# tblYgr_LSDJ

Message:
<br\>
Hi folks, I got a doubt here and maybe you guys can help me...
<br\>
<br\>I know the lowest note on pulse channels is C3. But I wish I could reproduce
<br\>those dnb sub-bass on lsdj. Is there any tip, or patch? I would be happy if
<br\>there was some way to do it on wav channel as well.
<br\>
<br\>any help will be apreciated!
<br\>
<br\>thanks
<br\>andre
<br\>
<br\>--
<br\>André Z. Pagnossim
<br\>www.monotonico.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Wav channel reaches one octave lower than pulse.
<br\>And with a little trick you can even make it play a tone. Goes a
<br\>little something like this. Create a new synth. Flavour may vary
<br\>according to your taste, but along the lines of:
<br\>Wave: tri
<br\>Q: Low, at most 3
<br\>Cutoff 1: Between 10-20
<br\>Cutoff 2: Between 00-10
<br\>
<br\>In the instrument:
<br\>Play: Once or manual, depending on what you want to achieve
<br\>
<br\>In the phrase:
<br\>Something like
<br\>F 6 I00 PE0
<br\>F 3 I-- LE0
<br\>
<br\>P makes the pitch go down
<br\>L means slide to note, and gives a controlled pitch sweep to that note.
<br\>-- means "no instrument" this important if your instrument is not
<br\>using the "manual" play type. Place the cursor on the second
<br\>instrument number and press B+A to empty the field.
<br\>The start and target notes may be changed to fit your needs, as well
<br\>as the P and L values. As a rule of thumb, keep the notes 2-3 octaves
<br\>apart, and keep the P and L values about the same. (Select both the
<br\>value with select+B, down before editing to edit them synchronized)
<br\>This is by no means perfect. Watch out for the wraparound bug. If it
<br\>sounds weird, increase the P value. (Bring it closer to zero)
<br\>
<br\>Gambatte, ne!
<br\>
<br\>2009/1/31 André Pagnossim <andrepagnossim@...>:
<br\>> Hi folks, I got a doubt here and maybe you guys can help me...
<br\>>
<br\>> I know the lowest note on pulse channels is C3. But I wish I could reproduce
<br\>> those dnb sub-bass on lsdj. Is there any tip, or patch? I would be happy if
<br\>> there was some way to do it on wav channel as well.
<br\>>
<br\>> any help will be apreciated!
<br\>>
<br\>> thanks
<br\>> andre
<br\>>
<br\>> --
<br\>> André Z. Pagnossim
<br\>> www.monotonico.com
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Whew!  A few days away from the list and I lost my precious key
<br\>delay/repeat?  And then got it back!
<br\>
<br\>I use it!  Not only on my underclocked, but I also like to generally
<br\>decrease both the delay and repeat to get a nice smooth cursor sweep when I
<br\>hold the directional.  Thanks for bringing it back.
<br\>
<br\>Still unsure as to how I feel about the prelisten.  I think it's too soon to
<br\>judge, people.  We might get used to it the way it is now and wonder how we
<br\>ever tracked without it.  Or not.
<br\>
<br\>Of all the options/directions previously presented, I'd prefer to "go west"
<br\>with a PRELISTEN ON/OFF in the project screen.  It seems like that would
<br\>make everyone happy... except Johan and his (much appreciated/needed) eye
<br\>for cleanliness.
<br\>
<br\>-b
<br\>
<br\>On Sat, Jan 31, 2009 at 5:33 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>
<br\>> I don't think the prelisten is as good when it plays AFTER the note is
<br\>> entered.  Its better when it plays as you enter the note like the last
<br\>> version.  And would also be useful to just disable all together when youneed
<br\>> to, without resorting to rutning the knob up/down for volume…
<br\>>
<br\>>
<br\>>
<br\>> Just my thoughts.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>> Johan Kotlinski
<br\>> Sent: Saturday, January 31, 2009 10:53 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] v3.9.7
<br\>>
<br\>>
<br\>>
<br\>> It's definitely not a question of either/or... it's not related. I'm
<br\>> just generally looking for things to remove so the program will be
<br\>> smaller.
<br\>>
<br\>> About prelisten I think it would be nice to find a way to do it, so
<br\>> that everyone finds it useful and not disturbing. Maybe it's possible,
<br\>> maybe not :)
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Sat, Jan 31, 2009 at 3:45 PM, vcfool <vcfool@... <mailto:
<br\>> vcfool%40gmail.com <vcfool%2540gmail.com>> > wrote:
<br\>> > I will miss the Key Delay and Repeat too. Been using them....
<br\>> > I don't like note preview feature either. And I do not understand why is
<br\>> > either or?
<br\>> > Only a matter of screen space? I think it could be solved using some
<br\>> > abreviation like "KD X KR X", or "Key D/R XX" and put both Key parameters
<br\>> on
<br\>> > one single line.
<br\>> > Anyway, you all know better than I do....
<br\>> >
<br\>> >
<br\>> > On Sat, Jan 31, 2009 at 3:23 PM, Johan Kotlinski
<br\><kotlinski@...<mailto:
<br\>> kotlinski%40gmail.com <kotlinski%2540gmail.com>> >wrote:
<br\>> >
<br\>> >> Yes, they are gone. I didn't think about underclocking. Sorry about
<br\>> >> that.
<br\>> >>
<br\>> >> Johan
<br\>> >> ---
<br\>> >> http://www.littlesounddj.com
<br\>> >>
<br\>> >>
<br\>> >> On Sat, Jan 31, 2009 at 3:19 PM, Gijs Gieskes <gieskes@...<mailto:
<br\>> gieskes%40gmail.com <gieskes%2540gmail.com>> <gieskes%40gmail.com>>
<br\>> >> wrote:
<br\>> >> > so are the key repeat/delay settings now totally gone?
<br\>> >> > they are still very useful for under/overclocked gameboys!
<br\>> >> >
<br\>> >> > gijs
<br\>> >> >
<br\>> >> > On Sat, Jan 31, 2009 at 2:46 PM, Johan Kotlinski
<br\><kotlinski@...<mailto:
<br\>> kotlinski%40gmail.com <kotlinski%2540gmail.com>> <kotlinski%40gmail.com>
<br\>> >> >wrote:
<br\>> >> >
<br\>> >> >> 2009-01-31: v3.9.7
<br\>> >> >>
<br\>> >> >> * bugfix: if loading a new song while playing in live
<br\>> >> >> mode, you would be temporarily blocked from playing
<br\>> >> >> in live mode afterwards. thx mr e
<br\>> >> >> * change prelistening. start prelisten at releasing keys
<br\>> >> >> after entering a note, stop prelisten at any key press.
<br\>> >> >> * remove key repeat/delay settings in project screen.
<br\>> >> >>
<br\>> >> >> http://littlesounddj.com/lsd/latest/full_version/
<br\>> >> >>
<br\>> >> >>
<br\>> >> >
<br\>> >> >
<br\>> >> >
<br\>> >> > --
<br\>> >> > http://gieskes.nl
<br\>> >> >
<br\>> >> >
<br\>> >> > [Non-text portions of this message have been removed]
<br\>> >> >
<br\>> >> >
<br\>> >> > ------------------------------------
<br\>> >> >
<br\>> >> > Yahoo! Groups Links
<br\>> >> >
<br\>> >> >
<br\>> >> >
<br\>> >> >
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>http://www.dummydrome.com
<br\>o----^v--------^v--------^v--------^v--------^v----------------------------->
<br\>"If you will it, it is no dream."
<br\>                             -Theodor Herzl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
thanks a lot man! This really opened my mind!!
<br\>
<br\>On Sat, Jan 31, 2009 at 9:12 PM, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>>   Wav channel reaches one octave lower than pulse.
<br\>> And with a little trick you can even make it play a tone. Goes a
<br\>> little something like this. Create a new synth. Flavour may vary
<br\>> according to your taste, but along the lines of:
<br\>> Wave: tri
<br\>> Q: Low, at most 3
<br\>> Cutoff 1: Between 10-20
<br\>> Cutoff 2: Between 00-10
<br\>>
<br\>> In the instrument:
<br\>> Play: Once or manual, depending on what you want to achieve
<br\>>
<br\>> In the phrase:
<br\>> Something like
<br\>> F 6 I00 PE0
<br\>> F 3 I-- LE0
<br\>>
<br\>> P makes the pitch go down
<br\>> L means slide to note, and gives a controlled pitch sweep to that note.
<br\>> -- means "no instrument" this important if your instrument is not
<br\>> using the "manual" play type. Place the cursor on the second
<br\>> instrument number and press B+A to empty the field.
<br\>> The start and target notes may be changed to fit your needs, as well
<br\>> as the P and L values. As a rule of thumb, keep the notes 2-3 octaves
<br\>> apart, and keep the P and L values about the same. (Select both the
<br\>> value with select+B, down before editing to edit them synchronized)
<br\>> This is by no means perfect. Watch out for the wraparound bug. If it
<br\>> sounds weird, increase the P value. (Bring it closer to zero)
<br\>>
<br\>> Gambatte, ne!
<br\>>
<br\>> 2009/1/31 André Pagnossim
<br\><andrepagnossim@...<andrepagnossim%40gmail.com>
<br\>> >:
<br\>>
<br\>> > Hi folks, I got a doubt here and maybe you guys can help me...
<br\>> >
<br\>> > I know the lowest note on pulse channels is C3. But I wish I could
<br\>> reproduce
<br\>> > those dnb sub-bass on lsdj. Is there any tip, or patch? I would be happy
<br\>> if
<br\>> > there was some way to do it on wav channel as well.
<br\>> >
<br\>> > any help will be apreciated!
<br\>> >
<br\>> > thanks
<br\>> > andre
<br\>> >
<br\>> > --
<br\>> > André Z. Pagnossim
<br\>> > www.monotonico.com
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>André Z. Pagnossim
<br\>www.monotonico.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009-02-01: v3.9.8
<br\>
<br\>  * revert prelistening behavior to v3.9.6.
<br\>  * make prelisten a project screen option. (default = on for n00bs)
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
VICTOLY!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Sunday, February 01, 2009 5:32 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] v3.9.8
<br\>
<br\>
<br\>
<br\>2009-02-01: v3.9.8
<br\>
<br\>* revert prelistening behavior to v3.9.6.
<br\>* make prelisten a project screen option. (default = on for n00bs)
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009-02-03: v3.9.9
<br\>
<br\>  * possible rare crash fixes.
<br\>  * add more info to crash screen.
<br\>
<br\>---
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
Almost v 4.0!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Monday, February 02, 2009 6:29 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] v3.9.9
<br\>
<br\>
<br\>
<br\>2009-02-03: v3.9.9
<br\>
<br\>* possible rare crash fixes.
<br\>* add more info to crash screen.
<br\>
<br\>---
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Don't ve fooled. Next version will be 3.9.9.1 then onto 3.9.9.9 and
<br\>3.9.9.9.1 and so on.
<br\>
<br\>2009/2/4 <David Dineen-Porter>David Dineen-Porter</David
<br\>Dineen-Porter> <theddp@...>:
<br\>> Almost v 4.0!
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>> Kotlinski
<br\>> Sent: Monday, February 02, 2009 6:29 PM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] v3.9.9
<br\>>
<br\>> 2009-02-03: v3.9.9
<br\>>
<br\>> * possible rare crash fixes.
<br\>> * add more info to crash screen.
<br\>>
<br\>> ---
<br\>> http://www.littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
For v4.0, to be a TRULY new vesion, LSDJ will require some major new GUI or
<br\>feature or something… you’re right..
<br\>
<br\>
<br\>
<br\>How about.. strobe light screen control?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Ove
<br\>Ridé
<br\>Sent: Tuesday, February 03, 2009 7:26 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.9.9
<br\>
<br\>
<br\>
<br\>Don't ve fooled. Next version will be 3.9.9.1 then onto 3.9.9.9 and
<br\>3.9.9.9.1 and so on.
<br\>
<br\>2009/2/4 <David Dineen-Porter>David Dineen-Porter</David
<br\>Dineen-Porter> <theddp@... <mailto:theddp%40gmail.com> >:
<br\>> Almost v 4.0!
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf Of
<br\>Johan
<br\>> Kotlinski
<br\>> Sent: Monday, February 02, 2009 6:29 PM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: [LSDj!] v3.9.9
<br\>>
<br\>> 2009-02-03: v3.9.9
<br\>>
<br\>> * possible rare crash fixes.
<br\>> * add more info to crash screen.
<br\>>
<br\>> ---
<br\>> http://www.littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I wonder what is going to happen when it reach the version 4 ^^
<br\>Thank you Johan !
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>> 2009-02-03: v3.9.9
<br\>>
<br\>>  * possible rare crash fixes.
<br\>>  * add more info to crash screen.
<br\>>
<br\>> ---
<br\>> http://www.littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>


Message:
<br\>
LSDJ becomes open source!
<br\>hey, I can dream, right? :P
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi!
<br\>For what purposes are you interested in the source?
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Wed, Feb 4, 2009 at 8:10 PM, Rey <rdelatorre@...> wrote:
<br\>> LSDJ becomes open source!
<br\>> hey, I can dream, right? :P
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
To change the name to PDFSDJ and sell it for 500$!
<br\>
<br\>:)
<br\>
<br\>
<br\>
<br\>On Wed, Feb 4, 2009 at 5:46 PM, Johan Kotlinski <kotlinski@...> wrote:
<br\>
<br\>>   Hi!
<br\>> For what purposes are you interested in the source?
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> On Wed, Feb 4, 2009 at 8:10 PM, Rey
<br\><rdelatorre@...<rdelatorre%40gmail.com>>
<br\>> wrote:
<br\>> > LSDJ becomes open source!
<br\>> > hey, I can dream, right? :P
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The openness of the source is in itself interesting.
<br\>
<br\>ons 2009-02-04 klockan 23:46 +0100 skrev Johan Kotlinski:
<br\>> Hi!
<br\>> For what purposes are you interested in the source?
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> On Wed, Feb 4, 2009 at 8:10 PM, Rey <rdelatorre@...> wrote:
<br\>> > LSDJ becomes open source!
<br\>> > hey, I can dream, right? :P
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
It would be useful for anyone interested in developing similar
<br\>software for the NES as well.
<br\>
<br\>On 2/4/09, Martin Ahnelöv <operagasten@...> wrote:
<br\>> The openness of the source is in itself interesting.
<br\>>
<br\>> ons 2009-02-04 klockan 23:46 +0100 skrev Johan Kotlinski:
<br\>>> Hi!
<br\>>> For what purposes are you interested in the source?
<br\>>>
<br\>>> Cheers
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>>
<br\>>>
<br\>>> On Wed, Feb 4, 2009 at 8:10 PM, Rey <rdelatorre@...> wrote:
<br\>>> > LSDJ becomes open source!
<br\>>> > hey, I can dream, right? :P
<br\>>> >
<br\>>> >
<br\>>> > [Non-text portions of this message have been removed]
<br\>>> >
<br\>>> >
<br\>>> > ------------------------------------
<br\>>> >
<br\>>> > Yahoo! Groups Links
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>Sent from my mobile device
<br\>
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>


Message:
<br\>
Using the interface in a similar way to piggy? Thats an interesting idea,
<br\>how would you get it onto the NES? I thought NES flashcarts were fairly
<br\>hard to come by.
<br\>
<br\>On Thu, 05 Feb 2009 12:12:07 +0900, Anthony Schmitt <nonfinite@...>
<br\>wrote:
<br\>
<br\>> It would be useful for anyone interested in developing similar
<br\>> software for the NES as well.
<br\>>
<br\>> On 2/4/09, Martin AhnelÃ¶v <operagasten@...> wrote:
<br\>>> The openness of the source is in itself interesting.
<br\>>>
<br\>>> ons 2009-02-04 klockan 23:46 +0100 skrev Johan Kotlinski:
<br\>>>> Hi!
<br\>>>> For what purposes are you interested in the source?
<br\>>>>
<br\>>>> Cheers
<br\>>>> Johan
<br\>>>> ---
<br\>>>> http://www.littlesounddj.com
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>> On Wed, Feb 4, 2009 at 8:10 PM, Rey <rdelatorre@...> wrote:
<br\>>>> > LSDJ becomes open source!
<br\>>>> > hey, I can dream, right? :P
<br\>>>> >
<br\>>>> >
<br\>>>> > [Non-text portions of this message have been removed]
<br\>>>> >
<br\>>>> >
<br\>>>> > ------------------------------------
<br\>>>> >
<br\>>>> > Yahoo! Groups Links
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>>
<br\>>>>
<br\>>>> ------------------------------------
<br\>>>>
<br\>>>> Yahoo! Groups Links
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>
<br\>>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
<br\>


Message:
<br\>
It's been getting a lot easier, but it really depends on what mapper
<br\>you are going to end up using
<br\>
<br\>http://www.retrousb.com/index.php?cPath=24
<br\>
<br\>Since a music app shouldn't require too much chr ram, you should be
<br\>able to get away with using the MMC1 mapper.  Only thing, is if you
<br\>wanted the lite cartridge, you would still need a jtag device.
<br\>
<br\>For what it's worth, I would love to check out the lsdj source, only
<br\>to learn more about writing asm for the gameboy.
<br\>
<br\>-D
<br\>
<br\>2009/2/5 David Adams <lazerbeatml@...>:
<br\>> Using the interface in a similar way to piggy? Thats an interesting idea,
<br\>> how would you get it onto the NES? I thought NES flashcarts were fairly
<br\>> hard to come by.
<br\>>
<br\>> On Thu, 05 Feb 2009 12:12:07 +0900, Anthony Schmitt <nonfinite@...>
<br\>> wrote:
<br\>>
<br\>>> It would be useful for anyone interested in developing similar
<br\>>> software for the NES as well.
<br\>>>
<br\>>> On 2/4/09, Martin Ahnelöv <operagasten@...> wrote:
<br\>>>> The openness of the source is in itself interesting.
<br\>>>>
<br\>>>> ons 2009-02-04 klockan 23:46 +0100 skrev Johan Kotlinski:
<br\>>>>> Hi!
<br\>>>>> For what purposes are you interested in the source?
<br\>>>>>
<br\>>>>> Cheers
<br\>>>>> Johan
<br\>>>>> ---
<br\>>>>> http://www.littlesounddj.com
<br\>>>>>
<br\>>>>>
<br\>>>>>
<br\>>>>> On Wed, Feb 4, 2009 at 8:10 PM, Rey <rdelatorre@...> wrote:
<br\>>>>> > LSDJ becomes open source!
<br\>>>>> > hey, I can dream, right? :P
<br\>>>>> >
<br\>>>>> >
<br\>>>>> > [Non-text portions of this message have been removed]
<br\>>>>> >
<br\>>>>> >
<br\>>>>> > ------------------------------------
<br\>>>>> >
<br\>>>>> > Yahoo! Groups Links
<br\>>>>> >
<br\>>>>> >
<br\>>>>> >
<br\>>>>> >
<br\>>>>>
<br\>>>>>
<br\>>>>> ------------------------------------
<br\>>>>>
<br\>>>>> Yahoo! Groups Links
<br\>>>>>
<br\>>>>>
<br\>>>>>
<br\>>>>
<br\>>>>
<br\>>>
<br\>>
<br\>> --
<br\>> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
<br\>>
<br\>


Message:
<br\>
Johan,
<br\>
<br\>to experiment with the source and create wacky experimental sound
<br\>applications for the gameboy!  it would also be a major educational
<br\>experience for homebrew developers as well who'd want to get started writing
<br\>things on this platform.
<br\>
<br\>
<br\>R.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The education part is a good point but in reality it's just 30,000
<br\>lines of random uncommented junk. I think anyone who has seen it can
<br\>testify to that.
<br\>
<br\>I gave it to Marc before he made LPGT. I think he saw it and thought,
<br\>if this guy can make something that actually works, how hard can it
<br\>be. The LPGT code is infinitely more well organized and nice.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Thu, Feb 5, 2009 at 7:24 PM, Rey <rdelatorre@...> wrote:
<br\>> Johan,
<br\>>
<br\>> to experiment with the source and create wacky experimental sound
<br\>> applications for the gameboy!  it would also be a major educational
<br\>> experience for homebrew developers as well who'd want to get started writing
<br\>> things on this platform.
<br\>>
<br\>>
<br\>> R.
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Sorry... LGPT, not LPGT.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Thu, Feb 5, 2009 at 10:49 PM, Johan Kotlinski <kotlinski@...> wrote:
<br\>> The education part is a good point but in reality it's just 30,000
<br\>> lines of random uncommented junk. I think anyone who has seen it can
<br\>> testify to that.
<br\>>
<br\>> I gave it to Marc before he made LPGT. I think he saw it and thought,
<br\>> if this guy can make something that actually works, how hard can it
<br\>> be. The LPGT code is infinitely more well organized and nice.
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> On Thu, Feb 5, 2009 at 7:24 PM, Rey <rdelatorre@...> wrote:
<br\>>> Johan,
<br\>>>
<br\>>> to experiment with the source and create wacky experimental sound
<br\>>> applications for the gameboy!  it would also be a major educational
<br\>>> experience for homebrew developers as well who'd want to get started writing
<br\>>> things on this platform.
<br\>>>
<br\>>>
<br\>>> R.
<br\>>>
<br\>>>
<br\>>> [Non-text portions of this message have been removed]
<br\>>>
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>


Message:
<br\>
2009/2/5 Johan Kotlinski <kotlinski@...>:
<br\>> The education part is a good point but in reality it's just 30,000
<br\>> lines of random uncommented junk. I think anyone who has seen it can
<br\>> testify to that.
<br\>I have seen it, and I can confirm. Some of the GUI code is pretty
<br\>ugly. (But maybe works better for the GB?) Some of the core assembly
<br\>language code is pretty damn slick, but hard to understand right away.
<br\>Eitherway, it won't help noobs much.
<br\>
<br\>> I gave it to Marc before he made LGPT. I think he saw it and thought,
<br\>> if this guy can make something that actually works, how hard can it
<br\>> be. The LGPT code is infinitely more well organized and nice.
<br\>To Johan's defence, pigggy runs on 100Mhz+ RISC CPU whereas LSDj must
<br\>run on a 1 MHz reduced Z80 clone, so Marc can afford to write cleaner
<br\>but slower code.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
If that happens (open source and stuff...), LSDJ should be renamed to JOHAN
<br\>KOTLINSKI PRESENTS: LITTLE SOUND DJ.
<br\>:p
<br\>
<br\>On Thu, Feb 5, 2009 at 7:49 PM, Johan Kotlinski <kotlinski@...> wrote:
<br\>
<br\>>   The education part is a good point but in reality it's just 30,000
<br\>> lines of random uncommented junk. I think anyone who has seen it can
<br\>> testify to that.
<br\>>
<br\>> I gave it to Marc before he made LPGT. I think he saw it and thought,
<br\>> if this guy can make something that actually works, how hard can it
<br\>> be. The LPGT code is infinitely more well organized and nice.
<br\>>
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Thu, Feb 5, 2009 at 7:24 PM, Rey
<br\><rdelatorre@...<rdelatorre%40gmail.com>>
<br\>> wrote:
<br\>> > Johan,
<br\>> >
<br\>> > to experiment with the source and create wacky experimental sound
<br\>> > applications for the gameboy! it would also be a major educational
<br\>> > experience for homebrew developers as well who'd want to get started
<br\>> writing
<br\>> > things on this platform.
<br\>> >
<br\>> >
<br\>> > R.
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>André Z. Pagnossim
<br\>www.monotonico.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
-----BEGIN PGP SIGNED MESSAGE-----
<br\>Hash: SHA1
<br\>
<br\>
<br\>Il giorno 05/feb/09, alle ore 22:49, Johan Kotlinski ha scritto:
<br\>
<br\>> The education part is a good point but in reality it's just 30,000
<br\>> lines of random uncommented junk. I think anyone who has seen it can
<br\>> testify to that.
<br\>
<br\>well, really nice junk anyway : )
<br\>i haven't seen it, so i can just tell about the resulting binary.
<br\>
<br\>it would be nice to see the code : )
<br\>
<br\>marco
<br\>-----BEGIN PGP SIGNATURE-----
<br\>Version: GnuPG v1.4.9 (Darwin)
<br\>
<br\>iEYEARECAAYFAkmLZEgACgkQ5A1A6ak/SoWYtgCgnHKKSIMv/lLKr0p7B9+QNGA8
<br\>YT8An2kwFRhbN6TI/W9UCTRpf0gPFnl1
<br\>=d13Y
<br\>-----END PGP SIGNATURE-----
<br\>


Message:
<br\>
Why don't you guys who want the source just use a disassembler??
<br\>
<br\>^_^
<br\>
<br\>On Thu, Feb 5, 2009 at 2:12 PM, marco <marco@...> wrote:
<br\>
<br\>>   -----BEGIN PGP SIGNED MESSAGE-----
<br\>> Hash: SHA1
<br\>>
<br\>> Il giorno 05/feb/09, alle ore 22:49, Johan Kotlinski ha scritto:
<br\>>
<br\>>
<br\>> > The education part is a good point but in reality it's just 30,000
<br\>> > lines of random uncommented junk. I think anyone who has seen it can
<br\>> > testify to that.
<br\>>
<br\>> well, really nice junk anyway : )
<br\>> i haven't seen it, so i can just tell about the resulting binary.
<br\>>
<br\>> it would be nice to see the code : )
<br\>>
<br\>> marco
<br\>> -----BEGIN PGP SIGNATURE-----
<br\>> Version: GnuPG v1.4.9 (Darwin)
<br\>>
<br\>> iEYEARECAAYFAkmLZEgACgkQ5A1A6ak/SoWYtgCgnHKKSIMv/lLKr0p7B9+QNGA8
<br\>> YT8An2kwFRhbN6TI/W9UCTRpf0gPFnl1
<br\>> =d13Y
<br\>> -----END PGP SIGNATURE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Tony Miller <mcfiredrill@...> wrote:
<br\>>
<br\>> Why don't you guys who want the source just use a disassembler??
<br\>>
<br\>> ^_^
<br\>
<br\>
<br\>Because they have no intention of actually doing anything with the code ;)
<br\>
<br\>Peter
<br\>


Message:
<br\>
-----BEGIN PGP SIGNED MESSAGE-----
<br\>Hash: SHA1
<br\>
<br\>
<br\>Il giorno 06/feb/09, alle ore 09:15, Tony Miller ha scritto:
<br\>
<br\>> Why don't you guys who want the source just use a disassembler??
<br\>
<br\>I think you can ask this question to people at gnu.org and/or
<br\>fsf.org : )
<br\>
<br\>Anyway: i bought lsdj a while ago, i am really happy with it. It is
<br\>nice to see how many artists use it and how nice are their creations.
<br\>This is to say: i am happy with paying for nice software.
<br\>And more: i would donate  even if it was free sofware and open
<br\>source.  With the added value i could look into code, learn something
<br\>i am interested into and maybe contributing to it.
<br\>
<br\>marco
<br\>-----BEGIN PGP SIGNATURE-----
<br\>Version: GnuPG v1.4.9 (Darwin)
<br\>
<br\>iEYEARECAAYFAkmMVcwACgkQ5A1A6ak/SoWjnACeOYzln4u80swtDqJo7GtZx8qw
<br\>75wAoI7dW9m0T0gPbvST5R2vnUn+9Fki
<br\>=Fgu6
<br\>-----END PGP SIGNATURE-----
<br\>


Message:
<br\>
I was under the impression a disassembler can sometimes maul code.  Seeing
<br\>the original is typically considered the way to go.
<br\>
<br\>Right?
<br\>
<br\>I wouldn't know, I'm no programmer.
<br\>
<br\>-Anthony
<br\>
<br\>On Fri, Feb 6, 2009 at 9:04 AM, PeLeSwi <kradlabs@...> wrote:
<br\>
<br\>>   --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, Tony Miller
<br\>> <mcfiredrill@...> wrote:
<br\>> >
<br\>> > Why don't you guys who want the source just use a disassembler??
<br\>> >
<br\>> > ^_^
<br\>>
<br\>> Because they have no intention of actually doing anything with the code ;)
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
a while ago i posted about a festival in Delft in the Netherlands. We
<br\>know more now and are planning to make the final line-up. If you want
<br\>to play on stage or just want to join the workshops you are welkom to
<br\>send me an email at jwhagenbeek@...
<br\>


Message:
<br\>
The festival will be on saterday 23 may 2009
<br\>The festival will start early at the day with a meeting and workshops.
<br\>You can
<br\>exchange ideas and music... or climb the stage to hook up a little on
<br\>the pa in the workshoproom. we will serve good food at a very low cost
<br\>around 4,- euro for a whole meal (meat and vegetarian).
<br\>in the evening the dancefloor will fill up in front of the main stage.
<br\>and we go on till 3 or 4.
<br\>the beerprice is as low as you almost never saw! Only 1,20 euro
<br\>For the artists we have a backstage with a freeze full of beer.
<br\>we also look for some vj's (we have some but it would be great if there
<br\>are
<br\>8-bit visuals too)
<br\>don't think you're not 8-bit enough it's all about the music!
<br\>It will cost too much for us to get you here from Japan or other exotic
<br\>places but we give it a try.
<br\>


Message:
<br\>
Haah...I'd love to perform in the Netherlands!  My next album is
<br\>coming out on pause records later this month, touring would probably
<br\>be a great idea.
<br\>
<br\>The cost of tickets would be prohibitive though, as I'm in the US.
<br\>About $1000 to get out there. =)
<br\>
<br\>--- In lsdj@yahoogroups.com, "jwhagenbeek" <jwhagenbeek@...> wrote:
<br\>>
<br\>> The festival will be on saterday 23 may 2009
<br\>> The festival will start early at the day with a meeting and workshops.
<br\>> You can
<br\>> exchange ideas and music... or climb the stage to hook up a little on
<br\>> the pa in the workshoproom. we will serve good food at a very low cost
<br\>> around 4,- euro for a whole meal (meat and vegetarian).
<br\>> in the evening the dancefloor will fill up in front of the main stage.
<br\>> and we go on till 3 or 4.
<br\>> the beerprice is as low as you almost never saw! Only 1,20 euro
<br\>> For the artists we have a backstage with a freeze full of beer.
<br\>> we also look for some vj's (we have some but it would be great if there
<br\>> are
<br\>> 8-bit visuals too)
<br\>> don't think you're not 8-bit enough it's all about the music!
<br\>> It will cost too much for us to get you here from Japan or other exotic
<br\>> places but we give it a try.
<br\>>
<br\>


Message:
<br\>
Well, I would never GPL anything voluntarily for sure.
<br\>
<br\>Why not start an LSFreeJ project, I am sure it would be an educational
<br\>experience.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>On Fri, Feb 6, 2009 at 4:22 PM, marco <marco@...> wrote:
<br\>>
<br\>> -----BEGIN PGP SIGNED MESSAGE-----
<br\>> Hash: SHA1
<br\>>
<br\>>
<br\>> Il giorno 06/feb/09, alle ore 09:15, Tony Miller ha scritto:
<br\>>
<br\>> > Why don't you guys who want the source just use a disassembler??
<br\>>
<br\>> I think you can ask this question to people at gnu.org and/or
<br\>> fsf.org : )
<br\>>
<br\>> Anyway: i bought lsdj a while ago, i am really happy with it. It is
<br\>> nice to see how many artists use it and how nice are their creations.
<br\>> This is to say: i am happy with paying for nice software.
<br\>> And more: i would donate  even if it was free sofware and open
<br\>> source.  With the added value i could look into code, learn something
<br\>> i am interested into and maybe contributing to it.
<br\>>
<br\>> marco
<br\>> -----BEGIN PGP SIGNATURE-----
<br\>> Version: GnuPG v1.4.9 (Darwin)
<br\>>
<br\>> iEYEARECAAYFAkmMVcwACgkQ5A1A6ak/SoWjnACeOYzln4u80swtDqJo7GtZx8qw
<br\>> 75wAoI7dW9m0T0gPbvST5R2vnUn+9Fki
<br\>> =Fgu6
<br\>> -----END PGP SIGNATURE-----
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Well he said its uncommented anyway....
<br\>I guess another thing there wouldn't be any named labels :)
<br\>
<br\>-Tony
<br\>
<br\>On Fri, Feb 6, 2009 at 7:54 AM, Anthony Schmitt <nonfinite@...> wrote:
<br\>
<br\>>   I was under the impression a disassembler can sometimes maul code.
<br\>> Seeing
<br\>> the original is typically considered the way to go.
<br\>>
<br\>> Right?
<br\>>
<br\>> I wouldn't know, I'm no programmer.
<br\>>
<br\>> -Anthony
<br\>>
<br\>> On Fri, Feb 6, 2009 at 9:04 AM, PeLeSwi
<br\><kradlabs@...<kradlabs%40yahoo.com>>
<br\>> wrote:
<br\>>
<br\>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> 40yahoogroups.com>, Tony Miller
<br\>>
<br\>> > <mcfiredrill@...> wrote:
<br\>> > >
<br\>> > > Why don't you guys who want the source just use a disassembler??
<br\>> > >
<br\>> > > ^_^
<br\>> >
<br\>> > Because they have no intention of actually doing anything with the code
<br\>> ;)
<br\>> >
<br\>> > Peter
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> http://www.nonelectronics.com
<br\>> Your one stop shop for everything Game Boy Related!
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
And besides, the C compiler creates butt ugly ASM code.
<br\>
<br\>2009/2/6 Tony Miller <mcfiredrill@...>:
<br\>> Well he said its uncommented anyway....
<br\>> I guess another thing there wouldn't be any named labels :)
<br\>>
<br\>> -Tony
<br\>>
<br\>> On Fri, Feb 6, 2009 at 7:54 AM, Anthony Schmitt <nonfinite@...> wrote:
<br\>>
<br\>>> I was under the impression a disassembler can sometimes maul code.
<br\>>> Seeing
<br\>>> the original is typically considered the way to go.
<br\>>>
<br\>>> Right?
<br\>>>
<br\>>> I wouldn't know, I'm no programmer.
<br\>>>
<br\>>> -Anthony
<br\>>>
<br\>>> On Fri, Feb 6, 2009 at 9:04 AM, PeLeSwi
<br\>>> <kradlabs@...<kradlabs%40yahoo.com>>
<br\>>> wrote:
<br\>>>
<br\>>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>>> 40yahoogroups.com>, Tony Miller
<br\>>>
<br\>>> > <mcfiredrill@...> wrote:
<br\>>> > >
<br\>>> > > Why don't you guys who want the source just use a disassembler??
<br\>>> > >
<br\>>> > > ^_^
<br\>>> >
<br\>>> > Because they have no intention of actually doing anything with the code
<br\>>> ;)
<br\>>> >
<br\>>> > Peter
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>>
<br\>>> --
<br\>>> http://www.nonelectronics.com
<br\>>> Your one stop shop for everything Game Boy Related!
<br\>>>
<br\>>> [Non-text portions of this message have been removed]
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
-----BEGIN PGP SIGNED MESSAGE-----
<br\>Hash: SHA1
<br\>
<br\>
<br\>Il giorno 06/feb/09, alle ore 19:09, Johan Kotlinski ha scritto:
<br\>
<br\>> Well, I would never GPL anything voluntarily for sure.
<br\>
<br\>it's your choice sir. may i ask you why?
<br\>
<br\>> Why not start an LSFreeJ project, I am sure it would be an educational
<br\>> experience.
<br\>
<br\>on which code base?
<br\>
<br\>marco
<br\>-----BEGIN PGP SIGNATURE-----
<br\>Version: GnuPG v1.4.9 (Darwin)
<br\>
<br\>iEYEARECAAYFAkmMjHIACgkQ5A1A6ak/SoU+cQCdFeVjjOwF1/XeH4ChZF4cjDIO
<br\>fvkAn0ALfPNTRPD95uhR/KF60wun5fvQ
<br\>=RdVK
<br\>-----END PGP SIGNATURE-----
<br\>


Message:
<br\>
2009/2/6 marco <marco@...>:
<br\>>> Why not start an LSFreeJ project, I am sure it would be an educational
<br\>>> experience.
<br\>>
<br\>> on which code base?
<br\>Buildt from scratch of course. There are development tools for the
<br\>GB-Z80 so it's not impossible.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
-----BEGIN PGP SIGNED MESSAGE-----
<br\>Hash: SHA1
<br\>
<br\>
<br\>Il giorno 06/feb/09, alle ore 20:20, Ove Ridé ha scritto:
<br\>
<br\>> 2009/2/6 marco <marco@...>:
<br\>>>> Why not start an LSFreeJ project, I am sure it would be an
<br\>>>> educational
<br\>>>> experience.
<br\>>>
<br\>>> on which code base?
<br\>> Buildt from scratch of course. There are development tools for the
<br\>> GB-Z80 so it's not impossible.
<br\>
<br\>could you please point me to some of these tools? (sdcc is the only
<br\>one i used)
<br\>
<br\>marco
<br\>-----BEGIN PGP SIGNATURE-----
<br\>Version: GnuPG v1.4.9 (Darwin)
<br\>
<br\>iEYEARECAAYFAkmMjpIACgkQ5A1A6ak/SoU1jgCdEbI9buE3ta2bXI0nvsSdSbKV
<br\>mqgAn37ke9Vaokc4nhQWnfg9NzUXC+9s
<br\>=vdKy
<br\>-----END PGP SIGNATURE-----
<br\>


Message:
<br\>
http://gbdk.sourceforge.net/ - C compiler
<br\>http://www.rift.dk/download.php?list.6 - Assembler
<br\>http://duo.gbadev.org/asmschool.html - ASM tutorial
<br\>
<br\>
<br\>2009/2/6 marco <marco@...>:
<br\>> -----BEGIN PGP SIGNED MESSAGE-----
<br\>> Hash: SHA1
<br\>>
<br\>> Il giorno 06/feb/09, alle ore 20:20, Ove Ridé ha scritto:
<br\>>
<br\>>> 2009/2/6 marco <marco@...>:
<br\>>>>> Why not start an LSFreeJ project, I am sure it would be an
<br\>>>>> educational
<br\>>>>> experience.
<br\>>>>
<br\>>>> on which code base?
<br\>>> Buildt from scratch of course. There are development tools for the
<br\>>> GB-Z80 so it's not impossible.
<br\>>
<br\>> could you please point me to some of these tools? (sdcc is the only
<br\>> one i used)
<br\>>
<br\>> marco
<br\>> -----BEGIN PGP SIGNATURE-----
<br\>> Version: GnuPG v1.4.9 (Darwin)
<br\>>
<br\>> iEYEARECAAYFAkmMjpIACgkQ5A1A6ak/SoU1jgCdEbI9buE3ta2bXI0nvsSdSbKV
<br\>> mqgAn37ke9Vaokc4nhQWnfg9NzUXC+9s
<br\>> =vdKy
<br\>> -----END PGP SIGNATURE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
>> Well, I would never GPL anything voluntarily for sure.
<br\>>
<br\>> it's your choice sir. may i ask you why?
<br\>
<br\>Because I don't think it's a good license.
<br\>
<br\>Johan
<br\>


Message:
<br\>
2009/2/7 Johan Kotlinski <kotlinski@...>:
<br\>>>> Well, I would never GPL anything voluntarily for sure.
<br\>>>
<br\>>> it's your choice sir. may i ask you why?
<br\>>
<br\>> Because I don't think it's a good license.
<br\>It's hardly the only fre livense. But could you elaborate on what's
<br\>wrong with it and recommend a better one?
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi everyone,
<br\>
<br\>First post on this list, but a long-term lurker - picked up many, many
<br\>useful tips and tricks to help me get the best out of this wonderful
<br\>program.
<br\>
<br\>Had an idea for a feature I'd like to see in LSDJ - this is pretty
<br\>specific to my setup and I suspect might be too hard to implement but
<br\>I figured if you don't ask you don't get :)
<br\>
<br\>I often sync LSDJ to a lot of other gear - either other Gameboys or
<br\>MIDI stuff via Arduino sync boxes. The problem is, sometimes I have to
<br\>load a new LSDJ song while the external gear is still running and I
<br\>therefore can't send a Start/Stop command from the other devices to
<br\>trigger the new song. I have to press Start on the Gameboy which (as
<br\>we all know!) can be a bit unreliable in starting a song in sync with
<br\>everything else.
<br\>
<br\>In my mind, the solution to this would be a key combo that momentarily
<br\>raises or lowers the BPM of LSDJ for the length of time it is pressed,
<br\>effectively 'nudging' the downbeat either forward or backwards until
<br\>it's manually aligned with all the other gear. This rather like, with
<br\>DJing with vinyl, nudging the record so that the beats align. This
<br\>would mean that, if you don't hit the start button at exactly the
<br\>right moment, LSDJ can be manually aligned without having to stop the
<br\>song and press start again.
<br\>
<br\>As I said, this is very specific to the way I use LSDJ, and is
<br\>probably impossible to implement, but I hope you guys don't mind me
<br\>throwing it out there!
<br\>
<br\>many thanks
<br\>Matt
<br\>


Subject:
Re: [LSDj!] Feature request: manual align / "nudge"

Message:
<br\>
Hi!
<br\>I think I got this request from Firestarter once... it's on the to do-list :)
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Mon, Feb 9, 2009 at 1:18 PM, matt.nida <m.c.nida@...> wrote:
<br\>> Hi everyone,
<br\>>
<br\>> First post on this list, but a long-term lurker - picked up many, many
<br\>> useful tips and tricks to help me get the best out of this wonderful
<br\>> program.
<br\>>
<br\>> Had an idea for a feature I'd like to see in LSDJ - this is pretty
<br\>> specific to my setup and I suspect might be too hard to implement but
<br\>> I figured if you don't ask you don't get :)
<br\>>
<br\>> I often sync LSDJ to a lot of other gear - either other Gameboys or
<br\>> MIDI stuff via Arduino sync boxes. The problem is, sometimes I have to
<br\>> load a new LSDJ song while the external gear is still running and I
<br\>> therefore can't send a Start/Stop command from the other devices to
<br\>> trigger the new song. I have to press Start on the Gameboy which (as
<br\>> we all know!) can be a bit unreliable in starting a song in sync with
<br\>> everything else.
<br\>>
<br\>> In my mind, the solution to this would be a key combo that momentarily
<br\>> raises or lowers the BPM of LSDJ for the length of time it is pressed,
<br\>> effectively 'nudging' the downbeat either forward or backwards until
<br\>> it's manually aligned with all the other gear. This rather like, with
<br\>> DJing with vinyl, nudging the record so that the beats align. This
<br\>> would mean that, if you don't hit the start button at exactly the
<br\>> right moment, LSDJ can be manually aligned without having to stop the
<br\>> song and press start again.
<br\>>
<br\>> As I said, this is very specific to the way I use LSDJ, and is
<br\>> probably impossible to implement, but I hope you guys don't mind me
<br\>> throwing it out there!
<br\>>
<br\>> many thanks
<br\>> Matt
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
yes, this is a good idea!
<br\>
<br\>On Mon, Feb 9, 2009 at 1:21 PM, Johan Kotlinski <kotlinski@...> wrote:
<br\>
<br\>>   Hi!
<br\>> I think I got this request from Firestarter once... it's on the to do-list
<br\>> :)
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> On Mon, Feb 9, 2009 at 1:18 PM, matt.nida
<br\><m.c.nida@...<m.c.nida%40gmail.com>>
<br\>> wrote:
<br\>> > Hi everyone,
<br\>> >
<br\>> > First post on this list, but a long-term lurker - picked up many, many
<br\>> > useful tips and tricks to help me get the best out of this wonderful
<br\>> > program.
<br\>> >
<br\>> > Had an idea for a feature I'd like to see in LSDJ - this is pretty
<br\>> > specific to my setup and I suspect might be too hard to implement but
<br\>> > I figured if you don't ask you don't get :)
<br\>> >
<br\>> > I often sync LSDJ to a lot of other gear - either other Gameboys or
<br\>> > MIDI stuff via Arduino sync boxes. The problem is, sometimes I have to
<br\>> > load a new LSDJ song while the external gear is still running and I
<br\>> > therefore can't send a Start/Stop command from the other devices to
<br\>> > trigger the new song. I have to press Start on the Gameboy which (as
<br\>> > we all know!) can be a bit unreliable in starting a song in sync with
<br\>> > everything else.
<br\>> >
<br\>> > In my mind, the solution to this would be a key combo that momentarily
<br\>> > raises or lowers the BPM of LSDJ for the length of time it is pressed,
<br\>> > effectively 'nudging' the downbeat either forward or backwards until
<br\>> > it's manually aligned with all the other gear. This rather like, with
<br\>> > DJing with vinyl, nudging the record so that the beats align. This
<br\>> > would mean that, if you don't hit the start button at exactly the
<br\>> > right moment, LSDJ can be manually aligned without having to stop the
<br\>> > song and press start again.
<br\>> >
<br\>> > As I said, this is very specific to the way I use LSDJ, and is
<br\>> > probably impossible to implement, but I hope you guys don't mind me
<br\>> > throwing it out there!
<br\>> >
<br\>> > many thanks
<br\>> > Matt
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
For what I understand...
<br\>I've never used the Arduino interfaces, but you can actually do this with
<br\>firestarter's LSDJMC2.
<br\>It has got two buttons for doing this already. And works great!
<br\>Hope this helps!
<br\>
<br\>On Mon, Feb 9, 2009 at 1:21 PM, Johan Kotlinski <kotlinski@...> wrote:
<br\>
<br\>>   Hi!
<br\>> I think I got this request from Firestarter once... it's on the to do-list
<br\>> :)
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> On Mon, Feb 9, 2009 at 1:18 PM, matt.nida
<br\><m.c.nida@...<m.c.nida%40gmail.com>>
<br\>> wrote:
<br\>> > Hi everyone,
<br\>> >
<br\>> > First post on this list, but a long-term lurker - picked up many, many
<br\>> > useful tips and tricks to help me get the best out of this wonderful
<br\>> > program.
<br\>> >
<br\>> > Had an idea for a feature I'd like to see in LSDJ - this is pretty
<br\>> > specific to my setup and I suspect might be too hard to implement but
<br\>> > I figured if you don't ask you don't get :)
<br\>> >
<br\>> > I often sync LSDJ to a lot of other gear - either other Gameboys or
<br\>> > MIDI stuff via Arduino sync boxes. The problem is, sometimes I have to
<br\>> > load a new LSDJ song while the external gear is still running and I
<br\>> > therefore can't send a Start/Stop command from the other devices to
<br\>> > trigger the new song. I have to press Start on the Gameboy which (as
<br\>> > we all know!) can be a bit unreliable in starting a song in sync with
<br\>> > everything else.
<br\>> >
<br\>> > In my mind, the solution to this would be a key combo that momentarily
<br\>> > raises or lowers the BPM of LSDJ for the length of time it is pressed,
<br\>> > effectively 'nudging' the downbeat either forward or backwards until
<br\>> > it's manually aligned with all the other gear. This rather like, with
<br\>> > DJing with vinyl, nudging the record so that the beats align. This
<br\>> > would mean that, if you don't hit the start button at exactly the
<br\>> > right moment, LSDJ can be manually aligned without having to stop the
<br\>> > song and press start again.
<br\>> >
<br\>> > As I said, this is very specific to the way I use LSDJ, and is
<br\>> > probably impossible to implement, but I hope you guys don't mind me
<br\>> > throwing it out there!
<br\>> >
<br\>> > many thanks
<br\>> > Matt
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
How come the volume columnâ€™s â€œticksâ€ are totally different than a
<br\>sequencer tick?
<br\>
<br\>
<br\>
<br\>If I have groove set to 3, say (3 ticks per step) and have this in volume column
<br\>of a table
<br\>
<br\>
<br\>
<br\>F3
<br\>
<br\>A3
<br\>
<br\>73
<br\>
<br\>23
<br\>
<br\>01
<br\>
<br\>
<br\>
<br\>Then it should reach volume 0 at the 5th step of the phrase.. but it reaches
<br\>zero earlier.
<br\>
<br\>
<br\>
<br\>If you run a table at full speed (1 tick per row), and have this for your
<br\>envelope
<br\>
<br\>
<br\>
<br\>F1
<br\>
<br\>E1
<br\>
<br\>D1
<br\>
<br\>
<br\>
<br\>Etcâ€¦
<br\>
<br\>
<br\>
<br\>You will notice that the volume row is running much slower than the rest of the
<br\>table..
<br\>
<br\>
<br\>
<br\>How come?
<br\>
<br\>
<br\>
<br\>Just curious.. I notice that 24 ticks (sequencer time) takes about 20 ticks
<br\>volume column time.
<br\>
<br\>
<br\>
<br\>So
<br\>
<br\>
<br\>
<br\>FA
<br\>
<br\>1A
<br\>
<br\>01
<br\>
<br\>Will mute (volume 0) just about step 08 (9th step) of the phrase (with groove
<br\>set to 3:3)
<br\>
<br\>
<br\>
<br\>(24 ticks in, 20 â€œticksâ€ in volume column)
<br\>
<br\>
<br\>
<br\>This discrepancy bugged me before but I never thought to ask about it.  But now
<br\>I figure, might as well just get the answer..
<br\>
<br\>
<br\>
<br\>How long is a â€œvolume tickâ€ and why is it apparently longer than a sequencer
<br\>tick?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Monday, February 09, 2009 7:22 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Feature request: manual align / "nudge"
<br\>
<br\>
<br\>
<br\>Hi!
<br\>I think I got this request from Firestarter once... it's on the to do-list :)
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>On Mon, Feb 9, 2009 at 1:18 PM, matt.nida <m.c.nida@...
<br\><mailto:m.c.nida%40gmail.com> > wrote:
<br\>> Hi everyone,
<br\>>
<br\>> First post on this list, but a long-term lurker - picked up many, many
<br\>> useful tips and tricks to help me get the best out of this wonderful
<br\>> program.
<br\>>
<br\>> Had an idea for a feature I'd like to see in LSDJ - this is pretty
<br\>> specific to my setup and I suspect might be too hard to implement but
<br\>> I figured if you don't ask you don't get :)
<br\>>
<br\>> I often sync LSDJ to a lot of other gear - either other Gameboys or
<br\>> MIDI stuff via Arduino sync boxes. The problem is, sometimes I have to
<br\>> load a new LSDJ song while the external gear is still running and I
<br\>> therefore can't send a Start/Stop command from the other devices to
<br\>> trigger the new song. I have to press Start on the Gameboy which (as
<br\>> we all know!) can be a bit unreliable in starting a song in sync with
<br\>> everything else.
<br\>>
<br\>> In my mind, the solution to this would be a key combo that momentarily
<br\>> raises or lowers the BPM of LSDJ for the length of time it is pressed,
<br\>> effectively 'nudging' the downbeat either forward or backwards until
<br\>> it's manually aligned with all the other gear. This rather like, with
<br\>> DJing with vinyl, nudging the record so that the beats align. This
<br\>> would mean that, if you don't hit the start button at exactly the
<br\>> right moment, LSDJ can be manually aligned without having to stop the
<br\>> song and press start again.
<br\>>
<br\>> As I said, this is very specific to the way I use LSDJ, and is
<br\>> probably impossible to implement, but I hope you guys don't mind me
<br\>> throwing it out there!
<br\>>
<br\>> many thanks
<br\>> Matt
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Fine.. While we are throwing shit out there...

SubjectSrt:
Fine.. While we are throwing shit out there...

Message:
<br\>
Why not increase the rom size to support more kits, etc. I would say
<br\>at this point the great majority of of us use the 32mb or similar
<br\>smart carts, so theoretically the rom could be at least four times
<br\>bigger and still work fine for the masses?
<br\>
<br\>Smack me down nitro.
<br\>
<br\>Peter
<br\>


Message:
<br\>
I solved it.
<br\>
<br\>
<br\>
<br\>You lose 1 tick before it starts.
<br\>
<br\>
<br\>
<br\>You lose 1 tick each time one step of the colum completes and goes to the next
<br\>column.
<br\>
<br\>
<br\>
<br\>Test scenario
<br\>
<br\>
<br\>
<br\>You set groove to 3:3
<br\>
<br\>
<br\>
<br\>1 phrase = 48 ticks
<br\>
<br\>
<br\>
<br\>You set a simple phrase with a nice loud C-5 note
<br\>
<br\>
<br\>
<br\>Using your table, you set volume
<br\>
<br\>
<br\>
<br\>FF
<br\>
<br\>FF
<br\>
<br\>FF
<br\>
<br\>01
<br\>
<br\>
<br\>
<br\>On the surface, this should mean F for 45 ticks, then 0 volume.  You should hear
<br\>a gate at the end of the phrase.
<br\>
<br\>
<br\>
<br\>However, you donâ€™t.  Youâ€™ve lost 1 tick starting the column (I guess it
<br\>takes a tick to setup the volume register?) then 1 tick after step 1, then one
<br\>tick after step 2.  Total is 48 ticks.
<br\>
<br\>
<br\>
<br\>You get continuous sound.
<br\>
<br\>
<br\>
<br\>If you set
<br\>
<br\>FF
<br\>
<br\>FF
<br\>
<br\>FE
<br\>
<br\>01
<br\>
<br\>
<br\>
<br\>You get a 1 tick gate.. (not maybe you donâ€™tâ€™ lose a tick when it starts..
<br\>because if you did, that would actually be another lost tick after step 3â€¦ but
<br\>what you really get here are 47 ticks at F, 1 tick at 0)
<br\>
<br\>
<br\>
<br\>Case 2
<br\>
<br\>
<br\>
<br\>Same groove settings, same phrase, now this is your volume column
<br\>
<br\>
<br\>
<br\>F8
<br\>
<br\>F8
<br\>
<br\>F8
<br\>
<br\>F8
<br\>
<br\>F8
<br\>
<br\>F7
<br\>
<br\>01
<br\>
<br\>
<br\>
<br\>Add the numbers up, you get 47 ticks at F, and 1 tick (and since nothing follows
<br\>it, unlimited ticks) at 0.
<br\>
<br\>
<br\>
<br\>But this gives you continuous sound..
<br\>
<br\>
<br\>
<br\>But if you do
<br\>
<br\>F8 (+1 lost tick)
<br\>
<br\>F8 (+1)
<br\>
<br\>F8 (+1)
<br\>
<br\>F8 (+1)
<br\>
<br\>F8 (+1)
<br\>
<br\>F1 (+1)
<br\>
<br\>01
<br\>
<br\>
<br\>
<br\>Then you get 1 tick off.  If you add up all the ticks listed, you get 41, but,
<br\>thereâ€™s a tick lost between steps, I guess setting up the volume register. 
<br\>Since there are 6 steps before the 01, add 6 to 41, and you get 47.. 1 tick
<br\>remains.
<br\>
<br\>
<br\>
<br\>So I guess a) thatâ€™s why it runs slower than the rest of the pattern/table, b)
<br\>why you hear a click between steps.  Itâ€™s resetting the volume register, and
<br\>thatâ€™s taking a whole tick.
<br\>
<br\>
<br\>
<br\>So remember when doing your volume table columns, add an extra tick (in your
<br\>head) to each step on the table that you have listed.  8 is actually 9!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
RE: [LSDj!] Fine.. While we are throwing shit out there...

Message:
<br\>
Or how about an optional larger "more kits" version.  Cause I never use
<br\>kits.  Ever.  And I wouldn't mind more room to save songs with a smaller no
<br\>kits rom.
<br\>
<br\>
<br\>
<br\>.
<br\>
<br\>Image removed by sender.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] Fine.. While we are throwing shit out there...

Message:
<br\>
--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Or how about an optional larger "more kits" version.  Cause I never use
<br\>> kits.  Ever.  And I wouldn't mind more room to save songs with a
<br\>smaller no
<br\>> kits rom.
<br\>>
<br\>>
<br\>
<br\>Using more ROM will have no impact of saving songs to RAM. Does the
<br\>presense of kits in the rom affect the project size when you save??
<br\>
<br\>peter
<br\>


Message:
<br\>
Ahh, you're right.
<br\>
<br\>
<br\>
<br\>Here's something though, how about a glide effect that does not retrigger
<br\>the envelope?
<br\>
<br\>
<br\>
<br\>Right now, if you have say, envelope A4, and you use the L command, you get
<br\>two clear ADSRs, even though the pitch slides.
<br\>
<br\>
<br\>
<br\>A true "glide" would be a great addition.. is it possible?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>PeLeSwi
<br\>Sent: Monday, February 09, 2009 10:48 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "<David
<br\>Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Or how about an optional larger "more kits" version. Cause I never use
<br\>> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>smaller no
<br\>> kits rom.
<br\>>
<br\>>
<br\>
<br\>Using more ROM will have no impact of saving songs to RAM. Does the
<br\>presense of kits in the rom affect the project size when you save??
<br\>
<br\>peter
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi!
<br\>It is possible if you leave the instrument column blank on the L row.
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Wed, Feb 11, 2009 at 2:07 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>> Ahh, you're right.
<br\>>
<br\>>
<br\>>
<br\>> Here's something though, how about a glide effect that does not retrigger
<br\>> the envelope?
<br\>>
<br\>>
<br\>>
<br\>> Right now, if you have say, envelope A4, and you use the L command, you get
<br\>> two clear ADSRs, even though the pitch slides.
<br\>>
<br\>>
<br\>>
<br\>> A true "glide" would be a great addition.. is it possible?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>> PeLeSwi
<br\>> Sent: Monday, February 09, 2009 10:48 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "<David
<br\>> Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>>
<br\>>> Or how about an optional larger "more kits" version. Cause I never use
<br\>>> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> smaller no
<br\>>> kits rom.
<br\>>>
<br\>>>
<br\>>
<br\>> Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> presense of kits in the rom affect the project size when you save??
<br\>>
<br\>> peter
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
It can be done by controlling your ADSR through E commands or tables.  As
<br\>long as your instrument is set to X0 or X8 you can do all of the ADSR stuff
<br\>manually.
<br\>
<br\>
<br\>On Wed, Feb 11, 2009 at 7:07 AM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>
<br\>>   Ahh, you're right.
<br\>>
<br\>> Here's something though, how about a glide effect that does not retrigger
<br\>> the envelope?
<br\>>
<br\>> Right now, if you have say, envelope A4, and you use the L command, you get
<br\>> two clear ADSRs, even though the pitch slides.
<br\>>
<br\>> A true "glide" would be a great addition.. is it possible?
<br\>>
<br\>> From: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> [mailto:
<br\>> lsdj@yahoogroups.com <lsdj%40yahoogroups.com>] On Behalf Of
<br\>> PeLeSwi
<br\>> Sent: Monday, February 09, 2009 10:48 AM
<br\>> To: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> , "<David
<br\>> Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >
<br\>> > Or how about an optional larger "more kits" version. Cause I never use
<br\>> > kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> smaller no
<br\>> > kits rom.
<br\>> >
<br\>> >
<br\>>
<br\>> Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> presense of kits in the rom affect the project size when you save??
<br\>>
<br\>> peter
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Tried and failed.  I saw that in a video tutorial but, it did not achieve
<br\>success for me.  I donâ€™tâ€™ know why.
<br\>
<br\>
<br\>
<br\>My setup was like this
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>C-5 01 -00
<br\>
<br\>-- -- --
<br\>
<br\>C-6 â€“ L10
<br\>
<br\>
<br\>
<br\>But she no worky L
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Wednesday, February 11, 2009 8:31 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>Hi!
<br\>It is possible if you leave the instrument column blank on the L row.
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>On Wed, Feb 11, 2009 at 2:07 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><mailto:theddp%40gmail.com> > wrote:
<br\>> Ahh, you're right.
<br\>>
<br\>>
<br\>>
<br\>> Here's something though, how about a glide effect that does not retrigger
<br\>> the envelope?
<br\>>
<br\>>
<br\>>
<br\>> Right now, if you have say, envelope A4, and you use the L command, you get
<br\>> two clear ADSRs, even though the pitch slides.
<br\>>
<br\>>
<br\>>
<br\>> A true "glide" would be a great addition.. is it possible?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf Of
<br\>> PeLeSwi
<br\>> Sent: Monday, February 09, 2009 10:48 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><mailto:lsdj%40yahoogroups.com> , "<David
<br\>> Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>>
<br\>>> Or how about an optional larger "more kits" version. Cause I never use
<br\>>> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> smaller no
<br\>>> kits rom.
<br\>>>
<br\>>>
<br\>>
<br\>> Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> presense of kits in the rom affect the project size when you save??
<br\>>
<br\>> peter
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
You can do it manually even if its not set between x0 - x8.  For instance,
<br\>if its set to 29, you can then make a 2nd note that comes on with envelope
<br\>E99  (give it a listen, and decide if 9 is too loud an initial volume, or
<br\>not loud enough) but it continues the volume increase slope.. the problem
<br\>is, using the effect column to put Exx means you are not putting in Lxx
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>Anthony Schmitt
<br\>Sent: Wednesday, February 11, 2009 11:06 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>It can be done by controlling your ADSR through E commands or tables. As
<br\>long as your instrument is set to X0 or X8 you can do all of the ADSR stuff
<br\>manually.
<br\>
<br\>On Wed, Feb 11, 2009 at 7:07 AM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><mailto:theddp%40gmail.com> > wrote:
<br\>
<br\>> Ahh, you're right.
<br\>>
<br\>> Here's something though, how about a glide effect that does not retrigger
<br\>> the envelope?
<br\>>
<br\>> Right now, if you have say, envelope A4, and you use the L command, you
<br\>get
<br\>> two clear ADSRs, even though the pitch slides.
<br\>>
<br\>> A true "glide" would be a great addition.. is it possible?
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> [mailto:
<br\>> lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com>] On Behalf Of
<br\>> PeLeSwi
<br\>> Sent: Monday, February 09, 2009 10:48 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> , "<David
<br\>> Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >
<br\>> > Or how about an optional larger "more kits" version. Cause I never use
<br\>> > kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> smaller no
<br\>> > kits rom.
<br\>> >
<br\>> >
<br\>>
<br\>> Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> presense of kits in the rom affect the project size when you save??
<br\>>
<br\>> peter
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I should explain what I mean by it didnâ€™t work.
<br\>
<br\>
<br\>
<br\>IN the example I just posted, what happened was, the instrument 01 has an
<br\>envelop of F2, very fast decay.
<br\>
<br\>
<br\>
<br\>When the 2nd note was triggered with the L command, the envelope retriggered,
<br\>from F, and sloped down to 2, rather than starting with the volume already
<br\>almost totally diminished. (which is what I want.. no retriggering of envelope
<br\>at all).
<br\>
<br\>
<br\>
<br\>Its possible that this is not what you intended, and that its not working
<br\>correctly, or that maybe I wasnâ€™t precisely clear with my explanation, and its
<br\>working correctly for how you intend it to work, but if thatâ€™s the case, its
<br\>not what I intended to mean when I explained my request.
<br\>
<br\>
<br\>
<br\>Is it possible to not retrigger the envelop AT ALL?  With a slide?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Wednesday, February 11, 2009 8:31 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>Hi!
<br\>It is possible if you leave the instrument column blank on the L row.
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>On Wed, Feb 11, 2009 at 2:07 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><mailto:theddp%40gmail.com> > wrote:
<br\>> Ahh, you're right.
<br\>>
<br\>>
<br\>>
<br\>> Here's something though, how about a glide effect that does not retrigger
<br\>> the envelope?
<br\>>
<br\>>
<br\>>
<br\>> Right now, if you have say, envelope A4, and you use the L command, you get
<br\>> two clear ADSRs, even though the pitch slides.
<br\>>
<br\>>
<br\>>
<br\>> A true "glide" would be a great addition.. is it possible?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf Of
<br\>> PeLeSwi
<br\>> Sent: Monday, February 09, 2009 10:48 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><mailto:lsdj%40yahoogroups.com> , "<David
<br\>> Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>>
<br\>>> Or how about an optional larger "more kits" version. Cause I never use
<br\>>> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> smaller no
<br\>>> kits rom.
<br\>>>
<br\>>>
<br\>>
<br\>> Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> presense of kits in the rom affect the project size when you save??
<br\>>
<br\>> peter
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Set it to F8 or F0 then, and use your L command on the second note, followed
<br\>by either a single E command with a decay, a table containing volume data,
<br\>or sequential e commands for a bit more control:
<br\>
<br\>
<br\>  c-5 01 --
<br\>
<br\>c-6 -- Lxx
<br\>--   --  Axx (Table contains volume data)
<br\>
<br\>or....
<br\>
<br\>
<br\>c-5 01 --
<br\>
<br\>c-6 -- Lxx
<br\>--   --  EF7
<br\>
<br\>or
<br\>
<br\>  c-5 01 --
<br\>
<br\>c-6 -- Lxx
<br\>--   --  EF0
<br\>--   --  EE0
<br\>--   --  ED0
<br\>--   --  EC0
<br\>--   --  EB0
<br\>--   --  EA0
<br\>--   --  E90
<br\>--   --  E80
<br\>etc... this way takes up space but I like it for it's high level of control
<br\>without getting tables involved.  It's great when you don't have anything
<br\>else to cram into the channel during that time, anyways.
<br\>
<br\>
<br\>
<br\>
<br\>On Wed, Feb 11, 2009 at 10:37 AM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>
<br\>>   I should explain what I mean by it didn't work.
<br\>>
<br\>> IN the example I just posted, what happened was, the instrument 01 has an
<br\>> envelop of F2, very fast decay.
<br\>>
<br\>> When the 2nd note was triggered with the L command, the envelope
<br\>> retriggered, from F, and sloped down to 2, rather than starting with the
<br\>> volume already almost totally diminished. (which is what I want.. no
<br\>> retriggering of envelope at all).
<br\>>
<br\>> Its possible that this is not what you intended, and that its not working
<br\>> correctly, or that maybe I wasn't precisely clear with my explanation, and
<br\>> its working correctly for how you intend it to work, but if that's the case,
<br\>> its not what I intended to mean when I explained my request.
<br\>>
<br\>> Is it possible to not retrigger the envelop AT ALL? With a slide?
<br\>>
<br\>> From: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> [mailto:
<br\>> lsdj@yahoogroups.com <lsdj%40yahoogroups.com>] On Behalf Of Johan
<br\>> Kotlinski
<br\>> Sent: Wednesday, February 11, 2009 8:31 AM
<br\>> To: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>> Hi!
<br\>> It is possible if you leave the instrument column blank on the L row.
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Wed, Feb 11, 2009 at 2:07 PM, <David Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><theddp%40gmail.com><mailto:
<br\>> theddp%40gmail.com <theddp%2540gmail.com>> > wrote:
<br\>> > Ahh, you're right.
<br\>> >
<br\>> >
<br\>> >
<br\>> > Here's something though, how about a glide effect that does not retrigger
<br\>> > the envelope?
<br\>> >
<br\>> >
<br\>> >
<br\>> > Right now, if you have say, envelope A4, and you use the L command, you
<br\>> get
<br\>> > two clear ADSRs, even though the pitch slides.
<br\>> >
<br\>> >
<br\>> >
<br\>> > A true "glide" would be a great addition.. is it possible?
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > From: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> [mailto:
<br\>> lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> ] On Behalf Of
<br\>> > PeLeSwi
<br\>> > Sent: Monday, February 09, 2009 10:48 AM
<br\>> > To: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>>
<br\>> > Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> , "<David
<br\>> > Dineen-Porter>David
<br\>> > Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >>
<br\>> >> Or how about an optional larger "more kits" version. Cause I never use
<br\>> >> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> > smaller no
<br\>> >> kits rom.
<br\>> >>
<br\>> >>
<br\>> >
<br\>> > Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> > presense of kits in the rom affect the project size when you save??
<br\>> >
<br\>> > peter
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Maybe instead there can just be a "glide" function.  That will glide to the
<br\>new pitch without triggering the envelop.. is that technologically doable?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>Anthony Schmitt
<br\>Sent: Wednesday, February 11, 2009 12:23 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>Set it to F8 or F0 then, and use your L command on the second note, followed
<br\>by either a single E command with a decay, a table containing volume data,
<br\>or sequential e commands for a bit more control:
<br\>
<br\>c-5 01 --
<br\>
<br\>c-6 -- Lxx
<br\>-- -- Axx (Table contains volume data)
<br\>
<br\>or....
<br\>
<br\>c-5 01 --
<br\>
<br\>c-6 -- Lxx
<br\>-- -- EF7
<br\>
<br\>or
<br\>
<br\>c-5 01 --
<br\>
<br\>c-6 -- Lxx
<br\>-- -- EF0
<br\>-- -- EE0
<br\>-- -- ED0
<br\>-- -- EC0
<br\>-- -- EB0
<br\>-- -- EA0
<br\>-- -- E90
<br\>-- -- E80
<br\>etc... this way takes up space but I like it for it's high level of control
<br\>without getting tables involved. It's great when you don't have anything
<br\>else to cram into the channel during that time, anyways.
<br\>
<br\>On Wed, Feb 11, 2009 at 10:37 AM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><mailto:theddp%40gmail.com> > wrote:
<br\>
<br\>> I should explain what I mean by it didn't work.
<br\>>
<br\>> IN the example I just posted, what happened was, the instrument 01 has an
<br\>> envelop of F2, very fast decay.
<br\>>
<br\>> When the 2nd note was triggered with the L command, the envelope
<br\>> retriggered, from F, and sloped down to 2, rather than starting with the
<br\>> volume already almost totally diminished. (which is what I want.. no
<br\>> retriggering of envelope at all).
<br\>>
<br\>> Its possible that this is not what you intended, and that its not working
<br\>> correctly, or that maybe I wasn't precisely clear with my explanation, and
<br\>> its working correctly for how you intend it to work, but if that's the
<br\>case,
<br\>> its not what I intended to mean when I explained my request.
<br\>>
<br\>> Is it possible to not retrigger the envelop AT ALL? With a slide?
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> [mailto:
<br\>> lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com>] On Behalf Of Johan
<br\>> Kotlinski
<br\>> Sent: Wednesday, February 11, 2009 8:31 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>> Hi!
<br\>> It is possible if you leave the instrument column blank on the L row.
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Wed, Feb 11, 2009 at 2:07 PM, <David Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><mailto:theddp%40gmail.com>  <theddp%40gmail.com><mailto:
<br\>> theddp%40gmail.com <theddp%2540gmail.com>> > wrote:
<br\>> > Ahh, you're right.
<br\>> >
<br\>> >
<br\>> >
<br\>> > Here's something though, how about a glide effect that does not
<br\>retrigger
<br\>> > the envelope?
<br\>> >
<br\>> >
<br\>> >
<br\>> > Right now, if you have say, envelope A4, and you use the L command, you
<br\>> get
<br\>> > two clear ADSRs, even though the pitch slides.
<br\>> >
<br\>> >
<br\>> >
<br\>> > A true "glide" would be a great addition.. is it possible?
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> [mailto:
<br\>> lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> ] On Behalf Of
<br\>> > PeLeSwi
<br\>> > Sent: Monday, February 09, 2009 10:48 AM
<br\>> > To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>>
<br\>> > Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><lsdj%40yahoogroups.com> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> <mailto:
<br\>> lsdj%40yahoogroups.com <lsdj%2540yahoogroups.com>> , "<David
<br\>> > Dineen-Porter>David
<br\>> > Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >>
<br\>> >> Or how about an optional larger "more kits" version. Cause I never use
<br\>> >> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>> > smaller no
<br\>> >> kits rom.
<br\>> >>
<br\>> >>
<br\>> >
<br\>> > Using more ROM will have no impact of saving songs to RAM. Does the
<br\>> > presense of kits in the rom affect the project size when you save??
<br\>> >
<br\>> > peter
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009/2/12 <David Dineen-Porter>David Dineen-Porter</David
<br\>Dineen-Porter> <theddp@...>:
<br\>> Maybe instead there can just be a "glide" function. That will glide to the
<br\>> new pitch without triggering the envelop.. is that technologically doable?
<br\>What I would recommend is this: The envelope should not retrigger if
<br\>the row doesn't have an instrument number. That's how the wav channel
<br\>works already too. I see now reason why pu and noi shouldn't work that
<br\>way too.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I suppose it's a bug. I will have to investigate.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Wed, Feb 11, 2009 at 5:33 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>> Tried and failed.  I saw that in a video tutorial but, it did not achieve
<br\>success for me.  I don't' know why.
<br\>>
<br\>>
<br\>>
<br\>> My setup was like this
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> C-5 01 -00
<br\>>
<br\>> -- -- --
<br\>>
<br\>> C-6 â€“ L10
<br\>>
<br\>>
<br\>>
<br\>> But she no worky L
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>> Sent: Wednesday, February 11, 2009 8:31 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>>
<br\>>
<br\>> Hi!
<br\>> It is possible if you leave the instrument column blank on the L row.
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Wed, Feb 11, 2009 at 2:07 PM, <David Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter> <theddp@...
<br\><mailto:theddp%40gmail.com> > wrote:
<br\>>> Ahh, you're right.
<br\>>>
<br\>>>
<br\>>>
<br\>>> Here's something though, how about a glide effect that does not retrigger
<br\>>> the envelope?
<br\>>>
<br\>>>
<br\>>>
<br\>>> Right now, if you have say, envelope A4, and you use the L command, you get
<br\>>> two clear ADSRs, even though the pitch slides.
<br\>>>
<br\>>>
<br\>>>
<br\>>> A true "glide" would be a great addition.. is it possible?
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf Of
<br\>>> PeLeSwi
<br\>>> Sent: Monday, February 09, 2009 10:48 AM
<br\>>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>>
<br\>>>
<br\>>>
<br\>>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><mailto:lsdj%40yahoogroups.com> , "<David
<br\>>> Dineen-Porter>David
<br\>>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>>>
<br\>>>> Or how about an optional larger "more kits" version. Cause I never use
<br\>>>> kits. Ever. And I wouldn't mind more room to save songs with a
<br\>>> smaller no
<br\>>>> kits rom.
<br\>>>>
<br\>>>>
<br\>>>
<br\>>> Using more ROM will have no impact of saving songs to RAM. Does the
<br\>>> presense of kits in the rom affect the project size when you save??
<br\>>>
<br\>>> peter
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> [Non-text portions of this message have been removed]
<br\>>>
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
For this whole glide problem, is it also possible that the sort of
<br\>glitch that occurs when you slide below the range of whatever
<br\>intrument could be removed? I have tried several things and I can't
<br\>find anyway around this problem that doesn't also create a sound I
<br\>don't want (retriggering and stuff)
<br\>
<br\>Emerson
<br\>


Message:
<br\>
I've been thinking of a cool feature for the wave channels soft synth.
<br\>How about a mode where the wave frames are triggered sequencially rather that at
<br\>a specific number of ticks?
<br\>Sounds like fun? Would it even be possible?
<br\>
<br\>
<br\>/t
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling.
<br\>Sök och jämför priser hos Kelkoo.
<br\>http://www.kelkoo.se/c-100015813-bredband.html?partnerId=96914325
<br\>


Subject:
Re: [LSDj!] Since we''re talking feature requests

Message:
<br\>
May be possible by using "manual" playback and the F command?
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Fri, Feb 13, 2009 at 11:58 AM, ichbinladin@...
<br\><ichbinladin@...> wrote:
<br\>> I've been thinking of a cool feature for the wave channels soft synth.
<br\>> How about a mode where the wave frames are triggered sequencially rather that
<br\>at a specific number of ticks?
<br\>> Sounds like fun? Would it even be possible?
<br\>>
<br\>>
<br\>> /t
<br\>>
<br\>>
<br\>>      __________________________________________________________
<br\>> GÃ¥r det lÃ¥ngsamt? Skaffa dig en snabbare bredbandsuppkoppling.
<br\>> SÃ¶k och jÃ¤mfÃ¶r priser hos Kelkoo.
<br\>> http://www.kelkoo.se/c-100015813-bredband.html?partnerId=96914325
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Just what I was going to suggest. What trashy suggested is easy to do
<br\>with an "automate" table, like this:
<br\>http://gameboydev.org/lsdj/images/sequenwav_instr.png
<br\>http://gameboydev.org/lsdj/images/sequenwav_table.png
<br\>And this method has the obvious advantage that you get much more
<br\>control over the position.
<br\>
<br\>2009/2/13 Johan Kotlinski <kotlinski@...>:
<br\>> May be possible by using "manual" playback and the F command?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Fri, Feb 13, 2009 at 11:58 AM, ichbinladin@...
<br\>> <ichbinladin@...> wrote:
<br\>>> I've been thinking of a cool feature for the wave channels soft synth.
<br\>>> How about a mode where the wave frames are triggered sequencially rather
<br\>>> that at a specific number of ticks?
<br\>>> Sounds like fun? Would it even be possible?
<br\>>>
<br\>>>
<br\>>> /t
<br\>>>
<br\>>>
<br\>>> __________________________________________________________
<br\>>> Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling.
<br\>>> Sök och jämför priser hos Kelkoo.
<br\>>> http://www.kelkoo.se/c-100015813-bredband.html?partnerId=96914325
<br\>>>
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: Since we''re talking feature requests

Message:
<br\>
Not what I meant.
<br\>What I suggest is a mode that is tempo/tick independent.
<br\>I.e., when the first wave frame is played through, the next in line
<br\>plays, and so on. Like "connecting" the frames together. One frame
<br\>would only play once.
<br\>This would enable you to create long and complex waveforms.
<br\>
<br\>> May be possible by using "manual" playback and the F command?
<br\>Theoretically yes, on a specific note pitch and tempo. But I haven't
<br\>tried. ...yet. ;)
<br\>
<br\>/tRasH
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>> May be possible by using "manual" playback and the F command?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> On Fri, Feb 13, 2009 at 11:58 AM, ichbinladin@...
<br\>> <ichbinladin@...> wrote:
<br\>> > I've been thinking of a cool feature for the wave channels soft
<br\>synth.
<br\>> > How about a mode where the wave frames are triggered sequencially
<br\>rather that at a specific number of ticks?
<br\>> > Sounds like fun? Would it even be possible?
<br\>> >
<br\>> >
<br\>> > /t
<br\>


Subject:
Re: [LSDj!] Re: Since we''re talking feature requests

Message:
<br\>
It's possible using kits and samples... :)
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Fri, Feb 13, 2009 at 4:56 PM, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> Not what I meant.
<br\>> What I suggest is a mode that is tempo/tick independent.
<br\>> I.e., when the first wave frame is played through, the next in line
<br\>> plays, and so on. Like "connecting" the frames together. One frame
<br\>> would only play once.
<br\>> This would enable you to create long and complex waveforms.
<br\>>
<br\>>> May be possible by using "manual" playback and the F command?
<br\>> Theoretically yes, on a specific note pitch and tempo. But I haven't
<br\>> tried. ...yet. ;)
<br\>>
<br\>> /tRasH
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@...> wrote:
<br\>>>
<br\>>> May be possible by using "manual" playback and the F command?
<br\>>>
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>>
<br\>>>
<br\>>> On Fri, Feb 13, 2009 at 11:58 AM, ichbinladin@...
<br\>>> <ichbinladin@...> wrote:
<br\>>> > I've been thinking of a cool feature for the wave channels soft
<br\>> synth.
<br\>>> > How about a mode where the wave frames are triggered sequencially
<br\>> rather that at a specific number of ticks?
<br\>>> > Sounds like fun? Would it even be possible?
<br\>>> >
<br\>>> >
<br\>>> > /t
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
2009/2/13 tRasH cAn maN <ichbinladin@...>:
<br\>> Not what I meant.
<br\>> What I suggest is a mode that is tempo/tick independent.
<br\>> I.e., when the first wave frame is played through, the next in line
<br\>> plays, and so on. Like "connecting" the frames together. One frame
<br\>> would only play once.
<br\>> This would enable you to create long and complex waveforms.
<br\>Not possible in the way you mean. If it was, we could have accurately
<br\>played samples with different pitches.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
[LSDj!] Re: Since we''re talking feature requests

Message:
<br\>
--- In lsdj@yahoogroups.com, Ove Ridé <nitro2k01@...> wrote:
<br\>>
<br\>> 2009/2/13 tRasH cAn maN <ichbinladin@...>:
<br\>> > Not what I meant.
<br\>> > What I suggest is a mode that is tempo/tick independent.
<br\>> > I.e., when the first wave frame is played through, the next in line
<br\>> > plays, and so on. Like "connecting" the frames together. One frame
<br\>> > would only play once.
<br\>> > This would enable you to create long and complex waveforms.
<br\>> Not possible in the way you mean. If it was, we could have accurately
<br\>> played samples with different pitches.
<br\>>
<br\>> /Ove
<br\>?
<br\>Could you elaborate on why it's possible to play one wave frame at
<br\>different pitches but not two (or rather one that's twice as long)?
<br\>And I'm not sure what you mean by "accurately played samples". Are you
<br\>thinking time stretching? Because that's not what I'm saying at all.
<br\>
<br\>Just imagine a mode where the switch from wave frame A to B only would
<br\>happen at the very end of wave frame A.
<br\>
<br\>Cheers,
<br\>t
<br\>


Message:
<br\>
2009/2/14 tRasH cAn maN <ichbinladin@...>:
<br\>> Could you elaborate on why it's possible to play one wave frame at
<br\>> different pitches but not two (or rather one that's twice as long)?
<br\>> And I'm not sure what you mean by "accurately played samples". Are you
<br\>> thinking time stretching? Because that's not what I'm saying at all.
<br\>>
<br\>> Just imagine a mode where the switch from wave frame A to B only would
<br\>> happen at the very end of wave frame A.
<br\>There is no way for the program to know when any given frame has
<br\>played to the end. Thus it is impossible to load a new frame at the
<br\>right time. It's theoretically possible to achieve if the CPU does
<br\>nothing but count the time a frame has played, but that wouldn't be a
<br\>very useful program.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>> There is no way for the program to know when any given frame has
<br\>> played to the end.
<br\>Hmm... I wonder. Since the program knows when to loop a single frame
<br\>when a wave instrument is in manual mode...
<br\>
<br\>>Thus it is impossible to load a new frame at the
<br\>> right time.
<br\>I might be wrong, but I would have thought that all the wave frames
<br\>are already loaded into RAM and that the program reads the 16
<br\>"samples" of a wave frame before looping back to the first.
<br\>
<br\>Anyways, I'm just brainstorming here and since you, in difference from
<br\>me, have read the source code, I guess you know how it all works.
<br\>
<br\>Cheers,
<br\>tRasH
<br\>


Message:
<br\>
>> There is no way for the program to know when any given frame has
<br\>>> played to the end.
<br\>> Hmm... I wonder. Since the program knows when to loop a single frame
<br\>> when a wave instrument is in manual mode...
<br\>
<br\>Ah, that's supported by hardware. Not software.
<br\>
<br\>Cheers
<br\>Johan
<br\>


Message:
<br\>
2009/2/14 tRasH cAn maN <ichbinladin@...>:
<br\>> --- In lsdj@yahoogroups.com, Ove Ridé <nitro2k01@...> wrote:
<br\>>
<br\>>> There is no way for the program to know when any given frame has
<br\>>> played to the end.
<br\>> Hmm... I wonder. Since the program knows when to loop a single frame
<br\>> when a wave instrument is in manual mode...
<br\>There are two basic modes of operation for the wave channel, "play
<br\>once" and "play continuously". In the first mode the 16 sample frame
<br\>is played back once and then stopped. This mode is used for sample
<br\>playback (kits). It works because the time between every reload of the
<br\>buffer is well specified and constant. (Which means a timer interrupt
<br\>can be used to reload it)
<br\>In the other mode, the frame is looped by hardware, but the software
<br\>has no way of knowing the current position of the playback pointer.
<br\>Which means that when you load a new frame, either with the F command
<br\>or automatically with an wave type instrument, the sound will probably
<br\>be cut off in the middle of the frame, rather than at the edges. This
<br\>is one of the reasons you get a little snap when a new frame is
<br\>loaded.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> Which means that when you load a new frame, either with the F command
<br\>> or automatically with an wave type instrument, the sound will probably
<br\>> be cut off in the middle of the frame, rather than at the edges. This
<br\>> is one of the reasons you get a little snap when a new frame is
<br\>> loaded.
<br\>And one of the things I was hoping you could overcome.
<br\>
<br\>Thank you for your in depth answer and sharing some knowledge of the
<br\>inner workings of the gameboy and lsdj. :)
<br\>
<br\>/t
<br\>


Message:
<br\>
Hi. Im all new to this lsdj and chip music, but i really want to get
<br\>started. i might sound like a giant noob now ( i am), but how do you do
<br\>thing when you run LSDJ on a emu? how do you move around og make music
<br\>and stuff? :) what are they commands. i cant get anything to work. Im
<br\>using visualboyadvance.
<br\>
<br\>Theo, DK
<br\>


Message:
<br\>
You should try using "Google.com" to search for "LSDJ Manual" or "LSDJ
<br\>tutorial". Both will result in what you're looking for. Then you should read the
<br\>manual and walk through the tutorials as well as experiment your self.
<br\> 
<br\>Good luck
<br\>
<br\>--- On Fri, 2/20/09, theo.pedersen <theopedersen@...> wrote:
<br\>
<br\>From: theo.pedersen <theopedersen@...>
<br\>Subject: [LSDj!] Help with LSDJ on emulator!
<br\>To: lsdj@yahoogroups.com
<br\>Date: Friday, February 20, 2009, 4:05 PM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Hi. Im all new to this lsdj and chip music, but i really want to get
<br\>started. i might sound like a giant noob now ( i am), but how do you do
<br\>thing when you run LSDJ on a emu? how do you move around og make music
<br\>and stuff? :) what are they commands. i cant get anything to work. Im
<br\>using visualboyadvance.
<br\>
<br\>Theo, DK
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Is anyone else having a problem using the slide command at all? mine
<br\>"slides" right past the note that it's supposed to stop on, acting
<br\>basically identically to the pitch-bend command.
<br\>
<br\>Emerson
<br\>


Message:
<br\>
Actually, to elaborate on this, now that I've experimented with it, I
<br\>realize that the only notes that don't work basically, are C's (any
<br\>octave) and F's (any octave): the slide just over shoots them.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "friedmonkey2003" <friedmonkey2003@...>
<br\>wrote:
<br\>>
<br\>> Is anyone else having a problem using the slide command at all? mine
<br\>> "slides" right past the note that it's supposed to stop on, acting
<br\>> basically identically to the pitch-bend command.
<br\>>
<br\>> Emerson
<br\>>
<br\>


Message:
<br\>
What version of LSDJ are you using?
<br\>
<br\>
<br\>
<br\>In 3.9.9 for me, sliding without an instrument retriggers the envelope..
<br\>which apparently it's not supposed to do..
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>friedmonkey2003
<br\>Sent: Monday, February 23, 2009 4:55 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>Actually, to elaborate on this, now that I've experimented with it, I
<br\>realize that the only notes that don't work basically, are C's (any
<br\>octave) and F's (any octave): the slide just over shoots them.
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ,
<br\>"friedmonkey2003" <friedmonkey2003@...>
<br\>wrote:
<br\>>
<br\>> Is anyone else having a problem using the slide command at all? mine
<br\>> "slides" right past the note that it's supposed to stop on, acting
<br\>> basically identically to the pitch-bend command.
<br\>>
<br\>> Emerson
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I tried some different old versions and apparently it never (?) worked
<br\>for PU1/2... or at least it haven't worked in many, many years.
<br\>Surprising.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Tue, Feb 24, 2009 at 2:51 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>> What version of LSDJ are you using?
<br\>>
<br\>>
<br\>>
<br\>> In 3.9.9 for me, sliding without an instrument retriggers the envelope..
<br\>> which apparently it's not supposed to do..
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>> friedmonkey2003
<br\>> Sent: Monday, February 23, 2009 4:55 PM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>>
<br\>>
<br\>>
<br\>> Actually, to elaborate on this, now that I've experimented with it, I
<br\>> realize that the only notes that don't work basically, are C's (any
<br\>> octave) and F's (any octave): the slide just over shoots them.
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ,
<br\>> "friedmonkey2003" <friedmonkey2003@...>
<br\>> wrote:
<br\>>>
<br\>>> Is anyone else having a problem using the slide command at all? mine
<br\>>> "slides" right past the note that it's supposed to stop on, acting
<br\>>> basically identically to the pitch-bend command.
<br\>>>
<br\>>> Emerson
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
2009/2/24 Johan Kotlinski <kotlinski@...>:
<br\>> I tried some different old versions and apparently it never (?) worked
<br\>> for PU1/2... or at least it haven't worked in many, many years.
<br\>> Surprising.
<br\>Let me stress my opinion on this. Retrigging should depend on whether
<br\>the instrument number is set or not. Not whether an L command is being
<br\>used.
<br\>Being able to retrig the note easily, even when using an L command is
<br\>useful. Being able to change the pitch without sliding, without
<br\>re-trigging the note, is useful. Making the retrigging depend on the L
<br\>command kills the first feature I mentioned and closes the door for
<br\>the second one.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I agree with Ove on this %100, and I don't see why anyone else
<br\>wouldn't: more control is better.
<br\>
<br\>Johan, I also went back and checked some old versions...I can't
<br\>remember which ones, but 1.? it DID work for me, atleast on the
<br\>pitches that I tested, but importantly: it doesn't work on 3.9.9
<br\>
<br\>-Emerson
<br\>


Message:
<br\>
Yeah, I think no one is suggesting that.  Just that it work the way it’s
<br\>supposed to.  That if you don’t’ have an indtrument number set, it doenst’
<br\>retrigger.  Currently that is not function, so that’s all I’m suggesting be
<br\>fixed.
<br\>
<br\>
<br\>
<br\>Though I have not had the strange “glides past the note” effect described in
<br\>the previous email.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Ove
<br\>Ridé
<br\>Sent: Tuesday, February 24, 2009 9:08 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Fine.. While we are throwing shit out there...
<br\>
<br\>
<br\>
<br\>2009/2/24 Johan Kotlinski <kotlinski@...
<br\><mailto:kotlinski%40gmail.com> >:
<br\>> I tried some different old versions and apparently it never (?) worked
<br\>> for PU1/2... or at least it haven't worked in many, many years.
<br\>> Surprising.
<br\>Let me stress my opinion on this. Retrigging should depend on whether
<br\>the instrument number is set or not. Not whether an L command is being
<br\>used.
<br\>Being able to retrig the note easily, even when using an L command is
<br\>useful. Being able to change the pitch without sliding, without
<br\>re-trigging the note, is useful. Making the retrigging depend on the L
<br\>command kills the first feature I mentioned and closes the door for
<br\>the second one.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> Johan, I also went back and checked some old versions...I can't
<br\>> remember which ones, but 1.? it DID work for me, atleast on the
<br\>> pitches that I tested, but importantly: it doesn't work on 3.9.9
<br\>
<br\>If you can find that version, please send to me, it would be
<br\>interesting to know.
<br\>
<br\>Cheers
<br\>Johan
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the lsdj
<br\>group.
<br\>
<br\>   File        : /lsdj399glide.rar
<br\>   Uploaded by : friedmonkey2003 <friedmonkey2003@...>
<br\>   Description : This is a lsdj file and .sav + readme documenting the problem
<br\>that I and others have recently been discussing, having to do with the Glide
<br\>retriggering.
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/lsdj/files/lsdj399glide.rar
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>
<br\>Regards,
<br\>
<br\>friedmonkey2003 <friedmonkey2003@...>
<br\>


Message:
<br\>
I uploaded a .rar file with everything in it on the files page, Johan
<br\>(or others). I describe everything in the readme included.
<br\>
<br\>Also, as far as the version number working, I just randomly loaded up
<br\>2.0.7 (which I realize is pretty ancient) and the glide thing worked.
<br\>
<br\>By the way, just to make sure you know what I'm talking about by
<br\>"worked" I mean that I loaded up 2.0.7, and got it to glide from C3 to
<br\>C6 on the PU1 channel without sliding past the note and going all
<br\>crazy like it does in 3.9.9 (which I describe in that file), I DON'T
<br\>mean that the envelope problem is any different. I'm also not sure
<br\>what the latest version is for this that worked, I just gave it a shot
<br\>on 2.0.7.
<br\>
<br\>I hope everything in the file is clear, and I hope I'm not being to
<br\>big of a nuisance by bringing MY specific problem up (although, I
<br\>would like to see where the re triggering thing goes.)
<br\>
<br\>Thanks ALOT, Johan, for the work you put in, and thanks others for
<br\>contributing to the development of this wonderful program.
<br\>
<br\>Emerson
<br\>


Subject:
Adjusting volume levels of individual sounds

SubjectSrt:
Adjusting volume levels of individual sounds

Message:
<br\>
New LSDJ user here.
<br\>
<br\>Question:  Is it possible and if so, how, can I lower the volume on
<br\>the individual tracks or instrument sounds?
<br\>
<br\>My problem is that the pulse wave sounds always are a little too loud
<br\>for my taste in comparison to the kit sounds....AKA the drum kit gets
<br\>drowned out by the other sounds...I'd like to be able to either bring
<br\>the levels of the other tracks down or be able to boost the drum kit
<br\>(WAV) sound a little higher, but it only goes to 3 on the kit
<br\>instrument panel.  If Nigel designed it, I'm sure it'd go to 11.
<br\>
<br\>What's an easy fix?
<br\>
<br\>Is this an instrument function?  a table function?  something else?
<br\>
<br\>Thanks,
<br\>Robert
<br\>lostinnny@...
<br\>


Subject:
Re: [LSDj!] Adjusting volume levels of individual sounds

Message:
<br\>
You have two options.
<br\>1) Lower the initial envelope. Change those pesky plumber A3's to maybe 75.
<br\>2) If you're not using any panning/stereo, pan all ch3 instruments to
<br\>left, and all others to the right, then separate the channels in your
<br\>favourite audio editing software and mix them as you please. (Of
<br\>course, any instrument can be panned to either channel using this
<br\>technique)
<br\>
<br\>(Also, if you're using a CGB, stop using a CGB)
<br\>
<br\>2009/2/26 Robert <lostinnny@...>:
<br\>> New LSDJ user here.
<br\>>
<br\>> Question: Is it possible and if so, how, can I lower the volume on
<br\>> the individual tracks or instrument sounds?
<br\>>
<br\>> My problem is that the pulse wave sounds always are a little too loud
<br\>> for my taste in comparison to the kit sounds....AKA the drum kit gets
<br\>> drowned out by the other sounds...I'd like to be able to either bring
<br\>> the levels of the other tracks down or be able to boost the drum kit
<br\>> (WAV) sound a little higher, but it only goes to 3 on the kit
<br\>> instrument panel. If Nigel designed it, I'm sure it'd go to 11.
<br\>>
<br\>> What's an easy fix?
<br\>>
<br\>> Is this an instrument function? a table function? something else?
<br\>>
<br\>> Thanks,
<br\>> Robert
<br\>> lostinnny@...
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Dmg Dnb Vol. 2 - a selection of gameboy drum n´ bass tracks needed

SubjectSrt:
Dmg Dnb Vol. 2 - a selection of gameboy drum n´ bass tracks needed

Message:
<br\>
thanks to nitro2k01, who started the fire again, it´s time for:
<br\>
<br\>DMG DNB COMP VOL.2
<br\>
<br\>style doesn´t matter: techstep, jungle, whatever...
<br\>
<br\>rules:
<br\>only dmg gameboys. no samplers, no other synths. if you want use some fx(like
<br\>compressor, eq...).
<br\>
<br\>--------------
<br\>id3 tags should contain:
<br\>artist name.
<br\>track name.
<br\>if you want to use a creative commons license, put a link to the license you
<br\>want in the id3 tag,
<br\>if you don´t, write "non cc".
<br\>http://creativecommons.org
<br\>
<br\>by submitting a track you agree: if you´re a member of a collecting society you
<br\>have a contract that allows you to release the submitted track(s) for free.
<br\>if you´re not a member of a collecting society you agree that, if you ever join
<br\>a collecting society, the submitted tracks will stay free of charge.
<br\>------------------------------
<br\>it will be released at my weblabel CatchyNameRecords.
<br\>send links to the tracks to: catchynamemusic (((at)))) gmail -dot- com
<br\>192kbs mp3s non vbr please
<br\>---------------
<br\>the release will be a free download, nobody will make money from it. it will be
<br\>ok to sell a copy at one of your gigs, or to friends covering the production
<br\>costs for burning the cd and printing the cover
<br\>(1€,1$ something like that), but ONLY the production costs!
<br\>everybody cool with that?
<br\>
<br\>DEADLINE 1ST APRIL!
<br\>
<br\>now grab your gameboy and rock!
<br\>(the first dmg dnb comp is at http://www.catchynamerecords.blogspot.com/ )
<br\>


Subject:
Re: [LSDj!] Dmg Dnb Vol. 2 - a selection of gameboy drum n´ bass tracks needed

Message:
<br\>
dnb?? sounds good 2 me!!!
<br\>
<br\>ill try to make a track on the bus tomorrow
<br\>
<br\>On Thu, Mar 5, 2009 at 7:36 AM, catchy.name <catchy.name@...> wrote:
<br\>
<br\>>   thanks to nitro2k01, who started the fire again, it´s time for:
<br\>>
<br\>> DMG DNB COMP VOL.2
<br\>>
<br\>> style doesn´t matter: techstep, jungle, whatever...
<br\>>
<br\>> rules:
<br\>> only dmg gameboys. no samplers, no other synths. if you want use some
<br\>> fx(like compressor, eq...).
<br\>>
<br\>> --------------
<br\>> id3 tags should contain:
<br\>> artist name.
<br\>> track name.
<br\>> if you want to use a creative commons license, put a link to the license
<br\>> you want in the id3 tag,
<br\>> if you don´t, write "non cc".
<br\>> http://creativecommons.org
<br\>>
<br\>> by submitting a track you agree: if you´re a member of a collecting society
<br\>> you have a contract that allows you to release the submitted track(s) for
<br\>> free.
<br\>> if you´re not a member of a collecting society you agree that, if you ever
<br\>> join a collecting society, the submitted tracks will stay free of charge.
<br\>> ------------------------------
<br\>> it will be released at my weblabel CatchyNameRecords.
<br\>> send links to the tracks to: catchynamemusic (((at)))) gmail -dot- com
<br\>> 192kbs mp3s non vbr please
<br\>> ---------------
<br\>> the release will be a free download, nobody will make money from it. it
<br\>> will be ok to sell a copy at one of your gigs, or to friends covering the
<br\>> production costs for burning the cd and printing the cover
<br\>> (1€,1$ something like that), but ONLY the production costs!
<br\>> everybody cool with that?
<br\>>
<br\>> DEADLINE 1ST APRIL!
<br\>>
<br\>> now grab your gameboy and rock!
<br\>> (the first dmg dnb comp is at http://www.catchynamerecords.blogspot.com/ )
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi!
<br\>GAMEGIRL  VSTI 1.0 pack  is based on samples from LSDJ program for making
<br\>chiptune music at Nintendo Gameboy with help of some special  cartridge
<br\>programmed by Johan Kotlinski.
<br\>
<br\>Sound engine of Gameboy is 4 bit so we provide you real 4 bit Gameboy
<br\>soundengine quality, not software emulation.
<br\>
<br\>For this moment Gamegirl VSTi pack contains 5 synths -
<br\>
<br\>3 drums, wave vsti and noise vsti. Gamegirl vsti pack2.0 is in development with
<br\>Gamegirl Pulse1, Gamegirl Pulse 2 and Gamegirl Synth. Pack 2.0 will be free
<br\>upgrade to all pack 1.0 users
<br\>
<br\>Gamegirl costs 25 Eu at http://www.tikov.com/softrave/gamegirl.htm
<br\>
<br\>Best wishes
<br\>Softrave
<br\>
<br\>Dr Tikov
<br\>


Subject:
RE: [LSDj!] Gamegirl VSTi - based on LSDj samples

Message:
<br\>
Only 25$ ?   are you sure you priced it right?  You could get 99$ for
<br\>something so useful.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of tikov
<br\>Sent: Thursday, March 12, 2009 4:20 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Gamegirl VSTi - based on LSDj samples
<br\>
<br\>
<br\>
<br\>hi!
<br\>GAMEGIRL VSTI 1.0 pack is based on samples from LSDJ program for making
<br\>chiptune music at Nintendo Gameboy with help of some special cartridge
<br\>programmed by Johan Kotlinski.
<br\>
<br\>Sound engine of Gameboy is 4 bit so we provide you real 4 bit Gameboy
<br\>soundengine quality, not software emulation.
<br\>
<br\>For this moment Gamegirl VSTi pack contains 5 synths -
<br\>
<br\>3 drums, wave vsti and noise vsti. Gamegirl vsti pack2.0 is in development
<br\>with Gamegirl Pulse1, Gamegirl Pulse 2 and Gamegirl Synth. Pack 2.0 will be
<br\>free upgrade to all pack 1.0 users
<br\>
<br\>Gamegirl costs 25 Eu at http://www.tikov.com/softrave/gamegirl.htm
<br\>
<br\>Best wishes
<br\>Softrave
<br\>
<br\>Dr Tikov
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: Gamegirl VSTi - based on LSDj samples

Message:
<br\>
--- In lsdj@yahoogroups.com, "tikov" <daforce@...> wrote:
<br\>>
<br\>> hi!
<br\>> GAMEGIRL  VSTI 1.0 pack  is based on samples from LSDJ program for making
<br\>chiptune music at Nintendo Gameboy with help of some special  cartridge
<br\>programmed by Johan Kotlinski.
<br\>>
<br\>
<br\>Since you use his name in your advertising, a portion of the proceeds goes to
<br\>LSDJ LLC INC, Right? :)
<br\>
<br\>peter
<br\>


Subject:
RE: [LSDj!] Re: Gamegirl VSTi - based on LSDj samples

Message:
<br\>
And to gamegirl herself, right?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>PeLeSwi
<br\>Sent: Friday, March 13, 2009 9:23 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: Gamegirl VSTi - based on LSDj samples
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "tikov"
<br\><daforce@...> wrote:
<br\>>
<br\>> hi!
<br\>> GAMEGIRL VSTI 1.0 pack is based on samples from LSDJ program for making
<br\>chiptune music at Nintendo Gameboy with help of some special cartridge
<br\>programmed by Johan Kotlinski.
<br\>>
<br\>
<br\>Since you use his name in your advertising, a portion of the proceeds goes
<br\>to LSDJ LLC INC, Right? :)
<br\>
<br\>peter
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
[LSDj!] Re: Gamegirl VSTi - based on LSDj samples

Message:
<br\>
--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David Dineen-Porter</David
<br\>Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> And to gamegirl herself, right?
<br\>>
<br\>>
<br\>
<br\>That being said a detailed vsti emulation of the wave channel would kick SERIOUS
<br\>ass.
<br\>
<br\>Peter
<br\>


Message:
<br\>
hi group,
<br\>how does LSDJ react to stardard midi signal "start"?
<br\>does it:
<br\>A: start from the beginning of the song?
<br\>or
<br\>B: continue from the position that it is currently in?
<br\>best,
<br\>jacob
<br\>
<br\>--
<br\>bleep:
<br\>www.campingsex.org
<br\>www.mikrogalleriet.net
<br\>www.8bitklubben.dk
<br\>www.myspace.com/blissfullymediocre
<br\>


Message:
<br\>
Blood pours out of the sync cable and the screen displays a rune, signifying
<br\>the return of the lord Loki.
<br\>
<br\>
<br\>
<br\>Hail to Loki, lord of midi sync start/stop messages and the general DIN5
<br\>cable usage!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of jacob
<br\>sikker remin
<br\>Sent: Wednesday, March 18, 2009 4:30 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] midi start behaviour
<br\>
<br\>
<br\>
<br\>hi group,
<br\>how does LSDJ react to stardard midi signal "start"?
<br\>does it:
<br\>A: start from the beginning of the song?
<br\>or
<br\>B: continue from the position that it is currently in?
<br\>best,
<br\>jacob
<br\>
<br\>--
<br\>bleep:
<br\>www.campingsex.org
<br\>www.mikrogalleriet.net
<br\>www.8bitklubben.dk
<br\>www.myspace.com/blissfullymediocre
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>
<br\>> That being said a detailed vsti emulation of the wave channel would kick
<br\>SERIOUS ass.
<br\>
<br\>Sample based. No emulation.
<br\>
<br\>Quote:
<br\>"GAMEGIRL VSTI 1.0 pack is based on samples"
<br\>
<br\>/t
<br\>


Subject:
Re: [LSDj!] Re: Gamegirl VSTi - based on LSDj samples

Message:
<br\>
2009/3/19 tRasH cAn maN <ichbinladin@...>:
<br\>> --- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>>> That being said a detailed vsti emulation of the wave channel would kick
<br\>>> SERIOUS ass.
<br\>>
<br\>> Sample based. No emulation.
<br\>>
<br\>> Quote:
<br\>> "GAMEGIRL VSTI 1.0 pack is based on samples"
<br\>*would* kick ass, not *kicks* ass. ENGLISH, MO'FUCKER!
<br\>
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
You could generate an approximation with samples - Rebirth 338's 808
<br\>kick has long been rumored to be 4 crossfaded samples.
<br\>Where's the harm in trying something similar?
<br\>Obviously, your vsti, just sayin'  . . .
<br\>Greg
<br\>
<br\>On Mar 19, 2009, at 7:51 PM, tRasH cAn maN wrote:
<br\>
<br\>> --- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>>> That being said a detailed vsti emulation of the wave channel
<br\>>> would kick SERIOUS ass.
<br\>>
<br\>> Sample based. No emulation.
<br\>>
<br\>> Quote:
<br\>> "GAMEGIRL VSTI 1.0 pack is based on samples"
<br\>>
<br\>> /t
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Ove Ridé <nitro2k01@...> wrote:
<br\>>
<br\>> 2009/3/19 tRasH cAn maN <ichbinladin@...>:
<br\>> > --- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@> wrote:
<br\>> >
<br\>> >> That being said a detailed vsti emulation of the wave channel would kick
<br\>> >> SERIOUS ass.
<br\>> >
<br\>> > Sample based. No emulation.
<br\>> >
<br\>> > Quote:
<br\>> > "GAMEGIRL VSTI 1.0 pack is based on samples"
<br\>> *would* kick ass, not *kicks* ass. ENGLISH, MO'FUCKER!
<br\>>
<br\>
<br\>Also I would classify the wav syntth as "sample-based" ;)
<br\>
<br\>Peter
<br\>


Message:
<br\>
amazing... but i would think the gameboy would start playing too, no? :)
<br\>
<br\><David Dineen-Porter>David Dineen-Porter</David Dineen-Porter> wrote:
<br\>>
<br\>> Blood pours out of the sync cable and the screen displays a rune,
<br\>> signifying
<br\>> the return of the lord Loki.
<br\>>
<br\>> Hail to Loki, lord of midi sync start/stop messages and the general DIN5
<br\>> cable usage!
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> [mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>] On
<br\>> Behalf Of jacob
<br\>> sikker remin
<br\>> Sent: Wednesday, March 18, 2009 4:30 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: [LSDj!] midi start behaviour
<br\>>
<br\>> hi group,
<br\>> how does LSDJ react to stardard midi signal "start"?
<br\>> does it:
<br\>> A: start from the beginning of the song?
<br\>> or
<br\>> B: continue from the position that it is currently in?
<br\>> best,
<br\>> jacob
<br\>>
<br\>> --
<br\>> bleep:
<br\>> www.campingsex.org
<br\>> www.mikrogalleriet.net
<br\>> www.8bitklubben.dk
<br\>> www.myspace.com/blissfullymediocre
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>--
<br\>bleep:
<br\>www.campingsex.org
<br\>www.mikrogalleriet.net
<br\>www.8bitklubben.dk
<br\>www.myspace.com/blissfullymediocre
<br\>


Message:
<br\>
Here's the simple answer: LSDj does not react to MIDI start messages
<br\>since it doesn't support MIDI in itself. It is up to any converter
<br\>hardware/software like MC2 or ArduinoBoy to take action upon that or
<br\>any other message.
<br\>LSDj as such supports to commands in SLAVE mode.
<br\>1) Sync ticks. 6 ticks per sequencer step (With a standard groove)
<br\>Plain and simple
<br\>2) The sequencer may be restarted at any position in the song screen.
<br\>This is intended for Boy->Boy love only, and I don't think either of
<br\>the sync boxes will send this command.
<br\>
<br\>2009/3/18 jacob sikker remin <uglenbatman@...>:
<br\>> hi group,
<br\>> how does LSDJ react to stardard midi signal "start"?
<br\>> does it:
<br\>> A: start from the beginning of the song?
<br\>> or
<br\>> B: continue from the position that it is currently in?
<br\>> best,
<br\>> jacob
<br\>>
<br\>> --
<br\>> bleep:
<br\>> www.campingsex.org
<br\>> www.mikrogalleriet.net
<br\>> www.8bitklubben.dk
<br\>> www.myspace.com/blissfullymediocre
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
huh "Boy->Boy love"
<br\>
<br\>that sound dirty !
<br\>
<br\>midi with gb's, that one of the few things i didnt tryed yet.
<br\>i need a sync box, definitely !
<br\>
<br\>
<br\>--- On Sun, 3/22/09, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>> From: Ove Ridé <nitro2k01@...>
<br\>> Subject: Re: [LSDj!] midi start behaviour
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Sunday, March 22, 2009, 4:11 PM
<br\>> Here's the simple answer: LSDj does not react to MIDI
<br\>> start messages
<br\>> since it doesn't support MIDI in itself. It is up to
<br\>> any converter
<br\>> hardware/software like MC2 or ArduinoBoy to take action
<br\>> upon that or
<br\>> any other message.
<br\>> LSDj as such supports to commands in SLAVE mode.
<br\>> 1) Sync ticks. 6 ticks per sequencer step (With a standard
<br\>> groove)
<br\>> Plain and simple
<br\>> 2) The sequencer may be restarted at any position in the
<br\>> song screen.
<br\>> This is intended for Boy->Boy love only, and I don't
<br\>> think either of
<br\>> the sync boxes will send this command.
<br\>>
<br\>> 2009/3/18 jacob sikker remin <uglenbatman@...>:
<br\>> > hi group,
<br\>> > how does LSDJ react to stardard midi signal
<br\>> "start"?
<br\>> > does it:
<br\>> > A: start from the beginning of the song?
<br\>> > or
<br\>> > B: continue from the position that it is currently in?
<br\>> > best,
<br\>> > jacob
<br\>> >
<br\>> > --
<br\>> > bleep:
<br\>> > www.campingsex.org
<br\>> > www.mikrogalleriet.net
<br\>> > www.8bitklubben.dk
<br\>> > www.myspace.com/blissfullymediocre
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi all -
<br\>I was a tad bored this weekend, so dug into the LSDJ ROM a little and wrote a
<br\>tuning script to generate new scales and replace the existing tuning table.
<br\>There are generators for equal temperament and fixed-step scales, as well as
<br\>accepting sequences of cents or ratios for repeating scales. Replacing note
<br\>names is also possible.
<br\>
<br\>The current version of the script is available at:
<br\>http://bur.st/~abrasive/lsdj_tune/
<br\>(Perl script and Windows binary)
<br\>
<br\>Patches and suggestions are welcome.
<br\>(And it would be lovely not to have to reflash just to play with new tunings...
<br\>I wish!)
<br\>
<br\>Enjoy!
<br\>- abrasive
<br\>
<br\>Examples (as posted elsewhere):
<br\>24-tone equal temperament
<br\>lsdj_tune --et 24 --base A5 440 --rom lsdj.gb --out lsdj_et24.gb
<br\>
<br\>12-tone ET, manually
<br\>lsdj_tune --cents 0,100,200,300,400,500,600,700,800,900,1000,1200 --base A5 440
<br\>--rom lsdj.gb --out lsdj_et12.gb
<br\>
<br\>Wendy Carlos' alpha scale
<br\>lsdj_tune --cstep 78 --base 0 70 --rom lsdj.gb --out lsdj_alpha.gb
<br\>
<br\>Pythagorean 13-tone
<br\>lsdj_tune --ratio
<br\>1,256/243,9/8,32/27,81/64,4/3,729/512,1024/729,3/2,128/81,27/16,16/9,243/128,2
<br\>--names D,Eb,E,F,F#,G,G#,Ab,A,Bb,B,C,C# --base 0 73.42 --rom lsdj.gb --out
<br\>lsdj_pyth.gb
<br\>


Subject:
Re: Fine.. While we are throwing shit out there...

Message:
<br\>
Hey, I'm just sending a message asking about what the low-down is on this thing
<br\>(the glide/retriggering stuff). I got a USB cart recently, and the problem that
<br\>I was having before (with the sliding past-thingy) must've been related to the
<br\>emulator I was using.
<br\>Anyways, I'm just curious about what's going on with the envelope retriggering.
<br\>I don't mean to be a nuisance, but I was just curious, because no one has said
<br\>anything about it since.
<br\>
<br\>Emerson
<br\>


Subject:
Re: [LSDj!] Re: Fine.. While we are throwing shit out there...

Message:
<br\>
The thing about that it should not retrigger amplitude envelope when
<br\>the instrument column is blank?
<br\>I verified it for pulse channel (that it doesn't work) and made a fix
<br\>for it, but not released so far...
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Sat, Mar 28, 2009 at 8:46 PM, friedmonkey2003
<br\><friedmonkey2003@...> wrote:
<br\>> Hey, I'm just sending a message asking about what the low-down is on this
<br\>thing (the glide/retriggering stuff). I got a USB cart recently, and the problem
<br\>that I was having before (with the sliding past-thingy) must've been related to
<br\>the emulator I was using.
<br\>> Anyways, I'm just curious about what's going on with the envelope
<br\>retriggering. I don't mean to be a nuisance, but I was just curious, because no
<br\>one has said anything about it since.
<br\>>
<br\>> Emerson
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
It's acting weird in NOI as well...
<br\>
<br\>2009/3/29 Johan Kotlinski <kotlinski@...>:
<br\>> The thing about that it should not retrigger amplitude envelope when
<br\>> the instrument column is blank?
<br\>> I verified it for pulse channel (that it doesn't work) and made a fix
<br\>> for it, but not released so far...
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Sat, Mar 28, 2009 at 8:46 PM, friedmonkey2003
<br\>> <friedmonkey2003@...> wrote:
<br\>>> Hey, I'm just sending a message asking about what the low-down is on this
<br\>>> thing (the glide/retriggering stuff). I got a USB cart recently, and the
<br\>>> problem that I was having before (with the sliding past-thingy) must've been
<br\>>> related to the emulator I was using.
<br\>>> Anyways, I'm just curious about what's going on with the envelope
<br\>>> retriggering. I don't mean to be a nuisance, but I was just curious, because
<br\>>> no one has said anything about it since.
<br\>>>
<br\>>> Emerson
<br\>>>
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: [LSDj!] While we are throwing shit out there... 16bit , the new 8bit ????

SubjectSrt:
While we are throwing shit out there... 16bit , the new 8bit ????

Message:
<br\>
Hello,
<br\>
<br\>I want to throw here some idea or possible request for LSDJ
<br\>
<br\>It would sound maybe not practical but maybe it's a great idea for a new
<br\>evolution of this amazing program.
<br\>
<br\>I've seen some (probably chinese) SEGA clones (portable Genesis units) like a
<br\>PSP but made to run Mega Drive or Genesis carts.
<br\>
<br\>I readed in the past that opl or yamaha FM chips inside that units are vast and
<br\>maybe dificult to program for a music aplication. ( I asume there is a yamaha
<br\>chip inside the handhelds. chip or emulation of that chip)
<br\>
<br\>A LSDJ interfase with the Sega FM and sampling hardware would be...
<br\>Is there a need for me to describe that in my clumsy words ?
<br\>
<br\>Thanks for reading and I would love to program something like that if I would
<br\>learn some extensive porgraming.
<br\>
<br\>I only have skills to draw, make sounds and write nonsense ;)
<br\>
<br\>
<br\>I dream of a new SEGA tracking scene and FRESH hard to imagine sounds and music
<br\>from that !
<br\>
<br\>
<br\>Maybe Johan or N.M can find this possible to make. Maybe as a port or new chain
<br\>in the evolution of LSDJ, PIGGY, Tracker Demo Scene, etc :)
<br\>
<br\>Please dont tell malcom ! he would sell the idea to some big corporation,
<br\>hehe... or launch some New Chips of the BLock puppet band like Crystal Asshls
<br\>with a sega chip inside a microkorgxl or so :P :P
<br\>
<br\>Thanks for reading.
<br\>
<br\>Love. Ignacio.
<br\>


Message:
<br\>
I've been dreaming about a newborn Sega tracking scene for a while,
<br\>but I see a few problems that I'll point out.
<br\>
<br\>2009/3/30 Ignacio <ignatdj@...>:
<br\>> I've seen some (probably chinese) SEGA clones (portable Genesis units) like
<br\>> a PSP but made to run Mega Drive or Genesis carts.
<br\>The first problem I see the lack of backup hardware. Sure, I've seen
<br\>flashcarts around, even a USB cartridge, but because of the low demand
<br\>for a couple of year, I doubt there's active production or a ready to
<br\>use production line. (As mopposed to Gameboy, where I actually believe
<br\>EMS are making small runs of the transferer cartridge, or could do so
<br\>if they ran out of stock)
<br\>
<br\>Surely the market might take care of this if the popularity rose, but
<br\>it's a bit of a catch 22 situation. If someone is going to invest
<br\>their time in making a program, they probably want to know that people
<br\>can use it. (The program would have to be written more or less from
<br\>scratch. LSDj is very cloesly tied to GB hardware, Piggy is optimized
<br\>for wave playback) For someone to produce a cartridge, they probably
<br\>want to know that people will buy it. When the LSDj project was
<br\>started, GB was still a current platform, so flashcarts existed
<br\>abundantly. (LSDj started in 2000 IIRC, and GBA wasn't released until
<br\>2001)
<br\>
<br\>> I readed in the past that opl or yamaha FM chips inside that units are vast
<br\>> and maybe dificult to program for a music aplication. ( I asume there is a
<br\>> yamaha chip inside the handhelds. chip or emulation of that chip)
<br\>Here's the next problem. It's very likely than the emulation of the
<br\>OPL chip is bad quality and can't make some of the more extreme,
<br\>metallic, sounds that the real OPL chip can.
<br\>
<br\>> A LSDJ interfase with the Sega FM and sampling hardware would be...
<br\>> Is there a need for me to describe that in my clumsy words ?
<br\>>
<br\>> Thanks for reading and I would love to program something like that if I
<br\>> would learn some extensive porgraming.
<br\>Here's the next problem...
<br\>Traditionally, music on game consoles has been composed on a "real"
<br\>computer (A PC, Amiga, or Atari...) and then transferred to a
<br\>cartridge or disc. This is espcially true for cartridge based systems.
<br\>The reasons why the on-system tracker LSDj evolved are as follows:
<br\>* Technical: The Gameboy can access the external cartridge RAM easily,
<br\>and there's a relatively large amount of RAM on a typical GB cartridge
<br\>(32k)
<br\>* Cultural: The program targetted performing/studio musicians rather
<br\>than game/demo musicians
<br\>* Practical: Gameboy is a small console that can be carried around
<br\>easily. The same can not (or could not at the time) be said about eg
<br\>Genesis.
<br\>* And of course, as I mentioned, both flashcarts and Gameboys are
<br\>widely available.
<br\>The point I'm making is that LSDj is an exception to the rule when it
<br\>comes to trackers, in that it runs on the actual hardware.
<br\>
<br\>Let me finally point out TFM tracker, which is a cross tracker for
<br\>Genesis. (PC tracker producing Genesis files)
<br\>http://shiru.untergrund.net/software.htm
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hey, there is documentation here but I do not find it too helpful, I am looking
<br\>for more help...
<br\>
<br\>thanks
<br\>
<br\>Alex
<br\>
<br\>http://wiki.littlesounddj.com/KeyboardInterface
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Matt Chachacha <matteatsramen@...> wrote:
<br\>>
<br\>> hey. actually im in the same boat as you.  although, my understanding is that
<br\>no extra program is needed, its already in LSDJ. i think when the keyboard is
<br\>connected the cart recognizes it, but im not sure if im right as i havent tried
<br\>it yet! but when you do figure out please tell me how it goes because id like to
<br\>do it too!
<br\>>
<br\>>
<br\>> ----- Original Message ----
<br\>> From: tomramsbottom <tomramsbottom@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Sent: Wednesday, July 9, 2008 7:31:22 AM
<br\>> Subject: [LSDj!] LSDJ keyboard help
<br\>>
<br\>>
<br\>> Hi,
<br\>>
<br\>> I've got a bit of time on my hands and i thought i may give making the LSDJ
<br\>keyboard a go.
<br\>> But i was just wondering, to make it work do i have to flash any kind of
<br\>program to the
<br\>> cartridge other than the LSDJ rom?
<br\>>
<br\>> Thanks in advance,
<br\>>
<br\>> Tom
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
> * Practical: Gameboy is a small console that can be carried
<br\>> around
<br\>> easily. The same can not (or could not at the time) be said
<br\>> about eg
<br\>> Genesis.
<br\>
<br\>The new consoles I ment are Portable, the format is just like a PSP but they
<br\>load a SEGA CART. I think that are chinese fabrication but would be some
<br\>argentine specimens since I noticed DYNACOM as a mark (dynacom made ATARI 2600
<br\>clones here in the 80s.
<br\>
<br\>gotta run now, thanks for the feedback.
<br\>
<br\>about the real carts, are there some way to handle eprom to fit in a cart or mod
<br\>regular carts in order to get Rom/Ram available?
<br\>
<br\>I dream about LSDJ or PIGGY in a sega platform.
<br\>
<br\>There is a lot of fun in a new platform :) :) :)
<br\>
<br\>a big up! Ignacio.
<br\>
<br\>PS: the fm chip and + console bad audio distortion and noise may be dark enough
<br\>to give lots of fun with or without higher metallic sounds. right?
<br\>cross fingers ^^
<br\>
<br\>--- On Mon, 3/30/09, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>> From: Ove Ridé <nitro2k01@...>
<br\>> Subject: Re: [LSDj!] While we are throwing shit out there... 16bit , the new 
<br\>8bit ????
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Monday, March 30, 2009, 5:05 AM
<br\>> I've been dreaming about a newborn Sega tracking scene
<br\>> for a while,
<br\>> but I see a few problems that I'll point out.
<br\>>
<br\>> 2009/3/30 Ignacio <ignatdj@...>:
<br\>> > I've seen some (probably chinese) SEGA clones
<br\>> (portable Genesis units) like
<br\>> > a PSP but made to run Mega Drive or Genesis carts.
<br\>> The first problem I see the lack of backup hardware. Sure,
<br\>> I've seen
<br\>> flashcarts around, even a USB cartridge, but because of the
<br\>> low demand
<br\>> for a couple of year, I doubt there's active production
<br\>> or a ready to
<br\>> use production line. (As mopposed to Gameboy, where I
<br\>> actually believe
<br\>> EMS are making small runs of the transferer cartridge, or
<br\>> could do so
<br\>> if they ran out of stock)
<br\>>
<br\>> Surely the market might take care of this if the popularity
<br\>> rose, but
<br\>> it's a bit of a catch 22 situation. If someone is going
<br\>> to invest
<br\>> their time in making a program, they probably want to know
<br\>> that people
<br\>> can use it. (The program would have to be written more or
<br\>> less from
<br\>> scratch. LSDj is very cloesly tied to GB hardware, Piggy is
<br\>> optimized
<br\>> for wave playback) For someone to produce a cartridge, they
<br\>> probably
<br\>> want to know that people will buy it. When the LSDj project
<br\>> was
<br\>> started, GB was still a current platform, so flashcarts
<br\>> existed
<br\>> abundantly. (LSDj started in 2000 IIRC, and GBA wasn't
<br\>> released until
<br\>> 2001)
<br\>>
<br\>> > I readed in the past that opl or yamaha FM chips
<br\>> inside that units are vast
<br\>> > and maybe dificult to program for a music aplication.
<br\>> ( I asume there is a
<br\>> > yamaha chip inside the handhelds. chip or emulation of
<br\>> that chip)
<br\>> Here's the next problem. It's very likely than the
<br\>> emulation of the
<br\>> OPL chip is bad quality and can't make some of the more
<br\>> extreme,
<br\>> metallic, sounds that the real OPL chip can.
<br\>>
<br\>> > A LSDJ interfase with the Sega FM and sampling
<br\>> hardware would be...
<br\>> > Is there a need for me to describe that in my clumsy
<br\>> words ?
<br\>> >
<br\>> > Thanks for reading and I would love to program
<br\>> something like that if I
<br\>> > would learn some extensive porgraming.
<br\>> Here's the next problem...
<br\>> Traditionally, music on game consoles has been composed on
<br\>> a "real"
<br\>> computer (A PC, Amiga, or Atari...) and then transferred to
<br\>> a
<br\>> cartridge or disc. This is espcially true for cartridge
<br\>> based systems.
<br\>> The reasons why the on-system tracker LSDj evolved are as
<br\>> follows:
<br\>> * Technical: The Gameboy can access the external cartridge
<br\>> RAM easily,
<br\>> and there's a relatively large amount of RAM on a
<br\>> typical GB cartridge
<br\>> (32k)
<br\>> * Cultural: The program targetted performing/studio
<br\>> musicians rather
<br\>> than game/demo musicians
<br\>> * Practical: Gameboy is a small console that can be carried
<br\>> around
<br\>> easily. The same can not (or could not at the time) be said
<br\>> about eg
<br\>> Genesis.
<br\>> * And of course, as I mentioned, both flashcarts and
<br\>> Gameboys are
<br\>> widely available.
<br\>> The point I'm making is that LSDj is an exception to
<br\>> the rule when it
<br\>> comes to trackers, in that it runs on the actual hardware.
<br\>>
<br\>> Let me finally point out TFM tracker, which is a cross
<br\>> tracker for
<br\>> Genesis. (PC tracker producing Genesis files)
<br\>> http://shiru.untergrund.net/software.htm
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I know that such a piece of code do not exist...
<br\>but, i wonder how difficult it could be, to write a software that dump a lsdj
<br\>file (let say .lsdsng) into a .gbs file :)
<br\>I'd LOVE to be able to share/replay my tunes in this format, or to be able to
<br\>use my lsdj tunes in a computer game or a demo (some gbs replay libs does exist,
<br\>for example http://slack.net/~ant/libs/audio.html)
<br\>:)
<br\>


Message:
<br\>
Hallo!
<br\>It's hard to do (I don't think any player support RAM bank switching).
<br\>Also LSDJ is not suitable for use in a game or demo, it consumes too
<br\>much resources. Carillon is better for that.
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>On Mon, Mar 30, 2009 at 2:44 PM, GÃ©rard magix <jambonbill@...> wrote:
<br\>> I know that such a piece of code do not exist...
<br\>> but, i wonder how difficult it could be, to write a software that dump a lsdj
<br\>file (let say .lsdsng) into a .gbs file :)
<br\>> I'd LOVE to be able to share/replay my tunes in this format, or to be able to
<br\>use my lsdj tunes in a computer game or a demo (some gbs replay libs does exist,
<br\>for example http://slack.net/~ant/libs/audio.html)
<br\>> :)
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I didnt know about the bank switching thing,
<br\>(but a gbs file is just a "flat register states dump" isnt it ?)
<br\>For the game or demo thing, i was thinking of 'pc' stuff, written in c, or any
<br\>'high level' languages, as i guess a gameboy is not supposed to replay a gbs
<br\>file ;)
<br\>thanks for the quick reply !
<br\>greetz
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>> Hallo!
<br\>> It's hard to do (I don't think any player support RAM bank switching).
<br\>> Also LSDJ is not suitable for use in a game or demo, it consumes too
<br\>> much resources. Carillon is better for that.
<br\>>
<br\>> Cheers
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> On Mon, Mar 30, 2009 at 2:44 PM, GÃ©rard magix <jambonbill@...> wrote:
<br\>> > I know that such a piece of code do not exist...
<br\>> > but, i wonder how difficult it could be, to write a software that dump a
<br\>lsdj file (let say .lsdsng) into a .gbs file :)
<br\>> > I'd LOVE to be able to share/replay my tunes in this format, or to be able
<br\>to use my lsdj tunes in a computer game or a demo (some gbs replay libs does
<br\>exist, for example http://slack.net/~ant/libs/audio.html)
<br\>> > :)
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>


Subject:
Gamegirl Vsti - chiptune 4-bit synth - price is 10 Eu now

SubjectSrt:
Gamegirl Vsti - chiptune 4-bit synth - price is 10 Eu now

Message:
<br\>
hi!
<br\>GAMEGIRL VSTI 1.0 pack is based on samples from LSDJ program for making
<br\>chiptune music at Nintendo Gameboy with help of some special cartridge
<br\>programmed by Johan Kotlinski.
<br\>
<br\>Sound engine of Gameboy is 4 bit so we provide you real 4 bit Gameboy
<br\>soundengine quality, not software emulation.
<br\>
<br\>For this moment Gamegirl VSTi pack contains 5 synths -
<br\>
<br\>3 drums, wave vsti and noise vsti. Gamegirl vsti pack2.0 is in development with
<br\>Gamegirl Pulse1, Gamegirl Pulse 2 and Gamegirl Synth. Pack 2.0 will be free
<br\>upgrade to all pack 1.0 users
<br\>
<br\>Gamegirl costs 10 Eu at http://www.tikov.com/softrave/gamegirl.htm
<br\>
<br\>Best wishes
<br\>Softrave
<br\>
<br\>Dr Tikov
<br\>


Message:
<br\>
Awesome, thanks alot for the update, Johan
<br\>
<br\>Emerson
<br\>


Message:
<br\>
I think i've seen something posted about it in the past few months, but i was
<br\>just looking for some concise info on LSDJ for the DS.
<br\>
<br\>is there a cart transfer system available? Or some sort of emulator program to
<br\>use wuth the DS' USB port?
<br\>
<br\>Any other micro-music type software for it?
<br\>
<br\>Feel free to email me off list.
<br\>
<br\>I'm looking at getting one in the near future vs pro-sound modding my GB color.
<br\>
<br\>Thanks a ton.
<br\>


Message:
<br\>
You can't use Game Boy Cartridges on the DS, the USB port is also just
<br\>for recharging. What you could do is either use a GBA Flash Cartridge
<br\>and Goomba or a DS Flash Cart (like Acecard, Edge or R4) with lameboy (a
<br\>GBC emulator for the DS, http://lameboy.nutki.com/) but the sound
<br\>(especially the kits) will sound very different compared to the sound on
<br\>a DMG.
<br\>
<br\>--- In lsdj@yahoogroups.com, "rasputine!!!!" <indierokken@...> wrote:
<br\>>
<br\>> I think i've seen something posted about it in the past few months,
<br\>but i was just looking for some concise info on LSDJ for the DS.
<br\>>
<br\>> is there a cart transfer system available? Or some sort of emulator
<br\>program to use wuth the DS' USB port?
<br\>>
<br\>> Any other micro-music type software for it?
<br\>>
<br\>> Feel free to email me off list.
<br\>>
<br\>> I'm looking at getting one in the near future vs pro-sound modding my
<br\>GB color.
<br\>>
<br\>> Thanks a ton.
<br\>>
<br\>


Message:
<br\>
You can probably get an r4 cartridge or similar flash based card.  They have a
<br\>transflash or micro something, and I believe they are sold for arrrrrrr pirates,
<br\>but it should work well.  I have one that should be coming any day now, and I
<br\>will let you know.
<br\>
<br\>-Alex
<br\>
<br\>
<br\>
<br\>-- In lsdj@yahoogroups.com, "rasputine!!!!" <indierokken@...> wrote:
<br\>>
<br\>> I think i've seen something posted about it in the past few months, but i was
<br\>just looking for some concise info on LSDJ for the DS.
<br\>>
<br\>> is there a cart transfer system available? Or some sort of emulator program to
<br\>use wuth the DS' USB port?
<br\>>
<br\>> Any other micro-music type software for it?
<br\>>
<br\>> Feel free to email me off list.
<br\>>
<br\>> I'm looking at getting one in the near future vs pro-sound modding my GB
<br\>color.
<br\>>
<br\>> Thanks a ton.
<br\>>
<br\>


Message:
<br\>
Get a gameboy sp, or a gamecube with the gameboy adapter!  Then you can use
<br\>lsdj with rca outputs..
<br\>
<br\>
<br\>On Wed, Apr 1, 2009 at 5:53 AM, drei0003019 <drei0003019@...> wrote:
<br\>
<br\>>   You can't use Game Boy Cartridges on the DS, the USB port is also just
<br\>> for recharging. What you could do is either use a GBA Flash Cartridge
<br\>> and Goomba or a DS Flash Cart (like Acecard, Edge or R4) with lameboy (a
<br\>> GBC emulator for the DS, http://lameboy.nutki.com/) but the sound
<br\>> (especially the kits) will sound very different compared to the sound on
<br\>> a DMG.
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "rasputine!!!!"
<br\>> <indierokken@...> wrote:
<br\>> >
<br\>> > I think i've seen something posted about it in the past few months,
<br\>> but i was just looking for some concise info on LSDJ for the DS.
<br\>> >
<br\>> > is there a cart transfer system available? Or some sort of emulator
<br\>> program to use wuth the DS' USB port?
<br\>> >
<br\>> > Any other micro-music type software for it?
<br\>> >
<br\>> > Feel free to email me off list.
<br\>> >
<br\>> > I'm looking at getting one in the near future vs pro-sound modding my
<br\>> GB color.
<br\>> >
<br\>> > Thanks a ton.
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>This e-mail is covered under the Electronic Communications Privacy Act, 18
<br\>USC 2510-2521, and is legally privileged. The information contained in this
<br\>e-mail is intended only for use of the individual or entity named above. If
<br\>the reader of this message is not the intended recipient, or the employee or
<br\>agent responsible to deliver it to the intended recipient, you are hereby
<br\>notified that any dissemination, distribution or copying of this
<br\>communication is strictly prohibited. If you have received this
<br\>communication in error, please immediately notify me by telephone at the
<br\>above number and destroy the original message.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Gameboy emulator for DS: http://lameboy.nutki.com/
<br\>Nitrotracker: http://nitrotracker.tobw.net/
<br\>GlitchDS: http://www.glitchds.com/
<br\>Korg DS-10: (HAar-har-har!)
<br\>
<br\>Get busy!
<br\>
<br\>2009/4/1 rasputine!!!! <indierokken@...>:
<br\>> I think i've seen something posted about it in the past few months, but i
<br\>> was just looking for some concise info on LSDJ for the DS.
<br\>>
<br\>> is there a cart transfer system available? Or some sort of emulator program
<br\>> to use wuth the DS' USB port?
<br\>>
<br\>> Any other micro-music type software for it?
<br\>>
<br\>> Feel free to email me off list.
<br\>>
<br\>> I'm looking at getting one in the near future vs pro-sound modding my GB
<br\>> color.
<br\>>
<br\>> Thanks a ton.
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
8-Bit Emergency!!! Need LSDJ related products in NYC, fast!

SubjectSrt:
8-Bit Emergency!!! Need LSDJ related products in NYC, fast!

Message:
<br\>
I have my first personal Gameboy/LSDJ performance coming up in about a week
<br\>(April 11) and I need to be able to order/purchase/find the following items and
<br\>have them in my possession before the show.
<br\>
<br\>I am looking for anyone in the NYC area who might have the following
<br\>capabilities or offer those services, so that I can have these capabilities
<br\>ASAP.
<br\>
<br\>I already have multiple Original Gameboys (no modifications) and one LSDJ
<br\>cartridge.
<br\>
<br\>I am looking to purchase a backlit Original Gameboy with RCA prosound output (or
<br\>pay to have mine modded by someone) and I need to purchase an additional LSDJ
<br\>cartridge, which I will need to have my material backed up on...and either the
<br\>hardware to back it up with or maybe I could meet up with someone who can help
<br\>me back up my files onto the other cartridge using their hardware).
<br\>
<br\>Thanks,
<br\>Robert Bose
<br\>LOSTINNNY@...  (three Ns in there)
<br\>


Message:
<br\>
Yes...
<br\>
<br\>23 of may GAME_OVER Delft the Netherlands
<br\>
<br\>line-up almost complete! :)
<br\>
<br\>Glomag (VS)
<br\>Wiklund (SE)
<br\>Marc Nostromo (BE)
<br\>Last Action Hero (NL)
<br\>Marc McCloud (NL)
<br\>Retroboytimo (NL)
<br\>PCK010101 DJ-set (NL)
<br\>and......
<br\>
<br\>8 bit!!!!!!
<br\>
<br\>... game-on!
<br\>
<br\>
<br\>
<br\>
<br\>To: lsdj@yahoogroups.com
<br\>From: jwhagenbeek@...
<br\>Date: Fri, 6 Feb 2009 16:33:56 +0000
<br\>Subject: [LSDj!] festival
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>The festival will be on saterday 23 may 2009
<br\>The festival will start early at the day with a meeting and workshops.
<br\>You can
<br\>exchange ideas and music... or climb the stage to hook up a little on
<br\>the pa in the workshoproom. we will serve good food at a very low cost
<br\>around 4,- euro for a whole meal (meat and vegetarian).
<br\>in the evening the dancefloor will fill up in front of the main stage.
<br\>and we go on till 3 or 4.
<br\>the beerprice is as low as you almost never saw! Only 1,20 euro
<br\>For the artists we have a backstage with a freeze full of beer.
<br\>we also look for some vj's (we have some but it would be great if there
<br\>are
<br\>8-bit visuals too)
<br\>don't think you're not 8-bit enough it's all about the music!
<br\>It will cost too much for us to get you here from Japan or other exotic
<br\>places but we give it a try.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Rediscover Hotmail®: Now available on your iPhone or BlackBerry
<br\>http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Mobile1\
<br\>_042009
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Cool! Any event website, and/or location details? I'll try to give this a
<br\>little promotional push from 8bitpeoples' end of things.
<br\>
<br\>Josh
<br\>
<br\>
<br\>On Tue, April 7, 2009 11:03 am, Jan Willem Hagenbeek wrote:
<br\>>
<br\>> Yes...
<br\>>
<br\>> 23 of may GAME_OVER Delft the Netherlands
<br\>>
<br\>> line-up almost complete! :)
<br\>>
<br\>> Glomag (VS)
<br\>> Wiklund (SE)
<br\>> Marc Nostromo (BE)
<br\>> Last Action Hero (NL)
<br\>> Marc McCloud (NL)
<br\>> Retroboytimo (NL)
<br\>> PCK010101 DJ-set (NL)
<br\>> and......
<br\>>
<br\>> 8 bit!!!!!!
<br\>>
<br\>> ... game-on!
<br\>
<br\>
<br\>.: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>.: bit.shifter.net  |  bit.shifter@...
<br\>


Message:
<br\>
hi,
<br\>
<br\>
<br\>
<br\>for now its still a myspace page but a official website will be on air in the
<br\>end of next week.
<br\>
<br\>http://www.myspace.com/133304201
<br\>
<br\>
<br\>
<br\>To: lsdj@yahoogroups.com
<br\>From: bit.shifter@...
<br\>Date: Wed, 8 Apr 2009 14:11:35 -0400
<br\>Subject: RE: [LSDj!] festival
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Cool! Any event website, and/or location details? I'll try to give this a
<br\>little promotional push from 8bitpeoples' end of things.
<br\>
<br\>Josh
<br\>
<br\>On Tue, April 7, 2009 11:03 am, Jan Willem Hagenbeek wrote:
<br\>>
<br\>> Yes...
<br\>>
<br\>> 23 of may GAME_OVER Delft the Netherlands
<br\>>
<br\>> line-up almost complete! :)
<br\>>
<br\>> Glomag (VS)
<br\>> Wiklund (SE)
<br\>> Marc Nostromo (BE)
<br\>> Last Action Hero (NL)
<br\>> Marc McCloud (NL)
<br\>> Retroboytimo (NL)
<br\>> PCK010101 DJ-set (NL)
<br\>> and......
<br\>>
<br\>> 8 bit!!!!!!
<br\>>
<br\>> ... game-on!
<br\>
<br\>.: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: . .
<br\>.: bit.shifter.net | bit.shifter@...
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Rediscover Hotmail®: Get e-mail storage that grows with you.
<br\>http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Storage\
<br\>1_042009
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hello all,
<br\>
<br\>I've been using LSDJ for awhile now, and I've never quite understood the noise
<br\>channel, or at least how the noise channel is controlled in LSDJ. I've read
<br\>about the hardware of the gameboy and how to program it's pseudo-sound-chip, and
<br\>I essentially understand how the noise channel is programmed to make it's
<br\>various timbres.
<br\>Because it seems to me (unless I'm missing something huge), that the way you
<br\>have to work with the noise channel is basically just by trial and error anyways
<br\>(that is, for people unfamiliar with how the noise-channel works internally, or
<br\>however you want to put it), I was wondering if it would be possible to revise
<br\>some things having to do with it.
<br\>
<br\>Before I go on, I'd forgot to mention that I have close to no Idea what I'm
<br\>talking about (haha...). I'm just starting to learn assembly for the gameboy and
<br\>have only had elementary programming knowledge up til now. I'm getting my
<br\>information from "lord_nightmare"'s analysis of the GB and I'm testing it out
<br\>with Plasma Work's GB sound manipulator. While I'm pretty sure I understand what
<br\>I'm talking about in this message, I'm not for certain, so I'd appreciate the
<br\>feedback and correction if necessary.
<br\>
<br\>Like the shape function; when you're in the instrument screen for a noise
<br\>instrument, if the shape is set to FF, and you have a note play on C3 in the
<br\>noise channel, as far as I'm aware the sound that comes out would be the same as
<br\>if  $FF22 was set to $30 (00110000)(?). so, I was thinking that it'd be slightly
<br\>easier if the noise's shape parameter (in the instrument screen) reflected the
<br\>register changes(?) in the gameboy. I'm not sure if that's clear, but maybe I
<br\>can elaborate if I need to.
<br\>
<br\>Another question, though, that should make a bit more sense, is my question on
<br\>how the table works with the Noise channel. When you use the shape command (or
<br\>the tsp column) in a table, if you have something like this
<br\>0   00S01
<br\>1   00S02
<br\>2   00S03
<br\>3   00S01
<br\>etc. etc.
<br\>it seems to be totally unrelated to how the shape parameter works in the
<br\>instrument screen, and for that matter, it doesn't change the instruments shape
<br\>from whatever it was to 01 (or whatever else), but it seems to add/subtract from
<br\>the value AND it doesn't "reinitialize" at each new table step (for lack of a
<br\>better word).
<br\>
<br\>I think I've gone on long enough for now, so if someone needs me to elaborate
<br\>more, I can, but I'd just like to know what anybody (especially Johan,
<br\>obviously) has to say about any of this.
<br\>Thanks for reading.
<br\>
<br\>Emerson.
<br\>


Message:
<br\>
Hello all,
<br\>
<br\>I've been using LSDJ for awhile now, and I've never quite
<br\>understood the noise channel, or at least how the noise
<br\>channel is controlled in LSDJ. I've read about the hardware
<br\>of the gameboy and how to program it's pseudo-sound-chip,
<br\>and I essentially understand how the noise channel is
<br\>programmed to make it's various timbres.
<br\>Because it seems to me (unless I'm missing something huge),
<br\>that the way you have to work with the noise channel is
<br\>basically just by trial and error anyways (that is, for
<br\>people unfamiliar with how the noise-channel works internally,
<br\>or however you want to put it), I was wondering if it
<br\>would be possible to revise some things having to do with it.
<br\>
<br\>Before I go on, I'd forgot to mention that I have close to no
<br\>Idea what I'm talking about (haha...). I'm just starting to
<br\>learn assembly for the gameboy and have only had elementary
<br\>programming knowledge up til now. I'm getting my information
<br\>from "lord_nightmare"'s analysis of the GB and I'm testing it
<br\>out with Plasma Work's GB sound manipulator. While I'm pretty
<br\>sure I understand what I'm talking about in this message, I'm
<br\>not for certain, so I'd appreciate the feedback and correction
<br\>if necessary.
<br\>
<br\>Like the shape function; when you're in the instrument screen
<br\>for a noise instrument, if the shape is set to FF, and you have
<br\>a note play on C3 in the noise channel, as far as I'm aware the
<br\>sound that comes out would be the same as if  $FF22 was set to
<br\>$30 (00110000)(?). so, I was thinking that it'd be slightly
<br\>easier if the noise's shape parameter (in the instrument screen)
<br\>reflected the register changes(?) in the gameboy. I'm not
<br\>sure if that's clear, but maybe I can elaborate if I need to.
<br\>
<br\>Another question, though, that should make a bit more sense,
<br\>is my question on how the table works with the Noise channel.
<br\>When you use the shape command (or the tsp column) in a table,
<br\>if you have something like this
<br\>0   00S01
<br\>1   00S02
<br\>2   00S03
<br\>3   00S01
<br\>etc. etc.
<br\>it seems to be totally unrelated to how the shape parameter
<br\>works in the instrument screen, and for that matter, it doesn't
<br\>change the instruments shape from whatever it was to 01 (or
<br\>whatever else), but it seems to add/subtract from the value AND
<br\>it doesn't "reinitialize" at each new table step (for lack of a
<br\>better word).
<br\>
<br\>I think I've gone on long enough for now, so if someone needs
<br\>me to elaborate more, I can, but I'd just like to know what
<br\>anybody (especially Johan, obviously) has to say about any
<br\>of this.
<br\>Thanks for reading.
<br\>
<br\>Emerson.
<br\>


Subject:
[LSDj!] Noise shaping and tables (Mini tutorial)

SubjectSrt:
Noise shaping and tables (Mini tutorial)

Message:
<br\>
2009/4/10 friedmonkey2003 <emerson.aagaard@...>:
<br\>> Like the shape function; when you're in the instrument screen for a noise
<br\>> instrument, if the shape is set to FF, and you have a note play on C3 in the
<br\>> noise channel, as far as I'm aware the sound that comes out would be the
<br\>> same as if $FF22 was set to $30 (00110000)(?). so, I was thinking that it'd
<br\>> be slightly easier if the noise's shape parameter (in the instrument screen)
<br\>> reflected the register changes(?) in the gameboy. I'm not sure if that's
<br\>> clear, but maybe I can elaborate if I need to.
<br\>Do elaborate...
<br\>This is how it works...
<br\>The shape value in the instrument screen
<br\>_____
<br\>LSDj works with noise shapes on a nibblewise basis. (1 nibble = 1/2
<br\>byte, in other words one digit in a hex number)
<br\>The first little peculiar thing is that the value is INVERTED.
<br\>(hinibble = $F - hinibble, lonibble = $F - loinibble, or simply just
<br\>value = value XOR $FF if you will) I guess this is a way of making the
<br\>program more intuitive, since in pure hardware units, a lower value
<br\>will give a brighter sound, whereas for a human it's more logic to
<br\>think of it in terms of a cutoff frequency, higher values=brighter
<br\>sound.
<br\>
<br\>The note value in the phrase screen
<br\>_____
<br\>The note value will affect the sound only one step per octave. The
<br\>sound is being made brighter by changing the higher nibble of the
<br\>shape value. But wait there's more...
<br\>There's an offset of 3 for the higher nibble, meaning that a shape of
<br\>FF and a C-3 note will actually write $30 to the HW register.
<br\>So we end jup with:
<br\>(hinibble = $F - hinibble + 3 - octave, lonibble = $F - loinibble) (*)
<br\>As an effect of this, the lowest (="brightest") HW values can't be
<br\>accessed without playing a higher note. Playing a C-6 will compensate
<br\>for the offset. Try that with a shape FF instrument to hear the cyclic
<br\>nature of the PRNG (Pseudo random noise generator) in a blatantly
<br\>obvious way.
<br\>
<br\>(*) Note however that values in this calculation are clipped to give a
<br\>consistent experience. Ie, if it goes below 0 it stays at zero, if it
<br\>goes above $F it stays at $F. The same is true about the carry flag.
<br\>Since it operates nibblewise, the carry flag from LSN won't affect
<br\>MSN.
<br\>
<br\>> Another question, though, that should make a bit more sense, is my question
<br\>> on how the table works with the Noise channel. When you use the shape
<br\>> command (or the tsp column) in a table, if you have something like this
<br\>> 0 00S01
<br\>> 1 00S02
<br\>> 2 00S03
<br\>> 3 00S01
<br\>> etc. etc.
<br\>> it seems to be totally unrelated to how the shape parameter works in the
<br\>> instrument screen, and for that matter, it doesn't change the instruments
<br\>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>> add/subtract from the value AND it doesn't "reinitialize" at each new table
<br\>> step (for lack of a better word).
<br\>The shape command and transpose columns.
<br\>_____
<br\>The shape command is relative to the *current* shape value, as you've
<br\>figured out. Nothing weird about it, except that it, too, works on a
<br\>nibble-wise basis. (No carry flag) However, it does wrap.
<br\>
<br\>Last off then, the transpose columns... There one in the chain screen,
<br\>and one in the table. They work differently. The one in the chain
<br\>screen changes the initial value by transposing the note. Same rule
<br\>applies, one octave = one step.
<br\>The one in the table works exactly like the S command. A transpose
<br\>value of F0 means a command of SF0.
<br\>
<br\>However, I have a bug report! When changing the value of the chain
<br\>transpose column up and down, the value is changed in steps of $10.
<br\>When you change transpose in a table assigned to a noise instrument,
<br\>it changes by 0C. (Like in all tables) Johan, did you mean to change
<br\>the behaviour of table transpose, but changed chain transpose instead?
<br\>:p
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
2009/4/10 friedmonkey2003 <emerson.aagaard@...>:
<br\>> Before I go on, I'd forgot to mention that I have close to no
<br\>> Idea what I'm talking about (haha...). I'm just starting to
<br\>> learn assembly for the gameboy and have only had elementary
<br\>> programming knowledge up til now. I'm getting my information
<br\>> from "lord_nightmare"'s analysis of the GB and I'm testing it
<br\>> out with Plasma Work's GB sound manipulator. While I'm pretty
<br\>> sure I understand what I'm talking about in this message, I'm
<br\>> not for certain, so I'd appreciate the feedback and correction
<br\>> if necessary.
<br\>Oh, and about that, feel free to drop by the IRC channel #gbdev on
<br\>EFNet. Lord Nightmare, me and couple of other people are hanging
<br\>around there and can answer questions. (But beware that you need some
<br\>patience. Sometimes we won't answer you in 10 minutes, or 1 hour, or
<br\>even a day... So stay as long as you can. :) )
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
NYC area Pro Sound Modded Gameboy needed ASAP!

SubjectSrt:
NYC area Pro Sound Modded Gameboy needed ASAP!

Message:
<br\>
I have a gig tomorrow (Saturday) night in Bushwick Brooklyn and I am using a non
<br\>prosound modded gameboy...the noise is really horrible....I ordered a modded one
<br\>online, but it has yet to arrive.
<br\>
<br\>I am looking to rent/borrow a pro sound modded gameboy for Saturday night.  I
<br\>can return it on Sunday and will pay and leave an appropriate deposit.
<br\>
<br\>If you are interested in meeting me at the gig, other performers there will be
<br\>Andrew W.K. and Fischerspooner, so it will be an awesome cheap show and I can
<br\>comp you and a guest in if you like.
<br\>
<br\>Many Thanks,
<br\>Robert Bose
<br\>
<br\>917 664 1920
<br\>please leave a message if I don't pick up.
<br\>LOSTINNNY@...  (Three Ns in there)
<br\>


Subject:
Re: NYC area Pro Sound Modded Gameboy needed ASAP!

Message:
<br\>
I'll give a $10 in-store credit to whomever helps this guy out as well.
<br\>
<br\>http://nonelectronics.com/
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Robert" <lostinnny@...> wrote:
<br\>>
<br\>> I have a gig tomorrow (Saturday) night in Bushwick Brooklyn and I am using a
<br\>non prosound modded gameboy...the noise is really horrible....I ordered a modded
<br\>one online, but it has yet to arrive.
<br\>>
<br\>> I am looking to rent/borrow a pro sound modded gameboy for Saturday night.  I
<br\>can return it on Sunday and will pay and leave an appropriate deposit.
<br\>>
<br\>> If you are interested in meeting me at the gig, other performers there will be
<br\>Andrew W.K. and Fischerspooner, so it will be an awesome cheap show and I can
<br\>comp you and a guest in if you like.
<br\>>
<br\>> Many Thanks,
<br\>> Robert Bose
<br\>>
<br\>> 917 664 1920
<br\>> please leave a message if I don't pick up.
<br\>> LOSTINNNY@...  (Three Ns in there)
<br\>>
<br\>


Message:
<br\>
Hey Peoplez,
<br\>
<br\>do anyone knows where the "YOU MAKE ME FEEL SO ODD" acid sample comes?
<br\>
<br\>thank you!
<br\>
<br\>Greetings. Ignacio.
<br\>


Message:
<br\>
how do people plan gigs around equipment they don't have? it just
<br\>baffles me. :)
<br\>
<br\>On Apr 10, 7:31 pm, "Robert" <lostin...@...> wrote:
<br\>> I have a gig tomorrow (Saturday) night in Bushwick Brooklyn and I am using a
<br\>non prosound modded gameboy...the noise is really horrible....I ordered a modded
<br\>one online, but it has yet to arrive.
<br\>>
<br\>> I am looking to rent/borrow a pro sound modded gameboy for Saturday night.  I
<br\>can return it on Sunday and will pay and leave an appropriate deposit.
<br\>>
<br\>> If you are interested in meeting me at the gig, other performers there will be
<br\>Andrew W.K. and Fischerspooner, so it will be an awesome cheap show and I can
<br\>comp you and a guest in if you like.
<br\>>
<br\>> Many Thanks,
<br\>> Robert Bose
<br\>>
<br\>> 917 664 1920
<br\>> please leave a message if I don't pick up.
<br\>> LOSTIN...@...  (Three Ns in there)
<br\>


Subject:
Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!

Message:
<br\>
fischerspooner?
<br\>
<br\>nice, haha...
<br\>
<br\>somethings cooking?
<br\>
<br\>we are the chip protectionists league ;)
<br\>
<br\>haha
<br\>
<br\>
<br\>--- On Tue, 4/28/09, rdelatorre@... <rdelatorre@...> wrote:
<br\>
<br\>> From: rdelatorre@... <rdelatorre@...>
<br\>> Subject: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Tuesday, April 28, 2009, 2:01 PM
<br\>> how do people plan gigs around equipment they don't
<br\>> have? it just
<br\>> baffles me. :)
<br\>>
<br\>> On Apr 10, 7:31 pm, "Robert"
<br\>> <lostin...@...> wrote:
<br\>> > I have a gig tomorrow (Saturday) night in Bushwick
<br\>> Brooklyn and I am using a non prosound modded gameboy...the
<br\>> noise is really horrible....I ordered a modded one online,
<br\>> but it has yet to arrive.
<br\>> >
<br\>> > I am looking to rent/borrow a pro sound modded gameboy
<br\>> for Saturday night.  I can return it on Sunday and will pay
<br\>> and leave an appropriate deposit.
<br\>> >
<br\>> > If you are interested in meeting me at the gig, other
<br\>> performers there will be Andrew W.K. and Fischerspooner, so
<br\>> it will be an awesome cheap show and I can comp you and a
<br\>> guest in if you like.
<br\>> >
<br\>> > Many Thanks,
<br\>> > Robert Bose
<br\>> >
<br\>> > 917 664 1920
<br\>> > please leave a message if I don't pick up.
<br\>> > LOSTIN...@...  (Three Ns in there)
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
UH, I have a really good sounding PRO MODED ONE!
<br\>
<br\>but...
<br\>
<br\>you know, this things ain't cheep
<br\>
<br\>;)
<br\>
<br\>
<br\>
<br\>>fischerspooner?
<br\>
<br\>>nice, haha...
<br\>
<br\>>somethings cooking?
<br\>
<br\>>we are the chip protectionists league ;)
<br\>
<br\>>haha
<br\>
<br\>
<br\>--- On Tue, 4/28/09, rdelatorre@... <rdelatorre@...> wrote:
<br\>
<br\>> From: rdelatorre@... <rdelatorre@...>
<br\>> Subject: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Tuesday, April 28, 2009, 2:01 PM
<br\>> how do people plan gigs around equipment they don't
<br\>> have? it just
<br\>> baffles me. :)
<br\>>
<br\>> On Apr 10, 7:31 pm, "Robert"
<br\>> <lostin...@...> wrote:
<br\>> > I have a gig tomorrow (Saturday) night in Bushwick
<br\>> Brooklyn and I am using a non prosound modded gameboy...the
<br\>> noise is really horrible....I ordered a modded one online,
<br\>> but it has yet to arrive.
<br\>> >
<br\>> > I am looking to rent/borrow a pro sound modded gameboy
<br\>> for Saturday night.  I can return it on Sunday and will pay
<br\>> and leave an appropriate deposit.
<br\>> >
<br\>> > If you are interested in meeting me at the gig, other
<br\>> performers there will be Andrew W.K. and Fischerspooner, so
<br\>> it will be an awesome cheap show and I can comp you and a
<br\>> guest in if you like.
<br\>> >
<br\>> > Many Thanks,
<br\>> > Robert Bose
<br\>> >
<br\>> > 917 664 1920
<br\>> > please leave a message if I don't pick up.
<br\>> > LOSTIN...@...  (Three Ns in there)
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
The noise really shouldn't be that bad. If it is, then there is something wrong
<br\>with your gameboy, you don't need a "Pro-sound" modded gameboy. I use regular
<br\>DMG's and Game boy SP's when I perform and they work just fine with no output
<br\>mod. If you can, I would suggest finding a regular DMG cause yours might have
<br\>issues. The mod is really cheap and easy (soldering iron - radio shack $10-15,
<br\>Solder $5 or less, wire $5, 1/8 inch jack $3).
<br\>Good luck,
<br\>
<br\>-Luke
<br\>
<br\>--- On Tue, 4/28/09, Ignacio <ignatdj@...> wrote:
<br\>
<br\>From: Ignacio <ignatdj@...>
<br\>Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>To: lsdj@yahoogroups.com
<br\>Date: Tuesday, April 28, 2009, 4:42 PM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>UH, I have a really good sounding PRO MODED ONE!
<br\>
<br\>
<br\>
<br\>but...
<br\>
<br\>
<br\>
<br\>you know, this things ain't cheep
<br\>
<br\>
<br\>
<br\>;)
<br\>
<br\>
<br\>
<br\>>fischerspooner?
<br\>
<br\>
<br\>
<br\>>nice, haha...
<br\>
<br\>
<br\>
<br\>>somethings cooking?
<br\>
<br\>
<br\>
<br\>>we are the chip protectionists league ;)
<br\>
<br\>
<br\>
<br\>>haha
<br\>
<br\>
<br\>
<br\>--- On Tue, 4/28/09, rdelatorre@gmail. com <rdelatorre@gmail. com> wrote:
<br\>
<br\>
<br\>
<br\>> From: rdelatorre@gmail. com <rdelatorre@gmail. com>
<br\>
<br\>> Subject: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>
<br\>> To: lsdj@yahoogroups. com
<br\>
<br\>> Date: Tuesday, April 28, 2009, 2:01 PM
<br\>
<br\>> how do people plan gigs around equipment they don't
<br\>
<br\>> have? it just
<br\>
<br\>> baffles me. :)
<br\>
<br\>>
<br\>
<br\>> On Apr 10, 7:31 pm, "Robert"
<br\>
<br\>> <lostin...@aol. com> wrote:
<br\>
<br\>> > I have a gig tomorrow (Saturday) night in Bushwick
<br\>
<br\>> Brooklyn and I am using a non prosound modded gameboy...the
<br\>
<br\>> noise is really horrible.... I ordered a modded one online,
<br\>
<br\>> but it has yet to arrive.
<br\>
<br\>> >
<br\>
<br\>> > I am looking to rent/borrow a pro sound modded gameboy
<br\>
<br\>> for Saturday night.  I can return it on Sunday and will pay
<br\>
<br\>> and leave an appropriate deposit.
<br\>
<br\>> >
<br\>
<br\>> > If you are interested in meeting me at the gig, other
<br\>
<br\>> performers there will be Andrew W.K. and Fischerspooner, so
<br\>
<br\>> it will be an awesome cheap show and I can comp you and a
<br\>
<br\>> guest in if you like.
<br\>
<br\>> >
<br\>
<br\>> > Many Thanks,
<br\>
<br\>> > Robert Bose
<br\>
<br\>> >
<br\>
<br\>> > 917 664 1920
<br\>
<br\>> > please leave a message if I don't pick up.
<br\>
<br\>> > LOSTIN...@AOL. COM  (Three Ns in there)
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> ------------ --------- --------- ------
<br\>
<br\>>
<br\>
<br\>> Yahoo! Groups Links
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
yep, no expensive. maybe not anyone can make a mod.. I'll put mine on ebay just
<br\>to see how much can rise ^^
<br\>
<br\>ok, good luck you play with FisherSp. and not Crystal Castles ^^
<br\>
<br\>they would even stole your DMG if you dont keep an eye on it !
<br\>
<br\>
<br\>--- On Tue, 4/28/09, Luke Stevens <lukatron2@...> wrote:
<br\>
<br\>> From: Luke Stevens <lukatron2@...>
<br\>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Tuesday, April 28, 2009, 6:51 PM
<br\>> The noise really shouldn't be that bad. If it is, then
<br\>> there is something wrong with your gameboy, you don't
<br\>> need a "Pro-sound" modded gameboy. I use regular
<br\>> DMG's and Game boy SP's when I perform and they work
<br\>> just fine with no output mod. If you can, I would suggest
<br\>> finding a regular DMG cause yours might have issues. The mod
<br\>> is really cheap and easy (soldering iron - radio shack
<br\>> $10-15, Solder $5 or less, wire $5, 1/8 inch jack $3).
<br\>> Good luck,
<br\>>
<br\>> -Luke
<br\>>
<br\>> --- On Tue, 4/28/09, Ignacio <ignatdj@...>
<br\>> wrote:
<br\>>
<br\>> From: Ignacio <ignatdj@...>
<br\>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy
<br\>> needed ASAP!
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Tuesday, April 28, 2009, 4:42 PM
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> UH, I have a really good sounding PRO MODED ONE!
<br\>>
<br\>>
<br\>>
<br\>> but...
<br\>>
<br\>>
<br\>>
<br\>> you know, this things ain't cheep
<br\>>
<br\>>
<br\>>
<br\>> ;)
<br\>>
<br\>>
<br\>>
<br\>> >fischerspooner?
<br\>>
<br\>>
<br\>>
<br\>> >nice, haha...
<br\>>
<br\>>
<br\>>
<br\>> >somethings cooking?
<br\>>
<br\>>
<br\>>
<br\>> >we are the chip protectionists league ;)
<br\>>
<br\>>
<br\>>
<br\>> >haha
<br\>>
<br\>>
<br\>>
<br\>> --- On Tue, 4/28/09, rdelatorre@gmail. com
<br\>> <rdelatorre@gmail. com> wrote:
<br\>>
<br\>>
<br\>>
<br\>> > From: rdelatorre@gmail. com <rdelatorre@gmail.
<br\>> com>
<br\>>
<br\>> > Subject: [LSDj!] Re: NYC area Pro Sound Modded Gameboy
<br\>> needed ASAP!
<br\>>
<br\>> > To: lsdj@yahoogroups. com
<br\>>
<br\>> > Date: Tuesday, April 28, 2009, 2:01 PM
<br\>>
<br\>> > how do people plan gigs around equipment they
<br\>> don't
<br\>>
<br\>> > have? it just
<br\>>
<br\>> > baffles me. :)
<br\>>
<br\>> >
<br\>>
<br\>> > On Apr 10, 7:31 pm, "Robert"
<br\>>
<br\>> > <lostin...@aol. com> wrote:
<br\>>
<br\>> > > I have a gig tomorrow (Saturday) night in
<br\>> Bushwick
<br\>>
<br\>> > Brooklyn and I am using a non prosound modded
<br\>> gameboy...the
<br\>>
<br\>> > noise is really horrible.... I ordered a modded one
<br\>> online,
<br\>>
<br\>> > but it has yet to arrive.
<br\>>
<br\>> > >
<br\>>
<br\>> > > I am looking to rent/borrow a pro sound modded
<br\>> gameboy
<br\>>
<br\>> > for Saturday night.  I can return it on Sunday and
<br\>> will pay
<br\>>
<br\>> > and leave an appropriate deposit.
<br\>>
<br\>> > >
<br\>>
<br\>> > > If you are interested in meeting me at the gig,
<br\>> other
<br\>>
<br\>> > performers there will be Andrew W.K. and
<br\>> Fischerspooner, so
<br\>>
<br\>> > it will be an awesome cheap show and I can comp you
<br\>> and a
<br\>>
<br\>> > guest in if you like.
<br\>>
<br\>> > >
<br\>>
<br\>> > > Many Thanks,
<br\>>
<br\>> > > Robert Bose
<br\>>
<br\>> > >
<br\>>
<br\>> > > 917 664 1920
<br\>>
<br\>> > > please leave a message if I don't pick up.
<br\>>
<br\>> > > LOSTIN...@AOL. COM  (Three Ns in there)
<br\>>
<br\>> >
<br\>>
<br\>> >
<br\>>
<br\>> > ------------ --------- --------- ------
<br\>>
<br\>> >
<br\>>
<br\>> > Yahoo! Groups Links
<br\>>
<br\>> >
<br\>>
<br\>> >
<br\>>
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
huh?
<br\>
<br\>--- On Tue, 4/28/09, Ignacio <ignatdj@...> wrote:
<br\>
<br\>From: Ignacio <ignatdj@...>
<br\>Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>To: lsdj@yahoogroups.com
<br\>Date: Tuesday, April 28, 2009, 5:09 PM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>yep, no expensive. maybe not anyone can make a mod.. I'll put mine on ebay just
<br\>to see how much can rise ^^
<br\>
<br\>
<br\>
<br\>ok, good luck you play with FisherSp. and not Crystal Castles ^^
<br\>
<br\>
<br\>
<br\>they would even stole your DMG if you dont keep an eye on it !
<br\>
<br\>
<br\>
<br\>--- On Tue, 4/28/09, Luke Stevens <lukatron2@yahoo. com> wrote:
<br\>
<br\>
<br\>
<br\>> From: Luke Stevens <lukatron2@yahoo. com>
<br\>
<br\>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>
<br\>> To: lsdj@yahoogroups. com
<br\>
<br\>> Date: Tuesday, April 28, 2009, 6:51 PM
<br\>
<br\>> The noise really shouldn't be that bad. If it is, then
<br\>
<br\>> there is something wrong with your gameboy, you don't
<br\>
<br\>> need a "Pro-sound" modded gameboy. I use regular
<br\>
<br\>> DMG's and Game boy SP's when I perform and they work
<br\>
<br\>> just fine with no output mod. If you can, I would suggest
<br\>
<br\>> finding a regular DMG cause yours might have issues. The mod
<br\>
<br\>> is really cheap and easy (soldering iron - radio shack
<br\>
<br\>> $10-15, Solder $5 or less, wire $5, 1/8 inch jack $3).
<br\>
<br\>> Good luck,
<br\>
<br\>>
<br\>
<br\>> -Luke
<br\>
<br\>>
<br\>
<br\>> --- On Tue, 4/28/09, Ignacio <ignatdj@yahoo. com>
<br\>
<br\>> wrote:
<br\>
<br\>>
<br\>
<br\>> From: Ignacio <ignatdj@yahoo. com>
<br\>
<br\>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy
<br\>
<br\>> needed ASAP!
<br\>
<br\>> To: lsdj@yahoogroups. com
<br\>
<br\>> Date: Tuesday, April 28, 2009, 4:42 PM
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> UH, I have a really good sounding PRO MODED ONE!
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> but...
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> you know, this things ain't cheep
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> ;)
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> >fischerspooner?
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> >nice, haha...
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> >somethings cooking?
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> >we are the chip protectionists league ;)
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> >haha
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> --- On Tue, 4/28/09, rdelatorre@gmail. com
<br\>
<br\>> <rdelatorre@ gmail. com> wrote:
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> > From: rdelatorre@gmail. com <rdelatorre@ gmail.
<br\>
<br\>> com>
<br\>
<br\>>
<br\>
<br\>> > Subject: [LSDj!] Re: NYC area Pro Sound Modded Gameboy
<br\>
<br\>> needed ASAP!
<br\>
<br\>>
<br\>
<br\>> > To: lsdj@yahoogroups. com
<br\>
<br\>>
<br\>
<br\>> > Date: Tuesday, April 28, 2009, 2:01 PM
<br\>
<br\>>
<br\>
<br\>> > how do people plan gigs around equipment they
<br\>
<br\>> don't
<br\>
<br\>>
<br\>
<br\>> > have? it just
<br\>
<br\>>
<br\>
<br\>> > baffles me. :)
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>> > On Apr 10, 7:31 pm, "Robert"
<br\>
<br\>>
<br\>
<br\>> > <lostin...@aol. com> wrote:
<br\>
<br\>>
<br\>
<br\>> > > I have a gig tomorrow (Saturday) night in
<br\>
<br\>> Bushwick
<br\>
<br\>>
<br\>
<br\>> > Brooklyn and I am using a non prosound modded
<br\>
<br\>> gameboy...the
<br\>
<br\>>
<br\>
<br\>> > noise is really horrible.... I ordered a modded one
<br\>
<br\>> online,
<br\>
<br\>>
<br\>
<br\>> > but it has yet to arrive.
<br\>
<br\>>
<br\>
<br\>> > >
<br\>
<br\>>
<br\>
<br\>> > > I am looking to rent/borrow a pro sound modded
<br\>
<br\>> gameboy
<br\>
<br\>>
<br\>
<br\>> > for Saturday night.  I can return it on Sunday and
<br\>
<br\>> will pay
<br\>
<br\>>
<br\>
<br\>> > and leave an appropriate deposit.
<br\>
<br\>>
<br\>
<br\>> > >
<br\>
<br\>>
<br\>
<br\>> > > If you are interested in meeting me at the gig,
<br\>
<br\>> other
<br\>
<br\>>
<br\>
<br\>> > performers there will be Andrew W.K. and
<br\>
<br\>> Fischerspooner, so
<br\>
<br\>>
<br\>
<br\>> > it will be an awesome cheap show and I can comp you
<br\>
<br\>> and a
<br\>
<br\>>
<br\>
<br\>> > guest in if you like.
<br\>
<br\>>
<br\>
<br\>> > >
<br\>
<br\>>
<br\>
<br\>> > > Many Thanks,
<br\>
<br\>>
<br\>
<br\>> > > Robert Bose
<br\>
<br\>>
<br\>
<br\>> > >
<br\>
<br\>>
<br\>
<br\>> > > 917 664 1920
<br\>
<br\>>
<br\>
<br\>> > > please leave a message if I don't pick up.
<br\>
<br\>>
<br\>
<br\>> > > LOSTIN...@AOL. COM  (Three Ns in there)
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>> > ------------ --------- --------- ------
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>> > Yahoo! Groups Links
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>> >
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> [Non-text portions of this message have been removed]
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> ------------ --------- --------- ------
<br\>
<br\>>
<br\>
<br\>> Yahoo! Groups Links
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
<http://gameboygenius.8bitcollective.com/wordpress/2008/05/06/crystal-castles-an\
<br\>d-chip-music-copyright-infringements/>
<br\>;)
<br\>
<br\>2009/4/29 Luke Stevens <lukatron2@...>:
<br\>>
<br\>>
<br\>> huh?
<br\>>
<br\>> --- On Tue, 4/28/09, Ignacio <ignatdj@...> wrote:
<br\>>
<br\>> From: Ignacio <ignatdj@...>
<br\>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Tuesday, April 28, 2009, 5:09 PM
<br\>>
<br\>> yep, no expensive. maybe not anyone can make a mod.. I'll put mine on ebay
<br\>> just to see how much can rise ^^
<br\>>
<br\>> ok, good luck you play with FisherSp. and not Crystal Castles ^^
<br\>>
<br\>> they would even stole your DMG if you dont keep an eye on it !
<br\>>
<br\>> --- On Tue, 4/28/09, Luke Stevens <lukatron2@yahoo. com> wrote:
<br\>>
<br\>>> From: Luke Stevens <lukatron2@yahoo. com>
<br\>>
<br\>>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy needed ASAP!
<br\>>
<br\>>> To: lsdj@yahoogroups. com
<br\>>
<br\>>> Date: Tuesday, April 28, 2009, 6:51 PM
<br\>>
<br\>>> The noise really shouldn't be that bad. If it is, then
<br\>>
<br\>>> there is something wrong with your gameboy, you don't
<br\>>
<br\>>> need a "Pro-sound" modded gameboy. I use regular
<br\>>
<br\>>> DMG's and Game boy SP's when I perform and they work
<br\>>
<br\>>> just fine with no output mod. If you can, I would suggest
<br\>>
<br\>>> finding a regular DMG cause yours might have issues. The mod
<br\>>
<br\>>> is really cheap and easy (soldering iron - radio shack
<br\>>
<br\>>> $10-15, Solder $5 or less, wire $5, 1/8 inch jack $3).
<br\>>
<br\>>> Good luck,
<br\>>
<br\>>>
<br\>>
<br\>>> -Luke
<br\>>
<br\>>>
<br\>>
<br\>>> --- On Tue, 4/28/09, Ignacio <ignatdj@yahoo. com>
<br\>>
<br\>>> wrote:
<br\>>
<br\>>>
<br\>>
<br\>>> From: Ignacio <ignatdj@yahoo. com>
<br\>>
<br\>>> Subject: Re: [LSDj!] Re: NYC area Pro Sound Modded Gameboy
<br\>>
<br\>>> needed ASAP!
<br\>>
<br\>>> To: lsdj@yahoogroups. com
<br\>>
<br\>>> Date: Tuesday, April 28, 2009, 4:42 PM
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> UH, I have a really good sounding PRO MODED ONE!
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> but...
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> you know, this things ain't cheep
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> ;)
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> >fischerspooner?
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> >nice, haha...
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> >somethings cooking?
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> >we are the chip protectionists league ;)
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> >haha
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> --- On Tue, 4/28/09, rdelatorre@gmail. com
<br\>>
<br\>>> <rdelatorre@ gmail. com> wrote:
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> > From: rdelatorre@gmail. com <rdelatorre@ gmail.
<br\>>
<br\>>> com>
<br\>>
<br\>>>
<br\>>
<br\>>> > Subject: [LSDj!] Re: NYC area Pro Sound Modded Gameboy
<br\>>
<br\>>> needed ASAP!
<br\>>
<br\>>>
<br\>>
<br\>>> > To: lsdj@yahoogroups. com
<br\>>
<br\>>>
<br\>>
<br\>>> > Date: Tuesday, April 28, 2009, 2:01 PM
<br\>>
<br\>>>
<br\>>
<br\>>> > how do people plan gigs around equipment they
<br\>>
<br\>>> don't
<br\>>
<br\>>>
<br\>>
<br\>>> > have? it just
<br\>>
<br\>>>
<br\>>
<br\>>> > baffles me. :)
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>> > On Apr 10, 7:31 pm, "Robert"
<br\>>
<br\>>>
<br\>>
<br\>>> > <lostin...@aol. com> wrote:
<br\>>
<br\>>>
<br\>>
<br\>>> > > I have a gig tomorrow (Saturday) night in
<br\>>
<br\>>> Bushwick
<br\>>
<br\>>>
<br\>>
<br\>>> > Brooklyn and I am using a non prosound modded
<br\>>
<br\>>> gameboy...the
<br\>>
<br\>>>
<br\>>
<br\>>> > noise is really horrible.... I ordered a modded one
<br\>>
<br\>>> online,
<br\>>
<br\>>>
<br\>>
<br\>>> > but it has yet to arrive.
<br\>>
<br\>>>
<br\>>
<br\>>> > >
<br\>>
<br\>>>
<br\>>
<br\>>> > > I am looking to rent/borrow a pro sound modded
<br\>>
<br\>>> gameboy
<br\>>
<br\>>>
<br\>>
<br\>>> > for Saturday night.  I can return it on Sunday and
<br\>>
<br\>>> will pay
<br\>>
<br\>>>
<br\>>
<br\>>> > and leave an appropriate deposit.
<br\>>
<br\>>>
<br\>>
<br\>>> > >
<br\>>
<br\>>>
<br\>>
<br\>>> > > If you are interested in meeting me at the gig,
<br\>>
<br\>>> other
<br\>>
<br\>>>
<br\>>
<br\>>> > performers there will be Andrew W.K. and
<br\>>
<br\>>> Fischerspooner, so
<br\>>
<br\>>>
<br\>>
<br\>>> > it will be an awesome cheap show and I can comp you
<br\>>
<br\>>> and a
<br\>>
<br\>>>
<br\>>
<br\>>> > guest in if you like.
<br\>>
<br\>>>
<br\>>
<br\>>> > >
<br\>>
<br\>>>
<br\>>
<br\>>> > > Many Thanks,
<br\>>
<br\>>>
<br\>>
<br\>>> > > Robert Bose
<br\>>
<br\>>>
<br\>>
<br\>>> > >
<br\>>
<br\>>>
<br\>>
<br\>>> > > 917 664 1920
<br\>>
<br\>>>
<br\>>
<br\>>> > > please leave a message if I don't pick up.
<br\>>
<br\>>>
<br\>>
<br\>>> > > LOSTIN...@AOL. COM  (Three Ns in there)
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>> > ------------ --------- --------- ------
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>> > Yahoo! Groups Links
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>> >
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> [Non-text portions of this message have been removed]
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>> ------------ --------- --------- ------
<br\>>
<br\>>>
<br\>>
<br\>>> Yahoo! Groups Links
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Neighter exactly lsdj music nor micromusic, in any case with vocoders

SubjectSrt:
Neighter exactly lsdj music nor micromusic, in any case with vocoders

Message:
<br\>
In fact I used a commodore 64 but it sounds not at all as micromusic....
<br\>(I'm not really afraid )
<br\>And I sang in to some vocoders too.
<br\>
<br\>http://www.youtube.com/watch?v=NyAzVod64YY
<br\>
<br\>what's your opinion?
<br\>are you all in to micromusic?
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] Neighter exactly lsdj music nor micromusic, in any case with vocoders

Message:
<br\>
Good Clip!
<br\>
<br\>I liked the weird melodies and cool animation!
<br\>
<br\>
<br\>--- On Sat, 5/2/09, Mort Cinder <cromocaone@...> wrote:
<br\>
<br\>> From: Mort Cinder <cromocaone@...>
<br\>> Subject: [LSDj!] Neighter exactly lsdj music nor micromusic, in any case with
<br\>vocoders
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Saturday, May 2, 2009, 5:29 PM
<br\>> In fact I used a commodore 64 but it sounds not at all as
<br\>> micromusic....
<br\>> (I'm not really afraid )
<br\>> And I sang in to some vocoders too.
<br\>>
<br\>> http://www.youtube.com/watch?v=NyAzVod64YY
<br\>>
<br\>> what's your opinion?
<br\>> are you all in to micromusic?
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
It's sad that the LSDj list is so low traffic these days.
<br\>   So anyway, I'd like to announce that I'm participating in the "30
<br\>songs in 30 days" collaboration on 8bitcollective where the
<br\>participants are supposed to make one track each day for 30 days.
<br\>
<br\>Here's the discussion thread for the project:
<br\><http://www.8bitcollective.com/forums/viewtopic.php?id=11374&p=1>
<br\>You can follow my progress at:
<br\><http://gameboygenius.8bitcollective.com/wordpress/category/30-days/>
<br\>
<br\>In addition I've accepted a challenge from little-scale to basically
<br\>use the wave channel to its full extent.
<br\><http://www.8bitcollective.com/forums/viewtopic.php?pid=184739#p184739>
<br\>
<br\>It might interest some that once it's all done I will release the sav
<br\>for both projects. So keep your eyes open.
<br\>
<br\>--
<br\>/nitro2k01
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
That’s not technically an accurate description of the project.  As I
<br\>envisioned it, you write 30 complete songs over 30 days, BUT, you don’t’
<br\>have to finish one a day.  You can finish all 30 on the last day.  All you
<br\>have to do is upload what you did for that day, somewhere.  Most of us have
<br\>set up directories in our servers and are labeling directories for each day.
<br\>We may only work on a previous day’s song one day, while another, we might
<br\>start 4 new songs.  All that matters is that on day 30, you have 30 finished
<br\>songs in the last directory.
<br\>
<br\>
<br\>
<br\>Anyone else here on this list is invited to participate.
<br\>
<br\>
<br\>
<br\>One thing, the purpose of demanding FINISHED songs at the end, is that you
<br\>should get totally fucking bored of using your conventional songwriting
<br\>means.  Or, angry that all your songs are starting to sound the same.  By
<br\>song 15, most people find that their usual songwriting sytle is now
<br\>irritating to them.  It compresses the time it takes to evolve to something
<br\>new.  So if you start with LSDJ, odds are good that you’ll end making some
<br\>totally different form of music using different instruments.  Perhaps
<br\>picking up your synth, or guitar, and singing a few notes etc… This is the
<br\>goal of the project.  To get so time compressed that you stop thinking, and
<br\>out of boredom, leap to the next vine in the music jungle.  This deadline
<br\>facilitates that.
<br\>
<br\>
<br\>
<br\>Also, when you reac about day 28, and you realize you have 2 days to POLISH
<br\>and FINISH your songs, your panic will be therapeutic, and you’ll suddenly
<br\>add stuff without editing or thinking, that will turn out to be stuff you
<br\>really really really like in retrospect.
<br\>
<br\>
<br\>
<br\>I hope you enjoy it.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Ove
<br\>Ridé
<br\>Sent: Sunday, May 03, 2009 12:26 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] 30 days, 30 chiptunes
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>It's sad that the LSDj list is so low traffic these days.
<br\>So anyway, I'd like to announce that I'm participating in the "30
<br\>songs in 30 days" collaboration on 8bitcollective where the
<br\>participants are supposed to make one track each day for 30 days.
<br\>
<br\>Here's the discussion thread for the project:
<br\><http://www.8bitcollective.com/forums/viewtopic.php?id=11374
<br\><http://www.8bitcollective.com/forums/viewtopic.php?id=11374&p=1> &p=1>
<br\>You can follow my progress at:
<br\><http://gameboygenius.8bitcollective.com/wordpress/category/30-days/>
<br\>
<br\>In addition I've accepted a challenge from little-scale to basically
<br\>use the wave channel to its full extent.
<br\><http://www.8bitcollective.com/forums/viewtopic.php?pid=184739#p184739>
<br\>
<br\>It might interest some that once it's all done I will release the sav
<br\>for both projects. So keep your eyes open.
<br\>
<br\>--
<br\>/nitro2k01
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
great purpose ! !
<br\>
<br\>I'm walking with you !
<br\>
<br\>starting today :)
<br\>
<br\>
<br\>--- On Sun, 5/3/09, David Dineen-Porter <theddp@...> wrote:
<br\>
<br\>> From: David Dineen-Porter <theddp@...>
<br\>> Subject: RE: [LSDj!] 30 days, 30 chiptunes
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Sunday, May 3, 2009, 4:36 AM
<br\>> Thatâ€™s not technically an accurate description of the
<br\>> project.  As I
<br\>> envisioned it, you write 30 complete songs over 30 days,
<br\>> BUT, you donâ€™tâ€™
<br\>> have to finish one a day.  You can finish all 30 on the
<br\>> last day.  All you
<br\>> have to do is upload what you did for that day, somewhere.
<br\>> Most of us have
<br\>> set up directories in our servers and are labeling
<br\>> directories for each day.
<br\>> We may only work on a previous dayâ€™s song one day, while
<br\>> another, we might
<br\>> start 4 new songs.  All that matters is that on day 30, you
<br\>> have 30 finished
<br\>> songs in the last directory.
<br\>>
<br\>>
<br\>>
<br\>> Anyone else here on this list is invited to participate.
<br\>>
<br\>>
<br\>>
<br\>> One thing, the purpose of demanding FINISHED songs at the
<br\>> end, is that you
<br\>> should get totally fucking bored of using your conventional
<br\>> songwriting
<br\>> means.  Or, angry that all your songs are starting to sound
<br\>> the same.  By
<br\>> song 15, most people find that their usual songwriting
<br\>> sytle is now
<br\>> irritating to them.  It compresses the time it takes to
<br\>> evolve to something
<br\>> new.  So if you start with LSDJ, odds are good that
<br\>> youâ€™ll end making some
<br\>> totally different form of music using different
<br\>> instruments.  Perhaps
<br\>> picking up your synth, or guitar, and singing a few notes
<br\>> etcâ€¦ This is the
<br\>> goal of the project.  To get so time compressed that you
<br\>> stop thinking, and
<br\>> out of boredom, leap to the next vine in the music jungle.
<br\>> This deadline
<br\>> facilitates that.
<br\>>
<br\>>
<br\>>
<br\>> Also, when you reac about day 28, and you realize you have
<br\>> 2 days to POLISH
<br\>> and FINISH your songs, your panic will be therapeutic, and
<br\>> youâ€™ll suddenly
<br\>> add stuff without editing or thinking, that will turn out
<br\>> to be stuff you
<br\>> really really really like in retrospect.
<br\>>
<br\>>
<br\>>
<br\>> I hope you enjoy it.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On
<br\>> Behalf Of Ove
<br\>> RidÃ©
<br\>> Sent: Sunday, May 03, 2009 12:26 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] 30 days, 30 chiptunes
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> It's sad that the LSDj list is so low traffic these
<br\>> days.
<br\>> So anyway, I'd like to announce that I'm
<br\>> participating in the "30
<br\>> songs in 30 days" collaboration on 8bitcollective
<br\>> where the
<br\>> participants are supposed to make one track each day for 30
<br\>> days.
<br\>>
<br\>> Here's the discussion thread for the project:
<br\>> <http://www.8bitcollective.com/forums/viewtopic.php?id=11374
<br\>> <http://www.8bitcollective.com/forums/viewtopic.php?id=11374&p=1>
<br\>> &p=1>
<br\>> You can follow my progress at:
<br\>> <http://gameboygenius.8bitcollective.com/wordpress/category/30-days/>
<br\>>
<br\>> In addition I've accepted a challenge from little-scale
<br\>> to basically
<br\>> use the wave channel to its full extent.
<br\>> <http://www.8bitcollective.com/forums/viewtopic.php?pid=184739#p184739>
<br\>>
<br\>> It might interest some that once it's all done I will
<br\>> release the sav
<br\>> for both projects. So keep your eyes open.
<br\>>
<br\>> --
<br\>> /nitro2k01
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA pÃ¥ Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> SÃ¤tt pÃ¥ ett par flipflops, vippa pÃ¥ rumpan
<br\>> och gÃ¶r det hÃ¤r till en minnesvÃ¤rd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
What do u consider micromusic?
<br\>
<br\>Alex
<br\>On 5/2/09, Mort Cinder <cromocaone@...> wrote:
<br\>> In fact I used a commodore 64 but it sounds not at all as micromusic....
<br\>> (I'm not really afraid )
<br\>> And I sang in to some vocoders too.
<br\>>
<br\>> http://www.youtube.com/watch?v=NyAzVod64YY
<br\>>
<br\>> what's your opinion?
<br\>> are you all in to micromusic?
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>This e-mail is covered under the Electronic Communications Privacy
<br\>Act, 18 USC 2510-2521, and is legally privileged. The information
<br\>contained in this e-mail is intended only for use of the individual or
<br\>entity named above. If the reader of this message is not the intended
<br\>recipient, or the employee or agent responsible to deliver it to the
<br\>intended recipient, you are hereby notified that any dissemination,
<br\>distribution or copying of this communication is strictly prohibited.
<br\>If you have received this communication in error, please immediately
<br\>notify me by telephone at the above number and destroy the original
<br\>message.
<br\>


Message:
<br\>
I'm doing the 30 day thing too.
<br\>
<br\>nitro2k01: I guess the purpose of the 72hac is to explore the *sample*
<br\>features of the wave channel.
<br\>
<br\>- Sebastian Tomczak
<br\>


Message:
<br\>
2009/5/2 Alexander The Great <alexinwunderland@...>:
<br\>>...
<br\>> --
<br\>> This e-mail is covered under the Electronic Communications Privacy
<br\>> Act, 18 USC 2510-2521, and is legally privileged. The information
<br\>> contained in this e-mail is intended only for use of the individual or
<br\>> entity named above. If the reader of this message is not the intended
<br\>> recipient, or the employee or agent responsible to deliver it to the
<br\>> intended recipient, you are hereby notified that any dissemination,
<br\>> distribution or copying of this communication is strictly prohibited.
<br\>> If you have received this communication in error, please immediately
<br\>> notify me by telephone at the above number and destroy the original
<br\>> message.
<br\>Fail, unless sarcasm.
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
2009/5/3 David Dineen-Porter <theddp@...>:
<br\>> That’s not technically an accurate description of the project. As I
<br\>> envisioned it, you write 30 complete songs over 30 days, BUT, you don’t’
<br\>> have to finish one a day. You can finish all 30 on the last day. All you
<br\>> have to do is upload what you did for that day, somewhere. Most of us have
<br\>> set up directories in our servers and are labeling directories for each day.
<br\>> We may only work on a previous day’s song one day, while another, we might
<br\>> start 4 new songs. All that matters is that on day 30, you have 30 finished
<br\>> songs in the last directory.
<br\>Maybe... But I'm taking it as my personal challenge to commence and
<br\>finish one song every day. Why? To force myself not to start 100
<br\>projects that I never finish. It's like a learning experience.
<br\>
<br\>> nitro2k01: I guess the purpose of the 72hac is to explore the *sample*
<br\>> features of the wave channel.
<br\>Yeah of course. Sorry for my imprecise wording. :)
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
AS YOU WISH! (falls down hill)
<br\>
<br\>
<br\>-----Original Message-----
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Ove
<br\>Ridé
<br\>Sent: Sunday, May 03, 2009 11:39 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] 30 days, 30 chiptunes
<br\>
<br\>2009/5/3 David Dineen-Porter <theddp@...>:
<br\>> That’s not technically an accurate description of the project. As I
<br\>> envisioned it, you write 30 complete songs over 30 days, BUT, you don’t’
<br\>> have to finish one a day. You can finish all 30 on the last day. All you
<br\>> have to do is upload what you did for that day, somewhere. Most of us have
<br\>> set up directories in our servers and are labeling directories for each
<br\>day.
<br\>> We may only work on a previous day’s song one day, while another, we might
<br\>> start 4 new songs. All that matters is that on day 30, you have 30
<br\>finished
<br\>> songs in the last directory.
<br\>Maybe... But I'm taking it as my personal challenge to commence and
<br\>finish one song every day. Why? To force myself not to start 100
<br\>projects that I never finish. It's like a learning experience.
<br\>
<br\>> nitro2k01: I guess the purpose of the 72hac is to explore the *sample*
<br\>> features of the wave channel.
<br\>Yeah of course. Sorry for my imprecise wording. :)
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>


Message:
<br\>
Is it micro because are microchip in it?
<br\>No, because microchip are evrywhere.
<br\>Commodores and nintendo are not enought for make micro as electronic
<br\>instruments are not enought for made electronic music.
<br\>I think....
<br\>
<br\>
<br\>2009/5/3, Ove Ridé <nitro2k01@...>:
<br\>>
<br\>>
<br\>>
<br\>> 2009/5/2 Alexander The Great
<br\><alexinwunderland@...<alexinwunderland%40gmail.com>
<br\>> >:
<br\>> >...
<br\>> > --
<br\>> > This e-mail is covered under the Electronic Communications Privacy
<br\>> > Act, 18 USC 2510-2521, and is legally privileged. The information
<br\>> > contained in this e-mail is intended only for use of the individual or
<br\>> > entity named above. If the reader of this message is not the intended
<br\>> > recipient, or the employee or agent responsible to deliver it to the
<br\>> > intended recipient, you are hereby notified that any dissemination,
<br\>> > distribution or copying of this communication is strictly prohibited.
<br\>> > If you have received this communication in error, please immediately
<br\>> > notify me by telephone at the above number and destroy the original
<br\>> > message.
<br\>> Fail, unless sarcasm.
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The "fail" thing was about the confidentiality statement, not the link. ;)
<br\>
<br\>2009/5/4 Mort Cinder <cromocaone@...>:
<br\>>
<br\>>
<br\>> Is it micro because are microchip in it?
<br\>> No, because microchip are evrywhere.
<br\>> Commodores and nintendo are not enought for make micro as electronic
<br\>> instruments are not enought for made electronic music.
<br\>> I think....
<br\>>
<br\>> 2009/5/3, Ove Ridé <nitro2k01@...>:
<br\>>>
<br\>>>
<br\>>>
<br\>>> 2009/5/2 Alexander The Great
<br\>>> <alexinwunderland@...<alexinwunderland%40gmail.com>
<br\>>
<br\>>> >:
<br\>>> >...
<br\>>> > --
<br\>>> > This e-mail is covered under the Electronic Communications Privacy
<br\>>> > Act, 18 USC 2510-2521, and is legally privileged. The information
<br\>>> > contained in this e-mail is intended only for use of the individual or
<br\>>> > entity named above. If the reader of this message is not the intended
<br\>>> > recipient, or the employee or agent responsible to deliver it to the
<br\>>> > intended recipient, you are hereby notified that any dissemination,
<br\>>> > distribution or copying of this communication is strictly prohibited.
<br\>>> > If you have received this communication in error, please immediately
<br\>>> > notify me by telephone at the above number and destroy the original
<br\>>> > message.
<br\>>> Fail, unless sarcasm.
<br\>>>
<br\>>> --
<br\>>> /Ove
<br\>>>
<br\>>> -----BEGIN 2ROT13 MESSAGE-----
<br\>>> Blog:
<br\>>> <http://gameboygenius.8bitcollective.com/>
<br\>>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>>> Sätt på ett par flipflops, vippa på rumpan
<br\>>> och gör det här till en minnesvärd sommar!
<br\>>> -----END 2ROT13 MESSAGE-----
<br\>>>
<br\>>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
your mind is enogh for making the music you dream from whatever you want!!!
<br\>
<br\>it's a magical fact! it's Art!!
<br\>
<br\>fly on little seagul!!
<br\>
<br\>dream on! never stop dreaming and flying ^^
<br\>
<br\>
<br\>
<br\>(the whole instument inside a single chip... was that present in the first part
<br\>of the 80s outside computers? I mean, the only sound generating were all inside
<br\>the chip (sound device) rite?
<br\>
<br\>Fly on little seagul, never stop dreaming and sharing and smiling ^^
<br\>
<br\>LOVE *_*
<br\>
<br\>
<br\>--- On Mon, 5/4/09, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>> From: Ove Ridé <nitro2k01@...>
<br\>> Subject: Re: [LSDj!] Neighter exactly lsdj music nor micromusic, in any case 
<br\>with vocoders
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Monday, May 4, 2009, 12:11 PM
<br\>> The "fail" thing was about the confidentiality
<br\>> statement, not the link. ;)
<br\>>
<br\>> 2009/5/4 Mort Cinder <cromocaone@...>:
<br\>> >
<br\>> >
<br\>> > Is it micro because are microchip in it?
<br\>> > No, because microchip are evrywhere.
<br\>> > Commodores and nintendo are not enought for make micro
<br\>> as electronic
<br\>> > instruments are not enought for made electronic music.
<br\>> > I think....
<br\>> >
<br\>> > 2009/5/3, Ove Ridé <nitro2k01@...>:
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >> 2009/5/2 Alexander The Great
<br\>> >>
<br\>> <alexinwunderland@...<alexinwunderland%40gmail.com>
<br\>> >
<br\>> >> >:
<br\>> >> >...
<br\>> >> > --
<br\>> >> > This e-mail is covered under the Electronic
<br\>> Communications Privacy
<br\>> >> > Act, 18 USC 2510-2521, and is legally
<br\>> privileged. The information
<br\>> >> > contained in this e-mail is intended only for
<br\>> use of the individual or
<br\>> >> > entity named above. If the reader of this
<br\>> message is not the intended
<br\>> >> > recipient, or the employee or agent
<br\>> responsible to deliver it to the
<br\>> >> > intended recipient, you are hereby notified
<br\>> that any dissemination,
<br\>> >> > distribution or copying of this communication
<br\>> is strictly prohibited.
<br\>> >> > If you have received this communication in
<br\>> error, please immediately
<br\>> >> > notify me by telephone at the above number
<br\>> and destroy the original
<br\>> >> > message.
<br\>> >> Fail, unless sarcasm.
<br\>> >>
<br\>> >> --
<br\>> >> /Ove
<br\>> >>
<br\>> >> -----BEGIN 2ROT13 MESSAGE-----
<br\>> >> Blog:
<br\>> >> <http://gameboygenius.8bitcollective.com/>
<br\>> >> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> >>
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> >> Sätt på ett par flipflops, vippa på rumpan
<br\>> >> och gör det här till en minnesvärd sommar!
<br\>> >> -----END 2ROT13 MESSAGE-----
<br\>> >>
<br\>> >>
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
ignacio you are a true poet!!
<br\>just made my morning complete. i love it.
<br\>/j
<br\>
<br\>>
<br\>> your mind is enogh for making the music you dream from whatever you
<br\>> want!!!
<br\>>
<br\>> it's a magical fact! it's Art!!
<br\>>
<br\>> fly on little seagul!!
<br\>>
<br\>> dream on! never stop dreaming and flying ^^
<br\>>
<br\>> (the whole instument inside a single chip... was that present in the
<br\>> first part of the 80s outside computers? I mean, the only sound
<br\>> generating were all inside the chip (sound device) rite?
<br\>>
<br\>> Fly on little seagul, never stop dreaming and sharing and smiling ^^
<br\>>
<br\>> LOVE *_*
<br\>>
<br\>> --- On Mon, 5/4/09, Ove Ridé <nitro2k01@...
<br\>> <mailto:nitro2k01%40gmail.com>> wrote:
<br\>>
<br\>> > From: Ove Ridé <nitro2k01@... <mailto:nitro2k01%40gmail.com>>
<br\>> > Subject: Re: [LSDj!] Neighter exactly lsdj music nor micromusic, in
<br\>> any case with vocoders
<br\>> > To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> > Date: Monday, May 4, 2009, 12:11 PM
<br\>> > The "fail" thing was about the confidentiality
<br\>> > statement, not the link. ;)
<br\>> >
<br\>> > 2009/5/4 Mort Cinder <cromocaone@...
<br\>> <mailto:cromocaone%40gmail.com>>:
<br\>> > >
<br\>> > >
<br\>> > > Is it micro because are microchip in it?
<br\>> > > No, because microchip are evrywhere.
<br\>> > > Commodores and nintendo are not enought for make micro
<br\>> > as electronic
<br\>> > > instruments are not enought for made electronic music.
<br\>> > > I think....
<br\>> > >
<br\>> > > 2009/5/3, Ove Ridé <nitro2k01@...
<br\>> <mailto:nitro2k01%40gmail.com>>:
<br\>> > >>
<br\>> > >>
<br\>> > >>
<br\>> > >> 2009/5/2 Alexander The Great
<br\>> > >>
<br\>> > <alexinwunderland@...
<br\>> <mailto:alexinwunderland%40gmail.com><alexinwunderland% 40gmail.com>
<br\>> > >
<br\>> > >> >:
<br\>> > >> >...
<br\>> > >> > --
<br\>> > >> > This e-mail is covered under the Electronic
<br\>> > Communications Privacy
<br\>> > >> > Act, 18 USC 2510-2521, and is legally
<br\>> > privileged. The information
<br\>> > >> > contained in this e-mail is intended only for
<br\>> > use of the individual or
<br\>> > >> > entity named above. If the reader of this
<br\>> > message is not the intended
<br\>> > >> > recipient, or the employee or agent
<br\>> > responsible to deliver it to the
<br\>> > >> > intended recipient, you are hereby notified
<br\>> > that any dissemination,
<br\>> > >> > distribution or copying of this communication
<br\>> > is strictly prohibited.
<br\>> > >> > If you have received this communication in
<br\>> > error, please immediately
<br\>> > >> > notify me by telephone at the above number
<br\>> > and destroy the original
<br\>> > >> > message.
<br\>> > >> Fail, unless sarcasm.
<br\>> > >>
<br\>> > >> --
<br\>> > >> /Ove
<br\>> > >>
<br\>> > >> -----BEGIN 2ROT13 MESSAGE-----
<br\>> > >> Blog:
<br\>> > >> <http://gameboygenius.8bitcollective.com/
<br\>> <http://gameboygenius.8bitcollective.com/>>
<br\>> > >> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > >>
<br\>> > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>>
<br\>> > >> Sätt på ett par flipflops, vippa på rumpan
<br\>> > >> och gör det här till en minnesvärd sommar!
<br\>> > >> -----END 2ROT13 MESSAGE-----
<br\>> > >>
<br\>> > >>
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > /Ove
<br\>> >
<br\>> > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > Blog:
<br\>> > <http://gameboygenius.8bitcollective.com/
<br\>> <http://gameboygenius.8bitcollective.com/>>
<br\>> > SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>>
<br\>> > Sätt på ett par flipflops, vippa på rumpan
<br\>> > och gör det här till en minnesvärd sommar!
<br\>> > -----END 2ROT13 MESSAGE-----
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>--
<br\>bleep:
<br\>http://campingsex.org
<br\>http://mikrogalleriet.net
<br\>http://8bitklubben.dk
<br\>http://myspace.com/blissfullymediocre
<br\>http://giantshouldersherewecome.wordpress.com
<br\>http://tthheessiiss.wordpress.com
<br\>


Message:
<br\>
I don't quite know if this is a bug or caused by the cart or what, but this is
<br\>the third time it has happened and it's getting quite annoying:
<br\>
<br\>Every now and then, a few Songs of mine get screwed up in a weird way. When I
<br\>load them, the Song Screen looks normal, but when I hit start, either I only get
<br\>very low pitched noises instead of the normal voices or they are detuned in a
<br\>weird way and kits aren't right anymore (If I hear anything at all). Also, Tempo
<br\>is down to 40, Midi Slave is on even if it wasn't and the cursor behaves
<br\>strangely in a way that it only moves one field with Dpad presses instead of
<br\>continuosly scrolling. This behavior only applies to a few songs and I' m unable
<br\>to find out what causes it. Luckily, it only has happened to backed up songs so
<br\>far, but they are very important for my livesets, so it still really really
<br\>sucks.
<br\>
<br\>Has anyone else ever had this?
<br\>
<br\>Johan, I'll send a .sav soon.
<br\>
<br\>der Warst
<br\>


Message:
<br\>
Ah, I also noticed that chains and phrases also get replaced with random
<br\>shit sometimes...
<br\>


Message:
<br\>
You have probably thought of this but are your batteries charged up? LSDJ
<br\>behaves a little crazy when the batteries run low.
<br\>
<br\>On Sat, 09 May 2009 00:19:56 +0900, der Warst <der.warst@...> wrote:
<br\>
<br\>> Ah, I also noticed that chains and phrases also get replaced with random
<br\>> shit sometimes...
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
<br\>


Message:
<br\>
If you are able to back up the save, you can send it to me and let me
<br\>have a look. It's not impossible that I can recover some of it.
<br\>
<br\>2009/5/8 der Warst <der.warst@...>:
<br\>>
<br\>>
<br\>> I don't quite know if this is a bug or caused by the cart or what, but this
<br\>> is the third time it has happened and it's getting quite annoying:
<br\>>
<br\>> Every now and then, a few Songs of mine get screwed up in a weird way. When
<br\>> I load them, the Song Screen looks normal, but when I hit start, either I
<br\>> only get very low pitched noises instead of the normal voices or they are
<br\>> detuned in a weird way and kits aren't right anymore (If I hear anything at
<br\>> all). Also, Tempo is down to 40, Midi Slave is on even if it wasn't and the
<br\>> cursor behaves strangely in a way that it only moves one field with Dpad
<br\>> presses instead of continuosly scrolling. This behavior only applies to a
<br\>> few songs and I' m unable to find out what causes it. Luckily, it only has
<br\>> happened to backed up songs so far, but they are very important for my
<br\>> livesets, so it still really really sucks.
<br\>>
<br\>> Has anyone else ever had this?
<br\>>
<br\>> Johan, I'll send a .sav soon.
<br\>>
<br\>> der Warst
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
that sounds about right to me... thats whats happened to me each time the
<br\>battery has died and ive lost everything.
<br\>
<br\>http://www.kittenrock.co.uk
<br\>http://www.myspace.com/jellicadrdru
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>To: lsdj@yahoogroups.com
<br\>From: lazerbeatml@...
<br\>Date: Sat, 9 May 2009 00:36:14 +0900
<br\>Subject: Re: [LSDj!] Re: weird stuff going on...
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>       You have probably thought of this but are your batteries charged up? LSDJ
<br\>
<br\>behaves a little crazy when the batteries run low.
<br\>
<br\>
<br\>
<br\>On Sat, 09 May 2009 00:19:56 +0900, der Warst <der.warst@...> wrote:
<br\>
<br\>
<br\>
<br\>> Ah, I also noticed that chains and phrases also get replaced with random
<br\>
<br\>> shit sometimes...
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>
<br\>Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Share your photos with Windows Live Photos – Free.
<br\>http://clk.atdmt.com/UKM/go/134665338/direct/01/
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
the recovery isn't that important because, as I said before, it only affected
<br\>songs that were backed up anyway. It's just annoying and all.
<br\>
<br\>thanks anyway
<br\>
<br\>--- In lsdj@yahoogroups.com, Ove Ridé <nitro2k01@...> wrote:
<br\>>
<br\>> If you are able to back up the save, you can send it to me and let me
<br\>> have a look. It's not impossible that I can recover some of it.
<br\>>
<br\>> 2009/5/8 der Warst <der.warst@...>:
<br\>> >
<br\>> >
<br\>> > I don't quite know if this is a bug or caused by the cart or what, but this
<br\>> > is the third time it has happened and it's getting quite annoying:
<br\>> >
<br\>> > Every now and then, a few Songs of mine get screwed up in a weird way. When
<br\>> > I load them, the Song Screen looks normal, but when I hit start, either I
<br\>> > only get very low pitched noises instead of the normal voices or they are
<br\>> > detuned in a weird way and kits aren't right anymore (If I hear anything at
<br\>> > all). Also, Tempo is down to 40, Midi Slave is on even if it wasn't and the
<br\>> > cursor behaves strangely in a way that it only moves one field with Dpad
<br\>> > presses instead of continuosly scrolling. This behavior only applies to a
<br\>> > few songs and I' m unable to find out what causes it. Luckily, it only has
<br\>> > happened to backed up songs so far, but they are very important for my
<br\>> > livesets, so it still really really sucks.
<br\>> >
<br\>> > Has anyone else ever had this?
<br\>> >
<br\>> > Johan, I'll send a .sav soon.
<br\>> >
<br\>> > der Warst
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
Corruption occurs when the cartridge contacts are dirty. Open the cartridge
<br\>use alcohol and Q-Tips to remove the gunk. You might want to use a screw
<br\>driver to lightly scratch the contacts. This is the problem with having
<br\>carts that are not gold plated like the original games. Ever since I made
<br\>the bleepbloop carts gold-plated this problem has ceased.
<br\>Regards,
<br\>Jose
<br\>
<br\>On Fri, May 8, 2009 at 1:51 PM, der Warst <der.warst@...> wrote:
<br\>
<br\>>
<br\>>
<br\>> the recovery isn't that important because, as I said before, it only
<br\>> affected songs that were backed up anyway. It's just annoying and all.
<br\>>
<br\>> thanks anyway
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, Ove RidÃ©
<br\><nitro2k01@...>
<br\>> wrote:
<br\>> >
<br\>> > If you are able to back up the save, you can send it to me and let me
<br\>> > have a look. It's not impossible that I can recover some of it.
<br\>> >
<br\>> > 2009/5/8 der Warst <der.warst@...>:
<br\>> > >
<br\>> > >
<br\>> > > I don't quite know if this is a bug or caused by the cart or what, but
<br\>> this
<br\>> > > is the third time it has happened and it's getting quite annoying:
<br\>> > >
<br\>> > > Every now and then, a few Songs of mine get screwed up in a weird way.
<br\>> When
<br\>> > > I load them, the Song Screen looks normal, but when I hit start, either
<br\>> I
<br\>> > > only get very low pitched noises instead of the normal voices or they
<br\>> are
<br\>> > > detuned in a weird way and kits aren't right anymore (If I hear
<br\>> anything at
<br\>> > > all). Also, Tempo is down to 40, Midi Slave is on even if it wasn't and
<br\>> the
<br\>> > > cursor behaves strangely in a way that it only moves one field with
<br\>> Dpad
<br\>> > > presses instead of continuosly scrolling. This behavior only applies to
<br\>> a
<br\>> > > few songs and I' m unable to find out what causes it. Luckily, it only
<br\>> has
<br\>> > > happened to backed up songs so far, but they are very important for my
<br\>> > > livesets, so it still really really sucks.
<br\>> > >
<br\>> > > Has anyone else ever had this?
<br\>> > >
<br\>> > > Johan, I'll send a .sav soon.
<br\>> > >
<br\>> > > der Warst
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > /Ove
<br\>> >
<br\>> > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > Blog:
<br\>> > <http://gameboygenius.8bitcollective.com/>
<br\>> > SKRIVA pÃ¥ Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> > SÃ¤tt pÃ¥ ett par flipflops, vippa pÃ¥ rumpan
<br\>> > och gÃ¶r det hÃ¤r till en minnesvÃ¤rd sommar!
<br\>> > -----END 2ROT13 MESSAGE-----
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hej,
<br\>sorry for the off topic post -- but, you my friends, are the
<br\>specialists, so... here goes:
<br\>
<br\>i am interested in making a self contained music tracker / experimental
<br\>sound tool. i would base this on atmega/arduino, a LCD display and a
<br\>simple interface.
<br\>
<br\>i am interested in some code example on tracker software. can anyone
<br\>help me?
<br\>
<br\>also, it would be great to see other examples of people doing atmega
<br\>based composition tools... so please post links if you have them!
<br\>
<br\>best,
<br\>jacob
<br\>--
<br\>bleep:
<br\>http://tthheessiiss.wordpress.com/
<br\>http://giantshouldersherewecome.wordpress.com/
<br\>http://campingsex.org
<br\>http://mikrogalleriet.net
<br\>http://8bitklubben.dk
<br\>http://myspace.com/blissfullymediocre
<br\>


Message:
<br\>
please make a complete Sega genesis tracker!  (YM2612 w/sample support
<br\>and the PSG chip!)
<br\>
<br\>when the hell will this come true!
<br\>
<br\>joey mariano
<br\>
<br\>On Wed, May 13, 2009 at 8:21 AM, jacob sikker remin
<br\><uglenbatman@...> wrote:
<br\>>
<br\>>
<br\>> hej,
<br\>> sorry for the off topic post -- but, you my friends, are the
<br\>> specialists, so... here goes:
<br\>>
<br\>> i am interested in making a self contained music tracker / experimental
<br\>> sound tool. i would base this on atmega/arduino, a LCD display and a
<br\>> simple interface.
<br\>>
<br\>> i am interested in some code example on tracker software. can anyone
<br\>> help me?
<br\>>
<br\>> also, it would be great to see other examples of people doing atmega
<br\>> based composition tools... so please post links if you have them!
<br\>>
<br\>> best,
<br\>> jacob
<br\>> --
<br\>> bleep:
<br\>> http://tthheessiiss.wordpress.com/
<br\>> http://giantshouldersherewecome.wordpress.com/
<br\>> http://campingsex.org
<br\>> http://mikrogalleriet.net
<br\>> http://8bitklubben.dk
<br\>> http://myspace.com/blissfullymediocre
<br\>>
<br\>>
<br\>


Message:
<br\>
It will come true the day Chromeo lies bloody on the sidewalks of
<br\>Brooklyn...
<br\>
<br\>-Anthony
<br\>
<br\>On Wed, May 13, 2009 at 11:58 AM, joey mariano <ohokjoey@...> wrote:
<br\>
<br\>>
<br\>>
<br\>> please make a complete Sega genesis tracker! (YM2612 w/sample support
<br\>> and the PSG chip!)
<br\>>
<br\>> when the hell will this come true!
<br\>>
<br\>> joey mariano
<br\>>
<br\>> On Wed, May 13, 2009 at 8:21 AM, jacob sikker remin
<br\>> <uglenbatman@... <uglenbatman%40gmail.com>> wrote:
<br\>> >
<br\>> >
<br\>> > hej,
<br\>> > sorry for the off topic post -- but, you my friends, are the
<br\>> > specialists, so... here goes:
<br\>> >
<br\>> > i am interested in making a self contained music tracker / experimental
<br\>> > sound tool. i would base this on atmega/arduino, a LCD display and a
<br\>> > simple interface.
<br\>> >
<br\>> > i am interested in some code example on tracker software. can anyone
<br\>> > help me?
<br\>> >
<br\>> > also, it would be great to see other examples of people doing atmega
<br\>> > based composition tools... so please post links if you have them!
<br\>> >
<br\>> > best,
<br\>> > jacob
<br\>> > --
<br\>> > bleep:
<br\>> > http://tthheessiiss.wordpress.com/
<br\>> > http://giantshouldersherewecome.wordpress.com/
<br\>> > http://campingsex.org
<br\>> > http://mikrogalleriet.net
<br\>> > http://8bitklubben.dk
<br\>> > http://myspace.com/blissfullymediocre
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
something like that will come true very soon,
<br\>
<br\>but i dont know a single word about programming :)
<br\>
<br\>we asked the gods and they will give a response someday.
<br\>
<br\>would be fun that we find another religion before that happens.
<br\>
<br\>but this will happen. that's the world like,
<br\>
<br\>we see the future. and the future give us back the joke ;)
<br\>
<br\>
<br\>greetz!
<br\>
<br\>--- On Wed, 5/13/09, joey mariano <ohokjoey@...> wrote:
<br\>
<br\>> From: joey mariano <ohokjoey@...>
<br\>> Subject: Re: [LSDj!] OT: music tracker code
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Wednesday, May 13, 2009, 1:58 PM
<br\>> please make a complete Sega genesis
<br\>> tracker!  (YM2612 w/sample support
<br\>> and the PSG chip!)
<br\>>
<br\>> when the hell will this come true!
<br\>>
<br\>> joey mariano
<br\>>
<br\>> On Wed, May 13, 2009 at 8:21 AM, jacob sikker remin
<br\>> <uglenbatman@...>
<br\>> wrote:
<br\>> >
<br\>> >
<br\>> > hej,
<br\>> > sorry for the off topic post -- but, you my friends,
<br\>> are the
<br\>> > specialists, so... here goes:
<br\>> >
<br\>> > i am interested in making a self contained music
<br\>> tracker / experimental
<br\>> > sound tool. i would base this on atmega/arduino, a LCD
<br\>> display and a
<br\>> > simple interface.
<br\>> >
<br\>> > i am interested in some code example on tracker
<br\>> software. can anyone
<br\>> > help me?
<br\>> >
<br\>> > also, it would be great to see other examples of
<br\>> people doing atmega
<br\>> > based composition tools... so please post links if you
<br\>> have them!
<br\>> >
<br\>> > best,
<br\>> > jacob
<br\>> > --
<br\>> > bleep:
<br\>> > http://tthheessiiss.wordpress.com/
<br\>> > http://giantshouldersherewecome.wordpress.com/
<br\>> > http://campingsex.org
<br\>> > http://mikrogalleriet.net
<br\>> > http://8bitklubben.dk
<br\>> > http://myspace.com/blissfullymediocre
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>     mailto:lsdj-fullfeatured@yahoogroups.com
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Your posts never fail to either confuse me, make me laugh, or often both.
<br\>
<br\>On Wednesday, May 13, 2009, Ignacio <ignatdj@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> something like that will come true very soon,
<br\>>
<br\>> but i dont know a single word about programming :)
<br\>>
<br\>> we asked the gods and they will give a response someday.
<br\>>
<br\>> would be fun that we find another religion before that happens.
<br\>>
<br\>> but this will happen. that's the world like,
<br\>>
<br\>> we see the future. and the future give us back the joke ;)
<br\>>
<br\>> greetz!
<br\>>
<br\>> --- On Wed, 5/13/09, joey mariano <ohokjoey@...> wrote:
<br\>>
<br\>>> From: joey mariano <ohokjoey@...>
<br\>>> Subject: Re: [LSDj!] OT: music tracker code
<br\>>> To: lsdj@yahoogroups.com
<br\>>> Date: Wednesday, May 13, 2009, 1:58 PM
<br\>>> please make a complete Sega genesis
<br\>>> tracker!  (YM2612 w/sample support
<br\>>> and the PSG chip!)
<br\>>>
<br\>>> when the hell will this come true!
<br\>>>
<br\>>> joey mariano
<br\>>>
<br\>>> On Wed, May 13, 2009 at 8:21 AM, jacob sikker remin
<br\>>> <uglenbatman@...>
<br\>>> wrote:
<br\>>> >
<br\>>> >
<br\>>> > hej,
<br\>>> > sorry for the off topic post -- but, you my friends,
<br\>>> are the
<br\>>> > specialists, so... here goes:
<br\>>> >
<br\>>> > i am interested in making a self contained music
<br\>>> tracker / experimental
<br\>>> > sound tool. i would base this on atmega/arduino, a LCD
<br\>>> display and a
<br\>>> > simple interface.
<br\>>> >
<br\>>> > i am interested in some code example on tracker
<br\>>> software. can anyone
<br\>>> > help me?
<br\>>> >
<br\>>> > also, it would be great to see other examples of
<br\>>> people doing atmega
<br\>>> > based composition tools... so please post links if you
<br\>>> have them!
<br\>>> >
<br\>>> > best,
<br\>>> > jacob
<br\>>> > --
<br\>>> > bleep:
<br\>>> > http://tthheessiiss.wordpress.com/
<br\>>> > http://giantshouldersherewecome.wordpress.com/
<br\>>> > http://campingsex.org
<br\>>> > http://mikrogalleriet.net
<br\>>> > http://8bitklubben.dk
<br\>>> > http://myspace.com/blissfullymediocre
<br\>>> >
<br\>>> >
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>     mailto:lsdj-fullfeatured@yahoogroups.com
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
thanks, laughing is healty!
<br\>
<br\>please use that energy for tracking or recording music :)
<br\>
<br\>
<br\>I'm sure there will be a programm or cart for Genesis sooner or later,
<br\>
<br\>I've been wondering about that from years even before midines existed, and maybe
<br\>even before i knew about lsdj :)
<br\>
<br\>all this years in this scene made me see that many of us in the world are
<br\>thinking about certain things, music, clips, apps, hards, projects, trends,
<br\>house mixes, consumer products, movies, anything.
<br\>
<br\>then some of us use the right energy and knowledge to make that real :)
<br\>
<br\>in this moment we have more tools or resources than i never imagined could be
<br\>true in this life.
<br\>
<br\>Ok, time for my teleportation.
<br\>
<br\>big up! ^^
<br\>
<br\>
<br\>-- -- --
<br\>
<br\>http://gainlad.com
<br\>
<br\>--- On Thu, 5/14/09, Jeremy O'Brien <obrien654j@...> wrote:
<br\>
<br\>> From: Jeremy O'Brien <obrien654j@...>
<br\>> Subject: Re: [LSDj!] OT: music tracker code
<br\>> To: lsdj@yahoogroups.com
<br\>> Date: Thursday, May 14, 2009, 3:30 PM
<br\>> Your posts never fail to either
<br\>> confuse me, make me laugh, or often both.
<br\>>
<br\>> On Wednesday, May 13, 2009, Ignacio <ignatdj@...>
<br\>> wrote:
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > something like that will come true very soon,
<br\>> >
<br\>> > but i dont know a single word about programming :)
<br\>> >
<br\>> > we asked the gods and they will give a response
<br\>> someday.
<br\>> >
<br\>> > would be fun that we find another religion before that
<br\>> happens.
<br\>> >
<br\>> > but this will happen. that's the world like,
<br\>> >
<br\>> > we see the future. and the future give us back the
<br\>> joke ;)
<br\>> >
<br\>> > greetz!
<br\>> >
<br\>> > --- On Wed, 5/13/09, joey mariano <ohokjoey@...>
<br\>> wrote:
<br\>> >
<br\>> >> From: joey mariano <ohokjoey@...>
<br\>> >> Subject: Re: [LSDj!] OT: music tracker code
<br\>> >> To: lsdj@yahoogroups.com
<br\>> >> Date: Wednesday, May 13, 2009, 1:58 PM
<br\>> >> please make a complete Sega genesis
<br\>> >> tracker!  (YM2612 w/sample support
<br\>> >> and the PSG chip!)
<br\>> >>
<br\>> >> when the hell will this come true!
<br\>> >>
<br\>> >> joey mariano
<br\>> >>
<br\>> >> On Wed, May 13, 2009 at 8:21 AM, jacob sikker
<br\>> remin
<br\>> >> <uglenbatman@...>
<br\>> >> wrote:
<br\>> >> >
<br\>> >> >
<br\>> >> > hej,
<br\>> >> > sorry for the off topic post -- but, you my
<br\>> friends,
<br\>> >> are the
<br\>> >> > specialists, so... here goes:
<br\>> >> >
<br\>> >> > i am interested in making a self contained
<br\>> music
<br\>> >> tracker / experimental
<br\>> >> > sound tool. i would base this on
<br\>> atmega/arduino, a LCD
<br\>> >> display and a
<br\>> >> > simple interface.
<br\>> >> >
<br\>> >> > i am interested in some code example on
<br\>> tracker
<br\>> >> software. can anyone
<br\>> >> > help me?
<br\>> >> >
<br\>> >> > also, it would be great to see other examples
<br\>> of
<br\>> >> people doing atmega
<br\>> >> > based composition tools... so please post
<br\>> links if you
<br\>> >> have them!
<br\>> >> >
<br\>> >> > best,
<br\>> >> > jacob
<br\>> >> > --
<br\>> >> > bleep:
<br\>> >> > http://tthheessiiss.wordpress.com/
<br\>> >> > http://giantshouldersherewecome.wordpress.com/
<br\>> >> > http://campingsex.org
<br\>> >> > http://mikrogalleriet.net
<br\>> >> > http://8bitklubben.dk
<br\>> >> > http://myspace.com/blissfullymediocre
<br\>> >> >
<br\>> >> >
<br\>> >>
<br\>> >>
<br\>> >> ------------------------------------
<br\>> >>
<br\>> >> Yahoo! Groups Links
<br\>> >>
<br\>> >>
<br\>> >>     mailto:lsdj-fullfeatured@yahoogroups.com
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >     
<br\>> >    
<br\>> >    
<br\>> >    
<br\>> >    
<br\>> >
<br\>> >
<br\>> >    
<br\>> >
<br\>> >
<br\>> >    
<br\>> >    
<br\>> >    
<br\>> >    
<br\>> >    
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>     mailto:lsdj-fullfeatured@yahoogroups.com
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Not a tracker for Genesis / SMD, but perhaps of some interest...
<br\>
<br\>http://little-scale.blogspot.com/2008/09/sega-mega-drive-midi-keyboard-video.htm\
<br\>l
<br\>
<br\>and
<br\>
<br\>http://little-scale.blogspot.com/2008/08/sega-genesis-mega-drive-midi-sequencing\
<br\>.html
<br\>
<br\>
<br\>- Seb Tomczak
<br\>


Message:
<br\>
hey,
<br\>
<br\>I'm interested in this project.  Unfortunately I'm unable to find any useful
<br\>resources or information for programming against this chip.  If anyone  can
<br\>point me in the right direction, I'll humbly get started (know my way around
<br\>asm and C).
<br\>
<br\>
<br\>
<br\>R.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hey Rey,
<br\>
<br\>TFM is a great tracker for the YM2412 ZX spectrum and can also be used
<br\>to play tunes from a Genesis / Mega Drive with the YM2612 chip.  The
<br\>downside is... there is no pcm sample support for the 6th channel and
<br\>there is also another PSG chip in the system that you can use - the
<br\>same chip that was in the Master System.  Many soundtracks utilized
<br\>ALL of these things...  so... Littlescale's Midi interface still
<br\>wouldnt solve the problem of sample support + i dont know if it
<br\>supports both chips...  maybe it does...  im not into midi anyways.
<br\>
<br\>i play my TFM songs back through the genesis with a tototek flash cart
<br\>and Micheal Stampler's VGM play 2.00 (converts .vgm to .bin)
<br\>
<br\>i guess you have to know how to program for the Z80 with 68k assembly
<br\>language or something... there are tons of resources on...
<br\>http://www.genny4ever.net/  and tons of documents on
<br\>http://emu-docs.org/?page=Genesis   there is also...
<br\>http://gendev.spritesmind.net/
<br\>
<br\>Also, maybe talk to Shiru about expanding TFM - its open source and
<br\>everything...
<br\>
<br\>joey
<br\>
<br\>On Thu, May 14, 2009 at 5:00 PM, Rey <rdelatorre@...> wrote:
<br\>>
<br\>>
<br\>> hey,
<br\>>
<br\>> I'm interested in this project. Unfortunately I'm unable to find any useful
<br\>> resources or information for programming against this chip. If anyone can
<br\>> point me in the right direction, I'll humbly get started (know my way around
<br\>> asm and C).
<br\>>
<br\>> R.
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Subject:
cutom kit turning into noise w bleep bloop usb cart w/ v 3.9.9

SubjectSrt:
cutom kit turning into noise w bleep bloop usb cart w/ v 3.9.9

Message:
<br\>
hello everyone,
<br\>
<br\>i have been having trouble with making custom kits lately. every time i load a
<br\>custom kit i just made into v 3.9.9 using my red bleep bloop usb cart it turns
<br\>it into maxed out noise.
<br\>
<br\>i have been making kits for years that all work out perfectly with older
<br\>versions of lsdj using the old transferer, but since my old desktop took a dump
<br\>i thought i'd try this new usb cart to load my new kits from my laptop.
<br\>
<br\>i'm doing it the same way i always have using sound forge 7.0 wav editor to
<br\>convert my samples to 11,468 hz 8bit mono. i loaded my older kits i made into
<br\>lsdj v 3.9.9 and they work fine. i'm just having trouble creating new kits. i
<br\>messed with the dither, and it's not that. i wouldn't think that it would have
<br\>that crazy of an effect to turn my sliced break beats into maxed out noise.
<br\>
<br\>any one have a similar experience or know what's going on?
<br\>
<br\>I NEED TO MAKE NEW KITS! :)
<br\>
<br\>thanks,
<br\>-derrick
<br\>


Message:
<br\>
Hi y'all!
<br\>
<br\>It seems my last .sav was somehow saved with errors and glitches so when I
<br\>transfer it to a cart no song plays.
<br\>Now I´m just trying to pic the songs I need from past .savs with the java
<br\>manager, but does anyone knows which emulator and way to play .savs on MAC OSX?
<br\>
<br\>cheers from Barcelona
<br\>
<br\>Rigo - Meneo
<br\>
<br\>ps: check our latest video * http://vimeo.com/4245196 *
<br\>


Subject:
Re: [LSDj!] cutom kit turning into noise w bleep bloop usb cart w/ v 3.9.9

Message:
<br\>
Interesting. What operating system and LSD-Patcher/Java version are you
<br\>using?
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>On Wed, May 20, 2009 at 9:45 PM, baseckorder <baseckorder@...> wrote:
<br\>
<br\>> hello everyone,
<br\>>
<br\>> i have been having trouble with making custom kits lately. every time i
<br\>> load a custom kit i just made into v 3.9.9 using my red bleep bloop usb cart
<br\>> it turns it into maxed out noise.
<br\>>
<br\>> i have been making kits for years that all work out perfectly with older
<br\>> versions of lsdj using the old transferer, but since my old desktop took a
<br\>> dump i thought i'd try this new usb cart to load my new kits from my laptop.
<br\>>
<br\>> i'm doing it the same way i always have using sound forge 7.0 wav editor to
<br\>> convert my samples to 11,468 hz 8bit mono. i loaded my older kits i made
<br\>> into lsdj v 3.9.9 and they work fine. i'm just having trouble creating new
<br\>> kits. i messed with the dither, and it's not that. i wouldn't think that it
<br\>> would have that crazy of an effect to turn my sliced break beats into maxed
<br\>> out noise.
<br\>>
<br\>> any one have a similar experience or know what's going on?
<br\>>
<br\>> I NEED TO MAKE NEW KITS! :)
<br\>>
<br\>> thanks,
<br\>> -derrick
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
im currently using KiGB on my mac.
<br\>http://kigb.emuunlim.com/ hope it helps.
<br\>


Message:
<br\>
yeah but how can you open the .savs with it?
<br\>I can only open the lsdj.gb!
<br\>
<br\>rigo
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Shawn" <loosefall@...> wrote:
<br\>>
<br\>> im currently using KiGB on my mac.
<br\>> http://kigb.emuunlim.com/ hope it helps.
<br\>>
<br\>


Message:
<br\>
It took me ages to get it to work, but it does! You need to find the
<br\>"battery saves" folder (KiGB adds its somewhere - am at work at the
<br\>moment so can't check on my Macbook). Do a search for the folder, then
<br\>when you've found it put the sav (named lsdj.sav - nothing else will
<br\>work) there. Then launch kiGB, load lsdj.gb and you should be up and
<br\>running!
<br\>
<br\>Matt
<br\>
<br\>
<br\>
<br\>2009/5/22 Rigo <stereovibra@...>:
<br\>>
<br\>> yeah but how can you open the .savs with it?
<br\>> I can only open the lsdj.gb!
<br\>>
<br\>> rigo
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Shawn" <loosefall@...> wrote:
<br\>>>
<br\>>> im currently using KiGB on my mac.
<br\>>> http://kigb.emuunlim.com/ hope it helps.
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Subject:
Writing eeprom error 0, please nedd some help!

SubjectSrt:
Writing eeprom error 0, please nedd some help!

Message:
<br\>
Hi everybody.
<br\>Sorry to ask this questions on that group...
<br\>No one has helped me yet at the backup group so I decided to ask you guys.
<br\>
<br\>I got a hold of a BUNG xchanger, one 64m cart and 2x 16M cart.
<br\>I´m using GBX tool v1.8 on windows XP
<br\>My xchanger is using 6 AAA batteries and it´s working fine.
<br\>
<br\>I managed to upload one copy of LSDJ on my 64 cart, but when I try to upload 4
<br\>copies (with different names done on HEBE GB) it won´t read anything and says
<br\>"no data present".
<br\>I can upload a multicart made out of games, but as soon as I add LSDJ on the
<br\>list it won´t work.
<br\>When I read the SRAM on GBX it shows the sram of the games, but with LSDJ it
<br\>shows one bar... what does that means?
<br\>
<br\>My 16M cart used to have games on it, but I erased it on GBX, which worked just
<br\>fine, but when I try adding LSDJ or any game it says "writing eeprom error:
<br\>0"... what should I do???
<br\>
<br\>I downloaded the fixcart 16 application, but I don´t know how to use it... could
<br\>someone explain it to me, please?
<br\>
<br\>Thanks for your time
<br\>Dimitri
<br\>


Message:
<br\>
i'm using windows vista ultimate service pack 1 w/ LSDPatcherv6.exe
<br\>
<br\>maybe that's just it! windows vista ruins everything.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>> Interesting. What operating system and LSD-Patcher/Java version are you
<br\>> using?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> On Wed, May 20, 2009 at 9:45 PM, baseckorder <baseckorder@...> wrote:
<br\>>
<br\>> > hello everyone,
<br\>> >
<br\>> > i have been having trouble with making custom kits lately. every time i
<br\>> > load a custom kit i just made into v 3.9.9 using my red bleep bloop usb cart
<br\>> > it turns it into maxed out noise.
<br\>> >
<br\>> > i have been making kits for years that all work out perfectly with older
<br\>> > versions of lsdj using the old transferer, but since my old desktop took a
<br\>> > dump i thought i'd try this new usb cart to load my new kits from my laptop.
<br\>> >
<br\>> > i'm doing it the same way i always have using sound forge 7.0 wav editor to
<br\>> > convert my samples to 11,468 hz 8bit mono. i loaded my older kits i made
<br\>> > into lsdj v 3.9.9 and they work fine. i'm just having trouble creating new
<br\>> > kits. i messed with the dither, and it's not that. i wouldn't think that it
<br\>> > would have that crazy of an effect to turn my sliced break beats into maxed
<br\>> > out noise.
<br\>> >
<br\>> > any one have a similar experience or know what's going on?
<br\>> >
<br\>> > I NEED TO MAKE NEW KITS! :)
<br\>> >
<br\>> > thanks,
<br\>> > -derrick
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Hey Derrick,
<br\>
<br\>So your gear Karma suddenly turned? I was quite envious for your transferer
<br\>working with your xp computer so flawlessly...
<br\>
<br\>Anyway, have you tried contacting Jose on this problem? The Bleepbloop cart is
<br\>community driven after all.
<br\>
<br\>der Warst
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "baseckorder" <baseckorder@...> wrote:
<br\>>
<br\>> i'm using windows vista ultimate service pack 1 w/ LSDPatcherv6.exe
<br\>>
<br\>> maybe that's just it! windows vista ruins everything.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@> wrote:
<br\>> >
<br\>> > Interesting. What operating system and LSD-Patcher/Java version are you
<br\>> > using?
<br\>> >
<br\>> > Johan
<br\>> > ---
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>> >
<br\>> > On Wed, May 20, 2009 at 9:45 PM, baseckorder <baseckorder@> wrote:
<br\>> >
<br\>> > > hello everyone,
<br\>> > >
<br\>> > > i have been having trouble with making custom kits lately. every time i
<br\>> > > load a custom kit i just made into v 3.9.9 using my red bleep bloop usb
<br\>cart
<br\>> > > it turns it into maxed out noise.
<br\>> > >
<br\>> > > i have been making kits for years that all work out perfectly with older
<br\>> > > versions of lsdj using the old transferer, but since my old desktop took a
<br\>> > > dump i thought i'd try this new usb cart to load my new kits from my
<br\>laptop.
<br\>> > >
<br\>> > > i'm doing it the same way i always have using sound forge 7.0 wav editor
<br\>to
<br\>> > > convert my samples to 11,468 hz 8bit mono. i loaded my older kits i made
<br\>> > > into lsdj v 3.9.9 and they work fine. i'm just having trouble creating new
<br\>> > > kits. i messed with the dither, and it's not that. i wouldn't think that
<br\>it
<br\>> > > would have that crazy of an effect to turn my sliced break beats into
<br\>maxed
<br\>> > > out noise.
<br\>> > >
<br\>> > > any one have a similar experience or know what's going on?
<br\>> > >
<br\>> > > I NEED TO MAKE NEW KITS! :)
<br\>> > >
<br\>> > > thanks,
<br\>> > > -derrick
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > ------------------------------------
<br\>> > >
<br\>> > > Yahoo! Groups Links
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>


Message:
<br\>
I sent you (Derick) a message privately, but you never responded.
<br\>Anyway, a possible cause for your problems is that the new patcher
<br\>wants 16 bit samples, whereas the old one wants 8 bit samples. Try
<br\>converting them to 11,468 hz 16bit mono and see what happens.
<br\>
<br\>2009/5/23 der Warst <der.warst@...>:
<br\>>
<br\>>
<br\>> Hey Derrick,
<br\>>
<br\>> So your gear Karma suddenly turned? I was quite envious for your transferer
<br\>> working with your xp computer so flawlessly...
<br\>>
<br\>> Anyway, have you tried contacting Jose on this problem? The Bleepbloop cart
<br\>> is community driven after all.
<br\>>
<br\>> der Warst
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "baseckorder" <baseckorder@...> wrote:
<br\>>>
<br\>>> i'm using windows vista ultimate service pack 1 w/ LSDPatcherv6.exe
<br\>>>
<br\>>> maybe that's just it! windows vista ruins everything.
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> --- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@> wrote:
<br\>>> >
<br\>>> > Interesting. What operating system and LSD-Patcher/Java version are you
<br\>>> > using?
<br\>>> >
<br\>>> > Johan
<br\>>> > ---
<br\>>> > http://www.littlesounddj.com
<br\>>> >
<br\>>> >
<br\>>> > On Wed, May 20, 2009 at 9:45 PM, baseckorder <baseckorder@> wrote:
<br\>>> >
<br\>>> > > hello everyone,
<br\>>> > >
<br\>>> > > i have been having trouble with making custom kits lately. every time
<br\>>> > > i
<br\>>> > > load a custom kit i just made into v 3.9.9 using my red bleep bloop
<br\>>> > > usb cart
<br\>>> > > it turns it into maxed out noise.
<br\>>> > >
<br\>>> > > i have been making kits for years that all work out perfectly with
<br\>>> > > older
<br\>>> > > versions of lsdj using the old transferer, but since my old desktop
<br\>>> > > took a
<br\>>> > > dump i thought i'd try this new usb cart to load my new kits from my
<br\>>> > > laptop.
<br\>>> > >
<br\>>> > > i'm doing it the same way i always have using sound forge 7.0 wav
<br\>>> > > editor to
<br\>>> > > convert my samples to 11,468 hz 8bit mono. i loaded my older kits i
<br\>>> > > made
<br\>>> > > into lsdj v 3.9.9 and they work fine. i'm just having trouble creating
<br\>>> > > new
<br\>>> > > kits. i messed with the dither, and it's not that. i wouldn't think
<br\>>> > > that it
<br\>>> > > would have that crazy of an effect to turn my sliced break beats into
<br\>>> > > maxed
<br\>>> > > out noise.
<br\>>> > >
<br\>>> > > any one have a similar experience or know what's going on?
<br\>>> > >
<br\>>> > > I NEED TO MAKE NEW KITS! :)
<br\>>> > >
<br\>>> > > thanks,
<br\>>> > > -derrick
<br\>>> > >
<br\>>> > >
<br\>>> > >
<br\>>> > > ------------------------------------
<br\>>> > >
<br\>>> > > Yahoo! Groups Links
<br\>>> > >
<br\>>> > >
<br\>>> > >
<br\>>> > >
<br\>>> >
<br\>>> >
<br\>>> > [Non-text portions of this message have been removed]
<br\>>> >
<br\>>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
i converted them into 16bit and now they work perfectly! i love creating/using
<br\>my own kits so this problem was really bumming me out. thanks so much for your
<br\>help. it's greatly appreciated!
<br\>
<br\>
<br\>i'm working on an album that's due pretty soon and i'm so excited that i can
<br\>have a fresh palette of sounds again. all beats and melodies are on lsdj with
<br\>additional scratching, and vocals.
<br\>
<br\>check the promo poster. that's me with the gameboy, haha:
<br\>http://i137.photobucket.com/albums/q231/ckey_photo/beyondvault-pstr-r3.jpg
<br\>
<br\>
<br\>>mr der warst!
<br\>still rocking all those kits i filled you up with?
<br\>
<br\>much thanks everyone,
<br\>keep rockin
<br\>-derrick
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Ove Ridï¿½ <nitro2k01@...> wrote:
<br\>>
<br\>> I sent you (Derick) a message privately, but you never responded.
<br\>> Anyway, a possible cause for your problems is that the new patcher
<br\>> wants 16 bit samples, whereas the old one wants 8 bit samples. Try
<br\>> converting them to 11,468 hz 16bit mono and see what happens.
<br\>>
<br\>> 2009/5/23 der Warst <der.warst@...>:
<br\>> >
<br\>> >
<br\>> > Hey Derrick,
<br\>> >
<br\>> > So your gear Karma suddenly turned? I was quite envious for your transferer
<br\>> > working with your xp computer so flawlessly...
<br\>> >
<br\>> > Anyway, have you tried contacting Jose on this problem? The Bleepbloop cart
<br\>> > is community driven after all.
<br\>> >
<br\>> > der Warst
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "baseckorder" <baseckorder@> wrote:
<br\>> >>
<br\>> >> i'm using windows vista ultimate service pack 1 w/ LSDPatcherv6.exe
<br\>> >>
<br\>> >> maybe that's just it! windows vista ruins everything.
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >> --- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@> wrote:
<br\>> >> >
<br\>> >> > Interesting. What operating system and LSD-Patcher/Java version are you
<br\>> >> > using?
<br\>> >> >
<br\>> >> > Johan
<br\>> >> > ---
<br\>> >> > http://www.littlesounddj.com
<br\>> >> >
<br\>> >> >
<br\>> >> > On Wed, May 20, 2009 at 9:45 PM, baseckorder <baseckorder@> wrote:
<br\>> >> >
<br\>> >> > > hello everyone,
<br\>> >> > >
<br\>> >> > > i have been having trouble with making custom kits lately. every time
<br\>> >> > > i
<br\>> >> > > load a custom kit i just made into v 3.9.9 using my red bleep bloop
<br\>> >> > > usb cart
<br\>> >> > > it turns it into maxed out noise.
<br\>> >> > >
<br\>> >> > > i have been making kits for years that all work out perfectly with
<br\>> >> > > older
<br\>> >> > > versions of lsdj using the old transferer, but since my old desktop
<br\>> >> > > took a
<br\>> >> > > dump i thought i'd try this new usb cart to load my new kits from my
<br\>> >> > > laptop.
<br\>> >> > >
<br\>> >> > > i'm doing it the same way i always have using sound forge 7.0 wav
<br\>> >> > > editor to
<br\>> >> > > convert my samples to 11,468 hz 8bit mono. i loaded my older kits i
<br\>> >> > > made
<br\>> >> > > into lsdj v 3.9.9 and they work fine. i'm just having trouble creating
<br\>> >> > > new
<br\>> >> > > kits. i messed with the dither, and it's not that. i wouldn't think
<br\>> >> > > that it
<br\>> >> > > would have that crazy of an effect to turn my sliced break beats into
<br\>> >> > > maxed
<br\>> >> > > out noise.
<br\>> >> > >
<br\>> >> > > any one have a similar experience or know what's going on?
<br\>> >> > >
<br\>> >> > > I NEED TO MAKE NEW KITS! :)
<br\>> >> > >
<br\>> >> > > thanks,
<br\>> >> > > -derrick
<br\>> >> > >
<br\>> >> > >
<br\>> >> > >
<br\>> >> > > ------------------------------------
<br\>> >> > >
<br\>> >> > > Yahoo! Groups Links
<br\>> >> > >
<br\>> >> > >
<br\>> >> > >
<br\>> >> > >
<br\>> >> >
<br\>> >> >
<br\>> >> > [Non-text portions of this message have been removed]
<br\>> >> >
<br\>> >>
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA pï¿½ Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sï¿½tt pï¿½ ett par flipflops, vippa pï¿½ rumpan
<br\>> och gï¿½r det hï¿½r till en minnesvï¿½rd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
Hi. How are everyone? I just wonder if someone knew a decent Gb Emulator for Win
<br\>who can really upload my .sav files.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
found a site thats selling cartridiges...

SubjectSrt:
found a site thats selling cartridiges...

Message:
<br\>
anybody know if this is legit?
<br\>
<br\>http://www.abitbent.   com/
<br\>minus the spaces of course
<br\>


Subject:
Re: [LSDj!] found a site thats selling cartridiges...

Message:
<br\>
It is not legit. It's been up for discussion before. It's horribly
<br\>overpriced and he doesn't pay any license fees to Johan.
<br\>
<br\>You can get the same cartridge+a LSDj license for LESS THAN half of their price:
<br\>http://nonelectronics.com/catalog/index.php?main_page=product_info&cPath=2&produ\
<br\>cts_id=2
<br\>Or a cartridge + transferer for less than what he charges for a single
<br\>cartridge.
<br\>http://nonelectronics.com/catalog/index.php?main_page=product_info&cPath=2&produ\
<br\>cts_id=64
<br\>Or even, get this... A USB enabled cartridge, still for less than his
<br\>price for a single cartridge.
<br\>http://nonelectronics.com/catalog/index.php?main_page=product_info&cPath=2&produ\
<br\>cts_id=63
<br\>
<br\>You also need a LSDj license of course, but you can get that from
<br\>here, against a minimum donation of $2. (Dirt cheap)
<br\>http://littlesounddj.com/lsd/
<br\>
<br\>2009/6/16 lykomgjohnny <lykomgjohnny@...>:
<br\>>
<br\>>
<br\>> anybody know if this is legit?
<br\>>
<br\>> http://www.abitbent. com/
<br\>> minus the spaces of course
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi,
<br\>sorry for spamming the list about this, it must be irrelevant for
<br\>almost everyone.
<br\>
<br\>It seems like someone is writing to eBay, on my behalf, to remove
<br\>unsolicited auctions of LSDj cartridges. In case that someone is on
<br\>this list: Please mail me directly instead, so I can have a look at
<br\>the problem.
<br\>
<br\>Thanks!
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>


Subject:
Problems with LSDJ on Gameboy nintendo DS emulator

SubjectSrt:
Problems with LSDJ on Gameboy nintendo DS emulator

Message:
<br\>
Hi, Im having some problems with LSDJ on lameboy GAmeboy emulator on my
<br\>nintendo DS. I'm using an Acekard 2. Its the only gameboy Rom I've ever had a
<br\>problem with. The problem is that once I've made a tune and press start to play
<br\>it, when I press the start button to stop again the last note that it stopped on
<br\>plays continuosly until I press the start button to start the song again. Has
<br\>anyone else had this problem? Or is there something I'm missing from lack of
<br\>experience. Could someone help me? Thanks.
<br\>


Subject:
Re: [LSDj!] Problems with LSDJ on Gameboy nintendo DS emulator

Message:
<br\>
2009/6/30 foymaster <foymaster@...>:
<br\>> Hi, Im having some problems with LSDJ on lameboy GAmeboy emulator on my
<br\>> nintendo DS. I'm using an Acekard 2. Its the only gameboy Rom I've ever had
<br\>> a problem with. The problem is that once I've made a tune and press start to
<br\>> play it, when I press the start button to stop again the last note that it
<br\>> stopped on plays continuosly until I press the start button to start the
<br\>> song again. Has anyone else had this problem? Or is there something I'm
<br\>> missing from lack of experience. Could someone help me? Thanks.
<br\>There's nothing you can do about it except press the left shoulder
<br\>button, which turns on turbo mode, but also kills any sound in the
<br\>same time.
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
It must be a bug in Lameboy. Maybe you could complain about it to Nutki.
<br\>
<br\>Cheers
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Tue, Jun 30, 2009 at 11:59 PM, foymaster<foymaster@...> wrote:
<br\>> Hi, Im having some problems with LSDJ on lameboy GAmeboy emulator on my
<br\>> nintendo DS. I'm using an Acekard 2. Its the only gameboy Rom I've ever had a
<br\>problem with. The problem is that once I've made a tune and press start to play
<br\>it, when I press the start button to stop again the last note that it stopped on
<br\>plays continuosly until I press the start button to start the song again. Has
<br\>anyone else had this problem? Or is there something I'm missing from lack of
<br\>experience. Could someone help me? Thanks.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
it's a bug from the emulator and there's no way around it
<br\>
<br\>--- On Wed, 7/1/09, Johan Kotlinski <kotlinski@...> wrote:
<br\>
<br\>From: Johan Kotlinski <kotlinski@...>
<br\>Subject: Re: [LSDj!] Problems with LSDJ on Gameboy nintendo DS emulator
<br\>To: lsdj@yahoogroups.com
<br\>Date: Wednesday, July 1, 2009, 3:41 AM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>       It must be a bug in Lameboy. Maybe you could complain about it to Nutki.
<br\>
<br\>
<br\>
<br\>Cheers
<br\>
<br\>Johan
<br\>
<br\>---
<br\>
<br\>http://www.littleso unddj.com
<br\>
<br\>
<br\>
<br\>On Tue, Jun 30, 2009 at 11:59 PM, foymaster<foymaster@gmail. com> wrote:
<br\>
<br\>> Hi, Im having some problems with LSDJ on lameboy GAmeboy emulator on my
<br\>
<br\>> nintendo DS. I'm using an Acekard 2. Its the only gameboy Rom I've ever had a
<br\>problem with. The problem is that once I've made a tune and press start to play
<br\>it, when I press the start button to stop again the last note that it stopped on
<br\>plays continuosly until I press the start button to start the song again. Has
<br\>anyone else had this problem? Or is there something I'm missing from lack of
<br\>experience. Could someone help me? Thanks.
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> ------------ --------- --------- ------
<br\>
<br\>>
<br\>
<br\>> Yahoo! Groups Links
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009/7/1 Luke Stevens <lukatron2@...>:
<br\>> it's a bug from the emulator and there's no way around it
<br\>That's where you're wrong...
<br\>There are two things you can do about it, and I did both...
<br\>1) Report the bug to Nutki, the creator of Lameboy
<br\>2) Hack LSDj to fix the bug, in case he won't do anything about it.
<br\>If you want a copy, hit me up! (Proof of license, pls...!)
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Ove Ridé <nitro2k01@...> wrote:
<br\>>
<br\>> 2009/7/1 Luke Stevens <lukatron2@...>:
<br\>> > it's a bug from the emulator and there's no way around it
<br\>> That's where you're wrong...
<br\>> There are two things you can do about it, and I did both...
<br\>> 1) Report the bug to Nutki, the creator of Lameboy
<br\>> 2) Hack LSDj to fix the bug, in case he won't do anything about it.
<br\>> If you want a copy, hit me up! (Proof of license, pls...!)
<br\>
<br\>
<br\>It would be great  if someone hacked lsdj to work with RIN, to fix the shitty
<br\>way it handles sweeps. Because otherwise it would be GREAT.
<br\>
<br\>HINT HINT
<br\>
<br\>Peter
<br\>


Message:
<br\>
2009/7/2 PeLeSwi <kradlabs@...>:
<br\>> It would be great if someone hacked lsdj to work with RIN, to fix the shitty
<br\>> way it handles sweeps. Because otherwise it would be GREAT.
<br\>>
<br\>> HINT HINT
<br\>No can do...
<br\>1) The values you can use are probably so limited that it's useless.
<br\>2) I don't have a PSP.
<br\>You'll get the consolation prize though... A small, pink pig. Now
<br\>that's not so bad, is it?
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
hi Jan
<br\>
<br\>Ik heb nog een gageverklaring opgestuurt, maar het geld is nog niet
<br\>overgemaakt. weet je wanneer het komt?
<br\>
<br\>groeten Gijs
<br\>
<br\>On Thu, Apr 9, 2009 at 10:14 AM, Jan Willem Hagenbeek <
<br\>jwhagenbeek@...> wrote:
<br\>
<br\>>
<br\>>
<br\>>
<br\>> hi,
<br\>>
<br\>> for now its still a myspace page but a official website will be on air in
<br\>> the end of next week.
<br\>>
<br\>> http://www.myspace.com/133304201
<br\>>
<br\>>
<br\>> To: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> From: bit.shifter@... <bit.shifter%40bit.shifter.net>
<br\>> Date: Wed, 8 Apr 2009 14:11:35 -0400
<br\>> Subject: RE: [LSDj!] festival
<br\>>
<br\>>
<br\>> Cool! Any event website, and/or location details? I'll try to give this a
<br\>> little promotional push from 8bitpeoples' end of things.
<br\>>
<br\>> Josh
<br\>>
<br\>> On Tue, April 7, 2009 11:03 am, Jan Willem Hagenbeek wrote:
<br\>> >
<br\>> > Yes...
<br\>> >
<br\>> > 23 of may GAME_OVER Delft the Netherlands
<br\>> >
<br\>> > line-up almost complete! :)
<br\>> >
<br\>> > Glomag (VS)
<br\>> > Wiklund (SE)
<br\>> > Marc Nostromo (BE)
<br\>> > Last Action Hero (NL)
<br\>> > Marc McCloud (NL)
<br\>> > Retroboytimo (NL)
<br\>> > PCK010101 DJ-set (NL)
<br\>> > and......
<br\>> >
<br\>> > 8 bit!!!!!!
<br\>> >
<br\>> > ... game-on!
<br\>>
<br\>> .: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: . .
<br\>> .: bit.shifter.net |
<br\>bit.shifter@...<bit.shifter%40bit.shifter.net>
<br\>>
<br\>> __________________________________________________________
<br\>> Rediscover Hotmail®: Get e-mail storage that grows with you.
<br\>>
<br\>>
<br\>http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Storage\
<br\>1_042009
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hoi gijs ik ga vanavond kijken wat ermee gebeurd is.
<br\>
<br\>
<br\>
<br\>groet Jan Willem
<br\>
<br\>
<br\>
<br\>To: lsdj@yahoogroups.com
<br\>From: gieskes@...
<br\>Date: Sun, 5 Jul 2009 16:46:18 +0200
<br\>Subject: Re: [LSDj!] festival
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>hi Jan
<br\>
<br\>Ik heb nog een gageverklaring opgestuurt, maar het geld is nog niet
<br\>overgemaakt. weet je wanneer het komt?
<br\>
<br\>groeten Gijs
<br\>
<br\>On Thu, Apr 9, 2009 at 10:14 AM, Jan Willem Hagenbeek <
<br\>jwhagenbeek@...> wrote:
<br\>
<br\>>
<br\>>
<br\>>
<br\>> hi,
<br\>>
<br\>> for now its still a myspace page but a official website will be on air in
<br\>> the end of next week.
<br\>>
<br\>> http://www.myspace.com/133304201
<br\>>
<br\>>
<br\>> To: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> From: bit.shifter@... <bit.shifter%40bit.shifter.net>
<br\>> Date: Wed, 8 Apr 2009 14:11:35 -0400
<br\>> Subject: RE: [LSDj!] festival
<br\>>
<br\>>
<br\>> Cool! Any event website, and/or location details? I'll try to give this a
<br\>> little promotional push from 8bitpeoples' end of things.
<br\>>
<br\>> Josh
<br\>>
<br\>> On Tue, April 7, 2009 11:03 am, Jan Willem Hagenbeek wrote:
<br\>> >
<br\>> > Yes...
<br\>> >
<br\>> > 23 of may GAME_OVER Delft the Netherlands
<br\>> >
<br\>> > line-up almost complete! :)
<br\>> >
<br\>> > Glomag (VS)
<br\>> > Wiklund (SE)
<br\>> > Marc Nostromo (BE)
<br\>> > Last Action Hero (NL)
<br\>> > Marc McCloud (NL)
<br\>> > Retroboytimo (NL)
<br\>> > PCK010101 DJ-set (NL)
<br\>> > and......
<br\>> >
<br\>> > 8 bit!!!!!!
<br\>> >
<br\>> > ... game-on!
<br\>>
<br\>> .: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: . .
<br\>> .: bit.shifter.net |
<br\>bit.shifter@...<bit.shifter%40bit.shifter.net>
<br\>>
<br\>> __________________________________________________________
<br\>> Rediscover Hotmail®: Get e-mail storage that grows with you.
<br\>>
<br\>>
<br\>http://windowslive.com/RediscoverHotmail?ocid=TXT_TAGLM_WL_HM_Rediscover_Storage\
<br\>1_042009
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Windows Live™: Keep your life in sync.
<br\>http://windowslive.com/explore?ocid=TXT_TAGLM_WL_BR_life_in_synch_062009
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
blip! europe: aalborg, denmark 24+25/7

SubjectSrt:
blip! europe: aalborg, denmark 24+25/7

Message:
<br\>
yay!
<br\>mark your calendars, blip! festival is coming to europe:
<br\>
<br\>
<br\>Rising from the ashes of antiquated computers and forgotten video
<br\>consoles comes the audio/visual onslaught that is *Blip Festival:
<br\>Europe*. The North American Festival, presented by Manhattan arts
<br\>organization THE TANK and NYC artist collective 8BITPEOPLES, has rocked
<br\>New York City for the past three years with over one hundred performer
<br\>and thousands of attendees. Now, in collaboration with the good people
<br\>of Platform4, they are assembling some of the best performers in the
<br\>world in Aalborg, Denmark on July 24 & 25.
<br\>
<br\>Over the course of two thrilling days expect your senses to be pummeled
<br\>by some of the hottest emerging voices in a movement that showcases
<br\>artists creating live music and visuals on classic hardware like the
<br\>Nintendo Entertainment System, the Commodore 64, The Nintendo Game Boy
<br\>and the venerable Atari ST. Continuing the Blip Festival's goal of
<br\>highlighting the global Chip Music phenomenon and its related
<br\>disciplines, Blip Festival: Europe's mission is showcasing genre-defying
<br\>stuntmen pushing hardware beyond the limits of anything conceived by
<br\>their original designers. Selected from a cross section of the world's
<br\>most engaging live musicians and visualists, the evening slate of
<br\>concerts enclose community focused daytime film screenings,
<br\>presentations, and workshops that showcase what might be the worlds
<br\>first open source art movement. The goal of the festival is the same as
<br\>earlier incarnations, to inform and to rock, to push this nascent scene
<br\>beyond its underground roots and into its rightful place as one of the
<br\>worlds most exciting and dynamic electronic music movements.
<br\>
<br\>
<br\>     MUSIC
<br\>
<br\>
<br\>       Bit Shifter [US] - Nullsleep [US] - Hally [JP]
<br\>       Binärpilot [NO] - Bodenständig 2000 [DE] - Bu Bu Kitty Fuckers
<br\>       [DK] - cheap dinosaurs [US] - glomag [US] - GOTO80 [SE] - La Belle
<br\>       Indifference [DK] - minusbaby [US] - Rabato [ES] - Random [SE] -
<br\>       RECEPTORS [US] - Saskrotch [US]
<br\>
<br\>
<br\>     VISUALS
<br\>
<br\>
<br\>       The C-Men [NL] - NO CARRIER [US] - Paris [US] - Raquel Meyers [ES]
<br\>
<br\>more info: http://europe.blipfestival.org/
<br\>please forward!
<br\>
<br\>--
<br\>bleep:
<br\>http://tthheessiiss.wordpress.com/
<br\>http://giantshouldersherewecome.wordpress.com/
<br\>http://campingsex.org
<br\>http://mikrogalleriet.net
<br\>http://8bitklubben.dk
<br\>http://myspace.com/blissfullymediocre
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009-07-14: v3.9.a
<br\>
<br\>  * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>  * make it possible to change pitch of pu1/2 sounds without
<br\>    retrigging, by omitting instrument number.
<br\>
<br\>e.g.
<br\>
<br\>   C-3 I03
<br\>   G-3 I--
<br\>
<br\>http://littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
Johann, you've made me a happy boy.
<br\>
<br\>
<br\>On Tue, Jul 14, 2009 at 10:57 AM, Johan Kotlinski <kotlinski@...>wrote:
<br\>
<br\>>
<br\>>
<br\>> 2009-07-14: v3.9.a
<br\>>
<br\>> * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>> * make it possible to change pitch of pu1/2 sounds without
<br\>> retrigging, by omitting instrument number.
<br\>>
<br\>> e.g.
<br\>>
<br\>> C-3 I03
<br\>> G-3 I--
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Shouldn't you be busy with the op1?
<br\>
<br\>;)
<br\>
<br\>cheers
<br\>Thomas :-)
<br\>
<br\>On 7/14/09 4:57 PM, Johan Kotlinski wrote:
<br\>> 2009-07-14: v3.9.a
<br\>>
<br\>>   * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>>   * make it possible to change pitch of pu1/2 sounds without
<br\>>     retrigging, by omitting instrument number.
<br\>>
<br\>> e.g.
<br\>>
<br\>>    C-3 I03
<br\>>    G-3 I--
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
It's summer vacation!!!!
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Tue, Jul 14, 2009 at 6:54 PM, firestARTer<firestarter@...> wrote:
<br\>> Shouldn't you be busy with the op1?
<br\>>
<br\>> ;)
<br\>>
<br\>> cheers
<br\>> Thomas :-)
<br\>>
<br\>> On 7/14/09 4:57 PM, Johan Kotlinski wrote:
<br\>>> 2009-07-14: v3.9.a
<br\>>>
<br\>>> Â  * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>>> Â  * make it possible to change pitch of pu1/2 sounds without
<br\>>> Â  Â  retrigging, by omitting instrument number.
<br\>>>
<br\>>> e.g.
<br\>>>
<br\>>> Â  Â C-3 I03
<br\>>> Â  Â G-3 I--
<br\>>>
<br\>>> http://littlesounddj.com/lsd/latest/full_version/
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I have experienced a strange behaviour in 3.9.1. when selecting all
<br\>notes in a phrase to edit them. Once I edit the phrase (change all
<br\>notes from C to G for example) I go back to the chains screen and the
<br\>transpose column is selected making it impossible to edit single
<br\>chains.
<br\>I have to go back to the project screen and enter chain screen so the
<br\>chains are not selected and I can edit single chains again. I has
<br\>happened several times but I couldn't say if it happens evrytime. I'll
<br\>check again to see if it is a constant behaviour. Maybe some of you
<br\>have experienced the same?
<br\>
<br\>Rabato
<br\>
<br\>On Tue, Jul 14, 2009 at 4:57 PM, Johan Kotlinski<kotlinski@...> wrote:
<br\>>
<br\>>
<br\>> 2009-07-14: v3.9.a
<br\>>
<br\>> * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>> * make it possible to change pitch of pu1/2 sounds without
<br\>> retrigging, by omitting instrument number.
<br\>>
<br\>> e.g.
<br\>>
<br\>> C-3 I03
<br\>> G-3 I--
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>>
<br\>


Message:
<br\>
I could repro it here, will examine. Thanksss
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Wed, Jul 15, 2009 at 12:01 PM, rabato<rabato@...> wrote:
<br\>> I have experienced a strange behaviour in 3.9.1. when selecting all
<br\>> notes in a phrase to edit them. Once I edit the phrase (change all
<br\>> notes from C to G for example) I go back to the chains screen and the
<br\>> transpose column is selected making it impossible to edit single
<br\>> chains.
<br\>> I have to go back to the project screen and enter chain screen so the
<br\>> chains are not selected and I can edit single chains again. I has
<br\>> happened several times but I couldn't say if it happens evrytime. I'll
<br\>> check again to see if it is a constant behaviour. Maybe some of you
<br\>> have experienced the same?
<br\>>
<br\>> Rabato
<br\>>
<br\>> On Tue, Jul 14, 2009 at 4:57 PM, Johan Kotlinski<kotlinski@...> wrote:
<br\>>>
<br\>>>
<br\>>> 2009-07-14: v3.9.a
<br\>>>
<br\>>> * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>>> * make it possible to change pitch of pu1/2 sounds without
<br\>>> retrigging, by omitting instrument number.
<br\>>>
<br\>>> e.g.
<br\>>>
<br\>>> C-3 I03
<br\>>> G-3 I--
<br\>>>
<br\>>> http://littlesounddj.com/lsd/latest/full_version/
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi,
<br\>was thinking, maybe "free unused data" could merge duplicate chains
<br\>and phrases to one?
<br\>So that if phrase 10, 20 and 33 are the same, they could all be replaced by 10?
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Merging phrases would be most helpful for me I am a very unstructured/lazy
<br\>tracker user, +1 for that idea.
<br\>
<br\>Would it be possible to add double tap A to select an unused synth on WAV
<br\>instruments?
<br\>
<br\>Thankyou most kindly sir.
<br\>
<br\>On Wed, 15 Jul 2009 21:49:32 +0900, Johan Kotlinski <kotlinski@...>
<br\>wrote:
<br\>
<br\>> Hi,
<br\>> was thinking, maybe "free unused data" could merge duplicate chains
<br\>> and phrases to one?
<br\>> So that if phrase 10, 20 and 33 are the same, they could all be replaced
<br\>> by 10?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>--
<br\>Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
<br\>


Message:
<br\>
First off, how are you planning to create such a algorithm which is
<br\>effective? Some form of hash table of chain/phrase data? (Will send a
<br\>message about this in private) Oh, and don't forget to analyze *all*
<br\>columns. :p
<br\>But, before doing this, I think you should make it selectable which
<br\>types cleanup to do. What I miss most is being able to reuse the
<br\>instruments in a song by clearing everything in song screen and then
<br\>purging the sequencer. (Not unlike FT2's "zap" functions)
<br\>I'm sure there are more advanced scenarios where I just want to purge
<br\>a certain part of the data.
<br\>
<br\>
<br\>2009/7/15 Johan Kotlinski <kotlinski@...>:
<br\>>
<br\>>
<br\>> Hi,
<br\>> was thinking, maybe "free unused data" could merge duplicate chains
<br\>> and phrases to one?
<br\>> So that if phrase 10, 20 and 33 are the same, they could all be replaced by
<br\>> 10?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
actually, this bug, of strange selection behaviour in the chain screen, has
<br\>been around since 3.7x at least.  But i have just gotten used to switching
<br\>screens to the song screen, then back to chain, which clears it up.
<br\>
<br\>
<br\>
<br\>On Wed, Jul 15, 2009 at 6:07 AM, Johan Kotlinski <kotlinski@...>wrote:
<br\>
<br\>>
<br\>>
<br\>> I could repro it here, will examine. Thanksss
<br\>>
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Wed, Jul 15, 2009 at 12:01 PM, rabato<rabato@...<rabato%40gmail.com>>
<br\>> wrote:
<br\>> > I have experienced a strange behaviour in 3.9.1. when selecting all
<br\>> > notes in a phrase to edit them. Once I edit the phrase (change all
<br\>> > notes from C to G for example) I go back to the chains screen and the
<br\>> > transpose column is selected making it impossible to edit single
<br\>> > chains.
<br\>> > I have to go back to the project screen and enter chain screen so the
<br\>> > chains are not selected and I can edit single chains again. I has
<br\>> > happened several times but I couldn't say if it happens evrytime. I'll
<br\>> > check again to see if it is a constant behaviour. Maybe some of you
<br\>> > have experienced the same?
<br\>> >
<br\>> > Rabato
<br\>> >
<br\>> > On Tue, Jul 14, 2009 at 4:57 PM, Johan
<br\>Kotlinski<kotlinski@...<kotlinski%40gmail.com>>
<br\>> wrote:
<br\>> >>
<br\>> >>
<br\>> >> 2009-07-14: v3.9.a
<br\>> >>
<br\>> >> * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>> >> * make it possible to change pitch of pu1/2 sounds without
<br\>> >> retrigging, by omitting instrument number.
<br\>> >>
<br\>> >> e.g.
<br\>> >>
<br\>> >> C-3 I03
<br\>> >> G-3 I--
<br\>> >>
<br\>> >> http://littlesounddj.com/lsd/latest/full_version/
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's fixed now, at least with the repro described.
<br\>Will be in the next version.
<br\>
<br\>Ciao
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Wed, Jul 15, 2009 at 6:47 PM, DDP DDP<theddp@...> wrote:
<br\>> actually, this bug, of strange selection behaviour in the chain screen, has
<br\>> been around since 3.7x at least. Â But i have just gotten used to switching
<br\>> screens to the song screen, then back to chain, which clears it up.
<br\>>
<br\>>
<br\>>
<br\>> On Wed, Jul 15, 2009 at 6:07 AM, Johan Kotlinski <kotlinski@...>wrote:
<br\>>
<br\>>>
<br\>>>
<br\>>> I could repro it here, will examine. Thanksss
<br\>>>
<br\>>>
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>> On Wed, Jul 15, 2009 at 12:01 PM,
<br\>rabato<rabato@...<rabato%40gmail.com>>
<br\>>> wrote:
<br\>>> > I have experienced a strange behaviour in 3.9.1. when selecting all
<br\>>> > notes in a phrase to edit them. Once I edit the phrase (change all
<br\>>> > notes from C to G for example) I go back to the chains screen and the
<br\>>> > transpose column is selected making it impossible to edit single
<br\>>> > chains.
<br\>>> > I have to go back to the project screen and enter chain screen so the
<br\>>> > chains are not selected and I can edit single chains again. I has
<br\>>> > happened several times but I couldn't say if it happens evrytime. I'll
<br\>>> > check again to see if it is a constant behaviour. Maybe some of you
<br\>>> > have experienced the same?
<br\>>> >
<br\>>> > Rabato
<br\>>> >
<br\>>> > On Tue, Jul 14, 2009 at 4:57 PM, Johan
<br\>Kotlinski<kotlinski@...<kotlinski%40gmail.com>>
<br\>>> wrote:
<br\>>> >>
<br\>>> >>
<br\>>> >> 2009-07-14: v3.9.a
<br\>>> >>
<br\>>> >> * bugfix: instr copy/paste works again (broke in 3.9.3)
<br\>>> >> * make it possible to change pitch of pu1/2 sounds without
<br\>>> >> retrigging, by omitting instrument number.
<br\>>> >>
<br\>>> >> e.g.
<br\>>> >>
<br\>>> >> C-3 I03
<br\>>> >> G-3 I--
<br\>>> >>
<br\>>> >> http://littlesounddj.com/lsd/latest/full_version/
<br\>>> >>
<br\>>> >>
<br\>>> >
<br\>>> >
<br\>>> > ------------------------------------
<br\>>> >
<br\>>> > Yahoo! Groups Links
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi!
<br\>Yes, the noise shape values are not the same as the register values. I
<br\>am not sure but I think the change was made to make it more intuitive.
<br\>(A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>
<br\>Yes, S command does relative changes.
<br\>
<br\>Cheers,
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Fri, Apr 10, 2009 at 4:37 AM,
<br\>friedmonkey2003<emerson.aagaard@...> wrote:
<br\>> Hello all,
<br\>>
<br\>> I've been using LSDJ for awhile now, and I've never quite understood the noise
<br\>channel, or at least how the noise channel is controlled in LSDJ. I've read
<br\>about the hardware of the gameboy and how to program it's pseudo-sound-chip, and
<br\>I essentially understand how the noise channel is programmed to make it's
<br\>various timbres.
<br\>> Because it seems to me (unless I'm missing something huge), that the way you
<br\>have to work with the noise channel is basically just by trial and error anyways
<br\>(that is, for people unfamiliar with how the noise-channel works internally, or
<br\>however you want to put it), I was wondering if it would be possible to revise
<br\>some things having to do with it.
<br\>>
<br\>> Before I go on, I'd forgot to mention that I have close to no Idea what I'm
<br\>talking about (haha...). I'm just starting to learn assembly for the gameboy and
<br\>have only had elementary programming knowledge up til now. I'm getting my
<br\>information from "lord_nightmare"'s analysis of the GB and I'm testing it out
<br\>with Plasma Work's GB sound manipulator. While I'm pretty sure I understand what
<br\>I'm talking about in this message, I'm not for certain, so I'd appreciate the
<br\>feedback and correction if necessary.
<br\>>
<br\>> Like the shape function; when you're in the instrument screen for a noise
<br\>instrument, if the shape is set to FF, and you have a note play on C3 in the
<br\>noise channel, as far as I'm aware the sound that comes out would be the same as
<br\>if Â $FF22 was set to $30 (00110000)(?). so, I was thinking that it'd be
<br\>slightly easier if the noise's shape parameter (in the instrument screen)
<br\>reflected the register changes(?) in the gameboy. I'm not sure if that's clear,
<br\>but maybe I can elaborate if I need to.
<br\>>
<br\>> Another question, though, that should make a bit more sense, is my question on
<br\>how the table works with the Noise channel. When you use the shape command (or
<br\>the tsp column) in a table, if you have something like this
<br\>> 0 Â  00S01
<br\>> 1 Â  00S02
<br\>> 2 Â  00S03
<br\>> 3 Â  00S01
<br\>> etc. etc.
<br\>> it seems to be totally unrelated to how the shape parameter works in the
<br\>instrument screen, and for that matter, it doesn't change the instruments shape
<br\>from whatever it was to 01 (or whatever else), but it seems to add/subtract from
<br\>the value AND it doesn't "reinitialize" at each new table step (for lack of a
<br\>better word).
<br\>>
<br\>> I think I've gone on long enough for now, so if someone needs me to elaborate
<br\>more, I can, but I'd just like to know what anybody (especially Johan,
<br\>obviously) has to say about any of this.
<br\>> Thanks for reading.
<br\>>
<br\>> Emerson.
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
2009-07-16: v3.9.b
<br\>
<br\>  * bugfix: weirdness when going between song/phrase/chain
<br\>    screen while a block is marked. thx rabato
<br\>  * bugfix: was possible to reach out of bounds
<br\>    words, chains and phrases. thx chris riley
<br\>  * bugfix: renamed chain screen column title "PAT" => "PHR"
<br\>
<br\>http://littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
i'd really like to have an absolute noiseshape command. please please please.
<br\>m.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>> Von: Johan Kotlinski <kotlinski@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>
<br\>> Hi!
<br\>> Yes, the noise shape values are not the same as the register values. I
<br\>> am not sure but I think the change was made to make it more intuitive.
<br\>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>
<br\>> Yes, S command does relative changes.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>> friedmonkey2003<emerson.aagaard@...> wrote:
<br\>> > Hello all,
<br\>> >
<br\>> > I've been using LSDJ for awhile now, and I've never quite understood the
<br\>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>> I've read about the hardware of the gameboy and how to program it's
<br\>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>programmed
<br\>> to make it's various timbres.
<br\>> > Because it seems to me (unless I'm missing something huge), that the way
<br\>> you have to work with the noise channel is basically just by trial and
<br\>> error anyways (that is, for people unfamiliar with how the noise-channel works
<br\>> internally, or however you want to put it), I was wondering if it would be
<br\>> possible to revise some things having to do with it.
<br\>> >
<br\>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>> gameboy and have only had elementary programming knowledge up til now. I'm
<br\>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty sure
<br\>> I understand what I'm talking about in this message, I'm not for certain,
<br\>> so I'd appreciate the feedback and correction if necessary.
<br\>> >
<br\>> > Like the shape function; when you're in the instrument screen for a
<br\>> noise instrument, if the shape is set to FF, and you have a note play on C3 in
<br\>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>> the same as if  $FF22 was set to $30 (00110000)(?). so, I was thinking that
<br\>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>> that's clear, but maybe I can elaborate if I need to.
<br\>> >
<br\>> > Another question, though, that should make a bit more sense, is my
<br\>> question on how the table works with the Noise channel. When you use the shape
<br\>> command (or the tsp column) in a table, if you have something like this
<br\>> > 0   00S01
<br\>> > 1   00S02
<br\>> > 2   00S03
<br\>> > 3   00S01
<br\>> > etc. etc.
<br\>> > it seems to be totally unrelated to how the shape parameter works in the
<br\>> instrument screen, and for that matter, it doesn't change the instruments
<br\>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>> add/subtract from the value AND it doesn't "reinitialize" at each new table
<br\>step
<br\>> (for lack of a better word).
<br\>> >
<br\>> > I think I've gone on long enough for now, so if someone needs me to
<br\>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>> Johan, obviously) has to say about any of this.
<br\>> > Thanks for reading.
<br\>> >
<br\>> > Emerson.
<br\>> >
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>
<br\>--
<br\>GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>


Message:
<br\>
2009-07-16: v3.9.c
<br\>
<br\>  * enable copy/paste commands between phrases and tables.
<br\>  * bugfix: when pressing b+up in phrase screen, to an empty
<br\>    chain slot, out of bounds phrase FF would be reached.
<br\>    (thx chris riley)
<br\>  * bugfix: was possible to place out of bounds chains in
<br\>    song screen (thx chris riley)
<br\>  * tweak: pasting in phrase screen with select+a, and
<br\>    releasing select before a, now won't insert a new note
<br\>    (thx nitro2k01)
<br\>  * bugfix: sometimes entering a note in phrase screen
<br\>    would not enter an instrument number. (thx chris riley)
<br\>  * bugfix: fonts sometimes got garbled when switching fonts
<br\>    on classic Game Boy. (thx chris riley)
<br\>  * bugfix: prelistening sometimes wouldn't work when
<br\>    notes on an empty slot. (thx chris riley)
<br\>
<br\>http://littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
Considering that table transpose now works as relative shape change
<br\>for noise instruments, I guess that the S command could just be
<br\>changed to absolute.
<br\>
<br\>I think it is the way I would prefer to have it, only problem is it
<br\>would break a lot of existing songs... but maybe worth it?
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...> wrote:
<br\>> i'd really like to have an absolute noiseshape command. please please please.
<br\>> m.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>> Von: Johan Kotlinski <kotlinski@...>
<br\>>> An: lsdj@yahoogroups.com
<br\>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>
<br\>>> Hi!
<br\>>> Yes, the noise shape values are not the same as the register values. I
<br\>>> am not sure but I think the change was made to make it more intuitive.
<br\>>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>>
<br\>>> Yes, S command does relative changes.
<br\>>>
<br\>>> Cheers,
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>>
<br\>>>
<br\>>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>> friedmonkey2003<emerson.aagaard@...> wrote:
<br\>>> > Hello all,
<br\>>> >
<br\>>> > I've been using LSDJ for awhile now, and I've never quite understood the
<br\>>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>> I've read about the hardware of the gameboy and how to program it's
<br\>>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>programmed
<br\>>> to make it's various timbres.
<br\>>> > Because it seems to me (unless I'm missing something huge), that the way
<br\>>> you have to work with the noise channel is basically just by trial and
<br\>>> error anyways (that is, for people unfamiliar with how the noise-channel
<br\>works
<br\>>> internally, or however you want to put it), I was wondering if it would be
<br\>>> possible to revise some things having to do with it.
<br\>>> >
<br\>>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>>> gameboy and have only had elementary programming knowledge up til now. I'm
<br\>>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty sure
<br\>>> I understand what I'm talking about in this message, I'm not for certain,
<br\>>> so I'd appreciate the feedback and correction if necessary.
<br\>>> >
<br\>>> > Like the shape function; when you're in the instrument screen for a
<br\>>> noise instrument, if the shape is set to FF, and you have a note play on C3
<br\>in
<br\>>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>>> the same as if Â $FF22 was set to $30 (00110000)(?). so, I was thinking that
<br\>>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>>> that's clear, but maybe I can elaborate if I need to.
<br\>>> >
<br\>>> > Another question, though, that should make a bit more sense, is my
<br\>>> question on how the table works with the Noise channel. When you use the
<br\>shape
<br\>>> command (or the tsp column) in a table, if you have something like this
<br\>>> > 0 Â  00S01
<br\>>> > 1 Â  00S02
<br\>>> > 2 Â  00S03
<br\>>> > 3 Â  00S01
<br\>>> > etc. etc.
<br\>>> > it seems to be totally unrelated to how the shape parameter works in the
<br\>>> instrument screen, and for that matter, it doesn't change the instruments
<br\>>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>> add/subtract from the value AND it doesn't "reinitialize" at each new table
<br\>step
<br\>>> (for lack of a better word).
<br\>>> >
<br\>>> > I think I've gone on long enough for now, so if someone needs me to
<br\>>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>>> Johan, obviously) has to say about any of this.
<br\>>> > Thanks for reading.
<br\>>> >
<br\>>> > Emerson.
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> > ------------------------------------
<br\>>> >
<br\>>> > Yahoo! Groups Links
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>
<br\>> --
<br\>> GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
yeah sure! it happened so often that a new version can't play an old song and i
<br\>was ok all the time because of better vibrato or similar things.
<br\>plus one could write a programm that copies the s commands in noise instrument
<br\>tables to the transpose column.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Tue, 21 Jul 2009 14:25:18 +0200
<br\>> Von: Johan Kotlinski <kotlinski@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>
<br\>> Considering that table transpose now works as relative shape change
<br\>> for noise instruments, I guess that the S command could just be
<br\>> changed to absolute.
<br\>>
<br\>> I think it is the way I would prefer to have it, only problem is it
<br\>> would break a lot of existing songs... but maybe worth it?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...>
<br\>> wrote:
<br\>> > i'd really like to have an absolute noiseshape command. please please
<br\>> please.
<br\>> > m.
<br\>> >
<br\>> > -------- Original-Nachricht --------
<br\>> >> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>> >> Von: Johan Kotlinski <kotlinski@...>
<br\>> >> An: lsdj@yahoogroups.com
<br\>> >> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>> >
<br\>> >> Hi!
<br\>> >> Yes, the noise shape values are not the same as the register values. I
<br\>> >> am not sure but I think the change was made to make it more intuitive.
<br\>> >> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>> >>
<br\>> >> Yes, S command does relative changes.
<br\>> >>
<br\>> >> Cheers,
<br\>> >> Johan
<br\>> >> ---
<br\>> >> http://www.littlesounddj.com
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>> >> friedmonkey2003<emerson.aagaard@...> wrote:
<br\>> >> > Hello all,
<br\>> >> >
<br\>> >> > I've been using LSDJ for awhile now, and I've never quite understood
<br\>> the
<br\>> >> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>> >> I've read about the hardware of the gameboy and how to program it's
<br\>> >> pseudo-sound-chip, and I essentially understand how the noise channel
<br\>> is programmed
<br\>> >> to make it's various timbres.
<br\>> >> > Because it seems to me (unless I'm missing something huge), that the
<br\>> way
<br\>> >> you have to work with the noise channel is basically just by trial and
<br\>> >> error anyways (that is, for people unfamiliar with how the
<br\>> noise-channel works
<br\>> >> internally, or however you want to put it), I was wondering if it would
<br\>> be
<br\>> >> possible to revise some things having to do with it.
<br\>> >> >
<br\>> >> > Before I go on, I'd forgot to mention that I have close to no Idea
<br\>> what
<br\>> >> I'm talking about (haha...). I'm just starting to learn assembly for
<br\>> the
<br\>> >> gameboy and have only had elementary programming knowledge up til now.
<br\>> I'm
<br\>> >> getting my information from "lord_nightmare"'s analysis of the GB and
<br\>> I'm
<br\>> >> testing it out with Plasma Work's GB sound manipulator. While I'm
<br\>> pretty sure
<br\>> >> I understand what I'm talking about in this message, I'm not for
<br\>> certain,
<br\>> >> so I'd appreciate the feedback and correction if necessary.
<br\>> >> >
<br\>> >> > Like the shape function; when you're in the instrument screen for a
<br\>> >> noise instrument, if the shape is set to FF, and you have a note play
<br\>> on C3 in
<br\>> >> the noise channel, as far as I'm aware the sound that comes out would
<br\>> be
<br\>> >> the same as if  $FF22 was set to $30 (00110000)(?). so, I was thinking
<br\>> that
<br\>> >> it'd be slightly easier if the noise's shape parameter (in the
<br\>> instrument
<br\>> >> screen) reflected the register changes(?) in the gameboy. I'm not sure
<br\>> if
<br\>> >> that's clear, but maybe I can elaborate if I need to.
<br\>> >> >
<br\>> >> > Another question, though, that should make a bit more sense, is my
<br\>> >> question on how the table works with the Noise channel. When you use
<br\>> the shape
<br\>> >> command (or the tsp column) in a table, if you have something like this
<br\>> >> > 0   00S01
<br\>> >> > 1   00S02
<br\>> >> > 2   00S03
<br\>> >> > 3   00S01
<br\>> >> > etc. etc.
<br\>> >> > it seems to be totally unrelated to how the shape parameter works in
<br\>> the
<br\>> >> instrument screen, and for that matter, it doesn't change the
<br\>> instruments
<br\>> >> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>> >> add/subtract from the value AND it doesn't "reinitialize" at each new
<br\>> table step
<br\>> >> (for lack of a better word).
<br\>> >> >
<br\>> >> > I think I've gone on long enough for now, so if someone needs me to
<br\>> >> elaborate more, I can, but I'd just like to know what anybody
<br\>> (especially
<br\>> >> Johan, obviously) has to say about any of this.
<br\>> >> > Thanks for reading.
<br\>> >> >
<br\>> >> > Emerson.
<br\>> >> >
<br\>> >> >
<br\>> >> >
<br\>> >> > ------------------------------------
<br\>> >> >
<br\>> >> > Yahoo! Groups Links
<br\>> >> >
<br\>> >> >
<br\>> >> >
<br\>> >> >
<br\>> >
<br\>> > --
<br\>> > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>
<br\>--
<br\>GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>


Message:
<br\>
Yes, I was thinking about making the upgrade copy from S command to
<br\>transpose, but it still wouldn't sound the same because of H
<br\>command...
<br\>but still maybe that's better than nothing...
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Tue, Jul 21, 2009 at 5:07 PM, markus schrodt<markus.schrodt@...> wrote:
<br\>> yeah sure! it happened so often that a new version can't play an old song and
<br\>i was ok all the time because of better vibrato or similar things.
<br\>> plus one could write a programm that copies the s commands in noise instrument
<br\>tables to the transpose column.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>>> Datum: Tue, 21 Jul 2009 14:25:18 +0200
<br\>>> Von: Johan Kotlinski <kotlinski@...>
<br\>>> An: lsdj@yahoogroups.com
<br\>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>
<br\>>> Considering that table transpose now works as relative shape change
<br\>>> for noise instruments, I guess that the S command could just be
<br\>>> changed to absolute.
<br\>>>
<br\>>> I think it is the way I would prefer to have it, only problem is it
<br\>>> would break a lot of existing songs... but maybe worth it?
<br\>>>
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>>
<br\>>>
<br\>>> On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...>
<br\>>> wrote:
<br\>>> > i'd really like to have an absolute noiseshape command. please please
<br\>>> please.
<br\>>> > m.
<br\>>> >
<br\>>> > -------- Original-Nachricht --------
<br\>>> >> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>> >> Von: Johan Kotlinski <kotlinski@...>
<br\>>> >> An: lsdj@yahoogroups.com
<br\>>> >> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>> >
<br\>>> >> Hi!
<br\>>> >> Yes, the noise shape values are not the same as the register values. I
<br\>>> >> am not sure but I think the change was made to make it more intuitive.
<br\>>> >> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>> >>
<br\>>> >> Yes, S command does relative changes.
<br\>>> >>
<br\>>> >> Cheers,
<br\>>> >> Johan
<br\>>> >> ---
<br\>>> >> http://www.littlesounddj.com
<br\>>> >>
<br\>>> >>
<br\>>> >>
<br\>>> >> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>> >> friedmonkey2003<emerson.aagaard@...> wrote:
<br\>>> >> > Hello all,
<br\>>> >> >
<br\>>> >> > I've been using LSDJ for awhile now, and I've never quite understood
<br\>>> the
<br\>>> >> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>> >> I've read about the hardware of the gameboy and how to program it's
<br\>>> >> pseudo-sound-chip, and I essentially understand how the noise channel
<br\>>> is programmed
<br\>>> >> to make it's various timbres.
<br\>>> >> > Because it seems to me (unless I'm missing something huge), that the
<br\>>> way
<br\>>> >> you have to work with the noise channel is basically just by trial and
<br\>>> >> error anyways (that is, for people unfamiliar with how the
<br\>>> noise-channel works
<br\>>> >> internally, or however you want to put it), I was wondering if it would
<br\>>> be
<br\>>> >> possible to revise some things having to do with it.
<br\>>> >> >
<br\>>> >> > Before I go on, I'd forgot to mention that I have close to no Idea
<br\>>> what
<br\>>> >> I'm talking about (haha...). I'm just starting to learn assembly for
<br\>>> the
<br\>>> >> gameboy and have only had elementary programming knowledge up til now.
<br\>>> I'm
<br\>>> >> getting my information from "lord_nightmare"'s analysis of the GB and
<br\>>> I'm
<br\>>> >> testing it out with Plasma Work's GB sound manipulator. While I'm
<br\>>> pretty sure
<br\>>> >> I understand what I'm talking about in this message, I'm not for
<br\>>> certain,
<br\>>> >> so I'd appreciate the feedback and correction if necessary.
<br\>>> >> >
<br\>>> >> > Like the shape function; when you're in the instrument screen for a
<br\>>> >> noise instrument, if the shape is set to FF, and you have a note play
<br\>>> on C3 in
<br\>>> >> the noise channel, as far as I'm aware the sound that comes out would
<br\>>> be
<br\>>> >> the same as if Â $FF22 was set to $30 (00110000)(?). so, I was thinking
<br\>>> that
<br\>>> >> it'd be slightly easier if the noise's shape parameter (in the
<br\>>> instrument
<br\>>> >> screen) reflected the register changes(?) in the gameboy. I'm not sure
<br\>>> if
<br\>>> >> that's clear, but maybe I can elaborate if I need to.
<br\>>> >> >
<br\>>> >> > Another question, though, that should make a bit more sense, is my
<br\>>> >> question on how the table works with the Noise channel. When you use
<br\>>> the shape
<br\>>> >> command (or the tsp column) in a table, if you have something like this
<br\>>> >> > 0 Â  00S01
<br\>>> >> > 1 Â  00S02
<br\>>> >> > 2 Â  00S03
<br\>>> >> > 3 Â  00S01
<br\>>> >> > etc. etc.
<br\>>> >> > it seems to be totally unrelated to how the shape parameter works in
<br\>>> the
<br\>>> >> instrument screen, and for that matter, it doesn't change the
<br\>>> instruments
<br\>>> >> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>> >> add/subtract from the value AND it doesn't "reinitialize" at each new
<br\>>> table step
<br\>>> >> (for lack of a better word).
<br\>>> >> >
<br\>>> >> > I think I've gone on long enough for now, so if someone needs me to
<br\>>> >> elaborate more, I can, but I'd just like to know what anybody
<br\>>> (especially
<br\>>> >> Johan, obviously) has to say about any of this.
<br\>>> >> > Thanks for reading.
<br\>>> >> >
<br\>>> >> > Emerson.
<br\>>> >> >
<br\>>> >> >
<br\>>> >> >
<br\>>> >> > ------------------------------------
<br\>>> >> >
<br\>>> >> > Yahoo! Groups Links
<br\>>> >> >
<br\>>> >> >
<br\>>> >> >
<br\>>> >> >
<br\>>> >
<br\>>> > --
<br\>>> > GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>>> > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>> >
<br\>>> >
<br\>>> > ------------------------------------
<br\>>> >
<br\>>> > Yahoo! Groups Links
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>
<br\>> --
<br\>> GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Ok, here comes the nitrous expert opinion.
<br\>I think most people use the S command in tables to modify the shape.
<br\>Most people probably don't even know that the transpose column can be
<br\>used for the purpose. So, keep the S as it is today, so you don't
<br\>break compatibility.
<br\>
<br\>Instead, change the transpose column into a "noise shape transpose"
<br\>command. That is, the value is used as a hex value. But is relative to
<br\>the base shape being played, instead of the current value.
<br\>Let's say the instrument shape is AF, you play a C-3, the table
<br\>contains only 00. The resulting value is AF (To avoid confusion let's
<br\>ignore the internal shape offset)
<br\>Let's say the instrument shape is AF, you play a C-3, the table
<br\>contains 00, 10, 20, F0. The resulting values are AF,BF,CF,9F.
<br\>Let's say the instrument shape is AF, you play a C-4, (The C-4 octave
<br\>jump initself is a relative change of 10) the table contains 00, 10,
<br\>20, F0. The resulting values are BF,CF,DF,AF.
<br\>If that makes sense.
<br\>
<br\>So, to summarize:
<br\>1) Leave the S command as it is, use the transpose column instead, to
<br\>preserve compatibility.
<br\>2) Make the transpose column be relative to the base shape, not
<br\>relative to the current value and not absolute.
<br\>This makes the transpose column more consistent with how the transpose
<br\>column works for the other channels. It also gives you some control of
<br\>the shape using different notes, but it prevents the randomness
<br\>associated with the relative S command.
<br\>
<br\>What thinks?
<br\>
<br\>Oh, and a bug that I've noticed before. When coming from he noise
<br\>channel into a table and you adjust the transpose value, up/down
<br\>transposes by $0C (12). This is of course wrong with respect to how
<br\>the column works. But when you change transpose in a noise chain, it
<br\>transpoes by $10, even though *that* value would be better off as $0C,
<br\>because that's what that transpose column does. I think you got them
<br\>mixed. :)
<br\>
<br\>2009/7/21 Johan Kotlinski <kotlinski@...>:
<br\>>
<br\>>
<br\>> Considering that table transpose now works as relative shape change
<br\>> for noise instruments, I guess that the S command could just be
<br\>> changed to absolute.
<br\>>
<br\>> I think it is the way I would prefer to have it, only problem is it
<br\>> would break a lot of existing songs... but maybe worth it?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...>
<br\>> wrote:
<br\>>> i'd really like to have an absolute noiseshape command. please please
<br\>>> please.
<br\>>> m.
<br\>>>
<br\>>> -------- Original-Nachricht --------
<br\>>>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>>> Von: Johan Kotlinski <kotlinski@...>
<br\>>>> An: lsdj@yahoogroups.com
<br\>>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>>
<br\>>>> Hi!
<br\>>>> Yes, the noise shape values are not the same as the register values. I
<br\>>>> am not sure but I think the change was made to make it more intuitive.
<br\>>>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>>>
<br\>>>> Yes, S command does relative changes.
<br\>>>>
<br\>>>> Cheers,
<br\>>>> Johan
<br\>>>> ---
<br\>>>> http://www.littlesounddj.com
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>>> friedmonkey2003<emerson.aagaard@...> wrote:
<br\>>>> > Hello all,
<br\>>>> >
<br\>>>> > I've been using LSDJ for awhile now, and I've never quite understood
<br\>>>> > the
<br\>>>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>>> I've read about the hardware of the gameboy and how to program it's
<br\>>>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>>>> programmed
<br\>>>> to make it's various timbres.
<br\>>>> > Because it seems to me (unless I'm missing something huge), that the
<br\>>>> > way
<br\>>>> you have to work with the noise channel is basically just by trial and
<br\>>>> error anyways (that is, for people unfamiliar with how the noise-channel
<br\>>>> works
<br\>>>> internally, or however you want to put it), I was wondering if it would
<br\>>>> be
<br\>>>> possible to revise some things having to do with it.
<br\>>>> >
<br\>>>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>>>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>>>> gameboy and have only had elementary programming knowledge up til now.
<br\>>>> I'm
<br\>>>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>>>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty
<br\>>>> sure
<br\>>>> I understand what I'm talking about in this message, I'm not for certain,
<br\>>>> so I'd appreciate the feedback and correction if necessary.
<br\>>>> >
<br\>>>> > Like the shape function; when you're in the instrument screen for a
<br\>>>> noise instrument, if the shape is set to FF, and you have a note play on
<br\>>>> C3 in
<br\>>>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>>>> the same as if  $FF22 was set to $30 (00110000)(?). so, I was thinking
<br\>>>> that
<br\>>>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>>>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>>>> that's clear, but maybe I can elaborate if I need to.
<br\>>>> >
<br\>>>> > Another question, though, that should make a bit more sense, is my
<br\>>>> question on how the table works with the Noise channel. When you use the
<br\>>>> shape
<br\>>>> command (or the tsp column) in a table, if you have something like this
<br\>>>> > 0   00S01
<br\>>>> > 1   00S02
<br\>>>> > 2   00S03
<br\>>>> > 3   00S01
<br\>>>> > etc. etc.
<br\>>>> > it seems to be totally unrelated to how the shape parameter works in
<br\>>>> > the
<br\>>>> instrument screen, and for that matter, it doesn't change the instruments
<br\>>>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>>> add/subtract from the value AND it doesn't "reinitialize" at each new
<br\>>>> table step
<br\>>>> (for lack of a better word).
<br\>>>> >
<br\>>>> > I think I've gone on long enough for now, so if someone needs me to
<br\>>>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>>>> Johan, obviously) has to say about any of this.
<br\>>>> > Thanks for reading.
<br\>>>> >
<br\>>>> > Emerson.
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> > ------------------------------------
<br\>>>> >
<br\>>>> > Yahoo! Groups Links
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>
<br\>>> --
<br\>>> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
But this would mean that I, and numerous others, would have to learn to use the
<br\>transpose column instead of shape.  And the transpose column operates
<br\>differently.  If I hit.. whatever it is.. B+Up I think, in the effects colum, it
<br\>goes up by $10, but if I do so in the transpose column, it goes up by $0C.  
<br\>Changing the octave but not shape, of a noise sound is simpler in the effects
<br\>colum, consequently.
<br\>
<br\>
<br\>
<br\>Stick with using the S command how it currently is.  Maybe make transpose
<br\>absolute.  Who actually uses transpose anyway?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, July 21, 2009 8:25 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Noise shaping and tables
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Considering that table transpose now works as relative shape change
<br\>for noise instruments, I guess that the S command could just be
<br\>changed to absolute.
<br\>
<br\>I think it is the way I would prefer to have it, only problem is it
<br\>would break a lot of existing songs... but maybe worth it?
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...
<br\><mailto:markus.schrodt%40gmx.net> > wrote:
<br\>> i'd really like to have an absolute noiseshape command. please please please.
<br\>> m.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>> Von: Johan Kotlinski <kotlinski@... <mailto:kotlinski%40gmail.com> >
<br\>>> An: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>
<br\>>> Hi!
<br\>>> Yes, the noise shape values are not the same as the register values. I
<br\>>> am not sure but I think the change was made to make it more intuitive.
<br\>>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>>
<br\>>> Yes, S command does relative changes.
<br\>>>
<br\>>> Cheers,
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>>
<br\>>>
<br\>>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>> friedmonkey2003<emerson.aagaard@...
<br\><mailto:emerson.aagaard%40gmail.com> > wrote:
<br\>>> > Hello all,
<br\>>> >
<br\>>> > I've been using LSDJ for awhile now, and I've never quite understood the
<br\>>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>> I've read about the hardware of the gameboy and how to program it's
<br\>>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>programmed
<br\>>> to make it's various timbres.
<br\>>> > Because it seems to me (unless I'm missing something huge), that the way
<br\>>> you have to work with the noise channel is basically just by trial and
<br\>>> error anyways (that is, for people unfamiliar with how the noise-channel
<br\>works
<br\>>> internally, or however you want to put it), I was wondering if it would be
<br\>>> possible to revise some things having to do with it.
<br\>>> >
<br\>>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>>> gameboy and have only had elementary programming knowledge up til now. I'm
<br\>>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty sure
<br\>>> I understand what I'm talking about in this message, I'm not for certain,
<br\>>> so I'd appreciate the feedback and correction if necessary.
<br\>>> >
<br\>>> > Like the shape function; when you're in the instrument screen for a
<br\>>> noise instrument, if the shape is set to FF, and you have a note play on C3
<br\>in
<br\>>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>>> the same as if  $FF22 was set to $30 (00110000)(?). so, I was thinking that
<br\>>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>>> that's clear, but maybe I can elaborate if I need to.
<br\>>> >
<br\>>> > Another question, though, that should make a bit more sense, is my
<br\>>> question on how the table works with the Noise channel. When you use the
<br\>shape
<br\>>> command (or the tsp column) in a table, if you have something like this
<br\>>> > 0   00S01
<br\>>> > 1   00S02
<br\>>> > 2   00S03
<br\>>> > 3   00S01
<br\>>> > etc. etc.
<br\>>> > it seems to be totally unrelated to how the shape parameter works in the
<br\>>> instrument screen, and for that matter, it doesn't change the instruments
<br\>>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>> add/subtract from the value AND it doesn't "reinitialize" at each new table
<br\>step
<br\>>> (for lack of a better word).
<br\>>> >
<br\>>> > I think I've gone on long enough for now, so if someone needs me to
<br\>>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>>> Johan, obviously) has to say about any of this.
<br\>>> > Thanks for reading.
<br\>>> >
<br\>>> > Emerson.
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> > ------------------------------------
<br\>>> >
<br\>>> > Yahoo! Groups Links
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>> >
<br\>>
<br\>> --
<br\>> GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I changed now, so that a+up/down in table transpose for noise will
<br\>change by +/- $10.
<br\>
<br\>People would have to change behavior, but I think it would be as good
<br\>as using S command, maybe even simpler since one doesn't have to enter
<br\>the S.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Tue, Jul 21, 2009 at 6:12 PM, David Dineen-Porter<theddp@...> wrote:
<br\>> But this would mean that I, and numerous others, would have to learn to use
<br\>the transpose column instead of shape. Â And the transpose column operates
<br\>differently. Â If I hit.. whatever it is.. B+Up I think, in the effects colum,
<br\>it goes up by $10, but if I do so in the transpose column, it goes up by $0C. Â 
<br\>Changing the octave but not shape, of a noise sound is simpler in the effects
<br\>colum, consequently.
<br\>>
<br\>>
<br\>>
<br\>> Stick with using the S command how it currently is. Â Maybe make transpose
<br\>absolute. Â Who actually uses transpose anyway?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>> Sent: Tuesday, July 21, 2009 8:25 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Noise shaping and tables
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Considering that table transpose now works as relative shape change
<br\>> for noise instruments, I guess that the S command could just be
<br\>> changed to absolute.
<br\>>
<br\>> I think it is the way I would prefer to have it, only problem is it
<br\>> would break a lot of existing songs... but maybe worth it?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...
<br\><mailto:markus.schrodt%40gmx.net> > wrote:
<br\>>> i'd really like to have an absolute noiseshape command. please please please.
<br\>>> m.
<br\>>>
<br\>>> -------- Original-Nachricht --------
<br\>>>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>>> Von: Johan Kotlinski <kotlinski@... <mailto:kotlinski%40gmail.com> >
<br\>>>> An: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>>
<br\>>>> Hi!
<br\>>>> Yes, the noise shape values are not the same as the register values. I
<br\>>>> am not sure but I think the change was made to make it more intuitive.
<br\>>>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>>>
<br\>>>> Yes, S command does relative changes.
<br\>>>>
<br\>>>> Cheers,
<br\>>>> Johan
<br\>>>> ---
<br\>>>> http://www.littlesounddj.com
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>>> friedmonkey2003<emerson.aagaard@...
<br\><mailto:emerson.aagaard%40gmail.com> > wrote:
<br\>>>> > Hello all,
<br\>>>> >
<br\>>>> > I've been using LSDJ for awhile now, and I've never quite understood the
<br\>>>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>>> I've read about the hardware of the gameboy and how to program it's
<br\>>>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>programmed
<br\>>>> to make it's various timbres.
<br\>>>> > Because it seems to me (unless I'm missing something huge), that the way
<br\>>>> you have to work with the noise channel is basically just by trial and
<br\>>>> error anyways (that is, for people unfamiliar with how the noise-channel
<br\>works
<br\>>>> internally, or however you want to put it), I was wondering if it would be
<br\>>>> possible to revise some things having to do with it.
<br\>>>> >
<br\>>>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>>>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>>>> gameboy and have only had elementary programming knowledge up til now. I'm
<br\>>>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>>>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty
<br\>sure
<br\>>>> I understand what I'm talking about in this message, I'm not for certain,
<br\>>>> so I'd appreciate the feedback and correction if necessary.
<br\>>>> >
<br\>>>> > Like the shape function; when you're in the instrument screen for a
<br\>>>> noise instrument, if the shape is set to FF, and you have a note play on C3
<br\>in
<br\>>>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>>>> the same as if Â $FF22 was set to $30 (00110000)(?). so, I was thinking that
<br\>>>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>>>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>>>> that's clear, but maybe I can elaborate if I need to.
<br\>>>> >
<br\>>>> > Another question, though, that should make a bit more sense, is my
<br\>>>> question on how the table works with the Noise channel. When you use the
<br\>shape
<br\>>>> command (or the tsp column) in a table, if you have something like this
<br\>>>> > 0 Â  00S01
<br\>>>> > 1 Â  00S02
<br\>>>> > 2 Â  00S03
<br\>>>> > 3 Â  00S01
<br\>>>> > etc. etc.
<br\>>>> > it seems to be totally unrelated to how the shape parameter works in the
<br\>>>> instrument screen, and for that matter, it doesn't change the instruments
<br\>>>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>>> add/subtract from the value AND it doesn't "reinitialize" at each new table
<br\>step
<br\>>>> (for lack of a better word).
<br\>>>> >
<br\>>>> > I think I've gone on long enough for now, so if someone needs me to
<br\>>>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>>>> Johan, obviously) has to say about any of this.
<br\>>>> > Thanks for reading.
<br\>>>> >
<br\>>>> > Emerson.
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> > ------------------------------------
<br\>>>> >
<br\>>>> > Yahoo! Groups Links
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>
<br\>>> --
<br\>>> GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
So the table now detects what channel its being applied to and responds
<br\>accordingly?
<br\>
<br\>
<br\>
<br\>What if you use the same table with NOI and WAV1?   Using the S command for
<br\>sweep?
<br\>
<br\>
<br\>
<br\>Itâ€™s not a likely occurrence, but a possible one..
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, July 21, 2009 12:21 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Noise shaping and tables
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>I changed now, so that a+up/down in table transpose for noise will
<br\>change by +/- $10.
<br\>
<br\>People would have to change behavior, but I think it would be as good
<br\>as using S command, maybe even simpler since one doesn't have to enter
<br\>the S.
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>On Tue, Jul 21, 2009 at 6:12 PM, David Dineen-Porter<theddp@...
<br\><mailto:theddp%40gmail.com> > wrote:
<br\>> But this would mean that I, and numerous others, would have to learn to use
<br\>the transpose column instead of shape.  And the transpose column operates
<br\>differently.  If I hit.. whatever it is.. B+Up I think, in the effects colum, it
<br\>goes up by $10, but if I do so in the transpose column, it goes up by $0C.  
<br\>Changing the octave but not shape, of a noise sound is simpler in the effects
<br\>colum, consequently.
<br\>>
<br\>>
<br\>>
<br\>> Stick with using the S command how it currently is.  Maybe make transpose
<br\>absolute.  Who actually uses transpose anyway?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf Of
<br\>Johan Kotlinski
<br\>> Sent: Tuesday, July 21, 2009 8:25 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] Noise shaping and tables
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Considering that table transpose now works as relative shape change
<br\>> for noise instruments, I guess that the S command could just be
<br\>> changed to absolute.
<br\>>
<br\>> I think it is the way I would prefer to have it, only problem is it
<br\>> would break a lot of existing songs... but maybe worth it?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...
<br\><mailto:markus.schrodt%40gmx.net>  <mailto:markus.schrodt%40gmx.net> > wrote:
<br\>>> i'd really like to have an absolute noiseshape command. please please please.
<br\>>> m.
<br\>>>
<br\>>> -------- Original-Nachricht --------
<br\>>>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>>> Von: Johan Kotlinski <kotlinski@... <mailto:kotlinski%40gmail.com> 
<br\><mailto:kotlinski%40gmail.com> >
<br\>>>> An: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><mailto:lsdj%40yahoogroups.com>
<br\>>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>>
<br\>>>> Hi!
<br\>>>> Yes, the noise shape values are not the same as the register values. I
<br\>>>> am not sure but I think the change was made to make it more intuitive.
<br\>>>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>>>
<br\>>>> Yes, S command does relative changes.
<br\>>>>
<br\>>>> Cheers,
<br\>>>> Johan
<br\>>>> ---
<br\>>>> http://www.littlesounddj.com
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>>> friedmonkey2003<emerson.aagaard@...
<br\><mailto:emerson.aagaard%40gmail.com>  <mailto:emerson.aagaard%40gmail.com> >
<br\>wrote:
<br\>>>> > Hello all,
<br\>>>> >
<br\>>>> > I've been using LSDJ for awhile now, and I've never quite understood the
<br\>>>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>>> I've read about the hardware of the gameboy and how to program it's
<br\>>>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>programmed
<br\>>>> to make it's various timbres.
<br\>>>> > Because it seems to me (unless I'm missing something huge), that the way
<br\>>>> you have to work with the noise channel is basically just by trial and
<br\>>>> error anyways (that is, for people unfamiliar with how the noise-channel
<br\>works
<br\>>>> internally, or however you want to put it), I was wondering if it would be
<br\>>>> possible to revise some things having to do with it.
<br\>>>> >
<br\>>>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>>>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>>>> gameboy and have only had elementary programming knowledge up til now. I'm
<br\>>>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>>>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty
<br\>sure
<br\>>>> I understand what I'm talking about in this message, I'm not for certain,
<br\>>>> so I'd appreciate the feedback and correction if necessary.
<br\>>>> >
<br\>>>> > Like the shape function; when you're in the instrument screen for a
<br\>>>> noise instrument, if the shape is set to FF, and you have a note play on C3
<br\>in
<br\>>>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>>>> the same as if  $FF22 was set to $30 (00110000)(?). so, I was thinking that
<br\>>>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>>>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>>>> that's clear, but maybe I can elaborate if I need to.
<br\>>>> >
<br\>>>> > Another question, though, that should make a bit more sense, is my
<br\>>>> question on how the table works with the Noise channel. When you use the
<br\>shape
<br\>>>> command (or the tsp column) in a table, if you have something like this
<br\>>>> > 0   00S01
<br\>>>> > 1   00S02
<br\>>>> > 2   00S03
<br\>>>> > 3   00S01
<br\>>>> > etc. etc.
<br\>>>> > it seems to be totally unrelated to how the shape parameter works in the
<br\>>>> instrument screen, and for that matter, it doesn't change the instruments
<br\>>>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>>> add/subtract from the value AND it doesn't "reinitialize" at each new table
<br\>step
<br\>>>> (for lack of a better word).
<br\>>>> >
<br\>>>> > I think I've gone on long enough for now, so if someone needs me to
<br\>>>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>>>> Johan, obviously) has to say about any of this.
<br\>>>> > Thanks for reading.
<br\>>>> >
<br\>>>> > Emerson.
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> > ------------------------------------
<br\>>>> >
<br\>>>> > Yahoo! Groups Links
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>
<br\>>> --
<br\>>> GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> Instead, change the transpose column into a "noise shape transpose"
<br\>> command. That is, the value is used as a hex value. But is relative to
<br\>> the base shape being played, instead of the current value.
<br\>
<br\>I think it makes a lot of sense. Would it solve your problems, Markus?
<br\>
<br\>Johan
<br\>


Message:
<br\>
2009/7/21 David Dineen-Porter <theddp@...>:
<br\>> So the table now detects what channel its being applied to and responds
<br\>> accordingly?
<br\>>
<br\>> What if you use the same table with NOI and WAV1? Using the S command for
<br\>> sweep?
<br\>>
<br\>> It’s not a likely occurrence, but a possible one..
<br\>I suppose it would detect it from based on how you got to the table.
<br\>Today there's a similar (cosmetic) function for phrases. If you enter
<br\>a phrase form standing on the noise channel in song screen, you
<br\>magically can't enter the P or L commands. Enter the exact same phrase
<br\>from one of the other channels and you can indeed add said commands.
<br\>If you go back to the same phrase, coming from the noise channel the
<br\>commands are still there, but will disappear if you try to edit them.
<br\>I imagine the choice between 0C and 10 for up down would work in a similar way.
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
This would create new problems for people used to the S command, which is
<br\>entirely relative.
<br\>
<br\>
<br\>
<br\>Unless you intend on keeping the s command as is, and the transpose column as
<br\>absolute valuesâ€¦
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, July 21, 2009 12:56 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Noise shaping and tables
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>> Instead, change the transpose column into a "noise shape transpose"
<br\>> command. That is, the value is used as a hex value. But is relative to
<br\>> the base shape being played, instead of the current value.
<br\>
<br\>I think it makes a lot of sense. Would it solve your problems, Markus?
<br\>
<br\>Johan
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009/7/21 David Dineen-Porter <theddp@...>:
<br\>>
<br\>>
<br\>> This would create new problems for people used to the S command, which is
<br\>> entirely relative.
<br\>>
<br\>> Unless you intend on keeping the s command as is, and the transpose column
<br\>> as absolute values…
<br\>Yes, that's what the text you quoted says. (More or less)
<br\>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>> Kotlinski
<br\>> Sent: Tuesday, July 21, 2009 12:56 PM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] Noise shaping and tables
<br\>>
<br\>>> Instead, change the transpose column into a "noise shape transpose"
<br\>>> command. That is, the value is used as a hex value. But is relative to
<br\>>> the base shape being played, instead of the current value.
<br\>>
<br\>> I think it makes a lot of sense. Would it solve your problems, Markus?
<br\>>
<br\>> Johan
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
yes ! that would do it. much more consistent that way.
<br\>thank you all for overthinking and finally finding a solution.
<br\>m.
<br\>-------- Original-Nachricht --------
<br\>> Datum: Tue, 21 Jul 2009 18:56:15 +0200
<br\>> Von: Johan Kotlinski <kotlinski@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>
<br\>> > Instead, change the transpose column into a "noise shape transpose"
<br\>> > command. That is, the value is used as a hex value. But is relative to
<br\>> > the base shape being played, instead of the current value.
<br\>>
<br\>> I think it makes a lot of sense. Would it solve your problems, Markus?
<br\>>
<br\>> Johan
<br\>
<br\>--
<br\>Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
<br\>für nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
<br\>


Message:
<br\>
Maybe provide a switch in the menu between absolute and relative S values?
<br\>
<br\>On 7/21/09, Johan Kotlinski <kotlinski@...> wrote:
<br\>> Considering that table transpose now works as relative shape change
<br\>> for noise instruments, I guess that the S command could just be
<br\>> changed to absolute.
<br\>>
<br\>> I think it is the way I would prefer to have it, only problem is it
<br\>> would break a lot of existing songs... but maybe worth it?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> On Thu, Jul 16, 2009 at 3:30 AM, markus schrodt<markus.schrodt@...>
<br\>> wrote:
<br\>>> i'd really like to have an absolute noiseshape command. please please
<br\>>> please.
<br\>>> m.
<br\>>>
<br\>>> -------- Original-Nachricht --------
<br\>>>> Datum: Wed, 15 Jul 2009 21:43:14 +0200
<br\>>>> Von: Johan Kotlinski <kotlinski@...>
<br\>>>> An: lsdj@yahoogroups.com
<br\>>>> Betreff: Re: [LSDj!] Noise shaping and tables
<br\>>>
<br\>>>> Hi!
<br\>>>> Yes, the noise shape values are not the same as the register values. I
<br\>>>> am not sure but I think the change was made to make it more intuitive.
<br\>>>> (A+left/right change pitch a little, A+up/down change pitch a lot)
<br\>>>>
<br\>>>> Yes, S command does relative changes.
<br\>>>>
<br\>>>> Cheers,
<br\>>>> Johan
<br\>>>> ---
<br\>>>> http://www.littlesounddj.com
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>> On Fri, Apr 10, 2009 at 4:37 AM,
<br\>>>> friedmonkey2003<emerson.aagaard@...> wrote:
<br\>>>> > Hello all,
<br\>>>> >
<br\>>>> > I've been using LSDJ for awhile now, and I've never quite understood
<br\>>>> > the
<br\>>>> noise channel, or at least how the noise channel is controlled in LSDJ.
<br\>>>> I've read about the hardware of the gameboy and how to program it's
<br\>>>> pseudo-sound-chip, and I essentially understand how the noise channel is
<br\>>>> programmed
<br\>>>> to make it's various timbres.
<br\>>>> > Because it seems to me (unless I'm missing something huge), that the
<br\>>>> > way
<br\>>>> you have to work with the noise channel is basically just by trial and
<br\>>>> error anyways (that is, for people unfamiliar with how the noise-channel
<br\>>>> works
<br\>>>> internally, or however you want to put it), I was wondering if it would
<br\>>>> be
<br\>>>> possible to revise some things having to do with it.
<br\>>>> >
<br\>>>> > Before I go on, I'd forgot to mention that I have close to no Idea what
<br\>>>> I'm talking about (haha...). I'm just starting to learn assembly for the
<br\>>>> gameboy and have only had elementary programming knowledge up til now.
<br\>>>> I'm
<br\>>>> getting my information from "lord_nightmare"'s analysis of the GB and I'm
<br\>>>> testing it out with Plasma Work's GB sound manipulator. While I'm pretty
<br\>>>> sure
<br\>>>> I understand what I'm talking about in this message, I'm not for certain,
<br\>>>> so I'd appreciate the feedback and correction if necessary.
<br\>>>> >
<br\>>>> > Like the shape function; when you're in the instrument screen for a
<br\>>>> noise instrument, if the shape is set to FF, and you have a note play on
<br\>>>> C3 in
<br\>>>> the noise channel, as far as I'm aware the sound that comes out would be
<br\>>>> the same as if  $FF22 was set to $30 (00110000)(?). so, I was thinking
<br\>>>> that
<br\>>>> it'd be slightly easier if the noise's shape parameter (in the instrument
<br\>>>> screen) reflected the register changes(?) in the gameboy. I'm not sure if
<br\>>>> that's clear, but maybe I can elaborate if I need to.
<br\>>>> >
<br\>>>> > Another question, though, that should make a bit more sense, is my
<br\>>>> question on how the table works with the Noise channel. When you use the
<br\>>>> shape
<br\>>>> command (or the tsp column) in a table, if you have something like this
<br\>>>> > 0   00S01
<br\>>>> > 1   00S02
<br\>>>> > 2   00S03
<br\>>>> > 3   00S01
<br\>>>> > etc. etc.
<br\>>>> > it seems to be totally unrelated to how the shape parameter works in
<br\>>>> > the
<br\>>>> instrument screen, and for that matter, it doesn't change the instruments
<br\>>>> shape from whatever it was to 01 (or whatever else), but it seems to
<br\>>>> add/subtract from the value AND it doesn't "reinitialize" at each new
<br\>>>> table step
<br\>>>> (for lack of a better word).
<br\>>>> >
<br\>>>> > I think I've gone on long enough for now, so if someone needs me to
<br\>>>> elaborate more, I can, but I'd just like to know what anybody (especially
<br\>>>> Johan, obviously) has to say about any of this.
<br\>>>> > Thanks for reading.
<br\>>>> >
<br\>>>> > Emerson.
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> > ------------------------------------
<br\>>>> >
<br\>>>> > Yahoo! Groups Links
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>> >
<br\>>>
<br\>>> --
<br\>>> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>
<br\>--
<br\>Sent from my mobile device
<br\>
<br\>http://www.nonelectronics.com
<br\>Your one stop shop for everything Game Boy Related!
<br\>


Message:
<br\>
Thought you guys might or might not be interested in this:
<br\>
<br\>http://little-scale.blogspot.com/2009/07/retuning-underclocked-game-boy.html
<br\>
<br\>Sorry for the cross post!
<br\>
<br\>- Sebastian Tomczak
<br\>


Subject:
Re: [LSDj!] Retuning a 2MHz Underclocked DMG

Message:
<br\>
That's a cool hack!
<br\>
<br\>I'm not trying to bash this in any way but, what is the point of an
<br\>underclocked gameboy if it is the same pitch as a regular gameboy? I thought
<br\>thats why people did the modification..Or do they do it because it changes
<br\>sample playback behaviour?
<br\>
<br\>I'm still a bit confused about why you would want to underclock a gameboy...
<br\>
<br\>On Tue, Jul 21, 2009 at 8:56 PM, sebastian_tomczak <seb.tomczak@...>wrote:
<br\>
<br\>>
<br\>>
<br\>> Thought you guys might or might not be interested in this:
<br\>>
<br\>>
<br\>> http://little-scale.blogspot.com/2009/07/retuning-underclocked-game-boy.html
<br\>>
<br\>> Sorry for the cross post!
<br\>>
<br\>> - Sebastian Tomczak
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Well, the underclocked Game Boy is playing the same pitches, but one octave
<br\>lower. So, the lowest note that it can play becomes one octave lower than
<br\>without the modification. Notes are now in tune with a normal game boy, whereas
<br\>if one were to use a 2MHz crystal without the tuning table replacement, the
<br\>notes would have been out of tune.
<br\>
<br\>Hope that makes sense somehow?
<br\>
<br\>- Seb
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Tony Miller <mcfiredrill@...> wrote:
<br\>>
<br\>> That's a cool hack!
<br\>>
<br\>> I'm not trying to bash this in any way but, what is the point of an
<br\>> underclocked gameboy if it is the same pitch as a regular gameboy? I thought
<br\>> thats why people did the modification..Or do they do it because it changes
<br\>> sample playback behaviour?
<br\>>
<br\>> I'm still a bit confused about why you would want to underclock a gameboy...
<br\>>
<br\>> On Tue, Jul 21, 2009 at 8:56 PM, sebastian_tomczak <seb.tomczak@...>wrote:
<br\>>
<br\>> >
<br\>> >
<br\>> > Thought you guys might or might not be interested in this:
<br\>> >
<br\>> >
<br\>> > http://little-scale.blogspot.com/2009/07/retuning-underclocked-game-boy.html
<br\>> >
<br\>> > Sorry for the cross post!
<br\>> >
<br\>> > - Sebastian Tomczak
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
is it stable in sync slave mode?
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Thu, 23 Jul 2009 03:10:38 -0000
<br\>> Von: "sebastian_tomczak" <seb.tomczak@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>
<br\>> Well, the underclocked Game Boy is playing the same pitches, but one
<br\>> octave lower. So, the lowest note that it can play becomes one octave lower
<br\>than
<br\>> without the modification. Notes are now in tune with a normal game boy,
<br\>> whereas if one were to use a 2MHz crystal without the tuning table
<br\>> replacement, the notes would have been out of tune.
<br\>>
<br\>> Hope that makes sense somehow?
<br\>>
<br\>> - Seb
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Tony Miller <mcfiredrill@...> wrote:
<br\>> >
<br\>> > That's a cool hack!
<br\>> >
<br\>> > I'm not trying to bash this in any way but, what is the point of an
<br\>> > underclocked gameboy if it is the same pitch as a regular gameboy? I
<br\>> thought
<br\>> > thats why people did the modification..Or do they do it because it
<br\>> changes
<br\>> > sample playback behaviour?
<br\>> >
<br\>> > I'm still a bit confused about why you would want to underclock a
<br\>> gameboy...
<br\>> >
<br\>> > On Tue, Jul 21, 2009 at 8:56 PM, sebastian_tomczak
<br\>> <seb.tomczak@...>wrote:
<br\>> >
<br\>> > >
<br\>> > >
<br\>> > > Thought you guys might or might not be interested in this:
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> http://little-scale.blogspot.com/2009/07/retuning-underclocked-game-boy.html
<br\>> > >
<br\>> > > Sorry for the cross post!
<br\>> > >
<br\>> > > - Sebastian Tomczak
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>>
<br\>
<br\>--
<br\>Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
<br\>für nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
<br\>


Message:
<br\>
It is stable when the underclocked Game Boy is the master and the normal one is
<br\>the slave, or if two underclocked Game Boys are involved.
<br\>
<br\>- Sebastian Tomczak
<br\>
<br\>--- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>>
<br\>> is it stable in sync slave mode?
<br\>>
<br\>


Message:
<br\>
you can also have the normal gameboy as master, you just have to keep the
<br\>bpm under about 130 or so.. i think.
<br\>
<br\>greets Gijs
<br\>
<br\>On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\><seb.tomczak@...>wrote:
<br\>
<br\>>
<br\>>
<br\>> It is stable when the underclocked Game Boy is the master and the normal
<br\>> one is the slave, or if two underclocked Game Boys are involved.
<br\>>
<br\>> - Sebastian Tomczak
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "markus schrodt"
<br\>> <markus.schrodt@...> wrote:
<br\>> >
<br\>> > is it stable in sync slave mode?
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009-07-25: v3.9.d
<br\>
<br\>  * tempo calculation was rewritten to get more precise. new error margin
<br\>  should be about 0.005%.
<br\>  * correct tempo for super gameboy. (thx michael dufault)
<br\>  * a+up/down for noise table transpose now changes by $10 instead of $c.
<br\>  * a+up/down for noise chain transpose now changes by $c instead of $10.
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
2009-07-26: v3.9.e
<br\>
<br\>  * fix tempo and pitch for super gameboy 2. (thx michael dufault)
<br\>  * make noise table transposes relative to the instrument shape, instead
<br\>  of relative to the current shape (as is with S command). (thx nitro2k01)
<br\>  * split up "free unused data" to "clean song data" + "clean instr data"
<br\>  on popular demand.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>


Message:
<br\>
2009/7/26 Johan Kotlinski <kotlinski@...>:
<br\>> * split up "free unused data" to "clean song data" + "clean instr data"
<br\>> on popular demand.
<br\>So clean instr data now includes clean tables and synths too?
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
yes
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>On Sun, Jul 26, 2009 at 12:18 AM, Ove RidÃ©<nitro2k01@...> wrote:
<br\>> 2009/7/26 Johan Kotlinski <kotlinski@...>:
<br\>>> * split up "free unused data" to "clean song data" + "clean instr data"
<br\>>> on popular demand.
<br\>> So clean instr data now includes clean tables and synths too?
<br\>>
<br\>> --
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA pÃ¥ Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> SÃ¤tt pÃ¥ ett par flipflops, vippa pÃ¥ rumpan
<br\>> och gÃ¶r det hÃ¤r till en minnesvÃ¤rd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
What popular demand was there for you to split 1 amazing feature in to two semi
<br\>amazing features?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Saturday, July 25, 2009 6:10 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] v3.9.e
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>2009-07-26: v3.9.e
<br\>
<br\>* fix tempo and pitch for super gameboy 2. (thx michael dufault)
<br\>* make noise table transposes relative to the instrument shape, instead
<br\>of relative to the current shape (as is with S command). (thx nitro2k01)
<br\>* split up "free unused data" to "clean song data" + "clean instr data"
<br\>on popular demand.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> What popular demand was there for you to split 1 amazing feature in to two
<br\>semi amazing features?
<br\>
<br\>OK, I lied.
<br\>Well, there was some who wanted a way to take instruments from an old
<br\>song and make a new song with it. Then it might be useful to only
<br\>clean song data... I don't know if I like it better this way though
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Youâ€™re the father of LSDJ, you have every right to do as you wish with your
<br\>own child!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Sunday, July 26, 2009 5:07 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.9.e
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>> What popular demand was there for you to split 1 amazing feature in to two
<br\>semi amazing features?
<br\>
<br\>OK, I lied.
<br\>Well, there was some who wanted a way to take instruments from an old
<br\>song and make a new song with it. Then it might be useful to only
<br\>clean song data... I don't know if I like it better this way though
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I haven't spoke up about this in the past, but I for one like it the way it
<br\>is now for the reasons Johan said.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I like Johan the way he is now.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>Emerson Aagaard
<br\>Sent: Sunday, July 26, 2009 12:10 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.9.e
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>I haven't spoke up about this in the past, but I for one like it the way it
<br\>is now for the reasons Johan said.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi,
<br\>got an idea to change the clone keypress.
<br\>A, A in song/chain screen when a chain/phrase already exists on that
<br\>step = clone?
<br\>What thinks?
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
I fear that would lead to many many accidental clones, at least in my
<br\>world.  Why the proposed change?  Are people having issues with the current
<br\>key press or do you have something else in mind for the select + (B,A)
<br\>combo?
<br\>
<br\>On Mon, Jul 27, 2009 at 6:10 AM, Johan Kotlinski <kotlinski@...>wrote:
<br\>
<br\>> Hi,
<br\>> got an idea to change the clone keypress.
<br\>> A, A in song/chain screen when a chain/phrase already exists on that
<br\>> step = clone?
<br\>> What thinks?
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>http://www.dummydrome.com
<br\>o----^v--------^v--------^v--------^v--------^v----------------------------->
<br\>"If you will it, it is no dream."
<br\>                             -Theodor Herzl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Same here.
<br\>Also, now that there is instrument clone, what do you do to keep
<br\>instrument clone and get new instrument both consistent and
<br\>un-awkward?
<br\>
<br\>2009/7/27 Brady Leo <bradyleo@...>:
<br\>>
<br\>>
<br\>> I fear that would lead to many many accidental clones, at least in my
<br\>> world. Why the proposed change? Are people having issues with the current
<br\>> key press or do you have something else in mind for the select + (B,A)
<br\>> combo?
<br\>>
<br\>> On Mon, Jul 27, 2009 at 6:10 AM, Johan Kotlinski <kotlinski@...>wrote:
<br\>>
<br\>>> Hi,
<br\>>> got an idea to change the clone keypress.
<br\>>> A, A in song/chain screen when a chain/phrase already exists on that
<br\>>> step = clone?
<br\>>> What thinks?
<br\>>>
<br\>>> Johan
<br\>>> ---
<br\>>> http://www.littlesounddj.com
<br\>>>
<br\>>>
<br\>>> ------------------------------------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>> --
<br\>> http://www.dummydrome.com
<br\>> o----^v--------^v--------^v--------^v--------^v----------------------------->
<br\>> "If you will it, it is no dream."
<br\>> -Theodor Herzl
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I would prefer the clone keypress to remain as is.
<br\>


Message:
<br\>
> I would prefer the clone keypress to remain as is.
<br\>
<br\>Yea, probably the best...
<br\>
<br\>Johan
<br\>---
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>> > I would prefer the clone keypress to remain as is.
<br\>>
<br\>> Yea, probably the best...
<br\>>
<br\>> Johan
<br\>> ---
<br\>> http://www.littlesounddj.com
<br\>>
<br\>
<br\>something i think would be killer would be to be able to do deep/slim cloning
<br\>solely from key presses. like sel + A A for deep, sel + A A A for slim, or
<br\>something to that effect. i alternate between using the two a lot and its
<br\>annoying having to always go back to the menu and change it.
<br\>(sry if i didnt do this reply right or something, ive never posted on this
<br\>before)
<br\>


Message:
<br\>
why is that limitation? is there any possible workaround?
<br\>m.
<br\>-------- Original-Nachricht --------
<br\>> Datum: Fri, 24 Jul 2009 10:02:57 +0200
<br\>> Von: Gijs Gieskes <gieskes@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>
<br\>> you can also have the normal gameboy as master, you just have to keep the
<br\>> bpm under about 130 or so.. i think.
<br\>>
<br\>> greets Gijs
<br\>>
<br\>> On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\>> <seb.tomczak@...>wrote:
<br\>>
<br\>> >
<br\>> >
<br\>> > It is stable when the underclocked Game Boy is the master and the normal
<br\>> > one is the slave, or if two underclocked Game Boys are involved.
<br\>> >
<br\>> > - Sebastian Tomczak
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "markus schrodt"
<br\>> > <markus.schrodt@...> wrote:
<br\>> > >
<br\>> > > is it stable in sync slave mode?
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> http://gieskes.nl
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>--
<br\>GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>


Message:
<br\>
its because lsdj can go to 255 bpm or so. if it gos faster it crashes.
<br\>so if you send 255 bpm from a normal gameboy to a underclocked gameboy you
<br\>are making the underclocked gameboy run at 510 bpm..
<br\>is that correct?
<br\>
<br\>Gijs
<br\>
<br\>On Wed, Jul 29, 2009 at 3:29 PM, markus schrodt <markus.schrodt@...>wrote:
<br\>
<br\>>
<br\>>
<br\>> why is that limitation? is there any possible workaround?
<br\>> m.
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Fri, 24 Jul 2009 10:02:57 +0200
<br\>> > Von: Gijs Gieskes <gieskes@... <gieskes%40gmail.com>>
<br\>>
<br\>> > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>>
<br\>> > you can also have the normal gameboy as master, you just have to keep the
<br\>> > bpm under about 130 or so.. i think.
<br\>> >
<br\>> > greets Gijs
<br\>> >
<br\>> > On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\>> > <seb.tomczak@... <seb.tomczak%40gmail.com>>wrote:
<br\>> >
<br\>> > >
<br\>> > >
<br\>> > > It is stable when the underclocked Game Boy is the master and the
<br\>> normal
<br\>> > > one is the slave, or if two underclocked Game Boys are involved.
<br\>> > >
<br\>> > > - Sebastian Tomczak
<br\>> > >
<br\>> > >
<br\>> > > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> 40yahoogroups.com>, "markus schrodt"
<br\>> > > <markus.schrodt@...> wrote:
<br\>> > > >
<br\>> > > > is it stable in sync slave mode?
<br\>> > > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > http://gieskes.nl
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>> --
<br\>> GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
That sums it up nicely, Gijs.
<br\>
<br\>--- In lsdj@yahoogroups.com, Gijs Gieskes <gieskes@...> wrote:
<br\>>
<br\>> its because lsdj can go to 255 bpm or so. if it gos faster it crashes.
<br\>> so if you send 255 bpm from a normal gameboy to a underclocked gameboy you
<br\>> are making the underclocked gameboy run at 510 bpm..
<br\>> is that correct?
<br\>>
<br\>> Gijs
<br\>


Message:
<br\>
so it would just need a clock divider as a hotfix?
<br\>lsdj clock signals are harder to divide than sync24 signals , as they consist of
<br\>sub pulses (?).
<br\>gijs : http://gieskes.nl/master-clock-generator/build.php?inc=clock-signals.php
<br\>are these 8 (?) pulses at the beginning of lsdj clock at constant frequency? so
<br\>then they would be received double as fast in the underclocked gameboy.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Wed, 29 Jul 2009 15:49:37 +0200
<br\>> Von: Gijs Gieskes <gieskes@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>
<br\>> its because lsdj can go to 255 bpm or so. if it gos faster it crashes.
<br\>> so if you send 255 bpm from a normal gameboy to a underclocked gameboy you
<br\>> are making the underclocked gameboy run at 510 bpm..
<br\>> is that correct?
<br\>>
<br\>> Gijs
<br\>>
<br\>> On Wed, Jul 29, 2009 at 3:29 PM, markus schrodt
<br\>> <markus.schrodt@...>wrote:
<br\>>
<br\>> >
<br\>> >
<br\>> > why is that limitation? is there any possible workaround?
<br\>> > m.
<br\>> > -------- Original-Nachricht --------
<br\>> > > Datum: Fri, 24 Jul 2009 10:02:57 +0200
<br\>> > > Von: Gijs Gieskes <gieskes@... <gieskes%40gmail.com>>
<br\>> >
<br\>> > > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> > > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>> >
<br\>> > > you can also have the normal gameboy as master, you just have to keep
<br\>> the
<br\>> > > bpm under about 130 or so.. i think.
<br\>> > >
<br\>> > > greets Gijs
<br\>> > >
<br\>> > > On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\>> > > <seb.tomczak@... <seb.tomczak%40gmail.com>>wrote:
<br\>> > >
<br\>> > > >
<br\>> > > >
<br\>> > > > It is stable when the underclocked Game Boy is the master and the
<br\>> > normal
<br\>> > > > one is the slave, or if two underclocked Game Boys are involved.
<br\>> > > >
<br\>> > > > - Sebastian Tomczak
<br\>> > > >
<br\>> > > >
<br\>> > > > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> > 40yahoogroups.com>, "markus schrodt"
<br\>> > > > <markus.schrodt@...> wrote:
<br\>> > > > >
<br\>> > > > > is it stable in sync slave mode?
<br\>> > > > >
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > --
<br\>> > > http://gieskes.nl
<br\>> > >
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> >
<br\>> > --
<br\>> > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> http://gieskes.nl
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>--
<br\>Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
<br\>für nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
<br\>


Message:
<br\>
you could give the clock divider a try, i have a feeling it might just work.
<br\>would be a nice solution. you could use the cd4520, build it into the
<br\>gameboy.
<br\>
<br\>
<br\>On Wed, Jul 29, 2009 at 4:01 PM, markus schrodt <markus.schrodt@...>wrote:
<br\>
<br\>>
<br\>>
<br\>> so it would just need a clock divider as a hotfix?
<br\>> lsdj clock signals are harder to divide than sync24 signals , as they
<br\>> consist of sub pulses (?).
<br\>> gijs :
<br\>> http://gieskes.nl/master-clock-generator/build.php?inc=clock-signals.php
<br\>> are these 8 (?) pulses at the beginning of lsdj clock at constant
<br\>> frequency? so then they would be received double as fast in the underclocked
<br\>> gameboy.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Wed, 29 Jul 2009 15:49:37 +0200
<br\>>
<br\>> > Von: Gijs Gieskes <gieskes@... <gieskes%40gmail.com>>
<br\>> > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>>
<br\>> > its because lsdj can go to 255 bpm or so. if it gos faster it crashes.
<br\>> > so if you send 255 bpm from a normal gameboy to a underclocked gameboy
<br\>> you
<br\>> > are making the underclocked gameboy run at 510 bpm..
<br\>> > is that correct?
<br\>> >
<br\>> > Gijs
<br\>> >
<br\>> > On Wed, Jul 29, 2009 at 3:29 PM, markus schrodt
<br\>> > <markus.schrodt@... <markus.schrodt%40gmx.net>>wrote:
<br\>> >
<br\>> > >
<br\>> > >
<br\>> > > why is that limitation? is there any possible workaround?
<br\>> > > m.
<br\>> > > -------- Original-Nachricht --------
<br\>> > > > Datum: Fri, 24 Jul 2009 10:02:57 +0200
<br\>> > > > Von: Gijs Gieskes <gieskes@... <gieskes%40gmail.com> <gieskes%
<br\>> 40gmail.com>>
<br\>> > >
<br\>> > > > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> 40yahoogroups.com>
<br\>> > > > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>> > >
<br\>> > > > you can also have the normal gameboy as master, you just have to keep
<br\>> > the
<br\>> > > > bpm under about 130 or so.. i think.
<br\>> > > >
<br\>> > > > greets Gijs
<br\>> > > >
<br\>> > > > On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\>> > > > <seb.tomczak@... <seb.tomczak%40gmail.com> <seb.tomczak%
<br\>> 40gmail.com>>wrote:
<br\>> > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > > > It is stable when the underclocked Game Boy is the master and the
<br\>> > > normal
<br\>> > > > > one is the slave, or if two underclocked Game Boys are involved.
<br\>> > > > >
<br\>> > > > > - Sebastian Tomczak
<br\>> > > > >
<br\>> > > > >
<br\>> > > > > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> 40yahoogroups.com> <lsdj%
<br\>> > > 40yahoogroups.com>, "markus schrodt"
<br\>> > > > > <markus.schrodt@...> wrote:
<br\>> > > > > >
<br\>> > > > > > is it stable in sync slave mode?
<br\>> > > > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > > > --
<br\>> > > > http://gieskes.nl
<br\>> > > >
<br\>> > > >
<br\>> > > > [Non-text portions of this message have been removed]
<br\>> > > >
<br\>> > >
<br\>> > > --
<br\>> > > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> > > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > http://gieskes.nl
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>> --
<br\>> Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
<br\>> für nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
You make the bpm run at 127 @ 2 MHz.
<br\>
<br\>Best Regards,
<br\>Jose Torres
<br\>585
<br\>
<br\>On Jul 29, 2009, at 1:19 PM, Gijs Gieskes <gieskes@...> wrote:
<br\>
<br\>> you could give the clock divider a try, i have a feeling it might
<br\>> just work.
<br\>> would be a nice solution. you could use the cd4520, build it into the
<br\>> gameboy.
<br\>>
<br\>> On Wed, Jul 29, 2009 at 4:01 PM, markus schrodt <markus.schrodt@...
<br\>> >wrote:
<br\>>
<br\>> >
<br\>> >
<br\>> > so it would just need a clock divider as a hotfix?
<br\>> > lsdj clock signals are harder to divide than sync24 signals , as
<br\>> they
<br\>> > consist of sub pulses (?).
<br\>> > gijs :
<br\>> > http://gieskes.nl/master-clock-generator/build.php?inc=clock-signals.php
<br\>> > are these 8 (?) pulses at the beginning of lsdj clock at constant
<br\>> > frequency? so then they would be received double as fast in the
<br\>> underclocked
<br\>> > gameboy.
<br\>> >
<br\>> > -------- Original-Nachricht --------
<br\>> > > Datum: Wed, 29 Jul 2009 15:49:37 +0200
<br\>> >
<br\>> > > Von: Gijs Gieskes <gieskes@... <gieskes%40gmail.com>>
<br\>> > > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> > > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>> >
<br\>> > > its because lsdj can go to 255 bpm or so. if it gos faster it
<br\>> crashes.
<br\>> > > so if you send 255 bpm from a normal gameboy to a underclocked
<br\>> gameboy
<br\>> > you
<br\>> > > are making the underclocked gameboy run at 510 bpm..
<br\>> > > is that correct?
<br\>> > >
<br\>> > > Gijs
<br\>> > >
<br\>> > > On Wed, Jul 29, 2009 at 3:29 PM, markus schrodt
<br\>> > > <markus.schrodt@... <markus.schrodt%40gmx.net>>wrote:
<br\>> > >
<br\>> > > >
<br\>> > > >
<br\>> > > > why is that limitation? is there any possible workaround?
<br\>> > > > m.
<br\>> > > > -------- Original-Nachricht --------
<br\>> > > > > Datum: Fri, 24 Jul 2009 10:02:57 +0200
<br\>> > > > > Von: Gijs Gieskes <gieskes@... <gieskes%40gmail.com>
<br\>> <gieskes%
<br\>> > 40gmail.com>>
<br\>> > > >
<br\>> > > > > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> > 40yahoogroups.com>
<br\>> > > > > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>> > > >
<br\>> > > > > you can also have the normal gameboy as master, you just
<br\>> have to keep
<br\>> > > the
<br\>> > > > > bpm under about 130 or so.. i think.
<br\>> > > > >
<br\>> > > > > greets Gijs
<br\>> > > > >
<br\>> > > > > On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\>> > > > > <seb.tomczak@... <seb.tomczak%40gmail.com> <seb.tomczak%
<br\>> > 40gmail.com>>wrote:
<br\>> > > > >
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > > > It is stable when the underclocked Game Boy is the master
<br\>> and the
<br\>> > > > normal
<br\>> > > > > > one is the slave, or if two underclocked Game Boys are
<br\>> involved.
<br\>> > > > > >
<br\>> > > > > > - Sebastian Tomczak
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > > > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <lsdj%
<br\>> > 40yahoogroups.com> <lsdj%
<br\>> > > > 40yahoogroups.com>, "markus schrodt"
<br\>> > > > > > <markus.schrodt@...> wrote:
<br\>> > > > > > >
<br\>> > > > > > > is it stable in sync slave mode?
<br\>> > > > > > >
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > > > --
<br\>> > > > > http://gieskes.nl
<br\>> > > > >
<br\>> > > > >
<br\>> > > > > [Non-text portions of this message have been removed]
<br\>> > > > >
<br\>> > > >
<br\>> > > > --
<br\>> > > > GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> > > > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > --
<br\>> > > http://gieskes.nl
<br\>> > >
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> >
<br\>> > --
<br\>> > Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
<br\>> > fÃ¼r nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> http://gieskes.nl
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2009/7/29 Gijs Gieskes <gieskes@...>:
<br\>> you could give the clock divider a try, i have a feeling it might just work.
<br\>> would be a nice solution. you could use the cd4520, build it into the
<br\>> gameboy.
<br\>It should work. For every 8 pulses going to the divider, you get 4
<br\>pulses back. 2 clocks translate into 1 clock. (But you'll get a delay
<br\>of 1 master clock.)
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
RE: [LSDj!] Retuning a 2MHz Underclocked DMG

Message:
<br\>
YEAH YAEH JOSE TORRES!!
<br\>
<br\>
<br\>
<br\>WOOP WOOP!!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Jose
<br\>Torres
<br\>Sent: Wednesday, July 29, 2009 1:51 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>You make the bpm run at 127 @ 2 MHz.
<br\>
<br\>Best Regards,
<br\>Jose Torres
<br\>585
<br\>
<br\>On Jul 29, 2009, at 1:19 PM, Gijs Gieskes <gieskes@...
<br\><mailto:gieskes%40gmail.com> > wrote:
<br\>
<br\>> you could give the clock divider a try, i have a feeling it might
<br\>> just work.
<br\>> would be a nice solution. you could use the cd4520, build it into the
<br\>> gameboy.
<br\>>
<br\>> On Wed, Jul 29, 2009 at 4:01 PM, markus schrodt <markus.schrodt@...
<br\><mailto:markus.schrodt%40gmx.net>
<br\>> >wrote:
<br\>>
<br\>> >
<br\>> >
<br\>> > so it would just need a clock divider as a hotfix?
<br\>> > lsdj clock signals are harder to divide than sync24 signals , as
<br\>> they
<br\>> > consist of sub pulses (?).
<br\>> > gijs :
<br\>> > http://gieskes.nl/master-clock-generator/build.php?inc=clock-signals.php
<br\>> > are these 8 (?) pulses at the beginning of lsdj clock at constant
<br\>> > frequency? so then they would be received double as fast in the
<br\>> underclocked
<br\>> > gameboy.
<br\>> >
<br\>> > -------- Original-Nachricht --------
<br\>> > > Datum: Wed, 29 Jul 2009 15:49:37 +0200
<br\>> >
<br\>> > > Von: Gijs Gieskes <gieskes@... <mailto:gieskes%40gmail.com> 
<br\><gieskes%40gmail.com>>
<br\>> > > An: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><lsdj%40yahoogroups.com>
<br\>> > > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>> >
<br\>> > > its because lsdj can go to 255 bpm or so. if it gos faster it
<br\>> crashes.
<br\>> > > so if you send 255 bpm from a normal gameboy to a underclocked
<br\>> gameboy
<br\>> > you
<br\>> > > are making the underclocked gameboy run at 510 bpm..
<br\>> > > is that correct?
<br\>> > >
<br\>> > > Gijs
<br\>> > >
<br\>> > > On Wed, Jul 29, 2009 at 3:29 PM, markus schrodt
<br\>> > > <markus.schrodt@... <mailto:markus.schrodt%40gmx.net> 
<br\><markus.schrodt%40gmx.net>>wrote:
<br\>> > >
<br\>> > > >
<br\>> > > >
<br\>> > > > why is that limitation? is there any possible workaround?
<br\>> > > > m.
<br\>> > > > -------- Original-Nachricht --------
<br\>> > > > > Datum: Fri, 24 Jul 2009 10:02:57 +0200
<br\>> > > > > Von: Gijs Gieskes <gieskes@... <mailto:gieskes%40gmail.com> 
<br\><gieskes%40gmail.com>
<br\>> <gieskes%
<br\>> > 40gmail.com>>
<br\>> > > >
<br\>> > > > > An: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><lsdj%40yahoogroups.com> <lsdj%
<br\>> > 40yahoogroups.com>
<br\>> > > > > Betreff: Re: [LSDj!] Retuning a 2MHz Underclocked DMG
<br\>> > > >
<br\>> > > > > you can also have the normal gameboy as master, you just
<br\>> have to keep
<br\>> > > the
<br\>> > > > > bpm under about 130 or so.. i think.
<br\>> > > > >
<br\>> > > > > greets Gijs
<br\>> > > > >
<br\>> > > > > On Fri, Jul 24, 2009 at 12:19 AM, sebastian_tomczak
<br\>> > > > > <seb.tomczak@... <mailto:seb.tomczak%40gmail.com> 
<br\><seb.tomczak%40gmail.com> <seb.tomczak%
<br\>> > 40gmail.com>>wrote:
<br\>> > > > >
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > > > It is stable when the underclocked Game Boy is the master
<br\>> and the
<br\>> > > > normal
<br\>> > > > > > one is the slave, or if two underclocked Game Boys are
<br\>> involved.
<br\>> > > > > >
<br\>> > > > > > - Sebastian Tomczak
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > > > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> 
<br\><lsdj%40yahoogroups.com> <lsdj%
<br\>> > 40yahoogroups.com> <lsdj%
<br\>> > > > 40yahoogroups.com>, "markus schrodt"
<br\>> > > > > > <markus.schrodt@...> wrote:
<br\>> > > > > > >
<br\>> > > > > > > is it stable in sync slave mode?
<br\>> > > > > > >
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > > >
<br\>> > > > > --
<br\>> > > > > http://gieskes.nl
<br\>> > > > >
<br\>> > > > >
<br\>> > > > > [Non-text portions of this message have been removed]
<br\>> > > > >
<br\>> > > >
<br\>> > > > --
<br\>> > > > GRATIS fÃ¼r alle GMX-Mitglieder: Die maxdome Movie-FLAT!
<br\>> > > > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > --
<br\>> > > http://gieskes.nl
<br\>> > >
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> >
<br\>> > --
<br\>> > Neu: GMX Doppel-FLAT mit Internet-Flatrate + Telefon-Flatrate
<br\>> > fÃ¼r nur 19,99 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> http://gieskes.nl
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


