# tblYgr_LSDJ

Message:
<br\>
> I really thanks you for everything you do for us (i don't know
<br\>> enough english words to explain my gratitude) but in LIVE mode when
<br\>> you de-select a channel (SELECT+START) you have to press for a
<br\>> longer time. This can be very boring in fast songs (i.e. 205 BPM!)
<br\>> because instead of deselecting a channel if you press select+start
<br\>> too much fast you select the phrase where you are.
<br\>
<br\>Thanks thanks :)
<br\>
<br\>Hmm... Is this a problem with version 3.8.3? I tried it with a very
<br\>loaded song, but still it seems to work fine with a simple
<br\>select+start tap.
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> Hmm... Is this a problem with version 3.8.3? I tried it with a very
<br\>> loaded song, but still it seems to work fine with a simple
<br\>> select+start tap.
<br\>
<br\>...that is: I hold select, press start, release start, release select.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > Hmm... Is this a problem with version 3.8.3? I tried it with a very
<br\>> > loaded song, but still it seems to work fine with a simple
<br\>> > select+start tap.
<br\>>
<br\>> ...that is: I hold select, press start, release start, release
<br\>select.
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>
<br\>okay, but with all classic GB i've tried i have to press start for a
<br\>while, and in 3.7.5 version the deselection begins exactly when you
<br\>press start while holding select.
<br\>
<br\>i don't know, maybe it's a transferer problem...
<br\>


Message:
<br\>
> okay, but with all classic GB i've tried i have to press start for a
<br\>> while, and in 3.7.5 version the deselection begins exactly when you
<br\>> press start while holding select.
<br\>
<br\>Hmm... I think you are right - it looks like a visual bug during heavy
<br\>load. The play arrow isn't updated immediately to a "-".
<br\>I think it will still be deselected, but of course one wants some kind
<br\>of visual feedback!
<br\>
<br\>I will have a look at it...
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Hello,
<br\>There is a command that i'd love to have, it's the "stop" command.
<br\>I know it has been discussed, and there is a workaround to get "end"
<br\>to a song, but that's not the point.
<br\>I will find very usefull to have let's say a "x" command that
<br\>completely stop the sequencer (and stop the sync by the way)
<br\>it could be usefull everytimes the gameboy is set as master.
<br\>what do you think ?
<br\>bill
<br\>


Message:
<br\>
Hmm, here's a thought :
<br\>maybe it could be done by setting the bpm under 40 ? "T00"
<br\>bill
<br\>
<br\>--- In lsdj@yahoogroups.com, Gérard magix <bill@...> wrote:
<br\>>
<br\>> Hello,
<br\>> There is a command that i'd love to have, it's the "stop" command.
<br\>> I know it has been discussed, and there is a workaround to get "end"
<br\>> to a song, but that's not the point.
<br\>> I will find very usefull to have let's say a "x" command that
<br\>> completely stop the sequencer (and stop the sync by the way)
<br\>> it could be usefull everytimes the gameboy is set as master.
<br\>> what do you think ?
<br\>> bill
<br\>>
<br\>


Message:
<br\>
Hi
<br\>
<br\>I think what you want is HFF, it stops the sequence..
<br\>
<br\>Greets Gijs
<br\>
<br\>On Jan 16, 2008 7:26 PM, Gérard magix <bill@...> wrote:
<br\>
<br\>>   Hmm, here's a thought :
<br\>> maybe it could be done by setting the bpm under 40 ? "T00"
<br\>> bill
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, Gérard magix
<br\>> <bill@...> wrote:
<br\>> >
<br\>> > Hello,
<br\>> > There is a command that i'd love to have, it's the "stop" command.
<br\>> > I know it has been discussed, and there is a workaround to get "end"
<br\>> > to a song, but that's not the point.
<br\>> > I will find very usefull to have let's say a "x" command that
<br\>> > completely stop the sequencer (and stop the sync by the way)
<br\>> > it could be usefull everytimes the gameboy is set as master.
<br\>> > what do you think ?
<br\>> > bill
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
oops... thats'it
<br\>i should read the documentation again.
<br\>thank you Gijs
<br\>
<br\>--- In lsdj@yahoogroups.com, "Gijs Gieskes" <gieskes@...> wrote:
<br\>>
<br\>> Hi
<br\>>
<br\>> I think what you want is HFF, it stops the sequence..
<br\>>
<br\>> Greets Gijs
<br\>>
<br\>> On Jan 16, 2008 7:26 PM, Gérard magix <bill@...> wrote:
<br\>>
<br\>> >   Hmm, here's a thought :
<br\>> > maybe it could be done by setting the bpm under 40 ? "T00"
<br\>> > bill
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, Gérard magix
<br\>> > <bill@> wrote:
<br\>> > >
<br\>> > > Hello,
<br\>> > > There is a command that i'd love to have, it's the "stop" command.
<br\>> > > I know it has been discussed, and there is a workaround to get "end"
<br\>> > > to a song, but that's not the point.
<br\>> > > I will find very usefull to have let's say a "x" command that
<br\>> > > completely stop the sequencer (and stop the sync by the way)
<br\>> > > it could be usefull everytimes the gameboy is set as master.
<br\>> > > what do you think ?
<br\>> > > bill
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> http://gieskes.nl
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
HFF?
<br\>
<br\>why did i not know that..
<br\>
<br\>
<br\>On Jan 16, 2008 1:57 PM, Gérard magix <bill@...> wrote:
<br\>
<br\>>   oops... thats'it
<br\>> i should read the documentation again.
<br\>> thank you Gijs
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "Gijs Gieskes"
<br\>> <gieskes@...> wrote:
<br\>> >
<br\>> > Hi
<br\>> >
<br\>> > I think what you want is HFF, it stops the sequence..
<br\>> >
<br\>> > Greets Gijs
<br\>> >
<br\>> > On Jan 16, 2008 7:26 PM, Gérard magix <bill@...> wrote:
<br\>> >
<br\>> > > Hmm, here's a thought :
<br\>> > > maybe it could be done by setting the bpm under 40 ? "T00"
<br\>> > > bill
<br\>> > >
<br\>> > >
<br\>> > > --- In lsdj@yahoogroups.com
<br\><lsdj%40yahoogroups.com><lsdj%40yahoogroups.com>, Gérard magix
<br\>> > > <bill@> wrote:
<br\>> > > >
<br\>> > > > Hello,
<br\>> > > > There is a command that i'd love to have, it's the "stop" command.
<br\>> > > > I know it has been discussed, and there is a workaround to get "end"
<br\>> > > > to a song, but that's not the point.
<br\>> > > > I will find very usefull to have let's say a "x" command that
<br\>> > > > completely stop the sequencer (and stop the sync by the way)
<br\>> > > > it could be usefull everytimes the gameboy is set as master.
<br\>> > > > what do you think ?
<br\>> > > > bill
<br\>> > > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > http://gieskes.nl
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi,
<br\>Does anyone know of a Cart Transfer Program for the MAC?
<br\>Thanks!
<br\>


Message:
<br\>
Hi again...
<br\>
<br\>I tried to compare a little between 3.8.3 and 3.7.5... I couldn't
<br\>really see that the behavior was much different between 3.7.5 and
<br\>3.8.3, and I hope and think 3.8.3 should be the fastest version
<br\>ever... am I wrong here?
<br\>
<br\>Thanks,
<br\>Johan
<br\>
<br\>On Jan 15, 2008 3:32 PM, startpusher <startpusher@...> wrote:
<br\>> --- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>> >
<br\>>
<br\>> > > Hmm... Is this a problem with version 3.8.3? I tried it with a very
<br\>> > > loaded song, but still it seems to work fine with a simple
<br\>> > > select+start tap.
<br\>> >
<br\>> > ...that is: I hold select, press start, release start, release
<br\>> select.
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>>
<br\>> okay, but with all classic GB i've tried i have to press start for a
<br\>> while, and in 3.7.5 version the deselection begins exactly when you
<br\>> press start while holding select.
<br\>>
<br\>> i don't know, maybe it's a transferer problem...
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Subject:
Re: [LSDj!] Cart Transfer Program for MAC

Message:
<br\>
On 24/01/2008, mental.notebook <glendon.david@...> wrote:
<br\>> Hi,
<br\>>  Does anyone know of a Cart Transfer Program for the MAC?
<br\>>  Thanks!
<br\>Many have asked, and the answer is plain and simple, no.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Some major differences I notice are as follows.
<br\>
<br\>
<br\>
<br\>When Iâ€™m linking 2 GBs via link cable, formerly, in 3.7.5, vibrato instruments
<br\>got the timing all messed up on GBC.  Even if the other gb wasnâ€™t playingâ€¦
<br\>just by the cable being in.  That no longer happens.
<br\>
<br\>
<br\>
<br\>A couple of my songs caused minor slowdown (but noticeable) on a DMG.  They no
<br\>longer do.
<br\>
<br\>
<br\>
<br\>My batteries may last longer with power save, I havenâ€™t changed them yet.. but
<br\>it seems that I would have changed them by now without power save.
<br\>
<br\>
<br\>
<br\>Now, FEATURE REQUEST!
<br\>
<br\>
<br\>
<br\>Copy/paste send via link cable!
<br\>
<br\>
<br\>
<br\>Imagine you could copy a sequence, and then send it over the link cable to the
<br\>other gameboy?
<br\>
<br\>
<br\>
<br\>You can transfer the .sav, open in an emulator, transfer parts via the
<br\>copy/paste which survives loading a new song/blank song now, then save it, then
<br\>use the song manager to export that song, to the new gameboy, but transferring
<br\>via link cable would be AMAZINGLY faster..
<br\>
<br\>
<br\>
<br\>Maybe by setting a command to â€œReceive pasteâ€ and a command to â€˜Send
<br\>pasteâ€
<br\>
<br\>
<br\>
<br\>Any chance this might happen?
<br\>
<br\>Ddp
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Thursday, January 24, 2008 2:31 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Re: v3.8.3
<br\>
<br\>
<br\>
<br\>Hi again...
<br\>
<br\>I tried to compare a little between 3.8.3 and 3.7.5... I couldn't
<br\>really see that the behavior was much different between 3.7.5 and
<br\>3.8.3, and I hope and think 3.8.3 should be the fastest version
<br\>ever... am I wrong here?
<br\>
<br\>Thanks,
<br\>Johan
<br\>
<br\>On Jan 15, 2008 3:32 PM, startpusher <startpusher@...
<br\><mailto:startpusher%40yahoo.it> > wrote:
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "Johan
<br\>Kotlinski" <kotlinski@...> wrote:
<br\>> >
<br\>>
<br\>> > > Hmm... Is this a problem with version 3.8.3? I tried it with a very
<br\>> > > loaded song, but still it seems to work fine with a simple
<br\>> > > select+start tap.
<br\>> >
<br\>> > ...that is: I hold select, press start, release start, release
<br\>> select.
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>>
<br\>> okay, but with all classic GB i've tried i have to press start for a
<br\>> while, and in 3.7.5 version the deselection begins exactly when you
<br\>> press start while holding select.
<br\>>
<br\>> i don't know, maybe it's a transferer problem...
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
e-merger works GREAt
<br\>I've been using it for 5 years with LSDJ.
<br\>
<br\>Worry ye not :)
<br\>
<br\>
<br\>/akira
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "David Dineen-Porter \(Friend\)"
<br\><orwicksarl@...> wrote:
<br\>>
<br\>> I haven't had the money to buy a transfer unit from Rob Webb,
<br\>HOWEVER, i
<br\>> have the opportunity to get an e-merger for about 35$.  But is it
<br\>compatible
<br\>> with the latest LSDJ?
<br\>>
<br\>> I have heard that save files don't work properly on the emerger...
<br\>but i'm
<br\>> pretty poor, and saving 165$ would be a great christmas gift.
<br\>>
<br\>> DOes anyone have an e-merger, or know that it does/does not work?
<br\>>
<br\>> thanks!
<br\>>
<br\>> DDP
<br\>>
<br\>


Message:
<br\>
Hey guys,
<br\>
<br\>I used to find thsi on the net but now I cannot.
<br\>
<br\>I want the emerger tools soft, for the emerger backup system.
<br\>I have it on diskette, but my PC doesnt havea working disk drive anymore!
<br\>
<br\>Pleae, can someone put it in the Files section of the group?
<br\>
<br\>Thanks!
<br\>
<br\>/akira _ K
<br\>// 8GB - 8-Bit State Security
<br\>/// http://myspace.com/8gb
<br\>


Subject:
Re: [LSDj!] Looking for EMERGER TOOLS software

Message:
<br\>
I was just about to do this for you but then I realized I don't have a disk
<br\>drive either!  If someone doesn't beat me to it I'll upload the goods
<br\>tomorrow when I get to work!
<br\>
<br\>On Jan 24, 2008 6:52 PM, Akira <akira_@...> wrote:
<br\>
<br\>> Hey guys,
<br\>>
<br\>> I used to find thsi on the net but now I cannot.
<br\>>
<br\>> I want the emerger tools soft, for the emerger backup system.
<br\>> I have it on diskette, but my PC doesnt havea working disk drive anymore!
<br\>>
<br\>> Pleae, can someone put it in the Files section of the group?
<br\>>
<br\>> Thanks!
<br\>>
<br\>> /akira _ K
<br\>> // 8GB - 8-Bit State Security
<br\>> /// http://myspace.com/8gb
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>"If you will it, it is no dream."
<br\>                             -Theodor Herzl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Most apreciated man!
<br\>
<br\>Bud Melvin delivered in the 8bitcollective forums!
<br\>So I am uploading now the file to the group for everyone's enjoyment :)
<br\>
<br\>Still, if you got version 1.15, uplaod it, I never tried this one I
<br\>got, perhaps it's not as good (3 something)
<br\>
<br\>Thanks!
<br\>
<br\>/ak
<br\>
<br\>--- In lsdj@yahoogroups.com, "Brady Leo" <bradyleo@...> wrote:
<br\>>
<br\>> I was just about to do this for you but then I realized I don't have
<br\>a disk
<br\>> drive either!  If someone doesn't beat me to it I'll upload the goods
<br\>> tomorrow when I get to work!
<br\>>
<br\>> On Jan 24, 2008 6:52 PM, Akira <akira_@...> wrote:
<br\>>
<br\>> > Hey guys,
<br\>> >
<br\>> > I used to find thsi on the net but now I cannot.
<br\>> >
<br\>> > I want the emerger tools soft, for the emerger backup system.
<br\>> > I have it on diskette, but my PC doesnt havea working disk drive
<br\>anymore!
<br\>> >
<br\>> > Pleae, can someone put it in the Files section of the group?
<br\>> >
<br\>> > Thanks!
<br\>> >
<br\>> > /akira _ K
<br\>> > // 8GB - 8-Bit State Security
<br\>> > /// http://myspace.com/8gb
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> --
<br\>> "If you will it, it is no dream."
<br\>>                             -Theodor Herzl
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the lsdj
<br\>group.
<br\>
<br\>   File        : /utilities/emerger301.zip
<br\>   Uploaded by : akira_mark2 <akira_@...>
<br\>   Description : E-Merger Tools version 3.01 for the E-Merger backup system
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/lsdj/files/utilities/emerger301.zip
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>
<br\>Regards,
<br\>
<br\>akira_mark2 <akira_@...>
<br\>


Message:
<br\>
Hi!
<br\>
<br\>I've a problem with syncing 3 GB. Let's call the 3 Gameboys with
<br\>fantasy names: GB1, GB2 and GB3. GB3 is always on SLAVE. I use to
<br\>change the MASTER- SLAVE configuration on GB1 and GB2. I.e.: There's
<br\>a song running on GB1 set to MASTER and GB2 is following GB1. then
<br\>the song on GB1 finish and GB2 continues to play. I put GB2 on
<br\>master, load another song on GB1 , and put GB1 on slave. I play
<br\>start on GB1 and IT DOESN'T WORK!. Luckly or not I'm an electronics
<br\>freak and i was looking at link cable schematics:
<br\>
<br\>http://launch.ph.groups.yahoo.com/group/lsdj/photos/view/e322?b=11
<br\>
<br\>(proudly made with PAINT)
<br\>
<br\>okay, so the problem is: In Configuration Type 1 if GB2 is set to
<br\>Master and GB1-3 Are on Slave the sync works .It doesn't works if
<br\>GB1 is master and GB2-3 are slave because in configuration type 1
<br\>the serial in on GB1 is connected to serial in on GB3 and serial out
<br\>of GB1 to serial out of GB3. i think this could be a problem. I've
<br\>made a hardware solution with a DPDT switch to change the link type
<br\>between type 1 and type 2.
<br\>
<br\>MY QUESTION IS:
<br\>
<br\>there's a digital way to make this? maybe programming the processor
<br\>and control the link port?
<br\>
<br\>thanks , bye! (good luck!)
<br\>


Message:
<br\>
On 25/01/2008, startpusher <startpusher@...> wrote:
<br\>> Hi!
<br\>>
<br\>>  I've a problem with syncing 3 GB. Let's call the 3 Gameboys with
<br\>>  fantasy names: GB1, GB2 and GB3. GB3 is always on SLAVE. I use to
<br\>>  change the MASTER- SLAVE configuration on GB1 and GB2. I.e.: There's
<br\>>  a song running on GB1 set to MASTER and GB2 is following GB1. then
<br\>>  the song on GB1 finish and GB2 continues to play. I put GB2 on
<br\>>  master, load another song on GB1 , and put GB1 on slave. I play
<br\>>  start on GB1 and IT DOESN'T WORK!. Luckly or not I'm an electronics
<br\>>  freak and i was looking at link cable schematics:
<br\>>
<br\>>  http://launch.ph.groups.yahoo.com/group/lsdj/photos/view/e322?b=11
<br\>>
<br\>>  (proudly made with PAINT)
<br\>>
<br\>>  okay, so the problem is: In Configuration Type 1 if GB2 is set to
<br\>>  Master and GB1-3 Are on Slave the sync works .It doesn't works if
<br\>>  GB1 is master and GB2-3 are slave because in configuration type 1
<br\>>  the serial in on GB1 is connected to serial in on GB3 and serial out
<br\>>  of GB1 to serial out of GB3. i think this could be a problem. I've
<br\>>  made a hardware solution with a DPDT switch to change the link type
<br\>>  between type 1 and type 2.
<br\>>
<br\>>  MY QUESTION IS:
<br\>>
<br\>>  there's a digital way to make this? maybe programming the processor
<br\>>  and control the link port?
<br\>There's no simple way of doing what you want, if you need both GB1 and
<br\>GB2 to be able to be master over both the others. The best and
<br\>simplest thing you can do is probably to connect
<br\>SOUT of GB1 to SIN of GB2
<br\>SOUT of GB2 to SIN of GB3
<br\>SOUT of GB3 to SIN of GB1
<br\>
<br\>That way, GBx can be master over the next GB in the series, in a
<br\>threeway connection.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
newly posted artcles on chipscene, lsdj,8bitOps, Blip etc ...

SubjectSrt:
newly posted artcles on chipscene, lsdj,8bitOps, Blip etc ...

Message:
<br\>
newly posted artcles on chipscene, lsdj,8bitOps, Blip etc ...
<br\>
<br\>go to
<br\>
<br\>http://8bitoperators.com and click 'press'
<br\>
<br\>for new articles from In Tune Monthly and flAg magazines..
<br\>
<br\>thx
<br\>
<br\>j
<br\>


Message:
<br\>
> Now, FEATURE REQUEST!
<br\>>
<br\>> Copy/paste send via link cable!
<br\>
<br\>OK, cool... :)
<br\>
<br\>Transfering the clipboard doesn't sound like something super hard to
<br\>do. But if I did that, I guess people want song transfer aswell? Which
<br\>sounds like more work... since it needs to be safe and error checked,
<br\>and all that.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Both features sound incredible. Would it be very hard to implement CRC on a
<br\>gameboy? Maybe this will help:
<br\>http://en.wikipedia.org/wiki/Cyclic_redundancy_check
<br\>
<br\>I'm not an expert (or even a novice) in gameboy programming, but it seems
<br\>easy enough to mess with the bits. :-)
<br\>
<br\>On Jan 26, 2008 6:24 AM, Johan Kotlinski <kotlinski@...> wrote:
<br\>
<br\>>   > Now, FEATURE REQUEST!
<br\>> >
<br\>> > Copy/paste send via link cable!
<br\>>
<br\>> OK, cool... :)
<br\>>
<br\>> Transfering the clipboard doesn't sound like something super hard to
<br\>> do. But if I did that, I guess people want song transfer aswell? Which
<br\>> sounds like more work... since it needs to be safe and error checked,
<br\>> and all that.
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Song transfer would be hot, cause then i trade songs with my friend.
<br\>
<br\>If i had friends.
<br\>
<br\>Pocket music for GBC had a feature like this as well.
<br\>
<br\>
<br\>> > Now, FEATURE REQUEST!
<br\>> >
<br\>> > Copy/paste send via link cable!
<br\>>
<br\>> OK, cool... :)
<br\>>
<br\>> Transfering the clipboard doesn't sound like something super hard to
<br\>> do. But if I did that, I guess people want song transfer aswell? Which
<br\>> sounds like more work... since it needs to be safe and error checked,
<br\>> and all that.
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
I trade song with you, friend!
<br\>
<br\>Rabato
<br\>
<br\>--- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>> Song transfer would be hot, cause then i trade songs with my friend.
<br\>>
<br\>> If i had friends.
<br\>>
<br\>> Pocket music for GBC had a feature like this as well.
<br\>>
<br\>>
<br\>> > > Now, FEATURE REQUEST!
<br\>> > >
<br\>> > > Copy/paste send via link cable!
<br\>> >
<br\>> > OK, cool... :)
<br\>> >
<br\>> > Transfering the clipboard doesn't sound like something super hard to
<br\>> > do. But if I did that, I guess people want song transfer aswell? Which
<br\>> > sounds like more work... since it needs to be safe and error checked,
<br\>> > and all that.
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>>
<br\>


Message:
<br\>
> Both features sound incredible. Would it be very hard to implement CRC on a
<br\>> gameboy? Maybe this will help:
<br\>> http://en.wikipedia.org/wiki/Cyclic_redundancy_check
<br\>
<br\>Not very hard.. in fact I already did a CRC16 for testing the file
<br\>manager stuff. The problem is to decide what to do when there is a
<br\>transfer error (because of a loose cable or whatever). In the worst
<br\>case, the user would be left with a mix between updated and old data.
<br\>I'm not sure if it would be a problem or not, but maybe in some cases
<br\>it would be and I would hate if people lose songs...
<br\>
<br\>Then again it would really be cool to swap songs when meeting people
<br\>in real life :)  The repertoaire would be extended just by spending
<br\>time on the road ;)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
mÃ¥n 2008-01-28 klockan 10:16 +0100 skrev Johan Kotlinski:
<br\>> > Both features sound incredible. Would it be very hard to implement CRC on a
<br\>> > gameboy? Maybe this will help:
<br\>> > http://en.wikipedia.org/wiki/Cyclic_redundancy_check
<br\>>
<br\>> Not very hard.. in fact I already did a CRC16 for testing the file
<br\>> manager stuff. The problem is to decide what to do when there is a
<br\>> transfer error (because of a loose cable or whatever). In the worst
<br\>> case, the user would be left with a mix between updated and old data.
<br\>> I'm not sure if it would be a problem or not, but maybe in some cases
<br\>> it would be and I would hate if people lose songs...
<br\>
<br\>I vote for caching both versions and, in case of loosed data, delete the
<br\>new one (and then kindly ask the user to check the connection and try
<br\>again).
<br\>
<br\>Gasten
<br\>


Message:
<br\>
On Mon, Jan 28, 2008 at 10:16:28AM +0100, Johan Kotlinski wrote:
<br\>> > Both features sound incredible. Would it be very hard to implement CRC on a
<br\>> > gameboy? Maybe this will help:
<br\>> > http://en.wikipedia.org/wiki/Cyclic_redundancy_check
<br\>>
<br\>> Not very hard.. in fact I already did a CRC16 for testing the file
<br\>> manager stuff. The problem is to decide what to do when there is a
<br\>> transfer error (because of a loose cable or whatever). In the worst
<br\>> case, the user would be left with a mix between updated and old data.
<br\>> I'm not sure if it would be a problem or not, but maybe in some cases
<br\>> it would be and I would hate if people lose songs...
<br\>>
<br\>> Then again it would really be cool to swap songs when meeting people
<br\>> in real life :)  The repertoaire would be extended just by spending
<br\>> time on the road ;)
<br\>>
<br\>> Johan
<br\>>
<br\>
<br\>What about sending the song one piece at a time (chunks), and for each
<br\>chunk, the sending gameboy sends a CRC16, and the receiving gameboy
<br\>checks it. If it fails, a retransmit request is sent back to the sending
<br\>gameboy, and the resend occurs. Kinda like TCP/IP. Again, easy in
<br\>theory; in code, not sure...
<br\>
<br\>--
<br\>Jeremy O'Brien aka neutral_insomniac
<br\>GPG key: 0xB1140FDB http://pohl.ececs.uc.edu/~jeremy/jeremy.asc
<br\>Linux lucifer 2.6.22.9 #1 Zilog(R) Z80
<br\>processor 4MHz GNU/Linux
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> > Now, FEATURE REQUEST!
<br\>> >
<br\>> > Copy/paste send via link cable!
<br\>>
<br\>> OK, cool... :)
<br\>>
<br\>> Transfering the clipboard doesn't sound like something super hard to
<br\>> do. But if I did that, I guess people want song transfer aswell? Which
<br\>> sounds like more work... since it needs to be safe and error checked,
<br\>> and all that.
<br\>
<br\>Yea, cool!
<br\>I requested something similar about a year ago.
<br\>Could a clipboard transfer work on instruments and tables as well?
<br\>
<br\>Cheers,
<br\>tRasH
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>


Message:
<br\>
And everyone sang out with a clear voice!  GB to GB transfer via LINK
<br\>CABLE!!!!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>ichbinladin
<br\>Sent: Tuesday, January 29, 2008 5:05 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Re: v3.8.3
<br\>
<br\>
<br\>
<br\>> > Now, FEATURE REQUEST!
<br\>> >
<br\>> > Copy/paste send via link cable!
<br\>>
<br\>> OK, cool... :)
<br\>>
<br\>> Transfering the clipboard doesn't sound like something super hard to
<br\>> do. But if I did that, I guess people want song transfer aswell? Which
<br\>> sounds like more work... since it needs to be safe and error checked,
<br\>> and all that.
<br\>
<br\>Yea, cool!
<br\>I requested something similar about a year ago.
<br\>Could a clipboard transfer work on instruments and tables as well?
<br\>
<br\>Cheers,
<br\>tRasH
<br\>
<br\>__________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I probably should remember this, but is there a reason why this can't
<br\>be implemented?  I guess I can make a bunch of tables w/ different
<br\>sweeps but it would be cool to have it right in phrase.  Or is it
<br\>there in a different disguise?
<br\>


Subject:
Re: [LSDj!] Pulse Sweep command in Phrase?

Message:
<br\>
> I probably should remember this, but is there a reason why this can't
<br\>> be implemented?  I guess I can make a bunch of tables w/ different
<br\>> sweeps but it would be cool to have it right in phrase.  Or is it
<br\>> there in a different disguise?
<br\>
<br\>Hi!
<br\>It's there, but since it only works for PU1, I made it so that it's
<br\>only selectable if PU1 is the current channel. Maybe confusing?
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
forgot it only works in pu1 not pu2
<br\>duh
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > I probably should remember this, but is there a reason why this can't
<br\>> > be implemented?  I guess I can make a bunch of tables w/ different
<br\>> > sweeps but it would be cool to have it right in phrase.  Or is it
<br\>> > there in a different disguise?
<br\>>
<br\>> Hi!
<br\>> It's there, but since it only works for PU1, I made it so that it's
<br\>> only selectable if PU1 is the current channel. Maybe confusing?
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Message:
<br\>
hi
<br\>here are some features that i really miss:
<br\>
<br\>1) purge tables - sometimes i just run out of tables.
<br\>
<br\>2) copy effect collumn from pattern to table.
<br\>
<br\>3) the most important one: in a noise table - a 'e' - envelope command should
<br\>not reset the  shape to the one that is set in instrument screen. example: an
<br\>instrument has shape e3 then i set the shape in a table to e2 (with sff) after
<br\>setting an envelope with f.e. e32 (in the same table), the shape sets back to e3
<br\>
<br\>would any of them be possible ?
<br\>thank you
<br\>markus
<br\>--
<br\>Psssst! Schon vom neuen GMX MultiMessenger gehört?
<br\>Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
<br\>


Message:
<br\>
happy new year people!
<br\>
<br\>3 new versions of these songs...all 3 are lsdj 3.75 w either nano1 or
<br\>nano2 via mc2, also used to vocode the gb, other than that no fx.
<br\>
<br\>for free d/l:
<br\>
<br\>http://receptorsmusic.com/Receptors-Disconnected08-gameboys.mp3
<br\>
<br\>http://receptorsmusic.com/Receptors-EverythingFadesAway08-gameboys.mp3
<br\>
<br\>http://receptorsmusic.com/Receptors-Neurotransmit08-gameboys.mp3
<br\>
<br\>
<br\>thx
<br\>
<br\>jksine
<br\>
<br\>http://myspace.com/receptorsmusic
<br\>http://receptorsmusic.com
<br\>


Message:
<br\>
NICE! Disconnected has yet MORE lyrics. It is an ever-expanding song.
<br\>Nice versions.
<br\>/chris
<br\>glomag
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@...> wrote:
<br\>>
<br\>> happy new year people!
<br\>>
<br\>> 3 new versions of these songs...all 3 are lsdj 3.75 w either nano1 or
<br\>> nano2 via mc2, also used to vocode the gb, other than that no fx.
<br\>>
<br\>> for free d/l:
<br\>>
<br\>> http://receptorsmusic.com/Receptors-Disconnected08-gameboys.mp3
<br\>>
<br\>> http://receptorsmusic.com/Receptors-EverythingFadesAway08-gameboys.mp3
<br\>>
<br\>> http://receptorsmusic.com/Receptors-Neurotransmit08-gameboys.mp3
<br\>>
<br\>>
<br\>> thx
<br\>>
<br\>> jksine
<br\>>
<br\>> http://myspace.com/receptorsmusic
<br\>> http://receptorsmusic.com
<br\>>
<br\>


Message:
<br\>
what's the main puroposes of these programs?
<br\>


Message:
<br\>
On 31/01/2008, chinitopower <chinitopower@...> wrote:
<br\>> what's the main puroposes of these programs?
<br\>LSDPatcher: Add your own samples to an LSDj ROM.
<br\>LSDMerger: Converts Old save files into new one. Now obsolete and
<br\>replaced by LSD-Manager, which has more functionality.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I think it's BS how you get to keep improving things and then our
<br\>stuff looks even worse.
<br\>
<br\>--- In lsdj@yahoogroups.com, "chris burke" <cburke@...> wrote:
<br\>>
<br\>> NICE! Disconnected has yet MORE lyrics. It is an ever-expanding song.
<br\>> Nice versions.
<br\>> /chris
<br\>> glomag
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@> wrote:
<br\>> >
<br\>> > happy new year people!
<br\>> >
<br\>> > 3 new versions of these songs...all 3 are lsdj 3.75 w either nano1 or
<br\>> > nano2 via mc2, also used to vocode the gb, other than that no fx.
<br\>> >
<br\>> > for free d/l:
<br\>> >
<br\>> > http://receptorsmusic.com/Receptors-Disconnected08-gameboys.mp3
<br\>> >
<br\>> > http://receptorsmusic.com/Receptors-EverythingFadesAway08-gameboys.mp3
<br\>> >
<br\>> > http://receptorsmusic.com/Receptors-Neurotransmit08-gameboys.mp3
<br\>> >
<br\>> >
<br\>> > thx
<br\>> >
<br\>> > jksine
<br\>> >
<br\>> > http://myspace.com/receptorsmusic
<br\>> > http://receptorsmusic.com
<br\>> >
<br\>>
<br\>


Message:
<br\>
ok that's it bud melvin!
<br\>we'll settle this at hi-noon ,pardner (hows about in austin,texas,
<br\>15th march would be convenient for me ;)
<br\>
<br\>
<br\>
<br\>> I think it's BS how you get to keep improving things and then our
<br\>> stuff looks even worse.
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "chris burke" <cburke@> wrote:
<br\>> >
<br\>> > NICE! Disconnected has yet MORE lyrics. It is an ever-expanding
<br\>song.
<br\>> > Nice versions.
<br\>> > /chris
<br\>> > glomag
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@> wrote:
<br\>> > >
<br\>> > > happy new year people!
<br\>> > >
<br\>> > > 3 new versions of these songs...all 3 are lsdj 3.75 w either
<br\>nano1 or
<br\>> > > nano2 via mc2, also used to vocode the gb, other than that no
<br\>fx.
<br\>> > >
<br\>> > > for free d/l:
<br\>> > >
<br\>> > > http://receptorsmusic.com/Receptors-Disconnected08-gameboys.mp3
<br\>> > >
<br\>> > > http://receptorsmusic.com/Receptors-EverythingFadesAway08-
<br\>gameboys.mp3
<br\>> > >
<br\>> > > http://receptorsmusic.com/Receptors-Neurotransmit08-gameboys.mp3
<br\>> > >
<br\>> > >
<br\>> > > thx
<br\>> > >
<br\>> > > jksine
<br\>> > >
<br\>> > > http://myspace.com/receptorsmusic
<br\>> > > http://receptorsmusic.com
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Maybe i've found the solution!
<br\>
<br\>http://launch.ph.groups.yahoo.com/group/lsdj/photos/view/d626?b=2
<br\>
<br\>Serial in and serial out are unidirectional .that means that we can
<br\>stop the signal just using a simple diode.
<br\>
<br\>I HAVE STILL NOT TRIED IT!
<br\>
<br\>so this is just a supposition but i believe it could work.
<br\>Please anyone who has more electronic knowledge than me could tell
<br\>me if this circuit could work?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Ove Ridé" <nitro2k01@...> wrote:
<br\>>
<br\>> On 25/01/2008, startpusher <startpusher@...> wrote:
<br\>> > Hi!
<br\>> >
<br\>> >  I've a problem with syncing 3 GB. Let's call the 3 Gameboys with
<br\>> >  fantasy names: GB1, GB2 and GB3. GB3 is always on SLAVE. I use
<br\>to
<br\>> >  change the MASTER- SLAVE configuration on GB1 and GB2. I.e.:
<br\>There's
<br\>> >  a song running on GB1 set to MASTER and GB2 is following GB1.
<br\>then
<br\>> >  the song on GB1 finish and GB2 continues to play. I put GB2 on
<br\>> >  master, load another song on GB1 , and put GB1 on slave. I play
<br\>> >  start on GB1 and IT DOESN'T WORK!. Luckly or not I'm an
<br\>electronics
<br\>> >  freak and i was looking at link cable schematics:
<br\>> >
<br\>> >  http://launch.ph.groups.yahoo.com/group/lsdj/photos/view/e322?
<br\>b=11
<br\>> >
<br\>> >  (proudly made with PAINT)
<br\>> >
<br\>> >  okay, so the problem is: In Configuration Type 1 if GB2 is set
<br\>to
<br\>> >  Master and GB1-3 Are on Slave the sync works .It doesn't works
<br\>if
<br\>> >  GB1 is master and GB2-3 are slave because in configuration type
<br\>1
<br\>> >  the serial in on GB1 is connected to serial in on GB3 and
<br\>serial out
<br\>> >  of GB1 to serial out of GB3. i think this could be a problem.
<br\>I've
<br\>> >  made a hardware solution with a DPDT switch to change the link
<br\>type
<br\>> >  between type 1 and type 2.
<br\>> >
<br\>> >  MY QUESTION IS:
<br\>> >
<br\>> >  there's a digital way to make this? maybe programming the
<br\>processor
<br\>> >  and control the link port?
<br\>> There's no simple way of doing what you want, if you need both GB1
<br\>and
<br\>> GB2 to be able to be master over both the others. The best and
<br\>> simplest thing you can do is probably to connect
<br\>> SOUT of GB1 to SIN of GB2
<br\>> SOUT of GB2 to SIN of GB3
<br\>> SOUT of GB3 to SIN of GB1
<br\>>
<br\>> That way, GBx can be master over the next GB in the series, in a
<br\>> threeway connection.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
Hallo!
<br\>
<br\>Luckily 3) is an easy fix... coming with the next version. I'll put
<br\>the other two in the to do-list.
<br\>
<br\>Johan
<br\>
<br\>On Jan 31, 2008 10:43 AM, markus schrodt <markus.schrodt@...> wrote:
<br\>> hi
<br\>> here are some features that i really miss:
<br\>>
<br\>> 1) purge tables - sometimes i just run out of tables.
<br\>>
<br\>> 2) copy effect collumn from pattern to table.
<br\>>
<br\>> 3) the most important one: in a noise table - a 'e' - envelope command should
<br\>not reset the  shape to the one that is set in instrument screen. example: an
<br\>instrument has shape e3 then i set the shape in a table to e2 (with sff) after
<br\>setting an envelope with f.e. e32 (in the same table), the shape sets back to e3
<br\>>
<br\>> would any of them be possible ?
<br\>> thank you
<br\>> markus
<br\>> --
<br\>> Psssst! Schon vom neuen GMX MultiMessenger gehÃ¶rt?
<br\>> Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
2008-02-02: v3.8.4
<br\>
<br\>  * make sure E command doesn't reset sweep in noise channel. thx markus schrodt
<br\>  * fix bug on drawing command values in phrase screen.
<br\>  * add HFF info to H command help scroll text.
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
thank you :) now , I can make the ultimate killer snare drums.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sat, 2 Feb 2008 18:39:49 +0100
<br\>> Von: "Johan Kotlinski" <kotlinski@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] v3.8.4
<br\>
<br\>> 2008-02-02: v3.8.4
<br\>>
<br\>>  * make sure E command doesn't reset sweep in noise channel. thx markus
<br\>> schrodt
<br\>>  * fix bug on drawing command values in phrase screen.
<br\>>  * add HFF info to H command help scroll text.
<br\>>
<br\>> http://www.littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>
<br\>--
<br\>GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
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<br\>


Message:
<br\>
snippets from our art's birthday performance:
<br\>http://de.youtube.com/watch?v=cG95Pk28wz4
<br\>zib24 (news), in german.
<br\>
<br\>herbert
<br\>


Subject:
Commodore 64 + Sidstation + Vocoder = Il creatore (youtube videosong)

SubjectSrt:
Commodore 64 + Sidstation + Vocoder = Il creatore (youtube videosong)

Message:
<br\>
Hello
<br\>I'd like to show you this:
<br\>http://www.youtube.com/watch?v=uoTyoJ96nYk
<br\>
<br\>do you like it ?
<br\>


Subject:
Re: [LSDj!] Commodore 64 + Sidstation + Vocoder = Il creatore (youtube videosong)

Message:
<br\>
very much.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sun, 03 Feb 2008 15:38:08 -0000
<br\>> Von: "ggtonet" <cromocaone@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] Commodore 64 + Sidstation + Vocoder = Il creatore (youtube
<br\>videosong)
<br\>
<br\>> Hello
<br\>> I'd like to show you this:
<br\>> http://www.youtube.com/watch?v=uoTyoJ96nYk
<br\>>
<br\>> do you like it ?
<br\>>
<br\>
<br\>--
<br\>Psssst! Schon vom neuen GMX MultiMessenger gehört?
<br\>Der kann`s mit allen: http://www.gmx.net/de/go/multimessenger
<br\>


Message:
<br\>
Hi, I have an intermittent issue with my smartwriter::::
<br\>
<br\>In short - I uploaded a few programs I found (muddyGB, nerdrix,
<br\>pounder and sludgeon). I formatted the card, to work with LSDJ
<br\>(because it seems LSDj auto-boots regardless if you try and have other
<br\>programs on the card or not?). A few days later, I re-formatted, to
<br\>put ONLY muddygb and nerdrix back on. However, I still see pounder and
<br\>sludgeon not only in the software but also on the cartridge, and is
<br\>represented on the cartridge with a tilda " ~ " before it. They still
<br\>boot up normally.
<br\>
<br\>Why? It's not a major issue, I was just curious why this is.
<br\>Apparently formatting does not do what it should?
<br\>
<br\>
<br\>primm
<br\>


Message:
<br\>
i made a clock generator
<br\>check it here: <http://gieskes.nl/master-clock-generator/>
<br\>
<br\>greets Gijs
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Gijs Gieskes" <gieskes@...> wrote:
<br\>>
<br\>> i made a clock generator
<br\>> check it here: <http://gieskes.nl/master-clock-generator/>
<br\>>
<br\>> greets Gijs
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>Genius, as usual. Thanks for sharing this.
<br\>
<br\>I am working on something quite similar and this is gonna be a great
<br\>help. I'll contact you off-list.
<br\>


Message:
<br\>
You told that you made it!
<br\>
<br\>
<br\>You are the best
<br\>
<br\>
<br\>yo!
<br\>> --- In lsdj@yahoogroups.com, "Gijs Gieskes" <gieskes@...> wrote:
<br\>> >
<br\>> > i made a clock generator
<br\>> > check it here: <http://gieskes.nl/master-clock-generator/>
<br\>> >
<br\>> > greets Gijs
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>> Genius, as usual. Thanks for sharing this.
<br\>>
<br\>> I am working on something quite similar and this is gonna be a great
<br\>> help. I'll contact you off-list.
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Cool!
<br\>
<br\>Very nice that it's arduino based, just got my first one in the mail
<br\>the other day so this might be something to attempt.
<br\>
<br\>Just trying to figure out what it would mean to me in a practical
<br\>scenario, compared to the LSDJMC2 (that I'm building)...
<br\>
<br\>"This means you can load a track on one gameboy and mix it in at the
<br\>same BPM as the one already playing.. "
<br\>
<br\>So, this means i keep this gadget running for an entire concert and
<br\>loads, starts and stops for example LSDJ songs and
<br\>TR-707-tracks/patterns and just adjust the pitch for each song?
<br\>
<br\>How do I get the LSDJ song to start at the right beat? Do I have to
<br\>start the song on the exact 24th tick. Can i adjust + - like on
<br\>LSDJMC2 or how do i do that?
<br\>
<br\>Keep up the good work!
<br\>/Fredrik
<br\>
<br\>On 2/4/08, Gijs Gieskes <gieskes@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> i made a clock generator
<br\>> check it here: <http://gieskes.nl/master-clock-generator/>
<br\>>
<br\>> greets Gijs
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
yes, you can load a track while its connected.
<br\>i have no idea if this is bad.. but it works.
<br\>
<br\>there is no plus minus like the lsdjmc2
<br\>(my clock generator is allot simpler)
<br\>you just press play at the right moment and thats it.
<br\>but maybe i will adapt the script so that you can toggle start/stop with one
<br\>button, and then use the other button to minus on one gameboy clock cable..
<br\>maybe another button to switch between cables.
<br\>
<br\>b.t.w. the midi and the sync24 outputs were just added because i wanted to
<br\>see if i could get it to work(it just works on some devices (tr707 korg-ddd,
<br\>rebirth)). the idea is more that it generates gameboy clock signals.. so
<br\>maybe i will ditch the midi and sync24, and just have it send out lsdj
<br\>clock, i don't feel like spending allot of time on midi stuff.
<br\>
<br\>greets, Gijs
<br\>
<br\>On Feb 4, 2008 1:46 PM, Fredrik Stolpe <fredrik.stolpe@...> wrote:
<br\>
<br\>>   Cool!
<br\>>
<br\>> Very nice that it's arduino based, just got my first one in the mail
<br\>> the other day so this might be something to attempt.
<br\>>
<br\>> Just trying to figure out what it would mean to me in a practical
<br\>> scenario, compared to the LSDJMC2 (that I'm building)...
<br\>>
<br\>> "This means you can load a track on one gameboy and mix it in at the
<br\>> same BPM as the one already playing.. "
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>> So, this means i keep this gadget running for an entire concert and
<br\>> loads, starts and stops for example LSDJ songs and
<br\>> TR-707-tracks/patterns and just adjust the pitch for each song?
<br\>>
<br\>> How do I get the LSDJ song to start at the right beat? Do I have to
<br\>> start the song on the exact 24th tick. Can i adjust + - like on
<br\>> LSDJMC2 or how do i do that?
<br\>>
<br\>> Keep up the good work!
<br\>> /Fredrik
<br\>>
<br\>>
<br\>> On 2/4/08, Gijs Gieskes <gieskes@... <gieskes%40gmail.com>> wrote:
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > i made a clock generator
<br\>> > check it here: <http://gieskes.nl/master-clock-generator/>
<br\>> >
<br\>> > greets Gijs
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Wow!
<br\>This is SO cool!
<br\>Been wanting something like this for ages.
<br\>As soon as I have a few euros left over I'm ordering one.
<br\>But please don't remove MIDI sync support.
<br\>
<br\>PS I can test midi sync support with all known and unknown XP software. DS.
<br\>
<br\>/tRasH
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Låna pengar utan säkerhet. Jämför vilkor online hos Yahoo!
<br\>http://shopping.yahoo.se/c-100390123-lan-utan-sakerhet.html?partnerId=96915014
<br\>


Message:
<br\>
i think i requested that to be fixed , and it got fixed in the latest version.
<br\>see version history to check if it's what you are talking about.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sun, 17 Feb 2008 17:25:24 +0100 (CET)
<br\>> Von: tRasH cAn maN <ichbinladin@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] feature request
<br\>
<br\>> A side note while speaking of the S command and the noise channel...
<br\>> Has anyone noticed that custom volume envelopes (both volume column and
<br\>> with the E command) gets
<br\>> fuck if using the S command in tables?
<br\>>
<br\>> (I haven't installed the latest version yet, mines a few versions back.)
<br\>>
<br\>>
<br\>> Cheers,
<br\>> t
<br\>>
<br\>> PS. Sorry Marcus for hijacking yer thread here! ;)
<br\>>
<br\>>
<br\>>       ___________________________________________________
<br\>> Sök efter kärleken!
<br\>> Hitta din tvillingsjäl på Yahoo! Dejting:
<br\>>
<br\>http://ad.doubleclick.net/clk;185753627;24584539;x?http://se.meetic.yahoo.net/in\
<br\>dex.php?mtcmk=148783
<br\>
<br\>--
<br\>GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
<br\>Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
<br\>


Message:
<br\>
Or as a "mosquito tone" ringtone! I imagine those high frequencies are
<br\>being created by cross modulation somehow to hit those high harmonics
<br\>(?) Maybe it's the nature of low resolution square waves to cross
<br\>modulate in such a way.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>>
<br\>> feature. use your gameboy as dog whistle.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Fri, 15 Feb 2008 12:03:58 +0100
<br\>> > Von: "Johan Kotlinski" <kotlinski@...>
<br\>> > An: lsdj@yahoogroups.com
<br\>> > Betreff: Re: [LSDj!] amazing ! lsdj frequency response
<br\>>
<br\>> > > in half-tone steps from c3 up. reaches over 20khz !!!
<br\>> > >
<br\>> > >  thd+n is switched off . ignore that. (would be green line)
<br\>> > >
<br\>> > >  http://666kb.com/i/avy4z1txf79nwheg3.jpg
<br\>> >
<br\>> > Would you say that is a bug or a feature? :)
<br\>> >
<br\>> > Johan
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>>
<br\>> --
<br\>> Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten
<br\>> Browser-Versionen downloaden: http://www.gmx.net/de/go/browser
<br\>>
<br\>


Message:
<br\>
no :) these are really created. those are the main frequencies , not the
<br\>subharmonics. in fact i think it goes a lot more up , but i just measured until
<br\>20khz
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sun, 17 Feb 2008 19:09:11 -0000
<br\>> Von: "chris burke" <cburke@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] amazing ! lsdj frequency response
<br\>
<br\>> Or as a "mosquito tone" ringtone! I imagine those high frequencies are
<br\>> being created by cross modulation somehow to hit those high harmonics
<br\>> (?) Maybe it's the nature of low resolution square waves to cross
<br\>> modulate in such a way.
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>> >
<br\>> > feature. use your gameboy as dog whistle.
<br\>> >
<br\>> > -------- Original-Nachricht --------
<br\>> > > Datum: Fri, 15 Feb 2008 12:03:58 +0100
<br\>> > > Von: "Johan Kotlinski" <kotlinski@...>
<br\>> > > An: lsdj@yahoogroups.com
<br\>> > > Betreff: Re: [LSDj!] amazing ! lsdj frequency response
<br\>> >
<br\>> > > > in half-tone steps from c3 up. reaches over 20khz !!!
<br\>> > > >
<br\>> > > >  thd+n is switched off . ignore that. (would be green line)
<br\>> > > >
<br\>> > > >  http://666kb.com/i/avy4z1txf79nwheg3.jpg
<br\>> > >
<br\>> > > Would you say that is a bug or a feature? :)
<br\>> > >
<br\>> > > Johan
<br\>> > > --
<br\>> > > http://www.rebelpetset.com
<br\>> > > http://www.littlesounddj.com
<br\>> >
<br\>> > --
<br\>> > Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten
<br\>> > Browser-Versionen downloaden: http://www.gmx.net/de/go/browser
<br\>> >
<br\>>
<br\>>
<br\>
<br\>--
<br\>GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
<br\>Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
<br\>


Message:
<br\>
from GBSOUND.txt:
<br\>
<br\>Channels 1-3 can produce frequencies of 64hz-131072hz
<br\>Channel 4 can produce bit-frequencies of 2hz-1048576hz
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>>
<br\>> no :) these are really created. those are the main frequencies , not
<br\>the subharmonics. in fact i think it goes a lot more up , but i just
<br\>measured until 20khz
<br\>


Subject:
Re: [LSDj!] Re: amazing ! lsdj frequency response

Message:
<br\>
On 17/02/2008, herbert_weixelbaum <herbert_weixelbaum@...> wrote:
<br\>> from GBSOUND.txt:
<br\>>
<br\>>  Channels 1-3 can produce frequencies of 64hz-131072hz
<br\>>  Channel 4 can produce bit-frequencies of 2hz-1048576hz
<br\>That is true theoretically. But there's a little filter on the output
<br\>stage (The little PCB where the headphone jack is situated) which
<br\>limits the bandwidth. I think any real response under, say 20-40 Hz is
<br\>unrealistic. Same for anything over 20 kHz. A prosounded GB that
<br\>bypasses this filter wouldn't suffer from that though.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> That is true theoretically. But there's a little filter on the output
<br\>> stage (The little PCB where the headphone jack is situated) which
<br\>> limits the bandwidth. I think any real response under, say 20-40 Hz is
<br\>> unrealistic. Same for anything over 20 kHz. A prosounded GB that
<br\>> bypasses this filter wouldn't suffer from that though.
<br\>
<br\>I think that's a low-pass filter only though... no?
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
there are some induktors in the output stage indeed.
<br\>but i can't tell what they are for.
<br\>for sure i know that there is a decoupling capacitor , that acts as a high pass
<br\>filter.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sun, 17 Feb 2008 22:12:04 +0100
<br\>> Von: "Johan Kotlinski" <kotlinski@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Re: amazing ! lsdj frequency response
<br\>
<br\>> > That is true theoretically. But there's a little filter on the output
<br\>> > stage (The little PCB where the headphone jack is situated) which
<br\>> > limits the bandwidth. I think any real response under, say 20-40 Hz is
<br\>> > unrealistic. Same for anything over 20 kHz. A prosounded GB that
<br\>> > bypasses this filter wouldn't suffer from that though.
<br\>>
<br\>> I think that's a low-pass filter only though... no?
<br\>>
<br\>> Johan
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>
<br\>--
<br\>GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
<br\>Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
<br\>


Message:
<br\>
On 17/02/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > That is true theoretically. But there's a little filter on the output
<br\>>  > stage (The little PCB where the headphone jack is situated) which
<br\>>  > limits the bandwidth. I think any real response under, say 20-40 Hz is
<br\>>  > unrealistic. Same for anything over 20 kHz. A prosounded GB that
<br\>>  > bypasses this filter wouldn't suffer from that though.
<br\>>
<br\>>  I think that's a low-pass filter only though... no?
<br\>It's a low-pass filter (A coil) and a high-pass filter. (A DC-blocking
<br\>cap) That's true for DMG's. Other models might only have a DC-blocking
<br\>cap. Interesting enough there's also a coil between the internal
<br\>ground and the ground connection in the plug.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
wrote nearly the same just one (!) seconde before you :D
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sun, 17 Feb 2008 22:19:00 +0100
<br\>> Von: "Ove Ridé" <nitro2k01@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] Re: amazing ! lsdj frequency response
<br\>
<br\>> On 17/02/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > > That is true theoretically. But there's a little filter on the output
<br\>> >  > stage (The little PCB where the headphone jack is situated) which
<br\>> >  > limits the bandwidth. I think any real response under, say 20-40 Hz
<br\>> is
<br\>> >  > unrealistic. Same for anything over 20 kHz. A prosounded GB that
<br\>> >  > bypasses this filter wouldn't suffer from that though.
<br\>> >
<br\>> >  I think that's a low-pass filter only though... no?
<br\>> It's a low-pass filter (A coil) and a high-pass filter. (A DC-blocking
<br\>> cap) That's true for DMG's. Other models might only have a DC-blocking
<br\>> cap. Interesting enough there's also a coil between the internal
<br\>> ground and the ground connection in the plug.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>
<br\>--
<br\>GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS.
<br\>Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail
<br\>


Message:
<br\>
does this mean that the noise channel can produce noise that has a spectrum that
<br\>reaches over 1MHZ ?
<br\>
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sun, 17 Feb 2008 20:42:01 -0000
<br\>> Von: "herbert_weixelbaum" <herbert_weixelbaum@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] Re: amazing ! lsdj frequency response
<br\>
<br\>> from GBSOUND.txt:
<br\>>
<br\>> Channels 1-3 can produce frequencies of 64hz-131072hz
<br\>> Channel 4 can produce bit-frequencies of 2hz-1048576hz
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>> >
<br\>> > no :) these are really created. those are the main frequencies , not
<br\>> the subharmonics. in fact i think it goes a lot more up , but i just
<br\>> measured until 20khz
<br\>>
<br\>
<br\>--
<br\>Psst! Geheimtipp: Online Games kostenlos spielen bei den GMX Free Games!
<br\>http://games.entertainment.web.de/de/entertainment/games/free
<br\>


Message:
<br\>
On 17/02/2008, markus schrodt <markus.schrodt@...> wrote:
<br\>> does this mean that the noise channel can produce noise that has a spectrum
<br\>> that reaches over 1MHZ ?
<br\>The frequency 1048576 Hz is exactly 1/4 of the master clock frequency.
<br\>And the "noise" channel is actually a pseudo-noise channel which is
<br\>unsing a so called PRNG (Pseudo random number generator) What you're
<br\>really controlling when you're changing the "tone" of the noise
<br\>channel is the divider frequency which the PRNG numbers are created
<br\>at. The frequency 1048576 Hz probably refers to the fastest "sampling
<br\>frequency" (If you can call it that) of the noise. Ie, the fastest
<br\>time between individual random numbers in the PRNG number sequence.
<br\>The fundamental frequency of the "noise" is lower than 1048576 Hz.
<br\>Here: Fundamental frequency=1/(The time of one cycle)
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
this conversation became so control freaky
<br\>
<br\>   damn amazing! I love how far this culture is reaching :)
<br\>
<br\>   this would be a great inspiration for new tracks based in those concepts
<br\>   now noise channel is more fascinating and apealing for me. that lo
<br\>frequencies.. nasty and fakeing controlled :)
<br\>
<br\>   .
<br\>   shit, now I want to pro mod my confortable screened gameboy color...
<br\>   i'm scared of messing something...
<br\>
<br\>   some of you had some good pushpin interface results ?
<br\>
<br\>   some pushpin track somewhere??
<br\>
<br\>
<br\>   much love and arpeggios. ignat. (aka the ignORaNt)
<br\>
<br\>Ove Ridé <nitro2k01@...> wrote:
<br\>   On 17/02/2008, markus schrodt wrote:
<br\>> does this mean that the noise channel can produce noise that has a spectrum
<br\>> that reaches over 1MHZ ?
<br\>The frequency 1048576 Hz is exactly 1/4 of the master clock frequency.
<br\>And the "noise" channel is actually a pseudo-noise channel which is
<br\>unsing a so called PRNG (Pseudo random number generator) What you're
<br\>really controlling when you're changing the "tone" of the noise
<br\>channel is the divider frequency which the PRNG numbers are created
<br\>at. The frequency 1048576 Hz probably refers to the fastest "sampling
<br\>frequency" (If you can call it that) of the noise. Ie, the fastest
<br\>time between individual random numbers in the PRNG number sequence.
<br\>The fundamental frequency of the "noise" is lower than 1048576 Hz.
<br\>Here: Fundamental frequency=1/(The time of one cycle)
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel:
<br\>Blog:
<br\>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
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<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
RE: [LSDj!] Re: amazing ! lsdj frequency response

Message:
<br\>
LSDJ now costs 1 cent.  I paid about 50$ Canadian..
<br\>
<br\>
<br\>
<br\>L
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Sunday, February 17, 2008 4:12 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Re: amazing ! lsdj frequency response
<br\>
<br\>
<br\>
<br\>> That is true theoretically. But there's a little filter on the output
<br\>> stage (The little PCB where the headphone jack is situated) which
<br\>> limits the bandwidth. I think any real response under, say 20-40 Hz is
<br\>> unrealistic. Same for anything over 20 kHz. A prosounded GB that
<br\>> bypasses this filter wouldn't suffer from that though.
<br\>
<br\>I think that's a low-pass filter only though... no?
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I consider LSDJ a deal at twice the (former)price. Hopefully this
<br\>doesnt mean the end of LSDJ dev!
<br\>
<br\>Peter
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> LSDJ now costs 1 cent.  I paid about 50$ Canadian..
<br\>>
<br\>


Message:
<br\>
What ARE you two talking about..?
<br\>
<br\>/t
<br\>
<br\>> I consider LSDJ a deal at twice the (former)price. Hopefully this
<br\>> doesnt mean the end of LSDJ dev!
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >
<br\>> > LSDJ now costs 1 cent.  I paid about 50$ Canadian..
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>


Message:
<br\>
i agree with Peter,
<br\>
<br\>   no reason to go cheap on the sales.
<br\>
<br\>   Your work really deserves that and much more.
<br\>
<br\>
<br\>
<br\>tRasH cAn maN <ichbinladin@...> wrote:
<br\>   What ARE you two talking about..?
<br\>
<br\>/t
<br\>
<br\>> I consider LSDJ a deal at twice the (former)price. Hopefully this
<br\>> doesnt mean the end of LSDJ dev!
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "David
<br\>> Dineen-Porter" wrote:
<br\>> >
<br\>> > LSDJ now costs 1 cent. I paid about 50$ Canadian..
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>__________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
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<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Never miss a thing.   Make Yahoo your homepage.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The price of LSDJ has been lowered to 1 cent + donation.
<br\>
<br\>
<br\>
<br\>So I was lamenting the price I paid for it.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of tRasH
<br\>cAn maN
<br\>Sent: Tuesday, February 19, 2008 2:04 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] LSDJ Price Structures!
<br\>
<br\>
<br\>
<br\>What ARE you two talking about..?
<br\>
<br\>/t
<br\>
<br\>> I consider LSDJ a deal at twice the (former)price. Hopefully this
<br\>> doesnt mean the end of LSDJ dev!
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "<David
<br\>Dineen-Porter>David
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >
<br\>> > LSDJ now costs 1 cent. I paid about 50$ Canadian..
<br\>> >
<br\>>
<br\>>
<br\>
<br\>__________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I dont regret,
<br\>
<br\>   I think it really deserves all the prices it has.
<br\>
<br\>   but I think 1 cent is not good. seems like a joke .
<br\>
<br\>   the program is great . and our user egos are suffering. , he
<br\>
<br\>   not my budget because I F*CK on money .
<br\>
<br\>
<br\>   but the prog is really great. dont let fools do the cent ... :(
<br\>
<br\>"<David Dineen-Porter>David Dineen-Porter</David Dineen-Porter>"
<br\><theddp@...> wrote:
<br\>   The price of LSDJ has been lowered to 1 cent + donation.
<br\>
<br\>
<br\>
<br\>So I was lamenting the price I paid for it.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of tRasH
<br\>cAn maN
<br\>Sent: Tuesday, February 19, 2008 2:04 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] LSDJ Price Structures!
<br\>
<br\>
<br\>
<br\>What ARE you two talking about..?
<br\>
<br\>/t
<br\>
<br\>> I consider LSDJ a deal at twice the (former)price. Hopefully this
<br\>> doesnt mean the end of LSDJ dev!
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com , "Dineen-Porter>David
<br\>> Dineen-Porter" wrote:
<br\>> >
<br\>> > LSDJ now costs 1 cent. I paid about 50$ Canadian..
<br\>> >
<br\>>
<br\>>
<br\>
<br\>__________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
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<br\>
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<br\>
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<br\>


Message:
<br\>
> The price of LSDJ has been lowered to 1 cent + donation.
<br\>>
<br\>> So I was lamenting the price I paid for it.
<br\>
<br\>Hi!
<br\>The idea is that people should donate the amount they think the
<br\>program is worth.
<br\>
<br\>Theoretically, if people bought it for $39 and are happy with the
<br\>purchase, they would also consider the value of the software to be $39
<br\>and make a donation of that price (or more).
<br\>
<br\>I think the issue may more be that a low nominal price, for some, also
<br\>lowers the perceived value of the product.
<br\>
<br\>A good thing with that people can set the value themselves is that
<br\>they can automatically adjust valuation out of their salaries,
<br\>currency power and life situation. If you compare a student in USA
<br\>with a banker in London, the same amount of money represents a very
<br\>different value. And a musician may value the software higher than a
<br\>mom that buys the software for a kid.
<br\>
<br\>This is a little of an experiment from my side but so far I have been
<br\>positively surprised to see that many are very generous!
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Sorry, I wansâ€™t sayig I was sorry I paid that much, I was just, you know..
<br\>moaning.
<br\>
<br\>
<br\>
<br\>But I agree in the philosophical principle of letting people set the price.  And
<br\>as is the case with electronic data, since it is not in short supply, the price
<br\>must therefor always be very very low.  Economically, it is impossible to
<br\>justify high prices of software or music or other electronic data, since
<br\>possessing it does not reduce the total supply of that same data.  Its
<br\>infinitely replicable.  Which means infinitely valueless (sadly).
<br\>
<br\>
<br\>
<br\>I also agree that prices should be set based on the amount of money a person ca
<br\>afford.  Itâ€™s the basis of our tax system to attempt to tax those who can
<br\>afford it, more, and those who cantâ€™, less.    Practically, we donâ€™tâ€™
<br\>achieve that, taking $2400 from someone who makes $16,000 a yaer is just wyay
<br\>too much.. someone making $16,000 a year is living hand to mouth.  But taking
<br\>$500,000 from someone who makes $1,000,000 is frankly not really causing them
<br\>the same suffering as the previous case.  A person should be taxed based on
<br\>depreivation standards.. and if a millionare isnâ€™t deprived by his taxation, a
<br\>poor person should not be deprived either.
<br\>
<br\>
<br\>
<br\>EH?!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>In the middle ages, when culture was in many ways more advanced (in many ways
<br\>not), Economics was seen as a branch of Ethics.  Because it dealt with power
<br\>relationships.  It would be considered unethical, and in many cases, illegal, to
<br\>raise the price of grain during a famine (When supply shortage would increase
<br\>prices in a free market).  Because the NEED was greater, the SUFFERING would be
<br\>greater, so a higher price would be a cuase of pain and suffering.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, February 19, 2008 3:20 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] LSDJ Price Structures!
<br\>
<br\>
<br\>
<br\>> The price of LSDJ has been lowered to 1 cent + donation.
<br\>>
<br\>> So I was lamenting the price I paid for it.
<br\>
<br\>Hi!
<br\>The idea is that people should donate the amount they think the
<br\>program is worth.
<br\>
<br\>Theoretically, if people bought it for $39 and are happy with the
<br\>purchase, they would also consider the value of the software to be $39
<br\>and make a donation of that price (or more).
<br\>
<br\>I think the issue may more be that a low nominal price, for some, also
<br\>lowers the perceived value of the product.
<br\>
<br\>A good thing with that people can set the value themselves is that
<br\>they can automatically adjust valuation out of their salaries,
<br\>currency power and life situation. If you compare a student in USA
<br\>with a banker in London, the same amount of money represents a very
<br\>different value. And a musician may value the software higher than a
<br\>mom that buys the software for a kid.
<br\>
<br\>This is a little of an experiment from my side but so far I have been
<br\>positively surprised to see that many are very generous!
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> But I agree in the philosophical principle of letting people set the price. 
<br\>And as is the case with electronic data, since it is not in short supply, the
<br\>price must therefor always be very very low.  Economically, it is impossible to
<br\>justify high prices of software or music or other electronic data, since
<br\>possessing it does not reduce the total supply of that same data.  Its
<br\>infinitely replicable.  Which means infinitely valueless (sadly).
<br\>
<br\>Assuming that the time of people making music and software is worth
<br\>nothing, you must be right :)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> The price of LSDJ has been lowered to 1 cent + donation.
<br\>
<br\>this is the most fucked up thing I've read in a long time.
<br\>
<br\>> Theoretically, if people bought it for $39 and are happy with the
<br\>> purchase, they would also consider the value of the software to be $39
<br\>> and make a donation of that price (or more).
<br\>
<br\>Very theoretical indeed considering we live in an age where everybody and his
<br\>dog is pirating.
<br\>Did LSDj leak on a torrent site?
<br\>
<br\>> I think the issue may more be that a low nominal price, for some, also
<br\>> lowers the perceived value of the product.
<br\>
<br\>I don't get it. You wish to lower the perceived value of your product!?
<br\>
<br\>> A good thing with that people can set the value themselves is that
<br\>> they can automatically adjust valuation out of their salaries,
<br\>> currency power and life situation.
<br\>
<br\>I wish all sales followed this model. I'd quit my job in a blink of an eye.
<br\>
<br\>> If you compare a student in USA
<br\>> with a banker in London, the same amount of money represents a very
<br\>> different value.
<br\>
<br\>I would have guessed that the banker is more stingy than the student.
<br\>I doubt he would obliged to paying in percentage of his salary.
<br\>And what about that student who just recently spent months saving up for his own
<br\>copy of your
<br\>software, haven't you just spat in his face?
<br\>
<br\>I know it's none of my business what you do with your product and its pricing,
<br\>but you know that brand new Mercedes you just saved up for? I hope they cut the
<br\>price on that by
<br\>99.99%.
<br\>
<br\>Sincerely,
<br\>t
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>


Message:
<br\>
hey list (first post)
<br\>i finally got my hands on a copy of lsdj,
<br\>and im having lots of fun! so im trying
<br\>to decide the best course of action to
<br\>take from here...
<br\>
<br\>i got the gameboy + the cart.
<br\>
<br\>but i dont know if i want to get
<br\>a cheap mixer or just use my laptop.
<br\>i have a really nice high def audio
<br\>in jack in my machine that sounds
<br\>soooo great compaired to the mic
<br\>jack. but if i use the pc instead
<br\>of a mixer i need some software
<br\>suggestions...
<br\>
<br\>so i guess im asking:
<br\>tell me if you think mixer or pc
<br\>is the better way to go. and please
<br\>give hardware/software suggestions!
<br\>what are you using? thanx in advance!
<br\>
<br\>--------------------------
<br\>x e r o . h a r r i s o n
<br\>--------------------------
<br\>     http://xero.nu/
<br\>    http://fontvir.us/
<br\>   http://0x000000.nu/
<br\>  http://xero.owns.us/
<br\>http://the.fontvir.us/b10g/
<br\>---------------------------
<br\>


Subject:
Re: [LSDj!] tell a n00b what your setup is like...

Message:
<br\>
Well, I guess that totally depends on what you want to do with it and what kind
<br\>of guy you are :-)
<br\>
<br\>I personally had great fun in the very beginning trying to combine lsdj with all
<br\>my old guitar effects through a cheap behringer mixer (which i still use). Over
<br\>time I tried most possible setups , like ableton live, reaktor for live effects
<br\>in my laptop.
<br\>
<br\>If you have the money, buying hardware effects can be very satisfying. If you're
<br\>poor vst's are tons of fun as well.
<br\>
<br\>What music do you want to make with it?
<br\>
<br\>lobat
<br\>
<br\>
<br\>----- Original Message -----
<br\>   From: xero harrison
<br\>   To: lsdj@yahoogroups.com
<br\>   Sent: Tuesday, February 19, 2008 10:22 PM
<br\>   Subject: [LSDj!] tell a n00b what your setup is like...
<br\>
<br\>
<br\>   hey list (first post)
<br\>   i finally got my hands on a copy of lsdj,
<br\>   and im having lots of fun! so im trying
<br\>   to decide the best course of action to
<br\>   take from here...
<br\>
<br\>   i got the gameboy + the cart.
<br\>
<br\>   but i dont know if i want to get
<br\>   a cheap mixer or just use my laptop.
<br\>   i have a really nice high def audio
<br\>   in jack in my machine that sounds
<br\>   soooo great compaired to the mic
<br\>   jack. but if i use the pc instead
<br\>   of a mixer i need some software
<br\>   suggestions...
<br\>
<br\>   so i guess im asking:
<br\>   tell me if you think mixer or pc
<br\>   is the better way to go. and please
<br\>   give hardware/software suggestions!
<br\>   what are you using? thanx in advance!
<br\>
<br\>   --------------------------
<br\>   x e r o . h a r r i s o n
<br\>   --------------------------
<br\>   http://xero.nu/
<br\>   http://fontvir.us/
<br\>   http://0x000000.nu/
<br\>   http://xero.owns.us/
<br\>   http://the.fontvir.us/b10g/
<br\>   ---------------------------
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Iâ€™m speaking in economics terms.
<br\>
<br\>
<br\>
<br\>The time you spend making the software is worth what people are willing to pay
<br\>for it.  But since the software becomes a infinitely replicable resource, it has
<br\>an infitely small value, in a free market.
<br\>
<br\>
<br\>
<br\>The labor to make the software, sadly, is eclipsed by that â€˜infinityâ€ thing.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>If software were not infinitely replicable, it would have value.. I mean on a
<br\>graph.. a theoretical graph of supply/demand.
<br\>
<br\>
<br\>
<br\>Infinite supply = 0$ in price.
<br\>
<br\>
<br\>
<br\>Resources like air, which have a great enough supply to be practically infinite
<br\>canâ€™t be charged for, until the air quality is so low that â€œairâ€™ becomes a
<br\>limited resource, then youâ€™ll see the price go from $0 to $x.
<br\>
<br\>
<br\>
<br\>I belive the work you put in has value, and so I paid for the software, BTW.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, February 19, 2008 4:18 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] LSDJ Price Structures!
<br\>
<br\>
<br\>
<br\>> But I agree in the philosophical principle of letting people set the price.
<br\>And as is the case with electronic data, since it is not in short supply, the
<br\>price must therefor always be very very low. Economically, it is impossible to
<br\>justify high prices of software or music or other electronic data, since
<br\>possessing it does not reduce the total supply of that same data. Its infinitely
<br\>replicable. Which means infinitely valueless (sadly).
<br\>
<br\>Assuming that the time of people making music and software is worth
<br\>nothing, you must be right :)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> Very theoretical indeed considering we live in an age where everybody and his
<br\>dog is pirating.
<br\>> Did LSDj leak on a torrent site?
<br\>
<br\>Not that I know of :)
<br\>
<br\>> > I think the issue may more be that a low nominal price, for some, also
<br\>> > lowers the perceived value of the product.
<br\>>
<br\>> I don't get it. You wish to lower the perceived value of your product!?
<br\>
<br\>No, I mean the problem is that people get disappointed if they buy
<br\>something before a price drop... because then they feel that what they
<br\>bought also got less valuable.
<br\>
<br\>I'm really sorry for that, I don't wish anyone to feel disappointed.
<br\>However in the long run I hope it will be OK.
<br\>
<br\>> I know it's none of my business what you do with your product and its pricing,
<br\>> but you know that brand new Mercedes you just saved up for? I hope they cut
<br\>the price on that by
<br\>> 99.99%.
<br\>
<br\>Thanks for your concern :)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> The time you spend making the software is worth what people are willing to pay
<br\>for it.  But since the software becomes a infinitely replicable resource, it has
<br\>an infitely small value, in a free market.
<br\>
<br\>I guess you are right... After I read that, it also came to my mind
<br\>that software also can be seen as a service... not just a resource...
<br\>(Pretty much like music...)
<br\>
<br\>I like Vim, the software is free but it is also possible to become a
<br\>registred user by paying 10 Euro (or more). After becoming a
<br\>registered user, it is possible to vote on which new features that
<br\>should be added. I like that a lot.
<br\>
<br\>Generally it is really hard to figure out whats right and wrong when
<br\>it comes to intangible goods and economics... I guess people just try
<br\>finding something that everyone can agree on.
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 19/02/2008, xero harrison <bobdigi806@...> wrote:
<br\>> hey list (first post)
<br\>>  i finally got my hands on a copy of lsdj,
<br\>>  and im having lots of fun! so im trying
<br\>>  to decide the best course of action to
<br\>>  take from here...
<br\>>
<br\>>  i got the gameboy + the cart.
<br\>>
<br\>>  but i dont know if i want to get
<br\>>  a cheap mixer or just use my laptop.
<br\>>  i have a really nice high def audio
<br\>>  in jack in my machine that sounds
<br\>>  soooo great compaired to the mic
<br\>>  jack. but if i use the pc instead
<br\>>  of a mixer i need some software
<br\>>  suggestions...
<br\>>
<br\>>  so i guess im asking:
<br\>>  tell me if you think mixer or pc
<br\>>  is the better way to go. and please
<br\>>  give hardware/software suggestions!
<br\>>  what are you using? thanx in advance!
<br\>Get a stage mixer. At some point you'll want to expand your arsenal
<br\>with more thing than your GB and your laptop. (Maybe something you'll
<br\>circuitbend at some point or some synth) Having a mixer will probably
<br\>make the process of sound checking on a venue easier, since you have
<br\>easy access to volume and eq for the individual tracks.
<br\>I'm using acheap stage mixer which introduces some background noise,
<br\>but still sounds ok. Phonic MM1002, but I don't recommend this model.
<br\>I just stumbled upon a used one for a cheap price and i lacks a lot of
<br\>functionality. On the other hand it's relatively small.
<br\>Anyway, go for a stage mixer. You won't regret it.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
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<br\>


Message:
<br\>
On 19/02/2008, <David Dineen-Porter>David Dineen-Porter</David
<br\>Dineen-Porter> <theddp@...> wrote:
<br\>> Sorry, I wans't sayig I was sorry I paid that much, I was just, you know..
<br\>moaning.
<br\>>
<br\>>  But I agree in the philosophical principle of letting people set the price. 
<br\>And as is
<br\>>the case with electronic data, since it is not in short supply, the price must
<br\>>therefor always be very very low.  Economically, it is impossible to
<br\>justify high
<br\>>prices of software or music or other electronic data, since
<br\>possessing it does not
<br\>>reduce the total supply of that same data.  Its infinitely
<br\>replicable.  Which means
<br\>>infinitely valueless (sadly).
<br\>I usually support piracy (As in obtaining copies for free, not selling
<br\>for a profit) But I'll play the devil's attorney here.
<br\>Your argument only applies as long as the author of the software gets
<br\>enough paid to make a living. Let's say, for argument's sake, that
<br\>Johan sells and programs LSDj for a living. If it would turn out that
<br\>he couldn't sell enough copies of his data, his business would
<br\>theoretically be put in bankruptcy and the development would reach a
<br\>hiatus because he'd have to find some other way of making a living.
<br\>Therefor, the laws of demand/availability requires that even for
<br\>immaterial resources, people must pay for the products they use to
<br\>such an extent that production can continue.
<br\>To talk about replication without talking about the creative process,
<br\>when it comes to immaterial resources is irresponsible.
<br\>
<br\>>  In the middle ages, when culture was in many ways more advanced (in many
<br\>>ways not), Economics was seen as a branch of Ethics.  Because it dealt with
<br\>>power relationships.  It would be considered unethical, and in many
<br\>cases, illegal, t
<br\>>to raise the price of grain during a famine (When supply shortage
<br\>would increase
<br\>>prices in a free market).  Because the NEED was greater, the SUFFERING would
<br\>>be greater, so a higher price would be a cuase of pain and suffering.
<br\>But that argument doesn't apply to this discussion since buying LSDj
<br\>is definitely luxury consumption. And that is related to why economics
<br\>was a branch of ethics. that was simply so because there was little
<br\>room for luxury consumption among the big masses; consumption was
<br\>usually made for survival.
<br\>
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
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<br\>


Message:
<br\>
I usually support piracy (As in obtaining copies for free, not selling
<br\>for a profit) But I'll play the devil's attorney here.
<br\>Your argument only applies as long as the author of the software gets
<br\>enough paid to make a living.
<br\>
<br\>No, the argument applies nomatter what.  That’s the point.  In structures
<br\>where software is readily accessible,  Authors don’t get paid.  Market
<br\>forces DEMAND that they don’t’ get paid.  That’s why all the fuss over copy
<br\>protection, piracy, etc..
<br\>
<br\>
<br\>
<br\>Now, linux, and other open source, the creators don’t’ get paid for their
<br\>contributions, but might be able to sell a service to help people use their
<br\>contributions, etc.. services are limited by the total labor a person can
<br\>create.  A service has to come from an agent, in this case, a person, a
<br\>coder.  Johann’s service, however, isn’t the programming, unless he’s
<br\>programming forsomeone else, selling his labor to that person, who then owns
<br\>the resource, the software.
<br\>
<br\>
<br\>
<br\>Its all economics 101.
<br\>
<br\>
<br\>
<br\>BUT, I understand that you’re saying “the author SHOULD make a living”
<br\>
<br\>
<br\>
<br\>I agree.  If software is free, the author will not make a living on their
<br\>software though.  That much is plain.  If you sell your software for 0$, you
<br\>get 0$ and don’t make a living.  I think johann should restore the price,
<br\>mainly because of the following.
<br\>
<br\>
<br\>
<br\>I’m not against piracy, BTW, as a principle.  BUT, in LSDJ’s case, piracy
<br\>has been remarkable limited.  Before I finally bought it, I looked for it.
<br\>It was not leaked anywhere I could find, which is impressive.  I found
<br\>nanoloop no problem though.  Anyhow.. that investment, in both the software,
<br\>the updates, the support, and the project, made people say “its not that
<br\>much, this man did it and he’s not a giant corporation, 40$ isnt’ that much
<br\>to pay to help support him” and surprisingly, people didn’t’ leak it.  But
<br\>letting just anyone get it for nothing means “no respect”   Let me explain
<br\>what I mean by that.  I mean that, if you can have something for free, you
<br\>take it for granted, you don’t’ respect it, and you don’t’ CARE about
<br\>Johann.
<br\>
<br\>
<br\>
<br\>Those who care will donate, but eventually, that will stop…
<br\>
<br\>
<br\>
<br\>HOWEVER< I know johann doesn’t depend on LSDJ to feed himself.  He makes a
<br\>living some other way, because 40$ per user, trickling in over the years,
<br\>doesn’t’ pay for an entire year’s worth of rent and food…
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Let's say, for argument's sake, that
<br\>Johan sells and programs LSDj for a living. If it would turn out that
<br\>he couldn't sell enough copies of his data, his business would
<br\>theoretically be put in bankruptcy and the development would reach a
<br\>hiatus because he'd have to find some other way of making a living.
<br\>Therefor, the laws of demand/availability requires that even for
<br\>immaterial resources, people must pay for the products they use to
<br\>such an extent that production can continue.
<br\>To talk about replication without talking about the creative process,
<br\>when it comes to immaterial resources is irresponsible.
<br\>
<br\>
<br\>
<br\>You’ve hit the nail on the head.  Free software is self limiting.  It
<br\>doesn’t’ mean it isnt’ free, it means its self limiting.  People will kill
<br\>something that is good for them by not feeding it.  Someone offers you
<br\>something for free, he wont’ be in business long.  Period.   Its
<br\>irresponsible, but people take what they can get for free.  Period.  Liekc
<br\>lean air, clean water, etc… we are a species that doesn’t think about our
<br\>long term future… we’re likely to put many bright coders out of business by
<br\>stealing their stuff, and simultaneously, because they have the wealth to
<br\>enforce it with the courts, submit to paying for many proprietary packages
<br\>from powerful corporations.  People want LSDJ, they get it for free.  No
<br\>more upgrades?  People make do.  That’s pretty standard behavior.  You kill
<br\>off something you need by overexploiting it, then make do without it.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Life isn’t very good.  I admit it.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 20/02/2008, <David Dineen-Porter>David Dineen-Porter</David
<br\>Dineen-Porter> <theddp@...> wrote:
<br\>> > I usually support piracy (As in obtaining copies for free, not selling
<br\>> >  for a profit) But I'll play the devil's attorney here.
<br\>> >  Your argument only applies as long as the author of the software gets
<br\>> >  enough paid to make a living.
<br\>>
<br\>>  No, the argument applies nomatter what.  That's the point.  In structures
<br\>>  where software is readily accessible,  Authors don't get paid.  Market
<br\>>  forces DEMAND that they don't' get paid.  That's why all the fuss over copy
<br\>>  protection, piracy, etc..
<br\>Well, if a company or even freelance programmer doesn't get enough
<br\>paid for what he does, he will go to bankruptcy/start another career.
<br\>Time costs and unless you get paid back for your time you'll be at a
<br\>loss.
<br\>It's as simple as that.
<br\>However, most big companies are well above that limit and won't be at
<br\>a loss for hiring people to work for them. They will only get a lower
<br\>margin of profit.
<br\>
<br\>>  Now, linux, and other open source, the creators don't' get paid for their
<br\>>  contributions, but might be able to sell a service to help people use their
<br\>>  contributions, etc.. services are limited by the total labor a person can
<br\>>  create.  A service has to come from an agent, in this case, a person, a
<br\>>  coder.  Johann's service, however, isn't the programming, unless he's
<br\>>  programming forsomeone else, selling his labor to that person, who then owns
<br\>>  the resource, the software.
<br\>>
<br\>>  Its all economics 101.
<br\>Exactly, but it's a calculated risk. If I was in debt and on the verge
<br\>of being thrown out of my house I wouldn't use my time to program free
<br\>software.
<br\>However, if I was already above the limit of making a profit in my
<br\>household (or company) economy I might give it a try.
<br\>
<br\>>  BUT, I understand that you're saying "the author SHOULD make a living"
<br\>>
<br\>>  I agree.  If software is free, the author will not make a living on their
<br\>>  software though.  That much is plain.  If you sell your software for 0$, you
<br\>>  get 0$ and don't make a living.  I think johann should restore the price,
<br\>>  mainly because of the following.
<br\>>
<br\>>  I'm not against piracy, BTW, as a principle.  BUT, in LSDJ's case, piracy
<br\>>  has been remarkable limited.  Before I finally bought it, I looked for it.
<br\>>  It was not leaked anywhere I could find, which is impressive.  I found
<br\>>  nanoloop no problem though.  Anyhow.. that investment, in both the software,
<br\>>  the updates, the support, and the project, made people say "its not that
<br\>>  much, this man did it and he's not a giant corporation, 40$ isnt' that much
<br\>>  to pay to help support him" and surprisingly, people didn't' leak it.  But
<br\>>  letting just anyone get it for nothing means "no respect"   Let me explain
<br\>>  what I mean by that.  I mean that, if you can have something for free, you
<br\>>  take it for granted, you don't' respect it, and you don't' CARE about
<br\>>  Johann.
<br\>There is piracy and piracy. Just about no one seems to have spread the
<br\>ROM around town, true enough. However, if you've followed the
<br\>discussions on the list you know that someone was selling cartridges
<br\>with LSDj on them for $100. That's the one kind of piracy I don't
<br\>support, the kind where people make a profit by selling other people's
<br\>works. (As opposed to just sharing it)
<br\>But apparently that's got nothing to do with it. I just think he
<br\>thought it was the right time.
<br\>
<br\>>  Those who care will donate, but eventually, that will stop…
<br\>>
<br\>>  HOWEVER< I know johann doesn't depend on LSDJ to feed himself.  He makes a
<br\>>  living some other way, because 40$ per user, trickling in over the years,
<br\>>  doesn't' pay for an entire year's worth of rent and food…
<br\>I know he's been a student during some of the time, and even though he
<br\>made living even without LSDj sales, it was probably well deserved
<br\>bucks. I can imagine that some months the incomes from LSDj was the
<br\>difference between red and black figures in his budget.
<br\>
<br\>> >  Let's say, for argument's sake, that
<br\>> >  Johan sells and programs LSDj for a living. If it would turn out that
<br\>> >  he couldn't sell enough copies of his data, his business would
<br\>> >  theoretically be put in bankruptcy and the development would reach a
<br\>> >  hiatus because he'd have to find some other way of making a living.
<br\>> >  Therefor, the laws of demand/availability requires that even for
<br\>> >  immaterial resources, people must pay for the products they use to
<br\>> >  such an extent that production can continue.
<br\>> >  To talk about replication without talking about the creative process,
<br\>> >  when it comes to immaterial resources is irresponsible.
<br\>>
<br\>>  You've hit the nail on the head.  Free software is self limiting.  It
<br\>>  doesn't' mean it isnt' free, it means its self limiting.  People will kill
<br\>>  something that is good for them by not feeding it.  Someone offers you
<br\>>  something for free, he wont' be in business long.  Period.   Its
<br\>>  irresponsible, but people take what they can get for free.  Period.  Liekc
<br\>>  lean air, clean water, etc… we are a species that doesn't think about our
<br\>>  long term future… we're likely to put many bright coders out of business by
<br\>>  stealing their stuff, and simultaneously, because they have the wealth to
<br\>>  enforce it with the courts, submit to paying for many proprietary packages
<br\>>  from powerful corporations.  People want LSDJ, they get it for free.  No
<br\>>  more upgrades?  People make do.  That's pretty standard behavior.  You kill
<br\>>  off something you need by overexploiting it, then make do without it.
<br\>Exactly. The hard thing is to try to make a collective decision as a
<br\>pirate when the exploitation has gone too far and is about to kill the
<br\>entity in question.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> I usually support piracy (As in obtaining copies for free, not selling
<br\>>  for a profit) But I'll play the devil's attorney here.
<br\>>  Your argument only applies as long as the author of the software gets
<br\>>  enough paid to make a living.
<br\>
<br\>You don't seriously believe Johan could ever make a living selling LSDj?
<br\>
<br\>> Well, if a company or even freelance programmer doesn't get enough
<br\>> paid for what he does, he will go to bankruptcy/start another career.
<br\>> Time costs and unless you get paid back for your time you'll be at a
<br\>> loss.
<br\>> It's as simple as that.
<br\>
<br\>It's not as simple as that. Consider a small software company with only a few
<br\>employees going
<br\>bankrupt. People loose their jobs. It's happening all the time.
<br\>Don't try and morally defend piracy. You'll only bite your own ass.
<br\>
<br\>> However, most big companies are well above that limit and won't be at
<br\>> a loss for hiring people to work for them. They will only get a lower
<br\>> margin of profit.
<br\>
<br\>Are you sure about that?
<br\>Because when a company needs to cut down, employees are usually the first thing
<br\>that goes.
<br\>
<br\>
<br\>> There is piracy and piracy. Just about no one seems to have spread the
<br\>> ROM around town, true enough.
<br\>
<br\>It was actually up on demonoid for a short period of time.
<br\>
<br\>
<br\>/t
<br\>
<br\>
<br\>       ___________________________________________________
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<br\>


Message:
<br\>
> > I know it's none of my business what you do with your product and its
<br\>pricing,
<br\>> > but you know that brand new Mercedes you just saved up for? I hope they cut
<br\>the price on that
<br\>> by
<br\>> > 99.99%.
<br\>>
<br\>> Thanks for your concern :)
<br\>
<br\>I meant to say AFTER you bought it! ;)
<br\>
<br\>
<br\>/t
<br\>
<br\>
<br\>       __________________________________________________________
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<br\>


Message:
<br\>
Il giorno 19/feb/08, alle ore 22:19, tRasH cAn maN ha scritto:
<br\>> I would have guessed that the banker is more stingy than the student.
<br\>> I doubt he would obliged to paying in percentage of his salary.
<br\>> And what about that student who just recently spent months saving up
<br\>> for his own copy of your
<br\>> software, haven't you just spat in his face?
<br\>
<br\>well, that happens every day: we buy things for some price and after
<br\>few months we could resell them for half the price. and what we pay
<br\>100 today, will be sold for 50 tomarrow.
<br\>so what's the problem with lsdj?
<br\>as soon as i read that it was 0.01 $ i bought it (and decided a price/
<br\>donation that was a good mean of what i think it is worth and how much
<br\>i can spend).
<br\>
<br\>>
<br\>> I know it's none of my business what you do with your product and
<br\>> its pricing,
<br\>> but you know that brand new Mercedes you just saved up for? I hope
<br\>> they cut the price on that by
<br\>> 99.99%.
<br\>
<br\>: )
<br\>mercedes are ugly.
<br\>
<br\>marco
<br\>


Message:
<br\>
I payed $40 usd for LSDJ in December and I'm not angry at all. It was worth
<br\>every penny and I would do the same again. Thanks for making a great program :D
<br\>
<br\>-Luke
<br\>
<br\>Johan Kotlinski <kotlinski@...> wrote:                               >
<br\>Very theoretical indeed considering we live in an age where everybody and his
<br\>dog is pirating.
<br\>  > Did LSDj leak on a torrent site?
<br\>
<br\>  Not that I know of :)
<br\>
<br\>  > > I think the issue may more be that a low nominal price, for some, also
<br\>  > > lowers the perceived value of the product.
<br\>  >
<br\>  > I don't get it. You wish to lower the perceived value of your product!?
<br\>
<br\>  No, I mean the problem is that people get disappointed if they buy
<br\>  something before a price drop... because then they feel that what they
<br\>  bought also got less valuable.
<br\>
<br\>  I'm really sorry for that, I don't wish anyone to feel disappointed.
<br\>  However in the long run I hope it will be OK.
<br\>
<br\>  > I know it's none of my business what you do with your product and its
<br\>pricing,
<br\>  > but you know that brand new Mercedes you just saved up for? I hope they cut
<br\>the price on that by
<br\>  > 99.99%.
<br\>
<br\>  Thanks for your concern :)
<br\>
<br\>  Johan
<br\>
<br\>  --
<br\>  http://www.rebelpetset.com
<br\>  http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Never miss a thing.   Make Yahoo your homepage.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
i guess the ugliest thing about mercedes is
<br\>
<br\>   i dont have the whole ammount it coats .
<br\>
<br\>   its more a symbol or a value than a car.
<br\>
<br\>
<br\>   thats society. capitalism.
<br\>
<br\>   whatever, i dont care about money, just the need to have my little life and
<br\>maybe a roof over my head and time to spend (with another beings if its
<br\>possible)
<br\>   i think travels and luxury are like a prostetic surgery in personality
<br\>   same for success and inflating ego
<br\>
<br\>   love.
<br\>
<br\>marco <marco@...> wrote:
<br\>
<br\>Il giorno 19/feb/08, alle ore 22:19, tRasH cAn maN ha scritto:
<br\>> I would have guessed that the banker is more stingy than the student.
<br\>> I doubt he would obliged to paying in percentage of his salary.
<br\>> And what about that student who just recently spent months saving up
<br\>> for his own copy of your
<br\>> software, haven't you just spat in his face?
<br\>
<br\>well, that happens every day: we buy things for some price and after
<br\>few months we could resell them for half the price. and what we pay
<br\>100 today, will be sold for 50 tomarrow.
<br\>so what's the problem with lsdj?
<br\>as soon as i read that it was 0.01 $ i bought it (and decided a price/
<br\>donation that was a good mean of what i think it is worth and how much
<br\>i can spend).
<br\>
<br\>>
<br\>> I know it's none of my business what you do with your product and
<br\>> its pricing,
<br\>> but you know that brand new Mercedes you just saved up for? I hope
<br\>> they cut the price on that by
<br\>> 99.99%.
<br\>
<br\>: )
<br\>mercedes are ugly.
<br\>
<br\>marco
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
it's also sheer beauty.
<br\>300SL.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, Ignacio <ignatdj@...> wrote:
<br\>>
<br\>> i guess the ugliest thing about mercedes is
<br\>>
<br\>>   i dont have the whole ammount it coats .
<br\>>
<br\>>   its more a symbol or a value than a car.
<br\>>
<br\>>
<br\>>   thats society. capitalism.
<br\>>
<br\>>   whatever, i dont care about money, just the need to have my little
<br\>life and maybe a roof over my head and time to spend (with another
<br\>beings if its possible)
<br\>>   i think travels and luxury are like a prostetic surgery in personality
<br\>>   same for success and inflating ego
<br\>>
<br\>>   love.
<br\>


Message:
<br\>
I'm rather new on the list, but I bought LSDj a little while back and
<br\>have loved every second of it. My question, though, is simple: how is
<br\>this going to affect updates? I've been extremely impressed at the
<br\>quantity and quality of updates since I joined, as well as amazed by how
<br\>much contact Johan has with the userbase regarding bugs and feature
<br\>requests. Is this going to slow down? I hope not, but I can't help but
<br\>see that as a completely understandable possibility.
<br\>
<br\>While I'm posting for the first time, a tech question: is it possible
<br\>to, from the Chain screen, start playing all channels at once? For
<br\>example, I just want to hear how the final two chains in a channel
<br\>sound, but I want to hear them in context. Right now I have to press
<br\>start from the main screen and listen to the whole chain to do so. Doing
<br\>this from the chain screen only plays that channel. Thanks!
<br\>


Message:
<br\>
you mean like pressing select + start , but from every position in a chain?
<br\>that would be indeed very nice.
<br\>did you knew the select+start command anyway?
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Wed, 20 Feb 2008 12:05:32 -0700
<br\>> Von: kk <kk@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] Re: LSDJ Price Structures!
<br\>
<br\>> I'm rather new on the list, but I bought LSDj a little while back and
<br\>> have loved every second of it. My question, though, is simple: how is
<br\>> this going to affect updates? I've been extremely impressed at the
<br\>> quantity and quality of updates since I joined, as well as amazed by how
<br\>> much contact Johan has with the userbase regarding bugs and feature
<br\>> requests. Is this going to slow down? I hope not, but I can't help but
<br\>> see that as a completely understandable possibility.
<br\>>
<br\>> While I'm posting for the first time, a tech question: is it possible
<br\>> to, from the Chain screen, start playing all channels at once? For
<br\>> example, I just want to hear how the final two chains in a channel
<br\>> sound, but I want to hear them in context. Right now I have to press
<br\>> start from the main screen and listen to the whole chain to do so. Doing
<br\>> this from the chain screen only plays that channel. Thanks!
<br\>
<br\>--
<br\>Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten
<br\>Browser-Versionen downloaden: http://www.gmx.net/de/go/browser
<br\>


Message:
<br\>
does the MIDI Interface work with gameboy colors? or it is just for
<br\>DMGs?
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Ove Ridé" <nitro2k01@...> wrote:
<br\>>
<br\>> On 31/01/2008, chinitopower <chinitopower@...> wrote:
<br\>> > what's the main puroposes of these programs?
<br\>> LSDPatcher: Add your own samples to an LSDj ROM.
<br\>> LSDMerger: Converts Old save files into new one. Now obsolete and
<br\>> replaced by LSD-Manager, which has more functionality.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>thanks!
<br\>


Message:
<br\>
is there a circuit board schematic for this lovely interface?
<br\>


Message:
<br\>
On 21/02/2008, chinitopower <chinitopower@...> wrote:
<br\>> does the MIDI Interface work with gameboy colors? or it is just for
<br\>>  DMGs?
<br\>FirestARTer's? Works with any model that can run LSDj.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Sure is;
<br\>
<br\>http://www.firestarter-music.de/lsdj/
<br\>
<br\>and there's a yahoo-group:
<br\>
<br\>http://groups.yahoo.com/group/lsdjmc2/
<br\>
<br\>Happy soldering!
<br\>/F
<br\>
<br\>On 2/21/08, chinitopower <chinitopower@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> is there a circuit board schematic for this lovely interface?
<br\>>
<br\>>
<br\>


Message:
<br\>
Il giorno 21/feb/08, alle ore 19:05, chinitopower ha scritto:
<br\>
<br\>> does the MIDI Interface work with gameboy colors? or it is just for
<br\>> DMGs?
<br\>
<br\>it works for colors, classic and advanced (i am currently using it
<br\>with a color and an advanced sp)
<br\>
<br\>marco
<br\>


Message:
<br\>
In case it is of interest to someone, I've created a Gameboy
<br\>development forum. Feel free to check it out.
<br\><http://gameboygenius.8bitcollective.com/gbdev/index.php>
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: [LSDj!] OT: Gameboy Development Forum

Message:
<br\>
> In case it is of interest to someone, I've created a Gameboy
<br\>>  development forum. Feel free to check it out.
<br\>>  <http://gameboygenius.8bitcollective.com/gbdev/index.php>
<br\>
<br\>Cool... Another idea could be reviving gbdev@....
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 23/02/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > In case it is of interest to someone, I've created a Gameboy
<br\>>  >  development forum. Feel free to check it out.
<br\>>  >  <http://gameboygenius.8bitcollective.com/gbdev/index.php>
<br\>>
<br\>>  Cool... Another idea could be reviving gbdev@....
<br\>It's been dead for a couple of years now. Besides, it requires
<br\>activation by the admin of the group. So if he's not checking that
<br\>account, it's completely impossible to revive the group.
<br\>I have subscribed to that group too, though. If he activates my
<br\>membership, I can ask him what he thinks about the group.
<br\>I'd rather use something that I can administrate myself´though, since
<br\>I know I'll have the dedication to do so for some time to come.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
new lsdj/grey track from side project
<br\>
<br\>dl it
<br\>
<br\>
<br\>AUTOCIDE - BreakBitDrillFix
<br\>
<br\>http://8bitcollective.org/music/Guest/4229/
<br\>
<br\>
<br\>thanks.
<br\>
<br\>
<br\>
<br\>jeremin
<br\>
<br\>
<br\>
<br\>http://ksine.com
<br\>


Subject:
Re: [LSDj!] new lsdj/grey track from side project

Message:
<br\>
On 23/02/2008, receptorsmusic <jeremy@...> wrote:
<br\>> new lsdj/grey track from side project
<br\>>
<br\>>  dl it
<br\>>
<br\>>  AUTOCIDE - BreakBitDrillFix
<br\>>
<br\>>  http://8bitcollective.org/music/Guest/4229/
<br\>>
<br\>>  thanks.
<br\>>
<br\>>  jeremin
<br\>>
<br\>>  http://ksine.com
<br\>May I ask you what kind of side project?
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hey Jeremy ,
<br\>
<br\>   crazy harmony,
<br\>
<br\>   nice! loved the tune, maybe some valleys on layers would help , some rest
<br\>times in edit.
<br\>
<br\>   was it autocide or mwa ?
<br\>
<br\>
<br\>   much love. Ignacio.
<br\>
<br\>receptorsmusic <jeremy@...> wrote:
<br\>   new lsdj/grey track from side project
<br\>
<br\>dl it
<br\>
<br\>
<br\>AUTOCIDE - BreakBitDrillFix
<br\>
<br\>http://8bitcollective.org/music/Guest/4229/
<br\>
<br\>
<br\>thanks.
<br\>
<br\>
<br\>
<br\>jeremin
<br\>
<br\>
<br\>
<br\>http://ksine.com
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>
<br\>> Generally it is really hard to figure out whats right and wrong when
<br\>> it comes to intangible goods and economics... I guess people just try
<br\>> finding something that everyone can agree on.
<br\>
<br\>This is very true. We really are at a crossroads which all the
<br\>punditry about the computer age still has not grasped, I believe.
<br\>Essentially, when everything is abstracted to a virtuality, what value
<br\>do things have(?). This most direct expression of this in my life
<br\>currently is arguing with people of my generation about why it is not
<br\>a 'waste of time' for a kid to play in a virtual world (a game) as
<br\>opposed to going outside to play (which they should also do, of
<br\>course.) In time, that virtual space will gain importance and
<br\>therefore time spent in it will become more valuable and even seen as
<br\>something necessary to learn. Ironically, in a new topological world,
<br\>all the people who still can't figure out computers will be totally
<br\>disenfranchised.
<br\>
<br\>I think uncertainty about software valuation is another way in which
<br\>this epic shift in human affairs is manifested.
<br\>
<br\></armchair futurist rant>
<br\>


Message:
<br\>
maybe there are strong enegy crisis to come.
<br\>   and we need to leave computers and so  (???) :)
<br\>
<br\>   elseworld?
<br\>
<br\>   maybe our brains are being damaged by this kind of non-life, insomnia, life in
<br\>room in front of a computer.
<br\>
<br\>   i guess, anyway, that hand made stuff will turn also to a great value as
<br\>rarity (?)
<br\>
<br\>   whatever, i feel the real body is needing to get more attention.
<br\>
<br\>   new generations and we, are having troubles with the vanishing of the body.
<br\>the new(?) technologies and media are creating a shock wave in our history, we
<br\>are absorbing all the mistakes and abuses until an ethic is built from all that
<br\>experiences...
<br\>
<br\>   just some thoughts in my so bad english, thanks for reading and thinking.
<br\>
<br\>   not everyone can program, his time spent learning and developed, also the
<br\>special skill is a value per se.
<br\>
<br\>   hugs my big friends.
<br\>
<br\>chris burke <cburke@...> wrote:
<br\>   --- In lsdj@yahoogroups.com, "Johan Kotlinski" wrote:
<br\>
<br\>> Generally it is really hard to figure out whats right and wrong when
<br\>> it comes to intangible goods and economics... I guess people just try
<br\>> finding something that everyone can agree on.
<br\>
<br\>This is very true. We really are at a crossroads which all the
<br\>punditry about the computer age still has not grasped, I believe.
<br\>Essentially, when everything is abstracted to a virtuality, what value
<br\>do things have(?). This most direct expression of this in my life
<br\>currently is arguing with people of my generation about why it is not
<br\>a 'waste of time' for a kid to play in a virtual world (a game) as
<br\>opposed to going outside to play (which they should also do, of
<br\>course.) In time, that virtual space will gain importance and
<br\>therefore time spent in it will become more valuable and even seen as
<br\>something necessary to learn. Ironically, in a new topological world,
<br\>all the people who still can't figure out computers will be totally
<br\>disenfranchised.
<br\>
<br\>I think uncertainty about software valuation is another way in which
<br\>this epic shift in human affairs is manifested.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hello everyone. I'm pleased to bring you Arduinoboy.
<br\>
<br\>Its a LSDJ midi sync cable powered by the Arduino ( http://arduino.cc )
<br\>
<br\>I'm still working on the page and such, as I'm rushing it out because
<br\>I'm excited about it. :D
<br\>
<br\>It works, its very stable, and upgradeable. <3
<br\>
<br\>More details here:
<br\>http://code.google.com/p/arduinoboy
<br\>
<br\>Here is a demo mp3 I made, LSDJ Synced and processed by the
<br\>Monomachine. from 130 to 40 to 300BPM and back down, then I hit Start and
<br\>Stop on the sequencer a few times at the end:
<br\>http://trash80.net/junkfood/gb_mnm_sync_test.mp3
<br\>
<br\>Best,
<br\>Timothy / trash80 / trash80.net
<br\>


Message:
<br\>
What would the build cost be for this midi interface?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>Timothy Lamb
<br\>Sent: Saturday, February 23, 2008 10:04 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Arduinoboy: LSDJ MIDI Sync
<br\>
<br\>
<br\>
<br\>Hello everyone. I'm pleased to bring you Arduinoboy.
<br\>
<br\>Its a LSDJ midi sync cable powered by the Arduino ( http://arduino.cc )
<br\>
<br\>I'm still working on the page and such, as I'm rushing it out because
<br\>I'm excited about it. :D
<br\>
<br\>It works, its very stable, and upgradeable. <3
<br\>
<br\>More details here:
<br\>http://code.google.com/p/arduinoboy
<br\>
<br\>Here is a demo mp3 I made, LSDJ Synced and processed by the
<br\>Monomachine. from 130 to 40 to 300BPM and back down, then I hit Start and
<br\>Stop on the sequencer a few times at the end:
<br\>http://trash80.net/junkfood/gb_mnm_sync_test.mp3
<br\>
<br\>Best,
<br\>Timothy / trash80 / trash80.net
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
$35 Arduino -
<br\>http://www.sparkfun.com/commerce/product_info.php?products_id=666
<br\>$2 Perf Board -
<br\>http://www.sparkfun.com/commerce/product_info.php?products_id=129
<br\>$1 Optoisolator -
<br\>http://www.mouser.com/Search/ProductDetail.aspx?qs=K0aVCp%2f7QwbwgdycNGSrtw%3d%3\
<br\>d
<br\>$1-3 resistors / diode
<br\>??? - gameboy cable
<br\>??? - midi cable
<br\>
<br\>
<br\>~$45 ?
<br\>
<br\>Seems alittle high for DIY but the Arduino is really easy to program
<br\>and fun. Plus, you can tweak the code and or upgrade it very easily
<br\>best,
<br\>/timothy - trash80
<br\>
<br\>--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> What would the build cost be for this midi interface?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>> Timothy Lamb
<br\>> Sent: Saturday, February 23, 2008 10:04 PM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Arduinoboy: LSDJ MIDI Sync
<br\>>
<br\>>
<br\>>
<br\>> Hello everyone. I'm pleased to bring you Arduinoboy.
<br\>>
<br\>> Its a LSDJ midi sync cable powered by the Arduino ( http://arduino.cc )
<br\>>
<br\>> I'm still working on the page and such, as I'm rushing it out because
<br\>> I'm excited about it. :D
<br\>>
<br\>> It works, its very stable, and upgradeable. <3
<br\>>
<br\>> More details here:
<br\>> http://code.google.com/p/arduinoboy
<br\>>
<br\>> Here is a demo mp3 I made, LSDJ Synced and processed by the
<br\>> Monomachine. from 130 to 40 to 300BPM and back down, then I hit
<br\>Start and
<br\>> Stop on the sequencer a few times at the end:
<br\>> http://trash80.net/junkfood/gb_mnm_sync_test.mp3
<br\>>
<br\>> Best,
<br\>> Timothy / trash80 / trash80.net
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Cooooool!
<br\>
<br\>/F
<br\>
<br\>On Sun, Feb 24, 2008 at 6:41 AM, Timothy Lamb <trash80@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> $35 Arduino -
<br\>> http://www.sparkfun.com/commerce/product_info.php?products_id=666
<br\>> $2 Perf Board -
<br\>> http://www.sparkfun.com/commerce/product_info.php?products_id=129
<br\>> $1 Optoisolator -
<br\>>
<br\>http://www.mouser.com/Search/ProductDetail.aspx?qs=K0aVCp%2f7QwbwgdycNGSrtw%3d%3\
<br\>d
<br\>> $1-3 resistors / diode
<br\>> ??? - gameboy cable
<br\>> ??? - midi cable
<br\>>
<br\>> ~$45 ?
<br\>>
<br\>> Seems alittle high for DIY but the Arduino is really easy to program
<br\>> and fun. Plus, you can tweak the code and or upgrade it very easily
<br\>> best,
<br\>> /timothy - trash80
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>>
<br\>> Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>> >
<br\>> > What would the build cost be for this midi interface?
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>> > Timothy Lamb
<br\>> > Sent: Saturday, February 23, 2008 10:04 PM
<br\>> > To: lsdj@yahoogroups.com
<br\>> > Subject: [LSDj!] Arduinoboy: LSDJ MIDI Sync
<br\>> >
<br\>> >
<br\>> >
<br\>> > Hello everyone. I'm pleased to bring you Arduinoboy.
<br\>> >
<br\>> > Its a LSDJ midi sync cable powered by the Arduino ( http://arduino.cc )
<br\>> >
<br\>> > I'm still working on the page and such, as I'm rushing it out because
<br\>> > I'm excited about it. :D
<br\>> >
<br\>> > It works, its very stable, and upgradeable. <3
<br\>> >
<br\>> > More details here:
<br\>> > http://code.google.com/p/arduinoboy
<br\>> >
<br\>> > Here is a demo mp3 I made, LSDJ Synced and processed by the
<br\>> > Monomachine. from 130 to 40 to 300BPM and back down, then I hit
<br\>> Start and
<br\>> > Stop on the sequencer a few times at the end:
<br\>> > http://trash80.net/junkfood/gb_mnm_sync_test.mp3
<br\>> >
<br\>> > Best,
<br\>> > Timothy / trash80 / trash80.net
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I don't think this will affect updates... I have never charged or
<br\>gotten money for updates, I do it just because I love to support the
<br\>great musicians that are using the program...
<br\>
<br\>And also that I want to leave it in a bug-free state, when the day
<br\>comes that there will be no updates anymore :)
<br\>
<br\>Ignacio: Thats a lot of good points and your message makes a lot of sense to me.
<br\>
<br\>Johan
<br\>
<br\>On Wed, Feb 20, 2008 at 8:05 PM, kk <kk@...> wrote:
<br\>> I'm rather new on the list, but I bought LSDj a little while back and
<br\>>  have loved every second of it. My question, though, is simple: how is
<br\>>  this going to affect updates? I've been extremely impressed at the
<br\>>  quantity and quality of updates since I joined, as well as amazed by how
<br\>>  much contact Johan has with the userbase regarding bugs and feature
<br\>>  requests. Is this going to slow down? I hope not, but I can't help but
<br\>>  see that as a completely understandable possibility.
<br\>>
<br\>>  While I'm posting for the first time, a tech question: is it possible
<br\>>  to, from the Chain screen, start playing all channels at once? For
<br\>>  example, I just want to hear how the final two chains in a channel
<br\>>  sound, but I want to hear them in context. Right now I have to press
<br\>>  start from the main screen and listen to the whole chain to do so. Doing
<br\>>  this from the chain screen only plays that channel. Thanks!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> ~$45 ?
<br\>>
<br\>> Seems alittle high for DIY but the Arduino is really easy to program
<br\>> and fun. Plus, you can tweak the code and or upgrade it very easily
<br\>> best,
<br\>> /timothy - trash80
<br\>
<br\>
<br\>Would it possible to midi power this? I have never been able to find a
<br\>link cable with the proper connected port...
<br\>
<br\>Peter
<br\>


Message:
<br\>
How is the arduino programmed?  USB?  Over MIDI?
<br\>
<br\>
<br\>
<br\>On Mon, Feb 25, 2008 at 10:39 AM, PeLeSwi <kradlabs@...> wrote:
<br\>
<br\>>
<br\>> > ~$45 ?
<br\>> >
<br\>> > Seems alittle high for DIY but the Arduino is really easy to program
<br\>> > and fun. Plus, you can tweak the code and or upgrade it very easily
<br\>> > best,
<br\>> > /timothy - trash80
<br\>>
<br\>> Would it possible to midi power this? I have never been able to find a
<br\>> link cable with the proper connected port...
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Il giorno 25/feb/08, alle ore 18:45, DDP DDP ha scritto:
<br\>
<br\>> How is the arduino programmed?  USB?  Over MIDI?
<br\>
<br\>via the usb port
<br\>
<br\>marco
<br\>


Message:
<br\>
No. It requires a 5v power source.
<br\>I hacked a gameboy cable (Some you can open and switch the pins around
<br\>without damaging the cable, look at the cable for screw driver tabs)
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>>
<br\>> > ~$45 ?
<br\>> >
<br\>> > Seems alittle high for DIY but the Arduino is really easy to program
<br\>> > and fun. Plus, you can tweak the code and or upgrade it very easily
<br\>> > best,
<br\>> > /timothy - trash80
<br\>>
<br\>>
<br\>> Would it possible to midi power this? I have never been able to find a
<br\>> link cable with the proper connected port...
<br\>>
<br\>> Peter
<br\>>
<br\>


Message:
<br\>
USB, the Arduino doesnt usually have midi. ;)
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "DDP DDP" <theddp@...> wrote:
<br\>>
<br\>> How is the arduino programmed?  USB?  Over MIDI?
<br\>>
<br\>>
<br\>>
<br\>> On Mon, Feb 25, 2008 at 10:39 AM, PeLeSwi <kradlabs@...> wrote:
<br\>>
<br\>> >
<br\>> > > ~$45 ?
<br\>> > >
<br\>> > > Seems alittle high for DIY but the Arduino is really easy to program
<br\>> > > and fun. Plus, you can tweak the code and or upgrade it very easily
<br\>> > > best,
<br\>> > > /timothy - trash80
<br\>> >
<br\>> > Would it possible to midi power this? I have never been able to find a
<br\>> > link cable with the proper connected port...
<br\>> >
<br\>> > Peter
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Big Thanks!
<br\>
<br\>   Is really nice to have that feedback from a human being like you.
<br\>
<br\>   I love this program and all the culture that was developed arround it.
<br\>   this is big ! in so little space , and time is building a lot similar to it,
<br\>blurring the big big originality it has from the begining.
<br\>
<br\>   This forum/list  is a very friendly place for creation and new art.
<br\>
<br\>   Great people with very origninal and fun ideas. I'm very proud to be at least
<br\>a little part of it, I know sometimes my words and ideas are confusing, but
<br\>that's me, chaos is a big part of myself, maybe unconciousnes, creativity
<br\>mediocrity or whatever my demons are, he.
<br\>
<br\>   please keep feeding fresh music and crazy ideas, all the comunity.
<br\>
<br\>
<br\>   love. ignacio.
<br\>
<br\>Johan Kotlinski <kotlinski@...> wrote:
<br\>   I don't think this will affect updates... I have never charged or
<br\>gotten money for updates, I do it just because I love to support the
<br\>great musicians that are using the program...
<br\>
<br\>And also that I want to leave it in a bug-free state, when the day
<br\>comes that there will be no updates anymore :)
<br\>
<br\>Ignacio: Thats a lot of good points and your message makes a lot of sense to me.
<br\>
<br\>Johan
<br\>
<br\>On Wed, Feb 20, 2008 at 8:05 PM, kk wrote:
<br\>> I'm rather new on the list, but I bought LSDj a little while back and
<br\>> have loved every second of it. My question, though, is simple: how is
<br\>> this going to affect updates? I've been extremely impressed at the
<br\>> quantity and quality of updates since I joined, as well as amazed by how
<br\>> much contact Johan has with the userbase regarding bugs and feature
<br\>> requests. Is this going to slow down? I hope not, but I can't help but
<br\>> see that as a completely understandable possibility.
<br\>>
<br\>> While I'm posting for the first time, a tech question: is it possible
<br\>> to, from the Chain screen, start playing all channels at once? For
<br\>> example, I just want to hear how the final two chains in a channel
<br\>> sound, but I want to hear them in context. Right now I have to press
<br\>> start from the main screen and listen to the whole chain to do so. Doing
<br\>> this from the chain screen only plays that channel. Thanks!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Heres a silly demo movie of it:
<br\>http://www.youtube.com/watch?v=iVmhy-Lo7BI
<br\>
<br\>It now allows master sync from lsdj as well as slave. "w00t"
<br\>
<br\>/Timothy
<br\>


Message:
<br\>
Out of curiosity, could this be modded or programmed to handle sync other than
<br\>24 ticks per beat?
<br\>Say you have a 6|/7 groove in LSDj...
<br\>
<br\>Thanks,
<br\>tRasH
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling.
<br\>Sök och jämför hos Yahoo! Shopping.
<br\>http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325
<br\>


Message:
<br\>
No, the clock only seems to send 24ppq, groove settings don't change
<br\>the sync signal.
<br\>
<br\>I want to add more but my current limitations are whatever LSDJ sends,
<br\>the fact I don't have an oscilloscope, and talking to johan.
<br\>


Message:
<br\>
But on the other hand there maybe a way to send signals at different
<br\>rates to outbound gear. The code is available to poke around in. :)
<br\>
<br\>/t
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Timothy Lamb" <trash80@...> wrote:
<br\>>
<br\>> But on the other hand there maybe a way to send signals at different
<br\>> rates to outbound gear. The code is available to poke around in. :)
<br\>
<br\>
<br\>Would you really want to groove external clock? Ideally woudnt the
<br\>clock be constant and the groove be done on the target device?
<br\>
<br\>If this question is stupid, sorry, im still feel like a groove noob
<br\>after all these years.
<br\>
<br\>Peter
<br\>


Message:
<br\>
Hi,
<br\>
<br\>This is another great project. Congrats.
<br\>
<br\>I have managed to make something similar, just using the LSDJ clock as a
<br\>master to sync Arduino. First finished test here:
<br\>http://yesrobot.org/blog/2008/lsdj-syncd-nes-glitches/
<br\>
<br\>Now I am working on a slaved trigger sequencer for bent toys and I wanted to
<br\>implement grooves. As you say clock is always straight, so there's no way
<br\>for the slave to know the used LSDJ groove, unless you tell it. I have
<br\>designed a circuit that will allow some simple groove sync (and also to sync
<br\>in triplets). But only on some preselected grooves. And all 24ppq
<br\>multiplies. And, I repeat, you have to preselect the groove manually on the
<br\>sequencer, so it is really hard to groove-sync to songs that uses different
<br\>grooves.
<br\>
<br\>I have done this by making the slave to respond to the pulses you want, just
<br\>as Peter suggest.
<br\>So for example (assuming 24ppqn = 0 to 23 pulses):
<br\>6/6 groove would have 1/16 notes on clock pulses 0, 6, 12 and 18.
<br\>If you want a 8/4 groove you should make it 0, 8, 12 and 20.
<br\>
<br\>Am I correct? Does this make sense?
<br\>
<br\>I have not used Arduino for making this sync thing as my coding skills are
<br\>still so limited. I managed to use some counter ICs. I have tried this on a
<br\>breadboard, it may need more testing, but I just thought the idea could
<br\>help.
<br\>Also note that I use this for a *standalone* slaved sequencer. Don't know
<br\>the effects of this on a MIDI clock, even if it's possible or not.
<br\>
<br\>vcfool
<br\>
<br\>
<br\>On Tue, Feb 26, 2008 at 7:08 PM, PeLeSwi <kradlabs@...> wrote:
<br\>
<br\>>   --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "Timothy Lamb"
<br\>> <trash80@...> wrote:
<br\>> >
<br\>> > But on the other hand there maybe a way to send signals at different
<br\>> > rates to outbound gear. The code is available to poke around in. :)
<br\>>
<br\>> Would you really want to groove external clock? Ideally woudnt the
<br\>> clock be constant and the groove be done on the target device?
<br\>>
<br\>> If this question is stupid, sorry, im still feel like a groove noob
<br\>> after all these years.
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hey Timothy,
<br\>
<br\>nice project! For some reason i can't find the code. Did you make it
<br\>already available?
<br\>
<br\>fire!
<br\>
<br\>--- In lsdj@yahoogroups.com, "Timothy Lamb" <trash80@...> wrote:
<br\>>
<br\>> But on the other hand there maybe a way to send signals at different
<br\>> rates to outbound gear. The code is available to poke around in. :)
<br\>>
<br\>> /t
<br\>>
<br\>


Message:
<br\>
Yo!
<br\>Yeah its on the right of the page here: (in green)
<br\>http://code.google.com/p/arduinoboy/
<br\>
<br\>/Timothy
<br\>
<br\>--- In lsdj@yahoogroups.com, "toemmes76" <firestarter@...> wrote:
<br\>>
<br\>> Hey Timothy,
<br\>>
<br\>> nice project! For some reason i can't find the code. Did you make it
<br\>> already available?
<br\>>
<br\>> fire!
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Timothy Lamb" <trash80@> wrote:
<br\>> >
<br\>> > But on the other hand there maybe a way to send signals at different
<br\>> > rates to outbound gear. The code is available to poke around in. :)
<br\>> >
<br\>> > /t
<br\>> >
<br\>>
<br\>


Message:
<br\>
Oh and if others are interested I'll add more comments and put the
<br\>code into google's SVN. I've been rushing to make it available, so its
<br\>sparse on comments.
<br\>
<br\>/t
<br\>


Message:
<br\>
I think a way to achieve a custom "groove" signal could be changing
<br\>the tempo on each step.
<br\>
<br\>Johan
<br\>
<br\>On Tue, Feb 26, 2008 at 9:17 AM, Timothy Lamb <trash80@...> wrote:
<br\>> No, the clock only seems to send 24ppq, groove settings don't change
<br\>>  the sync signal.
<br\>>
<br\>>  I want to add more but my current limitations are whatever LSDJ sends,
<br\>>  the fact I don't have an oscilloscope, and talking to johan.
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> I think a way to achieve a custom "groove" signal could be changing
<br\>> the tempo on each step.
<br\>
<br\>Good idea! But you would be stuck with the same "groove" on all four channels.
<br\>
<br\>If I wasn't clear in my previous post, what I meant was having LSDj as slave.
<br\>E.g.:
<br\>Master sequencer sending out 24ppqn @ 120bpm.
<br\>LSDj is using 8/7 as a main groove (which will be equivalent to 30ppqn).
<br\>The sync interface is setup to automagically recalculate the master sync to
<br\>150bpm.
<br\>
<br\>Cheers,
<br\>tRasH
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>


Message:
<br\>
Doesn't it do this now? you can have lsdj slave with a groove still
<br\>applied, though it would be out of sync unless its a even groove.
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, tRasH cAn maN <ichbinladin@...> wrote:
<br\>>
<br\>> > I think a way to achieve a custom "groove" signal could be changing
<br\>> > the tempo on each step.
<br\>>
<br\>> Good idea! But you would be stuck with the same "groove" on all four
<br\>channels.
<br\>>
<br\>> If I wasn't clear in my previous post, what I meant was having LSDj
<br\>as slave. E.g.:
<br\>> Master sequencer sending out 24ppqn @ 120bpm.
<br\>> LSDj is using 8/7 as a main groove (which will be equivalent to 30ppqn).
<br\>> The sync interface is setup to automagically recalculate the master
<br\>sync to 150bpm.
<br\>>
<br\>> Cheers,
<br\>> tRasH
<br\>>
<br\>>
<br\>>       __________________________________________________________
<br\>> Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>> Jämför pris på flygbiljetter och hotellrum här:
<br\>>
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>>
<br\>


Message:
<br\>
Set groove in lsdj, set corresponding groove in the other gear. I use
<br\>lsdj with roland tr-707, in this case the second groove in the 707
<br\>matches 7/5 groove in lsdj, and the third matches 8/4 and so on... hmm
<br\>
<br\>/Fredrik
<br\>
<br\>On Wed, Feb 27, 2008 at 5:38 PM, Timothy Lamb <trash80@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Doesn't it do this now? you can have lsdj slave with a groove still
<br\>> applied, though it would be out of sync unless its a even groove.
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, tRasH cAn maN <ichbinladin@...> wrote:
<br\>> >
<br\>> > > I think a way to achieve a custom "groove" signal could be changing
<br\>> > > the tempo on each step.
<br\>> >
<br\>> > Good idea! But you would be stuck with the same "groove" on all four
<br\>> channels.
<br\>> >
<br\>> > If I wasn't clear in my previous post, what I meant was having LSDj
<br\>> as slave. E.g.:
<br\>> > Master sequencer sending out 24ppqn @ 120bpm.
<br\>> > LSDj is using 8/7 as a main groove (which will be equivalent to 30ppqn).
<br\>> > The sync interface is setup to automagically recalculate the master
<br\>> sync to 150bpm.
<br\>> >
<br\>> > Cheers,
<br\>> > tRasH
<br\>> >
<br\>> >
<br\>> > __________________________________________________________
<br\>> > Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>> > Jämför pris på flygbiljetter och hotellrum här:
<br\>> >
<br\>> http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Kids,
<br\>
<br\>Check it http://www.vimeo.com/724992
<br\>
<br\>New track from an upcoming ep with a jump-cut sequence video.
<br\>
<br\>Enjoy,
<br\>Brandon
<br\>Professor Zero One Zero
<br\>www.yoursistersmusic.com
<br\>


Message:
<br\>
hey !
<br\>
<br\>   nice animation , interesting track .
<br\>
<br\>   keep that coming! great work !
<br\>
<br\>
<br\>   greetings. ignat.
<br\>
<br\>professorzeroonezero <professorzeroonezero@...> wrote:
<br\>   Kids,
<br\>
<br\>Check it http://www.vimeo.com/724992
<br\>
<br\>New track from an upcoming ep with a jump-cut sequence video.
<br\>
<br\>Enjoy,
<br\>Brandon
<br\>Professor Zero One Zero
<br\>www.yoursistersmusic.com
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Never miss a thing.   Make Yahoo your homepage.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
tor 2008-02-28 klockan 13:50 +0000 skrev professorzeroonezero:
<br\>> Kids,
<br\>>
<br\>> Check it http://www.vimeo.com/724992
<br\>>
<br\>> New track from an upcoming ep with a jump-cut sequence video.
<br\>
<br\>
<br\>Don't wanna be a bitch, but try to deinterlace your video. It'll remove
<br\>those weird lines.
<br\>
<br\>Keep it up!
<br\>Gasten
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Martin Ahnelöv <operagasten@...> wrote:
<br\>>
<br\>> tor 2008-02-28 klockan 13:50 +0000 skrev professorzeroonezero:
<br\>> > Kids,
<br\>> >
<br\>> > Check it http://www.vimeo.com/724992
<br\>> >
<br\>> > New track from an upcoming ep with a jump-cut sequence video.
<br\>>
<br\>>
<br\>> Don't wanna be a bitch, but try to deinterlace your video. It'll remove
<br\>> those weird lines.
<br\>>
<br\>> Keep it up!
<br\>> Gasten
<br\>>
<br\>No sweat Gasten... That's why I threw it up here.  I'm new to the
<br\>video side of things and couldn't figure out what caused the lines.
<br\>They didn't show up until Vimeo compressed the video.
<br\>
<br\>Brandon
<br\>


Message:
<br\>
tor 2008-02-28 klockan 20:33 +0000 skrev professorzeroonezero:
<br\>> --- In lsdj@yahoogroups.com, Martin AhnelÃ¶v <operagasten@...> wrote:
<br\>> >
<br\>> > tor 2008-02-28 klockan 13:50 +0000 skrev professorzeroonezero:
<br\>> > > Kids,
<br\>> > >
<br\>> > > Check it http://www.vimeo.com/724992
<br\>> > >
<br\>> > > New track from an upcoming ep with a jump-cut sequence video.
<br\>> >
<br\>> >
<br\>> > Don't wanna be a bitch, but try to deinterlace your video. It'll remove
<br\>> > those weird lines.
<br\>> >
<br\>> > Keep it up!
<br\>> > Gasten
<br\>> >
<br\>> No sweat Gasten... That's why I threw it up here.  I'm new to the
<br\>> video side of things and couldn't figure out what caused the lines.
<br\>> They didn't show up until Vimeo compressed the video.
<br\>>
<br\>> Brandon
<br\>>
<br\>
<br\>Oh? That must be because all programs you've used to play the video
<br\>have automatically deinterlaced the video, but vimeo haven't. It's not
<br\>vimeo who's the bad guy.
<br\>
<br\>Interlacing is just an artifact from TV-transmissions and modern
<br\>camcorders shouldn't do interlacing in the first place. And the players
<br\>shouldn't deinterlace automatically (this is weird, it may indicate
<br\>that the lines is not because of a interlaced source).
<br\>
<br\>Deinterlace should/can be applied at capture, or export. If it doesn't
<br\>work, ask in a video forum =)
<br\>
<br\>Gasten
<br\>


Message:
<br\>
I just noticed my greyboy starts shufling a bit after I passed the
<br\>170BPM mark when synced with an LSDJ^MC2. If I put it up to 220BPM, it
<br\>locks up the interface until I decrease the BPM.
<br\>
<br\>Is my greyboy fucking up? Is it the LSDJ^MC2?
<br\>
<br\>/akira
<br\>


Subject:
Re: [LSDj!] Greyboy screwed? Sync problem

Message:
<br\>
Yo!
<br\>
<br\>Hmm, I have a song that runs in 205 bpm, synched with the lsdjmc2, it works
<br\>fine playing but everytime i stop the synch the greyboy freezes. The screen
<br\>mostly go blank or is filled with some kind of junk pattern. But i just
<br\>reboot the gameboy and everything works fine again... In other words, just
<br\>like a windows, so i'm used :-)
<br\>
<br\>/F
<br\>
<br\>On 3/3/08, Akira <akira_@...> wrote:
<br\>>
<br\>>   I just noticed my greyboy starts shufling a bit after I passed the
<br\>> 170BPM mark when synced with an LSDJ^MC2. If I put it up to 220BPM, it
<br\>> locks up the interface until I decrease the BPM.
<br\>>
<br\>> Is my greyboy fucking up? Is it the LSDJ^MC2?
<br\>>
<br\>> /akira
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
@akira
<br\>Thats weird,
<br\>i can run it actually with 240 bpm without a problem.
<br\>Does the LED flash in the beat or does it stop when going too high?
<br\>@fredrik
<br\>Does it the same with another gameboy. Do you use a self assembled one?
<br\>
<br\>I can't reproduce these bugs. The only thing i know so far is that they
<br\>are sometimes ground problems when using power supplys with the gameboys.
<br\>
<br\>firestARTer :-)
<br\>
<br\>Fredrik Stolpe schrieb:
<br\>> Yo!
<br\>>
<br\>> Hmm, I have a song that runs in 205 bpm, synched with the lsdjmc2, it works
<br\>> fine playing but everytime i stop the synch the greyboy freezes. The screen
<br\>> mostly go blank or is filled with some kind of junk pattern. But i just
<br\>> reboot the gameboy and everything works fine again... In other words, just
<br\>> like a windows, so i'm used :-)
<br\>>
<br\>> /F
<br\>>
<br\>> On 3/3/08, Akira <akira_@...> wrote:
<br\>>
<br\>>>   I just noticed my greyboy starts shufling a bit after I passed the
<br\>>> 170BPM mark when synced with an LSDJ^MC2. If I put it up to 220BPM, it
<br\>>> locks up the interface until I decrease the BPM.
<br\>>>
<br\>>> Is my greyboy fucking up? Is it the LSDJ^MC2?
<br\>>>
<br\>>> /akira
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I think the problem is a CPU overload. Akira, are you using tables or
<br\>the V command a lot?
<br\>
<br\>On 03/03/2008, firestARTer <firestarter@...> wrote:
<br\>> @akira
<br\>>  Thats weird,
<br\>>  i can run it actually with 240 bpm without a problem.
<br\>>  Does the LED flash in the beat or does it stop when going too high?
<br\>>  @fredrik
<br\>>  Does it the same with another gameboy. Do you use a self assembled one?
<br\>>
<br\>>  I can't reproduce these bugs. The only thing i know so far is that they
<br\>>  are sometimes ground problems when using power supplys with the gameboys.
<br\>>
<br\>>  firestARTer :-)
<br\>>
<br\>>  Fredrik Stolpe schrieb:
<br\>>  > Yo!
<br\>>  >
<br\>>  > Hmm, I have a song that runs in 205 bpm, synched with the lsdjmc2, it works
<br\>>  > fine playing but everytime i stop the synch the greyboy freezes. The screen
<br\>>  > mostly go blank or is filled with some kind of junk pattern. But i just
<br\>>  > reboot the gameboy and everything works fine again... In other words, just
<br\>>  > like a windows, so i'm used :-)
<br\>>  >
<br\>>  > /F
<br\>>  >
<br\>>  > On 3/3/08, Akira <akira_@...> wrote:
<br\>>  >
<br\>>  >>   I just noticed my greyboy starts shufling a bit after I passed the
<br\>>  >> 170BPM mark when synced with an LSDJ^MC2. If I put it up to 220BPM, it
<br\>>  >> locks up the interface until I decrease the BPM.
<br\>>  >>
<br\>>  >> Is my greyboy fucking up? Is it the LSDJ^MC2?
<br\>>  >>
<br\>>  >> /akira
<br\>>  >>
<br\>>  >>
<br\>>  >>
<br\>>  >>
<br\>>  >
<br\>>  >
<br\>>  > [Non-text portions of this message have been removed]
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > Yahoo! Groups Links
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Yo!
<br\>
<br\>> @fredrik
<br\>> Does it the same with another gameboy. Do you use a self assembled one?
<br\>>
<br\>> I can't reproduce these bugs. The only thing i know so far is that they
<br\>> are sometimes ground problems when using power supplys with the gameboys.
<br\>>
<br\>
<br\>No I use one of yours (Inexepensive's). I haven't tried it with any
<br\>other gameboy. Not using a power supply... hmm...
<br\>
<br\>/F
<br\>


Subject:
DMG DNB COMP - a selection of gameboy drum & bass FREE DOWNLOAD

SubjectSrt:
DMG DNB COMP - a selection of gameboy drum & bass FREE DOWNLOAD

Message:
<br\>
download here: http://www.mediafire.com/?1td9dwgtxgj/
<br\>
<br\>
<br\>forum: http://8bitcollective.com/forums/viewtopic.php?id=2963
<br\>
<br\>13 tracks produced with the old nintendo gameboys.
<br\>no other instruments used.
<br\>some with, some without additional fx.
<br\>
<br\>CatchyNameRecords #000
<br\>
<br\>most of that stuff is done with lsdj, as i can hear.
<br\>
<br\>hope you like it.
<br\>


Subject:
Re: [LSDj!] DMG DNB COMP - a selection of gameboy drum & bass FREE DOWNLOAD

Message:
<br\>
tor 2008-03-06 klockan 22:36 +0000 skrev catchy.name:
<br\>> download here: http://www.mediafire.com/?1td9dwgtxgj/
<br\>>
<br\>>
<br\>> forum: http://8bitcollective.com/forums/viewtopic.php?id=2963
<br\>>
<br\>> 13 tracks produced with the old nintendo gameboys.
<br\>> no other instruments used.
<br\>> some with, some without additional fx.
<br\>>
<br\>> CatchyNameRecords #000
<br\>>
<br\>> most of that stuff is done with lsdj, as i can hear.
<br\>>
<br\>> hope you like it.
<br\>>
<br\>>
<br\>
<br\>Woho! Me like ! Very good indeed, even if it contained some damn old
<br\>tracks and so.
<br\>
<br\>Gasten
<br\>


Subject:
What''s the best way to save song files using Goomba and a GBA flash cart?

SubjectSrt:
What''s the best way to save song files using Goomba and a GBA flash cart?

Message:
<br\>
Hi there,
<br\>
<br\>I just started using LSDJ and am loving it so far. However, I can't
<br\>really figure out the best way to save songs in this situation. I'm
<br\>using an X-Rom GBA 256Mbit flashcart with LSDJ emulated in Goomba.
<br\>
<br\>Since it won't let me save song files within the program, the best
<br\>solution I've found so far is to use the Goomba "Save State" option
<br\>for every new song I work on. However, the problem here is that all
<br\>of the saved states have the same file name (the name of the LSDJ
<br\>rom), so it's virtually impossible to tell them apart and makes it
<br\>really easy to delete a song file by accident.
<br\>
<br\>So what's my best option here? I'd like to be able to save songs on
<br\>the flash cart itself or rename the savestate files somehow, but I
<br\>can't figure out how.
<br\>
<br\>
<br\>Any tips? Apologies in advance if this has been asked a million times.
<br\>
<br\>
<br\>Thanks
<br\>


Message:
<br\>
I should mention that I'm using the "3.7.5 Goomba" version of LSDJ.
<br\>
<br\>
<br\>However, I noticed something a bit weird...
<br\>
<br\>
<br\>I tried the trick Sabrepulse posted in his tutorial about using the
<br\>PU1 channel to make a kick drum as well as play a "bassline" melody.
<br\>It worked fine on my GBA-SP.
<br\>
<br\>When I tried to do this on a tune I'm working on, it wouldn't play
<br\>some of the "bassline" notes all of the time in a pattern. It would
<br\>show that it's being played on the screen, but sometimes the note
<br\>wouldn't sound.
<br\>
<br\>I tried the same thing using VisualBoyAdvance, and it seemed to work
<br\>fine, even using the ".gba" rom that's loaded onto the X-Rom
<br\>cart...so:
<br\>
<br\>1.Is this the fault of the GBA-SP hardware, or mine?
<br\>2.Is there any way to resolve this?
<br\>3.If not, what version of LSDJ should I be using if I want to get it
<br\>running properly on a GBA flash cart?
<br\>
<br\>
<br\>Again, thanks in advance!
<br\>


Message:
<br\>
2008-03-08: v3.8.5
<br\>
<br\>  * fixed out-of-bounds memory overwrite that has caused distorted sample mixing
<br\>    since 3.4.0 - whoops. big thanks to thompson tran!
<br\>  * fix exit of "purge complete" screens... button presses were handled weirdly.
<br\>    thanks rabato!
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
>   * fixed out-of-bounds memory overwrite that has caused distorted sample
<br\>mixing
<br\>>    since 3.4.0 - whoops. big thanks to thompson tran!
<br\>
<br\>Maybe I should add... this affected the "clip" dist mode for kit instruments.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Stop!  Youâ€™re turning me on!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Saturday, March 08, 2008 4:29 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: v3.8.5
<br\>
<br\>
<br\>
<br\>> * fixed out-of-bounds memory overwrite that has caused distorted sample mixing
<br\>> since 3.4.0 - whoops. big thanks to thompson tran!
<br\>
<br\>Maybe I should add... this affected the "clip" dist mode for kit instruments.
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2008-03-08: v3.8.6
<br\>
<br\>  * disable special GBA "anti-noise" algorithm for Goomba builds. runs
<br\>really well now,
<br\>  if one sets VSync to "off" in Goomba!
<br\>  * optimized sample mixing further. saves 480 machine cycles/frame.
<br\>
<br\>http://www.littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
>   * optimized sample mixing further. saves 480 machine cycles/frame.
<br\>
<br\>Sneaked in some more stuff... managed to save 672 cycles/frame in
<br\>total. That equals 4% of classic Game Boy CPU power :)
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Nice one!
<br\>
<br\>I noticed though, that when you turn VSync "off," the tempo isn't
<br\>correct (it runs a lot faster than the BPMs listed). It does this on my
<br\>flash card as well as the VisualBoyAdvance emulator.
<br\>
<br\>I'm not sure if that's just a side effect from this version, or if I'm
<br\>doing something wrong. Feel free to correct me.
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> >   * optimized sample mixing further. saves 480 machine cycles/frame.
<br\>>
<br\>> Sneaked in some more stuff... managed to save 672 cycles/frame in
<br\>> total. That equals 4% of classic Game Boy CPU power :)
<br\>>
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: v3.8.6 + new goomba build

Message:
<br\>
I am not sure... To me, it seems to have reasonable tempo when using
<br\>VBA 1.7.2 on Windows. VBA on OS X seems to be all off somehow... And I
<br\>haven't tested it on hardware.
<br\>
<br\>Johan
<br\>
<br\>On Mon, Mar 10, 2008 at 3:37 AM, not_ehara <not_ehara@...> wrote:
<br\>> Nice one!
<br\>>
<br\>>  I noticed though, that when you turn VSync "off," the tempo isn't
<br\>>  correct (it runs a lot faster than the BPMs listed). It does this on my
<br\>>  flash card as well as the VisualBoyAdvance emulator.
<br\>>
<br\>>  I'm not sure if that's just a side effect from this version, or if I'm
<br\>>  doing something wrong. Feel free to correct me.
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
You're right... With Goomba 2.3 it seems to run better with VSync enabled :)
<br\>
<br\>Johan
<br\>
<br\>On Mon, Mar 10, 2008 at 3:37 AM, not_ehara <not_ehara@...> wrote:
<br\>> Nice one!
<br\>>
<br\>>  I noticed though, that when you turn VSync "off," the tempo isn't
<br\>>  correct (it runs a lot faster than the BPMs listed). It does this on my
<br\>>  flash card as well as the VisualBoyAdvance emulator.
<br\>>
<br\>>  I'm not sure if that's just a side effect from this version, or if I'm
<br\>>  doing something wrong. Feel free to correct me.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>  >
<br\>>  > >   * optimized sample mixing further. saves 480 machine cycles/frame.
<br\>>  >
<br\>>  > Sneaked in some more stuff... managed to save 672 cycles/frame in
<br\>>  > total. That equals 4% of classic Game Boy CPU power :)
<br\>>  >
<br\>>  > Johan
<br\>>  > --
<br\>>  > http://www.rebelpetset.com
<br\>>  > http://www.littlesounddj.com
<br\>>  >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Another point of advice.
<br\>Try with power save ON (Not off or auto) and VSync enabled. That
<br\>should probably make it run better. At least it does with Lameboy DS.
<br\>Also remember that power save is a per project setting. So when you
<br\>create a new project, or when you load an old project that didn't use
<br\>power save, it will be off.
<br\>
<br\>On 10/03/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> You're right... With Goomba 2.3 it seems to run better with VSync enabled :)
<br\>>
<br\>>  Johan
<br\>>
<br\>>  On Mon, Mar 10, 2008 at 3:37 AM, not_ehara <not_ehara@...> wrote:
<br\>>  > Nice one!
<br\>>  >
<br\>>  >  I noticed though, that when you turn VSync "off," the tempo isn't
<br\>>  >  correct (it runs a lot faster than the BPMs listed). It does this on my
<br\>>  >  flash card as well as the VisualBoyAdvance emulator.
<br\>>  >
<br\>>  >  I'm not sure if that's just a side effect from this version, or if I'm
<br\>>  >  doing something wrong. Feel free to correct me.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Another thing I've noticed is that the kits seem to have a lot more
<br\>distortion than the previous versions when using Goomba, to the point
<br\>where you can hardly hear any change with the pitch shifts. This is
<br\>with power save set to "off," as well. I'm guessing this has to do
<br\>with disabling the GBA "anti-noise" algorithm (just a guess, though).
<br\>I like this version a lot more than the last one, as it seems to run
<br\>way better on a flash cart and doesn't have weird memory lockups that
<br\>I have to reset every time I start the program, but in this version
<br\>the kits are virtually unusable from what I can tell...any advice? Or
<br\>should I just wait patiently for the next version? =)
<br\>
<br\>
<br\>Thanks again!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> You're right... With Goomba 2.3 it seems to run better with VSync
<br\>enabled :)
<br\>>
<br\>> Johan
<br\>>
<br\>> On Mon, Mar 10, 2008 at 3:37 AM, not_ehara <not_ehara@...> wrote:
<br\>> > Nice one!
<br\>> >
<br\>> >  I noticed though, that when you turn VSync "off," the tempo isn't
<br\>> >  correct (it runs a lot faster than the BPMs listed). It does
<br\>this on my
<br\>> >  flash card as well as the VisualBoyAdvance emulator.
<br\>> >
<br\>> >  I'm not sure if that's just a side effect from this version, or
<br\>if I'm
<br\>> >  doing something wrong. Feel free to correct me.
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>


Message:
<br\>
Hallo!
<br\>
<br\>Well... the noise is because I disabled the code that makes sample
<br\>playback sound OK on GBA.
<br\>Simply because it takes a lot of CPU power, and I don't think Goomba
<br\>can handle it well.
<br\>
<br\>None of the solutions are good :(  I don't think Goomba will ever
<br\>emulate LSDj really well.
<br\>
<br\>Johan
<br\>
<br\>On Tue, Mar 11, 2008 at 12:18 AM, not_ehara <not_ehara@...> wrote:
<br\>> Another thing I've noticed is that the kits seem to have a lot more
<br\>>  distortion than the previous versions when using Goomba, to the point
<br\>>  where you can hardly hear any change with the pitch shifts. This is
<br\>>  with power save set to "off," as well. I'm guessing this has to do
<br\>>  with disabling the GBA "anti-noise" algorithm (just a guess, though).
<br\>>  I like this version a lot more than the last one, as it seems to run
<br\>>  way better on a flash cart and doesn't have weird memory lockups that
<br\>>  I have to reset every time I start the program, but in this version
<br\>>  the kits are virtually unusable from what I can tell...any advice? Or
<br\>>  should I just wait patiently for the next version? =)
<br\>>
<br\>>
<br\>>  Thanks again!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>  >
<br\>>
<br\>> > You're right... With Goomba 2.3 it seems to run better with VSync
<br\>>  enabled :)
<br\>>  >
<br\>>  > Johan
<br\>>  >
<br\>>
<br\>> > On Mon, Mar 10, 2008 at 3:37 AM, not_ehara <not_ehara@...> wrote:
<br\>>  > > Nice one!
<br\>>  > >
<br\>>  > >  I noticed though, that when you turn VSync "off," the tempo isn't
<br\>>  > >  correct (it runs a lot faster than the BPMs listed). It does
<br\>>  this on my
<br\>>  > >  flash card as well as the VisualBoyAdvance emulator.
<br\>>  > >
<br\>>  > >  I'm not sure if that's just a side effect from this version, or
<br\>>  if I'm
<br\>>  > >  doing something wrong. Feel free to correct me.
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
I just got this info from 8bitweapon. Looks like a new lsdj clone for
<br\>the Nintendo DS:
<br\>
<br\>http://www.robot-dreams.com/poly/index.html
<br\>
<br\>peace and love firestARTer .... who will transform into Frau Holle soon!
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, firestARTer <firestarter@...> wrote:
<br\>>
<br\>> I just got this info from 8bitweapon. Looks like a new lsdj clone for
<br\>> the Nintendo DS:
<br\>>
<br\>> http://www.robot-dreams.com/poly/index.html
<br\>>
<br\>> peace and love firestARTer .... who will transform into Frau Holle soon!
<br\>>
<br\>Hey that looks pretty cool. Though it won't replace the use of LSDJ
<br\>anytime soon. It's nice and all, but you can't beat the sound of an
<br\>old school GB. :P
<br\>
<br\>I wonder if it will implement custom kits/etc. any time? This would
<br\>still be pretty cool to check out.
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, firestARTer <firestarter@...> wrote:
<br\>>
<br\>> I just got this info from 8bitweapon. Looks like a new lsdj clone for
<br\>> the Nintendo DS:
<br\>>
<br\>> http://www.robot-dreams.com/poly/index.html
<br\>>
<br\>> peace and love firestARTer .... who will transform into Frau Holle
<br\>soon!
<br\>>
<br\>
<br\>Wow wow wow
<br\>Im really excited.
<br\>


Message:
<br\>
> http://www.robot-dreams.com/poly/index.html
<br\>
<br\>Cool, thanks for the news! So, does anyone know then what the DSP card does?
<br\>
<br\>Sebastian Tomczak (little-scale)
<br\>


Message:
<br\>
oops, i thought this was an official nintendo release for a second
<br\>thus that comment..
<br\>
<br\>will it have touch screen control i wonder
<br\>
<br\>
<br\>> it better have literally drawable wav tables or else!
<br\>> if the pocket musics are an indication, the intuitiveness may be
<br\>lacking..
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "sebastian_tomczak" <stomczak@> wrote:
<br\>> >
<br\>> > > http://www.robot-dreams.com/poly/index.html
<br\>


Message:
<br\>
While we are discussing inplausible bullshit:
<br\>
<br\>
<br\>Description
<br\>- World's first music tool software created for the Nintendo DS
<br\>- Two patchable dual-oscillator analog synth simulators:
<br\>- Four-part drum machine that uses sounds created with the analog
<br\>synth simulator
<br\>- Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
<br\>- Delay, chorus, and flanger sound effects available from the mixing board
<br\>- Three note-entry modes: touch-control screen, keyboard screen,
<br\>matrix screen
<br\>- Real-time sound control mode via touch-control screen
<br\>- Exchange sounds and songs and play multiple units simultaneously
<br\>through a wireless communications link
<br\>
<br\>http://musicthing.blogspot.com/2008/03/korg-ds-10-turns-your-nintendo-ds-into.ht\
<br\>ml
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>> While we are discussing inplausible bullshit:
<br\>>
<br\>>
<br\>> Description
<br\>> - World's first music tool software created for the Nintendo DS
<br\>> - Two patchable dual-oscillator analog synth simulators:
<br\>> - Four-part drum machine that uses sounds created with the analog
<br\>> synth simulator
<br\>> - Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
<br\>> - Delay, chorus, and flanger sound effects available from the
<br\>mixing board
<br\>> - Three note-entry modes: touch-control screen, keyboard screen,
<br\>> matrix screen
<br\>> - Real-time sound control mode via touch-control screen
<br\>> - Exchange sounds and songs and play multiple units simultaneously
<br\>> through a wireless communications link
<br\>>
<br\>> http://musicthing.blogspot.com/2008/03/korg-ds-10-turns-your-
<br\>nintendo-ds-into.html
<br\>>
<br\>
<br\>now this looks like an early april fool.
<br\>But you never know.....
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>> While we are discussing inplausible bullshit:
<br\>>
<br\>>
<br\>> Description
<br\>> - World's first music tool software created for the Nintendo DS
<br\>> - Two patchable dual-oscillator analog synth simulators:
<br\>> - Four-part drum machine that uses sounds created with the analog
<br\>> synth simulator
<br\>> - Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
<br\>> - Delay, chorus, and flanger sound effects available from the mixing
<br\>board
<br\>> - Three note-entry modes: touch-control screen, keyboard screen,
<br\>> matrix screen
<br\>> - Real-time sound control mode via touch-control screen
<br\>> - Exchange sounds and songs and play multiple units simultaneously
<br\>> through a wireless communications link
<br\>>
<br\>>
<br\>http://musicthing.blogspot.com/2008/03/korg-ds-10-turns-your-nintendo-ds-into.ht\
<br\>ml
<br\>>
<br\>I honestly think that this looks completely possible. I've poked
<br\>around in Nintendo DS homebrew myself, and things like this aren't
<br\>unheard of. This would be something really cool if it did come out,
<br\>but if it doesn't, I won't be complaining.
<br\>
<br\>Also, check here for more info:
<br\>http://www.aqi.co.jp/product/ds10/en/index.html
<br\>


Message:
<br\>
I'd take a good tracker over this anyday...but still, looks like the
<br\>future is starting to bode well for handheld music creation!
<br\>
<br\>--- In lsdj@yahoogroups.com, "Ben" <bkid001@...> wrote:
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@> wrote:
<br\>> >
<br\>> > While we are discussing inplausible bullshit:
<br\>> >
<br\>> >
<br\>> > Description
<br\>> > - World's first music tool software created for the Nintendo DS
<br\>> > - Two patchable dual-oscillator analog synth simulators:
<br\>> > - Four-part drum machine that uses sounds created with the analog
<br\>> > synth simulator
<br\>> > - Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
<br\>> > - Delay, chorus, and flanger sound effects available from the mixing
<br\>> board
<br\>> > - Three note-entry modes: touch-control screen, keyboard screen,
<br\>> > matrix screen
<br\>> > - Real-time sound control mode via touch-control screen
<br\>> > - Exchange sounds and songs and play multiple units simultaneously
<br\>> > through a wireless communications link
<br\>> >
<br\>> >
<br\>>
<br\>http://musicthing.blogspot.com/2008/03/korg-ds-10-turns-your-nintendo-ds-into.ht\
<br\>ml
<br\>> >
<br\>> I honestly think that this looks completely possible. I've poked
<br\>> around in Nintendo DS homebrew myself, and things like this aren't
<br\>> unheard of. This would be something really cool if it did come out,
<br\>> but if it doesn't, I won't be complaining.
<br\>>
<br\>> Also, check here for more info:
<br\>> http://www.aqi.co.jp/product/ds10/en/index.html
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "robotcheese0101" <robotcheese0101@...>
<br\>wrote:
<br\>>
<br\>> I'd take a good tracker over this anyday...but still, looks like the
<br\>> future is starting to bode well for handheld music creation!
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "Ben" <bkid001@> wrote:
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@> wrote:
<br\>> > >
<br\>> > > While we are discussing inplausible bullshit:
<br\>> > >
<br\>> > >
<br\>> > > Description
<br\>> > > - World's first music tool software created for the Nintendo DS
<br\>> > > - Two patchable dual-oscillator analog synth simulators:
<br\>> > > - Four-part drum machine that uses sounds created with the analog
<br\>> > > synth simulator
<br\>> > > - Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
<br\>> > > - Delay, chorus, and flanger sound effects available from the mixing
<br\>> > board
<br\>> > > - Three note-entry modes: touch-control screen, keyboard screen,
<br\>> > > matrix screen
<br\>> > > - Real-time sound control mode via touch-control screen
<br\>> > > - Exchange sounds and songs and play multiple units simultaneously
<br\>> > > through a wireless communications link
<br\>> > >
<br\>> > >
<br\>> >
<br\>>
<br\>http://musicthing.blogspot.com/2008/03/korg-ds-10-turns-your-nintendo-ds-into.ht\
<br\>ml
<br\>> > >
<br\>> > I honestly think that this looks completely possible. I've poked
<br\>> > around in Nintendo DS homebrew myself, and things like this aren't
<br\>> > unheard of. This would be something really cool if it did come out,
<br\>> > but if it doesn't, I won't be complaining.
<br\>> >
<br\>> > Also, check here for more info:
<br\>> > http://www.aqi.co.jp/product/ds10/en/index.html
<br\>> >
<br\>>
<br\>check out nitrotracker then, if you haven't already!
<br\>


Subject:
Re: What''s the best way to save song files using Goomba and a GBA flash cart?

Message:
<br\>
i was just about to ask the same question.  i'm using an extreme flash
<br\>advance 256mb and i'm still a little hazy on how goomba/lsdj uses sram
<br\>for song saves.
<br\>
<br\>the info on the lsdj wiki about goomba seems a little outdated, once i
<br\>figure this out i'll happily fix the entry up.
<br\>
<br\>so, is the way to go making multiple copies of the lsdjrom into one
<br\>goomba instance on the gba cart, or is it making multiple instances of
<br\>goomba (each with its own lsdj rom), or do we use one goomba and one
<br\>lsdj rom and use the save state function like not_ehara has been trying?
<br\>
<br\>also, can goomba unintentionally write over the sram where save info
<br\>from other GBA roms reside?  i have a funny feeling that goomba/lsdj
<br\>erased a game save on my cart...
<br\>
<br\>thanks in advance for any advice
<br\>


Subject:
O.T. new release by Carfil in Gainlad netlabel

SubjectSrt:
O.T. new release by Carfil in Gainlad netlabel

Message:
<br\>
four sweet and raw tracks by Carfil  (aka Dr Blowfins aka Profondo aka Dereigner
<br\>)
<br\>   the star from the deep dark seas and unknown spaces
<br\>
<br\>   for your own enjoyment.
<br\>
<br\>   Carfil _ Wagner Moloch
<br\>
<br\>   download from http://gainlad.com
<br\>
<br\>
<br\>
<br\>
<br\>   - - -
<br\>   we are accepting tracks for new releases. specially gameboy experimental
<br\>tracks and lo bit general electronic. mail : ignatdj@...
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> Does the LED flash in the beat or does it stop when going too high?
<br\>
<br\>Hey, he LED seems to flash fine, doesn't seem to be an interface
<br\>problem, but a DMG problem!
<br\>
<br\>One other thing: I get the same problem as fredrik in certain
<br\>ocassions, which I cannot reproduce. After stopping sync, Gameboy
<br\>freezes with blank screen or garbage, reboot is needed.
<br\>
<br\>I still have non-working +/- buttons. Checked the cabling and they
<br\>seemed to be fine, I don't know what's going on. I might need a pro to
<br\>check on the interface, it's looking worse and worse everyday (now
<br\>it's all taped and has an Altoids tin lower cover xD).
<br\>
<br\>
<br\>nitro: probably isa CPU overload, the DMG is cranky. The thing goes
<br\>very slow when I start using the wave channel a lot (in conjunction
<br\>with the others)
<br\>
<br\>
<br\>/ak
<br\>


Message:
<br\>
Hi there,
<br\>
<br\>Any word on some slightly more fleshed out building instructions might be
<br\>available? Have
<br\>been looking at the Flickr set quite a lot in the last few days and am excited
<br\>as I think this
<br\>might be something I could actually build myself!
<br\>
<br\>cheers
<br\>Matt
<br\>


Message:
<br\>
http://www.eventbrite.com/event/105041181
<br\>
<br\>Ch=ch-Check it
<br\>
<br\>Peter
<br\>


Subject:
Dancing is Forbidden netlabel/blog Now Up!

SubjectSrt:
Dancing is Forbidden netlabel/blog Now Up!

Message:
<br\>
Head on over to http://dforbidden.blogspot.com
<br\>
<br\>facundo - don't touch me
<br\>
<br\>20 ridiculous tracks spanning my computerized music recordings from
<br\>late '05 to '08
<br\>
<br\>also, check out the robot nothing's single mp3 release
<br\>
<br\>more stuff coming soon, and if anyone wants to put anything up on
<br\>there, let me know :]
<br\>


Message:
<br\>
Hi, all.
<br\>
<br\>I was wondering if anyone has tried the "GB Smart 32M" flash cartridge
<br\>in a Super Gameboy for the SNES? I figure there's a small chance it
<br\>might have trouble reading a non-Nintendo cartridge and I thought I'd
<br\>ask the experts before throwing down for one on ebay. Thanks!
<br\>


Message:
<br\>
On 24/03/2008, kk <kk@...> wrote:
<br\>> Hi, all.
<br\>>
<br\>>  I was wondering if anyone has tried the "GB Smart 32M" flash cartridge
<br\>>  in a Super Gameboy for the SNES? I figure there's a small chance it
<br\>>  might have trouble reading a non-Nintendo cartridge and I thought I'd
<br\>>  ask the experts before throwing down for one on ebay. Thanks!
<br\>The one problem SGB's are known to have is that cartridges might not
<br\>fit tight. It's not a serious problem though, it can be fixed with a
<br\>folded sheet of paper between the cart and the cart slot wall. If it
<br\>happens in the firs place, that is.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I'm not sure but the Wiki says: "some Gb Transferer carts are NOT
<br\>compatible with the supergameboy device that allows you to play
<br\>gameboy carts in your snes."
<br\>
<br\>So I guess it may work or not...
<br\>
<br\>Johan
<br\>
<br\>On Mon, Mar 24, 2008 at 2:56 AM, kk <kk@...> wrote:
<br\>> Hi, all.
<br\>>
<br\>>  I was wondering if anyone has tried the "GB Smart 32M" flash cartridge
<br\>>  in a Super Gameboy for the SNES? I figure there's a small chance it
<br\>>  might have trouble reading a non-Nintendo cartridge and I thought I'd
<br\>>  ask the experts before throwing down for one on ebay. Thanks!
<br\>>
<br\>>  ------------------------------------
<br\>>
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Subject:
Scope for tracking on the Gamecube..Any ideas?

SubjectSrt:
Scope for tracking on the Gamecube..Any ideas?

Message:
<br\>
Hello Lads and Ladies,
<br\>
<br\>I've just been given a Gamecube and I was wondering if anyone knows any good
<br\>tracking
<br\>programs that I could put on? I have a SD Media Launcher and have already put on
<br\>LSDJ
<br\>and Nanovoice, but anyone got any more ideas out there?
<br\>
<br\>Many thanks in advance,
<br\>
<br\>Tom
<br\>


Subject:
RE: [LSDj!] Scope for tracking on the Gamecube..Any ideas?

Message:
<br\>
If you get a Gamecube "Gameboy Player" adapter you can run Gameboy carts on the
<br\>Cube, track and play them over your TV. Back when i was doing live shows I used
<br\>Nanoloop and the Gameboy Camera running over a Gamecube this way as part of my
<br\>stage setup. I *assume* it would run LSDJ as well.
<br\>
<br\>
<br\>
<br\>============================================
<br\>
<br\>Peter Seckler formerly Hey Kid Nice Robot
<br\>
<br\>============================================
<br\>
<br\>To: lsdj@yahoogroups.com
<br\>From: tomramsbottom@...
<br\>Date: Mon, 24 Mar 2008 16:53:30 +0000
<br\>Subject: [LSDj!] Scope for tracking on the Gamecube..Any ideas?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>             Hello Lads and Ladies,
<br\>
<br\>
<br\>
<br\>I've just been given a Gamecube and I was wondering if anyone knows any good
<br\>tracking
<br\>
<br\>programs that I could put on? I have a SD Media Launcher and have already put on
<br\>LSDJ
<br\>
<br\>and Nanovoice, but anyone got any more ideas out there?
<br\>
<br\>
<br\>
<br\>Many thanks in advance,
<br\>
<br\>
<br\>
<br\>Tom
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Windows Live Hotmail is giving away Zunes.
<br\>http://www.windowslive-hotmail.com/ZuneADay/?locale=en-US&ocid=TXT_TAGLM_Mobile_\
<br\>Zune_V3
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Some sort of USB midi...something with gameboy..

SubjectSrt:
Some sort of USB midi...something with gameboy..

Message:
<br\>
Ok, so I have this USB mouse, but the mouse part is kind of..not there
<br\>anymore. So basically I have a USB cable with one end USB and the
<br\>other end with red, green, white, black, and thicker black wires. I
<br\>also have few old gameboy/pocket and other old GB wires.
<br\>
<br\>Is there any chance or shot in the dark of making something midi-ish.
<br\>I could get my hands on whatever else I need, I'm just wondering if I
<br\>should toss this stuff or keep it for something. :P
<br\>


Message:
<br\>
It works just as long as you use 3.7.5 and up.
<br\>
<br\>Johan Kotlinski <kotlinski@...> wrote:                             I'm not
<br\>sure but the Wiki says: "some Gb Transferer carts are NOT
<br\>  compatible with the supergameboy device that allows you to play
<br\>  gameboy carts in your snes."
<br\>
<br\>  So I guess it may work or not...
<br\>
<br\>  Johan
<br\>
<br\>  On Mon, Mar 24, 2008 at 2:56 AM, kk <kk@...> wrote:
<br\>  > Hi, all.
<br\>  >
<br\>  >  I was wondering if anyone has tried the "GB Smart 32M" flash cartridge
<br\>  >  in a Super Gameboy for the SNES? I figure there's a small chance it
<br\>  >  might have trouble reading a non-Nintendo cartridge and I thought I'd
<br\>  >  ask the experts before throwing down for one on ebay. Thanks!
<br\>  >
<br\>  >  ------------------------------------
<br\>  >
<br\>  >  Yahoo! Groups Links
<br\>  >
<br\>  >
<br\>  >
<br\>  >
<br\>
<br\>  --
<br\>  http://www.rebelpetset.com
<br\>  http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Never miss a thing.   Make Yahoo your homepage.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] Some sort of USB midi...something with gameboy..

Message:
<br\>
On 24/03/2008, Ben <bkid001@...> wrote:
<br\>> Ok, so I have this USB mouse, but the mouse part is kind of..not there
<br\>>  anymore. So basically I have a USB cable with one end USB and the
<br\>>  other end with red, green, white, black, and thicker black wires. I
<br\>>  also have few old gameboy/pocket and other old GB wires.
<br\>>
<br\>>  Is there any chance or shot in the dark of making something midi-ish.
<br\>>  I could get my hands on whatever else I need, I'm just wondering if I
<br\>>  should toss this stuff or keep it for something. :P
<br\>Not a chance that a GB could interface it directly. Maybe something
<br\>with a PIC/AVR chip. But the software to do MIDI over USB to a GB
<br\>doesn't exist.
<br\>But keep it anyway. You never know when it might come in handy.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
On 24/03/2008, Luke Stevens <lukatron2@...> wrote:
<br\>> It works just as long as you use 3.7.5 and up.
<br\>Can you elaborate a bit on that? Have you tried different versions and
<br\>confirmed that 3.7.5 works while earlier versions do not?
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Hey all. Please forgive me if this has been discussed. I searched and
<br\>found something similar discussed in 2005, but not exactly what I am
<br\>talking about.
<br\>
<br\>I am interested in inserting empty steps in the song screen and
<br\>shifting everything downwards so as to make room for more chains say
<br\>at the beginning of the song or the middle somewhere. This was I could
<br\>avoid having to move things down manually. Has this been implemented ever?
<br\>
<br\>thanks
<br\>/chris
<br\>


Subject:
RE: [LSDj!] Insert Empty steps in Song Screen

Message:
<br\>
Easy peasy!  Don't' appologize for asking J
<br\>
<br\>
<br\>
<br\>Highlight blank steps BELOW your music.  Then, copy them to clipboard.
<br\>Then, go to where you want to insert the blank steps, and paste.  Paste as
<br\>many lines as you want.
<br\>
<br\>
<br\>
<br\>Everything will shift down to make room.
<br\>
<br\>
<br\>
<br\>When I work on a new part, and I don't want it looping back to the beginning
<br\>of the song, I insert 3 or 4 blank lines this way, that way I only cycle
<br\>through my new section over and over.. then later I remove the lines.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of chris
<br\>burke
<br\>Sent: Wednesday, March 26, 2008 2:23 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Insert Empty steps in Song Screen
<br\>
<br\>
<br\>
<br\>Hey all. Please forgive me if this has been discussed. I searched and
<br\>found something similar discussed in 2005, but not exactly what I am
<br\>talking about.
<br\>
<br\>I am interested in inserting empty steps in the song screen and
<br\>shifting everything downwards so as to make room for more chains say
<br\>at the beginning of the song or the middle somewhere. This was I could
<br\>avoid having to move things down manually. Has this been implemented ever?
<br\>
<br\>thanks
<br\>/chris
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Found this on ebay:
<br\>
<br\>http://cgi.ebay.com.my/ws/eBayISAPI.dll?ViewItem&rd=1&item=150229842870&ssPageNa\
<br\>me=STRK:MESE:IT&ih=005
<br\>
<br\>
<br\>Hope this help :)
<br\>


Message:
<br\>
Why didn't I think of that? I am retarded. Thanks David.
<br\>
<br\>/chris
<br\>
<br\>--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Easy peasy!  Don't' appologize for asking J
<br\>>
<br\>>
<br\>>
<br\>> Highlight blank steps BELOW your music.  Then, copy them to clipboard.
<br\>> Then, go to where you want to insert the blank steps, and paste.
<br\>Paste as
<br\>> many lines as you want.
<br\>>
<br\>>
<br\>>
<br\>> Everything will shift down to make room.
<br\>>
<br\>>
<br\>>
<br\>> When I work on a new part, and I don't want it looping back to the
<br\>beginning
<br\>> of the song, I insert 3 or 4 blank lines this way, that way I only cycle
<br\>> through my new section over and over.. then later I remove the lines.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf
<br\>Of chris
<br\>> burke
<br\>> Sent: Wednesday, March 26, 2008 2:23 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Insert Empty steps in Song Screen
<br\>>
<br\>>
<br\>>
<br\>> Hey all. Please forgive me if this has been discussed. I searched and
<br\>> found something similar discussed in 2005, but not exactly what I am
<br\>> talking about.
<br\>>
<br\>> I am interested in inserting empty steps in the song screen and
<br\>> shifting everything downwards so as to make room for more chains say
<br\>> at the beginning of the song or the middle somewhere. This was I could
<br\>> avoid having to move things down manually. Has this been implemented
<br\>ever?
<br\>>
<br\>> thanks
<br\>> /chris
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
I have tried my GB smart cartridge in my super gameboy before and I
<br\>get the "no gameboy inserted" screen thingy.
<br\>
<br\>Why would which version he's using matter?
<br\>
<br\>-firedrill
<br\>
<br\>On Mar 24, 5:50ï¿½pm, "Ove Ridï¿½ <nitro2...@...> wrote:
<br\>> On 24/03/2008, Luke Stevens <lukatr...@...> wrote:> It works just as
<br\>long as you use 3.7.5 and up.
<br\>>
<br\>> Can you elaborate a bit on that? Have you tried different versions and
<br\>> confirmed that 3.7.5 works while earlier versions do not?
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA pï¿½ Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sï¿½tt pï¿½ ett par flipflops, vippa pï¿½ rumpan
<br\>> och gï¿½r det hï¿½r till en minnesvï¿½rd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: [LSDj!] Re: LSDj on a super game boy?

Message:
<br\>
On 29/03/2008, mcfiredrill <mcfiredrill@...> wrote:
<br\>>  Why would which version he's using matter?
<br\>Ask Luke. He was the one who said "It works just as long as you use
<br\>3.7.5 and up." in the first place.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Subject:
RE: [LSDj!] Re: Insert Empty steps in Song Screen

Message:
<br\>
Because the most obvious answer is the hardest to spot for intelligent
<br\>people like us J
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of chris
<br\>burke
<br\>Sent: Wednesday, March 26, 2008 6:17 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: Insert Empty steps in Song Screen
<br\>
<br\>
<br\>
<br\>Why didn't I think of that? I am retarded. Thanks David.
<br\>
<br\>/chris
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "<David
<br\>Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Easy peasy! Don't' appologize for asking J
<br\>>
<br\>>
<br\>>
<br\>> Highlight blank steps BELOW your music. Then, copy them to clipboard.
<br\>> Then, go to where you want to insert the blank steps, and paste.
<br\>Paste as
<br\>> many lines as you want.
<br\>>
<br\>>
<br\>>
<br\>> Everything will shift down to make room.
<br\>>
<br\>>
<br\>>
<br\>> When I work on a new part, and I don't want it looping back to the
<br\>beginning
<br\>> of the song, I insert 3 or 4 blank lines this way, that way I only cycle
<br\>> through my new section over and over.. then later I remove the lines.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf
<br\>Of chris
<br\>> burke
<br\>> Sent: Wednesday, March 26, 2008 2:23 AM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: [LSDj!] Insert Empty steps in Song Screen
<br\>>
<br\>>
<br\>>
<br\>> Hey all. Please forgive me if this has been discussed. I searched and
<br\>> found something similar discussed in 2005, but not exactly what I am
<br\>> talking about.
<br\>>
<br\>> I am interested in inserting empty steps in the song screen and
<br\>> shifting everything downwards so as to make room for more chains say
<br\>> at the beginning of the song or the middle somewhere. This was I could
<br\>> avoid having to move things down manually. Has this been implemented
<br\>ever?
<br\>>
<br\>> thanks
<br\>> /chris
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I don't know any of the details, but I know that I tried 3.7.5 and it worked
<br\>well (the latest stable version). I've heard from people that versions before
<br\>that didn't work on the super gameboy. Sorry I can't be more help.
<br\>
<br\>-Luke
<br\>
<br\>mcfiredrill <mcfiredrill@...> wrote:                              I have
<br\>tried my GB smart cartridge in my super gameboy before and I
<br\>  get the "no gameboy inserted" screen thingy.
<br\>
<br\>  Why would which version he's using matter?
<br\>
<br\>  -firedrill
<br\>
<br\>  On Mar 24, 5:50ï¿½pm, "Ove Ridï¿½ <nitro2...@...> wrote:
<br\>  > On 24/03/2008, Luke Stevens <lukatr...@...> wrote:> It works just as
<br\>long as you use 3.7.5 and up.
<br\>  >
<br\>  > Can you elaborate a bit on that? Have you tried different versions and
<br\>  > confirmed that 3.7.5 works while earlier versions do not?
<br\>  >
<br\>  > /Ove
<br\>  >
<br\>  > -----BEGIN 2ROT13 MESSAGE-----
<br\>  > Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>  > Blog:
<br\>  > <http://gameboygenius.8bitcollective.com/>
<br\>  > SKRIVA pï¿½ Lysator. Ditt Ahrvid-fria alternativ:
<br\>  > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>  > Sï¿½tt pï¿½ ett par flipflops, vippa pï¿½ rumpan
<br\>  > och gï¿½r det hï¿½r till en minnesvï¿½rd sommar!
<br\>  > -----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Looking for last minute shopping deals?  Find them fast with Yahoo! Search.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Probably your biggest issue is the cartridge. I have a Bung cart and it works
<br\>fine, but I
<br\>remember reading that the "GB Smart 32M" carts (the ones Rob Webb sells, right?)
<br\>won't
<br\>work with a Super Game Boy. Sorry!
<br\>
<br\>--- In lsdj@yahoogroups.com, Luke Stevens <lukatron2@...> wrote:
<br\>>
<br\>> I don't know any of the details, but I know that I tried 3.7.5 and it worked
<br\>well (the latest
<br\>stable version). I've heard from people that versions before that didn't work on
<br\>the super
<br\>gameboy. Sorry I can't be more help.
<br\>>
<br\>> -Luke
<br\>>
<br\>> mcfiredrill <mcfiredrill@...> wrote:                              I have tried
<br\>my GB smart cartridge in
<br\>my super gameboy before and I
<br\>>  get the "no gameboy inserted" screen thingy.
<br\>>
<br\>>  Why would which version he's using matter?
<br\>>
<br\>>  -firedrill
<br\>>
<br\>>  On Mar 24, 5:50ï¿½pm, "Ove Ridï¿½ <nitro2...@...> wrote:
<br\>>  > On 24/03/2008, Luke Stevens <lukatr...@...> wrote:> It works just as long
<br\>as you
<br\>use 3.7.5 and up.
<br\>>  >
<br\>>  > Can you elaborate a bit on that? Have you tried different versions and
<br\>>  > confirmed that 3.7.5 works while earlier versions do not?
<br\>>  >
<br\>>  > /Ove
<br\>>  >
<br\>>  > -----BEGIN 2ROT13 MESSAGE-----
<br\>>  > Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>>  > Blog:
<br\>>  > <http://gameboygenius.8bitcollective.com/>
<br\>>  > SKRIVA pï¿½ Lysator. Ditt Ahrvid-fria alternativ:
<br\>>  > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>>  > Sï¿½tt pï¿½ ett par flipflops, vippa pï¿½ rumpan
<br\>>  > och gï¿½r det hï¿½r till en minnesvï¿½rd sommar!
<br\>>  > -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ---------------------------------
<br\>> Looking for last minute shopping deals?  Find them fast with Yahoo! Search.
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the lsdj
<br\>group.
<br\>
<br\>   File        : /drum kits/arnold.zip
<br\>   Uploaded by : budmelvin <budmelvin@...>
<br\>   Description : A collection of really crappy sounding classic arnold soundboard
<br\>samples, resampled from kindergarten cop and predator DVD.  completely terrible
<br\>and useless.  inspired by a night of wild turkey drinking with NrGiGa
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/lsdj/files/drum%20kits/arnold.zip
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>
<br\>Regards,
<br\>
<br\>budmelvin <budmelvin@...>
<br\>


Subject:
Bass help - Clear, audible, and low please!

SubjectSrt:
Bass help - Clear, audible, and low please!

Message:
<br\>
Hi chip people :)
<br\>I can make some farty, buzzy bass lines, but now I'm going for a
<br\>clearer sound in my bass. So far I'm using the WAV channel because I
<br\>can't get anything lower than C 3 out of PU1 and PU2. I can get pretty
<br\>clear sounding tones from the square wav in the synth wave type but
<br\>its not too loud, even with FF volume. Here is an example of a bass
<br\>tone that is clear, audible, and low:
<br\>http://www.flyingomelette.com/gamemusic/nes/lotw-ending.mp3
<br\>I'd really like to get something similar to this if anyone can please
<br\>help!
<br\>


Subject:
RE: [LSDj!] Bass help - Clear, audible, and low please!

Message:
<br\>
Is the song you sent us to on LSDJ?  Or is it NES?
<br\>
<br\>
<br\>
<br\>If you want clear low bass, you should use the WAV channel, as you have
<br\>already indicated you do, but you should also begin experimenting with the
<br\>frequency cutoff settings in the synth, the resonance (VERY IMPORTANT for
<br\>clear low bass) and the VOLUME of the bass.
<br\>
<br\>
<br\>
<br\>All those settings are in the screen directly ABOVE the instrument panel for
<br\>a WAV instrument.
<br\>
<br\>
<br\>
<br\>Trial and error me old booky
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>chipton
<br\>Sent: Thursday, April 03, 2008 4:49 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Bass help - Clear, audible, and low please!
<br\>
<br\>
<br\>
<br\>Hi chip people :)
<br\>I can make some farty, buzzy bass lines, but now I'm going for a
<br\>clearer sound in my bass. So far I'm using the WAV channel because I
<br\>can't get anything lower than C 3 out of PU1 and PU2. I can get pretty
<br\>clear sounding tones from the square wav in the synth wave type but
<br\>its not too loud, even with FF volume. Here is an example of a bass
<br\>tone that is clear, audible, and low:
<br\>http://www.flyingomelette.com/gamemusic/nes/lotw-ending.mp3
<br\>I'd really like to get something similar to this if anyone can please
<br\>help!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
fre 2008-04-04 klockan 02:19 -0400 skrev David Dineen-Porter:
<br\>> If you want clear low bass, you should use the WAV channel, as you have
<br\>> already indicated you do, but you should also begin experimenting with the
<br\>> frequency cutoff settings in the synth, the resonance (VERY IMPORTANT for
<br\>> clear low bass) and the VOLUME of the bass.
<br\>>
<br\>
<br\>Yes, and about the low volume... There is no way around that. you have
<br\>to lower your other channel's volume.
<br\>
<br\>Also, the nes and the gameboy is two different systems. don't expect a
<br\>gameboy to sound just as good as a nes! (even if it can)
<br\>
<br\>Gasten
<br\>


Subject:
Re: [LSDj!] Bass help - Clear, audible, and low please!

Message:
<br\>
Get yourself a midi-nes.
<br\>
<br\>Or take a look at underclocking the gameboy :-) Some people here
<br\>experimented with that earlier. You change the quartz crystal in the
<br\>gameboy (by soldering) to a slower one. By doing this you lower the
<br\>tune of the gameboy, so the PU channels can go lower.
<br\>
<br\>The example sound files of this previously posted were gone... Can
<br\>someone please repost an example of this?
<br\>
<br\>Thanks
<br\>/CB
<br\>
<br\>On Fri, Apr 4, 2008 at 8:45 AM, Martin Ahnelöv <operagasten@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  fre 2008-04-04 klockan 02:19 -0400 skrev David Dineen-Porter:
<br\>>
<br\>>  > If you want clear low bass, you should use the WAV channel, as you have
<br\>>  > already indicated you do, but you should also begin experimenting with
<br\>> the
<br\>>  > frequency cutoff settings in the synth, the resonance (VERY IMPORTANT for
<br\>>  > clear low bass) and the VOLUME of the bass.
<br\>>  >
<br\>>
<br\>>  Yes, and about the low volume... There is no way around that. you have
<br\>>  to lower your other channel's volume.
<br\>>
<br\>>  Also, the nes and the gameboy is two different systems. don't expect a
<br\>>  gameboy to sound just as good as a nes! (even if it can)
<br\>>
<br\>>  Gasten
<br\>>
<br\>>
<br\>


Message:
<br\>
I'm about to buy LDSJ soon. Is there anything else I need to get to
<br\>upload my tunes on the computer, or is the LSDJ-program enough?
<br\>
<br\>Help appreciated.
<br\>


Subject:
Re: [LSDj!] GameBoy to PC, how to upload?

Message:
<br\>
Yo
<br\>
<br\>Please read the wiki before posting things like this...
<br\>
<br\>http://wiki.littlesounddj.com/
<br\>
<br\>You need a backup system, like the gameboy transferer (which is
<br\>basically the only system available right now);
<br\>
<br\>http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm
<br\>
<br\>With it you can transfer roms (like lsdj) from from the computer, och
<br\>sram data (like your songs) to and from the computer.
<br\>
<br\>/F
<br\>
<br\>On Tue, Apr 8, 2008 at 12:49 PM, monsterpojken <monsterpojken@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> I'm about to buy LDSJ soon. Is there anything else I need to get to
<br\>>  upload my tunes on the computer, or is the LSDJ-program enough?
<br\>>
<br\>>  Help appreciated.
<br\>>
<br\>>
<br\>


Message:
<br\>
do you mean you want to record your tunes, or do you want to backup
<br\>your data? for recording: audiocable, recording-software; for backup:
<br\>transferer (or similar device).
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "monsterpojken" <monsterpojken@...> wrote:
<br\>>
<br\>> I'm about to buy LDSJ soon. Is there anything else I need to get to
<br\>> upload my tunes on the computer, or is the LSDJ-program enough?
<br\>>
<br\>> Help appreciated.
<br\>>
<br\>


Subject:
RE: [LSDj!] Re: GameBoy to PC, how to upload?

Message:
<br\>
Just a guess, because of its similarity to other first time user's
<br\>questions, he wants to know how he gets the music he makes into mp3s that
<br\>others can hear.  Just a guess, mind.
<br\>
<br\>
<br\>
<br\>In that case, you just need a stereo 1/8" to dual RCA cable, or whatever
<br\>your recording gear will take.
<br\>
<br\>
<br\>
<br\>If you want to back up the songs in sram form, you just download the sram
<br\>the same way you upload LSDJ to the blank cart.
<br\>
<br\>
<br\>
<br\>However, if you're buying the cart without a transferer, you will have to
<br\>delete songs to write new ones at some point, as your cart will get full.
<br\>So hopefully, you spring the extra 25$ for a transferer!
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>herbert_weixelbaum
<br\>Sent: Tuesday, April 08, 2008 6:37 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>
<br\>
<br\>
<br\>do you mean you want to record your tunes, or do you want to backup
<br\>your data? for recording: audiocable, recording-software; for backup:
<br\>transferer (or similar device).
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ,
<br\>"monsterpojken" <monsterpojken@...> wrote:
<br\>>
<br\>> I'm about to buy LDSJ soon. Is there anything else I need to get to
<br\>> upload my tunes on the computer, or is the LSDJ-program enough?
<br\>>
<br\>> Help appreciated.
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
[LSDj!] Re: GameBoy to PC, how to upload?

Message:
<br\>
That's right. I would like to upload the music I create in LSDJ to my
<br\>computer and turn it into mp3's so that others can listen to it. So,
<br\>the way to do that is to buy a transferer? How does it work?
<br\>
<br\>I'm also planing to play my chiptunes live. What gear do I need to
<br\>get for that?
<br\>
<br\>Thanks for the help!
<br\>
<br\>--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David Dineen-
<br\>Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Just a guess, because of its similarity to other first time user's
<br\>> questions, he wants to know how he gets the music he makes into
<br\>mp3s that
<br\>> others can hear.  Just a guess, mind.
<br\>>
<br\>>
<br\>>
<br\>> In that case, you just need a stereo 1/8" to dual RCA cable, or
<br\>whatever
<br\>> your recording gear will take.
<br\>>
<br\>>
<br\>>
<br\>> If you want to back up the songs in sram form, you just download
<br\>the sram
<br\>> the same way you upload LSDJ to the blank cart.
<br\>>
<br\>>
<br\>>
<br\>> However, if you're buying the cart without a transferer, you will
<br\>have to
<br\>> delete songs to write new ones at some point, as your cart will get
<br\>full.
<br\>> So hopefully, you spring the extra 25$ for a transferer!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf
<br\>Of
<br\>> herbert_weixelbaum
<br\>> Sent: Tuesday, April 08, 2008 6:37 PM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>>
<br\>>
<br\>>
<br\>> do you mean you want to record your tunes, or do you want to backup
<br\>> your data? for recording: audiocable, recording-software; for
<br\>backup:
<br\>> transferer (or similar device).
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ,
<br\>> "monsterpojken" <monsterpojken@> wrote:
<br\>> >
<br\>> > I'm about to buy LDSJ soon. Is there anything else I need to get
<br\>to
<br\>> > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>> >
<br\>> > Help appreciated.
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
Re: [LSDj!] Re: GameBoy to PC, how to upload?

Message:
<br\>
http://wiki.littlesounddj.com/RecordingGear?v=ipx
<br\>
<br\>On Wed, Apr 9, 2008 at 11:01 AM, monsterpojken <monsterpojken@...> wrote:
<br\>> That's right. I would like to upload the music I create in LSDJ to my
<br\>>  computer and turn it into mp3's so that others can listen to it. So,
<br\>>  the way to do that is to buy a transferer? How does it work?
<br\>>
<br\>>  I'm also planing to play my chiptunes live. What gear do I need to
<br\>>  get for that?
<br\>>
<br\>>  Thanks for the help!
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, "<David Dineen-Porter>David Dineen-
<br\>>
<br\>>
<br\>> Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>  >
<br\>>  > Just a guess, because of its similarity to other first time user's
<br\>>  > questions, he wants to know how he gets the music he makes into
<br\>>  mp3s that
<br\>>  > others can hear.  Just a guess, mind.
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > In that case, you just need a stereo 1/8" to dual RCA cable, or
<br\>>  whatever
<br\>>  > your recording gear will take.
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > If you want to back up the songs in sram form, you just download
<br\>>  the sram
<br\>>  > the same way you upload LSDJ to the blank cart.
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > However, if you're buying the cart without a transferer, you will
<br\>>  have to
<br\>>  > delete songs to write new ones at some point, as your cart will get
<br\>>  full.
<br\>>  > So hopefully, you spring the extra 25$ for a transferer!
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf
<br\>>  Of
<br\>>  > herbert_weixelbaum
<br\>>  > Sent: Tuesday, April 08, 2008 6:37 PM
<br\>>  > To: lsdj@yahoogroups.com
<br\>>  > Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > do you mean you want to record your tunes, or do you want to backup
<br\>>  > your data? for recording: audiocable, recording-software; for
<br\>>  backup:
<br\>>  > transferer (or similar device).
<br\>>  >
<br\>>  > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ,
<br\>>  > "monsterpojken" <monsterpojken@> wrote:
<br\>>  > >
<br\>>  > > I'm about to buy LDSJ soon. Is there anything else I need to get
<br\>>  to
<br\>>  > > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>>  > >
<br\>>  > > Help appreciated.
<br\>>  > >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > [Non-text portions of this message have been removed]
<br\>>  >
<br\>>
<br\>>
<br\>>
<br\>>  ------------------------------------
<br\>>
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
I would like to upload the music I make in LSDJ to my computer and turn
<br\>it into mp3's. A transferer is the way to do that, right? But how does
<br\>the transferer work?
<br\>
<br\>For live, do I need to put my tunes into different cartridge's?
<br\>
<br\>Thanks for the help!
<br\>
<br\>--- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\><herbert_weixelbaum@...> wrote:
<br\>>
<br\>> do you mean you want to record your tunes, or do you want to backup
<br\>> your data? for recording: audiocable, recording-software; for backup:
<br\>> transferer (or similar device).
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "monsterpojken" <monsterpojken@> wrote:
<br\>> >
<br\>> > I'm about to buy LDSJ soon. Is there anything else I need to get to
<br\>> > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>> >
<br\>> > Help appreciated.
<br\>> >
<br\>>
<br\>


Message:
<br\>
No, the gameboy has got a headphone jack, your soundcard has got line
<br\>in. Start a sound recorder and play back the song, then convert to
<br\>mp3, it's that simple. You don't need a transferer for that.
<br\>
<br\>For live use it's the same thing, you have a headphone jack, the venue
<br\>has got somewhere for you to connect your cable to make the sound go
<br\>to the PA and the speakers. If you have more stuff or more than one
<br\>gameboy a mixer is good to have.
<br\>
<br\>You can store many songs in the cartridge (depending on the type of
<br\>cart and lsdj version), so you load songs from a file menu. So if you
<br\>don't want a safety backup you won't need a transferer.
<br\>
<br\>/F
<br\>
<br\>On Wed, Apr 9, 2008 at 11:07 AM, monsterpojken <monsterpojken@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> I would like to upload the music I make in LSDJ to my computer and turn
<br\>>  it into mp3's. A transferer is the way to do that, right? But how does
<br\>>  the transferer work?
<br\>>
<br\>>  For live, do I need to put my tunes into different cartridge's?
<br\>>
<br\>>  Thanks for the help!
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, "herbert_weixelbaum"
<br\>>  <herbert_weixelbaum@...> wrote:
<br\>>  >
<br\>>  > do you mean you want to record your tunes, or do you want to backup
<br\>>  > your data? for recording: audiocable, recording-software; for backup:
<br\>>  > transferer (or similar device).
<br\>>  >
<br\>>  >
<br\>>  > --- In lsdj@yahoogroups.com, "monsterpojken" <monsterpojken@> wrote:
<br\>>  > >
<br\>>  > > I'm about to buy LDSJ soon. Is there anything else I need to get to
<br\>>  > > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>>  > >
<br\>>  > > Help appreciated.
<br\>>  > >
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
Sorry, if I was unclear.  The only way to do that is to record it with an
<br\>audio cable from your gameboy's headphone jack into your computer's sound
<br\>card, using a software package, for instance, Audacity, to record and save
<br\>as an mp3.
<br\>
<br\>
<br\>
<br\>Using a transferer will just be INFINITELY USEFUL in backing up the lsdj
<br\>save fies you create.  Those can't be turned to mp3s, thoug, they can be
<br\>played in an emulator which can export wave files which can be turned into
<br\>mp3s.. but of a highly buggy sound quality due to emulation.
<br\>
<br\>
<br\>
<br\>More clear?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>monsterpojken
<br\>Sent: Wednesday, April 09, 2008 5:01 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>
<br\>
<br\>
<br\>That's right. I would like to upload the music I create in LSDJ to my
<br\>computer and turn it into mp3's so that others can listen to it. So,
<br\>the way to do that is to buy a transferer? How does it work?
<br\>
<br\>I'm also planing to play my chiptunes live. What gear do I need to
<br\>get for that?
<br\>
<br\>Thanks for the help!
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "<David
<br\>Dineen-Porter>David Dineen-
<br\>Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Just a guess, because of its similarity to other first time user's
<br\>> questions, he wants to know how he gets the music he makes into
<br\>mp3s that
<br\>> others can hear. Just a guess, mind.
<br\>>
<br\>>
<br\>>
<br\>> In that case, you just need a stereo 1/8" to dual RCA cable, or
<br\>whatever
<br\>> your recording gear will take.
<br\>>
<br\>>
<br\>>
<br\>> If you want to back up the songs in sram form, you just download
<br\>the sram
<br\>> the same way you upload LSDJ to the blank cart.
<br\>>
<br\>>
<br\>>
<br\>> However, if you're buying the cart without a transferer, you will
<br\>have to
<br\>> delete songs to write new ones at some point, as your cart will get
<br\>full.
<br\>> So hopefully, you spring the extra 25$ for a transferer!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>[mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On Behalf
<br\>Of
<br\>> herbert_weixelbaum
<br\>> Sent: Tuesday, April 08, 2008 6:37 PM
<br\>> To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>>
<br\>>
<br\>>
<br\>> do you mean you want to record your tunes, or do you want to backup
<br\>> your data? for recording: audiocable, recording-software; for
<br\>backup:
<br\>> transferer (or similar device).
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\><mailto:lsdj%40yahoogroups.com> ,
<br\>> "monsterpojken" <monsterpojken@> wrote:
<br\>> >
<br\>> > I'm about to buy LDSJ soon. Is there anything else I need to get
<br\>to
<br\>> > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>> >
<br\>> > Help appreciated.
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Okay. So, the only way to get the music I create in LSDJ into mp3's
<br\>is to use an audio cable between my Gameboy and my computer's sound
<br\>card? And then what? I just start a sound recording while playing my
<br\>chiptune?
<br\>
<br\>Thanks for the help!
<br\>
<br\>--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David Dineen-
<br\>Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> Sorry, if I was unclear.  The only way to do that is to record it
<br\>with an
<br\>> audio cable from your gameboy's headphone jack into your computer's
<br\>sound
<br\>> card, using a software package, for instance, Audacity, to record
<br\>and save
<br\>> as an mp3.
<br\>>
<br\>>
<br\>>
<br\>> Using a transferer will just be INFINITELY USEFUL in backing up the
<br\>lsdj
<br\>> save fies you create.  Those can't be turned to mp3s, thoug, they
<br\>can be
<br\>> played in an emulator which can export wave files which can be
<br\>turned into
<br\>> mp3s.. but of a highly buggy sound quality due to emulation.
<br\>>
<br\>>
<br\>>
<br\>> More clear?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf
<br\>Of
<br\>> monsterpojken
<br\>> Sent: Wednesday, April 09, 2008 5:01 AM
<br\>> To: lsdj@yahoogroups.com
<br\>> Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>>
<br\>>
<br\>>
<br\>> That's right. I would like to upload the music I create in LSDJ to
<br\>my
<br\>> computer and turn it into mp3's so that others can listen to it.
<br\>So,
<br\>> the way to do that is to buy a transferer? How does it work?
<br\>>
<br\>> I'm also planing to play my chiptunes live. What gear do I need to
<br\>> get for that?
<br\>>
<br\>> Thanks for the help!
<br\>>
<br\>> --- In lsdj@yahoogroups.com <mailto:lsdj%
<br\>40yahoogroups.com> , "<David
<br\>> Dineen-Porter>David Dineen-
<br\>> Porter</David Dineen-Porter>" <theddp@> wrote:
<br\>> >
<br\>> > Just a guess, because of its similarity to other first time user's
<br\>> > questions, he wants to know how he gets the music he makes into
<br\>> mp3s that
<br\>> > others can hear. Just a guess, mind.
<br\>> >
<br\>> >
<br\>> >
<br\>> > In that case, you just need a stereo 1/8" to dual RCA cable, or
<br\>> whatever
<br\>> > your recording gear will take.
<br\>> >
<br\>> >
<br\>> >
<br\>> > If you want to back up the songs in sram form, you just download
<br\>> the sram
<br\>> > the same way you upload LSDJ to the blank cart.
<br\>> >
<br\>> >
<br\>> >
<br\>> > However, if you're buying the cart without a transferer, you will
<br\>> have to
<br\>> > delete songs to write new ones at some point, as your cart will
<br\>get
<br\>> full.
<br\>> > So hopefully, you spring the extra 25$ for a transferer!
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> [mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On
<br\>Behalf
<br\>> Of
<br\>> > herbert_weixelbaum
<br\>> > Sent: Tuesday, April 08, 2008 6:37 PM
<br\>> > To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> > Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>> >
<br\>> >
<br\>> >
<br\>> > do you mean you want to record your tunes, or do you want to
<br\>backup
<br\>> > your data? for recording: audiocable, recording-software; for
<br\>> backup:
<br\>> > transferer (or similar device).
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>> <mailto:lsdj%40yahoogroups.com> ,
<br\>> > "monsterpojken" <monsterpojken@> wrote:
<br\>> > >
<br\>> > > I'm about to buy LDSJ soon. Is there anything else I need to
<br\>get
<br\>> to
<br\>> > > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>> > >
<br\>> > > Help appreciated.
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Exactly, that's it!
<br\>
<br\>On Wed, Apr 9, 2008 at 1:00 PM, monsterpojken <monsterpojken@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Okay. So, the only way to get the music I create in LSDJ into mp3's
<br\>>  is to use an audio cable between my Gameboy and my computer's sound
<br\>>  card? And then what? I just start a sound recording while playing my
<br\>>  chiptune?
<br\>>
<br\>>  Thanks for the help!
<br\>>
<br\>>  --- In lsdj@yahoogroups.com, "<David Dineen-Porter>David Dineen-
<br\>>
<br\>>
<br\>>  Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>  >
<br\>>  > Sorry, if I was unclear. The only way to do that is to record it
<br\>>  with an
<br\>>  > audio cable from your gameboy's headphone jack into your computer's
<br\>>  sound
<br\>>  > card, using a software package, for instance, Audacity, to record
<br\>>  and save
<br\>>  > as an mp3.
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > Using a transferer will just be INFINITELY USEFUL in backing up the
<br\>>  lsdj
<br\>>  > save fies you create. Those can't be turned to mp3s, thoug, they
<br\>>  can be
<br\>>  > played in an emulator which can export wave files which can be
<br\>>  turned into
<br\>>  > mp3s.. but of a highly buggy sound quality due to emulation.
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > More clear?
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf
<br\>>  Of
<br\>>  > monsterpojken
<br\>>  > Sent: Wednesday, April 09, 2008 5:01 AM
<br\>>  > To: lsdj@yahoogroups.com
<br\>>  > Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > That's right. I would like to upload the music I create in LSDJ to
<br\>>  my
<br\>>  > computer and turn it into mp3's so that others can listen to it.
<br\>>  So,
<br\>>  > the way to do that is to buy a transferer? How does it work?
<br\>>  >
<br\>>  > I'm also planing to play my chiptunes live. What gear do I need to
<br\>>  > get for that?
<br\>>  >
<br\>>  > Thanks for the help!
<br\>>  >
<br\>>  > --- In lsdj@yahoogroups.com <mailto:lsdj%
<br\>>  40yahoogroups.com> , "<David
<br\>>  > Dineen-Porter>David Dineen-
<br\>>  > Porter</David Dineen-Porter>" <theddp@> wrote:
<br\>>  > >
<br\>>  > > Just a guess, because of its similarity to other first time user's
<br\>>  > > questions, he wants to know how he gets the music he makes into
<br\>>  > mp3s that
<br\>>  > > others can hear. Just a guess, mind.
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > > In that case, you just need a stereo 1/8" to dual RCA cable, or
<br\>>  > whatever
<br\>>  > > your recording gear will take.
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > > If you want to back up the songs in sram form, you just download
<br\>>  > the sram
<br\>>  > > the same way you upload LSDJ to the blank cart.
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > > However, if you're buying the cart without a transferer, you will
<br\>>  > have to
<br\>>  > > delete songs to write new ones at some point, as your cart will
<br\>>  get
<br\>>  > full.
<br\>>  > > So hopefully, you spring the extra 25$ for a transferer!
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > > From: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>>  > [mailto:lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> ] On
<br\>>  Behalf
<br\>>  > Of
<br\>>  > > herbert_weixelbaum
<br\>>  > > Sent: Tuesday, April 08, 2008 6:37 PM
<br\>>  > > To: lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>>  > > Subject: [LSDj!] Re: GameBoy to PC, how to upload?
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > > do you mean you want to record your tunes, or do you want to
<br\>>  backup
<br\>>  > > your data? for recording: audiocable, recording-software; for
<br\>>  > backup:
<br\>>  > > transferer (or similar device).
<br\>>  > >
<br\>>  > > --- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com>
<br\>>  > <mailto:lsdj%40yahoogroups.com> ,
<br\>>  > > "monsterpojken" <monsterpojken@> wrote:
<br\>>  > > >
<br\>>  > > > I'm about to buy LDSJ soon. Is there anything else I need to
<br\>>  get
<br\>>  > to
<br\>>  > > > upload my tunes on the computer, or is the LSDJ-program enough?
<br\>>  > > >
<br\>>  > > > Help appreciated.
<br\>>  > > >
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > >
<br\>>  > > [Non-text portions of this message have been removed]
<br\>>  > >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > [Non-text portions of this message have been removed]
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
On 09/04/2008, monsterpojken <monsterpojken@...> wrote:
<br\>> Okay. So, the only way to get the music I create in LSDJ into mp3's
<br\>>  is to use an audio cable between my Gameboy and my computer's sound
<br\>>  card? And then what? I just start a sound recording while playing my
<br\>>  chiptune?
<br\>>
<br\>>  Thanks for the help!
<br\>You should adjust the input level of your sound card so that the
<br\>signal doesn't clip, but basically that's all you need to do.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
2008-04-10: v3.8.7
<br\>
<br\>  * fixed broken crash dump feature. hasn't been working since 3.8.3 - whoops.
<br\>  * remove key repeat from b + cursor in chain and phrase screens.
<br\>
<br\>http://littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>If you are using a version from 3.8.3 to 3.8.6, it is nice if you can
<br\>upgrade to this. When (if) the program crashes or hangs, it will print
<br\>out some useful info that I can use for fixing bugs.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Damn... I must have uploaded some broken test version by mistake :(
<br\>Sorry about that... will fix when I get home.
<br\>
<br\>Johan /too tired
<br\>
<br\>On Fri, Apr 11, 2008 at 10:30 AM, Colin Johnson <colinjohnsonw@...> wrote:
<br\>> it crashes upon opening it in any emulator I use. It says Rom 08 V3.8.7
<br\>>  Stack 7232
<br\>>  DFEE  7E61
<br\>>              1049
<br\>>              3344
<br\>>              280F
<br\>>              3344
<br\>>  CGB:1 341E
<br\>>  GBA:0 01C5
<br\>>  GMB:0 0000
<br\>>              0000
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
OK... the 3.8.7 build I uploaded previously was broken. I uploaded a
<br\>correct build now (I think).
<br\>
<br\>http://littlesounddj.com/lsd/latest/full_version/
<br\>
<br\>Sorry for the inconvenience!
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Has anyone ever considered having an effect command for the tune and
<br\>fine tune of the second pulse channel? It could make for some
<br\>interesting tables, for example a table modulating the fine tune
<br\>quickly from 0 to F while both pulse channels are playing the same
<br\>note could have a nice phase-shift type sound.
<br\>
<br\>-Firedrill
<br\>


Message:
<br\>
Have you given the V command enough love?
<br\>There are settings for both LFO shape and direction. (Press A+up/down
<br\>on the vib. type setting to change the direction.)
<br\>
<br\>Also, you can actually already create the exact effect you want using
<br\>the P command in a table. To do this you need two instruments. The
<br\>first is a normal instrument that you do nothing special with. For the
<br\>second one, begin by kaming a copy of the first one. When you have
<br\>done so, do the following:
<br\>*Make sure the vibrato type is set to anything but HF (In other words,
<br\>triangle, sawtooth or square but not HF. This is important.)
<br\>*Then create a table for the instrument copy.
<br\>*On the first command row, enter Pxx where xx is probably somewhere in
<br\>the range FC-FF or 01-04. This will detune the instrument by the
<br\>amount you choose.
<br\>*On the second row enter P00. This stops the P command on the first
<br\>row from becoming a sweep.
<br\>*On the last row, enter H0E. This will create an endless loop which
<br\>makes sure that the table won't loop from the beginning when it
<br\>reaches the end.
<br\>
<br\>There you have it! /Mr Mad Scientist nitro2k01
<br\>
<br\>On 12/04/2008, robotcheese0101 <robotcheese0101@...> wrote:
<br\>> Has anyone ever considered having an effect command for the tune and
<br\>>  fine tune of the second pulse channel? It could make for some
<br\>>  interesting tables, for example a table modulating the fine tune
<br\>>  quickly from 0 to F while both pulse channels are playing the same
<br\>>  note could have a nice phase-shift type sound.
<br\>>
<br\>>  -Firedrill
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Man, I didn’t’ realize you could change the direction.. you could get some
<br\>amazing sounds then with the same V settings but opposite directions on the
<br\>LFO…
<br\>
<br\>
<br\>
<br\>Also, you can create a fine detune for instruments that only works on the
<br\>one of the channels.  After PU2 TUNE (which goes by semitones) there’s PU
<br\>FINE.  Setting this to 1 or 2, and then having the same note on PU1 and PU2
<br\>with the same instrument will have them detuned to a small degree.. add LFO
<br\>to heart’s content.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Ove
<br\>Ridé
<br\>Sent: Friday, April 11, 2008 8:43 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] pulse 2 fine-tune command?
<br\>
<br\>
<br\>
<br\>Have you given the V command enough love?
<br\>There are settings for both LFO shape and direction. (Press A+up/down
<br\>on the vib. type setting to change the direction.)
<br\>
<br\>Also, you can actually already create the exact effect you want using
<br\>the P command in a table. To do this you need two instruments. The
<br\>first is a normal instrument that you do nothing special with. For the
<br\>second one, begin by kaming a copy of the first one. When you have
<br\>done so, do the following:
<br\>*Make sure the vibrato type is set to anything but HF (In other words,
<br\>triangle, sawtooth or square but not HF. This is important.)
<br\>*Then create a table for the instrument copy.
<br\>*On the first command row, enter Pxx where xx is probably somewhere in
<br\>the range FC-FF or 01-04. This will detune the instrument by the
<br\>amount you choose.
<br\>*On the second row enter P00. This stops the P command on the first
<br\>row from becoming a sweep.
<br\>*On the last row, enter H0E. This will create an endless loop which
<br\>makes sure that the table won't loop from the beginning when it
<br\>reaches the end.
<br\>
<br\>There you have it! /Mr Mad Scientist nitro2k01
<br\>
<br\>On 12/04/2008, robotcheese0101 <robotcheese0101@...
<br\><mailto:robotcheese0101%40yahoo.com> > wrote:
<br\>> Has anyone ever considered having an effect command for the tune and
<br\>> fine tune of the second pulse channel? It could make for some
<br\>> interesting tables, for example a table modulating the fine tune
<br\>> quickly from 0 to F while both pulse channels are playing the same
<br\>> note could have a nice phase-shift type sound.
<br\>>
<br\>> -Firedrill
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> Has anyone ever considered having an effect command for the tune and
<br\>>  fine tune of the second pulse channel? It could make for some
<br\>>  interesting tables, for example a table modulating the fine tune
<br\>>  quickly from 0 to F while both pulse channels are playing the same
<br\>>  note could have a nice phase-shift type sound.
<br\>
<br\>Yes, it's on the to do-list! (With a lot of other stuff...)
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
it must be hard to test out a program crash info function on a program that
<br\>crashes allmost never.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Thu, 10 Apr 2008 22:17:26 +0200
<br\>> Von: "Johan Kotlinski" <kotlinski@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: [LSDj!] v3.8.7
<br\>
<br\>> 2008-04-10: v3.8.7
<br\>>
<br\>>  * fixed broken crash dump feature. hasn't been working since 3.8.3 -
<br\>> whoops.
<br\>>  * remove key repeat from b + cursor in chain and phrase screens.
<br\>>
<br\>> http://littlesounddj.com/lsd/latest/full_version/
<br\>>
<br\>> If you are using a version from 3.8.3 to 3.8.6, it is nice if you can
<br\>> upgrade to this. When (if) the program crashes or hangs, it will print
<br\>> out some useful info that I can use for fixing bugs.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>
<br\>--
<br\>Psst! Geheimtipp: Online Games kostenlos spielen bei den GMX Free Games!
<br\>http://games.entertainment.gmx.net/de/entertainment/games/free
<br\>


Message:
<br\>
It crashed once at the show I played Saturday....but I was too drunk
<br\>to remember exactly what happened. I think it was due to too much body
<br\>movement...
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>>
<br\>> it must be hard to test out a program crash info function on a
<br\>program that crashes allmost never.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Thu, 10 Apr 2008 22:17:26 +0200
<br\>> > Von: "Johan Kotlinski" <kotlinski@...>
<br\>> > An: lsdj@yahoogroups.com
<br\>> > Betreff: [LSDj!] v3.8.7
<br\>>
<br\>> > 2008-04-10: v3.8.7
<br\>> >
<br\>> >  * fixed broken crash dump feature. hasn't been working since 3.8.3 -
<br\>> > whoops.
<br\>> >  * remove key repeat from b + cursor in chain and phrase screens.
<br\>> >
<br\>> > http://littlesounddj.com/lsd/latest/full_version/
<br\>> >
<br\>> > If you are using a version from 3.8.3 to 3.8.6, it is nice if you can
<br\>> > upgrade to this. When (if) the program crashes or hangs, it will print
<br\>> > out some useful info that I can use for fixing bugs.
<br\>> >
<br\>> > Cheers,
<br\>> > Johan
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>>
<br\>> --
<br\>> Psst! Geheimtipp: Online Games kostenlos spielen bei den GMX Free
<br\>Games!
<br\>> http://games.entertainment.gmx.net/de/entertainment/games/free
<br\>>
<br\>


Message:
<br\>
> it must be hard to test out a program crash info function on a program that
<br\>crashes allmost never.
<br\>
<br\>I never ever had a crash in emulator, so one could think it is a case
<br\>of bad hardware or loose cartridge connection when it happens.
<br\>
<br\>But with 3.7.5, I have seen two crash reports that look too similar to
<br\>be a coincidence... So I begin to suspect there may be some small
<br\>important difference with emulators and the way hardware behaves.
<br\>Which is of course not too far-fetched, since hardware and emulators
<br\>really behave kind of different :)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
FYI I'm marking v3.8.7 as stable now... It may be a little premature
<br\>since it hasn't been out long, but it contains so many important fixes
<br\>since v3.7.5 that I guess it is just time to move ahead.
<br\>
<br\>Regards,
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
LSDJ has crashed in hardware for me (only on DMG) 2 times in my life.  SO I know
<br\>its possible.. the first time it happened, it spat out an error message with a
<br\>page full of numbers.. and I got scared, and turned my DMG off and didnâ€™t turn
<br\>it on again for fear that I would lose all my songs.. I backed up my .sav and
<br\>checked it in an emulator and it was fine, so I put in new batteries and
<br\>cautiously turned it on.
<br\>
<br\>
<br\>
<br\>Ahaha, what a coward I am
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, April 15, 2008 3:42 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.8.7
<br\>
<br\>
<br\>
<br\>> it must be hard to test out a program crash info function on a program that
<br\>crashes allmost never.
<br\>
<br\>I never ever had a crash in emulator, so one could think it is a case
<br\>of bad hardware or loose cartridge connection when it happens.
<br\>
<br\>But with 3.7.5, I have seen two crash reports that look too similar to
<br\>be a coincidence... So I begin to suspect there may be some small
<br\>important difference with emulators and the way hardware behaves.
<br\>Which is of course not too far-fetched, since hardware and emulators
<br\>really behave kind of different :)
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> LSDJ has crashed in hardware for me (only on DMG) 2 times in my life.  SO I
<br\>know its possible.. the first time it happened, it spat out an error message
<br\>with a page full of numbers.. and I got scared, and turned my DMG off and didn't
<br\>turn it on again for fear that I would lose all my songs.. I backed up my .sav
<br\>and checked it in an emulator and it was fine, so I put in new batteries and
<br\>cautiously turned it on.
<br\>
<br\>:)  The crash screen is super safe...
<br\>
<br\>Before I did the crash screen, it would just wipe all the songs... It
<br\>was horrible times.
<br\>
<br\>Maybe I should add the text "Don't panic"
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
You should make it so thereâ€™s a button that says
<br\>
<br\>â€œDelete All your songs!â€
<br\>
<br\>
<br\>
<br\>But the word â€œDonâ€™tâ€ flashes in front of it
<br\>
<br\>
<br\>
<br\>So it flashes
<br\>
<br\>*DONâ€™T* DELETE ALL YOUR SONGS
<br\>
<br\>
<br\>
<br\>And you have to hit the button when the â€œdonâ€™tâ€ appears.. OTHERWISE, you
<br\>delete all your songs..
<br\>
<br\>
<br\>
<br\>That way, the crash screen is like a trap..
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, April 15, 2008 3:57 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.8.7
<br\>
<br\>
<br\>
<br\>> LSDJ has crashed in hardware for me (only on DMG) 2 times in my life. SO I
<br\>know its possible.. the first time it happened, it spat out an error message
<br\>with a page full of numbers.. and I got scared, and turned my DMG off and didn't
<br\>turn it on again for fear that I would lose all my songs.. I backed up my .sav
<br\>and checked it in an emulator and it was fine, so I put in new batteries and
<br\>cautiously turned it on.
<br\>
<br\>:) The crash screen is super safe...
<br\>
<br\>Before I did the crash screen, it would just wipe all the songs... It
<br\>was horrible times.
<br\>
<br\>Maybe I should add the text "Don't panic"
<br\>
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> FYI I'm marking v3.8.7 as stable now... It may be a little premature
<br\>> since it hasn't been out long, but it contains so many important fixes
<br\>> since v3.7.5 that I guess it is just time to move ahead.
<br\>>
<br\>> Regards,
<br\>> Johan
<br\>>
<br\>
<br\>I upgraded a sample patched cart, and the gp32 flash writer was
<br\>showing the rom as only 4mbit after the patcher exported the new rom?
<br\>Oddly enough it seems to work fine.
<br\>
<br\>Peter
<br\>


Subject:
O.T. sid acid record by josstintimberlake

SubjectSrt:
O.T. sid acid record by josstintimberlake

Message:
<br\>
New release in http://gainlad.com
<br\>
<br\>   Josstintimberlake _ sa46sid
<br\>
<br\>   sid chip forced to it's acidest sound limits
<br\>
<br\>   enjoy!
<br\>
<br\>   ashiiiiid!
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] O.T. sid acid record by josstintimberlake

Message:
<br\>
>   Josstintimberlake _ sa46sid
<br\>>
<br\>>   sid chip forced to it's acidest sound limits
<br\>
<br\>Good stuff!
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
does anyone post their lsdj tracks here anymore?
<br\>
<br\>"User Quit" by Receptors
<br\>
<br\>
<br\>  one greyboy w lsdj from upcomung Receptors "User" EP
<br\>
<br\>http://8bitcollective.org/music/Receptors/User+Quit/
<br\>
<br\>
<br\>
<br\>thx
<br\>
<br\>jeremy
<br\>
<br\>PS: check the new weblabel branch of 8bit ops:
<br\>
<br\>http://ReceptorsMusic.com
<br\>
<br\>(click Weblabel for 2 new releases from TB and Neotericz!)
<br\>


Message:
<br\>
lÃ¶r 2008-04-19 klockan 16:46 +0000 skrev receptorsmusic:
<br\>> does anyone post their lsdj tracks here anymore?
<br\>>
<br\>> "User Quit" by Receptors
<br\>>
<br\>>
<br\>>  one greyboy w lsdj from upcomung Receptors "User" EP
<br\>>
<br\>> http://8bitcollective.org/music/Receptors/User+Quit/
<br\>>
<br\>>
<br\>
<br\>the file is 404.
<br\>
<br\>>
<br\>> thx
<br\>>
<br\>> jeremy
<br\>>
<br\>> PS: check the new weblabel branch of 8bit ops:
<br\>>
<br\>> http://ReceptorsMusic.com
<br\>>
<br\>> (click Weblabel for 2 new releases from TB and Neotericz!)
<br\>
<br\>Nice! thanks!
<br\>
<br\>Gasten
<br\>


Message:
<br\>
here's the good 8bc link . needed .com instead of .org ?
<br\>
<br\>
<br\>http://8bitcollective.com/music/Receptors/User+Quit/
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "receptorsmusic" <jeremy@...> wrote:
<br\>>
<br\>>
<br\>> there appears to be a problem at 8bc here's the file:
<br\>>
<br\>> http://receptorsmusic.com/Receptors_-_User_Quit.mp3
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, Martin Ahnelöv <operagasten@> wrote:
<br\>> >
<br\>> >
<br\>> > lÃ¶r 2008-04-19 klockan 16:46 +0000 skrev receptorsmusic:
<br\>> > > does anyone post their lsdj tracks here anymore?
<br\>> > >
<br\>> > > "User Quit" by Receptors
<br\>> > >
<br\>> > >
<br\>> > >  one greyboy w lsdj from upcomung Receptors "User" EP
<br\>> > >
<br\>> > > http://8bitcollective.org/music/Receptors/User+Quit/
<br\>> > >
<br\>> > >
<br\>> >
<br\>> > the file is 404.
<br\>> >
<br\>> > >
<br\>> > > thx
<br\>> > >
<br\>> > > jeremy
<br\>> > >
<br\>> > > PS: check the new weblabel branch of 8bit ops:
<br\>> > >
<br\>> > > http://ReceptorsMusic.com
<br\>> > >
<br\>> > > (click Weblabel for 2 new releases from TB and Neotericz!)
<br\>> >
<br\>> > Nice! thanks!
<br\>> >
<br\>> > Gasten
<br\>> >
<br\>>
<br\>


Subject:
Re: O.T. sid acid record by josstintimberlake

Message:
<br\>
great stuff!
<br\>
<br\>--- In lsdj@yahoogroups.com, Ignacio <ignatdj@...> wrote:
<br\>>
<br\>> New release in http://gainlad.com
<br\>>
<br\>>   Josstintimberlake _ sa46sid
<br\>>
<br\>>   sid chip forced to it's acidest sound limits
<br\>>
<br\>>   enjoy!
<br\>>
<br\>>   ashiiiiid!
<br\>>
<br\>>
<br\>> ---------------------------------
<br\>> Be a better friend, newshound, and know-it-all with Yahoo! Mobile.
<br\>Try it now.
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
http://www.get-out-and-play.com
<br\>:)
<br\>


Message:
<br\>
Hi All
<br\>
<br\>New to the group! I want to write a feature on console hacking and especially on
<br\>LSDJ so
<br\>any info is much appreciated...think it would be a cool feature...
<br\>
<br\>I just bought one on ebay and am having fun with it...got it last week and i am
<br\>a bit
<br\>confused but i am sure i will get there in the end...may take a few years!
<br\>
<br\>Johan- met you at the ICA (London) as part of PUSS at a lektrolab night in 2003
<br\>(i think) as
<br\>I am friends with lektrogirl and Paul/Abbie and Lee... I think I wrote you a
<br\>note of
<br\>appreciation afterward!
<br\>
<br\>I'd love to meet some people who make music with LSDJ (especially in London) and
<br\>also-
<br\>do you have a list of tracks that is it used on ? I am looking for some good
<br\>high-res of
<br\>people using it too...
<br\>
<br\>Also one last thing -is it easy to rig up to a mac?
<br\>
<br\>Thanks all!
<br\>
<br\>Rhiannon
<br\>


Message:
<br\>
bitlovers, friends,
<br\>
<br\>if in copenhagen, denmark, check out 8bit klubbens gameboy/LED
<br\>installation on this years spring exhibition in kunsthal charlottenborg
<br\>http://www.kunsthalcharlottenborg.dk/?lang=eng
<br\>
<br\>here is a tv feature on the installation and 8bit klubben:
<br\>http://lorry.dk/moduler/nyheder/showregvideo.asp?dato=11-04-2008&cID=1&vId=41896\
<br\>1
<br\>(it's mostly in danish but there is an english interview with the
<br\>curator karim rashid)
<br\>
<br\>bleep,
<br\>jacob
<br\>


Message:
<br\>
amazing video! uh, some years ago I imagined something with the ledpanels that
<br\>are usually shown in the marquesines of little shops, is incredible how much the
<br\>concept was expanded (excuse my english)
<br\>
<br\>   is there a secret flow if ideas in the universe or between human minds?? ;) is
<br\>like we experience technology in culture and later project to diferent levels
<br\>and scales
<br\>
<br\>   loved that works! they are running lsdj in the gameboys, woha!
<br\>
<br\>
<br\>
<br\>jacob sikker remin <uglenbatman@...> wrote:
<br\>   bitlovers, friends,
<br\>
<br\>if in copenhagen, denmark, check out 8bit klubbens gameboy/LED
<br\>installation on this years spring exhibition in kunsthal charlottenborg
<br\>http://www.kunsthalcharlottenborg.dk/?lang=eng
<br\>
<br\>here is a tv feature on the installation and 8bit klubben:
<br\>http://lorry.dk/moduler/nyheder/showregvideo.asp?dato=11-04-2008&cID=1&vId=41896\
<br\>1
<br\>(it's mostly in danish but there is an english interview with the
<br\>curator karim rashid)
<br\>
<br\>bleep,
<br\>jacob
<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Pretty neat stuff indeed.... but this Karim Rashid guy thinks the art world
<br\>is going to inevitably let go of oil painting!?!?  Ha!
<br\>
<br\>On Wed, Apr 30, 2008 at 2:28 PM, Ignatstyle <ignatdj@...> wrote:
<br\>
<br\>> amazing video! uh, some years ago I imagined something with the ledpanels
<br\>> that are usually shown in the marquesines of little shops, is incredible how
<br\>> much the concept was expanded (excuse my english)
<br\>>
<br\>>  is there a secret flow if ideas in the universe or between human minds??
<br\>> ;) is like we experience technology in culture and later project to diferent
<br\>> levels and scales
<br\>>
<br\>>  loved that works! they are running lsdj in the gameboys, woha!
<br\>>
<br\>>
<br\>>
<br\>> jacob sikker remin <uglenbatman@...> wrote:
<br\>>  bitlovers, friends,
<br\>>
<br\>> if in copenhagen, denmark, check out 8bit klubbens gameboy/LED
<br\>> installation on this years spring exhibition in kunsthal charlottenborg
<br\>> http://www.kunsthalcharlottenborg.dk/?lang=eng
<br\>>
<br\>> here is a tv feature on the installation and 8bit klubben:
<br\>>
<br\>>
<br\>http://lorry.dk/moduler/nyheder/showregvideo.asp?dato=11-04-2008&cID=1&vId=41896\
<br\>1
<br\>> (it's mostly in danish but there is an english interview with the
<br\>> curator karim rashid)
<br\>>
<br\>> bleep,
<br\>> jacob
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ---------------------------------
<br\>> Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it
<br\>> now.
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>"If you will it, it is no dream."
<br\>-Theodor Herzl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I'm thinking of getting myself a GB Transferer, in case my LSDJ should
<br\>crasch.
<br\>
<br\>How does it work? What do I need to upload my LSDJ-songs on the
<br\>computer as a backup?
<br\>
<br\>Thanks for the help.
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "monsterpojken" <monsterpojken@...> wrote:
<br\>>
<br\>> I'm thinking of getting myself a GB Transferer, in case my LSDJ should
<br\>> crasch.
<br\>>
<br\>> How does it work? What do I need to upload my LSDJ-songs on the
<br\>> computer as a backup?
<br\>>
<br\>> Thanks for the help.
<br\>>
<br\>
<br\>Hi,
<br\>
<br\>I've got the gb transferer bought on robwebb shop. Everything is
<br\>provided : The transferer, the cable and the software.
<br\>
<br\>You've got to be sure to have a serial port on you computer.
<br\>The software can be downloaded from robwebb
<br\>webshop.(http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm)
<br\>
<br\>I think it works only with windows system (98/Me/2000/xp)
<br\>If you use Mac, I think you've got to buy another device.
<br\>
<br\>The wiki can help you : http://wiki.littlesounddj.com/BackupGear?v=1dzc
<br\>
<br\>Hope it helps,
<br\>
<br\>Sherlockness
<br\>


Message:
<br\>
You could always get a megamemorycard for backing up, they're
<br\>available pretty frequently and very cheaply on ebay. Also they're a
<br\>LOT less hassle than the gbtransferrer which only likes older (win 98)
<br\>pcs with a paralell(?) port.
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "whispywoods" <ofw@...> wrote:
<br\>>
<br\>> You could always get a megamemorycard for backing up, they're
<br\>> available pretty frequently and very cheaply on ebay. Also they're a
<br\>> LOT less hassle than the gbtransferrer which only likes older (win 98)
<br\>> pcs with a paralell(?) port.
<br\>>
<br\>
<br\>Yeps sorry the parallel port :)
<br\>


Message:
<br\>
hey, as long as I can remember I had no trouble with Transferer and amd xp2500
<br\>pc running win XP , not that old..
<br\>
<br\>   also my 2 megamemory cards, I can't trust so much in a lithium battery powered
<br\>kiddy unit.
<br\>
<br\>sherlockness <SDBproductions@...> wrote:
<br\>   --- In lsdj@yahoogroups.com, "whispywoods" wrote:
<br\>>
<br\>> You could always get a megamemorycard for backing up, they're
<br\>> available pretty frequently and very cheaply on ebay. Also they're a
<br\>> LOT less hassle than the gbtransferrer which only likes older (win 98)
<br\>> pcs with a paralell(?) port.
<br\>>
<br\>
<br\>Yeps sorry the parallel port :)
<br\>
<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The transferer works really well with winxp parallel ports, if your mobo is
<br\>set right.  And your parallel port is on the mobo.
<br\>
<br\>
<br\>
<br\>If it's a parallel card (if your mobo has no parallel port) then you're out
<br\>of luck, as the transferer software does not simply search for LPT2 or LPT3
<br\>etc.. it goes by 3 selectible IRQ addresses, and if you have a parallel PCI
<br\>card, there's no way it will have the IRQ reserved for mobo LPT ports.. and
<br\>I can not seem to find a way to define the IRQ differently..
<br\>
<br\>
<br\>
<br\>However, it loves my wife's laptop.. so.. that works.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of
<br\>sherlockness
<br\>Sent: Wednesday, April 30, 2008 6:08 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] Re: GB Transferer
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com <mailto:lsdj%40yahoogroups.com> , "whispywoods"
<br\><ofw@...> wrote:
<br\>>
<br\>> You could always get a megamemorycard for backing up, they're
<br\>> available pretty frequently and very cheaply on ebay. Also they're a
<br\>> LOT less hassle than the gbtransferrer which only likes older (win 98)
<br\>> pcs with a paralell(?) port.
<br\>>
<br\>
<br\>Yeps sorry the parallel port :)
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi list!
<br\>
<br\>out of curiosity, I'd like to know what the heck is happening in the
<br\>gameboy's (and many other chip-instruments) noise-channel. I absolutely
<br\>love the characteristic and unique sound (you cant find anything like it
<br\>in modern software that isn't emulating it - at least not what I know
<br\>of), and I'd like to know how it's produced, and what parameters there
<br\>are to change it.
<br\>
<br\>I have understood that the pitch of the noise determines the rate that
<br\>the noise-generator will spit out new values, but how do the
<br\>shape-parameters change the sound (there is two, right?), on a technical
<br\>level?
<br\>
<br\>Gasten
<br\>


Subject:
Re: [LSDj!] what''s in the noise channel?

Message:
<br\>
On 01/05/2008, Martin Ahnelöv <operagasten@...> wrote:
<br\>> Hi list!
<br\>>
<br\>>  out of curiosity, I'd like to know what the heck is happening in the
<br\>>  gameboy's (and many other chip-instruments) noise-channel. I absolutely
<br\>>  love the characteristic and unique sound (you cant find anything like it
<br\>>  in modern software that isn't emulating it - at least not what I know
<br\>>  of), and I'd like to know how it's produced, and what parameters there
<br\>>  are to change it.
<br\>>
<br\>>  I have understood that the pitch of the noise determines the rate that
<br\>>  the noise-generator will spit out new values, but how do the
<br\>>  shape-parameters change the sound (there is two, right?), on a technical
<br\>>  level?
<br\>>
<br\>>  Gasten
<br\>The document gbsound.txt has some info on the subject. Don't know if
<br\>it will make any sense to you though.
<br\>http://www.devrs.com/gb/files/hosted/GBSOUND.txt
<br\>
<br\>Copypasta:
<br\>The noise channel has a 1-bit pseudo-random number generator, or PRNG. This
<br\>particular type of PRNG is called an LFSR, a Linear Feedback Shift Register.
<br\>It's based on a 15 or 7-bit shift register, and an exclusive OR gate (XOR).
<br\>The
<br\>mode is selectable by the Shift register width selector.
<br\>
<br\>Channel 4 - $FF22(NR43)[noise]
<br\>---------------------------------------------
<br\>3 Shift Register width (0: 15 bits; 1: 7 bits)
<br\>
<br\>The following diagram shows where the XOR taps are taken off the shift
<br\>register to produce the 1-bit pseudo-random number sequences for each mode.
<br\>
<br\>mode        <-----
<br\>----   FEDCBA9876543210
<br\>32K    %*.............R
<br\>512    XXXXXXXX%*.....R
<br\>
<br\>X- N/A
<br\>%- output and XOR tap
<br\>*- XOR tap
<br\>R- result of XOR, to be shifted in
<br\>
<br\>The current result of the XOR will be transferred into bit position 0 of the
<br\>shift register upon the next shift cycle. The 1-bit 'random' output is taken
<br\>from the output, is inverted, then is sent to the volume/envelope hardware
<br\>for
<br\>the noise channel.
<br\>/Copypasta
<br\>
<br\>It's a technical description, but one way to describe it is that
<br\>instead of "real" noise, it's a cyclic noise like sound. It's a
<br\>digital "noise" that can be precisely controlled.
<br\>Even when shape is at FF (The least melodic setting) you can clerly
<br\>hear the cyclicity of the sound if you leave it at a constant volume,
<br\>like A8. (You hear how the sound repeats) At other settings it becomes
<br\>blatantly obvious.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
What I really don't get, is how bits are converted to audio....
<br\>
<br\>They are simply converted to an analog signal and amplified and fed to a
<br\>signal????
<br\>
<br\>This is a sweet article though, if you like math :)
<br\>:
<br\>http://en.wikipedia.org/wiki/Linear_feedback_shift_register
<br\>
<br\>-firedrill
<br\>
<br\>On Thu, May 1, 2008 at 4:43 AM, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>>   On 01/05/2008, Martin Ahnelöv
<br\><operagasten@...<operagasten%40gmail.com>>
<br\>> wrote:
<br\>> > Hi list!
<br\>> >
<br\>> > out of curiosity, I'd like to know what the heck is happening in the
<br\>> > gameboy's (and many other chip-instruments) noise-channel. I absolutely
<br\>> > love the characteristic and unique sound (you cant find anything like it
<br\>> > in modern software that isn't emulating it - at least not what I know
<br\>> > of), and I'd like to know how it's produced, and what parameters there
<br\>> > are to change it.
<br\>> >
<br\>> > I have understood that the pitch of the noise determines the rate that
<br\>> > the noise-generator will spit out new values, but how do the
<br\>> > shape-parameters change the sound (there is two, right?), on a technical
<br\>> > level?
<br\>> >
<br\>> > Gasten
<br\>> The document gbsound.txt has some info on the subject. Don't know if
<br\>> it will make any sense to you though.
<br\>> http://www.devrs.com/gb/files/hosted/GBSOUND.txt
<br\>>
<br\>> Copypasta:
<br\>> The noise channel has a 1-bit pseudo-random number generator, or PRNG.
<br\>> This
<br\>> particular type of PRNG is called an LFSR, a Linear Feedback Shift
<br\>> Register.
<br\>> It's based on a 15 or 7-bit shift register, and an exclusive OR gate
<br\>> (XOR).
<br\>> The
<br\>> mode is selectable by the Shift register width selector.
<br\>>
<br\>> Channel 4 - $FF22(NR43)[noise]
<br\>> ---------------------------------------------
<br\>> 3 Shift Register width (0: 15 bits; 1: 7 bits)
<br\>>
<br\>> The following diagram shows where the XOR taps are taken off the shift
<br\>> register to produce the 1-bit pseudo-random number sequences for each
<br\>> mode.
<br\>>
<br\>> mode <-----
<br\>> ---- FEDCBA9876543210
<br\>> 32K %*.............R
<br\>> 512 XXXXXXXX%*.....R
<br\>>
<br\>> X- N/A
<br\>> %- output and XOR tap
<br\>> *- XOR tap
<br\>> R- result of XOR, to be shifted in
<br\>>
<br\>> The current result of the XOR will be transferred into bit position 0 of
<br\>> the
<br\>> shift register upon the next shift cycle. The 1-bit 'random' output is
<br\>> taken
<br\>> from the output, is inverted, then is sent to the volume/envelope hardware
<br\>> for
<br\>> the noise channel.
<br\>> /Copypasta
<br\>>
<br\>> It's a technical description, but one way to describe it is that
<br\>> instead of "real" noise, it's a cyclic noise like sound. It's a
<br\>> digital "noise" that can be precisely controlled.
<br\>> Even when shape is at FF (The least melodic setting) you can clerly
<br\>> hear the cyclicity of the sound if you leave it at a constant volume,
<br\>> like A8. (You hear how the sound repeats) At other settings it becomes
<br\>> blatantly obvious.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 02/05/2008, Tony Miller <mcfiredrill@...> wrote:
<br\>> What I really don't get, is how bits are converted to audio....
<br\>>
<br\>>  They are simply converted to an analog signal and amplified and fed to a
<br\>>  signal????
<br\>>
<br\>>  This is a sweet article though, if you like math :)
<br\>>  :
<br\>>  http://en.wikipedia.org/wiki/Linear_feedback_shift_register
<br\>That's exactly it :)
<br\>The data in the register is the shifted in a way similar to what the
<br\>article desribes, and the output is a waveform based on the
<br\>consecutive values.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Does anyone know of any brick-and-mortar shops in the US that carry LSDJ?
<br\>
<br\>Thanks,
<br\>
<br\>Adam
<br\>


Message:
<br\>
I went to LA for the Bent fest and came back with my head filled up to
<br\>the max with stuff. This song is heavily influenced by that state:
<br\>
<br\>http://8bitcollective.com/music/der+Warst/Superkonto/
<br\>www.myspace.com/derwarst
<br\>
<br\>cheers,
<br\>der Warst
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "arobezzoli" <adamrobezzoli@...> wrote:
<br\>>
<br\>> Does anyone know of any brick-and-mortar shops in the US that carry
<br\>LSDJ?
<br\>>
<br\>> Thanks,
<br\>>
<br\>
<br\>http://8bitpeoples.com/store/product/6
<br\>
<br\>Well its shipped from a building made of bricks...
<br\>
<br\>Peter
<br\>


Message:
<br\>
But you can make digital logic out of anything, not just electronics!
<br\>Water valves, tinker toys, even sticks, anything that can be a
<br\>switch.
<br\>
<br\>So what are we hearing, electrons, right?
<br\>
<br\>-firedirrrlll
<br\>
<br\>On May 2, 5:22 am, "Ove Ridé" <nitro2...@...> wrote:
<br\>> On 02/05/2008, Tony Miller <mcfiredr...@...> wrote:> What I really don't
<br\>get, is how bits are converted to audio....
<br\>>
<br\>> >  They are simply converted to an analog signal and amplified and fed to a
<br\>> >  signal????
<br\>>
<br\>> >  This is a sweet article though, if you like math :)
<br\>> >  :
<br\>> >  http://en.wikipedia.org/wiki/Linear_feedback_shift_register
<br\>>
<br\>> That's exactly it :)
<br\>> The data in the register is the shifted in a way similar to what the
<br\>> article desribes, and the output is a waveform based on the
<br\>> consecutive values.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>


Subject:
Re: [LSDj!] Re: what''s in the noise channel?

Message:
<br\>
On 02/05/2008, mcfiredrill <mcfiredrill@...> wrote:
<br\>> But you can make digital logic out of anything, not just electronics!
<br\>>  Water valves, tinker toys, even sticks, anything that can be a
<br\>>  switch.
<br\>Indeed that is so. But electronics was the first way of actually using
<br\>binary math in a useful way. Sure, Charles Babbage made a steam
<br\>powered mechanical computer, but there's a reason why it was never
<br\>mass produced like today's electronics.
<br\>I don't agree with you that "anything" can be used to carry out logic
<br\>operations. You must be able to form a logic gate with two inputs in
<br\>order to carry out logic operations. A switch is very impractical for
<br\>this purpose since it doesn't have two inputs that can both be
<br\>controlled by a voltage, but need manual help.
<br\>
<br\>>  So what are we hearing, electrons, right?
<br\>Depends on how you put it...
<br\>From a purely practical point of view the algorithm is applied
<br\>continuously to the shift register, and the value is read and sent to
<br\>the speaker. As "usual" it works in such a way that the value 0
<br\>corresponds to the lowest voltage (Ie, the speaker membrane is
<br\>positioned in one extreme) and 15 (Or whatever the maximum value
<br\>happens to be for any particular unit) corresponds to the highest
<br\>voltage (The speaker membrane is positioned in the other extreme) the
<br\>other values in between correspond to other voltages and other
<br\>membrane position. By changing the value, you make the membrane and
<br\>produce sound. That is the basic principle of digital representation
<br\>of sound.
<br\>
<br\>From this point of view you don't hear the electrons, but you strictly
<br\>hear the output of the algorithm. Sure, the only viable way to carry
<br\>out the alogrithm is through electronics, but still you're only
<br\>hearing the result of the algorithm.
<br\>However, what you're also hearing is the imperfection with which the
<br\>electronics are operating. Eg, when the electronics are switching from
<br\>one voltage position to another, there are also analogue effects
<br\>taking place. For example the hard digital switching will cause some
<br\>hysteresis, which is a small oscillation that happens because in
<br\>reality there's is no such thing as a change from one voltage to
<br\>another; it's like immediately moving your hand from one place to
<br\>another without actually moving through the space, but just ending up
<br\>at the goal. Impossible in other words. The hysteresis can be seen as
<br\>the effect of that distance you hand has to travel
<br\>Another peculiar thing with semi-conductors is that they're slightly
<br\>unstable. There's always a risk that they will misbehave and conduct
<br\>when they shouldn't and vice versa. This is one source of what we
<br\>commonly refer to a noise. There's a noise level for every type of
<br\>transistor and diode that we just can't get rid of because of this. A
<br\>common way of generating noise is actually to run a small current
<br\>through a diode and amplifying the voltage value a great deal. This is
<br\>ONE of the sources of noise (There are others) which shape the sound
<br\>if the Gameboy and any other digital equipment. (The last part has
<br\>absolutely nothing to do with the noise channel specifically, but it
<br\>was rather a little explanation to electrical theory in general)
<br\>Hope that made you more confused so you'll be interested in learning
<br\>more. Feel free to ask more questions.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
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<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
fascinating explanation.
<br\>
<br\>   let me say something stupid: what we listen is the air moved by the speaker.
<br\>the speaker transforms electronic oscilation in electro-magnetic impulses
<br\>bringing sound to the "real" world.
<br\>
<br\>   I love this mail list. this is sci fi !
<br\>
<br\>   how much is analogue and how much is digital in the sound circuit of the gb ?
<br\>
<br\>   why the sound cycles (duty?) of the waves and bpm are so unstable in little
<br\>consumer electronics ?
<br\>
<br\>   big thanks for this great mail. it made me happy and full of inspiration.
<br\>
<br\>   great for a Noise Channel compilation.
<br\>
<br\>
<br\>   greetings! Ignacio.
<br\>
<br\>Ove Ridé <nitro2k01@...> wrote:
<br\>   On 02/05/2008, mcfiredrill wrote:
<br\>> But you can make digital logic out of anything, not just electronics!
<br\>> Water valves, tinker toys, even sticks, anything that can be a
<br\>> switch.
<br\>Indeed that is so. But electronics was the first way of actually using
<br\>binary math in a useful way. Sure, Charles Babbage made a steam
<br\>powered mechanical computer, but there's a reason why it was never
<br\>mass produced like today's electronics.
<br\>I don't agree with you that "anything" can be used to carry out logic
<br\>operations. You must be able to form a logic gate with two inputs in
<br\>order to carry out logic operations. A switch is very impractical for
<br\>this purpose since it doesn't have two inputs that can both be
<br\>controlled by a voltage, but need manual help.
<br\>
<br\>> So what are we hearing, electrons, right?
<br\>Depends on how you put it...
<br\>From a purely practical point of view the algorithm is applied
<br\>continuously to the shift register, and the value is read and sent to
<br\>the speaker. As "usual" it works in such a way that the value 0
<br\>corresponds to the lowest voltage (Ie, the speaker membrane is
<br\>positioned in one extreme) and 15 (Or whatever the maximum value
<br\>happens to be for any particular unit) corresponds to the highest
<br\>voltage (The speaker membrane is positioned in the other extreme) the
<br\>other values in between correspond to other voltages and other
<br\>membrane position. By changing the value, you make the membrane and
<br\>produce sound. That is the basic principle of digital representation
<br\>of sound.
<br\>
<br\>From this point of view you don't hear the electrons, but you strictly
<br\>hear the output of the algorithm. Sure, the only viable way to carry
<br\>out the alogrithm is through electronics, but still you're only
<br\>hearing the result of the algorithm.
<br\>However, what you're also hearing is the imperfection with which the
<br\>electronics are operating. Eg, when the electronics are switching from
<br\>one voltage position to another, there are also analogue effects
<br\>taking place. For example the hard digital switching will cause some
<br\>hysteresis, which is a small oscillation that happens because in
<br\>reality there's is no such thing as a change from one voltage to
<br\>another; it's like immediately moving your hand from one place to
<br\>another without actually moving through the space, but just ending up
<br\>at the goal. Impossible in other words. The hysteresis can be seen as
<br\>the effect of that distance you hand has to travel
<br\>Another peculiar thing with semi-conductors is that they're slightly
<br\>unstable. There's always a risk that they will misbehave and conduct
<br\>when they shouldn't and vice versa. This is one source of what we
<br\>commonly refer to a noise. There's a noise level for every type of
<br\>transistor and diode that we just can't get rid of because of this. A
<br\>common way of generating noise is actually to run a small current
<br\>through a diode and amplifying the voltage value a great deal. This is
<br\>ONE of the sources of noise (There are others) which shape the sound
<br\>if the Gameboy and any other digital equipment. (The last part has
<br\>absolutely nothing to do with the noise channel specifically, but it
<br\>was rather a little explanation to electrical theory in general)
<br\>Hope that made you more confused so you'll be interested in learning
<br\>more. Feel free to ask more questions.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel:
<br\>Blog:
<br\>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>
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<br\>och gör det här till en minnesvärd sommar!
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<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
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<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 03/05/2008, Ignatstyle <ignatdj@...> wrote:
<br\>> fascinating explanation.
<br\>>
<br\>>    let me say something stupid: what we listen is the air moved by the
<br\>speaker.
<br\>>the speaker transforms electronic oscilation in electro-magnetic
<br\>impulses bringing
<br\>>sound to the "real" world.
<br\>Well, yes... But a speaker is a dead item in that it doesn't
<br\>synthesize sound only (re-)generate it. Compare it to a paper and a
<br\>pen. Even though the ink from the pen is what forms the letters, the
<br\>ink in the pen is in no way responsible for synthesizing the
<br\>information someone writes, just display it.
<br\>
<br\>>    how much is analogue and how much is digital in the sound circuit of the gb
<br\>?
<br\>All of the synthesis is digital. (With analogue side effects of
<br\>course.) There's a daughter board where the headphone jack is, which
<br\>has a filter circuit on it. (Which just smooths the sound out a bit)
<br\>
<br\>>    why the sound cycles (duty?) of the waves and bpm are so unstable in little
<br\>>consumer electronics ?
<br\>You're talking about the Gameboy now?
<br\>Why the BPM is unstable: This is mainly a software problem, but also a
<br\>problem that the timer interrupt isn't accurate enough for long, long
<br\>time use.
<br\>
<br\>>    big thanks for this great mail. it made me happy and full of inspiration.
<br\>>
<br\>>    great for a Noise Channel compilation.
<br\>Teh rockz0rz on
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Great Responses!! Very stimulating to my brain....
<br\>
<br\>
<br\>On May 2, 5:28 pm, "Ove Ridé" <nitro2...@...> wrote:
<br\>> On 02/05/2008, mcfiredrill <mcfiredr...@...> wrote:> But you can make
<br\>digital logic out of anything, not just electronics!
<br\>> >  Water valves, tinker toys, even sticks, anything that can be a
<br\>> >  switch.
<br\>>
<br\>> Indeed that is so. But electronics was the first way of actually using
<br\>> binary math in a useful way. Sure, Charles Babbage made a steam
<br\>> powered mechanical computer, but there's a reason why it was never
<br\>> mass produced like today's electronics.
<br\>> I don't agree with you that "anything" can be used to carry out logic
<br\>> operations. You must be able to form a logic gate with two inputs in
<br\>> order to carry out logic operations. A switch is very impractical for
<br\>> this purpose since it doesn't have two inputs that can both be
<br\>> controlled by a voltage, but need manual help.
<br\>
<br\>Alright, so I was totally wrong on that one.....logic gates are not
<br\>switches....
<br\>
<br\>
<br\>>
<br\>> >  So what are we hearing, electrons, right?
<br\>>
<br\>> Depends on how you put it...
<br\>> From a purely practical point of view the algorithm is applied
<br\>> continuously to the shift register, and the value is read and sent to
<br\>> the speaker. As "usual" it works in such a way that the value 0
<br\>> corresponds to the lowest voltage (Ie, the speaker membrane is
<br\>> positioned in one extreme) and 15 (Or whatever the maximum value
<br\>> happens to be for any particular unit) corresponds to the highest
<br\>> voltage (The speaker membrane is positioned in the other extreme) the
<br\>> other values in between correspond to other voltages and other
<br\>> membrane position. By changing the value, you make the membrane and
<br\>> produce sound. That is the basic principle of digital representation
<br\>> of sound.
<br\>>
<br\>> From this point of view you don't hear the electrons, but you strictly
<br\>> hear the output of the algorithm. Sure, the only viable way to carry
<br\>> out the alogrithm is through electronics, but still you're only
<br\>> hearing the result of the algorithm.
<br\>> However, what you're also hearing is the imperfection with which the
<br\>> electronics are operating. Eg, when the electronics are switching from
<br\>> one voltage position to another, there are also analogue effects
<br\>> taking place. For example the hard digital switching will cause some
<br\>> hysteresis, which is a small oscillation that happens because in
<br\>> reality there's is no such thing as a change from one voltage to
<br\>> another; it's like immediately moving your hand from one place to
<br\>> another without actually moving through the space, but just ending up
<br\>> at the goal. Impossible in other words. The hysteresis can be seen as
<br\>> the effect of that distance you hand has to travel
<br\>
<br\>Indeed, I understand that part of what we are hearing is the
<br\>algorithm, and the imperfections of the electronics...
<br\>I've looked at the gameboy's pulse channels through oscilloscopes tons
<br\>of times and now I understand why they are not perfect square
<br\>waves....
<br\>
<br\>But the other part we are hearing is the speaker membrane changing
<br\>position??
<br\>
<br\>What if there was another way to rapidly change the position of the
<br\>membrane from one position to the other, without electricity? Would it
<br\>sound like a square-wave? At least in some respects?
<br\>
<br\>Do we find square waves in nature?
<br\>
<br\>Interesting, I guess I'm realizing that sound is ubiquitous, its
<br\>everywhere....sure the game boy has a unique sound but in the end its
<br\>all just fluctuations in air pressure.
<br\>
<br\>Anyway, I hope my amateurish ramblings will provoke more discourse....
<br\>
<br\>-firedrill
<br\>
<br\>> Another peculiar thing with semi-conductors is that they're slightly
<br\>> unstable. There's always a risk that they will misbehave and conduct
<br\>> when they shouldn't and vice versa. This is one source of what we
<br\>> commonly refer to a noise. There's a noise level for every type of
<br\>> transistor and diode that we just can't get rid of because of this. A
<br\>> common way of generating noise is actually to run a small current
<br\>> through a diode and amplifying the voltage value a great deal. This is
<br\>> ONE of the sources of noise (There are others) which shape the sound
<br\>> if the Gameboy and any other digital equipment. (The last part has
<br\>> absolutely nothing to do with the noise channel specifically, but it
<br\>> was rather a little explanation to electrical theory in general)
<br\>> Hope that made you more confused so you'll be interested in learning
<br\>> more. Feel free to ask more questions.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
On 04/05/2008, mcfiredrill <mcfiredrill@...> wrote:
<br\>> Great Responses!! Very stimulating to my brain....
<br\>Even though we're drifting off-topic. I think I shuld document this
<br\>conversation for the future.
<br\>
<br\>>  Indeed, I understand that part of what we are hearing is the
<br\>>  algorithm, and the imperfections of the electronics...
<br\>>  I've looked at the gameboy's pulse channels through oscilloscopes tons
<br\>>  of times and now I understand why they are not perfect square
<br\>>  waves....
<br\>Yeah, that's because of the headphone filter. If you'd look at the
<br\>waveform directly from the sound output, what you'd see is a pretty
<br\>sharp square wave, although still with some noise.
<br\>
<br\>>  But the other part we are hearing is the speaker membrane changing
<br\>>  position??
<br\>Yeah, that's the other parts of sound. Every speaker will sound
<br\>different, because of its physical properties. Perfect sound fidelity
<br\>is impossible to achieve, no matter how close you come to it. Compare
<br\>this to digital electronics which can always generate the same
<br\>sequence of bits. At least theoretically, within its own axioms.
<br\>What the last part means is that even though digital electronics are
<br\>theoretically operating with perfect one's and zero's, they are
<br\>residing in an analogue world, whih means that they can only be
<br\>perfectly digital if certain conditions are met, such a low enough
<br\>noise, transistors that can handle the speed the circuits are
<br\>operating at etc. If these conditions are not met, the digital circuit
<br\>will fail and effectively not work under the laws of digital logic.
<br\>
<br\>>  What if there was another way to rapidly change the position of the
<br\>>  membrane from one position to the other, without electricity? Would it
<br\>>  sound like a square-wave? At least in some respects?
<br\>What we must understand here is what a square wave actually is. It's a
<br\>purely theoretical concepts which works in the theoretical digital
<br\>realm, but not in the real-world analogue realm. First we need to
<br\>understand what square wave actually is. It can be described well in a
<br\>theoretical analogue realm by fourier series. All oscillations can be
<br\>described as a sum of sine waves. For a square wave this series is the
<br\>sum of the fundamental frequency times 1,3,5,7 ... with a decreasing
<br\>amplitude for every step (The amplitude for a frequency is 1/n, where
<br\>n is the corresponding number, 1,3,5 ...) This relation ship is btw
<br\>the reason why you say that the square wave has odd harmonics. (The
<br\>sawtooth wave has the harmonics 1,2,3,4,5 ... and is said to also have
<br\>even harmonics for that reason)
<br\>
<br\>Let's say you play a square at the middle A, which is 440 Hz. It's
<br\>consists of...
<br\>*A sine at the fundamental frequency, 440 Hz, with the amplitude 1
<br\>*A sine at 3*f, which is 1320 Hz, with the amplitude 1/3
<br\>*A sine at 5*f, which is 1220 Hz, with the amplitude 1/5
<br\>And so on... In theory if you keeping adding the waves until infinity
<br\>you get a perfect square wave. It has been proven theoretically that
<br\>this is not only a valid theorem, but the only way to describe the
<br\>square wave as the sume of sine waves.
<br\>
<br\>What does that imply?
<br\>Since our hearing has a limited bandwidth (A limited number of
<br\>frequencies we can hear, commonly quoted as about 20 Hz-20 kHz) we
<br\>can't hear all the harmonics of a perfect square wave. Add to that
<br\>there are other things affecting the frequency content of the signal.
<br\>The speaker will have certain resonant frequencies, which will destroy
<br\>the image of a perfect square wave. The air will slightly dampen
<br\>frequencies over 10 kHz more than frequencies below 10 kHz. (This
<br\>affects the sound quality depending on how far away from the speaker
<br\>you are) If you've ever seen a diagram over the hearing thershold of
<br\>humans, you might've noticed that our ears are more sensitive to
<br\>frequencies around 2-4 kHz than for any other frequencies. It might
<br\>seem odd, but the reason for this is in fact that our ear canal has a
<br\>length which is the same as the wavelengths for sound around these
<br\>frequencies. This makes our ear canal a resonant tube which amplifies
<br\>these freqencies. Since our ear canals are different from individual
<br\>to individual, everybody hears the world in a slightly different way.
<br\>
<br\>(Now I'm getting hypothetical :D )
<br\>What you could do if you wanted to bypass these obstacles and hear a
<br\>square which is as theoretically correct as it can be, is to inject
<br\>the sound into the ear bone. There's in fact a hearing aid device
<br\>which does that. You drill  a titanium screw into your ear bone and
<br\>attach a speaker to it. While mostly sold as a hearing aid, it's also
<br\>said that people with normal hearing can hear up to over 20 kHz using
<br\>this method.
<br\>
<br\>>  Do we find square waves in nature?
<br\>As described above, it's pretty difficult to produce anything in the
<br\>real that resembles an actual square wave. I don't know whether
<br\>something in nature makes a sound that approimates a square wave
<br\>though. I'm sure there are a lot of sounds with odd harmonics.
<br\>
<br\>>  Interesting, I guess I'm realizing that sound is ubiquitous, its
<br\>>  everywhere....sure the game boy has a unique sound but in the end its
<br\>>  all just fluctuations in air pressure.
<br\>Yes... I wish I could unlearn some of the things I know about sound.
<br\>Much of the magic disappears when you realize it's really just a
<br\>physical phenomenon that can be described, analyzed and abstracted.
<br\>
<br\>>  Anyway, I hope my amateurish ramblings will provoke more discourse....
<br\>Yeah... FUCK YOU.
<br\>No, just kidding, I love talking about these things.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Ove Ridé" <nitro2k01@...> wrote:
<br\>
<br\>> (Now I'm getting hypothetical :D )
<br\>> What you could do if you wanted to bypass these obstacles and hear a
<br\>> square which is as theoretically correct as it can be, is to inject
<br\>> the sound into the ear bone. There's in fact a hearing aid device
<br\>> which does that. You drill  a titanium screw into your ear bone and
<br\>> attach a speaker to it. While mostly sold as a hearing aid, it's also
<br\>> said that people with normal hearing can hear up to over 20 kHz using
<br\>> this method.
<br\>
<br\>Cyb3r enhancements for all LSDJ list participants NOW! Stop whining
<br\>and get the operation!
<br\>
<br\>Nitro rules.
<br\>


Message:
<br\>
On 04/05/2008, chris burke <cburke@...> wrote:
<br\>> --- In lsdj@yahoogroups.com, "Ove Ridé" <nitro2k01@...> wrote:
<br\>>
<br\>>  > (Now I'm getting hypothetical :D )
<br\>>  > What you could do if you wanted to bypass these obstacles and hear a
<br\>>  > square which is as theoretically correct as it can be, is to inject
<br\>>  > the sound into the ear bone. There's in fact a hearing aid device
<br\>>  > which does that. You drill  a titanium screw into your ear bone and
<br\>>  > attach a speaker to it. While mostly sold as a hearing aid, it's also
<br\>>  > said that people with normal hearing can hear up to over 20 kHz using
<br\>>  > this method.
<br\>>
<br\>>  Cyb3r enhancements for all LSDJ list participants NOW! Stop whining
<br\>>  and get the operation!
<br\>>
<br\>>  Nitro rules.
<br\>Oh, now you trigged me again...
<br\>A skull bone implant is hardly a cybernetic implant, not any more than
<br\>a headphone is. You're just vibrating the skullbone instead of the
<br\>air.
<br\>On the other hand, there's something called a cochlear implant, which
<br\>directly stimulates the nerves of the cochlea. Despite what you might
<br\>think, the fidelity of a cochlear implant is pretty bad.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
ouch,
<br\>   that scared me !
<br\>
<br\>   should I get the full sized boobies first ?
<br\>
<br\>   :)
<br\>
<br\>chris burke <cburke@...> wrote:
<br\>   --- In lsdj@yahoogroups.com, "Ove Ridé" wrote:
<br\>
<br\>> (Now I'm getting hypothetical :D )
<br\>> What you could do if you wanted to bypass these obstacles and hear a
<br\>> square which is as theoretically correct as it can be, is to inject
<br\>> the sound into the ear bone. There's in fact a hearing aid device
<br\>> which does that. You drill a titanium screw into your ear bone and
<br\>> attach a speaker to it. While mostly sold as a hearing aid, it's also
<br\>> said that people with normal hearing can hear up to over 20 kHz using
<br\>> this method.
<br\>
<br\>Cyb3r enhancements for all LSDJ list participants NOW! Stop whining
<br\>and get the operation!
<br\>
<br\>Nitro rules.
<br\>
<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
On 04/05/2008, Ignatstyle <ignatdj@...> wrote:
<br\>> ouch,
<br\>>    that scared me !
<br\>>
<br\>>    should I get the full sized boobies first ?
<br\>>
<br\>>    :)
<br\>Yeah you should... I think it would fit you. ;)
<br\><http://sleevage.com/wp-content/uploads/2006/09/windowlicker-ep.jpg>
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
What happens if the batteri runs out on my LSDJ cartridge? Do all my
<br\>work disappear?
<br\>


Message:
<br\>
ons 2008-05-07 klockan 10:07 +0000 skrev monsterpojken:
<br\>> What happens if the batteri runs out on my LSDJ cartridge? Do all my
<br\>> work disappear?
<br\>
<br\>Yes. *evil laugh*
<br\>
<br\>Gasten
<br\>


Message:
<br\>
A swedish ghoul and a swedish monster in the same thread. Coincidence?
<br\>I think not!
<br\>
<br\>On 07/05/2008, Martin Ahnelöv <operagasten@...> wrote:
<br\>> ons 2008-05-07 klockan 10:07 +0000 skrev monsterpojken:
<br\>>  > What happens if the batteri runs out on my LSDJ cartridge? Do all my
<br\>>  > work disappear?
<br\>>
<br\>>  Yes. *evil laugh*
<br\>>
<br\>>  Gasten
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Sure will, be sure to backup your work. You can replace the battery after it
<br\>dies.
<br\>
<br\>On Wed, May 7, 2008 at 8:33 AM, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>>   A swedish ghoul and a swedish monster in the same thread. Coincidence?
<br\>> I think not!
<br\>>
<br\>>
<br\>> On 07/05/2008, Martin Ahnelöv <operagasten@...<operagasten%40gmail.com>>
<br\>> wrote:
<br\>> > ons 2008-05-07 klockan 10:07 +0000 skrev monsterpojken:
<br\>> > > What happens if the batteri runs out on my LSDJ cartridge? Do all my
<br\>> > > work disappear?
<br\>> >
<br\>> > Yes. *evil laugh*
<br\>> >
<br\>> > Gasten
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
And you can replace the notes with other new notes in new songs after you
<br\>lose your old ones.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Tony
<br\>Miller
<br\>Sent: Wednesday, May 07, 2008 7:36 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] If the batteri runs out
<br\>
<br\>
<br\>
<br\>Sure will, be sure to backup your work. You can replace the battery after it
<br\>dies.
<br\>
<br\>On Wed, May 7, 2008 at 8:33 AM, Ove Ridé <nitro2k01@...
<br\><mailto:nitro2k01%40gmail.com> > wrote:
<br\>
<br\>> A swedish ghoul and a swedish monster in the same thread. Coincidence?
<br\>> I think not!
<br\>>
<br\>>
<br\>> On 07/05/2008, Martin Ahnelöv <operagasten@...
<br\><mailto:operagasten%40gmail.com> <operagasten%40gmail.com>>
<br\>> wrote:
<br\>> > ons 2008-05-07 klockan 10:07 +0000 skrev monsterpojken:
<br\>> > > What happens if the batteri runs out on my LSDJ cartridge? Do all my
<br\>> > > work disappear?
<br\>> >
<br\>> > Yes. *evil laugh*
<br\>> >
<br\>> > Gasten
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Yeah, you should really memorize every note in every phrase in every chain.
<br\>
<br\>On Wed, May 7, 2008 at 6:51 PM, <David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter> <theddp@...> wrote:
<br\>
<br\>>   And you can replace the notes with other new notes in new songs after
<br\>> you
<br\>> lose your old ones.
<br\>>
<br\>> From: lsdj@yahoogroups.com <lsdj%40yahoogroups.com> [mailto:
<br\>> lsdj@yahoogroups.com <lsdj%40yahoogroups.com>] On Behalf Of Tony
<br\>> Miller
<br\>> Sent: Wednesday, May 07, 2008 7:36 PM
<br\>> To: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> Subject: Re: [LSDj!] If the batteri runs out
<br\>>
<br\>>
<br\>> Sure will, be sure to backup your work. You can replace the battery after
<br\>> it
<br\>> dies.
<br\>>
<br\>> On Wed, May 7, 2008 at 8:33 AM, Ove Ridé
<br\><nitro2k01@...<nitro2k01%40gmail.com>
<br\>> <mailto:nitro2k01%40gmail.com <nitro2k01%2540gmail.com>> > wrote:
<br\>>
<br\>> > A swedish ghoul and a swedish monster in the same thread. Coincidence?
<br\>> > I think not!
<br\>> >
<br\>> >
<br\>> > On 07/05/2008, Martin Ahnelöv
<br\><operagasten@...<operagasten%40gmail.com>
<br\>> <mailto:operagasten%40gmail.com <operagasten%2540gmail.com>> <operagasten%
<br\>> 40gmail.com>>
<br\>> > wrote:
<br\>> > > ons 2008-05-07 klockan 10:07 +0000 skrev monsterpojken:
<br\>> > > > What happens if the batteri runs out on my LSDJ cartridge? Do all my
<br\>> > > > work disappear?
<br\>> > >
<br\>> > > Yes. *evil laugh*
<br\>> > >
<br\>> > > Gasten
<br\>> >
<br\>> > /Ove
<br\>> >
<br\>> > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> > Blog:
<br\>> > <http://gameboygenius.8bitcollective.com/>
<br\>> > SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> > Sätt på ett par flipflops, vippa på rumpan
<br\>> > och gör det här till en minnesvärd sommar!
<br\>> > -----END 2ROT13 MESSAGE-----
<br\>> >
<br\>> >
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Ok so I don't know if this is un-fixable or it is just the way the program
<br\>works, but sometimes I'll make a really cool kick drum in the noise channel
<br\>using a table. within the table I generally do this with a combination of
<br\>different transposes or S commands with different values going down the rows.
<br\>The problem is that I'll make a cool beat and it will be great for a couple of
<br\>beats, but then then on some beats the arrow doesn't end up at the same place in
<br\>the table, so it "glitches" for a beat and it doesn't sound on that beat, or it
<br\>just makes a different sound. So basically there are a bunch of really good
<br\>instruments i've designed in the noise chan, but can't use them cause they
<br\>"glitch". Is there a way for Johan to fix this or is it just part of the program
<br\>and something I have to deal with?
<br\>
<br\>   Thanks all :)
<br\>
<br\>   -L-tron
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi!
<br\>Can you send me a .sav image that shows the problem?
<br\>
<br\>Thanks
<br\>Johan
<br\>
<br\>On Tue, May 13, 2008 at 1:51 AM, Luke Stevens <lukatron2@...> wrote:
<br\>> Ok so I don't know if this is un-fixable or it is just the way the program
<br\>works, but sometimes I'll make a really cool kick drum in the noise channel
<br\>using a table. within the table I generally do this with a combination of
<br\>different transposes or S commands with different values going down the rows.
<br\>The problem is that I'll make a cool beat and it will be great for a couple of
<br\>beats, but then then on some beats the arrow doesn't end up at the same place in
<br\>the table, so it "glitches" for a beat and it doesn't sound on that beat, or it
<br\>just makes a different sound. So basically there are a bunch of really good
<br\>instruments i've designed in the noise chan, but can't use them cause they
<br\>"glitch". Is there a way for Johan to fix this or is it just part of the program
<br\>and something I have to deal with?
<br\>>
<br\>>   Thanks all :)
<br\>>
<br\>>   -L-tron
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  ---------------------------------
<br\>>  Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it
<br\>now.
<br\>>
<br\>>  [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>  ------------------------------------
<br\>>
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Maybe I'm being excessively obvious . . .
<br\>are you using the "Hop" command to get your table back to 00 after the kick?
<br\>Greg
<br\>
<br\>On Tue, May 13, 2008 at 1:53 PM, Johan Kotlinski <kotlinski@...>
<br\>wrote:
<br\>
<br\>> Hi!
<br\>> Can you send me a .sav image that shows the problem?
<br\>>
<br\>> Thanks
<br\>> Johan
<br\>>
<br\>> On Tue, May 13, 2008 at 1:51 AM, Luke Stevens <lukatron2@...> wrote:
<br\>> > Ok so I don't know if this is un-fixable or it is just the way the
<br\>> program works, but sometimes I'll make a really cool kick drum in the noise
<br\>> channel using a table. within the table I generally do this with a
<br\>> combination of different transposes or S commands with different values
<br\>> going down the rows. The problem is that I'll make a cool beat and it will
<br\>> be great for a couple of beats, but then then on some beats the arrow
<br\>> doesn't end up at the same place in the table, so it "glitches" for a beat
<br\>> and it doesn't sound on that beat, or it just makes a different sound. So
<br\>> basically there are a bunch of really good instruments i've designed in the
<br\>> noise chan, but can't use them cause they "glitch". Is there a way for Johan
<br\>> to fix this or is it just part of the program and something I have to deal
<br\>> with?
<br\>> >
<br\>> >   Thanks all :)
<br\>> >
<br\>> >   -L-tron
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >  ---------------------------------
<br\>> >  Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try
<br\>> it now.
<br\>> >
<br\>> >  [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> >  ------------------------------------
<br\>> >
<br\>> >  Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Wasn't this related to using the transpose column in Noise instrument
<br\>tables?
<br\>I think I remember Gijs using S command only to avoid this, or not. At
<br\>least I do and I think I miss less beats now, or not...
<br\>
<br\>rabato
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Greg Schroeder" <gmschroeder@...> wrote:
<br\>>
<br\>> Maybe I'm being excessively obvious . . .
<br\>> are you using the "Hop" command to get your table back to 00 after
<br\>the kick?
<br\>> Greg
<br\>>
<br\>> On Tue, May 13, 2008 at 1:53 PM, Johan Kotlinski <kotlinski@...>
<br\>> wrote:
<br\>>
<br\>> > Hi!
<br\>> > Can you send me a .sav image that shows the problem?
<br\>> >
<br\>> > Thanks
<br\>> > Johan
<br\>> >
<br\>> > On Tue, May 13, 2008 at 1:51 AM, Luke Stevens <lukatron2@...> wrote:
<br\>> > > Ok so I don't know if this is un-fixable or it is just the way the
<br\>> > program works, but sometimes I'll make a really cool kick drum in
<br\>the noise
<br\>> > channel using a table. within the table I generally do this with a
<br\>> > combination of different transposes or S commands with different
<br\>values
<br\>> > going down the rows. The problem is that I'll make a cool beat and
<br\>it will
<br\>> > be great for a couple of beats, but then then on some beats the arrow
<br\>> > doesn't end up at the same place in the table, so it "glitches"
<br\>for a beat
<br\>> > and it doesn't sound on that beat, or it just makes a different
<br\>sound. So
<br\>> > basically there are a bunch of really good instruments i've
<br\>designed in the
<br\>> > noise chan, but can't use them cause they "glitch". Is there a way
<br\>for Johan
<br\>> > to fix this or is it just part of the program and something I have
<br\>to deal
<br\>> > with?
<br\>> > >
<br\>> > >   Thanks all :)
<br\>> > >
<br\>> > >   -L-tron
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >  ---------------------------------
<br\>> > >  Be a better friend, newshound, and know-it-all with Yahoo!
<br\>Mobile.  Try
<br\>> > it now.
<br\>> > >
<br\>> > >  [Non-text portions of this message have been removed]
<br\>> > >
<br\>> > >
<br\>> > >  ------------------------------------
<br\>> > >
<br\>> > >  Yahoo! Groups Links
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
> Wasn't this related to using the transpose column in Noise instrument
<br\>>  tables?
<br\>>  I think I remember Gijs using S command only to avoid this, or not. At
<br\>>  least I do and I think I miss less beats now, or not...
<br\>
<br\>If you tell me exactly how to reproduce the problem, I can maybe fix :)
<br\>
<br\>Thanks
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
i think the problem mostly occurs when you have 2 different noise
<br\>instruments playing in the noise channel. and they both use tables at full
<br\>speed with values in the TSP channel.
<br\>the problem is not there when you use lsdj in a emulator. but is seems to be
<br\>there in the gb classic..
<br\>
<br\>rabato, i dont think i came up with that fix. but the S seems to be working
<br\>(-:
<br\>
<br\>greets Gijs
<br\>
<br\>On Tue, May 13, 2008 at 1:08 PM, Johan Kotlinski <kotlinski@...>
<br\>wrote:
<br\>
<br\>>   > Wasn't this related to using the transpose column in Noise instrument
<br\>> > tables?
<br\>> > I think I remember Gijs using S command only to avoid this, or not. At
<br\>> > least I do and I think I miss less beats now, or not...
<br\>>
<br\>> If you tell me exactly how to reproduce the problem, I can maybe fix :)
<br\>>
<br\>> Thanks
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
@ Greg, It doesn't matter if I use the K command or the H command, the results
<br\>are the same. :p
<br\>
<br\>Yea, I have a final today but later on tonight I'll do up an example and send it
<br\>to you :)
<br\>
<br\>thanks,
<br\>
<br\>-Luke
<br\>
<br\>Greg Schroeder <gmschroeder@...> wrote:                             Maybe
<br\>I'm being excessively obvious . . .
<br\>  are you using the "Hop" command to get your table back to 00 after the kick?
<br\>  Greg
<br\>
<br\>  On Tue, May 13, 2008 at 1:53 PM, Johan Kotlinski <kotlinski@...>
<br\>  wrote:
<br\>
<br\>  > Hi!
<br\>  > Can you send me a .sav image that shows the problem?
<br\>  >
<br\>  > Thanks
<br\>  > Johan
<br\>  >
<br\>  > On Tue, May 13, 2008 at 1:51 AM, Luke Stevens <lukatron2@...> wrote:
<br\>  > > Ok so I don't know if this is un-fixable or it is just the way the
<br\>  > program works, but sometimes I'll make a really cool kick drum in the noise
<br\>  > channel using a table. within the table I generally do this with a
<br\>  > combination of different transposes or S commands with different values
<br\>  > going down the rows. The problem is that I'll make a cool beat and it will
<br\>  > be great for a couple of beats, but then then on some beats the arrow
<br\>  > doesn't end up at the same place in the table, so it "glitches" for a beat
<br\>  > and it doesn't sound on that beat, or it just makes a different sound. So
<br\>  > basically there are a bunch of really good instruments i've designed in the
<br\>  > noise chan, but can't use them cause they "glitch". Is there a way for Johan
<br\>  > to fix this or is it just part of the program and something I have to deal
<br\>  > with?
<br\>  > >
<br\>  > >   Thanks all :)
<br\>  > >
<br\>  > >   -L-tron
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >  ---------------------------------
<br\>  > >  Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try
<br\>  > it now.
<br\>  > >
<br\>  > >  [Non-text portions of this message have been removed]
<br\>  > >
<br\>  > >
<br\>  > >  ------------------------------------
<br\>  > >
<br\>  > >  Yahoo! Groups Links
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  > >
<br\>  >
<br\>  >
<br\>  >
<br\>  > --
<br\>  > http://www.rebelpetset.com
<br\>  > http://www.littlesounddj.com
<br\>  >
<br\>  > ------------------------------------
<br\>  >
<br\>  > Yahoo! Groups Links
<br\>  >
<br\>  >
<br\>  >
<br\>  >
<br\>
<br\>  [Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I thought this was in the nature of the noise channel and an issue with the
<br\>gameboy it self. Or at
<br\>least in the gameboy classic.
<br\>..?
<br\>
<br\>/tRasH
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Går det långsamt? Skaffa dig en snabbare bredbandsuppkoppling.
<br\>Sök och jämför hos Yahoo! Shopping.
<br\>http://shopping.yahoo.se/c-100015813-bredband.html?partnerId=96914325
<br\>


Message:
<br\>
Values in the TSP column of the table? Or the chain screen?
<br\>
<br\>
<br\>
<br\>If you TSP in the chain screen, you have to realize your table values may be
<br\>too low or too high or move from clean white noise to some other shape of
<br\>white noise, and that could make it sound like the note is not playing.
<br\>
<br\>
<br\>
<br\>I assume you mean in the table screen though..
<br\>
<br\>
<br\>
<br\>I have tried but I can't seem to recreate the problem you are having.. what
<br\>version of LSDJ do you have?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Gijs
<br\>Gieskes
<br\>Sent: Tuesday, May 13, 2008 8:05 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] Glitchy Noise Tables
<br\>
<br\>
<br\>
<br\>i think the problem mostly occurs when you have 2 different noise
<br\>instruments playing in the noise channel. and they both use tables at full
<br\>speed with values in the TSP channel.
<br\>the problem is not there when you use lsdj in a emulator. but is seems to be
<br\>there in the gb classic..
<br\>
<br\>rabato, i dont think i came up with that fix. but the S seems to be working
<br\>(-:
<br\>
<br\>greets Gijs
<br\>
<br\>On Tue, May 13, 2008 at 1:08 PM, Johan Kotlinski <kotlinski@...
<br\><mailto:kotlinski%40gmail.com> >
<br\>wrote:
<br\>
<br\>> > Wasn't this related to using the transpose column in Noise instrument
<br\>> > tables?
<br\>> > I think I remember Gijs using S command only to avoid this, or not. At
<br\>> > least I do and I think I miss less beats now, or not...
<br\>>
<br\>> If you tell me exactly how to reproduce the problem, I can maybe fix :)
<br\>>
<br\>> Thanks
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>--
<br\>http://gieskes.nl
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
im new to this..but i really want to learn on how to use lsdj.. but i
<br\>first need a cartridge..can any of you help me get one?? please..
<br\>


Message:
<br\>
> im new to this..but i really want to learn on how to use lsdj.. but i
<br\>> first need a cartridge..can any of you help me get one?? please..
<br\>
<br\>Here you'll find most of what you need to know.
<br\>http://wiki.littlesounddj.com/FrontPage
<br\>
<br\>Cheers,
<br\>t
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Låna pengar utan säkerhet. Jämför vilkor online hos Yahoo!
<br\>http://shopping.yahoo.se/c-100390123-lan-utan-sakerhet.html?partnerId=96915014
<br\>


Subject:
A few questions I''m having trouble finding answers to...

SubjectSrt:
A few questions I''m having trouble finding answers to...

Message:
<br\>
Okay. Here's the deal:
<br\>
<br\>I am running LSDJ on an emulator. Actually two. I switch between KiGB
<br\>and Visual Boy Advance. I was learning LSDJ on these emulators first
<br\>as I waited for my flashed LSDJ cart to come in the mail.
<br\>
<br\>
<br\>Here's my first question: Whenever I quit VBA, I always get an error
<br\>message saying "Error creating file Battery Saves". How can I save my
<br\>work then?
<br\>
<br\>
<br\>Here's my other question: If the battery runs out on the LSDJ cart,
<br\>can the battery be replaced safely and will LSDJ still run as normal
<br\>or will I need an entirely new cart to run LSDJ? I do understand
<br\>however that my songs will be lost, I'm assuming because when the
<br\>battery dies all RAM is deleted. But will I need to get a whole new
<br\>LSDJ flashed cart?
<br\>
<br\>Thanks for your help!!
<br\>
<br\>Noobed_Saibot
<br\>


Subject:
Re: [LSDj!] A few questions I''m having trouble finding answers to...

Message:
<br\>
On 18/05/2008, noobed_saibot <ReiSoto@...> wrote:
<br\>>  I am running LSDJ on an emulator. Actually two. I switch between KiGB
<br\>>  and Visual Boy Advance. I was learning LSDJ on these emulators first
<br\>>  as I waited for my flashed LSDJ cart to come in the mail.
<br\>>
<br\>>  Here's my first question: Whenever I quit VBA, I always get an error
<br\>>  message saying "Error creating file Battery Saves". How can I save my
<br\>>  work then?
<br\>The battery file is a file named xxx.sav where xxx is what name og
<br\>your .gb file. (Eg: lsdj.gb -> lsdj.sav) and it resides in the same
<br\>directory as the ROM file. And for some reason VBA can't create it...
<br\>But I'd recommend KiGB or BGB instead.
<br\>
<br\>>  Here's my other question: If the battery runs out on the LSDJ cart,
<br\>>  can the battery be replaced safely and will LSDJ still run as normal
<br\>>  or will I need an entirely new cart to run LSDJ? I do understand
<br\>>  however that my songs will be lost, I'm assuming because when the
<br\>>  battery dies all RAM is deleted. But will I need to get a whole new
<br\>>  LSDJ flashed cart?
<br\>The battery can be replaced, and only RAM will be lost, not the ROM.
<br\>You need to solder it off carefully, so better leave that to a pro
<br\>when it happens. But you don't need a whle new cart.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Any idea where I'd find a "pro" who can solder it off for me? Like
<br\>can Sam Ash do it or Guitar Center? I know they do repairs (or used
<br\>to, at least) I guess any electronics shop will do, right?
<br\>
<br\>Thanks!
<br\>
<br\>Noobed_Saibot
<br\>
<br\>--- In lsdj@yahoogroups.com, "Ove Ridé" <nitro2k01@...> wrote:
<br\>
<br\>> >  Here's my other question: If the battery runs out on the LSDJ
<br\>cart,
<br\>> >  can the battery be replaced safely and will LSDJ still run as
<br\>normal
<br\>> >  or will I need an entirely new cart to run LSDJ? I do understand
<br\>> >  however that my songs will be lost, I'm assuming because when the
<br\>> >  battery dies all RAM is deleted. But will I need to get a whole
<br\>new
<br\>> >  LSDJ flashed cart?
<br\>> The battery can be replaced, and only RAM will be lost, not the ROM.
<br\>> You need to solder it off carefully, so better leave that to a pro
<br\>> when it happens. But you don't need a whle new cart.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>


Message:
<br\>
On 18/05/2008, noobed_saibot <ReiSoto@...> wrote:
<br\>> Any idea where I'd find a "pro" who can solder it off for me? Like
<br\>>  can Sam Ash do it or Guitar Center? I know they do repairs (or used
<br\>>  to, at least) I guess any electronics shop will do, right?
<br\>There are volunteers on this list and the LSDj-backup list who will do
<br\>it for free (postage costs) or for a low cost. When it happens, ask
<br\>and I'm sure you'll get a response.
<br\>Thos places you mentioned are maybe not the right way to go since they
<br\>may not be used to soldering on batteries.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Is it possible to get 32 notes?
<br\>


Message:
<br\>
mÃ¥n 2008-05-19 klockan 18:42 +0000 skrev monsterpojken:
<br\>> Is it possible to get 32 notes?
<br\>>
<br\>
<br\>Now, how do you mean? On a gbc there's 12 notes * 5 octaves = 60 notes,
<br\>so I guess you want to play 32 notes simultaneous? Read up on waveforms
<br\>and tables and come back here and impress us.
<br\>
<br\>Gasten, who probably misunderstood.
<br\>


Message:
<br\>
I guess he refers to 32th notes (rhythmic figures)
<br\>
<br\>   is the R command ok for that ?
<br\>
<br\>   I'm not sure about 2 consecutive 32th notes in diferent tone...
<br\>   maybe a slow C command ??
<br\>
<br\>   is there a way to overclock/mod the GB to 24 bit, 96khz, 128 polyphony? I dont
<br\>like my emu module's interfase and the monitor brightness bugs me for
<br\>sequencing... (just kidding ;)
<br\>
<br\>Martin Ahnelöv <operagasten@...> wrote:
<br\>   mån 2008-05-19 klockan 18:42 +0000 skrev monsterpojken:
<br\>> Is it possible to get 32 notes?
<br\>>
<br\>
<br\>Now, how do you mean? On a gbc there's 12 notes * 5 octaves = 60 notes,
<br\>so I guess you want to play 32 notes simultaneous? Read up on waveforms
<br\>and tables and come back here and impress us.
<br\>
<br\>Gasten, who probably misunderstood.
<br\>
<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
for 32nd notes (demisemiquavers) use tables.
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "monsterpojken" <monsterpojken@...> wrote:
<br\>>
<br\>> Is it possible to get 32 notes?
<br\>>
<br\>


Message:
<br\>
On 19/05/2008, herbert_weixelbaum <herbert_weixelbaum@...> wrote:
<br\>> for 32nd notes (demisemiquavers) use tables.
<br\>Or, change the groove to 3/3 rather than 6/6, which will make the
<br\>sequencer run twice as fast.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
here is an old trick for getting higher resolutoin.
<br\>
<br\>Decrease the Groove, or, increase tempo
<br\>
<br\>You can get 64th notes or higher that way..
<br\>
<br\>If each phrase is 1 quarter note, its divided into 16 sections, each section
<br\>is then a 64th note..
<br\>
<br\>if 2 phrases is a quarter, resolution is doubled..
<br\>
<br\>For instance, I use Groove 3:3, and 1 bar is made of 2 phrases...
<br\>
<br\>you can also use tables to achiee much faster notes.. but i prefer simply to
<br\>cut the groove and draw the notes in the phrase..
<br\>
<br\>
<br\>
<br\>
<br\>On Mon, May 19, 2008 at 4:07 PM, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>>    On 19/05/2008, herbert_weixelbaum
<br\><herbert_weixelbaum@...<herbert_weixelbaum%40yahoo.de>>
<br\>> wrote:
<br\>> > for 32nd notes (demisemiquavers) use tables.
<br\>> Or, change the groove to 3/3 rather than 6/6, which will make the
<br\>> sequencer run twice as fast.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
The first thing I find strange is that there is no "save" or "save
<br\>as" function. I find that when I quit the KiGB program somehow
<br\>whatever work I did on LSDJ automatically gets saved. Now, however,
<br\>whenever I try to open LSDJ on KiGB it will ONLY open the last song I
<br\>worked (the one that got saved automatically when I quit the
<br\>program). This is annoying because I can never open up LSDJ without
<br\>my old song opening up instead of a clean session. Also, if I make
<br\>any changes to the song and quit KiGB, THIS will save over my LAST
<br\>song. So if I erase all my chains and whatnot in order to have a
<br\>clean session, THIS will thus save over my LAST song. How can I stop
<br\>this from happening? I just want to save separate songs without them
<br\>saving over each other.
<br\>
<br\>I have a feeling there's no way to really combat this but I figured I
<br\>should ask first.
<br\>
<br\>If there is no way to combat this then to me it defeats the purpose
<br\>of using LSDJ at all on KiGB since you can't save songs without them
<br\>saving over each other.
<br\>
<br\>Thanks for any help.
<br\>
<br\>Noobed_Saibot
<br\>


Message:
<br\>
> If there is no way to combat this then to me it defeats the purpose
<br\>> of using LSDJ at all on KiGB since you can't save songs without them
<br\>> saving over each other.
<br\>
<br\>Hi!
<br\>You can use Freeze/Defrost Game States, or use VisualBoy Advance instead.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Noticed in later versions that you can start an entire row in live
<br\>mode with sel +start. Would it be possible to que a row using this key
<br\>press while chains are already playing?
<br\>
<br\>If there is already another way to do this, please let me know.
<br\>
<br\>Peter
<br\>


Message:
<br\>
How do I change the tempo or groove in the middle of the song? Can I do
<br\>that without effecting the other parts of the song?
<br\>


Message:
<br\>
The tempo is global, so changing it won't mess up anything. The tempo
<br\>is changed with the T command.
<br\>The groove is applied on a channel basis, so there is a risk for
<br\>fuckups. If you want to use the same groove in the whole song, you can
<br\>just edit groove 00 and nothing will fuck up.
<br\>If you want to use different grooves on different channels, use the G
<br\>command. The Gxx command changes the groove to groove #xx, as defined
<br\>in the groove screen, below the song screen.
<br\>To avoid fuck ups, remember these two rules:
<br\>1) The groove will continue to affect the channel in question until
<br\>it's changed. So if you play a song up to a point where there's a G
<br\>command, and then start the song from somewhere else, the new groove
<br\>will still apply.
<br\>2) When using different grooves on different channels, make sure the
<br\>grooves add up to a multiple of 6.
<br\>The standard groove is 6/6. You can change it to 7/5 or 8/4 and all is
<br\>fine, because these grooves consist of two steps, and add up to
<br\>2*6=12. A groove like 8/5 wouldn't be ok on the other hand since it
<br\>adds up to 13.
<br\>You *could* compose a song based on grooves that add up to 13 or any
<br\>number, but then the BPM would be inaccurate.
<br\>
<br\>
<br\>On 22/05/2008, monsterpojken <monsterpojken@...> wrote:
<br\>> How do I change the tempo or groove in the middle of the song? Can I do
<br\>>  that without effecting the other parts of the song?
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Does someone tried to run LSDJ on a Gadjet like this?
<br\>http://tinyurl.com/4hnpsn
<br\>
<br\>This is a MP4 player Called GAME KING-II with Nes, Snes and Gameboy
<br\>Emulator, Photo Camera and some more improvements like the GP2x but
<br\>with an unknown OS (not linux).
<br\>Well, i have read in a mgroves.com forum that some people have
<br\>problems with some roms, but nobody tried the LSDJ rom yet. Some
<br\>people have the no sound problem on the Game Boy emulator, but other
<br\>people say that rising up volumen level on the NES emulator and
<br\>inmediatlly loading a  GB rom on the Game Boy emulator you can get
<br\>sound working.
<br\>
<br\>here is a Youtube video that shows the gadjet working
<br\>http://youtube.com/watch?v=NdLQkh9PUnA
<br\>
<br\>Please, if somebody has it or has some similar player, tell us about
<br\>the experience.
<br\>
<br\>By the way, hello everyone, I'm new in this forum.
<br\>


Message:
<br\>
On 22/05/2008, PeLeSwi <kradlabs@...> wrote:
<br\>> Noticed in later versions that you can start an entire row in live
<br\>>  mode with sel +start. Would it be possible to que a row using this key
<br\>>  press while chains are already playing?
<br\>>
<br\>>  If there is already another way to do this, please let me know.
<br\>No way to do that except cueing them manually. No need either, except
<br\>laziness... The sel+start combo was added to address the problem that
<br\>you couldn't start a whole row when nothing was playing because the
<br\>first chain you'd start would play immediately.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
> No way to do that except cueing them manually. No need either, except
<br\>> laziness... The sel+start combo was added to address the problem that
<br\>> you couldn't start a whole row when nothing was playing because the
<br\>> first chain you'd start would play immediately.
<br\>
<br\>
<br\>Actually, it isnt laziness, I have a need to cue a whole row, and
<br\>quickly jump back to other tasks as quick as possible. Maybe if you
<br\>spent more time using piggytracker, than lurking in hexawe, youd see
<br\>how cool it is to have this in lgpt. :)
<br\>
<br\>Consider this a feature request.
<br\>
<br\>Peter
<br\>


Message:
<br\>
On 22/05/2008, PeLeSwi <kradlabs@...> wrote:
<br\>>  Consider this a feature request.
<br\>You first. Suggest a key combo for your request.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "Ove Ridé" <nitro2k01@...> wrote:
<br\>>
<br\>> On 22/05/2008, PeLeSwi <kradlabs@...> wrote:
<br\>> >  Consider this a feature request.
<br\>> You first. Suggest a key combo for your request.
<br\>>
<br\>> /Ove
<br\>>
<br\>
<br\>I humbly suggest start + select. It works at startup, it should work
<br\>always :)
<br\>
<br\>Peter
<br\>


Message:
<br\>
I'll try it as soon as I get a chance. What exactly will this
<br\>Freeze/Defrost Game States do? Will this allow me to save separate
<br\>songs? I'm assuming I use this function the same way I'd use the "save
<br\>as" function in another program or am I totally misunderstanding this?
<br\>
<br\>Thanks!
<br\>
<br\>Noobed_Saibot
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <kotlinski@...> wrote:
<br\>>
<br\>> > If there is no way to combat this then to me it defeats the purpose
<br\>> > of using LSDJ at all on KiGB since you can't save songs without them
<br\>> > saving over each other.
<br\>>
<br\>> Hi!
<br\>> You can use Freeze/Defrost Game States, or use VisualBoy Advance
<br\>instead.
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>


Subject:
Re: [LSDj!] LSDJ on Portable MP4 w/SD CARD Slot

Message:
<br\>
Really Interesting!
<br\>
<br\>   I would like to put my hands over one of those...
<br\>
<br\>   the sound issue seems a bit like a flood of the soft/hard : /
<br\>
<br\>   someone had some experience with one of those units ?
<br\>
<br\>   I'm starting to like the idea of a portable rom based gb/ nes/ supernes..
<br\>
<br\>Cemento <nakuberneri@...> wrote:
<br\>   Does someone tried to run LSDJ on a Gadjet like this?
<br\>http://tinyurl.com/4hnpsn
<br\>
<br\>This is a MP4 player Called GAME KING-II with Nes, Snes and Gameboy
<br\>Emulator, Photo Camera and some more improvements like the GP2x but
<br\>with an unknown OS (not linux).
<br\>Well, i have read in a mgroves.com forum that some people have
<br\>problems with some roms, but nobody tried the LSDJ rom yet. Some
<br\>people have the no sound problem on the Game Boy emulator, but other
<br\>people say that rising up volumen level on the NES emulator and
<br\>inmediatlly loading a GB rom on the Game Boy emulator you can get
<br\>sound working.
<br\>
<br\>here is a Youtube video that shows the gadjet working
<br\>http://youtube.com/watch?v=NdLQkh9PUnA
<br\>
<br\>Please, if somebody has it or has some similar player, tell us about
<br\>the experience.
<br\>
<br\>By the way, hello everyone, I'm new in this forum.
<br\>
<br\>
<br\>------------------------------------
<br\>
<br\>Yahoo! Groups Links
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi
<br\>for programming snare drums and  hihats i desperately need a command to set the
<br\>noise shape absolute.
<br\>why?
<br\>when i fe program a snare like (not a real snare , could be, not tested):
<br\>
<br\>initial envelope F1
<br\>initial shape E4
<br\>
<br\>table
<br\>1  -00 -00
<br\>2  E21 S01
<br\>3  E91 S0F
<br\>4  -00 -00
<br\>5  -00 -00
<br\>6  -00 -00
<br\>7  E21 S01
<br\>8  -00 -00
<br\>.  ..
<br\>.  ..
<br\>
<br\>when i will change f.e. the first initial attack noise E4 to f.e. E5, then i
<br\>have to correct a value in the table down , so that the rest of the table keeps
<br\>sounding as before.
<br\>
<br\>exactly the same problem is when i f.e. correct the third value in the table
<br\>from S0F to S1E. then (wich is more complicated then the first example) , i have
<br\>to correct the 7th SHAPE value down 0F values. to F1 (i think...)
<br\>
<br\>there would be no need for correction with an absolute value set command (beside
<br\>the relative one).
<br\>
<br\>thanks for reading.
<br\>markus
<br\>
<br\>
<br\>--
<br\>Desperate Housewives - das Spiel!
<br\>Pikante Skandale, schockierende Details unter: http://flat.games.gmx.de
<br\>


Message:
<br\>
i totally agree ,in addition my gameboy classic is often that overloaded , that
<br\>i need some time to cue all 4 channels of a row (and sometimes i fail , even if
<br\>i have 16 patterns in a chain, because it nearly freezes)
<br\>
<br\>select and start would be perfect.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Thu, 22 May 2008 20:50:30 -0000
<br\>> Von: "PeLeSwi" <kradlabs@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] FR- Cue A Row in Live Mode
<br\>
<br\>>
<br\>> > No way to do that except cueing them manually. No need either, except
<br\>> > laziness... The sel+start combo was added to address the problem that
<br\>> > you couldn't start a whole row when nothing was playing because the
<br\>> > first chain you'd start would play immediately.
<br\>>
<br\>>
<br\>> Actually, it isnt laziness, I have a need to cue a whole row, and
<br\>> quickly jump back to other tasks as quick as possible. Maybe if you
<br\>> spent more time using piggytracker, than lurking in hexawe, youd see
<br\>> how cool it is to have this in lgpt. :)
<br\>>
<br\>> Consider this a feature request.
<br\>>
<br\>> Peter
<br\>>
<br\>
<br\>--
<br\>Ist Ihr Browser Vista-kompatibel? Jetzt die neuesten
<br\>Browser-Versionen downloaden: http://www.gmx.net/de/go/browser
<br\>


Message:
<br\>
Hey. I'm about to get myself a GB Transferer.
<br\>
<br\>Can somebody tell me how it works? What do I need to get my LSDJ-files
<br\>up on the computer?
<br\>


Subject:
Re: [LSDj!] absolute noise shape set command

Message:
<br\>
I agree with markus that this would be useful
<br\>
<br\>Mikael Altemark
<br\>
<br\>On 5/23/08, markus schrodt <markus.schrodt@...> wrote:
<br\>>
<br\>>   hi
<br\>> for programming snare drums and hihats i desperately need a command to set
<br\>> the noise shape absolute.
<br\>> why?
<br\>> when i fe program a snare like (not a real snare , could be, not tested):
<br\>>
<br\>> initial envelope F1
<br\>> initial shape E4
<br\>>
<br\>> table
<br\>> 1 -00 -00
<br\>> 2 E21 S01
<br\>> 3 E91 S0F
<br\>> 4 -00 -00
<br\>> 5 -00 -00
<br\>> 6 -00 -00
<br\>> 7 E21 S01
<br\>> 8 -00 -00
<br\>> . ..
<br\>> . ..
<br\>>
<br\>> when i will change f.e. the first initial attack noise E4 to f.e. E5, then
<br\>> i have to correct a value in the table down , so that the rest of the table
<br\>> keeps sounding as before.
<br\>>
<br\>> exactly the same problem is when i f.e. correct the third value in the
<br\>> table from S0F to S1E. then (wich is more complicated then the first
<br\>> example) , i have to correct the 7th SHAPE value down 0F values. to F1 (i
<br\>> think...)
<br\>>
<br\>> there would be no need for correction with an absolute value set command
<br\>> (beside the relative one).
<br\>>
<br\>> thanks for reading.
<br\>> markus
<br\>>
<br\>> --
<br\>> Desperate Housewives - das Spiel!
<br\>> Pikante Skandale, schockierende Details unter: http://flat.games.gmx.de
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> Actually, it isnt laziness, I have a need to cue a whole row, and
<br\>> quickly jump back to other tasks as quick as possible. Maybe if you
<br\>>
<br\>> Consider this a feature request.
<br\>
<br\>It's on the to do-list.
<br\>
<br\>Cheers :)
<br\>Johan
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Hi!
<br\>
<br\>Maybe the S command can be changed so it is absolute, and transpose
<br\>column in tables is relative?
<br\>Of course it would break old songs but I can see that it would be useful.
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>On Fri, May 23, 2008 at 8:29 AM, markus schrodt <markus.schrodt@...> wrote:
<br\>> hi
<br\>> for programming snare drums and  hihats i desperately need a command to set
<br\>the noise shape absolute.
<br\>> why?
<br\>> when i fe program a snare like (not a real snare , could be, not tested):
<br\>>
<br\>> initial envelope F1
<br\>> initial shape E4
<br\>>
<br\>> table
<br\>> 1  -00 -00
<br\>> 2  E21 S01
<br\>> 3  E91 S0F
<br\>> 4  -00 -00
<br\>> 5  -00 -00
<br\>> 6  -00 -00
<br\>> 7  E21 S01
<br\>> 8  -00 -00
<br\>> .  ..
<br\>> .  ..
<br\>>
<br\>> when i will change f.e. the first initial attack noise E4 to f.e. E5, then i
<br\>have to correct a value in the table down , so that the rest of the table keeps
<br\>sounding as before.
<br\>>
<br\>> exactly the same problem is when i f.e. correct the third value in the table
<br\>from S0F to S1E. then (wich is more complicated then the first example) , i have
<br\>to correct the 7th SHAPE value down 0F values. to F1 (i think...)
<br\>>
<br\>> there would be no need for correction with an absolute value set command
<br\>(beside the relative one).
<br\>>
<br\>> thanks for reading.
<br\>> markus
<br\>>
<br\>>
<br\>> --
<br\>> Desperate Housewives - das Spiel!
<br\>> Pikante Skandale, schockierende Details unter: http://flat.games.gmx.de
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 23/05/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> Hi!
<br\>>
<br\>>  Maybe the S command can be changed so it is absolute, and transpose
<br\>>  column in tables is relative?
<br\>>  Of course it would break old songs but I can see that it would be useful.
<br\>I think that if there should be an absolute shape command, the
<br\>relative command needs to remain. There are at least three commands
<br\>(P, L, F) that aren't used the noise channel, which could be re-used
<br\>for an absolute shape command.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
how about implementing the f command as absolute and the s command as relative
<br\>controlling both wave (synth) and noise channel?
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Fri, 23 May 2008 12:44:06 +0200
<br\>> Von: "Ove Ridé" <nitro2k01@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] absolute noise shape set command
<br\>> On 23/05/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > Hi!
<br\>> >
<br\>> >  Maybe the S command can be changed so it is absolute, and transpose
<br\>> >  column in tables is relative?
<br\>> >  Of course it would break old songs but I can see that it would be
<br\>> useful.
<br\>> I think that if there should be an absolute shape command, the
<br\>> relative command needs to remain. There are at least three commands
<br\>> (P, L, F) that aren't used the noise channel, which could be re-used
<br\>> for an absolute shape command.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>
<br\>--
<br\>Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>


Message:
<br\>
I didn't understand the first post because f the use of the term "f.e."
<br\>
<br\>i don't know what "f.e." means
<br\>
<br\>BUT
<br\>
<br\>i think you can bypas the need for absolute shape, by simply using the same
<br\>pitch for your snare drum.
<br\>
<br\>I always use C5 for my snare.. always.. the table that makes the snare sound
<br\>always starts at C5 with FF as the shape.. always.. so that the table is
<br\>always delaing with that absolute starting point.
<br\>
<br\>I never transpose NOI patterns.. (what would be the point?  )
<br\>
<br\>i actually make ALL my NOI instruments C5.. so that way with an absolute
<br\>starting point, my tables always make sense..
<br\>
<br\>
<br\>
<br\>On Fri, May 23, 2008 at 5:21 PM, markus schrodt <markus.schrodt@...>
<br\>wrote:
<br\>
<br\>>   how about implementing the f command as absolute and the s command as
<br\>> relative controlling both wave (synth) and noise channel?
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Fri, 23 May 2008 12:44:06 +0200
<br\>> > Von: "Ove Ridé" <nitro2k01@... <nitro2k01%40gmail.com>>
<br\>> > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> > Betreff: Re: [LSDj!] absolute noise shape set command
<br\>>
<br\>> > On 23/05/2008, Johan Kotlinski <kotlinski@...<kotlinski%40gmail.com>>
<br\>> wrote:
<br\>> > > Hi!
<br\>> > >
<br\>> > > Maybe the S command can be changed so it is absolute, and transpose
<br\>> > > column in tables is relative?
<br\>> > > Of course it would break old songs but I can see that it would be
<br\>> > useful.
<br\>> > I think that if there should be an absolute shape command, the
<br\>> > relative command needs to remain. There are at least three commands
<br\>> > (P, L, F) that aren't used the noise channel, which could be re-used
<br\>> > for an absolute shape command.
<br\>> >
<br\>> > /Ove
<br\>> >
<br\>> > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> > Blog:
<br\>> > <http://gameboygenius.8bitcollective.com/>
<br\>> > SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> > Sätt på ett par flipflops, vippa på rumpan
<br\>> > och gör det här till en minnesvärd sommar!
<br\>> > -----END 2ROT13 MESSAGE-----
<br\>>
<br\>> --
<br\>> Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>> Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I am currently using LSDJ on KiGB and Visual Boy Advance so I get the
<br\>hang of the program until my flashed cartridge comes in the mail. I
<br\>come up with some good ideas here and there that I want to save.
<br\>Problem is I can't seem to save using either of these emulators.
<br\>
<br\>First of all when I quit KiGB it seems to save whatever I was working
<br\>on. The problem with this is that every time I open LSDJ on KiGB
<br\>whatever I was working on last automatically opens up. And if I
<br\>delete all my work just so I can start on a new song as soon as I
<br\>quit KiGB it will save over the last song I worked on. I can't seem
<br\>to save separate songs that won't save over each other.
<br\>
<br\>Johan suggested using the Freeze/Defrost feature but I'm in the dark
<br\>about how exactly. I figure to use the Freeze feature as a "save as"
<br\>feature but when I quit KiGB and try to open the frozen file back up
<br\>I get an error message saying "Mismatched Save State File".
<br\>
<br\>I get a similar problem with VBA except when I quit the program I get
<br\>a message saying that there was an error saving the file. When I use
<br\>the Freeze feature, I get a message saying "Saved State 1" but I
<br\>can't find where this file is being saved to. I quit VBA and search
<br\>for the frozen file or the saved state and find it nowhere.
<br\>
<br\>Can someone please help me out? This is very frustrating. I can't
<br\>figure out what I'm doing wrong.
<br\>
<br\>Any help would be greatly appreciated!
<br\>
<br\>Noobed_Saibot
<br\>


Message:
<br\>
I don't want three different ways to set the noise shape...
<br\>(transpose, S, F)  It is too much. S and transpose should be enough.
<br\>
<br\>So, I could make S absolute or leave it as is.
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 24/05/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> I don't want three different ways to set the noise shape...
<br\>>  (transpose, S, F)  It is too much. S and transpose should be enough.
<br\>>
<br\>>  So, I could make S absolute or leave it as is.
<br\>I totally missed out that you can use the transpose column for
<br\>relative noise shaping, in the same way as the S command. So I say,
<br\>make the S command absolute, at least for tables. And change the
<br\>behaviour for A+up/down in the transpose column when you're coming
<br\>from a noise instrument or a an A command in a noise phrase. I still
<br\>somehow want it relative in phrases but...
<br\>While I'm at it, could you make A+A possible for generatig a new table
<br\>when standing on an A command?
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Don't change anything Johan.  It's perfect how it is.
<br\>
<br\>
<br\>
<br\>On Sat, May 24, 2008 at 8:20 AM, Ove Ridé <nitro2k01@...> wrote:
<br\>
<br\>>   On 24/05/2008, Johan Kotlinski <kotlinski@...<kotlinski%40gmail.com>>
<br\>> wrote:
<br\>> > I don't want three different ways to set the noise shape...
<br\>> > (transpose, S, F) It is too much. S and transpose should be enough.
<br\>> >
<br\>> > So, I could make S absolute or leave it as is.
<br\>> I totally missed out that you can use the transpose column for
<br\>> relative noise shaping, in the same way as the S command. So I say,
<br\>> make the S command absolute, at least for tables. And change the
<br\>> behaviour for A+up/down in the transpose column when you're coming
<br\>> from a noise instrument or a an A command in a noise phrase. I still
<br\>> somehow want it relative in phrases but...
<br\>> While I'm at it, could you make A+A possible for generatig a new table
<br\>> when standing on an A command?
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
1) f.e. means -> for example.
<br\>
<br\>2) ddp: you did NOT understand my email , so you have no insight why i need an
<br\>absolute shape command. please try to read it again.
<br\>
<br\>3) i (like ove ride) also totally missed (more over-read) the fact that the
<br\>transpose column  modulates noise shape as well. making the s command absolute
<br\>seems then to be the most convenient solution. that would make the middle table
<br\>column ideal for all shape modulation purposes.
<br\>
<br\>m.
<br\>
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sat, 24 May 2008 11:43:19 -0400
<br\>> Von: "DDP DDP" <theddp@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] absolute noise shape set command
<br\>
<br\>> Don't change anything Johan.  It's perfect how it is.
<br\>>
<br\>>
<br\>>
<br\>> On Sat, May 24, 2008 at 8:20 AM, Ove Ridé <nitro2k01@...> wrote:
<br\>>
<br\>> >   On 24/05/2008, Johan Kotlinski
<br\>> <kotlinski@...<kotlinski%40gmail.com>>
<br\>> > wrote:
<br\>> > > I don't want three different ways to set the noise shape...
<br\>> > > (transpose, S, F) It is too much. S and transpose should be enough.
<br\>> > >
<br\>> > > So, I could make S absolute or leave it as is.
<br\>> > I totally missed out that you can use the transpose column for
<br\>> > relative noise shaping, in the same way as the S command. So I say,
<br\>> > make the S command absolute, at least for tables. And change the
<br\>> > behaviour for A+up/down in the transpose column when you're coming
<br\>> > from a noise instrument or a an A command in a noise phrase. I still
<br\>> > somehow want it relative in phrases but...
<br\>> > While I'm at it, could you make A+A possible for generatig a new table
<br\>> > when standing on an A command?
<br\>> >
<br\>> > /Ove
<br\>> >
<br\>> > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> > Blog:
<br\>> > <http://gameboygenius.8bitcollective.com/>
<br\>> > SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> > Sätt på ett par flipflops, vippa på rumpan
<br\>> > och gör det här till en minnesvärd sommar!
<br\>> > -----END 2ROT13 MESSAGE-----
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>--
<br\>Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>


Message:
<br\>
>1) f.e. means -> for example.
<br\>E.g. is the proper abbreviation for "for example" (exempli gratia in latin).
<br\>:p
<br\>
<br\>
<br\>Regarding the absolute/relative noise shape command, I'm in favour of leaving it
<br\>as is. Personally I often use a relative value together with the hop (H)
<br\>command. The Transpose column isn't suffice enough to replace the relative S
<br\>command. This is because only octave transpose have an effect on noise
<br\>instruments and a transpose from C-3 to C-4 would represent a noise shape value
<br\>increase of only the first nibble (from $A5 to $B5 e.g.).
<br\>
<br\>IMO there are instrument slots enough to cover anyone's gameboy ideas.
<br\>
<br\>Cheers,
<br\>tRasH
<br\>
<br\>
<br\>       ___________________________________________________
<br\>Sök efter kärleken!
<br\>Hitta din tvillingsjäl på Yahoo! Dejting:
<br\>http://ad.doubleclick.net/clk;185753627;24584539;x?http://se.meetic.yahoo.net/in\
<br\>dex.php?mtcmk=148783
<br\>


Message:
<br\>
On 24/05/2008, ichbinladin@... <ichbinladin@...> wrote:
<br\>>  Regarding the absolute/relative noise shape command, I'm in favour of leaving
<br\>it
<br\>>as is. Personally I often use a relative value together with the hop (H)
<br\>command.
<br\>>The Transpose column isn't suffice enough to replace the relative S command.
<br\>This
<br\>>is because only octave transpose have an effect on noise instruments and a
<br\>>transpose from C-3 to C-4 would represent a noise shape value increase of only
<br\>>the first nibble (from $A5 to $B5 e.g.).
<br\>But that's not how it works. The value in the transpose column *in
<br\>tables* is identical to how the S command works. If you put the value
<br\>F1 in that column, it's the same as doing SF1. The same is not true
<br\>about the transpose column *for chains* but that's another story.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
So i guess my solutin would be to get the SHAPE setting right the first time
<br\>^^
<br\>
<br\>
<br\>On Sat, May 24, 2008 at 3:35 PM, markus schrodt <markus.schrodt@...>
<br\>wrote:
<br\>
<br\>>   1) f.e. means -> for example.
<br\>>
<br\>> 2) ddp: you did NOT understand my email , so you have no insight why i need
<br\>> an absolute shape command. please try to read it again.
<br\>>
<br\>> 3) i (like ove ride) also totally missed (more over-read) the fact that the
<br\>> transpose column modulates noise shape as well. making the s command
<br\>> absolute seems then to be the most convenient solution. that would make the
<br\>> middle table column ideal for all shape modulation purposes.
<br\>>
<br\>> m.
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Sat, 24 May 2008 11:43:19 -0400
<br\>> > Von: "DDP DDP" <theddp@... <theddp%40gmail.com>>
<br\>>
<br\>> > An: lsdj@yahoogroups.com <lsdj%40yahoogroups.com>
<br\>> > Betreff: Re: [LSDj!] absolute noise shape set command
<br\>>
<br\>> > Don't change anything Johan. It's perfect how it is.
<br\>> >
<br\>> >
<br\>> >
<br\>> > On Sat, May 24, 2008 at 8:20 AM, Ove Ridé
<br\><nitro2k01@...<nitro2k01%40gmail.com>>
<br\>> wrote:
<br\>> >
<br\>> > > On 24/05/2008, Johan Kotlinski
<br\>> > <kotlinski@... <kotlinski%40gmail.com><kotlinski%40gmail.com>>
<br\>> > > wrote:
<br\>> > > > I don't want three different ways to set the noise shape...
<br\>> > > > (transpose, S, F) It is too much. S and transpose should be enough.
<br\>> > > >
<br\>> > > > So, I could make S absolute or leave it as is.
<br\>> > > I totally missed out that you can use the transpose column for
<br\>> > > relative noise shaping, in the same way as the S command. So I say,
<br\>> > > make the S command absolute, at least for tables. And change the
<br\>> > > behaviour for A+up/down in the transpose column when you're coming
<br\>> > > from a noise instrument or a an A command in a noise phrase. I still
<br\>> > > somehow want it relative in phrases but...
<br\>> > > While I'm at it, could you make A+A possible for generatig a new table
<br\>> > > when standing on an A command?
<br\>> > >
<br\>> > > /Ove
<br\>> > >
<br\>> > > -----BEGIN 2ROT13 MESSAGE-----
<br\>> > > Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> > > Blog:
<br\>> > > <http://gameboygenius.8bitcollective.com/>
<br\>> > > SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> > > <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> > > Sätt på ett par flipflops, vippa på rumpan
<br\>> > > och gör det här till en minnesvärd sommar!
<br\>> > > -----END 2ROT13 MESSAGE-----
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>> --
<br\>> Der GMX SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen!
<br\>> Ideal für Modem und ISDN: http://www.gmx.net/de/go/smartsurfer
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
ok now why don't we use the value in the TRANSPOSE column as absolute , and S as
<br\>relative. this won't break old instruments , and would fit everybodys needs.
<br\>
<br\>again: i desperately need it . in my noise instruments , the shape is modified
<br\>often 3 or 4 times to its final destination at the release phase.
<br\>when changing the sound of one of the initial shapes in the table, i afterwards
<br\>must change an following S command in the exactly opposite direction , or the
<br\>complete rest of the table would sound different.
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Sat, 24 May 2008 23:35:03 +0200
<br\>> Von: "Ove Ridé" <nitro2k01@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] absolute noise shape set command
<br\>
<br\>> On 24/05/2008, ichbinladin@... <ichbinladin@...> wrote:
<br\>> >  Regarding the absolute/relative noise shape command, I'm in favour of
<br\>> leaving it
<br\>> >as is. Personally I often use a relative value together with the hop (H)
<br\>> command.
<br\>> >The Transpose column isn't suffice enough to replace the relative S
<br\>> command. This
<br\>> >is because only octave transpose have an effect on noise instruments and
<br\>> a
<br\>> >transpose from C-3 to C-4 would represent a noise shape value increase of
<br\>> only
<br\>> >the first nibble (from $A5 to $B5 e.g.).
<br\>> But that's not how it works. The value in the transpose column *in
<br\>> tables* is identical to how the S command works. If you put the value
<br\>> F1 in that column, it's the same as doing SF1. The same is not true
<br\>> about the transpose column *for chains* but that's another story.
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> Sätt på ett par flipflops, vippa på rumpan
<br\>> och gör det här till en minnesvärd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>
<br\>--
<br\>Super-Acktion nur in der GMX Spieleflat: 10 Tage für 1 Euro.
<br\>Über 180 Spiele downloaden und spiele: http://flat.games.gmx.de
<br\>


Message:
<br\>
>But that's not how it works. The value in the transpose column *in
<br\>>tables* is identical to how the S command works. If you put the value
<br\>>F1 in that column, it's the same as doing SF1. The same is not true
<br\>>
<br\>>about the transpose column *for chains* but that's another story.
<br\>
<br\>Then I apologize. I always assumed table transpose worked in the same manner as
<br\>entering notes in phrases. I should of course have checked before posting.
<br\>
<br\>Given this, to me, new information, I'd go with Marcus' idea of keeping S
<br\>command as is and letting the transpose column change values absolute. It might
<br\>not be the most intuitive way, but it would keep things backward compatible
<br\>(assuming that ppl are actually using the S command in tables rather than
<br\>transpose).
<br\>
<br\>Cheers,
<br\>tRasH
<br\>
<br\>
<br\>       __________________________________________________________
<br\>Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>Jämför pris på flygbiljetter och hotellrum här:
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>


Message:
<br\>
After understanding the problem schrot was actually having, i would say that
<br\>the duplication of the relative S values via both f.e. the trsp and via f.e.
<br\>the S command (lsdj) that changing ONE of them to absolute would be good..
<br\>
<br\>but, since I know for instance my friend Vintaque uses just the transpose,
<br\>and i use just the S command, if you chose one of those, one of us  will
<br\>lose backwards compatibility...
<br\>
<br\>Could maybe the S command have a "rel/abs" setting in the setup screen?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>On Sun, May 25, 2008 at 3:15 AM, ichbinladin@... <ichbinladin@...>
<br\>wrote:
<br\>
<br\>>   >But that's not how it works. The value in the transpose column *in
<br\>> >tables* is identical to how the S command works. If you put the value
<br\>> >F1 in that column, it's the same as doing SF1. The same is not true
<br\>> >
<br\>> >about the transpose column *for chains* but that's another story.
<br\>>
<br\>> Then I apologize. I always assumed table transpose worked in the same
<br\>> manner as entering notes in phrases. I should of course have checked before
<br\>> posting.
<br\>>
<br\>> Given this, to me, new information, I'd go with Marcus' idea of keeping S
<br\>> command as is and letting the transpose column change values absolute. It
<br\>> might not be the most intuitive way, but it would keep things backward
<br\>> compatible (assuming that ppl are actually using the S command in tables
<br\>> rather than transpose).
<br\>>
<br\>> Cheers,
<br\>> tRasH
<br\>>
<br\>> __________________________________________________________
<br\>> Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>> Jämför pris på flygbiljetter och hotellrum här:
<br\>> http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi!
<br\>I dont like settings.. the optimal number of settings is zero.
<br\>Especially when the difference is just a matter of taste.
<br\>I think putting absolute values in the transpose column would be a
<br\>little strange, transposes are relative by definition.
<br\>
<br\>On 5/25/08, DDP DDP <theddp@...> wrote:
<br\>> After understanding the problem schrot was actually having, i would say that
<br\>> the duplication of the relative S values via both f.e. the trsp and via f.e.
<br\>> the S command (lsdj) that changing ONE of them to absolute would be good..
<br\>>
<br\>> but, since I know for instance my friend Vintaque uses just the transpose,
<br\>> and i use just the S command, if you chose one of those, one of us  will
<br\>> lose backwards compatibility...
<br\>>
<br\>> Could maybe the S command have a "rel/abs" setting in the setup screen?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> On Sun, May 25, 2008 at 3:15 AM, ichbinladin@... <ichbinladin@...>
<br\>> wrote:
<br\>>
<br\>>>   >But that's not how it works. The value in the transpose column *in
<br\>>> >tables* is identical to how the S command works. If you put the value
<br\>>> >F1 in that column, it's the same as doing SF1. The same is not true
<br\>>> >
<br\>>> >about the transpose column *for chains* but that's another story.
<br\>>>
<br\>>> Then I apologize. I always assumed table transpose worked in the same
<br\>>> manner as entering notes in phrases. I should of course have checked
<br\>>> before
<br\>>> posting.
<br\>>>
<br\>>> Given this, to me, new information, I'd go with Marcus' idea of keeping S
<br\>>> command as is and letting the transpose column change values absolute. It
<br\>>> might not be the most intuitive way, but it would keep things backward
<br\>>> compatible (assuming that ppl are actually using the S command in tables
<br\>>> rather than transpose).
<br\>>>
<br\>>> Cheers,
<br\>>> tRasH
<br\>>>
<br\>>> __________________________________________________________
<br\>>> Ta semester! - sÃ¶k efter resor hos Yahoo! Shopping.
<br\>>> JÃ¤mfÃ¶r pris pÃ¥ flygbiljetter och hotellrum hÃ¤r:
<br\>>> http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
how about we just keep things as they are and call it a day?
<br\>
<br\>
<br\>On Sun, May 25, 2008 at 6:32 AM, Johan Kotlinski <kotlinski@...>
<br\>wrote:
<br\>
<br\>>   Hi!
<br\>> I dont like settings.. the optimal number of settings is zero.
<br\>> Especially when the difference is just a matter of taste.
<br\>> I think putting absolute values in the transpose column would be a
<br\>> little strange, transposes are relative by definition.
<br\>>
<br\>>
<br\>> On 5/25/08, DDP DDP <theddp@... <theddp%40gmail.com>> wrote:
<br\>> > After understanding the problem schrot was actually having, i would say
<br\>> that
<br\>> > the duplication of the relative S values via both f.e. the trsp and via
<br\>> f.e.
<br\>> > the S command (lsdj) that changing ONE of them to absolute would be
<br\>> good..
<br\>> >
<br\>> > but, since I know for instance my friend Vintaque uses just the
<br\>> transpose,
<br\>> > and i use just the S command, if you chose one of those, one of us will
<br\>> > lose backwards compatibility...
<br\>> >
<br\>> > Could maybe the S command have a "rel/abs" setting in the setup screen?
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > On Sun, May 25, 2008 at 3:15 AM,
<br\>ichbinladin@...<ichbinladin%40yahoo.se><
<br\>> ichbinladin@... <ichbinladin%40yahoo.se>>
<br\>> > wrote:
<br\>> >
<br\>> >> >But that's not how it works. The value in the transpose column *in
<br\>> >> >tables* is identical to how the S command works. If you put the value
<br\>> >> >F1 in that column, it's the same as doing SF1. The same is not true
<br\>> >> >
<br\>> >> >about the transpose column *for chains* but that's another story.
<br\>> >>
<br\>> >> Then I apologize. I always assumed table transpose worked in the same
<br\>> >> manner as entering notes in phrases. I should of course have checked
<br\>> >> before
<br\>> >> posting.
<br\>> >>
<br\>> >> Given this, to me, new information, I'd go with Marcus' idea of keeping
<br\>> S
<br\>> >> command as is and letting the transpose column change values absolute.
<br\>> It
<br\>> >> might not be the most intuitive way, but it would keep things backward
<br\>> >> compatible (assuming that ppl are actually using the S command in tables
<br\>> >> rather than transpose).
<br\>> >>
<br\>> >> Cheers,
<br\>> >> tRasH
<br\>> >>
<br\>> >> __________________________________________________________
<br\>> >> Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>> >> Jämför pris på flygbiljetter och hotellrum här:
<br\>> >>
<br\>> http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>> > ------------------------------------
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> --
<br\>> http://www.rebelpetset.com
<br\>> http://www.littlesounddj.com
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's always possible to play old songs with old
<br\>versions of LSDJ... I mean, some songs of mine were
<br\>designed for the old vibrato and sounds really strange
<br\>with the current (awesome) one.
<br\>
<br\>Kjell / flegmatical
<br\>
<br\>--- DDP DDP <theddp@...> wrote:
<br\>
<br\>> After understanding the problem schrot was actually
<br\>> having, i would say that
<br\>> the duplication of the relative S values via both
<br\>> f.e. the trsp and via f.e.
<br\>> the S command (lsdj) that changing ONE of them to
<br\>> absolute would be good..
<br\>>
<br\>> but, since I know for instance my friend Vintaque
<br\>> uses just the transpose,
<br\>> and i use just the S command, if you chose one of
<br\>> those, one of us  will
<br\>> lose backwards compatibility...
<br\>>
<br\>> Could maybe the S command have a "rel/abs" setting
<br\>> in the setup screen?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> On Sun, May 25, 2008 at 3:15 AM,
<br\>> ichbinladin@... <ichbinladin@...>
<br\>> wrote:
<br\>>
<br\>> >   >But that's not how it works. The value in the
<br\>> transpose column *in
<br\>> > >tables* is identical to how the S command works.
<br\>> If you put the value
<br\>> > >F1 in that column, it's the same as doing SF1.
<br\>> The same is not true
<br\>> > >
<br\>> > >about the transpose column *for chains* but
<br\>> that's another story.
<br\>> >
<br\>> > Then I apologize. I always assumed table transpose
<br\>> worked in the same
<br\>> > manner as entering notes in phrases. I should of
<br\>> course have checked before
<br\>> > posting.
<br\>> >
<br\>> > Given this, to me, new information, I'd go with
<br\>> Marcus' idea of keeping S
<br\>> > command as is and letting the transpose column
<br\>> change values absolute. It
<br\>> > might not be the most intuitive way, but it would
<br\>> keep things backward
<br\>> > compatible (assuming that ppl are actually using
<br\>> the S command in tables
<br\>> > rather than transpose).
<br\>> >
<br\>> > Cheers,
<br\>> > tRasH
<br\>> >
<br\>> >
<br\>>
<br\>__________________________________________________________
<br\>> > Ta semester! - sök efter resor hos Yahoo!
<br\>> Shopping.
<br\>> > Jämför pris på flygbiljetter och hotellrum här:
<br\>> >
<br\>>
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been
<br\>> removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
On 26/05/2008, Kjell Ivar Storstein <kjellstor@...> wrote:
<br\>> It's always possible to play old songs with old
<br\>>  versions of LSDJ... I mean, some songs of mine were
<br\>>  designed for the old vibrato and sounds really strange
<br\>>  with the current (awesome) one.
<br\>But in the same time, in a typical live setup that would require you
<br\>to have a bunch of flash carts.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
http://flickr.com/photos/toilville/2523978773/
<br\>
<br\>RIN, the rad PSP Gb/GBC emulator has been ported to the wii, and it
<br\>runs pretty well on the PSP with the wiimote. Samples sound good, and
<br\>all the other sounds seem to work great. I am currently having trouble
<br\>getting songs to load, but I will try with the GOOMBA version to see
<br\>if that helps.
<br\>
<br\>this may be impractical for music, but may be a boon for live demos
<br\>and workshops.
<br\>
<br\>Peter
<br\>


Message:
<br\>
but why are you so focussed on not implementing that ?
<br\>what is your main concern?
<br\>
<br\>-------- Original-Nachricht --------
<br\>> Datum: Mon, 26 May 2008 04:47:11 -0400
<br\>> Von: "DDP DDP" <theddp@...>
<br\>> An: lsdj@yahoogroups.com
<br\>> Betreff: Re: [LSDj!] absolute noise shape set command
<br\>
<br\>> how about we just keep things as they are and call it a day?
<br\>>
<br\>>
<br\>> On Sun, May 25, 2008 at 6:32 AM, Johan Kotlinski <kotlinski@...>
<br\>> wrote:
<br\>>
<br\>> >   Hi!
<br\>> > I dont like settings.. the optimal number of settings is zero.
<br\>> > Especially when the difference is just a matter of taste.
<br\>> > I think putting absolute values in the transpose column would be a
<br\>> > little strange, transposes are relative by definition.
<br\>> >
<br\>> >
<br\>> > On 5/25/08, DDP DDP <theddp@... <theddp%40gmail.com>> wrote:
<br\>> > > After understanding the problem schrot was actually having, i would
<br\>> say
<br\>> > that
<br\>> > > the duplication of the relative S values via both f.e. the trsp and
<br\>> via
<br\>> > f.e.
<br\>> > > the S command (lsdj) that changing ONE of them to absolute would be
<br\>> > good..
<br\>> > >
<br\>> > > but, since I know for instance my friend Vintaque uses just the
<br\>> > transpose,
<br\>> > > and i use just the S command, if you chose one of those, one of us
<br\>> will
<br\>> > > lose backwards compatibility...
<br\>> > >
<br\>> > > Could maybe the S command have a "rel/abs" setting in the setup
<br\>> screen?
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > On Sun, May 25, 2008 at 3:15 AM,
<br\>> ichbinladin@...<ichbinladin%40yahoo.se><
<br\>> > ichbinladin@... <ichbinladin%40yahoo.se>>
<br\>> > > wrote:
<br\>> > >
<br\>> > >> >But that's not how it works. The value in the transpose column *in
<br\>> > >> >tables* is identical to how the S command works. If you put the
<br\>> value
<br\>> > >> >F1 in that column, it's the same as doing SF1. The same is not true
<br\>> > >> >
<br\>> > >> >about the transpose column *for chains* but that's another story.
<br\>> > >>
<br\>> > >> Then I apologize. I always assumed table transpose worked in the same
<br\>> > >> manner as entering notes in phrases. I should of course have checked
<br\>> > >> before
<br\>> > >> posting.
<br\>> > >>
<br\>> > >> Given this, to me, new information, I'd go with Marcus' idea of
<br\>> keeping
<br\>> > S
<br\>> > >> command as is and letting the transpose column change values
<br\>> absolute.
<br\>> > It
<br\>> > >> might not be the most intuitive way, but it would keep things
<br\>> backward
<br\>> > >> compatible (assuming that ppl are actually using the S command in
<br\>> tables
<br\>> > >> rather than transpose).
<br\>> > >>
<br\>> > >> Cheers,
<br\>> > >> tRasH
<br\>> > >>
<br\>> > >> __________________________________________________________
<br\>> > >> Ta semester! - sök efter resor hos Yahoo! Shopping.
<br\>> > >> Jämför pris på flygbiljetter och hotellrum här:
<br\>> > >>
<br\>> >
<br\>> http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>> > >>
<br\>> > >>
<br\>> > >
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> > >
<br\>> > > ------------------------------------
<br\>> > >
<br\>> > > Yahoo! Groups Links
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> >
<br\>> > --
<br\>> > http://www.rebelpetset.com
<br\>> > http://www.littlesounddj.com
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>--
<br\>Super-Aktion nur in der GMX Spieleflat: 10 Tage für 1 Euro.
<br\>Über 180 Spiele downloaden und spiele: http://flat.games.gmx.de
<br\>


Message:
<br\>
On my part I think a change in backwards compatibility should be
<br\>discussed. I agree with Nitro, having to carry yet another version to
<br\>gigs would be somewhat inconvenient. I am currently using carts with
<br\>old and new vibrato.
<br\>On the other hand it is a fact it would be really cool to have
<br\>absolute values.
<br\>I would leave it as it is for now and maybe implement it if a major
<br\>change takes place in the near future.
<br\>
<br\>Rabato
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "markus schrodt" <markus.schrodt@...> wrote:
<br\>>
<br\>> but why are you so focussed on not implementing that ?
<br\>> what is your main concern?
<br\>>
<br\>> -------- Original-Nachricht --------
<br\>> > Datum: Mon, 26 May 2008 04:47:11 -0400
<br\>> > Von: "DDP DDP" <theddp@...>
<br\>> > An: lsdj@yahoogroups.com
<br\>> > Betreff: Re: [LSDj!] absolute noise shape set command
<br\>>
<br\>> > how about we just keep things as they are and call it a day?
<br\>> >
<br\>> >
<br\>> > On Sun, May 25, 2008 at 6:32 AM, Johan Kotlinski <kotlinski@...>
<br\>> > wrote:
<br\>> >
<br\>> > >   Hi!
<br\>> > > I dont like settings.. the optimal number of settings is zero.
<br\>> > > Especially when the difference is just a matter of taste.
<br\>> > > I think putting absolute values in the transpose column would be a
<br\>> > > little strange, transposes are relative by definition.
<br\>> > >
<br\>> > >
<br\>> > > On 5/25/08, DDP DDP <theddp@... <theddp%40gmail.com>> wrote:
<br\>> > > > After understanding the problem schrot was actually having, i
<br\>would
<br\>> > say
<br\>> > > that
<br\>> > > > the duplication of the relative S values via both f.e. the
<br\>trsp and
<br\>> > via
<br\>> > > f.e.
<br\>> > > > the S command (lsdj) that changing ONE of them to absolute
<br\>would be
<br\>> > > good..
<br\>> > > >
<br\>> > > > but, since I know for instance my friend Vintaque uses just the
<br\>> > > transpose,
<br\>> > > > and i use just the S command, if you chose one of those, one of us
<br\>> > will
<br\>> > > > lose backwards compatibility...
<br\>> > > >
<br\>> > > > Could maybe the S command have a "rel/abs" setting in the setup
<br\>> > screen?
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > > > On Sun, May 25, 2008 at 3:15 AM,
<br\>> > ichbinladin@...<ichbinladin%40yahoo.se><
<br\>> > > ichbinladin@... <ichbinladin%40yahoo.se>>
<br\>> > > > wrote:
<br\>> > > >
<br\>> > > >> >But that's not how it works. The value in the transpose
<br\>column *in
<br\>> > > >> >tables* is identical to how the S command works. If you put the
<br\>> > value
<br\>> > > >> >F1 in that column, it's the same as doing SF1. The same is
<br\>not true
<br\>> > > >> >
<br\>> > > >> >about the transpose column *for chains* but that's another
<br\>story.
<br\>> > > >>
<br\>> > > >> Then I apologize. I always assumed table transpose worked in
<br\>the same
<br\>> > > >> manner as entering notes in phrases. I should of course have
<br\>checked
<br\>> > > >> before
<br\>> > > >> posting.
<br\>> > > >>
<br\>> > > >> Given this, to me, new information, I'd go with Marcus' idea of
<br\>> > keeping
<br\>> > > S
<br\>> > > >> command as is and letting the transpose column change values
<br\>> > absolute.
<br\>> > > It
<br\>> > > >> might not be the most intuitive way, but it would keep things
<br\>> > backward
<br\>> > > >> compatible (assuming that ppl are actually using the S command in
<br\>> > tables
<br\>> > > >> rather than transpose).
<br\>> > > >>
<br\>> > > >> Cheers,
<br\>> > > >> tRasH
<br\>> > > >>
<br\>> > > >> __________________________________________________________
<br\>> > > >> Ta semester! - sï¿½k efter resor hos Yahoo! Shopping.
<br\>> > > >> Jï¿½mfï¿½r pris pï¿½ flygbiljetter och hotellrum hï¿½r:
<br\>> > > >>
<br\>> > >
<br\>> >
<br\>http://shopping.yahoo.se/c-169901-resor-biljetter.html?partnerId=96914052
<br\>> > > >>
<br\>> > > >>
<br\>> > > >
<br\>> > > >
<br\>> > > > [Non-text portions of this message have been removed]
<br\>> > > >
<br\>> > > >
<br\>> > > > ------------------------------------
<br\>> > > >
<br\>> > > > Yahoo! Groups Links
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> > > --
<br\>> > > http://www.rebelpetset.com
<br\>> > > http://www.littlesounddj.com
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>> --
<br\>> Super-Aktion nur in der GMX Spieleflat: 10 Tage fï¿½r 1 Euro.
<br\>> ï¿½ber 180 Spiele downloaden und spiele: http://flat.games.gmx.de
<br\>>
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "PeLeSwi" <kradlabs@...> wrote:
<br\>>
<br\>> http://flickr.com/photos/toilville/2523978773/
<br\>>
<br\>> RIN, the rad PSP Gb/GBC emulator has been ported to the wii, and it
<br\>> runs pretty well on the PSP with the wiimote. Samples sound good, and
<br\>> all the other sounds seem to work great. I am currently having trouble
<br\>> getting songs to load, but I will try with the GOOMBA version to see
<br\>> if that helps.
<br\>>
<br\>> this may be impractical for music, but may be a boon for live demos
<br\>> and workshops.
<br\>>
<br\>> Peter
<br\>>
<br\>
<br\>Yeah I tried this a few days after getting my Wii. The first thing I
<br\>tried were the kits, since they seemed to have trouble on the DS with
<br\>sounding right. They sounded fine on the Wii, but I haven't tried
<br\>anything since then. Pretty neat though.
<br\>


Message:
<br\>
>> >  Consider this a feature request.
<br\>>> You first. Suggest a key combo for your request.
<br\>>
<br\>> I humbly suggest start + select. It works at startup, it should work
<br\>> always :)
<br\>
<br\>It is a little awkward, because select + start works at startup...
<br\>(pressing start while holding select)
<br\>While running, the same combination means, stop channel.
<br\>
<br\>I could give start + select and select + start different meanings...
<br\>(select+start = stop channel, start+select = play all channels)
<br\>...but I think it may be easy to get it wrong in the heat of the battle?
<br\>
<br\>Another option may be making select + (b,b) expand horizontally in
<br\>song mode... and let start play the selected chains? What do you
<br\>think?
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> I could give start + select and select + start different meanings...
<br\>> (select+start = stop channel, start+select = play all channels)
<br\>> ...but I think it may be easy to get it wrong in the heat of the battle?
<br\>
<br\>Yea I agree that could be confusing.
<br\>
<br\>> Another option may be making select + (b,b) expand horizontally in
<br\>> song mode... and let start play the selected chains? What do you
<br\>> think?
<br\>
<br\>Yea i just mocked tried this on my gb, and it seems to work :)
<br\>
<br\>Peter
<br\>


Message:
<br\>
2008-06-02: v3.8.9
<br\>
<br\>  * live mode: START and SELECT + START will now take effect on all
<br\>marked chains.
<br\>  * live mode: SELECT + START shortcut for starting all channels was removed.
<br\>  * SELECT + (B, B) now expands horizontally in song screen.
<br\>
<br\>http://littlesounddj.com/lsd/latest/full_version/
<br\>


Message:
<br\>
On 02/06/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> 2008-06-02: v3.8.9
<br\>>
<br\>>  * live mode: START and SELECT + START will now take effect on all
<br\>>  marked chains.
<br\>>   * live mode: SELECT + START shortcut for starting all channels was removed.
<br\>>   * SELECT + (B, B) now expands horizontally in song screen.
<br\>*Bughole! With this release it's not possible to start and stop chains
<br\>without marking them first, which is a bit awkward. When you try to
<br\>start or stop something without selecting anything, there's still a
<br\>ghost selection.
<br\>*A minor graphical glitch: When selecting something followed by
<br\>pressing select+left to switch modes, the screen is redrawn as if in
<br\>normal mode, even if it's still in select mode. (Which can be revealed
<br\>by pressing B, or one of the arrow keys)
<br\>*There's a bug that sometimes makes the selection select 16 rows and
<br\>the cursor jump down. I haven't yet figured out how to reproduce it.
<br\>(That is, not just the regular select+B,B behavior, I think)
<br\>
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I suck:)  So I uploaded a new 3.8.9 that fixed those problems now...
<br\>thanks for telling me.
<br\>
<br\>At first I was chocked that you called me a bunghole. But then I
<br\>re-read and felt better.
<br\>
<br\>About the last problem, it sounds like what happens when pressing
<br\>select+(b, b, b)... no?
<br\>
<br\>Johan
<br\>
<br\>On Mon, Jun 2, 2008 at 10:01 PM, Ove RidÃ© <nitro2k01@...> wrote:
<br\>> On 02/06/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>>> 2008-06-02: v3.8.9
<br\>>>
<br\>>>  * live mode: START and SELECT + START will now take effect on all
<br\>>>  marked chains.
<br\>>>   * live mode: SELECT + START shortcut for starting all channels was removed.
<br\>>>   * SELECT + (B, B) now expands horizontally in song screen.
<br\>> *Bughole! With this release it's not possible to start and stop chains
<br\>> without marking them first, which is a bit awkward. When you try to
<br\>> start or stop something without selecting anything, there's still a
<br\>> ghost selection.
<br\>> *A minor graphical glitch: When selecting something followed by
<br\>> pressing select+left to switch modes, the screen is redrawn as if in
<br\>> normal mode, even if it's still in select mode. (Which can be revealed
<br\>> by pressing B, or one of the arrow keys)
<br\>> *There's a bug that sometimes makes the selection select 16 rows and
<br\>> the cursor jump down. I haven't yet figured out how to reproduce it.
<br\>> (That is, not just the regular select+B,B behavior, I think)
<br\>>
<br\>>
<br\>> /Ove
<br\>>
<br\>> -----BEGIN 2ROT13 MESSAGE-----
<br\>> Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>> Blog:
<br\>> <http://gameboygenius.8bitcollective.com/>
<br\>> SKRIVA pÃ¥ Lysator. Ditt Ahrvid-fria alternativ:
<br\>> <http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>> SÃ¤tt pÃ¥ ett par flipflops, vippa pÃ¥ rumpan
<br\>> och gÃ¶r det hÃ¤r till en minnesvÃ¤rd sommar!
<br\>> -----END 2ROT13 MESSAGE-----
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 03/06/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> I suck:)  So I uploaded a new 3.8.9 that fixed those problems now...
<br\>>  thanks for telling me.
<br\>You still suck... :p
<br\>Kidding, but now you can't stop phrases at all. In live mode, it just
<br\>ignores the sel key completely. (Whether anything is currently marked
<br\>or not)
<br\>
<br\>>  About the last problem, it sounds like what happens when pressing
<br\>>  select+(b, b, b)... no?
<br\>Nope, it was not as simple as that, I think. That function should
<br\>never scroll the screen, but keep inside the visible range. I'll pay
<br\>attention the next time it happens and see if I can reproduce it.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I genuinely don’t know why we needed a change.
<br\>
<br\>
<br\>
<br\>The only change should have been that you can start all selected phrases..
<br\>period.. selecting 4 phrases across a line and hitting start could start
<br\>them..
<br\>
<br\>
<br\>
<br\>Rather than all these other changes..
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Ove
<br\>Ridé
<br\>Sent: Monday, June 02, 2008 6:32 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.8.9
<br\>
<br\>
<br\>
<br\>On 03/06/2008, Johan Kotlinski <kotlinski@...
<br\><mailto:kotlinski%40gmail.com> > wrote:
<br\>> I suck:) So I uploaded a new 3.8.9 that fixed those problems now...
<br\>> thanks for telling me.
<br\>You still suck... :p
<br\>Kidding, but now you can't stop phrases at all. In live mode, it just
<br\>ignores the sel key completely. (Whether anything is currently marked
<br\>or not)
<br\>
<br\>> About the last problem, it sounds like what happens when pressing
<br\>> select+(b, b, b)... no?
<br\>Nope, it was not as simple as that, I think. That function should
<br\>never scroll the screen, but keep inside the visible range. I'll pay
<br\>attention the next time it happens and see if I can reproduce it.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>
<br\>> I genuinely don't know why we needed a change.
<br\>>
<br\>>
<br\>>
<br\>> The only change should have been that you can start all selected
<br\>phrases..
<br\>> period.. selecting 4 phrases across a line and hitting start could start
<br\>> them..
<br\>>
<br\>>
<br\>
<br\>
<br\>If I am not mistaken, you can still do this? Frankly I found it a pain
<br\>to select each loop x4, when i want to cue the row and get back to
<br\>another screen, or ripping a solo, etc.
<br\>
<br\>Peter
<br\>


Message:
<br\>
I could just mod the Gameboy to have 4 more buttons and everybody
<br\>would be happy...
<br\>
<br\>On 03/06/2008, PeLeSwi <kradlabs@...> wrote:
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "<David Dineen-Porter>David
<br\>>  Dineen-Porter</David Dineen-Porter>" <theddp@...> wrote:
<br\>>  >
<br\>>  > I genuinely don't know why we needed a change.
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>  > The only change should have been that you can start all selected
<br\>>  phrases..
<br\>>  > period.. selecting 4 phrases across a line and hitting start could start
<br\>>  > them..
<br\>>  >
<br\>>  >
<br\>>
<br\>>  If I am not mistaken, you can still do this? Frankly I found it a pain
<br\>>  to select each loop x4, when i want to cue the row and get back to
<br\>>  another screen, or ripping a solo, etc.
<br\>>
<br\>>  Peter
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
I dropped my lsdj cartridge (in a case) by accident while I was trying
<br\>to write some music on the subway. When I started the program, it took
<br\>a second to start the program and all the data was gone. Another heart
<br\>breaking moment. I thought LSDJ was bullet proof none like Nanoloop.
<br\>Is there any way I can recover the data? Does anyone have an
<br\>experience like this?
<br\>
<br\>bubblyfish
<br\>


Message:
<br\>
> Kidding, but now you can't stop phrases at all. In live mode, it just
<br\>> ignores the sel key completely. (Whether anything is currently marked
<br\>> or not)
<br\>
<br\>Really? select+start seems to work just fine for me... What could I have missed?
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Come drop bye 8bitcollective bubblyfish. There are a bunch of threads dedicated
<br\>to this topic.
<br\>   But as far as I know, sadly there is no way to retreive the lost data. But I
<br\>could be wrong. Unfortunately the best thing to do is back up frequently :(
<br\>
<br\>   good luck :)
<br\>
<br\>   L-tron
<br\>
<br\>
<br\>haeyoungkm <haeyoungk@...> wrote:
<br\>           I dropped my lsdj cartridge (in a case) by accident while I was trying
<br\>to write some music on the subway. When I started the program, it took
<br\>a second to start the program and all the data was gone. Another heart
<br\>breaking moment. I thought LSDJ was bullet proof none like Nanoloop.
<br\>Is there any way I can recover the data? Does anyone have an
<br\>experience like this?
<br\>
<br\>bubblyfish
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I have notced a new error I never had before.  Now, on the song screen, a random
<br\>phrase will sometimes be a different color than all the rest.  On yhe DMG, it
<br\>will appear to a darker grey box..
<br\>
<br\>
<br\>
<br\>Like, the background around that ONE spot on the song screen will not be the
<br\>same (lightest) gray.. but a darker gray.
<br\>
<br\>
<br\>
<br\>I donâ€™t have ANY idea why, and it does not affect the song..
<br\>
<br\>
<br\>
<br\>3.8.8 btw.. not 3.8.9
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>From: lsdj@yahoogroups.com [mailto:lsdj@yahoogroups.com] On Behalf Of Johan
<br\>Kotlinski
<br\>Sent: Tuesday, June 03, 2008 2:35 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] v3.8.9
<br\>
<br\>
<br\>
<br\>> Kidding, but now you can't stop phrases at all. In live mode, it just
<br\>> ignores the sel key completely. (Whether anything is currently marked
<br\>> or not)
<br\>
<br\>Really? select+start seems to work just fine for me... What could I have missed?
<br\>
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi!
<br\>
<br\>i'm sorry to hear that. i think, your data is gone for good (was also
<br\>your version of sweet dreams on that cart?).
<br\>
<br\>you should get a transferer, and make backups regularly. really.
<br\>
<br\>my feeling is, the newer versions of lsdj are quite stable. and if
<br\>they do crash, the data is mostly left unharmed. a total loss of data
<br\>is possibly more an issue of not 100% perfect cartridges.
<br\>
<br\>maybe that doesn't soothe you, but i recently had a quite spectacular
<br\>crash - the screen looked as if some liquid was running down. when i
<br\>restarted the game boy, the memory was filled with garbage patterns.
<br\>but - i had made a backup in time.
<br\>
<br\>regards
<br\>herbert
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "haeyoungkm" <haeyoungk@...> wrote:
<br\>>
<br\>> I dropped my lsdj cartridge (in a case) by accident while I was trying
<br\>> to write some music on the subway. When I started the program, it took
<br\>> a second to start the program and all the data was gone. Another heart
<br\>> breaking moment. I thought LSDJ was bullet proof none like Nanoloop.
<br\>> Is there any way I can recover the data? Does anyone have an
<br\>> experience like this?
<br\>>
<br\>> bubblyfish
<br\>>
<br\>


Message:
<br\>
> I have notced a new error I never had before.  Now, on the song screen, a
<br\>random phrase will sometimes be a different color than all the rest.  On yhe
<br\>DMG, it will appear to a darker grey box..
<br\>
<br\>Could it be the bookmark feature? Press B,B,B to make a "bookmark"... (I think)
<br\>
<br\>Too many features!
<br\>
<br\>Cheers,
<br\>Johan
<br\>--
<br\>http://www.rebelpetset.com
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On 03/06/2008, Johan Kotlinski <kotlinski@...> wrote:
<br\>> > Kidding, but now you can't stop phrases at all. In live mode, it just
<br\>>  > ignores the sel key completely. (Whether anything is currently marked
<br\>>  > or not)
<br\>>
<br\>>  Really? select+start seems to work just fine for me... What could I have
<br\>missed?
<br\>It happens when you play several chains I think. Sometimes sel+start
<br\>stop the chain, but most of the time it acts as if you just pressed
<br\>start. Pressing sel+start twice is more likely to stop the chain in
<br\>this situation.
<br\>
<br\>/Ove
<br\>
<br\>-----BEGIN 2ROT13 MESSAGE-----
<br\>Low Bitrate Netlabel: <http://flb.gg8.se/>
<br\>Blog:
<br\><http://gameboygenius.8bitcollective.com/>
<br\>SKRIVA på Lysator. Ditt Ahrvid-fria alternativ:
<br\><http://lists.lysator.liu.se/mailman/listinfo/korkek?SKRIVA?>
<br\>Sätt på ett par flipflops, vippa på rumpan
<br\>och gör det här till en minnesvärd sommar!
<br\>-----END 2ROT13 MESSAGE-----
<br\>


Message:
<br\>
Sorry to hear bubbly. Bad luck.
<br\>
<br\>I dropped mine on various surfaces really hard at least 10 times, including
<br\>one time on the floor in front of the stage during a stagedive, but so far
<br\>it never ever crashed. Knock on wood. But I also take backups on a regular
<br\>basis...
<br\>
<br\>Fredrik / Cornbeast
<br\>
<br\>On Tue, Jun 3, 2008 at 9:44 AM, herbert_weixelbaum <
<br\>herbert_weixelbaum@...> wrote:
<br\>
<br\>>   hi!
<br\>>
<br\>> i'm sorry to hear that. i think, your data is gone for good (was also
<br\>> your version of sweet dreams on that cart?).
<br\>>
<br\>> you should get a transferer, and make backups regularly. really.
<br\>>
<br\>> my feeling is, the newer versions of lsdj are quite stable. and if
<br\>> they do crash, the data is mostly left unharmed. a total loss of data
<br\>> is possibly more an issue of not 100% perfect cartridges.
<br\>>
<br\>> maybe that doesn't soothe you, but i recently had a quite spectacular
<br\>> crash - the screen looked as if some liquid was running down. when i
<br\>> restarted the game boy, the memory was filled with garbage patterns.
<br\>> but - i had made a backup in time.
<br\>>
<br\>> regards
<br\>> herbert
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com <lsdj%40yahoogroups.com>, "haeyoungkm"
<br\>> <haeyoungk@...> wrote:
<br\>> >
<br\>> > I dropped my lsdj cartridge (in a case) by accident while I was trying
<br\>> > to write some music on the subway. When I started the program, it took
<br\>> > a second to start the program and all the data was gone. Another heart
<br\>> > breaking moment. I thought LSDJ was bullet proof none like Nanoloop.
<br\>> > Is there any way I can recover the data? Does anyone have an
<br\>> > experience like this?
<br\>> >
<br\>> > bubblyfish
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


