<br\>>  bbbbbbbeotch!" blasting up from the basement) but I've had no luck
<br\>>  with the noise channel.  Am I doing something wrong or is this just
<br\>>  not possible?
<br\>
<br\>I am not sure (it was years since I worked with this!) but there is
<br\>the possibility that I didn't implement the noise channel... probably
<br\>because hmm I was not sure how it should behave and because it
<br\>probably is the least interesting one anyway.
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
Would this be fairly simple for you to implement?  If so, I think I
<br\>could find some use for it... I've been messing around with some of
<br\>the crazy K9D noise intruments and I think they're dynamic enough to
<br\>be used with the keyboard.
<br\>
<br\>But if it would be a huge pain... I'm more than happy just using the 3
<br\>other channels.  BE-OTCH!  ;)
<br\>
<br\>-B
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> >  to endure a solid 20 minutes of "bbbbbbbb-beotch!  beotch!
<br\>> >  bbbbbbbeotch!" blasting up from the basement) but I've had no luck
<br\>> >  with the noise channel.  Am I doing something wrong or is this just
<br\>> >  not possible?
<br\>>
<br\>> I am not sure (it was years since I worked with this!) but there is
<br\>> the possibility that I didn't implement the noise channel... probably
<br\>> because hmm I was not sure how it should behave and because it
<br\>> probably is the least interesting one anyway.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>


Message:
<br\>
I will put it on my steadily growing to do-list...!
<br\>
<br\>Thanks for the suggestion,
<br\>Johan
<br\>
<br\>2005/10/5, dotdUmmy <bradyleo@...>:
<br\>>  Would this be fairly simple for you to implement?  If so, I think I
<br\>>  could find some use for it... I've been messing around with some of
<br\>>  the crazy K9D noise intruments and I think they're dynamic enough to
<br\>>  be used with the keyboard.
<br\>>
<br\>>  But if it would be a huge pain... I'm more than happy just using the 3
<br\>>  other channels.  BE-OTCH!  ;)
<br\>>
<br\>>  -B
<br\>>
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>  > >  to endure a solid 20 minutes of "bbbbbbbb-beotch!  beotch!
<br\>>  > >  bbbbbbbeotch!" blasting up from the basement) but I've had no luck
<br\>>  > >  with the noise channel.  Am I doing something wrong or is this just
<br\>>  > >  not possible?
<br\>>  >
<br\>>  > I am not sure (it was years since I worked with this!) but there is
<br\>>  > the possibility that I didn't implement the noise channel... probably
<br\>>  > because hmm I was not sure how it should behave and because it
<br\>>  > probably is the least interesting one anyway.
<br\>>  >
<br\>>  > Best,
<br\>>  > Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>  Electronic instrument Game boy Electronic musical instrument
<br\>>  Electronic instrument cases Game boy cartridge
<br\>>
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<br\>>
<br\>>  Visit your group "lsdj" on the web.
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<br\>


Subject:
RE: [LSDj!] PC Keyboard and Noise Channel?

Message:
<br\>
funny story.http://11hzrobot.em411.com--- On Wed 10/05, dotdUmmy &lt;
<br\>bradyleo@... &gt; wrote:
<br\>From: dotdUmmy [mailto: bradyleo@...]To: lsdj@...: Wed, 05
<br\>Oct 2005 14:12:09 -0000Subject: [LSDj!] PC Keyboard and Noise Channel?I took the
<br\>plunge last night, sliced up my MadCatz Camera Link (gasp)and wired up a nice
<br\>keyboard interface (with NO extra 9v battery! YES!).  I haven't had a chance to
<br\>mess around with it too much, butdoes this interface NOT work with the noise
<br\>channel?  I got the pulseand wav channels working fine (using the keyboard as a
<br\>drum triggerwith the kits is too fun! My wife was ready to kill me after she
<br\>hadto endure a solid 20 minutes of "bbbbbbbb-beotch!  beotch! bbbbbbbeotch!"
<br\>blasting up from the basement) but I've had no luckwith the noise channel.  Am I
<br\>doing something wrong or is this justnot possible?-b
<br\>SPONSORED LINKS
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<br\>
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<br\>Game boy
<br\>Electronic musical instrument
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<br\>Game boy cartridge
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<br\>


Message:
<br\>
I really just think that the low resolution of the samples is going to
<br\>make them noisy no matter what.
<br\>
<br\>Once, Johan recommended that I normalize the samples, then push the
<br\>gain up a couple more decibels - maybe around 2-5 depending on the
<br\>balance of the overall kit.  The clipping won't be that noticable on
<br\>the gameboy and you'll get a louder sound and a better signal-to-noise.
<br\>
<br\>Also, if recording your own samples, maybe better to record as 44.1
<br\>WAV and then convert to RAW?  Technically that shouldn't matter, but
<br\>maybe there would be a difference?
<br\>
<br\>--- In lsdj@yahoogroups.com, "dereigner" <dereigner@y...> wrote:
<br\>> --- In lsdj@yahoogroups.com, "bramvanoort" <ezblade@g...> wrote:
<br\>> > When I patch my home made samples and put them on my cartridge with
<br\>> > lsdj, the samples sound very noisy when I play them.
<br\>> >
<br\>> > To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono and
<br\>> save
<br\>> > them as .raw format.
<br\>> >
<br\>> > Anyone has a solution?
<br\>>
<br\>>
<br\>> <I use soundforge to and my .raw samples are also noisy.
<br\>>
<br\>> <Save it as a .wav that works for me.Maybe we should try another
<br\>> <programm for raw.Audacity or so.
<br\>


Message:
<br\>
2005/10/4, bramvanoort <ezblade@...>:
<br\>>  When I patch my home made samples and put them on my cartridge with
<br\>>  lsdj, the samples sound very noisy when I play them.
<br\>>
<br\>>  To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono and save
<br\>>  them as .raw format.
<br\>
<br\>One idea:
<br\>
<br\>You need to make sure it's the correct raw format. 8 bit 11468 hz mono
<br\>is all right. But to that you must also set the sign. I don't remember
<br\>if it should be signed or unsigned, but only one way works. Sorry for
<br\>not mentioning that in the docs already - if anyone can tell me
<br\>straight off which one works, I'll write it down there.
<br\>
<br\>Johan
<br\>


Message:
<br\>
a couple pages got fuxx0red yesterday:
<br\>GameboyEmulation
<br\>ArtistsOnTheWeb
<br\>
<br\>Not sure who other than Johan has a backup.
<br\>
<br\>Since I read that amazing acid tute,
<br\>it got me thinking...
<br\>Anyone have a good link to a site explaining the basics of wave
<br\>synthesis so I could understand what the values in the synth section
<br\>are actually doing?  I usually just move stuff around until I hear
<br\>something I like.
<br\>
<br\>werd
<br\>


Message:
<br\>
I'm gonna try wav, because audacity has te same problem
<br\>
<br\>On 10/5/05, dereigner <dereigner@...> wrote:
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, "bramvanoort" <ezblade@g...> wrote:
<br\>> > When I patch my home made samples and put them on my cartridge with
<br\>> > lsdj, the samples sound very noisy when I play them.
<br\>> >
<br\>> > To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono and
<br\>> save
<br\>> > them as .raw format.
<br\>> >
<br\>> > Anyone has a solution?
<br\>>
<br\>>
<br\>> <I use soundforge to and my .raw samples are also noisy.
<br\>>
<br\>> <Save it as a .wav that works for me.Maybe we should try another
<br\>> <programm for raw.Audacity or so.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>   Electronic
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electron\
<br\>ic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrum\
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<br\>Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic\
<br\>+instrument+cases&w5=Game+boy+cartridge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA>  
<br\>Electronic
<br\>> instrument
<br\>cases<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electro\
<br\>nic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instru\
<br\>ment+cases&w5=Game+boy+cartridge&c=5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA>  Game
<br\>> boy
<br\>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+i\
<br\>nstrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+\
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<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I'm pretty sure it's 8bit, 11.468 Hz, Mono, unsigned .RAW
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> 2005/10/4, bramvanoort <ezblade@g...>:
<br\>> >  When I patch my home made samples and put them on my cartridge
<br\>with
<br\>> >  lsdj, the samples sound very noisy when I play them.
<br\>> >
<br\>> >  To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono
<br\>and save
<br\>> >  them as .raw format.
<br\>>
<br\>> One idea:
<br\>>
<br\>> You need to make sure it's the correct raw format. 8 bit 11468 hz
<br\>mono
<br\>> is all right. But to that you must also set the sign. I don't
<br\>remember
<br\>> if it should be signed or unsigned, but only one way works. Sorry
<br\>for
<br\>> not mentioning that in the docs already - if anyone can tell me
<br\>> straight off which one works, I'll write it down there.
<br\>>
<br\>> Johan
<br\>


Message:
<br\>
On 10/5/05, dereigner <dereigner@...> wrote:
<br\>> --- In lsdj@yahoogroups.com, "bramvanoort" <ezblade@g...> wrote:
<br\>> > When I patch my home made samples and put them on my cartridge with
<br\>> > lsdj, the samples sound very noisy when I play them.
<br\>> >
<br\>> > To record I use soundforge 8. Record at 8bit, 11.468 Hz, Mono and
<br\>> save
<br\>> > them as .raw format.
<br\>> >
<br\>> > Anyone has a solution?
<br\>>
<br\>>
<br\>> <I use soundforge to and my .raw samples are also noisy.
<br\>>
<br\>
<br\>i use soundforge 6 and .raw samples are no more noisy than i would expect.
<br\>
<br\>do you have an option to Format the .raw as Unsigned? i think that's
<br\>what i use. and Little-endian Byte order. The sample rate in 6.0 is
<br\>displayed in Hz, not kHz, so i enter in "11,468" for my sample rate
<br\>(comma, not period).
<br\>
<br\>good luck!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
>  a couple pages got fuxx0red yesterday:
<br\>
<br\>This sucks.. I think I should upgrade to some alternative awkiawki
<br\>version with rollback functionality.
<br\>
<br\>>  Anyone have a good link to a site explaining the basics of wave
<br\>>  synthesis so I could understand what the values in the synth section
<br\>>  are actually doing?  I usually just move stuff around until I hear
<br\>>  something I like.
<br\>
<br\>The synth in LSDJ is an additive synthesizer. It adds sinus waves on
<br\>top of each other. By doing this it's possible to generate some basic
<br\>waveforms... as described here:
<br\>
<br\>http://hyperphysics.phy-astr.gsu.edu/hbase/audio/geowv.html
<br\>
<br\>It "filters" away frequencies simply by not adding sinus waves over or
<br\>below the cutoff frequency. Q (resonance) can amplify the sinus waves
<br\>around the cutoff value.
<br\>
<br\>The digital distortion stuff is a lot less theoretical:)
<br\>
<br\>Johan
<br\>


Message:
<br\>
2005/10/5, Johan Kotlinski <kotlinski@...>:
<br\>> >  a couple pages got fuxx0red yesterday:
<br\>>
<br\>> This sucks.. I think I should upgrade to some alternative awkiawki
<br\>> version with rollback functionality.
<br\>
<br\>OK, here it is, a new wiki.
<br\>http://wiki.littlesounddj.com/
<br\>
<br\>It will take some days until I migrate all pages properly.
<br\>
<br\>Feel free to do your own work on it aswell :-)
<br\>The old stuff is on http://www.darkface.pp.se/~spleen/lsd/awkiawki/
<br\>
<br\>Best regards,
<br\>Johan
<br\>


Message:
<br\>
free buy hydrocodone no online prescription
<br\>
<br\>that's maybe not what it was meant to be ...
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>
<br\>> OK, here it is, a new wiki.
<br\>> http://wiki.littlesounddj.com/
<br\>


Message:
<br\>
2005/10/6, herbert_weixelbaum <herbert_weixelbaum@...>:
<br\>>  free buy hydrocodone no online prescription
<br\>>
<br\>>  that's maybe not what it was meant to be ...
<br\>
<br\>With the new wiki, changes are easily revertable. So the spam is
<br\>hopefully history now:)
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
>I will put it on my steadily growing to do-list...!
<br\>>
<br\>>Thanks for the suggestion,
<br\>>Johan
<br\>>
<br\>
<br\>One thing that always bugged me about the keyboard is that it while it is
<br\>cool to be able to use both channels at the same time (1+2 mode) I think it
<br\>would be awesome if you were to press two keys at the same time the second
<br\>key pressed would automatically roll over to the next channel.. so you could
<br\>do cords and such..
<br\>
<br\>Does what I'm saying make since? I would be like turning a monophonic device
<br\>into a semi-polyphonic device..
<br\>
<br\>Just a thought...
<br\>
<br\>DjNTD
<br\>
<br\>_________________________________________________________________
<br\>Express yourself instantly with MSN Messenger! Download today it's FREE!
<br\>http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/
<br\>


Message:
<br\>
On 10/5/05, herbert_weixelbaum <herbert_weixelbaum@...> wrote:
<br\>> hi!
<br\>>
<br\>> do you know my little song 'nano303'? although it is not acid (i'm not
<br\>> interested in acid), and it is only a halfhearted attempt in emulating
<br\>> the sound of a 303, it has a kind of acidish bassline, which kicks in
<br\>> at around 2:00. i simply covered the fact, that a gameboy will never
<br\>> sound like a 303 with loads of distortion.
<br\>>
<br\>
<br\>not even a link! i had to google
<br\>
<br\><http://www.dotmatrix.at/audio/herbert/128/herbert_weixelbaum-nano303.mp3>
<br\>
<br\>not a bad groover, but like many nano tracks it is plauged with a few
<br\>really rough changes! cool squelchy synth, as i've already said ...
<br\>it's ok that it'll never sound like the 303 ... as long as it's
<br\>expresive!
<br\>
<br\><3
<br\>j.ordan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
hi!
<br\>
<br\>direct linking does not work on the dot.matrix site, i guess. well,
<br\>you find it anyway ...
<br\>
<br\>the distortion was a fender blender, by the way ...
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, STRPSE_K9D _ <starpause@g...> wrote:
<br\>
<br\>> not even a link! i had to google
<br\>>
<br\>>
<br\><http://www.dotmatrix.at/audio/herbert/128/herbert_weixelbaum-nano303.mp3>
<br\>>
<br\>> not a bad groover, but like many nano tracks it is plauged with a few
<br\>> really rough changes! cool squelchy synth, as i've already said ...
<br\>> it's ok that it'll never sound like the 303 ... as long as it's
<br\>> expresive!
<br\>>
<br\>> <3
<br\>> j.ordan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
I totally understand what you mean, maybe it could even be a 1,2,W
<br\>mode then, for controlling three channels.
<br\>
<br\>Best,
<br\>Johan
<br\>
<br\>2005/10/6, DjNTD Larion <djntd@...>:
<br\>>  would be awesome if you were to press two keys at the same time the second
<br\>>  key pressed would automatically roll over to the next channel.. so you
<br\>


Message:
<br\>
About playing noise channel with keyboard again...
<br\>
<br\>I am not sure exactly how it should work.
<br\>With pulse and wave, it's obvious you play it like a piano.
<br\>With kits, one key maps to one sample. Also obvious.
<br\>
<br\>With noise, I am not sure how to map the keyboard. It might be
<br\>interesting to make the noise shape parameter a little different
<br\>depending on which key is pressed.
<br\>Maybe the best idea is to set the most significant (leftmost) nibble
<br\>(x0) depending on the key.
<br\>Or even that it sets the five most significant bits. Then, you can
<br\>control the shape pretty well by playing.
<br\>
<br\>I am not sure if the shape should be modified by relative or absolute
<br\>value. I guess absolute gives the best control. But it would make it a
<br\>little harder to find the original shape and sound.
<br\>
<br\>Is anyone following what I am talking about..?
<br\>
<br\>Regards,
<br\>Johan
<br\>


Message:
<br\>
So I read through the tute quickly, and there's one thing I don't
<br\>understand. Why do I have to use instrument 00,08,10,18,20 and so on?
<br\>I never thought instruments had any relation to each other. Of course
<br\>synths do, since they're just a collection of 255 wave frames, but
<br\>that's another story to me...
<br\>
<br\>                                       /nitro2k01
<br\>
<br\>On 10/5/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> On 10/4/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> > On 10/4/05, M-.-n <nostromo@...> wrote:
<br\>> > >
<br\>> > > Has anybody succeeded doing convincing acid ?
<br\>> > >
<br\>> >
<br\>> > you tell me ... try for yrself!
<br\>> >
<br\>> > <http://mp3death.us/tute/04/>
<br\>> >
<br\>>
<br\>> sorry for spamming like a mad mother fucker, my brain is BENT after
<br\>> listening to the same acid-construct lewp for the past 5 hours ...
<br\>>
<br\>> that link is to a new tutorial i did up describing how i get my acid sound ...
<br\>>
<br\>> i hadn't updated my tutorials in a long time but i've been working on
<br\>> this phrase-playable acid-synth sound and am mostly pleased with what
<br\>> i've got. it would work smoother if instruments wrapped but i work
<br\>> with what i got ... ok, i admit, it's a lot =)
<br\>>
<br\>> <http://mp3death.us/tute/04/>
<br\>>
<br\>> again, please lemme know if u see some b-a-d errorz!
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>>
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<br\>> Yahoo! Groups Links
<br\>>
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<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
Pehaps, but W channel can't do the nice envelopes that Pu channels
<br\>can, so stick to a 1,2 mode first. As for noise, I have an idea. Let
<br\>it work like this. When pressing a key on the lower row, keep the
<br\>upper nibble as it was defined in the instrument, and let the keys do
<br\>dofferent lower nibbles values. When pressing a key in the upper row,
<br\>keep the lower nibble fixed as it was defined in the instrument, and
<br\>let keys do the upper nibble. Anyone following me?
<br\>
<br\>                                 /nitro2k01
<br\>
<br\>On 10/6/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> I totally understand what you mean, maybe it could even be a 1,2,W
<br\>> mode then, for controlling three channels.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>> 2005/10/6, DjNTD Larion <djntd@...>:
<br\>> >  would be awesome if you were to press two keys at the same time the second
<br\>> >  key pressed would automatically roll over to the next channel.. so you
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
2005/10/6, nitro2k01 <nitro2k01@...>:
<br\>>  Pehaps, but W channel can't do the nice envelopes that Pu channels
<br\>>  can, so stick to a 1,2 mode first. As for noise, I have an idea. Let
<br\>>  it work like this. When pressing a key on the lower row, keep the
<br\>>  upper nibble as it was defined in the instrument, and let the keys do
<br\>>  dofferent lower nibbles values. When pressing a key in the upper row,
<br\>>  keep the lower nibble fixed as it was defined in the instrument, and
<br\>>  let keys do the upper nibble. Anyone following me?
<br\>
<br\>That's not a bad idea.
<br\>
<br\>The best argument for letting bit 3 change octave, is that I think it
<br\>sounds a bit like an octave shift...
<br\>
<br\>Johan
<br\>


Message:
<br\>
I'm kinda following what you're saying.  Some level of control over
<br\>the shape or any sort of shape variation for that matter would be
<br\>pretty much necessary.  Otherwise, you're right, keyboard control of
<br\>the noise channel would be pretty lame.
<br\>
<br\>As far as nibbles, you're way over my head with that!  Are you saying
<br\>eah key would be mapped to a different pitch and/or different shape?
<br\>
<br\>Could you make it so instead of f1/f2 octave control, these keys could
<br\>control shape?  Just throwing ideas out there.
<br\>
<br\>And another idea: what about the number keypad on the right side of
<br\>some keyboards?  Would it be possible to implement that?  I have no
<br\>idea if it would even be possible to use it, but if it is, here are
<br\>some ideas:
<br\>
<br\>-assignable to a different channel than the main keys (would be nice
<br\>for kits and noise and polyphany)
<br\>
<br\>-assignable to a different instrument within the current channel
<br\>
<br\>If not, what about making this an option on the standard keyboard?
<br\>Top row pulse, bottom row wav, etc.  This might be more user friendly
<br\>than the idea of the simultaneos key presses, but maybe not (I DO
<br\>really like DjNTD Larion's idea!).
<br\>
<br\>-B
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> About playing noise channel with keyboard again...
<br\>>
<br\>> I am not sure exactly how it should work.
<br\>> With pulse and wave, it's obvious you play it like a piano.
<br\>> With kits, one key maps to one sample. Also obvious.
<br\>>
<br\>> With noise, I am not sure how to map the keyboard. It might be
<br\>> interesting to make the noise shape parameter a little different
<br\>> depending on which key is pressed.
<br\>> Maybe the best idea is to set the most significant (leftmost) nibble
<br\>> (x0) depending on the key.
<br\>> Or even that it sets the five most significant bits. Then, you can
<br\>> control the shape pretty well by playing.
<br\>>
<br\>> I am not sure if the shape should be modified by relative or absolute
<br\>> value. I guess absolute gives the best control. But it would make it a
<br\>> little harder to find the original shape and sound.
<br\>>
<br\>> Is anyone following what I am talking about..?
<br\>>
<br\>> Regards,
<br\>> Johan
<br\>


Message:
<br\>
I was a bit unclear over what I meant. This is it:
<br\>Say you have an instrument with shape 4D.
<br\>Then the upper row would use these shape values:
<br\>0D 1D 2D 3D 4D 5D ... FD
<br\>And the lower row would use these values:
<br\>41 42 43 44 45 46 ... 4F
<br\>
<br\>
<br\>Perhaps this is not totally ideal for a few reasons, but that's my
<br\>basic idea at least.
<br\>
<br\>                                   /nitro2k01
<br\>
<br\>On 10/6/05, dotdUmmy <bradyleo@...> wrote:
<br\>> I'm kinda following what you're saying.  Some level of control over
<br\>> the shape or any sort of shape variation for that matter would be
<br\>> pretty much necessary.  Otherwise, you're right, keyboard control of
<br\>> the noise channel would be pretty lame.
<br\>>
<br\>> As far as nibbles, you're way over my head with that!  Are you saying
<br\>> eah key would be mapped to a different pitch and/or different shape?
<br\>>
<br\>> Could you make it so instead of f1/f2 octave control, these keys could
<br\>> control shape?  Just throwing ideas out there.
<br\>>
<br\>> And another idea: what about the number keypad on the right side of
<br\>> some keyboards?  Would it be possible to implement that?  I have no
<br\>> idea if it would even be possible to use it, but if it is, here are
<br\>> some ideas:
<br\>>
<br\>> -assignable to a different channel than the main keys (would be nice
<br\>> for kits and noise and polyphany)
<br\>>
<br\>> -assignable to a different instrument within the current channel
<br\>>
<br\>> If not, what about making this an option on the standard keyboard?
<br\>> Top row pulse, bottom row wav, etc.  This might be more user friendly
<br\>> than the idea of the simultaneos key presses, but maybe not (I DO
<br\>> really like DjNTD Larion's idea!).
<br\>>
<br\>> -B
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> > About playing noise channel with keyboard again...
<br\>> >
<br\>> > I am not sure exactly how it should work.
<br\>> > With pulse and wave, it's obvious you play it like a piano.
<br\>> > With kits, one key maps to one sample. Also obvious.
<br\>> >
<br\>> > With noise, I am not sure how to map the keyboard. It might be
<br\>> > interesting to make the noise shape parameter a little different
<br\>> > depending on which key is pressed.
<br\>> > Maybe the best idea is to set the most significant (leftmost) nibble
<br\>> > (x0) depending on the key.
<br\>> > Or even that it sets the five most significant bits. Then, you can
<br\>> > control the shape pretty well by playing.
<br\>> >
<br\>> > I am not sure if the shape should be modified by relative or absolute
<br\>> > value. I guess absolute gives the best control. But it would make it a
<br\>> > little harder to find the original shape and sound.
<br\>> >
<br\>> > Is anyone following what I am talking about..?
<br\>> >
<br\>> > Regards,
<br\>> > Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> So I read through the tute quickly, and there's one thing I don't
<br\>> understand. Why do I have to use instrument 00,08,10,18,20 and so on?
<br\>> I never thought instruments had any relation to each other. Of course
<br\>> synths do, since they're just a collection of 255 wave frames, but
<br\>> that's another story to me...
<br\>
<br\>only for ease of use. i use instrument 08, 18, 28, 38 because they are
<br\>stacked on top of each other. this means you can easily tweak the Q by
<br\>pressing up and down.
<br\>
<br\>i like to select all the instruments in an acid phrase and go nuts
<br\>pressing A+UP/DOWN =) ... i should make a better demo
<br\>
<br\>instrument zero is used because when i'm going crazy i'll often hit
<br\>A+UP/DOWN too many times and would rather fall onto something safe to
<br\>the acid sound than the unpredictable sound of playing back a
<br\>different instrument. this can't be helped on the upper end as
<br\>instrument 40 is reserved for speach. none of it would be a problem if
<br\>instruments wrapped, which i feel like i made a sound argument for (in
<br\>the phrase screen notes and effect values both wrap, lets go for
<br\>consistancy ;).
<br\>
<br\>anyway, thanks for reading the tutorial and giving feedback! i'll see
<br\>if i can work in a clear explaination for the stacking of instruments
<br\>on top of each other.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
So you mean that X0 and X8 groups should be two different synths, right?
<br\>
<br\>                                     /nitro2k01
<br\>
<br\>On 10/6/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> > So I read through the tute quickly, and there's one thing I don't
<br\>> > understand. Why do I have to use instrument 00,08,10,18,20 and so on?
<br\>> > I never thought instruments had any relation to each other. Of course
<br\>> > synths do, since they're just a collection of 255 wave frames, but
<br\>> > that's another story to me...
<br\>>
<br\>> only for ease of use. i use instrument 08, 18, 28, 38 because they are
<br\>> stacked on top of each other. this means you can easily tweak the Q by
<br\>> pressing up and down.
<br\>>
<br\>> i like to select all the instruments in an acid phrase and go nuts
<br\>> pressing A+UP/DOWN =) ... i should make a better demo
<br\>>
<br\>> instrument zero is used because when i'm going crazy i'll often hit
<br\>> A+UP/DOWN too many times and would rather fall onto something safe to
<br\>> the acid sound than the unpredictable sound of playing back a
<br\>> different instrument. this can't be helped on the upper end as
<br\>> instrument 40 is reserved for speach. none of it would be a problem if
<br\>> instruments wrapped, which i feel like i made a sound argument for (in
<br\>> the phrase screen notes and effect values both wrap, lets go for
<br\>> consistancy ;).
<br\>>
<br\>> anyway, thanks for reading the tutorial and giving feedback! i'll see
<br\>> if i can work in a clear explaination for the stacking of instruments
<br\>> on top of each other.
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
>  As far as nibbles, you're way over my head with that!  Are you saying
<br\>>  eah key would be mapped to a different pitch and/or different shape?
<br\>
<br\>SOrry about that..!
<br\>
<br\>A byte has two hexadecimal digits... each digit is called a nibble in
<br\>tech language.
<br\>Most significant nibble = left digit
<br\>Least significant nibble = right digit
<br\>
<br\>Best,
<br\>Johan
<br\>


Subject:
Re: [lsdj-backup] Re: Gameboy Camera with GB Transferer?

Message:
<br\>
Im already in an auction on a Swedish site, so I guess Ill have to buy
<br\>it from there. Btw, I found this link, which might interest some...
<br\><http://cgi.ebay.com/GAMEBOY-CAMERA-PC-LINK-CABLE-BOXED-WITH-SOFTWARE_W0QQitemZ8\
<br\>223293035QQcategoryZ38578QQrdZ1QQcmdZViewItem>
<br\>
<br\>                              /nitro2k01
<br\>
<br\>On 10/6/05, Brady Leo <bradyleo@...> wrote:
<br\>> Hey sorry I didn't reply to you sooner!
<br\>>
<br\>> ebay has a ton of these for pretty cheap:
<br\>>
<br\>http://search.ebay.com/gameboy-camera_W0QQfrppZ50QQfsopZ1QQmaxrecordsreturnedZ30\
<br\>0
<br\>>
<br\>> It would cost me about $8 to send you mine, so I'm
<br\>> thinking you'd be better off just buying one from
<br\>> eBay.
<br\>>
<br\>> I've pretty much given up on tying to get this to work
<br\>> for now.  My thinking is that any time I spend messing
<br\>> with the camera is time I SHOULD be spending working
<br\>> on LSDJ!
<br\>>
<br\>> -b
<br\>>
<br\>> --- nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> > How much is the shipping to Sweden from where you
<br\>> > are? How much does a
<br\>> > GB Camera cost over there? I've looked around here,
<br\>> > and only one for
<br\>> > sale, and that was an auction, so I don't know for
<br\>> > sure if I can buy
<br\>> > until one week. Maybe I'm gonna put in a buy ad and
<br\>> > see what happens.
<br\>> > But I have some ideas I want to check out.
<br\>> >
<br\>> >                                    /nitro2k01
<br\>> >
<br\>> > On 9/30/05, dotdUmmy <bradyleo@...> wrote:
<br\>> > > Yeah, that would work, wouldn't it?  Too much
<br\>> > trouble for me, though.
<br\>> > >  I love the GB camera aesthetic, but not THAT
<br\>> > much.
<br\>> > >
<br\>> > > I'd send you my wife's gb camera (heh heh), but as
<br\>> > I recall you're
<br\>> > > located somewhere in Europe and I'm kicking it in
<br\>> > the US... so postage
<br\>> > > would probably cost 3-4x the price of one of these
<br\>> > little bitches.
<br\>> > >
<br\>> > > I also tried a rogue experiment last night: I
<br\>> > dumped the sram to the
<br\>> > > mega memory card and then tried hooking THAT up to
<br\>> > the transferer.
<br\>> > > Stupid, I know.  And not surprising that it didn't
<br\>> > work.  Humorously
<br\>> > > enough, ALL you get is vertical white stripes!
<br\>> > >
<br\>> > > -B
<br\>> > >
<br\>> > > --- In lsdj-backup@yahoogroups.com, nitro2k01
<br\>> > <nitro2k01@g...> wrote:
<br\>> > > > > The suggestion has been made to try using
<br\>> > batteries.  I like the
<br\>> > > > > thinking on this one, but it's simply not an
<br\>> > option on the Transferer.
<br\>> > > > Uhm, yse it is, if you're handy enough! What you
<br\>> > need to do is cut the
<br\>> > > > cable in half and somehow attach the cable ends
<br\>> > in the right way (So
<br\>> > > > that center is negative) This must be done in a
<br\>> > stable way, so
<br\>> > > > soldering would necessary at some point. However
<br\>> > it probably wouldn't
<br\>> > > > work in practise since the transferer might need
<br\>> > more amps than a
<br\>> > > > battery can provide.
<br\>> > > > I'm also gonna look into the possibility of
<br\>> > writing a program which
<br\>> > > > transfers picture using the gameboy, maybe with
<br\>> > the help of a gamelink
<br\>> > > > cable. The problem is I don't have a GB camera.
<br\>> > Is there anyone who
<br\>> > > > would be willing to lend me one to help me do
<br\>> > this?
<br\>> > > >
<br\>> > > >
<br\>> >         /nitro2k01
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > ------------------------ Yahoo! Groups Sponsor
<br\>> > >
<br\>> > >
<br\>> > > Yahoo! Groups Links
<br\>> > >
<br\>> > >
<br\>> > >    lsdj-backup-unsubscribe@yahoogroups.com
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > Sätt på ett par flipflops, vippa på rumpan och gör
<br\>> > det här till en
<br\>> > minnesvärd sommar!
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
Oh, I get it!  And it's pretty funny: nibble is kinda half of a byte.
<br\>  Top notch nerd humor!
<br\>
<br\>That sounds like it would work pretty well and would be pretty easy to
<br\>implement.
<br\>
<br\>BTW, what did you think of my other suggestions (numeric keypad) or
<br\>upper/lower channel split?  Would it be possible?
<br\>
<br\>-b
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> >  As far as nibbles, you're way over my head with that!  Are you saying
<br\>> >  eah key would be mapped to a different pitch and/or different shape?
<br\>>
<br\>> SOrry about that..!
<br\>>
<br\>> A byte has two hexadecimal digits... each digit is called a nibble in
<br\>> tech language.
<br\>> Most significant nibble = left digit
<br\>> Least significant nibble = right digit
<br\>>
<br\>> Best,
<br\>> Johan
<br\>


Message:
<br\>
On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> So you mean that X0 and X8 groups should be two different synths, right?
<br\>>
<br\>>                                     /nitro2k01
<br\>>
<br\>
<br\>that would be right, but i don't really have a X0 group.
<br\>
<br\>i fill in only 00 with a "safe sound" so that when i fuck up and hit
<br\>down too many times the sound i get isn't expected.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
nanoloop2 can actualy sound allot like a 303..
<br\>http://www.nanoloop.de/nl20_lofi_1.mp3
<br\>
<br\>what worked quite nice for me in lsdj, was to use just 8 steps instead of
<br\>16.. i don't know why but it just seemed to sound more acid like to me.
<br\>
<br\>gijs
<br\>
<br\>On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> So you mean that X0 and X8 groups should be two different synths, right?
<br\>>
<br\>> /nitro2k01
<br\>>
<br\>> On 10/6/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> > On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> > > So I read through the tute quickly, and there's one thing I don't
<br\>> > > understand. Why do I have to use instrument 00,08,10,18,20 and so on?
<br\>> > > I never thought instruments had any relation to each other. Of course
<br\>> > > synths do, since they're just a collection of 255 wave frames, but
<br\>> > > that's another story to me...
<br\>> >
<br\>> > only for ease of use. i use instrument 08, 18, 28, 38 because they are
<br\>> > stacked on top of each other. this means you can easily tweak the Q by
<br\>> > pressing up and down.
<br\>> >
<br\>> > i like to select all the instruments in an acid phrase and go nuts
<br\>> > pressing A+UP/DOWN =) ... i should make a better demo
<br\>> >
<br\>> > instrument zero is used because when i'm going crazy i'll often hit
<br\>> > A+UP/DOWN too many times and would rather fall onto something safe to
<br\>> > the acid sound than the unpredictable sound of playing back a
<br\>> > different instrument. this can't be helped on the upper end as
<br\>> > instrument 40 is reserved for speach. none of it would be a problem if
<br\>> > instruments wrapped, which i feel like i made a sound argument for (in
<br\>> > the phrase screen notes and effect values both wrap, lets go for
<br\>> > consistancy ;).
<br\>> >
<br\>> > anyway, thanks for reading the tutorial and giving feedback! i'll see
<br\>> > if i can work in a clear explaination for the stacking of instruments
<br\>> > on top of each other.
<br\>> >
<br\>> > <3
<br\>> > j.0rdan
<br\>> >
<br\>> > --
<br\>> > netlabel: http://mp3death.us/
<br\>> > fm broadcast: http://cockroaches.get2.us/
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>> minnesvärd sommar!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Groeten Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Since it says nl20, I'm pretty sure that's the GBA version of NL.
<br\>
<br\>                                    /nitro2k01
<br\>
<br\>On 10/6/05, Gijs Gieskes <gieskes@...> wrote:
<br\>> nanoloop2 can actualy sound allot like a 303..
<br\>> http://www.nanoloop.de/nl20_lofi_1.mp3
<br\>>
<br\>> what worked quite nice for me in lsdj, was to use just 8 steps instead of
<br\>> 16.. i don't know why but it just seemed to sound more acid like to me.
<br\>>
<br\>> gijs
<br\>>
<br\>> On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> >
<br\>> > So you mean that X0 and X8 groups should be two different synths, right?
<br\>> >
<br\>> > /nitro2k01
<br\>> >
<br\>> > On 10/6/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> > > On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> > > > So I read through the tute quickly, and there's one thing I don't
<br\>> > > > understand. Why do I have to use instrument 00,08,10,18,20 and so on?
<br\>> > > > I never thought instruments had any relation to each other. Of course
<br\>> > > > synths do, since they're just a collection of 255 wave frames, but
<br\>> > > > that's another story to me...
<br\>> > >
<br\>> > > only for ease of use. i use instrument 08, 18, 28, 38 because they are
<br\>> > > stacked on top of each other. this means you can easily tweak the Q by
<br\>> > > pressing up and down.
<br\>> > >
<br\>> > > i like to select all the instruments in an acid phrase and go nuts
<br\>> > > pressing A+UP/DOWN =) ... i should make a better demo
<br\>> > >
<br\>> > > instrument zero is used because when i'm going crazy i'll often hit
<br\>> > > A+UP/DOWN too many times and would rather fall onto something safe to
<br\>> > > the acid sound than the unpredictable sound of playing back a
<br\>> > > different instrument. this can't be helped on the upper end as
<br\>> > > instrument 40 is reserved for speach. none of it would be a problem if
<br\>> > > instruments wrapped, which i feel like i made a sound argument for (in
<br\>> > > the phrase screen notes and effect values both wrap, lets go for
<br\>> > > consistancy ;).
<br\>> > >
<br\>> > > anyway, thanks for reading the tutorial and giving feedback! i'll see
<br\>> > > if i can work in a clear explaination for the stacking of instruments
<br\>> > > on top of each other.
<br\>> > >
<br\>> > > <3
<br\>> > > j.0rdan
<br\>> > >
<br\>> > > --
<br\>> > > netlabel: http://mp3death.us/
<br\>> > > fm broadcast: http://cockroaches.get2.us/
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > Yahoo! Groups Links
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>> > minnesvärd sommar!
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> Groeten Gijs
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
>  BTW, what did you think of my other suggestions (numeric keypad) or
<br\>>  upper/lower channel split?  Would it be possible?
<br\>
<br\>Upper/lower split would work probably. But there would be some work
<br\>with it for me. Then you also need to be able to set octaves
<br\>independently, etc etc.
<br\>
<br\>I am not sure about the numeric keypad. I am in a bad situation to
<br\>judge, because it seems like I replaced my keyboard+keyboard cable
<br\>some years ago. However it's not sure that it's possible. Because of
<br\>limitation of this very simple cable, some keys overlap. For example
<br\>F5 and F7 is interpreted just the same... It's just lucky that it
<br\>works as well as it does:)
<br\>
<br\>Johan
<br\>


Message:
<br\>
talking about humor.. here is nibler the futurama character.
<br\>http://www.aboutleela.ru/scanart/fury/nibler_very_big.gif
<br\>he eats allot of stuff that is bigger then himself, and ejects small space
<br\>ship fule balls.
<br\>greetings Gijs
<br\>
<br\>On 10/6/05, dotdUmmy <bradyleo@...> wrote:
<br\>>
<br\>> Oh, I get it! And it's pretty funny: nibble is kinda half of a byte.
<br\>> Top notch nerd humor!
<br\>>
<br\>> That sounds like it would work pretty well and would be pretty easy to
<br\>> implement.
<br\>>
<br\>> BTW, what did you think of my other suggestions (numeric keypad) or
<br\>> upper/lower channel split? Would it be possible?
<br\>>
<br\>> -b
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> > > As far as nibbles, you're way over my head with that! Are you saying
<br\>> > > eah key would be mapped to a different pitch and/or different shape?
<br\>> >
<br\>> > SOrry about that..!
<br\>> >
<br\>> > A byte has two hexadecimal digits... each digit is called a nibble in
<br\>> > tech language.
<br\>> > Most significant nibble = left digit
<br\>> > Least significant nibble = right digit
<br\>> >
<br\>> > Best,
<br\>> > Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Groeten Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>Just a small questionnaire to find out what you think is
<br\>most important/interesting/wanted for the next series of
<br\>upgrades.
<br\>
<br\>This will hopefully guide my work a little.
<br\>
<br\>   o Improve hook-up PC keyboard support.
<br\>   o Bugfixes, big and small.
<br\>   o Improve stability (less crashes, file loss).
<br\>   o Improve documentation.
<br\>   o Add groove entry to chains.
<br\>   o Improve vibrato.
<br\>   o Update default drumkits.
<br\>   o Increase program size to 16 Mbit = add space for more drumkits.
<br\>   o Instrument cloning.
<br\>   o Add in-program mini documentation.
<br\>   o Improve slide/pitch.
<br\>   o Improve file handling. (file screen)
<br\>   o Make clone numbering more clean.
<br\>   o Add keyboard shortcut for panning entire channels.
<br\>   o Improve interface (add features)
<br\>   o Improve interface (make it faster/more responsive)
<br\>   o Improve interface (clean up, make it better)
<br\>   o Add features to soft synth.
<br\>   o Reverse sampleplay.
<br\>   o Add support for hooking up with PC through custom serial cable.
<br\>   o Update LSD Patcher.
<br\>   o A graphical LSDj file/.sav manager written in Java.
<br\>   o Other
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>http://groups.yahoo.com/group/lsdj/surveys?id=2000392
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
>    o Increase program size to 16 Mbit = add space for more drumkits.
<br\>
<br\>Hey,
<br\>
<br\>whoops, I'm sorry. There's no need to increase size to 16 Mbit for
<br\>this... thanks to nitro2k01 for pointing that out:)
<br\>
<br\>I changed that option, which unfortunately recreated the poll. So
<br\>everyone who already voted, please do it again... sorry & thanks!
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
The Fourier page is interesting.  It lead me to the Wikipedia article
<br\>about additive synthesis and synthesizers in general.
<br\>
<br\>So here is my understanding of the synth screen from what I see in the
<br\>LSDJ manual (yes some people read it) and from playing around with the
<br\>parameters  Please add or subtract from my guesses.
<br\>
<br\>So in the synth screen, you pick the wave type, eq filter, q (I assume
<br\>this is the width of the filter 1=narrow F=widest) and phase.  The
<br\>wave type is created using Fourier (additive) synthesis, and picking
<br\>filters and q is basically prevents the sine waves from being added at
<br\>specific frequencies, almost mimicing subtractive synthesis like in
<br\>old analog synths.  Not sure what the phase does exactly.
<br\>
<br\>Then for Start and End values, that give the first and last wave in
<br\>the wave banks for that synth and all waves in between are generated
<br\>based on those values.
<br\>
<br\>So Volume is the wave amplitude - you can go from a bigger to smaller,
<br\>smaller to bigger, or keep the same level for all 16 waves.  But I
<br\>notice that increasing the wave amplitude seems to affect the sound of
<br\>the filter too - not sure what's happening here, maybe louder
<br\>amplitude allows more to sneak through the filter?
<br\>
<br\>Cutoff is the frequency applied to the filter.
<br\>
<br\>Phase - this applies a function to the original wave shape to modify
<br\>it and get different wave forms?  (phase distortion synthesis?) - I'm
<br\>not certain what meaning the numbers have here.  00 is no phase shift
<br\>and 1F is maximum?
<br\>
<br\>Vshift - ???  Sounds like a very severe phase shift - I can't get a
<br\>very wide variety of sounds with this paramater.
<br\>
<br\>Thanks for helping a n00b.  I wouldn't bother except it seems like
<br\>some people actually know what they're doing in there.
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> The synth in LSDJ is an additive synthesizer. It adds sinus waves on
<br\>> top of each other. By doing this it's possible to generate some basic
<br\>> waveforms... as described here:
<br\>>
<br\>> http://hyperphysics.phy-astr.gsu.edu/hbase/audio/geowv.html
<br\>>
<br\>> It "filters" away frequencies simply by not adding sinus waves over
<br\>or
<br\>> below the cutoff frequency. Q (resonance) can amplify the sinus waves
<br\>> around the cutoff value.
<br\>>
<br\>> The digital distortion stuff is a lot less theoretical:)
<br\>>
<br\>> Johan
<br\>


Message:
<br\>
hi!
<br\>
<br\>what i really would like to see is a greater note range. i know, that
<br\>you cannot do much in the lower range, but is there any special
<br\>reason, why the upper range stops at b8?
<br\>
<br\>herbert
<br\>


Message:
<br\>
2005/10/7, herbert_weixelbaum <herbert_weixelbaum@...>:
<br\>>  what i really would like to see is a greater note range. i know, that
<br\>>  you cannot do much in the lower range, but is there any special
<br\>>  reason, why the upper range stops at b8?
<br\>
<br\>Technical reasons:)  The Gameboy sound chip cannot go higher, as far
<br\>as I know at least.
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
hi!
<br\>
<br\>yeah, i've seen also jeff frohwein's sound table which goes from c3 to
<br\>b8, but i'm sure the gameboy can go higher.
<br\>
<br\>you can proove this easily: if you write for instance a b8, and add a
<br\>pitch command, which makes the pitch rise slowly, it will go way up.
<br\>
<br\>herbert
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>
<br\>> Technical reasons:)  The Gameboy sound chip cannot go higher, as far
<br\>> as I know at least.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>


Message:
<br\>
Here's a secret (Ssshh!) This is the highest note you can get of LSDj!
<br\>Create a wave frame where every other step is all the way up and evry
<br\>other is all the way down. Like this:
<br\>|. . . . . . . . |
<br\>|                |
<br\>|                |
<br\>| . . . . . . . .|
<br\>
<br\>                                    /nitro2k01
<br\>
<br\>On 10/7/05, herbert_weixelbaum <herbert_weixelbaum@...> wrote:
<br\>> hi!
<br\>>
<br\>> yeah, i've seen also jeff frohwein's sound table which goes from c3 to
<br\>> b8, but i'm sure the gameboy can go higher.
<br\>>
<br\>> you can proove this easily: if you write for instance a b8, and add a
<br\>> pitch command, which makes the pitch rise slowly, it will go way up.
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> > Technical reasons:)  The Gameboy sound chip cannot go higher, as far
<br\>> > as I know at least.
<br\>> >
<br\>> > Best,
<br\>> > Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
>  yeah, i've seen also jeff frohwein's sound table which goes from c3 to
<br\>>  b8, but i'm sure the gameboy can go higher.
<br\>>
<br\>>  you can proove this easily: if you write for instance a b8, and add a
<br\>>  pitch command, which makes the pitch rise slowly, it will go way up.
<br\>
<br\>Yes, I see now that you are right. The problem isn't exactly that it
<br\>can't go higher, but that the control of pitch is very coarse for such
<br\>high frequencies. The resolution isn't very high. And playing with a
<br\>ninth octave would probably make things sound out of tune.
<br\>
<br\>Having said that, it could probably be interesting to make it go
<br\>higher if only for sound effects. I will examine this further. Thanks
<br\>a bunch for the suggestion:)
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
hi!
<br\>
<br\>and here a little example for the pleasures of ultrasonics:
<br\>
<br\>http://www.gameboymusicclub.org/~weixelbaum/high&higher.mp3
<br\>
<br\>maybe only good for annoying dogs, but still ...
<br\>
<br\>herbert
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>
<br\>> Yes, I see now that you are right. The problem isn't exactly that it
<br\>> can't go higher, but that the control of pitch is very coarse for such
<br\>> high frequencies. The resolution isn't very high. And playing with a
<br\>> ninth octave would probably make things sound out of tune.
<br\>>
<br\>> Having said that, it could probably be interesting to make it go
<br\>> higher if only for sound effects. I will examine this further. Thanks
<br\>> a bunch for the suggestion:)
<br\>>
<br\>> Best,
<br\>> Johan
<br\>


Message:
<br\>
1>
<br\>> Having said that, it could probably be interesting to make it go
<br\>> higher if only for sound effects. I will examine this further. Thanks
<br\>> a bunch for the suggestion:)
<br\>
<br\>
<br\>ANd I have been trying tro rely less on pitch wrapping sound effects in
<br\>my songs :)/ A big +1 for pc based sram editor and and for enhanced
<br\>sample mangling madness. The newest version of midines has an awesome
<br\>sample scrubber that is a blast to play with.
<br\>
<br\>
<br\>peter
<br\>


Message:
<br\>
I had a chat with Johan about adding more kits to LSDj. We both agreed
<br\>it's a good idea to fill the empty spaces of the ROM image with kits,
<br\>but we had slightly different ideas on how to do that.
<br\>Johan vouched for simply letting the user choose from all kits in a
<br\>kit instrument.
<br\>I on the other hand felt this would be a better way of doing it:
<br\>In every song project there are 16 kit slots, like now, but in every
<br\>project there's the possibility to put any one of let's say 25 kits in
<br\>any of the 16 slots. So for one song you could replace the ghetto
<br\>samples with your own kit and leave ghetto untouched in all other
<br\>songs.
<br\>Or in other word, you have 25 real kits, and 16 virtual.
<br\>Now I'd like to have your comments ladies and gentlemen!
<br\>
<br\>                                               /nitro2k01
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
> Yes, I see now that you are right. The problem isn't exactly that it
<br\>> can't go higher, but that the control of pitch is very coarse for such
<br\>> high frequencies. The resolution isn't very high. And playing with a
<br\>> ninth octave would probably make things sound out of tune.
<br\>
<br\>I examined this a little further...
<br\>
<br\>It seems like there is no problem adding two or three more octaves.
<br\>However, with such high frequency the resolution will be very coarse.
<br\>And playing A#9 and B-9 would give exactly the same tone. But this
<br\>should be no problem if doing sound effects.
<br\>
<br\>The technical highest frequency of Gameboy square wave seems to be 131 kHz :-)
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
Hey Ladies,
<br\>
<br\>>  o Improve hook-up PC keyboard support.
<br\>
<br\>wouldn`t that make my Midi-interface incompatible to newer lsdj versions?
<br\>
<br\>And maybe you forgot one thing for the poll:
<br\>
<br\>o improve Midi-support
<br\>
<br\>peace and love
<br\>
<br\>firestARTer :-)
<br\>
<br\>>
<br\>>
<br\>>Enter your vote today!  A new poll has been created for the
<br\>>lsdj group:
<br\>>
<br\>>Just a small questionnaire to find out what you think is
<br\>>most important/interesting/wanted for the next series of
<br\>>upgrades.
<br\>>
<br\>>This will hopefully guide my work a little.
<br\>>
<br\>>  o Improve hook-up PC keyboard support.
<br\>>  o Bugfixes, big and small.
<br\>>  o Improve stability (less crashes, file loss).
<br\>>  o Improve documentation.
<br\>>  o Add groove entry to chains.
<br\>>  o Improve vibrato.
<br\>>  o Update default drumkits.
<br\>>  o Increase program size to 16 Mbit = add space for more drumkits.
<br\>>  o Instrument cloning.
<br\>>  o Add in-program mini documentation.
<br\>>  o Improve slide/pitch.
<br\>>  o Improve file handling. (file screen)
<br\>>  o Make clone numbering more clean.
<br\>>  o Add keyboard shortcut for panning entire channels.
<br\>>  o Improve interface (add features)
<br\>>  o Improve interface (make it faster/more responsive)
<br\>>  o Improve interface (clean up, make it better)
<br\>>  o Add features to soft synth.
<br\>>  o Reverse sampleplay.
<br\>>  o Add support for hooking up with PC through custom serial cable.
<br\>>  o Update LSD Patcher.
<br\>>  o A graphical LSDj file/.sav manager written in Java.
<br\>>  o Other
<br\>>
<br\>>
<br\>>To vote, please visit the following web page:
<br\>>http://groups.yahoo.com/group/lsdj/surveys?id=2000392
<br\>>
<br\>>Note: Please do not reply to this message. Poll votes are
<br\>>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>>web site listed above.
<br\>>
<br\>>Thanks!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I am not sure I understood right...
<br\>You can always patch in new kits and there's plenty of them already. There's
<br\>some I have never used.
<br\>But i get the feeling that's not what you meant.
<br\>
<br\>I would like to be able to modify samples within lsdj but again, Lo-Bat does
<br\>super freak stuff with them already.
<br\>r
<br\>
<br\>On Fri, 7 Oct 2005 03:44:29 +0200, nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> From: nitro2k01 <nitro2k01@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] More kits... but how?
<br\>> Date: Fri, 7 Oct 2005 03:44:29 +0200
<br\>>
<br\>> I had a chat with Johan about adding more kits to LSDj. We both agreed
<br\>> it's a good idea to fill the empty spaces of the ROM image with kits,
<br\>> but we had slightly different ideas on how to do that.
<br\>> Johan vouched for simply letting the user choose from all kits in a
<br\>> kit instrument.
<br\>> I on the other hand felt this would be a better way of doing it:
<br\>> In every song project there are 16 kit slots, like now, but in every
<br\>> project there's the possibility to put any one of let's say 25 kits in
<br\>> any of the 16 slots. So for one song you could replace the ghetto
<br\>> samples with your own kit and leave ghetto untouched in all other
<br\>> songs.
<br\>> Or in other word, you have 25 real kits, and 16 virtual.
<br\>> Now I'd like to have your comments ladies and gentlemen!
<br\>>
<br\>> ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ /nitro2k01
<br\>>
<br\>> --
<br\>> Sâtt pÃ ett par flipflops, vippa pÃ rumpan och gËr det hâr till en
<br\>> minnesvârd sommar!
<br\>>
<br\>> _____________________________________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the web.
<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Message:
<br\>
Hallo!
<br\>
<br\>Here is an additive/subtractive comment;)
<br\>
<br\>> So in the synth screen, you pick the wave type, eq filter, q (I assume
<br\>> this is the width of the filter 1=narrow F=widest) and phase.
<br\>
<br\>The filter width is locked to a fixed amount (~1 octave). Q is how much the
<br\>signal is boosted around the cutoff frequency. You could say that Q affects
<br\>how bright or dull the wave sounds.
<br\>
<br\>> Not sure what the phase does exactly.
<br\>
<br\>Phase compresses the waveform horizontally. It is applied after doing the
<br\>subtractive synthesis. 0 = no phase, 1f = max phase.
<br\>
<br\>Original wave:
<br\>
<br\>**
<br\>**
<br\>**
<br\>**
<br\>
<br\>Phased wave (NORMAL = compress horizontally, generate once):
<br\>
<br\>*
<br\>*
<br\>*
<br\>*****
<br\>
<br\>Phased wave (RESYNC = compress horizontally, loop):
<br\>
<br\>* *
<br\>* *
<br\>* *
<br\>* *
<br\>
<br\>Phased wave (RESYN2 = loop, but don't compress):
<br\>
<br\>** **
<br\>** **
<br\>
<br\>
<br\>
<br\>> So Volume is the wave amplitude - you can go from a bigger to smaller,
<br\>> smaller to bigger, or keep the same level for all 16 waves. But I
<br\>> notice that increasing the wave amplitude seems to affect the sound of
<br\>> the filter too - not sure what's happening here, maybe louder
<br\>> amplitude allows more to sneak through the filter?
<br\>
<br\>Yes - I guess the filter is affected aswell. But don't ask me how :-)
<br\>
<br\>> Vshift - ??? Sounds like a very severe phase shift - I can't get a
<br\>> very wide variety of sounds with this paramater.
<br\>
<br\>Vshift = vertical shift. It shifts the waveform vertically.
<br\>
<br\>Original wave:
<br\>
<br\>  **
<br\>* *
<br\>* *
<br\>**
<br\>
<br\>Vertically shifted, one step:
<br\>
<br\>* *
<br\>* *
<br\>**
<br\>**
<br\>
<br\>Vertically shifted, two steps:
<br\>
<br\>  * *
<br\>**
<br\>**
<br\>* *
<br\>
<br\>> Thanks for helping a n00b. I wouldn't bother except it seems like
<br\>> some people actually know what they're doing in there.
<br\>
<br\>Is everything clear now?
<br\>
<br\>This information should of course have been included in the documentation
<br\>from the start. I will try to add it for the next documentation upgrade.
<br\>
<br\>Thanks,
<br\>Johan
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
This is all very heavy metal.
<br\>wheeeeeeeeeEEEEEeeee (pitch bend to ultrasound)
<br\>
<br\>r
<br\>
<br\>
<br\>On Thu, 06 Oct 2005 23:10:19 -0000, "herbert_weixelbaum"
<br\><herbert_weixelbaum@...> wrote:
<br\>
<br\>> From: "herbert_weixelbaum" <herbert_weixelbaum@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Re: New poll for lsdj
<br\>> Date: Thu, 06 Oct 2005 23:10:19 -0000
<br\>> X-Mailer: Yahoo Groups Message Poster
<br\>> User-Agent: eGroups-EW/0.82
<br\>>
<br\>> hi!
<br\>>
<br\>> yeah, i've seen also jeff frohwein's sound table which goes from c3 to
<br\>> b8, but i'm sure the gameboy can go higher.
<br\>>
<br\>> you can proove this easily: if you write for instance a b8, and add a
<br\>> pitch command, which makes the pitch rise slowly, it will go way up.
<br\>>
<br\>> herbert
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>>> Technical reasons:)Â The Gameboy sound chip cannot go higher, as far
<br\>>> as I know at least.
<br\>>>
<br\>>> Best,
<br\>>> Johan
<br\>>
<br\>> _____________________________________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the web.
<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Message:
<br\>
2005/10/7, firestarter@... <firestarter@...>:
<br\>>  >  o Improve hook-up PC keyboard support.
<br\>>
<br\>>  wouldn`t that make my Midi-interface incompatible to newer lsdj versions?
<br\>
<br\>No, I don't intend to break it.
<br\>
<br\>I was thinking more along the line of, using for example a custom
<br\>cable to hook up with the PC parallel port through the Gameboy serial
<br\>port.
<br\>
<br\>>  And maybe you forgot one thing for the poll:
<br\>>
<br\>>  o improve Midi-support
<br\>
<br\>Yeah, I would like having a MIDI instrument type, to make the Gameboy
<br\>act as a MIDI sequencer. But that would need some external help, as I
<br\>am not very good with hardware!
<br\>
<br\>Johan
<br\>


Message:
<br\>
> > So Volume is the wave amplitude - you can go from a bigger to smaller,
<br\>> > smaller to bigger, or keep the same level for all 16 waves. But I
<br\>> > notice that increasing the wave amplitude seems to affect the sound of
<br\>> > the filter too - not sure what's happening here, maybe louder
<br\>> > amplitude allows more to sneak through the filter?
<br\>>
<br\>> Yes - I guess the filter is affected aswell. But don't ask me how :-)
<br\>For very low amplitudes, the sound tend to get a bit distorted.
<br\>Compare to how kit drums sound at volume level 1. For very high
<br\>volumes, the wave gets distorted will change the flavour of it. Have a
<br\>look in the wave screen! The fact that the gameboy only has 4-bit
<br\>sound (16 levels) means that wave data easily gets distorted.
<br\>
<br\>                                        /nitro2k01
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
On 10/6/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> I had a chat with Johan about adding more kits to LSDj. We both agreed
<br\>> it's a good idea to fill the empty spaces of the ROM image with kits,
<br\>
<br\>no way! empty rom space needs to be filled with a nibbles clone =)
<br\>
<br\>kits right now are just fine for my use, lately it's only been to do
<br\>vocals in one-off tracks where i'd change the kits all the time anyway
<br\>... i mostly enjoy synthesizing in lsdj ... and if i'm gunna clunk
<br\>around with samples i'll have a go with the piggy.
<br\>
<br\>a few more slots for kits could be nice (no sense to wasting space ;)
<br\>but i don't see the need for virtual kits (sounds overly complicated).
<br\>but maybe leaving some space in the rom is a good idea, what if a new
<br\>idea needs more space t han the added kits allow for?
<br\>
<br\>bla bla bal =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: Re: [LSDj!] RE: wav synthesis continued

Message:
<br\>
So, kits at volume 1&2 sound like that for this reason?
<br\>I have found kit volume unusable.
<br\>
<br\>r
<br\>
<br\>
<br\>On Fri, 7 Oct 2005 14:36:47 +0200, nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> From: nitro2k01 <nitro2k01@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] RE: wav synthesis continued
<br\>> Date: Fri, 7 Oct 2005 14:36:47 +0200
<br\>>
<br\>>>> So Volume is the wave amplitude - you can go from a bigger to smaller,
<br\>>>> smaller to bigger, or keep the same level for all 16 waves. But I
<br\>>>> notice that increasing the wave amplitude seems to affect the sound of
<br\>>>> the filter too - not sure what's happening here, maybe louder
<br\>>>> amplitude allows more to sneak through the filter?
<br\>>>
<br\>>> Yes - I guess the filter is affected aswell. But don't ask me how :-)
<br\>> For very low amplitudes, the sound tend to get a bit distorted.
<br\>> Compare to how kit drums sound at volume level 1. For very high
<br\>> volumes, the wave gets distorted will change the flavour of it. Have a
<br\>> look in the wave screen! The fact that the gameboy only has 4-bit
<br\>> sound (16 levels) means that wave data easily gets distorted.
<br\>>
<br\>> ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ /nitro2k01
<br\>>
<br\>> --
<br\>> Sâtt pÃ ett par flipflops, vippa pÃ rumpan och gËr det hâr till en
<br\>> minnesvârd sommar!
<br\>>
<br\>> SPONSORED LINKS
<br\>>
<br\>> Electronic
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=
<br\>>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>> &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>>
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
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<br\>>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
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<br\>> rhrmrQPVfryvSQ") Electronic musical
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instru
<br\>>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>> idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>>
<br\>> Electronic instrument
<br\>>
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electr\
<br\>onic+instrument&w2
<br\>>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>> 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>>
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game
<br\>>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>> 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>>
<br\>> _____________________________________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the web.
<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Message:
<br\>
I even find kits at max volume really difficult to use.. the only real
<br\>solution being to 'double' all major hits so it gets loud enough. So I keep
<br\>on using the noize channels for drums coz they are real bangers compared to
<br\>the kits. I guess there's nothing preventing to artificially boost kit
<br\>volume making it go through the clip/wrap setting to give it more edge, the
<br\>same way it is done in the wav synth right ?
<br\>
<br\>----- Original Message -----
<br\>From: "ramiro" <ramiro@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Friday, October 07, 2005 3:38 PM
<br\>Subject: Re: Re: [LSDj!] RE: wav synthesis continued
<br\>
<br\>
<br\>> So, kits at volume 1&2 sound like that for this reason?
<br\>> I have found kit volume unusable.
<br\>>
<br\>> r
<br\>>
<br\>>
<br\>> On Fri, 7 Oct 2005 14:36:47 +0200, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>>> From: nitro2k01 <nitro2k01@...>
<br\>>> To: lsdj@yahoogroups.com
<br\>>> Reply-To: lsdj@yahoogroups.com
<br\>>> Subject: Re: [LSDj!] RE: wav synthesis continued
<br\>>> Date: Fri, 7 Oct 2005 14:36:47 +0200
<br\>>>
<br\>>>>> So Volume is the wave amplitude - you can go from a bigger to smaller,
<br\>>>>> smaller to bigger, or keep the same level for all 16 waves. But I
<br\>>>>> notice that increasing the wave amplitude seems to affect the sound of
<br\>>>>> the filter too - not sure what's happening here, maybe louder
<br\>>>>> amplitude allows more to sneak through the filter?
<br\>>>>
<br\>>>> Yes - I guess the filter is affected aswell. But don't ask me how :-)
<br\>>> For very low amplitudes, the sound tend to get a bit distorted.
<br\>>> Compare to how kit drums sound at volume level 1. For very high
<br\>>> volumes, the wave gets distorted will change the flavour of it. Have a
<br\>>> look in the wave screen! The fact that the gameboy only has 4-bit
<br\>>> sound (16 levels) means that wave data easily gets distorted.
<br\>>>
<br\>>>  /nitro2k01
<br\>>>
<br\>>> --
<br\>>> Stt p ett par flipflops, vippa p rumpan och gr det hr till en
<br\>>> minnesvrd sommar!
<br\>>>
<br\>>> SPONSORED LINKS
<br\>>>
<br\>>> Electronic
<br\>>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=
<br\>>>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>>> &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>>>
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
<br\>me+boy&w3=Electron
<br\>>>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
<br\>=133&.sig=mZhccdXg
<br\>>> rhrmrQPVfryvSQ") Electronic musical
<br\>>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instru
<br\>>>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>>> idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>>>
<br\>>> Electronic instrument
<br\>>>
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electr\
<br\>onic+instrument&w2
<br\>>>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>>> 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>>>
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game
<br\>>>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>>> 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>>>
<br\>>> _____________________________________________________________
<br\>>> YAHOO! GROUPS LINKS
<br\>>>
<br\>>>  Visit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the
<br\>>> web.
<br\>>>
<br\>>>  To unsubscribe from this group, send an email to:
<br\>>>
<br\>lsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subject\
<br\>=Unsubscribe")
<br\>>>
<br\>>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>> Service("http://docs.yahoo.com/info/terms/").
<br\>>>
<br\>>> _____________________________________________________________
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> Internal Virus Database is out-of-date.
<br\>> Checked by AVG Anti-Virus.
<br\>> Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 20/09/2005
<br\>>
<br\>>
<br\>


Message:
<br\>
well, the storageproblem was solved by surpize.
<br\>a guy that was the show put the film on his server..
<br\>the whole gig can be downloaded from:
<br\>http://213.112.142.153/047sodra/047Sodra_Lund_050930.wmv
<br\>
<br\>or from: ftp://213.112.142.153/
<br\>username: 047sodra
<br\>pass: dosnt matter
<br\>
<br\>the file is 480mb..
<br\>enjoy! =)
<br\>/niklas
<br\>
<br\>>From: STRPSE_K9D _ <starpause@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] crazy gig in Lund - Sweden
<br\>>Date: Sun, 2 Oct 2005 10:21:16 -0500
<br\>>
<br\>>On 10/2/05, Niklas S <salkin_niklas@...> wrote:
<br\>> >
<br\>> > well.. my recording  on the laptop was crap. but the whole thing was
<br\>>filmed
<br\>> > and the 1 hour-clip is being worked on as i type in these
<br\>> > letters.
<br\>> > i just need some webspace and then u all can get it.
<br\>> > wont be a problem.. =)
<br\>> >
<br\>>
<br\>>nice! you might want to try uploading the file to
<br\>>
<br\>><http://ourmedia.org/>
<br\>>
<br\>>which is supposed to be a nice front end for archive.org ... in fact
<br\>>it requires an archive.org account
<br\>>
<br\>><http://www.archive.org/>
<br\>>
<br\>>but it's free hosting for huge video files =) ... looking forward to
<br\>>this vid, that backyard (is that a club) vid was fun!
<br\>>
<br\>><3
<br\>>j.0rdan
<br\>>
<br\>>
<br\>>
<br\>>--
<br\>>netlabel: http://mp3death.us/
<br\>>fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I did a little messing around last night with the numeric keypad to
<br\>see which keys overlap.  It seems that the actual numbers are all free
<br\>and clear which would be ideal for a kit or noise channel nibble
<br\>variations (I'm hip to the lingo, man).  And by the way, I just
<br\>figured the f5/f7 thing was a "feature!"  Luck is on your side, Johan.
<br\>
<br\>I hear what you're saying about the split and needing separate octave
<br\>control.  The functionality of the PU1, PU2 and PU1+PU2 button would
<br\>also most certainly have to change if the upper/lower split allowed
<br\>for PU1 and PU2 to be controlled independently.  Yeah, there'd be some
<br\>work.  ;)
<br\>
<br\>If it will help you, I would be more than willing to make and send you
<br\>a keyboard cable!
<br\>
<br\>-B
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> >  BTW, what did you think of my other suggestions (numeric keypad) or
<br\>> >  upper/lower channel split?  Would it be possible?
<br\>>
<br\>> Upper/lower split would work probably. But there would be some work
<br\>> with it for me. Then you also need to be able to set octaves
<br\>> independently, etc etc.
<br\>>
<br\>> I am not sure about the numeric keypad. I am in a bad situation to
<br\>> judge, because it seems like I replaced my keyboard+keyboard cable
<br\>> some years ago. However it's not sure that it's possible. Because of
<br\>> limitation of this very simple cable, some keys overlap. For example
<br\>> F5 and F7 is interpreted just the same... It's just lucky that it
<br\>> works as well as it does:)
<br\>>
<br\>> Johan
<br\>>
<br\>


Message:
<br\>
> no way! empty rom space needs to be filled with a nibbles clone =)
<br\>I'm working on it. (True!) And I can tell you I don't need a whole
<br\>bank for that :)
<br\>
<br\>> a few more slots for kits could be nice (no sense to wasting space ;)
<br\>> but i don't see the need for virtual kits (sounds overly complicated).
<br\>> but maybe leaving some space in the rom is a good idea, what if a new
<br\>> idea needs more space t han the added kits allow for?
<br\>That's part of the good with my idea. There would be some way to
<br\>determinate if there's code in a bank. (Ie a signature that only
<br\>occurs in code...) This way the kit program wont have to worry about
<br\>overwriting kits. With virtual kits, it would be very easy to migrate
<br\>a song from one version to another because you'd only have to change
<br\>the reference on one place if a bank that used to be for kits became a
<br\>code bank. (As opposed to having to change every instrument.)
<br\>
<br\>                                  /nitro2k01
<br\>
<br\>--
<br\>Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>minnesvärd sommar!
<br\>


Message:
<br\>
That pass or login didn't work for me.
<br\>r
<br\>


Message:
<br\>
Yes! A tip might be to pan all other instruments to left and kit/wave
<br\>instruments to right. Then you can change volume in 16 step with the
<br\>master volume command and amplify CH3 sound abit with an external
<br\>mixer. This ruins stereo capabilities tho.
<br\>
<br\>                                              /nitro2k01
<br\>
<br\>On 10/7/05, ramiro <ramiro@...> wrote:
<br\>> So, kits at volume 1&2 sound like that for this reason?
<br\>> I have found kit volume unusable.
<br\>>
<br\>> r
<br\>>
<br\>>
<br\>> On Fri, 7 Oct 2005 14:36:47 +0200, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> > From: nitro2k01 <nitro2k01@...>
<br\>> > To: lsdj@yahoogroups.com
<br\>> > Reply-To: lsdj@yahoogroups.com
<br\>> > Subject: Re: [LSDj!] RE: wav synthesis continued
<br\>> > Date: Fri, 7 Oct 2005 14:36:47 +0200
<br\>> >
<br\>> >>> So Volume is the wave amplitude - you can go from a bigger to smaller,
<br\>> >>> smaller to bigger, or keep the same level for all 16 waves. But I
<br\>> >>> notice that increasing the wave amplitude seems to affect the sound of
<br\>> >>> the filter too - not sure what's happening here, maybe louder
<br\>> >>> amplitude allows more to sneak through the filter?
<br\>> >>
<br\>> >> Yes - I guess the filter is affected aswell. But don't ask me how :-)
<br\>> > For very low amplitudes, the sound tend to get a bit distorted.
<br\>> > Compare to how kit drums sound at volume level 1. For very high
<br\>> > volumes, the wave gets distorted will change the flavour of it. Have a
<br\>> > look in the wave screen! The fact that the gameboy only has 4-bit
<br\>> > sound (16 levels) means that wave data easily gets distorted.
<br\>> >
<br\>> >
<br\>ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿\
<br\>½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ /nitro2k01
<br\>> >
<br\>> > --
<br\>> > Sï¿½tt pï¿½ ett par flipflops, vippa pï¿½ rumpan och gï¿½r det hï¿½r till en
<br\>> > minnesvï¿½rd sommar!
<br\>> >
<br\>> > SPONSORED LINKS
<br\>> >
<br\>> > Electronic
<br\>> >
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=
<br\>> >
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>> > &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>> >
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
<br\>me+boy&w3=Electron
<br\>> >
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
<br\>=133&.sig=mZhccdXg
<br\>> > rhrmrQPVfryvSQ") Electronic musical
<br\>> >
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instru
<br\>> >
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>> > idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>> >
<br\>> > Electronic instrument
<br\>> >
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electr\
<br\>onic+instrument&w2
<br\>> >
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>> > 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>> >
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game
<br\>> >
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>> > 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>> >
<br\>> > _____________________________________________________________
<br\>> > YAHOO! GROUPS LINKS
<br\>> >
<br\>> > ï¿½ ï¿½Visit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the
<br\>web.
<br\>> > ï¿½
<br\>> > ï¿½ ï¿½To unsubscribe from this group, send an email to:
<br\>> >
<br\>ï¿½lsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subj\
<br\>ect=Unsubscribe")
<br\>> > ï¿½
<br\>> > ï¿½ ï¿½Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> > Service("http://docs.yahoo.com/info/terms/").
<br\>> >
<br\>> > _____________________________________________________________
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>SÃ¤tt pÃ¥ ett par flipflops, vippa pÃ¥ rumpan och gÃ¶r det hÃ¤r till en
<br\>minnesvÃ¤rd sommar!
<br\>


Message:
<br\>
And makes headphone-based tracking a total nightmare :)
<br\>
<br\>> This ruins stereo capabilities tho.
<br\>


Message:
<br\>
This is a good idea because in the past, you would just have a
<br\>different LSDJ rom for every song and do multi cart.  Now you can do
<br\>multiple songs on one cart, but are limited to one set of kits for
<br\>all songs.
<br\>
<br\>Now, I'm not sure how many kits should be available for any one
<br\>song.  I probably have used 4 or 5 kits in one song at the most, but
<br\>my stuff is pretty simple.  I would recommend specific kits for the
<br\>new rom, but with the patcher, I can really add whatever I want.
<br\>
<br\>If a change to kit handling is made, the patcher would probably need
<br\>to be updated???  Anyway, now that my computer is up and running I'm
<br\>hoping to make some kits from my old Alesis HR-16B that I sold - I
<br\>recorded all samples before I got rid of it.
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>>
<br\>> > no way! empty rom space needs to be filled with a nibbles clone
<br\>=)
<br\>> I'm working on it. (True!) And I can tell you I don't need a whole
<br\>> bank for that :)
<br\>>
<br\>> > a few more slots for kits could be nice (no sense to wasting
<br\>space ;)
<br\>> > but i don't see the need for virtual kits (sounds overly
<br\>complicated).
<br\>> > but maybe leaving some space in the rom is a good idea, what if
<br\>a new
<br\>> > idea needs more space t han the added kits allow for?
<br\>> That's part of the good with my idea. There would be some way to
<br\>> determinate if there's code in a bank. (Ie a signature that only
<br\>> occurs in code...) This way the kit program wont have to worry
<br\>about
<br\>> overwriting kits. With virtual kits, it would be very easy to
<br\>migrate
<br\>> a song from one version to another because you'd only have to
<br\>change
<br\>> the reference on one place if a bank that used to be for kits
<br\>became a
<br\>> code bank. (As opposed to having to change every instrument.)
<br\>>
<br\>>                                  /nitro2k01
<br\>>
<br\>> --
<br\>> Sätt på ett par flipflops, vippa på rumpan och gör det här till en
<br\>> minnesvärd sommar!
<br\>>
<br\>


Message:
<br\>
I don't think I've ever even heard a kit at volume 1 or 2...
<br\>
<br\>I usually adjust the volume of the other sounds lower to get a
<br\>better balance between those and the kits if I use them.  The same
<br\>thing applies to the wav channel in general, but you can usually
<br\>adjust volume a little bit by tweaking some synth parameters.
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "M-.-n" <nostromo@a...> wrote:
<br\>>
<br\>>
<br\>> I even find kits at max volume really difficult to use.. the only
<br\>real
<br\>> solution being to 'double' all major hits so it gets loud enough.
<br\>So I keep
<br\>> on using the noize channels for drums coz they are real bangers
<br\>compared to
<br\>> the kits. I guess there's nothing preventing to artificially boost
<br\>kit
<br\>> volume making it go through the clip/wrap setting to give it more
<br\>edge, the
<br\>> same way it is done in the wav synth right ?
<br\>>
<br\>> ----- Original Message -----
<br\>> From: "ramiro" <ramiro@s...>
<br\>> To: <lsdj@yahoogroups.com>
<br\>> Sent: Friday, October 07, 2005 3:38 PM
<br\>> Subject: Re: Re: [LSDj!] RE: wav synthesis continued
<br\>>
<br\>>
<br\>> > So, kits at volume 1&2 sound like that for this reason?
<br\>> > I have found kit volume unusable.
<br\>> >
<br\>> > r
<br\>> >
<br\>> >
<br\>> > On Fri, 7 Oct 2005 14:36:47 +0200, nitro2k01 <nitro2k01@g...>
<br\>wrote:
<br\>> >
<br\>> >> From: nitro2k01 <nitro2k01@g...>
<br\>> >> To: lsdj@yahoogroups.com
<br\>> >> Reply-To: lsdj@yahoogroups.com
<br\>> >> Subject: Re: [LSDj!] RE: wav synthesis continued
<br\>> >> Date: Fri, 7 Oct 2005 14:36:47 +0200
<br\>> >>
<br\>> >>>> So Volume is the wave amplitude - you can go from a bigger to
<br\>smaller,
<br\>> >>>> smaller to bigger, or keep the same level for all 16 waves.
<br\>But I
<br\>> >>>> notice that increasing the wave amplitude seems to affect the
<br\>sound of
<br\>> >>>> the filter too - not sure what's happening here, maybe louder
<br\>> >>>> amplitude allows more to sneak through the filter?
<br\>> >>>
<br\>> >>> Yes - I guess the filter is affected aswell. But don't ask me
<br\>how :-)
<br\>> >> For very low amplitudes, the sound tend to get a bit distorted.
<br\>> >> Compare to how kit drums sound at volume level 1. For very high
<br\>> >> volumes, the wave gets distorted will change the flavour of it.
<br\>Have a
<br\>> >> look in the wave screen! The fact that the gameboy only has 4-
<br\>bit
<br\>> >> sound (16 levels) means that wave data easily gets distorted.
<br\>> >>
<br\>> >>  /nitro2k01
<br\>> >>
<br\>> >> --
<br\>> >> Stt p ett par flipflops, vippa p rumpan och gr det hr till en
<br\>> >> minnesvrd sommar!
<br\>> >>
<br\>> >> SPONSORED LINKS
<br\>> >>
<br\>> >> Electronic
<br\>> >> instrument("http://groups.yahoo.com/gads?
<br\>t=ms&k=Electronic+instrument&w1=Electronic+instrument&w2=
<br\>> >>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+ca
<br\>ses&w5=Game+boy+cartridge&c=5
<br\>> >> &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>> >> boy("http://groups.yahoo.com/gads?
<br\>t=ms&k=Game+boy&w1=Electronic+instrument&w2=Game+boy&w3=Electron
<br\>> >>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cart
<br\>ridge&c=5&s=133&.sig=mZhccdXg
<br\>> >> rhrmrQPVfryvSQ") Electronic musical
<br\>> >> instrument("http://groups.yahoo.com/gads?
<br\>t=ms&k=Electronic+musical+instrument&w1=Electronic+instru
<br\>> >>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instr
<br\>ument+cases&w5=Game+boy+cartr
<br\>> >> idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>> >>
<br\>> >> Electronic instrument
<br\>> >> cases("http://groups.yahoo.com/gads?
<br\>t=ms&k=Electronic+instrument+cases&w1=Electronic+instrument&w2
<br\>> >>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+c
<br\>ases&w5=Game+boy+cartridge&c=
<br\>> >> 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>> >> cartridge("http://groups.yahoo.com/gads?
<br\>t=ms&k=Game+boy+cartridge&w1=Electronic+instrument&w2=Game
<br\>> >>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&
<br\>w5=Game+boy+cartridge&c=5&s=1
<br\>> >> 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>> >>
<br\>> >> _____________________________________________________________
<br\>> >> YAHOO! GROUPS LINKS
<br\>> >>
<br\>> >>  Visit your group "lsdj("http://groups.yahoo.com/group/lsdj")"
<br\>on the
<br\>> >> web.
<br\>> >>
<br\>> >>  To unsubscribe from this group, send an email to:
<br\>> >> lsdj-unsubscribe@yahoogroups.com("mailto:lsdj-
<br\>unsubscribe@yahoogroupscom?subject=Unsubscribe")
<br\>> >>
<br\>> >>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> >> Service("http://docs.yahoo.com/info/terms/").
<br\>> >>
<br\>> >> _____________________________________________________________
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > Internal Virus Database is out-of-date.
<br\>> > Checked by AVG Anti-Virus.
<br\>> > Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date:
<br\>20/09/2005
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
I was going to recommend an enhancement of some sort and then realized
<br\>a stupid little trick
<br\>
<br\>L command slides from whatever the last note played is, but you can
<br\>make an instrument with 00 volume and play whatever note you want.
<br\>You won't hear it and then the L will slide from whatever that note is.
<br\>
<br\>It only took me 1 year to think of that idea.
<br\>


Message:
<br\>
This is a bit more clear now.  Believe it or not, I think this
<br\>information will improve my use of softsynth.  Thanks!
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> Hallo!
<br\>>
<br\>> Here is an additive/subtractive comment;)
<br\>>
<br\>> > So in the synth screen, you pick the wave type, eq filter, q (I
<br\>assume
<br\>> > this is the width of the filter 1=narrow F=widest) and phase.
<br\>>
<br\>> The filter width is locked to a fixed amount (~1 octave). Q is how
<br\>much the
<br\>> signal is boosted around the cutoff frequency. You could say that
<br\>Q affects
<br\>> how bright or dull the wave sounds.
<br\>>
<br\>> > Not sure what the phase does exactly.
<br\>>
<br\>> Phase compresses the waveform horizontally. It is applied after
<br\>doing the
<br\>> subtractive synthesis. 0 = no phase, 1f = max phase.
<br\>>
<br\>> Original wave:
<br\>>
<br\>> **
<br\>> **
<br\>> **
<br\>> **
<br\>>
<br\>> Phased wave (NORMAL = compress horizontally, generate once):
<br\>>
<br\>> *
<br\>> *
<br\>> *
<br\>> *****
<br\>>
<br\>> Phased wave (RESYNC = compress horizontally, loop):
<br\>>
<br\>> * *
<br\>> * *
<br\>> * *
<br\>> * *
<br\>>
<br\>> Phased wave (RESYN2 = loop, but don't compress):
<br\>>
<br\>> ** **
<br\>> ** **
<br\>>
<br\>>
<br\>>
<br\>> > So Volume is the wave amplitude - you can go from a bigger to
<br\>smaller,
<br\>> > smaller to bigger, or keep the same level for all 16 waves. But I
<br\>> > notice that increasing the wave amplitude seems to affect the
<br\>sound of
<br\>> > the filter too - not sure what's happening here, maybe louder
<br\>> > amplitude allows more to sneak through the filter?
<br\>>
<br\>> Yes - I guess the filter is affected aswell. But don't ask me
<br\>how :-)
<br\>>
<br\>> > Vshift - ??? Sounds like a very severe phase shift - I can't get
<br\>a
<br\>> > very wide variety of sounds with this paramater.
<br\>>
<br\>> Vshift = vertical shift. It shifts the waveform vertically.
<br\>>
<br\>> Original wave:
<br\>>
<br\>>  **
<br\>> * *
<br\>> * *
<br\>> **
<br\>>
<br\>> Vertically shifted, one step:
<br\>>
<br\>> * *
<br\>> * *
<br\>> **
<br\>> **
<br\>>
<br\>> Vertically shifted, two steps:
<br\>>
<br\>>  * *
<br\>> **
<br\>> **
<br\>> * *
<br\>>
<br\>> > Thanks for helping a n00b. I wouldn't bother except it seems like
<br\>> > some people actually know what they're doing in there.
<br\>>
<br\>> Is everything clear now?
<br\>>
<br\>> This information should of course have been included in the
<br\>documentation
<br\>> from the start. I will try to add it for the next documentation
<br\>upgrade.
<br\>>
<br\>> Thanks,
<br\>> Johan
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
That's indeed the only way to go.. but when, like me, u'r a public
<br\>transporter con-poser, u need to get all the juice possible to hear what u'r
<br\>doing.. that way u also get better S/N ration and kickin' sound in PA's. I'm
<br\>not really complaining mind u. I'm pretty happy with the noise channel
<br\>especially it leave room for 3 melodic (hum) tracks. I was just wondering
<br\>why it would not be possible to boost the kits since u'r able to do it with
<br\>the waves and that, AFAIK, they rely on exactly the same technology.
<br\>
<br\>
<br\>> I usually adjust the volume of the other sounds lower to get a
<br\>> better balance between those and the kits if I use them.  The same
<br\>> thing applies to the wav channel in general, but you can usually
<br\>> adjust volume a little bit by tweaking some synth parameters.
<br\>


Message:
<br\>
thats what i do, panning the kits, so i can boost the volume with at the mixer.
<br\>lately i have been using the noize channel for hat and snares.  From the kits i
<br\>just use the kicks panned so they are the only sound comming out of that
<br\>channel.http://11hzrobot.em411.com--- On Fri 10/07, nitro2k01 &lt;
<br\>nitro2k01@... &gt; wrote:
<br\>From: nitro2k01 [mailto: nitro2k01@...]To: lsdj@...: Fri,
<br\>7 Oct 2005 16:26:18 +0200Subject: Re: Re: [LSDj!] RE: wav synthesis
<br\>continuedYes! A tip might be to pan all other instruments to left and
<br\>kit/waveinstruments to right. Then you can change volume in 16 step with
<br\>themaster volume command and amplify CH3 sound abit with an externalmixer. This
<br\>ruins stereo capabilities tho.                                            
<br\>/nitro2k01On 10/7/05, ramiro wrote:&gt; So, kits at volume 1&2 sound like
<br\>that for this reason?&gt; I have found kit volume unusable.&gt;&gt;
<br\>r&gt;&gt;&gt; On Fri, 7 Oct 2005 14:36:47 +0200, nitro2k01 wrote:&gt;&gt; &gt;
<br\>From: nitro2k01 &gt; &gt; To: lsdj@yahoogroups.com&gt; &gt; Reply-To:
<br\>lsdj@yahoogroups.com&gt; &gt; Subject: Re: [LSDj!] RE: wav synthesis
<br\>continued&gt; &gt; Date: Fri, 7 Oct 2005 14:36:47 +0200&gt; &gt;&gt;
<br\>&gt;&gt;&gt; So Volume is the wave amplitude - you can go from a bigger to
<br\>smaller,&gt; &gt;&gt;&gt; smaller to
<br\>bigger, or keep the same level for all 16 waves. But I&gt; &gt;&gt;&gt; notice
<br\>that increasing the wave amplitude seems to affect the sound of&gt; &gt;&gt;&gt;
<br\>the filter too - not sure what's happening here, maybe louder&gt; &gt;&gt;&gt;
<br\>amplitude allows more to sneak through the filter?&gt; &gt;&gt;&gt; &gt;&gt; Yes
<br\>- I guess the filter is affected aswell. But don't ask me how :-)&gt; &gt; For
<br\>very low amplitudes, the sound tend to get a bit distorted.&gt; &gt; Compare to
<br\>how kit drums sound at volume level 1. For very high&gt; &gt; volumes, the wave
<br\>gets distorted will change the flavour of it. Have a&gt; &gt; look in the wave
<br\>screen! The fact that the gameboy only has 4-bit&gt; &gt; sound (16 levels)
<br\>means that wave data easily gets distorted.&gt; &gt;&gt; &gt;
<br\>ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿\
<br\>½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ï¿½ /nitro2k01&gt; &gt;&gt; &gt; --&gt; &gt;
<br\>Sï¿½tt pï¿½ ett par flipflops, vippa pï¿½ rumpan och gï¿½r
<br\>det hï¿½r till en&gt; &gt; minnesvï¿½rd sommar!&gt; &gt;&gt; &gt; SPONSORED
<br\>LINKS&gt; &gt;&gt; &gt; Electronic&gt; &gt;
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1\
<br\>=Electronic+instrument&w2=&gt; &gt;
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartridge&c=5&gt; &gt;
<br\>&s=133&.sig=d176OD3HPql4zsqN1QHWow") Game&gt; &gt;
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrume\
<br\>nt&w2=Game+boy&w3=Electron&gt; &gt;
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartrid\
<br\>ge&c=5&s=133&.sig=mZhccdXg&gt; &gt; rhrmrQPVfryvSQ") Electronic
<br\>musical&gt; &gt;
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrumen\
<br\>t&w1=Electronic+instru&gt; &gt;
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+inst\
<br\>rument+cases&w5=Game+boy+cartr&gt; &gt;
<br\>idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")&gt; &gt;&gt; &gt;
<br\>Electronic instrument&gt; &gt;
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w\
<br\>1=Electronic+instrument&w2&gt; &gt;
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+case\
<br\>s&w5=Game+boy+cartridge&c=&gt; &gt;
<br\>5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy&gt; &gt;
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Ele\
<br\>ctronic+instrument&w2=Game&gt; &gt;
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&amp\
<br\>;w5=Game+boy+cartridge&c=5&s=1&gt; &gt;
<br\>33&.sig=OfCabsi1xuStISFZftSCHA")&gt; &gt;&gt; &gt;
<br\>_____________________________________________________________&gt; &gt; YAHOO!
<br\>GROUPS LINKS&gt; &gt;&gt; &gt; ï¿½ ï¿½Visit your group
<br\>"lsdj("http://groups.yahoo.com/group/lsdj")" on the web.&gt; &gt; ï¿½&gt; &gt;
<br\>ï¿½ ï¿½To unsubscribe from this group, send an email to:&gt;
<br\>&gt;
<br\>ï¿½lsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subj\
<br\>ect=Unsubscribe")&gt; &gt; ï¿½&gt; &gt; ï¿½ ï¿½Your use of Yahoo! Groups is
<br\>subject to the Yahoo! Terms of&gt; &gt;
<br\>Service("http://docs.yahoo.com/info/terms/").&gt; &gt;&gt; &gt;
<br\>_____________________________________________________________&gt;&gt;&gt;&gt;&gt\
<br\>; Yahoo! Groups Links&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;&gt;--SÃ¤tt pÃ¥ ett par
<br\>flipflops, vippa pÃ¥ rumpan och gÃ¶r det hÃ¤r till enminnesvÃ¤rd sommar!
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
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<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I usually solve this problem this way:
<br\>
<br\>C-3 I01 ---
<br\>--- --- ---
<br\>C-3 I00 P06
<br\>C-4 I01 L06
<br\>
<br\>Intrument 01 has a decay envelope, let's say A4, and instrument 00 has an
<br\>attack envelope, maybe 2C. Allt his is made freehand by me now, and is
<br\>untested, but I like the sound of this. (I'll return lateron with wwhat I
<br\>really used!)
<br\>
<br\>/nitro2k01
<br\>
<br\>On 10/7/05, budmelvin <budmelvin@...> wrote:
<br\>> I was going to recommend an enhancement of some sort and then realized
<br\>> a stupid little trick
<br\>>
<br\>> L command slides from whatever the last note played is, but you can
<br\>> make an instrument with 00 volume and play whatever note you want.
<br\>> You won't hear it and then the L will slide from whatever that note is.
<br\>>
<br\>> It only took me 1 year to think of that idea.
<br\>
<br\>
<br\>--
<br\>The blog of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hello Dear group,
<br\>
<br\>On this Myspace page is the first song i have ever gotten to a state
<br\>of completion: http://www.myspace.com/Pleekpeektepep
<br\>
<br\>
<br\>Its quite crap i believe, have a listen. You can download it too if
<br\>you should want to.
<br\>
<br\>This is not the first thing i have done on LSDJ, it's just the only
<br\>one i have pretty much finished. I should say, its mostly a rough
<br\>version, i want to glitch it up a bit.
<br\>
<br\>
<br\>Quite enough talking. Bye!
<br\>


Message:
<br\>
>  occurs in code...) This way the kit program wont have to worry about
<br\>>  overwriting kits. With virtual kits, it would be very easy to migrate
<br\>>  a song from one version to another because you'd only have to change
<br\>>  the reference on one place if a bank that used to be for kits became a
<br\>>  code bank. (As opposed to having to change every instrument.)
<br\>
<br\>It took a long time, but finally I think I have understood what your problem is.
<br\>You don't want to change a lot of instruments to adjust for when kits
<br\>are moving around.
<br\>
<br\>I don't think I want to add an indirection in the user interface, that
<br\>would complicate things for novice users.
<br\>
<br\>An idea could be to add some hidden mechanism to the .sav. It could
<br\>compare the id:s of kits used in the song with the kits available on
<br\>the ROM, and auto-adjust if some kit has been moved.
<br\>
<br\>Best,
<br\>Johan
<br\>


Subject:
Re: [LSDj!] A Song of Mine That is On The Internet

Message:
<br\>
Good stuff! It's not the best thing I've ever heard, but it's
<br\>definitely not among the worst things either.
<br\>
<br\>                                         /nitro2k01
<br\>
<br\>On 10/7/05, dj_fragrance <bronxed01@...> wrote:
<br\>> Hello Dear group,
<br\>>
<br\>> On this Myspace page is the first song i have ever gotten to a state
<br\>> of completion: http://www.myspace.com/Pleekpeektepep
<br\>>
<br\>>
<br\>> Its quite crap i believe, have a listen. You can download it too if
<br\>> you should want to.
<br\>>
<br\>> This is not the first thing i have done on LSDJ, it's just the only
<br\>> one i have pretty much finished. I should say, its mostly a rough
<br\>> version, i want to glitch it up a bit.
<br\>>
<br\>>
<br\>> Quite enough talking. Bye!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
what would be cool is if it were posible to change the soft synth settings
<br\>sequencialy..
<br\>i'am not sure how this would be done best..
<br\>but one thing that could be done is to use the S command in the PHRASE
<br\>screen, to change one of the soft synth settings in the synth that is
<br\>sellected by the instrument used.
<br\>
<br\>it is now used for sample playback stuff, but it is not used by the soft
<br\>synth yet.
<br\>
<br\>Greetings Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] another idear for the soft synth.

Message:
<br\>
I remember Johan telling me this was extremely difficult. Note that you
<br\>don't need an instrument to switch synth. If you set settings for synth
<br\>0,1,..n you can switch from one to the other by using the F command; either
<br\>in phrase or in table. This is the best way to achieve resonance changes in
<br\>the middle of the instrument.
<br\>
<br\>M-.-n
<br\>http://discodirt.10pm.org
<br\>
<br\>> what would be cool is if it were posible to change the soft synth settings
<br\>> sequencialy..
<br\>> i'am not sure how this would be done best..
<br\>> but one thing that could be done is to use the S command in the PHRASE
<br\>> screen, to change one of the soft synth settings in the synth that is
<br\>> sellected by the instrument used.
<br\>>
<br\>> it is now used for sample playback stuff, but it is not used by the soft
<br\>> synth yet.
<br\>>
<br\>> Greetings Gijs
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
>  especially it leave room for 3 melodic (hum) tracks. I was just wondering
<br\>>  why it would not be possible to boost the kits since u'r able to do it with
<br\>>  the waves and that, AFAIK, they rely on exactly the same technology.
<br\>
<br\>It depends what you mean with same technology :-)
<br\>
<br\>The problem has some to do with acoustics theory, ideally there should
<br\>also be a special physics specialization in chip sound.
<br\>
<br\>Basically, a lot of problem is that the same sample has totally
<br\>different perceived loudness depending on whether it's played back at
<br\>500 Hz (lead melody), 4000 Hz (cowbell?) or 80 Hz (kick). Because the
<br\>transmitted energy is much higher for high-frequent sounds, the
<br\>percieved loudness will also be higher. A clean kick drum played back
<br\>at 100% volume will always sound a lot more quiet than a lead melody
<br\>played back at 100% volume. It's MUCH easier to get high-frequency
<br\>samples like cowbells loud and nice - but then a loud and clear
<br\>cowbell would sound quite strange together with a relatively quiet
<br\>kick drum... it's also a matter of preserving the internal dynamics of
<br\>a kit.
<br\>
<br\>Maybe there are other people on the list who can prove me wrong, I bet
<br\>there are a bunch of good .kits floating around...
<br\>
<br\>Johan
<br\>


Message:
<br\>
I didn't contest that at all.. what I meant is the following: wouldn't it be
<br\>possible to crank to volume by software to 150%; pushing the samples through
<br\>the wrapper like for the synth.. it would even out the volumes to... mmm...
<br\>maximum :)
<br\>
<br\>----- Original Message -----
<br\>From: "Johan Kotlinski" <me99_kin@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Saturday, October 08, 2005 3:29 AM
<br\>Subject: Re: [LSDj!] RE: wav synthesis continued
<br\>
<br\>
<br\>>>  especially it leave room for 3 melodic (hum) tracks. I was just
<br\>>> wondering
<br\>>>  why it would not be possible to boost the kits since u'r able to do it
<br\>>> with
<br\>>>  the waves and that, AFAIK, they rely on exactly the same technology.
<br\>>
<br\>> It depends what you mean with same technology :-)
<br\>>
<br\>> The problem has some to do with acoustics theory, ideally there should
<br\>> also be a special physics specialization in chip sound.
<br\>>
<br\>> Basically, a lot of problem is that the same sample has totally
<br\>> different perceived loudness depending on whether it's played back at
<br\>> 500 Hz (lead melody), 4000 Hz (cowbell?) or 80 Hz (kick). Because the
<br\>> transmitted energy is much higher for high-frequent sounds, the
<br\>> percieved loudness will also be higher. A clean kick drum played back
<br\>> at 100% volume will always sound a lot more quiet than a lead melody
<br\>> played back at 100% volume. It's MUCH easier to get high-frequency
<br\>> samples like cowbells loud and nice - but then a loud and clear
<br\>> cowbell would sound quite strange together with a relatively quiet
<br\>> kick drum... it's also a matter of preserving the internal dynamics of
<br\>> a kit.
<br\>>
<br\>> Maybe there are other people on the list who can prove me wrong, I bet
<br\>> there are a bunch of good .kits floating around...
<br\>>
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> Internal Virus Database is out-of-date.
<br\>> Checked by AVG Anti-Virus.
<br\>> Version: 7.0.344 / Virus Database: 267.11.3/107 - Release Date: 20/09/2005
<br\>>
<br\>>
<br\>


Message:
<br\>
>  I didn't contest that at all.. what I meant is the following: wouldn't it
<br\>> be
<br\>>  possible to crank to volume by software to 150%; pushing the samples
<br\>> through
<br\>>  the wrapper like for the synth.. it would even out the volumes to... mmm...
<br\>>  maximum :)
<br\>
<br\>It's possible, but it would take a lot of CPU, because there is a lot
<br\>of data that would need to be processed in real-time... so it's out of
<br\>the question for classic Gameboy.
<br\>
<br\>Johan
<br\>


Message:
<br\>
I get it. So u have to crank it upfront in your favorite sample editor.
<br\>
<br\>----- Original Message -----
<br\>> It's possible, but it would take a lot of CPU, because there is a lot
<br\>> of data that would need to be processed in real-time... so it's out of
<br\>> the question for classic Gameboy.
<br\>


Message:
<br\>
hi!
<br\>
<br\>yes, crank your samples up at least 6db, kick a bit more, snare and
<br\>hihat less. that's the way to do it ...
<br\>
<br\>samples suck, anyway. for kick i prefer the pulse one or the wave
<br\>channel, for snare and hihat the noise channel.
<br\>
<br\>herbert
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "M-.-n" <nostromo@a...> wrote:
<br\>>
<br\>>
<br\>> I get it. So u have to crank it upfront in your favorite sample editor.
<br\>


Message:
<br\>
Totally agreed (except for the kick, I'll use the NS :-).
<br\>
<br\><samelessplug>Piggizz rulezz for samplzz</shamelessplug>
<br\>
<br\>> samples suck, anyway. for kick i prefer the pulse one or the wave
<br\>> channel, for snare and hihat the noise channel.
<br\>


Message:
<br\>
What a difficult poll! (Somehow I wanted to check all the boxes!) ;)
<br\>
<br\>Would the "graphical LSDj file/.sav manager" be able to take songs from
<br\>different .sav's and merge
<br\>in to a new .sav?
<br\>
<br\>How would the patcher be updated?
<br\>
<br\>----------
<br\>Quote:
<br\>  o Improve stability (less crashes, file loss).
<br\>----------
<br\>
<br\>Isn't latest version very stable??
<br\>I thought the crashes/file loss people here expirienced was due to unstable
<br\>flash carts..?
<br\>
<br\>
<br\>Anyhow, I'm looking forward to a new ver., whatever new features will be
<br\>implemented!
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
On 10/8/05, tRasH cAn maN <ichbinladin@...> wrote:
<br\>>
<br\>> ----------
<br\>> Quote:
<br\>>  o Improve stability (less crashes, file loss).
<br\>> ----------
<br\>>
<br\>> Isn't latest version very stable??
<br\>> I thought the crashes/file loss people here expirienced was due to unstable
<br\>flash carts..?
<br\>>
<br\>
<br\>i've crashed recent versions a few different times and gotten a rad
<br\>screen with a bunch of numbers on it ... i try to take a picture with
<br\>a digital camera and give johan the datas like it says to do.
<br\>
<br\>over here ... i'm just hoping for some bug-fixes (MUTEing) and i'm not
<br\>quite happy with the way bookmarks work ... they're too easy to put in
<br\>and take out so i'm always accidently setting them and unsetting them.
<br\>i think something like an uninterrupted B+B+B+B+B would be good,
<br\>something you would never do by mistake and stil easy to remember,
<br\>perform. yet another combo for a sekret move =)
<br\>
<br\><3
<br\>j.0rdna
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
Really??
<br\>I thought the synth was the best there is for kick but I guess it
<br\>depends on the type of kick you want.
<br\>What's a good table for pulse? I've tried PF5-F1 for pulse with some V
<br\>but never got it to sound as snappy as the synth.
<br\>M-.-n's noise channel use is totaly wicked!
<br\>r
<br\>El 08/10/2005, a las 13:25, M-.-n escribiÃ³:
<br\>
<br\>>
<br\>>  Totally agreed (except for the kick, I'll use the NS :-).
<br\>>
<br\>>  <samelessplug>Piggizz rulezz for samplzz</shamelessplug>
<br\>>
<br\>>  > samples suck, anyway. for kick i prefer the pulse one or the wave
<br\>>  > channel, for snare and hihat the noise channel.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> SPONSORED LINKS
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  â–ª  Â Visit your group "lsdj" on the web.
<br\>> Â 
<br\>>  â–ª  Â To unsubscribe from this group, send an email to:
<br\>> Â lsdj-unsubscribe@yahoogroups.com
<br\>> Â 
<br\>>  â–ª  Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service.
<br\>>
<br\>>
<br\>>
<br\>ramiro elena muiÃ±a
<br\>http://www.santamagdalena.net
<br\>
<br\>   ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi!
<br\>
<br\>i use a note around c6. for the pulse instrument i use envelope f1,
<br\>wave nr. 3 (from the left), sweep 64. all other parameters stay, as
<br\>they are. no table. experiment with the parameters (espacially note
<br\>and sweep).
<br\>
<br\>oh, and of course it has to be pulse channel one. otherwise the sweep
<br\>won't work.
<br\>
<br\>herbert
<br\>
<br\>p.s.: thanks to mr. schaua for mentioning sweep 64 (opposed to sweep
<br\>e5) - it really kicks more this way.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, ramiro elena <ramiro@s...> wrote:
<br\>>
<br\>> Really??
<br\>> I thought the synth was the best there is for kick but I guess it
<br\>> depends on the type of kick you want.
<br\>> What's a good table for pulse? I've tried PF5-F1 for pulse with some V
<br\>> but never got it to sound as snappy as the synth.
<br\>> M-.-n's noise channel use is totaly wicked!
<br\>> r
<br\>


Message:
<br\>
>  Would the "graphical LSDj file/.sav manager" be able to take songs from
<br\>> different .sav's and merge in to a new .sav?
<br\>
<br\>Something like that, yes... I attach a small mockup image for how it
<br\>could look... I don't want to spend much time on it so it has to be
<br\>kept real simple.
<br\>
<br\>>  How would the patcher be updated?
<br\>
<br\>I don't know.. the people who voted for it probably has ideas:)
<br\>
<br\>>  o Improve stability (less crashes, file loss).
<br\>>
<br\>>  Isn't latest version very stable??
<br\>
<br\>There still are crash reports so I guess it's not 100% yet. I don't
<br\>know how much people are bothered about it though. And it could be
<br\>about hardware problems aswell.
<br\>
<br\>Best,
<br\>Johan
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> And another idea: what about the number keypad on the right side of
<br\>> some keyboards?
<br\>
<br\>I had an idea a while ago, wheras the numric keypad would start playing tables
<br\>$00 to $09.
<br\>Porpose being easy access to commands as vibrato, chords, pitch, etc. And having
<br\>spacebar mapped
<br\>to a table with a kill command (mainly when playing on wave channel).
<br\>Mapping numric keypad to tables could be usefull when playing on noise
<br\>instruments aswell.
<br\>I.e., if the upper part of the keyboard would set leftmoast nibble and lower
<br\>part the right most
<br\>nibble and numric keypad start tables, you would be able to play quite alot of
<br\>the noise spectra
<br\>on a single instrument.
<br\>Example:
<br\>You have a noise instrument with shape $D3
<br\>You would then be able to play $03-$F3 on upper row,
<br\>and $D0-$DF on the lower row.
<br\>Now, by pressing numric keypad 1, which starts table $01 looking like this:
<br\>0 -- 00S22 -00
<br\>1 -- 00H00 -00
<br\>would now let you play $05-$F5 on upper part
<br\>and $E0-$EF on lower part of the keyboard.
<br\>
<br\>Maybe control+numric keypad would set instrument 00-09??
<br\>
<br\>Just thoughts....
<br\>
<br\>
<br\>  \  |   |   |   |  /
<br\>- t   R   a   s   H -
<br\>  /  |   |   |   |  \
<br\>


Message:
<br\>
>
<br\>> >  o Improve stability (less crashes, file loss).
<br\>> >
<br\>> >  Isn't latest version very stable??
<br\>>
<br\>> There still are crash reports so I guess it's not 100% yet. I don't
<br\>> know how much people are bothered about it though. And it could be
<br\>> about hardware problems aswell.
<br\>
<br\>
<br\>Mine always crashes at times that documenting is very dificult (LIKE
<br\>ON STAGE). Maybe some bit of sram can be used as a log file so the
<br\>crash file can be sent at a more opurtune time. I crash at least four
<br\>or five times a month... under heavy use..
<br\>
<br\>peter
<br\>


Message:
<br\>
> Mine always crashes at times that documenting is very dificult (LIKE
<br\>> ON STAGE). Maybe some bit of sram can be used as a log file so the
<br\>> crash file can be sent at a more opurtune time. I crash at least four
<br\>> or five times a month... under heavy use..
<br\>>
<br\>> peter
<br\>
<br\>Shit!
<br\>I gotta get home and make a backup emmediately!!
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
> ON STAGE). Maybe some bit of sram can be used as a log file so the
<br\>> crash file can be sent at a more opurtune time. I crash at least four
<br\>That might not be a good idea. Since the GB may be in an unstable
<br\>state of some kind, that might mess up S-RAM (Ie if some reads failed
<br\>so it was written in the wrong place, replacing other data)
<br\>
<br\>                                    /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Do this for a pretty good kick:
<br\>Create a new pulse instrument. Change waveform to 50/50. Envelope to
<br\>F1. Create a new table for the instrument. Leve everything else in the
<br\>instrument untouched.
<br\>In the table, in the rightmost column add the command PE0 at the top.
<br\>Then add a kill command about halfway down. Play the instrument at
<br\>about C-5 to C-6. Tweak the P command in the table after your taste.
<br\>Try moving the kill kommand as far down as you can without having the
<br\>sound glitch out.
<br\>
<br\>                                     /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Subject:
Re: Re: [LSDj!] Re: wav synthesis continued

Message:
<br\>
> In the table, in the rightmost column add the command PE0 at the top.
<br\>> Then add a kill command about halfway down. Play the instrument at
<br\>> about C-5 to C-6. Tweak the P command in the table after your taste.
<br\>> Try moving the kill kommand as far down as you can without having the
<br\>> sound glitch out.
<br\>
<br\>One could also use P00 instead of a kill command for longer bd's.
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
http://www.littlesounddj.com/lsd/latest/lsd-manager/
<br\>
<br\>A .SAV file manager hacked together in Java. Alpha evaluation release...
<br\>
<br\>Johan
<br\>


Message:
<br\>
True, but the pulse channels lack bass in my opinion, so nI like to
<br\>use it for short BD's only.
<br\>
<br\>                                         /nitro2k01
<br\>
<br\>On 10/9/05, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> > In the table, in the rightmost column add the command PE0 at the top.
<br\>> > Then add a kill command about halfway down. Play the instrument at
<br\>> > about C-5 to C-6. Tweak the P command in the table after your taste.
<br\>> > Try moving the kill kommand as far down as you can without having the
<br\>> > sound glitch out.
<br\>>
<br\>> One could also use P00 instead of a kill command for longer bd's.
<br\>>
<br\>> /tRasH
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> http://www.littlesounddj.com/lsd/latest/lsd-manager/
<br\>>
<br\>> A .SAV file manager hacked together in Java. Alpha evaluation release...
<br\>>
<br\>> Johan
<br\>>
<br\>
<br\>
<br\>I think im falling in love....
<br\>
<br\>peter
<br\>


Message:
<br\>
yeah!  looks very good.  I'm going test give it a test right now.
<br\>http://11hzrobot.em411.com--- On Sun 10/09, Herr Professor Peter Lewis Swimm
<br\>&lt; kradlabs@... &gt; wrote:From: Herr Professor Peter Lewis Swimm
<br\>[mailto: kradlabs@...]To: lsdj@...: Sun, 09 Oct 2005
<br\>17:29:20 -0000Subject: [LSDj!] Re: LSD-Manager v0.1A--- In lsdj@yahoogroups.com,
<br\>Johan Kotlinski wrote:&gt;&gt;
<br\>http://www.littlesounddj.com/lsd/latest/lsd-manager/&gt; &gt; A .SAV file
<br\>manager hacked together in Java. Alpha evaluation release...&gt; &gt; Johan&gt;I
<br\>think im falling in love....peter
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
doesn't seem to recognize 32k files saved using pclinker cable.  No problems
<br\>opening .sav backed up with transferer.  http://11hzrobot.em411.com--- On Sun
<br\>10/09, Johan Kotlinski &lt; me99_kin@... &gt; wrote:
<br\>From: Johan Kotlinski [mailto: me99_kin@...]To:
<br\>lsdj@...: Sun, 9 Oct 2005 13:31:32 +0200Subject: [LSDj!]
<br\>LSD-Manager v0.1Ahttp://www.littlesounddj.com/lsd/latest/lsd-manager/A .SAV file
<br\>manager hacked together in Java. Alpha evaluation release...Johan
<br\>SPONSORED LINKS
<br\>
<br\>
<br\>Electronic instrument
<br\>Game boy
<br\>Electronic musical instrument
<br\>
<br\>Electronic instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
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<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hello,
<br\>
<br\>Same problem here. I would also like the ability to see lsdsng be able
<br\>to be export to 32k worksram format. I dont have the ability to test
<br\>iwhat happens if i try to load the lsdsng directly as my save file.
<br\>
<br\>This would be good when working with folks who only work in the emulators.
<br\>
<br\>peter
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "11hzrobot" <11hzrobot@m...> wrote:
<br\>>
<br\>>  doesn't seem to recognize 32k files saved using pclinker cable.  No
<br\>problems opening .sav backed up with transferer.
<br\>http://11hzrobot.em411.com--- On Sun 10/09, Johan Kotlinski &lt;
<br\>me99_kin@n... &gt; wrote:
<br\>> From: Johan Kotlinski [mailto: me99_kin@n...]To: lsdj@y...: Sun, 9
<br\>Oct 2005 13:31:32 +0200Subject: [LSDj!] LSD-Manager
<br\>v0.1Ahttp://www.littlesounddj.com/lsd/latest/lsd-manager/A .SAV file
<br\>manager hacked together in Java. Alpha evaluation release...Johan
<br\>> SPONSORED LINKS
<br\>>
<br\>>
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>>
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  Visit your group "lsdj" on the web.
<br\>>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> _______________________________________________
<br\>> No banners. No pop-ups. No kidding.
<br\>> Make My Way  your home on the Web - http://www.myway.com
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Hi there,
<br\>I am very relieved to see this tool seems usable:)
<br\>
<br\>>  doesn't seem to recognize 32k files saved using pclinker cable.  No
<br\>>  problems opening .sav backed up with transferer.
<br\>
<br\>I have no idea what format the PC-Linker cable exports to. It would
<br\>help if someone can send me an example in private mail.
<br\>
<br\>>  Same problem here. I would also like the ability to see lsdsng be able
<br\>>  to be export to 32k worksram format. I dont have the ability to test
<br\>>  iwhat happens if i try to load the lsdsng directly as my save file.
<br\>
<br\>It would be easy for me to export the file in work memory... in fact
<br\>it would be easy to do for anyone manually (just strip off the last 96
<br\>kbytes)...
<br\>
<br\>Exporting .lsdsng to 32k is a bit different, everything in file memory
<br\>is compressed, so I would need to add decompression to the Java app...
<br\>Just slightly more work than I feel like doing, so I'll postpone that
<br\>indefinitely.
<br\>If anyone else feels like implementing it, I can hand over all source
<br\>code needed...
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
> >  doesn't seem to recognize 32k files saved using pclinker cable.  No
<br\>> >  problems opening .sav backed up with transferer.
<br\>>
<br\>> I have no idea what format the PC-Linker cable exports to. It would
<br\>> help if someone can send me an example in private mail.
<br\>
<br\>OK, I got a test dump file from PC-Linker now, thanks to mr. 11hzrobot!
<br\>
<br\>I renamed it to end with .sav.
<br\>Since it's only 32 kbyte there's no file memory in it. Only a work memory dump.
<br\>But theoretically it should at least be possible to "import" it to a
<br\>V3 work memory... am I wrong?
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
OK... I put together version 0.2a now.
<br\>http://www.littlesounddj.com/lsd/latest/lsd-manager/
<br\>
<br\>With export work memory to 32 kByte function, + it's a little more
<br\>informative what's going on...
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
damn!
<br\>were´nt you able to just download the file then?
<br\>
<br\>
<br\>>From: ramiro@...
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] crazy gig in Lund - Sweden
<br\>>Date: Fri, 07 Oct 2005 15:54:38 +0200
<br\>>
<br\>>That pass or login didn't work for me.
<br\>>r
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
ok, i renamed the pclinker v2 32kbyte file to end .sav and lsdj-manager
<br\>recognizes it  with the browser  but still can't import it into a v3 sav.  I
<br\>cleared a slot then imported but nothing shows up. 
<br\>http://11hzrobot.em411.com--- On Sun 10/09, Johan Kotlinski &lt;
<br\>me99_kin@... &gt; wrote:
<br\>From: Johan Kotlinski [mailto: me99_kin@...]To:
<br\>lsdj@...: Sun, 9 Oct 2005 22:18:18 +0200Subject: Re: [LSDj!]
<br\>LSD-Manager v0.1A&gt; &gt;  doesn't seem to recognize 32k files saved using
<br\>pclinker cable.  No&gt; &gt;  problems opening .sav backed up with
<br\>transferer.&gt;&gt; I have no idea what format the PC-Linker cable exports to.
<br\>It would&gt; help if someone can send me an example in private mail.OK, I got a
<br\>test dump file from PC-Linker now, thanks to mr. 11hzrobot!I renamed it to end
<br\>with .sav.Since it's only 32 kbyte there's no file memory in it. Only a work
<br\>memory dump.But theoretically it should at least be possible to "import" it to
<br\>aV3 work memory... am I wrong?Best,Johan
<br\>SPONSORED LINKS
<br\>
<br\>
<br\>Electronic instrument
<br\>Game boy
<br\>Electronic musical instrument
<br\>
<br\>Electronic instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2005/10/9, 11hzrobot <11hzrobot@...>:
<br\>>  ok, i renamed the pclinker v2 32kbyte file to end .sav and lsdj-manager
<br\>> recognizes it  with the browser  but still can't import it into a v3 sav.  I
<br\>> cleared a slot then imported but nothing shows up.
<br\>
<br\>It is only loaded into the work memory - thus invisible in file memory
<br\>list - it's a little more clear how it works with version 0.2a, I
<br\>hope.
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
Could anyone says me if I can load .sav file  into kigb or visualboy advance
<br\>(mac version)?
<br\>
<br\>How I can do it?
<br\>
<br\>Thanks
<br\>Postal_market
<br\>


Subject:
i played Data-age this weekend and people liked this new song.

SubjectSrt:
i played Data-age this weekend and people liked this new song.

Message:
<br\>
I got into it too while i played it.  two gameboys synced, kaoss pad
<br\>supplied the delay, and ineko was used for the filter. thats it.
<br\>
<br\>http://11hzrobot.em411.com/download/release/4872
<br\>


Subject:
Re: [LSDj!] i played Data-age this weekend and people liked this new song.

Message:
<br\>
Awesome -- sparse, minimal, & moody.  I love it.  Does it have a title?
<br\>
<br\>Josh
<br\>
<br\>
<br\>On Oct 9, 2005, at 10:23 PM, 11HzRobot wrote:
<br\>
<br\>> I got into it too while i played it.  two gameboys synced, kaoss pad
<br\>> supplied the delay, and ineko was used for the filter. thats it.
<br\>>
<br\>> http://11hzrobot.em411.com/download/release/4872
<br\>


Message:
<br\>
oh yeah,  its called "gameboy"http://11hzrobot.em411.com--- On Sun 10/09,
<br\>=?ISO-8859-1?Q?Bit_Shifter_=BB?= &lt; bitshifter@... &gt; wrote:
<br\>From: =?ISO-8859-1?Q?Bit_Shifter_=BB?= [mailto: bitshifter@...]To:
<br\>lsdj@...: Sun, 9 Oct 2005 23:16:35 -0400Subject: Re: [LSDj!] i
<br\>played Data-age this weekend and people liked this new song.Awesome -- sparse,
<br\>minimal, & moody. I love it. Does it have a title?JoshOn Oct 9, 2005, at
<br\>10:23 PM, 11HzRobot wrote:&gt; I got into it too while i played it.  two
<br\>gameboys synced, kaoss pad&gt; supplied the delay, and ineko was used for the
<br\>filter. thats it.&gt;&gt; http://11hzrobot.em411.com/download/release/4872
<br\>SPONSORED LINKS
<br\>
<br\>
<br\>Electronic instrument
<br\>Game boy
<br\>Electronic musical instrument
<br\>
<br\>Electronic instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I am very interested in purchasing LSDJ, but im wondering if there is a way to
<br\>try a demo
<br\>version below 3 so i can see if it will work on the flashcart i bought for my
<br\>gba sp (x-rom
<br\>512mb)....And if it does work properly, is there a way to still purchase a
<br\>verison below 3
<br\>(so it will be compatible with Goomba)?
<br\>


Message:
<br\>
And if it does work properly, is there a way to still purchase a
<br\>verison below 3
<br\>> (so it will be compatible with Goomba)?
<br\>
<br\>When You buy lsdj you have free access to all rom hystory!
<br\>
<br\>>
<br\>


Message:
<br\>
its a nice song, pretty housy.
<br\>the effects fit to the music perfectly.
<br\>
<br\>greetings gijs
<br\>
<br\>On 10/10/05, 11hzrobot <11hzrobot@...> wrote:
<br\>>
<br\>> oh yeah, its called "gameboy"http://11hzrobot.em411.com--- On Sun 10/09,
<br\>> =?ISO-8859-1?Q?Bit_Shifter_=BB?= &lt; bitshifter@... &gt;
<br\>> wrote:
<br\>> From: =?ISO-8859-1?Q?Bit_Shifter_=BB?= [mailto:
<br\>> bitshifter@...]To: lsdj@...: Sun, 9 Oct 2005
<br\>> 23:16:35 -0400Subject: Re: [LSDj!] i played Data-age this weekend and people
<br\>> liked this new song.Awesome -- sparse, minimal, & moody. I love it.
<br\>> Does it have a title?JoshOn Oct 9, 2005, at 10:23 PM, 11HzRobot wrote:&gt; I
<br\>> got into it too while i played it. two gameboys synced, kaoss pad&gt;
<br\>> supplied the delay, and ineko was used for the filter. thats it.&gt;&gt;
<br\>> http://11hzrobot.em411.com/download/release/4872
<br\>> SPONSORED LINKS
<br\>>
<br\>>
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>>
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> Visit your group "lsdj" on the web.
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@yahoogroups.com
<br\>> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> _______________________________________________
<br\>> No banners. No pop-ups. No kidding.
<br\>> Make My Way your home on the Web - http://www.myway.com
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Groeten Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Thanks for the lsdj manager, it's verry usefull!
<br\>
<br\>I tride the .jar on OSX, and found some bugs.
<br\>
<br\>when I open a V3 .sav, it loads in the LSD Manager. But it dos not seem to
<br\>stop loading.. I mean the timer in the left bottem corner seems to stop at
<br\>10%.
<br\>the songs do show up in the manager.
<br\>
<br\>when i then export the .lsdsng the timer seems to stop at 1%.
<br\>
<br\>After saving to a .sav I opend the LSDj rom in my emulator, and the new
<br\>songs showed up in the file manager, but when i load one, it never stops
<br\>loading..
<br\>
<br\>I hope this is usefull information.
<br\>
<br\>Greetings Gijs
<br\>
<br\>On 10/10/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>>
<br\>> 2005/10/9, 11hzrobot <11hzrobot@...>:
<br\>> > ok, i renamed the pclinker v2 32kbyte file to end .sav and lsdj-manager
<br\>> > recognizes it with the browser but still can't import it into a v3 sav.
<br\>> I
<br\>> > cleared a slot then imported but nothing shows up.
<br\>>
<br\>> It is only loaded into the work memory - thus invisible in file memory
<br\>> list - it's a little more clear how it works with version 0.2a, I
<br\>> hope.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Groeten Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi Gijs!
<br\>
<br\>>  Thanks for the lsdj manager, it's verry usefull!
<br\>
<br\>Thanks for your encouragment:)
<br\>
<br\>>  I tride the .jar on OSX, and found some bugs.
<br\>>
<br\>>  when I open a V3 .sav, it loads in the LSD Manager. But it dos not seem to
<br\>>  stop loading.. I mean the timer in the left bottem corner seems to stop at
<br\>>  10%.
<br\>
<br\>Oh.. it's not a timer! It's an indicator to show how much of the RAM
<br\>is filled...
<br\>
<br\>A good lesson on how to not design understandable GUI:s :P
<br\>
<br\>> After saving to a .sav I opend the LSDj rom in my emulator, and the new
<br\>> songs showed up in the file manager, but when i load one, it never stops
<br\>> loading..
<br\>
<br\>OK, so I probably need to test this one more round then.
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
Hi
<br\>howcome its only possible to sync 2 gameboys with the midi interface, why not 4
<br\>or a whole gameboy park.
<br\>
<br\>Carsten
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's pretty much possible. You just need to add more 74HC14 chips as
<br\>needed. The 74HC14 is an inverter chip which also works as a buffer.
<br\>Check the data sheets for it (Google for its name) and connect the
<br\>chip as follows:
<br\>Connect 11 and 12 to an inverter in each. Then branch the output of
<br\>these inverters to as many inverters as needed.
<br\>Sorry if this sounds vague to you. I'll try to put up a few examples
<br\>of this, if someone wants to.
<br\>
<br\>                                     /nitro2k01
<br\>
<br\>On 10/10/05, Carsten Høyer <hallo@...> wrote:
<br\>> Hi
<br\>> howcome its only possible to sync 2 gameboys with the midi interface, why not
<br\>4 or a whole gameboy park.
<br\>>
<br\>> Carsten
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
> what kind of midi interface do you use?
<br\>>firestarter?
<br\>
<br\>Hi
<br\>> howcome its only possible to sync 2 gameboys with the midi
<br\>interface, why not 4 or a whole gameboy park.
<br\>>
<br\>> Carsten
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
>  It's pretty much possible. You just need to add more 74HC14 chips as
<br\>>  needed. The 74HC14 is an inverter chip which also works as a buffer.
<br\>>  Check the data sheets for it (Google for its name) and connect the
<br\>>  chip as follows:
<br\>
<br\>How about just splicing cables?
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
Please help me! when I try to open a .sav file, kigb says: error data
<br\>corrupt.
<br\>
<br\>anyone knows why?
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "postal_market" <brother-james@e...>
<br\>wrote:
<br\>>
<br\>> Could anyone says me if I can load .sav file  into kigb or visualboy
<br\>advance (mac version)?
<br\>>
<br\>> How I can do it?
<br\>>
<br\>> Thanks
<br\>> Postal_market
<br\>>
<br\>


Message:
<br\>
I have never been able to load a .sav into Kigb nor VBA. I have tried to name
<br\>the .gb file and the .sav file with the same name, same folder... etc no luck
<br\>At last it was easier to burn a cart with the Smart Writer.
<br\>r
<br\>
<br\>
<br\>On Mon, 10 Oct 2005 11:19:04 -0000, "postal_market" <brother-james@...>
<br\>wrote:
<br\>
<br\>> From: "postal_market" <brother-james@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Re: ...emulator info
<br\>> Date: Mon, 10 Oct 2005 11:19:04 -0000
<br\>> X-Mailer: Yahoo Groups Message Poster
<br\>> User-Agent: eGroups-EW/0.82
<br\>>
<br\>> Please help me! when I try to open a .sav file, kigb says: error data
<br\>> corrupt.
<br\>>
<br\>> anyone knows why?
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "postal_market" <brother-james@e...>
<br\>> wrote:
<br\>>>
<br\>>> Could anyone says me if I can load .sav fileÂ into kigb or visualboy
<br\>> advance (mac version)?
<br\>>>
<br\>>> How I can do it?
<br\>>>
<br\>>> Thanks
<br\>>> Postal_market
<br\>>>
<br\>>
<br\>> SPONSORED LINKS
<br\>>
<br\>> Electronic
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=
<br\>>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>> &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>>
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
<br\>me+boy&w3=Electron
<br\>>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
<br\>=133&.sig=mZhccdXg
<br\>> rhrmrQPVfryvSQ") Electronic musical
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instru
<br\>>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>> idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>>
<br\>> Electronic instrument
<br\>>
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electr\
<br\>onic+instrument&w2
<br\>>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>> 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>>
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game
<br\>>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>> 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>>
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<br\>>
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<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Message:
<br\>
Also possible, but adding more inverters lets you sync an arbitrary
<br\>amount of GB's, since there's a limit of how many inputs one inverter
<br\>can drive.
<br\>But putting two instead of one cable on each output will most certainly work.
<br\>
<br\>                                 /nitro2k01
<br\>
<br\>On 10/10/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> >  It's pretty much possible. You just need to add more 74HC14 chips as
<br\>> >  needed. The 74HC14 is an inverter chip which also works as a buffer.
<br\>> >  Check the data sheets for it (Google for its name) and connect the
<br\>> >  chip as follows:
<br\>>
<br\>> How about just splicing cables?
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Hi,
<br\>
<br\>I got it to work, i think..
<br\>Make sure kigb is not running when you change the names of the .sav's.
<br\>When it is running it will automaticaly replace what you have just replaced.
<br\>The .sav's are in the Battery RAM folder.
<br\>And also make sure the version of LSDj is a V3 when the .sav was a V3.
<br\>
<br\>greetings Gijs
<br\>
<br\>On 10/10/05, ramiro <ramiro@...> wrote:
<br\>>
<br\>> I have never been able to load a .sav into Kigb nor VBA. I have tried to
<br\>> name the .gb file and the .sav file with the same name, same folder... etc
<br\>> no luck
<br\>> At last it was easier to burn a cart with the Smart Writer.
<br\>> r
<br\>>
<br\>>
<br\>> On Mon, 10 Oct 2005 11:19:04 -0000, "postal_market" <
<br\>> brother-james@...> wrote:
<br\>>
<br\>> > From: "postal_market" <brother-james@...>
<br\>> > To: lsdj@yahoogroups.com
<br\>> > Reply-To: lsdj@yahoogroups.com
<br\>> > Subject: [LSDj!] Re: ...emulator info
<br\>> > Date: Mon, 10 Oct 2005 11:19:04 -0000
<br\>> > X-Mailer: Yahoo Groups Message Poster
<br\>> > User-Agent: eGroups-EW/0.82
<br\>> >
<br\>> > Please help me! when I try to open a .sav file, kigb says: error data
<br\>> > corrupt.
<br\>> >
<br\>> > anyone knows why?
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "postal_market" <brother-james@e...>
<br\>> > wrote:
<br\>> >>
<br\>> >> Could anyone says me if I can load .sav fileï¿½ into kigb or visualboy
<br\>> > advance (mac version)?
<br\>> >>
<br\>> >> How I can do it?
<br\>> >>
<br\>> >> Thanks
<br\>> >> Postal_market
<br\>> >>
<br\>> >
<br\>> > SPONSORED LINKS
<br\>> >
<br\>> > Electronic
<br\>> > instrument("
<br\>>
<br\>http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electronic+instrume\
<br\>nt&w2=
<br\>> >
<br\>>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>> > &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>> > boy("
<br\>>
<br\>http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Game+bo\
<br\>y&w3=Electron
<br\>> >
<br\>>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
<br\>=133&.sig=mZhccdXg
<br\>> > rhrmrQPVfryvSQ") Electronic musical
<br\>> > instrument("
<br\>>
<br\>http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=Electronic+\
<br\>instru
<br\>> >
<br\>>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>> > idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>> >
<br\>> > Electronic instrument
<br\>> > cases("
<br\>>
<br\>http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electronic+in\
<br\>strument&w2
<br\>> >
<br\>>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>> > 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>> > cartridge("
<br\>>
<br\>http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+instrument&\
<br\>w2=Game
<br\>> >
<br\>>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>> > 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>> >
<br\>> > _____________________________________________________________
<br\>> > YAHOO! GROUPS LINKS
<br\>> >
<br\>> > ï¿½ ï¿½Visit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the
<br\>> web.
<br\>> > ï¿½
<br\>> > ï¿½ ï¿½To unsubscribe from this group, send an email to:
<br\>> > ï¿½lsdj-unsubscribe@yahoogroups.com("mailto:
<br\>> lsdj-unsubscribe@yahoogroupscom?subject=Unsubscribe")
<br\>> > ï¿½
<br\>> > ï¿½ ï¿½Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> > Service("http://docs.yahoo.com/info/terms/").
<br\>> >
<br\>> > _____________________________________________________________
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Groeten Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Yep all right, of course you can sync tons of gameboys with the midi-cables, but
<br\>you need some drivers and 7414 inverters are very fine for it as they are really
<br\>cheap.
<br\>
<br\>firestARTer :o)
<br\>
<br\>
<br\>>
<br\>>Also possible, but adding more inverters lets you sync an arbitrary
<br\>>amount of GB's, since there's a limit of how many inputs one inverter
<br\>>can drive.
<br\>>But putting two instead of one cable on each output will most certainly work.
<br\>>
<br\>>                                /nitro2k01
<br\>>
<br\>>On 10/10/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>>> >  It's pretty much possible. You just need to add more 74HC14 chips as
<br\>>> >  needed. The 74HC14 is an inverter chip which also works as a buffer.
<br\>>> >  Check the data sheets for it (Google for its name) and connect the
<br\>>> >  chip as follows:
<br\>>>
<br\>>> How about just splicing cables?
<br\>>>
<br\>>> Best,
<br\>>> Johan
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>--
<br\>>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Loved it!
<br\>Very cool song.
<br\>r
<br\>El 10/10/2005, a las 5:24, 11hzrobot escribiÃ³:
<br\>
<br\>>  oh yeah,Â  its called "gameboy"http://11hzrobot.em411.com--- On Sun
<br\>> 10/09, =?ISO-8859-1?Q?Bit_Shifter_=BB?= &lt;
<br\>> bitshifter@... &gt; wrote:
<br\>>  From: =?ISO-8859-1?Q?Bit_Shifter_=BB?= [mailto:
<br\>> bitshifter@...]To: lsdj@...: Sun, 9 Oct
<br\>> 2005 23:16:35 -0400Subject: Re: [LSDj!] i played Data-age this weekend
<br\>> and people liked this new song.Awesome -- sparse, minimal, &
<br\>> moody.Â  I love it.Â  Does it have a title?JoshOn Oct 9, 2005, at 10:23
<br\>> PM, 11HzRobot wrote:&gt; I got into it too while i played it.Â  two
<br\>> gameboys synced, kaoss pad&gt; supplied the delay, and ineko was used
<br\>> for the filter. thats it.&gt;&gt;
<br\>> http://11hzrobot.em411.com/download/release/4872
<br\>>  SPONSORED LINKS
<br\>>
<br\>>
<br\>>  Electronic instrument
<br\>>  Game boy
<br\>>  Electronic musical instrument
<br\>>
<br\>>  Electronic instrument cases
<br\>>  Game boy cartridge
<br\>>
<br\>>
<br\>>  YAHOO! GROUPS LINKS
<br\>>
<br\>>  Visit your group "lsdj" on the web.Â 
<br\>>  To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@yahoogroups.comÂ 
<br\>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  _______________________________________________
<br\>>  No banners. No pop-ups. No kidding.
<br\>>  Make My WayÂ  your home on the Web - http://www.myway.com
<br\>>
<br\>>
<br\>>  [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> SPONSORED LINKS
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  â–ª  Â Visit your group "lsdj" on the web.
<br\>> Â 
<br\>>  â–ª  Â To unsubscribe from this group, send an email to:
<br\>> Â lsdj-unsubscribe@yahoogroups.com
<br\>> Â 
<br\>>  â–ª  Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service.
<br\>>
<br\>>
<br\>>
<br\>ramiro elena muiÃ±a
<br\>http://www.santamagdalena.net
<br\>
<br\>   ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Gijs Gieskes ,Ramiro and Bitshifter, thanks.  Ihave another one that I'll
<br\>record soon.  LSDJ is freaking great!  I've been using it for a few years and i
<br\>am still finding new sounds and ways to use it.  I love it almost as much as i
<br\>love my Palm Zire 71. http://11hzrobot.em411.com--- On Mon 10/10, ramiro elena
<br\>&lt; ramiro@... &gt; wrote:
<br\>From: ramiro elena [mailto: ramiro@...]To:
<br\>lsdj@...: Mon, 10 Oct 2005 11:20:00 +0200Subject: Re: [LSDj!] i
<br\>played Data-age this weekend and people liked this new song.Loved it!Very cool
<br\>song.rEl 10/10/2005, a las 5:24, 11hzrobot escribiÃ³:&gt;  oh yeah,Â  its called
<br\>"gameboy"http://11hzrobot.em411.com--- On Sun &gt; 10/09,
<br\>=?ISO-8859-1?Q?Bit_Shifter_=BB?= &lt; &gt; bitshifter@...
<br\>&gt; wrote:&gt; From: =?ISO-8859-1?Q?Bit_Shifter_=BB?= [mailto: &gt;
<br\>bitshifter@...]To: lsdj@...: Sun, 9 Oct &gt; 2005
<br\>23:16:35 -0400Subject: Re: [LSDj!] i played Data-age this weekend &gt; and
<br\>people liked this new song.Awesome -- sparse, minimal, & &gt; moody.Â I
<br\>love it.Â  Does it have a title?JoshOn Oct 9, 2005, at 10:23 &gt; PM, 11HzRobot
<br\>wrote:&gt; I got into it too while i played it.Â two &gt; gameboys synced,
<br\>kaoss pad&gt; supplied the delay, and ineko was used &gt; for the filter.
<br\>thats
<br\>it.&gt;&gt; &gt; http://11hzrobot.em411.com/download/release/4872&gt;
<br\>SPONSORED LINKS&gt;&gt;&gt;  Electronic instrument&gt;  Game boy&gt;  Electronic
<br\>musical instrument&gt;&gt;  Electronic instrument cases&gt;  Game boy
<br\>cartridge&gt;&gt;&gt;  YAHOO! GROUPS LINKS&gt;&gt;  Visit your group "lsdj" on
<br\>the web.Â &gt;  To unsubscribe from this group, send an email to: &gt;
<br\>lsdj-unsubscribe@yahoogroups.comÂ &gt;  Your use of Yahoo! Groups is subject to
<br\>the Yahoo! Terms of Service.&gt;&gt;&gt;&gt;&gt;&gt; 
<br\>_______________________________________________&gt;  No banners. No pop-ups. No
<br\>kidding.&gt;  Make My WayÂ  your home on the Web -
<br\>http://www.myway.com&gt;&gt;&gt;  [Non-text portions of this message have been
<br\>removed]&gt;&gt;&gt;&gt; SPONSORED LINKS&gt; Electronic instrument&gt; Game
<br\>boy&gt; Electronic musical instrument&gt; Electronic instrument cases&gt; Game
<br\>boy cartridge&gt;&gt; YAHOO! GROUPS LINKS&gt;&gt;       â–ª       Â Visit your
<br\>group "lsdj" on the web.&gt; Â
<br\>&gt;       â–ª       Â To unsubscribe from this group, send an email to:&gt; Â
<br\>lsdj-unsubscribe@yahoogroups.com&gt; Â &gt;       â–ª       Â Your use of Yahoo!
<br\>Groups is subject to the Yahoo! Terms of &gt; Service.&gt;&gt;&gt;ramiro elena
<br\>muiÃ±ahttp://www.santamagdalena.net  ----------[Non-text portions of this
<br\>message have been removed]
<br\>SPONSORED LINKS
<br\>
<br\>
<br\>Electronic instrument
<br\>Game boy
<br\>Electronic musical instrument
<br\>
<br\>Electronic instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Great tool johan...
<br\>It's very useful for me when I want to move songs around my carts.
<br\>I've tested it on mac osx and I've two prblem:
<br\>
<br\>when I click on "export .lsdsng..." I must use an existent .lsdsng file to save
<br\>the new one,
<br\>and it is the same for "save v3.sav as..."  Why I can't create a new file?
<br\>
<br\>>After saving to a .sav I opend the LSDj rom in my emulator, and the new
<br\>> songs showed up in the file manager, but when i load one, it never stops
<br\>> loading..
<br\>
<br\>I've the same problem!
<br\>
<br\>Cheers
<br\>Postal_market
<br\>


Message:
<br\>
Thanks too much man!
<br\>Now it works
<br\>
<br\>
<br\>Cheers
<br\>Postal_market
<br\>> Hi,
<br\>>
<br\>> I got it to work, i think..
<br\>> Make sure kigb is not running when you change the names of the .sav's.
<br\>> When it is running it will automaticaly replace what you have just replaced.
<br\>> The .sav's are in the Battery RAM folder.
<br\>> And also make sure the version of LSDj is a V3 when the .sav was a V3.
<br\>>
<br\>> greetings Gijs
<br\>>
<br\>> On 10/10/05, ramiro <ramiro@s...> wrote:
<br\>> >
<br\>> > I have never been able to load a .sav into Kigb nor VBA. I have tried to
<br\>> > name the .gb file and the .sav file with the same name, same folder... etc
<br\>> > no luck
<br\>> > At last it was easier to burn a cart with the Smart Writer.
<br\>> > r
<br\>> >
<br\>> >
<br\>> > On Mon, 10 Oct 2005 11:19:04 -0000, "postal_market" <
<br\>> > brother-james@e...> wrote:
<br\>> >
<br\>> > > From: "postal_market" <brother-james@e...>
<br\>> > > To: lsdj@yahoogroups.com
<br\>> > > Reply-To: lsdj@yahoogroups.com
<br\>> > > Subject: [LSDj!] Re: ...emulator info
<br\>> > > Date: Mon, 10 Oct 2005 11:19:04 -0000
<br\>> > > X-Mailer: Yahoo Groups Message Poster
<br\>> > > User-Agent: eGroups-EW/0.82
<br\>> > >
<br\>> > > Please help me! when I try to open a .sav file, kigb says: error data
<br\>> > > corrupt.
<br\>> > >
<br\>> > > anyone knows why?
<br\>> > >
<br\>> > > --- In lsdj@yahoogroups.com, "postal_market" <brother-james@e...>
<br\>> > > wrote:
<br\>> > >>
<br\>> > >> Could anyone says me if I can load .sav fileï¿½ into kigb or visualboy
<br\>> > > advance (mac version)?
<br\>> > >>
<br\>> > >> How I can do it?
<br\>> > >>
<br\>> > >> Thanks
<br\>> > >> Postal_market
<br\>> > >>
<br\>> > >
<br\>> > > SPONSORED LINKS
<br\>> > >
<br\>> > > Electronic
<br\>> > > instrument("
<br\>> > http://groups.yahoo.com/gads?
<br\>t=ms&k=Electronic+instrument&w1=Electronic+instrument&w2=
<br\>> > >
<br\>> >
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=
<br\>Game+boy+cartridge&c=5
<br\>> > > &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>> > > boy("
<br\>> > http://groups.yahoo.com/gads?
<br\>t=ms&k=Game+boy&w1=Electronic+instrument&w2=Game+boy&w3=Electron
<br\>> > >
<br\>> >
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=
<br\>5&s=133&.sig=mZhccdXg
<br\>> > > rhrmrQPVfryvSQ") Electronic musical
<br\>> > > instrument("
<br\>> > http://groups.yahoo.com/gads?
<br\>t=ms&k=Electronic+musical+instrument&w1=Electronic+instru
<br\>> > >
<br\>> >
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+c
<br\>ases&w5=Game+boy+cartr
<br\>> > > idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>> > >
<br\>> > > Electronic instrument
<br\>> > > cases("
<br\>> > http://groups.yahoo.com/gads?
<br\>t=ms&k=Electronic+instrument+cases&w1=Electronic+instrument&w2
<br\>> > >
<br\>> >
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5
<br\>=Game+boy+cartridge&c=
<br\>> > > 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>> > > cartridge("
<br\>> > http://groups.yahoo.com/gads?
<br\>t=ms&k=Game+boy+cartridge&w1=Electronic+instrument&w2=Game
<br\>> > >
<br\>> >
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game
<br\>+boy+cartridge&c=5&s=1
<br\>> > > 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>> > >
<br\>> > > _____________________________________________________________
<br\>> > > YAHOO! GROUPS LINKS
<br\>> > >
<br\>> > > ï¿½ ï¿½Visit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on
<br\>the
<br\>> > web.
<br\>> > > ï¿½
<br\>> > > ï¿½ ï¿½To unsubscribe from this group, send an email to:
<br\>> > > ï¿½lsdj-unsubscribe@yahoogroups.com("mailto:
<br\>> > lsdj-unsubscribe@yahoogroupscom?subject=Unsubscribe")
<br\>> > > ï¿½
<br\>> > > ï¿½ ï¿½Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> > > Service("http://docs.yahoo.com/info/terms/").
<br\>> > >
<br\>> > > _____________________________________________________________
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> Groeten Gijs
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
>  when I click on "export .lsdsng..." I must use an existent .lsdsng file to
<br\>> save the new one,
<br\>>  and it is the same for "save v3.sav as..."  Why I can't create a new file?
<br\>>
<br\>>  >After saving to a .sav I opend the LSDj rom in my emulator, and the new
<br\>>  > songs showed up in the file manager, but when i load one, it never stops
<br\>>  > loading..
<br\>
<br\>OK, I've fixed these bugs now, hopefully...!
<br\>
<br\>Version 0.3a here: http://www.littlesounddj.com/lsd/latest/lsd-manager/
<br\>
<br\>Cheers,
<br\>Johan
<br\>


Message:
<br\>
YouHHHHHH
<br\>
<br\>Great  Johan!!!!
<br\>
<br\>I've tested on mac osx and it works great
<br\>
<br\>Cheers
<br\>Postal_market
<br\>


Message:
<br\>
Thanks Johan, this is great for ous lazy people who don't want to cut
<br\>away at sav files.
<br\>It's great to be able to save songs separately. I often don't remember
<br\>what's on all these big sav files.
<br\>
<br\>loic
<br\>


Message:
<br\>
Thanks again!
<br\>It do's seem to work now on the mac..
<br\>But when I try it on windows 98 with the .exe, the songs get totally messed
<br\>up after exporting and importing the lsdj songs. there seems to enter allot
<br\>of instruments and stuff that was not there before..
<br\>greetings Gijs
<br\>
<br\>On 10/11/05, loic5032 <loic5032@...> wrote:
<br\>>
<br\>> Thanks Johan, this is great for ous lazy people who don't want to cut
<br\>> away at sav files.
<br\>> It's great to be able to save songs separately. I often don't remember
<br\>> what's on all these big sav files.
<br\>>
<br\>> loic
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Groeten Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi there!
<br\>
<br\>>  But when I try it on windows 98 with the .exe, the songs get totally messed
<br\>>  up after exporting and importing the lsdj songs. there seems to enter allot
<br\>>  of instruments and stuff that was not there before..
<br\>
<br\>I cannot reproduce this easily with windows xp...
<br\>
<br\>Some ideas...
<br\>  * try to update java runtime environment to latest version (or at
<br\>least 1.4 if you haven't got it)
<br\>  * send me original .sav and tell me which song messes up.
<br\>
<br\>Greets,
<br\>Johan
<br\>


Message:
<br\>
It's really cool if you could help adding instrument generation tricks
<br\>to the wiki:)
<br\>
<br\>That way, it will help coming generations...
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
The following lsdj poll is now closed.  Here are the
<br\>final results:
<br\>
<br\>
<br\>POLL QUESTION: Just a small questionnaire to find out what you think is
<br\>most important/interesting/wanted for the next series of
<br\>upgrades.
<br\>
<br\>This will hopefully guide my work a little.
<br\>
<br\>CHOICES AND RESULTS
<br\>- Improve hook-up PC keyboard support., 3 votes, 2.83%
<br\>- Bugfixes, big and small., 5 votes, 4.72%
<br\>- Improve stability (less crashes, file loss)., 6 votes, 5.66%
<br\>- Improve documentation., 2 votes, 1.89%
<br\>- Add groove entry to chains., 1 votes, 0.94%
<br\>- Improve vibrato., 10 votes, 9.43%
<br\>- Update default drumkits., 2 votes, 1.89%
<br\>- Add space for more drumkits., 6 votes, 5.66%
<br\>- Instrument cloning., 5 votes, 4.72%
<br\>- Add in-program mini documentation., 0 votes, 0.00%
<br\>- Improve slide/pitch., 6 votes, 5.66%
<br\>- Improve file handling. (file screen), 1 votes, 0.94%
<br\>- Make clone numbering more clean., 3 votes, 2.83%
<br\>- Add keyboard shortcut for panning entire channels., 1 votes, 0.94%
<br\>- Improve interface (add features), 2 votes, 1.89%
<br\>- Improve interface (make it faster/more responsive), 4 votes, 3.77%
<br\>- Improve interface (clean up, make it better), 3 votes, 2.83%
<br\>- Add features to soft synth., 11 votes, 10.38%
<br\>- Reverse sampleplay., 13 votes, 12.26%
<br\>- Add support for hooking up with PC through custom serial cable., 5 votes,
<br\>4.72%
<br\>- Update LSD Patcher., 4 votes, 3.77%
<br\>- A graphical LSDj file/.sav manager written in Java., 10 votes, 9.43%
<br\>- Other, 3 votes, 2.83%
<br\>
<br\>
<br\>
<br\>For more information about this group, please visit
<br\>http://groups.yahoo.com/group/lsdj
<br\>
<br\>For help with Yahoo! Groups, please visit
<br\>http://help.yahoo.com/help/us/groups/
<br\>


Message:
<br\>
HI! I closed the poll now... thanks to everyone who replied and asked
<br\>for features!
<br\>
<br\>I will comment some items quickly (in popular order)...
<br\>
<br\>>- Reverse sampleplay., 13 votes, 12.26%
<br\>
<br\>It's a cool idea and would be nice to have. Unfortunately this is not
<br\>as easy to fix as it might seem, especially since sample playing takes
<br\>a lot of CPU power and already is very optimized for the current use.
<br\>But I might look in to it seriously. I guess it's best implemented
<br\>just as a simple on/off setting in the instrument menu.
<br\>
<br\>>- Add features to soft synth., 11 votes, 10.38%
<br\>
<br\>I'll take this as the new soft synth is liked and used :)  This makes me happy.
<br\>
<br\>Currently I have no ideas what features to add. Are there any
<br\>particular requests?
<br\>
<br\>>- Improve vibrato., 10 votes, 9.43%
<br\>
<br\>I really want to do this. So sooner or later...
<br\>
<br\>>- A graphical LSDj file/.sav manager written in Java., 10 votes, 9.43%
<br\>
<br\>At least half-way done;)
<br\>
<br\>>- Improve stability (less crashes, file loss)., 6 votes, 5.66%
<br\>
<br\>Ideally the program should be 100% stable. But hard to find out what's
<br\>wrong. Especially since most of the time it's not crashing...
<br\>
<br\>What problem do you find most disturbing.
<br\>Is it a matter of the program crashing once in a while? Does this
<br\>cause data loss, or just an unwanted restart?
<br\>Or that the file handling somehow is not solid enough.
<br\>I also wonder how much this could be a problem with unreliable hardware.
<br\>
<br\>>- Add space for more drumkits., 6 votes, 5.66%
<br\>
<br\>OK, so this is wanted but not top priority for now.
<br\>
<br\>>- Improve slide/pitch., 6 votes, 5.66%
<br\>
<br\>I'm not sure how to improve this at the moment.
<br\>
<br\>>- Bugfixes, big and small., 5 votes, 4.72%
<br\>
<br\>Ideally the program should be without bugs.. I already have a few that
<br\>should be ironed out and maybe a few more that are not very urgent.
<br\>
<br\>>- Instrument cloning., 5 votes, 4.72%
<br\>
<br\>Wanted, but will be postponed...
<br\>
<br\>>- Add support for hooking up with PC through custom serial cable., 5
<br\>votes, 4.72%
<br\>
<br\>This could potentially be interesting, I'll flag this for later
<br\>investigation. Maybe it could be used for example to use LSDJ as a
<br\>MIDI master - if there also is a MIDI software client at the PC side.
<br\>Maybe some skilled PC communications tech guru could help out with
<br\>that part?
<br\>
<br\>>- Improve interface (make it faster/more responsive), 4 votes, 3.77%
<br\>
<br\>Not very high priority as I spent a lot of time with this already.
<br\>
<br\>>- Update LSD Patcher., 4 votes, 3.77%
<br\>
<br\>What features would you like to see for it? Not very high priority.
<br\>
<br\>>- Improve hook-up PC keyboard support., 3 votes, 2.83%
<br\>>- Improve interface (clean up, make it better), 3 votes, 2.83%
<br\>>- Other, 3 votes, 2.83%
<br\>>- Make clone numbering more clean., 3 votes, 2.83%
<br\>>- Improve documentation., 2 votes, 1.89%
<br\>>- Update default drumkits., 2 votes, 1.89%
<br\>>- Improve interface (add features), 2 votes, 1.89%
<br\>>- Improve file handling. (file screen), 1 votes, 0.94%
<br\>>- Add keyboard shortcut for panning entire channels., 1 votes, 0.94%
<br\>>- Add groove entry to chains., 1 votes, 0.94%
<br\>>- Add in-program mini documentation., 0 votes, 0.00%
<br\>
<br\>Not very high priority for the rest.
<br\>But the documentation should be updated anyway.
<br\>About the in-program documentation - it's mostly meant to help new
<br\>users, or people who have been away from the program some time and is
<br\>returning. For this maybe there could be some use. But as it seems,
<br\>very low priority.
<br\>
<br\>I am interested in hearing what the 3 people who voted for "other"
<br\>would like to see.
<br\>
<br\>Regards,
<br\>Johan
<br\>


Message:
<br\>
I voted for reverse sample play, but now that I think about it... samples are
<br\>pretty low-fi already to make them go reverse. Would this make the samples
<br\>pretty much unhearable?
<br\>
<br\>On crashes, I haven't expereinced a crash in months and when it happens I have
<br\>never lost what i was working on. So to me, lsdj is much more stable than other
<br\>music software that i've tried.
<br\>
<br\>I don't know how many times I can be thankfull to Johan for creating such a
<br\>masterpiece, seriously I am amazed by all the new things I learn everyday and
<br\>that includes not only use of lsdj but music in general.
<br\>
<br\>rabato
<br\>
<br\>On Wed, 12 Oct 2005 12:40:02 +0200, Johan Kotlinski <me99_kin@...>
<br\>wrote:
<br\>
<br\>> From: Johan Kotlinski <me99_kin@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Poll results for lsdj
<br\>> Date: Wed, 12 Oct 2005 12:40:02 +0200
<br\>>
<br\>> HI! I closed the poll now... thanks to everyone who replied and asked
<br\>> for features!
<br\>>
<br\>> I will comment some items quickly (in popular order)...
<br\>>
<br\>>> - Reverse sampleplay., 13 votes, 12.26%
<br\>>
<br\>> It's a cool idea and would be nice to have. Unfortunately this is not
<br\>> as easy to fix as it might seem, especially since sample playing takes
<br\>> a lot of CPU power and already is very optimized for the current use.
<br\>> But I might look in to it seriously. I guess it's best implemented
<br\>> just as a simple on/off setting in the instrument menu.
<br\>>
<br\>>> - Add features to soft synth., 11 votes, 10.38%
<br\>>
<br\>> I'll take this as the new soft synth is liked and used :)Â This makes me
<br\>happy.
<br\>>
<br\>> Currently I have no ideas what features to add. Are there any
<br\>> particular requests?
<br\>>
<br\>>> - Improve vibrato., 10 votes, 9.43%
<br\>>
<br\>> I really want to do this. So sooner or later...
<br\>>
<br\>>> - A graphical LSDj file/.sav manager written in Java., 10 votes, 9.43%
<br\>>
<br\>> At least half-way done;)
<br\>>
<br\>>> - Improve stability (less crashes, file loss)., 6 votes, 5.66%
<br\>>
<br\>> Ideally the program should be 100% stable. But hard to find out what's
<br\>> wrong. Especially since most of the time it's not crashing...
<br\>>
<br\>> What problem do you find most disturbing.
<br\>> Is it a matter of the program crashing once in a while? Does this
<br\>> cause data loss, or just an unwanted restart?
<br\>> Or that the file handling somehow is not solid enough.
<br\>> I also wonder how much this could be a problem with unreliable hardware.
<br\>>
<br\>>> - Add space for more drumkits., 6 votes, 5.66%
<br\>>
<br\>> OK, so this is wanted but not top priority for now.
<br\>>
<br\>>> - Improve slide/pitch., 6 votes, 5.66%
<br\>>
<br\>> I'm not sure how to improve this at the moment.
<br\>>
<br\>>> - Bugfixes, big and small., 5 votes, 4.72%
<br\>>
<br\>> Ideally the program should be without bugs.. I already have a few that
<br\>> should be ironed out and maybe a few more that are not very urgent.
<br\>>
<br\>>> - Instrument cloning., 5 votes, 4.72%
<br\>>
<br\>> Wanted, but will be postponed...
<br\>>
<br\>>> - Add support for hooking up with PC through custom serial cable., 5
<br\>> votes, 4.72%
<br\>>
<br\>> This could potentially be interesting, I'll flag this for later
<br\>> investigation. Maybe it could be used for example to use LSDJ as a
<br\>> MIDI master - if there also is a MIDI software client at the PC side.
<br\>> Maybe some skilled PC communications tech guru could help out with
<br\>> that part?
<br\>>
<br\>>> - Improve interface (make it faster/more responsive), 4 votes, 3.77%
<br\>>
<br\>> Not very high priority as I spent a lot of time with this already.
<br\>>
<br\>>> - Update LSD Patcher., 4 votes, 3.77%
<br\>>
<br\>> What features would you like to see for it? Not very high priority.
<br\>>
<br\>>> - Improve hook-up PC keyboard support., 3 votes, 2.83%
<br\>>> - Improve interface (clean up, make it better), 3 votes, 2.83%
<br\>>> - Other, 3 votes, 2.83%
<br\>>> - Make clone numbering more clean., 3 votes, 2.83%
<br\>>> - Improve documentation., 2 votes, 1.89%
<br\>>> - Update default drumkits., 2 votes, 1.89%
<br\>>> - Improve interface (add features), 2 votes, 1.89%
<br\>>> - Improve file handling. (file screen), 1 votes, 0.94%
<br\>>> - Add keyboard shortcut for panning entire channels., 1 votes, 0.94%
<br\>>> - Add groove entry to chains., 1 votes, 0.94%
<br\>>> - Add in-program mini documentation., 0 votes, 0.00%
<br\>>
<br\>> Not very high priority for the rest.
<br\>> But the documentation should be updated anyway.
<br\>> About the in-program documentation - it's mostly meant to help new
<br\>> users, or people who have been away from the program some time and is
<br\>> returning. For this maybe there could be some use. But as it seems,
<br\>> very low priority.
<br\>>
<br\>> I am interested in hearing what the 3 people who voted for "other"
<br\>> would like to see.
<br\>>
<br\>> Regards,
<br\>> Johan
<br\>>
<br\>> SPONSORED LINKS
<br\>>
<br\>> Electronic
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=
<br\>>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>> &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>>
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
<br\>me+boy&w3=Electron
<br\>>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
<br\>=133&.sig=mZhccdXg
<br\>> rhrmrQPVfryvSQ") Electronic musical
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instru
<br\>>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>> idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>>
<br\>> Electronic instrument
<br\>>
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electr\
<br\>onic+instrument&w2
<br\>>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>> 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>>
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game
<br\>>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>> 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>>
<br\>> _____________________________________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the web.
<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Message:
<br\>
Hi,
<br\>
<br\>Besides the good news something bad.
<br\>For those who are interessed to hear some new tracks.
<br\>
<br\>I just upload some related to the mall,extended chiptune.
<br\>Gameboy,2600,SID.etc.
<br\>
<br\>Check it out if you have time and let me know what you thinking
<br\>would be awsome.
<br\>
<br\>this time,
<br\>
<br\>dr.blowfins
<br\>
<br\>
<br\>http://music.gameboymall.com/music/acidbass.mp3
<br\>


Message:
<br\>
Done!
<br\><http://tigertass.net/~rolemodel/lsdjawki/awki.cgi/AnalogueDrumsHowTo>
<br\>
<br\>                               /nitro2k01
<br\>
<br\>On 10/12/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> It's really cool if you could help adding instrument generation tricks
<br\>> to the wiki:)
<br\>>
<br\>> That way, it will help coming generations...
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
>  I voted for reverse sample play, but now that I think about it... samples
<br\>> are pretty low-fi already to make them go reverse. Would this make the
<br\>> samples pretty much unhearable?
<br\>
<br\>Nah.. I think it would be cool and useful!
<br\>
<br\>>  I don't know how many times I can be thankfull to Johan for creating such a
<br\>> masterpiece, seriously I am amazed by all the new things I learn everyday
<br\>> and that includes not only use of lsdj but music in general.
<br\>
<br\>Thanks a lot for your support, and for using it to create excellent music:)
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
>- Add support for hooking up with PC through custom serial cable., 5
<br\>votes, 4.72%
<br\>
<br\>What I envision here is an addition to the song/file management that
<br\>would allow you to transfer songs directly to and from the PC.  Backup
<br\>hardware seems to still be around and kicking, but this option could
<br\>free people up completely from other devices and take LSDJ to the next
<br\>level, especially if carts ever go back into production.
<br\>


Message:
<br\>
>  >- Add support for hooking up with PC through custom serial cable., 5
<br\>>  votes, 4.72%
<br\>>
<br\>>  What I envision here is an addition to the song/file management that
<br\>>  would allow you to transfer songs directly to and from the PC.  Backup
<br\>>  hardware seems to still be around and kicking, but this option could
<br\>>  free people up completely from other devices and take LSDJ to the next
<br\>>  level, especially if carts ever go back into production.
<br\>
<br\>That's also a good idea, and hopefully very easy to do once the
<br\>connection is up and running...
<br\>
<br\>Johan
<br\>


Message:
<br\>
2005-10-11: v3.4.0
<br\>
<br\>* note range extended. new max note is B-B (means: B-11...) ==
<br\>inaudible at ~30 kHz!!
<br\>   (thx to h. weixelbaum)
<br\>* bugfix: speech instrument names were initialized with some garbage characters
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>


Message:
<br\>
Fixed bug that prevented certain .lsdsng files from being added
<br\>correctly... (thx to gijs!)
<br\>
<br\>http://www.littlesounddj.com/latest/lsd-manager/
<br\>


Message:
<br\>
Hey
<br\>Im pretty new to LSDJ, and i like to just play around with the sounds.
<br\>It would be very nice if there were some more people in here who would
<br\>upload images of there instrument settings, like starpawz612  has done.
<br\>Its nice to learn a few tricks from others.
<br\>
<br\>Thank you
<br\>Carsten
<br\>


Message:
<br\>
On 10/12/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> 2005-10-11: v3.4.0
<br\>>
<br\>> * note range extended. new max note is B-B (means: B-11...) ==
<br\>> inaudible at ~30 kHz!!
<br\>>   (thx to h. weixelbaum)
<br\>> * bugfix: speech instrument names were initialized with some garbage
<br\>characters
<br\>>
<br\>> http://www.littlesounddj.com/latest/full_version/
<br\>>
<br\>
<br\>Thanks for the update! but to my sadness, the MUTE but still remains
<br\>(hitting B on a channel doesn't unmute that channel, all channels are
<br\>unmuted)
<br\>
<br\>or has something changed while i was looking the other way, and this
<br\>is expected?
<br\>
<br\><#<3<3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
> I am interested in hearing what the 3 people who voted for "other"
<br\>> would like to see.
<br\>
<br\>
<br\>VST support
<br\>
<br\>peter
<br\>


Message:
<br\>
is it possible to use lsdj as a midi master clock?
<br\>would i need a din-sync converter?
<br\>
<br\>-2wm
<br\>


Message:
<br\>
>  Thanks for the update! but to my sadness, the MUTE but still remains
<br\>>  (hitting B on a channel doesn't unmute that channel, all channels are
<br\>>  unmuted)
<br\>
<br\>Yes, that's still a known bug...
<br\>
<br\>Unfortunately, since "bugfixes" only got 4.72% of the votes. I cant
<br\>fix it anytime soon :(
<br\>
<br\>...just kidding;)  i'll have a look at it.
<br\>
<br\>Johan
<br\>


Message:
<br\>
One of the many vague ideas I've had throughout my life is to create a
<br\>GB emulator which runs as a VST plug. But of course, I never even got
<br\>strarted with it :)
<br\>
<br\>                                             /nitro2k01
<br\>
<br\>On 10/13/05, Herr Professor Peter Lewis Swimm <kradlabs@...> wrote:
<br\>>
<br\>> > I am interested in hearing what the 3 people who voted for "other"
<br\>> > would like to see.
<br\>>
<br\>>
<br\>> VST support
<br\>>
<br\>> peter
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Right now that's not possible. But we'll see what the future holds...
<br\>
<br\>                                   /nitro2k01
<br\>
<br\>On 10/13/05, 2wm <killradio_13@...> wrote:
<br\>> is it possible to use lsdj as a midi master clock?
<br\>> would i need a din-sync converter?
<br\>>
<br\>> -2wm
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
2005/10/13, 2wm <killradio_13@...>:
<br\>>  is it possible to use lsdj as a midi master clock?
<br\>>  would i need a din-sync converter?
<br\>
<br\>I'm not sure, but I think it's much easier to use it as a slave.
<br\>
<br\>Johan
<br\>


Message:
<br\>
On 10/13/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> One of the many vague ideas I've had throughout my life is to create a
<br\>> GB emulator which runs as a VST plug. But of course, I never even got
<br\>> strarted with it :)
<br\>>
<br\>
<br\>I've thought about this and there would be advantages and
<br\>disadvantages if such a thing existed ... it would rule to have
<br\>individual outputs for each channel, but good gb sound emulation takes
<br\>a really phat cpu so you wouldn't have any cycles left for your fancy
<br\>vsts  =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Yet another 8-Bit music article on Wired

SubjectSrt:
Yet another 8-Bit music article on Wired

Message:
<br\>
http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOP
<br\>
<br\>Malcolm-free this time ;D LSDJ gets a mention!
<br\>
<br\>/akira_K
<br\>// 8GB - 8-Bit State Security
<br\>/// http:/kikencorp.com/8gb
<br\>


Message:
<br\>
> I'm not sure, but I think it's much easier to use it as a slave.
<br\>
<br\>I've had a couple of situations where I WISHED the GB was the master.
<br\>Since I've got to stop the running whenever I change songs, it gets
<br\>sort of tedious at times.
<br\>
<br\>Is there a chance to have the GB keep the sync while loading new
<br\>projects? I can load a song while playing another and the audio still
<br\>works but I dunno if the sync remains AND when I got back to the new
<br\>project the new song does not play....
<br\>
<br\>/akira_K
<br\>// 8GB - 8-Bit State Security
<br\>/// http://kikencorp.com/8gb
<br\>


Message:
<br\>
> Unfortunately, since "bugfixes" only got 4.72% of the votes. I cant
<br\>> fix it anytime soon :(
<br\>
<br\>haha ! best joke evah !
<br\>wonderful to see you going on a fast train to dev Johan !!!
<br\>
<br\>M-.-n
<br\>http://discodirt.10pm.org
<br\>


Message:
<br\>
I personally think this would be a bit of a waste of time:
<br\>
<br\>+ Emulation stays emulation, it is never equal to the original so what's the
<br\>point
<br\>+ Portability: none
<br\>+ LSDj sequencing: none
<br\>
<br\>I'd say u better use any hours to something else ... like hacking LSDj code
<br\>:)
<br\>That's only my nickel tho.
<br\>
<br\>
<br\>> On 10/13/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> > One of the many vague ideas I've had throughout my life is to create a
<br\>> > GB emulator which runs as a VST plug. But of course, I never even got
<br\>> > strarted with it :)
<br\>> >
<br\>>
<br\>> I've thought about this and there would be advantages and
<br\>> disadvantages if such a thing existed ... it would rule to have
<br\>> individual outputs for each channel, but good gb sound emulation takes
<br\>> a really phat cpu so you wouldn't have any cycles left for your fancy
<br\>> vsts  =)
<br\>


Message:
<br\>
On 10/13/05, M-.-n <nostromo@...> wrote:
<br\>> I personally think this would be a bit of a waste of time:
<br\>>
<br\>> + Emulation stays emulation, it is never equal to the original so what's the
<br\>> point
<br\>
<br\>I have nothing against emulation ... I'm fine with the sound I get in
<br\>BGB ... trash artists like me can not afford snobbery =) ... i also
<br\>have set up LSDj on 486 notebooks for :|krew ... running NO$GB ... was
<br\>phat
<br\>
<br\>> + Portability: none
<br\>
<br\>there are plenty of portable notebooks these days. although my 12" is
<br\>still too big for bus adventures i have seen even smaller ones around.
<br\>right now i'm sure the processors in all of them suck (on my 1GHz
<br\>machine i can barely emulate LSDj using BGB and VisualBoy is a sad
<br\>joke).
<br\>
<br\>> + LSDj sequencing: none
<br\>>
<br\>
<br\>What do you mean about LSDj sequencing none? If there was a GB EMU
<br\>that was a VST, you could run LSDj in it ... as i said, i wouldn't
<br\>care about that because emulation takes up so much processor ... BUT
<br\>if you could run LSDj w/ 4 outputs (one on each channel) THAT would be
<br\>something new.
<br\>
<br\>I know, link 2 gameboys together and buy a mixer ... but for some
<br\>reason it's never the same working on 2 gameboys for me.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: [LSDj!] Yet another 8-Bit music article on Wired

Message:
<br\>
On 10/13/05, akira_mark2 <akira_@...> wrote:
<br\>> http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOP
<br\>>
<br\>> Malcolm-free this time ;D LSDJ gets a mention!
<br\>>
<br\>
<br\>"I can't imagine it's cost-effective. You can probably get a decent
<br\>Mac for not much more than you'd pay for a decent vintage machine. To
<br\>imitate the wave forms of these older computers would take like 20
<br\>minutes of work."
<br\>
<br\>if i ever see Nicholas Collins on the street i'll be sure to turn his
<br\>smug smirk upside down
<br\>
<br\>uhh what was i saying about emulation =)
<br\>
<br\><3
<br\>j.0r0dan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: [LSDj!] noob tunes on music.gameboymall

Message:
<br\>
On 10/12/05, dereigner <dereigner@...> wrote:
<br\>>
<br\>> this time,
<br\>>
<br\>> dr.blowfins
<br\>>
<br\>>
<br\>> http://music.gameboymall.com/music/acidbass.mp3
<br\>>
<br\>
<br\>minneapolis is full of minimal techno, so i'm bored of it easy, but
<br\>this shit makes me want to do the nasty
<br\>
<br\>in a real good-bad new s sorrta way
<br\>
<br\>i like how you're not afraid of hi frequencies ...
<br\>snapply clappy clean pristine .... ... i'm super afraid of highs (subconcously)
<br\>
<br\>  laid back to the maxx ... and that subtle ... ... creamy ... sub-acid
<br\>bass .... makes me want to ... fuck ...
<br\>
<br\><3
<br\>j.0rdhdn
<br\>
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: Re: [LSDj!] v3.4.0 - ultrasonic edition

Message:
<br\>
I've noticed a change in this version, maybe it was there before...
<br\>When you double tap A you get the next available chain/phrase. Now, you can only
<br\>do that on an empty slot.
<br\>
<br\>I arrange:
<br\>pu1-pu2-wav-noi
<br\>10---20---30--40
<br\>
<br\>So I usually want all my chains to run in a sequence (30,31,32...etc)
<br\>Anyone noticed this?
<br\>
<br\>rabato
<br\>


Message:
<br\>
Hey
<br\>Can i circuit bend the gameboy somehow to have different outputs for
<br\>the 4 channels in LSDJ, or are the channels strictly software (hmm,
<br\>hope you understand the question)
<br\>
<br\>Carsten
<br\>


Message:
<br\>
The talk about MIDI master/slave reminded me of something I wanted to
<br\>ask.
<br\>
<br\>A long time ago, maybe a year or so, was there a change made to how
<br\>LSDJ calculated BPM?  I can't find anything in changelog or here about
<br\>it, but I seem to remember there was a time, maybe in the higher 2.x
<br\>versions, where BPM was extremely accurate without sync.
<br\>
<br\>It seems now to be less exact again.  Maybe this got lost with one of
<br\>the new versions?  If my memory is right, I think it would be great to
<br\>get this back.
<br\>


Message:
<br\>
Did you know that there is already a gb emulator plug in?
<br\>
<br\>Well, it is not a vst plg but a plugin for the buzztracker. it is called
<br\>"kazuya gb" and should run also in fruity loops, using the buzz machines
<br\>adapter.
<br\>
<br\>The plug and the tracker are availiable @ www.buzzmachines.com
<br\>
<br\>as far as i know it is possible to run fruity loops inside a vst host as
<br\>vst plugin, so you can use kazuya gb as plug in in a plugin ; P
<br\>
<br\>I have not testet it. I don`t use fruity, I prefer tracking instead of
<br\>clicking ;)
<br\>
<br\>nitro2k01 wrote:
<br\>
<br\>>One of the many vague ideas I've had throughout my life is to create a
<br\>>GB emulator which runs as a VST plug. But of course, I never even got
<br\>>strarted with it :)
<br\>>
<br\>>                                            /nitro2k01
<br\>>
<br\>>On 10/13/05, Herr Professor Peter Lewis Swimm <kradlabs@...> wrote:
<br\>>
<br\>>
<br\>>>>I am interested in hearing what the 3 people who voted for "other"
<br\>>>>would like to see.
<br\>>>>
<br\>>>>
<br\>>>VST support
<br\>>>
<br\>>>peter
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>--
<br\>>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Yeah, that quote and the one afterwards are pretty hysterical.  I
<br\>thought 8-bit electro-clash cyber-punk music fad was over.  Wired
<br\>wanted to find a way to piss people off more than even the Malcolm
<br\>article did.  Nicholas Collins says you can get a Mac at the same
<br\>cost, then follows it by saying you can get the original stuff at a
<br\>Goodwill???  Maybe I need to get a good Mac if they're so cheap?
<br\>Does he also take his Mac on the Chicago El train?
<br\>
<br\>Emulation is great, but the point is that there is obviously
<br\>something worth emulating.  If nobody is doing anything interesting
<br\>with old hardware - no one would waste their time with emulation -
<br\>so really the hardware has to come first.  Of course, gameboy was
<br\>already emulated for just the purpose of games, so that argument
<br\>gets more complicated once you talk about 'reverse engineering'
<br\>haha.  I will agree with what he said about 'the fetishism of the
<br\>machine' though. :)  That's probably the title for the next
<br\>8bitpeoples comp now.
<br\>
<br\>   I WANT MY 15 MINUTES!!!!!
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, STRPSE_K9D _ <starpause@g...> wrote:
<br\>>
<br\>> On 10/13/05, akira_mark2 <akira_@s...> wrote:
<br\>> > http://www.wired.com/news/digiwood/0,1412,69173,00.html?
<br\>tw=rss.TOP
<br\>> >
<br\>> > Malcolm-free this time ;D LSDJ gets a mention!
<br\>> >
<br\>>
<br\>> "I can't imagine it's cost-effective. You can probably get a decent
<br\>> Mac for not much more than you'd pay for a decent vintage machine.
<br\>To
<br\>> imitate the wave forms of these older computers would take like 20
<br\>> minutes of work."
<br\>>
<br\>> if i ever see Nicholas Collins on the street i'll be sure to turn
<br\>his
<br\>> smug smirk upside down
<br\>>
<br\>> uhh what was i saying about emulation =)
<br\>>
<br\>> <3
<br\>> j.0r0dan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>


Subject:
Re: Yet another 8-Bit music article on Wired

Message:
<br\>
...pretty blasè article...
<br\>...fuck 'Proffessor René T.A. Lysloff' , whoever he is!
<br\>
<br\>jeremy
<br\>
<br\>>
<br\>> http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOP
<br\>>
<br\>> Malcolm-free this time ;D LSDJ gets a mention!
<br\>>
<br\>> /akira_K
<br\>> // 8GB - 8-Bit State Security
<br\>> /// http:/kikencorp.com/8gb
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: Yet another 8-Bit music article on Wired

Message:
<br\>
receptorsmusic wrote:
<br\>
<br\>>...pretty blasè article...
<br\>>...fuck 'Proffessor René T.A. Lysloff' , whoever he is!
<br\>>
<br\>>jeremy
<br\>>
<br\>>
<br\>>
<br\>Yea! Ignorantz wil not be tolerized! *g*
<br\>
<br\>I agree with budmelvin
<br\>


Message:
<br\>
Hi,
<br\>
<br\>I wouldnt worry too much about that prof, UC Riverside is more well
<br\>known for college softball than its music program. The Author is a
<br\>jerk for not researching past 386dx redunkulous $500 charge for that
<br\>pc of his. If we want good articles about the scene more of us should
<br\>write them and submit them to the major publications.
<br\>
<br\>ps: wired is soo 1997
<br\>
<br\>peter
<br\>
<br\>--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@k...> wrote:
<br\>>
<br\>> ...pretty blasè article...
<br\>> ...fuck 'Proffessor René T.A. Lysloff' , whoever he is!
<br\>>
<br\>> jeremy
<br\>>
<br\>> >
<br\>> > http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOP
<br\>> >
<br\>> > Malcolm-free this time ;D LSDJ gets a mention!
<br\>> >
<br\>> > /akira_K
<br\>> > // 8GB - 8-Bit State Security
<br\>> > /// http:/kikencorp.com/8gb
<br\>> >
<br\>>
<br\>


Subject:
[LSDj!] Re: Yet another 8-Bit music article on Wired

Message:
<br\>
> >...fuck 'Proffessor René T.A. Lysloff' , whoever he is!
<br\>> >
<br\>> >jeremy
<br\>> >
<br\>> >
<br\>> >
<br\>> Yea! Ignorantz wil not be tolerized! *g*
<br\>>
<br\>> I agree with budmelvin
<br\>
<br\>"the relative low-tech angle ... wears thin very quickly. It just all
<br\>sounds rather flaccid." He adds, "It certainly isn't techno. I might
<br\>even add that it isn't even very good."
<br\>
<br\>??? as if the chip tune scene was solely about techno. to quote the
<br\>specials: "take it or leave it. we'll carry on regardless. if you
<br\>don't like it you don't have to dance."
<br\>
<br\>--2wm
<br\>


Message:
<br\>
That's just a sound generator. It still can't emulate LSDj, so no
<br\>arpeggio, no HF vibrato, no dirty kits etc...
<br\>
<br\>                                 /nitro2k01
<br\>
<br\>On 10/14/05, Phil <dogmatech@...> wrote:
<br\>> Did you know that there is already a gb emulator plug in?
<br\>>
<br\>> Well, it is not a vst plg but a plugin for the buzztracker. it is called
<br\>> "kazuya gb" and should run also in fruity loops, using the buzz machines
<br\>> adapter.
<br\>>
<br\>> The plug and the tracker are availiable @ www.buzzmachines.com
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
hey that looks like a good way of organizing.  I'm going to have to try that,
<br\>thanks. 11http://11hzrobot.em411.com--- On Fri 10/14, ramiro &lt;
<br\>ramiro@... &gt; wrote:From: ramiro [mailto:
<br\>ramiro@...]To: lsdj@...: Fri, 14 Oct 2005
<br\>11:02:20 +0200Subject: Re: Re: [LSDj!] v3.4.0 - ultrasonic editionI've noticed a
<br\>change in this version, maybe it was there before...When you double tap A you
<br\>get the next available chain/phrase. Now, you can only do that on an empty
<br\>slot.I arrange:pu1-pu2-wav-noi10---20---30--40So I usually want all my chains to
<br\>run in a sequence (30,31,32...etc)Anyone noticed this?rabato
<br\>SPONSORED LINKS
<br\>
<br\>
<br\>Electronic instrument
<br\>Game boy
<br\>Electronic musical instrument
<br\>
<br\>Electronic instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 10/14/05, carsten_the_dane <hallo@...> wrote:
<br\>> Hey
<br\>> Can i circuit bend the gameboy somehow to have different outputs for
<br\>> the 4 channels in LSDJ, or are the channels strictly software (hmm,
<br\>> hope you understand the question)
<br\>>
<br\>
<br\>this is not possible, the gameboy sound chip has only left and right outputs.
<br\>
<br\>if you have the same song playing on two synchronized gameboys you can
<br\>craft your instruments so that each channel will have an individual
<br\>output. it's too much work for me, i'll wait for nitro2k01's emulator
<br\>in the year 2016. on my oakley glasses wearable computer. sorry bud
<br\>m., i love cyberpunk =)
<br\>
<br\>there has been talk on the list of a way to set the output (L/R) of
<br\>each channel and overriding what the instruments/panning commands do
<br\>... but the feature was not on the latest poll for upgrades. consider
<br\>that my "other" vote =) but honestly bug fixes are my #1 ... developer
<br\>humor, i was el 0h el!
<br\>
<br\>but save that, as things sit, i do all my work in mono ... it's just
<br\>easy ... and i only have 2 inputs on my soundcard (one for vocals, one
<br\>for a gb/gp) ... and to quote lee "scratch" perry (and thanks to
<br\>thruster who pointed this out to me back when):
<br\>
<br\>"Well mono mean one heart, one thought, one love, one destiny, one
<br\>aim, one alternative. So I defend only the one; anytime is a split
<br\>personality I know then can be problem and danger and I don't support
<br\>it. I support all-in-one, one communication, one Itation, one Iration,
<br\>one faith, one human destiny. Anytime you come out with that, then I
<br\>don't think you're parallel. You're confused, you're a mascot! And I
<br\>don't defend mascot."
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
This Article is a joke..
<br\>http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOP
<br\>
<br\>The best on it are the links!
<br\>
<br\>Whats this mean:
<br\>
<br\>"To imitate the wave forms of these older computers
<br\>would take like 20 minutes of work".
<br\>
<br\>Imitate a computer with a computer or what.
<br\>
<br\>One can not "imitate"a integrated circuit accurat like
<br\>the one from the gameboy.And other 80is chips.The
<br\>result waveform is never the same, only near.In fact
<br\>the generators are analog.
<br\>
<br\>I still believe this : |
<br\>
<br\>
<br\>greetzzz
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Start your day with Yahoo! - Make it your home page!
<br\>http://www.yahoo.com/r/hs
<br\>


Message:
<br\>
Ahh! I understand! Yes, cool! Imagine working out something in the train
<br\>and in the studio u can use it in the pluand vice versa. Hmm cool.
<br\>
<br\>nitro2k01 wrote:
<br\>
<br\>>That's just a sound generator. It still can't emulate LSDj, so no
<br\>>arpeggio, no HF vibrato, no dirty kits etc...
<br\>>
<br\>>                                /nitro2k01
<br\>>
<br\>>On 10/14/05, Phil <dogmatech@...> wrote:
<br\>>
<br\>>
<br\>>>Did you know that there is already a gb emulator plug in?
<br\>>>
<br\>>>Well, it is not a vst plg but a plugin for the buzztracker. it is called
<br\>>>"kazuya gb" and should run also in fruity loops, using the buzz machines
<br\>>>adapter.
<br\>>>
<br\>>>The plug and the tracker are availiable @ www.buzzmachines.com
<br\>>>
<br\>>>
<br\>>
<br\>>--
<br\>>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
hey  meier thomas, could you talk more about this "In fact the generators are
<br\>analog" ? I prefer the gameboy to emulators.  I started using the gameboys
<br\>because i was tired of mousing.  http://11hzrobot.em411.com--- On Fri 10/14,
<br\>Meier Thomas &lt; dereigner@... &gt; wrote:
<br\>From: Meier Thomas [mailto: dereigner@...]To: lsdj@...:
<br\>Fri, 14 Oct 2005 11:46:37 -0700 (PDT)Subject: Re: [LSDj!] Re: Yet another 8-Bit
<br\>music article on WiredThis Article is a joke..
<br\>http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOPThe best on it
<br\>are the links!Whats this mean:"To imitate the wave forms of these older
<br\>computerswould take like 20 minutes of work". Imitate a computer with a computer
<br\>or what.One can not "imitate"a integrated circuit accurat likethe one from the
<br\>gameboy.And other 80is chips.Theresult waveform is never the same, only near.In
<br\>factthe generators are analog.I still believe this : |greetzzz           
<br\>__________________________________ Start your day with Yahoo! - Make it your
<br\>home page! http://www.yahoo.com/r/hs
<br\>SPONSORED LINKS
<br\>
<br\>
<br\>Electronic instrument
<br\>Game boy
<br\>Electronic musical instrument
<br\>
<br\>Electronic instrument cases
<br\>Game boy cartridge
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: Re: [LSDj!] Re: Yet another 8-Bit music article on Wired

Message:
<br\>
To me there's nothing like a small device you can turn on in 2 seconds and make
<br\>music in the train, bed or while you're getting a blow.
<br\>But to be fair i think it is better to say yes to everything because what
<br\>matters is what you make with it (yes i have a small dick)
<br\>so yes to all!
<br\>r
<br\>
<br\>
<br\>On Fri, 14 Oct 2005 16:20:26 -0400 (EDT), "11hzrobot" <11hzrobot@...>
<br\>wrote:
<br\>
<br\>> From: "11hzrobot" <11hzrobot@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Re: Yet another 8-Bit music article on Wired
<br\>> Date: Fri, 14 Oct 2005 16:20:26 -0400 (EDT)
<br\>> X-Mailer: PHP
<br\>>
<br\>> heyÂ meier thomas, could you talk more about this "In fact the generators are
<br\>analog" ? I prefer
<br\>> the gameboy to emulators.Â I started using the gameboys because i was tired of
<br\>mousing.Â
<br\>> http://11hzrobot.em411.com---("http://11hzrobot.em411.com---") On Fri 10/14,
<br\>Meier Thomas <
<br\>> dereigner@... > wrote:
<br\>> From: Meier Thomas [mailto: dereigner@...]To: lsdj@...:
<br\>Fri, 14 Oct 2005
<br\>> 11:46:37 -0700 (PDT)Subject: Re: [LSDj!] Re: Yet another 8-Bit music article
<br\>on WiredThis Article
<br\>> is a joke..
<br\>>
<br\>http://www.wired.com/news/digiwood/0,1412,69173,00.html?tw=rss.TOPThe("http://ww\
<br\>w.wired.com/news/d
<br\>> igiwood/0,1412,69173,00.html?tw=rss.TOPThe") best on it are the links!Whats
<br\>this mean:"To imitate
<br\>> the wave forms of these older computerswould take like 20 minutes of work".
<br\>Imitate a computer
<br\>> with a computer or what.One can not "imitate"a integrated circuit accurat
<br\>likethe one from the
<br\>> gameboy.And other 80is chips.Theresult waveform is never the same, only
<br\>near.In factthe generators
<br\>> are analog.I still believe this : |greetzzzÂÂÂÂÂÂÂÂÂÂÂ
<br\>__________________________________ Start
<br\>> your day with Yahoo! - Make it your home page!
<br\>> http://www.yahoo.com/r/hs("http://www.yahoo.com/r/hs")
<br\>> SPONSORED LINKS
<br\>>
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>>
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> Visit your group "lsdj" on the web.Â
<br\>> To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.comÂ
<br\>> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>> _______________________________________________
<br\>> No banners. No pop-ups. No kidding.
<br\>> Make My WayÂ your home on the Web -
<br\>http://www.myway.com("http://www.myway.com")
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>> SPONSORED LINKS
<br\>>
<br\>> Electronic
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=
<br\>>
<br\>Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game\
<br\>+boy+cartridge&c=5
<br\>> &s=133&.sig=d176OD3HPql4zsqN1QHWow") Game
<br\>>
<br\>boy("http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
<br\>me+boy&w3=Electron
<br\>>
<br\>ic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy+cartridge&c=5&s\
<br\>=133&.sig=mZhccdXg
<br\>> rhrmrQPVfryvSQ") Electronic musical
<br\>>
<br\>instrument("http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instru
<br\>>
<br\>ment&w2=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases\
<br\>&w5=Game+boy+cartr
<br\>> idge&c=5&s=133&.sig=uB57tWnDvDxb-ViMmadIbA")
<br\>>
<br\>> Electronic instrument
<br\>>
<br\>cases("http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument+cases&w1=Electr\
<br\>onic+instrument&w2
<br\>>
<br\>=Game+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Gam\
<br\>e+boy+cartridge&c=
<br\>> 5&s=133&.sig=iepGm_S_d_XF2RmZwH11CA") Game boy
<br\>>
<br\>cartridge("http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game
<br\>>
<br\>+boy&w3=Electronic+musical+instrument&w4=Electronic+instrument+cases&w5=Game+boy\
<br\>+cartridge&c=5&s=1
<br\>> 33&.sig=OfCabsi1xuStISFZftSCHA")
<br\>>
<br\>> _____________________________________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the web.
<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Message:
<br\>
I noticed this:
<br\>when you erase a chain in the song screen it leaves an empty slot Before all the
<br\>chains under the erased segment slided up to fill the erased chain.
<br\>Is this new to this version?
<br\>
<br\>This can be very handy in case you want to replace that chain for something
<br\>else.
<br\>
<br\>I insist, the doubletap feature was cool. i am not too convinced about the new
<br\>method. i guess Johan changed it to this cause it says "only works on empty
<br\>steps"
<br\>
<br\>rabato
<br\>


Subject:
Re: [LSDj!] Re: Yet another 4-Bit music chip Wired

Message:
<br\>
--- 11hzrobot <11hzrobot@...> wrote:
<br\>
<br\>>  hey  meier thomas, could you talk more about this
<br\>> "In fact the generators are analog" ?
<br\>
<br\>> I am not shure,because I never seen a schema of >the
<br\>gb soundchip.
<br\>>But I think it have digital controlled oszillators,I
<br\>>know a little about other 80is chips they have micro
<br\>>circuits,wiring or whatever inside(my english is not
<br\>>good enough), I am sorry for this mtv language.
<br\>
<br\>>I am not a crack in nanoelectronic,I just like how
<br\>the >sound .Most of these early music chips was based
<br\>>on classic designs of discrete analog circuit plans.
<br\>>Kinda burnd in with chemicals.Controled with
<br\>>voltages later models digital controlled.
<br\>
<br\>>Heres a link to some famous music chip designs,
<br\>>one can see inside such a thing and check the
<br\>>components dont ask me about the physical work
<br\>>of this heater,I realy dont now : )
<br\>
<br\>>Maybe somebody is interessed.I give a damn when
<br\>>Johan not knows more about this GB chip.
<br\>
<br\>>Most signoras say "the dicksize doesnt matter"haha
<br\>
<br\>
<br\>>Enough guys
<br\>
<br\>>http://www.synthtech.com/cem/ssm_ovr.pdf
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! Music Unlimited
<br\>Access over 1 million songs. Try it free.
<br\>http://music.yahoo.com/unlimited/
<br\>


Message:
<br\>
Hey Jose,
<br\>
<br\>How are you?
<br\>
<br\>Did you got my last mail?
<br\>This guy Thomas Meier (or is it Meier Thomas?) got a
<br\>trouble with an order. He is nice and very active in
<br\>the chip forum and lsdj list.
<br\>
<br\>He wrote me because he had no feedback from some mails
<br\>he sent to you about this question.
<br\>
<br\>I hope not being a bother but I don't want you to have
<br\>negative publicity or impressions inside our little
<br\>(but growing :) comunity.
<br\>
<br\>I hope you be ok and doing fine :)
<br\>Thanks for your help and work!
<br\>
<br\>Greetings. Ignacio.
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Message:
<br\>
i noticed this too. I like empty slot on erase.  but what is the
<br\>double tap method you are talking about?  I don't remember that one.
<br\>
<br\>
<br\>
<br\>11hzrbot
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "ramiro" <ramiro@s...> wrote:
<br\>>
<br\>> I noticed this:
<br\>> when you erase a chain in the song screen it leaves an empty slot
<br\>Before all the chains under the erased segment slided up to fill the
<br\>erased chain.
<br\>> Is this new to this version?
<br\>>
<br\>> This can be very handy in case you want to replace that chain for
<br\>something else.
<br\>>
<br\>> I insist, the doubletap feature was cool. i am not too convinced
<br\>about the new method. i guess Johan changed it to this cause it
<br\>says "only works on empty steps"
<br\>>
<br\>> rabato
<br\>>
<br\>


Message:
<br\>
"yellow urethane"
<br\>
<br\>listen to it
<br\>
<br\>download it
<br\>
<br\>see it
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
well so much for the Rich-Text Editor (beta).  anyway here are the
<br\>links:
<br\>
<br\>http://www.em411.com/release/11hzrobot_em411_com-yellow_urethane.mp3
<br\>
<br\>http://11hzrobot.em411.com/download/release/4900
<br\>
<br\>http://i5.photobucket.com/albums/y196/11hzrobot/joggers.jpg
<br\>
<br\>11hzRobot
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "11HzRobot" <11hzrobot@m...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  "yellow urethane"
<br\>>
<br\>> listen to it
<br\>>
<br\>> download it
<br\>>
<br\>> see it
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: is this new in this version?

Message:
<br\>
When you want to create a new phrase you double tap A and the next empty phrase
<br\>number appears.
<br\>If I work on pulse1 and fill up phrase number 10 when I double tap A, I get 11
<br\>and 12 and 13 and so on. This way i don't need to know which phrases are empty.
<br\>If one of these phrases (11,12,13 etc) is being in use, it jumped to the next
<br\>empty phrase.
<br\>
<br\>This is very hard to explain although Johan explains it very clear in the
<br\>manual. Am I making any sense?
<br\>
<br\>rabato
<br\>
<br\>
<br\>On Sat, 15 Oct 2005 16:39:17 -0000, "11HzRobot" <11hzrobot@...> wrote:
<br\>
<br\>> From: "11HzRobot" <11hzrobot@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Re: is this new in this version?
<br\>> Date: Sat, 15 Oct 2005 16:39:17 -0000
<br\>> X-Mailer: Yahoo Groups Message Poster
<br\>> User-Agent: eGroups-EW/0.82
<br\>>
<br\>> i noticed this too. I like empty slot on erase.Â but what is the
<br\>> double tap method you are talking about?Â I don't remember that one.
<br\>>
<br\>> 11hzrbot
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "ramiro" <ramiro@s...> wrote:
<br\>>>
<br\>>> I noticed this:
<br\>>> when you erase a chain in the song screen it leaves an empty slot
<br\>> Before all the chains under the erased segment slided up to fill the
<br\>> erased chain.
<br\>>> Is this new to this version?
<br\>>>
<br\>>> This can be very handy in case you want to replace that chain for
<br\>> something else.
<br\>>>
<br\>>> I insist, the doubletap feature was cool. i am not too convinced
<br\>> about the new method. i guess Johan changed it to this cause it
<br\>> says "only works on empty steps"
<br\>>>
<br\>>> rabato
<br\>>>
<br\>>
<br\>> _____________________________________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")" on the web.
<br\>> Â
<br\>> â ÂTo unsubscribe from this group, send an email to:
<br\>>
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")
<br\>> Â
<br\>> â ÂYour use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service("http://docs.yahoo.com/info/terms/").
<br\>>
<br\>> _____________________________________________________________
<br\>


Subject:
Re: [LSDj!] is this new in this version?

Message:
<br\>
There was a change in version 3.3.7 or 3.3.8...:
<br\>
<br\>* B+A in song screen (cut chain) doesn't pull up down-below chains
<br\>   anymore, except for when cutting empty steps. (thx to M-.-n)
<br\>  * pressing A,A for allocating new chains/phrases now only works on empty steps
<br\>   (thx to jeremy ksine)
<br\>
<br\>Motivation ´being that it should be a little harder to mess up things
<br\>by accident.
<br\>
<br\>Best,
<br\>Johan
<br\>
<br\>2005/10/14, ramiro <ramiro@...>:
<br\>> I noticed this:
<br\>> when you erase a chain in the song screen it leaves an empty slot Before all
<br\>> the chains under the erased segment slided up to fill the erased chain.
<br\>> Is this new to this version?
<br\>>
<br\>> This can be very handy in case you want to replace that chain for something
<br\>> else.
<br\>>
<br\>> I insist, the doubletap feature was cool. i am not too convinced about the
<br\>> new method. i guess Johan changed it to this cause it says "only works on
<br\>> empty steps"
<br\>>
<br\>> rabato
<br\>>
<br\>> ________________________________
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  Visit your group "lsdj" on the web.
<br\>>
<br\>>  To unsubscribe from this group, send an email to:
<br\>>  lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>> ________________________________
<br\>>
<br\>


Message:
<br\>
> Motivation ´being that it should be a little harder to mess up
<br\>things
<br\>> by accident.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>
<br\>
<br\>yes...we must guard against human error! =0
<br\>(for my chimp fingers and barely opposable thumbs!)
<br\>
<br\>jeremy
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> There was a change in version 3.3.7 or 3.3.8...:
<br\>>
<br\>> * B+A in song screen (cut chain) doesn't pull up down-below chains
<br\>>   anymore, except for when cutting empty steps. (thx to M-.-n)
<br\>>  * pressing A,A for allocating new chains/phrases now only works on
<br\>empty steps
<br\>>   (thx to jeremy ksine)
<br\>>
<br\>> Motivation ´being that it should be a little harder to mess up
<br\>things
<br\>> by accident.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>> 2005/10/14, ramiro <ramiro@s...>:
<br\>> > I noticed this:
<br\>> > when you erase a chain in the song screen it leaves an empty slot
<br\>Before all
<br\>> > the chains under the erased segment slided up to fill the erased
<br\>chain.
<br\>> > Is this new to this version?
<br\>> >
<br\>> > This can be very handy in case you want to replace that chain for
<br\>something
<br\>> > else.
<br\>> >
<br\>> > I insist, the doubletap feature was cool. i am not too convinced
<br\>about the
<br\>> > new method. i guess Johan changed it to this cause it says "only
<br\>works on
<br\>> > empty steps"
<br\>> >
<br\>> > rabato
<br\>> >
<br\>> > ________________________________
<br\>> > YAHOO! GROUPS LINKS
<br\>> >
<br\>> >  Visit your group "lsdj" on the web.
<br\>> >
<br\>> >  To unsubscribe from this group, send an email to:
<br\>> >  lsdj-unsubscribe@yahoogroups.com
<br\>> >
<br\>> >  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>Service.
<br\>> > ________________________________
<br\>> >
<br\>>
<br\>


Message:
<br\>
On 10/14/05, Meier Thomas <dereigner@...> wrote:
<br\>> One can not "imitate"a integrated circuit accurat like
<br\>> the one from the gameboy.And other 80is chips.The
<br\>> result waveform is never the same, only near.In fact
<br\>> the generators are analog.
<br\>>
<br\>> I still believe this : |
<br\>In fact no!(At least in the case of gameboy)
<br\>The gameboy sound circuits are digital. Check this document out:
<br\><http://www.devrs.com/gb/files/hosted/GBSOUND.txt>
<br\>The GB uses a clock+a DAC. I wouldn't deny that GB sound has flaws and
<br\>so which cannot be emulated easily etc, but still it's not analogue!
<br\>
<br\>                                     /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
So, my gbcam arrived yesterday. I've been experimenting a bit with it.
<br\>I could transfer RAM contents with my transferer from the camera, and
<br\>it looked ok in a hex editor. But when transfered the exact same file
<br\>back, RAM was cleared next time I turned it on. Hmmm! Needs
<br\>investigating!
<br\>
<br\>Another thing I managed to do was to successfully boot code from a
<br\>backup cart into RAM, then rip that cart and insert the camera into
<br\>the cart slot without having the thing crash. So that means if I just
<br\>put some effort into this, I'll be able to write some kind of nice
<br\>transfer utility for the people who cant transfer pictures because of
<br\>stripes/whatever. Either PC to GB, or GB to GB, so you can move the
<br\>contents to a cart which you can then backup.
<br\>This also opens the possibility to use the camera as a webcam, either
<br\>through para-port or even transferer, IF the speed is enough.
<br\>
<br\>                                   /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Subject:
Re: Re: [LSDj!] is this new in this version?

Message:
<br\>
* pressing A,A for allocating new chains/phrases now only works on empty steps
<br\>> Â (thx to jeremy ksine)
<br\>
<br\>This totaly ruined my method but its ok, i'll live through it ;-)
<br\>
<br\>rabato
<br\>
<br\>
<br\>On Sun, 16 Oct 2005 10:44:20 +0200, Johan Kotlinski <me99_kin@...>
<br\>wrote:
<br\>
<br\>> From: Johan Kotlinski <me99_kin@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] is this new in this version?
<br\>> Date: Sun, 16 Oct 2005 10:44:20 +0200
<br\>>
<br\>> There was a change in version 3.3.7 or 3.3.8...:
<br\>>
<br\>> * B+A in song screen (cut chain) doesn't pull up down-below chains
<br\>> Â anymore, except for when cutting empty steps. (thx to M-.-n)
<br\>> * pressing A,A for allocating new chains/phrases now only works on empty steps
<br\>> Â (thx to jeremy ksine)
<br\>>
<br\>> Motivation Âbeing that it should be a little harder to mess up things
<br\>> by accident.
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>> 2005/10/14, ramiro <ramiro@...>:
<br\>>> I noticed this:
<br\>>> when you erase a chain in the song screen it leaves an empty slot Before all
<br\>>> the chains under the erased segment slided up to fill the erased chain.
<br\>


Message:
<br\>
It's such reasons I'm sticking with v 3.1.4!
<br\>
<br\>                                    /nitro2k01
<br\>
<br\>On 10/16/05, ramiro <ramiro@...> wrote:
<br\>>
<br\>> * pressing A,A for allocating new chains/phrases now only works on empty steps
<br\>> > ï¿½ (thx to jeremy ksine)
<br\>>
<br\>> This totaly ruined my method but its ok, i'll live through it ;-)
<br\>>
<br\>> rabato
<br\>>
<br\>>
<br\>> On Sun, 16 Oct 2005 10:44:20 +0200, Johan Kotlinski <me99_kin@...>
<br\>wrote:
<br\>>
<br\>> > From: Johan Kotlinski <me99_kin@...>
<br\>> > To: lsdj@yahoogroups.com
<br\>> > Reply-To: lsdj@yahoogroups.com
<br\>> > Subject: Re: [LSDj!] is this new in this version?
<br\>> > Date: Sun, 16 Oct 2005 10:44:20 +0200
<br\>> >
<br\>> > There was a change in version 3.3.7 or 3.3.8...:
<br\>> >
<br\>> > * B+A in song screen (cut chain) doesn't pull up down-below chains
<br\>> > ï¿½ anymore, except for when cutting empty steps. (thx to M-.-n)
<br\>> > * pressing A,A for allocating new chains/phrases now only works on empty
<br\>steps
<br\>> > ï¿½ (thx to jeremy ksine)
<br\>> >
<br\>> > Motivation ï¿½being that it should be a little harder to mess up things
<br\>> > by accident.
<br\>> >
<br\>> > Best,
<br\>> > Johan
<br\>> >
<br\>> > 2005/10/14, ramiro <ramiro@...>:
<br\>> >> I noticed this:
<br\>> >> when you erase a chain in the song screen it leaves an empty slot Before
<br\>all
<br\>> >> the chains under the erased segment slided up to fill the erased chain.
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
... many  times i'd inadvertently hit an existing chain ,A twice ,
<br\>live, and lost the chain in midplay...(sometimes forgetting it's #
<br\>and then have to find it...i think it was way to easy to mess that up.
<br\>I thought others had this problem too...
<br\>
<br\>j
<br\>
<br\>
<br\>> It's such reasons I'm sticking with v 3.1.4!
<br\>>
<br\>>                                    /nitro2k01
<br\>>
<br\>> On 10/16/05, ramiro <ramiro@s...> wrote:
<br\>> >
<br\>> > * pressing A,A for allocating new chains/phrases now only works
<br\>on empty steps
<br\>> > > ï¿½ (thx to jeremy ksine)
<br\>> >
<br\>> > This totaly ruined my method but its ok, i'll live through it ;-)
<br\>> >
<br\>> > rabato
<br\>> >
<br\>> >
<br\>> > On Sun, 16 Oct 2005 10:44:20 +0200, Johan Kotlinski
<br\><me99_kin@n...> wrote:
<br\>> >
<br\>> > > From: Johan Kotlinski <me99_kin@n...>
<br\>> > > To: lsdj@yahoogroups.com
<br\>> > > Reply-To: lsdj@yahoogroups.com
<br\>> > > Subject: Re: [LSDj!] is this new in this version?
<br\>> > > Date: Sun, 16 Oct 2005 10:44:20 +0200
<br\>> > >
<br\>> > > There was a change in version 3.3.7 or 3.3.8...:
<br\>> > >
<br\>> > > * B+A in song screen (cut chain) doesn't pull up down-below
<br\>chains
<br\>> > > ï¿½ anymore, except for when cutting empty steps. (thx to M-.-n)
<br\>> > > * pressing A,A for allocating new chains/phrases now only works
<br\>on empty steps
<br\>> > > ï¿½ (thx to jeremy ksine)
<br\>> > >
<br\>> > > Motivation ï¿½being that it should be a little harder to mess
<br\>up things
<br\>> > > by accident.
<br\>> > >
<br\>> > > Best,
<br\>> > > Johan
<br\>> > >
<br\>> > > 2005/10/14, ramiro <ramiro@s...>:
<br\>> > >> I noticed this:
<br\>> > >> when you erase a chain in the song screen it leaves an empty
<br\>slot Before all
<br\>> > >> the chains under the erased segment slided up to fill the
<br\>erased chain.
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>


Message:
<br\>
On 10/16/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> On 10/14/05, Meier Thomas <dereigner@...> wrote:
<br\>> > result waveform is never the same, only near.In fact
<br\>> > the generators are analog.
<br\>> >
<br\>> The gameboy sound circuits are digital. Check this document out:
<br\>> <http://www.devrs.com/gb/files/hosted/GBSOUND.txt>
<br\>
<br\>wow, VERY intersting document.
<br\>
<br\>i noticed this:
<br\>
<br\>Channels 1-3 can produce frequencies of 64hz-131072hz
<br\>Channel 4 can produce bit-frequencies of 2hz-1048576hz.
<br\>
<br\>what is a bit-frequency rather than a regular frequency? reading that
<br\>2hz bottom on the noise channel i would think that it could rock some
<br\>pretty DEEP kick drums ... and i've gotten ok kicks out of it, but
<br\>nothing that rivals pulse or wave kicks.
<br\>
<br\>is white noise just not substantial for kicks like a square wave?
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
> what is a bit-frequency rather than a regular frequency? reading that
<br\>> 2hz bottom on the noise channel i would think that it could rock some
<br\>> pretty DEEP kick drums ... and i've gotten ok kicks out of it, but
<br\>> nothing that rivals pulse or wave kicks.
<br\>
<br\>2hz wouldnt be audible to humans. Ive gotten good subbass levels by
<br\>using a gate triggering a 60hz sine wave in the lab. I have better
<br\>luck getting good kicky sounds by messing with the eq in the 340hz
<br\>area, and having the sweeps in the mid rangey area... But these are
<br\>more rocky kicks, and not deep electronic hits.
<br\>
<br\>I still need to mess with combing channels, say using noise to
<br\>simulate the inital click sound of a wave, and a swept sqaure behind
<br\>it to give a nice whoomp.
<br\>
<br\>>
<br\>> is white noise just not substantial for kicks like a square wave?
<br\>
<br\>I suspect that since white noise, having equal volume at all
<br\>frequencies, doesnt sound as deep to our ears than the equivalent
<br\>square or sample wave at the same frequency. You could filter the
<br\>white noise using a pinking filter in max or something, that might
<br\>accenuate the bass freqs more.. i dont know...
<br\>
<br\>http://www.firstpr.com.au/dsp/pink-noise/#uses
<br\>
<br\>Anybody have a good oscilloscope?
<br\>
<br\>peter
<br\>
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>


Message:
<br\>
oh that double tap.  right thankshttp://11hzrobot.em411.com--- On Sun 10/16,
<br\>ramiro &lt; ramiro@... &gt; wrote:From: ramiro [mailto:
<br\>ramiro@...]To: lsdj@...: Sun, 16 Oct 2005
<br\>10:30:18 +0200Subject: Re: [LSDj!] Re: is this new in this version?When you want
<br\>to create a new phrase you double tap A and the next empty phrase number
<br\>appears. If I work on pulse1 and fill up phrase number 10 when I double tap A, I
<br\>get 11 and 12 and 13 and so on. This way i don't need to know which phrases are
<br\>empty. If one of these phrases (11,12,13 etc) is being in use, it jumped to the
<br\>next empty phrase.This is very hard to explain although Johan explains it very
<br\>clear in the manual. Am I making any sense?rabatoOn Sat, 15 Oct 2005 16:39:17
<br\>-0000, "11HzRobot" &lt;11hzrobot@...&gt; wrote:&gt; From: "11HzRobot"
<br\>&lt;11hzrobot@...&gt;&gt; To: lsdj@yahoogroups.com&gt; Reply-To:
<br\>lsdj@yahoogroups.com&gt; Subject: [LSDj!] Re: is this new in this
<br\>version?&gt; Date: Sat, 15 Oct 2005 16:39:17 -0000&gt; X-Mailer: Yahoo Groups
<br\>Message Poster&gt; User-Agent: eGroups-EW/0.82&gt; &gt; i noticed this too. I
<br\>like empty slot on erase.Â but what is the&gt; double tap method you are talking
<br\>about?Â I don't remember that one.&gt; &gt; 11hzrbot&gt; &gt; --- In
<br\>lsdj@yahoogroups.com, "ramiro" wrote:&gt;&gt; &gt;&gt; I noticed this:&gt;&gt;
<br\>when you erase a chain in the song screen it leaves an empty slot&gt; Before all
<br\>the chains under the erased segment slided up to fill the&gt; erased
<br\>chain.&gt;&gt; Is this new to this version?&gt;&gt; &gt;&gt; This can be very
<br\>handy in case you want to replace that chain for&gt; something else.&gt;&gt;
<br\>&gt;&gt; I insist, the doubletap feature was cool. i am not too convinced&gt;
<br\>about the new method. i guess Johan changed it to this cause it&gt; says "only
<br\>works on empty steps"&gt;&gt; &gt;&gt; rabato&gt;&gt; &gt; &gt;
<br\>_____________________________________________________________&gt; YAHOO! GROUPS
<br\>LINKS&gt; &gt; â ÂVisit your group "lsdj("http://groups.yahoo.com/group/lsdj")"
<br\>on the web.&gt; Â&gt; â ÂTo unsubscribe from this group, send an email to:&gt;
<br\>Âlsdj-unsubscribe@yahoogroups.com("mailto:lsdj-unsubscribe@yahoogroupscom?subjec\
<br\>t=Unsubscribe")&gt; Â&gt; â ÂYour use of Yahoo! Groups is subject to the Yahoo!
<br\>Terms of&gt; Service("http://docs.yahoo.com/info/terms/").&gt; &gt;
<br\>_____________________________________________________________
<br\>
<br\>
<br\>YAHOO! GROUPS LINKS
<br\>
<br\>  Visit your group "lsdj" on the web.
<br\>  To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@yahoogroups.com
<br\>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 10/16/05, Herr Professor Peter Lewis Swimm <kradlabs@...> wrote:
<br\>>
<br\>> > what is a bit-frequency rather than a regular frequency? reading that
<br\>> > 2hz bottom on the noise channel i would think that it could rock some
<br\>> > pretty DEEP kick drums ... and i've gotten ok kicks out of it, but
<br\>> > nothing that rivals pulse or wave kicks.
<br\>>
<br\>> 2hz wouldnt be audible to humans. Ive gotten good subbass levels by
<br\>> using a gate triggering a 60hz sine wave in the lab. I have better
<br\>
<br\>oh, i know ... humans can only hear down to 20hz (idealy) ... but the
<br\>other channels go down to only 64hz
<br\>
<br\>> I still need to mess with combing channels, say using noise to
<br\>> simulate the inital click sound of a wave, and a swept sqaure behind
<br\>> it to give a nice whoomp.
<br\>>
<br\>
<br\>using some HF vibrato or similar tricks you can give the attack of
<br\>pulse/wav kick drums some klick/cracky-ness.
<br\>
<br\>> >
<br\>> > is white noise just not substantial for kicks like a square wave?
<br\>>
<br\>> I suspect that since white noise, having equal volume at all
<br\>> frequencies, doesnt sound as deep to our ears than the equivalent
<br\>> square or sample wave at the same frequency. You could filter the
<br\>>
<br\>
<br\>hmm, yes ... i have syntheized kicks in audiomulch using all sorts of
<br\>waves and noise and filtering, but what we have at our hand with
<br\>little sound dj is a little different.
<br\>
<br\>you _can_ modulate the noise using shape commands ... and it's
<br\>modulated even without shape commands ... even having used the noise
<br\>channel for years i don't have my head entirely wrapped around it ...
<br\>and am still curious if there is some phat booty-bass kick hidden away
<br\>in it somehow, waiting to be unlocked =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
--- nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> On 10/14/05, Meier Thomas <dereigner@...>
<br\>> wrote:
<br\>> One can not "imitate"a integrated circuit accurat
<br\>> like the one from the gameboy.
<br\>>
<br\>>
<br\>> In fact no!(At least in the case of gameboy)
<br\>> The gameboy sound circuits are digital. Check this
<br\>> document out:
<br\>> <http://www.devrs.com/gb/files/hosted/GBSOUND.txt>
<br\>> The GB uses a clock+a DAC. I wouldn't deny that GB
<br\>> sound has flaws and
<br\>> so which cannot be emulated easily etc, but still
<br\>> it's not analogue!
<br\>>
<br\>>                                     /nitro2k01
<br\>>
<br\>>
<br\>> Thanks for this info.
<br\>
<br\>> I wonder was this semi word means?half!
<br\>
<br\>>"The DMG-CPU/GBC-CPU/SGB-CPU (sometimes referred to
<br\>>as the GB-Z80 due to it's similarity with the
<br\>>Z80microprocessor) has, internally, 4 semi-analog
<br\>sound >channels".
<br\>
<br\>>Its not a seperate chip its inside the cpu??Thats
<br\>incredible.
<br\>
<br\>>Who cares,it sounds great anyway : )
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! Mail - PC Magazine Editors' Choice 2005
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
>  * pressing A,A for allocating new chains/phrases now only works on empty
<br\>> steps
<br\>>  > ï¿½ (thx to jeremy ksine)
<br\>>
<br\>>  This totaly ruined my method but its ok, i'll live through it ;-)
<br\>
<br\>It's just a matter of pressing (B+A), A, A instead of A, A.
<br\>
<br\>Regards,
<br\>Johan
<br\>


Subject:
LSDJ [''R''+ ''C'' + ''L''] command possible?

SubjectSrt:
LSDJ [''R''+ ''C'' + ''L''] command possible?

Message:
<br\>
i was listening to some old madmax stuff and realized there was a command on
<br\>AIRBALL
<br\>REMIX that slides the pitch like L but also repeats like R  and also cycles
<br\>through 2 ratios
<br\>C7C like C command to where it seems like they are playing 5ths and octaves up
<br\>to the
<br\>destination pitch. is there a way to implement this combination of L+C+R?
<br\>
<br\>One possible way would be to use the automation table  and put a new command
<br\>that is a
<br\>combo of R and L commands on the left column and the c comand on the right
<br\>column to
<br\>correlate.  the new r+l command would do away with volume control and just have
<br\>destination  as first value and ticks as second value, and the C command in the
<br\>next line
<br\>would define the ratios to cycle through on the way up or down to the next note.
<br\>Obviously the range would be limited.  Or even easier , the R+L command could
<br\>have a
<br\>simple octave map where 1234 correspond to C4-C8 and 5678 to C7-C3 (actually the
<br\>base note would depend on the actual note) then it could just be killed  with a
<br\>k command
<br\>
<br\>love the work so far
<br\>


Message:
<br\>
>  A long time ago, maybe a year or so, was there a change made to how
<br\>>  LSDJ calculated BPM?  I can't find anything in changelog or here about
<br\>>  it, but I seem to remember there was a time, maybe in the higher 2.x
<br\>>  versions, where BPM was extremely accurate without sync.
<br\>>
<br\>>  It seems now to be less exact again.  Maybe this got lost with one of
<br\>>  the new versions?  If my memory is right, I think it would be great to
<br\>>  get this back.
<br\>
<br\>Hallo!
<br\>
<br\>BPM hasn't changed, but it was never very accurate. Some certain BPM:s
<br\>might be more accurate than others. I could compile a deviation table
<br\>when I find the time.
<br\>
<br\>Cheers,
<br\>Johan
<br\>


Message:
<br\>
man this sucks...I just got my gb transferer and downloaded gb smart
<br\>writer for xp, i have a power supply that suits the transferer just
<br\>fine, still, when i try to transfer, the indicator moves 16 ticks then
<br\>the program freezes, what wrong????
<br\>
<br\>Please help
<br\>Carsten
<br\>


Message:
<br\>
Yes, it definitely sucks!  There's nothing worse than getting a new
<br\>toy and not being able to use it!
<br\>
<br\>There is a bunch of info here:
<br\>
<br\>http://launch.groups.yahoo.com/group/lsdj-backup/
<br\>
<br\>And this would also be a more appropriate location for this
<br\>discussion!  No worries, tho. ;)
<br\>
<br\>good luck,
<br\>B
<br\>
<br\>--- In lsdj@yahoogroups.com, "carsten_the_dane" <hallo@c...> wrote:
<br\>>
<br\>> man this sucks...I just got my gb transferer and downloaded gb smart
<br\>> writer for xp, i have a power supply that suits the transferer just
<br\>> fine, still, when i try to transfer, the indicator moves 16 ticks then
<br\>> the program freezes, what wrong????
<br\>>
<br\>> Please help
<br\>> Carsten
<br\>>
<br\>


Subject:
Re: [LSDj!] LSDJ [''R''+ ''C'' + ''L''] command possible?

Message:
<br\>
Hi there!
<br\>
<br\>I'm sorry, but the suggested command seems a bit too particular.
<br\>There's already three available command columns (one in phrase, two in
<br\>tables), I suggest you try to make full use of these.
<br\>
<br\>Thanks for your suggestion,
<br\>Johan
<br\>
<br\>2005/10/18, technestudio <ffossler@...>:
<br\>>  i was listening to some old madmax stuff and realized there was a command
<br\>> on AIRBALL
<br\>>  REMIX that slides the pitch like L but also repeats like R  and also cycles
<br\>> through 2 ratios
<br\>>  C7C like C command to where it seems like they are playing 5ths and octaves
<br\>> up to the
<br\>>  destination pitch. is there a way to implement this combination of L+C+R?
<br\>>
<br\>>  One possible way would be to use the automation table  and put a new
<br\>> command that is a
<br\>>  combo of R and L commands on the left column and the c comand on the right
<br\>> column to
<br\>>  correlate.  the new r+l command would do away with volume control and just
<br\>> have
<br\>>  destination  as first value and ticks as second value, and the C command in
<br\>> the next line
<br\>>  would define the ratios to cycle through on the way up or down to the next
<br\>> note.
<br\>>  Obviously the range would be limited.  Or even easier , the R+L command
<br\>> could have a
<br\>>  simple octave map where 1234 correspond to C4-C8 and 5678 to C7-C3
<br\>> (actually the
<br\>>  base note would depend on the actual note) then it could just be killed
<br\>> with a k command
<br\>>
<br\>>  love the work so far
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  ________________________________
<br\>>  YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>  Visit your group "lsdj" on the web.
<br\>>
<br\>>  To unsubscribe from this group, send an email to:
<br\>>  lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>  ________________________________
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: gb smart writer problems

Message:
<br\>
had the same problem
<br\>
<br\>try to go to properties op the program (right click>properties) en try to
<br\>set it to windows 2000 comptible. Worked for me
<br\>
<br\>On 10/18/05, dotdUmmy <bradyleo@...> wrote:
<br\>>
<br\>>  Yes, it definitely sucks! There's nothing worse than getting a new
<br\>> toy and not being able to use it!
<br\>>
<br\>> There is a bunch of info here:
<br\>>
<br\>> http://launch.groups.yahoo.com/group/lsdj-backup/
<br\>>
<br\>> And this would also be a more appropriate location for this
<br\>> discussion! No worries, tho. ;)
<br\>>
<br\>> good luck,
<br\>> B
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "carsten_the_dane" <hallo@c...> wrote:
<br\>> >
<br\>> > man this sucks...I just got my gb transferer and downloaded gb smart
<br\>> > writer for xp, i have a power supply that suits the transferer just
<br\>> > fine, still, when i try to transfer, the indicator moves 16 ticks then
<br\>> > the program freezes, what wrong????
<br\>> >
<br\>> > Please help
<br\>> > Carsten
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  ------------------------------
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>    - Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>>    the web.
<br\>>     - To unsubscribe from this group, send an email to:
<br\>>   
<br\>lsdj-unsubscribe@yahoogroups.com<lsdj-unsubscribe@yahoogroups.com?subject=Unsubs\
<br\>cribe>
<br\>>     - Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>    Service <http://docs.yahoo.com/info/terms/>.
<br\>>
<br\>>
<br\>>  ------------------------------
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Anyone know this individual? Apparently makes music with GB.
<br\>
<br\>rabato
<br\>http://www.santamagdalena.net
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
>
<br\>> Hallo!
<br\>>
<br\>> BPM hasn't changed, but it was never very accurate. Some certain BPM:s
<br\>> might be more accurate than others. I could compile a deviation table
<br\>> when I find the time.
<br\>
<br\>
<br\>That would be much appreicivtive, as the "fluidity" of the gameboy tempos have
<br\>led to
<br\>many issues with our revovling door of drummers....
<br\>
<br\>
<br\>peter
<br\>


Message:
<br\>
I would have to second that motion.  I would even go so far as to
<br\>formally retract all of my votes in the most recent poll on LSDJ
<br\>upgrades (except the one for improved PC keyboard support!) and stuff
<br\>the ballot box for BPM.
<br\>
<br\>Also, would a fine BPM control be something you could implement as
<br\>well?  I know of the pitch control project in the wiki but I would be
<br\>more interested in setting the BPM in the project screen to something
<br\>like "112.36" so I can kick it with the 2600 Synthcart!
<br\>
<br\>-b
<br\>
<br\>--- In lsdj@yahoogroups.com, "Herr Professor Peter Lewis Swimm"
<br\><kradlabs@y...> wrote:
<br\>>
<br\>>
<br\>> >
<br\>> > Hallo!
<br\>> >
<br\>> > BPM hasn't changed, but it was never very accurate. Some certain BPM:s
<br\>> > might be more accurate than others. I could compile a deviation table
<br\>> > when I find the time.
<br\>>
<br\>>
<br\>> That would be much appreicivtive, as the "fluidity" of the gameboy
<br\>tempos have led to
<br\>> many issues with our revovling door of drummers....
<br\>>
<br\>>
<br\>> peter
<br\>>
<br\>


Message:
<br\>
For me the LSDJ Tempo of 120 is stable.
<br\>
<br\>
<br\>dotdUmmy" <bradyleo@...wrote:
<br\>"Also, would a fine BPM control be something you could implement as
<br\>well?  I know of the pitch control project in the wiki but I would be
<br\>more interested in setting the BPM in the project screen to something
<br\>like "112.36" so I can kick it with the 2600 Synthcart!"
<br\>
<br\>
<br\>The synthcart tempo on pal and ntsc units are different, you know.
<br\>At this time I use the timestretch function of the sample editor=no
<br\>live acting: (
<br\>


Message:
<br\>
Yeah i dont see the point of using any note other than c3 either :D
<br\>
<br\>Kidding aside decimilized is rad idea, but If I understand johan, the drifty bpm
<br\>is a feature
<br\>that can only really be documented, and not fixed?
<br\>
<br\>
<br\>peter
<br\>
<br\>--- In lsdj@yahoogroups.com, "dereigner" <dereigner@y...> wrote:
<br\>>
<br\>> For me the LSDJ Tempo of 120 is stable.
<br\>


Message:
<br\>
I made some experiments...
<br\>It seems like the tempo is much more accurate using old gameboy.
<br\>
<br\>There are some "perfect" tempos: 40, 64, 80, 128 and 160 BPM. The precision
<br\>seems to be worse in gameboy color than the old ones. But both can be more
<br\>than 1 BPM off in worst case.
<br\>This is one of the first things I implemented, so it might not be surprising
<br\>that it's not totally accurate.
<br\>
<br\>I can try to think about how to make it more exact.
<br\>
<br\>Best,
<br\>Johan
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I known it was stupid of me but I lent my copy of lsdj to a friend
<br\>for a gig and he lost it!!
<br\>
<br\>Im supposed to be playing some live mash ups around the country
<br\>next month can anyone help me please.
<br\>Im up for any offers
<br\>
<br\>Email me at howard@...
<br\>
<br\>Many Thanks
<br\>


Message:
<br\>
Yeah, i know that sucka.
<br\>
<br\>
<br\>Here is his info page on ADAADAT records website -
<br\>http://adaadat.com/artist.php?artist=3
<br\>
<br\>
<br\>He is fast becoming very famous in England, getting lots of magazine
<br\>and radio coverage.
<br\>
<br\>Deep.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, ramiro elena <ramiro@s...> wrote:
<br\>>
<br\>> Anyone know this individual? Apparently makes music with GB.
<br\>>
<br\>> rabato
<br\>> http://www.santamagdalena.net
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
INTERNATIONAL CHIPTUNE RESISTANCE NYC EXTRAVAGANZA!

SubjectSrt:
INTERNATIONAL CHIPTUNE RESISTANCE NYC EXTRAVAGANZA!

Message:
<br\>
..well, since no one else posted this here..(if it's ok..):
<br\>
<br\>INTERNATIONAL CHIPTUNE RESISTANCE NYC EXTRAVAGANZA!
<br\>
<br\>Far-flung cells of a global 8-bit coalition converge upon New York
<br\>City for an unprecedented mass deployment of high-volume, low-
<br\>resolution beats, melodies, and tones. Game Boys, Nintendo
<br\>Entertainment Systems, and other familiar & timeless video game
<br\>consoles are pushed to unforseen limits by an international all-star
<br\>array including 9 music acts and 5 video artists! Related tactical
<br\>agendas interweave as astonishing preliminary light is shed upon the
<br\>highly classified project _We're The Operators,_ (
<br\>http://receptorsmusic.com/news.html )a forthcoming 8-bit Kraftwerk
<br\>tribute compilation; and as focus is trained on the subversive game-
<br\>engine talk show _This Spartan Life_
<br\>(http://www.thisspartanlife.com/), complete with random distribution
<br\>of free propaganda materials. This is absolutely not a show to miss!
<br\>Join the INTERNATIONAL CHIPTUNE RESISTANCE.
<br\>
<br\>music:
<br\>Bit Shifter (New York NY US) | www.bitshifter.cc
<br\>David Sugar (London UK) | www.davidsugar.com
<br\>OMAC (New York NY US) | www.webhole.com/omac
<br\>M-.-n (Brussels Belgium) | discodirt.10pm.org
<br\>Bubblyfish (New York NY US) | www.bubblyfish.com
<br\>Receptors (Virginia US) | www.receptorsmusic.com
<br\>Nullsleep (New York NY US) | www.nullsleep.com
<br\>Hey Kid Nice Robot (Baltimore MD US) | www.the-never.net
<br\>Glomag (New York NY US) | www.glomag.com
<br\>
<br\>video:
<br\>Chika (New York NY US) | www.chiklet.com
<br\>Johnny Beverly 1989 :: noteNdo (Baltimore MD US) |
<br\>audiovideo.sevcom.com
<br\>Ilan Katin (New York NY US)
<br\>Paris (New York NY US) | www.parisgraphics.com
<br\>Dan Winckler (New York NY US) | www.danwinckler.com
<br\>
<br\>
<br\>More Info:
<br\>http://www.bitshifter.cc/events_20051022.php
<br\>http://www.thetanknyc.com/spaceworks/
<br\>http://receptorsmusic.com/shows.html
<br\>


Message:
<br\>
> Also, would a fine BPM control be something you could implement as
<br\>>  well?  I know of the pitch control project in the wiki but I would be
<br\>>  more interested in setting the BPM in the project screen to something
<br\>>  like "112.36" so I can kick it with the 2600 Synthcart!
<br\>
<br\>Sorry, but it's not realistic to get it that tight..:)
<br\>
<br\>Anyway... I'm examining a way to keep the error range down to about
<br\>maximum 0.1%. (more for high BPM:s)
<br\>So if you play three minutes, maybe it would drift typically ~0.1 seconds.
<br\>Maybe wishful thinking considering the platform being worked on.. but who knows?
<br\>
<br\>I also think the tempo is more off on the Super Gameboy as it is now.
<br\>But I'll let it be that way for some time.
<br\>
<br\>Johan
<br\>


Subject:
OT: HardSid Quattro w/ 3 Sids for Sale - Reply Off-forum

SubjectSrt:
OT: HardSid Quattro w/ 3 Sids for Sale - Reply Off-forum

Message:
<br\>
Hello, I have a HardSid Quattro for sale that has three 6581 Sids populating the
<br\>board with
<br\>an open slot for another, it is an ISA card and I would be willing to sell the
<br\>card alone or
<br\>sell the whole computer if you don't have an ISA equipped computer around. 
<br\>Please reply
<br\>off forum if you are interested at lifeinabox at Gmail dot com
<br\>


Message:
<br\>
On 10/19/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>>
<br\>> I also think the tempo is more off on the Super Gameboy as it is now.
<br\>> But I'll let it be that way for some time.
<br\>>
<br\>
<br\>i wonder if anyone using LSDj owns a super gameboy with linkport
<br\>ability. i know there was super gameboy 2 ... and that you can add
<br\>your own linkport ...
<br\>
<br\>but somehow it never seemed worth it ... the whole reason to gig w/ a
<br\>gameboy is to cut down on the shit to take with ... suddenly you need
<br\>a tv? no thanks!
<br\>
<br\>on the topic of tempo, i've seen and heard some rad sets played w/
<br\>lsdj mixed ... without midi sync, tap tempoing ... just as it is. an
<br\>accurate tempo would be cool but this just goes to show, the numbers
<br\>don't make slamming beats ... it's in the feeling =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
Here's how to add the link port to super gameboy - I've never tried
<br\>since I don't have a need.
<br\>http://www.devrs.com/gb/files/sgbmod.txt
<br\>
<br\>I don't see a reason to use a super gameboy at a show unless you're
<br\>doing a workshop.  Nothing personal Johan, but it's not like the
<br\>visuals would be all that amazing :)  Super gameboy is fun for
<br\>composing on the big tv for something different and also good for
<br\>gameboy camera projections at shows.
<br\>
<br\>I've taken a small tv to gigs to use synthcart and the whole setup
<br\>is a big hassle.  I need to save up money to get Ben Heckendorn to
<br\>make me a custom portable 2600 with keypad controllers.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, STRPSE_K9D _ <starpause@g...> wrote:
<br\>>
<br\>> On 10/19/05, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> >
<br\>> > I also think the tempo is more off on the Super Gameboy as it is
<br\>now.
<br\>> > But I'll let it be that way for some time.
<br\>> >
<br\>>
<br\>> i wonder if anyone using LSDj owns a super gameboy with linkport
<br\>> ability. i know there was super gameboy 2 ... and that you can add
<br\>> your own linkport ...
<br\>>
<br\>> but somehow it never seemed worth it ... the whole reason to gig
<br\>w/ a
<br\>> gameboy is to cut down on the shit to take with ... suddenly you
<br\>need
<br\>> a tv? no thanks!
<br\>>
<br\>> on the topic of tempo, i've seen and heard some rad sets played w/
<br\>> lsdj mixed ... without midi sync, tap tempoing ... just as it is.
<br\>an
<br\>> accurate tempo would be cool but this just goes to show, the
<br\>numbers
<br\>> don't make slamming beats ... it's in the feeling =)
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>


Message:
<br\>
2005-10-20: v3.4.1
<br\>
<br\>  * tempo BPM setting should be much more precise now (typically about
<br\>0.1% deviation)
<br\>    ...not tested on the actual hardware, so thankful for reports
<br\>  * bugfix: after starting solo (B+START), tapping B would make all
<br\>channels fall out.
<br\>    now fixed (thx to starpaws)
<br\>  * changed the way pressing A+UP/DOWN on phrase instrument column
<br\>works. (should please starpaws better)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>


Message:
<br\>
Yo!
<br\>
<br\>Any LSDJers in Rio o Sao Paulo? I am here for work, staying until Nov
<br\>1st and would be swell to know someone in the scene, if any!
<br\>
<br\>I'll stay in rio until the 34th Oct., then  on Sampa until Nov 1st.
<br\>
<br\>Obrigado!!
<br\>
<br\>   / akira_K // 8GB
<br\>   // 8GB - 8-Bit State Security
<br\>   //// http://www.kikencorp.com/8gb
<br\>


Message:
<br\>
On 10/20/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> 2005-10-20: v3.4.1
<br\>>
<br\>>  * tempo BPM setting should be much more precise now (typically about
<br\>> 0.1% deviation)
<br\>>    ...not tested on the actual hardware, so thankful for reports
<br\>>  * bugfix: after starting solo (B+START), tapping B would make all
<br\>> channels fall out.
<br\>>    now fixed (thx to starpaws)
<br\>>  * changed the way pressing A+UP/DOWN on phrase instrument column
<br\>> works. (should please starpaws better)
<br\>>
<br\>
<br\>mmm, what  can i say, i really like this version =)
<br\>
<br\>the instrument column is very nice ...
<br\>
<br\>thanks so much johan!!!
<br\>
<br\>
<br\>i still think changing a book mark is too easy for it to be useful
<br\>(i'm always switching book marks on and off durring live play) ... did
<br\>you see my note about making the button push somewhat more of a combo,
<br\>like hitting B 5 times in a row without other key pushes/other keys
<br\>being held ... to prevent accidental bookmark action?
<br\>
<br\>
<br\><3<3<3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
Yup he is doing a gig up here in newcastle on saturday and I am vjing for
<br\>it!
<br\>
<br\>Looking forward to it
<br\>
<br\>spoony
<br\>


Message:
<br\>
new! Receptors - neotericz remix online
<br\>
<br\>new traxx to download from the Receptors hits machine!
<br\>
<br\>Receptors - Disconnected
<br\>GameBoy remix version by neotericz
<br\>in two versions:
<br\>
<br\>-featuring sensual vocals from Leigh Anne Thompson
<br\>-and instrumental
<br\>
<br\>get'em from:
<br\>
<br\>http://receptorsmusic.com/shakemusic.html
<br\>
<br\>enjoy!
<br\>
<br\>more neotericz:
<br\><http://www.gainlad.gameboymall.com/neo.htm>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Message:
<br\>
Do you guys know if he uses LSDJ? He's going to be distributed here in
<br\>Spain by a friend of mine.
<br\>rabato
<br\>El 21/10/2005, a las 0:34, DJ smith escribiÃ³:
<br\>
<br\>> Yup he is doing a gig up here in newcastle on saturday and I am vjing
<br\>> for
<br\>>  it!
<br\>>
<br\>>  Looking forward to it
<br\>>
<br\>>  spoony
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> SPONSORED LINKS
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  â–ª  Â Visit your group "lsdj" on the web.
<br\>> Â 
<br\>>  â–ª  Â To unsubscribe from this group, send an email to:
<br\>> Â lsdj-unsubscribe@yahoogroups.com
<br\>> Â 
<br\>>  â–ª  Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service.
<br\>>
<br\>>
<br\>>
<br\>ramiro elena muiÃ±a
<br\>http://www.santamagdalena.net
<br\>
<br\>   ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hello,
<br\>
<br\>just ordered lsdj. am genna use on an emulator till my transfer stuff
<br\>turns up. will i be able to transfer saves over to the gameboy cart
<br\>when i get it all, or will i have to rewrite the tunes on the gameboy
<br\>


Message:
<br\>
2005/10/21, ramiro elena <ramiro@...>:
<br\>>  Do you guys know if he uses LSDJ? He's going to be distributed here in
<br\>>  Spain by a friend of mine.
<br\>
<br\>A friend to me met him some month ago... he was looking to buy a
<br\>cartridge but didn't know where.. hard luck :S
<br\>
<br\>Johan
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "www_famolly_com" <famolly@f...> wrote:
<br\>
<br\>>will i be able to transfer saves over to the gameboy cart
<br\>> when i get it all, or will i have to rewrite the tunes on the gameboy
<br\>
<br\>You shall!  There is a big button in the transferer software, "Up
<br\>SRAM," that allows you to transfer your *.sav file to the cart.  It's
<br\>pretty tight, yo.
<br\>
<br\>-b
<br\>


Message:
<br\>
Am I the only one who's noticed the new wiki is gone?  I noticed
<br\>yesterday but wasn't sure if it was jus being updated.  But it's still
<br\>gone.
<br\>
<br\>I was going to get the schematics for that pitch control box.  My
<br\>guess is that Johan knew that I would be trying to do that, so in an
<br\>attempt to keep me from true beat-matched hapiness he wiped out the
<br\>new wiki.  And then he tried to "play good guy" by posting an update
<br\>with a more accurate BPM.  Nice try.  I know what's REALLY going on...
<br\>
<br\>Ah ha!  You forgot the OLD wiki:
<br\>http://www.darkface.pp.se/~spleen/lsd/awkiawki/
<br\>
<br\>YOU CAN'T STOP ME! Ahhahhahhhhhahaaaaa!
<br\>
<br\>-b
<br\>


Message:
<br\>
He gave me the money for an EMS cartridge, so that i could write LSDJ
<br\>to it, but it cant get the bloody thing to work. I'm supposed to be
<br\>his gameboy engineer too, helping him out on the technical side of
<br\>things. Its so frustrating, i've spent hours trying every way i can
<br\>think of to write the rom onto the cart but just can't get it working.
<br\>I'm just gonna find someone who uses EMS stuff to do it, because i'm
<br\>used to Bung things. Anyone able to help out?
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> 2005/10/21, ramiro elena <ramiro@s...>:
<br\>> >  Do you guys know if he uses LSDJ? He's going to be distributed
<br\>here in
<br\>> >  Spain by a friend of mine.
<br\>>
<br\>> A friend to me met him some month ago... he was looking to buy a
<br\>> cartridge but didn't know where.. hard luck :S
<br\>>
<br\>> Johan
<br\>>
<br\>


Message:
<br\>
2005/10/21, dotdUmmy <bradyleo@...>:
<br\>>  Am I the only one who's noticed the new wiki is gone?  I noticed
<br\>>  yesterday but wasn't sure if it was jus being updated.  But it's still
<br\>>  gone.
<br\>
<br\>I quote the hosting service...
<br\>
<br\>===================
<br\>På grund at et større kabelbrud er serverne desværre utilgængelige.
<br\>Tidshorisonten for hvornår de kommer op igen er ukendt.
<br\>
<br\>Due to a major cable defect our servers cannot be reached. Currently
<br\>we do not know, when they will be available again.
<br\>===================
<br\>
<br\>:\
<br\>
<br\>Johan
<br\>


Message:
<br\>
Robert Webb sells gameboy backup gear. He's a good guy, and he'll take
<br\>£49 for a burner and a cartridge. Would that help you?
<br\><http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm>
<br\>
<br\>                                  /nitro2k01
<br\>
<br\>On 10/19/05, andry_kirlappou <andry_kirlappou@...> wrote:
<br\>> I known it was stupid of me but I lent my copy of lsdj to a friend
<br\>> for a gig and he lost it!!
<br\>>
<br\>> Im supposed to be playing some live mash ups around the country
<br\>> next month can anyone help me please.
<br\>> Im up for any offers
<br\>>
<br\>> Email me at howard@...
<br\>>
<br\>> Many Thanks
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Another one of my good ides that I probably wont realize: A separate
<br\>gameboy program that would send sync ticks, with a BPM with exactness
<br\>down to hundreds of BPMs.
<br\>If someone might wonder, the program can be stored on the same cart as
<br\>LSDj, and you can rip the cartridge out, and still have the code
<br\>running on the master GB.
<br\>Anyone interested? If I forget it, please remind me in a week. :)
<br\>
<br\>                               /nitro2k01
<br\>
<br\>On 10/20/05, budmelvin <budmelvin@...> wrote:
<br\>> Here's how to add the link port to super gameboy - I've never tried
<br\>> since I don't have a need.
<br\>> http://www.devrs.com/gb/files/sgbmod.txt
<br\>>
<br\>> I don't see a reason to use a super gameboy at a show unless you're
<br\>> doing a workshop.  Nothing personal Johan, but it's not like the
<br\>> visuals would be all that amazing :)  Super gameboy is fun for
<br\>> composing on the big tv for something different and also good for
<br\>> gameboy camera projections at shows.
<br\>>
<br\>> I've taken a small tv to gigs to use synthcart and the whole setup
<br\>> is a big hassle.  I need to save up money to get Ben Heckendorn to
<br\>> make me a custom portable 2600 with keypad controllers.
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, STRPSE_K9D _ <starpause@g...> wrote:
<br\>> >
<br\>> > On 10/19/05, Johan Kotlinski <me99_kin@n...> wrote:
<br\>> > >
<br\>> > > I also think the tempo is more off on the Super Gameboy as it is
<br\>> now.
<br\>> > > But I'll let it be that way for some time.
<br\>> > >
<br\>> >
<br\>> > i wonder if anyone using LSDj owns a super gameboy with linkport
<br\>> > ability. i know there was super gameboy 2 ... and that you can add
<br\>> > your own linkport ...
<br\>> >
<br\>> > but somehow it never seemed worth it ... the whole reason to gig
<br\>> w/ a
<br\>> > gameboy is to cut down on the shit to take with ... suddenly you
<br\>> need
<br\>> > a tv? no thanks!
<br\>> >
<br\>> > on the topic of tempo, i've seen and heard some rad sets played w/
<br\>> > lsdj mixed ... without midi sync, tap tempoing ... just as it is.
<br\>> an
<br\>> > accurate tempo would be cool but this just goes to show, the
<br\>> numbers
<br\>> > don't make slamming beats ... it's in the feeling =)
<br\>> >
<br\>> > <3
<br\>> > j.0rdan
<br\>> >
<br\>> > --
<br\>> > netlabel: http://mp3death.us/
<br\>> > fm broadcast: http://cockroaches.get2.us/
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Hey,
<br\>
<br\>Its not merely the wiki:
<br\>
<br\>http://slashdot.org/articles/05/10/21/0958232.shtml?tid=215&tid=95
<br\>
<br\>the internet got borken
<br\>
<br\>peter
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> 2005/10/21, dotdUmmy <bradyleo@y...>:
<br\>> >  Am I the only one who's noticed the new wiki is gone?  I noticed
<br\>> >  yesterday but wasn't sure if it was jus being updated.  But it's
<br\>still
<br\>> >  gone.
<br\>>
<br\>> I quote the hosting service...
<br\>>
<br\>> ===================
<br\>> På grund at et større kabelbrud er serverne desværre utilgængelige.
<br\>> Tidshorisonten for hvornår de kommer op igen er ukendt.
<br\>>
<br\>> Due to a major cable defect our servers cannot be reached. Currently
<br\>> we do not know, when they will be available again.
<br\>> ===================
<br\>>
<br\>> :\
<br\>>
<br\>> Johan
<br\>>
<br\>


Subject:
Fwd: Announcing the VIC-TRACKER COMPO 2005!

SubjectSrt:
Fwd: Announcing the VIC-TRACKER COMPO 2005!

Message:
<br\>
Daniel Kahlin hereby announces the VIC-TRACKER COMPO 2005!
<br\>(http://www.kahlin.net/daniel/victracker/compo2005/)
<br\>
<br\>VIC-TRACKER COMPO 2005 is a friendly competiton to squeeze out some
<br\>interresting music and sounds from one of the most restrictive sound
<br\>hardware produced.
<br\>
<br\>SOUND HARDWARE
<br\>The Vic-20 has 3 channels of square wave, one channel of noise, and
<br\>a 4-bit global volume.  The frequency is determined by a 7-bit value
<br\>for each of the 4 channels.  The three square wave channels have
<br\>different frequency ranges. they are one octave apart.
<br\>
<br\>RULES
<br\>- Entries must be composed in VIC-TRACKER.
<br\>   (http://www.kahlin.net/daniel/victracker/)
<br\>- A real vic-20 is preferred, but using an emulator is encouraged if
<br\>   you don't have a vic-20.
<br\>- The Competition starts Saturday October the 22nd, 2005.
<br\>- Entries must be submitted before Thursday December the 1st, 2005.
<br\>- Visit the VIC-TRACKER COMPO 2005 page for complete rules.
<br\>   (http://www.kahlin.net/daniel/victracker/compo2005/)
<br\>


Message:
<br\>
Yep, i bought by impulse, and because it was rather cheap.
<br\>My question is, can i use LSDJ with the SP, my guess is yes, but just
<br\>wanna make sure - i havent handed over the money yet.
<br\>
<br\>Carsten
<br\>


Message:
<br\>
Hello,
<br\>
<br\>Lsdj works much better on the sp than in the past, with the most
<br\>recents versions of lsdj. If you are composing new songs on it, Im
<br\>sure you wont notice the difference in what you may lose from the
<br\>greyboy versions...
<br\>
<br\>peter
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "carsten_the_dane" <hallo@c...> wrote:
<br\>>
<br\>> Yep, i bought by impulse, and because it was rather cheap.
<br\>> My question is, can i use LSDJ with the SP, my guess is yes, but just
<br\>> wanna make sure - i havent handed over the money yet.
<br\>>
<br\>> Carsten
<br\>>
<br\>


Message:
<br\>
Peter wrote:
<br\>>If you are composing new songs on it, Im
<br\>> sure you wont notice the difference in what you may lose from the
<br\>> greyboy versions...
<br\>>
<br\>> peter
<br\>
<br\>Ok, i hope i will gain something as well. :-)
<br\>


Message:
<br\>
On 10/22/05, carsten_the_dane <hallo@...> wrote:
<br\>> Peter wrote:
<br\>> >If you are composing new songs on it, Im
<br\>> > sure you wont notice the difference in what you may lose from the
<br\>> > greyboy versions...
<br\>> >
<br\>> > peter
<br\>>
<br\>> Ok, i hope i will gain something as well. :-)
<br\>>
<br\>
<br\>oh, you will! the sp is my favorite by far ... it is fast like the
<br\>gameboy color, very easy on the eyes, easiest gameboy to cary around
<br\>w/o worrry regarding the screen being hurt ...
<br\>
<br\>the only thing i dislike about the SP is that you have to remember the
<br\>headphone adapter. i'm guessing everything is so tight in the little
<br\>package that a prosound mod would be impossible w/o a dongle.
<br\>
<br\>i'm a slacker and haven't been holding up my end of the bargin
<br\>(honestly i've been preparing a live set for the k9d_euro_tour and
<br\>work has me by the neck ... wtf) ... but i've heard words that there
<br\>may be a GBA-sized GB cart in the works, which would make LSDj in an
<br\>SP the hottest thing since ana beatrice barros
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
hi!
<br\>
<br\>the sound is crap, compared to an old grey one (aka classic), and it
<br\>is totally unstylish (lookes like a damned cell phone). but, yes, you
<br\>can use it for lsdj.
<br\>
<br\>that said, i must admit, that the lit screen is very practical, and so
<br\>is the rechargeable battery.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "carsten_the_dane" <hallo@c...> wrote:
<br\>>
<br\>> Yep, i bought by impulse, and because it was rather cheap.
<br\>> My question is, can i use LSDJ with the SP, my guess is yes, but just
<br\>> wanna make sure - i havent handed over the money yet.
<br\>>
<br\>> Carsten
<br\>


Message:
<br\>
>  work has me by the neck ... wtf) ... but i've heard words that there
<br\>>  may be a GBA-sized GB cart in the works, which would make LSDj in an
<br\>>  SP the hottest thing since ana beatrice barros
<br\>
<br\>Is that a joke?
<br\>It would be completely amaaaazing to have... (especially if it was
<br\>reprogrammable through USB...)
<br\>...but I wonder who would be crazy enough to put it to business...
<br\>
<br\>Johan
<br\>


Message:
<br\>
On 10/23/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> >  work has me by the neck ... wtf) ... but i've heard words that there
<br\>> >  may be a GBA-sized GB cart in the works, which would make LSDj in an
<br\>> >  SP the hottest thing since ana beatrice barros
<br\>>
<br\>> Is that a joke?
<br\>> It would be completely amaaaazing to have... (especially if it was
<br\>> reprogrammable through USB...)
<br\>> ...but I wonder who would be crazy enough to put it to business...
<br\>>
<br\>
<br\>no joke!
<br\>
<br\>to me LSDj is THE chip-sequencer, nothing i've seen touches it. even
<br\>as far as trackers go it's the most fun and easiest i've found to work
<br\>with. it really is like having a classic electronic-music studio in
<br\>your pocket ... tight control over 4 mono synths that can be run with
<br\>their own grooves. classic sounds that people love or hate, but
<br\>somehow i'm always finding something new! regardless of where my
<br\>musical story leads me, there will always be room in my heart for
<br\>LSDj.
<br\>
<br\>and while i love herbert's gameboy work, i think we'll have to agree
<br\>to disagree on the sound quality of the SP. i love it, and will even
<br\>say kits are usable (listen to overthruster's stuff for an idea)  ...
<br\>but taste is not something you can agruee, and it's already been done
<br\>over a few times on the wiki =)
<br\>
<br\>and i think i already said it: but the GbaSp is the most portable of
<br\>the gameboys as well! when it folds it fits in the pockets of even
<br\>tight jeans (wtf) and no worries about scratching the screen. that
<br\>combined with the beatiful screen definitly makes up for the need to
<br\>remember a headphone dongle. however, with an old-style GbCart i worry
<br\>i might snap something (GbaSp caseing or the cart).
<br\>
<br\>so in the end here, i think if someone asked if i'd rather have a date
<br\>in the desert with barros (her cowgirl costmes are sooooo cute ;) or a
<br\>GBA sized GB cart w/ LSDj on it ... i would want to get sexy w/ the
<br\>cart.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: Re: [LSDj!] Re: Oops, just bought an SP

Message:
<br\>
"it fits in the pockets of even
<br\>tight jeans"
<br\>
<br\>No need for this bad taste :P
<br\>
<br\>The only draw back for me is the cost. Classics are so much cheaper which allows
<br\>me to have.. what? 10 GB in case one of them dies.
<br\>
<br\>I say Classic for gigs and finalizing a song.
<br\>SP for bed and composing, although some tunes i had written in Classic sounded
<br\>so different in the SP I wanted to adjust all the sample sounds.
<br\>
<br\>When I gor my SP I was amazed by its speed! That was happy news.
<br\>
<br\>rabato
<br\>
<br\>On Sun, 23 Oct 2005 08:54:46 -0500, STRPSE_K9D _ <starpause@...> wrote:
<br\>
<br\>> it fits in the pockets of even
<br\>> tight jeans
<br\>


Message:
<br\>
I've a problem...
<br\>when I use the picth command on a table like a kick, the tune is not stable.
<br\>Everytime I trig a note tune is little different even If a set P-00in the next
<br\>step.
<br\>There 's a way to solve this, because if isn't a problem for a kick sound,
<br\>became a problem
<br\>when u use it like a pulsing sound.
<br\>
<br\>cheers
<br\>Post@l_mARkeT
<br\>


Message:
<br\>
>  when I use the picth command on a table like a kick, the tune is not
<br\>> stable.
<br\>>  There 's a way to solve this, because if isn't a problem for a kick sound,
<br\>> became a problem
<br\>>  when u use it like a pulsing sound.
<br\>
<br\>Only way for now to get more stable is to go to instrument settings
<br\>and change vibrato/pitch bend type from HF (high frequency) to
<br\>something else.
<br\>
<br\>The reason of the instability is that sequencer and "high frequency"
<br\>stuff (sample kits, high frequency vibrato + pitch bend) are not
<br\>synchronized... simply because the sample buffer needs to be refreshed
<br\>reeeally often and needs to have priority over all other playback
<br\>stuff.
<br\>
<br\>Johan
<br\>


Message:
<br\>
On 10/23/05, ramiro <ramiro@...> wrote:
<br\>> The only draw back for me is the cost. Classics are so much cheaper which
<br\>>allows me to have.. what? 10 GB in case one of them dies.
<br\>>
<br\>
<br\>hehe, true enough. i've never killed a gameboy, but i did kill a cart
<br\>when i threw my GBC @ the audience ... i still wish lil green broccoli
<br\>color would have taken the brunt of that blow.
<br\>
<br\>> I say Classic for gigs and finalizing a song.
<br\>> SP for bed and composing, although some tunes i had written in Classic sounded
<br\>so
<br\>> different in the SP I wanted to adjust all the sample sounds.
<br\>>
<br\>
<br\>it's true ... the tempo ranges are different and your synthesis work
<br\>will all sound different. i suggest composing on the system you plan
<br\>on recording with ... if you're obsessed with warm sound, do a little
<br\>sound coloration with a vst, or build a tube-amp if you've got to be
<br\>authentic about it =)
<br\>
<br\>rain is drizzleing in minneapolis ...
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
Hi, thanks for all the replys, I´m getting it tuesday and I´m really
<br\>looking forward to it.
<br\>
<br\>Carsten
<br\>


Message:
<br\>
> The only draw back for me is the cost. Classics are
<br\>> so much cheaper which allows me to have.. what? 10
<br\>> GB in case one of them dies.
<br\>>
<br\>okay, i just HAD to jump in here, the cost, the cost,
<br\>if you have rechargable batteries then i suppose its
<br\>no big deal, but i got my sp like, two years ago
<br\>maybe? i havent bought a battery since... the dongle
<br\>is starting to cut out though, but those things are
<br\>like what 7.99 usd?
<br\>
<br\>> I say Classic for gigs and finalizing a song.
<br\>> SP for bed and composing, although some tunes i had
<br\>> written in Classic sounded so different in the SP I
<br\>> wanted to adjust all the sample sounds.
<br\>>
<br\>ive tried using greys a couple times, i have (had)
<br\>like three or four of them, they do have a little
<br\>beefier sound, but the screen drawing is WAAAY too
<br\>slow for me, and even my simplest stuff crashes it!
<br\>seriously, i use a table on every instrument, and
<br\>usually have a bunch of other tables going in the
<br\>phrases anyway, it just doesnt work on
<br\>greys/pockets...
<br\>
<br\>ALSO, the distortions! i dont know how many of you use
<br\>the wav kit distortions, but i use them for sure, and
<br\>they sound different on color/grey/advance... the
<br\>couple times ive taken tracks ive done on sp and then
<br\>tried to master them with a color, the distortions
<br\>have been all off, and if your samples are loud enough
<br\>you really cant hear the pitched noise. ALSO, ive
<br\>functionally eliminated the pitched noise before by
<br\>bending down and then enveloping off on the wav
<br\>channel
<br\>
<br\>oh, and crashing!!!! i just cant stand the screen
<br\>drawing taking forever and not being able to use
<br\>tables... and ive only crashed an sp once, ever,
<br\>crashed colors and greys when im not even trying!
<br\>
<br\>seth
<br\>
<br\>oh p.s. i did some new gb stuff heres a link to the
<br\>.zip (only six megs, five tracks) lots of tables and
<br\>different channels doing polyrhythm crap enjoy
<br\>http://robot-dreams.com/nahc/ovr/05.rar
<br\>
<br\>
<br\>
<br\>___________________________________________________________
<br\>To help you stay safe and secure online, we've developed the all new Yahoo!
<br\>Security Centre. http://uk.security.yahoo.com
<br\>


Subject:
Re: Re: Re: [LSDj!] Re: Oops, just bought an SP

Message:
<br\>
Aha! but that's because you make sick music :P
<br\>
<br\>I see your point though.
<br\>Isn't it great you even get to choose the hardware that works best for you?
<br\>
<br\>rabato
<br\>
<br\>
<br\>On Sun, 23 Oct 2005 17:29:20 +0100 (BST), ovr thrustr <peukjunkr@...>
<br\>wrote:
<br\>


Message:
<br\>
As I got more into LSDJ, I composed a couple things that would crash
<br\>the GB Classic about 10% of the time.  But since all of the program
<br\>updates and optimization of code here and there, I haven't had any
<br\>problems.  I probably use a lot less tricks than most people
<br\>though. :)
<br\>
<br\>--- In lsdj@yahoogroups.com, ovr thrustr <peukjunkr@y...> wrote:
<br\>>
<br\>>
<br\>> > The only draw back for me is the cost. Classics are
<br\>> > so much cheaper which allows me to have.. what? 10
<br\>> > GB in case one of them dies.
<br\>> >
<br\>> okay, i just HAD to jump in here, the cost, the cost,
<br\>> if you have rechargable batteries then i suppose its
<br\>> no big deal, but i got my sp like, two years ago
<br\>> maybe? i havent bought a battery since... the dongle
<br\>> is starting to cut out though, but those things are
<br\>> like what 7.99 usd?
<br\>>
<br\>> > I say Classic for gigs and finalizing a song.
<br\>> > SP for bed and composing, although some tunes i had
<br\>> > written in Classic sounded so different in the SP I
<br\>> > wanted to adjust all the sample sounds.
<br\>> >
<br\>> ive tried using greys a couple times, i have (had)
<br\>> like three or four of them, they do have a little
<br\>> beefier sound, but the screen drawing is WAAAY too
<br\>> slow for me, and even my simplest stuff crashes it!
<br\>> seriously, i use a table on every instrument, and
<br\>> usually have a bunch of other tables going in the
<br\>> phrases anyway, it just doesnt work on
<br\>> greys/pockets...
<br\>>
<br\>> ALSO, the distortions! i dont know how many of you use
<br\>> the wav kit distortions, but i use them for sure, and
<br\>> they sound different on color/grey/advance... the
<br\>> couple times ive taken tracks ive done on sp and then
<br\>> tried to master them with a color, the distortions
<br\>> have been all off, and if your samples are loud enough
<br\>> you really cant hear the pitched noise. ALSO, ive
<br\>> functionally eliminated the pitched noise before by
<br\>> bending down and then enveloping off on the wav
<br\>> channel
<br\>>
<br\>> oh, and crashing!!!! i just cant stand the screen
<br\>> drawing taking forever and not being able to use
<br\>> tables... and ive only crashed an sp once, ever,
<br\>> crashed colors and greys when im not even trying!
<br\>>
<br\>> seth
<br\>>
<br\>> oh p.s. i did some new gb stuff heres a link to the
<br\>> .zip (only six megs, five tracks) lots of tables and
<br\>> different channels doing polyrhythm crap enjoy
<br\>> http://robot-dreams.com/nahc/ovr/05.rar
<br\>>
<br\>>
<br\>>
<br\>> ___________________________________________________________
<br\>> To help you stay safe and secure online, we've developed the all
<br\>new Yahoo! Security Centre. http://uk.security.yahoo.com
<br\>>
<br\>


Message:
<br\>
>  >If you are composing new songs on it, Im
<br\>>  > sure you wont notice the difference in what you may lose from the
<br\>>  > greyboy versions...
<br\>>
<br\>>  Ok, i hope i will gain something as well. :-)
<br\>
<br\>Above all, the screen is really good. This is by itself almost
<br\>motivation enough to use the SP instead of some other platform. The
<br\>main drawback is that you need a separate headphone cord that (for me)
<br\>tends to get lost time after time.
<br\>
<br\>On a separate note. For people who wish to use the software running in
<br\>emulator on PSP, there is now a hack that allows you to downgrade the
<br\>firmware from 2.x to 1.50 (=possible to upload your own software to
<br\>it). Instructions here:
<br\>http://www.hackaday.com/entry/1234000687060851/
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
hi!
<br\>
<br\>i hope, everyone understands, that i only express my personal opinion,
<br\>when i bash the sp. this is in no way meant to be the one and only
<br\>truth. it is just one opinion of one of many gameboymusicians (me),
<br\>who all might or might not have different opinions.
<br\>
<br\>herbert
<br\>
<br\>p.s.: most of the time i use modified colors. they sound crappy, too.
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, STRPSE_K9D _ <starpause@g...> wrote:
<br\>
<br\>
<br\>> and while i love herbert's gameboy work, i think we'll have to agree
<br\>> to disagree on the sound quality of the SP. i love it, and will even
<br\>> say kits are usable (listen to overthruster's stuff for an idea)  ...
<br\>> but taste is not something you can agruee, and it's already been done
<br\>> over a few times on the wiki =)
<br\>


Message:
<br\>
> On a separate note. For people who wish to use the software running in
<br\>> emulator on PSP, there is now a hack that allows you to downgrade the
<br\>> firmware from 2.x to 1.50 (=possible to upload your own software to
<br\>> it). Instructions here:
<br\>> http://www.hackaday.com/entry/1234000687060851/
<br\>
<br\>
<br\>The main problem here so far is converting lsdj sav files to run in
<br\>rin and vice versa...
<br\>
<br\>any tips?
<br\>
<br\>peter
<br\>


Message:
<br\>
On 10/23/05, herbert_weixelbaum <herbert_weixelbaum@...> wrote:
<br\>> hi!
<br\>>
<br\>> i hope, everyone understands, that i only express my personal opinion,
<br\>> when i bash the sp. this is in no way meant to be the one and only
<br\>>
<br\>> p.s.: most of the time i use modified colors. they sound crappy, too.
<br\>>
<br\>
<br\>thanks for the disclaimer mr. weixelbaum =)
<br\>
<br\>the entire discussion is kind of funny--any gameboy will sound harsh
<br\>and mean compared to the filtered SID chip. but that edge also gives
<br\>the gameboy flavor.
<br\>
<br\>i know i'm a weakling, but i also enjoy having 4 channels instead of
<br\>three. sure, sure ... there are six channel SID trackers.
<br\>
<br\>anyway, i'm interested in filters right now. i shouldn't even talk
<br\>about the future so much, but dreaming is fun. after i build my x0xb0x
<br\>(shipped!) i'd like to build a  bunch of different filters and do some
<br\>taste tests.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>  --
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
remixed and delayd stuff.
<br\>
<br\>To bad skillz for LSDJ solo at this time.
<br\>
<br\>check out dr.blowfins 5 tracks again.
<br\>
<br\>
<br\>greetz 2 all
<br\>
<br\>http://music.gameboymall.com/music/the%20coach.mp3
<br\>


Message:
<br\>
This thread gave me the courage to ask... Does anybody have a broken
<br\>SP they can give away or sell cheap?
<br\>This is the story, a friend of mine gave a working SP, only that the
<br\>screen is TOTALLY wrecked (Can't even see the slightest change when
<br\>the screen is supposed to go from black to white)
<br\>So I'm looking for an SP which is kinda broken, but with a (possibly)
<br\>working screen.
<br\>Or if anyone has information about the SP ribbon connection inside the
<br\>machine vs the regular GBA ribbon, for a possible swap (My regular GBA
<br\>us broken, wont start at all) I've opened both and the ribbons don't
<br\>fit, but with a bit of luck, I don't need to modify the ribbon too
<br\>much.
<br\>
<br\>                                      /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Hey chip loving people!
<br\>
<br\>Due to the high number of submissions
<br\>we fulfilled the wished number of tracks for the Chip O'Lantern compilation
<br\>before the expected time.
<br\>If you have already finished your track feel free to sending it until oct 29.
<br\>we don't want to make any kind of rejections so there would be a bonus release
<br\>with some
<br\>extra undead tracks!
<br\>The 13 tracks compilation will be launched online this Halloween!
<br\>So check Gainlad's home at night for this special surprise
<br\>Hahahahah...
<br\>
<br\>Gainlad Net-Label creepy team.
<br\>
<br\>www.gainlad.gameboymall.com
<br\>
<br\>Received submissions:
<br\>*Autocide
<br\>*Dr Blowfins
<br\>*Bacalao
<br\>*K9D feat. Anna Android
<br\>*neotericz
<br\>*Pharmacom
<br\>*Schaua
<br\>*h4x
<br\>*symbol of inexistence
<br\>*0x7f
<br\>*pink void feat the visuals of void
<br\>*Cube-C
<br\>*Emiglio Laser
<br\>*herschel krusztofskij
<br\>*buggie buggie
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Subject:
2 GBs and midi interface, plus a question for mr. Kotlinski

SubjectSrt:
2 GBs and midi interface, plus a question for mr. Kotlinski

Message:
<br\>
Hi
<br\>When i use two GBs connected with the midi interface, will i need sync
<br\>cables ?
<br\>
<br\>And the question for Johan (or anyone): Is it possible to make a
<br\>command i LSDJ the would decrease/increase the bits and hz.
<br\>That is, i play 8bit 11Khz, type in a command, and then its 8bits and
<br\>6 khz or 4bits and 11Khz or whatever?
<br\>
<br\>Carsten
<br\>


Subject:
Re: [LSDj!] 2 GBs and midi interface, plus a question for mr. Kotlinski

Message:
<br\>
>  And the question for Johan (or anyone): Is it possible to make a
<br\>>  command i LSDJ the would decrease/increase the bits and hz.
<br\>>  That is, i play 8bit 11Khz, type in a command, and then its 8bits and
<br\>>  6 khz or 4bits and 11Khz or whatever?
<br\>
<br\>Hi!
<br\>
<br\>Default bitdepth is 4 bits...
<br\>
<br\>It would be possible to downgrade sound live, but it would take CPU
<br\>time, I don't know how hip it would sound and it's not planned to
<br\>implement right now at least.
<br\>
<br\>Cheers,
<br\>Johan
<br\>


Subject:
Re: 2 GBs and midi interface, plus a question for mr. Kotlinski

Message:
<br\>
--- In lsdj@yahoogroups.com, "carsten_the_dane" <hallo@c...> wrote:
<br\>>
<br\>> Hi
<br\>> When i use two GBs connected with the midi interface, will i need sync
<br\>> cables ?
<br\>>
<br\>> And the question for Johan (or anyone): Is it possible to make a
<br\>> command i LSDJ the would decrease/increase the bits and hz.
<br\>> That is, i play 8bit 11Khz, type in a command, and then its 8bits and
<br\>> 6 khz or 4bits and 11Khz or whatever?
<br\>>
<br\>> Carsten
<br\>>
<br\>
<br\>
<br\>Oh, and about that interface, im kinda confused about these things,
<br\>what are they:
<br\>
<br\>Connector/buttons
<br\>
<br\>17 K1 connection to the Gameboy Link port
<br\>18 K2 2 Pin connector for the Power Supply/battery
<br\>19    K3 Button 1
<br\>20    K4 Button 2
<br\>21 K5 Button 3 Plus
<br\>22 K6 Button 4 Minus
<br\>
<br\>Carsten
<br\>


Message:
<br\>
Johan wrote:
<br\>> Default bitdepth is 4 bits...
<br\>
<br\>Oh yeah :-\
<br\>
<br\>Carsten
<br\>


Subject:
My gameboy studio is up for auction....don''t pass this up yo.

SubjectSrt:
My gameboy studio is up for auction....don''t pass this up yo.

Message:
<br\>
http://cgi.ebay.com/Nanoloop-1-1-2-0-w-sync-box-3-game-boy-1-
<br\>sp_W0QQitemZ7360465901QQcategoryZ38071QQssPageNameZWDVWQQrdZ1QQcmdZView
<br\>Item
<br\>
<br\>Make sure that is one long address in your browser.
<br\>
<br\>Feel free to ask questions.
<br\>
<br\>Word.
<br\>


Subject:
Re: [LSDj!] My gameboy studio is up for auction....don''t pass this up yo.

Message:
<br\>
This addy should work better...
<br\><http://cgi.ebay.com/Nanoloop-1-1-2-0-w-sync-box-3-game-boy-1-sp_W0QQitemZ736046\
<br\>5901QQcategoryZ38071QQssPageNameZWDVWQQrdZ1QQcmdZViewItem>
<br\>
<br\>                               /nitro2k01
<br\>
<br\>On 10/25/05, amigatrash <dispyz@...> wrote:
<br\>> http://cgi.ebay.com/Nanoloop-1-1-2-0-w-sync-box-3-game-boy-1-
<br\>> sp_W0QQitemZ7360465901QQcategoryZ38071QQssPageNameZWDVWQQrdZ1QQcmdZView
<br\>> Item
<br\>>
<br\>> Make sure that is one long address in your browser.
<br\>>
<br\>> Feel free to ask questions.
<br\>>
<br\>> Word.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Btw, why are you selling?
<br\>And what's the thing to the lower right of this pic?
<br\><http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>
<br\>On 10/25/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> This addy should work better...
<br\>>
<br\><http://cgi.ebay.com/Nanoloop-1-1-2-0-w-sync-box-3-game-boy-1-sp_W0QQitemZ736046\
<br\>5901QQcategoryZ38071QQssPageNameZWDVWQQrdZ1QQcmdZViewItem>
<br\>>
<br\>>                              /nitro2k01
<br\>>
<br\>> On 10/25/05, amigatrash <dispyz@...> wrote:
<br\>> > http://cgi.ebay.com/Nanoloop-1-1-2-0-w-sync-box-3-game-boy-1-
<br\>> > sp_W0QQitemZ7360465901QQcategoryZ38071QQssPageNameZWDVWQQrdZ1QQcmdZView
<br\>> > Item
<br\>> >
<br\>> > Make sure that is one long address in your browser.
<br\>> >
<br\>> > Feel free to ask questions.
<br\>> >
<br\>> > Word.
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
dunno if y'all saw this , but there's some backlash re some the
<br\>assanine comments made is the last Wired article..
<br\>
<br\>even a kind of apology from our friend Proffessor René T.A. Lysloff:
<br\>
<br\>http://createdigitalmusic.com/index.php?option=content&task=view&id=945
<br\>
<br\>jksine
<br\>
<br\>http://receptorsmusic.com
<br\>


Message:
<br\>
--- nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> Btw, why are you selling?
<br\>> And what's the thing to the lower right of this pic?
<br\>> <http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>>
<br\>
<br\>
<br\>< Looks like a black LSDJMC2.
<br\>
<br\>
<br\>< greetz
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! FareChase: Search multiple travel sites in one click.
<br\>http://farechase.yahoo.com
<br\>


Message:
<br\>
On 10/25/05, Meier Thomas <dereigner@...> wrote:
<br\>> > Btw, why are you selling?
<br\>> > And what's the thing to the lower right of this pic?
<br\>> > <http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>>
<br\>> < Looks like a black LSDJMC2.
<br\>Lower RIGHT, not left.
<br\>
<br\>                            /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Says in the auction that he just lost his job, so he
<br\>needs the money, I guess...
<br\>
<br\>Wow, I see it's going for 355$ after just 2 days!
<br\>Looks like you're gonna get some cash for this at
<br\>least :)
<br\>
<br\>
<br\>
<br\>--- nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>
<br\>---------------------------------
<br\>Btw, why are you selling?
<br\>And what's the thing to the lower right of this pic?
<br\><http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! FareChase: Search multiple travel sites in one click.
<br\>http://farechase.yahoo.com
<br\>


Subject:
Gameboy studio up for auction = jobless.

SubjectSrt:
Gameboy studio up for auction = jobless.

Message:
<br\>
The lower right? It looks like a "watermark" that ebay puts on all of
<br\>it's pics. ;) If you mean the lower left then yes...that is in fact a
<br\>black LSDJMC2 unit. The other pics on the auction show it better.
<br\>
<br\>Yes I did in fact lose my job so this is not some money making
<br\>sellout. I am really going to miss these things and I've had some of
<br\>them for a very long time.....check out the song links on the
<br\>auction...they are dated on my site.
<br\>
<br\>I have been keeping an ultra low profile with this music and I'm
<br\>pretty sure that is all over now. You all now know I exist. Hello!
<br\>
<br\>My biggest concern is that it goes unused...money is nice....more so
<br\>when you don't have a job...but this equipment means a lot more...so
<br\>if you want to help me then please feel free to bid.
<br\>
<br\>Any more questions just ask!
<br\>
<br\>Tyler
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>>
<br\>> On 10/25/05, Meier Thomas <dereigner@y...> wrote:
<br\>> > > Btw, why are you selling?
<br\>> > > And what's the thing to the lower right of this pic?
<br\>> > > <http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>> >
<br\>> > < Looks like a black LSDJMC2.
<br\>> Lower RIGHT, not left.
<br\>>
<br\>>                            /nitro2k01
<br\>>
<br\>> --
<br\>> The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>


Subject:
Re: [LSDj!] Wired article cross examined..

Message:
<br\>
>  dunno if y'all saw this , but there's some backlash re some the
<br\>>  assanine comments made is the last Wired article..
<br\>
<br\>It's obvious some of the posters never heard live chip music performed
<br\>on a big, high quality sound system!
<br\>
<br\>Johan
<br\>
<br\>off topic 1 : shadow of the colossus is a GREAT GREAT GAME (from the
<br\>15 minutes i played it today)
<br\>off topic 2 : the newly found monk + coltrane @ carnegie hall
<br\>recording is awesome.
<br\>


Message:
<br\>
that's a flash cart in a box no?
<br\>
<br\>rabato in rabatt
<br\>El 25/10/2005, a las 20:21, nitro2k01 escribiÃ³:
<br\>
<br\>> On 10/25/05, Meier Thomas <dereigner@...> wrote:
<br\>>  > > Btw, why are you selling?
<br\>>  > > And what's the thing to the lower right of this pic?
<br\>>  > > <http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>>  >
<br\>>  > < Looks like a black LSDJMC2.
<br\>>  Lower RIGHT, not left.
<br\>>
<br\>>  Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â  /nitro2k01
<br\>>
<br\>>  --
<br\>>  The blogÂ  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>>
<br\>> SPONSORED LINKS
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>> Electronic instrument cases
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  â–ª  Â Visit your group "lsdj" on the web.
<br\>> Â 
<br\>>  â–ª  Â To unsubscribe from this group, send an email to:
<br\>> Â lsdj-unsubscribe@yahoogroups.com
<br\>> Â 
<br\>>  â–ª  Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service.
<br\>>
<br\>>
<br\>>
<br\>ramiro elena muiÃ±a
<br\>http://www.santamagdalena.net
<br\>
<br\>   ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I have no idea what you mean. Do you mean the sync box?
<br\>
<br\>Tyler
<br\>
<br\>--- In lsdj@yahoogroups.com, ramiro elena <ramiro@s...> wrote:
<br\>>
<br\>> that's a flash cart in a box no?
<br\>>
<br\>> rabato in rabatt
<br\>> El 25/10/2005, a las 20:21, nitro2k01 escribiÃ³:
<br\>>
<br\>> > On 10/25/05, Meier Thomas <dereigner@y...> wrote:
<br\>> >  > > Btw, why are you selling?
<br\>> >  > > And what's the thing to the lower right of this pic?
<br\>> >  > > <http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>> >  >
<br\>> >  > < Looks like a black LSDJMC2.
<br\>> >  Lower RIGHT, not left.
<br\>> >
<br\>> >  Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â  /nitro2k01
<br\>> >
<br\>> >  --
<br\>> >  The blogÂ  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>> >
<br\>> >
<br\>> > SPONSORED LINKS
<br\>> > Electronic instrument
<br\>> > Game boy
<br\>> > Electronic musical instrument
<br\>> > Electronic instrument cases
<br\>> > Game boy cartridge
<br\>> >
<br\>> > YAHOO! GROUPS LINKS
<br\>> >
<br\>> >  â–ª  Â Visit your group "lsdj" on the web.
<br\>> > Â
<br\>> >  â–ª  Â To unsubscribe from this group, send an email to:
<br\>> > Â lsdj-unsubscribe@yahoogroups.com
<br\>> > Â
<br\>> >  â–ª  Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> > Service.
<br\>> >
<br\>> >
<br\>> >
<br\>> ramiro elena muiÃ±a
<br\>> http://www.santamagdalena.net
<br\>>
<br\>>   ----------
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
So the auction was removed because someone was upset that it had a
<br\>link titled "f*ck you". I spelled it that way so something like this
<br\>wouldn't happen. Great.... ebay nazis strike again. Now I am truly
<br\>"f*cked".
<br\>
<br\>If anyone would like me to repost the auction let me know because this
<br\>really left a bad taste in my mouth.
<br\>
<br\>Tyler
<br\>


Subject:
Re: [LSDj!] Gameboy studio up for auction = jobless.

Message:
<br\>
Doh! Not again! I mean the thing that looks like a box with a GBA cart
<br\>in it (?). And to the right, not left! Do you want me to send a
<br\>picture with a red linme around the item?
<br\>
<br\>                              /nitro2k01
<br\>
<br\>On 10/25/05, amigatrash <dispyz@...> wrote:
<br\>> The lower right? It looks like a "watermark" that ebay puts on all of
<br\>> it's pics. ;) If you mean the lower left then yes...that is in fact a
<br\>> black LSDJMC2 unit. The other pics on the auction show it better.
<br\>>
<br\>> Yes I did in fact lose my job so this is not some money making
<br\>> sellout. I am really going to miss these things and I've had some of
<br\>> them for a very long time.....check out the song links on the
<br\>> auction...they are dated on my site.
<br\>>
<br\>> I have been keeping an ultra low profile with this music and I'm
<br\>> pretty sure that is all over now. You all now know I exist. Hello!
<br\>>
<br\>> My biggest concern is that it goes unused...money is nice....more so
<br\>> when you don't have a job...but this equipment means a lot more...so
<br\>> if you want to help me then please feel free to bid.
<br\>>
<br\>> Any more questions just ask!
<br\>>
<br\>> Tyler
<br\>>
<br\>> --- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>> >
<br\>> > On 10/25/05, Meier Thomas <dereigner@y...> wrote:
<br\>> > > > Btw, why are you selling?
<br\>> > > > And what's the thing to the lower right of this pic?
<br\>> > > > <http://i20.ebayimg.com/03/i/05/3f/1e/6f_1.JPG>
<br\>> > >
<br\>> > > < Looks like a black LSDJMC2.
<br\>> > Lower RIGHT, not left.
<br\>> >
<br\>> >                            /nitro2k01
<br\>> >
<br\>> > --
<br\>> > The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Subject:
Re: Gameboy studio up for auction = jobless.

Message:
<br\>
hi!
<br\>
<br\>you mean probably nanoloop 2.0.
<br\>
<br\>herbert
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>>
<br\>> Doh! Not again! I mean the thing that looks like a box with a GBA cart
<br\>> in it (?). And to the right, not left! Do you want me to send a
<br\>> picture with a red linme around the item?
<br\>>
<br\>>                              /nitro2k01
<br\>


Message:
<br\>
hahaha!
<br\>
<br\>Yes that is correct...it is nanoloop 2.0 inside of the case it
<br\>shipped in. Sorry for the misunderstanding. ;)
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\><herbert_weixelbaum@y...> wrote:
<br\>>
<br\>> hi!
<br\>>
<br\>> you mean probably nanoloop 2.0.
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>> >
<br\>> > Doh! Not again! I mean the thing that looks like a box with a GBA
<br\>cart
<br\>> > in it (?). And to the right, not left! Do you want me to send a
<br\>> > picture with a red linme around the item?
<br\>> >
<br\>> >                              /nitro2k01
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: Gameboy studio up for auction = jobless.

Message:
<br\>
NL2! That's it! Thanks.
<br\>
<br\>                                           /nitro2k01
<br\>
<br\>On 10/26/05, amigatrash <dispyz@...> wrote:
<br\>> hahaha!
<br\>>
<br\>> Yes that is correct...it is nanoloop 2.0 inside of the case it
<br\>> shipped in. Sorry for the misunderstanding. ;)
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\>> <herbert_weixelbaum@y...> wrote:
<br\>> >
<br\>> > hi!
<br\>> >
<br\>> > you mean probably nanoloop 2.0.
<br\>> >
<br\>> > herbert
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>> > >
<br\>> > > Doh! Not again! I mean the thing that looks like a box with a GBA
<br\>> cart
<br\>> > > in it (?). And to the right, not left! Do you want me to send a
<br\>> > > picture with a red linme around the item?
<br\>> > >
<br\>> > >                              /nitro2k01
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
Got a new, slightly melancholic track up on da mall.
<br\>Check it:
<br\><http://music.gameboymall.com/multimedia/music.php?id=406>
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
This one's for all the hardware wizz's out there (FirestArter ie. :)
<br\>Would it be hard designing a midi clock generator?
<br\>I'm wondering out of two resons. First of all it seems a lot of my gear can be
<br\>synced to midi
<br\>clock as slave but not acting master, secondly it would take care of the tempo
<br\>incompability issue
<br\>on lsdj.
<br\>(Perhaps there's allready such device out there??)
<br\>
<br\>/tRasH
<br\>


Subject:
Re: [LSDj!] Midi Clock - Tempo issue etc...

Message:
<br\>
One way to do this is to use a laptop and let it send MIDI ticks from
<br\>software to the MIDI/Game port. Don't think many laptops have that
<br\>port any more though.
<br\>This is not an answer to your question, but I'm planning (Thinking
<br\>about :) ) writing a GB program which lets you set tempo very
<br\>accurately.
<br\>
<br\>                                        /nitro2k01
<br\>
<br\>On 10/26/05, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> This one's for all the hardware wizz's out there (FirestArter ie. :)
<br\>> Would it be hard designing a midi clock generator?
<br\>> I'm wondering out of two resons. First of all it seems a lot of my gear can be
<br\>synced to midi
<br\>> clock as slave but not acting master, secondly it would take care of the tempo
<br\>incompability issue
<br\>> on lsdj.
<br\>> (Perhaps there's allready such device out there??)
<br\>>
<br\>> /tRasH
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Subject:
Re: [LSDj!] Wired article cross examined.. +OT

Message:
<br\>
> It's obvious some of the posters never heard live
<br\>> chip music performed
<br\>> on a big, high quality sound system!
<br\>>
<br\>
<br\>yeah it seems like the only thing theyve heard is that
<br\>nullsleep track or something, nobody even mentioning
<br\>beck! heh... but not everybody is so lucky
<br\>
<br\>+strapawns, great comment,(on the blog about the wired
<br\>article) but i think you couldve been angrier ;D
<br\>
<br\>> Johan
<br\>>
<br\>> off topic 1 : shadow of the colossus is a GREAT
<br\>> GREAT GAME (from the
<br\>> 15 minutes i played it today)
<br\>holy crap, what ive read+seen about it it seems really
<br\>incredible, its amazing they can do that shit with a
<br\>ps2 still!
<br\>
<br\>> off topic 2 : the newly found monk + coltrane @
<br\>> carnegie hall
<br\>> recording is awesome.
<br\>>
<br\>whoh, i checked out a couple tracks from
<br\>http://www.npr.org/templates/story/story.php?storyId=4946796
<br\>holy crap 1957! its amazing that something so old can
<br\>still sound so fresh... i wonder what chip stuff is
<br\>going to sound like in 50 years
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>___________________________________________________________
<br\>Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail
<br\>http://uk.messenger.yahoo.com
<br\>


Subject:
AW: Re: [LSDj!] Midi Clock - Tempo issue etc...

SubjectSrt:
AW: Re: [LSDj!] Midi Clock - Tempo issue etc...

Message:
<br\>
Yo Trash,
<br\>
<br\>I think it would be very easy to make a little Midi-Clock generator.
<br\>You would need a microcontroller which sends the Midi-commandos you need.
<br\>Midi-Clock, Midi-Start, Midi-Stop and Midi-continue.
<br\>LSDJ would be compatible via my LSDJMC2.
<br\>
<br\>Actually the lsdjmc2 could be redesigned just a bit with another software and
<br\>could make the function you need completely. But i got no time at the moment to
<br\>do that.
<br\>
<br\>firestARTer :o)
<br\>
<br\>
<br\>
<br\>>On 10/26/05, tRasH cAn maN <ichbinladin@...> wrote:
<br\>>> This one's for all the hardware wizz's out there (FirestArter ie. :)
<br\>>> Would it be hard designing a midi clock generator?
<br\>>> I'm wondering out of two resons. First of all it seems a lot of my gear can
<br\>>be synced to midi
<br\>>> clock as slave but not acting master, secondly it would take care of the
<br\>>tempo incompability issue
<br\>>> on lsdj.
<br\>>> (Perhaps there's allready such device out there??)
<br\>>>
<br\>>> /tRasH
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>--
<br\>>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, tRasH cAn maN <ichbinladin@y...> wrote:
<br\>>
<br\>> This one's for all the hardware wizz's out there (FirestArter ie. :)
<br\>> Would it be hard designing a midi clock generator?
<br\>> I'm wondering out of two resons. First of all it seems a lot of my
<br\>gear can be synced to midi
<br\>> clock as slave but not acting master, secondly it would take care of
<br\>the tempo incompability issue
<br\>> on lsdj.
<br\>> (Perhaps there's allready such device out there??)
<br\>>
<br\>> /tRasH
<br\>>
<br\>
<br\>
<br\>
<br\>> How about a cheap Drummaschine?
<br\>


Message:
<br\>
Hi, as the title says; how do i import kits to lsdj. Cant find
<br\>anything in the manual.
<br\>
<br\>Carsten
<br\>


Subject:
Re: [LSDj!] how do i import drumkits to lsdj

Message:
<br\>
There is a tool here: http://www.littlesounddj.com/lsd/latest/lsd-patcher/
<br\>
<br\>Regards,
<br\>Johan
<br\>
<br\>2005/10/27, carsten_the_dane <hallo@...>:
<br\>>  Hi, as the title says; how do i import kits to lsdj. Cant find
<br\>>  anything in the manual.
<br\>>
<br\>>  Carsten
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  ________________________________
<br\>>  YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>  Visit your group "lsdj" on the web.
<br\>>
<br\>>  To unsubscribe from this group, send an email to:
<br\>>  lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>>  Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>>
<br\>>  ________________________________
<br\>>
<br\>


Message:
<br\>
Gordon Turner is now a fulltime member of Firebrand_Boy. He brings
<br\>glorious vocals, a little piano and lovely guitar too. Good lord it is
<br\>all musical and glorious! Listen one, listen all. The new track called
<br\>'Orange' on our Myspace is from our forthcoming EP, 'Songs For Cake'.
<br\>We currently have three or four other tracks and we are working on
<br\>more. These will not reach the ears of anyone until the time of
<br\>release. However, please check out the new track for a sample of
<br\>things to come!
<br\>
<br\>Instrumentation:
<br\>
<br\>Nintendo Game Boy (LSDJ)
<br\>
<br\>Acoustic Piano
<br\>
<br\>Male Vocals
<br\>
<br\>Commodore64 (Cynthcart)
<br\>
<br\>Atari STe (Soundchipsynth)
<br\>
<br\>NES (MIDInes)
<br\>
<br\>Magical 8bit Softsynth
<br\>
<br\>http://www.myspace.com/firebrandboy
<br\>
<br\>Love and peace,
<br\>
<br\>Philip and Gordon
<br\>


Subject:
Re: [LSDj!] New Firebrand_Boy! (xposted)

Message:
<br\>
[Firebrand_Boy] wrote:
<br\>
<br\>>However, please check out the new track for a sample of
<br\>>things to come!
<br\>>
<br\>     I love it!
<br\>
<br\>--
<br\>      Bohus Blahut
<br\>  (BOH-hoosh BLAH-hoot)
<br\>
<br\>    modern filmmaker
<br\>


Message:
<br\>
Cheers dude!
<br\>
<br\>--- In lsdj@yahoogroups.com, Bohus Blahut <bohus@x...> wrote:
<br\>>
<br\>> [Firebrand_Boy] wrote:
<br\>>
<br\>> >However, please check out the new track for a sample of
<br\>> >things to come!
<br\>> >
<br\>>     I love it!
<br\>>
<br\>> --
<br\>>      Bohus Blahut
<br\>>  (BOH-hoosh BLAH-hoot)
<br\>>
<br\>>    modern filmmaker
<br\>>
<br\>


Message:
<br\>
I belive in hell. I can picture it easily. Quite simply, it would be a
<br\>world with no overthruster.
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "greenfork" <greenfork@y...> wrote:
<br\>>
<br\>> I belive in hell. I can picture it easily. Quite simply, it would be a
<br\>> world with no overthruster.
<br\>>
<br\>
<br\>And Pie... there is no way I'd cope without pie.
<br\>
<br\>
<br\>Peter
<br\>


Subject:
Re: [LSDj!] What it means to me to be in hell

Message:
<br\>
Amen!
<br\>
<br\>
<br\>greenfork writes:
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "greenfork" <greenfork@y...> wrote:
<br\>>
<br\>> I belive in hell. I can picture it easily. Quite simply, it would be a
<br\>> world with no overthruster.
<br\>
<br\>
<br\>
<br\>> Love 666
<br\>


Message:
<br\>
On 10/29/05, greenfork <greenfork@...> wrote:
<br\>> I belive in hell. I can picture it easily. Quite simply, it would be a
<br\>> world with no overthruster.
<br\>No, you're wrong! A world with overthruster IS hell. That's why I worship satan!
<br\>
<br\>                                           /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
hi,
<br\>
<br\>has any1 else had problems unzipping this software after downloading
<br\>it off the net. everytime i dl, wiinzip says its not a valid file. any
<br\>ideas or has someone got a copy they fancy sending me?
<br\>
<br\>cheers
<br\>
<br\>ben
<br\>


Message:
<br\>
mmm..ovrthrstr pie....
<br\>
<br\>j
<br\>
<br\>
<br\>> --- In lsdj@yahoogroups.com, "greenfork" <greenfork@y...> wrote:
<br\>> >
<br\>> > I belive in hell. I can picture it easily. Quite simply, it would
<br\>be a
<br\>> > world with no overthruster.
<br\>> >
<br\>>
<br\>> And Pie... there is no way I'd cope without pie.
<br\>>
<br\>>
<br\>> Peter
<br\>>
<br\>


Message:
<br\>
Any tips for getting a choir-ish sound out of the
<br\>softsynth? Or am I just being too hopeful of old grey?
<br\>:D
<br\>
<br\>Kjell / fleg
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! FareChase: Search multiple travel sites in one click.
<br\>http://farechase.yahoo.com
<br\>


Message:
<br\>
> > I belive in hell. I can picture it easily. Quite simply, it would be a
<br\>> > world with no overthruster.
<br\>> No, you're wrong! A world with overthruster IS hell. That's why I worship
<br\>satan!
<br\>>
<br\>>                                           /nitro2k01
<br\>
<br\>is that the reason for that detroitchrist mail nic?
<br\>
<br\>I guess someone is becoming legend here :)
<br\>
<br\>serve no lords ;)
<br\>
<br\>cheers. Ignat
<br\>now playing: human resource - we 666
<br\>you reminded me of that song!
<br\>
<br\>ps: hell would be life without sex, or gameboy at least...
<br\>why I'm still feeling in hell??
<br\>
<br\>no, I didn't told I had sex with a gameboy.. :/
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Kjell Ivar Storstein <kjellstor@y...> wrote:
<br\>>
<br\>> Any tips for getting a choir-ish sound out of the
<br\>> softsynth? Or am I just being too hopeful of old grey?
<br\>> :D
<br\>
<br\>
<br\>There is a choir dru,kit in the yahoo files archive.. barring that Im
<br\>not sure how close youd get.. try a little vibrato on a single wave?
<br\>Run though external effects?
<br\>
<br\>peter
<br\>


Message:
<br\>
hi
<br\>how do i sync gb and gba sp, it appears they are using different volts
<br\>and therefore cant be linked directly.
<br\>Can i use firestarters lsdj-mc2, and do i need to buy the
<br\>midi-sync-cable at nanoloop.com
<br\>
<br\>Carsten
<br\>


Message:
<br\>
Here:
<br\>
<br\>
<br\>
<br\>
<br\>Thank you.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I myself wrote:
<br\>> hi
<br\>> how do i sync gb and gba sp, it appears they are using different volts
<br\>> and therefore cant be linked directly.
<br\>> Can i use firestarters lsdj-mc2, and do i need to buy the
<br\>> midi-sync-cable at nanoloop.com
<br\>>
<br\>> Carsten
<br\>
<br\>
<br\>Guess i didnt read firestarters homepage very well:
<br\>"The LSDJ-Midi Converter (LSDJ-MC) is a Midi-Box add-on which makes
<br\>your LittleSoundDJ MIDI-capable.
<br\>It can synchronize the LittleSoundDJ (LSDJ) and Nanoloop and Nanoloop2
<br\>with every Midi-Clock-Master-Device like a sequencer or a
<br\>drum-computer. Together with the LSDJ-Cardridge, it gives you also
<br\>Midi support which includes Note-commandos and Instrument/Channel
<br\>change. These are also assigned to the Pitch-Bend / Modulation Wheel
<br\>and standard controllers."
<br\>
<br\>:-S
<br\>


Message:
<br\>
Here:Gameboy studio.Sorry I'm a retard.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "amigatrash" <dispyz@h...> wrote:
<br\>>
<br\>>
<br\>> Here:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Thank you.
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The files you downloaded are corrupt.  You can actually download a
<br\>clean copy right from the files section of this group under utilities.
<br\>
<br\>--- In lsdj@yahoogroups.com, "www_famolly_com" <famolly@f...> wrote:
<br\>>
<br\>> hi,
<br\>>
<br\>> has any1 else had problems unzipping this software after downloading
<br\>> it off the net. everytime i dl, wiinzip says its not a valid file.
<br\>any
<br\>> ideas or has someone got a copy they fancy sending me?
<br\>>
<br\>> cheers
<br\>>
<br\>> ben
<br\>>
<br\>


Message:
<br\>
i would say that you should use a triangle wave and then mess around
<br\>a little with the filtercutoffs, i dont think you should use lowpassfilther
<br\>though..
<br\>i think that triangle just might emulate a human voice in some way.
<br\>
<br\>im just guessing here, i dont have the gb in my hands.
<br\>but that how i would start experimenting with this.
<br\>
<br\>good luck!
<br\>/niklas
<br\>
<br\>
<br\>>From: "Herr Professor Peter Lewis Swimm" <kradlabs@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] Re: choir synth?
<br\>>Date: Sun, 30 Oct 2005 03:57:53 -0000
<br\>>
<br\>>--- In lsdj@yahoogroups.com, Kjell Ivar Storstein <kjellstor@y...> wrote:
<br\>> >
<br\>> > Any tips for getting a choir-ish sound out of the
<br\>> > softsynth? Or am I just being too hopeful of old grey?
<br\>> > :D
<br\>>
<br\>>
<br\>>There is a choir dru,kit in the yahoo files archive.. barring that Im
<br\>>not sure how close youd get.. try a little vibrato on a single wave?
<br\>>Run though external effects?
<br\>>
<br\>>peter
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
thankyou, you are a legend
<br\>


Message:
<br\>
If u use an original/flashed cart (i.e. not GBA flashed cart), the SP
<br\>will automatically adjust the ext port so that it matches the
<br\>color/pocket voltage. Just use a regular link cable and presto. Tested &
<br\>working :)
<br\>
<br\>Cheers,
<br\>
<br\>--
<br\>M-.-n
<br\>http://discodirt.10pm.org
<br\>
<br\>>Message: 3
<br\>>   Date: Sun, 30 Oct 2005 08:31:50 -0000
<br\>>   From: "carsten_the_dane" <hallo@...>
<br\>>Subject: sync GB and GBA sp
<br\>>
<br\>>hi
<br\>>how do i sync gb and gba sp, it appears they are using different volts
<br\>>and therefore cant be linked directly.
<br\>>Can i use firestarters lsdj-mc2, and do i need to buy the
<br\>>midi-sync-cable at nanoloop.com
<br\>>
<br\>>Carsten
<br\>>
<br\>>
<br\>


Message:
<br\>
Thanks for the tips guys, I'll try some of that out
<br\>this evening!
<br\>
<br\>Kjell
<br\>
<br\>
<br\>--- Niklas S <salkin_niklas@...> wrote:
<br\>
<br\>---------------------------------
<br\>i would say that you should use a triangle wave and
<br\>then mess around
<br\>a little with the filtercutoffs, i dont think you
<br\>should use lowpassfilther
<br\>though..
<br\>i think that triangle just might emulate a human voice
<br\>in some way.
<br\>
<br\>im just guessing here, i dont have the gb in my hands.
<br\>but that how i would start experimenting with this.
<br\>
<br\>good luck!
<br\>/niklas
<br\>
<br\>
<br\>>From: "Herr Professor Peter Lewis Swimm"
<br\><kradlabs@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] Re: choir synth?
<br\>>Date: Sun, 30 Oct 2005 03:57:53 -0000
<br\>>
<br\>>--- In lsdj@yahoogroups.com, Kjell Ivar Storstein
<br\><kjellstor@y...> wrote:
<br\>> >
<br\>> > Any tips for getting a choir-ish sound out of the
<br\>> > softsynth? Or am I just being too hopeful of old
<br\>grey?
<br\>> > :D
<br\>>
<br\>>
<br\>>There is a choir dru,kit in the yahoo files archive..
<br\>barring that Im
<br\>>not sure how close youd get.. try a little vibrato on
<br\>a single wave?
<br\>>Run though external effects?
<br\>>
<br\>>peter
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Start your day with Yahoo! - Make it your home page!
<br\>http://www.yahoo.com/r/hs
<br\>


Subject:
Chip O''Lantern vol1 Online! (exclusive pre-release data)

SubjectSrt:
Chip O''Lantern vol1 Online! (exclusive pre-release data)

Message:
<br\>
We uploaded the first 'disk' containing
<br\>13 tracks of pure chip scare show :)
<br\>
<br\>This was a 'monster' release
<br\>about 10 tracks more upcoming
<br\>in the part 2.
<br\>We had a few hours of delay of
<br\>our schedule(31 midnight)
<br\>So meaybe some experienced that stupid banners, heh...
<br\>
<br\>no more words.
<br\>download
<br\>scare to death
<br\>enjoy!
<br\>
<br\>http://www.gainlad.gameboymall.com
<br\>
<br\>cheerzz. Ignat.
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Message:
<br\>
Hi,
<br\>
<br\>have somebody time to write the newer command shortcuts down,those who
<br\>are not in the manual?Here or better in the wiki?
<br\>thats would be much appreciated.
<br\>thanks in advance.
<br\>
<br\>dereigner
<br\>


Message:
<br\>
>  have somebody time to write the newer command shortcuts down,those who
<br\>>  are not in the manual?Here or better in the wiki?
<br\>>  thats would be much appreciated.
<br\>>  thanks in advance.
<br\>
<br\>I am working on the manual - maybe there will be a new version out to
<br\>the weekend.
<br\>
<br\>Until then, there is a changelog here:
<br\>http://www.littlesounddj.com/lsd/latest/CHANGELOG
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
I got an idea for a command. A command that would kill a chain let say
<br\>KFF (It would be good to re-use an existing command) would immediately
<br\>kill the chain it's in.
<br\>This would be useful in live mode when you want to play a portion once
<br\>and then stop, not loop.
<br\>
<br\>                                    /nitro2k01
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>
<br\>> Until then, there is a changelog here:
<br\>> http://www.littlesounddj.com/lsd/latest/CHANGELOG
<br\>
<br\>Ah, the changelog... it's simply breathtaking watching our little
<br\>(game)boy grow up, isn't it?
<br\>
<br\>-b
<br\>


Message:
<br\>
How about using O-- ?
<br\>(Don't get me wrong here, I mean the OUT command set to no out. :)
<br\>
<br\>/tRasH
<br\>
<br\>> I got an idea for a command. A command that would kill a chain let say
<br\>> KFF (It would be good to re-use an existing command) would immediately
<br\>> kill the chain it's in.
<br\>> This would be useful in live mode when you want to play a portion once
<br\>> and then stop, not loop.
<br\>>
<br\>>                                    /nitro2k01
<br\>>
<br\>> --
<br\>> The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
At least to me that's a bad idea. I've used that combination qute a few times.
<br\>
<br\>                                    /nitro2k01
<br\>
<br\>On 11/2/05, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> How about using O-- ?
<br\>> (Don't get me wrong here, I mean the OUT command set to no out. :)
<br\>>
<br\>> /tRasH
<br\>>
<br\>> > I got an idea for a command. A command that would kill a chain let say
<br\>> > KFF (It would be good to re-use an existing command) would immediately
<br\>> > kill the chain it's in.
<br\>> > This would be useful in live mode when you want to play a portion once
<br\>> > and then stop, not loop.
<br\>> >
<br\>> >                                    /nitro2k01
<br\>> >
<br\>> > --
<br\>> > The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Subject:
Re: Chip O''Lantern vol1 Online! (exclusive pre-release data)

Message:
<br\>
Maybe I just like spooky music with a lot of minor chords, but this
<br\>is the best compilation I've heard in a long time.  Great work
<br\>everyone.
<br\>
<br\>--- In lsdj@yahoogroups.com, Ignace <quiebre@y...> wrote:
<br\>>
<br\>> We uploaded the first 'disk' containing
<br\>> 13 tracks of pure chip scare show :)
<br\>>
<br\>> This was a 'monster' release
<br\>> about 10 tracks more upcoming
<br\>> in the part 2.
<br\>> We had a few hours of delay of
<br\>> our schedule(31 midnight)
<br\>> So meaybe some experienced that stupid banners, heh...
<br\>>
<br\>> no more words.
<br\>> download
<br\>> scare to death
<br\>> enjoy!
<br\>>
<br\>> http://www.gainlad.gameboymall.com
<br\>>
<br\>> cheerzz. Ignat.
<br\>>
<br\>>
<br\>>
<br\>> ______________________________________________
<br\>> Renovamos el Correo Yahoo!
<br\>> Nuevos servicios, más seguridad
<br\>> http://correo.yahoo.es
<br\>>
<br\>


Message:
<br\>
yeah, that's right. o-- ist absolutely fantastic and should NOT be
<br\>used for anything else (other than o--).
<br\>
<br\>herbert
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@g...> wrote:
<br\>>
<br\>> At least to me that's a bad idea. I've used that combination qute a
<br\>few times.
<br\>>
<br\>>                                    /nitro2k01
<br\>


Message:
<br\>
Hey Jose Torres how's gameboy mall coming? ;) ;););););););););););););)
<br\>


Message:
<br\>
2005/11/2, nitro2k01 <nitro2k01@...>:
<br\>>  I got an idea for a command. A command that would kill a chain let say
<br\>>  KFF (It would be good to re-use an existing command) would immediately
<br\>>  kill the chain it's in.
<br\>>  This would be useful in live mode when you want to play a portion once
<br\>>  and then stop, not loop.
<br\>
<br\>How about GFF? It's a little rational:)
<br\>
<br\>Johan
<br\>


Message:
<br\>
hey guys... i can´t download the last 5 tracks from the new compilation. link
<br\>doesnt work?! whats going wrong?
<br\>
<br\>
<br\>|||°°°:::...Loops3n...:::°°°|||
<br\>
<br\>
<br\>
<br\>
<br\>   Message: 1
<br\>      Date: Wed, 2 Nov 2005 01:22:52 +0100 (CET)
<br\>      From: Ignace <quiebre@...>
<br\>   Subject: Chip O'Lantern vol1 Online!  (exclusive pre-release data)
<br\>
<br\>   We uploaded the first 'disk' containing
<br\>   13 tracks of pure chip scare show :)
<br\>
<br\>   This was a 'monster' release
<br\>   about 10 tracks more upcoming
<br\>   in the part 2.
<br\>   We had a few hours of delay of
<br\>   our schedule(31 midnight)
<br\>   So meaybe some experienced that stupid banners, heh...
<br\>
<br\>   no more words.
<br\>   download
<br\>   scare to death
<br\>   enjoy!
<br\>
<br\>   http://www.gainlad.gameboymall.com
<br\>
<br\>   cheerzz. Ignat.
<br\>
<br\>
<br\>
<br\>   ______________________________________________
<br\>   Renovamos el Correo Yahoo!
<br\>   Nuevos servicios, más seguridad
<br\>   http://correo.yahoo.es
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the lsdj
<br\>group.
<br\>
<br\>   File        : /EH.zip
<br\>   Uploaded by : dereigner <dereigner@...>
<br\>   Description : 3_Electro Harmonix _drum kits
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/lsdj/files/EH.zip
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/help/us/groups/files
<br\>
<br\>Regards,
<br\>
<br\>dereigner <dereigner@...>
<br\>


Message:
<br\>
if you're in live mode and want a chain to stop after it plays use
<br\>SELECT+START on that channel?
<br\>
<br\>on live mode: i remember when it was intentionally more difficult to
<br\>switch between live and song. even though switching to song doesn't
<br\>kill the sound off the batt, if you're doing frantic muting between
<br\>channels it's very easy to switch modes ... so i'm always checking to
<br\>be careful of what mode i'm in before i hit start again. bla bla bla,
<br\>
<br\>play arrow bug fix would have my vote over any of thise =)
<br\>
<br\>oh, and i remember an interface thing:
<br\>
<br\>on the map, under TABLE, it would be nice if SYNTH was there as well
<br\>as under INSTRUMENT ... just because, i'm very often tweaking synth
<br\>parameters while editing a table to run through them ... and rarely
<br\>ever editing a table and groove @ the same time. i know, very minor,
<br\>but it would be slick and easy =)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>On 11/2/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> 2005/11/2, nitro2k01 <nitro2k01@...>:
<br\>> >  I got an idea for a command. A command that would kill a chain let say
<br\>> >  KFF (It would be good to re-use an existing command) would immediately
<br\>> >  kill the chain it's in.
<br\>> >  This would be useful in live mode when you want to play a portion once
<br\>> >  and then stop, not loop.
<br\>>
<br\>> How about GFF? It's a little rational:)
<br\>>
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
hey thanks! the 1st drum machine i ever used was a little electro
<br\>harmonix drumatix back in 1978! i used to put it thru the electro
<br\>harminix guitar synth with my guitar! i won a competition that payed
<br\>for the 1st futurisk record that way! hahah!
<br\>awesome!
<br\>
<br\>jeremy
<br\>
<br\>http://receptorsmusic.com
<br\>
<br\>
<br\>> This email message is a notification to let you know that
<br\>> a file has been uploaded to the Files area of the lsdj
<br\>> group.
<br\>>
<br\>>   File        : /EH.zip
<br\>>   Uploaded by : dereigner <dereigner@y...>
<br\>>   Description : 3_Electro Harmonix _drum kits
<br\>>
<br\>> You can access this file at the URL:
<br\>> http://groups.yahoo.com/group/lsdj/files/EH.zip
<br\>>
<br\>> To learn more about file sharing for your group, please visit:
<br\>> http://help.yahoo.com/help/us/groups/files
<br\>>
<br\>> Regards,
<br\>>
<br\>> dereigner <dereigner@y...>
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@k...> wrote:
<br\>>
<br\>> hey thanks! the 1st drum machine i ever used was a little electro
<br\>> harmonix drumatix back in 1978! i used to put it thru the electro
<br\>> harminix guitar synth with my guitar! i won a competition that payed
<br\>> for the 1st futurisk record that way! hahah!
<br\>> awesome!
<br\>>
<br\>> jeremy
<br\>>
<br\>> http://receptorsmusic.com
<br\>
<br\>
<br\>> wow...yep,the harmonix stuff sounds like crazy old mens with beards and
<br\>> a iron in every hand.
<br\>
<br\>
<br\>> >   File        : /EH.zip
<br\>> >   Uploaded by : dereigner <dereigner@y...>
<br\>> >   Description : 3_Electro Harmonix _drum kits
<br\>> >
<br\>> > You can access this file at the URL:
<br\>> > http://groups.yahoo.com/group/lsdj/files/EH.zip
<br\>> >
<br\>> > To learn more about file sharing for your group, please visit:
<br\>> > http://help.yahoo.com/help/us/groups/files
<br\>> >
<br\>> > Regards,
<br\>> >
<br\>> > dereigner <dereigner@y...>
<br\>> >
<br\>>
<br\>


Message:
<br\>
that describes me exactly! sans the beard though..
<br\>
<br\>j
<br\>
<br\>> > wow...yep,the harmonix stuff sounds like crazy old mens with
<br\>beards and
<br\>> > a iron in every hand.
<br\>>
<br\>>
<br\>
<br\>--- In lsdj@yahoogroups.com, "dereigner" <dereigner@y...> wrote:
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@k...> wrote:
<br\>> >
<br\>> > hey thanks! the 1st drum machine i ever used was a little electro
<br\>> > harmonix drumatix back in 1978! i used to put it thru the electro
<br\>> > harminix guitar synth with my guitar! i won a competition that
<br\>payed
<br\>> > for the 1st futurisk record that way! hahah!
<br\>> > awesome!
<br\>> >
<br\>> > jeremy
<br\>> >
<br\>> > http://receptorsmusic.com
<br\>>
<br\>>
<br\>
<br\>
<br\>> > >   File        : /EH.zip
<br\>> > >   Uploaded by : dereigner <dereigner@y...>
<br\>> > >   Description : 3_Electro Harmonix _drum kits
<br\>> > >
<br\>> > > You can access this file at the URL:
<br\>> > > http://groups.yahoo.com/group/lsdj/files/EH.zip
<br\>> > >
<br\>> > > To learn more about file sharing for your group, please visit:
<br\>> > > http://help.yahoo.com/help/us/groups/files
<br\>> > >
<br\>> > > Regards,
<br\>> > >
<br\>> > > dereigner <dereigner@y...>
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@k...> wrote:
<br\>>
<br\>> that describes me exactly! sans the beard though..
<br\>>
<br\>
<br\>
<br\>> seriously,the sound of this pedals rules.early ones was designed by EMS
<br\>> mastermind D.Cockerell,co founder of EH.
<br\>
<br\>
<br\>> greetz
<br\>


Message:
<br\>
ahh..i did not know that!the ems rules!
<br\>j
<br\>
<br\>
<br\>> > seriously,the sound of this pedals rules.early ones was designed by
<br\>EMS
<br\>> > mastermind D.Cockerell,co founder of EH.
<br\>>
<br\>>
<br\>> > greetz
<br\>>
<br\>


Subject:
RE: [LSDj!] Re: Chip O''Lantern vol1 Online! (exclusive pre-release data)

Message:
<br\>
Hey Melvin, I'm enjoying the tracks a lot too :)))
<br\>and the 2nd part is up to fall
<br\>tolga, h4x and 0x7f just killed me,
<br\>and autocide woke me up from the grave!
<br\>
<br\>Thanks for your words!
<br\>
<br\>(spooky gameboys tricking ears everywhere)
<br\>Cheers. Ignat
<br\>
<br\>  --- budmelvin <budmelvin@...> escribió:
<br\>
<br\>> Maybe I just like spooky music with a lot of minor chords, but this
<br\>> is the best compilation I've heard in a long time.  Great work
<br\>> everyone.
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Ignace <quiebre@y...> wrote:
<br\>> >
<br\>> > We uploaded the first 'disk' containing
<br\>> > 13 tracks of pure chip scare show :)
<br\>> >
<br\>> > This was a 'monster' release
<br\>> > about 10 tracks more upcoming
<br\>> > in the part 2.
<br\>> > We had a few hours of delay of
<br\>> > our schedule(31 midnight)
<br\>> > So meaybe some experienced that stupid banners, heh...
<br\>> >
<br\>> > no more words.
<br\>> > download
<br\>> > scare to death
<br\>> > enjoy!
<br\>> >
<br\>> > http://www.gainlad.gameboymall.com
<br\>> >
<br\>> > cheerzz. Ignat.
<br\>> >
<br\>> >
<br\>> >
<br\>> > ______________________________________________
<br\>> > Renovamos el Correo Yahoo!
<br\>> > Nuevos servicios, más seguridad
<br\>> > http://correo.yahoo.es
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Message:
<br\>
The thing is I want to have more things going. Eg I want to start a
<br\>chain that plays once, and then kills smoothly, while I hit a few
<br\>chords on a keyboard, or whatever.
<br\>
<br\>                                             /nitro2k01
<br\>
<br\>On 11/3/05, STRPSE_K9D _ <starpause@...> wrote:
<br\>> if you're in live mode and want a chain to stop after it plays use
<br\>> SELECT+START on that channel?
<br\>>
<br\>> on live mode: i remember when it was intentionally more difficult to
<br\>> switch between live and song. even though switching to song doesn't
<br\>> kill the sound off the batt, if you're doing frantic muting between
<br\>> channels it's very easy to switch modes ... so i'm always checking to
<br\>> be careful of what mode i'm in before i hit start again. bla bla bla,
<br\>>
<br\>> play arrow bug fix would have my vote over any of thise =)
<br\>>
<br\>> oh, and i remember an interface thing:
<br\>>
<br\>> on the map, under TABLE, it would be nice if SYNTH was there as well
<br\>> as under INSTRUMENT ... just because, i'm very often tweaking synth
<br\>> parameters while editing a table to run through them ... and rarely
<br\>> ever editing a table and groove @ the same time. i know, very minor,
<br\>> but it would be slick and easy =)
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> On 11/2/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> > 2005/11/2, nitro2k01 <nitro2k01@...>:
<br\>> > >  I got an idea for a command. A command that would kill a chain let say
<br\>> > >  KFF (It would be good to re-use an existing command) would immediately
<br\>> > >  kill the chain it's in.
<br\>> > >  This would be useful in live mode when you want to play a portion once
<br\>> > >  and then stop, not loop.
<br\>> >
<br\>> > How about GFF? It's a little rational:)
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>The blog  of nitro2k01: http://soundandcomplete.blogspot.com/
<br\>


Message:
<br\>
The documentation has now been updated to the latest version!
<br\>
<br\>http://littlesounddj.com/lsd/latest/documentation/
<br\>
<br\>This is a pretty big rework of the manual.
<br\>
<br\>I finally gave up Word (which totally sucks for stuff like this) and
<br\>switched to LaTeX, a very hardcore open-source typesetting system. So
<br\>it should be better layed out and easier for the eyes than before.
<br\>
<br\>Some chapters have been reordered, stuff has been added, including
<br\>more synth examples.
<br\>
<br\>Everyone hates reading a manual, but this should be better than before :)
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
Hooray!
<br\>
<br\>Oh no!  Wait... what's this?  The "ghetto (kit) booty" is gone!
<br\>
<br\>FROWNY FACE!
<br\>
<br\>-b
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> The documentation has now been updated to the latest version!
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/documentation/
<br\>>
<br\>> This is a pretty big rework of the manual.
<br\>>
<br\>> I finally gave up Word (which totally sucks for stuff like this) and
<br\>> switched to LaTeX, a very hardcore open-source typesetting system. So
<br\>> it should be better layed out and easier for the eyes than before.
<br\>>
<br\>> Some chapters have been reordered, stuff has been added, including
<br\>> more synth examples.
<br\>>
<br\>> Everyone hates reading a manual, but this should be better than
<br\>before :)
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>


Message:
<br\>
Hey, uploaded a new track to the gameboymall if
<br\>anyone's interested:
<br\>
<br\>http://music.gameboymall.com/multimedia/music.php?id=412
<br\>
<br\>Tried out the SP this time... Pretty sweet for
<br\>sequencing!
<br\>
<br\>BTW: Used nitro2k01's pulse-BD howto-stuff. Yay! :3
<br\>
<br\>Kjell / fleg
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! FareChase: Search multiple travel sites in one click.
<br\>http://farechase.yahoo.com
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>>
<br\>> The documentation has now been updated to the latest version!
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/documentation/
<br\>>
<br\>> This is a pretty big rework of the manual.
<br\>>
<br\>> I finally gave up Word (which totally sucks for stuff like this) and
<br\>> switched to LaTeX, a very hardcore open-source typesetting system. So
<br\>> it should be better layed out and easier for the eyes than before.
<br\>>
<br\>> Some chapters have been reordered, stuff has been added, including
<br\>> more synth examples.
<br\>>
<br\>> Everyone hates reading a manual, but this should be better than
<br\>before :)
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>< thanks!
<br\>
<br\>< respect to tha innovator.
<br\>


Message:
<br\>
On 11/4/05, nitro2k01 <nitro2k01@...> wrote:
<br\>> The thing is I want to have more things going. Eg I want to start a
<br\>> chain that plays once, and then kills smoothly, while I hit a few
<br\>> chords on a keyboard, or whatever.
<br\>>
<br\>>                                            /nitro2k01
<br\>
<br\>try buffering the chain ending by putting the chain twice (on 2
<br\>consecutive rows) in the song screen, or making more patterns in the
<br\>chain, so zou have time to perform other things after dorking on zour
<br\>gameboyy
<br\>
<br\>plur °^ßmMµ,
<br\>j.0rrdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
Happy halloween everyone!
<br\>http://www.bsk.bth.se/~smoersex/media/foton/2005/Halloweenfest%20och%20k%E5rinvi\
<br\>gning/DSCN1935.JPG
<br\>(I Almost won the contest for best costume too, but a friend dressed up
<br\>as Link snagged it right before my eyes)
<br\>Note the added benefits of the costume acting as a shelf for beer and
<br\>nuts. Any whining about it missing start/select will be promptly ignored ;)
<br\>
<br\>/martin
<br\>


Message:
<br\>
I was wondering if anyone here had the capability to make me a
<br\>cartridge of lsdj and I could pay them for it? I'd really appreciate
<br\>it, and I have no idea of another way to go about getting it. If you
<br\>know a way please let me know.
<br\>Jeff.
<br\>


Message:
<br\>
hello jeff,
<br\>
<br\>where abouts are you? I could do u a cart, but am in the UK. You would
<br\>need to buy a cartridge from here
<br\>http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm and pay johan
<br\>for the software. I would put program onto cart for postage cost only.
<br\>
<br\>there are others on here also that do it who maybe closer to you if
<br\>your not in the UK, just search through the messages.
<br\>
<br\>Cheers
<br\>
<br\>Ben
<br\>


Message:
<br\>
hi!
<br\>
<br\>well - i guess there is always the possibility to buy one, isn't it?
<br\>
<br\>http://www.littlesounddj.com/lsd/
<br\>http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "happyxskull" <happyskull_@h...> wrote:
<br\>>
<br\>> I was wondering if anyone here had the capability to make me a
<br\>> cartridge of lsdj and I could pay them for it? I'd really appreciate
<br\>> it, and I have no idea of another way to go about getting it. If you
<br\>> know a way please let me know.
<br\>> Jeff.
<br\>>
<br\>


Message:
<br\>
yes, forgot to mention that what you would be paying isnt much
<br\>different to what youd be paying with a copier, and the copier comes
<br\>in handy for dumping stuff onto your pc also
<br\>
<br\>ben
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\><herbert_weixelbaum@y...> wrote:
<br\>>
<br\>> hi!
<br\>>
<br\>> well - i guess there is always the possibility to buy one, isn't it?
<br\>>
<br\>> http://www.littlesounddj.com/lsd/
<br\>> http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "happyxskull" <happyskull_@h...> wrote:
<br\>> >
<br\>> > I was wondering if anyone here had the capability to make me a
<br\>> > cartridge of lsdj and I could pay them for it? I'd really appreciate
<br\>> > it, and I have no idea of another way to go about getting it. If you
<br\>> > know a way please let me know.
<br\>> > Jeff.
<br\>> >
<br\>>
<br\>


Message:
<br\>
hmm,maybe I dreamd of more commands,anyway back to work.
<br\>
<br\>rgds
<br\>


Message:
<br\>
Sorry mr hustomten but the link dosnt work.
<br\>i´v seen the pictures though, and you look great.
<br\>i wish i was as good looking as you are.
<br\>/salkin
<br\>
<br\>>From: Martin Jonasson <grapefrukt@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] Happy halloween
<br\>>Date: Mon, 07 Nov 2005 17:17:07 +0100
<br\>>
<br\>>Happy halloween everyone!
<br\>>http://www.bsk.bth.se/~smoersex/media/foton/2005/Halloweenfest%20och%20k%E5rinv\
<br\>igning/DSCN1935.JPG
<br\>>(I Almost won the contest for best costume too, but a friend dressed up
<br\>>as Link snagged it right before my eyes)
<br\>>Note the added benefits of the costume acting as a shelf for beer and
<br\>>nuts. Any whining about it missing start/select will be promptly ignored ;)
<br\>>
<br\>>/martin
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
put one of my first attempts at lsdj here...
<br\>http://www.myspace.com/chipmonkeysucks
<br\>thought i would share it with you all,
<br\>
<br\>cheers
<br\>
<br\>ben
<br\>


Subject:
feature request ... advanced copy/paste buffer

SubjectSrt:
feature request ... advanced copy/paste buffer

Message:
<br\>
y0 ... when the poll was on i knew there was something i was forgetting =)
<br\>
<br\>and i think it has been brought up before ... that it would be nice to
<br\>have seperate copy/paste buffers for the different things you can cut
<br\>and paste ...
<br\>
<br\>for example you could cut/copy an instrument, go cut/copy a phrase,
<br\>then go into the phrase and paste the instrument you copied
<br\>
<br\>i suppose it would get complicated to implement with the great number
<br\>of things you can cut and paste ..h mmm
<br\>
<br\>but at least it would be very useful to have seperate buffers for:
<br\>chain (in song screen)
<br\>phrase
<br\>step (perhaps shared with note/instrument/parameter)
<br\>
<br\>hmm+++11!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: [LSDj!] feature request ... advanced copy/paste buffer

Message:
<br\>
> for example you could cut/copy an instrument, go
<br\>> cut/copy a phrase,
<br\>> then go into the phrase and paste the instrument you
<br\>> copied
<br\>>
<br\>
<br\>yeah i really want a copy for intstruments, that is,
<br\>for the settings in the instrument screen, and in the
<br\>wav synth screen... i think that would be awesome and
<br\>save tons of time copying manually instrument
<br\>settings, you could get way more subtle variation and
<br\>stuff like that with a lot less work...
<br\>
<br\>but forget it if it would be a pain to implement or
<br\>would mess up some sort of functionality or whatever
<br\>
<br\>
<br\>
<br\>___________________________________________________________
<br\>How much free photo storage do you get? Store your holiday
<br\>snaps for FREE with Yahoo! Photos http://uk.photos.yahoo.com
<br\>


Message:
<br\>
>  yeah i really want a copy for intstruments, that is,
<br\>>  for the settings in the instrument screen, and in the
<br\>>  wav synth screen... i think that would be awesome and
<br\>>  save tons of time copying manually instrument
<br\>>  settings, you could get way more subtle variation and
<br\>>  stuff like that with a lot less work...
<br\>
<br\>I think copy+paste for instrument and wave screen has been there all the time..?
<br\>
<br\>Best,
<br\>Johan
<br\>


Message:
<br\>
On 11/10/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>> >  yeah i really want a copy for intstruments, that is,
<br\>> >  for the settings in the instrument screen, and in the
<br\>> >  wav synth screen... i think that would be awesome and
<br\>>
<br\>> I think copy+paste for instrument and wave screen has been there all the
<br\>time..?
<br\>>
<br\>
<br\>yeah, if not always then for a while now ... but seperate copy buffers
<br\>would still be hottt ... =)
<br\>
<br\><3
<br\>j.0rean
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Message:
<br\>
Huuaaaaaaaaaaaaa!
<br\>
<br\>I've made it!
<br\>Finally!
<br\>Since my XP- Computer always produces that goddamn, but well known
<br\>eeprom_write_error, I now used a very old Laptop with win95 to write the
<br\>Cart and since then, I'm actually producing a song per night. LSDJ is so
<br\>unbelievably cool I don't understand how I could live without it. Thank
<br\>you very much Johan!
<br\>
<br\>Tables! Aaah, them Tables!
<br\>
<br\>Oh, and another thing: I recently built a cheapo but absolutely
<br\>sufficent backlight for my Grey Brick by replacing the power LED with a
<br\>white one and putting a square sawed of a Cassette tape under the LCD.
<br\>It was so ridiculously easy I don't understand why no one else came up
<br\>with that idea so far. Removing the foil from the back of the screen was
<br\>the trickiest part. If i find the time and a digital camera (apart from
<br\>my GB Camera), I'll maybe place a tutorial in the Wiki.
<br\>
<br\>Johan, could you please mail me my password for downloading again?
<br\>Sorry, must be the third of forth time I forgot it...
<br\>
<br\>Well, some music soon to come,
<br\>der Warst
<br\>
<br\>www.derwarst.de
<br\>


Message:
<br\>
that backlight project sounds interesting.  do post some pics soon.
<br\>http://11hzrobot.em411.com--- On Sun 11/13, =?ISO-8859-15?Q?Simon_Sch=E4fer?=
<br\>&lt; der.warst@... &gt; wrote:From: =?ISO-8859-15?Q?Simon_Sch=E4fer?=
<br\>[mailto: der.warst@...]To: lsdj@...: Mon, 14 Nov 2005
<br\>03:53:12 +0100Subject: [LSDj!] just to let you know...Huuaaaaaaaaaaaaa!I've made
<br\>it!Finally!Since my XP- Computer always produces that goddamn, but well known
<br\>eeprom_write_error, I now used a very old Laptop with win95 to write the Cart
<br\>and since then, I'm actually producing a song per night. LSDJ is so unbelievably
<br\>cool I don't understand how I could live without it. Thank you very much
<br\>Johan!Tables! Aaah, them Tables!Oh, and another thing: I recently built a cheapo
<br\>but absolutely sufficent backlight for my Grey Brick by replacing the power LED
<br\>with a white one and putting a square sawed of a Cassette tape under the LCD. It
<br\>was so ridiculously easy I don't understand why no one else came
<br\>up with that idea so far. Removing the foil from the back of the screen was the
<br\>trickiest part. If i find the time and a digital camera (apart from my GB
<br\>Camera), I'll maybe place a tutorial in the Wiki.Johan, could you please mail me
<br\>my password for downloading again? Sorry, must be the third of forth time I
<br\>forgot it...Well, some music soon to come,der
<br\>Warstwww.derwarst.de------------------------ Yahoo! Groups Sponsor
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Subject:
Anyone know of an 8-bit thingy in paris tuesday or wednesday

SubjectSrt:
Anyone know of an 8-bit thingy in paris tuesday or wednesday

Message:
<br\>
As the title says: "Anyone know of an 8-bit thingy in Paris (france,
<br\>not u.s.) tuesday or wednesday"....or just some interesting music.
<br\>
<br\>Thanks
<br\>Carsten
<br\>


Message:
<br\>
Sounds really interesting. Looking forward to this
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "11hzrobot" <11hzrobot@m...> wrote:
<br\>>
<br\>>  that backlight project sounds interesting.  do post some pics soon.
<br\>http://11hzrobot.em411.com--- On Sun 11/13,
<br\>=?ISO-8859-15?Q?Simon_Sch=E4fer?= &lt; der.warst@g... &gt; wrote:From:
<br\>=?ISO-8859-15?Q?Simon_Sch=E4fer?= [mailto: der.warst@g...]To:
<br\>lsdj@y...: Mon, 14 Nov 2005 03:53:12 +0100Subject: [LSDj!] just to let
<br\>you know...Huuaaaaaaaaaaaaa!I've made it!Finally!Since my XP- Computer
<br\>always produces that goddamn, but well known eeprom_write_error, I now
<br\>used a very old Laptop with win95 to write the Cart and since then,
<br\>I'm actually producing a song per night. LSDJ is so unbelievably cool
<br\>I don't understand how I could live without it. Thank you very much
<br\>Johan!Tables! Aaah, them Tables!Oh, and another thing: I recently
<br\>built a cheapo but absolutely sufficent backlight for my Grey Brick by
<br\>replacing the power LED with a white one and putting a square sawed of
<br\>a Cassette tape under the LCD. It was so ridiculously easy I don't
<br\>understand why no one else came
<br\>> up with that idea so far. Removing the foil from the back of the
<br\>screen was the trickiest part. If i find the time and a digital camera
<br\>(apart from my GB Camera), I'll maybe place a tutorial in the
<br\>Wiki.Johan, could you please mail me my password for downloading
<br\>again? Sorry, must be the third of forth time I forgot it...Well, some
<br\>music soon to come,der Warstwww.derwarst.de------------------------
<br\>Yahoo! Groups Sponsor --------------------~--&gt; Get fast access to
<br\>your favorite Yahoo! Groups. Make Yahoo! your home
<br\>pagehttp://us.click.yahoo.com/dpRU5A/wUILAA/yQLSAA/oWZylB/TM--------------------\
<br\>------------------------------------------------~-&gt;
<br\>Yahoo! Groups Links&lt;*&gt; To visit your group on the web, go
<br\>to:http://groups.yahoo.com/group/lsdj/&lt;*&gt; To unsubscribe from
<br\>this group, send an email to:lsdj-unsubscribe@yahoogroups.com&lt;*&gt;
<br\>Your use of Yahoo! Groups is subject to:http://docs.yahoo.com/info/terms/
<br\>>
<br\>> _______________________________________________
<br\>> No banners. No pop-ups. No kidding.
<br\>> Make My Way  your home on the Web - http://www.myway.com
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Just to let anyone whos interested know the sound difference between a
<br\>psp running the RIN emulator and an acutal gameboy.  I thought someone
<br\>said something earlier about this.. (maybe it was just me...)  Anyway,
<br\>the file is at http://music.gameboymall.com/ because I have no free
<br\>upload space.  I thought it was neat.  I don't mind having a large
<br\>backlit color screen to track on. :)
<br\>


Message:
<br\>
Hi,
<br\>
<br\>I think the save states are simply zipped sram, in gzip format. Anyone have any
<br\>luck with
<br\>editing the save states onto a real cart/
<br\>
<br\>peter
<br\>
<br\>--- In lsdj@yahoogroups.com, "h4x_2x" <h4x_2x@y...> wrote:
<br\>>
<br\>> Just to let anyone whos interested know the sound difference between a
<br\>> psp running the RIN emulator and an acutal gameboy.  I thought someone
<br\>> said something earlier about this.. (maybe it was just me...)  Anyway,
<br\>> the file is at http://music.gameboymall.com/ because I have no free
<br\>> upload space.  I thought it was neat.  I don't mind having a large
<br\>> backlit color screen to track on. :)
<br\>>
<br\>


