# tblYgr_LSDJ

Message:
<br\>
check out organal
<br\>
<br\>http://ulfurh.googlepages.com/howIlostmyorgan.mp3
<br\>
<br\>and the new site with some free music
<br\>
<br\>http://www.centrum.is/hansi/ulfurh.html
<br\>
<br\>there you have it! enjoy
<br\>
<br\>ú
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
What software did you use? NL2?
<br\>Groo-oo-oovy tune!
<br\>
<br\>                                                 /nitro2k01
<br\>
<br\>On 5/26/06, ulfur hansson <ulfurh@...> wrote:
<br\>> check out organal
<br\>>
<br\>> http://ulfurh.googlepages.com/howIlostmyorgan.mp3
<br\>>
<br\>> and the new site with some free music
<br\>>
<br\>> http://www.centrum.is/hansi/ulfurh.html
<br\>>
<br\>> there you have it! enjoy
<br\>>
<br\>> ú
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
wow, that's really good! very original and i like the layered, sounds
<br\>like a chiptuned renaissance song. i'd like to know the same as nitro
<br\>- what'd you use to make it?
<br\>
<br\>--- In lsdj@yahoogroups.com, "ulfur hansson" <ulfurh@...> wrote:
<br\>>
<br\>> check out organal
<br\>>
<br\>> http://ulfurh.googlepages.com/howIlostmyorgan.mp3
<br\>>
<br\>> and the new site with some free music
<br\>>
<br\>> http://www.centrum.is/hansi/ulfurh.html
<br\>>
<br\>> there you have it! enjoy
<br\>>
<br\>> ú
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: game boy sample based tune!

Message:
<br\>
LSDJ and the arturia MiniMoog emulator!
<br\>
<br\>thanks!
<br\>
<br\>On 5/27/06, legendofzeke <legendofzeke@...> wrote:
<br\>>
<br\>> wow, that's really good! very original and i like the layered, sounds
<br\>> like a chiptuned renaissance song. i'd like to know the same as nitro
<br\>> - what'd you use to make it?
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "ulfur hansson" <ulfurh@...> wrote:
<br\>> >
<br\>> > check out organal
<br\>> >
<br\>> > http://ulfurh.googlepages.com/howIlostmyorgan.mp3
<br\>> >
<br\>> > and the new site with some free music
<br\>> >
<br\>> > http://www.centrum.is/hansi/ulfurh.html
<br\>> >
<br\>> > there you have it! enjoy
<br\>> >
<br\>> > ú
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>   Electronic
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electron\
<br\>ic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge\
<br\>&c=4&s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q>  Game
<br\>>
<br\>boy<http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Gam\
<br\>e+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0BCe\
<br\>TpyhGw0J3MkQFOjsyQ>  Electronic
<br\>> musical
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=\
<br\>Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+c\
<br\>artridge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw>   Game
<br\>> boy
<br\>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+i\
<br\>nstrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4\
<br\>&s=100&.sig=dgl5Bo3tWmVv0XHaBIBLWw>
<br\>>  ------------------------------
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>    -  Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>>    the web.
<br\>>
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<br\>>    Service <http://docs.yahoo.com/info/terms/>.
<br\>>
<br\>>
<br\>>  ------------------------------
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
someone jacked the wiki again. Maybe we should require a simple
<br\>registration process. I hope someone has a recent cache of it.
<br\>


Message:
<br\>
over at VORC they said this was using lsdj 1.4. probably an illegal
<br\>copy since no owner would still be using that version by now. I would
<br\>like the author of these tunes to either prove to johan that he bought
<br\>a rom image or stop using this forum to advertise something ill-gotten
<br\>


Message:
<br\>
Anyone can restore the wiki from backup using the PageHistory link.
<br\>
<br\>                                                   /nitro2k01
<br\>
<br\>On 5/28/06, technestudio <ffossler@...> wrote:
<br\>> someone jacked the wiki again. Maybe we should require a simple
<br\>> registration process. I hope someone has a recent cache of it.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
what? actually the samples where made with a 2.2.7 demo over a year ago.
<br\>
<br\>who are those VORC guys? the FBI?
<br\>
<br\>anyway I love LSDJ and I purchased a download login long ago. tell your boys
<br\>they have nothing to worry about.
<br\>
<br\>cheers
<br\>-ú
<br\>
<br\>On 5/28/06, technestudio <ffossler@...> wrote:
<br\>>
<br\>> over at VORC they said this was using lsdj 1.4. probably an illegal
<br\>> copy since no owner would still be using that version by now. I would
<br\>> like the author of these tunes to either prove to johan that he bought
<br\>> a rom image or stop using this forum to advertise something ill-gotten
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>   Electronic
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electron\
<br\>ic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge\
<br\>&c=4&s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q>  Game
<br\>>
<br\>boy<http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Gam\
<br\>e+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0BCe\
<br\>TpyhGw0J3MkQFOjsyQ>  Electronic
<br\>> musical
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=\
<br\>Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+c\
<br\>artridge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw>   Game
<br\>> boy
<br\>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+i\
<br\>nstrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4\
<br\>&s=100&.sig=dgl5Bo3tWmVv0XHaBIBLWw>
<br\>>  ------------------------------
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>    -  Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>>    the web.
<br\>>
<br\>>    -  To unsubscribe from this group, send an email to:
<br\>>    
<br\>lsdj-unsubscribe@yahoogroups.com<lsdj-unsubscribe@yahoogroups.com?subject=Unsubs\
<br\>cribe>
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<br\>>    Service <http://docs.yahoo.com/info/terms/>.
<br\>>
<br\>>
<br\>>  ------------------------------
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Umm.. But that's a different artist and different
<br\>tune..
<br\>
<br\>--- technestudio <ffossler@...> wrote:
<br\>
<br\>
<br\>---------------------------------
<br\>over at VORC they said this was using lsdj 1.4.
<br\>probably an illegal
<br\>copy since no owner would still be using that version
<br\>by now. I would
<br\>like the author of these tunes to either prove to
<br\>johan that he bought
<br\>a rom image or stop using this forum to advertise
<br\>something ill-gotten
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
Wasn`t 1.4 sold on carts?
<br\>
<br\>flegmatical wrote:
<br\>
<br\>>Umm.. But that's a different artist and different
<br\>>tune..
<br\>>
<br\>>--- technestudio <ffossler@...> wrote:
<br\>>
<br\>>
<br\>>---------------------------------
<br\>>over at VORC they said this was using lsdj 1.4.
<br\>>probably an illegal
<br\>>copy since no owner would still be using that version
<br\>>by now. I would
<br\>>like the author of these tunes to either prove to
<br\>>johan that he bought
<br\>>a rom image or stop using this forum to advertise
<br\>>something ill-gotten
<br\>>
<br\>>__________________________________________________
<br\>>Do You Yahoo!?
<br\>>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>>http://mail.yahoo.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
> someone jacked the wiki again. Maybe we should require a simple
<br\>> registration process. I hope someone has a recent cache of it.
<br\>
<br\>Hi...
<br\>I added a super simple spam protection now. Let's hope it works. I
<br\>guess I should have done that a long time ago.
<br\>
<br\>On the bright site of things, maybe some of the people interested in
<br\>Phentermine, Bingo, Blackjack, casinos, poker, and Viagra will now
<br\>find the way into the lsdj wiki and thus indirectly enter the world of
<br\>chip music.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
I dont get. How can they know that no one uses 1.4 - what if I started making a
<br\>song with
<br\>1.4, then put it away. Then after a year or more i remember the song. Then i
<br\>have to use 1.4
<br\>right. And it can still be downloaded from lsdj.com
<br\>
<br\>The tune was freaking great. i loved it.
<br\>
<br\>I had some friends over and wanted to show them what gameboy music was. They
<br\>loved it
<br\>too.
<br\>
<br\>Carsten
<br\>


Message:
<br\>
Hi,
<br\>
<br\>Breakecore in your face!
<br\>
<br\>Pure gameboy.
<br\>
<br\>I hope you like it.
<br\>
<br\>Get it here:
<br\>
<br\>http://dogmatech.info/media/live/DOGMATECH%20_LIVESET_PREVIEW.mp3
<br\>
<br\>It will be performed on Friday the 02.06.2006 in Hamburg at Rote Flora.
<br\>More information on my page: www.dogmatech.info
<br\>


Message:
<br\>
awesome! thanks!
<br\>
<br\>On 5/28/06, Carsten Hoyer <hallo@...> wrote:
<br\>>
<br\>> I dont get. How can they know that no one uses 1.4 - what if I started
<br\>> making a song with
<br\>> 1.4, then put it away. Then after a year or more i remember the song. Then
<br\>> i have to use 1.4
<br\>> right. And it can still be downloaded from lsdj.com
<br\>>
<br\>> The tune was freaking great. i loved it.
<br\>>
<br\>> I had some friends over and wanted to show them what gameboy music was.
<br\>> They loved it
<br\>> too.
<br\>>
<br\>> Carsten
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>   Electronic
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electron\
<br\>ic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge\
<br\>&c=4&s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q>  Game
<br\>>
<br\>boy<http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Gam\
<br\>e+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0BCe\
<br\>TpyhGw0J3MkQFOjsyQ>  Electronic
<br\>> musical
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=\
<br\>Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+c\
<br\>artridge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw>   Game
<br\>> boy
<br\>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+i\
<br\>nstrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4\
<br\>&s=100&.sig=dgl5Bo3tWmVv0XHaBIBLWw>
<br\>>  ------------------------------
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>    -  Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>>    the web.
<br\>>
<br\>>    -  To unsubscribe from this group, send an email to:
<br\>>    
<br\>lsdj-unsubscribe@yahoogroups.com<lsdj-unsubscribe@yahoogroups.com?subject=Unsubs\
<br\>cribe>
<br\>>
<br\>>    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>    Service <http://docs.yahoo.com/info/terms/>.
<br\>>
<br\>>
<br\>>  ------------------------------
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I also liked the tunes.
<br\>
<br\>ulfur hansson wrote:
<br\>
<br\>>awesome! thanks!
<br\>>
<br\>>On 5/28/06, Carsten Hoyer <hallo@...> wrote:
<br\>>
<br\>>
<br\>>>I dont get. How can they know that no one uses 1.4 - what if I started
<br\>>>making a song with
<br\>>>1.4, then put it away. Then after a year or more i remember the song. Then
<br\>>>i have to use 1.4
<br\>>>right. And it can still be downloaded from lsdj.com
<br\>>>
<br\>>>The tune was freaking great. i loved it.
<br\>>>
<br\>>>I had some friends over and wanted to show them what gameboy music was.
<br\>>>They loved it
<br\>>>too.
<br\>>>
<br\>>>Carsten
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> SPONSORED LINKS
<br\>>>  Electronic
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electron\
<br\>ic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge\
<br\>&c=4&s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q>  Game
<br\>>>boy<http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=G\
<br\>ame+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0B\
<br\>CeTpyhGw0J3MkQFOjsyQ>  Electronic
<br\>>>musical
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=\
<br\>Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+c\
<br\>artridge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw>   Game
<br\>>>boy
<br\>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+i\
<br\>nstrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4\
<br\>&s=100&.sig=dgl5Bo3tWmVv0XHaBIBLWw>
<br\>>> ------------------------------
<br\>>>YAHOO! GROUPS LINKS
<br\>>>
<br\>>>
<br\>>>   -  Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>>>   the web.
<br\>>>
<br\>>>   -  To unsubscribe from this group, send an email to:
<br\>>>   
<br\>lsdj-unsubscribe@yahoogroups.com<lsdj-unsubscribe@yahoogroups.com?subject=Unsubs\
<br\>cribe>
<br\>>>
<br\>>>   -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>>   Service <http://docs.yahoo.com/info/terms/>.
<br\>>>
<br\>>>
<br\>>> ------------------------------
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>[Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Subject:
Dancin'' makes your eyes alive instead of dead. You should try it...

SubjectSrt:
Dancin'' makes your eyes alive instead of dead. You should try it...

Message:
<br\>
try it to the Cure's "Let's Go To Bed" given the 11hz Robot treatment.
<br\>
<br\>electronics: two gameboy originals, one casio vl tone (run through an
<br\>echo effect)
<br\>
<br\>carbon based: human 1 on gameboys and vl, human 2; singing.
<br\>
<br\>
<br\>http://www.myspace.com/11hzrobot
<br\>


Subject:
Re: [LSDj!] Dancin'' makes your eyes alive instead of dead. You should try it...

Message:
<br\>
hey, very nice cover. Beatiful voice.
<br\>
<br\>El 29/05/2006, a las 11:49, 11HzRobot escribiÃ³:
<br\>
<br\>>  try it to the Cure's "Let's Go To Bed" given the 11hz Robot treatment.
<br\>>
<br\>>  electronics: two gameboy originals, one casio vl tone (run through an
<br\>>  echo effect)
<br\>>
<br\>>  carbon based: human 1 on gameboys and vl, human 2; singing.
<br\>>
<br\>>
<br\>> http://www.myspace.com/11hzrobot
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> SPONSORED LINKS
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>  â–ª  Â Visit your group "lsdj" on the web.
<br\>> Â 
<br\>>  â–ª  Â To unsubscribe from this group, send an email to:
<br\>> Â lsdj-unsubscribe@yahoogroups.com
<br\>> Â 
<br\>>  â–ª  Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> Service.
<br\>>
<br\>>
<br\>>
<br\>ramiro elena muiÃ±a
<br\>http://www.santamagdalena.net
<br\>
<br\>   ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
yes she sing really cool.  It goes perfect with the gameboy sound because she
<br\>sounds like a little girl.  we also got a little better mic for this one and
<br\>recorded to a four track tape.
<br\>
<br\>
<br\>http://www.myspace.com/11hzrobot
<br\>
<br\>  --- On Mon 05/29, ramiro elena < ramiro@... > wrote:
<br\>From: ramiro elena [mailto: ramiro@...]
<br\>To: lsdj@yahoogroups.com
<br\>Date: Mon, 29 May 2006 12:54:46 +0200
<br\>Subject: Re: [LSDj!] Dancin' makes your eyes alive instead of dead. You should
<br\>try it...
<br\>
<br\>
<br\>
<br\>
<br\>hey, very nice cover. Beatiful voice.
<br\>
<br\>El 29/05/2006, a las 11:49, 11HzRobot escribiÃ³:
<br\>
<br\>> try it to the Cure's "Let's Go To Bed" given the 11hz Robot treatment.
<br\>>
<br\>> electronics: two gameboy originals, one casio vl tone (run through an
<br\>> echo effect)
<br\>>
<br\>> carbon based: human 1 on gameboys and vl, human 2; singing.
<br\>>
<br\>>
<br\>> <a
<br\>href="http://www.myspace.com/11hzrobot">http://www.myspace.com/11hzrobot
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> SPONSORED LINKS
<br\>> Electronic instrument
<br\>> Game boy
<br\>> Electronic musical instrument
<br\>> Game boy cartridge
<br\>>
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>> â–ª Â Visit your group "lsdj" on the web.
<br\>> Â
<br\>> â–ª Â To unsubscribe from this group, send an email to:
<br\>> Â lsdj-unsubscribe@yahoogroups.com
<br\>> Â
<br\>>       â–ª       Â Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>
<br\>> Service.
<br\>>
<br\>>
<br\>>
<br\>ramiro elena muiÃ±a
<br\>http://www.santamagdalena.net
<br\>
<br\> ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\> SPONSORED LINKS
<br\>
<br\>
<br\>
<br\>
<br\> <a
<br\>href="http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electronic+in\
<br\>strument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&\
<br\>s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q">Electronic instrument
<br\>
<br\>
<br\> <a
<br\>href="http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=G\
<br\>ame+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0B\
<br\>CeTpyhGw0J3MkQFOjsyQ">Game boy
<br\>
<br\>
<br\> <a
<br\>href="http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=Elect\
<br\>ronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartri\
<br\>dge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw">Electronic musical
<br\>instrument
<br\>
<br\>
<br\>
<br\>
<br\> <a
<br\>href="http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+instr\
<br\>ument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=1\
<br\>00&.sig=dgl5Bo3tWmVv0XHaBIBLWw">Game boy cartridge
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\> YAHOO! GROUPS LINKS
<br\>
<br\>
<br\>
<br\> Visit your group "<a
<br\>href="http://groups.yahoo.com/group/lsdj">lsdj" on the web.
<br\> To unsubscribe from this group, send an email to: <a
<br\>href="mailto:lsdj-unsubscribe@yahoogroups.com?subject=Unsubscribe">lsdj-unsubscr\
<br\>ibe@yahoogroups.com
<br\> Your use of Yahoo! Groups is subject to the <a
<br\>href="http://docs.yahoo.com/info/terms/">Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>


Message:
<br\>
Very nice!
<br\>I bet the crowd will go wild!
<br\>
<br\>/tCm
<br\>
<br\>> Hi,
<br\>>
<br\>> Breakecore in your face!
<br\>>
<br\>> Pure gameboy.
<br\>>
<br\>> I hope you like it.
<br\>>
<br\>> Get it here:
<br\>>
<br\>> http://dogmatech.info/media/live/DOGMATECH%20_LIVESET_PREVIEW.mp3
<br\>>
<br\>> It will be performed on Friday the 02.06.2006 in Hamburg at Rote Flora.
<br\>> More information on my page: www.dogmatech.info
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Sounds ,pictures...
<br\>
<br\>On:      Http://spaces.msn.com/sdivided/
<br\>          Http:www.myspace.com/sdivided
<br\>
<br\>Greetings from Willy Van de Velde,Schoten/Belgium...
<br\>


Subject:
OT: New Swedish Experimental Digital Music List

SubjectSrt:
OT: New Swedish Experimental Digital Music List

Message:
<br\>
Because of a question on another mailing list about the existence of
<br\>swedish mailing lists regarding experimental music, I decided to
<br\>create one myself. So this is a call to swedish members on this list
<br\>to join if you wish.
<br\>These paths lead to the list:
<br\><http://groups.yahoo.com/group/sxdm/join>
<br\><sxdm-subscribe@yahoogroups.com>
<br\>
<br\>                                                                     /nitro2k01
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I wondered why this message appeared in my spam box. But it is because
<br\>you sended around some spam messages a little while ago.
<br\>
<br\>--- In lsdj@yahoogroups.com, "w_vandevelde" <w_vandevelde@...> wrote:
<br\>>
<br\>>
<br\>> Sounds ,pictures...
<br\>>
<br\>> On:      Http://spaces.msn.com/sdivided/
<br\>>          Http:www.myspace.com/sdivided
<br\>>
<br\>> Greetings from Willy Van de Velde,Schoten/Belgium...
<br\>>
<br\>


Message:
<br\>
Hi
<br\>Im considering going linux instead of windows. So this topic is a
<br\>question for the people making music in linux.
<br\>Could you please tell me your experience. What programs do you use,
<br\>and are they as good as the commercial products for windowsplatform.
<br\>How about midi and audio recording? Well, any comment you can add to
<br\>this topic is appreciated. I have no experience with linux, but i feel
<br\>i should changed platform a long time ago.
<br\>
<br\>Carsten
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Carsten Hoyer" <hallo@...> wrote:
<br\>>
<br\>> Hi
<br\>> Im considering going linux instead of windows. So this topic is a
<br\>> question for the people making music in linux.
<br\>> Could you please tell me your experience. What programs do you use,
<br\>> and are they as good as the commercial products for windowsplatform.
<br\>> How about midi and audio recording? Well, any comment you can add to
<br\>> this topic is appreciated. I have no experience with linux, but i feel
<br\>> i should changed platform a long time ago.
<br\>>
<br\>> Carsten
<br\>>
<br\>
<br\>
<br\>Enerygy xt will be coming out soon for linux in the coming months and
<br\>will be all you need:
<br\>
<br\>http://xt-hq.com/
<br\>


Message:
<br\>
Maybe because he had an http: link without the // ?
<br\>
<br\>                                                     /nitro2k01
<br\>
<br\>On 5/31/06, bramvanoort <ezblade@...> wrote:
<br\>> I wondered why this message appeared in my spam box. But it is because
<br\>> you sended around some spam messages a little while ago.
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "w_vandevelde" <w_vandevelde@...> wrote:
<br\>> >
<br\>> >
<br\>> > Sounds ,pictures...
<br\>> >
<br\>> > On:      Http://spaces.msn.com/sdivided/
<br\>> >          Http:www.myspace.com/sdivided
<br\>> >
<br\>> > Greetings from Willy Van de Velde,Schoten/Belgium...
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> Enerygy xt will be coming out soon for linux in the coming months and
<br\>> will be all you need:
<br\>>
<br\>> http://xt-hq.com/
<br\>>
<br\>
<br\>hmmm. this link:
<br\>http://www.kvraudio.com/forum/viewtopic.php?p=1884223
<br\>says that linux cant use asio. Is this correct? The latency ust be
<br\>pretty high then?
<br\>


Message:
<br\>
Linux don`t need asio! Google for jack audio driver and learn about the
<br\>advantages (btw: apple copied the concept for their core audio driver
<br\>system - i think, but max OSX is free bsd, so almost linux ;-))
<br\>
<br\>Carsten Hoyer wrote:
<br\>
<br\>>>Enerygy xt will be coming out soon for linux in the coming months and
<br\>>>will be all you need:
<br\>>>
<br\>>>http://xt-hq.com/
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>hmmm. this link:
<br\>>http://www.kvraudio.com/forum/viewtopic.php?p=1884223
<br\>>says that linux cant use asio. Is this correct? The latency ust be
<br\>>pretty high then?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Carsten Hoyer wrote:
<br\>
<br\>>Hi
<br\>>Im considering going linux instead of windows. So this topic is a
<br\>>question for the people making music in linux.
<br\>>Could you please tell me your experience. What programs do you use,
<br\>>and are they as good as the commercial products for windowsplatform.
<br\>>How about midi and audio recording? Well, any comment you can add to
<br\>>this topic is appreciated. I have no experience with linux, but i feel
<br\>>i should changed platform a long time ago.
<br\>>
<br\>>
<br\>there are many great audio softs for linux, and the linux audio
<br\>community is very active. You can have a look at :
<br\>
<br\>Softs :
<br\>
<br\>  * http://ardour.org/
<br\>  * http://www.rosegardenmusic.com/
<br\>  * http://www.hydrogen-music.org/
<br\>  * http://www.ferventsoftware.com/
<br\>  * http://linux-sound.org/
<br\>
<br\>Articles :
<br\>
<br\>  * http://linuxaudio.org/en/index.html
<br\>  * http://ubuntustudio.com
<br\>  * http://mstation.org/
<br\>  * http://www.google.com/search?q=%22at+the+sounding+edge%22
<br\>
<br\>and many other things among which very innovative music making softs.
<br\>
<br\>hope it helps !
<br\>
<br\>++
<br\>bertier
<br\>


Message:
<br\>
Like "Pure Data" from Miller Puckete ^_^
<br\>
<br\>(sorry all. I stop replying to this OT now)
<br\>
<br\>Michel Bertier wrote:
<br\>
<br\>>and many other things among which very innovative music making softs.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Thanks all. Thanks for the links.
<br\>End Off Topic
<br\>
<br\>Carsten
<br\>


Subject:
RE: [LSDj!] Re: game boy sample based tune!

Message:
<br\>
because 1.4 is the only copy i have seen leaked on the net. And since most
<br\>people dont use cartridges, and johan needs support for his effort, i was
<br\>bringing up a simple point.
<br\>
<br\>
<br\>>From: "Carsten Hoyer" <hallo@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] Re: game boy sample based tune!
<br\>>Date: Sun, 28 May 2006 18:34:01 -0000
<br\>>
<br\>>I dont get. How can they know that no one uses 1.4 - what if I started
<br\>>making a song with
<br\>>1.4, then put it away. Then after a year or more i remember the song. Then
<br\>>i have to use 1.4
<br\>>right. And it can still be downloaded from lsdj.com
<br\>>
<br\>>The tune was freaking great. i loved it.
<br\>>
<br\>>I had some friends over and wanted to show them what gameboy music was.
<br\>>They loved it
<br\>>too.
<br\>>
<br\>>Carsten
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
On 5/31/06, Carsten Hoyer <hallo@...> wrote:
<br\>> Thanks all. Thanks for the links.
<br\>> End Off Topic
<br\>>
<br\>> Carsten
<br\>>
<br\>
<br\>sorry to play the on-topic card :D
<br\>
<br\>you can run LSDj in visualboyadvance for linux. i'm doing it right now
<br\>on my ubuntu desktop, sample playback and high frequency vibrato,
<br\>everything else, all work on this emulator. on my 1Ghz desktop it's
<br\>running full speed with the groove set to 1/1
<br\>
<br\>i remember seth liking vba a lot, maybe still prefers it to bgb under windows.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>p.s. my fav wav editor i've tried under linux is SWEEP, it's very
<br\>performance oriented and a lot of fun, friendly community around it as
<br\>well :) here's a track using SWEEP and some other shit ... vim and i
<br\>worked on it together ...
<br\>
<br\>7min 3meg
<br\><http://mp3death.us/mor/cliinstaler_by_deepraverz.ogg>
<br\>
<br\>and for the bastard constituency ;)
<br\><http://mp3death.us/mor/cliinstaller_by_k9d_and_vim.mp3>
<br\>


Message:
<br\>
http://www.etsy.com/view_item_sold_anon.php?listing_id=170484&transaction_id=540\
<br\>66
<br\>
<br\>Get rady for your 8-bit interpol knockoff...
<br\>
<br\>
<br\>Peter
<br\>


Message:
<br\>
whatever man
<br\>
<br\>On 6/1/06, Frank Fossler <ffossler@...> wrote:
<br\>>
<br\>>
<br\>> because 1.4 is the only copy i have seen leaked on the net. And since most
<br\>>
<br\>> people dont use cartridges, and johan needs support for his effort, i was
<br\>> bringing up a simple point.
<br\>>
<br\>>
<br\>> >From: "Carsten Hoyer" <hallo@...>
<br\>> >Reply-To: lsdj@yahoogroups.com
<br\>> >To: lsdj@yahoogroups.com
<br\>> >Subject: [LSDj!] Re: game boy sample based tune!
<br\>> >Date: Sun, 28 May 2006 18:34:01 -0000
<br\>>
<br\>> >
<br\>> >I dont get. How can they know that no one uses 1.4 - what if I started
<br\>> >making a song with
<br\>> >1.4, then put it away. Then after a year or more i remember the song.
<br\>> Then
<br\>> >i have to use 1.4
<br\>> >right. And it can still be downloaded from lsdj.com
<br\>> >
<br\>> >The tune was freaking great. i loved it.
<br\>> >
<br\>> >I had some friends over and wanted to show them what gameboy music was.
<br\>> >They loved it
<br\>> >too.
<br\>> >
<br\>> >Carsten
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  SPONSORED LINKS
<br\>>   Electronic
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electron\
<br\>ic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge\
<br\>&c=4&s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q>  Game
<br\>>
<br\>boy<http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Gam\
<br\>e+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0BCe\
<br\>TpyhGw0J3MkQFOjsyQ>  Electronic
<br\>> musical
<br\>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1=\
<br\>Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+c\
<br\>artridge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw>   Game
<br\>> boy
<br\>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+i\
<br\>nstrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4\
<br\>&s=100&.sig=dgl5Bo3tWmVv0XHaBIBLWw>
<br\>>  ------------------------------
<br\>> YAHOO! GROUPS LINKS
<br\>>
<br\>>
<br\>>    -  Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>>    the web.
<br\>>
<br\>>    -  To unsubscribe from this group, send an email to:
<br\>>    
<br\>lsdj-unsubscribe@yahoogroups.com<lsdj-unsubscribe@yahoogroups.com?subject=Unsubs\
<br\>cribe>
<br\>>
<br\>>    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>>    Service <http://docs.yahoo.com/info/terms/>.
<br\>>
<br\>>
<br\>>  ------------------------------
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
A simple question which you obviously refuse to answer. But hey, if Johan
<br\>doesn't care, what right do i have in doing so?
<br\>
<br\>
<br\>>From: "ulfur hansson" <ulfurh@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] Re: game boy sample based tune!
<br\>>Date: Thu, 1 Jun 2006 17:26:05 +0000
<br\>>
<br\>>whatever man
<br\>>
<br\>>On 6/1/06, Frank Fossler <ffossler@...> wrote:
<br\>> >
<br\>> >
<br\>> > because 1.4 is the only copy i have seen leaked on the net. And since
<br\>>most
<br\>> >
<br\>> > people dont use cartridges, and johan needs support for his effort, i
<br\>>was
<br\>> > bringing up a simple point.
<br\>> >
<br\>> >
<br\>> > >From: "Carsten Hoyer" <hallo@...>
<br\>> > >Reply-To: lsdj@yahoogroups.com
<br\>> > >To: lsdj@yahoogroups.com
<br\>> > >Subject: [LSDj!] Re: game boy sample based tune!
<br\>> > >Date: Sun, 28 May 2006 18:34:01 -0000
<br\>> >
<br\>> > >
<br\>> > >I dont get. How can they know that no one uses 1.4 - what if I started
<br\>> > >making a song with
<br\>> > >1.4, then put it away. Then after a year or more i remember the song.
<br\>> > Then
<br\>> > >i have to use 1.4
<br\>> > >right. And it can still be downloaded from lsdj.com
<br\>> > >
<br\>> > >The tune was freaking great. i loved it.
<br\>> > >
<br\>> > >I had some friends over and wanted to show them what gameboy music was.
<br\>> > >They loved it
<br\>> > >too.
<br\>> > >
<br\>> > >Carsten
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >  SPONSORED LINKS
<br\>> >   Electronic
<br\>>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+instrument&w1=Electro\
<br\>nic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridg\
<br\>e&c=4&s=100&.sig=bHIQaK1ubK8lHNjnaPEU8Q>
<br\>>  Game
<br\>> >
<br\>>boy<http://groups.yahoo.com/gads?t=ms&k=Game+boy&w1=Electronic+instrument&w2=Ga\
<br\>me+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=4&s=100&.sig=0BC\
<br\>eTpyhGw0J3MkQFOjsyQ>
<br\>>  Electronic
<br\>> > musical
<br\>>instrument<http://groups.yahoo.com/gads?t=ms&k=Electronic+musical+instrument&w1\
<br\>=Electronic+instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+\
<br\>cartridge&c=4&s=100&.sig=49VVH2uSJg8HwI_jVBD0Mw>
<br\>>   Game
<br\>> > boy
<br\>>cartridge<http://groups.yahoo.com/gads?t=ms&k=Game+boy+cartridge&w1=Electronic+\
<br\>instrument&w2=Game+boy&w3=Electronic+musical+instrument&w4=Game+boy+cartridge&c=\
<br\>4&s=100&.sig=dgl5Bo3tWmVv0XHaBIBLWw>
<br\>> >  ------------------------------
<br\>> > YAHOO! GROUPS LINKS
<br\>> >
<br\>> >
<br\>> >    -  Visit your group "lsdj <http://groups.yahoo.com/group/lsdj>" on
<br\>> >    the web.
<br\>> >
<br\>> >    -  To unsubscribe from this group, send an email to:
<br\>> >
<br\>>lsdj-unsubscribe@yahoogroups.com<lsdj-unsubscribe@yahoogroups.com?subject=Unsub\
<br\>scribe>
<br\>> >
<br\>> >    -  Your use of Yahoo! Groups is subject to the Yahoo! Terms of
<br\>> >    Service <http://docs.yahoo.com/info/terms/>.
<br\>> >
<br\>> >
<br\>> >  ------------------------------
<br\>> >
<br\>>
<br\>>
<br\>>[Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
i noticed that in earlier versions of 3.x i could automate different tracks with
<br\>differet
<br\>grooves but in 3.5.1 i can no longer do this. is this intentional or was the
<br\>version i so
<br\>loved a buggy version?
<br\>


Message:
<br\>
i was the guy who posted the faq on the psp and lsdj emu. let me say the emu
<br\>only works
<br\>good with GB mode only! GBC mode is super slow. but GB mode is awsome. be sure
<br\>to see
<br\>some work from me in the future. And thank you johan, once again, for making my
<br\>daily 2
<br\>hour commute livable:)
<br\>


Message:
<br\>
Hi Frank!
<br\>
<br\>Thanks a lot for sharing your experiences. I am happy to hear the
<br\>program runs so well on PSP!
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>On 6/2/06, technestudio <ffossler@...> wrote:
<br\>> i was the guy who posted the faq on the psp and lsdj emu. let me say the emu
<br\>only works
<br\>> good with GB mode only! GBC mode is super slow. but GB mode is awsome. be sure
<br\>to see
<br\>> some work from me in the future. And thank you johan, once again, for making
<br\>my daily 2
<br\>> hour commute livable:)
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Hey,
<br\>
<br\>Ive never been able to extract the savestates... could you add a toot
<br\>on how that is possible?
<br\>
<br\>
<br\>Peter
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> Hi Frank!
<br\>>
<br\>> Thanks a lot for sharing your experiences. I am happy to hear the
<br\>> program runs so well on PSP!
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>>
<br\>> On 6/2/06, technestudio <ffossler@...> wrote:
<br\>> > i was the guy who posted the faq on the psp and lsdj emu. let me
<br\>say the emu only works
<br\>> > good with GB mode only! GBC mode is super slow. but GB mode is
<br\>awsome. be sure to see
<br\>> > some work from me in the future. And thank you johan, once again,
<br\>for making my daily 2
<br\>> > hour commute livable:)
<br\>>
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
Dude, I don't really get why you're accusing Ulfur
<br\>here... The 1.4 thing on VORC you were referring to,
<br\>was the Schaua Gainlad release, was it not? They
<br\>aren't the same person, are they?
<br\>
<br\>And anyway, wouldn't it be more appropriate to take
<br\>this thing up in personal mails, instead of
<br\>broadcasting pure speculation? Personally I don't
<br\>think either of them is guilty of anything (as I am
<br\>but a mere naÃ¯ve humahn). :p
<br\>
<br\>--- Frank Fossler <ffossler@...> wrote:
<br\>
<br\>
<br\>---------------------------------
<br\>A simple question which you obviously refuse to
<br\>answer. But hey, if Johan
<br\>doesn't care, what right do i have in doing so?
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
trailer for a new show (via boingboing) ... outragous ... i'm
<br\>definitly recording episodes of this for my kid to watch :)
<br\>
<br\><http://www.yogabbagabba.com/>
<br\>
<br\>plur
<br\>j.0rdan
<br\>


Message:
<br\>
w00t!!
<br\>
<br\>Brilliant!
<br\>Just fuckin brilliant!
<br\>
<br\>> trailer for a new show (via boingboing) ... outragous ... i'm
<br\>> definitly recording episodes of this for my kid to watch :)
<br\>>
<br\>> <http://www.yogabbagabba.com/>
<br\>>
<br\>> plur
<br\>> j.0rdan
<br\>


Subject:
Sound Issues... Still... But It''s Not The Transferrer.

SubjectSrt:
Sound Issues... Still... But It''s Not The Transferrer.

Message:
<br\>
OK. Now I've got myself the original Bung X-Changer (labeled "Flash
<br\>Linker" with the 64M "Mr. Flash" cart - it's the same thing), and it
<br\>works amazingly... on the Super GameBoy for SNES. But I still have the
<br\>sound issue with my GameBoy. Is it because it's from the US, should I
<br\>not be using an NTSC format GameBoy? Does anybody else use one? Or
<br\>should I order a PAL one?
<br\>
<br\>Or could this be because of my custom kits? Provide me with an email
<br\>address and some form of proof that you're registered and i'll send
<br\>you my modded ROM.
<br\>
<br\>And if it happens to just be the gameboy... would anybody be willing
<br\>to sell or just give me an old original PAL GameBoy? (Hopefully the
<br\>latter.) I'd pay for shipping.
<br\>
<br\>Thanks once again,
<br\>Zeke
<br\>


Subject:
Re: Sound Issues... Still... But It''s Not The Transferrer.

Message:
<br\>
I don't know about where you're at but you can pick up old greys for
<br\>around £2 at car boot sales. I'd just buy one and see if the results
<br\>improve.
<br\>
<br\>--- In lsdj@yahoogroups.com, "legendofzeke" <legendofzeke@...> wrote:
<br\>>
<br\>> OK. Now I've got myself the original Bung X-Changer (labeled "Flash
<br\>> Linker" with the 64M "Mr. Flash" cart - it's the same thing), and it
<br\>> works amazingly... on the Super GameBoy for SNES. But I still have the
<br\>> sound issue with my GameBoy. Is it because it's from the US, should I
<br\>> not be using an NTSC format GameBoy? Does anybody else use one? Or
<br\>> should I order a PAL one?
<br\>>
<br\>> Or could this be because of my custom kits? Provide me with an email
<br\>> address and some form of proof that you're registered and i'll send
<br\>> you my modded ROM.
<br\>>
<br\>> And if it happens to just be the gameboy... would anybody be willing
<br\>> to sell or just give me an old original PAL GameBoy? (Hopefully the
<br\>> latter.) I'd pay for shipping.
<br\>>
<br\>> Thanks once again,
<br\>> Zeke
<br\>>
<br\>


Message:
<br\>
So far I've tried it on two, but I'll definitely pick another up to
<br\>try it with if I ever seen it. But I mostly want to try it on
<br\>different versions of the original gameboy to test the results...
<br\>Again, does anyone have a European or Asain original GB they'd be
<br\>willing to sell/trade/give away?
<br\>
<br\>--- In lsdj@yahoogroups.com, "[Firebrand_Boy]" <quantumnode@...> wrote:
<br\>>
<br\>> I don't know about where you're at but you can pick up old greys for
<br\>> around £2 at car boot sales. I'd just buy one and see if the results
<br\>> improve.
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "legendofzeke" <legendofzeke@> wrote:
<br\>> >
<br\>> > OK. Now I've got myself the original Bung X-Changer (labeled "Flash
<br\>> > Linker" with the 64M "Mr. Flash" cart - it's the same thing), and it
<br\>> > works amazingly... on the Super GameBoy for SNES. But I still have the
<br\>> > sound issue with my GameBoy. Is it because it's from the US, should I
<br\>> > not be using an NTSC format GameBoy? Does anybody else use one? Or
<br\>> > should I order a PAL one?
<br\>> >
<br\>> > Or could this be because of my custom kits? Provide me with an email
<br\>> > address and some form of proof that you're registered and i'll send
<br\>> > you my modded ROM.
<br\>> >
<br\>> > And if it happens to just be the gameboy... would anybody be willing
<br\>> > to sell or just give me an old original PAL GameBoy? (Hopefully the
<br\>> > latter.) I'd pay for shipping.
<br\>> >
<br\>> > Thanks once again,
<br\>> > Zeke
<br\>> >
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: Sound Issues... Still... But It''s Not The Transferrer.

Message:
<br\>
there is no difference, as far as I know.
<br\>
<br\>legendofzeke wrote:
<br\>
<br\>> So far I've tried it on two, but I'll definitely pick another up to
<br\>> try it with if I ever seen it. But I mostly want to try it on
<br\>> different versions of the original gameboy to test the results...
<br\>> Again, does anyone have a European or Asain original GB they'd be
<br\>> willing to sell/trade/give away?
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>,
<br\>> "[Firebrand_Boy]" <quantumnode@...> wrote:
<br\>> >
<br\>> > I don't know about where you're at but you can pick up old greys for
<br\>> > around £2 at car boot sales. I'd just buy one and see if the results
<br\>> > improve.
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>,
<br\>> "legendofzeke" <legendofzeke@> wrote:
<br\>> > >
<br\>> > > OK. Now I've got myself the original Bung X-Changer (labeled "Flash
<br\>> > > Linker" with the 64M "Mr. Flash" cart - it's the same thing), and it
<br\>> > > works amazingly... on the Super GameBoy for SNES. But I still have the
<br\>> > > sound issue with my GameBoy. Is it because it's from the US, should I
<br\>> > > not be using an NTSC format GameBoy? Does anybody else use one? Or
<br\>> > > should I order a PAL one?
<br\>> > >
<br\>> > > Or could this be because of my custom kits? Provide me with an email
<br\>> > > address and some form of proof that you're registered and i'll send
<br\>> > > you my modded ROM.
<br\>> > >
<br\>> > > And if it happens to just be the gameboy... would anybody be willing
<br\>> > > to sell or just give me an old original PAL GameBoy? (Hopefully the
<br\>> > > latter.) I'd pay for shipping.
<br\>> > >
<br\>> > > Thanks once again,
<br\>> > > Zeke
<br\>> > >
<br\>> >
<br\>>
<br\>>
<br\>


Message:
<br\>
What is the "sound issue"? Is the output significantly low?
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's a harsh buzzing just about the F that plays with the drums. Here
<br\>are some samples, as I put in a previous post:
<br\>
<br\>wav-channel drums alone:
<br\>http://ia301228.us.archive.org/0/items/LSDJ_distortion_problem__drums/LSDJdistor\
<br\>\
<br\>tedproblemdrums.wav
<br\>
<br\>drums with pulse channel 2:
<br\>http://ia301221.us.archive.org/1/items/LSDJ_distortion_problem__drums__pulse/LSD\
<br\>\
<br\>Jdistortedproblem_drumspulse.wav
<br\>
<br\>By the way, the wave-channel drums sound just as distorted no matter
<br\>how many other channels are playing with it (drums & pulse sounds
<br\>about the same as drum & both pulses & noise).
<br\>
<br\>--- In lsdj@yahoogroups.com, "Flugel, Jonathan" <jflugel@...> wrote:
<br\>>
<br\>> What is the "sound issue"? Is the output significantly low?
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
http://www.myspace.com/venetiansnares
<br\>
<br\>!!!
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "thefirebrandboy" <thefirebrandboy@...>
<br\>wrote:
<br\>>
<br\>> http://www.myspace.com/venetiansnares
<br\>>
<br\>> !!!
<br\>>
<br\>
<br\>Aaron Funk is a funking genious, also looks like Nelly Furtado has gone
<br\>oldskool in her latest album "Loose", check track number 9 "Do It" for
<br\>some cheeeeezy c64 demolike sounds.
<br\>
<br\>Guilherme.
<br\>


Message:
<br\>
scratch all that - i just bought another original at a used games
<br\>shop, and this time it has both the VCI and TUV symbols on the back -
<br\>that's a PAL version, right? - and it sounds perfect! finally, i can
<br\>make some proper music. hope to share some with you soon when i get
<br\>used to the program.
<br\>
<br\>--- In lsdj@yahoogroups.com, "legendofzeke" <legendofzeke@...> wrote:
<br\>>
<br\>> It's a harsh buzzing just about the F that plays with the drums. Here
<br\>> are some samples, as I put in a previous post:
<br\>>
<br\>> wav-channel drums alone:
<br\>>
<br\>http://ia301228.us.archive.org/0/items/LSDJ_distortion_problem__drums/LSDJdistor\
<br\>\
<br\>> tedproblemdrums.wav
<br\>>
<br\>> drums with pulse channel 2:
<br\>>
<br\>http://ia301221.us.archive.org/1/items/LSDJ_distortion_problem__drums__pulse/LSD\
<br\>\
<br\>> Jdistortedproblem_drumspulse.wav
<br\>>
<br\>> By the way, the wave-channel drums sound just as distorted no matter
<br\>> how many other channels are playing with it (drums & pulse sounds
<br\>> about the same as drum & both pulses & noise).
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Flugel, Jonathan" <jflugel@> wrote:
<br\>> >
<br\>> > What is the "sound issue"? Is the output significantly low?
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>


Message:
<br\>
Here's a tune I just started working on. Comments wanted and so on.
<br\><http://localhosted.net/~nitro2k01/mp3/Steam_machine_(clip).mp3>
<br\>I realize that I make far too few songs, and post even fewer of them.
<br\>I gotta make a change! And I have a feeling I will!
<br\>
<br\>                                                             /nitro2k01
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Today I bought a voice changer at the toy store. It was 5 euro and it
<br\>has 4 different types of voices. Kid, Old Man, Alien and Boy.
<br\>
<br\>http://www.bartsmit.com/assets/300x300/0129455.jpg
<br\>(picture of the voice changer)
<br\>
<br\>I opened it and then i made some wires with jackplugs on it. It was
<br\>very easy and now I can play with it over my mixer and stuff :)
<br\>
<br\>Picture:
<br\>http://i6.tinypic.com/14ajzwp.jpg
<br\>


Message:
<br\>
did you connect a stereo cable to a single (mono) speaker?
<br\>did that work?
<br\>i strongly recommend to check out wich one from the contacts at the speaker is
<br\>ground (-) and wich one really carries the signal. and then soldier a single
<br\>cinch (rca) cable to it.
<br\>
<br\>
<br\>-------- Original-Nachricht --------
<br\>Datum: Tue, 13 Jun 2006 18:37:19 -0000
<br\>Von: bramvanoort <ezblade@...>
<br\>An: lsdj@yahoogroups.com
<br\>Betreff: [LSDj!] [OT] my own voice changer
<br\>
<br\>> Today I bought a voice changer at the toy store. It was 5 euro and it
<br\>> has 4 different types of voices. Kid, Old Man, Alien and Boy.
<br\>>
<br\>> http://www.bartsmit.com/assets/300x300/0129455.jpg
<br\>> (picture of the voice changer)
<br\>>
<br\>> I opened it and then i made some wires with jackplugs on it. It was
<br\>> very easy and now I can play with it over my mixer and stuff :)
<br\>>
<br\>> Picture:
<br\>> http://i6.tinypic.com/14ajzwp.jpg
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>
<br\>
<br\>Echte DSL-Flatrate dauerhaft für 0,- Euro*!
<br\>"Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl
<br\>


Message:
<br\>
Maybe I can do that, but this works also. And I get stereo sound :)
<br\>
<br\>--- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>>
<br\>> did you connect a stereo cable to a single (mono) speaker?
<br\>> did that work?
<br\>> i strongly recommend to check out wich one from the contacts at the
<br\>speaker is ground (-) and wich one really carries the signal. and then
<br\>soldier a single cinch (rca) cable to it.
<br\>>
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> Datum: Tue, 13 Jun 2006 18:37:19 -0000
<br\>> Von: bramvanoort <ezblade@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] [OT] my own voice changer
<br\>>
<br\>> > Today I bought a voice changer at the toy store. It was 5 euro and it
<br\>> > has 4 different types of voices. Kid, Old Man, Alien and Boy.
<br\>> >
<br\>> > http://www.bartsmit.com/assets/300x300/0129455.jpg
<br\>> > (picture of the voice changer)
<br\>> >
<br\>> > I opened it and then i made some wires with jackplugs on it. It was
<br\>> > very easy and now I can play with it over my mixer and stuff :)
<br\>> >
<br\>> > Picture:
<br\>> > http://i6.tinypic.com/14ajzwp.jpg
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>>
<br\>>
<br\>> Echte DSL-Flatrate dauerhaft für 0,- Euro*!
<br\>> "Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl
<br\>>
<br\>


Message:
<br\>
On 6/13/06, markus schrodt <markus.schrodt@...> wrote:
<br\>> did you connect a stereo cable to a single (mono) speaker?
<br\>> did that work?
<br\>> i strongly recommend to check out wich one from the contacts
<br\>>at the speaker is ground (-) and wich one really carries the signal.
<br\>>and then soldier a single cinch (rca) cable to it.
<br\>That's a good advice generally, however in this case it doesn't
<br\>matter, since the toy doesn't have any connections to any other ground
<br\>points.
<br\>
<br\>                                             /nitro2k01
<br\>
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> Datum: Tue, 13 Jun 2006 18:37:19 -0000
<br\>> Von: bramvanoort <ezblade@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] [OT] my own voice changer
<br\>>
<br\>> > Today I bought a voice changer at the toy store. It was 5 euro and it
<br\>> > has 4 different types of voices. Kid, Old Man, Alien and Boy.
<br\>> >
<br\>> > http://www.bartsmit.com/assets/300x300/0129455.jpg
<br\>> > (picture of the voice changer)
<br\>> >
<br\>> > I opened it and then i made some wires with jackplugs on it. It was
<br\>> > very easy and now I can play with it over my mixer and stuff :)
<br\>> >
<br\>> > Picture:
<br\>> > http://i6.tinypic.com/14ajzwp.jpg
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>>
<br\>>
<br\>> Echte DSL-Flatrate dauerhaft für 0,- Euro*!
<br\>> "Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Ha - Thats funny.
<br\>Quick, make a sound sample.
<br\>
<br\>Carsten
<br\>


Subject:
Re: Re: [LSDj!] [OT] my own voice changer

Message:
<br\>
that is not correct!
<br\>having the audio ground at the pin and the signal on ground you may hear nothing
<br\>when you use a big mixer that has audio grounding to earth.
<br\>this toy is not bi amped !
<br\>
<br\>anyway soldering a stereo cable to this thing is nonsense. you dont really get a
<br\>stereo signal and much more hum because there is no ground connection.
<br\>
<br\>-------- Original-Nachricht --------
<br\>Datum: Tue, 13 Jun 2006 22:58:06 +0200
<br\>Von: nitro2k01 <nitro2k01@...>
<br\>An: lsdj@yahoogroups.com
<br\>Betreff: Re: [LSDj!] [OT] my own voice changer
<br\>
<br\>> On 6/13/06, markus schrodt <markus.schrodt@...> wrote:
<br\>> > did you connect a stereo cable to a single (mono) speaker?
<br\>> > did that work?
<br\>> > i strongly recommend to check out wich one from the contacts
<br\>> >at the speaker is ground (-) and wich one really carries the signal.
<br\>> >and then soldier a single cinch (rca) cable to it.
<br\>> That's a good advice generally, however in this case it doesn't
<br\>> matter, since the toy doesn't have any connections to any other ground
<br\>> points.
<br\>>
<br\>>                                             /nitro2k01
<br\>>
<br\>> >
<br\>> > -------- Original-Nachricht --------
<br\>> > Datum: Tue, 13 Jun 2006 18:37:19 -0000
<br\>> > Von: bramvanoort <ezblade@...>
<br\>> > An: lsdj@yahoogroups.com
<br\>> > Betreff: [LSDj!] [OT] my own voice changer
<br\>> >
<br\>> > > Today I bought a voice changer at the toy store. It was 5 euro and it
<br\>> > > has 4 different types of voices. Kid, Old Man, Alien and Boy.
<br\>> > >
<br\>> > > http://www.bartsmit.com/assets/300x300/0129455.jpg
<br\>> > > (picture of the voice changer)
<br\>> > >
<br\>> > > I opened it and then i made some wires with jackplugs on it. It was
<br\>> > > very easy and now I can play with it over my mixer and stuff :)
<br\>> > >
<br\>> > > Picture:
<br\>> > > http://i6.tinypic.com/14ajzwp.jpg
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> > --
<br\>> >
<br\>> >
<br\>> > Echte DSL-Flatrate dauerhaft für 0,- Euro*!
<br\>> > "Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>> Saliga äro de som kan stava till 2k01!         Sniphpha sniphph!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>
<br\>--
<br\>
<br\>
<br\>Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>


Message:
<br\>
http://members.home.nl/p.pittens/hello.wav
<br\>
<br\>in order it is: boy, old man, alien, kid
<br\>
<br\>--- In lsdj@yahoogroups.com, "Carsten Hoyer" <hallo@...> wrote:
<br\>>
<br\>> Ha - Thats funny.
<br\>> Quick, make a sound sample.
<br\>>
<br\>> Carsten
<br\>>
<br\>


Message:
<br\>
Hi there,
<br\>as some might have noticed, development on LSDj was a little slow this year.
<br\>Pretty much of the reason is that I have been busy, spent a lot of the
<br\>time on Microdisko, studying Japanese and taking my exam and so on...
<br\>Anyhoo...
<br\>
<br\>I managed to finish all that stuff now (except Microdisko), which
<br\>hopefully should give me more time again :)
<br\>I spent the day rounding up all bug reports and feature requests since
<br\>January from my inbox, and compiling a nice excel sheet...
<br\>http://tigertass.net/~rolemodel/tmp/bugtrack.xls
<br\>(there were about one thousand bug reports from trashcanman)
<br\>
<br\>I would also like to present the program I did for my masters
<br\>project... I put it here: http://linetracer.sf.net
<br\>It's a program, for converting scanned sketches to vector images. It's
<br\>pretty narrow use, only for people doing computer-based illustration
<br\>or animation. But if anyone here could find it useful, or have ideas
<br\>how to make it good, it would be interesting to know.
<br\>
<br\>Okay, pretty much a long mail about nothing in particular...
<br\>
<br\>See you :)  & good luck with world cup for everyone.
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Sounds good! Can't wait for those new features.
<br\>
<br\>Just like to say that I've only had LSDj for a few weeks but I've
<br\>noticed the Live Play Indicator bug a LOT - for example, if I'm
<br\>editing a phrase then go back to the chain screen without stopping the
<br\>phrase from playing, it always has the wrong chain selected, and that
<br\>phrase stays selected even when I stop the phrase from playing. It
<br\>only stops that when I switch to a new phrase, but even then it's
<br\>still a bit buggy. Same thing happens with the main screen and chains.
<br\>
<br\>--Zeke
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> Hi there,
<br\>> as some might have noticed, development on LSDj was a little slow
<br\>this year.
<br\>> Pretty much of the reason is that I have been busy, spent a lot of the
<br\>> time on Microdisko, studying Japanese and taking my exam and so on...
<br\>> Anyhoo...
<br\>>
<br\>> I managed to finish all that stuff now (except Microdisko), which
<br\>> hopefully should give me more time again :)
<br\>> I spent the day rounding up all bug reports and feature requests since
<br\>> January from my inbox, and compiling a nice excel sheet...
<br\>> http://tigertass.net/~rolemodel/tmp/bugtrack.xls
<br\>> (there were about one thousand bug reports from trashcanman)
<br\>>
<br\>> I would also like to present the program I did for my masters
<br\>> project... I put it here: http://linetracer.sf.net
<br\>> It's a program, for converting scanned sketches to vector images. It's
<br\>> pretty narrow use, only for people doing computer-based illustration
<br\>> or animation. But if anyone here could find it useful, or have ideas
<br\>> how to make it good, it would be interesting to know.
<br\>>
<br\>> Okay, pretty much a long mail about nothing in particular...
<br\>>
<br\>> See you :)  & good luck with world cup for everyone.
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
> I spent the day rounding up all bug reports and feature requests since
<br\>> January from my inbox, and compiling a nice excel sheet...
<br\>> http://tigertass.net/~rolemodel/tmp/bugtrack.xls
<br\>> (there were about one thousand bug reports from trashcanman)
<br\>
<br\>Oh...
<br\>I don't know what to say... Sorry?
<br\>
<br\>Sincerely,
<br\>Martin
<br\>


Message:
<br\>
> Just like to say that I've only had LSDj for a few weeks but I've
<br\>> noticed the Live Play Indicator bug a LOT - for example, if I'm
<br\>> editing a phrase then go back to the chain screen without stopping the
<br\>> phrase from playing, it always has the wrong chain selected, and that
<br\>> phrase stays selected even when I stop the phrase from playing. It
<br\>> only stops that when I switch to a new phrase, but even then it's
<br\>> still a bit buggy. Same thing happens with the main screen and chains.
<br\>
<br\>You mean that these problems are only in live mode, not in song mode?
<br\>Maybe it is a failure of me to communicate to how live mode is supposed to work.
<br\>When live mode is activated, hitting start in phrase screen is the
<br\>same as pressing start in the song screen - it starts playing the
<br\>whole song (for that channel).
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> Oh...
<br\>> I don't know what to say... Sorry?
<br\>
<br\>Err.. no... I am sorry for not responding better to your great bug reports.
<br\>Keep them comming :)
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
No - what I've described happens in song mode. When editing a phrase,
<br\>if I go back to the chain screen (or from chain to main), it often has
<br\>the wrong phrase/chain selected as playing, and stays that way until I
<br\>start a new phrase/chain (the wrong one stays selected even when the
<br\>actual chain/phrase stops).
<br\>
<br\>Sorry if I confused you - I thought that bug was meant for both live
<br\>and song, but what I've described happens to me in song mode.
<br\>
<br\>Thanks,
<br\>Zeke
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > Just like to say that I've only had LSDj for a few weeks but I've
<br\>> > noticed the Live Play Indicator bug a LOT - for example, if I'm
<br\>> > editing a phrase then go back to the chain screen without stopping the
<br\>> > phrase from playing, it always has the wrong chain selected, and that
<br\>> > phrase stays selected even when I stop the phrase from playing. It
<br\>> > only stops that when I switch to a new phrase, but even then it's
<br\>> > still a bit buggy. Same thing happens with the main screen and chains.
<br\>>
<br\>> You mean that these problems are only in live mode, not in song mode?
<br\>> Maybe it is a failure of me to communicate to how live mode is
<br\>supposed to work.
<br\>> When live mode is activated, hitting start in phrase screen is the
<br\>> same as pressing start in the song screen - it starts playing the
<br\>> whole song (for that channel).
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
I play a lot in Live mode, but sometimes when I have all four channels
<br\>playing in live mode, the program gets a lot slower. For example if I
<br\>push my cursor button to the left, he is responding a lot slower. This
<br\>problem is solved when I turn off the noise or wave channel. Most of
<br\>the time is happens when I use a drum kit and the phrase must play a
<br\>lot of samples.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> Hi there,
<br\>> as some might have noticed, development on LSDj was a little slow
<br\>this year.
<br\>> Pretty much of the reason is that I have been busy, spent a lot of the
<br\>> time on Microdisko, studying Japanese and taking my exam and so on...
<br\>> Anyhoo...
<br\>>
<br\>> I managed to finish all that stuff now (except Microdisko), which
<br\>> hopefully should give me more time again :)
<br\>> I spent the day rounding up all bug reports and feature requests since
<br\>> January from my inbox, and compiling a nice excel sheet...
<br\>> http://tigertass.net/~rolemodel/tmp/bugtrack.xls
<br\>> (there were about one thousand bug reports from trashcanman)
<br\>>
<br\>> I would also like to present the program I did for my masters
<br\>> project... I put it here: http://linetracer.sf.net
<br\>> It's a program, for converting scanned sketches to vector images. It's
<br\>> pretty narrow use, only for people doing computer-based illustration
<br\>> or animation. But if anyone here could find it useful, or have ideas
<br\>> how to make it good, it would be interesting to know.
<br\>>
<br\>> Okay, pretty much a long mail about nothing in particular...
<br\>>
<br\>> See you :)  & good luck with world cup for everyone.
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
Am 17.06.2006 um 20:54 schrieb Johan Kotlinski:
<br\>Hi,
<br\>> I managed to finish all that stuff now (except Microdisko), which
<br\>> hopefully should give me more time again :)
<br\>> I spent the day rounding up all bug reports and feature requests since
<br\>> January from my inbox, and compiling a nice excel sheet...
<br\>> http://tigertass.net/~rolemodel/tmp/bugtrack.xls
<br\>> (there were about one thousand bug reports from trashcanman)
<br\>Great to hear.
<br\>> I would also like to present the program I did for my masters
<br\>> project... I put it here: http://linetracer.sf.net
<br\>> It's a program, for converting scanned sketches to vector images. It's
<br\>> pretty narrow use, only for people doing computer-based illustration
<br\>> or animation. But if anyone here could find it useful, or have ideas
<br\>> how to make it good, it would be interesting to know.
<br\>It would be great to have the sources of LineTracer, to port it to
<br\>other platforms, but I couldn't find the sources, neither in SVN, nor
<br\>in CVS
<br\>or in a tarball or zip-file.
<br\>
<br\>Screenies are looking great!
<br\>Keep up the good work! ;)
<br\>
<br\>	 have a nice day
<br\>
<br\>--
<br\>Bastian Müller    http://turbo24prg.skyhub.de/
<br\>        <<</>>                  http://www.c3d2.de/
<br\>


Message:
<br\>
It would be really cool to have that on a Mac. I know ... i know. just
<br\>thought i said it.
<br\>
<br\>rabato
<br\>
<br\>
<br\>[ISO-8859-1] Bastian Mï¿½ller writes:
<br\>
<br\>>
<br\>> Am 17.06.2006 um 20:54 schrieb Johan Kotlinski:
<br\>> Hi,
<br\>>> I managed to finish all that stuff now (except Microdisko), which
<br\>>> hopefully should give me more time again :)
<br\>>> I spent the day rounding up all bug reports and feature requests since
<br\>>> January from my inbox, and compiling a nice excel sheet...
<br\>>> http://tigertass.net/~rolemodel/tmp/bugtrack.xls
<br\>>> (there were about one thousand bug reports from trashcanman)
<br\>> Great to hear.
<br\>>> I would also like to present the program I did for my masters
<br\>>> project... I put it here: http://linetracer.sf.net
<br\>>> It's a program, for converting scanned sketches to vector images. It's
<br\>>> pretty narrow use, only for people doing computer-based illustration
<br\>>> or animation. But if anyone here could find it useful, or have ideas
<br\>>> how to make it good, it would be interesting to know.
<br\>> It would be great to have the sources of LineTracer, to port it to
<br\>> other platforms, but I couldn't find the sources, neither in SVN, nor
<br\>> in CVS
<br\>> or in a tarball or zip-file.
<br\>>
<br\>> Screenies are looking great!
<br\>> Keep up the good work! ;)
<br\>>
<br\>>  have a nice day
<br\>>
<br\>> --
<br\>> Bastian MÃ¼ller    http://turbo24prg.skyhub.de/
<br\>>        <<</>>                  http://www.c3d2.de/
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi
<br\>I cant really figure this out, but i feel it must be possible. I want
<br\>to automate the drumpitch (wavechannel) so that i moves up and down
<br\>from 00 to 60 in a slow developing way. Can i do this with tables or
<br\>something?
<br\>
<br\>Carsten
<br\>


Subject:
Re: [LSDj!] how do i: automate drum pitch

Message:
<br\>
> I cant really figure this out, but i feel it must be possible. I want
<br\>> to automate the drumpitch (wavechannel) so that i moves up and down
<br\>> from 00 to 60 in a slow developing way. Can i do this with tables or
<br\>> something?
<br\>
<br\>Really easy... just use the transpose column in table screen :)
<br\>
<br\>How's it going with Microdisko Copenhagen?
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> How's it going with Microdisko Copenhagen?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>
<br\>Its going pretty well thank you. I have Joined up with Mikael from
<br\>Copenhagenbrains and another guy, Jakob. We are still trying to find a
<br\>place and get some money, but im confident we will be off around
<br\>september.
<br\>
<br\>Carsten
<br\>


Message:
<br\>
ok, i currently have the gb transferer with parallel cable and the
<br\>32mb cart... i have installed the "gb writer v 3.2" software (the
<br\>buggyist software ever)... and here is my issue.
<br\>
<br\>the program seems to work fine when i transfer the ".gb" file that it
<br\>came with "cgbpack.gb"... but as soon as i go to "add" lsdj.gb (full
<br\>version mind you) to the directory it says "file access denied"... as
<br\>soon as i remove lsdj.gb, it will view the directory... but if that
<br\>file is in there, i'm not allowed to view it.
<br\>
<br\>its almost as if they wrote the program to crash when ever i try to
<br\>add little sound dj.  has anyone else had this problem??
<br\>
<br\>i also tried "ems-tool" which works, cept it "can't see the gb
<br\>transferer"...  my parallel port in my bios is set to "ecp+epp"... and
<br\>i am running windows 98.... can anyone help???
<br\>
<br\>thanks.
<br\>


Subject:
Re: [LSDj!] gb transferer issue please help!

Message:
<br\>
First of all, you shouldn't add cgbpack.gb to the cart, the program
<br\>does this automatically if needed. (You probably knew that, but I just
<br\>wanted to point it out)
<br\>Secondly, you probably shouldn't store lsdj.gb in the same dir as the
<br\>program. Try cretaing a new, empty dir inte program dir and try
<br\>putting lsdj.gb there.
<br\>
<br\>                                                                     /nitro2k01
<br\>
<br\>On 6/20/06, plaidic <plaidic@...> wrote:
<br\>> ok, i currently have the gb transferer with parallel cable and the
<br\>> 32mb cart... i have installed the "gb writer v 3.2" software (the
<br\>> buggyist software ever)... and here is my issue.
<br\>>
<br\>> the program seems to work fine when i transfer the ".gb" file that it
<br\>> came with "cgbpack.gb"... but as soon as i go to "add" lsdj.gb (full
<br\>> version mind you) to the directory it says "file access denied"... as
<br\>> soon as i remove lsdj.gb, it will view the directory... but if that
<br\>> file is in there, i'm not allowed to view it.
<br\>>
<br\>> its almost as if they wrote the program to crash when ever i try to
<br\>> add little sound dj.  has anyone else had this problem??
<br\>>
<br\>> i also tried "ems-tool" which works, cept it "can't see the gb
<br\>> transferer"...  my parallel port in my bios is set to "ecp+epp"... and
<br\>> i am running windows 98.... can anyone help???
<br\>>
<br\>> thanks.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
And yeah one more thing, make sure lsdj.gb is not read-only for some
<br\>reason. Even if you don't think it should be, right click choose
<br\>properties and look a second time. Just do it.
<br\>
<br\>
<br\>       /nitro2k01
<br\>
<br\>On 6/20/06, nitro2k01 <nitro2k01@...> wrote:
<br\>> First of all, you shouldn't add cgbpack.gb to the cart, the program
<br\>> does this automatically if needed. (You probably knew that, but I just
<br\>> wanted to point it out)
<br\>> Secondly, you probably shouldn't store lsdj.gb in the same dir as the
<br\>> program. Try cretaing a new, empty dir inte program dir and try
<br\>> putting lsdj.gb there.
<br\>>
<br\>>                                                                     /nitro2k01
<br\>>
<br\>> On 6/20/06, plaidic <plaidic@...> wrote:
<br\>> > ok, i currently have the gb transferer with parallel cable and the
<br\>> > 32mb cart... i have installed the "gb writer v 3.2" software (the
<br\>> > buggyist software ever)... and here is my issue.
<br\>> >
<br\>> > the program seems to work fine when i transfer the ".gb" file that it
<br\>> > came with "cgbpack.gb"... but as soon as i go to "add" lsdj.gb (full
<br\>> > version mind you) to the directory it says "file access denied"... as
<br\>> > soon as i remove lsdj.gb, it will view the directory... but if that
<br\>> > file is in there, i'm not allowed to view it.
<br\>> >
<br\>> > its almost as if they wrote the program to crash when ever i try to
<br\>> > add little sound dj.  has anyone else had this problem??
<br\>> >
<br\>> > i also tried "ems-tool" which works, cept it "can't see the gb
<br\>> > transferer"...  my parallel port in my bios is set to "ecp+epp"... and
<br\>> > i am running windows 98.... can anyone help???
<br\>> >
<br\>> > thanks.
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
New tune released called "And What Now?"
<br\>
<br\>                                                               /nitro2k01
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
We wants linkssss~! Please?
<br\>
<br\>--- nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> New tune released called "And What Now?"
<br\>>
<br\>>
<br\>>          /nitro2k01
<br\>>
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
¨That was part of my evil plan, and now you destroyed it.
<br\>Damn!
<br\>Anyway, here's the link:
<br\><http://localhosted.net/~nitro2k01/mp3/nitro2k01_-_And_What_Now.mp3>
<br\>
<br\>
<br\>     /nitro2k01
<br\>
<br\>On 6/20/06, flegmatical <kjellstor@...> wrote:
<br\>> We wants linkssss~! Please?
<br\>>
<br\>> --- nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> > New tune released called "And What Now?"
<br\>> >
<br\>> >
<br\>> >          /nitro2k01
<br\>> >
<br\>>
<br\>>
<br\>> __________________________________________________
<br\>> Do You Yahoo!?
<br\>> Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>> http://mail.yahoo.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
G'day everyone!
<br\>
<br\>Is there any way to change the pitch of the speech chanel to program
<br\>more melodic "singing"? I am not after real life singing (obviously)
<br\>but anything would be an improvement. At the moment I am using a
<br\>seperate vocoder to do the job. Using one of the pulse chanels as a
<br\>carrier and the vocal channel as the modulator. This works ok, but is
<br\>eating up 2 entire chanels, and means I can't output any other tracks
<br\>unless I get another gameboy. Maybe, the obvious solution is to get
<br\>another gameboy and link them, but if there is some backwards way to
<br\>do it in LSDJ I would prefer to do it that way as I would like to stay
<br\>as true to the gameboy as possible (ie. no vocoder)
<br\>


Message:
<br\>
logo_CASO_inglese
<br\>            logo_CASO_olanda
<br\>            logoCaso
<br\>
<br\>
<br\>   If you want to take part in the new cd audio compilation, dvd video
<br\>compilation and/or in the new ARTzine (in black&white) send your photos, videos,
<br\>lyrics, drawings, and every kind of creative works to
<br\>
<br\>   CASOart
<br\>   c/o Vivì Bertin via C. Colombo, 15
<br\>   35031 Abano Terme Padova
<br\>   Italy
<br\>
<br\>   or to booking@... (digital format).
<br\>
<br\>   You will obtain a free personal webpage on www.casoart.com, with your short
<br\>biography, artistic cv, contacts and links to your webpages.
<br\>   You will be also part of CASOart collective 06_07 and participate to September
<br\>2007 CASOart Event.
<br\>   If you want to take part in September 2006 CASOart event, just send us your
<br\>works before 31st of July 2006. You will be our guest (including free journey,
<br\>meals and accomodation) during 15 and 16 of September in Abano Terme (Padova,
<br\>Italy).
<br\>
<br\>   CASOart Event 15 and 16 September.. works about:  nanotechnology, 
<br\>[aesthetic_mediatic] terrorism and atmosphere.
<br\>
<br\>   We are waiting for you!
<br\>
<br\>   Vivì Bertin
<br\>
<br\>   JAM SESSION in CASOart freeFEST   with BITmusic_CHIPmusic [january 2007]
<br\>[Abano_PD_Italy]
<br\>
<br\>
<br\>
<br\>   ARTzine 05_06
<br\>
<br\>    Performance_grupposinestetico.it                                       Jam
<br\>Session CASOart freeFEST 2006
<br\>
<br\>
<br\>
<br\>             ARTzine CASOart 05_06
<br\>           grupposinestetico.it CASOart 05_06
<br\>           the wows! CASOart 05_06
<br\>           victor young CASOart 05_06
<br\>           performance Vivì CASOart 04_05
<br\>           CASOart
<br\>freeFEST 06
<br\>           hand made cd CASOart 05_06
<br\>           the day after freeFEST 06
<br\>           performance CASOart 06_07
<br\>           Rome Festival
<br\>the wows!
<br\>                   CASOart event 2005
<br\>           sergiowow!_flyer
<br\>           oca_SCANart
<br\>
<br\>
<br\>   and more more more...
<br\>
<br\>   WHO IS CASOart
<br\>   CASOart is an european collective (not only artist!). An informal group
<br\>renewed every year through the ARTzine (in black&white), collecting photos,
<br\>videos, lyrics, drawings, and every kind of creative works.
<br\>   There’s more: every year CASOart edits an audio cd compilation and a video dvd
<br\>compilation of new, unknown, sperimental music, videos, documentaries…
<br\>
<br\>   Once the year the collective organizes a special event, inviting as “guests”
<br\>all the members of collective and all the artists involved and interested in the
<br\>project. Initially the event is discussed though a newsgroup on Yahoo, later
<br\>trough a brief  meeting in Abano Terme (Padova).
<br\>
<br\>   Every artist has his free personal webpage on www.casoart.com including:
<br\>
<br\>   ·        a short biography-artistic cv;
<br\>   ·        email contacts and links to his web pages;
<br\>   ·        5 favourite links.
<br\>
<br\>The artists, as the collective, are not bound in any case. Expecially, artists
<br\>are free from any kind of justifications or boundaries, in case of new proposals
<br\>and contracts with editors, galleries and producers. They are the only owners of
<br\>their works.
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hummm that would be a great feature for LSDJ !
<br\>
<br\>I vote for that add-on !
<br\>
<br\>Have a look on elektron VO-6 on the monomachine ( www.elektron.se ) .... =)
<br\>
<br\>[F]eraillus
<br\>
<br\>> G'day everyone!
<br\>>
<br\>> Is there any way to change the pitch of the speech chanel to program
<br\>> more melodic "singing"? I am not after real life singing (obviously)
<br\>> but anything would be an improvement. At the moment I am using a
<br\>> seperate vocoder to do the job. Using one of the pulse chanels as a
<br\>> carrier and the vocal channel as the modulator. This works ok, but is
<br\>> eating up 2 entire chanels, and means I can't output any other tracks
<br\>> unless I get another gameboy. Maybe, the obvious solution is to get
<br\>> another gameboy and link them, but if there is some backwards way to
<br\>> do it in LSDJ I would prefer to do it that way as I would like to stay
<br\>> as true to the gameboy as possible (ie. no vocoder)
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I think you could run a table with the A command where choose another
<br\>pitch with the pitch column. Not sure that it works, and if it does it
<br\>will sound U-G-L-Y!
<br\>To pitch samples frelly would not be possible, since LSDj uses a fixed
<br\>sample rate. (Or theoreitcally not, since there's a 0.5 speed mode,
<br\>but that's different of course.) Free form pitch would eat far too
<br\>much CPU.
<br\>
<br\>                                                                /nitro2k01
<br\>
<br\>On 6/20/06, weirdarsefreak <aussiechris@...> wrote:
<br\>> G'day everyone!
<br\>>
<br\>> Is there any way to change the pitch of the speech chanel to program
<br\>> more melodic "singing"? I am not after real life singing (obviously)
<br\>> but anything would be an improvement. At the moment I am using a
<br\>> seperate vocoder to do the job. Using one of the pulse chanels as a
<br\>> carrier and the vocal channel as the modulator. This works ok, but is
<br\>> eating up 2 entire chanels, and means I can't output any other tracks
<br\>> unless I get another gameboy. Maybe, the obvious solution is to get
<br\>> another gameboy and link them, but if there is some backwards way to
<br\>> do it in LSDJ I would prefer to do it that way as I would like to stay
<br\>> as true to the gameboy as possible (ie. no vocoder)
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi there!
<br\>
<br\>Unfortunately it wouldn't be possible with the current sample playback engine :\
<br\>
<br\>Thanks for the suggestion,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
*Áskorun til íslenskra stjórnvalda*
<br\>
<br\>Með tilkomu Reyðaráls munu 80% af framleiddri raforku á Íslandi fara í þrjár
<br\>erlendar álverksmiðjur. Ómetanlegum náttúruperlum hefur verið fórnað fyrir
<br\>þessa orkuframleiðslu. Efnahagslegu sjálfstæði Íslendinga er stefnt í voða
<br\>með vaxandi ítökum erlendra risafyrirtækja. Ætlunin er að halda áfram á sömu
<br\>braut.
<br\>
<br\>*Við krefjumst þess . . .*
<br\>
<br\>    1. Að misnotkun á náttúruauðlindum Íslands í þágu stóriðju verði
<br\>    stöðvuð.
<br\>    2. Að látið verði af öllum frekari stóriðju- og stórvirkjanaáformum og
<br\>    hafist handa við markvissa uppbyggingu vistvæns, sjálfbærs
<br\>    þekkingarsamfélags fyrir framtíðina.
<br\>    3. Að Alcoa, Century Aluminium, Alcan og öðrum náttúruspillandi,
<br\>    fjölþjóða stóriðjufyrirtækjum verði meinað að reisa fleiri verksmiðjur á
<br\>    Íslandi.
<br\>
<br\>
<br\>Skrifaðu undir áskorun til íslenskra
<br\>stjórnvalda.<http://www.islandsvinir.org/pet.asp>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
This method (transposition via table) didn't work, but it did have an
<br\>interesting effect. Transposing by any value chops the speech up,
<br\>makes it unrecognisable, and doesn't change the pitch. But if you
<br\>continue to increase the transposition it introduces artifects that
<br\>sound quite rythmical at low frequences and end up as quite high
<br\>pitched beepy noises as you bump up the transposition. The rythmical
<br\>quality might depend on the rhythm of the speech quite a bit, but have
<br\>a play. It's rather interesting!
<br\>


Message:
<br\>
Very nice! It's good to have you throwing new tracks ;-) Great use of
<br\>pulse, really liked all the melodies.
<br\>rabato
<br\>El 21/06/2006, a las 1:16, nitro2k01 escribiÃ³:
<br\>
<br\>> Â¨That was part of my evil plan, and now you destroyed it.
<br\>>  Damn!
<br\>>  Anyway, here's the link:
<br\>>  <http://localhosted.net/~nitro2k01/mp3/nitro2k01_-_And_What_Now.mp3>
<br\>>
<br\>>  /nitro2k01
<br\>>
<br\>>  On 6/20/06, flegmatical <kjellstor@...> wrote:
<br\>>  > We wants linkssss~! Please?
<br\>>  >
<br\>>  > --- nitro2k01 <nitro2k01@...> wrote:
<br\>>  >
<br\>>  > > New tune released called "And What Now?"
<br\>>  > >
<br\>>  > >
<br\>>  > > /nitro2k01
<br\>>  > >
<br\>>  >
<br\>>  >
<br\>>  > __________________________________________________
<br\>>  > Do You Yahoo!?
<br\>>  > Tired of spam? Yahoo! Mail has the best spam protection around
<br\>>  > http://mail.yahoo.com
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > Yahoo! Groups Links
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>
<br\>>  --
<br\>>  -----BEGIN 2ROT13 MESSAGE-----
<br\>>  The blog of nitro2k01: (New
<br\>> URL!)<http://soundandcomplete.wordpress.com/>
<br\>>  SÃ¤tt pÃ¥ ett par flipflops, vippa pÃ¥ rumpan
<br\>>  och gÃ¶r det hÃ¤r till en minnesvÃ¤rd sommar!
<br\>>  -----END 2ROT13 MESSAGE-----
<br\>>
<br\>ramiro elena
<br\>http://www.santamagdalena.net/
<br\>
<br\>   ----------
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Random, Timeheater, Nullsleep & Shit Biter :: Live NYC 2006 06 24 @ PulseWave 04

SubjectSrt:
Random, Timeheater, Nullsleep & Shit Biter :: Live NYC 2006 06 24 @ PulseWave 04

Message:
<br\>
Hey guys -- I'm slowly catching up on list traffic & track exchanges that I
<br\>missed while I
<br\>was doing some traveling, but in the meantime I had to spread the word about a
<br\>show
<br\>taking place this weekend in New York.  Stockholm wunderkind Random is here
<br\>(staying at
<br\>my place actually, he's in Cage #232, where I'm forcing him to ghost-write my
<br\>next EP),
<br\>and he and I are playing with Nullsleep and Timeheater this Saturday, around
<br\>9:45.
<br\>Timeheater is making a big to-do about "quitting" Game Boy music and this being
<br\>his last
<br\>Game Boy performance, and while I generally like to ridicule such overstated
<br\>frivolity, his
<br\>brand of pummelling-yet-controlled Game Boy muscle-flexing is sick enough that
<br\>I'll say
<br\>you had better come see him, just in case.  So yeah -- if you're in the New York
<br\>City area
<br\>this weekend, come check out this show, and if you're not, isn't it about time
<br\>you got
<br\>yourself to the New York City area, Christ.
<br\>
<br\>Incidentally, Saturday's event is an installment of PulseWave, a monthly
<br\>chiptune and low-
<br\>fi electronics night singlehandedly curated by the honorable Herr Prof, who
<br\>deserves a
<br\>medal, a round of applause, and endless blowjobs.
<br\>
<br\>::  PULSEWAVE 04 @ THE TANK  ::
<br\>::  RANDOM  |  TIMEHEATER  |  NULLSLEEP  |  BIT SHIFTER  ::
<br\>::  http://www.toilville.com/dither/  ::
<br\>.:  Saturday 2006 06 24  |  9:45 p.m.
<br\>.:  The Tank  |  http://www.thetanknyc.org/
<br\>.:  279 Church St.  |  between Franklin and White
<br\>.:  New York NY 10013
<br\>.:  $ 6.00
<br\>
<br\>.:  Random:  http://www.randomizer.se/
<br\>.:  Timeheater:  http://www.cacophonophilia.org/timeheater/
<br\>.:  Nullsleep:  http://www.nullsleep.com/
<br\>.:  Bit Shifter:  http://www.bitshifter.cc/
<br\>
<br\>
<br\>- Josh
<br\>
<br\>
<br\>
<br\>.: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>.: http://www.bitshifter.cc/
<br\>


Message:
<br\>
Hey, spent way too much time on this bugger, but
<br\>finally finished it:
<br\>
<br\>http://music.gameboymall.com/multimedia/music.php?id=512
<br\>
<br\>-fleg
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
F command! <3<3<3<3
<br\>
<br\>                                                              /nitro2k01
<br\>
<br\>On 6/22/06, flegmatical <kjellstor@...> wrote:
<br\>> Hey, spent way too much time on this bugger, but
<br\>> finally finished it:
<br\>>
<br\>> http://music.gameboymall.com/multimedia/music.php?id=512
<br\>>
<br\>> -fleg
<br\>>
<br\>> __________________________________________________
<br\>> Do You Yahoo!?
<br\>> Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>> http://mail.yahoo.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Will the person behind http://music.gameboymall.com/ please contact me
<br\>in private? I've got something important to say that I don't want to
<br\>say in public.
<br\>
<br\>                                                               /nitro2k01
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hey,
<br\>
<br\>I am not sure if Jose Torres still reads the forum... but yu can
<br\>search for his name...
<br\>
<br\>Peter
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> Will the person behind http://music.gameboymall.com/ please contact me
<br\>> in private? I've got something important to say that I don't want to
<br\>> say in public.
<br\>>
<br\>>                                                               /nitro2k01
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: (New
<br\>URL!)<http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
Hi!
<br\>
<br\>047 is about to release our first album!
<br\>you can book it at: www.nollfyrasju.se
<br\>
<br\>/salkin
<br\>


Message:
<br\>
heyman..
<br\>i just emailed you the addy i had for him..
<br\>j
<br\>
<br\>> Will the person behind http://music.gameboymall.com/ please contact me
<br\>> in private? I've got something important to say that I don't want to
<br\>> say in public.
<br\>>
<br\>>                                                               /nitro2k
<br\>01
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: (New URL!)
<br\><http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
Yeah, first time I've tried doing some timestretch :3
<br\>
<br\>Hmm, I'm starting to wonder if I take too long to get
<br\>to the point in this song, though... Like 1 minute?
<br\>Maybe I should make the start more interesting. Anyone
<br\>think the start is too boring?
<br\>
<br\>-fleg
<br\>
<br\>--- nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> F command! <3<3<3<3
<br\>>
<br\>>
<br\>>         /nitro2k01
<br\>>
<br\>> On 6/22/06, flegmatical <kjellstor@...> wrote:
<br\>> > Hey, spent way too much time on this bugger, but
<br\>> > finally finished it:
<br\>> >
<br\>> >
<br\>>
<br\>http://music.gameboymall.com/multimedia/music.php?id=512
<br\>> >
<br\>> > -fleg
<br\>> >
<br\>> >
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
Does anyone else hate the new layout of these Yahoo group pages?  I
<br\>do.  The "next message" and "next topic thing" are lame and have been
<br\>taking me back to messages from last week when I click 'em.  Can't
<br\>somebody who is awesome make an official LSDJ forum?  I mean, it's a
<br\>joy to jump on 2a03.org or AtariAge's forums.  Of course, I lack the
<br\>awesomeness to make that happen.  I'm just thinking that it's about
<br\>time we switch over to something better... what does everyone think?
<br\>


Message:
<br\>
Yes, it sucks but you can turn it off in the message delivery type or
<br\>something like that.
<br\>
<br\>dotdUmmy wrote:
<br\>> Does anyone else hate the new layout of these Yahoo group pages?  I
<br\>> do.  The "next message" and "next topic thing" are lame and have been
<br\>> taking me back to messages from last week when I click 'em.  Can't
<br\>> somebody who is awesome make an official LSDJ forum?  I mean, it's a
<br\>> joy to jump on 2a03.org or AtariAge's forums.  Of course, I lack the
<br\>> awesomeness to make that happen.  I'm just thinking that it's about
<br\>> time we switch over to something better... what does everyone think?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Ah M-.-n, as usual you are a pillar of wisdom!  Thanks for the info, I
<br\>have made the change back to "traditional" layout.
<br\>
<br\>However, it still totally blows compared to a legit "forum."
<br\>
<br\>--- In lsdj@yahoogroups.com, "M-.-n" <nostromo@...> wrote:
<br\>>
<br\>>
<br\>> Yes, it sucks but you can turn it off in the message delivery type or
<br\>> something like that.
<br\>>
<br\>> dotdUmmy wrote:
<br\>> > Does anyone else hate the new layout of these Yahoo group pages?  I
<br\>> > do.  The "next message" and "next topic thing" are lame and have been
<br\>> > taking me back to messages from last week when I click 'em.  Can't
<br\>> > somebody who is awesome make an official LSDJ forum?  I mean, it's a
<br\>> > joy to jump on 2a03.org or AtariAge's forums.  Of course, I lack the
<br\>> > awesomeness to make that happen.  I'm just thinking that it's about
<br\>> > time we switch over to something better... what does everyone think?
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
On 6/23/06, dotdUmmy <bradyleo@...> wrote:
<br\>> Ah M-.-n, as usual you are a pillar of wisdom!  Thanks for the info, I
<br\>> have made the change back to "traditional" layout.
<br\>>
<br\>> However, it still totally blows compared to a legit "forum."
<br\>>
<br\>
<br\>we've had a few tries at a chiptune forum, but it's always unraveled
<br\>with very little interest. all the same, feel free to jump in @ the
<br\>latest incarnation!
<br\>
<br\><http://chiptune.fr/forum/>
<br\>
<br\>also, u can make life easier by setting up filters in your email
<br\>client to sift messages from subscribed mailing lists into folders (or
<br\>gmail's labels).
<br\>
<br\>good luck enjoying the internet!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
> Ah M-.-n, as usual you are a pillar of wisdom!
<br\>
<br\>ROFL @ that !!!
<br\>


Message:
<br\>
I just wanted to notify you people that LSDJ works on iBoy..
<br\>what is iBoy? iBoy is a gameboy emulator that runs on ipodlinux on iPods!
<br\>
<br\>each gameboy button is used by touching the touchpad on your ipod, and
<br\>this means you can't press 2 button at once, so you cannot use lsdj
<br\>but i just wanted you to know that it boots up and runs perfectly =)
<br\>the sound emulation is not too good but what do you expect from an
<br\>emulator running on an ipod?! =)
<br\>


Message:
<br\>
Hi
<br\>I took my GB and my huge akg headphones to the beach today. So if
<br\>anyone saw a skinny guy with a huge pair of headphones on amager beach
<br\>today - that was me. Supercool to make music on the beach :-)
<br\>
<br\>Anyway. I was trying to simulate a sidechaining effect (when the
<br\>drums "eat" the bass due to compression). I used the 2 pulse channels.
<br\>One making drum sound, one playing bass. i tried making an envelope for
<br\>the bass with a long attack - but the result wasnt any good.
<br\>
<br\>Anyone made something like this that works better than mine. Please
<br\>post it.
<br\>
<br\>Carsten
<br\>


Subject:
Re: [LSDj!] How do I: Sidechaining effect?

Message:
<br\>
Is this better? <http://localhosted.net/~nitro2k01/mp3/Ducking.mp3>
<br\>Might be good to hear what you've come up with.
<br\>
<br\>                                                         /nitro2k01
<br\>
<br\>On 6/25/06, Carsten Hoyer <hallo@...> wrote:
<br\>> Hi
<br\>> I took my GB and my huge akg headphones to the beach today. So if
<br\>> anyone saw a skinny guy with a huge pair of headphones on amager beach
<br\>> today - that was me. Supercool to make music on the beach :-)
<br\>>
<br\>> Anyway. I was trying to simulate a sidechaining effect (when the
<br\>> drums "eat" the bass due to compression). I used the 2 pulse channels.
<br\>> One making drum sound, one playing bass. i tried making an envelope for
<br\>> the bass with a long attack - but the result wasnt any good.
<br\>>
<br\>> Anyone made something like this that works better than mine. Please
<br\>> post it.
<br\>>
<br\>> Carsten
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
i use the basedrum and the baseline in one channel
<br\>for exactlier results double the speed (fe: 240 bpm instead of 120)
<br\>the basedrum must have a longer decay like a2 or better with a table (54 two
<br\>ticks after f7 or similar)
<br\>then the swelling bass like the sidechained must be enveloped with a table
<br\>set the envelope to a rising (f.e. 8a) and control the decay via table.
<br\>m.
<br\>
<br\>-------- Original-Nachricht --------
<br\>Datum: Sun, 25 Jun 2006 16:56:45 -0000
<br\>Von: Carsten Hoyer <hallo@...>
<br\>An: lsdj@yahoogroups.com
<br\>Betreff: [LSDj!] How do I: Sidechaining effect?
<br\>
<br\>> Hi
<br\>> I took my GB and my huge akg headphones to the beach today. So if
<br\>> anyone saw a skinny guy with a huge pair of headphones on amager beach
<br\>> today - that was me. Supercool to make music on the beach :-)
<br\>>
<br\>> Anyway. I was trying to simulate a sidechaining effect (when the
<br\>> drums "eat" the bass due to compression). I used the 2 pulse channels.
<br\>> One making drum sound, one playing bass. i tried making an envelope for
<br\>> the bass with a long attack - but the result wasnt any good.
<br\>>
<br\>> Anyone made something like this that works better than mine. Please
<br\>> post it.
<br\>>
<br\>> Carsten
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>
<br\>
<br\>Echte DSL-Flatrate dauerhaft für 0,- Euro*!
<br\>"Feel free" mit GMX DSL! http://www.gmx.net/de/go/dsl
<br\>


Message:
<br\>
new lsdj track
<br\>
<br\>kinda laid back on a gb grey with vox samples on electroplankton and
<br\>pocketvoice.
<br\>
<br\>http://receptorsmusic.com/EMIN-DreamOnDreamOff-GameboyMix4Lofi.mp3
<br\>
<br\>cheers
<br\>jksine
<br\>
<br\>http://receptorsmusic.com/
<br\>


Message:
<br\>
who is hip to the gbs format?
<br\><http://www.vorc.org/en/info=GBS>
<br\><http://www.vorc.org/document/gbsspec.txt>
<br\>
<br\>it seems like it should be possible to turn an lsdj project or sav
<br\>into a gbs ... kits included ... subsongs for each group of rows that
<br\>loop ...
<br\>
<br\>seems like the most widely accepted standard for gb music ...
<br\>
<br\>just a thought :)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
> who is hip to the gbs format?
<br\>>
<br\>> seems like the most widely accepted standard for gb music ...
<br\>
<br\>I am not sure about the quality of existing players.
<br\>If you read from the spec here.. .http://www.vorc.org/document/gbsspec.txt
<br\>It says about some of the stuff that LSDJ needs (like RAM
<br\>bank-switching) that it's highly optional, if a player wants to
<br\>support that or not.
<br\>Also, the spec says nothing about LYC interrupts.
<br\>
<br\>I'm not saying it's bad idea, but until someone proves me wrong, I'll
<br\>assume that the existing GBS players are too lame.
<br\>
<br\>Cheers:)
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Nice Tune.
<br\>How did you use the pocketvoice?
<br\>Since pocketvoice has his own speaker and so you can't send it to your
<br\>headphone output.
<br\>
<br\>--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@...> wrote:
<br\>>
<br\>> new lsdj track
<br\>>
<br\>> kinda laid back on a gb grey with vox samples on electroplankton and
<br\>> pocketvoice.
<br\>>
<br\>> http://receptorsmusic.com/EMIN-DreamOnDreamOff-GameboyMix4Lofi.mp3
<br\>>
<br\>> cheers
<br\>> jksine
<br\>>
<br\>> http://receptorsmusic.com/
<br\>>
<br\>


Message:
<br\>
> Does anyone else hate the new layout of these Yahoo group pages?  I
<br\>
<br\>I don't like forums because one needs to be pretty active, in order to
<br\>follow them.
<br\>But I have considered moving the list to Google Groups.
<br\>Yahoo! Groups started to suck lately.
<br\>The drawback is that some nice features of Yahoo! Groups, especially
<br\>file area and polls, would be lost. Also the message archive would be
<br\>gone (although it seems not very many people use it)...
<br\>
<br\>Regards,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> file area and polls, would be lost. Also the message archive would be
<br\>> gone (although it seems not very many people use it)...
<br\>I do!
<br\>
<br\>                                                                  /nitro2k01
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: (New URL!)<http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>Where should the Little Sound Dj discussion forum be?
<br\>
<br\>(Note: Some features (file section, archive) could stay in the current Yahoo!
<br\>group)
<br\>
<br\>   o Stay on Yahoo! Groups
<br\>   o Move to Google Groups
<br\>   o Move to independently maintained web forum
<br\>   o Somewhere else
<br\>   o Don't care
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>http://groups.yahoo.com/group/lsdj/surveys?id=2267999
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
Well. the poll dont work in Opera. Anyway, i think it should be on an
<br\>independent forum under littlesounddj.com - that way, you would also
<br\>show people just popping in that there is an active community.
<br\>
<br\>Carsten a.k.a Falkenberg - the scary outcome of a cloning between
<br\>Hampenberg and a german art collector.
<br\>


Message:
<br\>
On 6/27/06, Carsten Hoyer <hallo@...> wrote:
<br\>> Well. the poll dont work in Opera. Anyway, i think it should be on an
<br\>> independent forum under littlesounddj.com - that way, you would also
<br\>> show people just popping in that there is an active community.
<br\>That's what the wiki is for. Other than that I use yahoo groups as a
<br\>mailing list, nothing else. I don't have a clue about the forum way of
<br\>doing it, and I don't want to either.
<br\>
<br\>
<br\>       /nitro2k01
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> > file area and polls, would be lost. Also the message archive would be
<br\>> > gone (although it seems not very many people use it)...
<br\>> I do!
<br\>>
<br\>>
<br\>/nitro2k01
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: (New
<br\>URL!)<http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>
<br\>You can download the message achive of yahoogroups using a perl script
<br\>called yahoo2mbox.
<br\>
<br\>It would take a LONG time though :/
<br\>
<br\>Peter
<br\>


Message:
<br\>
thanks Bram!
<br\>i just miked the pocketvoice with noise redux, it's the normal
<br\>voice... the morphed voice is the electroplankton..
<br\>pocketvoice is pretty useless, i just wanted it on one track..
<br\>hey now i can write it off taxwise! :D
<br\>
<br\>jeremy
<br\>
<br\>
<br\>> Nice Tune.
<br\>> How did you use the pocketvoice?
<br\>> Since pocketvoice has his own speaker and so you can't send it to
<br\>your
<br\>> headphone output.
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@> wrote:
<br\>> >
<br\>> > new lsdj track
<br\>> >
<br\>> > kinda laid back on a gb grey with vox samples on electroplankton
<br\>and
<br\>> > pocketvoice.
<br\>> >
<br\>> > http://receptorsmusic.com/EMIN-DreamOnDreamOff-GameboyMix4Lofi.mp3
<br\>> >
<br\>> > cheers
<br\>> > jksine
<br\>> >
<br\>> > http://receptorsmusic.com/
<br\>> >
<br\>>
<br\>


Message:
<br\>
The following lsdj poll is now closed.  Here are the
<br\>final results:
<br\>
<br\>
<br\>POLL QUESTION: Where should the Little Sound Dj discussion forum be?
<br\>
<br\>(Note: Some features (file section, archive) could stay in the current Yahoo!
<br\>group)
<br\>
<br\>CHOICES AND RESULTS
<br\>- Stay on Yahoo! Groups, 9 votes, 60.00%
<br\>- Move to Google Groups, 1 votes, 6.67%
<br\>- Move to independently maintained web forum, 1 votes, 6.67%
<br\>- Somewhere else, 0 votes, 0.00%
<br\>- Don't care, 4 votes, 26.67%
<br\>
<br\>INDIVIDUAL VOTES
<br\>- Stay on Yahoo! Groups
<br\>      - nostromo@...
<br\>      - nitro2k01@...
<br\>      - bertinvaleria@...
<br\>      - ezblade@...
<br\>      - ichbinladin@...
<br\>      - starpause@...
<br\>      - bill@...
<br\>      - ingo.linde@...
<br\>      - jeremy@...
<br\>- Move to Google Groups
<br\>      - kotlinski@...
<br\>- Move to independently maintained web forum
<br\>      - bradyleo@...
<br\>- Somewhere else
<br\>- Don't care
<br\>      - ramiro@...
<br\>      - 11hzrobot@...
<br\>      - kjellstor@...
<br\>      - z_flash_ram@...
<br\>
<br\>
<br\>For more information about this group, please visit
<br\>http://groups.yahoo.com/group/lsdj
<br\>
<br\>For help with Yahoo! Groups, please visit
<br\>http://help.yahoo.com/help/us/groups/
<br\>


Message:
<br\>
Hey,
<br\>
<br\>been readings lots of people complaining about the "high cost" of
<br\>lsdj. Well here is a way for teen beaters 16- to raise some cash for
<br\>the rom and burners
<br\>
<br\>http://communitydispatch.com/artman/publish/article_5262.shtml
<br\>
<br\>
<br\>
<br\>;)
<br\>
<br\>Peter
<br\>


Subject:
i can see the poll results, but can''t vote

SubjectSrt:
i can see the poll results, but can''t vote

Message:
<br\>
I can see the poll results, but can't vote?
<br\>
<br\>
<br\>anyway,, why stay on yahoo groups.. a web forum is way better.. you can
<br\>read messages in a logical order, organize things into threads and
<br\>topics more easily.. more easily navigated...
<br\>


Subject:
Re: [LSDj!] i can see the poll results, but can''t vote

Message:
<br\>
> I can see the poll results, but can't vote?
<br\>
<br\>Whooops... I just closed the poll. Sorry about that.
<br\>
<br\>> anyway,, why stay on yahoo groups.. a web forum is way better.. you can
<br\>> read messages in a logical order, organize things into threads and
<br\>> topics more easily.. more easily navigated...
<br\>
<br\>Well... the results are a bit inconclusive.
<br\>85% voted "stay on yahoo groups" or "i don't care," so there is no
<br\>strong mandate for moving to a web forum.
<br\>On the other hand, there are no votes from the possibly vast amount of
<br\>people who think yahoo groups sucks so hard, they wouldn't even
<br\>consider joining this group...
<br\>So it seems like there is no straight answer.
<br\>
<br\>BTW I made a new track "role model plays it safe.."
<br\>can be listened to here: www.myspace.com/rebelpetset
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Whoa, insane stuff there. Those voice samples were crazy too - how'd
<br\>you make them so broken up and long? Sorry if this is a n00b question,
<br\>but I'm a n00b.
<br\>
<br\>--- In lsdj@yahoogroups.com, flegmatical <kjellstor@...> wrote:
<br\>>
<br\>> Yeah, first time I've tried doing some timestretch :3
<br\>>
<br\>> Hmm, I'm starting to wonder if I take too long to get
<br\>> to the point in this song, though... Like 1 minute?
<br\>> Maybe I should make the start more interesting. Anyone
<br\>> think the start is too boring?
<br\>>
<br\>> -fleg
<br\>>
<br\>> --- nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> > F command! <3<3<3<3
<br\>> >
<br\>> >
<br\>> >         /nitro2k01
<br\>> >
<br\>> > On 6/22/06, flegmatical <kjellstor@...> wrote:
<br\>> > > Hey, spent way too much time on this bugger, but
<br\>> > > finally finished it:
<br\>> > >
<br\>> > >
<br\>> >
<br\>> http://music.gameboymall.com/multimedia/music.php?id=512
<br\>> > >
<br\>> > > -fleg
<br\>> > >
<br\>> > >
<br\>>
<br\>> __________________________________________________
<br\>> Do You Yahoo!?
<br\>> Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>> http://mail.yahoo.com
<br\>>
<br\>


Message:
<br\>
eergh... The Professor always has a good link to visit!
<br\>
<br\>Who complains about hight cost?
<br\>Anyway I think it is very reasonable in itself, not counting on Johan's
<br\>permanent online help. Which is something you don't see in any other
<br\>software and the thing is pretty damn stable.
<br\>
<br\>I know you agree with me Professor ;)
<br\>
<br\>rabato
<br\>
<br\>Herr Professor Peter Lewis Swimm writes:
<br\>
<br\>> Hey,
<br\>>
<br\>> been readings lots of people complaining about the "high cost" of
<br\>> lsdj. Well here is a way for teen beaters 16- to raise some cash for
<br\>> the rom and burners
<br\>>
<br\>> http://communitydispatch.com/artman/publish/article_5262.shtml
<br\>>
<br\>>
<br\>>
<br\>> ;)
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Ah, thanks for listening! The voice stuff is the
<br\>standard  ghetto and aciied kits with some timestretch
<br\>applied. I picked up how to this from the tips&tricks
<br\>here(thanks to mistar starpawz for posting):
<br\>http://www.tigertass.net/~rolemodel/lsdjawki/awki.cgi/TipsAndTricks
<br\>
<br\>Lots of useful stuff on the lsdj wiki! ;)
<br\>
<br\>-fleg
<br\>
<br\>--- legendofzeke <legendofzeke@...> wrote:
<br\>
<br\>> Whoa, insane stuff there. Those voice samples were
<br\>> crazy too - how'd
<br\>> you make them so broken up and long? Sorry if this
<br\>> is a n00b question,
<br\>> but I'm a n00b.
<br\>>
<br\>>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Subject:
request: simple quantized beat input mode

SubjectSrt:
request: simple quantized beat input mode

Message:
<br\>
i was wondering if we could hit a special key combination and wait for 3
<br\>seconds and have the user mode go into a simple note entry mode that is
<br\>realtime (including option for D command offset recording or straight
<br\>sixteen step recording) if we go into a separate mode then we can map the
<br\>buttons for  a b up down left and right to set notes and play in our
<br\>sequences , or if you are lucky enough to have a firestarter interface then
<br\>it can be used to enter the notes realtime. So far it is my opinion that
<br\>entering complex note sequences is a labor of lovve compared to drum and
<br\>noise sequences. Oh and one more thing, if the channel has a groove command
<br\>at the first step, then the recording should be quantized accordingly. so if
<br\>i want to record a bassline with groove C and the rest of the song is groove
<br\>6 then my four patterns of groove C that are looped together would continue
<br\>looping while i entered notes and then i would hit start and select for
<br\>three seconds to get out of input mode.
<br\>
<br\>What do you think Johan? every great atari tracker has some input mode. And
<br\>my main influence is from atari chip tunes.
<br\>
<br\>That said would it be possible to put one automation chain on the main song
<br\>page(the opening page) next to each column that designates amount of
<br\>repeats? it would only have to be 0-F and would make complex song
<br\>construction much easier. Especially since most of my songs use different
<br\>length loops that become a pain to multiply by hand.
<br\>
<br\>Also one last request: Is it possible to combine the C and R automation
<br\>commands to emulate a real arpegiator where if you put the C and R commands
<br\>both on step 0 of an automation table , the C37 and the R16 would result in
<br\>the first beat being the tonic the next beat being the minorthird and the
<br\>next beat being the fifth and then back to the tonic. And then with the use
<br\>of the C command such as CCC on the 0 step of the pattern would result in
<br\>the usual effect.
<br\>
<br\>Thanks for taking the time to read my suggestions to this already
<br\>significant tracker
<br\>
<br\>frank fossler
<br\>
<br\>_________________________________________________________________
<br\>Don’t just search. Find. Check out the new MSN Search!
<br\>http://search.msn.click-url.com/go/onm00200636ave/direct/01/
<br\>


Subject:
Re: [LSDj!] request: simple quantized beat input mode

Message:
<br\>
Hi Frank!
<br\>
<br\>> i was wondering if we could hit a special key combination and wait for 3
<br\>> seconds and have the user mode go into a simple note entry mode that is
<br\>> realtime (including option for D command offset recording or straight
<br\>> sixteen step recording) if we go into a separate mode then we can map the
<br\>> buttons for  a b up down left and right to set notes and play in our
<br\>> sequences ,
<br\>
<br\>The ideas are not completely original. But it's a fresh thought, to
<br\>hold a key combination for three seconds, to open a special input
<br\>mode. I never thought in that way before.
<br\>So it could open up for some kind of live mode :)
<br\>
<br\>I am not sure how to play a Game Boy like a keyboard though. It kind
<br\>of is the weak point (and advantage) compared to traditional trackers.
<br\>
<br\>> That said would it be possible to put one automation chain on the main song
<br\>> page(the opening page) next to each column that designates amount of
<br\>> repeats? it would only have to be 0-F and would make complex song
<br\>> construction much easier. Especially since most of my songs use different
<br\>> length loops that become a pain to multiply by hand.
<br\>
<br\>I guess it's not possible because of lack of screen size. The display
<br\>would be mudded up.
<br\>
<br\>As you understand, the program is not really made to deal with
<br\>different length chains.
<br\>
<br\>> Also one last request: Is it possible to combine the C and R automation
<br\>> commands to emulate a real arpegiator where if you put the C and R commands
<br\>
<br\>Is the purpose of this to slow down the arpeggio?
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
the first point frank made sounds really nice, I also always wanted a tap
<br\>feature where chains or songs can be played by tapping a and b. it would
<br\>make live playing with a band a lot easier, especially due to the perks of
<br\>building a midi clock unit.
<br\>
<br\>note entry sounds great!
<br\>
<br\>On 6/30/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>>   Hi Frank!
<br\>>
<br\>>
<br\>> > i was wondering if we could hit a special key combination and wait for 3
<br\>> > seconds and have the user mode go into a simple note entry mode that is
<br\>> > realtime (including option for D command offset recording or straight
<br\>> > sixteen step recording) if we go into a separate mode then we can map
<br\>> the
<br\>> > buttons for a b up down left and right to set notes and play in our
<br\>> > sequences ,
<br\>>
<br\>> The ideas are not completely original. But it's a fresh thought, to
<br\>> hold a key combination for three seconds, to open a special input
<br\>> mode. I never thought in that way before.
<br\>> So it could open up for some kind of live mode :)
<br\>>
<br\>> I am not sure how to play a Game Boy like a keyboard though. It kind
<br\>> of is the weak point (and advantage) compared to traditional trackers.
<br\>>
<br\>>
<br\>> > That said would it be possible to put one automation chain on the main
<br\>> song
<br\>> > page(the opening page) next to each column that designates amount of
<br\>> > repeats? it would only have to be 0-F and would make complex song
<br\>> > construction much easier. Especially since most of my songs use
<br\>> different
<br\>> > length loops that become a pain to multiply by hand.
<br\>>
<br\>> I guess it's not possible because of lack of screen size. The display
<br\>> would be mudded up.
<br\>>
<br\>> As you understand, the program is not really made to deal with
<br\>> different length chains.
<br\>>
<br\>>
<br\>> > Also one last request: Is it possible to combine the C and R automation
<br\>> > commands to emulate a real arpegiator where if you put the C and R
<br\>> commands
<br\>>
<br\>> Is the purpose of this to slow down the arpeggio?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Speaking of which... I once started a project aiming to replicate
<br\>pounder by 8cylinder, and succeeded. Next I tried to add LSDj sync to
<br\>it, but I never finished it. If there's an interest, I could maybe
<br\>take up the development of that project.
<br\>
<br\>
<br\>    /nitro2k01
<br\>
<br\>On 6/30/06, ulfur hansson <ulfurh@...> wrote:
<br\>> the first point frank made sounds really nice, I also always wanted a tap
<br\>> feature where chains or songs can be played by tapping a and b. it would
<br\>> make live playing with a band a lot easier, especially due to the perks of
<br\>> building a midi clock unit.
<br\>>
<br\>> note entry sounds great!
<br\>>
<br\>> On 6/30/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> >
<br\>> >   Hi Frank!
<br\>> >
<br\>> >
<br\>> > > i was wondering if we could hit a special key combination and wait for 3
<br\>> > > seconds and have the user mode go into a simple note entry mode that is
<br\>> > > realtime (including option for D command offset recording or straight
<br\>> > > sixteen step recording) if we go into a separate mode then we can map
<br\>> > the
<br\>> > > buttons for a b up down left and right to set notes and play in our
<br\>> > > sequences ,
<br\>> >
<br\>> > The ideas are not completely original. But it's a fresh thought, to
<br\>> > hold a key combination for three seconds, to open a special input
<br\>> > mode. I never thought in that way before.
<br\>> > So it could open up for some kind of live mode :)
<br\>> >
<br\>> > I am not sure how to play a Game Boy like a keyboard though. It kind
<br\>> > of is the weak point (and advantage) compared to traditional trackers.
<br\>> >
<br\>> >
<br\>> > > That said would it be possible to put one automation chain on the main
<br\>> > song
<br\>> > > page(the opening page) next to each column that designates amount of
<br\>> > > repeats? it would only have to be 0-F and would make complex song
<br\>> > > construction much easier. Especially since most of my songs use
<br\>> > different
<br\>> > > length loops that become a pain to multiply by hand.
<br\>> >
<br\>> > I guess it's not possible because of lack of screen size. The display
<br\>> > would be mudded up.
<br\>> >
<br\>> > As you understand, the program is not really made to deal with
<br\>> > different length chains.
<br\>> >
<br\>> >
<br\>> > > Also one last request: Is it possible to combine the C and R automation
<br\>> > > commands to emulate a real arpegiator where if you put the C and R
<br\>> > commands
<br\>> >
<br\>> > Is the purpose of this to slow down the arpeggio?
<br\>> >
<br\>> > Cheers,
<br\>> > Johan
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
yes, a tap (tab?) would be nice.. something like the record function of the
<br\>casio keyboards like the vl-tone or sk-1 have (you pre select the notes to
<br\>play, and then press a button to playback the notes)
<br\>then it would be verry easy to build a trigger input into a gameboy for
<br\>connection to a drummachine..
<br\>i would not use it often.. but other people would.. i think..
<br\>
<br\>greets Gijs
<br\>
<br\>
<br\>On 6/30/06, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>>   Speaking of which... I once started a project aiming to replicate
<br\>> pounder by 8cylinder, and succeeded. Next I tried to add LSDj sync to
<br\>> it, but I never finished it. If there's an interest, I could maybe
<br\>> take up the development of that project.
<br\>>
<br\>> /nitro2k01
<br\>>
<br\>>
<br\>> On 6/30/06, ulfur hansson <ulfurh@... <ulfurh%40gmail.com>> wrote:
<br\>> > the first point frank made sounds really nice, I also always wanted a
<br\>> tap
<br\>> > feature where chains or songs can be played by tapping a and b. it would
<br\>> > make live playing with a band a lot easier, especially due to the perks
<br\>> of
<br\>> > building a midi clock unit.
<br\>> >
<br\>> > note entry sounds great!
<br\>> >
<br\>> > On 6/30/06, Johan Kotlinski <kotlinski@... <kotlinski%40gmail.com>>
<br\>> wrote:
<br\>> > >
<br\>> > > Hi Frank!
<br\>> > >
<br\>> > >
<br\>> > > > i was wondering if we could hit a special key combination and wait
<br\>> for 3
<br\>> > > > seconds and have the user mode go into a simple note entry mode that
<br\>> is
<br\>> > > > realtime (including option for D command offset recording or
<br\>> straight
<br\>> > > > sixteen step recording) if we go into a separate mode then we can
<br\>> map
<br\>> > > the
<br\>> > > > buttons for a b up down left and right to set notes and play in our
<br\>> > > > sequences ,
<br\>> > >
<br\>> > > The ideas are not completely original. But it's a fresh thought, to
<br\>> > > hold a key combination for three seconds, to open a special input
<br\>> > > mode. I never thought in that way before.
<br\>> > > So it could open up for some kind of live mode :)
<br\>> > >
<br\>> > > I am not sure how to play a Game Boy like a keyboard though. It kind
<br\>> > > of is the weak point (and advantage) compared to traditional trackers.
<br\>> > >
<br\>> > >
<br\>> > > > That said would it be possible to put one automation chain on the
<br\>> main
<br\>> > > song
<br\>> > > > page(the opening page) next to each column that designates amount of
<br\>> > > > repeats? it would only have to be 0-F and would make complex song
<br\>> > > > construction much easier. Especially since most of my songs use
<br\>> > > different
<br\>> > > > length loops that become a pain to multiply by hand.
<br\>> > >
<br\>> > > I guess it's not possible because of lack of screen size. The display
<br\>> > > would be mudded up.
<br\>> > >
<br\>> > > As you understand, the program is not really made to deal with
<br\>> > > different length chains.
<br\>> > >
<br\>> > >
<br\>> > > > Also one last request: Is it possible to combine the C and R
<br\>> automation
<br\>> > > > commands to emulate a real arpegiator where if you put the C and R
<br\>> > > commands
<br\>> > >
<br\>> > > Is the purpose of this to slow down the arpeggio?
<br\>> > >
<br\>> > > Cheers,
<br\>> > > Johan
<br\>> > > --
<br\>> > > http://www.rebelpetset.com
<br\>> > > http://www.littlesounddj.com
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 6/30/06, Gijs Gieskes <gieskes@...> wrote:
<br\>> yes, a tap (tab?) would be nice.. something like the record function of the
<br\>> casio keyboards like the vl-tone or sk-1 have (you pre select the notes to
<br\>> play, and then press a button to playback the notes)
<br\>> then it would be verry easy to build a trigger input into a gameboy for
<br\>> connection to a drummachine..
<br\>> i would not use it often.. but other people would.. i think..
<br\>>
<br\>> greets Gijs
<br\>>
<br\>
<br\>something like a secret mode similar step girl would be awesome ...
<br\>whatever channel you were on, when you went in this secret mode, every
<br\>time you hit the trigger the next note or command in the chain would
<br\>play ...
<br\>
<br\>the trigger could be active only in this mode, something simple on the
<br\>link port (switch?) would be ideal.
<br\>
<br\>only one channel could have this on at a time?
<br\>
<br\>a new sync mode i guess?
<br\>
<br\>love
<br\>j.0rdan
<br\>
<br\>p.s. not at all interested in recording in quantized note playing,
<br\>trackers are notoriouussly evilly bad at this, but it would be super
<br\>fun to TAP through a melody or bassline chain or whatevz :)
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
exactly! yes! hurray!
<br\>
<br\>On 7/1/06, Gape Arson <starpause@...> wrote:
<br\>>
<br\>>   On 6/30/06, Gijs Gieskes <gieskes@... <gieskes%40gmail.com>>
<br\>> wrote:
<br\>> > yes, a tap (tab?) would be nice.. something like the record function of
<br\>> the
<br\>> > casio keyboards like the vl-tone or sk-1 have (you pre select the notes
<br\>> to
<br\>> > play, and then press a button to playback the notes)
<br\>> > then it would be verry easy to build a trigger input into a gameboy for
<br\>> > connection to a drummachine..
<br\>> > i would not use it often.. but other people would.. i think..
<br\>> >
<br\>> > greets Gijs
<br\>> >
<br\>>
<br\>> something like a secret mode similar step girl would be awesome ...
<br\>> whatever channel you were on, when you went in this secret mode, every
<br\>> time you hit the trigger the next note or command in the chain would
<br\>> play ...
<br\>>
<br\>> the trigger could be active only in this mode, something simple on the
<br\>> link port (switch?) would be ideal.
<br\>>
<br\>> only one channel could have this on at a time?
<br\>>
<br\>> a new sync mode i guess?
<br\>>
<br\>> love
<br\>> j.0rdan
<br\>>
<br\>> p.s. not at all interested in recording in quantized note playing,
<br\>> trackers are notoriouussly evilly bad at this, but it would be super
<br\>> fun to TAP through a melody or bassline chain or whatevz :)
<br\>>
<br\>> --
<br\>> lobit labia @ http://mp3death.us/
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Yahoo groups are inconvnient, they send out messages to you in a totally
<br\>random order.  Sometimes you receive 4 messages from say, monday, then two
<br\>days later, receive 10 more from the sunday JUST before that monday.. you
<br\>can't follow a discussion, you can't do anything worthwhile.. like post
<br\>pics... or show your nude penis!
<br\>
<br\>why don't we just use a message board on a website, like every other
<br\>reputable community?
<br\>
<br\>
<br\>
<br\>From: "Johan Kotlinski" <kotlinski@...>
<br\>Reply-To: lsdj@yahoogroups.com
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] i can see the poll results, but can't vote
<br\>Date: Thu, 29 Jun 2006 00:24:49 +0200
<br\>
<br\>  > I can see the poll results, but can't vote?
<br\>
<br\>Whooops... I just closed the poll. Sorry about that.
<br\>
<br\>  > anyway,, why stay on yahoo groups.. a web forum is way better.. you can
<br\>  > read messages in a logical order, organize things into threads and
<br\>  > topics more easily.. more easily navigated...
<br\>
<br\>Well... the results are a bit inconclusive.
<br\>85% voted "stay on yahoo groups" or "i don't care," so there is no
<br\>strong mandate for moving to a web forum.
<br\>On the other hand, there are no votes from the possibly vast amount of
<br\>people who think yahoo groups sucks so hard, they wouldn't even
<br\>consider joining this group...
<br\>So it seems like there is no straight answer.
<br\>
<br\>BTW I made a new track "role model plays it safe.."
<br\>can be listened to here: www.myspace.com/rebelpetset
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>


Message:
<br\>
you can geto over it by changing the pan in a table..
<br\>just use
<br\>O L-
<br\>O -R
<br\>H 00
<br\>that will be so fast that you generate a stereo image
<br\>but some glitches or noises can be harmful! ;)
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
I think the yahoo list is working fine. But get gmail. I repeat, get
<br\>gmail. I'll send you an invite, once again, get gmail! It will
<br\>simplify your life, not just concerning yahoo lists, but just
<br\>generally.
<br\>
<br\>                                                            /nitro2k01
<br\>
<br\>On 7/1/06, David D-P <orwicksarl@...> wrote:
<br\>> Yahoo groups are inconvnient, they send out messages to you in a totally
<br\>> random order.  Sometimes you receive 4 messages from say, monday, then two
<br\>> days later, receive 10 more from the sunday JUST before that monday.. you
<br\>> can't follow a discussion, you can't do anything worthwhile.. like post
<br\>> pics... or show your nude penis!
<br\>>
<br\>> why don't we just use a message board on a website, like every other
<br\>> reputable community?
<br\>>
<br\>>
<br\>>
<br\>> From: "Johan Kotlinski" <kotlinski@...>
<br\>> Reply-To: lsdj@yahoogroups.com
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: Re: [LSDj!] i can see the poll results, but can't vote
<br\>> Date: Thu, 29 Jun 2006 00:24:49 +0200
<br\>>
<br\>>  > I can see the poll results, but can't vote?
<br\>>
<br\>> Whooops... I just closed the poll. Sorry about that.
<br\>>
<br\>>  > anyway,, why stay on yahoo groups.. a web forum is way better.. you can
<br\>>  > read messages in a logical order, organize things into threads and
<br\>>  > topics more easily.. more easily navigated...
<br\>>
<br\>> Well... the results are a bit inconclusive.
<br\>> 85% voted "stay on yahoo groups" or "i don't care," so there is no
<br\>> strong mandate for moving to a web forum.
<br\>> On the other hand, there are no votes from the possibly vast amount of
<br\>> people who think yahoo groups sucks so hard, they wouldn't even
<br\>> consider joining this group...
<br\>> So it seems like there is no straight answer.
<br\>>
<br\>> BTW I made a new track "role model plays it safe.."
<br\>> can be listened to here: www.myspace.com/rebelpetset
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
As some of you might know, and the some of you will have missed, I
<br\>made a dnb/idm-stylish gameboy song for Project 168 some months ago.
<br\>(Called 168BPM(Orange) ) Here's the follow-up of that. I've sampled
<br\>all the individual loops from that song and started to make a new song
<br\>from it.
<br\>This is a very short clip from that song:
<br\><http://localhosted.net/~nitro2k01/mp3/monsterbox_short_preview.mp3>
<br\>It's produced in Reason, but if you know they're there, the loops will
<br\>shine through.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
that sounds really awesome!
<br\>
<br\>On 7/3/06, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>>   As some of you might know, and the some of you will have missed, I
<br\>> made a dnb/idm-stylish gameboy song for Project 168 some months ago.
<br\>> (Called 168BPM(Orange) ) Here's the follow-up of that. I've sampled
<br\>> all the individual loops from that song and started to make a new song
<br\>> from it.
<br\>> This is a very short clip from that song:
<br\>>
<br\><http://localhosted.net/~nitro2k01/mp3/monsterbox_short_preview.mp3<http://local\
<br\>hosted.net/%7Enitro2k01/mp3/monsterbox_short_preview.mp3>
<br\>> >
<br\>> It's produced in Reason, but if you know they're there, the loops will
<br\>> shine through.
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I broke my foot two weeks ago, so I had to stay in hospital.
<br\>The wifi network there sucked! So it feels good to be online again :-D
<br\>
<br\>Here is a little track I made in hospital.
<br\>
<br\>http://music.gameboymall.com/multimedia/music.php?id=520
<br\>
<br\>I hope you like it .-)
<br\>
<br\>Phil
<br\>


Message:
<br\>
> I think the yahoo list is working fine. But get gmail. I repeat, get
<br\>> gmail. I'll send you an invite, once again, get gmail! It will
<br\>> simplify your life, not just concerning yahoo lists, but just
<br\>> generally.
<br\>
<br\>I agree... Yahoo! Groups is quite bearable when using gmail, because
<br\>it puts the discussions in a nice thread view.
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Speaking of which... Here's a little shameless self promotion for my
<br\>new blog, with a couple of tips for using gmail with mailing lists.
<br\><https://packetsofknowledge.wordpress.com/2006/07/03/gmail-and-mailing-lists/>
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/4/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > I think the yahoo list is working fine. But get gmail. I repeat, get
<br\>> > gmail. I'll send you an invite, once again, get gmail! It will
<br\>> > simplify your life, not just concerning yahoo lists, but just
<br\>> > generally.
<br\>>
<br\>> I agree... Yahoo! Groups is quite bearable when using gmail, because
<br\>> it puts the discussions in a nice thread view.
<br\>>
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
these have not worked ever since i bought them new about 5 years ago. Can anyone
<br\>fix
<br\>them? the parts are all tested to be good and sram is no problem reading and
<br\>writing and
<br\>flash can be backed up but i just can not get the flash to write or erase. And
<br\>there is a card
<br\>fix for my problem but it says my cards are already fixed. Are my mother boards
<br\>fried?
<br\>
<br\>tIA
<br\>
<br\>frank
<br\>


Message:
<br\>
actually the sram can not be written.
<br\>


Message:
<br\>
> Is the purpose of this to slow down the arpeggio?
<br\>
<br\>yes, so fari turn the tempo down to 40 and put a groove of c on a track and use
<br\>an
<br\>automation table with cxx and R06/R03 and a hold at sometime after that.
<br\>
<br\>Then of course i have to groove the drums to 2 or 4. so it is working. but it
<br\>would be nice
<br\>to have a simple slow arp.
<br\>
<br\>maybe a new command. Because i kind of like the effect of c and r as stated
<br\>above.
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "ulfur hansson" <ulfurh@...> wrote:
<br\>>
<br\>> exactly! yes! hurray!
<br\>>
<br\>> On 7/1/06, Gape Arson <starpause@...> wrote:
<br\>> >
<br\>> >   On 6/30/06, Gijs Gieskes <gieskes@... <gieskes%40gmail.com>>
<br\>> > wrote:
<br\>> > > yes, a tap (tab?) would be nice.. something like the record function of
<br\>> > the
<br\>> > > casio keyboards like the vl-tone or sk-1 have (you pre select the notes
<br\>> > to
<br\>> > > play, and then press a button to playback the notes)
<br\>> > > then it would be verry easy to build a trigger input into a gameboy for
<br\>> > > connection to a drummachine..
<br\>> > > i would not use it often.. but other people would.. i think..
<br\>> > >
<br\>> > > greets Gijs
<br\>> > >
<br\>> >
<br\>> > something like a secret mode similar step girl would be awesome ...
<br\>> > whatever channel you were on, when you went in this secret mode, every
<br\>> > time you hit the trigger the next note or command in the chain would
<br\>> > play ...
<br\>> >
<br\>> > the trigger could be active only in this mode, something simple on the
<br\>> > link port (switch?) would be ideal.
<br\>> >
<br\>> > only one channel could have this on at a time?
<br\>> >
<br\>> > a new sync mode i guess?
<br\>> >
<br\>> > love
<br\>> > j.0rdan
<br\>> >
<br\>> > p.s. not at all interested in recording in quantized note playing,
<br\>> > trackers are notoriouussly evilly bad at this, but it would be super
<br\>> > fun to TAP through a melody or bassline chain or whatevz :)
<br\>> >
<br\>> > --
<br\>> > lobit labia @ http://mp3death.us/
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>the trick to recording quantized input in a tracker is slowing it down and
<br\>knowinf what you
<br\>want to do.  I record this way in atari trackers and get work done very fast.
<br\>But yes if you
<br\>are recording full speed it is pretty impossible.
<br\>


Message:
<br\>
You could use a table for your chords. This way you could have them as slow as
<br\>you like since you
<br\>can set a specific groove for a table.
<br\>
<br\>/tRasH
<br\>
<br\>>
<br\>> > Is the purpose of this to slow down the arpeggio?
<br\>>
<br\>> yes, so fari turn the tempo down to 40 and put a groove of c on a track and
<br\>use an
<br\>> automation table with cxx and R06/R03 and a hold at sometime after that.
<br\>>
<br\>> Then of course i have to groove the drums to 2 or 4. so it is working. but it
<br\>would be nice
<br\>> to have a simple slow arp.
<br\>>
<br\>> maybe a new command. Because i kind of like the effect of c and r as stated
<br\>above.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
so far i have not been able to set a groove for an automation table. or rather
<br\>the groove
<br\>does not apply to the pattern. if i set a groove in a table does it only apply
<br\>to the table?
<br\>
<br\>--- In lsdj@yahoogroups.com, tRasH cAn maN <ichbinladin@...> wrote:
<br\>>
<br\>> You could use a table for your chords. This way you could have them as slow as
<br\>you like
<br\>since you
<br\>> can set a specific groove for a table.
<br\>>
<br\>> /tRasH
<br\>>
<br\>> >
<br\>> > > Is the purpose of this to slow down the arpeggio?
<br\>> >
<br\>> > yes, so fari turn the tempo down to 40 and put a groove of c on a track and
<br\>use an
<br\>> > automation table with cxx and R06/R03 and a hold at sometime after that.
<br\>> >
<br\>> > Then of course i have to groove the drums to 2 or 4. so it is working. but
<br\>it would be
<br\>nice
<br\>> > to have a simple slow arp.
<br\>> >
<br\>> > maybe a new command. Because i kind of like the effect of c and r as stated
<br\>above.
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Yes, it applies to the table. If you want to apply a groove to a
<br\>pattern, you should use the G command in that pattern.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/5/06, technestudio <ffossler@...> wrote:
<br\>> so far i have not been able to set a groove for an automation table. or rather
<br\>the groove
<br\>> does not apply to the pattern. if i set a groove in a table does it only apply
<br\>to the table?
<br\>>
<br\>> --- In lsdj@yahoogroups.com, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> >
<br\>> > You could use a table for your chords. This way you could have them as slow
<br\>as you like
<br\>> since you
<br\>> > can set a specific groove for a table.
<br\>> >
<br\>> > /tRasH
<br\>> >
<br\>> > >
<br\>> > > > Is the purpose of this to slow down the arpeggio?
<br\>> > >
<br\>> > > yes, so fari turn the tempo down to 40 and put a groove of c on a track
<br\>and use an
<br\>> > > automation table with cxx and R06/R03 and a hold at sometime after that.
<br\>> > >
<br\>> > > Then of course i have to groove the drums to 2 or 4. so it is working. but
<br\>it would be
<br\>> nice
<br\>> > > to have a simple slow arp.
<br\>> > >
<br\>> > > maybe a new command. Because i kind of like the effect of c and r as
<br\>stated above.
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
On 7/5/06, technestudio <ffossler@...> wrote:
<br\>> so far i have not been able to set a groove for an automation table. or rather
<br\>the groove
<br\>> does not apply to the pattern. if i set a groove in a table does it only apply
<br\>to the table?
<br\>>
<br\>
<br\>also: in LSDj each channel has it's own groove. it doesn't make a
<br\>difference if you use the groove command in a table or a phrase, that
<br\>groove will be applied to the channel where it is triggered.
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
> also: in LSDj each channel has it's own groove. it doesn't make a
<br\>> difference if you use the groove command in a table or a phrase, that
<br\>> groove will be applied to the channel where it is triggered.
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>And the current groove stays active until it is changed, so if you
<br\>activate groove 00 in chain 00, and then play chain 02, it will still
<br\>have groove 00. And if you activate groove 01 in chain 01, and then
<br\>play chain 02, you will instead have groove 01, which might be
<br\>confusing. Also, stopping the song wont reset the groove, so if you
<br\>change groove several times in a song, and skip back and forth, you
<br\>will sooner or later have a chain that plays with wrong groove.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I found Pocket Jam and a theremin simulator. What more is there? Gimme-gimme!
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Thanks for the info, i have known about grooves for a while and separate
<br\>grooves, i just
<br\>didnt know grooves applied to tables separately, it is highly complex but very
<br\>nice.  Still
<br\>though, even with an automation table grooved to C and a list of three CXX
<br\>comands in a
<br\>row, due to the tick counting it never gets past the first CXX. However with a
<br\>groove of 6
<br\>or 3 it works but i still have to slow the tempo down to 40-64 and then groove
<br\>the drums
<br\>to 2,3 or 4.  This is not bad. Since using the R command on the pattern results
<br\>in a
<br\>different effect than grooving the pattern and automating the R and C in a
<br\>table. However
<br\>now, since the groove is independent of the pattern i can regroove the pattern
<br\>to seem to
<br\>be a higher tempo like the drums. Sure is alot of work to get a nice slow arp.
<br\>
<br\>Is there any way to use the wav channel like Musicmon for atari, with an
<br\>editable time
<br\>based envelope? Maybe this could be a separate synthesizer in addition to the
<br\>current
<br\>(wavetable) synth. and instead of getting an editable wave (as you do now ) you
<br\>can go and
<br\>edit amplitude over a time domain.  Again, un-original, but i really like the
<br\>musicmon
<br\>interface. Forgive me for not kowing if that kind of process can not be achieved
<br\>with the
<br\>gameboy soundchip:)
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> > also: in LSDj each channel has it's own groove. it doesn't make a
<br\>> > difference if you use the groove command in a table or a phrase, that
<br\>> > groove will be applied to the channel where it is triggered.
<br\>> >
<br\>> > <3
<br\>> > j.0rdan
<br\>> And the current groove stays active until it is changed, so if you
<br\>> activate groove 00 in chain 00, and then play chain 02, it will still
<br\>> have groove 00. And if you activate groove 01 in chain 01, and then
<br\>> play chain 02, you will instead have groove 01, which might be
<br\>> confusing. Also, stopping the song wont reset the groove, so if you
<br\>> change groove several times in a song, and skip back and forth, you
<br\>> will sooner or later have a chain that plays with wrong groove.
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
But why do you use C command in a table? Wouldn't it be easier to just use the
<br\>transpose column.
<br\>
<br\>Envelopes for wave channel can be achived setting different volumes for start
<br\>and end in synth
<br\>screen. This generates 16 wave frames with volumes going from start value to end
<br\>value. Then you
<br\>will need to have a table played toghether with this wave instrument that
<br\>changes frtames over
<br\>time using the F command.
<br\>
<br\>/t
<br\>
<br\>> Thanks for the info, i have known about grooves for a while and separate
<br\>grooves, i just
<br\>> didnt know grooves applied to tables separately, it is highly complex but very
<br\>nice.  Still
<br\>> though, even with an automation table grooved to C and a list of three CXX
<br\>comands in a
<br\>> row, due to the tick counting it never gets past the first CXX. However with a
<br\>groove of 6
<br\>> or 3 it works but i still have to slow the tempo down to 40-64 and then groove
<br\>the drums
<br\>> to 2,3 or 4.  This is not bad. Since using the R command on the pattern
<br\>results in a
<br\>> different effect than grooving the pattern and automating the R and C in a
<br\>table. However
<br\>> now, since the groove is independent of the pattern i can regroove the pattern
<br\>to seem to
<br\>> be a higher tempo like the drums. Sure is alot of work to get a nice slow arp.
<br\>>
<br\>> Is there any way to use the wav channel like Musicmon for atari, with an
<br\>editable time
<br\>> based envelope? Maybe this could be a separate synthesizer in addition to the
<br\>current
<br\>> (wavetable) synth. and instead of getting an editable wave (as you do now )
<br\>you can go and
<br\>> edit amplitude over a time domain.  Again, un-original, but i really like the
<br\>musicmon
<br\>> interface. Forgive me for not kowing if that kind of process can not be
<br\>achieved with the
<br\>> gameboy soundchip:)
<br\>


Message:
<br\>
Yeah, the theremin simulator is awesome.  Milkytracker is kinda cool, but my
<br\>tracker of choice for the PocketPC is still LSDj runing in Pocket Gnuboy.
<br\>Also, NEZPocket plays nsf files...
<br\>
<br\>On 7/5/06, nitro2k01 < nitro2k01@...> wrote:
<br\>>
<br\>>   I found Pocket Jam and a theremin simulator. What more is there?
<br\>> Gimme-gimme!
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>P.S.  This is what part of the alphabet would look like if Q and R were
<br\>eliminated.
<br\>-Mitch Hedberg
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
i bought planet griff. works good but needs a quite fast cpu
<br\>
<br\>-------- Original-Nachricht --------
<br\>Datum: Thu, 6 Jul 2006 00:07:30 +0200
<br\>Von: nitro2k01 <nitro2k01@...>
<br\>An: lsdj@yahoogroups.com
<br\>Betreff: [LSDj!] OT: PocketPC music programs
<br\>
<br\>> I found Pocket Jam and a theremin simulator. What more is there?
<br\>> Gimme-gimme!
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>
<br\>--
<br\>
<br\>
<br\>Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>


Message:
<br\>
I'll definitely chek out griff and milky. Are there any sound sample
<br\>editors while we're at it?
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/6/06, markus schrodt <markus.schrodt@...> wrote:
<br\>> i bought planet griff. works good but needs a quite fast cpu
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> Datum: Thu, 6 Jul 2006 00:07:30 +0200
<br\>> Von: nitro2k01 <nitro2k01@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] OT: PocketPC music programs
<br\>>
<br\>> > I found Pocket Jam and a theremin simulator. What more is there?
<br\>> > Gimme-gimme!
<br\>> >
<br\>> > Love. /Arnold S Schwarzkopf
<br\>> >
<br\>> > --
<br\>> > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> > Sätt på ett par flipflops, vippa på rumpan
<br\>> > och gör det här till en minnesvärd sommar!
<br\>> > -----END 2ROT13 MESSAGE-----
<br\>>
<br\>> --
<br\>>
<br\>>
<br\>> Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>> Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> I'll definitely chek out griff and milky. Are there any sound sample
<br\>> editors while we're at it?
<br\>
<br\>Please keep this discussion off-list.
<br\>
<br\>Thanks,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Why? Somebody who hasn't answered yet might know.
<br\>
<br\>On 7/6/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > I'll definitely chek out griff and milky. Are there any sound sample
<br\>> > editors while we're at it?
<br\>>
<br\>> Please keep this discussion off-list.
<br\>>
<br\>> Thanks,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
OT: remixed gameboy music on pharmacom records

SubjectSrt:
OT: remixed gameboy music on pharmacom records

Message:
<br\>
Hi,
<br\>I just wanted to let you know about my
<br\>( neotericz ) gameboy music released here:
<br\>http://www.pharmacom-rec.de
<br\>
<br\>neotericz - gureto fun (the remixes)
<br\>
<br\>comments wellcome!!
<br\>
<br\>greetz. Ignatzz.
<br\>PD: Thanks to Tolga B. for his awesome remix!!
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
http://littlesounddj.com/lsd/latest/lsd-patcher/
<br\>
<br\>  ____                        _        ____       _       _
<br\>/ ___|  __ _ _ __ ___  _ __ | | ___  |  _ \ __ _| |_ ___| |__   ___ _ __
<br\>\___ \ / _` | '_ ` _ \| '_ \| |/ _ \ | |_) / _` | __/ __| '_ \ / _ \ '__|
<br\>  ___) | (_| | | | | | | |_) | |  __/ |  __/ (_| | || (__| | | |  __/ |
<br\>|____/ \__,_|_| |_| |_| .__/|_|\___| |_|   \__,_|\__\___|_| |_|\___|_|
<br\>                       |_|
<br\>
<br\>This tool can be used to patch your own samples into Little Sound Dj!
<br\>
<br\>UPDATE: 8 july 2006 * LSDPatcher v4
<br\>
<br\>- made room for more kits - now possible to fit about 50 kits on each
<br\>    ROM image. this new space will only be visible on LSDj v3.6.0 and up
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
awesome! will test it imediadely!!!
<br\>
<br\>Johan Kotlinski wrote:
<br\>
<br\>> http://littlesounddj.com/lsd/latest/lsd-patcher/
<br\>> <http://littlesounddj.com/lsd/latest/lsd-patcher/>
<br\>>
<br\>> ____ _ ____ _ _
<br\>> / ___| __ _ _ __ ___ _ __ | | ___ | _ \ __ _| |_ ___| |__ ___ _ __
<br\>> \___ \ / _` | '_ ` _ \| '_ \| |/ _ \ | |_) / _` | __/ __| '_ \ / _ \ '__|
<br\>> ___) | (_| | | | | | | |_) | | __/ | __/ (_| | || (__| | | | __/ |
<br\>> |____/ \__,_|_| |_| |_| .__/|_|\___| |_| \__,_|\__\___|_| |_|\___|_|
<br\>> |_|
<br\>>
<br\>> This tool can be used to patch your own samples into Little Sound Dj!
<br\>>
<br\>> UPDATE: 8 july 2006 * LSDPatcher v4
<br\>>
<br\>> - made room for more kits - now possible to fit about 50 kits on each
<br\>> ROM image. this new space will only be visible on LSDj v3.6.0 and up
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
2006-07-09: v3.6.0 (= v2.pi rad)
<br\>
<br\>  * added bud melvins "ANIMLZ" kit from the animal kit compo in 2004!
<br\>    thank you, bud, for an amazing contribution to the community!
<br\>  * increased number of maximal kits on a cart to 51.
<br\>
<br\>NOTE: the way instruments are stored (internally) was changed from 3.5.1.
<br\>this affects selected kit banks + loop (on/off).
<br\>the data format will be upgraded automatically when starting to use the
<br\>new version. this however breaks backwards compability, i.e. when making
<br\>a song with 3.6.0 or up, it may not sound the same when playing it on
<br\>earlier versions.
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
wow! can't wait to get home and start loading some kits.  thanks johan
<br\>
<br\>
<br\>http://www.myspace.com/11hzrobot
<br\>
<br\>  --- On Sat 07/08, Johan Kotlinski < kotlinski@... > wrote:
<br\>From: Johan Kotlinski [mailto: kotlinski@...]
<br\>To: lsdj@yahoogroups.com
<br\>Date: Sat, 8 Jul 2006 17:55:19 +0200
<br\>Subject: [LSDj!] LSD-Patcher v4
<br\>
<br\>
<br\><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<br\>"http://www.w3.org/TR/html4/strict.dtd">
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>   <div id="ygrp-msg" style="width: 530px; padding: 0 20px 0 0; float:left;
<br\>position:relative; z-index:1; ">
<br\>
<br\>
<br\>
<br\> <a
<br\>href="http://littlesounddj.com/lsd/latest/lsd-patcher/">http://littlesoundd \
<br\>j.com/lsd/ latest/lsd- patcher/
<br\>
<br\>____ _ ____ _ _
<br\>/ ___| __ _ _ __ ___ _ __ | | ___ | _ \ __ _| |_ ___| |__ ___ _ __
<br\>\___ \ / _` | '_ ` _ \| '_ \| |/ _ \ | |_) / _` | __/ __| '_ \ / _ \ '__|
<br\> ___) | (_| | | | | | | |_) | | __/ | __/ (_| | || (__| | | | __/ |
<br\>|____/ \__,_|_| |_| |_| .__/|_|\___| |_| \__,_|\__\__ _|_| |_|\___|_|
<br\> |_|
<br\>
<br\>This tool can be used to patch your own samples into Little Sound Dj!
<br\>
<br\>UPDATE: 8 july 2006 * LSDPatcher v4
<br\>
<br\>- made room for more kits - now possible to fit about 50 kits on each
<br\> ROM image. this new space will only be visible on LSDj v3.6.0 and up
<br\>
<br\>--
<br\>http://www.rebelpet set.com
<br\>http://www.littleso unddj.com
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>


Message:
<br\>
Hi there,
<br\>
<br\>I'm thinking about possibilities to set up some kind of area that registered
<br\>users can use for sharing files (kit, .savs, patched ROMs etc).
<br\>
<br\>Ideally it would have following properties...
<br\>
<br\>    - Easy www interface
<br\>    - Possibility to use the same htaccess file that I use for lsdj full
<br\>    version login (I guess this could be worked around somehow)
<br\>    - Low-maintenance
<br\>    - Possibility to store extra information about file (uploader,
<br\>    comment, ...)
<br\>
<br\>Do anyone know of existing package (php?) for doing stuff like this?
<br\>Or anyone have any other idea for how to do this in a solid way...
<br\>
<br\>Another problem is that there's not a lot of space on the web hotel I use
<br\>for littlesounddj.com... So I'm open for all ideas and help basically.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I 've tested the patcher on mac osx 10.3.9 and It can't load the patcher!
<br\>This is the console message:
<br\>
<br\>
<br\>Exception in thread "main" java.lang.UnsupportedClassVersionError: LSDPatcher
<br\>(Unsupported major.minor version 49.0)
<br\>	 at java.lang.ClassLoader.defineClass0(Native Method)
<br\>	 at java.lang.ClassLoader.defineClass(ClassLoader.java:539)
<br\>	 at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:123)
<br\>	 at java.net.URLClassLoader.defineClass(URLClassLoader.java:251)
<br\>	 at java.net.URLClassLoader.access$100(URLClassLoader.java:55)
<br\>	 at java.net.URLClassLoader$1.run(URLClassLoader.java:194)
<br\>	 at java.security.AccessController.doPrivileged(Native Method)
<br\>	 at java.net.URLClassLoader.findClass(URLClassLoader.java:187)
<br\>	 at java.lang.ClassLoader.loadClass(ClassLoader.java:289)
<br\>	 at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:274)
<br\>	 at java.lang.ClassLoader.loadClass(ClassLoader.java:235)
<br\>	 at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:302)
<br\>
<br\>
<br\>cheers
<br\>Postal_m@rket
<br\>


Message:
<br\>
> I 've tested the patcher on mac osx 10.3.9 and It can't load the patcher!
<br\>
<br\>I compiled it using 10.4.7, so I guess that means you will have to get
<br\>a new version of Java: www.java.com
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
There is no way to download the latest version because I must have "
<br\>Tiger " :-(
<br\>
<br\>Cheers and thanks
<br\>
<br\>Postal_m@rket
<br\>


Message:
<br\>
> There is no way to download the latest version because I must have "
<br\>> Tiger " :-(
<br\>
<br\>What if you do following stuff in the terminal:
<br\>
<br\>jar xvf LSDPatcher.jar
<br\>rm *.class
<br\>javac LSDPatcher.java
<br\>jar cvfm LSDPatcher.jar META-INF/MANIFEST.MF *.class *.java
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Intuitively I don't think that will help. The problem seems to be that
<br\>the .class file is stored in a new format,
<br\>(UnsupportedClassVersionError) and this would have nothing to do with
<br\>the jar file structure. (Which is basically a zip file with another
<br\>file extension)
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/9/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > There is no way to download the latest version because I must have "
<br\>> > Tiger " :-(
<br\>>
<br\>> What if you do following stuff in the terminal:
<br\>>
<br\>> jar xvf LSDPatcher.jar
<br\>> rm *.class
<br\>> javac LSDPatcher.java
<br\>> jar cvfm LSDPatcher.jar META-INF/MANIFEST.MF *.class *.java
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> Intuitively I don't think that will help. The
<br\>
<br\>Wow - you were able to dismiss the code, before you even read and
<br\>understood what it did. That's what I call great intuition!
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 7/9/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > Intuitively I don't think that will help. The
<br\>>
<br\>> Wow - you were able to dismiss the code, before you even read and
<br\>> understood what it did. That's what I call great intuition!
<br\>This is probably not about the code, but about the format of the
<br\>compiled file. The error message clearly speaks of something that
<br\>hapens even before the code is dispatched.
<br\>There's probably nothing wrong with the code, compiling the code on
<br\>the same version of java as it's supposed to run on will probably
<br\>work.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> > Wow - you were able to dismiss the code, before you even read and
<br\>> > understood what it did. That's what I call great intuition!
<br\>
<br\>> This is probably not about the code, but
<br\>
<br\>I was actually referring to the four lines I sent as suggestion to
<br\>postal_market, out of which you managed to read and understand two.
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Fuck!  ):
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/9/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > > Wow - you were able to dismiss the code, before you even read and
<br\>> > > understood what it did. That's what I call great intuition!
<br\>>
<br\>> > This is probably not about the code, but
<br\>>
<br\>> I was actually referring to the four lines I sent as suggestion to
<br\>> postal_market, out of which you managed to read and understand two.
<br\>>
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
This is probably not about the code, but
<br\>>
<br\>> I was actually referring to the four lines I sent as suggestion to
<br\>> postal_market, out of which you managed to read and understand two.
<br\>
<br\>
<br\>Fuck, this is the time for a new Tiger software!!! :*)
<br\>LSdj change my life :P
<br\>
<br\>Cheers
<br\>
<br\>Postal_m@rket
<br\>


Message:
<br\>
Hi there,
<br\>
<br\>I created an experimental protected file area, so that registered
<br\>users can swap savs, songs, kits and roms freely.
<br\>It requires the same login as for downloading the full version.
<br\>
<br\>http://share.littlesounddj.com
<br\>(or if dns haven't updated yet: http://www.littlesounddj.com/share)
<br\>
<br\>Obviously it could need a lot of improvements. But let's see how this
<br\>works out, first.
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
great concept! i hope it works out well... maybe if it does, the next
<br\>thing would be to put the mailing lists on the site? turn it into a
<br\>forum perhaps? that way the whole lsdj community would be centered
<br\>right around the site, and we would be able to fix or change anything
<br\>we don't like about it. but i digress... can't wait until this takes off!
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> Hi there,
<br\>>
<br\>> I created an experimental protected file area, so that registered
<br\>> users can swap savs, songs, kits and roms freely.
<br\>> It requires the same login as for downloading the full version.
<br\>>
<br\>> http://share.littlesounddj.com
<br\>> (or if dns haven't updated yet: http://www.littlesounddj.com/share)
<br\>>
<br\>> Obviously it could need a lot of improvements. But let's see how this
<br\>> works out, first.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
Might be a good idea to block the file listing for non registered users?
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/10/06, legendofzeke <legendofzeke@...> wrote:
<br\>> great concept! i hope it works out well... maybe if it does, the next
<br\>> thing would be to put the mailing lists on the site? turn it into a
<br\>> forum perhaps? that way the whole lsdj community would be centered
<br\>> right around the site, and we would be able to fix or change anything
<br\>> we don't like about it. but i digress... can't wait until this takes off!
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>> >
<br\>> > Hi there,
<br\>> >
<br\>> > I created an experimental protected file area, so that registered
<br\>> > users can swap savs, songs, kits and roms freely.
<br\>> > It requires the same login as for downloading the full version.
<br\>> >
<br\>> > http://share.littlesounddj.com
<br\>> > (or if dns haven't updated yet: http://www.littlesounddj.com/share)
<br\>> >
<br\>> > Obviously it could need a lot of improvements. But let's see how this
<br\>> > works out, first.
<br\>> >
<br\>> > Cheers,
<br\>> > Johan
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi there!
<br\>
<br\>Well. I am not sure about making the mailing list into a forum.
<br\>Personally I just get stressed by having too many information sources
<br\>in different places. And the Prophet64 list moving to a forum will
<br\>just make me stop following it. But who knows - maybe it will be a
<br\>great success.
<br\>
<br\>On the third hand, it saves me a lot of worries to let the mailing
<br\>list be maintained by a third party. I would much rather work on the
<br\>software than fighting with web stuff.
<br\>
<br\>That said, I would really like to improve the lsdj website. Like,
<br\>split it up in one part that is meant for "the world" and another one
<br\>that is meant for the community. So it's more like a place to hang
<br\>around.
<br\>
<br\>Nitro: I chose to protect the files instead of the listing.
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Thats the plan afaik.
<br\>
<br\>nitro2k01 wrote:
<br\>
<br\>> Might be a good idea to block the file listing for non registered users?
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> On 7/10/06, legendofzeke <legendofzeke@...
<br\>> <mailto:legendofzeke%40pacbell.net>> wrote:
<br\>> > great concept! i hope it works out well... maybe if it does, the next
<br\>> > thing would be to put the mailing lists on the site? turn it into a
<br\>> > forum perhaps? that way the whole lsdj community would be centered
<br\>> > right around the site, and we would be able to fix or change anything
<br\>> > we don't like about it. but i digress... can't wait until this takes
<br\>> off!
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>, "Johan
<br\>> Kotlinski" <kotlinski@...> wrote:
<br\>> > >
<br\>> > > Hi there,
<br\>> > >
<br\>> > > I created an experimental protected file area, so that registered
<br\>> > > users can swap savs, songs, kits and roms freely.
<br\>> > > It requires the same login as for downloading the full version.
<br\>> > >
<br\>> > > http://share.littlesounddj.com <http://share.littlesounddj.com>
<br\>> > > (or if dns haven't updated yet: http://www.littlesounddj.com/share
<br\>> <http://www.littlesounddj.com/share>)
<br\>> > >
<br\>> > > Obviously it could need a lot of improvements. But let's see how this
<br\>> > > works out, first.
<br\>> > >
<br\>> > > Cheers,
<br\>> > > Johan
<br\>> > >
<br\>> > > --
<br\>> > > http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> > > http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01: <http://soundandcomplete.wordpress.com/
<br\>> <http://soundandcomplete.wordpress.com/>>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>


Message:
<br\>
On 7/10/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> Hi there!
<br\>>
<br\>> Well. I am not sure about making the mailing list into a forum.
<br\>> Personally I just get stressed by having too many information sources
<br\>> in different places. And the Prophet64 list moving to a forum will
<br\>
<br\>i'm 100% for consolidating user groups rather than splitting things up
<br\>and having MORE places to make anouncments, tell people to search for
<br\>answers, etc.
<br\>
<br\>piggy def. has this problem right now--wiki (half the time it gets
<br\>listed as the official page), mailing list, livejournal, i think the
<br\>only thing NOT set up is a web forum (well, besides the gp32x.com ;)
<br\>
<br\>> that is meant for the community. So it's more like a place to hang
<br\>> around.
<br\>>
<br\>
<br\>regardless of feelings around the qfs, micromusic.net got the
<br\>community thing right for sure! hanging out there is fun :)
<br\>
<br\>> Nitro: I chose to protect the files instead of the listing.
<br\>>
<br\>
<br\>good call, let people who are borderline about registering drool over
<br\>what they could have access to ;)
<br\>
<br\>i plan on uploading my library as soon as i find a minute! it looks
<br\>good, thanks for providing the cool space!
<br\>
<br\><3
<br\>j.rdan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
OK, here's one, Johan: is there any way you can implement ripping/exporting
<br\>of individual samples from the kits?  A while back on the 2a03 forum there
<br\>was some discussion about how to get rid of (or reduce) the infamous DPCM
<br\>sample "squeak" noise and I would love to try to clean up some of these kits
<br\>using those methods...
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
BTW, I do realize that it's different hardware and all and the 2a03 requires
<br\>DMC format... but I still wonder if the samples can be cleaned up a bit...
<br\>though maybe I shouldn't doubt that Johan's kits are 100% as clean as they
<br\>can be...
<br\>
<br\>On 7/10/06, Brady Leo <bradyleo@...> wrote:
<br\>>
<br\>> OK, here's one, Johan: is there any way you can implement
<br\>> ripping/exporting of individual samples from the kits?  A while back on the
<br\>> 2a03 forum there was some discussion about how to get rid of (or reduce) the
<br\>> infamous DPCM sample "squeak" noise and I would love to try to clean up some
<br\>> of these kits using those methods...
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>P.S.  This is what part of the alphabet would look like if Q and R were
<br\>eliminated.
<br\>-Mitch Hedberg
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> OK, here's one, Johan: is there any way you can implement ripping/exporting
<br\>> of individual samples from the kits?  A while back on the 2a03 forum there
<br\>> was some discussion about how to get rid of (or reduce) the infamous DPCM
<br\>> sample "squeak" noise and I would love to try to clean up some of these kits
<br\>> using those methods...
<br\>
<br\>That's a very interesting idea.
<br\>I put together the original kits many years ago now, more or less over
<br\>a weekend.
<br\>Many newer kits I heard from various people, give me a very good impression.
<br\>While there are many of the default kits that I think are more or less useless.
<br\>(I only like to use 707, 727, 808, 909, TOM, Cr8000, vocal kits...)
<br\>I would be ready to throw out some of the old stuff and instead add a
<br\>lot of new, good user-submitted kits now when we have the space.. It
<br\>could make for a very fresh version 4.
<br\>
<br\>But about your question - no - there's no tool for exporting samples.
<br\>But it's an easy format, you only have to shift some bits and you're
<br\>there. The descriptioin is on wiki.littlesounddj.com (which seems down
<br\>until Covox comes back from Japan)
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> > that is meant for the community. So it's more like a place to hang
<br\>> > around.
<br\>>
<br\>> regardless of feelings around the qfs, micromusic.net got the
<br\>> community thing right for sure! hanging out there is fun :)
<br\>
<br\>Yeah, I wouldn't want to steal from that either.  It still is the best
<br\>place to get connected with other nerds, and will be for some time, I
<br\>think. I only want to help to fill out the specific needs of the LSDj
<br\>user base. For example, it would be great with a solid online kit
<br\>collection. And it will be fun now when people can start putting up
<br\>their gig.savs for observation :)
<br\>
<br\>> i plan on uploading my library as soon as i find a minute! it looks
<br\>> good, thanks for providing the cool space!
<br\>
<br\>Thank you for giving me the idea!
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> On the third hand, it saves me a lot of worries to let the mailing
<br\>> list be maintained by a third party. I would much rather work on the
<br\>> software than fighting with web stuff.
<br\>
<br\>Yes, that's probably true, but once you have the forum(s) built you
<br\>could assign moderators, etc. to make sure everything stays under
<br\>control, and only have to go back to fix things with the site itself.
<br\>
<br\>> That said, I would really like to improve the lsdj website. Like,
<br\>> split it up in one part that is meant for "the world" and another one
<br\>> that is meant for the community. So it's more like a place to hang
<br\>> around.
<br\>
<br\>Well with the introduction of this share.lsdj you've already started
<br\>on this. I hope the two sides of the lsdj site come soon!
<br\>
<br\>It would be good, to have two versions, so like from the homepage
<br\>you'd have the option to enter the normal site or enter the community,
<br\>and from the community page you'd have different options like "Enter
<br\>Forum", "Enter Share", "Enter File Area", etc. That way it's not as
<br\>spaced out.
<br\>


Subject:
Re: [LSDj!] file sharing for registered users

Message:
<br\>
Hello,
<br\>Reading Johan's post regarding a share website has brought some old ideas
<br\>back. I had hoped with help to build a community website around the format
<br\>of music.gameboymall.com. Below are a few ideas that have come up talking
<br\>with some bleepbloop music connoisseurs.
<br\>-  A login feature can be added to manage your file uploads.
<br\>- Weekly the top 10 songs will be zipped up for download.
<br\>- Also, I have the resources for a personalized radio station. Where you can
<br\>create your own private radio station queuing up music on the server. A
<br\>public station can also be added where you can queue up your lastest song
<br\>and share it with others in a radio format live.
<br\>- A forum can be added.
<br\>I believe the site should act as a central hub encompassing all chiptune
<br\>music. We can come up with a name for the site and I can forward
<br\>music.gameboymall.com to the new site. I have the resources available
<br\>including space and bandwidth alloted for 2 years.
<br\>(Music.gameboymall.comwas down for a while because I didn't have this
<br\>at the time.)
<br\>It's up to you guys!
<br\>-Jose Torres
<br\>
<br\>
<br\>On 7/9/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>>    Hi there,
<br\>>
<br\>> I'm thinking about possibilities to set up some kind of area that
<br\>> registered
<br\>> users can use for sharing files (kit, .savs, patched ROMs etc).
<br\>>
<br\>> Ideally it would have following properties...
<br\>>
<br\>> - Easy www interface
<br\>> - Possibility to use the same htaccess file that I use for lsdj full
<br\>> version login (I guess this could be worked around somehow)
<br\>> - Low-maintenance
<br\>> - Possibility to store extra information about file (uploader,
<br\>> comment, ...)
<br\>>
<br\>> Do anyone know of existing package (php?) for doing stuff like this?
<br\>> Or anyone have any other idea for how to do this in a solid way...
<br\>>
<br\>> Another problem is that there's not a lot of space on the web hotel I use
<br\>> for littlesounddj.com... So I'm open for all ideas and help basically.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
to get the patcher to run you need the new java, which needs
<br\>the "windows installer" to be installed if you are using XP pro.  I
<br\>think the updated installer comes with the sp1 update.  which
<br\>unfortunately i don't have.   oh well.... soon.  i'll test it out.
<br\>


Message:
<br\>
I recompiled the patcher now, so it should work with earlier java
<br\>versions aswell.
<br\>Please try it:
<br\>http://www.littlesounddj.com/lsd/latest/lsd-patcher/LSDPatcherv4.jar
<br\>
<br\>Johan
<br\>


Message:
<br\>
Wow Johan you are the best :-)
<br\>
<br\>I've no tested if working good but osx 10.3 recognize it now.
<br\>
<br\>Many Thanks
<br\>
<br\>enjoy
<br\>Postal_m@rket
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
thank you.  It works perfectly now.  I have loaded a couple of new kits.  Yay!
<br\>
<br\>alex
<br\>
<br\>http://www.myspace.com/11hzrobot
<br\>
<br\>  --- On Wed 07/12, Johan Kotlinski < kotlinski@... > wrote:
<br\>From: Johan Kotlinski [mailto: kotlinski@...]
<br\>To: lsdj@yahoogroups.com
<br\>Date: Wed, 12 Jul 2006 10:32:17 +0200
<br\>Subject: Re: [LSDj!] LSD-Patcher v4
<br\>
<br\>
<br\><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<br\>"http://www.w3.org/TR/html4/strict.dtd">
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>   <div id="ygrp-msg" style="width: 530px; padding: 0 20px 0 0; float:left;
<br\>position:relative; z-index:1; ">
<br\>
<br\>
<br\>
<br\> I recompiled the patcher now, so it should work with earlier
<br\>java
<br\>versions aswell.
<br\>Please try it:
<br\><a
<br\>href="http://www.littlesounddj.com/lsd/latest/lsd-patcher/LSDPatcherv4.jar">http\
<br\>://www.littleso unddj.com/ lsd/latest/ lsd-patcher/ LSDPatcherv4\
<br\>. jar
<br\>
<br\>Johan
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_______________________________________________
<br\>No banners. No pop-ups. No kidding.
<br\>Make My Way  your home on the Web - http://www.myway.com
<br\>


Message:
<br\>
I have the following idea:
<br\>Since I almost always split the Game Boys stereo into 2 mono channels,
<br\>It would be practicable to have the possibilty of assigning the left or
<br\>right with a command like the mute commands (love them).
<br\>
<br\>It would be awesome to to switch between wet or dry channel while
<br\>running and poging around with the gameboy.
<br\>Far away from the mixer.
<br\>
<br\>Is it technicaly possible?
<br\>
<br\>Suggested command:
<br\>In song screen  A+select for left channel, A+start for right channel
<br\>
<br\>Greetz
<br\>
<br\>Phil
<br\>


Message:
<br\>
But doesn't mixers usually have a mute button for each channel?
<br\>Still, something that I'd find more useful is one mini-phrase for each
<br\>channel containing only one command row. And then you could activate
<br\>the command either with one-shot or hold, the one-shot mode would let
<br\>you do things like retrig or the M command to do quick panning/channel
<br\>mute, or you could place an L10 command and do hold to give every note
<br\>one channel portamento, which you could turn off vary quickly without
<br\>deep-editing a phrase.
<br\>Or maybe even something like 16 rows for different choices, and 4
<br\>columns for the channels.
<br\>Yeah, that would be good!
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/12/06, www.DOGMATECH.info <dogmatech@...> wrote:
<br\>> I have the following idea:
<br\>> Since I almost always split the Game Boys stereo into 2 mono channels,
<br\>> It would be practicable to have the possibilty of assigning the left or
<br\>> right with a command like the mute commands (love them).
<br\>>
<br\>> It would be awesome to to switch between wet or dry channel while
<br\>> running and poging around with the gameboy.
<br\>> Far away from the mixer.
<br\>>
<br\>> Is it technicaly possible?
<br\>>
<br\>> Suggested command:
<br\>> In song screen  A+select for left channel, A+start for right channel
<br\>>
<br\>> Greetz
<br\>>
<br\>> Phil
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi Phil!
<br\>
<br\>> Since I almost always split the Game Boys stereo into 2 mono channels,
<br\>> It would be practicable to have the possibilty of assigning the left or
<br\>> right with a command like the mute commands (love them).
<br\>
<br\>It's on the to-do-list already - thanks for bumping it up.
<br\>
<br\>> In song screen  A+select for left channel, A+start for right channel
<br\>
<br\>Normally, I would be a little wary of doing shortcuts with the A
<br\>button, because it actually changes things if you press it too much...
<br\>And especially when playing live, things tend to get a little
<br\>confused.
<br\>
<br\>I believe the ideal would be if B+LEFT/RIGHT changed it. It would just
<br\>make a lot of sense. But right now, that is assigned to switching
<br\>between live and song mode.
<br\>
<br\>Maybe one solution could be: SELECT+LEFT (while standing in song
<br\>screen) toggles between live/song mode,
<br\>B+LEFT/RIGHT pans a channel left/right?
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Nice ideas, but I don`t want a new software :-)
<br\>
<br\>It is just the only command I miss, and mute buttons are far away during
<br\>my performance.
<br\>For the moment I use pedal fx to have this liberty, but switching the
<br\>gfx 707 to bypass is a bitch!
<br\>
<br\>Since the combination: button A + Select||Start is not in use it would
<br\>be nice to have this possibility.
<br\>
<br\>nitro2k01 wrote:
<br\>
<br\>> But doesn't mixers usually have a mute button for each channel?
<br\>> Still, something that I'd find more useful is one mini-phrase for each
<br\>> channel containing only one command row. And then you could activate
<br\>> the command either with one-shot or hold, the one-shot mode would let
<br\>> you do things like retrig or the M command to do quick panning/channel
<br\>> mute, or you could place an L10 command and do hold to give every note
<br\>> one channel portamento, which you could turn off vary quickly without
<br\>> deep-editing a phrase.
<br\>> Or maybe even something like 16 rows for different choices, and 4
<br\>> columns for the channels.
<br\>> Yeah, that would be good!
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> On 7/12/06, www.DOGMATECH.info <dogmatech@...
<br\>> <mailto:dogmatech%40gmx.de>> wrote:
<br\>> > I have the following idea:
<br\>> > Since I almost always split the Game Boys stereo into 2 mono channels,
<br\>> > It would be practicable to have the possibilty of assigning the left or
<br\>> > right with a command like the mute commands (love them).
<br\>> >
<br\>> > It would be awesome to to switch between wet or dry channel while
<br\>> > running and poging around with the gameboy.
<br\>> > Far away from the mixer.
<br\>> >
<br\>> > Is it technicaly possible?
<br\>> >
<br\>> > Suggested command:
<br\>> > In song screen A+select for left channel, A+start for right channel
<br\>> >
<br\>> > Greetz
<br\>> >
<br\>> > Phil
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01: <http://soundandcomplete.wordpress.com/
<br\>> <http://soundandcomplete.wordpress.com/>>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>


Message:
<br\>
Sounds good to me :-)
<br\>It is also good that toggling between live and song mode stays quickly
<br\>accesible.
<br\>I love select + start blasts :-)
<br\>
<br\>Johan Kotlinski wrote:
<br\>
<br\>> Hi Phil!
<br\>>
<br\>> > Since I almost always split the Game Boys stereo into 2 mono channels,
<br\>> > It would be practicable to have the possibilty of assigning the left or
<br\>> > right with a command like the mute commands (love them).
<br\>>
<br\>> It's on the to-do-list already - thanks for bumping it up.
<br\>>
<br\>> > In song screen A+select for left channel, A+start for right channel
<br\>>
<br\>> Normally, I would be a little wary of doing shortcuts with the A
<br\>> button, because it actually changes things if you press it too much...
<br\>> And especially when playing live, things tend to get a little
<br\>> confused.
<br\>>
<br\>> I believe the ideal would be if B+LEFT/RIGHT changed it. It would just
<br\>> make a lot of sense. But right now, that is assigned to switching
<br\>> between live and song mode.
<br\>>
<br\>> Maybe one solution could be: SELECT+LEFT (while standing in song
<br\>> screen) toggles between live/song mode,
<br\>> B+LEFT/RIGHT pans a channel left/right?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>>
<br\>>
<br\>


Message:
<br\>
Anyone had trouble with there samples looping continuously? Obviously I've made
<br\>sure the
<br\>loop function is off and the other kits play normally.
<br\>I'm using .wav files I edited in Quicktime on OS X (worked in lgpt), There are a
<br\>few glitchy
<br\>artifacts upon starting lsdj for the first time. The Song page is filled with
<br\>glitch chains which I
<br\>was able to loose by loading an empty project. I also found some strange text on
<br\>the
<br\>instrument page where the kit names are. Selecting another kit caused the text
<br\>to display the
<br\>normal kit names.
<br\>Any ideas?
<br\>Thanks, Clay
<br\>


Message:
<br\>
Hi Clay!
<br\>
<br\>> Anyone had trouble with there samples looping continuously? Obviously I've
<br\>made sure the
<br\>> loop function is off and the other kits play normally.
<br\>
<br\>I heard people report these problems can happen if you overwrite the
<br\>speech kits (AA-EE or whatever they are called...).
<br\>
<br\>> I'm using .wav files I edited in Quicktime on OS X (worked in lgpt), There are
<br\>a few glitchy
<br\>> artifacts upon starting lsdj for the first time. The Song page is filled with
<br\>glitch chains which I
<br\>> was able to loose by loading an empty project. I also found some strange text
<br\>on the
<br\>> instrument page where the kit names are. Selecting another kit caused the text
<br\>to display the
<br\>> normal kit names.
<br\>
<br\>These problems seem a little weird to me, but also it's not impossible
<br\>there's a bug somewhere, because I changed things about how kits and
<br\>looping are stored in the .sav .
<br\>
<br\>Is there any way you can reproduce these problems? Like.. if you have
<br\>some pre-3.6 .sav backup somewhere, so you can make the problems
<br\>always appear when using that .sav with 3.6? If so, I'd be interested
<br\>in having a look at it.
<br\>
<br\>Also I realise now there may be problems when loading pre v2.4.4 files with 3.6.
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> I also found some strange text on the
<br\>> instrument page where the kit names are. Selecting another kit caused the text
<br\>to
<br\>> display the normal kit names.
<br\>
<br\>Ah. This one is my fault :(
<br\>I will try to make a new version soon.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> I heard people report these problems can happen if you overwrite the
<br\>> speech kits (AA-EE or whatever they are called...).
<br\>
<br\>I don't think I messed with the speech kits, I created a new kit using an empty
<br\>one. but I'll
<br\>check to make sure.
<br\>
<br\>> Is there any way you can reproduce these problems? Like.. if you have
<br\>> some pre-3.6 .sav backup somewhere, so you can make the problems
<br\>> always appear when using that .sav with 3.6? If so, I'd be interested
<br\>> in having a look at it.
<br\>
<br\>I'm not loading any sram/save with the rom so the project should be empty. I
<br\>loaded an older
<br\>rom (3.1.5.) and got the kit to work. I'll try 3.6.0. again and get back to you.
<br\>Thanks, Clay
<br\>


Subject:
OT: gameboy music, live on Argentinean radio

SubjectSrt:
OT: gameboy music, live on Argentinean radio

Message:
<br\>
This is from may 8,
<br\>yeah, a bit delayed
<br\>neotericz playin live on Argentinean radio,
<br\>the show called "Temporada de Koalas"
<br\>it's a cover of PB Teenz's ( http://pbteenz.8m.net/ )
<br\>"Campeon de Paddle Mundial"
<br\>download from
<br\>http://www.gainlad.com/neotercz-campeon_de_paddle_mundial.mp3
<br\>
<br\>or
<br\>http://gainlad.com/neo.htm
<br\>
<br\>thanks!!
<br\>comments are wellcome.
<br\>
<br\>greetz. Ignacio.
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Subject:
Re: OT: gameboy music, live on Argentinean radio

Message:
<br\>
i'll have to check this out. i was born in mar del plata :]
<br\>


Message:
<br\>
hello lsdj's,
<br\>
<br\>i've tried lsdj on the gp32 with serveral gp32-gameboy-emulators, but
<br\>somehow samples (from the KITs) won't play (not audible).
<br\>
<br\>Is this a known problem?
<br\>
<br\>greets,
<br\>hannes
<br\>


Message:
<br\>
> i've tried lsdj on the gp32 with serveral gp32-gameboy-emulators, but
<br\>> somehow samples (from the KITs) won't play (not audible).
<br\>>
<br\>> Is this a known problem?
<br\>
<br\>Hi, yes, gp32 gameboy emulators unfortunately don't work really well.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Hey!
<br\>Would it be possible to add a new sync standard that would work with Prophet64
<br\>(it might be
<br\>standard din sync. not sure though)?
<br\>Apperently nano sync works, but at half tempo and it would need some start/stop
<br\>signals.
<br\>
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
It's DIN-sync.
<br\>It would be generally possible to include it in the Link-Functions.
<br\>Johan, is this also on your 'To Do" list??
<br\>
<br\>firestARTer :-)
<br\>
<br\>http://www.firestarter-music.de
<br\>http://www.myspace.com/firestartermusic
<br\>
<br\>tRasH cAn maN schrieb:
<br\>
<br\>>Hey!
<br\>>Would it be possible to add a new sync standard that would work with Prophet64
<br\>(it might be
<br\>>standard din sync. not sure though)?
<br\>>Apperently nano sync works, but at half tempo and it would need some start/stop
<br\>signals.
<br\>>
<br\>>
<br\>>/tRasH
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I think it would be fairly easy to just spit out sync signals at
<br\>double speed compared to nano sync.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/15/06, firestARTer <firestarter@...> wrote:
<br\>> It's DIN-sync.
<br\>> It would be generally possible to include it in the Link-Functions.
<br\>> Johan, is this also on your 'To Do" list??
<br\>>
<br\>> firestARTer :-)
<br\>>
<br\>> http://www.firestarter-music.de
<br\>> http://www.myspace.com/firestartermusic
<br\>>
<br\>> tRasH cAn maN schrieb:
<br\>>
<br\>> >Hey!
<br\>> >Would it be possible to add a new sync standard that would work with
<br\>Prophet64 (it might be
<br\>> >standard din sync. not sure though)?
<br\>> >Apperently nano sync works, but at half tempo and it would need some
<br\>start/stop signals.
<br\>> >
<br\>> >
<br\>> >/tRasH
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> Would it be possible to add a new sync standard that would work with Prophet64
<br\>(it might be
<br\>> standard din sync. not sure though)?
<br\>> Apperently nano sync works, but at half tempo and it would need some
<br\>start/stop signals.
<br\>
<br\>Hi there,
<br\>I have no idea what input there is to Prophet64...
<br\>Does it have a Gameboy serial port? :)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
No. :)
<br\>The signals coming out from LSDj's nano mode happens to be the signals
<br\>very similar to sync24, only at half the speed. I happened to discover
<br\>this "by mistake" when hooking up LSDj to an oscilloscope.
<br\>So, doing the same thing as nano sync, but at double speed should work with P64.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/15/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > Would it be possible to add a new sync standard that would work with
<br\>Prophet64 (it might be
<br\>> > standard din sync. not sure though)?
<br\>> > Apperently nano sync works, but at half tempo and it would need some
<br\>start/stop signals.
<br\>>
<br\>> Hi there,
<br\>> I have no idea what input there is to Prophet64...
<br\>> Does it have a Gameboy serial port? :)
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
You can make a little adapter where you connect the clock, data and
<br\>ground lines with the userport.
<br\>When you start lsdj, send a high level to the data line. And the clock
<br\>line should toggle twice with every tick.
<br\>When lsdj stops, the data line should go low again.
<br\>
<br\>Thats all.
<br\>
<br\>firestARTer :-)
<br\>Johan Kotlinski schrieb:
<br\>
<br\>>>Would it be possible to add a new sync standard that would work with Prophet64
<br\>(it might be
<br\>>>standard din sync. not sure though)?
<br\>>>Apperently nano sync works, but at half tempo and it would need some
<br\>start/stop signals.
<br\>>>
<br\>>>
<br\>>
<br\>>Hi there,
<br\>>I have no idea what input there is to Prophet64...
<br\>>Does it have a Gameboy serial port? :)
<br\>>
<br\>>Johan
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Allow to me say that you're wrong. :)
<br\>This is not a suitable job for the GB's clock line, since it only has
<br\>a few hardware fixed clock freqeuencies, which are all too fast.
<br\>Instead, connect the GB data line and gnd to the user port. The pin
<br\>used for "start" on the user port is pulled up high internally and
<br\>therefore always on.
<br\>You might want to connect a switch between that pin and gnd to be able
<br\>to reset it. Or you could possibly make circuit that sets the pin to
<br\>high when it feels clock signals and goes back to dng otherwise.
<br\>
<br\>Now that's all!
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 7/15/06, firestARTer <firestarter@...> wrote:
<br\>> You can make a little adapter where you connect the clock, data and
<br\>> ground lines with the userport.
<br\>> When you start lsdj, send a high level to the data line. And the clock
<br\>> line should toggle twice with every tick.
<br\>> When lsdj stops, the data line should go low again.
<br\>>
<br\>> Thats all.
<br\>>
<br\>> firestARTer :-)
<br\>> Johan Kotlinski schrieb:
<br\>>
<br\>> >>Would it be possible to add a new sync standard that would work with
<br\>Prophet64 (it might be
<br\>> >>standard din sync. not sure though)?
<br\>> >>Apperently nano sync works, but at half tempo and it would need some
<br\>start/stop signals.
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >Hi there,
<br\>> >I have no idea what input there is to Prophet64...
<br\>> >Does it have a Gameboy serial port? :)
<br\>> >
<br\>> >Johan
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> You can make a little adapter where you connect the clock, data and
<br\>> ground lines with the userport.
<br\>> When you start lsdj, send a high level to the data line. And the clock
<br\>> line should toggle twice with every tick.
<br\>> When lsdj stops, the data line should go low again.
<br\>
<br\>The idea is nice, but the problem is how to toggle the clock line
<br\>twice every tick.
<br\>Gameboy sends serial data only in units of bytes, so the clock line
<br\>gets at minimum 8 pulses/transfer.
<br\>So I don't really see how to get it work fully as supposed (with
<br\>support for start/stop line) without some adjusting hardware.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Subject:
RE: [LSDj!] Re: OT: gameboy music, live on Argentinean radio

Message:
<br\>
good to know :)
<br\>
<br\>my girlfriend used to live not so far from this city,
<br\>in a place called Balcarce.
<br\>
<br\>greetings. Ignacio
<br\>
<br\>  --- njwasteland <njwasteland@...> escribió:
<br\>
<br\>> i'll have to check this out. i was born in mar del plata :]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Message:
<br\>
2006-06-16: v3.6.1
<br\>
<br\>  * now switch between live/song mode by pressing SELECT+LEFT in
<br\>    song screen instead of B+LEFT/RIGHT
<br\>  * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>muting/soloing)
<br\>  * bugfixed kit handling (v3.6.0 was buggy, don't use it)
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 7/16/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> 2006-06-16: v3.6.1
<br\>>
<br\>>  * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> muting/soloing)
<br\>
<br\>omfg johan, thank you!!! nabbing now to give it a whirl ;)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
> >  * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> > muting/soloing)
<br\>>
<br\>> omfg johan, thank you!!! nabbing now to give it a whirl ;)
<br\>
<br\>Sorry for adding this so lately.
<br\>I had some more complicated ideas before.
<br\>I hope it won't make a problem that it only works in the song
<br\>screen... It will be confusing if you start pressing B+LEFT in some
<br\>other screen :P
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
So fuckin amazingly cool!
<br\>There's just no tracker like J.K.'s tracker!
<br\>
<br\>Love,
<br\>tRasH
<br\>
<br\>> 2006-06-16: v3.6.1
<br\>>
<br\>>  * now switch between live/song mode by pressing SELECT+LEFT in
<br\>>    song screen instead of B+LEFT/RIGHT
<br\>>  * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> muting/soloing)
<br\>>  * bugfixed kit handling (v3.6.0 was buggy, don't use it)
<br\>


Message:
<br\>
> So fuckin amazingly cool!
<br\>> There's just no tracker like J.K.'s tracker!
<br\>
<br\>Docs updated now aswell...
<br\>Changed some shortcuts, better description of cloning (stole some text
<br\>from nitro2k01), but most importantly there now is a picture for the
<br\>animal kit.
<br\>
<br\>http://littlesounddj.com/lsd/latest/documentation/LSDJ_3_6_1.pdf
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Works like a dream! Thanks Johan.
<br\>-Clay
<br\>


Message:
<br\>
Johan = God!
<br\>Obey Johan!
<br\>Johan forever!
<br\>
<br\>Thx so much, can`t wait for the next performance!
<br\>
<br\>tRasH cAn maN wrote:
<br\>
<br\>> So fuckin amazingly cool!
<br\>> There's just no tracker like J.K.'s tracker!
<br\>>
<br\>> Love,
<br\>> tRasH
<br\>>
<br\>> > 2006-06-16: v3.6.1
<br\>> >
<br\>> > * now switch between live/song mode by pressing SELECT+LEFT in
<br\>> > song screen instead of B+LEFT/RIGHT
<br\>> > * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> > muting/soloing)
<br\>> > * bugfixed kit handling (v3.6.0 was buggy, don't use it)
<br\>>
<br\>>
<br\>


Message:
<br\>
The new hard-pan feature's great! I've been playing around a bit with it and
<br\>noticed that after
<br\>paning a channel going solo on another, the first channel gets paned rather that
<br\>muted.
<br\>
<br\>It also seems that if you mute a channel that has just been panned, it pans once
<br\>more (with
<br\>B+SELECT), so you'll have to press B+SELECT a second time before it gets mute.
<br\>This behaviour also
<br\>happens the other way around.
<br\>
<br\>/tRasH cAn maN
<br\>-tEh bugg reporter ;)
<br\>
<br\>
<br\>>  * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> muting/soloing)
<br\>


Message:
<br\>
I have experienced the same pan/mute thing as tRasH.
<br\>
<br\>-dumbo
<br\>
<br\>On 7/16/06, tRasH cAn maN <ichbinladin@...> wrote:
<br\>>
<br\>>   The new hard-pan feature's great! I've been playing around a bit with it
<br\>> and noticed that after
<br\>> paning a channel going solo on another, the first channel gets paned
<br\>> rather that muted.
<br\>>
<br\>> It also seems that if you mute a channel that has just been panned, it
<br\>> pans once more (with
<br\>> B+SELECT), so you'll have to press B+SELECT a second time before it gets
<br\>> mute. This behaviour also
<br\>> happens the other way around.
<br\>>
<br\>> /tRasH cAn maN
<br\>> -tEh bugg reporter ;)
<br\>>
<br\>>
<br\>> > * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> > muting/soloing)
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>P.S.  This is what part of the alphabet would look like if Q and R were
<br\>eliminated.
<br\>-Mitch Hedberg
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It would be great if hard-pan settings would remain after muteing/soloing.
<br\>
<br\>/t
<br\>
<br\>> I have experienced the same pan/mute thing as tRasH.
<br\>>
<br\>> -dumbo
<br\>>
<br\>> On 7/16/06, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> >
<br\>> >   The new hard-pan feature's great! I've been playing around a bit with it
<br\>> > and noticed that after
<br\>> > paning a channel going solo on another, the first channel gets paned
<br\>> > rather that muted.
<br\>> >
<br\>> > It also seems that if you mute a channel that has just been panned, it
<br\>> > pans once more (with
<br\>> > B+SELECT), so you'll have to press B+SELECT a second time before it gets
<br\>> > mute. This behaviour also
<br\>> > happens the other way around.
<br\>> >
<br\>> > /tRasH cAn maN
<br\>> > -tEh bugg reporter ;)
<br\>> >
<br\>> >
<br\>> > > * B+LEFT/RIGHT in song screen now hard-pans left/right (similar to
<br\>> > > muting/soloing)
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> P.S.  This is what part of the alphabet would look like if Q and R were
<br\>> eliminated.
<br\>> -Mitch Hedberg
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
2006-06-17: v3.6.2
<br\>
<br\>  * bugfixed & improved hard-panning (thx to trashcanman)
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> yes, a tap (tab?) would be nice.. something like the record function of the
<br\>> casio keyboards like the vl-tone or sk-1 have (you pre select the notes to
<br\>> play, and then press a button to playback the notes)
<br\>> then it would be verry easy to build a trigger input into a gameboy for
<br\>> connection to a drummachine..
<br\>> i would not use it often.. but other people would.. i think..
<br\>
<br\>Another way to achieve this functionality would probably be to bring a
<br\>VL-Tone or SK-1 to your gig...
<br\>So you can actually play on it live.
<br\>:)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
yes your probably right..
<br\>i guess i have to work on those keyboard playing skills.
<br\>
<br\>greets Gijs
<br\>
<br\>On 7/17/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>>   > yes, a tap (tab?) would be nice.. something like the record function
<br\>> of the
<br\>> > casio keyboards like the vl-tone or sk-1 have (you pre select the notes
<br\>> to
<br\>> > play, and then press a button to playback the notes)
<br\>> > then it would be verry easy to build a trigger input into a gameboy for
<br\>> > connection to a drummachine..
<br\>> > i would not use it often.. but other people would.. i think..
<br\>>
<br\>> Another way to achieve this functionality would probably be to bring a
<br\>> VL-Tone or SK-1 to your gig...
<br\>> So you can actually play on it live.
<br\>> :)
<br\>>
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Anyone have any success creating 2x speed kits that sound good with an
<br\>underclocked
<br\>gameboy? I did some tests in Audacity creating double speed samples and then
<br\>A/B'ed them
<br\>against the originals in my underclocked Gameboy. They work, but the quality
<br\>seems to
<br\>suffer and most of the high frequencies disappear. Not sure what else to try...
<br\>Johan is there
<br\>a reason 2x speed control for the kit page couldn't be implemented?
<br\>Thanks, Clay
<br\>


Message:
<br\>
> Johan is there
<br\>> a reason 2x speed control for the kit page couldn't be implemented?
<br\>
<br\>Hi Clay,
<br\>
<br\>yeah it would probably bring down the program to a halt. Not enough CPU
<br\>power.
<br\>It would probably be possible to go a little faster than 1x. But then there
<br\>is also the penalty that there would be less sample time for each kit.
<br\>
<br\>Just for the general interest. Here is a table for playback frequency and
<br\>sample time/kit would be affected by doing more updates of wave RAM for each
<br\>screen update. (When dealing with an underclocked GB the frequency and
<br\>sample time has to be adjusted for the change - if clocking to 50% frequency
<br\>will be 50%, sample time doubled)
<br\>
<br\>updates/frame  frequency   sample time/kit
<br\>
<br\>6              11.5 kHz    2.8 s  <-- current
<br\>7              13.4 kHz    2.4 s
<br\>8              15.4 kHz    2.1 s
<br\>9              17.3 kHz    1.9 s
<br\>10             19.2 kHz    1.7 s
<br\>
<br\>However I don't plan any software changes specifically for underclokcing, as
<br\>it's a bit of obscure tweak that I don't guess many people use.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> (When dealing with an underclocked GB the frequency and
<br\>> sample time has to be adjusted for the change - if clocking to 50% frequency
<br\>> will be 50%, sample time doubled)
<br\>
<br\>I'm not sure I understand this concept. Does lower frequency translate to lower
<br\>quality/
<br\>fidelity? By underclocking at 50% the sample is slowed down thus lengthening the
<br\>sample
<br\>time? Sorry I'm really pathetic when it comes to things like this.
<br\>
<br\>Is it possible to manipulate the samples from a normal kit (a kit that works
<br\>with a normal-
<br\>clock gameboy) to sound good on an underclocked gameboy? If so how might I
<br\>achieve this?
<br\>
<br\>> However I don't plan any software changes specifically for underclokcing, as
<br\>> it's a bit of obscure tweak that I don't guess many people use.
<br\>
<br\>Yes I figured as much, damn that CPU!
<br\>
<br\>Thanks for the help.
<br\>-Clay
<br\>


Message:
<br\>
> > (When dealing with an underclocked GB the frequency and
<br\>> > sample time has to be adjusted for the change - if clocking to 50% frequency
<br\>> > will be 50%, sample time doubled)
<br\>>
<br\>> I'm not sure I understand this concept. Does lower frequency translate to
<br\>lower quality/
<br\>> fidelity? By underclocking at 50% the sample is slowed down thus lengthening
<br\>the sample
<br\>> time? Sorry I'm really pathetic when it comes to things like this.
<br\>
<br\>Frequency is definitely a confusing word. It could mean a lot of
<br\>different stuff... CPU frequency, sound frequency, sample playback
<br\>frequency, etc etc
<br\>Maybe I should say "sample playback rate" instead.
<br\>
<br\>Lower CPU speed leads to lower sample playback rate, which leads to
<br\>worse quality. High-pitched noises are likely to disappear, first
<br\>treble, then mid-range... Eventually the sound will get really muddy.
<br\>
<br\>> Is it possible to manipulate the samples from a normal kit (a kit that works
<br\>with a normal-
<br\>> clock gameboy) to sound good on an underclocked gameboy? If so how might I
<br\>achieve this?
<br\>
<br\>One trick may be using transpose column in tables, to pitch up the
<br\>sound a little.
<br\>I don't know how "good" it will sound though.
<br\>
<br\>CYA
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> Maybe I should say "sample playback rate" instead.
<br\>
<br\>Ok that makes more sense.
<br\>
<br\>> Lower CPU speed leads to lower sample playback rate, which leads to
<br\>> worse quality. High-pitched noises are likely to disappear, first
<br\>> treble, then mid-range... Eventually the sound will get really muddy.
<br\>
<br\>Yup, that's what's happing.
<br\>
<br\>> One trick may be using transpose column in tables, to pitch up the
<br\>> sound a little.
<br\>> I don't know how "good" it will sound though.
<br\>
<br\>Guess I can always revert back to trusty underclocked GB synced with a normal
<br\>GB. I was just
<br\>looking for a simpler solution. I'll mess around with the transpose column and
<br\>report back!
<br\>Thanks Johan.
<br\>-Clay
<br\>


Message:
<br\>
Speaking of clock: Is there any way to overclock a gameboy?
<br\>I have to use my GBA SP for liveacts, because the screen is freezing if
<br\>there are to many commands.
<br\>The problem with the SP is that ppl do not recognize it instantly as a
<br\>gameboy!
<br\>After my last gig there where ppl mockering around that I wasn`t using a
<br\>Gameboy!
<br\>Another idea is to transfer an SP into a Classic case.
<br\>Does anyone have experience in overclocking a GB?
<br\>
<br\>Greetz
<br\>
<br\>Phil
<br\>
<br\>Johan Kotlinski wrote:
<br\>
<br\>> > Johan is there
<br\>> > a reason 2x speed control for the kit page couldn't be implemented?
<br\>>
<br\>> Hi Clay,
<br\>>
<br\>> yeah it would probably bring down the program to a halt. Not enough CPU
<br\>> power.
<br\>> It would probably be possible to go a little faster than 1x. But then
<br\>> there
<br\>> is also the penalty that there would be less sample time for each kit.
<br\>>
<br\>> Just for the general interest. Here is a table for playback frequency and
<br\>> sample time/kit would be affected by doing more updates of wave RAM
<br\>> for each
<br\>> screen update. (When dealing with an underclocked GB the frequency and
<br\>> sample time has to be adjusted for the change - if clocking to 50%
<br\>> frequency
<br\>> will be 50%, sample time doubled)
<br\>>
<br\>> updates/frame frequency sample time/kit
<br\>>
<br\>> 6 11.5 kHz 2.8 s <-- current
<br\>> 7 13.4 kHz 2.4 s
<br\>> 8 15.4 kHz 2.1 s
<br\>> 9 17.3 kHz 1.9 s
<br\>> 10 19.2 kHz 1.7 s
<br\>>
<br\>> However I don't plan any software changes specifically for
<br\>> underclokcing, as
<br\>> it's a bit of obscure tweak that I don't guess many people use.
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
Yes there is.
<br\>Gijs Gieskes has experience with overclocking a gameboy, and he made
<br\>an tutorial for it.
<br\>
<br\>http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/
<br\>
<br\>There you go
<br\>
<br\>--- In lsdj@yahoogroups.com, DOGMATECH <dogmatech@...> wrote:
<br\>>
<br\>> Speaking of clock: Is there any way to overclock a gameboy?
<br\>> I have to use my GBA SP for liveacts, because the screen is freezing if
<br\>> there are to many commands.
<br\>> The problem with the SP is that ppl do not recognize it instantly as a
<br\>> gameboy!
<br\>> After my last gig there where ppl mockering around that I wasn`t
<br\>using a
<br\>> Gameboy!
<br\>> Another idea is to transfer an SP into a Classic case.
<br\>> Does anyone have experience in overclocking a GB?
<br\>>
<br\>> Greetz
<br\>>
<br\>> Phil
<br\>>
<br\>> Johan Kotlinski wrote:
<br\>>
<br\>> > > Johan is there
<br\>> > > a reason 2x speed control for the kit page couldn't be implemented?
<br\>> >
<br\>> > Hi Clay,
<br\>> >
<br\>> > yeah it would probably bring down the program to a halt. Not
<br\>enough CPU
<br\>> > power.
<br\>> > It would probably be possible to go a little faster than 1x. But then
<br\>> > there
<br\>> > is also the penalty that there would be less sample time for each kit.
<br\>> >
<br\>> > Just for the general interest. Here is a table for playback
<br\>frequency and
<br\>> > sample time/kit would be affected by doing more updates of wave RAM
<br\>> > for each
<br\>> > screen update. (When dealing with an underclocked GB the frequency and
<br\>> > sample time has to be adjusted for the change - if clocking to 50%
<br\>> > frequency
<br\>> > will be 50%, sample time doubled)
<br\>> >
<br\>> > updates/frame frequency sample time/kit
<br\>> >
<br\>> > 6 11.5 kHz 2.8 s <-- current
<br\>> > 7 13.4 kHz 2.4 s
<br\>> > 8 15.4 kHz 2.1 s
<br\>> > 9 17.3 kHz 1.9 s
<br\>> > 10 19.2 kHz 1.7 s
<br\>> >
<br\>> > However I don't plan any software changes specifically for
<br\>> > underclokcing, as
<br\>> > it's a bit of obscure tweak that I don't guess many people use.
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> > http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
hi!
<br\>
<br\>yes:
<br\>
<br\>http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/
<br\>
<br\>keep in mind, that the pitch will be higher, which might not be, what
<br\>you want.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, DOGMATECH <dogmatech@...> wrote:
<br\>>
<br\>> Speaking of clock: Is there any way to overclock a gameboy?
<br\>


Message:
<br\>
Is there another way to make an old GB processor more powerfull?
<br\>
<br\>herbert_weixelbaum wrote:
<br\>
<br\>> hi!
<br\>>
<br\>> yes:
<br\>>
<br\>> http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/
<br\>>
<br\><http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/>
<br\>>
<br\>> keep in mind, that the pitch will be higher, which might not be, what
<br\>> you want.
<br\>>
<br\>> herbert
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>, DOGMATECH
<br\>> <dogmatech@...> wrote:
<br\>> >
<br\>> > Speaking of clock: Is there any way to overclock a gameboy?
<br\>>
<br\>>
<br\>


Message:
<br\>
THX =D
<br\>
<br\>bramvanoort wrote:
<br\>
<br\>> Yes there is.
<br\>> Gijs Gieskes has experience with overclocking a gameboy, and he made
<br\>> an tutorial for it.
<br\>>
<br\>> http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/
<br\>>
<br\><http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/>
<br\>>
<br\>> There you go
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>, DOGMATECH
<br\>> <dogmatech@...> wrote:
<br\>> >
<br\>> > Speaking of clock: Is there any way to overclock a gameboy?
<br\>> > I have to use my GBA SP for liveacts, because the screen is freezing if
<br\>> > there are to many commands.
<br\>> > The problem with the SP is that ppl do not recognize it instantly as a
<br\>> > gameboy!
<br\>> > After my last gig there where ppl mockering around that I wasn`t
<br\>> using a
<br\>> > Gameboy!
<br\>> > Another idea is to transfer an SP into a Classic case.
<br\>> > Does anyone have experience in overclocking a GB?
<br\>> >
<br\>> > Greetz
<br\>> >
<br\>> > Phil
<br\>> >
<br\>> > Johan Kotlinski wrote:
<br\>> >
<br\>> > > > Johan is there
<br\>> > > > a reason 2x speed control for the kit page couldn't be implemented?
<br\>> > >
<br\>> > > Hi Clay,
<br\>> > >
<br\>> > > yeah it would probably bring down the program to a halt. Not
<br\>> enough CPU
<br\>> > > power.
<br\>> > > It would probably be possible to go a little faster than 1x. But then
<br\>> > > there
<br\>> > > is also the penalty that there would be less sample time for each kit.
<br\>> > >
<br\>> > > Just for the general interest. Here is a table for playback
<br\>> frequency and
<br\>> > > sample time/kit would be affected by doing more updates of wave RAM
<br\>> > > for each
<br\>> > > screen update. (When dealing with an underclocked GB the frequency and
<br\>> > > sample time has to be adjusted for the change - if clocking to 50%
<br\>> > > frequency
<br\>> > > will be 50%, sample time doubled)
<br\>> > >
<br\>> > > updates/frame frequency sample time/kit
<br\>> > >
<br\>> > > 6 11.5 kHz 2.8 s <-- current
<br\>> > > 7 13.4 kHz 2.4 s
<br\>> > > 8 15.4 kHz 2.1 s
<br\>> > > 9 17.3 kHz 1.9 s
<br\>> > > 10 19.2 kHz 1.7 s
<br\>> > >
<br\>> > > However I don't plan any software changes specifically for
<br\>> > > underclokcing, as
<br\>> > > it's a bit of obscure tweak that I don't guess many people use.
<br\>> > >
<br\>> > > Johan
<br\>> > >
<br\>> > > --
<br\>> > > http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> <http://www.rebelpetset.com <http://www.rebelpetset.com>>
<br\>> > > http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>> <http://www.littlesounddj.com <http://www.littlesounddj.com>>
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> > >
<br\>> >
<br\>>
<br\>>
<br\>


Message:
<br\>
> Is there another way to make an old GB processor more powerfull?
<br\>
<br\>OK I don't really answer your question here, but:
<br\>
<br\>I mostly program my tracks in Gameboy Color mode, and then play live on classic.
<br\>Sometimes my tracks may be too intensive for Classic Gameboys. But I
<br\>find there are usually ways to reprogram stuff, so that even demanding
<br\>songs will play on classic Gameboys.
<br\>
<br\>Usually this means involves reprogramming tables, so they use a slower
<br\>groove, or less commands.
<br\>
<br\>I don't have any hard numbers, on which commands steal a lot of power.
<br\>But I think V, P and L are pretty demanding. And also playing both kit
<br\>channels steal a lot.
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Yes, allot can be done with programming to make it easyer for the gameboy
<br\>classic to playback your music.
<br\>I think the most demanding effect is the S on playing back samples, like
<br\>when you are sort of walking throu a sample..
<br\>And second comes the playing back of tables at high speed..
<br\>At the moment i dont have any problem with the speed of the gameboy classic.
<br\>It is fast enough for me (-:
<br\>After a while you sort of know whats posible and adapt your music to that.
<br\>
<br\>So it might be cool to make list of things that are most demanding? A poll?
<br\>Not to solve this problem, but just for people to know in advance..
<br\>
<br\>Greetings Gijs
<br\>
<br\>
<br\>On 7/19/06, DOGMATECH <dogmatech@...> wrote:
<br\>>
<br\>>   THX =D
<br\>>
<br\>>
<br\>> bramvanoort wrote:
<br\>>
<br\>> > Yes there is.
<br\>> > Gijs Gieskes has experience with overclocking a gameboy, and he made
<br\>> > an tutorial for it.
<br\>> >
<br\>> >
<br\>> http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/
<br\>> > <
<br\>> http://gieskes.nl/underclocking_or_overclocking_the_gameboy_classic_tutorial/
<br\>> >
<br\>> >
<br\>> > There you go
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com> <mailto:lsdj%<lsdj%25>
<br\>> 40yahoogroups.com>, DOGMATECH
<br\>>
<br\>> > <dogmatech@...> wrote:
<br\>> > >
<br\>> > > Speaking of clock: Is there any way to overclock a gameboy?
<br\>> > > I have to use my GBA SP for liveacts, because the screen is freezing
<br\>> if
<br\>> > > there are to many commands.
<br\>> > > The problem with the SP is that ppl do not recognize it instantly as a
<br\>> > > gameboy!
<br\>> > > After my last gig there where ppl mockering around that I wasn`t
<br\>> > using a
<br\>> > > Gameboy!
<br\>> > > Another idea is to transfer an SP into a Classic case.
<br\>> > > Does anyone have experience in overclocking a GB?
<br\>> > >
<br\>> > > Greetz
<br\>> > >
<br\>> > > Phil
<br\>> > >
<br\>> > > Johan Kotlinski wrote:
<br\>> > >
<br\>> > > > > Johan is there
<br\>> > > > > a reason 2x speed control for the kit page couldn't be
<br\>> implemented?
<br\>> > > >
<br\>> > > > Hi Clay,
<br\>> > > >
<br\>> > > > yeah it would probably bring down the program to a halt. Not
<br\>> > enough CPU
<br\>> > > > power.
<br\>> > > > It would probably be possible to go a little faster than 1x. But
<br\>> then
<br\>> > > > there
<br\>> > > > is also the penalty that there would be less sample time for each
<br\>> kit.
<br\>> > > >
<br\>> > > > Just for the general interest. Here is a table for playback
<br\>> > frequency and
<br\>> > > > sample time/kit would be affected by doing more updates of wave RAM
<br\>> > > > for each
<br\>> > > > screen update. (When dealing with an underclocked GB the frequency
<br\>> and
<br\>> > > > sample time has to be adjusted for the change - if clocking to 50%
<br\>> > > > frequency
<br\>> > > > will be 50%, sample time doubled)
<br\>> > > >
<br\>> > > > updates/frame frequency sample time/kit
<br\>> > > >
<br\>> > > > 6 11.5 kHz 2.8 s <-- current
<br\>> > > > 7 13.4 kHz 2.4 s
<br\>> > > > 8 15.4 kHz 2.1 s
<br\>> > > > 9 17.3 kHz 1.9 s
<br\>> > > > 10 19.2 kHz 1.7 s
<br\>> > > >
<br\>> > > > However I don't plan any software changes specifically for
<br\>> > > > underclokcing, as
<br\>> > > > it's a bit of obscure tweak that I don't guess many people use.
<br\>> > > >
<br\>> > > > Johan
<br\>> > > >
<br\>> > > > --
<br\>> > > > http://www.rebelpetset.com <http://www.rebelpetset.com>
<br\>> > <http://www.rebelpetset.com <http://www.rebelpetset.com>>
<br\>> > > > http://www.littlesounddj.com <http://www.littlesounddj.com>
<br\>> > <http://www.littlesounddj.com <http://www.littlesounddj.com>>
<br\>> > > >
<br\>> > > > [Non-text portions of this message have been removed]
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
What I do when a song is becoming to demanding for the Classic GB is simply
<br\>lowering the overall
<br\>groove for the song. E.g. If the Song I'm working on is becomming to stressed
<br\>(mainly to much
<br\>sample manipulation going on with tables) I change the groove in the song from
<br\>6-6 to 4-4 or even
<br\>3-3. This require that the tempo is adjusted to fit the new groove.
<br\>
<br\>/tRasH
<br\>
<br\>> I mostly program my tracks in Gameboy Color mode, and then play live on
<br\>classic.
<br\>> Sometimes my tracks may be too intensive for Classic Gameboys. But I
<br\>> find there are usually ways to reprogram stuff, so that even demanding
<br\>> songs will play on classic Gameboys.
<br\>>
<br\>> Usually this means involves reprogramming tables, so they use a slower
<br\>> groove, or less commands.
<br\>>
<br\>> I don't have any hard numbers, on which commands steal a lot of power.
<br\>> But I think V, P and L are pretty demanding. And also playing both kit
<br\>> channels steal a lot.
<br\>>
<br\>> Johan
<br\>


Message:
<br\>
Hi
<br\>This could be interesting for some of you. If you want to use 2
<br\>gameboys with the LSDJ-MC2 or some other gadget in the city and you
<br\>need a midi-clock that can run on battery you should check it out.
<br\>
<br\>According to Thorsten of ucapps.de it should be able to run on
<br\>battery.
<br\>If You decide to build it, please post some feedback here.
<br\>
<br\>http://www.midibox.org/forum/index.php?topic=5691.0
<br\>
<br\>/Carsten
<br\>


Message:
<br\>
http://ulfurh.googlepages.com/4rokkbit.mp3
<br\>
<br\>just put this track together in a jiffy, hope you like it!
<br\>
<br\>later
<br\>bitroid.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2006-06-26: v3.6.3
<br\>
<br\>* vibrato rewritten from scratch. same options in instrument screen,
<br\>   but behaves approximately ten times better. key features:
<br\>
<br\>    - centered around note pitch (sounds more musical)
<br\>    - depth setting now sounds the same over all octaves
<br\>    - depth and speed parameters are now independent from each other
<br\>
<br\>   thanks to everyone who complained over the old sucky vibrato
<br\>
<br\>* changed wav instrument: "play" option changed name from "off" to
<br\>   "manual" (thx USK)
<br\>* small bugfix for slide (L) command. sometimes wouldn't work in both
<br\>   directions
<br\>* (tech note) added a custom-made optimizer between compiler and assembler
<br\>   in the linker chain. was able to remove 600+ instructions from the
<br\>   project.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Wow!
<br\>Once again, hand down Mr. Kotlinski!
<br\>
<br\>> 2006-06-26: v3.6.3
<br\>>
<br\>> * vibrato rewritten from scratch. same options in instrument screen,
<br\>>   but behaves approximately ten times better. key features:
<br\>>
<br\>>    - centered around note pitch (sounds more musical)
<br\>>    - depth setting now sounds the same over all octaves
<br\>>    - depth and speed parameters are now independent from each other
<br\>>
<br\>>   thanks to everyone who complained over the old sucky vibrato
<br\>>
<br\>> * changed wav instrument: "play" option changed name from "off" to
<br\>>   "manual" (thx USK)
<br\>> * small bugfix for slide (L) command. sometimes wouldn't work in both
<br\>>   directions
<br\>
<br\>> * (tech note) added a custom-made optimizer between compiler and assembler
<br\>>   in the linker chain. was able to remove 600+ instructions from the
<br\>>   project.
<br\>     ^What does this mean in practice? faster preformance?
<br\>
<br\>
<br\>/tRasH
<br\>


Subject:
Re: SV: [LSDj!] v3.6.3 - updated vibrato

Message:
<br\>
Johann forever (stadion chorus)
<br\>A pitty I have to wait `til next week for a test (Grrr.)
<br\>
<br\>tRasH cAn maN wrote:
<br\>
<br\>> Wow!
<br\>> Once again, hand down Mr. Kotlinski!
<br\>>
<br\>> > 2006-06-26: v3.6.3
<br\>> >
<br\>> > * vibrato rewritten from scratch. same options in instrument screen,
<br\>> > but behaves approximately ten times better. key features:
<br\>> >
<br\>> > - centered around note pitch (sounds more musical)
<br\>> > - depth setting now sounds the same over all octaves
<br\>> > - depth and speed parameters are now independent from each other
<br\>> >
<br\>> > thanks to everyone who complained over the old sucky vibrato
<br\>> >
<br\>> > * changed wav instrument: "play" option changed name from "off" to
<br\>> > "manual" (thx USK)
<br\>> > * small bugfix for slide (L) command. sometimes wouldn't work in both
<br\>> > directions
<br\>>
<br\>> > * (tech note) added a custom-made optimizer between compiler and
<br\>> assembler
<br\>> > in the linker chain. was able to remove 600+ instructions from the
<br\>> > project.
<br\>> ^What does this mean in practice? faster preformance?
<br\>>
<br\>> /tRasH
<br\>>
<br\>>
<br\>


Subject:
OT: 100% lsdj Dogmatech livegig at Fuckparade 2006

SubjectSrt:
OT: 100% lsdj Dogmatech livegig at Fuckparade 2006

Message:
<br\>
Dogmatech will play during the Fuckparade, a Streetparade and
<br\>demonstration against repressive treatment of subculture and
<br\>alternartive lifestyles, intolerance and against the commercialisation
<br\>of public areas!
<br\>If you want to see dogmatech live watch out for the "Emergency
<br\>soundsystem" truck!
<br\>
<br\>Don`t miss it!
<br\>
<br\>Check the official webpage: http://www.fuckparade.org/2006/
<br\>


Message:
<br\>
> > * (tech note) added a custom-made optimizer between compiler and assembler
<br\>> >   in the linker chain. was able to remove 600+ instructions from the
<br\>> >   project.
<br\>>     ^What does this mean in practice? faster preformance?
<br\>
<br\>I don't think anyone will notice any difference except me. That's why
<br\>I had to brag in the release notes.
<br\>
<br\>Looking forward for the bug reports :)
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Wow, it just keeps getting better and better! Maybe in a few years
<br\>I'll be able to program my Gameboy to cook breakfast too!
<br\>
<br\>By the way, I've been wondering, Johan, when are you going to update
<br\>the changelog...?
<br\>
<br\>--- In lsdj@yahoogroups.com, DOGMATECH <dogmatech@...> wrote:
<br\>>
<br\>> Johann forever (stadion chorus)
<br\>> A pitty I have to wait `til next week for a test (Grrr.)
<br\>>
<br\>> tRasH cAn maN wrote:
<br\>>
<br\>> > Wow!
<br\>> > Once again, hand down Mr. Kotlinski!
<br\>> >
<br\>> > > 2006-06-26: v3.6.3
<br\>> > >
<br\>> > > * vibrato rewritten from scratch. same options in instrument screen,
<br\>> > > but behaves approximately ten times better. key features:
<br\>> > >
<br\>> > > - centered around note pitch (sounds more musical)
<br\>> > > - depth setting now sounds the same over all octaves
<br\>> > > - depth and speed parameters are now independent from each other
<br\>> > >
<br\>> > > thanks to everyone who complained over the old sucky vibrato
<br\>> > >
<br\>> > > * changed wav instrument: "play" option changed name from "off" to
<br\>> > > "manual" (thx USK)
<br\>> > > * small bugfix for slide (L) command. sometimes wouldn't work in
<br\>both
<br\>> > > directions
<br\>> >
<br\>> > > * (tech note) added a custom-made optimizer between compiler and
<br\>> > assembler
<br\>> > > in the linker chain. was able to remove 600+ instructions from the
<br\>> > > project.
<br\>> > ^What does this mean in practice? faster preformance?
<br\>> >
<br\>> > /tRasH
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
I go away for 2 weeks and all hell breaks loose!  Can't wait to try
<br\>out the new versions.  Thanks!
<br\>


Message:
<br\>
oh yeah.
<br\>i spend the nigth two days ago splitting an instrument into 3 and tuning them
<br\>correctly :D
<br\>
<br\>-------- Original-Nachricht --------
<br\>Datum: Wed, 26 Jul 2006 23:04:39 +0200
<br\>Von: "Johan Kotlinski" <kotlinski@...>
<br\>An: lsdj@yahoogroups.com
<br\>Betreff: [LSDj!] v3.6.3 - updated vibrato
<br\>
<br\>> 2006-06-26: v3.6.3
<br\>>
<br\>> * vibrato rewritten from scratch. same options in instrument screen,
<br\>>   but behaves approximately ten times better. key features:
<br\>>
<br\>>    - centered around note pitch (sounds more musical)
<br\>>    - depth setting now sounds the same over all octaves
<br\>>    - depth and speed parameters are now independent from each other
<br\>>
<br\>>   thanks to everyone who complained over the old sucky vibrato
<br\>>
<br\>> * changed wav instrument: "play" option changed name from "off" to
<br\>>   "manual" (thx USK)
<br\>> * small bugfix for slide (L) command. sometimes wouldn't work in both
<br\>>   directions
<br\>> * (tech note) added a custom-made optimizer between compiler and assembler
<br\>>   in the linker chain. was able to remove 600+ instructions from the
<br\>>   project.
<br\>>
<br\>> http://www.littlesounddj.com/latest/full_version/
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>--
<br\>
<br\>
<br\>"Feel free" â€“ 10 GB Mailbox, 100 FreeSMS/Monat ...
<br\>Jetzt GMX TopMail testen: http://www.gmx.net/de/go/topmail
<br\>


Message:
<br\>
This might have been up before although I couldn't find anything when I did a
<br\>search just now.
<br\>
<br\>Would it be possible to be able to finetune PU1 aswell? And preferably finetune
<br\>down?
<br\>I love makin a phat double pulse bass, the problem is that it gets slightly out
<br\>of tune (upwards).
<br\>
<br\>/tRsH
<br\>


Message:
<br\>
> Would it be possible to be able to finetune PU1 aswell? And preferably
<br\>finetune down?
<br\>> I love makin a phat double pulse bass, the problem is that it gets slightly
<br\>out of tune (upwards).
<br\>
<br\>Good & nice idea. I have written it down.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
I have heard that it is possible to use a computer keyboard to play
<br\>LSDJ live. The wiki appears to not be working and i cant find any info
<br\>on how to do this can anyone help?
<br\>


Message:
<br\>
I love the new vibrato, but i do have a bug report for it:
<br\>
<br\>If you use Legato to slide from a note higher then g4 to a note lower then
<br\>g4 the legato slides up instead of down...
<br\>Also when you use the vibrato on notes lower then g4 somethings seems to
<br\>go's wrong to..
<br\>
<br\>Greetings Gijs
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
ok the pitch bug is only there in the Kigb Emulator.. i was a bit to early
<br\>with posting it..
<br\>It works just fine on the real gameboy (-:
<br\>
<br\>greets Gijs
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> ok the pitch bug is only there in the Kigb Emulator.. i was a bit to early
<br\>> with posting it..
<br\>> It works just fine on the real gameboy (-:
<br\>
<br\>Is that true for both reported bugs?
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Yes, the other (Virbrato) bug works just fine on the real gameboy two..
<br\>
<br\>Another possible bug is in the SYNTH.
<br\>It seems to render only half of the wave form.. (only the first half)
<br\>in the PHASE NORMAL and PHASE RESYNC.
<br\>
<br\>Try the following settings:
<br\>START:
<br\>VOLUME:     40
<br\>CUTOFF:      10
<br\>PHASE:        00
<br\>VSHIFT:        00
<br\>END:
<br\>VOLUME:     40
<br\>CUTOFF:      10
<br\>PHASE:        00
<br\>VSHIFT:       00
<br\>
<br\>(This is tested on the real gameboy...)
<br\>
<br\>Greetings Gijs
<br\>
<br\>On 7/28/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>>   > ok the pitch bug is only there in the Kigb Emulator.. i was a bit to
<br\>> early
<br\>> > with posting it..
<br\>> > It works just fine on the real gameboy (-:
<br\>>
<br\>> Is that true for both reported bugs?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It seems that my GB Advance SP hates this new LSDJ version.
<br\>
<br\>this is the bug report after crash:
<br\>
<br\>
<br\>ROM: 02   V3.6.3
<br\>
<br\>Stack:         DF68 B7B6
<br\>		 DF6A 69CB
<br\>		 DF6C 6A46
<br\>		 DF6E 282E
<br\>		 DF70 27FB
<br\>		 DF72 C350
<br\>CGB: 1         DF74 0001
<br\>		 DF76 2700
<br\>		 DF78 DF7B
<br\>		 DF7A 0000
<br\>
<br\>hope this works to make LSDJ better ;)
<br\>


Message:
<br\>
OK, maybe this is a bug report or maybe I'm just a big dummy...
<br\>
<br\>I've just patched a custom kit into 3.6.3 using the latest patcher and when
<br\>I choose my patched kit a "33" appears in the space to the right of the kit
<br\>name.  Also, the samples continuously loop even though loop is set to "off"
<br\>for both kits.  The other drum kits (with the exception of the allophones)
<br\>do not loop though.  What's up?
<br\>
<br\>-brady
<br\>
<br\>On 7/28/06, macevole <nrgiga@...> wrote:
<br\>>
<br\>> It seems that my GB Advance SP hates this new LSDJ version.
<br\>>
<br\>> this is the bug report after crash:
<br\>>
<br\>>
<br\>> ROM: 02   V3.6.3
<br\>>
<br\>> Stack:          DF68    B7B6
<br\>>                 DF6A    69CB
<br\>>                 DF6C    6A46
<br\>>                 DF6E    282E
<br\>>                 DF70    27FB
<br\>>                 DF72    C350
<br\>> CGB: 1          DF74    0001
<br\>>                 DF76    2700
<br\>>                 DF78    DF7B
<br\>>                 DF7A    0000
<br\>>
<br\>> hope this works to make LSDJ better ;)
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>P.S.  This is what part of the alphabet would look like if Q and R were
<br\>eliminated.
<br\>-Mitch Hedberg
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Does anyone know the right instrument-channel-note-command settings to
<br\>get LSDJ to play the original Gameboy's start-up bleep (the one that
<br\>plays as Nintendo flashes across the screen)? I'm too lazy to figure
<br\>it out for myself in the program. :D
<br\>
<br\>Thanks,
<br\>Zeke
<br\>


Message:
<br\>
C7, followed by C8, at approx. 170bpm. or use a table, and experiment
<br\>with the settings. use the pulse instrument, envelope F3, wave duty
<br\>cycle 50% (third wave from the left).
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "legendofzeke" <legendofzeke@...> wrote:
<br\>>
<br\>> Does anyone know the right instrument-channel-note-command settings to
<br\>> get LSDJ to play the original Gameboy's start-up bleep (the one that
<br\>> plays as Nintendo flashes across the screen)? I'm too lazy to figure
<br\>> it out for myself in the program. :D
<br\>>
<br\>> Thanks,
<br\>> Zeke
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\><herbert_weixelbaum@...> wrote:
<br\>>
<br\>thank you so much herbert!
<br\>by the way, you can also get the tempo to 170 by just using the tempo
<br\>command temporarily for the two notes. that's what i did.
<br\>
<br\>--zeke
<br\>
<br\>
<br\>> C7, followed by C8, at approx. 170bpm. or use a table, and experiment
<br\>> with the settings. use the pulse instrument, envelope F3, wave duty
<br\>> cycle 50% (third wave from the left).
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "legendofzeke" <legendofzeke@> wrote:
<br\>> >
<br\>> > Does anyone know the right instrument-channel-note-command settings to
<br\>> > get LSDJ to play the original Gameboy's start-up bleep (the one that
<br\>> > plays as Nintendo flashes across the screen)? I'm too lazy to figure
<br\>> > it out for myself in the program. :D
<br\>> >
<br\>> > Thanks,
<br\>> > Zeke
<br\>>
<br\>


Message:
<br\>
Hi, I'm sorry if this was discussed before:
<br\>
<br\>In the last 2 song I made I just needed to reset an automated table at
<br\>some certain specific notes of a phrase. I mean restarting the table
<br\>from the first step.
<br\>
<br\>I thought that maybe calling that same Table with an A command on that
<br\>specific note would do it, but it just don't make no effect at all,
<br\>the table continues from the same step.
<br\>
<br\>I just had to make another identical instrument so the table is
<br\>retriggered from the first step. But I had to do it three or four
<br\>times during the song and I ended up with four instuments doing that.
<br\>Looping of the song is not possible this way because the instruments
<br\>that already played before won't reset the automated table and they
<br\>will sound different as the fist time played. You need a new
<br\>instrument each time you want the table to restart...
<br\>
<br\>Is there another way of restarting an Automated Table?
<br\>
<br\>I know it is useful in most situations that each instrument recalls
<br\>the step of the table it was and then continues from the next step.
<br\>That's the point of an Automated Table, I'm not asking to change that.
<br\>
<br\>Thanks.
<br\>


Message:
<br\>
Did you end up in a situation where you used all the instruments slots due to
<br\>this 'problem' of
<br\>automated table restarts? If not, you have allready found a sollution to the
<br\>problem! ;)
<br\>Work-arounds is one of the beauties working with chips IMHO.
<br\>
<br\>/tRasH
<br\>
<br\>> Hi, I'm sorry if this was discussed before:
<br\>>
<br\>> In the last 2 song I made I just needed to reset an automated table at
<br\>> some certain specific notes of a phrase. I mean restarting the table
<br\>> from the first step.
<br\>>
<br\>> I thought that maybe calling that same Table with an A command on that
<br\>> specific note would do it, but it just don't make no effect at all,
<br\>> the table continues from the same step.
<br\>>
<br\>> I just had to make another identical instrument so the table is
<br\>> retriggered from the first step. But I had to do it three or four
<br\>> times during the song and I ended up with four instuments doing that.
<br\>> Looping of the song is not possible this way because the instruments
<br\>> that already played before won't reset the automated table and they
<br\>> will sound different as the fist time played. You need a new
<br\>> instrument each time you want the table to restart...
<br\>>
<br\>> Is there another way of restarting an Automated Table?
<br\>>
<br\>> I know it is useful in most situations that each instrument recalls
<br\>> the step of the table it was and then continues from the next step.
<br\>> That's the point of an Automated Table, I'm not asking to change that.
<br\>>
<br\>> Thanks.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
> In the last 2 song I made I just needed to reset an automated table at
<br\>> some certain specific notes of a phrase. I mean restarting the table
<br\>> from the first step.
<br\>>
<br\>> I thought that maybe calling that same Table with an A command on that
<br\>> specific note would do it, but it just don't make no effect at all,
<br\>> the table continues from the same step.
<br\>
<br\>Hi there....
<br\>I haven't given automated table resetting much thought, so there is no
<br\>reason to why it works in a certain way or not.
<br\>I could change the A command so that it resets automated tables.
<br\>Either when it's called from phrases, tables, or both.
<br\>But I'd like to have some feedback from the table professionals here,
<br\>before doing that.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
I don't like that idea. I know at least one place where this would
<br\>ruin backwards compataibility.
<br\>Maybe if the A command would do a table reset if the highest bit is
<br\>set, which would work since there are <128 tables (By far (: ) This
<br\>will guarantee backwards compatibility, but might confuse people who
<br\>are not familiar with hex. But if someone really wants this feature
<br\>they just have to learn a little hex doesn't seem like too much
<br\>effort. Besides, replacing 0 with 8 and 1 with 9 doesn't seem to be
<br\>too hard, even for a novice.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 8/1/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > In the last 2 song I made I just needed to reset an automated table at
<br\>> > some certain specific notes of a phrase. I mean restarting the table
<br\>> > from the first step.
<br\>> >
<br\>> > I thought that maybe calling that same Table with an A command on that
<br\>> > specific note would do it, but it just don't make no effect at all,
<br\>> > the table continues from the same step.
<br\>>
<br\>> Hi there....
<br\>> I haven't given automated table resetting much thought, so there is no
<br\>> reason to why it works in a certain way or not.
<br\>> I could change the A command so that it resets automated tables.
<br\>> Either when it's called from phrases, tables, or both.
<br\>> But I'd like to have some feedback from the table professionals here,
<br\>> before doing that.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Another thing that came to my mind reguarding finetune,
<br\>is it possible to rewrite it in the same manner as vibrato so that the interval,
<br\>in cents e.g.,
<br\>stays the same through out the octaves?
<br\>
<br\>/tRasH
<br\>
<br\>> > Would it be possible to be able to finetune PU1 aswell? And preferably
<br\>finetune down?
<br\>> > I love makin a phat double pulse bass, the problem is that it gets slightly
<br\>out of tune
<br\>> (upwards).
<br\>>
<br\>> Good & nice idea. I have written it down.
<br\>>
<br\>> Johan
<br\>


Message:
<br\>
Hey Johan,
<br\>
<br\>My suggestion is pretty simple - impliment a command for fading in/out
<br\>and/or panning across the left and right speaker. This can be done
<br\>either two ways - in the form of a slide command (but with
<br\>volume/panning) or in this form: Setting a "Start Fade/Pan" point
<br\>somewhere in the phrase and an end point in the form of the volume
<br\>envelope/speaker position at which to stop.
<br\>
<br\>Is this possible?
<br\>
<br\>Thanks,
<br\>Zeke
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "zeke wattles" <legendofzeke@...> wrote:
<br\>>
<br\>> Hey Johan,
<br\>>
<br\>> My suggestion is pretty simple - impliment a command for fading in/out
<br\>> and/or panning across the left and right speaker. This can be done
<br\>> either two ways - in the form of a slide command (but with
<br\>> volume/panning) or in this form: Setting a "Start Fade/Pan" point
<br\>> somewhere in the phrase and an end point in the form of the volume
<br\>> envelope/speaker position at which to stop.
<br\>>
<br\>> Is this possible?
<br\>>
<br\>> Thanks,
<br\>> Zeke
<br\>>
<br\>
<br\>
<br\>Cant you do both with a table? Fading with envelope commands, and a
<br\>choppy panning with O command. I believe smoother pans are impossible
<br\>due to hardware limitations. If you want it smoother, you can always
<br\>record it channel by channel in a multitrack application and automate
<br\>it that way.
<br\>
<br\>
<br\>Peter
<br\>


Message:
<br\>
you could sync unlimited gameboys if you build one or more of
<br\>Firestarter's Midi controller, with a sequencer you can send a sync
<br\>signal to the gameboys with lsdj or nanoloop,
<br\>there is more info on the wiki, the lsdj mc2 group or firestarter's site
<br\>
<br\>www.firestarter-music.de
<br\>


Subject:
Re: [LSDj!] Re: How many LSDJ''s can you link together?

Message:
<br\>
> you could sync unlimited gameboys if you build one or more of
<br\>> Firestarter's Midi controller, with a sequencer you can send a sync
<br\>> signal to the gameboys with lsdj or nanoloop,
<br\>
<br\>No need. It's a lot cheaper and easier to just splice normal GameLink cables.
<br\>Connect all ground and clock pins, and the "master" send pin to all
<br\>"slave" receive pins, and you're there.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Hi everyone who reported bugs,
<br\>
<br\>just wanted to confirm there seems to be some bug with the latest
<br\>patcher, or v3.6.3, or something else. Sorry about it. Will have a
<br\>good look at it when I get the time.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Subject:
Re: [LSDj!] Dr Blowfins out now on Gainad netlabel

Message:
<br\>
Nice work man :-)
<br\>
<br\>Ignatz wrote:
<br\>
<br\>> Carfil by Dr Blowfins (Switzerland)
<br\>>
<br\>> 10 tracks (or 4 zipped packs for fast download)
<br\>>
<br\>> of pure chip deep trippin into the netherworlds.
<br\>>
<br\>> download from http://gainlad.com <http://gainlad.com>
<br\>>
<br\>> enjoy!
<br\>>
<br\>> gLad cREW.
<br\>>
<br\>> __________________________________________________
<br\>> Do You Yahoo!?
<br\>> Tired of spam? Yahoo! Mail has the best spam protection around
<br\>> http://mail.yahoo.com <http://mail.yahoo.com>
<br\>>
<br\>>
<br\>


Subject:
[LSDj!] Re: How many LSDJ''s can you link together?

Message:
<br\>
Awesome, cheers for that. Thanks for the help!
<br\>


Subject:
Re: Re: [LSDj!] Re: How many LSDJ''s can you link together?

Message:
<br\>
> > you could sync unlimited gameboys if you build one or more of
<br\>> > Firestarter's Midi controller, with a sequencer you can send a sync
<br\>> > signal to the gameboys with lsdj or nanoloop,
<br\>>
<br\>> No need. It's a lot cheaper and easier to just splice normal GameLink cables.
<br\>> Connect all ground and clock pins, and the "master" send pin to all
<br\>> "slave" receive pins, and you're there.
<br\>
<br\>Doesn't the signal get to weak after spliting it to many times?
<br\>Would you need some kind of signal amplifier?
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
uhm... they don´t.
<br\>
<br\>unless they spend some programming time doing it themselves..
<br\>
<br\>On 8/6/06, Marques <deejaymarkiss@...> wrote:
<br\>>
<br\>>   How do people get songs like the Neptunes and other popular stuff on
<br\>> LSDJ?
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
that´s awesome work! so is dr.blowfin a mutant gillman or a lardossan
<br\>scientist?
<br\>
<br\>On 8/7/06, DOGMATECH <dogmatech@...> wrote:
<br\>>
<br\>>   Nice work man :-)
<br\>>
<br\>>
<br\>> Ignatz wrote:
<br\>>
<br\>> > Carfil by Dr Blowfins (Switzerland)
<br\>> >
<br\>> > 10 tracks (or 4 zipped packs for fast download)
<br\>> >
<br\>> > of pure chip deep trippin into the netherworlds.
<br\>> >
<br\>> > download from http://gainlad.com <http://gainlad.com>
<br\>>
<br\>> >
<br\>> > enjoy!
<br\>> >
<br\>> > gLad cREW.
<br\>> >
<br\>> > __________________________________________________
<br\>> > Do You Yahoo!?
<br\>> > Tired of spam? Yahoo! Mail has the best spam protection around
<br\>> > http://mail.yahoo.com <http://mail.yahoo.com>
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
NINJASPARK (game boy / indie pop - Sweden) is looking for dates in Europe in november 2006

SubjectSrt:
NINJASPARK (game boy / indie pop - Sweden) is looking for dates in Europe in november 2006

Message:
<br\>
Hello everybody,
<br\>before i start, i wanted to apologies to people who already received
<br\>this mail by MySpace, and i wanted to thanks people that already
<br\>answered to it ;)
<br\>
<br\>So, I'm Gaetan of Transcend Isolation DIY booking
<br\>(www.myspace.com/transcendisolation) from France.
<br\>
<br\>I'm helping a young swedish trio NINJASPARK to set up a mini-tour in
<br\>november/december 2006 (dates and timeframe are not yet define).
<br\>They play dancin' game boy music with a touch of indie pop (emo?) inside.
<br\>you can listen to them at :   http://www.myspace.com/ninjasparkswe  and
<br\>you can download (yep for free !!!) all their EPs at :
<br\>http://www.ninjaspark.se/#4
<br\>
<br\>
<br\>I just e-mailed you to ask you to have a hear at their music and to know
<br\>if you'd be interested in doing something for us (every little help is
<br\>good !) ...
<br\>
<br\>Thank you .
<br\>
<br\>I hope to hear from you soon .
<br\>Gaetan
<br\>
<br\>PS: Please answer in private or via the Myspace i wrote in the beginning
<br\>of the mail
<br\>


Message:
<br\>
UPDATE: 8 august 2006 * LSDPatcher v5
<br\>
<br\>  - bugfixed. problems with creating new kits on previously unused
<br\>  kit spaces
<br\>
<br\>http://littlesounddj.com/lsd/latest/lsd-patcher/
<br\>
<br\>Thanks to everyone who reported problems with this one.
<br\>There are still bugs in v3.6.3, so a new release of LSDj may come this week.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
a hostile bacteria.
<br\>
<br\>----- Original Message ----
<br\>From: ulfur hansson <ulfurh@...>
<br\>To: lsdj@yahoogroups.com
<br\>Sent: Monday, August 7, 2006 11:50:53 PM
<br\>Subject: Re: [LSDj!] Dr Blowfins out now on Gainad netlabel
<br\>
<br\>                            thatÂ´s awesome work! so is dr.blowfin a mutant
<br\>gillman or a lardossan
<br\>  scientist?
<br\>
<br\>  On 8/7/06, DOGMATECH <dogmatech@gmx. de> wrote:
<br\>  >
<br\>  >   Nice work man :-)
<br\>  >
<br\>  >
<br\>  > Ignatz wrote:
<br\>  >
<br\>  > > Carfil by Dr Blowfins (Switzerland)
<br\>  > >
<br\>  > > 10 tracks (or 4 zipped packs for fast download)
<br\>  > >
<br\>  > > of pure chip deep trippin into the netherworlds.
<br\>  > >
<br\>  > > download from http://gainlad. com <http://gainlad. com>
<br\>  >
<br\>  > >
<br\>  > > enjoy!
<br\>  > >
<br\>  > > gLad cREW.
<br\>  > >
<br\>  > > ____________ _________ _________ _________ _________ __
<br\>  > > Do You Yahoo!?
<br\>  > > Tired of spam? Yahoo! Mail has the best spam protection around
<br\>  > > http://mail. yahoo.com <http://mail. yahoo.com>
<br\>  > >
<br\>  > >
<br\>  >
<br\>  >
<br\>  >
<br\>
<br\>  [Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I've been laying low on the LSDJ streets for a while now and I'm
<br\>getting back into making gameboy junk again thanks to the new vibrato.
<br\>I'm wondering though ... could there be or will there ever be an
<br\>application like the LSDJ Patcher that can be used to import and export
<br\>projects from .sav to .sav?
<br\>
<br\>I have a handful of cool phrases in live projects that I would like to
<br\>expound upon ... or I have songs "A","B","C" and "D" and would like to
<br\>make a .sav that has songs "1", "B", "D" and "2".
<br\>
<br\>Thanks and Ta-Ta my brothers~
<br\>Jermy http://s94697357.onlinehome.us/
<br\>


Subject:
Re: [LSDj!] Dr Blowfins out now on Gainlad netlabel

Message:
<br\>
A couple of releasing bugs fixed.
<br\>
<br\>Please check it for the complete track 1 (3'21'' )
<br\>
<br\>also zip files now available.
<br\>
<br\>greetz, Ign.
<br\>
<br\>  --- "Th. Neumeier" <gs3301r@...> escribió:
<br\>
<br\>> a hostile bacteria.
<br\>>
<br\>> ----- Original Message ----
<br\>> From: ulfur hansson <ulfurh@...>
<br\>> To: lsdj@yahoogroups.com
<br\>> Sent: Monday, August 7, 2006 11:50:53 PM
<br\>> Subject: Re: [LSDj!] Dr Blowfins out now on Gainad netlabel
<br\>>
<br\>>                            that´s awesome work! so is dr.blowfin a mutant
<br\>gillman or a
<br\>> lardossan
<br\>>  scientist?
<br\>>
<br\>>  On 8/7/06, DOGMATECH <dogmatech@gmx. de> wrote:
<br\>>  >
<br\>>  >   Nice work man :-)
<br\>>  >
<br\>>  >
<br\>>  > Ignatz wrote:
<br\>>  >
<br\>>  > > Carfil by Dr Blowfins (Switzerland)
<br\>>  > >
<br\>>  > > 10 tracks (or 4 zipped packs for fast download)
<br\>>  > >
<br\>>  > > of pure chip deep trippin into the netherworlds.
<br\>>  > >
<br\>>  > > download from http://gainlad. com <http://gainlad. com>
<br\>>  >
<br\>>  > >
<br\>>  > > enjoy!
<br\>>  > >
<br\>>  > > gLad cREW.
<br\>>  > >
<br\>>  > > ____________ _________ _________ _________ _________ __
<br\>>  > > Do You Yahoo!?
<br\>>  > > Tired of spam? Yahoo! Mail has the best spam protection around
<br\>>  > > http://mail. yahoo.com <http://mail. yahoo.com>
<br\>>  > >
<br\>>  > >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>
<br\>>  [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Message:
<br\>
--- "Th. Neumeier" <gs3301r@...> escribió:
<br\>
<br\>> a hostile bacteria.
<br\>
<br\>corrupted my brain storage system ;)
<br\>
<br\>:P
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Message:
<br\>
Yaharr, 'tis be a fine day for...:
<br\>
<br\>http://8bitcollective.com/multimedia/music.php?id=576
<br\>
<br\>-flegmatical
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
> I'm wondering though ... could there be or will there ever be an
<br\>> application like the LSDJ Patcher that can be used to import and export
<br\>> projects from .sav to .sav?
<br\>
<br\>http://littlesounddj.com/lsd/latest/lsd-manager/
<br\>
<br\>:)
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
How can one dude be so awesome? Hi-Five!
<br\>It works well ... and now I'm really pumped!
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > I'm wondering though ... could there be or will there ever be an
<br\>> > application like the LSDJ Patcher that can be used to import and
<br\>export
<br\>> > projects from .sav to .sav?
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/lsd-manager/
<br\>>
<br\>> :)
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
I've just uploaded a straight-up LSDJ track to their Myspace. This is
<br\>the B-Side of our 7" single which is being released on Pale Fox
<br\>Records (http://www.palefox.com). The single is will also be available
<br\>as a digital download and more information can be found on the Pale
<br\>Fox Records website.
<br\>


Message:
<br\>
Is there a problem with the slide command in the latest version?  Or a
<br\>change in the way it works?  I just bought it and dropped it onto my
<br\>brick of a gameboy.  I had been playing around with a demo of version
<br\>3.1.9 and the slide command worked fine (and I used it a lot.  I like
<br\>slide.)  But I decided to try 3.6.3 and every time I put in the L
<br\>command it makes whatever note it's affecting go sharp.  Anyone know
<br\>what's up?
<br\>


Message:
<br\>
L determines the speed by which the tone will slide from one note to
<br\>another. If you do an L00 command, it will stop at the previous note.
<br\>That might be it.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 8/13/06, roboctopoid <roboctopoid@...> wrote:
<br\>> Is there a problem with the slide command in the latest version?  Or a
<br\>> change in the way it works?  I just bought it and dropped it onto my
<br\>> brick of a gameboy.  I had been playing around with a demo of version
<br\>> 3.1.9 and the slide command worked fine (and I used it a lot.  I like
<br\>> slide.)  But I decided to try 3.6.3 and every time I put in the L
<br\>> command it makes whatever note it's affecting go sharp.  Anyone know
<br\>> what's up?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog  of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi there!
<br\>
<br\>> slide.)  But I decided to try 3.6.3 and every time I put in the L
<br\>> command it makes whatever note it's affecting go sharp.  Anyone
<br\>
<br\>Bug confirmed. I suggest that you use 3.6.2 instead.
<br\>
<br\>Thanks,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Forgot the url:
<br\>
<br\>http://www.myspace.com/firebrandboy
<br\>
<br\>--- In lsdj@yahoogroups.com, "[Firebrand_Boy]" <quantumnode@...> wrote:
<br\>>
<br\>> I've just uploaded a straight-up LSDJ track to their Myspace. This is
<br\>> the B-Side of our 7" single which is being released on Pale Fox
<br\>> Records (http://www.palefox.com). The single is will also be available
<br\>> as a digital download and more information can be found on the Pale
<br\>> Fox Records website.
<br\>>
<br\>


Message:
<br\>
I uploaded another one called, 'Suspended'.
<br\>It's my day off work.
<br\>http://www.myspace.com/firebrandboy
<br\>
<br\>--- In lsdj@yahoogroups.com, "thefirebrandboy" <thefirebrandboy@...>
<br\>wrote:
<br\>>
<br\>> Forgot the url:
<br\>>
<br\>> http://www.myspace.com/firebrandboy
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "[Firebrand_Boy]" <quantumnode@> wrote:
<br\>> >
<br\>> > I've just uploaded a straight-up LSDJ track to their Myspace. This is
<br\>> > the B-Side of our 7" single which is being released on Pale Fox
<br\>> > Records (http://www.palefox.com). The single is will also be available
<br\>> > as a digital download and more information can be found on the Pale
<br\>> > Fox Records website.
<br\>> >
<br\>>
<br\>


Message:
<br\>
So I came across this predicament:
<br\>
<br\>(2:30:31 AM) *Bleep Bloop Beep:* i wanna write on the lsdj mailing list
<br\>about the forums
<br\>(2:30:34 AM) *Bleep Bloop Beep:* but i dunno what to say
<br\>(2:30:39 AM) *anamanaguchi:* say like
<br\>(2:30:43 AM) *anamanaguchi:* yo therez 4ums now
<br\>
<br\>Recently with the help of Mike Williams from 2a03.com. Forums have been
<br\>added to 8bitcollective.com. The forum login will soon be tied into the main
<br\>site so you can manage your uploads. If anyone would like to help
<br\>maintain/add features to the site please let me know. Questions/Comments are
<br\>always appreciated.
<br\>
<br\>- Jose
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
So I was sifting thru the archives in search of an answer (aren't we
<br\>all?) and I found this topic.  It didn't answer my question, but it's
<br\>surely related and I since it's a year and 3/4 old I wanted to revisit
<br\>it and see what's up.
<br\>
<br\>First off, my question: when I record, there's that really high
<br\>pitched hum in the background.  I've tried some EQ action to get rid
<br\>of it but I can't seem to figure out EXACTLY what frequency it is.
<br\>I'm sure someone knows for sure, right?  BTW, it's a GameBoy Light and
<br\>the light is NOT used when I record.
<br\>
<br\>Also, Johan mentioned Akai Quad Comp was his fave VST compressor... is
<br\>this still it or has something better come along?
<br\>
<br\>And did m-.-n ever try out that Boss pedal?
<br\>
<br\>Thanks guys and gals(?),
<br\>Brady
<br\>


Subject:
Re: Gameboy Recording Techniques... Revisited

Message:
<br\>
hi!
<br\>
<br\>i'd say, the high pitched hum is 9.199Hz. if you use a notch filter at
<br\>that frequency, it might do the job.
<br\>
<br\>the light is an elegant little machine. but i can only repeat: use a
<br\>classic (dmg, original, grey, brick). it has the best sound.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "dotdUmmy" <bradyleo@...> wrote:
<br\>>
<br\>> So I was sifting thru the archives in search of an answer (aren't we
<br\>> all?) and I found this topic.  It didn't answer my question, but it's
<br\>> surely related and I since it's a year and 3/4 old I wanted to revisit
<br\>> it and see what's up.
<br\>>
<br\>> First off, my question: when I record, there's that really high
<br\>> pitched hum in the background.  I've tried some EQ action to get rid
<br\>> of it but I can't seem to figure out EXACTLY what frequency it is.
<br\>> I'm sure someone knows for sure, right?  BTW, it's a GameBoy Light and
<br\>> the light is NOT used when I record.
<br\>>
<br\>> Also, Johan mentioned Akai Quad Comp was his fave VST compressor... is
<br\>> this still it or has something better come along?
<br\>>
<br\>> And did m-.-n ever try out that Boss pedal?
<br\>>
<br\>> Thanks guys and gals(?),
<br\>> Brady
<br\>>
<br\>


Message:
<br\>
please get  me off this list
<br\>or instructions
<br\>thanks guys
<br\>
<br\>>From: "herbert_weixelbaum" <herbert_weixelbaum@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] Re: Gameboy Recording Techniques... Revisited
<br\>>Date: Wed, 16 Aug 2006 19:48:00 -0000
<br\>>
<br\>>hi!
<br\>>
<br\>>i'd say, the high pitched hum is 9.199Hz. if you use a notch filter at
<br\>>that frequency, it might do the job.
<br\>>
<br\>>the light is an elegant little machine. but i can only repeat: use a
<br\>>classic (dmg, original, grey, brick). it has the best sound.
<br\>>
<br\>>herbert
<br\>>
<br\>>
<br\>>
<br\>>--- In lsdj@yahoogroups.com, "dotdUmmy" <bradyleo@...> wrote:
<br\>> >
<br\>> > So I was sifting thru the archives in search of an answer (aren't we
<br\>> > all?) and I found this topic.  It didn't answer my question, but it's
<br\>> > surely related and I since it's a year and 3/4 old I wanted to revisit
<br\>> > it and see what's up.
<br\>> >
<br\>> > First off, my question: when I record, there's that really high
<br\>> > pitched hum in the background.  I've tried some EQ action to get rid
<br\>> > of it but I can't seem to figure out EXACTLY what frequency it is.
<br\>> > I'm sure someone knows for sure, right?  BTW, it's a GameBoy Light and
<br\>> > the light is NOT used when I record.
<br\>> >
<br\>> > Also, Johan mentioned Akai Quad Comp was his fave VST compressor... is
<br\>> > this still it or has something better come along?
<br\>> >
<br\>> > And did m-.-n ever try out that Boss pedal?
<br\>> >
<br\>> > Thanks guys and gals(?),
<br\>> > Brady
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>


Subject:
RE: [LSDj!] Gameboy Recording Techniques... Revisited

Message:
<br\>
>First off, my question: when I record, there's that really high
<br\>>pitched hum in the background.  I've tried some EQ action to get rid
<br\>>of it but I can't seem to figure out EXACTLY what frequency it is.
<br\>>I'm sure someone knows for sure, right?  BTW, it's a GameBoy Light and
<br\>>the light is NOT used when I record.
<br\>
<br\>the noize never bothered me.. unless you do slow / eery tracks. the GB is
<br\>full of noize and glitch and part of the magic comes from there. Use it for
<br\>yourself instead of fighting against it :)
<br\>
<br\>>Also, Johan mentioned Akai Quad Comp was his fave VST compressor... is
<br\>>this still it or has something better come along?
<br\>
<br\>Depends what you do of course, do you track separately or work on the mix
<br\>coming out of the GB ? On the mix, I LOVE audition/cool edit's dynamic. With
<br\>a little twiddling you can get it to sound really loud without impeaching
<br\>the original sound (well it was not that clean to start with really)
<br\>
<br\>> And did m-.-n ever try out that Boss pedal?
<br\>
<br\>Yes I did. I was not too convinced I must say. The pedal's ok but does not
<br\>work fantastically on the gameboy. What does work really well is small
<br\>analog compressors on bass and sometimes kick. It warms up the sound nicely,
<br\>and brings some real bass from the dead which is a thing the GB lacks. It's
<br\>part of my setup for live but I never really used it for tracking (I
<br\>actually never really track separetely, I'm too lazy :)
<br\>
<br\>I had a friend of mine sending me a distorting filter based on the MS-20
<br\>design and that works really well. But u tend to loose the original sound
<br\>even if it is way cool :)
<br\>
<br\>Good luck
<br\>M-.-n
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>


Message:
<br\>
Look at the bottom of this message. (Or any other yahoogroups message)
<br\>
<br\>On 8/16/06, Jameson Bowen <jamesonbowen@...> wrote:
<br\>>
<br\>> please get  me off this list
<br\>> or instructions
<br\>> thanks guys
<br\>>
<br\>> >From: "herbert_weixelbaum" <herbert_weixelbaum@...>
<br\>> >Reply-To: lsdj@yahoogroups.com
<br\>> >To: lsdj@yahoogroups.com
<br\>> >Subject: [LSDj!] Re: Gameboy Recording Techniques... Revisited
<br\>> >Date: Wed, 16 Aug 2006 19:48:00 -0000
<br\>> >
<br\>> >hi!
<br\>> >
<br\>> >i'd say, the high pitched hum is 9.199Hz. if you use a notch filter at
<br\>> >that frequency, it might do the job.
<br\>> >
<br\>> >the light is an elegant little machine. but i can only repeat: use a
<br\>> >classic (dmg, original, grey, brick). it has the best sound.
<br\>> >
<br\>> >herbert
<br\>> >
<br\>> >
<br\>> >
<br\>> >--- In lsdj@yahoogroups.com, "dotdUmmy" <bradyleo@...> wrote:
<br\>> > >
<br\>> > > So I was sifting thru the archives in search of an answer (aren't we
<br\>> > > all?) and I found this topic.  It didn't answer my question, but it's
<br\>> > > surely related and I since it's a year and 3/4 old I wanted to revisit
<br\>> > > it and see what's up.
<br\>> > >
<br\>> > > First off, my question: when I record, there's that really high
<br\>> > > pitched hum in the background.  I've tried some EQ action to get rid
<br\>> > > of it but I can't seem to figure out EXACTLY what frequency it is.
<br\>> > > I'm sure someone knows for sure, right?  BTW, it's a GameBoy Light and
<br\>> > > the light is NOT used when I record.
<br\>> > >
<br\>> > > Also, Johan mentioned Akai Quad Comp was his fave VST compressor... is
<br\>> > > this still it or has something better come along?
<br\>> > >
<br\>> > > And did m-.-n ever try out that Boss pedal?
<br\>> > >
<br\>> > > Thanks guys and gals(?),
<br\>> > > Brady
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Electronic music forum:
<br\><http://oxo-unlimited.com/forums>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: [LSDj!] Gameboy Recording Techniques... Revisited

Message:
<br\>
>the noize never bothered me.. unless you do slow / eery tracks.
<br\>
<br\>That's EXACTLY it.  If anyone's interested, you can give it a listen here:
<br\>http://bradyleo.googlepages.com/dotdUmmy-PasttheVestibule.mp3
<br\>
<br\>...I'm pretty proud of it.
<br\>
<br\>But anyway, thanks to Herbert for the heads up on the 9.199Hz tip!  I've got
<br\>a couple bricks and I never record with them because I'm a big dummy.  My GB
<br\>Light's got the pro sound mod but you're right, the classic has that warmth
<br\>that cannot be matched.
<br\>
<br\>And......... COOLEDIT4LIFE!!!!!!!!!!!!!!!!!!!!!
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
<http://myspace.com/nitro2k01>
<br\>I promised myself to never get one, but now I have. And I got the
<br\>wrong account type, (Normal rather than artist account) but there's
<br\>music there anyway!
<br\>Have a look!
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Electronic music forum:
<br\><http://oxo-unlimited.com/forums>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
and also a myspace page
<br\>
<br\>www.myspace.com/bigchipmusic
<br\>
<br\>let me know what you think cheers
<br\>
<br\>-Big chip.
<br\>


Message:
<br\>
I'm so glad the new vibrato finally happened and Johan can now die a happy
<br\>man knowing that LSDj is on another level of kickass....
<br\>
<br\>but....
<br\>
<br\>I'm not sure if this is a sucky feature request or a really great one:
<br\>ability to switch back to the old, suckier vibrato.  My reasoning is so that
<br\>by changing one instrument (or song?) parameter, all the old tracks are
<br\>instantly backwards compatible.  First of all, is this even possible?  And
<br\>then if so, would it be worth the work?  And if so, would it be a parameter
<br\>in the instrument screen right along with vibrato type or as a global
<br\>setting in the song screen like cloning?
<br\>
<br\>
<br\>--
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> I'm not sure if this is a sucky feature request or a really great one:
<br\>> ability to switch back to the old, suckier vibrato.  My reasoning is so that
<br\>> by changing one instrument (or song?) parameter, all the old tracks are
<br\>> instantly backwards compatible.  First of all, is this even possible?  And
<br\>> then if so, would it be worth the work?
<br\>
<br\>Hi there!
<br\>I don't really like backward compability settings at all. For this one
<br\>I have a technical excuse - I think it would be hard to fit in both
<br\>types of vibrato on the same cart.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 8/24/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > I'm not sure if this is a sucky feature request or a really great one:
<br\>> > ability to switch back to the old, suckier vibrato.  My reasoning is so that
<br\>>
<br\>> Hi there!
<br\>> I don't really like backward compability settings at all. For this one
<br\>> I have a technical excuse - I think it would be hard to fit in both
<br\>> types of vibrato on the same cart.
<br\>>
<br\>
<br\>i'm also for keeping only one vibrato style around ... after going
<br\>through all of my old material recently, i've come to realize
<br\>backwords compatability is not as important as it sounds, time to move
<br\>forward!! :)
<br\>
<br\>... but it is a good reason to keep track of what .gb version work
<br\>with what .sav you have made!
<br\>
<br\>much love
<br\>j.ordan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>


Message:
<br\>
You know what?  I'm a total dummy.  I really didn't MEAN "backwards
<br\>compatibility" when I said it.  I actually meant I'd like old songs that use
<br\>vibrato to not sound like total shit in the new versions... not new savs
<br\>working in older versions!  Oops.
<br\>
<br\>I guess I could just stick it out with v3.6.2 from here on out since it has
<br\>the expanded kit feature and the old vibrato.  I'm just thinking about live
<br\>situations where I'd like to do old songs and newer ones as well... maybe
<br\>I'll just get a second cart.
<br\>
<br\>On 8/25/06, STRPSE_K9D _ <starpause@...> wrote:
<br\>>
<br\>> On 8/24/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > > I'm not sure if this is a sucky feature request or a really great one:
<br\>> > > ability to switch back to the old, suckier vibrato.  My reasoning is
<br\>> so that
<br\>> >
<br\>> > Hi there!
<br\>> > I don't really like backward compability settings at all. For this one
<br\>> > I have a technical excuse - I think it would be hard to fit in both
<br\>> > types of vibrato on the same cart.
<br\>> >
<br\>>
<br\>> i'm also for keeping only one vibrato style around ... after going
<br\>> through all of my old material recently, i've come to realize
<br\>> backwords compatability is not as important as it sounds, time to move
<br\>> forward!! :)
<br\>>
<br\>> ... but it is a good reason to keep track of what .gb version work
<br\>> with what .sav you have made!
<br\>>
<br\>> much love
<br\>> j.ordan
<br\>>
<br\>> --
<br\>> lobit labia @ http://mp3death.us/
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>P.S.  This is what part of the alphabet would look like if Q and R were
<br\>eliminated.
<br\>-Mitch Hedberg
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi!
<br\>
<br\>I also tried to build the keyboard interface... I sacrified two
<br\>keyboards (one with a 5 pin and another with a 6 pin (compaq)
<br\>connector) and two gameboy links. I tried it with two different
<br\>gameboys and two different 5V feedings for the keyboard. I checked
<br\>every connections with a multimeter... but nothing happens when I push
<br\>on the keys :( (sync=keyb and lsdj (v3.4.4) is running (start)).
<br\>
<br\>I also noted something strange : when I change the sync to "nano" or
<br\>"master", the three leds of the keyboard start flickering.
<br\>
<br\>I'm deseperate! I already tried to kill myself, but it doesn't work!
<br\>Help me! help meeeee!
<br\>
<br\>peer.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "ben_antisosyalim" <ben_antisosyalim@...>
<br\>wrote:
<br\>>
<br\>> the wiki works now, i made mine 2 days ago and it's really fun to
<br\>play! =)
<br\>> i used my ooooold 386sx's 5-pin 180degree keyboard.. just connect the
<br\>> cables correctly, that's all.. you don't need the 4 player link cable,
<br\>> you can connect a battery to your keyboard and that will get over the
<br\>> power feeding problem..
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "bigchipmag" <big-chip@> wrote:
<br\>> >
<br\>> > I have heard that it is possible to use a computer keyboard to play
<br\>> > LSDJ live. The wiki appears to not be working and i cant find any
<br\>info
<br\>> > on how to do this can anyone help?
<br\>> >
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: Using a computer keyboard with LSDJ

Message:
<br\>
> I'm deseperate! I already tried to kill myself, but it doesn't work!
<br\>> Help me! help meeeee!
<br\>
<br\>Hi Peer,
<br\>my suggestion is that you go through the connection diagram once more.
<br\>Take special care whether the diagram says looking FROM or AT the
<br\>connector. Sounds stupid but this is the most common cause of
<br\>problems.
<br\>
<br\>Regards,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Fuck FUCK! I think my cart is dead! Anyone have an idea.
<br\>I 'm tryng to upload a new lsdj version and gbxtool says eprom error.
<br\>I have tried with another cart and all is ok!
<br\>
<br\>there is a way to reset the eprom?
<br\>
<br\>Cheers
<br\>Postal_m@rket
<br\>
<br\>PS:soon a microBo video on-line
<br\>www.myspace.com/microbo
<br\>
<br\>There is a Brief of a my live and Nrgiga live.
<br\>Enjoy
<br\>


Message:
<br\>
Never ran into that issue, but did you try erasing the cartridge? Try
<br\>uploading a small rom as well. If that works upload a bunch of them if you
<br\>can? If it is a robbwebb cartridge, try emailing for a replacement is worse
<br\>comes to worse.
<br\>Good luck!
<br\>- Jose
<br\>
<br\>
<br\>On 8/28/06, postal_market <brother-james@...> wrote:
<br\>>
<br\>>    Fuck FUCK! I think my cart is dead! Anyone have an idea.
<br\>> I 'm tryng to upload a new lsdj version and gbxtool says eprom error.
<br\>> I have tried with another cart and all is ok!
<br\>>
<br\>> there is a way to reset the eprom?
<br\>>
<br\>> Cheers
<br\>> Postal_m@rket
<br\>>
<br\>> PS:soon a microBo video on-line
<br\>> www.myspace.com/microbo
<br\>>
<br\>> There is a Brief of a my live and Nrgiga live.
<br\>> Enjoy
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
try using the dos program and an old dos computer.
<br\>i had the same problem with a bung exchanger .
<br\>we have spent several hours just to realize that it wont work under
<br\>windows xp.
<br\>
<br\>postal_market schrieb:
<br\>>
<br\>> Fuck FUCK! I think my cart is dead! Anyone have an idea.
<br\>> I 'm tryng to upload a new lsdj version and gbxtool says eprom error.
<br\>> I have tried with another cart and all is ok!
<br\>>
<br\>> there is a way to reset the eprom?
<br\>>
<br\>> Cheers
<br\>> Postal_m@rket
<br\>>
<br\>> PS:soon a microBo video on-line
<br\>> www.myspace.com/microbo
<br\>>
<br\>> There is a Brief of a my live and Nrgiga live.
<br\>> Enjoy
<br\>>
<br\>>
<br\>


Message:
<br\>
hei
<br\>
<br\>I know this is offtopic, but I thought you tech geeks might know how to make
<br\>a midi to dinsync converter for my tr-606!
<br\>
<br\>thanks!
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I recommend a midi<->dinsync forum. There are several diy projects for
<br\>that purpose.
<br\>Google arround a bit.
<br\>If you want to stay in chiptune related circles check the p64 forum:
<br\>
<br\>http://www.prophet64-forum.com/
<br\>
<br\>ulfur hansson wrote:
<br\>
<br\>> hei
<br\>>
<br\>> I know this is offtopic, but I thought you tech geeks might know how
<br\>> to make
<br\>> a midi to dinsync converter for my tr-606!
<br\>>
<br\>> thanks!
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
OK, I've been dragged kicking and screaming to the template world of
<br\>Myspace, no denying it is fun. My old bands had a very productive time
<br\>on the original mp3.com and IUMA from about '98 thru '02. This looks
<br\>to be at least as much fun...
<br\>
<br\>Come join us!
<br\>
<br\>http://myspace.com/8bitoperators
<br\>
<br\>
<br\>
<br\>btw i also added a Receptors page:
<br\>
<br\>http://myspace.com/receptorsmusic
<br\>
<br\>Come one come all gamebitches!
<br\>
<br\>jeremy
<br\>


Subject:
Re: [LSDj!] 8-Bit Operators now on Myspace...

Message:
<br\>
Hehe, to the benders list?
<br\>I added you neverthless, and to use your words:
<br\>please forgive a little OT..
<br\><http://myspace.com/nitro2k01>
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 9/2/06, receptorsmusic <jeremy@...> wrote:
<br\>> OK, I've been dragged kicking and screaming to the template world of
<br\>> Myspace, no denying it is fun. My old bands had a very productive time
<br\>> on the original mp3.com and IUMA from about '98 thru '02. This looks
<br\>> to be at least as much fun...
<br\>>
<br\>> Come join us!
<br\>>
<br\>> http://myspace.com/8bitoperators
<br\>>
<br\>>
<br\>>
<br\>> btw i also added a Receptors page:
<br\>>
<br\>> http://myspace.com/receptorsmusic
<br\>>
<br\>> Come one come all gamebitches!
<br\>>
<br\>> jeremy
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Electronic music forum:
<br\><http://oxo-unlimited.com/forums>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hi, together :-)
<br\>
<br\>Just want to say that I loaded some Live video snippets up. Check them out:
<br\>
<br\>http://www.myspace.com/dogmatech
<br\>
<br\>Greets
<br\>
<br\>Phil
<br\>


Message:
<br\>
Mmmmmm... My keyboard interface still doesn't work!
<br\>But I've done a little scheme to show you what I exactly
<br\>built.
<br\>
<br\>--> http://pierre.slinckx.net/images/keyboardinterface.jpg
<br\>
<br\>Could Someone check this scheme and tell me where's the error and/or
<br\>how dumb I am?
<br\>
<br\>Thanks!
<br\>
<br\>peeR - http://pierre.slinckx.net/
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > I'm deseperate! I already tried to kill myself, but it doesn't work!
<br\>> > Help me! help meeeee!
<br\>>
<br\>> Hi Peer,
<br\>> my suggestion is that you go through the connection diagram once more.
<br\>> Take special care whether the diagram says looking FROM or AT the
<br\>> connector. Sounds stupid but this is the most common cause of
<br\>> problems.
<br\>>
<br\>> Regards,
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
Hey there, got some deep question :
<br\>
<br\>Is there a TIPS i didnt find to chain the SONG ?
<br\>
<br\>How do you do in LIVE appearences ? STOP -> LOAD ? i would like to avoid
<br\>the silence beetween to songs ...
<br\>


Message:
<br\>
use two gameboys :)
<br\>
<br\>lowrez@... wrote:
<br\>> Hey there, got some deep question :
<br\>>
<br\>> Is there a TIPS i didnt find to chain the SONG ?
<br\>>
<br\>> How do you do in LIVE appearences ? STOP -> LOAD ? i would like to avoid
<br\>> the silence beetween to songs ...
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Feed the last beat to a delay with looooong feedback! ;)
<br\>
<br\>/tRasH
<br\>
<br\>
<br\>> Hey there, got some deep question :
<br\>>
<br\>> Is there a TIPS i didnt find to chain the SONG ?
<br\>>
<br\>> How do you do in LIVE appearences ? STOP -> LOAD ? i would like to avoid
<br\>> the silence beetween to songs ...
<br\>


Message:
<br\>
do it, like you had to do in older lsdj-versions: scroll down in the
<br\>song screen (or, better, use B+DOWN). use this free space to program a
<br\>"new" song there.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, lowrez@... wrote:
<br\>>
<br\>> Hey there, got some deep question :
<br\>>
<br\>> Is there a TIPS i didnt find to chain the SONG ?
<br\>>
<br\>> How do you do in LIVE appearences ? STOP -> LOAD ? i would like to avoid
<br\>> the silence beetween to songs ...
<br\>>
<br\>


Message:
<br\>
Yea =D But I always have the problem that my livesets contain 256
<br\>Patterns :-P and I am thorugh them in about half an hour. I use the
<br\>silence solution.
<br\>Of course the audience is complaining imediatly, but If you make a joke
<br\>about loading time and going for a cup of tea while loading, everyone
<br\>will laugh ;-) and up with the volume again.
<br\>
<br\>Greets
<br\>
<br\>Phil
<br\>
<br\>herbert_weixelbaum wrote:
<br\>
<br\>> do it, like you had to do in older lsdj-versions: scroll down in the
<br\>> song screen (or, better, use B+DOWN). use this free space to program a
<br\>> "new" song there.
<br\>>
<br\>> herbert
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>,
<br\>> lowrez@... wrote:
<br\>> >
<br\>> > Hey there, got some deep question :
<br\>> >
<br\>> > Is there a TIPS i didnt find to chain the SONG ?
<br\>> >
<br\>> > How do you do in LIVE appearences ? STOP -> LOAD ? i would like to avoid
<br\>> > the silence beetween to songs ...
<br\>> >
<br\>>
<br\>>
<br\>


Message:
<br\>
all done on one old gray
<br\>
<br\>http://receptorsmusic.com/EMIN-marchingBackwards1.mp3
<br\>http://receptorsmusic.com/EMIN-sparky3.mp3
<br\>http://receptorsmusic.com/EMIN-projectionPods.mp3
<br\>
<br\>much more right here:
<br\>
<br\>http://receptorsmusic.com/shakemusic.html
<br\>
<br\>
<br\>thanks!
<br\>
<br\>ksine
<br\>
<br\>http://receptorsmusic.com
<br\>
<br\>http://myspace.com/receptorsmusic
<br\>
<br\>http://myspace.com/8bitoperators   *
<br\>*(check out the awesome excerpt of the 1st track, due out on vinyl
<br\>soon...)
<br\>


Subject:
OT: Micromusic : Fatal Fury Europe Tour !!

SubjectSrt:
OT: Micromusic : Fatal Fury Europe Tour !!

Message:
<br\>
##########################
<br\>     # FATAL FURY EUROPE TOUR #
<br\>     ##########################
<br\>
<br\>On September 6,7,8,9,13,14,15 & 16 !!
<br\>In Paris (fr), Amsterdam (nl), Lille (fr), Nantes (fr), Winterthur (ch),
<br\>Innsbruck (at), Basel (ch) & Esslingen (de) !!
<br\>
<br\>Line-up :
<br\>  - SPUTNIK BOOSTER & THE FUTURE POSERS
<br\>  - EAT_RABBIT
<br\>  - BEN ET BENE
<br\>  - DIVAG
<br\>
<br\>+ Guests :
<br\>  - Jim Cuomo (in Paris)
<br\>  - Der Tante Renate (in Amsterdam)
<br\>  - S.E.I.K. (in Lille)
<br\>  - Ferraillus (in Nantes)
<br\>  - Stu/Dropdabomb & otro (in Basel & Innsbruck), ...
<br\>
<br\>All is on the website, with pics and tracks... ;)
<br\>  >> http://divag.parishq.net/FatalFury/ <<
<br\>
<br\>
<br\>Enjoy, and cheerz,
<br\>Gaetan.
<br\>


Subject:
eBay: LSDJ keyboard - pc keyboard for use with LSDJ

SubjectSrt:
eBay: LSDJ keyboard - pc keyboard for use with LSDJ

Message:
<br\>
Found this on eBay.
<br\>
<br\>http://cgi.ebay.com/LSDJ-keyboard-pc-keyboard-for-use-with-
<br\>LSDJ_W0QQitemZ130024027076QQihZ003QQcategoryZ18809QQssPageNameZWDVWQQrdZ1QQcmdZV\
<br\>iewItem
<br\>


Message:
<br\>
need to listen to that!
<br\>I wish days last the doble of hours for me :(
<br\>
<br\>being so busy is not right :((
<br\>
<br\>--- receptorsmusic <jeremy@...> wrote:
<br\>
<br\>> all done on one old gray
<br\>>
<br\>>
<br\>http://receptorsmusic.com/EMIN-marchingBackwards1.mp3
<br\>> http://receptorsmusic.com/EMIN-sparky3.mp3
<br\>> http://receptorsmusic.com/EMIN-projectionPods.mp3
<br\>>
<br\>> much more right here:
<br\>>
<br\>> http://receptorsmusic.com/shakemusic.html
<br\>>
<br\>>
<br\>> thanks!
<br\>>
<br\>> ksine
<br\>>
<br\>> http://receptorsmusic.com
<br\>>
<br\>> http://myspace.com/receptorsmusic
<br\>>
<br\>> http://myspace.com/8bitoperators   *
<br\>> *(check out the awesome excerpt of the 1st track,
<br\>> due out on vinyl
<br\>> soon...)
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
added added added added!! :)))
<br\>
<br\>and you got to listen to my sellout crap here ;)
<br\>
<br\>myspace.com/djignatdjaleacosta
<br\>
<br\>please tell no one ;)
<br\>shhhh!
<br\>
<br\>greetzzzzz. IGn.
<br\>
<br\>--- nitro2k01 <nitro2k01@...> wrote:
<br\>
<br\>> Hehe, to the benders list?
<br\>> I added you neverthless, and to use your words:
<br\>> please forgive a little OT..
<br\>> <http://myspace.com/nitro2k01>
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> On 9/2/06, receptorsmusic <jeremy@...> wrote:
<br\>> > OK, I've been dragged kicking and screaming to the
<br\>> template world of
<br\>> > Myspace, no denying it is fun. My old bands had a
<br\>> very productive time
<br\>> > on the original mp3.com and IUMA from about '98
<br\>> thru '02. This looks
<br\>> > to be at least as much fun...
<br\>> >
<br\>> > Come join us!
<br\>> >
<br\>> > http://myspace.com/8bitoperators
<br\>> >
<br\>> >
<br\>> >
<br\>> > btw i also added a Receptors page:
<br\>> >
<br\>> > http://myspace.com/receptorsmusic
<br\>> >
<br\>> > Come one come all gamebitches!
<br\>> >
<br\>> > jeremy
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01:
<br\>> <http://soundandcomplete.wordpress.com/>
<br\>> Electronic music forum:
<br\>> <http://oxo-unlimited.com/forums>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Subject:
CASOart_event .other borders 15/16 sept. Abano Terme [next to venice] Italy

SubjectSrt:
CASOart_event .other borders 15/16 sept. Abano Terme [next to venice] Italy

Message:
<br\>
.altriconfini
<br\>
<br\>
<br\>   next year a festival chip music?? bit music??
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Professor Zero One Zero''s first release

SubjectSrt:
Professor Zero One Zero''s first release

Message:
<br\>
(YSM010) Professor Zero One Zero - Voice Under
<br\>The first proper release from the Professor can be found here...
<br\>http://www.archive.org/details/ProfessorZeroOneZero_VoiceUnder
<br\>
<br\>This ten track project was built in collaboration with the noise-rock
<br\>outfit Seven Eight.
<br\>
<br\>See the page for details.
<br\>Enjoy and post some feedback please,
<br\>Professor Zero One Zero
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi
<br\>I found an amiga 500 and an amstrad at a fleemarket yesterday.
<br\>I have heard about people making music with the amiga was a big thing
<br\>once. So i wanted to find out more about this subject, what programs
<br\>to use and such.
<br\>But i couldnt find anything on google, didnt look that hard though.
<br\>Then i thought of you guys, and figured some of you might create
<br\>music for the amiga. If so, could you either tell me about the
<br\>process or post a link.
<br\>
<br\>Thanks in advance
<br\>Carsten
<br\>


Message:
<br\>
check out Octamed soundstudio
<br\>
<br\>http://www.medsoundstudio.com/
<br\>
<br\>Carsten Hoyer wrote:
<br\>
<br\>> Hi
<br\>> I found an amiga 500 and an amstrad at a fleemarket yesterday.
<br\>> I have heard about people making music with the amiga was a big thing
<br\>> once. So i wanted to find out more about this subject, what programs
<br\>> to use and such.
<br\>> But i couldnt find anything on google, didnt look that hard though.
<br\>> Then i thought of you guys, and figured some of you might create
<br\>> music for the amiga. If so, could you either tell me about the
<br\>> process or post a link.
<br\>>
<br\>> Thanks in advance
<br\>> Carsten
<br\>>
<br\>>
<br\>


Message:
<br\>
HI,
<br\>i have some problem with LSDJ 3.6.3. As posted some days ago, my GB
<br\>Advance SP is not able to run this LSDJ version: it crashes
<br\>immediately after i press START button...
<br\>...but more strange is what happens with WAV channel.
<br\>For instance: i choose my preferred kit to build my drum pattern...as
<br\>usual i find the two colums under "phrase section"  in wich i set
<br\>kick, snare etc etc but only one of these two colums produces sound!
<br\>The other one remains mute even if i can read kick, snare etc etc on it!
<br\>
<br\>This happens only if i build a new phrase. If i load an old setting
<br\>made with an old version of LSDJ, the wav/drum_kit channel works fine!
<br\>
<br\>
<br\>What happens?
<br\>


Subject:
Re: [LSDj!] 3.6.3 : there''s something strange!!!

Message:
<br\>
> i have some problem with LSDJ 3.6.3. As posted some days ago, my GB
<br\>> Advance SP is not able to run this LSDJ version: it crashes
<br\>> immediately after i press START button...
<br\>
<br\>Hi there!
<br\>I know that there are some serious problems with 3.6.3. It is
<br\>embarassing that the latest version has had critical bugs for so long.
<br\>I got really hooked on another project right in the process.
<br\>
<br\>Sorry, all......
<br\>
<br\>Meanwhile I recommend using 3.6.0 .
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
its been a while since i've finished a song, but here is one.  lsdj +
<br\>nl 1.2 + lili singing.
<br\>
<br\>http://www.myspace.com/11hzrobot
<br\>


Message:
<br\>
Thanks to everyone for all of their hard work.
<br\>I had the easy part.
<br\>
<br\>Now send me all your money.
<br\>http://www.budmelvin.com/LiveEP.html
<br\>


Message:
<br\>
Hi all, my friend Ummmo, a musician from Barcelona just made a remix
<br\>of "Superpila" a song originaly released on mp3death.us.
<br\>
<br\>I am pretty happy with it so I thought I'd share:
<br\>
<br\>http://www.santamagdalena.net/musica/128.mp3
<br\>
<br\>Hope you like.
<br\>Rabato
<br\>


Message:
<br\>
Hello one and all..
<br\>
<br\>I'm on a quest to find good sounding sirens (maybe gunshots too) to add to a
<br\>ragga
<br\>dubstep track of mine (With Cardinal Sin mc). Can anyone help, or know any other
<br\>good
<br\>sound effects created through sound synthesis, I know I could just add a load of
<br\>sound
<br\>effects to the rom, but I thought making them yourself may be an interesting
<br\>discussion??
<br\>
<br\>Cheers!
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "zealoussk" <zealoussk@...> wrote:
<br\>>
<br\>> Hello one and all..
<br\>>
<br\>> I'm on a quest to find good sounding sirens (maybe gunshots too) to
<br\>add to a ragga
<br\>> dubstep track of mine (With Cardinal Sin mc). Can anyone help, or
<br\>know any other good
<br\>> sound effects created through sound synthesis, I know I could just
<br\>add a load of sound
<br\>> effects to the rom, but I thought making them yourself may be an
<br\>interesting discussion??
<br\>>
<br\>> Cheers!
<br\>>
<br\>
<br\>Maybe You can use two square channels out of phase a create a type of
<br\>doppler effect?
<br\>
<br\>Peter
<br\>


Message:
<br\>
Cool discussion idea =D
<br\>
<br\>For those PiuuuPiuuPiuuPiuuu mini attacker sounds use the Pitch command
<br\>and play around with it.
<br\>If I have my gameboy at hand I post the settings.
<br\>I don`t know if it is a bug or not, but if you let the note with the p
<br\>command run free (not followed by any other event) it should sweep up
<br\>and down.
<br\>
<br\>Nice dubby fx can be built with the retriger command. Just let the
<br\>volume of a bell like or percussive sound decrease slowly.
<br\>
<br\>Gunshots are best made with noise cannel in combination with sweep and
<br\>volume tables.
<br\>
<br\>Play arround with those hints and you will quickly get some results ;-)
<br\>
<br\>Greets
<br\>
<br\>Phil
<br\>
<br\>
<br\>zealoussk wrote:
<br\>
<br\>> Hello one and all..
<br\>>
<br\>> I'm on a quest to find good sounding sirens (maybe gunshots too) to
<br\>> add to a ragga
<br\>> dubstep track of mine (With Cardinal Sin mc). Can anyone help, or know
<br\>> any other good
<br\>> sound effects created through sound synthesis, I know I could just add
<br\>> a load of sound
<br\>> effects to the rom, but I thought making them yourself may be an
<br\>> interesting discussion??
<br\>>
<br\>> Cheers!
<br\>>
<br\>>
<br\>


Message:
<br\>
Hello,
<br\>Did anyone built a hardware solution to convert the lsdj sync (as
<br\>master) to sync24 ? Do you think a 74LS93 counter will do the trick ?
<br\>Does anyone have an interest for such a converter ?
<br\>Yes, i'm talking about using the lsdj as master sync (not to sync lsdj
<br\>via midi/sync24 as master)
<br\>cheerz
<br\>bill
<br\>


Message:
<br\>
>
<br\>> Kæru vinir,
<br\>> áframsendið þessi listaverk eftir Tomma Lemarquis og Egil Sæ, prentið
<br\>> út og hengið í bílinn, í gluggann eða bara útum allt,
<br\>> Látið boðskapinn ganga!
<br\>> kv,úlfur
<br\>> .
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
http://www.makezine.com/blog/archive/2006/09/steam_powered_gameboy.html?CMP=OTC-\
<br\>0D6B48984890
<br\>
<br\>Lsdj circa 1877
<br\>
<br\>Peter
<br\>


Message:
<br\>
heheh, wicked. what about a watermill-powered one? clean energy forever!
<br\>
<br\>sOnik
<br\>
<br\>
<br\>>
<br\>http://www.makezine.com/blog/archive/2006/09/steam_powered_gameboy.html?
<br\>CMP=OTC-0D6B48984890
<br\>>
<br\>> Lsdj circa 1877
<br\>>
<br\>> Peter
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: For all the steampunx out there

Message:
<br\>
What about gym techno made with a gameboy attached to a excercise bike?
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>On 9/19/06, sonik303 <sonik@...> wrote:
<br\>> heheh, wicked. what about a watermill-powered one? clean energy forever!
<br\>>
<br\>> sOnik
<br\>>
<br\>>
<br\>> >
<br\>> http://www.makezine.com/blog/archive/2006/09/steam_powered_gameboy.html?
<br\>> CMP=OTC-0D6B48984890
<br\>> >
<br\>> > Lsdj circa 1877
<br\>> >
<br\>> > Peter
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Electronic music forum:
<br\><http://oxo-unlimited.com/forums>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
The normal way of making Amiga music is to use Protracker (2.3!!).
<br\>Sample-based 4-channel tracker. However, you should definitely check out
<br\>some of the synthetic programs aswell - the amiga synthetic sound is really
<br\>unique, imho. Musicline Editor, Sonic Arranger and AHX are some examples.
<br\>Check out  http://www.exotica.org.uk/editors/archive/ for some software! :)
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Sounds interesting, but does lsdj send start/stop signals?
<br\>
<br\>/tCm
<br\>
<br\>> Hello,
<br\>> Did anyone built a hardware solution to convert the lsdj sync (as
<br\>> master) to sync24 ? Do you think a 74LS93 counter will do the trick ?
<br\>> Does anyone have an interest for such a converter ?
<br\>> Yes, i'm talking about using the lsdj as master sync (not to sync lsdj
<br\>> via midi/sync24 as master)
<br\>> cheerz
<br\>> bill
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I can only say: Stay tuned......
<br\>
<br\>tRasH cAn maN schrieb:
<br\>
<br\>>Sounds interesting, but does lsdj send start/stop signals?
<br\>>
<br\>>/tCm
<br\>>
<br\>>
<br\>>
<br\>>>Hello,
<br\>>>Did anyone built a hardware solution to convert the lsdj sync (as
<br\>>>master) to sync24 ? Do you think a 74LS93 counter will do the trick ?
<br\>>>Does anyone have an interest for such a converter ?
<br\>>>Yes, i'm talking about using the lsdj as master sync (not to sync lsdj
<br\>>>via midi/sync24 as master)
<br\>>>cheerz
<br\>>>bill
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
AAAHHHH :-O
<br\>That must be the area 51 project you pointed at p64 forum ;-P
<br\>
<br\>I am looking really forward to this!
<br\>Back to no midi culture =D
<br\>
<br\>firestARTer wrote:
<br\>
<br\>> I can only say: Stay tuned......
<br\>>
<br\>> tRasH cAn maN schrieb:
<br\>>
<br\>> >Sounds interesting, but does lsdj send start/stop signals?
<br\>> >
<br\>> >/tCm
<br\>> >
<br\>> >
<br\>> >
<br\>> >>Hello,
<br\>> >>Did anyone built a hardware solution to convert the lsdj sync (as
<br\>> >>master) to sync24 ? Do you think a 74LS93 counter will do the trick ?
<br\>> >>Does anyone have an interest for such a converter ?
<br\>> >>Yes, i'm talking about using the lsdj as master sync (not to sync lsdj
<br\>> >>via midi/sync24 as master)
<br\>> >>cheerz
<br\>> >>bill
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
This is great.  The hushed tone makes this sound both sweet and eerie,
<br\>kind of conspiratorial or something.  I love it.
<br\>
<br\>Josh
<br\>
<br\>
<br\>On Sep 13, 2006, at 12:08 PM, 11HzRobot wrote:
<br\>
<br\>> its been a while since i've finished a song, but here is one.  lsdj +
<br\>> nl 1.2 + lili singing.
<br\>>
<br\>> http://www.myspace.com/11hzrobot
<br\>
<br\>
<br\>
<br\>
<br\>.: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>.: please note :: new address and URL ::
<br\>.: bit.shifter@...
<br\>.: http://bit.shifter.net/
<br\>


Message:
<br\>
Hey Jeremy, these are awesome.  I don't know if "Dream On Dream Off" is
<br\>one of the new batch but I hadn't heard that one before, it's
<br\>fantastic, my favorite of the bunch.  "projectionPods" is a close
<br\>second, really great track.
<br\>
<br\>Josh
<br\>
<br\>
<br\>
<br\>On Sep 9, 2006, at 8:15 AM, Ignatz wrote:
<br\>
<br\>> need to listen to that!
<br\>> I wish days last the doble of hours for me :(
<br\>>
<br\>> being so busy is not right :((
<br\>>
<br\>> --- receptorsmusic <jeremy@...> wrote:
<br\>>
<br\>>> all done on one old gray
<br\>>>
<br\>>>
<br\>> http://receptorsmusic.com/EMIN-marchingBackwards1.mp3
<br\>>> http://receptorsmusic.com/EMIN-sparky3.mp3
<br\>>> http://receptorsmusic.com/EMIN-projectionPods.mp3
<br\>>>
<br\>>> much more right here:
<br\>>>
<br\>>> http://receptorsmusic.com/shakemusic.html
<br\>>>
<br\>>>
<br\>>> thanks!
<br\>>>
<br\>>> ksine
<br\>>>
<br\>>> http://receptorsmusic.com
<br\>>>
<br\>>> http://myspace.com/receptorsmusic
<br\>>>
<br\>>> http://myspace.com/8bitoperators   *
<br\>>> *(check out the awesome excerpt of the 1st track,
<br\>>> due out on vinyl
<br\>>> soon...)
<br\>>>
<br\>>>
<br\>
<br\>
<br\>.: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>.: please note :: new address and URL ::
<br\>.: bit.shifter@...
<br\>.: http://bit.shifter.net/
<br\>


Message:
<br\>
Uh, I finally listened to them a couple of weeks ago,
<br\>and curious fact, I was thinkig about that tracks last night :)
<br\>
<br\>I played one of your last tracks on a internet radio program and listn in my mp3
<br\>player
<br\>many times, still analizing hi fry and jaded&naive by autocide,
<br\>some reminds me of Tolga's tracks. hi fry is really interesting.
<br\>
<br\>btw, I miss your deep emotional songs Jeremy!
<br\>
<br\>I'm becoming a goth again???
<br\>
<br\>more wordazz soon :) (vill listen again and back to talk here
<br\>
<br\>Eggnite.
<br\>
<br\>  --- Bit Shifter <bit.shifter@...> escribió:
<br\>
<br\>> Hey Jeremy, these are awesome.  I don't know if "Dream On Dream Off" is
<br\>> one of the new batch but I hadn't heard that one before, it's
<br\>> fantastic, my favorite of the bunch.  "projectionPods" is a close
<br\>> second, really great track.
<br\>>
<br\>> Josh
<br\>>
<br\>>
<br\>>
<br\>> On Sep 9, 2006, at 8:15 AM, Ignatz wrote:
<br\>>
<br\>> > need to listen to that!
<br\>> > I wish days last the doble of hours for me :(
<br\>> >
<br\>> > being so busy is not right :((
<br\>> >
<br\>> > --- receptorsmusic <jeremy@...> wrote:
<br\>> >
<br\>> >> all done on one old gray
<br\>> >>
<br\>> >>
<br\>> > http://receptorsmusic.com/EMIN-marchingBackwards1.mp3
<br\>> >> http://receptorsmusic.com/EMIN-sparky3.mp3
<br\>> >> http://receptorsmusic.com/EMIN-projectionPods.mp3
<br\>> >>
<br\>> >> much more right here:
<br\>> >>
<br\>> >> http://receptorsmusic.com/shakemusic.html
<br\>> >>
<br\>> >>
<br\>> >> thanks!
<br\>> >>
<br\>> >> ksine
<br\>> >>
<br\>> >> http://receptorsmusic.com
<br\>> >>
<br\>> >> http://myspace.com/receptorsmusic
<br\>> >>
<br\>> >> http://myspace.com/8bitoperators   *
<br\>> >> *(check out the awesome excerpt of the 1st track,
<br\>> >> due out on vinyl
<br\>> >> soon...)
<br\>> >>
<br\>> >>
<br\>>
<br\>>
<br\>> .: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>> .: please note :: new address and URL ::
<br\>> .: bit.shifter@...
<br\>> .: http://bit.shifter.net/
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Message:
<br\>
sparky3 that's my guy!
<br\>
<br\>something wicked about that track, a bit sad and traumatic, I just loved,
<br\>emotional, thats my word :)
<br\>
<br\>amazing work!
<br\>
<br\>love. IGnacio.
<br\>PS: 3 new releases in gainlad in a couple of days,
<br\>and a lot of odd doc corrections :D site wishing a redesign..
<br\>
<br\>  --- Ignatz <quiebre@...> escribió:
<br\>
<br\>> Uh, I finally listened to them a couple of weeks ago,
<br\>> and curious fact, I was thinkig about that tracks last night :)
<br\>>
<br\>> I played one of your last tracks on a internet radio program and listn in my
<br\>mp3 player
<br\>>
<br\>> many times, still analizing hi fry and jaded&naive by autocide,
<br\>> some reminds me of Tolga's tracks. hi fry is really interesting.
<br\>>
<br\>> btw, I miss your deep emotional songs Jeremy!
<br\>>
<br\>> I'm becoming a goth again???
<br\>>
<br\>> more wordazz soon :) (vill listen again and back to talk here
<br\>>
<br\>> Eggnite.
<br\>>
<br\>>  --- Bit Shifter <bit.shifter@...> escribió:
<br\>>
<br\>> > Hey Jeremy, these are awesome.  I don't know if "Dream On Dream Off" is
<br\>> > one of the new batch but I hadn't heard that one before, it's
<br\>> > fantastic, my favorite of the bunch.  "projectionPods" is a close
<br\>> > second, really great track.
<br\>> >
<br\>> > Josh
<br\>> >
<br\>> >
<br\>> >
<br\>> > On Sep 9, 2006, at 8:15 AM, Ignatz wrote:
<br\>> >
<br\>> > > need to listen to that!
<br\>> > > I wish days last the doble of hours for me :(
<br\>> > >
<br\>> > > being so busy is not right :((
<br\>> > >
<br\>> > > --- receptorsmusic <jeremy@...> wrote:
<br\>> > >
<br\>> > >> all done on one old gray
<br\>> > >>
<br\>> > >>
<br\>> > > http://receptorsmusic.com/EMIN-marchingBackwards1.mp3
<br\>> > >> http://receptorsmusic.com/EMIN-sparky3.mp3
<br\>> > >> http://receptorsmusic.com/EMIN-projectionPods.mp3
<br\>> > >>
<br\>> > >> much more right here:
<br\>> > >>
<br\>> > >> http://receptorsmusic.com/shakemusic.html
<br\>> > >>
<br\>> > >>
<br\>> > >> thanks!
<br\>> > >>
<br\>> > >> ksine
<br\>> > >>
<br\>> > >> http://receptorsmusic.com
<br\>> > >>
<br\>> > >> http://myspace.com/receptorsmusic
<br\>> > >>
<br\>> > >> http://myspace.com/8bitoperators   *
<br\>> > >> *(check out the awesome excerpt of the 1st track,
<br\>> > >> due out on vinyl
<br\>> > >> soon...)
<br\>> > >>
<br\>> > >>
<br\>> >
<br\>> >
<br\>> > .: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>> > .: please note :: new address and URL ::
<br\>> > .: bit.shifter@...
<br\>> > .: http://bit.shifter.net/
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ______________________________________________
<br\>> LLama Gratis a cualquier PC del Mundo.
<br\>> Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>> http://es.voice.yahoo.com
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Message:
<br\>
Hey  thanks for all the kind words guys!
<br\>especially coming from you guys!
<br\>
<br\>luv and kisses!
<br\>
<br\>
<br\>k~
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Ignatz <quiebre@...> wrote:
<br\>>
<br\>> sparky3 that's my guy!
<br\>>
<br\>> something wicked about that track, a bit sad and traumatic, I just
<br\>loved,
<br\>> emotional, thats my word :)
<br\>>
<br\>> amazing work!
<br\>>
<br\>> love. IGnacio.
<br\>> PS: 3 new releases in gainlad in a couple of days,
<br\>> and a lot of odd doc corrections :D site wishing a redesign..
<br\>>
<br\>>  --- Ignatz <quiebre@...> escribió:
<br\>>
<br\>> > Uh, I finally listened to them a couple of weeks ago,
<br\>> > and curious fact, I was thinkig about that tracks last night :)
<br\>> >
<br\>> > I played one of your last tracks on a internet radio program and
<br\>listn in my mp3 player
<br\>> >
<br\>> > many times, still analizing hi fry and jaded&naive by autocide,
<br\>> > some reminds me of Tolga's tracks. hi fry is really interesting.
<br\>> >
<br\>> > btw, I miss your deep emotional songs Jeremy!
<br\>> >
<br\>> > I'm becoming a goth again???
<br\>> >
<br\>> > more wordazz soon :) (vill listen again and back to talk here
<br\>> >
<br\>> > Eggnite.
<br\>> >
<br\>> >  --- Bit Shifter <bit.shifter@...> escribió:
<br\>> >
<br\>> > > Hey Jeremy, these are awesome.  I don't know if "Dream On Dream
<br\>Off" is
<br\>> > > one of the new batch but I hadn't heard that one before, it's
<br\>> > > fantastic, my favorite of the bunch.  "projectionPods" is a
<br\>close
<br\>> > > second, really great track.
<br\>> > >
<br\>> > > Josh
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > On Sep 9, 2006, at 8:15 AM, Ignatz wrote:
<br\>> > >
<br\>> > > > need to listen to that!
<br\>> > > > I wish days last the doble of hours for me :(
<br\>> > > >
<br\>> > > > being so busy is not right :((
<br\>> > > >
<br\>> > > > --- receptorsmusic <jeremy@...> wrote:
<br\>> > > >
<br\>> > > >> all done on one old gray
<br\>> > > >>
<br\>> > > >>
<br\>> > > > http://receptorsmusic.com/EMIN-marchingBackwards1.mp3
<br\>> > > >> http://receptorsmusic.com/EMIN-sparky3.mp3
<br\>> > > >> http://receptorsmusic.com/EMIN-projectionPods.mp3
<br\>> > > >>
<br\>> > > >> much more right here:
<br\>> > > >>
<br\>> > > >> http://receptorsmusic.com/shakemusic.html
<br\>> > > >>
<br\>> > > >>
<br\>> > > >> thanks!
<br\>> > > >>
<br\>> > > >> ksine
<br\>> > > >>
<br\>> > > >> http://receptorsmusic.com
<br\>> > > >>
<br\>> > > >> http://myspace.com/receptorsmusic
<br\>> > > >>
<br\>> > > >> http://myspace.com/8bitoperators   *
<br\>> > > >> *(check out the awesome excerpt of the 1st track,
<br\>> > > >> due out on vinyl
<br\>> > > >> soon...)
<br\>> > > >>
<br\>> > > >>
<br\>> > >
<br\>> > >
<br\>> > > .: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>> > > .: please note :: new address and URL ::
<br\>> > > .: bit.shifter@...
<br\>> > > .: http://bit.shifter.net/
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > ______________________________________________
<br\>> > LLama Gratis a cualquier PC del Mundo.
<br\>> > Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>> > http://es.voice.yahoo.com
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ______________________________________________
<br\>> LLama Gratis a cualquier PC del Mundo.
<br\>> Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>> http://es.voice.yahoo.com
<br\>>
<br\>


Message:
<br\>
yes we are plotting a gameboy take over.
<br\>
<br\>
<br\>I saw an article in future music i think it was that had a picture
<br\>of a gameboy and something about 8 bit revolution.
<br\>
<br\>thanks for the comment on the song.
<br\>
<br\>alex
<br\>
<br\>--- In lsdj@yahoogroups.com, Bit Shifter <bit.shifter@...> wrote:
<br\>>
<br\>> This is great.  The hushed tone makes this sound both sweet and
<br\>eerie,
<br\>> kind of conspiratorial or something.  I love it.
<br\>>
<br\>> Josh
<br\>>
<br\>>
<br\>> On Sep 13, 2006, at 12:08 PM, 11HzRobot wrote:
<br\>>
<br\>> > its been a while since i've finished a song, but here is one.
<br\>lsdj +
<br\>> > nl 1.2 + lili singing.
<br\>> >
<br\>> > http://www.myspace.com/11hzrobot
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> .: BIT SHIFTER ::.:..:::.::.. ::. .:::. ::.:.. . .:: .    .
<br\>> .: please note :: new address and URL ::
<br\>> .: bit.shifter@...
<br\>> .: http://bit.shifter.net/
<br\>>
<br\>


Message:
<br\>
> Hey  thanks for all the kind words guys!
<br\>> especially coming from you guys!
<br\>
<br\>you deserve that and more man!
<br\>
<br\>Oh, I'll play in the Onedotzero Buenos Aires
<br\>(first Onedotzero edition in al latin, south and
<br\>central  america )
<br\>
<br\>more info in: http://onedotzero.com.ar
<br\>http://onedotzero.com.ar
<br\>
<br\>and http://onedotzero.com
<br\>
<br\>so there will be some raw gameboy truly lo fi action!!
<br\>
<br\>
<br\>:)
<br\>
<br\>8 bit will rule the planet!
<br\>
<br\>also raw lo.bit-hardware_created visuals.
<br\>food for weak brains yep, heh..
<br\>
<br\>love. Ignat
<br\>
<br\>--- receptorsmusic <jeremy@...> wrote:
<br\>
<br\>> Hey  thanks for all the kind words guys!
<br\>> especially coming from you guys!
<br\>>
<br\>> luv and kisses!
<br\>>
<br\>>
<br\>> k~
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
I know what pins have to go to which bits as the info is in the wiki i
<br\>was just wandering what is the best way to go about connecting these
<br\>said pins to eachother?
<br\>
<br\>cutting the heads of each cable and joining them or is there some form
<br\>on wire type thing to be used for connecting such things?
<br\>
<br\>cheers for any help.
<br\>


Subject:
Re: [LSDj!] Making the keyboard interface?

Message:
<br\>
I cut the serial connector off of my MadCatz GameBoy Camera Link cable and
<br\>attached a female mini DIN connector.  Then I just plug the keyboard into
<br\>that so that if the keyboard breaks I can just instantly plug another one in
<br\>instead of having to wire another one backwards and then unwire it and
<br\>rewire it the correct way.
<br\>
<br\>Here's the mini DIN I bought:
<br\>http://store.mycableshop.com/itemdesc~product~6minidin+Ps2+Connector+Solder+Typ%\
<br\>2DFemale~ic~c6psf.htm
<br\>
<br\>Also, with the non-Nintendo link cables there's a wire run to the +5V pins
<br\>so you don't have to rig up a battery!
<br\>
<br\>Good luck and happy key mashing!
<br\>
<br\>-brady
<br\>
<br\>On 9/26/06, bigchipmag <big-chip@...> wrote:
<br\>>
<br\>> I know what pins have to go to which bits as the info is in the wiki i
<br\>> was just wandering what is the best way to go about connecting these
<br\>> said pins to eachother?
<br\>>
<br\>> cutting the heads of each cable and joining them or is there some form
<br\>> on wire type thing to be used for connecting such things?
<br\>>
<br\>> cheers for any help.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>P.S.  This is what part of the alphabet would look like if Q and R were
<br\>eliminated.
<br\>-Mitch Hedberg
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Thats brilliant thanks just one last question as im crap at finding
<br\>stuff on the net. Where can i get a decent gameboy cable with the +5V
<br\>line on it?
<br\>
<br\>Thanks for all the help
<br\>
<br\>big chip.
<br\>
<br\>--- In lsdj@yahoogroups.com, "Brady Leo" <bradyleo@...> wrote:
<br\>>
<br\>> I cut the serial connector off of my MadCatz GameBoy Camera Link
<br\>cable and
<br\>> attached a female mini DIN connector.  Then I just plug the keyboard
<br\>into
<br\>> that so that if the keyboard breaks I can just instantly plug
<br\>another one in
<br\>> instead of having to wire another one backwards and then unwire it and
<br\>> rewire it the correct way.
<br\>>
<br\>> Here's the mini DIN I bought:
<br\>>
<br\>http://store.mycableshop.com/itemdesc~product~6minidin+Ps2+Connector+Solder+Typ%\
<br\>2DFemale~ic~c6psf.htm
<br\>>
<br\>> Also, with the non-Nintendo link cables there's a wire run to the
<br\>+5V pins
<br\>> so you don't have to rig up a battery!
<br\>>
<br\>> Good luck and happy key mashing!
<br\>>
<br\>> -brady
<br\>>
<br\>> On 9/26/06, bigchipmag <big-chip@...> wrote:
<br\>> >
<br\>> > I know what pins have to go to which bits as the info is in the wiki i
<br\>> > was just wandering what is the best way to go about connecting these
<br\>> > said pins to eachother?
<br\>> >
<br\>> > cutting the heads of each cable and joining them or is there some form
<br\>> > on wire type thing to be used for connecting such things?
<br\>> >
<br\>> > cheers for any help.
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> P.S.  This is what part of the alphabet would look like if Q and R were
<br\>> eliminated.
<br\>> -Mitch Hedberg
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: Making the keyboard interface?

Message:
<br\>
thats a hard to get item..
<br\>
<br\>greets Gijs
<br\>
<br\>On 9/26/06, bigchipmag <big-chip@...> wrote:
<br\>>
<br\>>   Thats brilliant thanks just one last question as im crap at finding
<br\>> stuff on the net. Where can i get a decent gameboy cable with the +5V
<br\>> line on it?
<br\>>
<br\>> Thanks for all the help
<br\>>
<br\>> big chip.
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "Brady Leo"
<br\>> <bradyleo@...> wrote:
<br\>> >
<br\>> > I cut the serial connector off of my MadCatz GameBoy Camera Link
<br\>> cable and
<br\>> > attached a female mini DIN connector. Then I just plug the keyboard
<br\>> into
<br\>> > that so that if the keyboard breaks I can just instantly plug
<br\>> another one in
<br\>> > instead of having to wire another one backwards and then unwire it and
<br\>> > rewire it the correct way.
<br\>> >
<br\>> > Here's the mini DIN I bought:
<br\>> >
<br\>>
<br\>>
<br\>http://store.mycableshop.com/itemdesc~product~6minidin+Ps2+Connector+Solder+Typ%\
<br\>2DFemale~ic~c6psf.htm<http://store.mycableshop.com/itemdesc%7Eproduct%7E6minidin\
<br\>+Ps2+Connector+Solder+Typ%2DFemale%7Eic%7Ec6psf.htm>
<br\>> >
<br\>> > Also, with the non-Nintendo link cables there's a wire run to the
<br\>> +5V pins
<br\>> > so you don't have to rig up a battery!
<br\>> >
<br\>> > Good luck and happy key mashing!
<br\>> >
<br\>> > -brady
<br\>> >
<br\>> > On 9/26/06, bigchipmag <big-chip@...> wrote:
<br\>> > >
<br\>> > > I know what pins have to go to which bits as the info is in the wiki i
<br\>> > > was just wandering what is the best way to go about connecting these
<br\>> > > said pins to eachother?
<br\>> > >
<br\>> > > cutting the heads of each cable and joining them or is there some form
<br\>> > > on wire type thing to be used for connecting such things?
<br\>> > >
<br\>> > > cheers for any help.
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > Yahoo! Groups Links
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > P.S. This is what part of the alphabet would look like if Q and R were
<br\>> > eliminated.
<br\>> > -Mitch Hedberg
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 9/26/06, bigchipmag <big-chip@...> wrote:
<br\>>
<br\>> Where can i get a decent gameboy cable with the +5V
<br\>> line on it?
<br\>
<br\>
<br\>I wish I knew.  I'm pretty sure there's been talk of them on the list before
<br\>but I don't think anyone mentioned actual brand names or where to find
<br\>them.  All I know for sure is that the official Nintendo ones don't run the
<br\>+5V and the MadCatz Camera Link does.  The Camera Link is kinda harder to
<br\>find and a little pricey... and it only has the smaller adapter size so you
<br\>can't use it with the GB Classic.
<br\>
<br\>As for the others, really the only way to tell is to just buy one and either
<br\>rip it up or test the pins with a voltmeter.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
This thread is making all the gameboy camera junkies cry.
<br\>
<br\>I'm pretty positive that all versions of the 4-player adapter have
<br\>the necessary connections for +5V.
<br\>
<br\>Don't butcher the MadCatz camera links.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Brady Leo" <bradyleo@...> wrote:
<br\>>
<br\>> On 9/26/06, bigchipmag <big-chip@...> wrote:
<br\>> >
<br\>> > Where can i get a decent gameboy cable with the +5V
<br\>> > line on it?
<br\>>
<br\>>
<br\>> I wish I knew.  I'm pretty sure there's been talk of them on the
<br\>list before
<br\>> but I don't think anyone mentioned actual brand names or where to
<br\>find
<br\>> them.  All I know for sure is that the official Nintendo ones
<br\>don't run the
<br\>> +5V and the MadCatz Camera Link does.  The Camera Link is kinda
<br\>harder to
<br\>> find and a little pricey... and it only has the smaller adapter
<br\>size so you
<br\>> can't use it with the GB Classic.
<br\>>
<br\>> As for the others, really the only way to tell is to just buy one
<br\>and either
<br\>> rip it up or test the pins with a voltmeter.
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
i made a new track today, check on my myspace..
<br\>http://myspace.com/gieskes
<br\>
<br\>greets Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 9/28/06, Gijs Gieskes <gieskes@...> wrote:
<br\>> i made a new track today, check on my myspace..
<br\>> http://myspace.com/gieskes
<br\>>
<br\>> greets Gijs
<br\>>
<br\>>
<br\>
<br\>thanks for including the download link, i could listn :)
<br\>
<br\>sick as always man ... horror-y and agree-able the solid/plodding beat
<br\>structure ... putting oizo to the test, at a lovechoad tempo ... time
<br\>for  a mix!
<br\>
<br\><3
<br\>j.ordan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>http://bookmooch.com/m/bio/starpause
<br\>


Message:
<br\>
Hey Folks,
<br\>
<br\>new release by AUTOCIDE ( creative mastermind and our friend Ksine
<br\>from Receptors)
<br\>5 tracks for your personal enjoyment.
<br\>
<br\>gteetz. Ignacio.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Subject:
THE ADRESS :) new AUTOCIDE release in gainlad

SubjectSrt:
THE ADRESS :) new AUTOCIDE release in gainlad

Message:
<br\>
http://www.gainlad.com
<br\>
<br\>:)
<br\>
<br\>  --- Ignatz <quiebre@...> escribió:
<br\>
<br\>> Hey Folks,
<br\>>
<br\>> new release by AUTOCIDE ( creative mastermind and our friend Ksine
<br\>> from Receptors)
<br\>> 5 tracks for your personal enjoyment.
<br\>>
<br\>> gteetz. Ignacio.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ______________________________________________
<br\>> LLama Gratis a cualquier PC del Mundo.
<br\>> Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>> http://es.voice.yahoo.com
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Subject:
O.T. (?) gameboy music in Onedotzero buenos aires

SubjectSrt:
O.T. (?) gameboy music in Onedotzero buenos aires

Message:
<br\>
The gig was just fine!
<br\>
<br\>really good feedback from audience and stage and mangement crew.
<br\>
<br\>a lazy pic here: http://www.fotolog.com/ignat/?pid=10626853
<br\>
<br\>some data: http://onedotzero.com.ar/localshowcase_neo.php.htm
<br\>
<br\>soon more picures, audio and video footage :)
<br\>
<br\>4bit love. IGnacio.
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>LLama Gratis a cualquier PC del Mundo.
<br\>Llamadas a fijos y móviles desde 1 céntimo por minuto.
<br\>http://es.voice.yahoo.com
<br\>


Message:
<br\>
hey all i got a stack of chippy burnurz zipped up for you, hot out of
<br\>rabato's gameboy running lsdj and slowly processed through the beast
<br\>that is mp3death ...
<br\>
<br\>i never properly hyped this release because of the overhead and
<br\>confusion around getting the tracks on archive.org as well ... a first
<br\>for the label, and now that precedent has been set things will be
<br\>smoother :)
<br\>
<br\>this is body concious dance floor shit, raw sound of rabato wrenching
<br\>on the gb sound chip ... download and BLAST.
<br\>
<br\>love long and perspire,
<br\>j.0rdaN
<br\>
<br\>====
<br\>
<br\><http://mp3death.us/> presents:
<br\>
<br\>CHORSON DIVAL (30min) by RABATO
<br\>
<br\>64kbps ogg:
<br\><http://mp3death.us/m3d046.zip>
<br\>VBR mp3:
<br\><http://www.archive.org/download/m3d046_rabato_chorsonDival/m3d046_rabato_chorso\
<br\>nDival_vbr_mp3.zip>
<br\>
<br\>HYPE@!!
<br\>
<br\>we find bliss:
<br\>
<br\>young blood for 2006,
<br\>we're doing well whatever
<br\>dance floor and beautiful
<br\>way that is experience
<br\>
<br\>emotional layers of happier atmosphere.
<br\>interesting the retro-electronica tracks
<br\>it's straight four to the dance-musical
<br\>but he never bleak.
<br\>
<br\>showing us the joy of their tiny
<br\>hot nights on the present draws
<br\>good times as the 80's is
<br\>nostalgia-flash and techno, fascination
<br\>
<br\>the shape and a way to a flat plateau.
<br\>the gameboy music is a wilful twisted groove.
<br\>but aftermath feelings...
<br\>hey are available on archive.org
<br\>
<br\>URL:
<br\>
<br\><http://mp3death.us/>
<br\><http://www.archive.org/details/mp3death>
<br\>
<br\>====
<br\>


Message:
<br\>
I love this release. So much that i reviewed you on Gratisvibes.com
<br\>
<br\>http://gratisvibes.com/post/138/
<br\>


Subject:
Re: [LSDj!] [m3d046] chorson dival by rabato

Message:
<br\>
> CHORSON DIVAL (30min) by RABATO
<br\>
<br\>Wonderful sound programming and arrangement. Truly delightful.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
i like pushups, especialy in the beginning, and the melody in superpila +
<br\>the effects.. well the effects are almost in every track great!
<br\>
<br\>also great thats there are now mp3's available on mp3death, becouse my
<br\>mp3player only takes mp3's.. somtime's i convert them to mp3's.. but thats
<br\>so much work.. also my itunes used to crach on ogg's.
<br\>
<br\>greets Gijs
<br\>
<br\>On 10/5/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>>   > CHORSON DIVAL (30min) by RABATO
<br\>>
<br\>> Wonderful sound programming and arrangement. Truly delightful.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> i like pushups, especialy in the beginning, and the melody in superpila +
<br\>> the effects.. well the effects are almost in every track great!
<br\>
<br\>I think pushups is stronger than the other tracks simply because it
<br\>has such a sweet melody.
<br\>
<br\>For me it sounds like the track inspired by Boards of Canada / Aphex
<br\>Twin. I think melody and harmonics is very important with this kind of
<br\>music, there needs to be some kind of hook that makes one remember it.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Yo, first of all super thanks for the comments. It is VERY important
<br\>for me to get feedback as I am trying to get better with lsdj.
<br\>I am so happy with it, I really think it is one of the best softwares
<br\>ever writen.
<br\>If anyone feels like throwing some negative feedback feel free aswell
<br\>:D It is good to know what you guys think are my weaknesses.
<br\>
<br\>Weird how, I thought Pushups was my weakest track ;-)
<br\>
<br\>thaksthanksthaksthanks
<br\>
<br\>r
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > i like pushups, especialy in the beginning, and the melody in
<br\>superpila +
<br\>> > the effects.. well the effects are almost in every track great!
<br\>>
<br\>> I think pushups is stronger than the other tracks simply because it
<br\>> has such a sweet melody.
<br\>>
<br\>> For me it sounds like the track inspired by Boards of Canada / Aphex
<br\>> Twin. I think melody and harmonics is very important with this kind of
<br\>> music, there needs to be some kind of hook that makes one remember it.
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
yo lsdj's,
<br\>im new here,only using lsdj for few weeks on my pc. now i bought GBA
<br\>with smart flash(the cheapest way to have fun with lsdj on gameboy for
<br\>me-costed only 25euro (-; ).im waitin for the shipment and just
<br\>realized that GBA is not the best way for lsdj 8-bit fun.i wonder what
<br\>you think about using GBA with lsdj,and do you have any usefull tips
<br\>on this?
<br\>
<br\>sihizimitsu
<br\>(poland)
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "sihizimitsu" <myplace@...> wrote:
<br\>>
<br\>> yo lsdj's,
<br\>> im new here,only using lsdj for few weeks on my pc. now i bought GBA
<br\>> with smart flash(the cheapest way to have fun with lsdj on gameboy for
<br\>> me-costed only 25euro (-; ).im waitin for the shipment and just
<br\>> realized that GBA is not the best way for lsdj 8-bit fun.i wonder what
<br\>> you think about using GBA with lsdj,and do you have any usefull tips
<br\>> on this?
<br\>>
<br\>> sihizimitsu
<br\>> (poland)
<br\>>
<br\>
<br\>Hello,
<br\>Lsdj works better on the gameboy classic or pocket/
<br\>the soundchip form the advance is 16 bit, not 8
<br\>it sounds different, I like the 8bit sound more.
<br\>but I use the advance sp and pocket/classic both with lsdj.
<br\>If you want to use lsdj on advance, you've to use the goomba version
<br\>of lsdj, and convert it with goomba to a gba file.
<br\>good luck
<br\>Louk
<br\>


Subject:
RE: [LSDj!] Re: using gameboy advance with lsdj

Message:
<br\>
For me it makes no sense to say one is better than the other.. they have
<br\>different flavors, all of which can be used to the advantages of music. I've
<br\>written half of my tracks on a old grey and the other half on the SP. I
<br\>don't think anybody could really say which comes from which :)
<br\>
<br\>-----Original Message-----
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com]On Behalf Of
<br\>Louk
<br\>Sent: samedi 7 octobre 2006 2:12
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: using gameboy advance with lsdj
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "sihizimitsu" <myplace@...> wrote:
<br\>>
<br\>> yo lsdj's,
<br\>> im new here,only using lsdj for few weeks on my pc. now i bought GBA
<br\>> with smart flash(the cheapest way to have fun with lsdj on gameboy for
<br\>> me-costed only 25euro (-; ).im waitin for the shipment and just
<br\>> realized that GBA is not the best way for lsdj 8-bit fun.i wonder what
<br\>> you think about using GBA with lsdj,and do you have any usefull tips
<br\>> on this?
<br\>>
<br\>> sihizimitsu
<br\>> (poland)
<br\>>
<br\>
<br\>Hello,
<br\>Lsdj works better on the gameboy classic or pocket/
<br\>the soundchip form the advance is 16 bit, not 8
<br\>it sounds different, I like the 8bit sound more.
<br\>but I use the advance sp and pocket/classic both with lsdj.
<br\>If you want to use lsdj on advance, you've to use the goomba version
<br\>of lsdj, and convert it with goomba to a gba file.
<br\>good luck
<br\>Louk
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>


Subject:
[LSDj!] Re: using gameboy advance with lsdj

Message:
<br\>
Hey
<br\>
<br\>Im ditching my greys in favor of dual sp's due to brighter screens,
<br\>better batteries, and I like how the sound seems a little brighter
<br\>
<br\>plus the extra cpu for tables is nice
<br\>
<br\>peter
<br\>--- In lsdj@yahoogroups.com, "M-.-n" <nostromo@...> wrote:
<br\>>
<br\>>
<br\>> For me it makes no sense to say one is better than the other.. they have
<br\>> different flavors, all of which can be used to the advantages of
<br\>music. I've
<br\>> written half of my tracks on a old grey and the other half on the SP. I
<br\>> don't think anybody could really say which comes from which :)
<br\>>
<br\>> -----Original Message-----
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com]On Behalf Of
<br\>> Louk
<br\>> Sent: samedi 7 octobre 2006 2:12
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Re: using gameboy advance with lsdj
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "sihizimitsu" <myplace@> wrote:
<br\>> >
<br\>> > yo lsdj's,
<br\>> > im new here,only using lsdj for few weeks on my pc. now i bought GBA
<br\>> > with smart flash(the cheapest way to have fun with lsdj on gameboy for
<br\>> > me-costed only 25euro (-; ).im waitin for the shipment and just
<br\>> > realized that GBA is not the best way for lsdj 8-bit fun.i wonder what
<br\>> > you think about using GBA with lsdj,and do you have any usefull tips
<br\>> > on this?
<br\>> >
<br\>> > sihizimitsu
<br\>> > (poland)
<br\>> >
<br\>>
<br\>> Hello,
<br\>> Lsdj works better on the gameboy classic or pocket/
<br\>> the soundchip form the advance is 16 bit, not 8
<br\>> it sounds different, I like the 8bit sound more.
<br\>> but I use the advance sp and pocket/classic both with lsdj.
<br\>> If you want to use lsdj on advance, you've to use the goomba version
<br\>> of lsdj, and convert it with goomba to a gba file.
<br\>> good luck
<br\>> Louk
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>


Message:
<br\>
>plus the extra cpu for tables is nice
<br\>
<br\>Correct. The old grey simple CAN'T play some of my SP songs .. they suck too
<br\>much power.
<br\>


Subject:
Re: [LSDj!] Re: using gameboy advance with lsdj

Message:
<br\>
> Correct. The old grey simple CAN'T play some of my SP songs .. they suck too
<br\>> much power.
<br\>
<br\>But you don't use Goomba, do you?
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
>But you don't use Goomba, do you?
<br\>
<br\>Of course not... 100% orginal carts over here :P
<br\>
<br\>Speaking of which, I'm kind of in a dilemma: Since I'm using only a laptop
<br\>lately, I'm thinking of ditching my old desktop. The problem is.. my laptop has
<br\>no parallel port. Is there any solution (like usb or anything really) that would
<br\>allow me to flash the carts and safely get rid of my desktop ?
<br\>
<br\>I guess I always could find an old other lappy that would have a port but I
<br\>wondered if anyone had a suggestion for me..
<br\>
<br\>Cheerz
<br\>Marc
<br\>


Message:
<br\>
maybe this? <
<br\>http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=16990\
<br\>44&CatId=471
<br\>>
<br\>but i have no idear if it could work...
<br\>
<br\>gijs
<br\>
<br\>On 10/7/06, M-.-n <nostromo@...> wrote:
<br\>>
<br\>>
<br\>> >But you don't use Goomba, do you?
<br\>>
<br\>> Of course not... 100% orginal carts over here :P
<br\>>
<br\>> Speaking of which, I'm kind of in a dilemma: Since I'm using only a laptop
<br\>> lately, I'm thinking of ditching my old desktop. The problem is.. my laptop
<br\>> has no parallel port. Is there any solution (like usb or anything really)
<br\>> that would allow me to flash the carts and safely get rid of my desktop ?
<br\>>
<br\>> I guess I always could find an old other lappy that would have a port but
<br\>> I wondered if anyone had a suggestion for me..
<br\>>
<br\>> Cheerz
<br\>> Marc
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Swimm is right, but I would love to have the brick sound inside :-(
<br\>I am working on it: Prepare for the "Mutant Boy" mod next year, I am
<br\>also working on a "Mutant 64" so watch out.
<br\>For this year I have to finish my final examinations -_-
<br\>
<br\>Greets
<br\>
<br\>Phil
<br\>
<br\>Herr Professor Peter Lewis Swimm wrote:
<br\>
<br\>>
<br\>> Hey
<br\>>
<br\>> Im ditching my greys in favor of dual sp's due to brighter screens,
<br\>> better batteries, and I like how the sound seems a little brighter
<br\>>
<br\>> plus the extra cpu for tables is nice
<br\>>
<br\>> peter
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>, "M-.-n"
<br\>> <nostromo@...> wrote:
<br\>> >
<br\>> >
<br\>> > For me it makes no sense to say one is better than the other.. they have
<br\>> > different flavors, all of which can be used to the advantages of
<br\>> music. I've
<br\>> > written half of my tracks on a old grey and the other half on the SP. I
<br\>> > don't think anybody could really say which comes from which :)
<br\>> >
<br\>> > -----Original Message-----
<br\>> > From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> [mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>]On Behalf Of
<br\>> > Louk
<br\>> > Sent: samedi 7 octobre 2006 2:12
<br\>> > To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> > Subject: [LSDj!] Re: using gameboy advance with lsdj
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>,
<br\>> "sihizimitsu" <myplace@> wrote:
<br\>> > >
<br\>> > > yo lsdj's,
<br\>> > > im new here,only using lsdj for few weeks on my pc. now i bought GBA
<br\>> > > with smart flash(the cheapest way to have fun with lsdj on gameboy for
<br\>> > > me-costed only 25euro (-; ).im waitin for the shipment and just
<br\>> > > realized that GBA is not the best way for lsdj 8-bit fun.i wonder what
<br\>> > > you think about using GBA with lsdj,and do you have any usefull tips
<br\>> > > on this?
<br\>> > >
<br\>> > > sihizimitsu
<br\>> > > (poland)
<br\>> > >
<br\>> >
<br\>> > Hello,
<br\>> > Lsdj works better on the gameboy classic or pocket/
<br\>> > the soundchip form the advance is 16 bit, not 8
<br\>> > it sounds different, I like the 8bit sound more.
<br\>> > but I use the advance sp and pocket/classic both with lsdj.
<br\>> > If you want to use lsdj on advance, you've to use the goomba version
<br\>> > of lsdj, and convert it with goomba to a gba file.
<br\>> > good luck
<br\>> > Louk
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>>
<br\>>
<br\>


Message:
<br\>
hi!
<br\>
<br\>the sp sounds like crap, plus it looks VERY uncool.
<br\>
<br\>stick with the brick.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Herr Professor Peter Lewis Swimm"
<br\><kradlabs@...> wrote:
<br\>>
<br\>>
<br\>> Hey
<br\>>
<br\>> Im ditching my greys in favor of dual sp's due to brighter screens,
<br\>> better batteries, and I like how the sound seems a little brighter
<br\>>
<br\>> plus the extra cpu for tables is nice
<br\>>
<br\>> peter
<br\>


Message:
<br\>
On 10/7/06, Gijs Gieskes <gieskes@...> wrote:
<br\>> maybe this?
<br\><http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1699\
<br\>044&CatId=471>
<br\>> but i have no idear if it could work...
<br\>>
<br\>
<br\>if anyone tries this with a TRANSFERER i would love to hear the results :)
<br\>
<br\><3
<br\>j.ordan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>http://bookmooch.com/m/bio/starpause
<br\>


Message:
<br\>
<shrugs>
<br\>
<br\>I like it
<br\>
<br\>Its a little more harsh and and in your face
<br\>
<br\>
<br\>peter
<br\>
<br\>--- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\><herbert_weixelbaum@...> wrote:
<br\>>
<br\>> hi!
<br\>>
<br\>> the sp sounds like crap, plus it looks VERY uncool.
<br\>>
<br\>> stick with the brick.
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Herr Professor Peter Lewis Swimm"
<br\>> <kradlabs@> wrote:
<br\>> >
<br\>> >
<br\>> > Hey
<br\>> >
<br\>> > Im ditching my greys in favor of dual sp's due to brighter screens,
<br\>> > better batteries, and I like how the sound seems a little brighter
<br\>> >
<br\>> > plus the extra cpu for tables is nice
<br\>> >
<br\>> > peter
<br\>>
<br\>


Message:
<br\>
Huh, I think it sounds pretty good actually... And the
<br\>backlight and ease of recharging is a big plus for me;
<br\>I almost never use my greys anymore(the poor fellas).
<br\>I guess the best for the OP would be to try both
<br\>options and see what's most comfortable.
<br\>
<br\>kjell / flegmatical
<br\>
<br\>--- herbert_weixelbaum <herbert_weixelbaum@...>
<br\>wrote:
<br\>
<br\>> hi!
<br\>>
<br\>> the sp sounds like crap, plus it looks VERY uncool.
<br\>>
<br\>> stick with the brick.
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
these days i write everything on an sp, but record on the  brick, and
<br\>be prepared for a crash here and there...
<br\>plus for live i use both sp and grey for lsdj depending on the
<br\>version lsdj ( some old tracks on 1.x )
<br\>
<br\>the sp's a pleasure to create on..
<br\>nothing sounds like the grey though methinks
<br\>
<br\>jksine
<br\>
<br\>http://receptorsmusic.com
<br\>
<br\>--- In lsdj@yahoogroups.com, flegmatical <kjellstor@...> wrote:
<br\>>
<br\>> Huh, I think it sounds pretty good actually... And the
<br\>> backlight and ease of recharging is a big plus for me;
<br\>> I almost never use my greys anymore(the poor fellas).
<br\>> I guess the best for the OP would be to try both
<br\>> options and see what's most comfortable.
<br\>>
<br\>> kjell / flegmatical
<br\>>
<br\>> --- herbert_weixelbaum <herbert_weixelbaum@...>
<br\>> wrote:
<br\>>
<br\>> > hi!
<br\>> >
<br\>> > the sp sounds like crap, plus it looks VERY uncool.
<br\>> >
<br\>> > stick with the brick.
<br\>> >
<br\>> > herbert
<br\>> >
<br\>> >
<br\>>
<br\>> __________________________________________________
<br\>> Do You Yahoo!?
<br\>> Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>> http://mail.yahoo.com
<br\>>
<br\>


Message:
<br\>
that's correct.
<br\>herbert
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@...> wrote:
<br\>>
<br\>> the sp's a pleasure to create on..
<br\>> nothing sounds like the grey though methinks
<br\>>
<br\>> jksine
<br\>


Message:
<br\>
> Lsdj works better on the gameboy classic or pocket/
<br\>> the soundchip form the advance is 16 bit, not 8
<br\>> it sounds different, I like the 8bit sound more.
<br\>For the record: That's wrong.The GB classic has a sound chip with 4
<br\>bits per channel. I don't remember if each channel has its own D/A or
<br\>if left right have their own D/A's (Which would give left and right
<br\>one 6 bit D/A each) The GBA has 9 bit sound. (7 bit + one extra bit)
<br\>
<br\>> but I use the advance sp and pocket/classic both with lsdj.
<br\>> If you want to use lsdj on advance, you've to use the goomba version
<br\>> of lsdj, and convert it with goomba to a gba file.
<br\>Wrong, you can but you don't hve to. (Unless you're using a DS or GB micro)
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Electronic music forum:
<br\><http://oxo-unlimited.com/forums>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
This is my liveset at Sugarbabe!
<br\>
<br\>http://www.artmediastudio.info/sugarbabe/djs/postalmarket3.mp3
<br\>
<br\>2 Gameboys running LSDJ.
<br\>
<br\>LOVE FOR JOHAN AND LSDJ COMMUNITY!!!
<br\>


Message:
<br\>
There has been some sporadic discussion about USB-Parallel adaptors over
<br\>on the LSDJ-backup group for quite some time now. nobody has actually
<br\>tried one (I am on the lookout for a cheap one here in the UK and will
<br\>give it a go if i can) but the general consensus so far is pretty
<br\>doubtfull that they would be much use to back up your LSDJ masterpieces
<br\>on the go. I don't know the full story, but it has something to do with
<br\>the USB Parallel adaptors not supporting low level functions of the
<br\>parallel port that most gameboy cartrage transferers use. I have seen
<br\>PCMCIA parallel adaptors, which I would imagine would have full parallel
<br\>functionality, but they were somewhere in the domain of £80 (about $160
<br\>US or something. eek) I only have a laptop myself (as i am traveling) so
<br\>I am on the prowl for a cheap mobile backup solution too. will keep you
<br\>informed.
<br\>
<br\>Chris
<br\>
<br\>On 10/7/06, Gijs Gieskes <gieskes@...
<br\><mailto:gieskes%40gmail.com>> wrote:
<br\>  > maybe this?
<br\><http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1699\
<br\>044&CatId=471
<br\><http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=1699\
<br\>044&CatId=471>>
<br\>  > but i have no idear if it could work...
<br\>  >
<br\>
<br\>if anyone tries this with a TRANSFERER i would love to hear the results :)
<br\>
<br\><3
<br\>j.ordan
<br\>


Subject:
is there a problem with keyboard sync on the latest version

SubjectSrt:
is there a problem with keyboard sync on the latest version

Message:
<br\>
or am i being thick (the usual case)
<br\>
<br\>I have made a keyboard interface from a gameboy pocket cable the has
<br\>the +5v line and put a 6 pin mini din connector on the end.
<br\>
<br\>I plug the keyboard into that and then that into the gameboy and turn
<br\>it on.
<br\>
<br\>In pulse1 i put in loop 00 with part 00 and press play. I press a key
<br\>on the keyboard and it makes a sound but then wont register any other
<br\>key presses just the first one.
<br\>
<br\>Is this a fault with the LSDJ software that im not awear of or have i
<br\>connected the cable wrong. I would have thought i wouldnt get any note
<br\>at all it the keyboard wasnt connected correctley but i dont know.
<br\>
<br\>thanks for any help.
<br\>
<br\>
<br\>-big chip
<br\>


Subject:
Re: [LSDj!] is there a problem with keyboard sync on the latest version

Message:
<br\>
Hi,
<br\>I am not aware of any bugs with latest version, but who knows. Can you
<br\>make it work with earlier versions?
<br\>
<br\>Regards,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Not sure it will be a few bays till im able to flash the cart again as
<br\>i use my girlfriends old computer to do it but ill try and let you know.
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> Hi,
<br\>> I am not aware of any bugs with latest version, but who knows. Can you
<br\>> make it work with earlier versions?
<br\>>
<br\>> Regards,
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
so after i purchased the kit and an extra cart from rob webb and the rom i tried
<br\>over and
<br\>over without success to transfer the rom to the carts. then i reefered to ask
<br\>someone in
<br\>the community to transfer the image for me. sadly enough that didn't work either
<br\>until i
<br\>deleted the image on the card and put one rom of 3.5 on the cart. after that it
<br\>transfered
<br\>and then verified. then i tried my second card which like the first card said
<br\>that the images
<br\>were on the cart however when in the gameboy they did not work. so now i have
<br\>one cart
<br\>that every time i put it into the transferer now it tells me that its not
<br\>inserted properly,
<br\>before i sent it off and then cleared it again hoping it would work like the
<br\>other one it
<br\>would always say that it was transfering and then not have anything on the cart
<br\>and now
<br\>its just tellintg me that its not  inserting properly. well at any rate i have
<br\>one copy of lsdj
<br\>that works. any ideas how to get this to work or any body else who transfers out
<br\>there
<br\>usa(ugh)
<br\>
<br\>josh
<br\>


Message:
<br\>
He,
<br\>
<br\>I've recently purchased a transferer and 2 32M carts. I also already own
<br\>a xchanger and one 16M Dr.GB cart. But I can't get them to work neiter
<br\>with the transferer nor with the xchanger, which works perfectly with
<br\>the dr. GB cart. I'm using an old pentium Laptop with Win98, so it's no
<br\>userport issue.
<br\>I've read the transferer tutorial in the Wiki and tried reinserting both
<br\>carts until my fingers bled, but it always says: "Empty GB 32MB Smart
<br\>Card". I've also tried writing on the carts with the xchanger, which
<br\>doesn't work either. Please, does anyone have any suggestions what I
<br\>should do?
<br\>
<br\>thanks,
<br\>der Warst
<br\>


Message:
<br\>
Hi everyone,
<br\>
<br\>not to be an asshole, but it's nice if backup issues can be discussed
<br\>in lsdj-backup group. Not least for archive purposes.
<br\>
<br\>Thanks & sorry,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
hey PM I love your sets! Is this all you?
<br\>Tell us more about it man.
<br\>
<br\>I did a set in Mallorca last night that started out really bad and
<br\>ended up amazing. :P
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "postal_market" <brother-james@...> wrote:
<br\>>
<br\>> This is my liveset at Sugarbabe!
<br\>>
<br\>> http://www.artmediastudio.info/sugarbabe/djs/postalmarket3.mp3
<br\>>
<br\>> 2 Gameboys running LSDJ.
<br\>>
<br\>> LOVE FOR JOHAN AND LSDJ COMMUNITY!!!
<br\>>
<br\>


Message:
<br\>
Make sure the rom isnt read only. It sounds simple but this happened
<br\>to me and it took me ages to work that out.
<br\>
<br\>--- In lsdj@yahoogroups.com, der Warst <derwarst@...> wrote:
<br\>>
<br\>> He,
<br\>>
<br\>> I've recently purchased a transferer and 2 32M carts. I also already own
<br\>> a xchanger and one 16M Dr.GB cart. But I can't get them to work neiter
<br\>> with the transferer nor with the xchanger, which works perfectly with
<br\>> the dr. GB cart. I'm using an old pentium Laptop with Win98, so it's no
<br\>> userport issue.
<br\>> I've read the transferer tutorial in the Wiki and tried reinserting both
<br\>> carts until my fingers bled, but it always says: "Empty GB 32MB Smart
<br\>> Card". I've also tried writing on the carts with the xchanger, which
<br\>> doesn't work either. Please, does anyone have any suggestions what I
<br\>> should do?
<br\>>
<br\>> thanks,
<br\>> der Warst
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "el_pibe_ramiro" <ramiro@...> wrote:
<br\>>
<br\>> hey PM I love your sets! Is this all you?
<br\>> Tell us more about it man.
<br\>
<br\>Yeah, man this is my liveset at the moment, I use two gameboy in live
<br\>mode, with rare part of a synthetizer.
<br\>This is recorded at sugarbabe, that is a clothes shop in Bologna!
<br\>
<br\>I love your set too, I've one of your (maybe in bruxelles I think).
<br\>I wanna see u in action one day!
<br\>
<br\>Do u have other live records?
<br\>
<br\>
<br\>CHEERS
<br\>Postal_m@rket
<br\>


Message:
<br\>
this is just a bump, I´m playing a gig soon and the tap feature would be
<br\>awesome - because of human quantization problems. the band can´t play live
<br\>with pre-programmed phrases... tapping each note from 0-F would definatly
<br\>solve this problem!
<br\>
<br\>and I don´t have a Casio!
<br\>
<br\>am i the only one craving for this feature?
<br\>
<br\>On 7/17/06, Gijs Gieskes <gieskes@...> wrote:
<br\>>
<br\>>   yes your probably right..
<br\>> i guess i have to work on those keyboard playing skills.
<br\>>
<br\>> greets Gijs
<br\>>
<br\>> On 7/17/06, Johan Kotlinski <kotlinski@... <kotlinski%40gmail.com>>
<br\>> wrote:
<br\>> >
<br\>> > > yes, a tap (tab?) would be nice.. something like the record function
<br\>> > of the
<br\>> > > casio keyboards like the vl-tone or sk-1 have (you pre select the
<br\>> notes
<br\>> > to
<br\>> > > play, and then press a button to playback the notes)
<br\>> > > then it would be verry easy to build a trigger input into a gameboy
<br\>> for
<br\>> > > connection to a drummachine..
<br\>> > > i would not use it often.. but other people would.. i think..
<br\>> >
<br\>> > Another way to achieve this functionality would probably be to bring a
<br\>> > VL-Tone or SK-1 to your gig...
<br\>> > So you can actually play on it live.
<br\>> > :)
<br\>> >
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> http://gieskes.nl
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 10/9/06, ulfur hansson <ulfurh@...> wrote:
<br\>> this is just a bump, I´m playing a gig soon and the tap feature would be
<br\>> awesome - because of human quantization problems. the band can´t play live
<br\>> with pre-programmed phrases... tapping each note from 0-F would definatly
<br\>> solve this problem!
<br\>>
<br\>
<br\>if you're in a pinch like that i still suggest step girl!
<br\>
<br\><http://f28.aaa.livedoor.jp/~stepgirl/>
<br\>
<br\>my hunger is twords a stable version of lsdj with the current feature set :)
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>http://bookmooch.com/m/bio/starpause
<br\>


Message:
<br\>
Ha! never been able to download stepgirl :(
<br\>That site is just... I don't get it.
<br\>
<br\>One little doubt i have with lsdj, I sometimes make a drum kick with
<br\>the wav channel (the classic dmg like kick) and once in the song and
<br\>randomly the kick wraps. It will do it only once which doesn't bother
<br\>me but i was curious. Something similar happens with some noise
<br\>instruments. Sometimes a noise instrument misses the beat (mutes)
<br\>
<br\>I am sure it has to do more with the soundchip than lsdj itself. But I
<br\>thought i commented.
<br\>
<br\>rabato
<br\>
<br\>--- In lsdj@yahoogroups.com, "STRPSE_K9D _" <starpause@...> wrote:
<br\>>
<br\>> On 10/9/06, ulfur hansson <ulfurh@...> wrote:
<br\>> > this is just a bump, I´m playing a gig soon and the tap feature
<br\>would be
<br\>> > awesome - because of human quantization problems. the band can´t
<br\>play live
<br\>> > with pre-programmed phrases... tapping each note from 0-F would
<br\>definatly
<br\>> > solve this problem!
<br\>> >
<br\>>
<br\>> if you're in a pinch like that i still suggest step girl!
<br\>>
<br\>> <http://f28.aaa.livedoor.jp/~stepgirl/>
<br\>>
<br\>> my hunger is twords a stable version of lsdj with the current
<br\>feature set :)
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> lobit labia @ http://mp3death.us/
<br\>> http://bookmooch.com/m/bio/starpause
<br\>>
<br\>


Message:
<br\>
On 10/10/06, el_pibe_ramiro <ramiro@...> wrote:
<br\>> Ha! never been able to download stepgirl :(
<br\>> That site is just... I don't get it.
<br\>>
<br\>> One little doubt i have with lsdj, I sometimes make a drum kick with
<br\>> the wav channel (the classic dmg like kick) and once in the song and
<br\>> randomly the kick wraps. It will do it only once which doesn't bother
<br\>> me but i was curious. Something similar happens with some noise
<br\>> instruments. Sometimes a noise instrument misses the beat (mutes)
<br\>>
<br\>> I am sure it has to do more with the soundchip than lsdj itself. But I
<br\>> thought i commented.
<br\>No, that's most definitely an LSDj problem. LSDj uses two different
<br\>timing mechanisms for sliding (L and P command) and the sequencer. So
<br\>sometimes when the sequencer lags, the P command wil have a chance to
<br\>wrap, when it normally doesn't.
<br\>When it comes to the noise instrument: Can you reproduce it? If you
<br\>play with the S command you will sometimes get shape values that are
<br\>invalid, which will make the sound mute. But that's all I can think
<br\>of.
<br\>
<br\>Love. /Arnold S Schwarzkopf
<br\>
<br\>--
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>Electronic music forum:
<br\><http://oxo-unlimited.com/forums>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: request: simple quantized beat input mode

Message:
<br\>
Ah shit, very interesting!
<br\>The noise instrument i can think of right now is a kick:
<br\>
<br\>A2
<br\>shape:FF
<br\>table:
<br\>0F9
<br\>1F9
<br\>2
<br\>3
<br\>4
<br\>
<br\>Although it has happened with other noise instruments. Adding a Hop at
<br\>the end doesn't help.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, nitro2k01 <nitro2k01@...> wrote:
<br\>>
<br\>> On 10/10/06, el_pibe_ramiro <ramiro@...> wrote:
<br\>> > Ha! never been able to download stepgirl :(
<br\>> > That site is just... I don't get it.
<br\>> >
<br\>> > One little doubt i have with lsdj, I sometimes make a drum kick with
<br\>> > the wav channel (the classic dmg like kick) and once in the song and
<br\>> > randomly the kick wraps. It will do it only once which doesn't bother
<br\>> > me but i was curious. Something similar happens with some noise
<br\>> > instruments. Sometimes a noise instrument misses the beat (mutes)
<br\>> >
<br\>> > I am sure it has to do more with the soundchip than lsdj itself. But I
<br\>> > thought i commented.
<br\>> No, that's most definitely an LSDj problem. LSDj uses two different
<br\>> timing mechanisms for sliding (L and P command) and the sequencer. So
<br\>> sometimes when the sequencer lags, the P command wil have a chance to
<br\>> wrap, when it normally doesn't.
<br\>> When it comes to the noise instrument: Can you reproduce it? If you
<br\>> play with the S command you will sometimes get shape values that are
<br\>> invalid, which will make the sound mute. But that's all I can think
<br\>> of.
<br\>>
<br\>> Love. /Arnold S Schwarzkopf
<br\>>
<br\>> --
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> The blog of nitro2k01: <http://soundandcomplete.wordpress.com/>
<br\>> Electronic music forum:
<br\>> <http://oxo-unlimited.com/forums>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
> One little doubt i have with lsdj, I sometimes make a drum kick with
<br\>> the wav channel (the classic dmg like kick) and once in the song and
<br\>> randomly the kick wraps. It will do it only once which doesn't bother
<br\>> me but i was curious. Something similar happens with some noise
<br\>> instruments. Sometimes a noise instrument misses the beat (mutes)
<br\>
<br\>This is because the sequencer ticks don't always come in a steady
<br\>pace. I think this is unavoidable, as sample playback needs to run at
<br\>higher priority, but what do I know.
<br\>
<br\>From v3.4.1 and on this may have gotten worse, as I did a change to
<br\>tempo/tick speed then. LSDj now does a lot of micro-adjustments to the
<br\>tempo while running. The goal of this is to make the average tempo
<br\>more precise. But also (of course) makes the tick pace less steady.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
yes..i've often wondered about that..but i hate to admit i kinda like
<br\>the glitchiness when it happens, and just go with it .. ;)
<br\>but yes it seems to happen mostly on  3.4x >
<br\>jeremy
<br\>
<br\>
<br\>> One little doubt i have with lsdj, I sometimes make a drum kick with
<br\>> the wav channel (the classic dmg like kick) and once in the song and
<br\>> randomly the kick wraps. It will do it only once which doesn't bother
<br\>> me but i was curious. Something similar happens with some noise
<br\>> instruments. Sometimes a noise instrument misses the beat (mutes)
<br\>>
<br\>> I am sure it has to do more with the soundchip than lsdj itself. But I
<br\>> thought i commented.
<br\>>
<br\>> rabato
<br\>>
<br\>


Message:
<br\>
I'm sorry,
<br\>
<br\>I originally wanted to post it to lsdj-backup, but I got the email
<br\>adresses mixed up. Guess it was pretty late...
<br\>
<br\>cheers, der Warst
<br\>


Message:
<br\>
On 10/10/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > One little doubt i have with lsdj, I sometimes make a drum kick with
<br\>> > the wav channel (the classic dmg like kick) and once in the song and
<br\>> > randomly the kick wraps. It will do it only once which doesn't bother
<br\>> > me but i was curious. Something similar happens with some noise
<br\>> > instruments. Sometimes a noise instrument misses the beat (mutes)
<br\>>
<br\>> This is because the sequencer ticks don't always come in a steady
<br\>> pace. I think this is unavoidable, as sample playback needs to run at
<br\>> higher priority, but what do I know.
<br\>>
<br\>
<br\>i have been wondering about this for YEARS and had quite a few
<br\>chin-scratching discussions over it ... thanks for the solid
<br\>explaination Johan.
<br\>
<br\>i realize toggles are frowned upon but maybe there could be an
<br\>"accurate" toggle in the song screen -- accurate tempo vs accurate
<br\>synthesis ...unlike receptorsmusic i am often frusterated when i'm
<br\>trying to get a specific drum sound out of the noise channel and every
<br\>few times it's triggered it "misses" ... where as some tempo drift
<br\>wouldn't bother me so much (hard sync is rare in my world).
<br\>
<br\><3
<br\>j.ordan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>http://bookmooch.com/m/bio/starpause
<br\>


Message:
<br\>
> i realize toggles are frowned upon but maybe there could be an
<br\>> "accurate" toggle in the song screen -- accurate tempo vs accurate
<br\>> synthesis ...unlike receptorsmusic i am often frusterated when i'm
<br\>> trying to get a specific drum sound out of the noise channel and every
<br\>> few times it's triggered it "misses" ... where as some tempo drift
<br\>> wouldn't bother me so much (hard sync is rare in my world).
<br\>
<br\>Hi, well the problem was there already before (at least for me), so
<br\>this is nothing new for 3.4 I would say. I don't know if the problem
<br\>is more pronounced, I haven't been examining it very much.
<br\>
<br\>I don't care about tempo drift either. But when doing a poll, it
<br\>seemed like it was something many people wanted. However, I haven't
<br\>got any feedback from the change (except from Chesterfield reporting
<br\>that a very cool sound he did was destroyed), so maybe it was a total
<br\>waste of effort.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
hi!
<br\>
<br\>it bothers me, too, that every now and then a sound is not triggered
<br\>correctly.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>
<br\>> Hi, well the problem was there already before (at least for me), so
<br\>> this is nothing new for 3.4 I would say. I don't know if the problem
<br\>> is more pronounced, I haven't been examining it very much.
<br\>>
<br\>> I don't care about tempo drift either. But when doing a poll, it
<br\>> seemed like it was something many people wanted. However, I haven't
<br\>> got any feedback from the change (except from Chesterfield reporting
<br\>> that a very cool sound he did was destroyed), so maybe it was a total
<br\>> waste of effort.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>


Subject:
Re: [LSDj!] Re: request: simple quantized beat input mode

Message:
<br\>
I've noticed the reduction in tempo drift (LOVE IT) and the missing notes as
<br\>well.  It is a little annoying at times but I compare it to a drummer
<br\>accidentally hitting the rim or a guitar player muting a note by not
<br\>fretting it properly.... life's fun little surprises.  I'd much rather my
<br\>drummer keep the beat steady than hit every note perfectly.  But as usual, I
<br\>fear that I'm in the minority....
<br\>
<br\>On 10/10/06, herbert_weixelbaum <herbert_weixelbaum@...> wrote:
<br\>>
<br\>> hi!
<br\>>
<br\>> it bothers me, too, that every now and then a sound is not triggered
<br\>> correctly.
<br\>>
<br\>> herbert
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > Hi, well the problem was there already before (at least for me), so
<br\>> > this is nothing new for 3.4 I would say. I don't know if the problem
<br\>> > is more pronounced, I haven't been examining it very much.
<br\>> >
<br\>> > I don't care about tempo drift either. But when doing a poll, it
<br\>> > seemed like it was something many people wanted. However, I haven't
<br\>> > got any feedback from the change (except from Chesterfield reporting
<br\>> > that a very cool sound he did was destroyed), so maybe it was a total
<br\>> > waste of effort.
<br\>> >
<br\>> > Cheers,
<br\>> > Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
with me note's only get muted accidentally in the noise channel..
<br\>what i do to get every note to appear, is to just not use pitch changes from
<br\>tables in the noise channel..
<br\>then every note will be played.. in my experience that is..
<br\>
<br\>greets Gijs
<br\>
<br\>On 10/10/06, Brady Leo <bradyleo@...> wrote:
<br\>>
<br\>>   I've noticed the reduction in tempo drift (LOVE IT) and the missing
<br\>> notes as
<br\>> well. It is a little annoying at times but I compare it to a drummer
<br\>> accidentally hitting the rim or a guitar player muting a note by not
<br\>> fretting it properly.... life's fun little surprises. I'd much rather my
<br\>> drummer keep the beat steady than hit every note perfectly. But as usual,
<br\>> I
<br\>> fear that I'm in the minority....
<br\>>
<br\>> On 10/10/06, herbert_weixelbaum
<br\><herbert_weixelbaum@...<herbert_weixelbaum%40yahoo.de>>
<br\>> wrote:
<br\>> >
<br\>> > hi!
<br\>> >
<br\>> > it bothers me, too, that every now and then a sound is not triggered
<br\>> > correctly.
<br\>> >
<br\>> > herbert
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "Johan Kotlinski"
<br\>> <kotlinski@...> wrote:
<br\>> >
<br\>> > > Hi, well the problem was there already before (at least for me), so
<br\>> > > this is nothing new for 3.4 I would say. I don't know if the problem
<br\>> > > is more pronounced, I haven't been examining it very much.
<br\>> > >
<br\>> > > I don't care about tempo drift either. But when doing a poll, it
<br\>> > > seemed like it was something many people wanted. However, I haven't
<br\>> > > got any feedback from the change (except from Chesterfield reporting
<br\>> > > that a very cool sound he did was destroyed), so maybe it was a total
<br\>> > > waste of effort.
<br\>> > >
<br\>> > > Cheers,
<br\>> > > Johan
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi!
<br\>
<br\>you mean the S command? yes, this might be true.
<br\>
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Gijs Gieskes" <gieskes@...> wrote:
<br\>>
<br\>> with me note's only get muted accidentally in the noise channel..
<br\>> what i do to get every note to appear, is to just not use pitch
<br\>changes from
<br\>> tables in the noise channel..
<br\>> then every note will be played.. in my experience that is..
<br\>>
<br\>> greets Gijs
<br\>


Message:
<br\>
> with me note's only get muted accidentally in the noise channel..
<br\>> what i do to get every note to appear, is to just not use pitch changes from
<br\>> tables in the noise channel..
<br\>
<br\>The noise thing totally is a hardware bug, changing pitch without
<br\>retrigging sometimes mutes the noise channel. I spent time looking at
<br\>it, and the only conclusion I can come to is that the bug is in
<br\>hardware.
<br\>
<br\>The way to fix it would be changing the S command / table noise pitch
<br\>shift so that it also retrigs the instrument. But doing that would
<br\>also take away a lot of the flexibility.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
it's pity that it's a hardware bug...
<br\>thanks for looking at it.
<br\>
<br\>i actually always use the pitch column never the S. but now i will give it a
<br\>try, maybe it's better.
<br\>
<br\>greets Gijs
<br\>
<br\>On 10/10/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>>
<br\>>   > with me note's only get muted accidentally in the noise channel..
<br\>> > what i do to get every note to appear, is to just not use pitch changes
<br\>> from
<br\>> > tables in the noise channel..
<br\>>
<br\>> The noise thing totally is a hardware bug, changing pitch without
<br\>> retrigging sometimes mutes the noise channel. I spent time looking at
<br\>> it, and the only conclusion I can come to is that the bug is in
<br\>> hardware.
<br\>>
<br\>> The way to fix it would be changing the S command / table noise pitch
<br\>> shift so that it also retrigs the instrument. But doing that would
<br\>> also take away a lot of the flexibility.
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 10/10/06, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > with me note's only get muted accidentally in the noise channel..
<br\>> > what i do to get every note to appear, is to just not use pitch changes from
<br\>> > tables in the noise channel..
<br\>>
<br\>> The noise thing totally is a hardware bug, changing pitch without
<br\>> retrigging sometimes mutes the noise channel. I spent time looking at
<br\>> it, and the only conclusion I can come to is that the bug is in
<br\>> hardware.
<br\>>
<br\>> The way to fix it would be changing the S command / table noise pitch
<br\>> shift so that it also retrigs the instrument. But doing that would
<br\>> also take away a lot of the flexibility.
<br\>>
<br\>
<br\>Gijs, I'm always using the pitch table in the noise channel, but maybe
<br\>I should take a break from it ... the synthesis you had going on in
<br\>the last track you posted to the list was beyond raunch!
<br\>
<br\>Johan, this is super good to know about the hardware, I will play
<br\>around with using retrigger command to get consistant results out of
<br\>the noise channel! Maybe accurate synthesis is a totally un-necessary
<br\>idea, will see.
<br\>
<br\><3
<br\>j.ordan
<br\>
<br\>--
<br\>lobit labia @ http://mp3death.us/
<br\>http://bookmooch.com/m/bio/starpause
<br\>


Message:
<br\>
Hey Peps,
<br\>
<br\>I just dwnldd and listened new rabato's release on
<br\>mp3death.us
<br\>
<br\>I just loved it!
<br\>It brought me back to 1993 or so
<br\>ardcorrr!!
<br\>
<br\>lovely.
<br\>
<br\>greetings. Ignacio.
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
hi!
<br\>
<br\>we thought it's about time to rework our website. furthermore we
<br\>uploaded a bunch of new audios, for your listening pleasure.
<br\>
<br\>so, please visit:
<br\>http://www.dotmatrix.at/
<br\>
<br\>enjoy!
<br\>
<br\>herbert
<br\>


Message:
<br\>
Thank you Ignacio!
<br\>
<br\>I have to admit.
<br\>Many people comment on the similarity of my music to early 90's
<br\>alectronica. And I have to say I am complete ignorant of that period.
<br\>In fact I started listening to electronica last year. Before that I
<br\>only listened to folk.
<br\>That comes to show I have absolute no idea of what i am doing.
<br\>
<br\>but thanks :)
<br\>r
<br\>
<br\>--- In lsdj@yahoogroups.com, Ignatz <zurtur@...> wrote:
<br\>>
<br\>> Hey Peps,
<br\>>
<br\>> I just dwnldd and listened new rabato's release on
<br\>> mp3death.us
<br\>>
<br\>> I just loved it!
<br\>> It brought me back to 1993 or so
<br\>> ardcorrr!!
<br\>>
<br\>> lovely.
<br\>>
<br\>> greetings. Ignacio.
<br\>>
<br\>> __________________________________________________
<br\>> Do You Yahoo!?
<br\>> Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>> http://mail.yahoo.com
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: O.T. rabato on mp3death.us

Message:
<br\>
that's funny man!!
<br\>you have allot of catching up to do.. start with some of this.
<br\><http://www.discogs.com/artist/Shizuo>
<br\>it doe's not remind me of your music.. but listen to it anyway (:
<br\>
<br\>greeets Gijs
<br\>
<br\>On 10/11/06, el_pibe_ramiro <ramiro@...> wrote:
<br\>>
<br\>>   Thank you Ignacio!
<br\>>
<br\>> I have to admit.
<br\>> Many people comment on the similarity of my music to early 90's
<br\>> alectronica. And I have to say I am complete ignorant of that period.
<br\>> In fact I started listening to electronica last year. Before that I
<br\>> only listened to folk.
<br\>> That comes to show I have absolute no idea of what i am doing.
<br\>>
<br\>> but thanks :)
<br\>> r
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, Ignatz <zurtur@...>
<br\>> wrote:
<br\>> >
<br\>> > Hey Peps,
<br\>> >
<br\>> > I just dwnldd and listened new rabato's release on
<br\>> > mp3death.us
<br\>> >
<br\>> > I just loved it!
<br\>> > It brought me back to 1993 or so
<br\>> > ardcorrr!!
<br\>> >
<br\>> > lovely.
<br\>> >
<br\>> > greetings. Ignacio.
<br\>> >
<br\>> > __________________________________________________
<br\>> > Do You Yahoo!?
<br\>> > Tired of spam? Yahoo! Mail has the best spam protection around
<br\>> > http://mail.yahoo.com
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


