# tblYgr_LSDJ

Message:
<br\>
2000-07-22: v0.05a
<br\>
<br\>* tempo command now recalculates BPM speed according to the groove that's
<br\>   being played. this will make the BPM value make more sense in cases when
<br\>   the active groove is not a multiple of 6
<br\>* can recalculate tempo on groove change.
<br\>* program now supports all channels!
<br\>


Message:
<br\>
Har ett litet dilemma på halsen... Vet inte om jag ska använda timern till
<br\>tempo på BPM:en när, eller krisp full-motion-long-sample-uppspelning i
<br\>8kHz. Båda finesserna är ju grymt fräscha men vilket är bäst? Kanske kan
<br\>implementera sample-uppspelning med hjälp av VBL och då möjligen få en
<br\>samplerate på 2kHz eller möjligen 4kHz, men det är nästan lite väl lo-fi.
<br\>2kHz är oxå närmast oanvändbart.
<br\>
<br\>En spexig grej som jag överväger är att lägga in en gigantisk (32k?)
<br\>wave-table med fyrkanter och sågtänder som är utsatta för resonans, volym,
<br\>fasmodulation och cutoff på en mängd olika sätt... Det skulle öppna
<br\>möjligheten till en del virtuell soft-syntes! Tyvärr blir det väl svårt att
<br\>undvika att wave-RAM:et inte uppdateras mitt i vågorna, s.a.s., men det
<br\>kanske man kan ta.
<br\>
<br\>  /JÖRG!
<br\>


Message:
<br\>
> Har ett litet dilemma på halsen... Vet inte om jag ska använda timern till
<br\>> tempo på BPM:en när, eller krisp full-motion-long-sample-uppspelning i
<br\>> 8kHz. Båda finesserna är ju grymt fräscha men vilket är bäst? Kanske kan
<br\>> implementera sample-uppspelning med hjälp av VBL och då möjligen få en
<br\>> samplerate på 2kHz eller möjligen 4kHz, men det är nästan lite väl lo-fi.
<br\>> 2kHz är oxå närmast oanvändbart.
<br\>>
<br\>> En spexig grej som jag överväger är att lägga in en gigantisk (32k?)
<br\>> wave-table med fyrkanter och sågtänder som är utsatta för resonans, volym,
<br\>> fasmodulation och cutoff på en mängd olika sätt... Det skulle öppna
<br\>> möjligheten till en del virtuell soft-syntes! Tyvärr blir det väl svårt att
<br\>> undvika att wave-RAM:et inte uppdateras mitt i vågorna, s.a.s., men det
<br\>> kanske man kan ta.
<br\>
<br\>YO!
<br\>
<br\>Den sistnämnda featuren är ju den jag propagerat för hela tiden! Vore hur
<br\>fett som helst, man kan ju i princip emulera hela MusicLines syntes på det
<br\>viset.. Med en bunt reko enveloper och LFO'er kan det bli hur grymt som
<br\>helst! Tror inte det gör så mycket att man brötar in ny data mitt i en
<br\>vågform, va? Man är ju hela tiden på samma plats i vågen, hursomhelst..
<br\>Dock har jag ett svagt minne av att man kan fucka upp kanal 3 genom att
<br\>fylla med ny data vid fel tidpunkt.. Kan det vara så eller har jag fått
<br\>något om bakfoten? Hursomhelst skulle ju denna feature vara möjlig även
<br\>med en vanlig VBlank-player, vilket är klart fresh!
<br\>
<br\>  // d a v i d
<br\>


Message:
<br\>
On Mon, 24 Jul 2000, David Lindecrantz wrote:
<br\>
<br\>> Den sistnämnda featuren är ju den jag propagerat för hela tiden!
<br\>
<br\>Aha, just det ja, det var så länge sen vi talade om det senast att jag
<br\>glömde bort att du talade om det :)  Jag återfick idén när jag kollade på
<br\>GameBee-Windows-vågform-synten som är rätt fin...
<br\>
<br\>> Tror inte det gör så mycket att man brötar in ny data mitt i en
<br\>> vågform, va? Man är ju hela tiden på samma plats i vågen, hursomhelst..
<br\>
<br\>Aha! Det är ju en tanke. Normalt gör man så att man stannar
<br\>sampleuppspelning och startar igen för att minimera brus, men man kan ju
<br\>ungefär lika gärna in datan rakt av. På Gameboy Color gör det inte så stor
<br\>skillnad. Pitch-LFO är tyvärr inte att tänka på på sample-kanalen om jag
<br\>förstått rätt, eftersom man tydligen (tyvärr!) inte kan ändra pitch under
<br\>tiden som man spelar upp.
<br\>
<br\>> Dock har jag ett svagt minne av att man kan fucka upp kanal 3 genom att
<br\>> fylla med ny data vid fel tidpunkt.. Kan det vara så eller har jag fått
<br\>> något om bakfoten?
<br\>
<br\>Det vet jag inte riktigt... Men hur som helst verkar det vara en bra grej
<br\>att genomföra!
<br\>
<br\>Men OK, jag fick inte svar på frågan riktigt. Vad är viktigast, tempo på
<br\>BPM:en när eller hi-fi-samplings-uppspelning? Jag tror nästan jag röstar
<br\>på tempo, mest för att det inte känns som om man kommer orka peta in långa
<br\>vocal-samplingar i sin GBC...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
ursäkta tramsigheten, men jag insåg precis att om man säger "lsdj" snabbt så
<br\>låter det som om man säger "alice deejay"! :)
<br\>
<br\>/henrik
<br\>


Message:
<br\>
> ursäkta tramsigheten, men jag insåg precis att om man säger "lsdj" snabbt så
<br\>> låter det som om man säger "alice deejay"! :)
<br\>
<br\>Det var faktiskt det som fick mig att slutgiltigt bestämma mig för
<br\>namnet... :)
<br\>


Message:
<br\>
raffinerat.
<br\>
<br\>Johan Kotlinski wrote:
<br\>
<br\>> > ursäkta tramsigheten, men jag insåg precis att om man säger "lsdj" snabbt så
<br\>> > låter det som om man säger "alice deejay"! :)
<br\>>
<br\>> Det var faktiskt det som fick mig att slutgiltigt bestämma mig för
<br\>> namnet... :)
<br\>>
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
2000-08-08: v0.06
<br\>
<br\>* fresh LINE VIEW implemented! by adding the possibility of chaining
<br\>   together multiple tiles, LINE VIEW enables swift creation of melodies
<br\>   and complex rhythm patterns.
<br\>* SONG VIEW implemented, enabling creation of actual multi-channel songs.
<br\>   hoppla!
<br\>* use (SELECT&START) to switch between different playmodes (SONG, LINE,
<br\>   TILE) while playing.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
2000-08-13: v0.07
<br\>
<br\>  * added envelope command.
<br\>  * added arpeggiator/micro-sequencer. POWERFUL!!!
<br\>
<br\>www.littlesounddj.com
<br\>


Message:
<br\>
2000-08-14: v0.08
<br\>
<br\>  * fixed some arpeggiator bugs.
<br\>  * added PHASE command.
<br\>  * do funny LIVE MUTING by pressing SELECT&DOWN!
<br\>
<br\>www.littlesounddj.com
<br\>


Message:
<br\>
2000-08-16: v0.09 - NOT compatible with previous versions.
<br\>  * LINE screen renamed to the more descriptive name CHAIN screen. (big up,
<br\>    frantik!)
<br\>  * the program now autoselects a free tile when pressing A on an empty
<br\>    step in the CHAIN screen.
<br\>  * removed the second tile command channel, due to shortage of static RAM.
<br\>  * the maximum number of tiles has increased from 102 to 255.
<br\>  * the maximum number of arpeggiatos is doubled, from 16 to 32.
<br\>  * the default arpeggiatos all say "G0A". (now, let's have a party in the
<br\>    psychedelic sea...)
<br\>  * implemented an instrument column in the tile screen.
<br\>  * documentation somewhat updated.
<br\>


Message:
<br\>
2000-08-21: v0.10
<br\>  * program now displays the notes being played.
<br\>  * song screen cut/paste is less destructive.
<br\>  * the program now autoselects a free line number when pressing A on an
<br\>    empty step in the song screen.
<br\>  * SELECT & START now always starts playing in song play mode.
<br\>  * phase ("S") command is renamed to wave ("W").
<br\>  * wave and pan command value selection is a lot more graphical & cosy!
<br\>  * implemented INSTRUMENT VIEW for channel 0&1! MAX POWER!!!
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
2000-08-29: v0.11
<br\>
<br\>  * usage of B+cursor in the CHAIN SCREEN now moves around the SONG SCREEN
<br\>    cursor (and displays the CHAIN that's under it).
<br\>  * usage of B+LEFT/RIGHT in the TILE SCREEN now changes channel! handy!
<br\>  * PAN parameter added into instruments.
<br\>  * panoration bug fixed - at last, "L" means "left" and "R" means "right"!
<br\>  * added SET SWEEP (S) command.
<br\>  * implemented INSTRUMENT SCREEN for channel 2 & 3 sounds, too.
<br\>  * added possibility of naming instruments.
<br\>  * added copy/paste to instrument screen.
<br\>  * FLAM ("F") command renamed to RETRIG ("R").
<br\>  * KILL ("K") command can now be delayed with N frames.
<br\>  * SAMPLE EDITOR SCREEN added!
<br\>  * set WAVE FRAME ("F") command added. (channel 2 only)
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Heyah! "Hi-fi" quad speed sample playing (8kHz 4bit) seems to be a possibitility
<br\>in LSDJ within short... Now, I'm planning to stuff an unknown load of samples
<br\>into the cartridge (1000< seconds of free ROM), and I like to hear your
<br\>suggestions! Basic necessities like 808, 909, Rhythm-Ace, SK-1, 727, 707, 606,
<br\>Dr.Rhythm, KPR-77, CR-78, CR-8000 are already taken into consideration. Also,
<br\>classic "Numbers" samples and maybe classic acid vocals ("aciieeed") will
<br\>appear... But I'd like to hear some more suggestions. So, bring them on!
<br\>


Message:
<br\>
"classics" seems to be the thing here, so what about classic breakbeats then?
<br\>the "amen", the "apache" and so on... :)
<br\>
<br\>though you might argue that nobody would want to use them... ;)
<br\>
<br\>/henrik
<br\>---
<br\>
<br\>Johan Kotlinski wrote:
<br\>
<br\>>
<br\>> Heyah! "Hi-fi" quad speed sample playing (8kHz 4bit) seems to be a
<br\>possibitility in LSDJ within short... Now, I'm planning to stuff an unknown load
<br\>of samples into the cartridge (1000< seconds of free ROM), and I like to hear
<br\>your suggestions! Basic necessities like 808, 909, Rhythm-Ace, SK-1, 727, 707,
<br\>606, Dr.Rhythm, KPR-77, CR-78, CR-8000 are already taken into consideration.
<br\>Also, classic "Numbers" samples and maybe classic acid vocals ("aciieeed") will
<br\>appear... But I'd like to hear some more suggestions. So, bring them on!
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
> "classics" seems to be the thing here, so what about classic breakbeats then?
<br\>the "amen", the "apache" and so on... :)
<br\>>
<br\>> though you might argue that nobody would want to use them... ;)
<br\>
<br\>Yeah, I considered it. But problem is that all hi-fi samples will be locked to
<br\>8kHz... Hey! Care to submit any avant-garde dance kits? :D
<br\>
<br\>Funky drummer!
<br\>


Message:
<br\>
Johan Kotlinski wrote:
<br\>
<br\>> Yeah, I considered it. But problem is that all hi-fi samples will be locked to
<br\>8kHz...
<br\>
<br\>umm, yeah i suppose you´d have to be that req guy (on skint or whatever)
<br\>to appreciate 8kHz amen breaks... :)
<br\>
<br\>> Hey! Care to submit any avant-garde dance kits? :D
<br\>
<br\>no problemo kiddo! :)
<br\>


Message:
<br\>
On Sun, 24 Sep 2000, smyglyssna@... wrote:
<br\>
<br\>> Johan Kotlinski wrote:
<br\>>
<br\>> > Yeah, I considered it. But problem is that all hi-fi samples will be locked
<br\>to 8kHz...
<br\>>
<br\>> umm, yeah i suppose you´d have to be that req guy (on skint or whatever)
<br\>> to appreciate 8kHz amen breaks... :)
<br\>
<br\>Well!, that's not really what I meant, the problem is more that you can't
<br\>change the pitch of the sample to fit the song tempo. On the other hand,
<br\>it's always possible to adjust the song tempo to fit the sample... :)
<br\>
<br\>> > Hey! Care to submit any avant-garde dance kits? :D
<br\>>
<br\>> no problemo kiddo! :)
<br\>
<br\>Good: keep in mind: they must sound good in 4-bit resolution!
<br\>


Message:
<br\>
Johan Kotlinski wrote:
<br\>
<br\>> Well!, that's not really what I meant, the problem is more that you can't
<br\>> change the pitch of the sample to fit the song tempo.
<br\>
<br\>so who says that the speed of the sample must match the song tempo anyway? ;)
<br\>
<br\>> Good: keep in mind: they must sound good in 4-bit resolution!
<br\>
<br\>no crispy cymbals and hihats then i suppose!
<br\>


Message:
<br\>
2000-11-20: v0.12
<br\>
<br\>  * many optimizations and bugfixes.
<br\>  * renamed PAN ("P") command to OUTPUT ("O").
<br\>  * added PITCH command ("P"). (channel 0,1 only)
<br\>  * in the tile editor, it's only possible to select commands
<br\>    that have any effect in the actual channel.
<br\>  * documentation somewhat updated.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
This sounds really interesting... Can you give me a little more info
<br\>please?  I was wondering if it only works on Gameboy Color, or all
<br\>gameboys?  What's the prefered model?  Also-  How much are you going
<br\>to ask for the cartridges?  Thanks!
<br\>ryan
<br\>
<br\>
<br\>
<br\>--- In lsdj@egroups.com, Johan Kotlinski <spleen@d...> wrote:
<br\>> 2000-11-20: v0.12
<br\>>
<br\>>  * many optimizations and bugfixes.
<br\>>  * renamed PAN ("P") command to OUTPUT ("O").
<br\>>  * added PITCH command ("P"). (channel 0,1 only)
<br\>>  * in the tile editor, it's only possible to select commands
<br\>>    that have any effect in the actual channel.
<br\>>  * documentation somewhat updated.
<br\>>
<br\>> http://www.littlesounddj.com
<br\>


Message:
<br\>
yoyoyo,
<br\>
<br\>This is easily the best GB-emulator i have come across for the Macintosh...
<br\>
<br\>http://www.emulation.net/gameboy/gameboy.sit.bin
<br\>
<br\>It supports colour, sound and so on.
<br\>
<br\>/Henrik
<br\>---
<br\>


Message:
<br\>
At the moment, it only works on the Gameboy Color. Pricing is yet
<br\>undecided, as there are a lot of things that has to be taken into
<br\>consideration, but I'm aiming at 70$ (including shipping and printed
<br\>documentation).
<br\>
<br\>  /Johan
<br\>
<br\>On Tue, 21 Nov 2000 boobbib@... wrote:
<br\>
<br\>> This sounds really interesting... Can you give me a little more info
<br\>> please?  I was wondering if it only works on Gameboy Color, or all
<br\>> gameboys?  What's the prefered model?  Also-  How much are you going
<br\>> to ask for the cartridges?  Thanks!
<br\>> ryan
<br\>


Message:
<br\>
Thanks for the info.  When do you expect it to be ready to sell?  Is
<br\>it similar to Nanoloop?
<br\>
<br\>thanks,
<br\>
<br\>ryan
<br\>
<br\>
<br\>--- In lsdj@egroups.com, Johan Kotlinski <spleen@d...> wrote:
<br\>> At the moment, it only works on the Gameboy Color. Pricing is yet
<br\>> undecided, as there are a lot of things that has to be taken into
<br\>> consideration, but I'm aiming at 70$ (including shipping and printed
<br\>> documentation).
<br\>>
<br\>>  /Johan
<br\>>
<br\>> On Tue, 21 Nov 2000 boobbib@a... wrote:
<br\>>
<br\>> > This sounds really interesting... Can you give me a little more
<br\>info
<br\>> > please?  I was wondering if it only works on Gameboy Color, or
<br\>all
<br\>> > gameboys?  What's the prefered model?  Also-  How much are you
<br\>going
<br\>> > to ask for the cartridges?  Thanks!
<br\>> > ryan
<br\>


Message:
<br\>
I hope to start selling it in January, if everything turns out well. At
<br\>first, only a really small amount of cartridges will be released (maybe
<br\>10).
<br\>
<br\>Little Sound Dj isn't very similar to Nanoloop at all... Nanoloop is quite
<br\>experimental, it has some cool ideas about generating sound and is a nice
<br\>tool for sonic experimenting overall. Lsdj is more like a mobile
<br\>workstation, designed for creating complete tracks... It features an
<br\>extremely fast-worked editor (featuring copy/paste commands), a powerful
<br\>arpeggiator, lots of real-time commands, and, notes instead of dots. :)
<br\>
<br\>  /Johan
<br\>
<br\>On Tue, 21 Nov 2000 boobbib@... wrote:
<br\>
<br\>> Thanks for the info.  When do you expect it to be ready to sell?  Is
<br\>> it similar to Nanoloop?
<br\>


Message:
<br\>
2000-11-22: v0.12b
<br\>
<br\>  * fixed bugfixes introduced in v0.12.
<br\>  * wave editor: possible to flip marked block horizontally
<br\> 	 (by pressing A+LEFT/RIGHT)
<br\>


Message:
<br\>
Hey, children... Just wanted to say that I've begun porting Little Sound
<br\>Dj to the original Gameboy, and that everything seems quite promising at
<br\>the moment. The conversion will probably be finished in a week or so.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Actually, I'd really be interested in that...how do I get on the
<br\>waiting list for one of those?
<br\>thanks!
<br\>ryan
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In lsdj@egroups.com, Johan Kotlinski <spleen@d...> wrote:
<br\>> Hey, children... Just wanted to say that I've begun porting Little
<br\>Sound
<br\>> Dj to the original Gameboy, and that everything seems quite
<br\>promising at
<br\>> the moment. The conversion will probably be finished in a week or
<br\>so.
<br\>>
<br\>>  /Joha
<br\>


Message:
<br\>
LSDJ -> Monochrome GB.
<br\>
<br\>Is that such a good idea? ...or will the player make use of the faster
<br\>CPU of the GBC if it's running on a GBC?
<br\>
<br\>However... Nice to see you've started working on lsdj again!
<br\>
<br\>
<br\>// Matsusuke Matosomoto/1000000 Boys [JAP]
<br\>


Message:
<br\>
On Fri, 24 Nov 2000, Andrén wrote:
<br\>
<br\>> LSDJ -> Monochrome GB.
<br\>>
<br\>> Is that such a good idea? ...or will the player make use of the faster
<br\>> CPU of the GBC if it's running on a GBC?
<br\>
<br\>You got it! There might be a point in using oldskool GB too, since it has
<br\>a fatter sound... kind of...
<br\>
<br\>> However... Nice to see you've started working on lsdj again!
<br\>
<br\>Yeah! :)
<br\>


Message:
<br\>
I'll hold a cartridge for you!
<br\>
<br\>  /Johan
<br\>
<br\>On Fri, 24 Nov 2000 boobbib@... wrote:
<br\>
<br\>> Actually, I'd really be interested in that...how do I get on the
<br\>> waiting list for one of those?
<br\>> thanks!
<br\>> ryan
<br\>


Message:
<br\>
> > Is that such a good idea? ...or will the player make use of the faster
<br\>> > CPU of the GBC if it's running on a GBC?
<br\>>
<br\>> You got it! There might be a point in using oldskool GB too, since it has
<br\>> a fatter sound... kind of...
<br\>
<br\>It has? Isn't the soundchip exactly the same? I mean, is it just the
<br\>built in speaker which is different or does it sound differently from
<br\>the headphone-plug too?
<br\>
<br\>/Matsusuke "Shienryu" Matsomoto
<br\>


Message:
<br\>
> > You got it! There might be a point in using oldskool GB too, since it has
<br\>> > a fatter sound... kind of...
<br\>>
<br\>> It has? Isn't the soundchip exactly the same? I mean, is it just the
<br\>> built in speaker which is different or does it sound differently from
<br\>> the headphone-plug too?
<br\>
<br\>Actually, there seems to be a real difference. Just check out the "Loops on
<br\>CGB/DMG" soundclips at http://www.student.oulu.fi/~aeeben/carillon.html ...
<br\>


Message:
<br\>
2000-11-25: v0.8
<br\>
<br\>  * little sound dj now works with original gameboys!
<br\>  * renamed TILE screen to the more trendy sounding PHRASE screen.
<br\>  * renamed ARP screen to the more trendy sounding TABLE screen.
<br\>  * added PROJECT screen. in this screen, it's possible to
<br\> 	 1) purge chains and phrases that aren't used in the song,
<br\> 	 2) purge instruments that aren't used in any phrases, and
<br\>	 3) reset the entire memory.
<br\>  * fixed PHRASE/CHAIN allocation bugs.
<br\>  * channel 0 SWEEP ("S") command now retrigs previous note
<br\>    automatically, which means it now sounds WAY more cool. :)
<br\>  * added PITCH BEND ("P") and VIBRATO ("V") commands to channel 2.
<br\>    due to the nature of the gameboy sound chip, these commands
<br\>    are rather noisy, but seem to work pretty ok anyways.
<br\>  * implemented ENVELOPE ("E") command for channel 2. this doesn't
<br\>    really set an envelope, just volume, according to a 3 step
<br\>    grade. (0=0%, 1=25%, 2=50%, 3=100%)
<br\>


Message:
<br\>
Attention!
<br\>
<br\>Little Sound DJ
<br\>Now available from the EMULATOR™ Carracho server.
<br\>Latest versions and updates online as well as a
<br\>News/Discussion forum for info, faqs and comments.
<br\>
<br\>Also featuring a Demo upload folder, where users
<br\>can upload/download their Little Sound DJ Demos!
<br\>
<br\>SERVER: EMULATOR™
<br\>LOGIN: none needed
<br\>PASSW: none needed
<br\>ADMIN: Tobi-Wan [**]
<br\>TRACKERS: bloodhound.dyndns.org (Among others...)
<br\>
<br\>www.carracho.com
<br\>www.littlesounddj.com
<br\>


Message:
<br\>
2000-12-01: v0.81
<br\>
<br\>  * CHAIN screen renamed back to LINE screen... i think this is
<br\>    more intuitive if you think of "line" as in "bass line" or in
<br\>    "melody line".
<br\>  * fixed some graphic update bugs.
<br\>  * save functionality removed from the public beta version.
<br\>


Message:
<br\>
2000-12-04: v0.82 - technical release
<br\>
<br\>  * Little Sound Dj now uses MBC1 instead of MBC5, in order to be
<br\>    compatible with more cartridge types.
<br\>  * fixed a few graphical bugs.
<br\>
<br\>Further info: I've received the first shipload of cartridges now, seems to
<br\>be perfectly in order, will begin to accept orders (starting with the
<br\>people that has signed up on the waitlist) as soon as the documentation is
<br\>written and printed.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
Hi, I emailed you a few times recently....I was wondering how the lsdj for the
<br\>classic game boy compares to the lsdj for game boy color.
<br\>
<br\>ryan
<br\>


Message:
<br\>
2000-12-07: v0.83
<br\>
<br\>  * redesigned the player code to make the player tighter.
<br\>  * fixed a horrible phrase/line allocation bug.
<br\>
<br\>
<br\>NEWS: I've added a password protected WWW area where it's possible to download
<br\>the full versions. This area will only be available for beta testers, registered
<br\>users and Hack'n'trade members. If you belong to one of those categories, mail
<br\>me and I'll set up an account for you.
<br\>


Message:
<br\>
Hiya!
<br\>
<br\>I've tested running Little Sound Dj on an oldskool Gameboy now... It was
<br\>tolerable, but it has to be said that the program is at it's best running on a
<br\>Gameboy Color. On the old Gameboy, screen updates are slow, and the screen
<br\>contrast also is really poor.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> I've tested running Little Sound Dj on an oldskool Gameboy now... It was
<br\>tolerable, but it has to be said that the program is at it's best running on a
<br\>Gameboy Color. On the old Gameboy, screen updates are slow, and the screen
<br\>contrast also is really poor.
<br\>
<br\>...on the other hand, the original Gameboy has a louder speaker and is overall
<br\>sounding much warmer. That might be some kind of compensation.
<br\>


Subject:
littlesounddj available on rom-cartridge? & when?

SubjectSrt:
littlesounddj available on rom-cartridge? & when?

Message:
<br\>
Hi all, is the littlesounddj program going to be available on a real
<br\>rom-cartridge? if so, when?
<br\>


Subject:
Re: [lsdj] littlesounddj available on rom-cartridge? & when?

Message:
<br\>
During January, hopefully!
<br\>
<br\>  /Johan
<br\>
<br\>On Wed, 27 Dec 2000 mangey@... wrote:
<br\>
<br\>> Hi all, is the littlesounddj program going to be available on a real
<br\>> rom-cartridge? if so, when?
<br\>


Message:
<br\>
Hiya!
<br\>
<br\>Preparing for v1.0, I've rewritten big parts of the LSDJ-player using
<br\>assembler. It's beginning to get quite fast by now, even performing very
<br\>well on the old Gameboy!
<br\>
<br\>I'm considering writing a separate player in assembler, for use in games
<br\>and demos, if people think it's worth the effort... Mats, how many
<br\>scanlines do you think that the player can use per frame in order to be
<br\>usable?
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
A lot of work has been put into this release, including some methinks very
<br\>nice new features. Documentation's updated, too!
<br\>
<br\>I plan to start selling version 1.0 within a few weeks. If there is any
<br\>features that you would like to have implemented until then, tell me soon!
<br\>
<br\>
<br\>2001-01-04: v0.90
<br\>
<br\>  * note values and transposing now has effect on channel 3.
<br\>    the sensivity is in steps of octaves. (tech-note: this pitch
<br\>    control is realized by modulating the leftmost digit of the
<br\>    sweep value.) on request from dj 6955!
<br\>  * command input is improved. a command won't be active until the A
<br\>    button is released.
<br\>  * channel 2 vibrato & pitch bend commands now are a LOT less noisy.
<br\>  * the editor has been made a lot faster and is now very pleasant to
<br\>    work with, even when using an original gameboy.
<br\>  * the player is less likely to stutter when changing screens.
<br\>  * the HOP ("H") command can now be used for creating custom-length
<br\>    loops in the tables. on request from daniel viksporre!
<br\>  * sound length for channel 2 instruments is improved (255 steps instead
<br\>    of 64).
<br\>  * the number of grooves is raised to 32, on request from frantik/ht!
<br\>  * LINE screen renamed to CHAIN screen again, to add confusion.
<br\>  * editor now is more energy efficient, battery might last 20% longer?
<br\>  * easy channel switching in chain+phrase editor: just move cursor to
<br\>    the left/right edge, release cursor, then press again.
<br\>  * fixed a bug that occured when combining pitch bend and arpeggiator.
<br\>


Message:
<br\>
> I'm considering writing a separate player in assembler, for use in games
<br\>> and demos, if people think it's worth the effort... Mats, how many
<br\>> scanlines do you think that the player can use per frame in order to be
<br\>> usable?
<br\>
<br\>Hmmhhrrmmööhh.. Depends a little. I'm not sure weather I really tell the
<br\>truth now, but I think Carillon uses only something like 3 or so. That's
<br\>very fast though. (mostly because the player is so limited.) The
<br\>paragon5-player is more like 5 scanlines and I think the average player
<br\>out there is around 4-6. However, being no expert at all, I would think
<br\>the LSDJ-player would be useable around 0-7 scanlines. From another
<br\>perspective I think it's useable as long as there is a way for the
<br\>makers of the game/demo to know the peak (max) ammount of rasterlines
<br\>used by the player when playing a certain tune, and if that peak value
<br\>is somehow relative to the ammount of effects and stuff that the
<br\>musicians use then I guess it's cool anyway. People could then use as
<br\>much of the player as they want. Simple tunes when rastertime is
<br\>critical and complex tunes when rastertime is no limitation.
<br\>
<br\>However, for more detailed and correct rasterline info, I suggest you
<br\>talk to David instead. I also know there was once a comparision-table
<br\>between common players posted on the GBDev-list.
<br\>
<br\>My personal opinion about rewriting the player as a separate asm-lib is
<br\>simple: I would have a reason for using LSDJ at all. :-)   ...and I
<br\>really think I would do it too, since it's really looks like it's going
<br\>to be the best music engine editorwise on the GBC. If the player itself
<br\>will be usable in "real productions" (and not only when playing songs in
<br\>the actual tracker) then the choice would be simple. LSDJ for the
<br\>people!
<br\>
<br\>David and I is planning on a game btw. Using LSDJ as music-engine for
<br\>that one (and other stuff like a possibly upcoming megademo) would feel
<br\>good indeed!
<br\>
<br\>/Matsomoto
<br\>


Message:
<br\>
Hey, Mats, thanks for the lengthy reply...
<br\>
<br\>On Thu, 4 Jan 2001, Andrén wrote:
<br\>
<br\>> > I'm considering writing a separate player in assembler, for use in games
<br\>> > and demos, if people think it's worth the effort... Mats, how many
<br\>> > scanlines do you think that the player can use per frame in order to be
<br\>> > usable?
<br\>>
<br\>> Hmmhhrrmmööhh.. Depends a little. I'm not sure weather I really tell the
<br\>> truth now, but I think Carillon uses only something like 3 or so. That's
<br\>> very fast though. (mostly because the player is so limited.) The
<br\>> paragon5-player is more like 5 scanlines and I think the average player
<br\>> out there is around 4-6. However, being no expert at all, I would think
<br\>> the LSDJ-player would be useable around 0-7 scanlines. From another
<br\>
<br\>Ah well... shieet! As it is now, with modular structure & channels being
<br\>completely independant and that, I would have a really hard time getting
<br\>it under 30 scan lines at all. And I guess that's out of the question.
<br\>
<br\>I guess that one could write some kind of parser that threw away
<br\>irrelevant data, and unrolled all chains into one long mega-pattern, for
<br\>cutting down a lot of CPU cycles... only problem being that I'm not sure I
<br\>think it's worth the effort, considering that Gameboy Advance might be due
<br\>for release this summer, probably killing off the Gameboy Color gaming
<br\>market totally.
<br\>
<br\>> David and I is planning on a game btw. Using LSDJ as music-engine for
<br\>> that one (and other stuff like a possibly upcoming megademo) would feel
<br\>> good indeed!
<br\>
<br\>David always has a lot of plans... I assume it's a sports game? What's
<br\>he's doing now anyway? I haven't seen him for months. Sucks!
<br\>
<br\>Other people on the list: If you downloaded version 0.90 during the 4th of
<br\>of January, there is a risk that you got a broken copy that I uploaded by
<br\>mistake. If so, get the file again.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
http://www.mp3.com/6955
<br\>
<br\>Two jams from a live show by Gameboy artist Dj 6955, one track
<br\>produced with Little Sound Dj. Highly enjoyable!
<br\>


Message:
<br\>
Will LsDJ also work on an old gameboy when it comes out ?
<br\>


Message:
<br\>
> Will LsDJ also work on an old gameboy when it comes out ?
<br\>
<br\>Yes, it will!
<br\>


Message:
<br\>
Hey Johan, could you please change the screen map to the one below?
<br\>I think it would be great. The big things about this would be that the groove
<br\>screen will be next to table and phrase. An other improtant issue is that instr.
<br\>will be next to wave. I dont think that anyone would disagree :)
<br\>
<br\>/best regards,
<br\>/Daniel Viksporre.
<br\>
<br\>
<br\>   SCREEN MAP:
<br\>  ________ ________ ________
<br\>|        |        |        |
<br\>| PROJECT|  WAVE  | INSTR  |
<br\>|________|________|________|
<br\>|        |        |        |
<br\>|  SONG  |  LINE  | PHRASE |
<br\>|________|________|________|
<br\>|        |        |        |
<br\>|        | TABLE  | GROOVE |
<br\>|________|________|________|
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Below is two more alternetivs for the screen map.
<br\>And what should be the benefit of either of these screen maps?
<br\>The benefit would be the folowing...
<br\>
<br\>Phrase is near Instr. groove and line.
<br\>Groove is near Phrase and table.
<br\>Instr. is near Phrase wave and table.
<br\>Line is near Song and phrase.
<br\>
<br\>Then there could be a warp mode betwen Wave and table so you could get from wave
<br\>to table by select+upp and from table to wave by select+down. By this sead i can
<br\>continue...
<br\>
<br\>Table is near Instr. Groove & (by warp)wave.
<br\>Wave is near Instr. & (by warp)table.
<br\>
<br\>THis will be all from me for this time...
<br\>Over and out....
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>_____SCREEN MAP_____________________
<br\>
<br\>  ________ ________ ________ ________
<br\>|        |        |        |        |
<br\>| PROJECT|        |        |  WAVE  |
<br\>|________|________|________|________|
<br\>|        |        |        |        |
<br\>|  SONG  |  LINE  | PHRASE | INSTR  |
<br\>|________|________|________|________|
<br\>|        |        |        |        |
<br\>|        |        | GROOVE | TABLE  |
<br\>|________|________|________|________|
<br\>
<br\>
<br\>  ________ ________ ________
<br\>|        |        |        |
<br\>|  SONG  | PROJECT|  WAVE  |
<br\>|________|________|________|
<br\>|        |        |        |
<br\>|  LINE  | PHRASE | INSTR  |
<br\>|________|________|________|
<br\>|        |        |        |
<br\>|        | GROOVE | TABLE  |
<br\>|________|________|________|
<br\>
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Hiya. I got an idea today...
<br\>
<br\>I'm going to use 4 Mb cartridges for distributing Lsdj. The thing is that the
<br\>Lsdj ROM (speaking of today) only is 1 Mb in size. This means that I could in
<br\>fit in three separate incarnations of Lsdj in the cart, each with its own save
<br\>RAM area. Sort of seems like a good idea to me. Only drawback is that users will
<br\>be confronted with an ugly startup menu (for selecting ROM image) at boot time.
<br\>What do you think - good idea or not?
<br\>


Message:
<br\>
Good!
<br\>That way I can fit my whole liveset in the cartridge! :)
<br\>--
<br\>Tobi-Wan
<br\>


Message:
<br\>
In essence this could mean that you would be able to keep 4 separate songs
<br\>in memory then? Sounds like a good Idea to me.
<br\>One question.. does the 1MB size include those samples you were speaking of
<br\>earlier? If you are looking for some more sample material I could provide
<br\>you with some. I have lots of stuff in my sample library to create some
<br\>files. What format would you need them in?
<br\>
<br\>
<br\>Regards,
<br\>James
<br\>
<br\>
<br\>-----Original Message-----
<br\>From: Johan Kotlinski [mailto:spleen@...]
<br\>Sent: Thursday, January 11, 2001 11:00 AM
<br\>To: lsdj@egroups.com
<br\>Subject: [lsdj] cartridge setup question
<br\>
<br\>Hiya. I got an idea today...
<br\>
<br\>I'm going to use 4 Mb cartridges for distributing Lsdj. The thing is that
<br\>the Lsdj ROM (speaking of today) only is 1 Mb in size. This means that I
<br\>could in fit in three separate incarnations of Lsdj in the cart, each with
<br\>its own save RAM area. Sort of seems like a good idea to me. Only drawback
<br\>is that users will be confronted with an ugly startup menu (for selecting
<br\>ROM image) at boot time. What do you think - good idea or not?
<br\>
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
Hi James,
<br\>
<br\>it would be able to hold three songs in memory... because one bank would have to
<br\>be dedicated to image selection. Maybe there's a better way to do this.
<br\>
<br\>I haven't had the time to include good sample-playing support yet, so no samples
<br\>are included in ROM. Maybe in some months..? What kind of samples have you got,
<br\>btw?
<br\>
<br\>  /Johan
<br\>----- Original Message -----
<br\>From: "James Bernard" <jbernard@...>
<br\>To: <lsdj@egroups.com>
<br\>Sent: Thursday, January 11, 2001 5:13 PM
<br\>Subject: RE: [lsdj] cartridge setup question
<br\>
<br\>
<br\>> In essence this could mean that you would be able to keep 4 separate songs
<br\>> in memory then? Sounds like a good Idea to me.
<br\>> One question.. does the 1MB size include those samples you were speaking of
<br\>> earlier? If you are looking for some more sample material I could provide
<br\>> you with some. I have lots of stuff in my sample library to create some
<br\>> files. What format would you need them in?
<br\>


Message:
<br\>
Hey Johan,
<br\>Well, I am constantly working on new sounds for Korg and for other projects
<br\>so it really depends on what you are looking for.
<br\>I specialize in synth stuff, mostly strange textures and hits, drum loops
<br\>and hits, fx, bass sounds... you name it.
<br\>I am very prolific and have lots of different sonic inspiration.
<br\>I think some good low bit drum hits (kick, snare, perc) and possibly some
<br\>vox would be a welcome addition.
<br\>If sample playback isn't included on the first version carts, how would
<br\>existing owners go about upgrading it?
<br\>
<br\>I have played with the demo ROM on No$gmb and it's nice. I can see myself
<br\>working it into my live set and using it for some lofi sound design
<br\>projects.
<br\>
<br\>James
<br\>
<br\>-----Original Message-----
<br\>From: Johan Kotlinski [mailto:spleen@...]
<br\>Sent: Thursday, January 11, 2001 11:37 AM
<br\>To: lsdj@egroups.com
<br\>Subject: Re: [lsdj] cartridge setup question
<br\>
<br\>Hi James,
<br\>
<br\>it would be able to hold three songs in memory... because one bank would
<br\>have to be dedicated to image selection. Maybe there's a better way to do
<br\>this.
<br\>
<br\>I haven't had the time to include good sample-playing support yet, so no
<br\>samples are included in ROM. Maybe in some months..? What kind of samples
<br\>have you got, btw?
<br\>
<br\>  /Johan
<br\>----- Original Message -----
<br\>From: "James Bernard" <jbernard@...>
<br\>To: <lsdj@egroups.com>
<br\>Sent: Thursday, January 11, 2001 5:13 PM
<br\>Subject: RE: [lsdj] cartridge setup question
<br\>
<br\>
<br\>> In essence this could mean that you would be able to keep 4 separate songs
<br\>> in memory then? Sounds like a good Idea to me.
<br\>> One question.. does the 1MB size include those samples you were speaking
<br\>of
<br\>> earlier? If you are looking for some more sample material I could provide
<br\>> you with some. I have lots of stuff in my sample library to create some
<br\>> files. What format would you need them in?
<br\>
<br\>
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
> I am very prolific and have lots of different sonic inspiration.
<br\>> I think some good low bit drum hits (kick, snare, perc) and possibly some
<br\>> vox would be a welcome addition.
<br\>
<br\>OK. Well, I'll contact you when the time is right!
<br\>
<br\>> If sample playback isn't included on the first version carts, how would
<br\>> existing owners go about upgrading it?
<br\>
<br\>It will be possible to return carts to me, so that I can flash it with the
<br\>latest version and send it back. This will be a lot cheaper than purchasing
<br\>fresh carts.
<br\>
<br\>Seems like it wasn't possible using multiple ROM images with the carts I'll use
<br\>for distribution, after all. Kind of a shame! But I guess it'd be possible to do
<br\>several songs in one anyway, considering there are 32 instruments and 255
<br\>phrases to mess around with...
<br\>
<br\>> I have played with the demo ROM on No$gmb and it's nice. I can see myself
<br\>> working it into my live set and using it for some lofi sound design
<br\>> projects.
<br\>
<br\>Very well!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Why would we like to have drum samples in the cartridge?
<br\>Why not differensiate it among others? What about somthing more uniqe? I think
<br\>it would be more fun if the samples was able to be used for phonemic sequencing.
<br\>I would like to be able to make the GameBoy talk! This would he able to do with
<br\>short samples of vowel sounds (like [ay] in say, [a] in cat, [oo] in fool and
<br\>more) and consonants like s,b,p,f. Then you could make the gameboy say 'funky
<br\>shit' litteraly speaking!
<br\>
<br\>I think that it would be more fun to play with robot speech! Away whith those
<br\>'crock of shit' drum sounds. If i would like drum sounds i could get it from
<br\>other places, and if i would like lofi drums... i would by a dist box of
<br\>something else.
<br\>
<br\>I would like to se lots of reactions on this... spit i out!
<br\>
<br\>Over and out...
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Vowel samples sounds like a good concept.. that would give it more of a
<br\>"human" characteristic (yikes... a human gameboy.... RUN AWAY RUN AWAY!!!!).
<br\>But to argue my suggestion... having at least a few kick/snare/perc samples
<br\>in there would make it more of an all in one type program...and would free
<br\>up the other parts from having to emulate drum type sounds. And what is
<br\>wrong with lofi drum samples? My thinking is that they would have a true
<br\>lofi timbre coming from lsdj as opposed to running some samples through
<br\>outboard processing.
<br\>I envision using lsdj as the only source for sounds (excluding maybe using a
<br\>KAOSS Pad with it) in a live set.
<br\>Just think... playing for hundreds of unsuspecting club goers with only your
<br\>gameboy and lsdj in hand...
<br\>
<br\>Ahhh... just makes me feel all warm and fuzzy when I think about looking
<br\>into the faces of all those puzzled people, whilst blips and bleeps emerge
<br\>from the little grey beast. There is nothing quite like the feeling of
<br\>alienating your audience...
<br\>
<br\>-----Original Message-----
<br\>From: daniel viksporre [mailto:digitales@...]
<br\>Sent: Thursday, January 11, 2001 2:16 PM
<br\>To: lsdj@egroups.com
<br\>Subject: [lsdj] Samples in ROM
<br\>
<br\>
<br\>
<br\>Why would we like to have drum samples in the cartridge?
<br\>Why not differensiate it among others? What about somthing more uniqe? I
<br\>think it would be more fun if the samples was able to be used for phonemic
<br\>sequencing. I would like to be able to make the GameBoy talk! This would he
<br\>able to do with short samples of vowel sounds (like [ay] in say, [a] in cat,
<br\>[oo] in fool and more) and consonants like s,b,p,f. Then you could make the
<br\>gameboy say 'funky shit' litteraly speaking!
<br\>
<br\>I think that it would be more fun to play with robot speech! Away whith
<br\>those 'crock of shit' drum sounds. If i would like drum sounds i could get
<br\>it from other places, and if i would like lofi drums... i would by a dist
<br\>box of something else.
<br\>
<br\>I would like to se lots of reactions on this... spit i out!
<br\>
<br\>Over and out...
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
"James Bernard" wrote:
<br\>
<br\>But to argue my suggestion... having at least a few kick/snare/perc samples in
<br\>there would make it more of an all in one type program...and would free up the
<br\>other parts from having to emulate drum type sounds.
<br\>
<br\>Response:
<br\>Hmmm... That would not free-up anything at all! If it would free-upp it would
<br\>have to be combined samples like bassdrum+snare, bassdrum+snare+hihat,
<br\>snare+hihat, bassdrum+bass and so on...
<br\>
<br\>I think it would be better so have attack transients to combine with the
<br\>built-in squarewaves than to have 'allways sound same' drum sounds.
<br\>
<br\>But most important would be some vowel and "attacky" consonants! This with some
<br\>smart groove sequensing will make the gameboy express feelings!
<br\>
<br\>Over and out...
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
If there were samples in ROM, would they be editable?
<br\>It seems like it would be cool
<br\>but not if it took away from editable capabilities.
<br\>Is there any way possible to add/remove samples?
<br\>Is it possible to use your own samples
<br\>if you put lsdj on one of those xchanger things?
<br\>
<br\>-Casey
<br\>


Message:
<br\>
>There is nothing quite like the feeling of
<br\>>alienating your audience...
<br\>
<br\>YES! I believe this is the way of the future!
<br\>


Message:
<br\>
> I think that it would be more fun to play with robot speech! Away whith those
<br\>'crock of shit' drum sounds. If i would like drum sounds i could get it from
<br\>other places, and if i would like lofi drums... i would by a dist box of
<br\>something else.
<br\>
<br\>After all, there is 3 Mbits of free ROM to use for samples. Taken in
<br\>consideration that we'll use a sound quality of 4 bits in 7kHz, this equals
<br\>maybe two minutes of sample time, which means there will be space for several
<br\>sound kits... A vocal kit seems like a great idea, and I'm also sure some people
<br\>(including me) would love walking around with the 808 cowbell in their pocket!
<br\>:)
<br\>
<br\>  /Johan
<br\>


Subject:
Re: [lsdj] About rearange the screen map

Message:
<br\>
Well... The design I have now is partly based on the idea of having a
<br\>forthcoming soft-synth placed in the north-east corner. When it's there, the
<br\>design (as it is now) would appear as more logical. Then, the first row would be
<br\>for project options and wave editing, the second row would be for sequencing,
<br\>and the third row would be for instrument editing.
<br\>
<br\>Also, I like the idea of having the tables next to the instruments, and the
<br\>grooves next to the table (since they depend on each other).
<br\>
<br\>But, I agree that your suggestion looks more logical, as the screens are today.
<br\>Only thing is that I'd like to swap the groove and the table screen, so that the
<br\>table screen gets closer to the instrument screen. I'll think about it.
<br\>
<br\>The non-cubic solution is interesting, but I think the song screen should be
<br\>more central.
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>> Hey Johan, could you please change the screen map to the one below?
<br\>> I think it would be great. The big things about this would be that the groove
<br\>screen will be next to table and phrase. An other improtant issue is that instr.
<br\>will be next to wave. I dont think that anyone would disagree :)
<br\>>
<br\>> /best regards,
<br\>> /Daniel Viksporre.
<br\>>
<br\>>
<br\>>   SCREEN MAP:
<br\>>  ________ ________ ________
<br\>> |        |        |        |
<br\>> | PROJECT|  WAVE  | INSTR  |
<br\>> |________|________|________|
<br\>> |        |        |        |
<br\>> |  SONG  |  LINE  | PHRASE |
<br\>> |________|________|________|
<br\>> |        |        |        |
<br\>> |        | TABLE  | GROOVE |
<br\>> |________|________|________|
<br\>


Message:
<br\>
> If there were samples in ROM, would they be editable?
<br\>
<br\>Not totally, but it might be possible to add some distortion live.
<br\>
<br\>> Is there any way possible to add/remove samples?
<br\>
<br\>Well, sort of. It's possible to draw and sequence waveforms manually. I'd
<br\>recommend using Aleksi Eebens Game Bee (http://www.cncd.fi/aeeben/) for creating
<br\>waveforms to use with LSDJ...
<br\>
<br\>> Is it possible to use your own samples
<br\>> if you put lsdj on one of those xchanger things?
<br\>
<br\>No, not yet, at any rate. Aleksi Eebens Carillon editor can do that, though.
<br\>
<br\>In the future (lots of plans!), I'd like to implement support for transferring
<br\>LSDJ sample and song data via the PC parallel port through a cheap cable
<br\>(http://www.devrs.com/gb/files/gb2pp7.gif), without the need of an expensive
<br\>xchanger.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Good good good..
<br\>
<br\>> Hiya. I got an idea today...
<br\>>  
<br\>> I'm going to use 4 Mb cartridges for distributing Lsdj. The thing is that the
<br\>Lsdj ROM (speaking of today) only is 1 Mb in size. This means that I could in
<br\>fit in three separate incarnations of Lsdj in the cart, each with its own save
<br\>RAM area. Sort of seems like a good idea to me. Only drawback is that users will
<br\>be confronted with an ugly startup menu (for selecting ROM image) at boot time.
<br\>What do you think - good idea or not?
<br\>>  
<br\>>  
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>  
<br\>>  
<br\>>  
<br\>>
<br\>
<br\>
<br\>  ______________________________________________________________
<br\>  Gratis e-mail en meer: http://www.dolfijn.nl/
<br\>  ilse weet nu ook alles van muziek! http://ilsemusic.ilse.nl/
<br\>


Message:
<br\>
Yo peeps, where could i find the lsdj rom also? i'm very curious to have a
<br\>glimpse also. ;]
<br\>
<br\>Thanks dudes
<br\>
<br\>> I have played with the demo ROM on No$gmb and it's nice. I can see myself
<br\>> working it into my live set and using it for some lofi sound design
<br\>> projects.
<br\>>  
<br\>> James
<br\>
<br\>  ______________________________________________________________
<br\>  Gratis e-mail en meer: http://www.dolfijn.nl/
<br\>  ilse weet nu ook alles van muziek! http://ilsemusic.ilse.nl/
<br\>


Message:
<br\>
just wanted to express that i really think daniel´s idea about short
<br\>speech samples is amazing! and since it does not seem to conflict with
<br\>throwing in a bunch of drumsounds as well, you should really do it, boy
<br\>wonder johan!
<br\>
<br\>perhaps you could even record a session with timbuktu so we could make
<br\>our gameboys say "feta beats från min LSDJ"...
<br\>
<br\>/henrik
<br\>---
<br\>
<br\>daniel viksporre wrote:
<br\>
<br\>> Why would we like to have drum samples in the cartridge?
<br\>> Why not differensiate it among others? What about somthing more uniqe? I think
<br\>it would be more fun if the samples was able to be used for phonemic sequencing.
<br\>I would like to be able to make the GameBoy talk! This would he able to do with
<br\>short samples of vowel sounds (like [ay] in say, [a] in cat, [oo] in fool and
<br\>more) and consonants like s,b,p,f. Then you could make the gameboy say 'funky
<br\>shit' litteraly speaking!
<br\>>
<br\>> I think that it would be more fun to play with robot speech! Away whith those
<br\>'crock of shit' drum sounds. If i would like drum sounds i could get it from
<br\>other places, and if i would like lofi drums... i would by a dist box of
<br\>something else.
<br\>>
<br\>> I would like to se lots of reactions on this... spit i out!
<br\>>
<br\>> Over and out...
<br\>>
<br\>> /Daniel Viksporre
<br\>>
<br\>> Find the best deals on the web at AltaVista Shopping!
<br\>> http://www.shopping.altavista.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
Hey, how about some more screenshots and sound clips of LSDJ? I'm pleased with
<br\>the stuff currently available, but some more meat on them bones wouldn't do any
<br\>damage.
<br\>
<br\>/Thomas.
<br\>
<br\>
<br\>PEKING MEDIA | www.pekingmedia.se | +46-(0)11-149080
<br\>


Message:
<br\>
I wonder if having such distinctive samples would
<br\>make it hard to create a tune that sounds much
<br\>different from the next guy. Don't get me wrong,
<br\>I'll be proud as piss to rock an LSDJ, but I would
<br\>like to reserve the option of making something that
<br\>sounds original. I think the more
<br\>drums the better. Maybe some chirps or beeps
<br\>open and closed hi-hat would be great.
<br\>Anyway, I'll be down with whatever you
<br\>decide because it's already cool.
<br\>
<br\>Casey
<br\>
<br\>-----Original Message-----
<br\>From: smyglyssna@... [SMTP:smyglyssna@...]
<br\>Sent: Friday, January 12, 2001 3:42 AM
<br\>To: lsdj@egroups.com
<br\>Subject: Re: [lsdj] Samples in ROM
<br\>
<br\>just wanted to express that i really think daniel?s idea about short
<br\>speech samples is amazing! and since it does not seem to conflict with
<br\>throwing in a bunch of drumsounds as well, you should really do it, boy
<br\>wonder johan!
<br\>
<br\>perhaps you could even record a session with timbuktu so we could make
<br\>our gameboys say "feta beats fran min LSDJ"...
<br\>
<br\>/henrik
<br\>---
<br\>
<br\>daniel viksporre wrote:
<br\>
<br\>> Why would we like to have drum samples in the cartridge?
<br\>> Why not differensiate it among others? What about somthing more uniqe? I
<br\>think it would be more fun if the samples was able to be used for phonemic
<br\>sequencing. I would like to be able to make the GameBoy talk! This would he
<br\>able to do with short samples of vowel sounds (like [ay] in say, [a] in
<br\>cat, [oo] in fool and more) and consonants like s,b,p,f. Then you could
<br\>make the gameboy say 'funky shit' litteraly speaking!
<br\>>
<br\>> I think that it would be more fun to play with robot speech! Away whith
<br\>those 'crock of shit' drum sounds. If i would like drum sounds i could get
<br\>it from other places, and if i would like lofi drums... i would by a dist
<br\>box of something else.
<br\>>
<br\>> I would like to se lots of reactions on this... spit i out!
<br\>>
<br\>> Over and out...
<br\>>
<br\>> /Daniel Viksporre
<br\>>
<br\>> Find the best deals on the web at AltaVista Shopping!
<br\>> http://www.shopping.altavista.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
OK, i know that going on about this is a bit pointless, since it seems
<br\>as if
<br\>there will be enough drum   a n d   vocal sounds to keep us all happy...
<br\>
<br\>but anyway, i am not really sure that a vocal kit would be that
<br\>distinctive -
<br\>i mean, the idea was not (as far as i understand) to throw in a bunch of goofy
<br\>phrases ("yoyo get funky", "throw your hands in the air" and so on) but to
<br\>include a set of very short vocal sounds that could be arranged into words.
<br\>obviously, the LSDJ would get a recognizable "voice", but i am sure that it
<br\>would be posssible to use it in highly personal, creative and original ways!
<br\>
<br\>having said all this, i have absolutely nothing against a selection of nice
<br\>drum sounds as well.
<br\>
<br\>scooby do waa scooby do wee - like a jazz player i improvise wisely,
<br\>/henrik
<br\>---
<br\>
<br\>
<br\>Casey McGonagle wrote:
<br\>
<br\>> I wonder if having such distinctive samples would
<br\>> make it hard to create a tune that sounds much
<br\>> different from the next guy. Don't get me wrong,
<br\>> I'll be proud as piss to rock an LSDJ, but I would
<br\>> like to reserve the option of making something that
<br\>> sounds original. I think the more
<br\>> drums the better. Maybe some chirps or beeps
<br\>> open and closed hi-hat would be great.
<br\>> Anyway, I'll be down with whatever you
<br\>> decide because it's already cool.
<br\>>
<br\>> Casey
<br\>>
<br\>> -----Original Message-----
<br\>> From:   smyglyssna@... [SMTP:smyglyssna@...]
<br\>> Sent:   Friday, January 12, 2001 3:42 AM
<br\>> To:     lsdj@egroups.com
<br\>> Subject:        Re: [lsdj] Samples in ROM
<br\>>
<br\>> just wanted to express that i really think daniel?s idea about short
<br\>> speech samples is amazing! and since it does not seem to conflict with
<br\>> throwing in a bunch of drumsounds as well, you should really do it, boy
<br\>> wonder johan!
<br\>>
<br\>> perhaps you could even record a session with timbuktu so we could make
<br\>> our gameboys say "feta beats fran min LSDJ"...
<br\>>
<br\>> /henrik
<br\>> ---
<br\>>
<br\>> daniel viksporre wrote:
<br\>>
<br\>> > Why would we like to have drum samples in the cartridge?
<br\>> > Why not differensiate it among others? What about somthing more uniqe? I
<br\>> think it would be more fun if the samples was able to be used for phonemic
<br\>> sequencing. I would like to be able to make the GameBoy talk! This would he
<br\>> able to do with short samples of vowel sounds (like [ay] in say, [a] in
<br\>> cat, [oo] in fool and more) and consonants like s,b,p,f. Then you could
<br\>> make the gameboy say 'funky shit' litteraly speaking!
<br\>> >
<br\>> > I think that it would be more fun to play with robot speech! Away whith
<br\>> those 'crock of shit' drum sounds. If i would like drum sounds i could get
<br\>> it from other places, and if i would like lofi drums... i would by a dist
<br\>> box of something else.
<br\>> >
<br\>> > I would like to se lots of reactions on this... spit i out!
<br\>> >
<br\>> > Over and out...
<br\>> >
<br\>> > /Daniel Viksporre
<br\>> >
<br\>> > Find the best deals on the web at AltaVista Shopping!
<br\>> > http://www.shopping.altavista.com
<br\>> >
<br\>> > To unsubscribe from this group, send an email to:
<br\>> > lsdj-unsubscribe@egroups.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
I can dig what you're sayin. It doesn't seem like it would
<br\>take away from anything. How many samples roughly
<br\>will it hold?
<br\>
<br\>-Casey
<br\>
<br\>-----Original Message-----
<br\>From: smyglyssna@... [SMTP:smyglyssna@...]
<br\>Sent: Friday, January 12, 2001 11:59 AM
<br\>To: lsdj@egroups.com
<br\>Subject: Re: [lsdj] Samples in ROM
<br\>
<br\>OK, i know that going on about this is a bit pointless, since it seems
<br\>as if
<br\>there will be enough drum   a n d   vocal sounds to keep us all happy...
<br\>
<br\>but anyway, i am not really sure that a vocal kit would be that
<br\>distinctive -
<br\>i mean, the idea was not (as far as i understand) to throw in a bunch of goofy
<br\>phrases ("yoyo get funky", "throw your hands in the air" and so on) but to
<br\>include a set of very short vocal sounds that could be arranged into words.
<br\>obviously, the LSDJ would get a recognizable "voice", but i am sure that it
<br\>would be posssible to use it in highly personal, creative and original ways!
<br\>
<br\>having said all this, i have absolutely nothing against a selection of nice
<br\>drum sounds as well.
<br\>
<br\>scooby do waa scooby do wee - like a jazz player i improvise wisely,
<br\>/henrik
<br\>---
<br\>
<br\>
<br\>Casey McGonagle wrote:
<br\>
<br\>> I wonder if having such distinctive samples would
<br\>> make it hard to create a tune that sounds much
<br\>> different from the next guy. Don't get me wrong,
<br\>> I'll be proud as piss to rock an LSDJ, but I would
<br\>> like to reserve the option of making something that
<br\>> sounds original. I think the more
<br\>> drums the better. Maybe some chirps or beeps
<br\>> open and closed hi-hat would be great.
<br\>> Anyway, I'll be down with whatever you
<br\>> decide because it's already cool.
<br\>>
<br\>> Casey
<br\>>
<br\>> -----Original Message-----
<br\>> From:   smyglyssna@... [SMTP:smyglyssna@...]
<br\>> Sent:   Friday, January 12, 2001 3:42 AM
<br\>> To:     lsdj@egroups.com
<br\>> Subject:        Re: [lsdj] Samples in ROM
<br\>>
<br\>> just wanted to express that i really think daniel?s idea about short
<br\>> speech samples is amazing! and since it does not seem to conflict with
<br\>> throwing in a bunch of drumsounds as well, you should really do it, boy
<br\>> wonder johan!
<br\>>
<br\>> perhaps you could even record a session with timbuktu so we could make
<br\>> our gameboys say "feta beats fran min LSDJ"...
<br\>>
<br\>> /henrik
<br\>> ---
<br\>>
<br\>> daniel viksporre wrote:
<br\>>
<br\>> > Why would we like to have drum samples in the cartridge?
<br\>> > Why not differensiate it among others? What about somthing more uniqe? I
<br\>> think it would be more fun if the samples was able to be used for phonemic
<br\>> sequencing. I would like to be able to make the GameBoy talk! This would he
<br\>> able to do with short samples of vowel sounds (like [ay] in say, [a] in
<br\>> cat, [oo] in fool and more) and consonants like s,b,p,f. Then you could
<br\>> make the gameboy say 'funky shit' litteraly speaking!
<br\>> >
<br\>> > I think that it would be more fun to play with robot speech! Away whith
<br\>> those 'crock of shit' drum sounds. If i would like drum sounds i could get
<br\>> it from other places, and if i would like lofi drums... i would by a dist
<br\>> box of something else.
<br\>> >
<br\>> > I would like to se lots of reactions on this... spit i out!
<br\>> >
<br\>> > Over and out...
<br\>> >
<br\>> > /Daniel Viksporre
<br\>> >
<br\>> > Find the best deals on the web at AltaVista Shopping!
<br\>> > http://www.shopping.altavista.com
<br\>> >
<br\>> > To unsubscribe from this group, send an email to:
<br\>> > lsdj-unsubscribe@egroups.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
The Tobi-Wan theory:
<br\>
<br\>A E I O (ahh, ehh, ihh, awe & ooh) and would be the vowels to use.
<br\>
<br\>b s d f g h j k l m n p r t  would be the consonants.
<br\>
<br\>Combining these would make simple english sentences possible.
<br\>Am I right? (Or am I just drunk?) Discuss.
<br\>
<br\>/Tobias
<br\>


Message:
<br\>
My theory:
<br\>
<br\>I am just drunk!
<br\>
<br\>Where to pick the vowels? Ralph Apple?
<br\>
<br\>  /Johan - total party dood 2oo1
<br\>
<br\>On Fri, 12 Jan 2001, Tobias von Hofsten wrote:
<br\>
<br\>> The Tobi-Wan theory:
<br\>>
<br\>> A E I O (ahh, ehh, ihh, awe & ooh) and would be the vowels to use.
<br\>>
<br\>> b s d f g h j k l m n p r t  would be the consonants.
<br\>>
<br\>> Combining these would make simple english sentences possible.
<br\>> Am I right? (Or am I just drunk?) Discuss.
<br\>


Message:
<br\>
Why not dissect the 4-bit speech synthesis out of the Atari ST running
<br\>Speech straight away? Can you say "1-2-3 Techno"? ^_^ No, seriously. Voice
<br\>stuff is très cool. A separate sequencer for puzzling word sequences
<br\>together perhaps?
<br\>
<br\>
<br\>/Th.
<br\>
<br\>----- Original Message -----
<br\>From: Tobias von Hofsten <Tobias@...>
<br\>To: lsdj egroups.com <lsdj@egroups.com>
<br\>Sent: Friday, January 12, 2001 11:10 PM
<br\>Subject: [lsdj] Speech (The Tobi-Wan theory)
<br\>
<br\>
<br\>> The Tobi-Wan theory:
<br\>>
<br\>> A E I O (ahh, ehh, ihh, awe & ooh) and would be the vowels to use.
<br\>>
<br\>> b s d f g h j k l m n p r t  would be the consonants.
<br\>>
<br\>> Combining these would make simple english sentences possible.
<br\>> Am I right? (Or am I just drunk?) Discuss.
<br\>>
<br\>> /Tobias
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>


Subject:
Phonemic sequencing and attack transients

SubjectSrt:
Phonemic sequencing and attack transients

Message:
<br\>
I would say that we would like to have 40-50 different language phenemes to make
<br\>it say everything we desire. The phonems are blocked below.
<br\>They are listed alphabeticly...
<br\>
<br\>s[ay], c[a]t, w[ah], [ai]r, [b]ack, [ch]uck, [d]im, gl[ee], r[e]d, [f]ase,
<br\>[g]ood, [h]appy, b[i]d, tr[ie]d, [j]ury, [k]id, [l]ate, [m]an, [n]o, ba[ng],
<br\>t[oe], n[o]d, c[or]d, l[oo]k, f[oo]l, n[ow], t[oy], [p]en, [r]un, [s]it,
<br\>[sh]out, mea[s]ure, [t]en, [th]at, [th]in, c[u]t, c[ur]t, [v]ine, [w]all, [y]es,
<br\>[z]ip.
<br\>
<br\>These will make the gameboy speak english. But i guess that some of us would
<br\>like to make it speak swedish (so a few more will be needed).
<br\>
<br\>These short fragments have to be put together to make it to speach. I think that
<br\>the table combined with groove pattern will make a perfect tool for building
<br\>words. The less fragments we have the less words could be made. The more
<br\>fragments that are supplied, the more words could be combined of these
<br\>fragments.
<br\>
<br\>But there is another important isue that also would have to be discussed. And
<br\>this issue is attack transients. The gameboy has to weak sound processor and CPU
<br\>to make attacktransients to the sounds. These could be supplied as samples.  It
<br\>would be super great to have attack transients.  Some of us would reject this as
<br\>not neaded. To do so would be stupid, attack transients will make the sound of
<br\>the gameboy lift. If you have used a Roland D-50 you would agree.
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Subject:
Re: [lsdj] Phonemic sequencing and attack transients

Message:
<br\>
illegal Stockholm
<br\>Content-type: text/plain; charset="ISO-8859-1"
<br\>Content-transfer-encoding: quoted-printable
<br\>
<br\>>s[ay], c[a]t, w[ah], [ai]r, [b]ack, [ch]uck, [d]im, gl[ee], r[e]d, [f]ase,
<br\>>[g]ood, [h]appy, b[i]d, tr[ie]d, [j]ury, [k]id, [l]ate, [m]an, [n]o, ba[ng=
<br\>],
<br\>>t[oe], n[o]d, c[or]d, l[oo]k, f[oo]l, n[ow], t[oy], [p]en, [r]un, [s]it,
<br\>>[sh]out, mea[s]ure, [t]en, [th]at, [th]in, c[u]t, c[ur]t, [v]ine, [w]all,
<br\>>[y]es, [z]ip.
<br\>
<br\>I don=B9t think it needs that many..
<br\>
<br\>> s[ay],=20
<br\>
<br\>You can build s[ay] by combining [S][ehh] and [ihh] etc.
<br\>
<br\>After all Im not looking for a way to make my GB sound like a human. I want
<br\>it to sound like a robot. By combining vowel sounds you get others and by
<br\>doing that you're saving space (for that beautiful 808 cowbell). Did any of
<br\>you see the show on Swedish tv about the artificial speech by "OVE"? Glidin=
<br\>g
<br\>between vowels can almost produce understandable sentences.
<br\>
<br\>/Tobi-Wan
<br\>


Message:
<br\>
Tobias von Hofsten wrote:
<br\>
<br\>> After all Im not looking for a way to make my GB sound like a human. I want
<br\>> it to sound like a robot.
<br\>
<br\>i´m down with this. i am not so sure it would make sense to have a
<br\>super-realistic (well, sort of) voice when all the other sounds are far from
<br\>sounding like any real instrument. in my pre-macintrash days i remember toying
<br\>with a simple freeware speech synthesis program on the PC called "say it!". it
<br\>had a quite speak and spell-esque voice which i think would work really well
<br\>for the LSDJ.
<br\>
<br\>what go around come around i figa, nowadays we got whiteboys calling themselves
<br\>nigga,
<br\>/henrik
<br\>---
<br\>


Message:
<br\>
This is the VERY LAST version before v1.0, the first version to be distributed
<br\>on cartridges. No more features will be added to v1.0! The only changes will be
<br\>fixing bugs that might show up. If you know any, please report them to me ASAP.
<br\>
<br\>2001-01-13: v0.99
<br\>
<br\>  * LIVE mode implemented! this basically is a different flavor of the
<br\>    SONG screen, that allows jumping to different positions in a song
<br\>    while playing without audible glitches. read documentation for
<br\>    more info.
<br\>  * when standing on an instrument value in the phrase screen, it's
<br\>    OK to press SELECT+DOWN to edit that instrument.
<br\>  * added a shortcut between WAVE and PHRASE screens.
<br\>  * sweep values have been inverted. i think this has a nicer feel to it?
<br\>  * fixed a bug that occured when using HOP command in song play mode.
<br\>  * fixed a command selection bug.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
On Sat, 13 January 2001, Tobias von Hofsten wrote:
<br\>
<br\>I don't think it needs that many..
<br\>After all Im not looking for a way to make my GB sound like a human. I want it
<br\>to sound like a robot.
<br\>/Tobi-Wan
<br\>
<br\>
<br\>Response:
<br\>Obviusly you dont know much about speach synthesis. Maybe you didn't figure out
<br\>that all my example phonems sounded different.
<br\>
<br\>Just because there is a lot of phonems won't make it sound like a human. It's
<br\>impossible to make it sound like a human with the 4bit samples we are dealing
<br\>with in the gameboy. No matter how many phonems we include, it will never sound
<br\>like a human, it will always sound like a robot. The only difference is that you
<br\>will hear what the "gameboy" is saying. If we included 50 phonems it would only
<br\>take 15-20 seconds max. of sample space. I think we can live with that. Just
<br\>because how super cool it would be.
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
On 13 Jan 2001, daniel viksporre wrote:
<br\>
<br\>> On Sat, 13 January 2001, Tobias von Hofsten wrote:
<br\>>  I don't think it needs that many.. After all Im not looking for a way
<br\>> to make my GB sound like a human. I want it to sound like a robot.
<br\>> /Tobi-Wan
<br\>>
<br\>> Response:
<br\>> Obviusly you dont know much about speach synthesis. Maybe you didn't
<br\>> figure out that all my example phonems sounded different.
<br\>
<br\>Hey, cool down! :)  Remember that this is all hypothetical for now. I
<br\>think we'll find out what's realistic when the time is right... Who knows,
<br\>I might even be able to get some good advice from the brainiacs at
<br\>www.speech.kth.se (the guys who brought us OVE and the silly Swedish
<br\>automatic number service!).
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
I can se that some(none namned) still lacks knowledge about speach synthesis.
<br\>
<br\>I will make a last statement about speach synthesis. If we look at the following
<br\>words s[ay], c[a]t, w[ah], [ai]r. In these four words the litteral "a" sound
<br\>different. Try to say them loud and hold on the "a" in these differnt words and
<br\>you will hear that they don't sound the same.
<br\>
<br\>Okej! in the future i will not offend anyone here because of lack of knowledge.
<br\>I just hope that this last statement will bring some more ligth to this matter
<br\>about speach synthesis. We can not all be specialists on speach synthesis :)
<br\>
<br\>Besides what some of us think, we still nead about 40 to 50 phonems to make it
<br\>say all words.
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
> I can dig what you're sayin. It doesn't seem like it would
<br\>> take away from anything. How many samples roughly
<br\>> will it hold?
<br\>
<br\>For simplicitys sake, I'd like to divide the free space into 24 "kits", with a
<br\>sample space of about 16,000 bytes each. One sample is only 4 bit, so this would
<br\>give us 32,000 samples... At the frequency 7,000 kHz, this would give us about
<br\>4.5 seconds for each kit. Not too much... but then again, maybe not too little!
<br\>Maybe this is the dawn of a great half-second ride cymbals revival! :)
<br\>
<br\>  /Johan
<br\>


Subject:
More than one bank for phonemic sequencing?

SubjectSrt:
More than one bank for phonemic sequencing?

Message:
<br\>
For simplicitys sake, I'd like to divide the free space into 24 "kits", with a
<br\>sample space of about 16,000 bytes each. One sample is only 4 bit, so this would
<br\>give us 32,000 samples... At the frequency 7,000 kHz, this would give us about
<br\>4.5 seconds for each kit. Not too much... but then again, maybe not too little!
<br\>Maybe this is the dawn of a great half-second ride cymbals revival! :)
<br\>
<br\>  /Johan
<br\>
<br\>
<br\>Is the no. of different samples a kit could hold limited in any way Johan? And
<br\>will looping be available?
<br\>
<br\>If we would like to make the speech synthesis to say both "look" and "lock" and
<br\>other close sounding words, almost all the phonemes of the English language
<br\>would be needed. I think all phonemes could be fitted into 2*4.5 seconds if we
<br\>squeeze it hard, at it's absolute Max, it would take 4*4.5 seconds.
<br\>
<br\>I think that almost everyone could take the fact that it would occupy 2 to 4 of
<br\>the mentioned 24 kits to get a proper robotlike speech synthesis, in stead of
<br\>the "baby pidgin speaking" gameboy that has been suggested.
<br\>
<br\>What is your opinion about this folks?
<br\>
<br\>/Daniel Viksporre
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
> s[ay], c[a]t, w[ah], [ai]r, [b]ack, [ch]uck, [d]im, gl[ee], r[e]d, [f]ase,
<br\>[g]ood, [h]appy, b[i]d, tr[ie]d, [j]ury, [k]id, [l]ate, [m]an, [n]o, ba[ng],
<br\>t[oe], n[o]d, c[or]d, l[oo]k, f[oo]l, n[ow], t[oy], [p]en, [r]un, [s]it,
<br\>[sh]out, mea[s]ure, [t]en, [th]at, [th]in, c[u]t, c[ur]t, [v]ine, [w]all, [y]es,
<br\>[z]ip.
<br\>
<br\>I think that I'm beginning to get a clear idea on how I want to arrange this...
<br\>
<br\>Each kit will be able to contain 16 samples only (for ideal use of memory space
<br\>and CPU power). I will fit these phonems into three kits. The first phonem kit
<br\>will be loaded with single vocals, like k[ee]p, b[a]d, p[ar]k, b[oo]k. The
<br\>second will contain mixed vocals, like k[ai]nd, b[oi], f[aie]. The third will
<br\>contain consonants. For quick programming, I will also add one kit with the
<br\>"greatest hits" of the phonems! In this way, we would get the best of both
<br\>worlds. Note that this would still leave room for adding 20 percussive kits,
<br\>which seems more than well to me. (OK, I have to admit that I feel a lot like
<br\>throwing in an "ACIIEEED!" kit too...)
<br\>
<br\>> But there is another important isue that also would have to be discussed. And
<br\>this issue is attack transients. The gameboy has to weak sound processor and CPU
<br\>to make attacktransients to the sounds. These could be supplied as samples.  It
<br\>would be super great to have attack transients.  Some of us would reject this as
<br\>not neaded. To do so would be stupid, attack transients will make the sound of
<br\>the gameboy lift. If you have used a Roland D-50 you would agree.
<br\>
<br\>Seems like a cool idea, kind of low-priority though.
<br\>
<br\>  /Johan
<br\>


Subject:
Re: [lsdj] More than one bank for phonemic sequencing?

Message:
<br\>
>And will looping be available?
<br\>
<br\>Definitely...
<br\>


Message:
<br\>
It would be nice to have the same voice as Dr. Stephen Hawking... anyone out
<br\>there have an emulation program for his exact voice?
<br\>He would be proud....
<br\>
<br\>James Bernard
<br\>Off to NAMM tomorrow... will report back on any new and exciting things..
<br\>
<br\>-----Original Message-----
<br\>From: Johan Kotlinski [mailto:spleen@...]
<br\>Sent: Friday, January 12, 2001 5:29 PM
<br\>To: lsdj egroups.com
<br\>Subject: Re: [lsdj] Speech (The Tobi-Wan theory)
<br\>
<br\>My theory:
<br\>
<br\>I am just drunk!
<br\>
<br\>Where to pick the vowels? Ralph Apple?
<br\>
<br\>  /Johan - total party dood 2oo1
<br\>
<br\>On Fri, 12 Jan 2001, Tobias von Hofsten wrote:
<br\>
<br\>> The Tobi-Wan theory:
<br\>>
<br\>> A E I O (ahh, ehh, ihh, awe & ooh) and would be the vowels to use.
<br\>>
<br\>> b s d f g h j k l m n p r t  would be the consonants.
<br\>>
<br\>> Combining these would make simple english sentences possible.
<br\>> Am I right? (Or am I just drunk?) Discuss.
<br\>
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>


Message:
<br\>
>It would be nice to have the same voice as Dr. Stephen Hawking... anyone out
<br\>>there have an emulation program for his exact voice?
<br\>
<br\>Isn't steven hawking "bruce" from simpletext?
<br\>


Message:
<br\>
Little Sound Dj version 1.0 is finally here! Download it & check out the
<br\>fresh PDF documentation. :)
<br\>
<br\>www.littlesounddj.com
<br\>
<br\>----
<br\>
<br\>2001-01-22: v1.0 - FAT RELEASE VERSION!
<br\>
<br\>  * when standing on the TABLE parameter in instrument screen, pressing
<br\>    SELECT+LEFT will edit that table.
<br\>  * added a shortcut between PHRASE and GROOVE screens.
<br\>  * if the cursor is on a groove command, the selected groove will be
<br\>    displayed if going to the GROOVE screen.
<br\>  * removed the shortcut between WAVE and PHRASE screen; I got second
<br\>    thoughts and began thinking it just added confusion.
<br\>  * fixed a bug that occured when executing certain commands on the first
<br\>    step in a table. also fixed several table bugs (some of them quite
<br\>    serious!).
<br\>  * fixed instrument purge bug.
<br\>  * fixed a bug that occured when switching from live mode to song mode
<br\>    when channels were queued for halt.
<br\>  * player won't stutter when editing instrument names anymore.
<br\>  * BELIEVE THE HYPE!
<br\>


Message:
<br\>
Hey! I just managed to implement GB<->GB sync! I didn't really plan this for
<br\>1.0, but it turned out it was REALLY easy to implement. I will put out a 1.0B
<br\>release soon.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
stephen hawkins' voice synthesizer is not associated with bruce, or
<br\>any
<br\>of the other apple voices, of which i am aware.
<br\>i, too, am looking for a cool low-fi voice synthesizer... i've tried
<br\>the bell labs speech synthesis, but it also sounds a little too
<br\>realistic (or as we like to joke, swedish) and i'm looking for some
<br\>nasty sounding COLOSSUS: THE FORBIN PROJECT sounding stuff. i'm on a
<br\>mac, and have found nothing, so i am considering trying to find a
<br\>good
<br\>one for the pc, as well...
<br\>any thoughts?
<br\>


Message:
<br\>
2001-01-26: v1.0B
<br\>
<br\>  * implemented game boy <-> gameboy sync.
<br\>  * fixed horrible wave ("W") command bug, reported by timothy lamb.
<br\>


Message:
<br\>
Hey, children, check this out:
<br\>http://www.us.buy.com/retail/games/product.asp?sku=50008669&loc=2098
<br\>
<br\>I haven't tried this one out myself, but it has been reported that it works well
<br\>with LSDJ... just imagine... 100 songs in one cart! :)
<br\>


Message:
<br\>
Timothy Lamb here, New member to this eGroup- Registered LSDJ User.
<br\>Hi Everyone! 8)
<br\>
<br\>I have two mega memory cards, both work great with LSDJ on GameBoy
<br\>Pocket & GameBoy Pocket Color, Save and name your songs, one card
<br\>fits lots of songs- I don't know exactly how much, but so far I have
<br\>2 songs on there and the meter is still around 1% full(its not very
<br\>intuitive)
<br\>
<br\>Cheers,
<br\>Timothy
<br\>timothylamb@...
<br\>http://www.arguru.com
<br\>
<br\>> I haven't tried this one out myself, but it has been reported that
<br\>it works well with LSDJ... just imagine... 100 songs in one cart! :)
<br\>


Message:
<br\>
http://www.darkface.pp.se/~spleen/lsd/sounds/drumkit-15kHz.mp3
<br\>
<br\>The samples will be stored in 15kHz, not 8kHz as I suggested at first. It gets
<br\>kind of noisy since the program has to update the sample memory 480 (!!!) times
<br\>per second... still, I think it's worth it, since it's impossible to do hi-hats
<br\>& tambourines with 8kHz only. (Yeah, *this* solution will give us 4
<br\>seconds/kit...)
<br\>
<br\>I will begin to tamper with dithering soon, to make this experience as hi-fi as
<br\>possible. ;)
<br\>


Message:
<br\>
> The samples will be stored in 15kHz, (Yeah, *this* solution will give us 4
<br\>seconds/kit...)
<br\>
<br\>Whoops! That's a miscalculation... 15kHz would give us only 2.13 seconds/kit.
<br\>Not very much! Looks like I'm going for 11,468 Hz, 2.84 seconds/kit instead...
<br\>
<br\>I'll consider throwing in home-made kits, too. If you're interested, mail me
<br\>off-list so that we can discuss what to do. (Henrik, jag räknar med dig här...)
<br\>


Message:
<br\>
Have you thought of putting in basic oscillator shapes into the
<br\>sample memory - or better yet, Osc shape 'presets' option in the
<br\>sample frame screen. The reason being is I like to use the sample
<br\>synthesizer for lower pitch notes, also for sine waves.
<br\>Sine wave + table = great bassdrum.
<br\>
<br\>Example:
<br\>http://www.arguru.com/frame.gif
<br\>
<br\>What do you think?
<br\>Cheers,
<br\>Timothy Lamb
<br\>


Message:
<br\>
Hi!
<br\>
<br\>> Have you thought of putting in basic oscillator shapes into the
<br\>> sample memory - or better yet, Osc shape 'presets' option in the
<br\>> sample frame screen. The reason being is I like to use the sample
<br\>> synthesizer for lower pitch notes, also for sine waves.
<br\>> Sine wave + table = great bassdrum.
<br\>>
<br\>> Example:
<br\>> http://www.arguru.com/frame.gif
<br\>>
<br\>> What do you think?
<br\>
<br\>How would you choose a preset, then? Pressing B+DOWN or something like that..?
<br\>
<br\>Actually, I'd like to do some kind of non-real time soft synth in the future.
<br\>Maybe something like Game Bee (http://www.cncd.fi/aeeben/), but running on the
<br\>hardware. Free-hand drawing is a bit too painstaking...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
This excerpt was taken from the Nanoloop Manuel- I've tested and
<br\>found this to be correct. I Thought someone might find this useful...
<br\>
<br\>"Generally, Nanoloop runs on all GB types. Allthough there are no
<br\>color features, it also works with GB color. There are certain
<br\>differences in sound quality: GB color and GB light produce various
<br\>kinds of noise while GB pocket is more quiet. For it's higher base
<br\>voltage, GB classic is louder than GB clolor/pocket and therefore it
<br\>has a much better noise factor. So the good old grey one is the
<br\>recommended platform. "
<br\>
<br\>http://www.nanoloop.com/manual.html
<br\>


Message:
<br\>
>    From: kidjuno@...
<br\>> Subject: Re: sample support preview
<br\>>
<br\>> Sine wave + table = great bassdrum.
<br\>
<br\>Perhaps not so great after all. Sounds in channel 3 tends to sound a lot
<br\>more silent than the pulsewaves in channel 1 & 2 since the pulswave
<br\>technically is the most "loud" sounding wave. (if one compares the
<br\>average volume of the wave to it's max (peak) volume value.) When doing
<br\>music with classic soundchips like the SID-chip of the Commodore 64 and
<br\>other similar simple soundchips, it's almost always the pulswave (with
<br\>50/50 pulswidth) that is used for bassdrums. Also, there is a built in
<br\>filter in the GBC that filters away some of the bass to make battery
<br\>life longer. The kids rather want to play Mario Tennis all day than have
<br\>fat bassdrums in the gametunes. However.. Since the GB Color runs in
<br\>double CPU-speed compared to the old monochrome GB, there is lots of
<br\>good reasons for using the GB Color anyway.
<br\>
<br\>The ideal thing would perhaps be to link one old GB with a color one,
<br\>and use the first for bassy sounds, and the other for more complex
<br\>sounds and sample playback?
<br\>
<br\>Kotlinski: Is it possible to link GB's running LSDJ at different
<br\>CPU-speed?
<br\>
<br\>/Matsomoto
<br\>


Message:
<br\>
> The ideal thing would perhaps be to link one old GB with a color one,
<br\>> and use the first for bassy sounds, and the other for more complex
<br\>> sounds and sample playback?
<br\>
<br\>Yes box! I'm running that setup myself... The sweet little units fell in love at
<br\>first link cable connection.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> in channel 3 tends to sound a lot in channel 1 & 2 since the pulswave
<br\>
<br\>I've been thinking about how to name the channels... CH0-3 might not be that
<br\>optimal after all, since everybody seems to refer to them as something else.
<br\>
<br\>Which channel name would be better:
<br\>
<br\>  PU1, PU2, WA3, NO4
<br\>  PU1, PU2, WAV, NOI
<br\>  CH1, CH2, CH3, CH4
<br\>  CH1, CH2, WA3, NO4
<br\>
<br\>Which instrument type names would be better:
<br\>
<br\>  PU1+2, WA3, KIT, NO4 (or something else, following the channel name)
<br\>  PULSE, WAVE, KIT, NOISE
<br\>  PULS1, PULS2, WAVE3, KIT 3, NOIS4
<br\>  PULSE 1, PULSE 2, WAVE 3, KIT 3, NOISE 4
<br\>
<br\>?
<br\>
<br\>The reason I'm asking at all is that I think I'm too biased to see what would be
<br\>good for a new user...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> Which channel name would be better?
<br\>
<br\>PU1, PU2, WAV, NOI
<br\>
<br\>> Which instrument type names would be better:
<br\>
<br\>PULSE, WAVE, KIT, NOISE
<br\>
<br\>
<br\>This setup seems to be easiest to understand.
<br\>
<br\>Its simple. No debating on a number system- is it ch0 or ch1? :)
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
> > Which channel name would be better?
<br\>>
<br\>> PU1, PU2, WAV, NOI
<br\>>
<br\>> > Which instrument type names would be better:
<br\>>
<br\>> PULSE, WAVE, KIT, NOISE
<br\>>
<br\>> This setup seems to be easiest to understand.
<br\>>
<br\>> Its simple. No debating on a number system- is it ch0 or ch1? :)
<br\>
<br\>Those channelnames etc sound good, and I vote for "PU0 and PU1" rather
<br\>than
<br\>"PU1 and PU2".
<br\>
<br\>
<br\>> Cheers,
<br\>> Timothy
<br\>>
<br\>> ________________________________________________________________________
<br\>> ________________________________________________________________________
<br\>


Message:
<br\>
Hehe... Not that I _really_ care, but:
<br\>
<br\>It's not like counting apples. I think it's more like strictly data
<br\>robot tech counting. Zeroes and ones... 01010110111000. And also, in
<br\>computer programming zero is always the "first" value. That's why I
<br\>think it's estethic to use that way of counting in a techy program like
<br\>LSDj.
<br\>
<br\>> Its like counting apples, you don't start with 0 on the first apple.
<br\>>
<br\>> > Those channelnames etc sound good, and I vote for "PU0 and PU1"
<br\>> rather
<br\>> > than
<br\>> > "PU1 and PU2".
<br\>


Message:
<br\>
> computer programming zero is always the "first" value.
<br\>Well its suppose to be. ;)
<br\>
<br\>I guess it does not really matter, but there is a difference between
<br\>0 as in counting and 0 as a place holder in programming like: array[0]
<br\>


Message:
<br\>
LSDJ Bug reports...
<br\>Don't know if its just me so I thought it best to post it here.
<br\>
<br\>1: in the Frame screen, when I do: [A + UP] or [A + DOWN] to flip the
<br\>selected frame tick it sketches out some times and I get some thing
<br\>like this: http://www.arguru.com/bug1.gif You'll notice that there
<br\>are 2 blocks on the 4th tick, If I leave the screen and come back,
<br\>one of the blocks disappears.
<br\>
<br\>2: Sometimes when I'm inserting notes in a pattern and its playing,
<br\>some how magically it goes into 'live' mode from 'song' mode. ?!
<br\>
<br\>3: In the instrument screen, When I'm using the sample synth settings-
<br\>  it glitches out when I'm on frame: 50 and I go to frame: 40 [B +
<br\>DOWN]- instead of saying: 'FRAME 40' it says 'FRAME 02' ! But it IS
<br\>playing frame 40. ? Am I making sense?
<br\>
<br\>4: Sync is all F%@#ED when I have a tempo of 250 (I like more ticks).
<br\>from Old-GB to Old-GB Sync, also the machine in slave mode likes to
<br\>play back all the synths when I'm inserting notes in a pattern and
<br\>hit [START]- it works fine when I hit [SELECT + START]
<br\>
<br\>Cheers, 8)
<br\>Timothy
<br\>


Message:
<br\>
Timothy, thanks for the report! I've fixed the visual bugs and the 250BPM sync
<br\>issue already...
<br\>
<br\>> 2: Sometimes when I'm inserting notes in a pattern and its playing,
<br\>> some how magically it goes into 'live' mode from 'song' mode. ?!
<br\>
<br\>You mean, when you're just poking notes into a phrase? That's really odd. I've
<br\>had strange behavior like this, too (sometimes), but haven't been able to
<br\>reproduce it... so it's hard for me to do anything about it.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Alpha release for registered users. Reason being, this version is probably
<br\>loaded with bugs, and I don't want new users to get a bad first impression.
<br\>
<br\>2001-02-07: v1.01A
<br\>
<br\>  * crude sample playing support (808 style kit included)
<br\>  * instrument and channel names have been renamed.
<br\>  * fixed fatal live mode bug. (reported by kop)
<br\>  * song position marker bug fixed. (reported by d. viksporre)
<br\>  * W/O command visualization bug fixed (reported by d.viksporre)
<br\>  * "go to the edge and press again" channel switching method has
<br\>    been removed, in favor to B+LEFT/RIGHT, due to popular
<br\>    demand.
<br\>  * fixed visualization bug in frame editor (reported by timothy lamb)
<br\>  * fixed visualization bug in wave instrument editor (reported by
<br\>    timothy lamb)
<br\>  * fixed high-speed sync issue (reported by t.lamb)
<br\>
<br\>www.littlesounddj.com
<br\>


Message:
<br\>
I've tried a little experiment and plugged one of my LSDJ carts into a
<br\>Gameboy Light [a Japanese import gameboy that is slim like a Gameboy Pocket
<br\>but has a larger screen than the original gameboy and had an Indiglo
<br\>backlight!] and it works very well.  I thought the backlight may cause
<br\>extra noise, but I haven't heard any yet.  Actually, the sound from the
<br\>Gameboy Light appears to be crisper and louder than from my Gameboy Color
<br\>or Original Gameboy.  And, IT BACKLIT!!!  Great for smoky nightclubs or
<br\>under the covers.  But, these are kinda hard to come by in the US...  When
<br\>I find my digital camera, I'll take pictures and let everyone see what it
<br\>looks like...
<br\>
<br\>//bsom
<br\>www.bsom.org
<br\>


Message:
<br\>
2001-02-10: v1.02
<br\>
<br\>  * added offset+length bound check to sample kits.
<br\>  * added vibrato setting to kit instruments.
<br\>  * implemented kit sample name support.
<br\>  * the player should now behave less weird when starting and stopping.
<br\>    please tell me if you still get any strange start/stop behavior...
<br\>
<br\>www.littlesounddj.com
<br\>


Message:
<br\>
Yo!, I've recorded a pretty girls voice for LSDJ now... Got these phonems:
<br\>
<br\>kEEp,sIt,bEd,bAd,pArk,cUp,bAll,hOt,blUE,bOOk,gIRl,Alone = 12
<br\>
<br\>kInd,hOW,tAke,bEAR,nEAR,bOY,pOOR,gO,fIRE,flOWER = 10
<br\>
<br\>siNG,THis,THing,pleaSure,John,SHip,CHild,Walk,Zoo = 9
<br\>
<br\>b, d, r, k, l, n, g, s, t, h, m, f, p, v = 14
<br\>
<br\>All in all, 45 samples, should fit into 3 or 4 kits. In theory, this could be
<br\>enough... In practice, it might be too much already :)  since it's a bit
<br\>impractical to have the samples distributed over several kits.
<br\>


Message:
<br\>
How about an mp3 of these?  I'd love to hear them!
<br\>
<br\>//bsom
<br\>
<br\>At 06:32 PM 2/11/2001 +0100, you wrote:
<br\>>Yo!, I've recorded a pretty girls voice for LSDJ now... Got these phonems:
<br\>>
<br\>>kEEp,sIt,bEd,bAd,pArk,cUp,bAll,hOt,blUE,bOOk,gIRl,Alone = 12
<br\>>
<br\>>kInd,hOW,tAke,bEAR,nEAR,bOY,pOOR,gO,fIRE,flOWER = 10
<br\>>
<br\>>siNG,THis,THing,pleaSure,John,SHip,CHild,Walk,Zoo = 9
<br\>>
<br\>>b, d, r, k, l, n, g, s, t, h, m, f, p, v = 14
<br\>


Message:
<br\>
> How about an mp3 of these?  I'd love to hear them!
<br\>
<br\>I'll send one to the list when the processing is done!
<br\>
<br\>/Johan
<br\>


Subject:
Feature request (or, should I say, service request)

SubjectSrt:
Feature request (or, should I say, service request)

Message:
<br\>
All this talk of 808 kits and phonemes has me thinking..
<br\>
<br\>This might be a very nice additional feature to lsdj:
<br\>
<br\>- Post the _exact_ sample spec (perhaps you've done this)
<br\>
<br\>- Then, for an additional fee, allow users to submit a sample set, along with
<br\>their lsdj order. You could compile a custom-cart, with the unique sample set of
<br\>that user.
<br\>
<br\>This way, users can create their own strange drumkits, phonemes of their native
<br\>language, recordings of the birds outside their windows, etc.
<br\>
<br\>
<br\>Too troublesome?  Perhaps.  I'd certainly submit a set though..
<br\>
<br\>tim
<br\>


Subject:
Re: [lsdj] Feature request (or, should I say, service request)

Message:
<br\>
Hell, I'd pay extra for that!
<br\>
<br\>//bsom
<br\>
<br\>At 01:24 PM 2/11/2001 -0500, you wrote:
<br\>>All this talk of 808 kits and phonemes has me thinking..
<br\>>
<br\>>This might be a very nice additional feature to lsdj:
<br\>>
<br\>>- Post the _exact_ sample spec (perhaps you've done this)
<br\>>
<br\>>- Then, for an additional fee, allow users to submit a sample set, along
<br\>>with their lsdj order. You could compile a custom-cart, with the unique
<br\>>sample set of that user.
<br\>>
<br\>>This way, users can create their own strange drumkits, phonemes of their
<br\>>native language, recordings of the birds outside their windows, etc.
<br\>>
<br\>>
<br\>>Too troublesome?  Perhaps.  I'd certainly submit a set though..
<br\>>
<br\>>tim
<br\>>
<br\>


Message:
<br\>
> This might be a very nice additional feature to lsdj:
<br\>>
<br\>> - Post the _exact_ sample spec (perhaps you've done this)
<br\>>
<br\>> - Then, for an additional fee, allow users to submit a sample set, along with
<br\>their lsdj order. You could compile a custom-cart, with the unique sample set of
<br\>that user.
<br\>
<br\>Hmm, well... yeah. Why not?
<br\>
<br\>I've written a text-based Java application that compiles a set of 11468Hz 8bit
<br\>unsigned raw sample files into a sample bank.  I can slap together some docs and
<br\>release it together with the sample spec... It's not very user friendly, but
<br\>I'll release the source so that anyone can improve it (or port it to C). Expect
<br\>this to happen in a few weeks.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Rock out......
<br\>
<br\>//bsom
<br\>
<br\>At 08:07 PM 2/11/2001 +0100, you wrote:
<br\>
<br\>> > - Then, for an additional fee, allow users to submit a sample set,
<br\>> along with their lsdj order. You could compile a custom-cart, with the
<br\>> unique sample set of that user.
<br\>>
<br\>>Hmm, well... yeah. Why not?
<br\>>
<br\>>I've written a text-based Java application that compiles a set of 11468Hz
<br\>>8bit unsigned raw sample files into a sample bank.  I can slap together
<br\>>some docs and release it together with the sample spec... It's not very
<br\>>user friendly, but I'll release the source so that anyone can improve it
<br\>>(or port it to C). Expect this to happen in a few weeks.
<br\>>
<br\>>  /Johan
<br\>


Message:
<br\>
Rock out indeed!
<br\>Thanks Johan, this will be quite an innovation.
<br\>
<br\>tim
<br\>
<br\>
<br\>>Rock out......
<br\>>
<br\>>//bsom
<br\>
<br\>At 08:07 PM 2/11/2001 +0100, you wrote:
<br\>
<br\>> > - Then, for an additional fee, allow users to submit a sample set,
<br\>> along with their lsdj order. You could compile a custom-cart, with the
<br\>> unique sample set of that user.
<br\>>
<br\>>Hmm, well... yeah. Why not?
<br\>>
<br\>>I've written a text-based Java application that compiles a set of 11468Hz
<br\>>8bit unsigned raw sample files into a sample bank.  I can slap together
<br\>>some docs and release it together with the sample spec... It's not very
<br\>>user friendly, but I'll release the source so that anyone can improve it
<br\>>(or port it to C). Expect this to happen in a few weeks.
<br\>


Message:
<br\>
<br\> Rock out indeed!
Thanks Johan, this will be quite an innovation.

<br\>


Message:
<br\>Sorry for the fake post... I just came to think of Yamaha SU10: http://www.yamaha.com/cgi-win/webcgi.exe/DsplyModel/?gTGN00005SU10

<br\> 

<br\>It seems to be in the funny portable sampler-department as well... Just a tad more expensive. Anyone tried it?

<br\> 

<br\> /Johan

<br\>
<br\>


<br\>
<br\> Rock out indeed!
Thanks Johan, this will be quite an innovation.


<br\>


Message:
<br\>
Yes, it's definitely "funny portable"
<br\>Downside: It doesn't have much of a sequencer to speak of (a pattern seq
<br\>would've been _perfect_)
<br\>It has one or two built-in "songs" which are simply a playback of your
<br\>button-pushin' [1 track, no quantize or editing, etc.]
<br\>So, you really need to attach this to a sequencer of some sort.
<br\>
<br\>Nevertheless, a bit of a fun unit,,, The newer version (su200?) has fx and
<br\>beat-matching.
<br\>
<br\>..still not as cool as lsdj though.. *grin*
<br\>
<br\>tim
<br\>
<br\>-
<br\>
<br\>>Sorry for the fake post... I just came to think of Yamaha SU10:
<br\>><http://www.yamaha.com/cgi-win/webcgi.exe/DsplyModel/?gTGN00005SU10>http://www.\
<br\>y
<br\>>amaha.com/cgi-win/webcgi.exe/DsplyModel/?gTGN00005SU10
<br\>>
<br\>>It seems to be in the funny portable sampler-department as well... Just a
<br\>>tad more expensive. Anyone tried it?
<br\>>
<br\>> /Johan
<br\>>
<br\>>
<br\>>Rock out indeed!
<br\>>Thanks Johan, this will be quite an innovation.
<br\>


Message:
<br\>

<br\>I used to have an SU10.  The coolest thing about it was being able
<br\>to sample on the go....it runs on batteries!!!

<br\>

<br\>//bsom

<br\>

<br\>At 09:49 PM 2/11/2001 +0100, you wrote:

<br\>Sorry for
<br\>the fake post... I just came to think of Yamaha SU10:
<br\>http://www.yamaha.com/cgi-win/webcgi.exe/DsplyModel/?gTGN00005SU10

<br\> 

<br\>It seems to be in the funny portable
<br\>sampler-department as well... Just a tad more expensive. Anyone tried
<br\>it?

<br\> 

<br\> /Johan

<br\>


Message:
<br\>
hello,
<br\>
<br\>Would somebody share wisdom on playing the "hip hop kit" within the phrase
<br\>editor?
<br\>I can get the pulse, noise & wave audio happening happily, but cannot trigger
<br\>kit sounds.
<br\>
<br\>
<br\>[ps]  I'm only experimenting thus far {lsdj demo on an emulator}
<br\>[pps] Johan, have you completed a sound demo using the fem-voice sounds yet?
<br\>
<br\>
<br\>thank you
<br\>tim
<br\>


Message:
<br\>
On Wed, 14 Feb 2001, tim prezzano wrote:
<br\>
<br\>> Would somebody share wisdom on playing the "hip hop kit" within the
<br\>> phrase editor? I can get the pulse, noise & wave audio happening
<br\>> happily, but cannot trigger kit sounds.
<br\>
<br\>The kits should work just like waves... Which emu are you using?
<br\>
<br\>> [ps]  I'm only experimenting thus far {lsdj demo on an emulator}
<br\>> [pps] Johan, have you completed a sound demo using the fem-voice sounds yet?
<br\>
<br\>I'm working on it... I've converted A to DJ by now, only 30 phonems to go
<br\>:)
<br\>
<br\>  /Johan
<br\>


Message:
<br\>I've unearthed the problem. I was using 'Virtual Gameboy' on a
<br\>Macintosh, and for whatever reason it ignored the kit.

<br\>


<br\>I then gave it a whirl on Windows - NO$GMB - and now I'm
<br\>listening to the beats (nice)

<br\>


<br\>So then, it was an emulation issue.

<br\>


<br\>Next: Do the lsdj users have a recommendation on buying a cart vs
<br\>burning a cart?

<br\>I suppose my questions are:

<br\><x>        </x>1-are
<br\>cart writers/media still available, and

<br\><x>        </x>2-Are
<br\>the carts big 'n bulky? (or, bigger 'n bulkier

<br\><x>        </x> 
<br\>than the "official" lsdj cart?)

<br\>


<br\>tim

<br\>


<br\>


<br\> On Wed, 14 Feb 2001, tim prezzano
<br\>wrote:

<br\>

<br\>> Would somebody share wisdom on playing the "hip hop kit"
<br\>within the

<br\>> phrase editor? I can get the pulse, noise & wave audio
<br\>happening

<br\>> happily, but cannot trigger kit sounds.

<br\>

<br\>The kits should work just like waves... Which emu are you using?

<br\>

<br\>> [ps]  I'm only experimenting thus far {lsdj demo on an
<br\>emulator}

<br\>> [pps] Johan, have you completed a sound demo using the fem-voice
<br\>sounds yet?

<br\>

<br\>I'm working on it... I've converted A to DJ by now, only 30 phonems to
<br\>go

<br\>:)

<br\>

<br\> /Johan

<br\>

<br\>

<br\>

<br\>


Message:
<br\>
2001-02-15: v1.03
<br\>
<br\>  * player won't try to go into low-power mode while playing anymore.
<br\>    this reduces background noise considerably.
<br\>  * fixed a minor bug that occured when changing many values in a
<br\>    marked block. (sometimes, values were left unchanged.)
<br\>  * fixed sound glitch that occured when switching between looped and
<br\>    single kit instruments.
<br\>


Message:
<br\>
2001-02-18: v1.04
<br\>
<br\>  * added two new 808 style drum kits and boosted the volume of the
<br\>    old one.
<br\>  * output selection is now a lot more intuitive: A+LEFT will select
<br\>    left channel, A+RIGHT will select right... (thanks, tobi-wan!)
<br\>  * handy "solo" keypress implemented. press B+START in live mode to
<br\>    "solo" a channel.
<br\>  * fixed sound glitch that occured when switching to/from project and
<br\>    wave frame screens.
<br\>  * added a clock (to the project screen). the clock measures how long
<br\>     time you've worked on a track. cute!
<br\>


Message:
<br\>
OK here's the sample bank generator for the ones who requested it...
<br\>
<br\>Some quick doc:
<br\>The program looks for a config file named "bank_info.txt" that contains some
<br\>data about the bank.
<br\>
<br\>about bank_info.txt -
<br\>first line contain a 6 character long sample bank name.
<br\>second line contains the number of instruments.
<br\>the rest of the lines contains data about each of the instrument samples.
<br\>for each line -
<br\>first char is O or L and decides if the sample should Loop or play Once. Second
<br\>char is F or H and decides whether the sample is full (11468Hz) or half (5
<br\>734Hz) speed. The rest of the line is the sample name. The sample should be in
<br\>the format unsigned 8bit raw data.
<br\>(note: loop/speed metadata isn't actually used now, but might be, later on)
<br\>
<br\>I'm attaching an example bank info file with this message.
<br\>
<br\>Btw, the program will generate two files. One preview sound file (8bit unsigned
<br\>raw data), one c file for me to patch into the program.
<br\>
<br\>For information about how to run Java programs, go to www.java.sun.com (the
<br\>program is Java 1.1 compatible, so it should run on most modern platforms).
<br\>
<br\>As you can see, the program is very user unfriendly... so I won't distribute it
<br\>outside this mailing list, since I don't feel like answering a lot of tech
<br\>questions. If you're interested in writing a better app, contact me for full
<br\>sample bank specification.
<br\>
<br\>  /Johan
<br\>
<br\> <?ol var:MessageIndex.131.Parts.1.MimeInfo ?>
<br\> <?ol var:MessageIndex.131.Parts.2.MimeInfo ?>
<br\>
<br\>
TR-606
<br\>8
<br\>OFbd.raw
<br\>OFsd.raw
<br\>OFchh.raw
<br\>OFht.raw
<br\>OFmt.raw
<br\>OFlt.raw
<br\>OFccy.raw
<br\>OFrcy.raw
<br\>


Message:
<br\>
How in the hell do you run these?
<br\>
<br\>//bsom
<br\>
<br\>
<br\>>As you can see, the program is very user unfriendly... so I won't
<br\>>distribute it outside this mailing list, since I don't feel like answering
<br\>>a lot of tech questions. If you're interested in writing a better app,
<br\>>contact me for full sample bank specification.
<br\>>
<br\>>  /Johan
<br\>>
<br\>>
<br\>


Message:
<br\>
Basically, download Java Runtime Environment here:
<br\>http://java.sun.com/j2se/1.3/download-windows.html
<br\>
<br\>Install it. Then go "java sbc".
<br\>
<br\>I think that the latest MacOS has Java installed as default...
<br\>
<br\>> How in the hell do you run these?
<br\>


Message:
<br\>
Heres a little taste of what I doing with lsdj.
<br\>
<br\>http://www.thesubsystem.org/4bit_monochrome.mp3
<br\>
<br\>Cheers,
<br\>Timothy a.k.a 4bit
<br\>


Message:
<br\>
Yo! Guess what? It's possible to modify Game Boy Colors so that they sound bassy
<br\>& nice, like the old big ones! So, the Game Boy Color + modification is the
<br\>recommended platfrom from now on.
<br\>
<br\>Read about it here:
<br\>http://www.littlesounddj.com/prosound/
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
A few people have complained about that LSDJ auto-selects and allocates a new
<br\>chain number when pressing A on an empty step in the song screen. I have a
<br\>suggestion for change: A enters the number of the last entered chain, and A+UP
<br\>will select and allocate a new chain number (just like pressing A does now).
<br\>
<br\>Can I get some feedback on this, please...
<br\>
<br\>  /Johan
<br\>
<br\>P.S. Expect the next batch to be released in early March.
<br\>


Subject:
Re: [lsdj] Game Boy Color ProSound modification

Message:
<br\>
>Yo! Guess what? It's possible to modify Game Boy Colors so that they
<br\>>sound bassy & nice, like the old big ones! So, the Game Boy Color +
<br\>>modification is the recommended platfrom from now on.
<br\>>
<br\>>Read about it here:
<br\>><http://www.littlesounddj.com/prosound/>http://www.littlesounddj.com/prosound/
<br\>
<br\>
<br\>So what exactly is happening with this mod?
<br\>
<br\>Is it tapping into the audio signal before it reaches some sort of
<br\>amplification circuit that makes the output louder for headphones,
<br\>and this amplification circuit is what is ruining the sound quality?
<br\>
<br\>I was going to sell my GB Color, since it sounds so bad with nanoloop.
<br\>
<br\>I am also a little confused about lsdj, is it available as a cart,
<br\>and how do the regular updates get included into the cart once I buy
<br\>it?
<br\>
<br\>
<br\>Thanks
<br\>Simon
<br\>Canberra
<br\>


Message:
<br\>
> So what exactly is happening with this mod?
<br\>
<br\>Can you answer that, Timothy? (I don't really know...)
<br\>
<br\>> I am also a little confused about lsdj, is it available as a cart,
<br\>> and how do the regular updates get included into the cart once I buy
<br\>> it?
<br\>
<br\>I sell it in two forms:
<br\>
<br\>  1) cartridge - you get the hardware, and have to send it back to me and pay me
<br\>some to get it updated.
<br\>  2) rom image - you get access to a protected web area where the latest rom
<br\>images reside.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
>  > I am also a little confused about lsdj, is it available as a cart,
<br\>>>  and how do the regular updates get included into the cart once I buy
<br\>>>  it?
<br\>>
<br\>>I sell it in two forms:
<br\>>
<br\>>1) cartridge - you get the hardware, and have to send it back to me
<br\>>and pay me some to get it updated.
<br\>>2) rom image - you get access to a protected web area where the
<br\>>latest rom images reside.
<br\>
<br\>So, do you think that you will 'finish' the lsdj upgrading at some
<br\>point in time, so that the cart will not need upgrading?
<br\>
<br\>And, what sort of cart burners do you recommend to burn the rom image
<br\>onto a cart myself, and where do I buy them?
<br\>
<br\>
<br\>Thanks
<br\>Simon
<br\>Canberra
<br\>AUSTRALIA
<br\>


Subject:
Re: Game Boy Color ProSound modification

Message:
<br\>
--- In lsdj@y..., Simon <simon@d...> wrote:
<br\>> >Yo! Guess what? It's possible to modify Game Boy Colors so that
<br\>they
<br\>> >sound bassy & nice, like the old big ones! So, the Game Boy Color
<br\>+
<br\>> >modification is the recommended platfrom from now on.
<br\>> >
<br\>> >Read about it here:
<br\>>
<br\>><http://www.littlesounddj.com/prosound/>http://www.littlesounddj.com/
<br\>prosound/
<br\>>
<br\>>
<br\>> So what exactly is happening with this mod?
<br\>>
<br\>> Is it tapping into the audio signal before it reaches some sort of
<br\>> amplification circuit that makes the output louder for headphones,
<br\>> and this amplification circuit is what is ruining the sound quality?
<br\>>
<br\>> I was going to sell my GB Color, since it sounds so bad with
<br\>nanoloop.
<br\>>
<br\>> I am also a little confused about lsdj, is it available as a cart,
<br\>> and how do the regular updates get included into the cart once I
<br\>buy
<br\>> it?
<br\>>
<br\>>
<br\>> Thanks
<br\>> Simon
<br\>> Canberra
<br\>


Message:
<br\>
> So, do you think that you will 'finish' the lsdj upgrading at some
<br\>> point in time, so that the cart will not need upgrading?
<br\>
<br\>Maybe in 2002... It's not like I have a schedule for this... :)
<br\>
<br\>> And, what sort of cart burners do you recommend to burn the rom image
<br\>> onto a cart myself, and where do I buy them?
<br\>
<br\>Use Bung/Doctor GB gear: www.tototek.com
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
>
<br\>> So what exactly is happening with this mod?
<br\>>
<br\>
<br\>The mod bypasses some components on the board and it switches the
<br\>ground to a more suitable place.
<br\>
<br\>**** Note: I suggest trying this mod on the GB Pocket, I've found it
<br\>has the best results. On the GBC MOD the only noise left is from the
<br\>color screen and since the GB Pocket has the gray scale screen the
<br\>result is perfect! Also it seems to have a little more bass.
<br\>
<br\>> Is it tapping into the audio signal before it reaches some sort of
<br\>> amplification circuit that makes the output louder for headphones,
<br\>> and this amplification circuit is what is ruining the sound quality?
<br\>>
<br\>
<br\>Sort of. The Mod still passes through the 'AMP' chip, but I think it
<br\>skips past some sort of 4 to 2 ohm conversion on the board.
<br\>
<br\>> I was going to sell my GB Color, since it sounds so bad with
<br\>Nanoloop.
<br\>
<br\>I still suggest the old GB or the GB Pocket(with Prosound Mod) for
<br\>Nanoloop since you can't turn of the sound like the LSDJ 'K' command.
<br\>Plus LSDJ runs better on a GBC where as Nanoloop does not.
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
>  > So, do you think that you will 'finish' the lsdj upgrading at some
<br\>>>  point in time, so that the cart will not need upgrading?
<br\>>
<br\>>Maybe in 2002... It's not like I have a schedule for this... :)
<br\>>
<br\>>>  And, what sort of cart burners do you recommend to burn the rom image
<br\>>>  onto a cart myself, and where do I buy them?
<br\>>
<br\>>Use Bung/Doctor GB gear: www.tototek.com
<br\>
<br\>OK, I've checked the site, but I'm still confused as to exactly what
<br\>products I need to buy, and how to use them.
<br\>
<br\>I guess I need a blank GB cart, but what size should I buy?
<br\>
<br\>And, then I need to burn it, is that what the GB XChanger does? If
<br\>so, does it come with the necessary software to do this, and how does
<br\>it hook up to the computer?
<br\>
<br\>
<br\>Thanks
<br\>Simon
<br\>Canberra
<br\>AUSTRALIA
<br\>


Message:
<br\>
> Heres a little taste of what I doing with lsdj.
<br\>>
<br\>> http://www.thesubsystem.org/4bit_monochrome.mp3
<br\>>
<br\>> Cheers,
<br\>> Timothy a.k.a 4bit
<br\>
<br\>Oh ya, its %100 LSDJ, but mastered on Fruity3- no Fx, just EQ.
<br\>
<br\>And for those who don't believe that it IS the GB making the bass
<br\>drum sound- ;) Eat THIS! 8) --->
<br\>
<br\>Frame:
<br\>6421 0000 0000 1246
<br\>9BDE FFFF FFFF EDB9
<br\>
<br\>Table:
<br\>0 00 PC2 P80
<br\>1 00 G00 –00
<br\>2 00 K01 –00
<br\>
<br\>Note: C-8
<br\>Tempo: 160
<br\>
<br\>Note: G00 is only needed if you've passed that G0A cmd. It just slows
<br\>it to play speed 6 I believe.
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
> OK, I've checked the site, but I'm still confused as to exactly what
<br\>> products I need to buy, and how to use them.
<br\>
<br\>GB Xchanger + 4MB cart + a parallel cable to the computer. (Not laplink. Buy it
<br\>at your local computer store.)
<br\>
<br\>Software: www.subport.org  Usage: read the manual,,, :)
<br\>
<br\>Thx!
<br\>  /Johan
<br\>


Message:
<br\>
> Table:
<br\>> 0 00 PC2 P80
<br\>> 1 00 G00 -00
<br\>> 2 00 K01 -00
<br\>
<br\>Toyed around some with that one, and learned that it's possible to do really
<br\>Nanoloop-esque sounds just by running a table with wild transposes as fast as
<br\>possible. It's extra fun if you pan around the channel a lot in the table, it
<br\>sounds like you have a bubbling sea of sine waves... for surfing, or for other
<br\>purposes...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> Toyed around some with that one, and learned that it's possible to do really
<br\>Nanoloop-esque sounds just by running a table with wild transposes as fast as
<br\>possible. It's extra fun if you pan around the channel a lot in the table, it
<br\>sounds like you have a bubbling sea of sine
<br\>
<br\>Arrgh, listened to the Nanoloop samples, and realized this effect isn't that
<br\>Nano-esque at all. I think I have to do some kind of multispeed vibrato to get
<br\>that sound... Later!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
>
<br\>> Sort of. The Mod still passes through the 'AMP' chip, but I ...
<br\>
<br\>Oops! Looked at this:
<br\>http://www.semis.demon.co.uk/Gameboy/Gbmain.gif
<br\>
<br\>Looks as though I cut over the AMP chip. It goes like this:
<br\>
<br\>[[CPU]->[SOUND]] -> 1uF Capacitor -> 50ohm(?) Resister -> ProSound Out
<br\>
<br\>Well... that is... If its the same as the OLD GB. I don't know. I
<br\>will open it up tonight and give it a more scientific approach as
<br\>oppose to a quick hack.
<br\>
<br\>But, I assure you that the ProSound hack works without any problems
<br\>if done correctally.  Whats left to figure out now is how to kill the
<br\>high pitch wine on the GBC caused from the color display. The only
<br\>way to do so now is to unplug it from the board- which renders the
<br\>GBC useless. 8)  By the way: The wine sound was present before the
<br\>prosound hack but was clouded by the bass & mid noises.
<br\>
<br\>If anyone has any newer Schematic/Circuit layouts for the GBC please
<br\>let me know. Also, if you find a better hack please play nice and
<br\>share. 8)
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
> Arrgh, listened to the Nanoloop samples, and realized this effect
<br\>isn't that Nano-esque at all. I think I have to do some kind of
<br\>multispeed vibrato to get that sound... Later!
<br\>>
<br\>>  /Johan
<br\>
<br\>Hey, that reminds me. Don't mean to sound like a lamer but how do you
<br\>the Vibrato working? I've tried several times, read the manuel, and
<br\>still cant get it working. ?
<br\>
<br\>Thanks,
<br\>Timothy
<br\>


Message:
<br\>
2001-02-22: v1.05
<br\>
<br\>  * added 606, 707, 727, 909, cr-78, cr-8000, kr-55, dr-55, dr-110, dmx,
<br\>    drumulator, rhythmace and linndrum kits.
<br\>  * it's now possible to set the tempo in the project screen.
<br\>  * tempo setting changed. the BPM will now be correct for grooves based
<br\>    on 6 ticks/step, but not otherwise. this simplification hopefully
<br\>    means that lsdj won't hang when using very high tempos anymore.
<br\>  * bugfix: phrases shorter than 16 steps now work fine in live mode.
<br\>  * removed a harmless 808 kit.
<br\>


Subject:
Re: [lsdj] suggestion for improvement (?)

Message:
<br\>
On Wed, 21 February 2001, "Johan Kotlinski" wrote:
<br\>
<br\>>
<br\>> A few people have complained about that LSDJ auto-selects and allocates a new
<br\>chain number when pressing A on an empty step in the song screen. I have a
<br\>suggestion for change: A enters the number of the last entered chain, and A+UP
<br\>will select and allocate a new chain number (just like pressing A does now).
<br\>>
<br\>> Can I get some feedback on this, please...
<br\>>
<br\>>  /Johan
<br\>>
<br\>> P.S. Expect the next batch to be released in early March.
<br\>
<br\>
<br\>
<br\>It sounds like an improvment!
<br\>
<br\>/daniel viksporre
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
2001-02-23: v1.06 (full version only)
<br\>
<br\>  * lsdj will now auto-select a free chain or phrase only when pressing
<br\>    A,A in song or chain sequencers. (thanks, kop!)
<br\>  * added the "acieed" kit.
<br\>  * added "tune" setting to the project screen, for transposing all
<br\>    channels simultaneously.
<br\>  * bugfix: chain transposes won't affect kit instruments anymore.
<br\>  * transpose improvement: transposing below c-3 won't wrap all the
<br\>    way up to the highest octave anymore.
<br\>  * bugfix: improved sample engine further; it should now be nearly
<br\>    click-free when switching between instruments.
<br\>


Message:
<br\>
>  * bugfix: chain transposes won't affect kit instruments anymore.
<br\>
<br\>Are you talking about the P command ? If so, then I'm bumbed. 8(
<br\>
<br\>-Timothy
<br\>


Message:
<br\>
No, I'm not, I'm talking about the transpose column in the chain editor...
<br\>P stays as is. :)
<br\>
<br\>  /Johan
<br\>
<br\>On Fri, 23 Feb 2001 timothylamb@... wrote:
<br\>
<br\>>
<br\>> >  * bugfix: chain transposes won't affect kit instruments anymore.
<br\>>
<br\>> Are you talking about the P command ? If so, then I'm bumbed. 8(
<br\>


Message:
<br\>
I agree.... I liked what the P command did to kits!
<br\>
<br\>-----Original Message-----
<br\>From: timothylamb@... [mailto:timothylamb@...]
<br\>Sent: Friday, February 23, 2001 1:29 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [lsdj] Re: v1.06
<br\>
<br\>
<br\>>  * bugfix: chain transposes won't affect kit instruments anymore.
<br\>
<br\>Are you talking about the P command ? If so, then I'm bumbed. 8(
<br\>
<br\>-Timothy
<br\>
<br\>
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>
<br\>
<br\>
<br\>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>


Message:
<br\>
Oh! Dua! I tought Table when you said chain.
<br\>
<br\>8P
<br\>
<br\>-timothy
<br\>
<br\>
<br\>> No, I'm not, I'm talking about the transpose column in the chain
<br\>editor...
<br\>> P stays as is. :)
<br\>>
<br\>>  /Johan
<br\>>
<br\>> On Fri, 23 Feb 2001 timothylamb@h... wrote:
<br\>>
<br\>> >
<br\>> > >  * bugfix: chain transposes won't affect kit instruments
<br\>anymore.
<br\>> >
<br\>> > Are you talking about the P command ? If so, then I'm bumbed. 8(
<br\>


Message:
<br\>
2001-02-27: v1.07 (full version only)
<br\>
<br\>  * bugfix: kits won't disturb instrument naming anymore. (reported by
<br\>kop!)
<br\>  * project screen now shows how long you've used the cart in total.
<br\>  * added key-delay and key-repeat speed setting to project screen.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
It is now entirely way too diffacult to enter new phrases in the
<br\>project or new patterns in the phrase. 8(
<br\>
<br\>I'm went back to version 1.05 . Release 1.07 is unusable to me. sorry.
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
> It is now entirely way too diffacult to enter new phrases in the
<br\>> project or new patterns in the phrase. 8(
<br\>>
<br\>> I'm went back to version 1.05 . Release 1.07 is unusable to me. sorry.
<br\>
<br\>But it's just a matter of pressing A,A instead of A..?
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Well, I'm not one for the auto picking thing. I expect to see a '00'
<br\>when I insert a new phrase/pattern. But when I want to go to 10 or 40
<br\>it doesnt not seem to work effectivly anymore.  I think its that key-
<br\>delay and key-repeat speed thing...
<br\>
<br\>Wait...
<br\>This might be my fault. Maybe I did not look at this new version
<br\>clearly. You say I can choose my own key repeat setting? If so then
<br\>F$#K! Oops! I'm dumb! 8)
<br\>
<br\>-Timothy
<br\>
<br\>>
<br\>> But it's just a matter of pressing A,A instead of A..?
<br\>>
<br\>>  /Johan
<br\>


Message:
<br\>
The documentation has been updated. No really big changes, added some
<br\>trivia about the sampled drum machines that might be fun reading though...
<br\>:)
<br\>
<br\>http://www.littlesounddj.com/latest/documentation
<br\>
<br\>  /Johan - your busy little boy
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>Which feature would you like to see the
<br\>most in v1.2?
<br\>
<br\>   o Extra kit channel by soft-mixing
<br\>   o Nanoloop-esque FM
<br\>   o Phonem kits for speech synthesis
<br\>   o New design
<br\>   o Loop table fx columns independently
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>
<br\>http://groups.yahoo.com/group/lsdj/polls
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
2001-03-15: v1.08
<br\>  * quick help implemented. simply tap A on a command to get a scrolling help
<br\>    text. (idea by daniel viksporre!)
<br\>  * A+UP/DOWN in groove screen will now adjust swing percentage, while keeping
<br\>    the total number of ticks - and thus, the resulting song speed - constant.
<br\>    (example: 7/6 58% => A+UP => 8/5 66%)
<br\>  * bugfix: commands won't be changed by just pressing A anymore.
<br\>  * bugfix: quick-jump from kit instruments to table screen should be OK.
<br\>  * bugfix: vibrato won't be affected by other commands anymore.
<br\>  * visual bug: live mode play indicator is now ok in song seq steps E and F
<br\>    (reported by kop)
<br\>  * visual bug: song seq play indicator will now disappear when stopped, also
<br\>    in high steps (reported by kop)
<br\>  * visual bug: grooves with swing<10 won't display "%%" after the value
<br\>    anymore (reported by kop)
<br\>
<br\>www.littlesounddj.com
<br\>


Message:
<br\>
----- Original Message -----
<br\>From: "kunstbande" <kunstbande@...>
<br\>Cc: <info@...>; <Nanoloop@...>
<br\>Sent: Wednesday, March 07, 2001 2:33 AM
<br\>Subject: artROM for GBC
<br\>
<br\>
<br\>> Hello.
<br\>> My name is Jarek Kujda. I'm a multimedia artist.
<br\>> I'm working with coder (aRPi) on non-commercial (freeware) program for
<br\>> GameBoy Color console.
<br\>> I have already text (now only in Polish language) and some graphics.
<br\>> I need some music, but I dont know how I must do this.
<br\>> Can you help me,  join to us and make some music to our program ???
<br\>>
<br\>> artROM is a something like a electronic book with my poetry and graphics.
<br\>> this program will be presented in exhibition on WRO 01 - 9th International
<br\>> Media Art Biennale  (1 - 6 May, 2001 in Wroclaw/Poland)
<br\>>  http://www.wro.getin.pl/ ].
<br\>>
<br\>> we working for translate it on english language.
<br\>> however, we need some music!!! electronic music, like ambient, minimal
<br\>> techno etc. (for GBC).
<br\>> we need 3 songs/tracks (one for poetry, one for graphics and one for bio).
<br\>> the best, if this songs were do in program like: MusicBox,
<br\>>
<br\>> please, give me answer quickly, because we dont have a time (15 april is
<br\>> deadline).
<br\>> if you will be working with us, give me your short bio/info about you and
<br\>> some photo.
<br\>>
<br\>> I send you beta version of this program and documentation.
<br\>>
<br\>> friendly yours Jarek Kujda
<br\>>
<br\>> kunstbande@...
<br\>> www.strefa.netgate.pl
<br\>> www.cube.netgate.pl
<br\>>
<br\>
<br\> <?ol var:MessageIndex.165.Parts.1.MimeInfo ?>
<br\> <?ol var:MessageIndex.165.Parts.2.MimeInfo ?>


Message:
<br\>
Hello there,
<br\>
<br\>Any suggestions on a screwdriver that'll remove the gameboy screws?
<br\>I've tried to get crafty with a few small flat screwdrivers (attempting to wedge
<br\>'em into two of the three ridges) but so far, I haven't scored..
<br\>
<br\>tim
<br\>


Message:
<br\>
tim prezzano writes:
<br\>
<br\>> Hello there,
<br\>>
<br\>> Any suggestions on a screwdriver that'll remove the gameboy screws?
<br\>> I've tried to get crafty with a few small flat screwdrivers (attempting to
<br\>wedge 'em into two of the three ridges) but so far, I haven't scored..
<br\>>
<br\>> tim
<br\>
<br\>i've used a flat 1.8mm screwdriver. it came as a set of 6, sold as
<br\>screwdrivers for watches.
<br\>
<br\>they work!
<br\>
<br\>phonk
<br\>
<br\>http://www.phonk.com
<br\>--
<br\>WOL Webmail - http://www.wol.it
<br\>


Message:
<br\>
2001-03-17: v1.1
<br\>
<br\>  * bugfix: noise instruments muted wave instruments (!) in versions v1.06-
<br\>    v1.08. (fixed)
<br\>  * sync bugfix: a lockup occured when slave game boy muted all channels in
<br\>    live mode. (fixed) (reported by timothy lamb)
<br\>  * sync bugfix: program now works better when in songmode and starting
<br\>    slave before master.
<br\>
<br\>No demo version this time, sorry...
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
There were some very serious visual bugs in v1.1 for classic GB, so I updated
<br\>the file... GB classic users should get the file again... sorry!
<br\>
<br\>  /Johan - I guess the program is 100% bug free now ;)
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>Would you buy a MIDI<->Game Boy cable
<br\>that would allow you to sync Little
<br\>Sound Dj with your MIDI equipment?
<br\>
<br\>(Note: This cable has already been
<br\>developed, and will be sold for $50-$95
<br\>depending on demand.)
<br\>
<br\>   o Totally!
<br\>   o Not interested at all.
<br\>   o Maybe, depending on price.
<br\>   o Maybe, depending on other factors.
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>
<br\>http://groups.yahoo.com/group/lsdj/polls
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>For you who haven't purchased Little
<br\>Sound Dj yet; does the upcoming MIDI
<br\>sync cable make you more interested in
<br\>buying the program?
<br\>
<br\>   o Yes
<br\>   o No
<br\>   o I won't buy the program unless I can get the MIDI sync cable
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>
<br\>http://groups.yahoo.com/group/lsdj/polls
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
Please, answer the MIDI sync cable polls, since we really need to get an idea
<br\>about how high the demand is... Thanks!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
>Please, answer the MIDI sync cable polls, since we really need to
<br\>>get an idea about how high the demand is... Thanks!
<br\>
<br\>Will it work with Nanoloop as well?
<br\>
<br\>Seems a little expensive at $50-95!
<br\>
<br\>
<br\>Thanks
<br\>Simon
<br\>Canberra
<br\>AUSTRALIA
<br\>


Message:
<br\>
> >Please, answer the MIDI sync cable polls, since we really need to
<br\>> >get an idea about how high the demand is... Thanks!
<br\>>
<br\>> Will it work with Nanoloop as well?
<br\>>
<br\>> Seems a little expensive at $50-95!
<br\>
<br\>Nanoloop - don't know. I asked Oliver Wittchow for the Nanoloop sync
<br\>specification long time ago, he said that he would give it to me, but forgot or
<br\>simply ignored me. :-/
<br\>
<br\>Regarding the cable, I'd like to speak on behalf of Daniel Viksporre, the cable
<br\>designer....
<br\>It does seem kind of expensive at first, but reason that it costs so much is
<br\>that it's not just a plain cable. It also contains a custom-made circuit that
<br\>actually interprets the MIDI data, and passes through the MIDI time code
<br\>information to the Game Boy. It's also the only solution that will work on all
<br\>Game Boys + MIDI setups... So, you really get bang for the bucks. :)
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Finns det ett stort stöd för nonoloop där ute? Det är klart att det kanske vore
<br\>klokt att midisynckabeln skulle funka till nanoloop oxå. Som det ser ut nu så
<br\>gör den ju inte det. Naturligtvis tänker jag inte ändra på det sätt som kabeln
<br\>komunicerar. På det sätt som LSDJ och midisynckabeln passar för varandra är
<br\>oslagbart. En liten modifiering av hårdvaran skulle göra det möjligt.
<br\>
<br\>Vad säger du, är nanoloop något att hänga i julgranen? Bara du får stöd för FM
<br\>så kanske nonoloop inte har så mycket extra att bjuda på, eller?
<br\>
<br\>För övrigt så kommer jag att skicka kretskorten till tillverkning i denna vecka.
<br\>Kortet kom att bli mycket litet 1cm*2cm. Så kortet är en riktigt liten plutt.
<br\>Naturligtvis så är det användningen av ytmonterade komponenter som gör det
<br\>möjligt att få det så otroligt litet. Lite hitech med andra ord. Lite ironiskt,
<br\>men det finns mer beräkningskraft i kabeln än vad det finns i gb :)
<br\>
<br\>//Daniel Viksporre
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Oops! Sorry! The last message wasn't ment to be pubblic. Next time I will not
<br\>use the reply button when i want to write a mail to LSD Johan. Sorry folks...
<br\>(förhopningsvis var det väll någon som tyckte det var kul att läsa mitt
<br\>personliga brev till Johan:)
<br\>
<br\>
<br\>//Daniel Viksporre
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>On Sun, 25 March 2001, daniel viksporre wrote:
<br\>
<br\>>
<br\>> Finns det ett stort stöd för nonoloop där ute? Det är klart att det kanske
<br\>vore klokt att midisynckabeln skulle funka till nanoloop oxå. Som det ser ut nu
<br\>så gör den ju inte det. Naturligtvis tänker jag inte ändra på det sätt som
<br\>kabeln komunicerar. På det sätt som LSDJ och midisynckabeln passar för varandra
<br\>är oslagbart. En liten modifiering av hårdvaran skulle göra det möjligt.
<br\>>
<br\>> Vad säger du, är nanoloop något att hänga i julgranen? Bara du får stöd för FM
<br\>så kanske nonoloop inte har så mycket extra att bjuda på, eller?
<br\>>
<br\>> För övrigt så kommer jag att skicka kretskorten till tillverkning i denna
<br\>vecka. Kortet kom att bli mycket litet 1cm*2cm. Så kortet är en riktigt liten
<br\>plutt. Naturligtvis så är det användningen av ytmonterade komponenter som gör
<br\>det möjligt att få det så otroligt litet. Lite hitech med andra ord. Lite
<br\>ironiskt, men det finns mer beräkningskraft i kabeln än vad det finns i gb :)
<br\>>
<br\>> //Daniel Viksporre
<br\>>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Hej!
<br\>
<br\>Hmm, det verkar som Nanoloop är populärast utan tvekan. Det har ju funnits länge
<br\>nu och säkert hunnit sälja i hundratal. Och även om Little Sound Dj är bättre
<br\>som instrument sett så är Nanoloop en bättre leksak... Man behöver inte läsa på
<br\>för att få intressanta loopar ur det, och så ser det bra ut på hemsidan
<br\>dessutom. Men jag är säker på att LSDJ bara kommer bli mer populärt ju mer det
<br\>säljer, och ju fler artister som lär sig utnyttja det. :)
<br\>
<br\>Hur många kretskort blev det förresten?
<br\>
<br\>Ska nog fortsätta förbereda morrondagens MOS-lab... klockan är ju bara tre på
<br\>natten, så jag har gott om tid på mig, labben sätter ju inte igång förrän
<br\>klockan åtta... ;(
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>From: "daniel viksporre" <digitales@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Monday, March 26, 2001 2:03 AM
<br\>Subject: [lsdj] Nanoloop av eller pX?
<br\>
<br\>
<br\>> Finns det ett stort stöd för nonoloop där ute? Det är klart att det kanske
<br\>vore klokt att midisynckabeln skulle funka till nanoloop oxå. Som det ser ut nu
<br\>så gör den ju inte det. Naturligtvis tänker jag inte ändra på det sätt som
<br\>kabeln komunicerar. På det sätt som LSDJ och midisynckabeln passar för varandra
<br\>är oslagbart. En liten modifiering av hårdvaran skulle göra det möjligt.
<br\>>
<br\>> Vad säger du, är nanoloop något att hänga i julgranen? Bara du får stöd för FM
<br\>så kanske nonoloop inte har så mycket extra att bjuda på, eller?
<br\>>
<br\>> För övrigt så kommer jag att skicka kretskorten till tillverkning i denna
<br\>vecka. Kortet kom att bli mycket litet 1cm*2cm. Så kortet är en riktigt liten
<br\>plutt. Naturligtvis så är det användningen av ytmonterade komponenter som gör
<br\>det möjligt att få det så otroligt litet. Lite hitech med andra ord. Lite
<br\>ironiskt, men det finns mer beräkningskraft i kabeln än vad det finns i gb :)
<br\>>
<br\>> file://Daniel Viksporre
<br\>>
<br\>> Find the best deals on the web at AltaVista Shopping!
<br\>> http://www.shopping.altavista.com
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>


Message:
<br\>
I tend to go through these like water, cause they keep breaking! Plus
<br\>I hacked about 9 GBs so far. hehe 8)
<br\>
<br\>-Timothy
<br\>


Message:
<br\>
Sign on the waiting list for your GB MIDI SYNC CABLE!
<br\>
<br\>http://www.netcolony.com/technology/digitales/
<br\>
<br\>The only way for wonderful "automagic" syncronisation of LSDJ.
<br\>
<br\>//Daniel Viksporre
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Do you want to syncronice 1 or 2 gameboys to midi?
<br\>
<br\>New and more info on the site.
<br\>And picture of the "heavy duty GB Nunchaku MIDI SYNC CONVERTER cable".
<br\>
<br\>This converter makes it a lot easier to use LSDJ as a DJ device.
<br\>
<br\>http://www.netcolony.com/technology/digitales/
<br\>
<br\>//Daniel Viksporre
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
http://www.littlesounddj.com/latest/full_version/
<br\>
<br\>2001-04-01: v1.1.1
<br\>
<br\>  * retrig command improved. first parameter digit now modulates envelope;
<br\>    values 1-7 makes sound louder, 9-F makes sound more quiet.
<br\>  * sweep command now modulates kit instrument loop points. first digit
<br\>    modulates loop offset, second digit modulates loop length.
<br\>    (1-7=increase, 9-F=decrease)
<br\>  * added new "ATTACK" loop mode to kit instruments. it plays all samples
<br\>    from the beginning, but uses "offset" for loop start.
<br\>  * fixed bug that occured when entering chain values really fast (reported
<br\>    by timothy lamb).
<br\>  * some player code was rewritten in assembler, in order to make the player
<br\>    faster.
<br\>
<br\>A fresh sound clip was also added to the site!
<br\>


Message:
<br\>
Is the cable just a wire? or is their a chip in there?
<br\>
<br\>If its just a cable why is it $80?
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
> Is the cable just a wire? or is their a chip in there?
<br\>
<br\>It's not just a wire, it also contains a custom built MIDI filter (on a chip)...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
>
<br\>> > Is the cable just a wire? or is their a chip in there?
<br\>>
<br\>> It's not just a wire, it also contains a custom built MIDI filter (on a
<br\>chip)...
<br\>>
<br\>>  /Johan
<br\>
<br\>
<br\>Yep! i can confirm that!
<br\>There is several small chips in the cable.
<br\>One of them is a 4 MHz RISC computer.
<br\>
<br\>This chip assures fast and tight syncronisation.
<br\>
<br\>//Daniel Viksporre
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Hey, I made a small Mp3 clip of my new stuff with lsdj. 4 Gameboys
<br\>(GBC with Prosound Mod) with custom sync cable (just cut up and
<br\>rigged standard GBC cables)... with DJ mixer, kaoss pad, and enhancer
<br\>rack.
<br\>100% Live Mode LSDJ...
<br\>
<br\>Download it:
<br\>http://www.lofimusicrevolution.com/trash80-ThisIsAtest.mp3
<br\>
<br\>Its uses some effects(stereo delay + distortion).. Only on one GB.
<br\>You can hear it turn off in the middle of the track, then back on
<br\>about 8+- measures later.
<br\>
<br\>Tell me what you think? 8)
<br\>
<br\>Cheers,
<br\>Timothy (4bit of Trash80)
<br\>


Message:
<br\>
2001-04-05: v1.1.2 - full version release only
<br\>
<br\>  * added DUAL modes to pulse instruments.
<br\>
<br\>    background:
<br\>    when playing the same phrase on both pulse channels, the pulse instrument
<br\>    is played back as one voice, using two oscillators. the dual modes
<br\>    allow you to detune one of the oscillators, in order to create
<br\>    interesting phase effects.
<br\>
<br\>    dual mode 1: make table command column 1 and table transpose active on
<br\>    channel 1 only, make table command column 2 active on channel 2 only.
<br\>
<br\>    dual mode 2: as dual mode 1, but table transpose is active on both
<br\>    channels.
<br\>
<br\>    example: when using dual mode 1 and using a table transpose of 0C, pulse
<br\>    channel 1 will play back the sound one octave over pulse channel 2.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
> 2001-04-05: v1.1.2 - full version release only
<br\>
<br\>Oops! I did it again... That is, released a ROM with a serious bug :P
<br\>
<br\>So, V1.1.2 is re-released hereby. If you got the version that I released
<br\>yesterday, re-download the file and use the new one instead.
<br\>
<br\>Sorry for the inconvenience.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
What do you think... Are the new pulse dual modes useful?
<br\>
<br\>I have thoughts about replacing them with a "phaze" setting in the pulse
<br\>instrument screen. The phaze setting would detune channel 2. It wouldn't be as
<br\>powerful as the dual modes, but on the other hand, getting the desired phaze
<br\>effect would take less time... It would also be less complex than the dual
<br\>modes... Feedback, please!
<br\>


Message:
<br\>
2001-04-10: v1.1.3 (registered users only)
<br\>
<br\>  * removed the "dual" modes from 1.1.2.
<br\>  * implemented pulse channel 2 detune options in instrument screen.
<br\>    this creates interesting phase effects when the instrument is
<br\>    used on both pulse channels.
<br\>  * fixed a bug from 1.1.2 that caused pulse channel 1 table commands
<br\>    to have effect on pulse channel 2.
<br\>  * memory reset code hopefully is more stable.
<br\>
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
If there is anyone that want to share some LSDJ tunes I am willing to make a
<br\>webb page for downloading these.
<br\>
<br\>It is possible to make backup of tunes if you have a Xchanger compatible device
<br\>:)
<br\>
<br\>And for those who is on the nunchaku waitinglist...
<br\>I will make a $17 discount on the cost if you use western uniun to send money.
<br\>
<br\>And yes, it is still possible to order a Nunchaku MIDI sync cable for LSDJ.
<br\>There is a few positions left on the waitlist...
<br\>http://www.netcolony.com/technology/digitales/
<br\>
<br\>If you want share your tunes, write me a mail!!!
<br\>
<br\>And for you who are waiting for the "GB Nanosync midi SYNC cable" to get
<br\>ready... At the moment it is uncertain if it ever will go in to production as I
<br\>have been locked out from nanoloops homepage for no reason. As long as this is
<br\>the case, I will not produce nanoloop cables.
<br\>
<br\>And on the other hand... I think that LSDJ will be a loot cooler than nanoloop
<br\>when the speech synthesis is ready.
<br\>
<br\>// daniel viksporre
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Hey, just uploaded a beta version for the registered users...
<br\>
<br\>2001-04-24: v1.2B
<br\>
<br\>  * included phonems for speech construction. (thanks to daniel viksporre for
<br\>    the idea!)
<br\>  * added BANK SELECT ('B') command, which allows for kit sample sequencing by
<br\>    using tables.
<br\>  * bugfix: when hopping directly to a row with a groove command while playing
<br\>    a single phrase, the groove command was ignored. (fixed)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
Johan!  How about an mp3 on your page using the new phonems???
<br\>
<br\>//bsom
<br\>
<br\>
<br\>
<br\>At 12:22 PM 4/24/01 +0200, you wrote:
<br\>>Hey, just uploaded a beta version for the registered users...
<br\>>
<br\>>2001-04-24: v1.2B
<br\>>
<br\>>  * included phonems for speech construction. (thanks to daniel viksporre for
<br\>>    the idea!)
<br\>>  * added BANK SELECT ('B') command, which allows for kit sample sequencing by
<br\>>    using tables.
<br\>>  * bugfix: when hopping directly to a row with a groove command while
<br\>> playing
<br\>>    a single phrase, the groove command was ignored. (fixed)
<br\>>
<br\>>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
OK! Let's make it a challenge - can you hear what it's saying?
<br\>
<br\>Kind of cute - since it doesn't have a clue about intonation, it almost sounds
<br\>like it's singing...
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>From: ":b:s:o:m:" <bsom@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Tuesday, April 24, 2001 10:00 PM
<br\>Subject: Re: [lsdj] v1.2B - phonems
<br\>
<br\>> Johan!  How about an mp3 on your page using the new phonems???
<br\>


Message:
<br\>
Not a clue.....
<br\>
<br\>//bsom
<br\>
<br\>
<br\>
<br\>At 12:04 AM 4/25/01 +0200, you wrote:
<br\>>OK! Let's make it a challenge - can you hear what it's saying?
<br\>>
<br\>>Kind of cute - since it doesn't have a clue about intonation, it almost
<br\>>sounds like it's singing...
<br\>>
<br\>>  /Johan
<br\>


Message:
<br\>
"Demo, 1, 2, 3, 4, I am your personal Game Boy."
<br\>
<br\>Not too intelligible, but at least it sounds data-funky...
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>From: ":b:s:o:m:" <bsom@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, April 25, 2001 12:04 AM
<br\>Subject: Re: [lsdj] v1.2B - phonems
<br\>
<br\>
<br\>>
<br\>> Not a clue.....
<br\>


Message:
<br\>
Hell yeah!!!  I'm diggin' that digital sound.  I really need to upgrade
<br\>both of my carts!
<br\>
<br\>//bsom
<br\>
<br\>At 12:18 AM 4/25/01 +0200, you wrote:
<br\>>"Demo, 1, 2, 3, 4, I am your personal Game Boy."
<br\>>
<br\>>Not too intelligible, but at least it sounds data-funky...
<br\>>
<br\>>  /Johan
<br\>


Message:
<br\>
Documentation updated to 1.2
<br\>
<br\>http://www.littlesounddj.com/latest/documentation
<br\>


Message:
<br\>
24 hours of hard toil, and I just managed to slam together a new set of phonems!
<br\>The new ones are hijacked from a real speech synthesis chip and produce awesome
<br\>results, if I may say it myself.
<br\>
<br\>I just added a new demo sound clip to the site, check it out...
<br\>
<br\>http://www.littlesoundj.com
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
There isn't a new vertion yet, or is there?
<br\>
<br\>// daniel viksporre
<br\>
<br\>
<br\>
<br\>On Thu, 26 April 2001, "Johan Kotlinski" wrote:
<br\>
<br\>>
<br\>> 24 hours of hard toil, and I just managed to slam together a new set of
<br\>phonems! The new ones are hijacked from a real speech synthesis chip and produce
<br\>awesome results, if I may say it myself.
<br\>>
<br\>> I just added a new demo sound clip to the site, check it out...
<br\>>
<br\>> http://www.littlesoundj.com
<br\>>
<br\>>  /Johan
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
I think the new one is "lsd_sweet_boy.mp3"...
<br\>
<br\>And Johan, it RULEZ! :)
<br\>
<br\>/Henrik
<br\>
<br\>
<br\>daniel viksporre wrote:
<br\>
<br\>> There isn't a new vertion yet, or is there?
<br\>>
<br\>> // daniel viksporre
<br\>>
<br\>> On Thu, 26 April 2001, "Johan Kotlinski" wrote:
<br\>>
<br\>> >
<br\>> > 24 hours of hard toil, and I just managed to slam together a new set of
<br\>phonems! The new ones are hijacked from a real speech synthesis chip and produce
<br\>awesome results, if I may say it myself.
<br\>> >
<br\>> > I just added a new demo sound clip to the site, check it out...
<br\>> >
<br\>> > http://www.littlesoundj.com
<br\>> >
<br\>> >  /Johan
<br\>> >
<br\>> >
<br\>> > To unsubscribe from this group, send an email to:
<br\>> > lsdj-unsubscribe@egroups.com
<br\>> >
<br\>> >
<br\>> >
<br\>> > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>> Find the best deals on the web at AltaVista Shopping!
<br\>> http://www.shopping.altavista.com
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>


Message:
<br\>
I'll release the next version of the ROM in a week, or so.
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>From: "daniel viksporre" <digitales@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Friday, April 27, 2001 11:26 AM
<br\>Subject: Re: [lsdj] phonems again...
<br\>
<br\>
<br\>> There isn't a new vertion yet, or is there?
<br\>


Message:
<br\>
I plan to write a new speech system in June or so. I want it to be easy to
<br\>program, no tables should be needed or so... Now, I'm basically opting between 2
<br\>paths for the "speech" type, and wonder which design would fit your purposes
<br\>best:
<br\>
<br\>1) Easy. The instrument screen just contains a simple 64-step sequencer, where
<br\>you can insert phonemes that will be played one after another.
<br\>2) Advanced. This solution will use an extra "word library" screen, where you
<br\>can build and store words. The speech instrument screen is then used for
<br\>sequencing those words into sentences.
<br\>
<br\>The first solution is obviously nice, but the second one is both good and bad...
<br\>Good, because it's possible to build and reprogram sentences quickly in a live
<br\>situation (assuming that you have made the words before). Bad, because it adds
<br\>complexity and an extra screen. Opinions?
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
hi Johan,
<br\>
<br\>Both of these methods sound quite sharp. (I'd be cheery with either
<br\>method.)
<br\>
<br\>* Something nice about method 2:
<br\>A word-library *would* be interesting (how many words would the library
<br\>hold? and would word creation still use the 64-step seq you described in
<br\>method 1?)
<br\>
<br\>   * Something nice about method 1:
<br\>I created my own set of lsdj speech-synth phoneme banks a few weeks ago
<br\>(using a hex editor and the java app,, which is wonderful, btw)
<br\>Admittedly, it's tricky to sequence words.. However, since I had to use
<br\>a simple interface, and had to start from scratch each and every time,
<br\>I'd often come up with two very different & unique sounding results,
<br\>even when trying to re-create something identical! (A word created on
<br\>Wednesday might sound very different from the same word created on
<br\>Saturday.)
<br\>A word-library locks you into a specific sound-set.
<br\>Granted, there are ways out of this trap, and as you say, having easy
<br\>access to a list of words ain't all bad ... I'm just chattering off!
<br\>*grin*
<br\>
<br\>Have fun, I'll chat-chat-chat with you soon.
<br\>
<br\>tim
<br\>
<br\>
<br\>On Friday, April 27, 2001, at 08:17 PM, Johan Kotlinski wrote:
<br\>
<br\>> I plan to write a new speech system in June or so. I want it to be easy
<br\>> to program, no tables should be needed or so... Now, I'm basically
<br\>> opting between 2 paths for the "speech" type, and wonder which design
<br\>> would fit your purposes best:
<br\>>
<br\>> 1) Easy. The instrument screen just contains a simple 64-step
<br\>> sequencer, where you can insert phonemes that will be played one after
<br\>> another.
<br\>> 2) Advanced. This solution will use an extra "word library" screen,
<br\>> where you can build and store words. The speech instrument screen is
<br\>> then used for sequencing those words into sentences.
<br\>>
<br\>> The first solution is obviously nice, but the second one is both good
<br\>> and bad... Good, because it's possible to build and reprogram sentences
<br\>> quickly in a live situation (assuming that you have made the words
<br\>> before). Bad, because it adds complexity and an extra screen. Opinions?
<br\>>
<br\>> /Johan
<br\>


Message:
<br\>Hi Tim!

<br\> 

<br\>With a word library, I'd probably settle for 16 steps, since that's enough for most words... Fitting in well over 100 words should then be no problem, in contrast to the first solution which would be restricted to the number of instruments.

<br\> 

<br\>I just got the idea of a third middle way to do it, btw... The speech instrument screen would give you the possibility to assign the instrument to one (out of 50?) 64-step word sequences. That sequence would then be directly editable in the instrument screen. Somewhat of a compromise; it doesn't allow for sequencing words into sentences (rap traxx!), but it at least allows you to store words & phrases latently.

<br\> 

<br\> /Johan

<br\> 

<br\>----- Original Message ----- 

<br\>
<br\>From: tim prezzano 

<br\>To: lsdj@yahoogroups.com 

<br\>Sent: Saturday, April 28, 2001 6:16 PM

<br\>Subject: Re: [lsdj] thinking more about speech

<br\>

hi Johan,

Both of these methods sound quite sharp. (I'd be cheery with either method.)

* Something nice about method 2:
A word-library *would* be interesting (how many words would the library hold? and would word creation still use the 64-step seq you described in method 1?)

* Something nice about method 1: 
I created my own set of lsdj speech-synth phoneme banks a few weeks ago (using a hex editor and the java app,, which is wonderful, btw) Admittedly, it's tricky to sequence words.. However, since I had to use a simple interface, and had to start from scratch each and every time, I'd often come up with two very different & unique sounding results, even when trying to re-create something identical! (A word created on Wednesday might sound very different from the same word created on Saturday.)
A word-library locks you into a specific sound-set.
Granted, there are ways out of this trap, and as you say, having easy access to a list of words ain't all bad ... I'm just chattering off! *grin*

Have fun, I'll chat-chat-chat with you soon.

tim


On Friday, April 27, 2001, at 08:17 PM, Johan Kotlinski wrote:


<br\> I plan to write a new speech system in June or so. I want it to be easy to program, no tables should be needed or so... Now, I'm basically opting between 2 paths for the "speech" type, and wonder which design would fit your purposes best:

1) Easy. The instrument screen just contains a simple 64-step sequencer, where you can insert phonemes that will be played one after another.
2) Advanced. This solution will use an extra "word library" screen, where you can build and store words. The speech instrument screen is then used for sequencing those words into sentences.

The first solution is obviously nice, but the second one is both good and bad... Good, because it's possible to build and reprogram sentences quickly in a live situation (assuming that you have made the words before). Bad, because it adds complexity and an extra screen. Opinions?

/Johan


<br\>


Message:
<br\>
OK, this has to be one of the most expected releases ever... ;)  Documentation
<br\>is updated too, very useful information about the SP0256 sounds is included.
<br\>
<br\>2001-04-29: v1.2.0
<br\>
<br\>  * dropped the old speech kit and added a 59-voice SP0256-AL2 allophone
<br\>    speech kit.
<br\>  * split the dr-110 + dr-55 kit bank.
<br\>  * the 707 kit now contain all 15 sounds from the original machine.
<br\>  * bugfix: a hop followed by a groove command on next phrase
<br\>    would lead to that the groove command was ignored.
<br\>  * bugfix: "purge sequencer" would hang boy when used while playing.
<br\>  * bugfix: pulse 2 instr. wave change wouldn't work.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>http://www.littlesounddj.com/latest/documentation
<br\>
<br\>As usual, please report any bugs!
<br\>


Message:
<br\>
Wow! Fresh Bleep Wear available at CafePress.com!
<br\>
<br\>http://www.cafepress.com/bleepstreet
<br\>
<br\>Of course it's mostly for fun... But it's also a great way to show that you're
<br\>part of the "lo-fi music revolution!" Get it while it's hot!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
I would prefer the second option.
<br\>
<br\>James
<br\>
<br\>-----Original Message-----
<br\>From: Johan Kotlinski [mailto:johan@...]
<br\>Sent: Friday, April 27, 2001 8:18 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [lsdj] thinking more about speech
<br\>
<br\>I plan to write a new speech system in June or so. I want it to be easy to
<br\>program, no tables should be needed or so... Now, I'm basically opting
<br\>between 2 paths for the "speech" type, and wonder which design would fit
<br\>your purposes best:
<br\>
<br\>1) Easy. The instrument screen just contains a simple 64-step sequencer,
<br\>where you can insert phonemes that will be played one after another.
<br\>2) Advanced. This solution will use an extra "word library" screen, where
<br\>you can build and store words. The speech instrument screen is then used for
<br\>sequencing those words into sentences.
<br\>
<br\>The first solution is obviously nice, but the second one is both good and
<br\>bad... Good, because it's possible to build and reprogram sentences quickly
<br\>in a live situation (assuming that you have made the words before). Bad,
<br\>because it adds complexity and an extra screen. Opinions?
<br\>
<br\>  /Johan
<br\>
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>
<br\>
<br\>
<br\>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>


Message:
<br\>
Just a few bugfixes... The demo version is updated too, this time!
<br\>
<br\>2001-05-05: v1.2.1
<br\>
<br\>  * vertical cursor positions of table and groove screens now follow each
<br\>    other.
<br\>  * bugfix: bank selection in tables looked bad on classic GB.
<br\>  * bugfix: vibrato type setting in instrument screen didn't work.
<br\>
<br\>http://www.littlesounddj.com/latest/demo_version
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
I feel like the second solution would be much better, even if a little
<br\>tougher to manipulate. The word library could be used then as a kind of
<br\>sampler of some sort. And wouldn't that be cool ??? Who cares about an extra
<br\>window if the use of it is so great !
<br\>Virgile-
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Get your FREE download of MSN Explorer at http://explorer.msn.com
<br\>


Message:
<br\>
2001-05-07: v1.2.2
<br\>
<br\>  * nanoloop sync support added! set lsdj to master in "NANO" sync mode,
<br\>    set nanoloop to slave in MIDI mode. lsdj should use grooves based on 6.
<br\>  * bugfix: fixed 1.2.1 problems with setting custom offset,loop&length for
<br\>    kit instruments.
<br\>  * the amount of dithering noise was reduced; sample kits now produce
<br\>    less high-frequent noise.
<br\>  * moved around tr-606 samples some. now, all drum kits first 4 samples
<br\>    contain sounds of kick drum, snare drum, closed hi-hat and open hi-hat
<br\>    (or equivalent).
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>
<br\>A new sound clip is also uploaded...
<br\>http://www.littlesounddj.com/sounds/lsd_polyrh.mp3 - polyrhytmical techno
<br\>experiment.
<br\>


Message:
<br\>
2001-05-08: v1.2.3
<br\>
<br\>  * the wave frames are now, by default, filled with filtered square and
<br\>    sawtooth waves.
<br\>
<br\>    the first digit of the frame number chooses a set...
<br\>
<br\>      0-3: low-pass filtered sawtooths, 4 levels of resonance
<br\>      4-7: low-pass filtered squares, 4 levels of resonance
<br\>      8-B: high-pass filtered sawtooths, 4 levels of resonance
<br\>      C-F: high-pass filtered squares, 4 levels of resonance
<br\>
<br\>    the second digit of the frame number sets cutoff.
<br\>
<br\>  * added sequential circuits TOM kit (it's a good one, too!).
<br\>  * bugfix: lsdj was one tick behind when synced against midi signal.
<br\>


Message:
<br\>
The waiting list for the  -heavy duty GB Nunchaku MIDI SYNC cable- will close
<br\>this week.
<br\>
<br\>you can sign as a reserve at...
<br\>http://www.netcolony.com/technology/digitales/
<br\>
<br\>I will begin shipping the -nunchuku cables- next week.
<br\>
<br\>// daniel viksporre
<br\>
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Just a bunch of minor fixes?
<br\>
<br\>2001-05-11: v1.2.4
<br\>
<br\>  * envelope ("E") command does not retrig instruments anymore, it
<br\>    just changes the volume.
<br\>  * kill note ("K") command now stops the table.
<br\>  * bugfix: copy/paste in chain screen set transpose values wrong.
<br\>  * bugfix: groove screen SELECT+B,B also selected empty steps (bad).
<br\>  * bugfix: pitch was messed up if a WAVE instrument was used
<br\>    directly after a KIT instrument.
<br\>  * bugfix: using wave frame ("F") command in the first table command
<br\>    row caused commands in the second table command row to be ignored.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
2001-05-15: v1.2.5 - bugfix release
<br\>
<br\>  * bugfix: envelope command didn't work well.
<br\>  * bugfix: various vibrato fixes.
<br\>  * bugfix: when running a table, commands in the table would sometimes
<br\>    remain active even if another instrument was played.
<br\>    (reported by timothy lamb)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
Hello,
<br\>
<br\>   I have just joined this list and am very interested in hearing more
<br\>examples of music composed on the GameBoy.  I have downloaded some
<br\>MP3's of GB music (even an awesome version of "The Thong Song"), and
<br\>I have a "Demo" as well.  Anyone know where to find more?  I'd really
<br\>like to see how far one can push the little GameBoy.
<br\>
<br\>   Thanks!
<br\>


Subject:
RE: [lsdj] URLs for GB music demos, mp3''s

Message:
<br\>
hey! I have a bunch of tracks that I used GB on.
<br\>I prefer to compose the loops and then incorporate
<br\>them into larger sequeneces. I know it's not as
<br\>hardcore as composing the entire peice within the GB
<br\>but those 3 little channels can make some
<br\>bitchin sounds!
<br\>
<br\>http://www.mp3.com/the_sleeper
<br\>
<br\>-->-----Original Message-----
<br\>-->From: blackhula@... [mailto:blackhula@...]
<br\>-->Sent: Tuesday, May 15, 2001 10:47 PM
<br\>-->To: lsdj@yahoogroups.com
<br\>-->Subject: [lsdj] URLs for GB music demos, mp3's
<br\>-->
<br\>-->
<br\>-->Hello,
<br\>-->
<br\>-->  I have just joined this list and am very interested in hearing more
<br\>-->examples of music composed on the GameBoy.  I have downloaded some
<br\>-->MP3's of GB music (even an awesome version of "The Thong Song"), and
<br\>-->I have a "Demo" as well.  Anyone know where to find more?  I'd really
<br\>-->like to see how far one can push the little GameBoy.
<br\>-->
<br\>-->  Thanks!
<br\>-->
<br\>-->
<br\>-->To unsubscribe from this group, send an email to:
<br\>-->lsdj-unsubscribe@egroups.com
<br\>-->
<br\>-->
<br\>-->
<br\>-->Your use of Yahoo! Groups is subject to
<br\>-->http://docs.yahoo.com/info/terms/
<br\>-->
<br\>


Message:
<br\>
Hey, I just got the Mega Memory Card, and it seems to work great! :)  I can't
<br\>tell exactly since the UI is a bit fuzzy, but it looks like I can store a LOT of
<br\>songs on it - at least 20, and probably even more. Definitely worth the money!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Hey, where can I get one?! I desperately need one for my Gameboy Camera!
<br\>
<br\>Thomas | http://www.horisontal.com/gfx/camera
<br\>
<br\>
<br\>
<br\>----- Original Message -----
<br\>From: "Johan Kotlinski" <johan@...>
<br\>To: <lsdj@yahoogroups.com>; <rotorboy@...>
<br\>Sent: Thursday, May 17, 2001 14:42
<br\>Subject: [lsdj] mega mem card
<br\>
<br\>
<br\>> Hey, I just got the Mega Memory Card, and it seems to work great! :)  I
<br\>can't tell exactly since the UI is a bit fuzzy, but it looks like I can
<br\>store a LOT of songs on it - at least 20, and probably even more. Definitely
<br\>worth the money!
<br\>>
<br\>>  /Johan
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>


Message:
<br\>
They seem to be impossible to find new in Europe, but you can find loads of
<br\>these on ebay.com ...
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>From: "Thomas Söderlund" <listboy@...>
<br\>> Hey, where can I get one?! I desperately need one for my Gameboy Camera!
<br\>


Message:
<br\>
Subject: Re: [lsdj] mega mem card
<br\>
<br\>
<br\>> Hey, where can I get one?! I desperately need one for my Gameboy Camera!
<br\>
<br\>     GO to www.baysoftgames.com they have lots of cheap GameBoy stuff.  You
<br\>can also pay online with PayPal!  The mem card is $11 if I recall correctly.
<br\>I have yet to try is with Nanoloop or the Camera. I sort of don't get how it
<br\>works- there's no poer source in there that I can see, how does it store the
<br\>stuff?
<br\>
<br\>     I was very impressed that the lsdj website uses the Camera for their
<br\>shots of the ProSound mod.  There's something very "right" about keeping it
<br\>all "in the family" like that. Actually the camera was the reason that I got
<br\>a GameBoy- the music thing has been a recent discovery.
<br\>
<br\>> Thomas | http://www.horisontal.com/gfx/camera
<br\>
<br\>     I checked out your work a few days ago.  Awesome!  I should put up some
<br\>of the pics that I took in Prague.  How are you getting the pictures out of
<br\>the GB and into the computer?  Are you scanning the printouts from the
<br\>printer?  I don't seem to get especially good results that way.
<br\>
<br\>     Do you know of anyone else doing similar online galleries?  There is a
<br\>club at clubs.yahoo.com, but I think that there are only a few pics there.
<br\>
<br\>-Bohus Blahut
<br\>  (BOH-hoosh BLAH-hoot)
<br\>
<br\>  modern filmmaker
<br\>


Message:
<br\>
> I sort of don't get how it works...
<br\>
<br\>A normal GB Cart uses a battery powered chip to store Gamesaves etc..
<br\>the Mega cart just dumps the battery chip mem onto its own flash
<br\>chip. It works with LSDJ, Nanoloop, and the GB camera (I've got em
<br\>all).. However, if your using a big cart (like the Mrflash 64mbit or
<br\>the GB Camera) you can only store about +-7 gamesaves.
<br\>
<br\>Its funny this is now comming into the light, as I told Johan about
<br\>this maybe about 5 months ago. I guess he thinks I'm crazy and wanted
<br\>to see it for himself. 8)
<br\>
<br\>Cheers,
<br\>Timothy Lamb - www.lofimusicrevolution.com
<br\>


Message:
<br\>
Hello everyone!  This is my first post. I'm still waiting for my
<br\>LSDJ, but I have been reading some of these posts to find out all
<br\>the new details. I have the Mega Memory card and have got it to
<br\>work with the GB camera and a few other games but not with
<br\>Nanoloop. I am wondering if it has to do with the version of
<br\>Nanoloop I have (yellow cart 1.1)? Any ideas? Also has any one
<br\>been able to get the wave instrument to work on the LSDJ  Virtual
<br\>GB emulator?
<br\>Thanks, Clay
<br\>


Message:
<br\>
hello,
<br\>
<br\>I've created a casio-drum style instrument set for lsdj, demonstrated in this
<br\>very simple jam:
<br\>
<br\>http://209.227.6.98/tim-casiobank.mp3
<br\>
<br\>Quite simple, pure GameBoy, one lsdj cart [no effects or editing, only a bit of
<br\>EQ]
<br\>
<br\>Have fun,
<br\>
<br\>tim
<br\>


Message:
<br\>
OK, this is my first completed Little Sound Dj track...
<br\>
<br\>http://www.littlesounddj.com/sounds/role_model_-_a_snog_for_the_knig.mp3
<br\>
<br\>Snare rush-disco!  =7
<br\>


Message:
<br\>
2001-05-25: v1.2.6 - minor update
<br\>
<br\>  * when selecting instrument in the phrase screen, instrument names
<br\>    will be displayed in the lower right screen corner
<br\>  * bugfix: copy/paste multiple channels in song screen could misbehave
<br\>  * bugfix: purge instruments didn't reset instruments right
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
OK, this is the rap: My cartridge supplier has quit producing the cheapest
<br\>cartridge model, forcing me to put through a price increase by $26/cartridge.
<br\>(The new LSDJ price is $95...)  This is of course outrageous, but there's not
<br\>much I can do about it right now. :-\  I will do my best to find another
<br\>supplier soon.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
http://darkface.pp.se/~spleen/traxx/role_model_-_kinetiskt_porslin.mp3
<br\>
<br\>TOM+bass+bleeps!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
The following lsdj poll is now closed.  Here are the
<br\>final results:
<br\>
<br\>
<br\>POLL QUESTION: Which feature would you like to see the
<br\>most in v1.2?
<br\>
<br\>CHOICES AND RESULTS
<br\>- Extra kit channel by soft-mixing, 0 votes, 0.00%
<br\>- Nanoloop-esque FM, 2 votes, 33.33%
<br\>- Phonem kits for speech synthesis, 1 votes, 16.67%
<br\>- New design, 0 votes, 0.00%
<br\>- Loop table fx columns independently, 1 votes, 16.67%
<br\>- Soft synthesizer for custom waves, 1 votes, 16.67%
<br\>- Multi-speed arpeggiator, 1 votes, 16.67%
<br\>
<br\>
<br\>
<br\>For more information about this group, please visit
<br\>http://groups.yahoo.com/group/lsdj
<br\>
<br\>For help with Yahoo! Groups, please visit
<br\>http://help.yahoo.com/help/us/groups/
<br\>


Message:
<br\>
(Yes, I know this reply's a bit overdue ^_^)
<br\>
<br\>> > Thomas | http://www.horisontal.com/gfx/camera
<br\>>
<br\>>     I checked out your work a few days ago.  Awesome!  I should put up
<br\>some
<br\>> of the pics that I took in Prague.  How are you getting the pictures out
<br\>of
<br\>> the GB and into the computer?  Are you scanning the printouts from the
<br\>> printer?  I don't seem to get especially good results that way.
<br\>
<br\>I dump the camera memory using a Bung GB Xchanger. Much faster than using
<br\>one of them cable thingies and printer emulation.
<br\>
<br\>I've updated my page too. The same URL (found above) but with fresh new
<br\>content. Check out the four short movies.
<br\>
<br\>
<br\>>     Do you know of anyone else doing similar online galleries?  There is a
<br\>> club at clubs.yahoo.com, but I think that there are only a few pics there.
<br\>
<br\>http://www.4shadesofgray.com has a whole bunch of links. Go there.
<br\>
<br\>
<br\>Thomas | http://www.horisontal.com/gfx/camera
<br\>


Message:
<br\>
>forcing me to put through a price increase by $26/cartridge.
<br\>
<br\>Hooray! Forget it, I found another (hopefully better) supplier... So the price
<br\>remains!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
>> forcing me to put through a price increase by $26/cartridge.
<br\>>
<br\>> Hooray! Forget it, I found another (hopefully better) supplier... So the price
<br\>> remains!
<br\>>
<br\>> /Johan
<br\>
<br\>
<br\>COOL!!!  I can buy another one for my other gameboy!!!
<br\>
<br\>Wooo Hooo!!!
<br\>


Message:
<br\>
my first time hearing the gameboys play was live on saturday, i must say
<br\>that i was terribly impressed.  go tim!  he had everyone in awwwe.
<br\>charmaine*
<br\>_________________________________________________________________
<br\>Get your FREE download of MSN Explorer at http://explorer.msn.com
<br\>


Message:
<br\>
> my first time hearing the gameboys play was live on saturday, i must say
<br\>> that i was terribly impressed.  go tim!  he had everyone in awwwe.
<br\>
<br\>     Awesome.  Samples?  Website?
<br\>
<br\>     Thanks, and rock on!
<br\>
<br\>-Bohus Blahut
<br\>  (BOH-hoosh BLAH-hoot)
<br\>
<br\>  modern filmmaker
<br\>


Message:
<br\>
--- In lsdj@y..., "Bohus Blahut" <bohus@x> wrote:
<br\>>
<br\>>
<br\>> > my first time hearing the gameboys play was live on saturday, i
<br\>must say
<br\>> > that i was terribly impressed.  go tim!  he had everyone in awwwe.
<br\>>
<br\>>     Awesome.  Samples?  Website?
<br\>>
<br\>>     Thanks, and rock on!
<br\>>
<br\>> -Bohus Blahut
<br\>>  (BOH-hoosh BLAH-hoot)
<br\>>
<br\>>  modern filmmaker
<br\>


Message:
<br\>
THANKS! I'm glad you liked it... 8)
<br\>It took lots of time, money, and hacking, hacking, .. to get these
<br\>damn things to sound like they do...
<br\>
<br\>I play again in about a month at a party called 'HIDDEN' in San Diego.
<br\>It'll be a 30-45min set.. unlike the 12min set you were at. 8)
<br\>website:
<br\>www.lofimusicrevolution.com
<br\>
<br\>old sample clip:
<br\>http://www.lofimusicrevolution.com/trash80-ThisIsAtest.mp3
<br\>(I think it sounds better now, but this is still cool)
<br\>
<br\>Cheers,
<br\>Timothy - 4bit of trash80
<br\>


Message:
<br\>
maybe you can teach me, timothy...  :)
<br\>charmaine*
<br\>
<br\>
<br\>>From: timothylamb@...
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] first time hearing...
<br\>>Date: Mon, 04 Jun 2001 17:53:06 -0000
<br\>>
<br\>>THANKS! I'm glad you liked it... 8)
<br\>>It took lots of time, money, and hacking, hacking, .. to get these
<br\>>damn things to sound like they do...
<br\>>
<br\>>I play again in about a month at a party called 'HIDDEN' in San Diego.
<br\>>It'll be a 30-45min set.. unlike the 12min set you were at. 8)
<br\>>website:
<br\>>www.lofimusicrevolution.com
<br\>>
<br\>>old sample clip:
<br\>>http://www.lofimusicrevolution.com/trash80-ThisIsAtest.mp3
<br\>>(I think it sounds better now, but this is still cool)
<br\>>
<br\>>Cheers,
<br\>>Timothy - 4bit of trash80
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>Get your FREE download of MSN Explorer at http://explorer.msn.com
<br\>


Message:
<br\>
Hi there!
<br\>
<br\>I'm looking for someone that's interested in helping me, by writing some
<br\>tutorials that show how to do basic stuff, like building instruments and putting
<br\>together simple songs. I'd thought that I'd do it for a long time, but I never
<br\>seem to get it done... (Adding features is much more fun...)
<br\>
<br\>If you're interested in helping out, please mail me off-list.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Man, I'm echoing that sentiment.  I've been playing with the LSDJ freeware
<br\>rom w/ an emulator, and even though the manual's alright, I'd really like
<br\>some tutorials on it.  I'm real excited about LSDJ and would be more prone
<br\>to actually purchasing it if I knew how it use it well.
<br\>
<br\>thanks!
<br\>
<br\>-=--=--=--=--=--=- ivystone recordings -=--=--=--=--=--=-
<br\>NEW RELEASES:  submarine forest:  "How Not to Explode"
<br\>some of the quiet:  "Committed to Finding Better Tomorrows"
<br\>coming this summer....
<br\>-=- www.ivystone.com -=-  good music for you.
<br\>ivystone@... / ivystone-subscribe@yahoogroups.com
<br\>-=--=--=--=--=--=- ivystone recordings -=--=--=--=--=--=-
<br\>
<br\>
<br\>>       1. help wanted
<br\>>            From: "Johan Kotlinski" <johan@...>
<br\>>
<br\>>
<br\>> ________________________________________________________________________
<br\>> ________________________________________________________________________
<br\>>
<br\>> Message: 1
<br\>>    Date: Wed, 6 Jun 2001 12:54:18 +0200
<br\>>    From: "Johan Kotlinski" <johan@...>
<br\>> Subject: help wanted
<br\>>
<br\>> Hi there!
<br\>>
<br\>> I'm looking for someone that's interested in helping me, by writing some
<br\>tutorials that show how to do basic stuff, like building instruments and
<br\>putting together simple songs. I'd thought that I'd do it for a long time,
<br\>but I never seem to get it done... (Adding features is much more fun...)
<br\>>
<br\>> If you're interested in helping out, please mail me off-list.
<br\>>
<br\>>  /Johan
<br\>>
<br\>>
<br\>>
<br\>> ________________________________________________________________________
<br\>> ________________________________________________________________________
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>NetZero Platinum
<br\>No Banner Ads and Unlimited Access
<br\>Sign Up Today - Only $9.95 per month!
<br\>http://www.netzero.net
<br\>


Message:
<br\>
Has anyone tried using LSDJ with GB Advance? There seems to
<br\>be a problem with the sampled kit instrument. I tested several
<br\>LSDJ carts on two Japanese Advance's with the same results.  A
<br\>hideous buzz is produced any time a kit instrument was played.
<br\>I'm not sure why this happens with LSDJ because I tried other
<br\>games with sampled sounds and they worked fine. Any one
<br\>have any ideas?
<br\>-Clay
<br\>


Message:
<br\>
it might be a incompatibility since the gb emulation of the gba isnt perfect
<br\>ive noticed the same thing with gb emulators on pc, trying to play voice
<br\>samples in different games (ex. warlocked)
<br\>i guess playing those samples fine on a gba would require quite some
<br\>reprogramming
<br\>
<br\>cya
<br\>Topy44
<br\>
<br\>----- Original Message -----
<br\>From: <morbank@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Saturday, June 09, 2001 7:27 PM
<br\>Subject: [LSDj!] GB Advance?
<br\>
<br\>
<br\>> Has anyone tried using LSDJ with GB Advance? There seems to
<br\>> be a problem with the sampled kit instrument. I tested several
<br\>> LSDJ carts on two Japanese Advance's with the same results.  A
<br\>> hideous buzz is produced any time a kit instrument was played.
<br\>> I'm not sure why this happens with LSDJ because I tried other
<br\>> games with sampled sounds and they worked fine. Any one
<br\>> have any ideas?
<br\>> -Clay
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>A power-saving mode is activated in
<br\>LSDJ while the sequencer is stopped. It
<br\>might make the batteries last a few
<br\>minutes longer, but as a side-effect,
<br\>it generates a humming sound. Do you
<br\>think that the mode is good thing?
<br\>
<br\>   o Yes
<br\>   o No
<br\>   o Don't care
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>
<br\>http://groups.yahoo.com/group/lsdj/polls
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
> Message: 2
<br\>>    Date: Sat, 9 Jun 2001 19:51:33 +0200
<br\>>    From: "Topy44" <topy44@...>
<br\>> Subject: Re: GB Advance?
<br\>>
<br\>> it might be a incompatibility since the gb emulation of the gba isnt perfect
<br\>> ive noticed the same thing with gb emulators on pc, trying to play voice
<br\>> samples in different games (ex. warlocked)
<br\>> i guess playing those samples fine on a gba would require quite some
<br\>> reprogramming
<br\>
<br\>The GBA doesn't really emulate the GBC. It actually has a whole GBC too
<br\>inside, kind of. The differences (the noise), I believe, is probably due
<br\>to differences in the output circuits, rather than in the microchips..
<br\>But, then again. I've no idea...
<br\>
<br\>// Matsomoto/1000000 Boys
<br\>


Message:
<br\>
yeah, emulation aint the right word...
<br\>but still, the gb hardware inside the gba aint 100% identical
<br\>i guess it has something to do with the timing of the wave channel
<br\>as you might know, the sound chip of the gba is the same as the gbc, except
<br\>for some extensions
<br\>meaby the wave channel just isnt 100% the same
<br\>
<br\>----- Original Message -----
<br\>From: Andrén <mats.andren@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Monday, June 11, 2001 3:20 AM
<br\>Subject: [LSDj!] Re: GB Advance?
<br\>
<br\>
<br\>> > Message: 2
<br\>> >    Date: Sat, 9 Jun 2001 19:51:33 +0200
<br\>> >    From: "Topy44" <topy44@...>
<br\>> > Subject: Re: GB Advance?
<br\>> >
<br\>> > it might be a incompatibility since the gb emulation of the gba isnt
<br\>perfect
<br\>> > ive noticed the same thing with gb emulators on pc, trying to play voice
<br\>> > samples in different games (ex. warlocked)
<br\>> > i guess playing those samples fine on a gba would require quite some
<br\>> > reprogramming
<br\>>
<br\>> The GBA doesn't really emulate the GBC. It actually has a whole GBC too
<br\>> inside, kind of. The differences (the noise), I believe, is probably due
<br\>> to differences in the output circuits, rather than in the microchips..
<br\>> But, then again. I've no idea...
<br\>>
<br\>> // Matsomoto/1000000 Boys
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Topy44 wrote:
<br\>> i guess it has something to do with the timing of the wave channel
<br\>> as you might know, the sound chip of the gba is the same as the gbc,
<br\>> except
<br\>> for some extensions
<br\>> meaby the wave channel just isnt 100% the same
<br\>
<br\>The GBC channel 3 wave RAM is twice as large in the GBA than in the GBC
<br\>as I remember. N surely knew this (they designed it), so there must be
<br\>an inner workaround for this (to not to cause any problem), maybe in GBC
<br\>mode the wave RAM size is still the original, or they are mirroring the
<br\>first half into the second half in GBC mode. Anyway the problem could be
<br\>somewhere here (I can't test it yet without a GBA). Of course there
<br\>could be a minor timing difference too in GBA's GBC mode, so I don't
<br\>know either. :)
<br\>
<br\>Credo <credo@...>
<br\>


Message:
<br\>
Just made a new track: "I Cry Bits" ;)  ... 4 GBCs running LSDJ- with
<br\>verious FX, and a Alesis keyboard (just the chords)... Recorded live.
<br\>
<br\>Check it out at: www.lofimusicrevolution.com
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
The problems with sound as we experience is known since long. I read
<br\>some about it before GBA was released in Japan. It was about compability between
<br\>GB color and GB advance. All games worked OK! But some games with samples didn't
<br\>sound right.
<br\>
<br\>// Daniel Viksporre
<br\>
<br\>
<br\>
<br\>
<br\>On Sun, 10 June 2001, credo@... wrote:
<br\>
<br\>>
<br\>> Topy44 wrote:
<br\>> > i guess it has something to do with the timing of the wave channel
<br\>> > as you might know, the sound chip of the gba is the same as the gbc,
<br\>> > except
<br\>> > for some extensions
<br\>> > meaby the wave channel just isnt 100% the same
<br\>>
<br\>> The GBC channel 3 wave RAM is twice as large in the GBA than in the GBC
<br\>> as I remember. N surely knew this (they designed it), so there must be
<br\>> an inner workaround for this (to not to cause any problem), maybe in GBC
<br\>> mode the wave RAM size is still the original, or they are mirroring the
<br\>> first half into the second half in GBC mode. Anyway the problem could be
<br\>> somewhere here (I can't test it yet without a GBA). Of course there
<br\>> could be a minor timing difference too in GBA's GBC mode, so I don't
<br\>> know either. :)
<br\>>
<br\>> Credo <credo@...>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
> Just made a new track: "I Cry Bits" ;)  ... 4 GBCs running LSDJ- with
<br\>> verious FX, and a Alesis keyboard (just the chords)... Recorded live.
<br\>>
<br\>> Check it out at: www.lofimusicrevolution.com
<br\>>
<br\>> Cheers,
<br\>> Timothy
<br\>
<br\>
<br\>Awesome track, Tim.  Sounds great!
<br\>


Message:
<br\>
Role Model and Puss will perform at Fritz Corners mini-festival on Thursday!
<br\>The festival is located in Tantogården, Stockholm, and many interesting
<br\>indie acts are going to show up.
<br\>
<br\>Read more here: http://www.fritzscorner.nu/fritztext14.6.html
<br\>
<br\>It will be possible to purchase Bleep Street records at the place. We'll
<br\>hopefully also have some fresh pieces of goto8o's new 7" record "Papaya EP".
<br\>(There are some soundclips on the Bleep Street home page...)
<br\>
<br\>Peace,
<br\>Johan -- http://come.to/bleepstreet
<br\>


Message:
<br\>
>Role Model and Puss will perform at Fritz Corners mini-festival on
<br\>Thursday!
<br\>
<br\>I almost forgot... Thomas Söderlund will also show his trendy Game Boy
<br\>Camera movies:
<br\>http://www.horisontal.com/gfx/camera/
<br\>
<br\>Another reason to show up! :)
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
you should let me touch something next time you record... just to have my
<br\>hand in it.  :)  sounds good, of course.
<br\>charmaine
<br\>
<br\>
<br\>>From: timothylamb@...
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] New Track
<br\>>Date: Mon, 11 Jun 2001 07:27:03 -0000
<br\>>
<br\>>Just made a new track: "I Cry Bits" ;)  ... 4 GBCs running LSDJ- with
<br\>>verious FX, and a Alesis keyboard (just the chords)... Recorded live.
<br\>>
<br\>>Check it out at: www.lofimusicrevolution.com
<br\>>
<br\>>Cheers,
<br\>>Timothy
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>Get your FREE download of MSN Explorer at http://explorer.msn.com
<br\>


Message:
<br\>
Are there any plans to make a GBA compatible version of LSDJ?
<br\>
<br\>-Damien
<br\>
<br\>At 3:46 AM -0700 6/11/01, daniel viksporre wrote:
<br\>>The problems with sound as we experience is known since long. I read
<br\>>some about it before GBA was released in Japan. It was about compability
<br\>>between GB color and GB advance. All games worked OK! But some games with
<br\>>samples didn't sound right.
<br\>>
<br\>>// Daniel Viksporre
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>On Sun, 10 June 2001, credo@... wrote:
<br\>>
<br\>>>
<br\>>> Topy44 wrote:
<br\>>> > i guess it has something to do with the timing of the wave channel
<br\>>> > as you might know, the sound chip of the gba is the same as the gbc,
<br\>>> > except
<br\>>> > for some extensions
<br\>>> > meaby the wave channel just isnt 100% the same
<br\>>>
<br\>>> The GBC channel 3 wave RAM is twice as large in the GBA than in the GBC
<br\>>> as I remember. N surely knew this (they designed it), so there must be
<br\>>> an inner workaround for this (to not to cause any problem), maybe in GBC
<br\>>> mode the wave RAM size is still the original, or they are mirroring the
<br\>>> first half into the second half in GBC mode. Anyway the problem could be
<br\>>> somewhere here (I can't test it yet without a GBA). Of course there
<br\>>> could be a minor timing difference too in GBA's GBC mode, so I don't
<br\>>> know either. :)
<br\>>>
<br\>>> Credo <credo@...>
<br\>>>
<br\>>> To unsubscribe from this group, send an email to:
<br\>>> lsdj-unsubscribe@egroups.com
<br\>>>
<br\>>>
<br\>>>
<br\>>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>Find the best deals on the web at AltaVista Shopping!
<br\>>http://www.shopping.altavista.com
<br\>>
<br\>>To unsubscribe from this group, send an email to:
<br\>>lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>
<br\>
<br\>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
<br\>
<br\>OokA MakA -- Shit so stupid you need Boon to translate it
<br\>
<br\>Web:   http://www.jujunem.com
<br\>Email:  ookamaka@...
<br\>


Message:
<br\>
> Are there any plans to make a GBA compatible version of LSDJ?
<br\>
<br\>Hopefully, it's not difficult to do... The main thing keeping me back is that I
<br\>have no GBA. :-P
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
on 6/12/01 11:35 AM, Johan Kotlinski at johan@... wrote:
<br\>
<br\>>> Are there any plans to make a GBA compatible version of LSDJ?
<br\>>
<br\>> Hopefully, it's not difficult to do... The main thing keeping me back is that
<br\>> I have no GBA. :-P
<br\>>
<br\>> /Johan
<br\>
<br\>
<br\>We should buy Johan a GBA! :)  Let's try to set up an account at AMAZON, or
<br\>something, and pitch in -- make it a group effort.
<br\>
<br\>After all, Johan is making a pretty cool product!
<br\>
<br\>
<br\>-- ERIK
<br\>


Message:
<br\>
> We should buy Johan a GBA! :)  Let's try to set up an account at AMAZON, or
<br\>> something, and pitch in -- make it a group effort.
<br\>
<br\>Heh... no need, I'll buy it sooner or later anyways, 4 sure! Cute iniative,
<br\>though!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
The following lsdj poll is now closed.  Here are the
<br\>final results:
<br\>
<br\>
<br\>POLL QUESTION: A power-saving mode is activated in
<br\>LSDJ while the sequencer is stopped. It
<br\>might make the batteries last a few
<br\>minutes longer, but as a side-effect,
<br\>it generates a humming sound. Do you
<br\>think that the mode is good thing?
<br\>
<br\>CHOICES AND RESULTS
<br\>- Yes, 2 votes, 22.22%
<br\>- No, 6 votes, 66.67%
<br\>- Don't care, 1 votes, 11.11%
<br\>
<br\>
<br\>
<br\>For more information about this group, please visit
<br\>http://groups.yahoo.com/group/lsdj
<br\>
<br\>For help with Yahoo! Groups, please visit
<br\>http://help.yahoo.com/help/us/groups/
<br\>


Message:
<br\>
2001-06-12: v1.2.7b
<br\>
<br\>  * added high-frequency (HF) vibrato mode, which makes vibrato ("V") and
<br\>    pitch bend ("P") commands VERY fast. this can be used to do nanoloop-
<br\>    style FM.
<br\>  * rewrote command handling slightly -- program now runs faster. this may
<br\>    have introduced some bugs... (why this release is marked "b" as in "beta")
<br\>  * power saving mode was removed, due to public demand.
<br\>
<br\>http://www.littlesounddj.com/latest/demo_version
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
It doesn't seem like this mail made it the first time..? I'll try again:
<br\>
<br\>----- Original Message -----
<br\>From: "Johan Kotlinski" <johan@...>
<br\>Sent: Monday, June 11, 2001 6:08 PM
<br\>Subject: bleep activity in stockholm
<br\>
<br\>
<br\>Role Model and Puss will perform at Fritz Corners mini-festival on Thursday!
<br\>The festival is located in Tantogården, Stockholm, and many interesting
<br\>indie acts are going to show up.
<br\>
<br\>Read more here: http://www.fritzscorner.nu/fritztext14.6.html
<br\>
<br\>It will be possible to purchase Bleep Street records at the place. We'll
<br\>hopefully also have some fresh pieces of goto8o's new 7" record "Papaya EP".
<br\>(There are some soundclips on the Bleep Street home page...)
<br\>
<br\>Peace,
<br\>Johan -- http://come.to/bleepstreet
<br\>


Message:
<br\>1 1/2 weeks ago ive released a little tune done with lsdj

<br\>wanna hear it? get it here:

<br\>ftp://ftp.scene.org/pub/incoming/ESCAPE01.CH/music/escaping_the_barriers_final.zip

<br\> 

<br\>send me your comments to topy44@... (only good ones pls :)

<br\>btw, the little bit of speech in the middle says "escape 2001", the party ive released it on

<br\> 

<br\>cya

<br\>Topy44

<br\> 

<br\> ...AND LET THE BLEEPS LIVE FOREVER!!!

<br\>


Message:
<br\>
Mark4 is an experimental electro-analog band.Chicago based
<br\>two man noise generator.
<br\>
<br\>www.geocities.com/danielpw_71   any feedback is apprecited
<br\>(even bad)
<br\>
<br\>I currently only have nanoloop samples up.My LSDJ carts are in the mail
<br\>and I will be adding more samples as soon as I recieve them.
<br\>
<br\>
<br\>- dpw
<br\>


Message:
<br\>
>> We should buy Johan a GBA! :)  Let's try to set up an account at AMAZON, or
<br\>>> something, and pitch in -- make it a group effort.
<br\>
<br\>> Heh... no need, I'll buy it sooner or later anyways, 4 sure! Cute iniative,
<br\>> though!
<br\>
<br\>
<br\>
<br\>It was an idea.  I just figured that because you're taking the time to build
<br\>these products -- we could participate in a small way buy hooking you up
<br\>with the GBA.
<br\>
<br\>In any case I'm looking forward to the day that I can buy another LSDJ
<br\>that'll work for my GB-Advanced.  The wide screen makes it so easy to work
<br\>with --> Nanoloop, Mario Bros, and Mega Man.
<br\>
<br\>Later fellas.
<br\>
<br\>-- ERIK
<br\>


Message:
<br\>
Hi all folks!
<br\>
<br\>I have fixed a easy way for you to to get LSDJ to MIDI clock. Now you can buy a
<br\>MIDI sync cable for LSDJ from this place...
<br\>
<br\>http://order.kagi.com/?6XC
<br\>
<br\>If you don't know what I am talking about :) ... READ THIS:
<br\>
<br\>You can make your life a bit easyer and syncronize LSDJ to your master
<br\>sequencer. This will make it super easy to get LSDJ into your mix. It will even
<br\>make your DJ work a easy as a breeze!
<br\>
<br\>You can read more about this at my homepage...
<br\>
<br\>http://www.netcolony.com/technology/digitales/
<br\>
<br\>
<br\>// Daniel Viksporre
<br\>
<br\>
<br\>Find the best deals on the web at AltaVista Shopping!
<br\>http://www.shopping.altavista.com
<br\>


Message:
<br\>
Daniel's Nunchaku cable ROCKS! I just got mine in the mail. I'm
<br\>using it with Protools and it works great. If your planning to
<br\>incorporate LSDJ in your mix Nunchaku is worth the money.
<br\>Thanks again Daniel.
<br\>-Clay
<br\>


Message:
<br\>
2001-06-16: v1.2.7
<br\>
<br\>  * "continous" commands like vibrato, pitch bend and retrig will now go
<br\>    on until a new note is played, or another "continous" command is issued.
<br\>  * B+SELECT quick-mute now mutes individual channels.
<br\>  * if releasing B first after pressing B+SELECT for quick-muting, the
<br\>    channel will stay muted until B is pressed.
<br\>  * high frequency vibrato works better in tables...
<br\>  * if pressing SELECT+A instead of just A when answering yes on
<br\>    "REALLY [RESET ALL MEMORY]?" question, total time will also be reset.
<br\>


Message:
<br\>
2001-06-17: v1.3.0B
<br\>
<br\>  * the both table command columns now run & loop independently.
<br\>    example: when used in tables, the hop ("H") command will affect
<br\>    transpose + left command column if issued in the left command column;
<br\>    it will affect the right command column if used in the right command
<br\>    column. both command columns still use the same groove, tho'.
<br\>    (thanks to daniel viksporre for the idea!)
<br\>  * from now on, the program will virtually never hang due to processor
<br\>    overload, and it's now possible to use very high BPM:s also with
<br\>    classic game boys.
<br\>  * large parts of the program were rewritten in assembler to improve
<br\>    performance on classic game boys further. bugfest?
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>http://www.littlesounddj.com/latest/demo_version
<br\>


Subject:
Having sequencing problems help please!!

SubjectSrt:
Having sequencing problems help please!!

Message:
<br\>
Okay, I feel kind of stupid since I can't find anything in the
<br\>archives about anyone else having this problem, maybe I'm a
<br\>slow learner, but I can't figure out how to get two separate tracks
<br\>running together.  Basically what I'm having difficulty with is, I'll
<br\>write a drum track in the PHRASE screen using the sampled
<br\>kits,  mark it down as "00" on the SONG screen, be happy with
<br\>that, then switch over to PU1 to come up with a melody, and its
<br\>stuck  in the drum kit setting still, so I can't go through all of the
<br\>notes.  When I go to the screen to change from KITS to PULSE it
<br\>switches the drum sounds to notes, if I start changing the notes
<br\>it changes the drums, I'm freaking out trying to figure  this thing
<br\>out, can I really be this dumb?  It's driving me up the wall...please
<br\>help anyone.....anyone.....anyone..........
<br\>Barry
<br\>


Subject:
Re: [LSDj!] Having sequencing problems help please!!

Message:
<br\>
thats what im writing guides for right at this moment :)
<br\>look out for 'em later, it'll be another while till i release them
<br\>
<br\>cya
<br\>Topy44
<br\>
<br\>btw, i had the same prob at the beginning, just cause i didnt understand the
<br\>structure of LSDJ completly yet
<br\>
<br\>----- Original Message -----
<br\>From: <everready9v@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Monday, June 18, 2001 4:27 AM
<br\>Subject: [LSDj!] Having sequencing problems help please!!
<br\>
<br\>
<br\>> Okay, I feel kind of stupid since I can't find anything in the
<br\>> archives about anyone else having this problem, maybe I'm a
<br\>> slow learner, but I can't figure out how to get two separate tracks
<br\>> running together.  Basically what I'm having difficulty with is, I'll
<br\>> write a drum track in the PHRASE screen using the sampled
<br\>> kits,  mark it down as "00" on the SONG screen, be happy with
<br\>> that, then switch over to PU1 to come up with a melody, and its
<br\>> stuck  in the drum kit setting still, so I can't go through all of the
<br\>> notes.  When I go to the screen to change from KITS to PULSE it
<br\>> switches the drum sounds to notes, if I start changing the notes
<br\>> it changes the drums, I'm freaking out trying to figure  this thing
<br\>> out, can I really be this dumb?  It's driving me up the wall...please
<br\>> help anyone.....anyone.....anyone..........
<br\>> Barry
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Being a rookie and not really the most pedagogic fellow around doesn't keep
<br\>me from trying to help you out ^_^
<br\>
<br\>Here's what you need to do:
<br\>You need to create two chains. One for the wave channel (your drums) and one
<br\>for the pulse channel (yoiur melody). Pressing A one time on the WAV channel
<br\>inserts the 00 chain. Stepping over to the PU1 channel and pressing A once
<br\>more inserts the 00 chain. Press A again though, to make it 01. Now you have
<br\>two chains lined up, 00 and 01. These chains will contain phrases. Keep the
<br\>cursor over the 00 chain (WAV), hold SELECT and push right...
<br\>Here's the Chain screen. This is where you sequence the actual phrases that
<br\>play the sounds (Song just sequences the chains). Press A where you are
<br\>standing (presumably at the top of the chain). 00 appears, which is the
<br\>index of a phrase very much like the way chains are indexed. Hold SELECT and
<br\>push right again. This screen you should be familiar with...
<br\>It's the Phrase screen. Here you sequence the oh so fine blips and blops. If
<br\>you go ahead and put stuff and notes in here now you won't hear a thing,
<br\>though. You need to create an instrument based on waveforms, as we're in a
<br\>phrase which is in a chain that's in the WAV channel. If you try to play on
<br\>a pulse (PU) or noise (NOI) instrument, you won't hear a thing.
<br\>So, the Instrument screen. Change the type to Kit and choose your drum
<br\>machine flavour. Now instrument 00's a drum kit, suitable only for use in
<br\>phrases played under the WAV channel. So what about the melody? You need
<br\>another instrument for that one as well. Playing with the drum instrument
<br\>wouldn't sound right (if anything at all). So keep B pressed while flicking
<br\>to the right just once. You'll see that it skips to INSTR 01 (as indicated
<br\>in the top left corner) and that it's a pulse instrument (by default).
<br\>You'll be using this instrument to beep and boop along with the drums. Fool
<br\>around with the settings here if you want, then hold SELECT and press up
<br\>once. This will take you back to the...
<br\>Phrase screen again. Now, the I column just right to the note column is all
<br\>about which instrument's being played. Taking that you're probably still on
<br\>the WAV channel (indicated at the top), sequencing now will be with the drum
<br\>kit instrument as it's the 00 instrument. Stepping over to the I column and
<br\>changing the value to 01 from 00 will display C-3 instead of (presumably) BD
<br\>meaning 01's not a kit. So, bad idea.
<br\>Anyhow, do a little sequence here and hold SELECT followed by two lefts.
<br\>This will take you back to the Song screen again. Move the cursor to the
<br\>other chain, the 01 one in the PU1 channel. Hold SELECT and press right.
<br\>Here we are; chain 01. You'll see it's blank. Press A once. *Blip*, 00
<br\>appears. This won't do, though, as we know that 00's a drum phrase
<br\>(SELECT+right to verify). So press A again to make it 01 and then hold
<br\>SELECT and do a right.
<br\>Here's that Phrase screen again, all blank. As we've created (or at least
<br\>checked it out) an instrument earlier it's all merry melody sequencing from
<br\>now on. But hold your horses! Inserting a note with the A button just adds a
<br\>BD! That's not right. Indeed it's not, so step over to the I column and
<br\>change the value to instrument 01. There. Adding more notes from here on in
<br\>this phrase will be with the 01 instrument too.
<br\>
<br\>Hope this pretty messy tutorial clear things up for you. If not, I blame it
<br\>on that it's really too early to write or think properly. ^_^
<br\>
<br\>
<br\>/Thomas | http://www.horisontal.com/gfx/camera
<br\>
<br\>
<br\>----- Original Message -----
<br\>From: <everready9v@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Monday, June 18, 2001 04:27
<br\>Subject: [LSDj!] Having sequencing problems help please!!
<br\>
<br\>
<br\>> Okay, I feel kind of stupid since I can't find anything in the
<br\>> archives about anyone else having this problem, maybe I'm a
<br\>> slow learner, but I can't figure out how to get two separate tracks
<br\>> running together.  Basically what I'm having difficulty with is, I'll
<br\>> write a drum track in the PHRASE screen using the sampled
<br\>> kits,  mark it down as "00" on the SONG screen, be happy with
<br\>> that, then switch over to PU1 to come up with a melody, and its
<br\>> stuck  in the drum kit setting still, so I can't go through all of the
<br\>> notes.  When I go to the screen to change from KITS to PULSE it
<br\>> switches the drum sounds to notes, if I start changing the notes
<br\>> it changes the drums, I'm freaking out trying to figure  this thing
<br\>> out, can I really be this dumb?  It's driving me up the wall...please
<br\>> help anyone.....anyone.....anyone..........
<br\>> Barry
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>


Message:
<br\>
"PAPAYA EP", goto8o's 7" debut record, has now hit the shelves! Amongst other
<br\>tracks, the disc features a notorious cover of the Swedish schlager hit song
<br\>"Papaya Coconut" (as heard on national radio). If you want some great
<br\>experimental C64 dub, or maybe just plain masterful Commodore pop music, this
<br\>record is also right for yoooouuuu.
<br\>
<br\>Sound clips and ordering information is readily available on the Bleep Street
<br\>home page: http://come.to/bleepstreet
<br\>
<br\>Order now, to make sure you will be the first in your block to get PAPAYA!
<br\>
<br\>Happy summer greetings,
<br\>Johan
<br\>


Message:
<br\>
So, I now got my own Game Boy Advance! I'm a bit sad I didn't get the wonderful
<br\>white model, but I'm still quite pleased with the looks of it. It certainly must
<br\>be the best designed Nintendo gear since the Classic Game Boy! The ergonomics
<br\>are good, and the LCD screen is superb... and even though the speaker does not
<br\>match the Classic Game Boy in volume, it's still much better than the Game Boy
<br\>Color. In my opinion, Nintendo has done a very good job!
<br\>
<br\>Concerning LSDj incompability... The wave channel doesn't really sound as bad as
<br\>I feared, when I read the first reports here. I'm quite optimistic about fixing
<br\>it.
<br\>
<br\>Another thing: The button placement really suck for LSDj use! Just flipping
<br\>between screens is painful, since the SELECT button is located to the left,
<br\>right below the cursor keys. I consider switching B and SELECT buttons for the
<br\>Advance -- how's that for an idea?
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
More news...
<br\>
<br\>> Concerning LSDj incompability... The wave channel doesn't really sound as bad
<br\>as I feared, when I read the first reports here. I'm quite optimistic about
<br\>fixing it.
<br\>
<br\>My optimism was totally unfounded! The GBA just sucks!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
DMG / ProSound?
<br\>is there a big difference?
<br\>
<br\>/h
<br\>


Message:
<br\>
What's DMG?
<br\>
<br\>/Th.
<br\>
<br\>
<br\>----- Original Message -----
<br\>From: <hugo_tigermilk@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, June 20, 2001 15:43
<br\>Subject: [LSDj!] DMG / ProSound?
<br\>
<br\>
<br\>> DMG / ProSound?
<br\>> is there a big difference?
<br\>>
<br\>> /h
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>


Message:
<br\>
> What's DMG?
<br\>
<br\>It's an abbreviation for Dot Matrix Gamemachine or something. That is, the old
<br\>big grey machine.
<br\>
<br\>DMG is still the best-sounding I think. The Game Boy Color is more digital and
<br\>edgy and has less bass, even with the ProSound mod...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
----- Original Message -----
<br\>From: "Johan Kotlinski" <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, June 20, 2001 16:47
<br\>Subject: Re: [LSDj!] DMG / ProSound?
<br\>
<br\>
<br\>> > What's DMG?
<br\>>
<br\>> It's an abbreviation for Dot Matrix Gamemachine or something. That is, the
<br\>old big grey machine.
<br\>>
<br\>> DMG is still the best-sounding I think. The Game Boy Color is more digital
<br\>and edgy and has less bass, even with the ProSound mod...
<br\>
<br\>What about the Gameboy Pocket?
<br\>
<br\>/Th.
<br\>


Message:
<br\>
is it a minor difference between them?
<br\>
<br\>finns det några ljudupptagningar från i torsdags?
<br\>--- In lsdj@y..., "Johan Kotlinski" <johan@l...> wrote:
<br\>> > What's DMG?
<br\>>
<br\>> It's an abbreviation for Dot Matrix Gamemachine or something. That
<br\>is, the old big grey machine.
<br\>>
<br\>> DMG is still the best-sounding I think. The Game Boy Color is more
<br\>digital and edgy and has less bass, even with the ProSound mod...
<br\>>
<br\>>  /Johan
<br\>


Message:
<br\>
Yes but the processor speed of the color kicks the crap out of the
<br\>old grey.
<br\>
<br\>-You can always EQ the GBC, You cant speed the old grey up.
<br\>
<br\>BTW: when I used to try to use the grey, it crashed- too much data
<br\>for it to handle.. but I guess maybe Johan fixed this problem?
<br\>


Message:
<br\>
> Yes but the processor speed of the color kicks the crap out of the
<br\>> old grey.
<br\>
<br\>Actually, I don't think that processor speed is an issue anymore, starting with
<br\>1.3. :)
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> What about the Gameboy Pocket?
<br\>The gameboy pocket can also be prosound moded (a.k.a. bypass the amp
<br\>circuit) just like the GBC..
<br\>
<br\>-Here We Go!-----------------------------------------------
<br\>
<br\>OGB (Old Grey Bastard)-------------------------------------
<br\>
<br\>/Good
<br\>   - Fat Sounding! Nice warm Bass (mainly due to the high voltage in)
<br\>   - Built like a tank
<br\>   - Nice monochromatic old school vibe
<br\>   - No hacking required. 8)
<br\>/Bad
<br\>   - 4.194304 MHz Clock as oppose to 8.388MHz GBC (OGB = SLOW)
<br\>   - Shit screen.
<br\>   - 4 battery opperation
<br\>   - AC adaptor hum (no prosound hack- You could still hack it though)
<br\>
<br\>GBP (Gameboy Pocket)---------------------------------------
<br\>/Good
<br\>   - Better screen then the OGB
<br\>   - Does not create a wiinnee sound like the GBC.
<br\>   - Prosound Hack works fine
<br\>   - Small as shit, nice and compact
<br\>   - No AC Hum (with prosound hack)
<br\>/Bad
<br\>   - MHz Clock not as fast as the GBC.
<br\>   - Screen ghosts a little
<br\>   - Not as warm as the OGB
<br\>
<br\>GBC (Gameboy Color)---------------------------------------
<br\>/Good
<br\>   - FAST! 2x speed as older models
<br\>   - COLOR! Nice clear color display
<br\>   - Prosound Hackable
<br\>   - No AC Hum (PS Hack)
<br\>/Bad
<br\>   - Not as warm as the OGB
<br\>   - Wiiinnneee Sound is porduced due to screen.
<br\>
<br\>Did I miss anything?
<br\>More info? check the pandoc:
<br\>http://www.devrs.com/gb/files/gbspec.txt
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
>
<br\>> Actually, I don't think that processor speed is an issue anymore,
<br\>> starting with 1.3. :)
<br\>
<br\>Ohhh I'll fry that big bastard!
<br\>Cant wait to test 1.3 with OGB! ;)
<br\>
<br\>hehe
<br\>-tim
<br\>


Message:
<br\>
--- In lsdj@y..., timothylamb@h... wrote:
<br\>> > What about the Gameboy Pocket?
<br\>> The gameboy pocket can also be prosound moded (a.k.a. bypass the
<br\>amp
<br\>> circuit) just like the GBC..
<br\>>
<br\>> -Here We Go!-----------------------------------------------
<br\>>
<br\>> OGB (Old Grey Bastard)-------------------------------------
<br\>>
<br\>> /Good
<br\>>   - Fat Sounding! Nice warm Bass (mainly due to the high voltage in)
<br\>>   - Built like a tank
<br\>>   - Nice monochromatic old school vibe
<br\>>   - No hacking required. 8)
<br\>> /Bad
<br\>>   - 4.194304 MHz Clock as oppose to 8.388MHz GBC (OGB = SLOW)
<br\>>   - Shit screen.
<br\>>   - 4 battery opperation
<br\>>   - AC adaptor hum (no prosound hack- You could still hack it
<br\>though)
<br\>>
<br\>> GBP (Gameboy Pocket)---------------------------------------
<br\>> /Good
<br\>>   - Better screen then the OGB
<br\>>   - Does not create a wiinnee sound like the GBC.
<br\>>   - Prosound Hack works fine
<br\>>   - Small as shit, nice and compact
<br\>>   - No AC Hum (with prosound hack)
<br\>> /Bad
<br\>>   - MHz Clock not as fast as the GBC.
<br\>>   - Screen ghosts a little
<br\>>   - Not as warm as the OGB
<br\>>
<br\>> GBC (Gameboy Color)---------------------------------------
<br\>> /Good
<br\>>   - FAST! 2x speed as older models
<br\>>   - COLOR! Nice clear color display
<br\>>   - Prosound Hackable
<br\>>   - No AC Hum (PS Hack)
<br\>> /Bad
<br\>>   - Not as warm as the OGB
<br\>>   - Wiiinnneee Sound is porduced due to screen.
<br\>>
<br\>> Did I miss anything?
<br\>> More info? check the pandoc:
<br\>> http://www.devrs.com/gb/files/gbspec.txt
<br\>>
<br\>> Cheers,
<br\>> Timothy
<br\>
<br\>but a promoded gbc does not make that Wiiinnneee Sound?
<br\>


Message:
<br\>
and...what about the super gameboy?
<br\>or the inofficial gb adapters for n64/psx? (ok, some of them dont support
<br\>sound at all...)
<br\>i have a super gameboy lying around somewhere, ill try it sometime.........
<br\>
<br\>cya
<br\>Topy44
<br\>----- Original Message -----
<br\>From: <timothylamb@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, June 20, 2001 8:10 PM
<br\>Subject: Re: [LSDj!] DMG / ProSound?
<br\>
<br\>
<br\>> > What about the Gameboy Pocket?
<br\>> The gameboy pocket can also be prosound moded (a.k.a. bypass the amp
<br\>> circuit) just like the GBC..
<br\>>
<br\>> -Here We Go!-----------------------------------------------
<br\>>
<br\>> OGB (Old Grey Bastard)-------------------------------------
<br\>>
<br\>> /Good
<br\>>   - Fat Sounding! Nice warm Bass (mainly due to the high voltage in)
<br\>>   - Built like a tank
<br\>>   - Nice monochromatic old school vibe
<br\>>   - No hacking required. 8)
<br\>> /Bad
<br\>>   - 4.194304 MHz Clock as oppose to 8.388MHz GBC (OGB = SLOW)
<br\>>   - Shit screen.
<br\>>   - 4 battery opperation
<br\>>   - AC adaptor hum (no prosound hack- You could still hack it though)
<br\>>
<br\>> GBP (Gameboy Pocket)---------------------------------------
<br\>> /Good
<br\>>   - Better screen then the OGB
<br\>>   - Does not create a wiinnee sound like the GBC.
<br\>>   - Prosound Hack works fine
<br\>>   - Small as shit, nice and compact
<br\>>   - No AC Hum (with prosound hack)
<br\>> /Bad
<br\>>   - MHz Clock not as fast as the GBC.
<br\>>   - Screen ghosts a little
<br\>>   - Not as warm as the OGB
<br\>>
<br\>> GBC (Gameboy Color)---------------------------------------
<br\>> /Good
<br\>>   - FAST! 2x speed as older models
<br\>>   - COLOR! Nice clear color display
<br\>>   - Prosound Hackable
<br\>>   - No AC Hum (PS Hack)
<br\>> /Bad
<br\>>   - Not as warm as the OGB
<br\>>   - Wiiinnneee Sound is porduced due to screen.
<br\>>
<br\>> Did I miss anything?
<br\>> More info? check the pandoc:
<br\>> http://www.devrs.com/gb/files/gbspec.txt
<br\>>
<br\>> Cheers,
<br\>> Timothy
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
> /Bad
<br\>>   - 4.194304 MHz Clock as oppose to 8.388MHz GBC (OGB = SLOW)
<br\>
<br\>Speed doesn't really matter anymore, though... I've optimized and rewritten
<br\>large parts of the program in assembler, and I'm certain that LSDJ's
<br\>sufficiently fast even on classic GB. Also, the classic GB speaker is way louder
<br\>than the GB Color one...
<br\>
<br\>I say: Go for the old machine, if you think you can stand the poor LCD screen!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
2001-06-21: v1.3.1
<br\>
<br\>  * the frame ('F') and sweep ('S') commands are now relative, meaning
<br\>    that the command value is added to the last used value instead of
<br\>    setting an absolute value. this enables easy creation of very
<br\>    complex instruments using tables.
<br\>  * SELECT and B buttons have been switched on Game Boy Advance. this
<br\>    is because of ergonomy reasons.
<br\>  * bugfix: program locked up if a table transposed notes below C-3.
<br\>     (discovered by hugo!)
<br\>
<br\>http://www.littlesounddj.com/latest/demo_version
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
http://www.horisontal.com/gfx/temp/audio/covox_01_live_010622_0449am.rm
<br\>Pure LSDJ (with some minor EQ) on a Gameboy Pocket. Live and 'untight'. ^_^
<br\>Hope you enjoy it.
<br\>
<br\>/Thomas.
<br\>


Message:
<br\>
That's fucking cool, dude. I love the video included with it. Makes it
<br\>extra cool and cheesy and shit. =) I need to get my own LSDJ.
<br\>
<br\>-Damien
<br\>
<br\>>http://www.horisontal.com/gfx/temp/audio/covox_01_live_010622_0449am.rm
<br\>>Pure LSDJ (with some minor EQ) on a Gameboy Pocket. Live and 'untight'. ^_^
<br\>>Hope you enjoy it.
<br\>>
<br\>>/Thomas.
<br\>>
<br\>>
<br\>>To unsubscribe from this group, send an email to:
<br\>>lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>
<br\>
<br\>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
<br\>
<br\>OokA MakA -- Ready to relaunch Jujunem sooner than you think
<br\>
<br\>
<br\>Web:   http://www.jujunem.com
<br\>Email:  ookamaka@...
<br\>


Message:
<br\>
> Speed doesn't really matter anymore, though...
<br\>I just ment in general, maybe not on lsdj but its real apperent on
<br\>programs like nanoloop.
<br\>
<br\>Oh and about the wineeee noise, its all about how you write your
<br\>songs. USE the kill note feature "K"... You can't hear the wine on
<br\>my mp3s... www.lofimusicrevolution.com
<br\>
<br\>Cheers,
<br\>Tim
<br\>


Message:
<br\>2001-06-25: v1.3.2b

<br\> 

<br\> * added delay ('D') command. this command can be used to delay the
   triggering of a note with a given number of ticks. funky drummer!
 * added slide ('L') command. this command works like pitch bend,
   but stops when it reaches the given note.

<br\> 

<br\>  example:
  
  C-4 ---
  F-4 L04
  --- ---
  --- ---
  
   ...will result in a pitch bend that starts with C-4 and then goes 
   to F-4 with the speed 4. for pitching down, use negative command 

<br\>   values (e.g., FF...).
    
 * implemented carillon-style amplitude envelope column in tables. (it's 

<br\>   the leftmost column...) the first digit sets amplitude, the second
   digit sets duration.
 * design update: added three great fonts by ola persson! the fonts can
   be selected in the MISC screen.
 * retrig ("R") command now reloads instrument data.

<br\> 

<br\>WARNING! When doing this upgrade, song screen data is lost, effects are
slightly wrong and the new envelope table columns might be messy.

<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>Which sample kits do you like the best?
<br\>
<br\>   o TR-606
<br\>   o TR-707
<br\>   o TR-727
<br\>   o TR-808
<br\>   o TR-909
<br\>   o CR-78
<br\>   o CR-8000
<br\>   o DR-55
<br\>   o DR-110
<br\>   o DRUMUL[ATOR]
<br\>   o DMX
<br\>   o KR-55
<br\>   o LINNDR[UM]
<br\>   o RHY[THM]ACE
<br\>   o TOM
<br\>   o ACIEED
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>
<br\>http://groups.yahoo.com/group/lsdj/polls
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
You've all probably thought of this before me, you with the FlashROM
<br\>writers. A nice but crude way of getting round the limitation of just being
<br\>able to work with one song at a time in LSDJ is to upload more than one copy
<br\>of LSDJ into the cart. I used the tool linked below to change the name of
<br\>the ROM in the multicart list to LSDJ A, LSDJ B and LSDJ C.
<br\>http://www.subport.org/files/tools/hebegb/hebegb9x.zip
<br\>
<br\>3 in 1, like.
<br\>
<br\>/Thomas.
<br\>


Message:
<br\>
actually, im doing this since a while :)
<br\>allthough it pretty fast fills up the cart
<br\>a nice way to do it would be to write a tool that runs on the gb that allows
<br\>to write to/load from sram to flash
<br\>i think that at least with certain flashcarts this should be possible
<br\>well, anyway, im allways taking my gbx and computer with me when im gonna
<br\>use LSDJ live anywhere, so i can allways backup the data onto the pc, so
<br\>this doesnt affect me :)
<br\>
<br\>cya
<br\>Topy44
<br\>
<br\>----- Original Message -----
<br\>From: Thomas Söderlund <listboy@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, June 27, 2001 1:58 AM
<br\>Subject: [LSDj!] A little tip...
<br\>
<br\>
<br\>> You've all probably thought of this before me, you with the FlashROM
<br\>> writers. A nice but crude way of getting round the limitation of just
<br\>being
<br\>> able to work with one song at a time in LSDJ is to upload more than one
<br\>copy
<br\>> of LSDJ into the cart. I used the tool linked below to change the name of
<br\>> the ROM in the multicart list to LSDJ A, LSDJ B and LSDJ C.
<br\>> http://www.subport.org/files/tools/hebegb/hebegb9x.zip
<br\>>
<br\>> 3 in 1, like.
<br\>>
<br\>> /Thomas.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
www.geocities.com/danielpw_71
<br\>
<br\> <?ol var:MessageIndex.293.Parts.1.MimeInfo ?>


Message:
<br\>Success Co. have just opened a new store... I haven't tried it myself, but the prices seem very good.

<br\> 

<br\>This URL is to the PC-Linker package that can be used for transfering LSDj to a Game Boy cartridge:

<br\>http://202.60.224.104/store.asp?swfprod_id=32

<br\> 

<br\> /Johan

<br\>


Message:
<br\>
>This URL is to the PC-Linker package that can be used for transfering LSDj
<br\>to a >Game Boy cartridge:
<br\>
<br\>Oh yeah.,.. A word of warning might also be in place for the PC-Linker!
<br\>
<br\>It's very cheap, but it's also for a reason. It doesn't seem to work with
<br\>all PC:s! I couldn't get the software all right with my Windows 2000
<br\>computer, and it didn't like my brothers computers printer port at all... :\
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
uh? i thaught that this linker only has 8kbyte of sram?
<br\>----- Original Message -----
<br\>From: Johan Kotlinski <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, June 27, 2001 5:54 PM
<br\>Subject: Re: [LSDj!] new store
<br\>
<br\>
<br\>> >This URL is to the PC-Linker package that can be used for transfering
<br\>LSDj
<br\>> to a >Game Boy cartridge:
<br\>>
<br\>> Oh yeah.,.. A word of warning might also be in place for the PC-Linker!
<br\>>
<br\>> It's very cheap, but it's also for a reason. It doesn't seem to work with
<br\>> all PC:s! I couldn't get the software all right with my Windows 2000
<br\>> computer, and it didn't like my brothers computers printer port at all...
<br\>:\
<br\>>
<br\>>  /Johan
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
> uh? i thaught that this linker only has 8kbyte of sram?
<br\>
<br\>No, it has 32kb... Just enough to run LSDj.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
hello all
<br\>
<br\>i've been in lurk mode for a few weeks now, but i just got my LSDJ cart
<br\>last week and have been having a lot of fun with it. however, i'd like to
<br\>know what the best solution for upgrading my cart myself is. i know i
<br\>could send it back to the good folks in sweden, but i'd rather just get
<br\>access to the ROM images and install them myself.
<br\>
<br\>what's the best device out there for accomplishing this? price isn't as
<br\>big a factor as is reliability, but i don't want to spend an arm & a leg.
<br\>
<br\>thx
<br\>
<br\>--
<br\>wallace winfrey
<br\>wally@...
<br\>
<br\>"The machine will tour Europe this summer."
<br\>


Message:
<br\>
> know what the best solution for upgrading my cart myself is. i know i
<br\>>
<br\>> what's the best device out there for accomplishing this? price isn't as
<br\>
<br\>Check out the GB Xchanger at http://www.tototek.com... Good stuff!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
This is great, I've been looking all over for one of these.  Thanks
<br\>for the link Johan!
<br\>
<br\>I'm sure there must be people on this list who have used the GB
<br\>Xchanger and other such devices, but I never have -- so forgive me if
<br\>these are dumb questions:
<br\>
<br\>1)  Am I correct in assuming the GB Xchanger is meant to interface
<br\>with PCs only (not Macintosh machines)?  If so, is there any
<br\>roundabout method of using such a device with a Macintosh at all?
<br\>
<br\>2)  What is the GB Multi Xchanger?  How does it differ from the
<br\>regular Xchanger?
<br\>
<br\>3)  What is the GB Game Jack?  Is it just a device for transferring
<br\>ROMs from one cart to another?
<br\>
<br\>4)  on the Tototek site, I see several GameBoy carts -- a 4M cart, a
<br\>64M cart, and a Game Jack 16M cart.  Do the "M"s stand for
<br\>"megabytes" or "megabits?"  Or neither?  Are there any differences in
<br\>these carts, aside from data capacity?
<br\>
<br\>Thanks in advance for any help!
<br\>
<br\>- Josh
<br\>
<br\>
<br\>
<br\>> > know what the best solution for upgrading my cart myself is. i know i
<br\>> >
<br\>> > what's the best device out there for accomplishing this? price isn't as
<br\>>
<br\>>Check out the GB Xchanger at http://www.tototek.com... Good stuff!
<br\>>
<br\>> /Johan
<br\>>
<br\>>
<br\>>To unsubscribe from this group, send an email to:
<br\>>lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>
<br\>|| ||| |  || |  || |||||  | |||  | || |   ||| |
<br\>M I C R O S U R G E O N
<br\>http://microsurgeon-inc.com/
<br\>


Message:
<br\>
We will be playing a live set Sun. July 8th on the SomethingElse radio show
<br\>10pm-2am c.s. time.The show will feature all the bands on the Crank Satori
<br\>  label.Go to www.wluw.org (88.7 in Chicago).
<br\>
<br\>SomethingElse - http://www.stopgostop.com/somethingelse/
<br\>Shoutcast direct -
<br\>http://www.shoutcast.com/sbin/shoutcast-playlist.pls?rn=324185&addr=147.126.
<br\>68.240:8000&file=filename.pls
<br\>Mark4 - www.geocities.com/danielpw_71
<br\>


Message:
<br\>
The following lsdj poll is now closed.  Here are the
<br\>final results:
<br\>
<br\>
<br\>POLL QUESTION: Which sample kits do you like the best?
<br\>
<br\>CHOICES AND RESULTS
<br\>- TR-606, 0 votes, 0.00%
<br\>- TR-707, 3 votes, 12.50%
<br\>- TR-727, 3 votes, 12.50%
<br\>- TR-808, 3 votes, 12.50%
<br\>- TR-909, 2 votes, 8.33%
<br\>- CR-78, 2 votes, 8.33%
<br\>- CR-8000, 1 votes, 4.17%
<br\>- DR-55, 1 votes, 4.17%
<br\>- DR-110, 1 votes, 4.17%
<br\>- DRUMUL[ATOR], 1 votes, 4.17%
<br\>- DMX, 1 votes, 4.17%
<br\>- KR-55, 1 votes, 4.17%
<br\>- LINNDR[UM], 1 votes, 4.17%
<br\>- RHY[THM]ACE, 1 votes, 4.17%
<br\>- TOM, 3 votes, 12.50%
<br\>- ACIEED, 0 votes, 0.00%
<br\>
<br\>
<br\>
<br\>For more information about this group, please visit
<br\>http://groups.yahoo.com/group/lsdj
<br\>
<br\>For help with Yahoo! Groups, please visit
<br\>http://help.yahoo.com/help/us/groups/
<br\>


Message:
<br\>
...great video, great track - i do love this;
<br\>what 'bout more tracks/songs/videos?
<br\>
<br\>...i got my cardridge a few days ago and my first try was a little
<br\>cover-version of 'blue monday' from 'new order':
<br\>http://technoforum.de/realfiles/bluegameboys_2.mp3
<br\>now i know how to use filtersweeps and how to change the sounds the
<br\>way i'd like... so, as said, it was my very first try using lsdj *g*
<br\>best regards from munich/germany,
<br\>chris
<br\>http://technoforum.de
<br\>


Subject:
Feedback appreciated... subwaysurfin'' with my g''boy

SubjectSrt:
Feedback appreciated... subwaysurfin'' with my g''boy

Message:
<br\>
hi there,
<br\>well, today i nearly finished my first track (that's why v0.9) using
<br\>just one g'boy with lsdj and an digitech256xl-fx-system (chorus) as
<br\>well as an alesisMidiverb4 for a liiiiittle pitch-shifting... i
<br\>just 'mastered' the track using waveLab concerning the EQs and that's
<br\>it .. i'm gonna arrange a few more breaks very soon, but maybe you're
<br\>interested in listening some weird elektroTech-stuff..? enjoy and any
<br\>feedback is welcome .. *g*
<br\>bye the way, the track is' called 'subwaysurfing' because i created
<br\>it during waiting and using the munich subway :-)
<br\>best regards from lovely/sunny munich/germany,
<br\>chris@...
<br\>http://technoforum.de
<br\>6,4mbyte - 128kbps - stereo
<br\>http://technoforum.de/realfiles/subwaysurfing09.mp3
<br\>


Message:
<br\>
Consider this a preview release. Report bugs as usual...
<br\>
<br\>Warning: When doing this upgrade, instrument data is lost.
<br\>
<br\>2001-07-05: v1.3.3A
<br\>
<br\>  * KIT instruments now have dual kits! each kit has its own "note" column
<br\>    in the phrase screen, and also has it's own loop/offset/length settings.
<br\>    these kits are mixed together in real-time by LSDj.
<br\>  * hi-fi kit mixing takes massive amounts of processor power, and old game
<br\>    boys may just be too slow for using two kits simultaneously. this can
<br\>    be compensated for by lowering sound quality; the new MIXFREQ (mix
<br\>    frequency) setting in the MISC screen should be set to the lower 6kHz
<br\>    value if LSDj runs too slow.
<br\>  * added DIST parameter to the KIT instrument screen. it sets the type of
<br\>    distortion that should be used when mixing the two KIT channels.
<br\>  * added PITCH parameter to the KIT instrument screen.
<br\>  * the Game Boy Advance SELECT/B swapping was removed, since it created
<br\>    problems with some multiboot-menues. (thx to thomas söderlund
<br\>    for reporting this problem!)
<br\>  * bugfix: the speed of the table envelope column was depending on the
<br\>    used table groove.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
well, very nice
<br\>just one very small tiny problem
<br\>ehm
<br\>everything looks fine
<br\>but...
<br\>it kinda.... doesnt produce any sound :)
<br\>ive just tried the new version, and my gb wont make a single bleep...
<br\>ive tried the old version, just to go shure that its not my hardware, and it
<br\>works fine
<br\>i hope you have some idea, cause this really sux :)
<br\>btw, im using a GBC
<br\>
<br\>cya
<br\>Topy44
<br\>
<br\>----- Original Message -----
<br\>From: Johan Kotlinski <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Thursday, July 05, 2001 1:29 AM
<br\>Subject: [LSDj!] v1.3.3A -extra kit channel
<br\>
<br\>
<br\>> Consider this a preview release. Report bugs as usual...
<br\>>
<br\>> Warning: When doing this upgrade, instrument data is lost.
<br\>>
<br\>> 2001-07-05: v1.3.3A
<br\>>
<br\>>  * KIT instruments now have dual kits! each kit has its own "note" column
<br\>>    in the phrase screen, and also has it's own loop/offset/length
<br\>settings.
<br\>>    these kits are mixed together in real-time by LSDj.
<br\>>  * hi-fi kit mixing takes massive amounts of processor power, and old game
<br\>>    boys may just be too slow for using two kits simultaneously. this can
<br\>>    be compensated for by lowering sound quality; the new MIXFREQ (mix
<br\>>    frequency) setting in the MISC screen should be set to the lower 6kHz
<br\>>    value if LSDj runs too slow.
<br\>>  * added DIST parameter to the KIT instrument screen. it sets the type of
<br\>>    distortion that should be used when mixing the two KIT channels.
<br\>>  * added PITCH parameter to the KIT instrument screen.
<br\>>  * the Game Boy Advance SELECT/B swapping was removed, since it created
<br\>>    problems with some multiboot-menues. (thx to thomas söderlund
<br\>>    for reporting this problem!)
<br\>>  * bugfix: the speed of the table envelope column was depending on the
<br\>>    used table groove.
<br\>>
<br\>> http://www.littlesounddj.com/latest/full_version
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
> it kinda.... doesnt produce any sound :)
<br\>> ive just tried the new version, and my gb wont make a single bleep...
<br\>
<br\>Hm! Did you reprogram the instruments alright?
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
yes sure
<br\>btw ive found a solution, its kinda weird though....
<br\>i have to set the mixing frequenzy to 6khz, start playback, stop again and
<br\>set back to 11khz
<br\>then it works fine
<br\>
<br\>----- Original Message -----
<br\>From: Johan Kotlinski <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Thursday, July 05, 2001 12:06 PM
<br\>Subject: Re: [LSDj!] v1.3.3A -extra kit channel
<br\>
<br\>
<br\>> > it kinda.... doesnt produce any sound :)
<br\>> > ive just tried the new version, and my gb wont make a single bleep...
<br\>>
<br\>> Hm! Did you reprogram the instruments alright?
<br\>>
<br\>>  /Johan
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Strange... Does it work OK now all the time, then? Or do you still have to
<br\>do it every time?
<br\>
<br\>  /Johan
<br\>
<br\>----- Original Message -----
<br\>From: "Topy44" <topy44@...>
<br\>
<br\>
<br\>> yes sure
<br\>> btw ive found a solution, its kinda weird though....
<br\>> i have to set the mixing frequenzy to 6khz, start playback, stop again and
<br\>> set back to 11khz
<br\>> then it works fine
<br\>


Message:
<br\>
no, just the first time when i start a new song
<br\>no prob now
<br\>the extra kit channel works great btw
<br\>also, im awaiting my vocoder this week, look forward to some MAD stuff
<br\>coming up.... :)
<br\>
<br\>cya
<br\>Topy44
<br\>----- Original Message -----
<br\>From: Johan Kotlinski <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Thursday, July 05, 2001 4:02 PM
<br\>Subject: Re: [LSDj!] v1.3.3A -extra kit channel
<br\>
<br\>
<br\>> Strange... Does it work OK now all the time, then? Or do you still have to
<br\>> do it every time?
<br\>>
<br\>>  /Johan
<br\>>
<br\>> ----- Original Message -----
<br\>> From: "Topy44" <topy44@...>
<br\>>
<br\>>
<br\>> > yes sure
<br\>> > btw ive found a solution, its kinda weird though....
<br\>> > i have to set the mixing frequenzy to 6khz, start playback, stop again
<br\>and
<br\>> > set back to 11khz
<br\>> > then it works fine
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\> Hello,

This Sunday something else is pleased to announce Crank Satori night 
featuring live performances by Mark 4 and Mora. 

what is Crank Satori?

Crank Satori is a Chicago based label focusing on electronic and
electro-acoustic musics.[and a few other general oddities here and 
there. . .] Currently avilable releases are part of a series of 
unlimited editon three inch cd-rs.  Artists include: the turntable
and 
tape manipulations of Howard Stelzer + Jason Talbot,lofi gameboy 
'techno' from Mark4, micro- & macro-sounds of Mora & Coeurl, and the 
post rock stylings of Tiny Hairs of Caterpillar Legs. Sometime in the 
relative near future, a ten inch picture disk of detritus salvaged
off 
recordio disks as a co-release with the cip label, and a few more 
discs in the three inch series... Crank Satori can be contacted at 
1658 North Milwaukee Ave. PO Box 388 Chicago, IL 60647
email: gun_shop@...

who are Mark 4? (www.geocities.com/danielpw_71)

MARK 4 use Nintendo Gameboys to create electronic music. The
battery-powered, handheld instruments emit abstract techno music that 
ranges from broken, rhythmic patterns of video game bleeps, to thick 
clouds of human vocal sounds. In lieu of the traditional game 
cartridge, MARK 4 use the various synthesizing and sequencing 
cartridges available that allow them to access the sound hardware 
inside the Gameboy. Appearing at the Empty Bottle Friday,July 20th 
9:00 pm with ADD N to (X)

who are Mora?

Mora is an electronics trio consisting of Brent Gutzeit, Jason
Soliday 
and Philip von Zweck. Although they often perform in other line ups 
including as duos or with guests. In all likleyhood this performance 
will not feature Brent. Mora has just released a self titled  CDR on 
the Dutch Bake label which was recorded on something else.

upcoming performances:
7/15 Ian Epps
7/22 Matthew Ross Davis
7/29 Ernst Karel

sunday 10 pm til 2 am 88.7 fm (chicago) and via shoutcast.com or www.wluw.org




<br\>


Message:
<br\>
just tried to make some serious stuff again after getting used to the second
<br\>kit channel, and discovered somethin REALLY bad....
<br\>the wave channel works fine for kits, but it only makes a slight "click"
<br\>when trying to use waveforms....
<br\>i tried resetting the memory, resetting the gameboy, playing around with the
<br\>options, no change.....
<br\>everything worked fine with 1.6.8 (last version i tried it)
<br\>im using a unmodded GBC and a 64M GBX flashcart
<br\>btw i also tried retransfering the rom to the cart
<br\>no difference
<br\>
<br\>cya
<br\>Topy44
<br\>


Message:
<br\>
> just tried to make some serious stuff again after getting used to the
<br\>second
<br\>> kit channel, and discovered somethin REALLY bad....
<br\>> the wave channel works fine for kits, but it only makes a slight "click"
<br\>> when trying to use waveforms....
<br\>
<br\>OK, new bugfix version up... v1.3.3b!
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>
<br\>I'm glad someone noticed ;)
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
i must say that last night's trash80 performance was farmost the greatest
<br\>one i have seen so far.  i like the keyboard, you used it more in this set
<br\>and gave it good textures.  when is your's or sean's next gig?  dennys
<br\>missed you last night.
<br\>chamaine*
<br\>_________________________________________________________________
<br\>Get your FREE download of MSN Explorer at http://explorer.msn.com
<br\>


Message:
<br\>oh my, i like the second kit channel, but it REALLY messed a few things up.... :)

<br\>especially the voice synth...... my gb kind of displays random garbage as note (im using tables for it, and well.... it tells me that for example the "aa" sample is called ":  ", the "aw" sample " _", and so on....)

<br\>also, i cannot get the tables to work the "normal" way on the wave channel anymore

<br\>i cant describe it exactly... it just messes up somehow.....

<br\>btw, another tiny bug:

<br\>i have for example following song screen setup:

<br\>0: 01 02 03 04

<br\>1: 01 05 03 04

<br\>2: 01 06 03 04

<br\>as it would happen in a normal song

<br\>now, if there isnt any phrase data in phrase 06, and i let it run from line 1 to 2 (not if i start on 2 directly!) it should usually jump pu2 back to 0 while playing the other channels

<br\>instead, pu2 will stay at 2 and play random garbage (that sounds really intresting though!! :)

<br\>this only happens in certain setups though, its a little hard to reconstruct.... (ill send a sav file when i get this situation)

<br\>also, im still waiting for a nicer way to set up the voice synth, its really cool but a bastard to set up... :)

<br\>btw, my vocoder kit arrived, and i will start building it when im back from germany (about 3 weeks)

<br\>oh, one thing..... in nearly every light situation the top line of the screen is nearly unreadably

<br\>since it is kinda important, it would be REALLY handy just to move it to the bottom or lets say right side....

<br\>btw, ive been thinking to join a demo group that makes gbc demos.... they DONT like me :)

<br\>why? well.... LSDJ doesnt exactly leave lots of CPU power left for any demo stuff :)

<br\>well, who cares, it rules :)

<br\> 

<br\>cya all

<br\>Topy44

<br\>


Message:
<br\>
Just upgraded to 1.3.3A from 1.3.3B. When playing kit instruments I hear
<br\>this clear beeping sound in the background of the samples.
<br\>Here's what I do to make it appear:
<br\>I start out by resetting the memory. Create a blank chain in the wave
<br\>channel, and in that a blank pattern. Create a kit instrument out of
<br\>instrument 00 (606 + 707) and add a kick and snare 'note' to the pattern.
<br\>Pressing Start at this moment will play the 606 bass drum perfectly but the
<br\>snare will beep continuously for the entire pattern length (gets cut when
<br\>the bass drum is trigged again). Fool around with the LEN(gth) value and you
<br\>get different amplitudes and "filter settings". Everything between LEN 01
<br\>and 22 makes the bass drum beep a little as well with increased beep
<br\>amplitude on the snare.
<br\>
<br\>Btw, I've got some new stuff up at http://www.horisontal.com/gfx/camera
<br\>Worth a visit I'd say...
<br\>
<br\>Beep beep,
<br\>/Thomas
<br\>


Message:
<br\>
Uh oh, seems like I got some work to do... :)
<br\>
<br\>I think that I'll get rid of the Bank ('B') command totally, rather than
<br\>fixing it. I'll slam together an instrument kit type in the future instead.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> so i still have the XChanger device, but no flashrom. i would order
<br\>> from Lik-Sang, but I heard at one point they were confiscating GBA
<br\>> and flashroms on the way into the States - anyone know if that's
<br\>> still the case, and if it applies to GB flashroms too?
<br\>
<br\>I got one a month or three ago from Success Company with an xchanger and
<br\>had zero problems. It got here damn quick from HK.
<br\>(http://www.success-hk.com/pp/success.asp). Looks like they're $58+some
<br\>expensive shipping.
<br\>


Message:
<br\>
German art collective multi.trudi have anounced that their second "contest
<br\>for laptop music" will be kicking off on Friday, September 13th at "Goldfinger
<br\>Bar" in Frankfurt. The contest is open to "all laptops, palmtops and gameboys
<br\>without additional devices and controllers" and the organizers are inviting
<br\>any interested artists in the area to take part. To get in on the action
<br\>you will need to cough up 10 Euros as well as fill in the form on the event's
<br\>web site. Each participant will receive a "certificate of participance,
<br\>a CD recording of his/her performance and the contest sampler CD" and again,
<br\>the full rules and such can be had via the fore mentioned website. For even
<br\>more info you can reach the collective via info@....
<br\>-Vesicant
<br\>http://www.abhnt.com/
<br\>http://www.lungsandpaper.com/
<br\>


Message:
<br\>
Vim! just put out an LSDj release on Monotonik... Check it out :)
<br\>
<br\>http://www.mono211.com/content/releases/mtkmp85.html
<br\>
<br\>Johan
<br\>


Message:
<br\>
2002-08-27: v1.5.4b
<br\>
<br\>  * SYNC setting in PROJECT screen is now stored in saveram.
<br\>  * added cursor-sensitive shortcut between PHRASE and TABLE screens;
<br\>    when standing on an A command and pressing SELECT+RIGHT, the
<br\>    corresponding table will be shown. it is then also possible to jump
<br\>    back to the phrase screen by pressing SELECT+LEFT.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>


Message:
<br\>
y0h all,
<br\>
<br\>finished up this track today, started it earlier @ werk. i made it
<br\>using LSDj 1.5.4b and loved the little interface tweaks + the tap
<br\>tempo button! previously when i was composing i'd play a beat on LSDj
<br\>and play a kb along with it to get ideas, but this time around i
<br\>played a melody out and tapped along with it to get a perfect bpm for
<br\>it + the groove i was feeling ... working on the track after that
<br\>felt just right!
<br\>
<br\>i'm still up for swappin .savs ... c'mon people ... post yur shit!
<br\>
<br\>otherwise, how do all of you compose? even if it is just something to
<br\>get you in the mood or whatever, i'm currious. like i said, i have a
<br\>kb around to get ideas for stuff and then i track out whatever i'm
<br\>playing. sometimes it comes out "right," sometimes it doesn't. from
<br\>there i kik some beats + sit around building variations and working
<br\>them into a structure. i like LSDj's song screen so much, it is nice
<br\>to be able to throw chains around, in and out of the song i'm working
<br\>on--it is like the best puzzle game ever ;D
<br\>
<br\>anyone else catch that vim! release? i listened to it the other day
<br\>and it wasn't exactly my cup of tea--i'm more into the frantic/fucky
<br\>programing BUT i thought it was really cool that he used LSDj to
<br\>create something so DJ friendly, it would be great to have that on
<br\>vinyl.
<br\>
<br\>anyway--tnx again 2 johan for awl the updates + shi ;D~ check my
<br\>track in the files area!!!
<br\>
<br\>j.h0Rd.n
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the lsdj
<br\>group.
<br\>
<br\>   File        : /songs and saves/rr_-_dee-dahli_grin-duh.sav
<br\>   Uploaded by : starpawz612 <starpawz612@...>
<br\>   Description : reconstructing richard track #12 composed using LSDj 1.5.4b
<br\>
<br\>You can access this file at the URL
<br\>
<br\>http://groups.yahoo.com/group/lsdj/files/songs%20and%20saves/rr_-_dee-dahli_grin\
<br\>-duh.sav
<br\>
<br\>To learn more about file sharing for your group, please visit
<br\>
<br\>http://help.yahoo.com/help/us/groups/files
<br\>
<br\>Regards,
<br\>
<br\>starpawz612 <starpawz612@...>
<br\>


Message:
<br\>
Hi there,
<br\>
<br\>I will receive a new batch of cartridges next week, so I've started taking
<br\>orders again... $69+p&p
<br\>
<br\>https://order.kagi.com/cgi-bin/r1.cgi?38S
<br\>
<br\>Any questions? Please ask me off-list.
<br\>
<br\>Cheers,
<br\>Johan
<br\>http://www.littlesounddj.com
<br\>


Message:
<br\>
hey i was wondering if anyone had some old exchanger software that
<br\>would be compatable with just dos or windows 3.1??? - KBud
<br\>


Message:
<br\>
i know it's ridicoulous but i can't seem to find the appropriate
<br\>combination of keys to select/change the number of the phrase i'm
<br\>editing in the phrase screen.
<br\>i couldn't find in the manual either
<br\>
<br\>aero
<br\>


Subject:
Re: [LSDj!] phrase select - sanity check

Message:
<br\>
> i know it's ridicoulous but i can't seem to find the appropriate
<br\>> combination of keys to select/change the number of the phrase i'm
<br\>> editing in the phrase screen.
<br\>> i couldn't find in the manual either
<br\>
<br\>You can't. Instead you go to the chain screen, and press SELECT+RIGHT on the
<br\>phrase number you wish to edit. That way, you don't have to put energy into
<br\>remembering different phrase numbers.
<br\>
<br\>Johan
<br\>


Message:
<br\>
http://msnbc-cnet.com.com/2100-1040-956357.html?type=pt&part=msnbc&tag=alert&for\
<br\>m=feed&subj=cnetnews
<br\>
<br\>If anyone want to use LSDj in Greece, mail me for a certificate that says it's
<br\>not a video game... :)
<br\>
<br\>Johan
<br\>


Message:
<br\>
Anyone got a word on what is going on with Noisetraffic's site?
<br\>
<br\>I paid for two DIY cables (one LSDJ, one nanoloop) totalling $77 US
<br\>and never received anything.
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the lsdj
<br\>group.
<br\>
<br\>   File        : /drum kits/fuck_it_kit_pack.zip
<br\>   Uploaded by : handheld00 <kahbla@...>
<br\>   Description : Pack of 11 kits with 43(!) booy/house/misc vocal samples. Keep
<br\>on workin' it!
<br\>
<br\>You can access this file at the URL
<br\>
<br\>http://groups.yahoo.com/group/lsdj/files/drum%20kits/fuck_it_kit_pack.zip
<br\>
<br\>To learn more about file sharing for your group, please visit
<br\>
<br\>http://help.yahoo.com/help/us/groups/files
<br\>
<br\>Regards,
<br\>
<br\>handheld00 <kahbla@...>
<br\>


Subject:
Re: [LSDj!] Xchanger software for windows 3.1?

Message:
<br\>
I do still have the command line based stuff somewhere... email me privately.
<br\>
<br\>   ----- Original Message -----
<br\>   From: kbudd777
<br\>   To: lsdj@yahoogroups.com
<br\>   Sent: Tuesday, September 03, 2002 5:59 AM
<br\>   Subject: [LSDj!] Xchanger software for windows 3.1?
<br\>
<br\>
<br\>   hey i was wondering if anyone had some old exchanger software that
<br\>   would be compatable with just dos or windows 3.1??? - KBud
<br\>
<br\>
<br\>
<br\>         Yahoo! Groups Sponsor
<br\>               ADVERTISEMENT
<br\>
<br\>
<br\>
<br\>   To unsubscribe from this group, send an email to:
<br\>   lsdj-unsubscribe@egroups.com
<br\>
<br\>
<br\>
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<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
im planning on getting a modular analog system soon [probably a mix of
<br\>paia and doepfer], and i got to thinking about a sequencer for it. i know
<br\>that with a lot of work gameboy could be used as a midi module... but what
<br\>about a midi sequencer? i understand that the gameboy link port is
<br\>serial... but if you can send midi in and it can understand it [with a
<br\>little bit of hardware to filter midi in... and then the software, as seen
<br\>in pushpin by DSPerado] wouldn't it be pretty easy to send midi out [GBC
<br\>only i guess because of the baud rate being midi compatible or something?]?
<br\>
<br\>if it is possible these are my demands:
<br\>a sixteen step pattern sequencer [ie: like our happy little sound dj, with
<br\>a phrase/chain/song set up like LSDj, a live mode too]
<br\>multiple layers of patterns... [like LSDj but with more channels]
<br\>main options screen: tempo, master vol, colors, midi clock send, default
<br\>velocity [mostly same features as lsdj]
<br\>a screen for each pattern layer: [like LSDj phase screen] note | vol |
<br\>pan/other
<br\>an option screen for each layer: midi send channel, layer volume,
<br\>other being: arp w/ presets, velocity, midi control messages would be a plus.
<br\>
<br\>for the number of layers/channels, i would like as many as possible, since
<br\>its not limited by the gameboy sound hardware it would be possible to have
<br\>more than four phrases at once. each channel/layer lets you set what midi
<br\>channel it sends on, so i could have a bassline phrase on channel/layer 1,
<br\>sending on midi channel 1, and then a drum phrase on layers 2, 3, and 4,
<br\>sending on midi channel 2. i think sixteen midi channels would be enough.
<br\>
<br\>since the sequencer is multi layer/channel, there would be no problems
<br\>making chords.
<br\>
<br\>on the arp: arpeggio presets would be cool... cool techno and scales, with
<br\>direction options up/down/updown/random would be wicked
<br\>
<br\>
<br\>so in conclusion... its mostly programming, but how hard would this be to
<br\>make?  and... know anyone that would like to work on it? - nate manhattan
<br\>


Subject:
Re: [LSDj!] professor johan i was wondering...

Message:
<br\>
Hi there...
<br\>
<br\>I think it would make a lot more sense to use a Palm for building MIDI
<br\>sequencers, since it has a full-blown serial port. The GB serial port is very
<br\>crude...
<br\>
<br\>You can check handheld-music on yahoogroups, I think they may have some tips on
<br\>MIDI sequencers for Palm.
<br\>
<br\>Cheers,
<br\>Johan
<br\>


Message:
<br\>
they have more than enough about midi for palms... i was thinking of
<br\>sending a copy of my last post but i decided that they are more geared
<br\>towards palms and that isnt really what im looking for. im going to email
<br\>DSPerado and see if they could do one. they allready have the whole thing
<br\>done all they need is it to be reversed.
<br\>- nate manhattan - http://mp3.com/manhattan ... top of the list
<br\>


Message:
<br\>
good luck in contacting dsperado ... they were unresponsive
<br\>to all my emails for the better part of probably around a
<br\>year.  admittedly, i haven't attempted to contact them in a
<br\>number of months, so there is a chance that the situation has
<br\>changed ... but i wouldn't count on it.
<br\>
<br\>as for them having it all done and changing it from a midi
<br\>module into a midi sequencer being "all they need" to do ...
<br\>well, they would basically need to write everything besides
<br\>maybe some basic link port stuff from scratch, totally new
<br\>interface wouldn't be the least of this (a midi synth module
<br\>and sequencer are far from the same) ...
<br\>
<br\>the gameboy makes a great platform for chiptracking ... as
<br\>for a small portable midi sequencer, i'd say there are much
<br\>better better options ...
<br\>
<br\>plus, why waste the gameboy using it as a sequencer instead
<br\>of the sweet sound machine that it is anyway?  ;]
<br\>
<br\>
<br\>../love_alwayz/nullsleep
<br\>../www.8bitpeoples.com
<br\>../www.nullsleep.com
<br\>
<br\>
<br\>--- In lsdj@y..., ___nate___ <manhattan@p...> wrote:
<br\>> they have more than enough about midi for palms... i was thinking
<br\>of
<br\>> sending a copy of my last post but i decided that they are more
<br\>geared
<br\>> towards palms and that isnt really what im looking for. im going to
<br\>email
<br\>> DSPerado and see if they could do one. they allready have the whole
<br\>thing
<br\>> done all they need is it to be reversed.
<br\>> - nate manhattan - http://mp3.com/manhattan ... top of the list
<br\>


Message:
<br\>
> they have more than enough about midi for palms... i was thinking of
<br\>> sending a copy of my last post but i decided that they are more geared
<br\>> towards palms and that isnt really what im looking for.
<br\>
<br\>Nah, I heard that MIDI data from Palms have too little bass... :)
<br\>
<br\>Johan
<br\>


Message:
<br\>
2004-02-07: v3.0.8
<br\>
<br\>  * added bookmarking in song screen: press (B,B) to shade/unshade a song
<br\>    position (suggested by starpaws)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>


Message:
<br\>
> I'm thinking about removing the subsong feature[...]
<br\>>Good or bad idea?
<br\>
<br\>Good. I never used it and never understodd it completely, really. Now you don't
<br\>need to
<br\>have subsongs that share the same instruments, tables etc. You can have
<br\>completely new
<br\>ones! So I think I won't miss it.
<br\>
<br\>.akira K
<br\>///http://kikencorp.com
<br\>]]]]a winner is you
<br\>


Message:
<br\>
I think it's a great idea to remove it too.
<br\>
<br\>At 20:07 2004-02-07, you wrote:
<br\>
<br\>> > I'm thinking about removing the subsong feature[...]
<br\>> >Good or bad idea?
<br\>>
<br\>>Good. I never used it and never understodd it completely, really. Now you
<br\>>don't need to
<br\>>have subsongs that share the same instruments, tables etc. You can have
<br\>>completely new
<br\>>ones! So I think I won't miss it.
<br\>>
<br\>>.akira K
<br\>>///http://kikencorp.com
<br\>>]]]]a winner is you
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
>I'm thinking about removing the subsong feature as it's not as necessary
<br\>>now that file handling is implemented. Good or bad idea?
<br\>
<br\>I think its a great idea to ditch the subsongs - but one question about the
<br\>new versions, I've just started using them and there great and all, but I
<br\>cant seem to get a fresh/clean slate when I want to move on to a new song
<br\>and I've saved the one I was working on, but I have to go back through and
<br\>erase everything when I want to start over, like there is no "new" under the
<br\>load/save menu... I guess a work around would be to save a blank one after a
<br\>fresh burn. - does that make sence?
<br\>
<br\>but anyway, yah kill the subsongs....
<br\>
<br\>-neil
<br\>
<br\>_________________________________________________________________
<br\>Tired of spam? Get advanced junk mail protection with MSN 8.
<br\>http://join.msn.com/?page=features/junkmail
<br\>


Message:
<br\>
2004-02-08: v3.0.9
<br\>
<br\>  * removed subsong feature
<br\>  * now possible to load "empty" files to start a clean project
<br\>  * might have fixed a bug that caused problems with PC-Linker at startup
<br\>    (thanks to Neil Larion for reporting)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>


Message:
<br\>
Maybe I'm missing something, but whre is the file menu? I'm running
<br\>a 64Mbit card through a GBBridge, not a 128kbit RAM (MBC5 controller).
<br\>If there is checking to prevent file management on non-mbc5 cards,
<br\>than the subsong feature will still be needed by some of us.
<br\>
<br\>-William
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <me99_kin@n...> wrote:
<br\>> Hi,
<br\>>
<br\>> I'm thinking about removing the subsong feature as it's not as
<br\>necessary now that file handling is implemented. Good or bad idea?
<br\>>
<br\>> Johan
<br\>


Message:
<br\>
>   Maybe I'm missing something, but whre is the file menu? I'm running
<br\>> a 64Mbit card through a GBBridge, not a 128kbit RAM (MBC5 controller).
<br\>> If there is checking to prevent file management on non-mbc5 cards,
<br\>> than the subsong feature will still be needed by some of us.
<br\>
<br\>I suggest you try to run the program on the Goomba emulator, maybe MBC5 is
<br\>emulated there?
<br\>
<br\>Cheers,
<br\>Johan
<br\>


Message:
<br\>
Sadly, that means stepping away from the Greyboy (mine's actually
<br\>clear), and using the GBA. I tested the emulator options about 5
<br\>monts ago, and they weren't fast enough for LSDj.
<br\>
<br\>Am I really the only one here using a Gameby-Bridge to Greyboy?
<br\>
<br\>--- In lsdj@yahoogroups.com, "Johan Kotlinski" <me99_kin@n...> wrote:
<br\>> >   Maybe I'm missing something, but whre is the file menu? I'm
<br\>running
<br\>> > a 64Mbit card through a GBBridge, not a 128kbit RAM (MBC5
<br\>controller).
<br\>> > If there is checking to prevent file management on non-mbc5
<br\>cards,
<br\>> > than the subsong feature will still be needed by some of us.
<br\>>
<br\>> I suggest you try to run the program on the Goomba emulator, maybe
<br\>MBC5 is emulated there?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>


Message:
<br\>
> Sadly, that means stepping away from the Greyboy (mine's actually
<br\>> clear), and using the GBA. I tested the emulator options about 5
<br\>> monts ago, and they weren't fast enough for LSDj.
<br\>
<br\>Ah yeah, hmm... I now remember what the Gameboy Bridge is for...
<br\>
<br\>> Am I really the only one here using a Gameby-Bridge to Greyboy?
<br\>
<br\>I never got it to work with LSDJ myself and I know it's the same for a bunch of
<br\>other people.
<br\>
<br\>Johan
<br\>


Message:
<br\>
since i have put the new version of lsdj on my pc linker card
<br\>i can´t switch from song into live mode.
<br\>is it not longer B+left(right)?
<br\>
<br\>has the pclinker card the mb5 save thing
<br\>cause with mine it dosen´t seem to work.
<br\>
<br\>
<br\>andreas
<br\>


Message:
<br\>
i often use my sp for lsdj work on the go... mostly because of the
<br\>backlight... and the ergonomy (regular gba just don't work)
<br\>of course... it really doesnt compare soundwise... gba plays back
<br\>samples incredibly noisey... and its pitched noise ...
<br\>i also use gameboy player alot too... you can always work on the
<br\>gba/gb player.... then optimize and playback/record via gb classic...
<br\>that's the best solution
<br\>save yourself lots of eyestrain
<br\>
<br\>if i get some time laterz... i'll record you some examplitude
<br\>
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, daviD <waveform@f...> wrote:
<br\>> Hi all,
<br\>>
<br\>> I've read many times here that the GBA's sound is not very good,
<br\>notably
<br\>> for the sample/wav channel.
<br\>> Is it also true for the SP (I suppose that it is as the harware is
<br\>likely
<br\>> the same) ?
<br\>>
<br\>> If so, I'd like to know if someone has sound clips showing this.
<br\>> Samples of the same LSDJ patterns on ye big'ole'grey GB and on the
<br\>SP would
<br\>> be great for example.
<br\>>
<br\>> Thanks,
<br\>> </daviD>
<br\>>
<br\>> "Simulating the true styles and making carefully !
<br\>>   Many colours a lot, selected freely by you !"
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>


Message:
<br\>
2004-02-09: v3.1.0
<br\>
<br\>  * bugfix: using b+left/right to switch between live/song mode in song screen
<br\>    didn't work in v3.0.9 (thx to andreas for reporting)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version/
<br\>


Message:
<br\>
Nice one. but johan, get some sleep! ;)
<br\>
<br\>spoony
<br\>   ----- Original Message -----
<br\>   From: Johan Kotlinski
<br\>   To: lsdj@yahoogroups.com
<br\>   Sent: Sunday, February 08, 2004 11:52 PM
<br\>   Subject: [LSDj!] v3.1.0
<br\>
<br\>
<br\>   2004-02-09: v3.1.0
<br\>
<br\>   * bugfix: using b+left/right to switch between live/song mode in song screen
<br\>      didn't work in v3.0.9 (thx to andreas for reporting)
<br\>
<br\>   http://www.littlesounddj.com/latest/full_version/
<br\>
<br\>
<br\>------------------------------------------------------------------------------
<br\>   Yahoo! Groups Links
<br\>
<br\>     a.. To visit your group on the web, go to:
<br\>     http://groups.yahoo.com/group/lsdj/
<br\>
<br\>     b.. To unsubscribe from this group, send an email to:
<br\>     lsdj-unsubscribe@yahoogroups.com
<br\>
<br\>     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hey there,
<br\>
<br\>Forgive me if I'm being stupid since I haven't really tried the
<br\>lsdmerge tool yet and don't read code...
<br\>
<br\>Is it possible to specify multiple source files to merge into a
<br\>single destination file?
<br\>
<br\>Another thing I was thinking.  I noticed my GBX-Tool program is only
<br\>recognizing the SRAM as 64kb instead of 128kb if I try to backup
<br\>memory.  So, I used READPLUS and it seems to work fine.  That got me
<br\>thinking about a trick I do with nanoloop and READPLUS and I wonder
<br\>if it would work with LSDJ too.
<br\>
<br\>With READPLUS, you can back up each bank of memory into a seperate
<br\>file, so you can get 16 different files.  You can then upload each
<br\>individual file to back to whatever bank of memory you want on the
<br\>cartridge.
<br\>
<br\>So, depending on how LSDJ stores song data, would it be possible to
<br\>back up the entire cartridge SRAM - erase memory - and then
<br\>selectively upload specific songs back onto the cartridge?
<br\>
<br\>For example, lets say I fill up the cart with 32 songs.  I back up
<br\>the whole thing and then do 32 new songs.  I back those up too.
<br\>Then I want to clear SRAM and put 16 from one batch and 16 from
<br\>another back onto the cart.
<br\>
<br\>This probably wouldn't work exactly since more than one song is
<br\>stored in a back of memory and probably all the file names are
<br\>stored in a single bank, but you get the idea.  Actually, this would
<br\>also work if you can't merge multiple songs into one destination,
<br\>too.  Merge them all into seperate files and juggle the banks to get
<br\>it all onto one.
<br\>
<br\>(It would probably be a long time for me to do 32 songs and test
<br\>this out ;) )
<br\>
<br\>I played with 3.0.9 and will post a fun little dance number for
<br\>everyone - I forgot to bring it to work today...
<br\>
<br\>Peace,
<br\>
<br\>Bud
<br\>


Message:
<br\>
Hallo!
<br\>
<br\>> Forgive me if I'm being stupid since I haven't really tried the
<br\>> lsdmerge tool yet and don't read code...
<br\>>
<br\>> Is it possible to specify multiple source files to merge into a
<br\>> single destination file?
<br\>
<br\>The operations possible are really limited at the moment...
<br\>
<br\>The format of the v3 128 kB SRAM files are, 32 kB work memory followed 96 kB
<br\>file memory. It's only possible to modify the work memory using a PC (as I
<br\>haven't made the file memory format public yet (anyone want it?)). So if you
<br\>want to put many source files on one cart, you have to upload the first one to
<br\>work SRAM, then turn on LSDJ and save it as a file, then repeat for all the rest
<br\>of the songs...
<br\>
<br\>To extract a song from a 128 kB .sav, load the song into work SRAM and then use
<br\>a file splitter or hex editor to get the first 32 kB.
<br\>
<br\>> So, depending on how LSDJ stores song data, would it be possible to
<br\>> back up the entire cartridge SRAM - erase memory - and then
<br\>> selectively upload specific songs back onto the cartridge?
<br\>
<br\>No, saved songs are always compressed and chunked up in pieces... and can even
<br\>be spread over separate banks...
<br\>
<br\>It would be nice to have some kind of file manager for doing stuff like this...
<br\>
<br\>> I played with 3.0.9 and will post a fun little dance number for
<br\>> everyone - I forgot to bring it to work today...
<br\>
<br\>Looking forward!
<br\>
<br\>Johan
<br\>


Message:
<br\>
> The format of the v3 128 kB SRAM files are, 32 kB work memory
<br\>followed 96 kB file memory.
<br\>
<br\>> So if you want to put many source files on one cart, you have to
<br\>upload the first one to work SRAM, then turn on LSDJ and save it as
<br\>a file, then repeat for all the rest of the songs...
<br\>
<br\>> To extract a song from a 128 kB .sav, load the song into work SRAM
<br\>and then use a file splitter or hex editor to get the first 32 kB.
<br\>
<br\>This doesn't seem too bad.  What I should be able to do with
<br\>READPLUS is just transfer the first 4 banks of memory back and forth
<br\>to the cartridge's work memory to move songs around.  I try to
<br\>convert some older stuff and see what happens.
<br\>
<br\>Of course, a file manager would be amazing  :)
<br\>
<br\>-Bud
<br\>


Message:
<br\>
i have no problem running LSDj under GOOMBA. well, i should say i had
<br\>one problem, when it crashed the fuck out (GOOMBA not LSDj) and
<br\>killed the SAV data for all my GB shit (had kirbys pinnball land on
<br\>there!) ... now i'm a little weary of it, i really just need to
<br\>remember: back up more often than every three months haha.
<br\>
<br\>however, sound wise, the GBA-SP is great. sure, samples are fucked
<br\>sounding, but as i've said before you can still get interesting noise
<br\>by lots of distiriorn ... or just using the soft synth, the awesome
<br\>thing that it is ... when all the speed updates happened i used the
<br\>gray for a while thinking the mega headphone amp would be nice on the
<br\>bus, but really nothing makes up for the sp's screen ~cream~
<br\>
<br\>i find the best headphones for gameboys are the earbuds or the buds
<br\>on a band thing ( i prefer those cuz they don't push into my ears
<br\>rough) ... the smaller the speaker the amp is driving, the louder,
<br\>and the closer to your ears, the louder!
<br\>
<br\>johan, bookmarking rules! i do miss the subsongs in some way, but
<br\>bookmarking more thank makes up for it ;D
<br\>
<br\>this weekend i played a bunch of shows and i went out of live mode a
<br\>bunch again. B+OVER is just TOO easy for me to hit, especially when
<br\>i'm muting shit and trying to whip back and forth on the channels.
<br\>granted i was well enough wasted .. . but i'm still saying it's too
<br\>easy a mistake to make hehe ... got pix too , , , HYPE post later!
<br\>
<br\>j.ordan
<br\>
<br\>--- In lsdj@yahoogroups.com, "Jermy Johnson" <Robo_velvet@h...> wrote:
<br\>> i often use my sp for lsdj work on the go... mostly because of the
<br\>> backlight... and the ergonomy (regular gba just don't work)
<br\>> of course... it really doesnt compare soundwise... gba plays back
<br\>> samples incredibly noisey... and its pitched noise ...
<br\>> i also use gameboy player alot too... you can always work on the
<br\>> gba/gb player.... then optimize and playback/record via gb
<br\>classic...
<br\>> that's the best solution
<br\>> save yourself lots of eyestrain
<br\>>
<br\>> if i get some time laterz... i'll record you some examplitude
<br\>>
<br\>>
<br\>>
<br\>> --- In lsdj@yahoogroups.com, daviD <waveform@f...> wrote:
<br\>> > Hi all,
<br\>> >
<br\>> > I've read many times here that the GBA's sound is not very good,
<br\>> notably
<br\>> > for the sample/wav channel.
<br\>> > Is it also true for the SP (I suppose that it is as the harware
<br\>is
<br\>> likely
<br\>> > the same) ?
<br\>> >
<br\>> > If so, I'd like to know if someone has sound clips showing this.
<br\>> > Samples of the same LSDJ patterns on ye big'ole'grey GB and on
<br\>the
<br\>> SP would
<br\>> > be great for example.
<br\>> >
<br\>> > Thanks,
<br\>> > </daviD>
<br\>> >
<br\>> > "Simulating the true styles and making carefully !
<br\>> >   Many colours a lot, selected freely by you !"
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>


Message:
<br\>
>johan, bookmarking rules! i do miss the subsongs in some way, but
<br\>bookmarking more thank makes up for it ;D
<br\>
<br\>I agree that the subsongs were handy in cases... but hard to understand for
<br\>some... if you imagine that the file support was implemented first however,
<br\>implementing subsongs would have been really extravagant... In a way I think
<br\>keeping down features could be as important as adding them.
<br\>
<br\>> this weekend i played a bunch of shows and i went out of live mode a
<br\>> bunch again. B+OVER is just TOO easy for me to hit, especially when
<br\>> i'm muting shit and trying to whip back and forth on the channels.
<br\>> granted i was well enough wasted .. . but i'm still saying it's too
<br\>> easy a mistake to make hehe ... got pix too , , , HYPE post later!
<br\>
<br\>Maybe I should just make so that flipping between live and song mode doesn't
<br\>stop the song. Would make it a lot less lethal...
<br\>
<br\>Johan
<br\>


Message:
<br\>
> Maybe I should just make so that flipping between live and song mode
<br\>> doesn't stop the song. Would make it a lot less lethal...
<br\>
<br\>I don't know about that, I use the B+LEFT combo super often. about once per
<br\>a song I would say.
<br\>
<br\>and also, I am wondering exactly how you would implement it if you did?
<br\>
<br\>jonathan
<br\>


Message:
<br\>
>Maybe I should just make so that flipping between live and song mode
<br\>>doesn't stop the song. Would make it a lot less lethal...
<br\>>
<br\>>Johan
<br\>
<br\>I was thinking about asking for this as a feature request!  do it!  do it!
<br\>:)
<br\>
<br\>-simon
<br\>
<br\>_________________________________________________________________
<br\>Protect your PC - get McAfee.com VirusScan Online
<br\>http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
<br\>


Message:
<br\>
Hi!
<br\>
<br\>Looking for somebody in sweden who owns a GB "Exchanger v.2"
<br\>
<br\>Please, write me a line if you do.
<br\>
<br\>Peter
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, "simon h" <lo_phi@h...> wrote:
<br\>> >Maybe I should just make so that flipping between live and song
<br\>mode
<br\>> >doesn't stop the song. Would make it a lot less lethal...
<br\>> >
<br\>> >Johan
<br\>>
<br\>> I was thinking about asking for this as a feature request!  do it!
<br\>do it!
<br\>> :)
<br\>
<br\>
<br\>I agree, it would alow to you do some extended jammiong, and then set
<br\>it to a song to play while you go play something else (like another
<br\>synth or gameboy)
<br\>
<br\>
<br\>pete
<br\>
<br\>Ps: unless someone has a better way to do this already
<br\>


Message:
<br\>
> >Maybe I should just make so that flipping between live and song mode
<br\>> >doesn't stop the song. Would make it a lot less lethal...
<br\>>
<br\>> I was thinking about asking for this as a feature request!  do it!  do it!
<br\>> :)
<br\>
<br\>The question is how to make it good...
<br\>
<br\>I personally jump between song/live mode a lot when composing... and then I
<br\>think it's good that B+LEFT is a shortcut for "stop all and reset positions"...
<br\>so you get a fresh start. So I don't really want to change that behavior...
<br\>
<br\>Maybe there's just a way to change the button layout so you don't do it by
<br\>mistake anymore... but I have problems making the loose ends go together...
<br\>
<br\>For a long time, I have been thinking that it'd be nice if muting was done like
<br\>this:
<br\>
<br\>B+LEFT = pan left
<br\>B+RIGHT = pan right
<br\>B+DOWN = mute
<br\>B+UP = unmute/unpan
<br\>
<br\>Problem there is that it won't be possible to use B+DOWN/UP to scroll in songs
<br\>anymore.
<br\>
<br\>An alternative is to use START+CURSOR for muting, but I find it very logical to
<br\>have start change the song so I just can't change that, and it'd be error prone
<br\>and confusing to assign start to a mute combination.
<br\>
<br\>SELECT+CURSOR is also verrey used...
<br\>
<br\>The only available combinations I could come to think of are
<br\>three-button-combinations, where you would have to put down your Gameboy on the
<br\>table, but that's also very unattractive...
<br\>
<br\>Hmmmm!
<br\>
<br\>Johan
<br\>


Message:
<br\>
what if on the song screen B+LEFT is stop playback and B+RIGHT toggles
<br\>between live and song modes without interrupting playback?
<br\>
<br\>
<br\>
<br\>>I personally jump between song/live mode a lot when composing... and then I
<br\>>think it's good that B+LEFT is a shortcut for "stop all and reset
<br\>>positions"... so you get a fresh start. So I don't really want to change
<br\>>that behavior...
<br\>
<br\>_________________________________________________________________
<br\>MSN 8 with e-mail virus protection service: 2 months FREE*
<br\>http://join.msn.com/?page=features/virus&pgmarket=en-ca&RU=http%3a%2f%2fjoin.msn\
<br\>.com%2f%3fpage%3dmisc%2fspecialoffers%26pgmarket%3den-ca
<br\>


Message:
<br\>
Enter your vote today!  A new poll has been created for the
<br\>lsdj group:
<br\>
<br\>What do you preffer to use for drums?
<br\>
<br\>   o Pulse drums
<br\>   o Noise drums
<br\>   o Wave drums
<br\>   o Kit drums
<br\>   o All of them ;)
<br\>
<br\>
<br\>To vote, please visit the following web page:
<br\>
<br\>http://groups.yahoo.com/group/lsdj/surveys?id=1228732
<br\>
<br\>Note: Please do not reply to this message. Poll votes are
<br\>not collected via email. To vote, you must go to the Yahoo! Groups
<br\>web site listed above.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
Hi,
<br\>
<br\>I found a gameboy camera on firday and went crazy with it at the new
<br\>8bit art deal at the tank in NYC. Check out pics of nullsleep and
<br\>bitshifter kicking it old school:
<br\>
<br\>http://kradlabs.home.comcast.net/8over4/
<br\>
<br\>peter
<br\>


Message:
<br\>
Hey cool!  Thanks Peter, these are cool.  My favorite is the one of
<br\>Nullsleep in the lower right corner, very punk rock.
<br\>
<br\>Josh
<br\>
<br\>
<br\>On May 9, 2004, at 5:14 PM, Herr Professor Peter Lewis Swimm wrote:
<br\>
<br\>> Hi,
<br\>>
<br\>> I found a gameboy camera on firday and went crazy with it at the new
<br\>> 8bit art deal at the tank in NYC. Check out pics of nullsleep and
<br\>> bitshifter kicking it old school:
<br\>>
<br\>> http://kradlabs.home.comcast.net/8over4/
<br\>>
<br\>> peter
<br\>


Message:
<br\>
hey peter, right on!  i noticed you crouching around with the gbcam,
<br\>thanks for posting these, cool stuff  :)
<br\>
<br\>//nullsleep
<br\>
<br\>---
<br\>
<br\>> I found a gameboy camera on firday and went crazy with it at the new
<br\>> 8bit art deal at the tank in NYC. Check out pics of nullsleep and
<br\>> bitshifter kicking it old school:
<br\>>
<br\>> http://kradlabs.home.comcast.net/8over4/
<br\>>
<br\>> peter
<br\>


Message:
<br\>
---ps, IM SO LOOKING FORWARD TO CONTROLLING MY LSDJ VIA MY AKAI MPC2000XL!
<br\>
<br\>
<br\>
<br\>Hmm, i guess it's a Midi-Sequencer??
<br\>Then it is no problem at all to contoll the LSDJ by using the
<br\>LSDJ-Midi-Interface!!
<br\>http://www.firestarter-music.de/lsdj/
<br\>
<br\>peace and love
<br\>
<br\>firestARTer :-)
<br\>
<br\>
<br\>Dave DRi wrote:
<br\>
<br\>>1. just buy a cheap second hand keyboard, remove the enter key.
<br\>>
<br\>>2. i like the features as is. every guitarist has to learn not to knock
<br\>>the guitar lead out whilst playing, and this is just a metaphor for not
<br\>>hitting ENTER in LSDJ :P
<br\>>
<br\>>3. i also like the directional arrows.
<br\>>
<br\>>4. nullsleep i reckon youde find more peace if you ditched the keyboard
<br\>>and built a little midi controller... that way you can assign whatever
<br\>>the hell you want :P
<br\>>
<br\>>5. nullsleep you are teh rockingness... yours = tunes = good.
<br\>>
<br\>>Dave DRi.
<br\>>
<br\>>(live breakbeat act when the public is looking, manic chiptune
<br\>>enthusiast when they least expect it :P )
<br\>>
<br\>>ps, IM SO LOOKING FORWARD TO CONTROLLING MY LSDJ VIA MY AKAI MPC2000XL!
<br\>>
<br\>>
<br\>>pps, yes... CAPSLOCK EXCITEMENT! lol
<br\>>
<br\>>Find local movie times and trailers on Yahoo! Movies.
<br\>>http://au.movies.yahoo.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
hi,
<br\>
<br\>now i do have a keyboard-adapter (thanks fabian) for lsdj.
<br\>
<br\>i just don't know what to do more with it than this:
<br\>
<br\>start/stop (enter)
<br\>intrument up/down
<br\>octave up/down
<br\>navigate through screens (numbers' block)
<br\>mute/unmute channels
<br\>play notes while sequencer is running.
<br\>
<br\>what i missed or just didn't find was: editing notes in the chains
<br\>(like in protracker or live-mode lsdj  by playing the keyboard) or
<br\>use the keyboard to enter values or commands or whatever. is that possible
<br\>or not (yet?) implemented?
<br\>
<br\>regards,
<br\>
<br\>berko
<br\>--
<br\>berko milleit · dornburger str. 80 · 07743 jena · germany
<br\>tel.: +49-179-7623869 · email: berko.milleit@...
<br\>


Message:
<br\>
>hi,
<br\>>
<br\>>now i do have a keyboard-adapter (thanks fabian) for lsdj.
<br\>>
<br\>>i just don't know what to do more with it than this:
<br\>>
<br\>>start/stop (enter)
<br\>>intrument up/down
<br\>>octave up/down
<br\>>navigate through screens (numbers' block)
<br\>>mute/unmute channels
<br\>>play notes while sequencer is running.
<br\>>
<br\>>what i missed or just didn't find was: editing notes in the chains
<br\>>(like in protracker or live-mode lsdj  by playing the keyboard) or
<br\>>use the keyboard to enter values or commands or whatever. is that possible
<br\>>or not (yet?) implemented?
<br\>Well, those functions are technically hard to implement. As it is now LSDj
<br\>just receives key presses from the keyboard. However this is limited. You
<br\>can only receive key "downs" and no key "ups". Because of this you can't
<br\>know for sure whether the user is pressing one or more keys.
<br\>Sensing key ups and other stuff would require you to send data back to the
<br\>keyboard. Doing so would require a mroe advanced adapter, and advanced GB
<br\>programming (Since Keyboard serial transfers use start/stop and parity bits,
<br\>and Gameboy hardware doesn't. Wouldn't blame you if you didn't understand
<br\>the last bit :P)
<br\>
<br\>But I can tell you you missed twe features. You can also...
<br\>* Use a sort of polyphony mode for the pulse channels. (Two of the F keys,
<br\>can't remember which ones) Useful if you tune a pulse intrument e.g. 7 steps
<br\>to play a fifth chord.
<br\>* Set tables (F1-F2?), and trig them with space key.
<br\>
<br\>                                         /nitro2k01
<br\>
<br\>_________________________________________________________________
<br\>MSN 8 with e-mail virus protection service: 2 months FREE*
<br\>http://join.msn.com/?page=features/virus
<br\>


Message:
<br\>
Message: 8
<br\>    Date: Mon, 10 May 2004 12:27:40 +0200
<br\>    From: "nitro2k01 formerly known as Lennart Ek" <lennartek@...>
<br\>Subject: RE: keyboard for programming?
<br\>
<br\>>>what i missed or just didn't find was: editing notes in the chains
<br\>>>(like in protracker or live-mode lsdj  by playing the keyboard) or
<br\>>>use the keyboard to enter values or commands or whatever. is that
<br\>>>possible
<br\>>>or not (yet?) implemented?
<br\>
<br\>>Well, those functions are technically hard to implement. As it is now
<br\>>LSDj just receives key presses from the keyboard. However this is
<br\>>limited.
<br\>>You can only receive key "downs" and no key "ups". Because of this you
<br\>>can't know for sure whether the user is pressing one or more keys.
<br\>>Sensing
<br\>>key ups and other stuff would require you to send data back to the
<br\>>keyboard. Doing so would require a mroe advanced adapter, and advanced GB
<br\>>programming (Since Keyboard serial transfers use start/stop and parity
<br\>
<br\>well, i can imagine to enter a /write/ mode bei pressing any key (e.g.
<br\>/insert/) and then let LSDJ write the value of the key that is pressed to
<br\>the data field and move one step further /without/ any validation of
<br\>key-release. it could also move one step further by pressing the second
<br\>key, but i guess the first possibility is more practicable.
<br\>
<br\>the cursor-keys could be used to navigate /within/ the screen (just as the
<br\>numbers' block is used to navigate between the screens) and depending what
<br\>row youre in it could write either notes like in live-mode or values
<br\>(00-FF) or commands.
<br\>
<br\>if it can toggle MUTE it should be possible to write values, am i
<br\>wrong?
<br\>
<br\>>But I can tell you you missed twe features. You can also...
<br\>>* Use a sort of polyphony mode for the pulse channels. (Two of the F
<br\>>keys, can't remember which ones) Useful if you tune a pulse intrument
<br\>>e.g.
<br\>>7 steps to play a fifth chord.
<br\>>* Set tables (F1-F2?), and trig them with space key.
<br\>
<br\>oh, thanks ;)
<br\>
<br\>regards, berko
<br\>


Subject:
RE: [LSDj!] RE: keyboard for programming?

Message:
<br\>
> >Well, those functions are technically hard to implement. As it is now
<br\>> >LSDj just receives key presses from the keyboard. However this is
<br\>> >limited.
<br\>> >You can only receive key "downs" and no key "ups". Because of this you
<br\>> >can't know for sure whether the user is pressing one or more keys.
<br\>> >Sensing
<br\>> >key ups and other stuff would require you to send data back to the
<br\>> >keyboard. Doing so would require a mroe advanced adapter, and advanced GB
<br\>> >programming (Since Keyboard serial transfers use start/stop and parity
<br\>>
<br\>>well, i can imagine to enter a /write/ mode bei pressing any key (e.g.
<br\>>/insert/) and then let LSDJ write the value of the key that is pressed to
<br\>>the data field and move one step further /without/ any validation of
<br\>>key-release. it could also move one step further by pressing the second
<br\>>key, but i guess the first possibility is more practicable.
<br\>>
<br\>>the cursor-keys could be used to navigate /within/ the screen (just as the
<br\>Can't you do that already? (Navigate that is)
<br\>
<br\>>numbers' block is used to navigate between the screens) and depending what
<br\>>row youre in it could write either notes like in live-mode or values
<br\>>(00-FF) or commands.
<br\>>
<br\>>if it can toggle MUTE it should be possible to write values, am i
<br\>>wrong?
<br\>Well, I never thought of writing values... I rather thought of holding one
<br\>key, which would represent Gameboy A button, and press direction keys to
<br\>change the value (To keep consistency.)
<br\>That model would of course be impossible with the current cable etc.
<br\>But yeah, writing values would work, I suppose.
<br\>
<br\>
<br\>
<br\>                                                          /nitro2k01
<br\>
<br\>_________________________________________________________________
<br\>MSN 8 with e-mail virus protection service: 2 months FREE*
<br\>http://join.msn.com/?page=features/virus
<br\>


Message:
<br\>
> Message: 6
<br\>>    Date: Mon, 10 May 2004 08:02:33 +0200
<br\>>    From: firestarter <firestarter@...>
<br\>> Subject: Re: Re: keyboard control issues
<br\>>
<br\>> ---ps, IM SO LOOKING FORWARD TO CONTROLLING MY LSDJ VIA MY AKAI
<br\>> MPC2000XL!
<br\>>
<br\>>
<br\>>
<br\>> Hmm, i guess it's a Midi-Sequencer??
<br\>> Then it is no problem at all to contoll the LSDJ by using the
<br\>> LSDJ-Midi-Interface!!
<br\>>
<br\>
<br\>
<br\>Yep its a midi sequencer. A long time ago i did a review of it here:
<br\>http://www.inthemix.com.au/p/np/viewnews.php?id=12105
<br\>
<br\>
<br\>Im probably one of those guys you all hate, so called "professionals"
<br\>who happen to use LSDj too. I read the Maclaren article... what a load
<br\>of shit. I dont use ProTools but im trained on it, and i work in a
<br\>studio (my studio!), im a freelance game designer, working on a first
<br\>person shooter most recently for EyeCon... who put out Gore some years
<br\>ago with 4D Rulers.
<br\>
<br\>Some of you know me from my time in Superfluid (yeah the band that got
<br\>sued for sampling Rob Hubbard, even though he ok'd the sample!), some
<br\>of you know me as half of Analogik, a bunch of artists that put on
<br\>Arcade64... the event which had GOTO80 rocking on stage along with some
<br\>of Australia's finest live acts and DJs... GOTO80 was awwwwwesome by
<br\>the way, although too shy to tell us he had 7" records to sell! i had
<br\>to almost force him to let me sell them for him... hahaha. cute
<br\>girlfriend too, but lets forget i said that.
<br\>
<br\>Im a huge fucking fan of Bitshifters work, nullsleep, akira... list
<br\>goes on.
<br\>
<br\>being something of the cliche audio engineer/sound designer and having
<br\>done more then my fair share of being the "rock star" of the dance
<br\>scene thanks to the success of Superfluid, i cant put into words how
<br\>much i love seeing crowds of drug fucked ravers dancing to those tracks
<br\>of mine which include LSDj sequences or samples... im a massive geek at
<br\>heart, so the whole "chicks on E admiring you because youre onstage"
<br\>thing has never felt more ironic then when ive seen those same chicks
<br\>moments ago dancing to LSDj samples! mwahahaha! Johan i have to get you
<br\>some footage sometime... ive got a gig soon supporting The Avalanches
<br\>(llok them up, they rock!) and im going to use more LSDj samples.
<br\>
<br\>i say all this just to hit home against the Malcolm wank that all
<br\>LSDj'ers are jaded bedroom lofi enthusiasts or whatever it is hes
<br\>trying to sell this week. i love my lo fi (ive got two 8bit Ensoniq
<br\>Mirage samplers in the studio for instance) but damn, im all about the
<br\>hifi too :P
<br\>
<br\>LSDj trancends social cliches. and YOU guys, you are what have kept me
<br\>interested. do you remember when i first posted? i was doing an article
<br\>on LSDj... i was in awe of the silly close nature of you all and the
<br\>technical prowess most of you have... im happy to have found my way
<br\>into LSDj geeking. now if fucking singapore can get my xchanger here
<br\>finally i can get underway on the greyboy ive got lying close to hand
<br\>(and heart :P ).
<br\>
<br\>ps... footage from Arcade64 is being edited now! footage of GOTO80,
<br\>myself, Superfluid, Ponyloaf, Tomax and more!
<br\>
<br\>pps.... yes im drunk.
<br\>
<br\>ppps, yes ive eaten too much Nutella.
<br\>
<br\>Dave DRi
<br\>http://analogik.com
<br\>
<br\>Find local movie times and trailers on Yahoo! Movies.
<br\>http://au.movies.yahoo.com
<br\>


Message:
<br\>
Hallo Berko!
<br\>
<br\>> now i do have a keyboard-adapter (thanks fabian) for lsdj.
<br\>>
<br\>> what i missed or just didn't find was: editing notes in the chains
<br\>> (like in protracker or live-mode lsdj  by playing the keyboard) or
<br\>> use the keyboard to enter values or commands or whatever. is that possible
<br\>> or not (yet?) implemented?
<br\>
<br\>It is possible. But I wouldn't add stuff like that just because I
<br\>can, there also needs to be a good motivation for it...
<br\>
<br\>1) live recording - out of experience, I never had any use for the
<br\>very same feature in Protracker... Always found it easier just to
<br\>step-sequence melodies from the start... so there has to be some
<br\>different usage situation to make it worthwhile. I guess it could be
<br\>interesting to use it to program beats live or something... but I
<br\>don't know if many people would want to use it that way anyway.
<br\>
<br\>2) entering data - not totally useless and kind of possible to
<br\>motivate, but wouldn't add a lot of value either so it's not enough
<br\>to force me out of laziness.
<br\>
<br\>Conclusion: If many people consider live recording to be a feature
<br\>that they would want to use in real practical situations, I might
<br\>consider adding it, but otherwise probably not.
<br\>
<br\>Johan
<br\>


Message:
<br\>
> >if it can toggle MUTE it should be possible to write values, am i
<br\>> >wrong?
<br\>> Well, I never thought of writing values... I rather thought of holding one
<br\>> key, which would represent Gameboy A button, and press direction keys to
<br\>> change the value (To keep consistency.)
<br\>> That model would of course be impossible with the current cable etc.
<br\>> But yeah, writing values would work, I suppose.
<br\>
<br\>It's not impossible at all, the program already detects key up, which
<br\>should be obvious from how muting is working...
<br\>
<br\>BTW!!!!: We now selected a winner in the animal sample compo!!!!
<br\>
<br\>However, we haven't found a nice price for the winner yet. So we will
<br\>keep the results secret a little longer.
<br\>
<br\>/Your hard working LSDJ staff!
<br\>


Message:
<br\>
Good morning..
<br\>
<br\>Well, i thought about live-recording sometimes. I think it would be a
<br\>nice feature if i use my midi-interface and just record what i play.
<br\>I guess it might be a problem as the keyboard mode works best with a
<br\>fast tempo and groove 1/1 ?
<br\>But i would definitely like to have a feature like that. Sounds good for
<br\>me to put alot of chains in a row and just record as long as i want to.
<br\>I used to record 'live' very often with fasttracker2, so i think it
<br\>might be a good idea.
<br\>
<br\>peace and love
<br\>
<br\>firestARTer :-)
<br\>
<br\>
<br\>Johan Kotlinski wrote:
<br\>
<br\>>Hallo Berko!
<br\>>
<br\>>
<br\>>
<br\>>>now i do have a keyboard-adapter (thanks fabian) for lsdj.
<br\>>>
<br\>>>what i missed or just didn't find was: editing notes in the chains
<br\>>>(like in protracker or live-mode lsdj  by playing the keyboard) or
<br\>>>use the keyboard to enter values or commands or whatever. is that possible
<br\>>>or not (yet?) implemented?
<br\>>>
<br\>>>
<br\>>
<br\>>It is possible. But I wouldn't add stuff like that just because I
<br\>>can, there also needs to be a good motivation for it...
<br\>>
<br\>>1) live recording - out of experience, I never had any use for the
<br\>>very same feature in Protracker... Always found it easier just to
<br\>>step-sequence melodies from the start... so there has to be some
<br\>>different usage situation to make it worthwhile. I guess it could be
<br\>>interesting to use it to program beats live or something... but I
<br\>>don't know if many people would want to use it that way anyway.
<br\>>
<br\>>2) entering data - not totally useless and kind of possible to
<br\>>motivate, but wouldn't add a lot of value either so it's not enough
<br\>>to force me out of laziness.
<br\>>
<br\>>Conclusion: If many people consider live recording to be a feature
<br\>>that they would want to use in real practical situations, I might
<br\>>consider adding it, but otherwise probably not.
<br\>>
<br\>>Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
> during live gigs, i've had a problem on more then one occassion where
<br\>> i accidentally hit one of the "enter" keys in the middle of a song
<br\>> which makes it stop playing.  i don't think being able to start/stop
<br\>
<br\>I think this is a very valid point. Maybe I should move that
<br\>start/stop control to numerical keyboard enter only. I'm however not
<br\>sure if that would break compability with Fireboys MIDI device.
<br\>
<br\>> another thing on a related note, but not so much of a real problem,
<br\>> is the use of the directional arrows on the keyboard for moving
<br\>[cut]
<br\>> screen anyway.  it might be nice to use the directional arrows on the
<br\>> keyboard to instead control manual tempo increase/decreases.  x-axis
<br\>> adjusting the tempo by 1's and y-axis adjusting it by 10's.
<br\>
<br\>Yes... Personally I also think it could make more sense to make
<br\>keyboard usage even more live-oriented, that is, make it less
<br\>depending on seeing what's on the screen.
<br\>
<br\>But then it's also possible to rig your Gameboy so that the screen's
<br\>easily visible, at least if you got a Gameboy Color.
<br\>
<br\>Johan
<br\>


Message:
<br\>
>
<br\>>
<br\>>I think this is a very valid point. Maybe I should move that
<br\>>start/stop control to numerical keyboard enter only. I'm however not
<br\>>sure if that would break compability with Fireboys MIDI device.
<br\>>
<br\>
<br\>I don't use start/stop with the midi-device. So it shouldn't be a
<br\>problem. The only thing can be that the scancodes of the numeric pad
<br\>could have the same values as some of my controll-commando's. But i am
<br\>flexible with all my commandos. So no prob to change those and re-flash
<br\>the PIC-Processor. :o)
<br\>
<br\>fire
<br\>


Message:
<br\>
--- In lsdj@yahoogroups.com, Johan Kotlinski <me99_kin@n...> wrote:
<br\>
<br\>> It is possible. But I wouldn't add stuff like that just because I
<br\>> can, there also needs to be a good motivation for it...
<br\>
<br\>;)
<br\>
<br\>> 1) live recording - out of experience, I never had any use for the
<br\>> very same feature in Protracker... Always found it easier just to
<br\>> step-sequence melodies from the start... so there has to be some
<br\>> different usage situation to make it worthwhile.
<br\>
<br\>oh - i didn't think of live recording. just step recording - press a
<br\>key on the keyboard (assigned like a piano, 2 octaves), for example Q
<br\>-- and LSDJ writes C-3 (C-4,5,6 whatever octave chosen) and moves one
<br\>step down. this would be much faster than changing notes via up/down.
<br\>
<br\>> 2) entering data - not totally useless and kind of possible to
<br\>> motivate, but wouldn't add a lot of value either so it's not enough
<br\>> to force me out of laziness.
<br\>
<br\>hmm ;)
<br\>
<br\>well i'd rather have my other idea made real: relative commands:
<br\>assignable commands e.g. Z,Y,X,Q that are assignable to each
<br\>instrument-parameter independently for each instrument. e.g. in a
<br\>kit-instrument Z could be assigned to sample lenghth and Y to toggle
<br\>loop on off and X to set sample start value and in an other instrument
<br\>X could be used for setting the sweep value and so on...
<br\>
<br\>well, i just would like to have prorammable control over all sample
<br\>parameters ;)
<br\>
<br\>enough for now, i know there won't be new features - i don't mention
<br\>the LFO i sometimes dream of;))
<br\>
<br\>thanks for your response,
<br\>
<br\>kind regards,
<br\>
<br\>berko
<br\>


Message:
<br\>
>I don't use start/stop with the midi-device. So it shouldn't be a
<br\>>problem. The only thing can be that the scancodes of the numeric pad
<br\>>could have the same values as some of my controll-commando's. But i am
<br\>>flexible with all my commandos. So no prob to change those and re-flash
<br\>>the PIC-Processor. :o)
<br\>>
<br\>>fire
<br\>As far as I've understood all keyboard scancodes have their most significant
<br\>bit cleared, and all control commands have their MSB set (all codes<127) Am
<br\>I right?
<br\>
<br\>                                      /nitro2k01
<br\>
<br\>_________________________________________________________________
<br\>STOP MORE SPAM with the new MSN 8 and get 2 months FREE*
<br\>http://join.msn.com/?page=features/junkmail
<br\>


Message:
<br\>
> I think this is a very valid point. Maybe I should move that
<br\>> start/stop control to numerical keyboard enter only. I'm however not
<br\>> sure if that would break compability with Fireboys MIDI device.
<br\>
<br\>if you were to remove start/stop control i would really prefer it to
<br\>be removed from both enter keys.  the numerical keypad enter has also
<br\>caused me some trouble (the guitar strap connected to me keyboard has
<br\>slipped onto the front of the keys and pressed it down as it is
<br\>located at the very edge where the strap is connected).
<br\>
<br\>---
<br\>
<br\>>I don't use start/stop with the midi-device. So it shouldn't be a
<br\>>problem.
<br\>
<br\>you heard the man! shouldn't affect the midi implementation ... i
<br\>would really like to NOT have to rip off my enter keys  ;)
<br\>
<br\>---
<br\>
<br\>about a live recording mode, now that file management support has
<br\>been implemented i think this might be a nice idea. before i would
<br\>have been too scared to use it, since you could screw your entire
<br\>tune. but now it might be nice to save your tune, then be able to
<br\>play around with it in a live recording mode and know that you always
<br\>have a backup in case things don't turn out so nice.
<br\>
<br\>but still, i'm most interested in just having those damn start/stop
<br\>enter commands removed  :P
<br\>
<br\>//nullsleep
<br\>


Message:
<br\>
I can vouch for this guy...I ordered a couple of Xchangers + carts
<br\>from him a while back and it was totally legit.
<br\>
<br\>.:monologic:.
<br\>
<br\>--- In lsdj@yahoogroups.com, "kidpxl" <k1dp1x3l@c...> wrote:
<br\>> I just bought from this company with good luck.
<br\>>
<br\>> UK Company that has Gameboy Transferer Carts in stock, 32Meg. All
<br\>you
<br\>> have to do is buy the power adapter from Radio Shack (9-10V,
<br\>900Ma+,
<br\>> center negative). Good luck!
<br\>> http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm
<br\>>
<br\>> Happy chipping,
<br\>> Erik
<br\>


Message:
<br\>
same thing for http://www.psxshop.nl ... just bought one. They had one more
<br\>in stock.
<br\>Good luck
<br\>Marc
<br\>
<br\>----- Original Message -----
<br\>From: "kidpxl" <k1dp1x3l@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Thursday, June 17, 2004 9:03 PM
<br\>Subject: [LSDj!] Backup gear source
<br\>
<br\>
<br\>> I just bought from this company with good luck.
<br\>>
<br\>> UK Company that has Gameboy Transferer Carts in stock, 32Meg. All you
<br\>> have to do is buy the power adapter from Radio Shack (9-10V, 900Ma+,
<br\>> center negative). Good luck!
<br\>> http://www.robwebb.clara.co.uk/shop/copiers/copiers.htm
<br\>>
<br\>> Happy chipping,
<br\>> Erik
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I have recently got LSDJ and i got a GBC with it (w/pro-sound-mod)
<br\>and it works perfectly.
<br\>
<br\>I also had a GBC before that are transperent and purple (very
<br\>goodlookin´) and i wanted to a/b test the sound with my pro-
<br\>soundmodded GBC just for fun.
<br\>
<br\>I put my LSDJ in the un-modded and powered on..... nothing happend
<br\>(exept a short flash on the power LED) so i turned it off and put a
<br\>Megaman-game in.... it worked fine.... and the games works in the
<br\>modded GBC aswell.
<br\>
<br\>The only diffenence i can find on the backside stickers is that the
<br\>not-working one has : C/CGB-EUR and the working one has CGB-EUR.
<br\>
<br\>Can it be Nintendo that has made some piracy protection in the C/CGB
<br\>verision.....
<br\>
<br\>
<br\>
<br\>What causes one of my GBC´s to not power on with a LSDJcart inside?
<br\>
<br\>
<br\>
<br\>
<br\>/enapa
<br\>


Message:
<br\>
>Can it be Nintendo that has made some piracy protection in the C/CGB
<br\>>verision.....
<br\>Not likely!
<br\>
<br\>>
<br\>>What causes one of my GBC´s to not power on with a LSDJcart inside?
<br\>It seems that the LSDj cart consumes more energy than nitendo carts. I'd
<br\>recommend fresh new batteries.
<br\>
<br\>                                 /nitro2k01
<br\>
<br\>_________________________________________________________________
<br\>Help STOP SPAM with the new MSN 8 and get 2 months FREE*
<br\>http://join.msn.com/?page=features/junkmail
<br\>


Message:
<br\>
Good Afternoon;
<br\>I will soon be a proud owner of LSDj. (totally excited)
<br\>Mr. Larion is mailing my copy today!!!
<br\>I wanted to print out the latest copy of the manual.
<br\>Perhaps I need to fill out a registration card or something?
<br\>Until then, I will be reading what's already out there.
<br\>Thank you for your dedication to the industry.
<br\>I have worked as a composer for CD-ROM games in the past,
<br\>now I just use my studio to record people that don't have money, but talent.
<br\>This will be my coolest toy and I can't wait to start .....
<br\>: ) Laura
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Do you Yahoo!?
<br\>Yahoo! Mail - 50x more storage than other providers!
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
nitro2k01 : the battery trix worked fine, i probarbly never had
<br\>figured out that myself.
<br\>
<br\>
<br\>thanks/enapa
<br\>
<br\>
<br\>--- In lsdj@yahoogroups.com, "nitro2k01 formerly known as Lennart Ek"
<br\><lennartek@h...> wrote:
<br\>> >Can it be Nintendo that has made some piracy protection in the
<br\>C/CGB
<br\>> >verision.....
<br\>> Not likely!
<br\>>
<br\>> >
<br\>> >What causes one of my GBC´s to not power on with a LSDJcart inside?
<br\>> It seems that the LSDj cart consumes more energy than nitendo
<br\>carts. I'd
<br\>> recommend fresh new batteries.
<br\>>
<br\>>                                 /nitro2k01
<br\>>
<br\>> _________________________________________________________________
<br\>> Help STOP SPAM with the new MSN 8 and get 2 months FREE*
<br\>> http://join.msn.com/?page=features/junkmail
<br\>


Message:
<br\>
Thinking about supply and demand curves, I've descided to post two auctions
<br\>at the same time. The carts will most likey sell for less that way.
<br\>
<br\>Again, web-site about carts here:
<br\>http://www.entitylabs.net/challenger.php
<br\>
<br\>Auctions here:
<br\>http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3732263047
<br\>http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=3732270727
<br\>
<br\>Good luck,
<br\>
<br\>Neil
<br\>
<br\>_________________________________________________________________
<br\>MSN 8 with e-mail virus protection service: 2 months FREE*
<br\>http://join.msn.com/?page=features/virus
<br\>


Message:
<br\>
Heya...
<br\>
<br\>How big would the interest be in having a sampling option for LSDJ? So you
<br\>can sample+build your own kits without using a PC...
<br\>
<br\>Would it be interesting for people without backup hardware aswell?
<br\>
<br\>Cheers,
<br\>Johan
<br\>


Message:
<br\>
I'd love it! Via pc or not!
<br\>
<br\>-S
<br\>
<br\>-----Original Message-----
<br\>From: Johan Kotlinski <me99_kin@...>
<br\>Sent: Jun 24, 2004 10:36 AM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: [LSDj!] lsdj sampling support
<br\>
<br\>Heya...
<br\>
<br\>How big would the interest be in having a sampling option for LSDJ? So you
<br\>can sample+build your own kits without using a PC...
<br\>
<br\>Would it be interesting for people without backup hardware aswell?
<br\>
<br\>Cheers,
<br\>Johan
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Yahoo! Groups Links
<br\>


Message:
<br\>
how do you want to make this?
<br\>for some reason i can't find the microphone / input.
<br\>
<br\>fire !
<br\>----- Original Message -----
<br\>From: "Johan Kotlinski" <me99_kin@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Thursday, June 24, 2004 7:36 PM
<br\>Subject: [LSDj!] lsdj sampling support
<br\>
<br\>
<br\>> Heya...
<br\>>
<br\>> How big would the interest be in having a sampling option for LSDJ? So you
<br\>> can sample+build your own kits without using a PC...
<br\>>
<br\>> Would it be interesting for people without backup hardware aswell?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
He's probably into Bung's Pocket voice... (I think it was Bung that did
<br\>them, yeah) A programmable cart with microphone.
<br\>But would it be worth the effort? I think most sound I use for kits are
<br\>already sampled. (Like drums and stuff)
<br\>
<br\>                                     /nitro2k01
<br\>
<br\>>how do you want to make this?
<br\>>for some reason i can't find the microphone / input.
<br\>>
<br\>>fire !
<br\>>----- Original Message -----
<br\>>From: "Johan Kotlinski" <me99_kin@...>
<br\>>To: <lsdj@yahoogroups.com>
<br\>>Sent: Thursday, June 24, 2004 7:36 PM
<br\>>Subject: [LSDj!] lsdj sampling support
<br\>>
<br\>>
<br\>> > Heya...
<br\>> >
<br\>> > How big would the interest be in having a sampling option for LSDJ? So
<br\>>you
<br\>> > can sample+build your own kits without using a PC...
<br\>> >
<br\>> > Would it be interesting for people without backup hardware aswell?
<br\>> >
<br\>> > Cheers,
<br\>> > Johan
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>Protect your PC - get McAfee.com VirusScan Online
<br\>http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
<br\>


Message:
<br\>
> He's probably into Bung's Pocket voice... (I think it was Bung that did
<br\>> them, yeah) A programmable cart with microphone.
<br\>
<br\>Actually I hope to get fresh custom carts to sometime in the future (not
<br\>soon)... as I have been in contact with a very cool hardware developer...
<br\>
<br\>> But would it be worth the effort? I think most sound I use for kits are
<br\>> already sampled. (Like drums and stuff)
<br\>
<br\>That's what I'm asking myself...
<br\>
<br\>Johan
<br\>


Message:
<br\>
Johan Kotlinski wrote:
<br\>
<br\>>Heya...
<br\>>
<br\>>How big would the interest be in having a sampling option for LSDJ? So you
<br\>>can sample+build your own kits without using a PC...
<br\>>
<br\>>
<br\>     Would be awesome to quickly have samples available without having to
<br\>mess with sample rates and lengths...
<br\>
<br\>     Seems like a great idea, and one more way to be cooler than no LSDJ
<br\>people.  :
<br\>
<br\>
<br\>--
<br\>      Bohus Blahut
<br\>  (BOH-hoosh BLAH-hoot)
<br\>
<br\>    modern filmmaker
<br\>


Message:
<br\>
I would say it's a very good idea, the faster the proces to get to a finished
<br\>song the better. And some people on this list are doing very interesting stuff
<br\>with samples in LSDJ :-) I myself don't need anything but the samples
<br\>implemented in the standard version of LSDJ. But who knows, maybe one day i'll
<br\>start improvising more instead of working weeks on one track ... for those of
<br\>you who are doing improvisation stuff I guess it could be a very cool tool :-)
<br\>My only concern is if the quality will be ok enough (specialy volume) on a pc
<br\>it's easy to pump up the sample a bit so that it sounds acceptable on the
<br\>gameboy, but maybe nobody cares anyway.
<br\>
<br\>conclusion, the less you need a pc the better!!!
<br\>
<br\>Lo-bat.
<br\>   ----- Original Message -----
<br\>   From: Johan Kotlinski
<br\>   To: lsdj@yahoogroups.com
<br\>   Sent: Thursday, June 24, 2004 8:16 PM
<br\>   Subject: Re: [LSDj!] lsdj sampling support
<br\>
<br\>
<br\>   > He's probably into Bung's Pocket voice... (I think it was Bung that did
<br\>   > them, yeah) A programmable cart with microphone.
<br\>
<br\>   Actually I hope to get fresh custom carts to sometime in the future (not
<br\>   soon)... as I have been in contact with a very cool hardware developer...
<br\>
<br\>   > But would it be worth the effort? I think most sound I use for kits are
<br\>   > already sampled. (Like drums and stuff)
<br\>
<br\>   That's what I'm asking myself...
<br\>
<br\>   Johan
<br\>
<br\>
<br\>         Yahoo! Groups Sponsor
<br\>               ADVERTISEMENT
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>------------------------------------------------------------------------------
<br\>   Yahoo! Groups Links
<br\>
<br\>     a.. To visit your group on the web, go to:
<br\>     http://groups.yahoo.com/group/lsdj/
<br\>
<br\>     b.. To unsubscribe from this group, send an email to:
<br\>     lsdj-unsubscribe@yahoogroups.com
<br\>
<br\>     c.. Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It´s a great idear!
<br\>1.Then you can use the sampling function more directly with the music you
<br\>are making, when you are making the music.
<br\>2.And i yust realy like voicerecorders even when it is yust 2.4sec of
<br\>recording. So a voicerecorder with a sequencer and probebly a sample cutup
<br\>function sound amazing to me.
<br\>greetings gijs
<br\>
<br\>&gt;From: "Johan Kotlinski" &lt;me99_kin@...&gt;
<br\>&gt;Reply-To: lsdj@yahoogroups.com
<br\>&gt;To: &lt;lsdj@yahoogroups.com&gt;
<br\>&gt;Subject: [LSDj!] lsdj sampling support
<br\>&gt;Date: Thu, 24 Jun 2004 19:36:43 +0200
<br\>&gt;
<br\>&gt;Heya...
<br\>&gt;
<br\>&gt;How big would the interest be in having a sampling option for LSDJ? So
<br\>you
<br\>&gt;can sample+build your own kits without using a PC...
<br\>&gt;
<br\>&gt;Would it be interesting for people without backup hardware aswell?
<br\>&gt;
<br\>&gt;Cheers,
<br\>&gt;Johan
<br\>&gt;
<br\>
<br\>_________________________________________________________________
<br\>Play online games with your friends with MSN Messenger
<br\>http://messenger.msn.nl/
<br\>


Message:
<br\>
Hey This new idea sounds really mind blowing!
<br\>I'm so excited!
<br\>Is not only interesting to people with no back up
<br\>gear...
<br\>I think it adds a new dimension to LSDJ...
<br\>More into experimental stuff and maybe new live
<br\>posibilities...
<br\>Would it be better to got the crappy speaker as rec
<br\>source or the more serious option of a plug in jack?
<br\>I guess both ways is the best...
<br\>Excuse my usual inacurate english...
<br\>
<br\>Keep the good work...
<br\>One more thing, this would be a really cool collection
<br\>item in the future...  ;)
<br\>And a great chance to continue the lsdj history ;)
<br\>Please do it :D
<br\>
<br\>Best Regards. Ignat
<br\>
<br\>--- Johan Kotlinski <me99_kin@...> escribió: >
<br\>> He's probably into Bung's Pocket voice... (I think
<br\>> it was Bung that did
<br\>> > them, yeah) A programmable cart with microphone.
<br\>>
<br\>> Actually I hope to get fresh custom carts to
<br\>> sometime in the future (not
<br\>> soon)... as I have been in contact with a very cool
<br\>> hardware developer...
<br\>>
<br\>> > But would it be worth the effort? I think most
<br\>> sound I use for kits are
<br\>> > already sampled. (Like drums and stuff)
<br\>>
<br\>> That's what I'm asking myself...
<br\>>
<br\>> Johan
<br\>>
<br\>>
<br\>
<br\>=====
<br\>http://www.neotericz.web1000.com
<br\>
<br\>http://www.micromusic.net
<br\>
<br\>http://groups.yahoo.com/group/factor_cero
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>Renovamos el Correo Yahoo!: ¡100 MB GRATIS!
<br\>Nuevos servicios, más seguridad
<br\>http://correo.yahoo.es
<br\>


Message:
<br\>
On Fri, 25 Jun 2004 lsdj@yahoogroups.com wrote:
<br\>
<br\>> Message: 1
<br\>>    Date: Thu, 24 Jun 2004 19:36:43 +0200
<br\>>    From: "Johan Kotlinski" <me99_kin@...>
<br\>> Subject: lsdj sampling support
<br\>>
<br\>> Heya...
<br\>>
<br\>> How big would the interest be in having a sampling option for LSDJ? So you
<br\>> can sample+build your own kits without using a PC...
<br\>>
<br\>> Would it be interesting for people without backup hardware aswell?
<br\>>
<br\>> Cheers,
<br\>> Johan
<br\>
<br\>> Message: 5
<br\>>    Date: Thu, 24 Jun 2004 20:16:11 +0200
<br\>>    From: "Johan Kotlinski" <me99_kin@...>
<br\>> Subject: Re: lsdj sampling support
<br\>>
<br\>> > He's probably into Bung's Pocket voice... (I think it was Bung that did
<br\>> > them, yeah) A programmable cart with microphone.
<br\>>
<br\>> Actually I hope to get fresh custom carts to sometime in the future (not
<br\>> soon)... as I have been in contact with a very cool hardware developer...
<br\>>
<br\>> > But would it be worth the effort? I think most sound I use for kits are
<br\>> > already sampled. (Like drums and stuff)
<br\>>
<br\>> That's what I'm asking myself...
<br\>
<br\>well, i can understand that many people are excited about the idea of
<br\>direct sampling into the gameboy. this would be great for live events
<br\>where you can show the people what you can do live from scratch.
<br\>
<br\>but: it is not easy to build a good sounding drumkit for LSDJ. it requires
<br\>normalizing, some distortion, precise cutting and so on. most of the
<br\>samples i use are already sampled for use in the MPC and are on my
<br\>harddisk and are reworked for use with LSDJ.
<br\>
<br\>i think, i wouldn't use the feature of sampling into the gameboy.
<br\>
<br\>if there would be the need for a new LSDJ-cart (i guess there must be
<br\>special hardware - more SRAM, flashwriting, whatever) - i would not go for
<br\>it.
<br\>
<br\>i hope, LSDJ remains compatible to my 16M EMS-cart ;)
<br\>
<br\>and: i love the limitations ;)
<br\>
<br\>regards, berko
<br\>


Message:
<br\>
Hello,
<br\>
<br\>There would had to more sample time than currently exists otherwise it
<br\>would just turn the lsdj into a sk-1 (which isn't necassarly a bad
<br\>thing:). It might be cool if you could rythmic loops on the fly, say
<br\>record a sound live that is played on every down beat in a measure
<br\>live like dj's do.
<br\>
<br\>
<br\>
<br\>>
<br\>> --- Johan Kotlinski <me99_kin@n...> escribió: >
<br\>> > He's probably into Bung's Pocket voice... (I think
<br\>> > it was Bung that did
<br\>> > > them, yeah) A programmable cart with microphone.
<br\>> >
<br\>> > Actually I hope to get fresh custom carts to
<br\>> > sometime in the future (not
<br\>> > soon)... as I have been in contact with a very cool
<br\>> > hardware developer...
<br\>> >
<br\>> > > But would it be worth the effort? I think most
<br\>> > sound I use for kits are
<br\>> > > already sampled. (Like drums and stuff)
<br\>> >
<br\>> > That's what I'm asking myself...
<br\>> >
<br\>> > Johan
<br\>> >
<br\>> >
<br\>>
<br\>> =====
<br\>> http://www.neotericz.web1000.com
<br\>>
<br\>> http://www.micromusic.net
<br\>>
<br\>> http://groups.yahoo.com/group/factor_cero
<br\>>
<br\>>
<br\>>
<br\>> ______________________________________________
<br\>> Renovamos el Correo Yahoo!: ¡100 MB GRATIS!
<br\>> Nuevos servicios, más seguridad
<br\>> http://correo.yahoo.es
<br\>


Subject:
Re: [LSDj!] lsdj sampling support ... awesomely cleverness!!!

SubjectSrt:
lsdj sampling support ... awesomely cleverness!!!

Message:
<br\>
--- In lsdj@yahoogroups.com, "Wauter" <Wauterm@h...> wrote:
<br\>> I would say it's a very good idea, the faster the proces to get to
<br\>>
<br\>> conclusion, the less you need a pc the better!!!
<br\>>
<br\>
<br\>i agree with this sediment entirely, a very good way to bring LSDj
<br\>closer to the idea of a workstation in your pocket :) and when i
<br\>explain LSDj to people, one of the first questions is always "how do
<br\>you sample right onto it?!" then  i explain the patcher as well :)
<br\>
<br\>it's too bad the project couldn't be ported over to the gba ...
<br\>having LSDj on an SP with higher quality samples, more rom space for
<br\>samples, and the ability to pitch the samples would b real nice ...
<br\>but i do understand the apeal of keeping LSDj simple enough to work
<br\>with any 5$ gameboy, especially if it gets to the point of being an
<br\>entirely self-sufficient entity w/ no reliance on pc ... that you can
<br\>sell for $100 or whatever
<br\>
<br\>the project manager makes backing up to PC almost unnecessary, but
<br\>such a feature is still nice ... i can't remember, if this is
<br\>something firestARTRrTRz cable is all about (i remember there was
<br\>talk of it)?
<br\>
<br\>my dad and i have been talking about doing a portable sampler like
<br\>this for the gp32 ... building some exernal AtoD that would dump
<br\>bytes of sound through the serial/usb port. would this sampler be a
<br\>mic built into a LSDj cart? a line in?
<br\>
<br\>ok !!! <3
<br\>j. 0rddnn
<br\>
<br\>p.s. besides doing a megamix of some 4chan tunez by random (from over
<br\>on chipforum.net ;) i havn't been on lsdj so much ... i traded a
<br\>tetris attacks cart for a toshiba laptop (70mhz, 16 rams) and i've
<br\>been obsessed w/ that since i got fasttracker running ... then
<br\>kirby's pinball land (best game ever since revenge of the gator ;)
<br\>and ok i'll admit i just had to boot LSDj to give it a shot :O hehe
<br\>but yeah, sampling on the go into the way-heavier-and-i-can't-really-
<br\>take-it-with-me-but-can-still-easily-play-in-bed-and-i'm-greatful-for-
<br\>a-louder-headphone-out lappy ... is fun . . . and i'm learning about
<br\>simulating chipsound by looping wav files ala 4mat's method (who,
<br\>throuhg http://amp.dascene.net/ ... i found out, made the soundtrack
<br\>to LEANDER, one of my favorite amiga games ... and u can download all
<br\>the music for it there too!!!) ...
<br\>
<br\>er, and along those lines, LSDj's softsynth is _GREAT_ for making a
<br\>series of interesting wav forms ... i just sample each frame of a
<br\>bank one after another then set each one up in an instrument for easy
<br\>in-pattern switching ... LSDj is always useful :)  ... agian, kudos 2
<br\>johan !!!
<br\>


Subject:
Re: Sync between ye olde GB and GBA SP ?

Message:
<br\>
>   Date: Mon, 8 Nov 2004 10:25:43 +0100
<br\>>    From: "M-.-n" <nostromo@...>
<br\>>Subject: Re: Sync between ye olde GB and GBA SP ?
<br\>>
<br\>>Hey David,
<br\>
<br\>Hi,
<br\>
<br\>>Watch out that as far as I know, If u use a SP flasher, u'll have to use
<br\>>goomba and AFAIK the emulator does *not* support the link port (rain check
<br\>>anyone?).
<br\>
<br\>Ach, too bad. I'll have to sync the GB/GBA with my fingers and to hope that
<br\>they'll keep the same tempo long enough.
<br\>
<br\>>So u'll be safer hunting for a original cart kit (there's a bunch
<br\>>of transferer floating here and there).
<br\>
<br\>Well, I've got my good old XChanger so there's no problem for this part of
<br\>the equation ;)
<br\>
<br\>>In this case; there is no problem
<br\>>for syncronisation. U'll find the SPA does not work with the kits but has a
<br\>>different specific 'bite' on the wave channel and a more functional noise.
<br\>
<br\>Yup, that's what i understood.
<br\>
<br\>>Probably combining an original and a SP is the perfect combo
<br\>
<br\>Which is exactly why I want to buy a SP (that and all those funny games,
<br\>too)...
<br\>
<br\>>See you in Lille in two weeks
<br\>
<br\>Yep, this should be a very interesting evening indeed.
<br\>
<br\></daviD>
<br\>
<br\>"Simulating the true styles and making carefully !
<br\>   Many colours a lot, selected freely by you !"
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] Re: Sync between ye olde GB and GBA SP ?

Message:
<br\>
> Well, I've got my good old XChanger so there's no problem for this part of
<br\>> the equation ;)
<br\>
<br\>Well flash the cart on it and use it on the SPA then... u can sync :)
<br\>


Message:
<br\>
Thanks - it's been a good week for missing links.
<br\>I just uploaded and made sure the song is really there!
<br\>Backing track is for people who want to play along without steel and
<br\>vocals in the way.
<br\>Check out other tracks link for all the parts.
<br\>
<br\>--- In lsdj@yahoogroups.com, "M-.-n" <nostromo@a...> wrote:
<br\>> And additonally, I  think it would be nice that additionally to
<br\>the backing
<br\>> u gave the steel guitar track... for peepz that don't play guitar
<br\>but would
<br\>> like to give a go to remixing :)
<br\>>
<br\>> ----- Original Message -----
<br\>> From: "budmelvin" <budmelvin@h...>
<br\>> To: <lsdj@yahoogroups.com>
<br\>> Sent: Monday, November 08, 2004 7:52 PM
<br\>> Subject: [LSDj!] new tune - sentimental journey
<br\>>
<br\>>
<br\>> >
<br\>> >
<br\>> > Greetings comrades.
<br\>> >
<br\>> > My second gameboy/pedal steel tune is online now.
<br\>> > Tracks and .SAV included.
<br\>> > Enjoy!
<br\>> >
<br\>> > http://www.budmelvin.com/steel
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>


Subject:
Re: [LSDj!] Re: new tune - sentimental journey

Message:
<br\>
Nice thanks !
<br\>
<br\>> Thanks - it's been a good week for missing links.
<br\>> I just uploaded and made sure the song is really there!
<br\>> Backing track is for people who want to play along without steel and
<br\>> vocals in the way.
<br\>> Check out other tracks link for all the parts.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi there list..
<br\>my emergercart just decided that it hates me..
<br\>it corrupted aprox half of my songs!
<br\>is this a sign of my batteries running out in the cart
<br\>or can it be becouse it was lying near a lamp and an
<br\>element for like 15 minutes?
<br\>
<br\>should i kill it?
<br\>
<br\>/niklas
<br\>
<br\>_________________________________________________________________
<br\>Don't just search. Find. Check out the new MSN Search!
<br\>http://search.msn.com/
<br\>


Message:
<br\>
Did start happening just recently, or was it always like that?
<br\>What is corrupted? The RAM is located in different banks, which
<br\>probably are stored in different RAM circuits, as showed on this page:
<br\>http://www.littlesounddj.com/awkiawki/index.cgi/SavStructure
<br\>It is possible that one of your RAM circuits has been corrupted while
<br\>the others are not. Check it out!
<br\>Does it crash often too? When LSDj crashes, it generally writes 38 00
<br\>over the RAM bank that was currently in use when it crashed. (This
<br\>should not be a problem if you have a version with the crash handler
<br\>though)
<br\>Hope this helped you out or gave you a hint...
<br\>Btw, what kind of heat radiator (The english word for element :) ) did
<br\>it lie near? Electric or water? Electric ones seem to get hotter, and
<br\>are more likely to damage the cart. (Though the water one may be
<br\>enough as well.)
<br\>How near did it lie to the lamp?
<br\>
<br\>                                /nitro2k01
<br\>
<br\>On Wed, 10 Nov 2004 11:13:39 +0000, Niklas S <salkin_niklas@...> wrote:
<br\>>
<br\>>
<br\>> hi there list..
<br\>> my emergercart just decided that it hates me..
<br\>> it corrupted aprox half of my songs!
<br\>> is this a sign of my batteries running out in the cart
<br\>> or can it be becouse it was lying near a lamp and an
<br\>> element for like 15 minutes?
<br\>>
<br\>> should i kill it?
<br\>>
<br\>> /niklas
<br\>>
<br\>> _________________________________________________________________
<br\>> Don't just search. Find. Check out the new MSN Search!
<br\>> http://search.msn.com/
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
this is the first time it has happend..
<br\>it was really close to the lamp, like 7 cm.. and maybe 15 from the
<br\>heat radiator (water)..
<br\>
<br\>it seems like all the data has shifted place.. its different in differen
<br\>tunes..
<br\>in one it seemed like the instumentdata had swop place with the patterns..
<br\>and in another the whole thing was just random..
<br\>u could se a little bit of the original structure from the songs but its
<br\>way to distorted to repair.. almost all the instrumentnumbers in the
<br\>patterns
<br\>have just scramlbed around.. and most of the affected songs had tempo 0.
<br\>(wich isnt very fast) =)
<br\>
<br\>i guess im lucky that just one of our bands songs were crapped..
<br\>so we are rebuilding it right now.
<br\>
<br\>i was thinking.. is there a tool for putting single tunes in to a .sav?
<br\>
<br\>anyway.. thanx for the quick reply!
<br\>/niklas
<br\>
<br\>
<br\>>From: nitro2k01 <nitro2k01@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] my lsdj crapped..
<br\>>Date: Wed, 10 Nov 2004 13:35:26 +0100
<br\>>
<br\>>
<br\>>Did start happening just recently, or was it always like that?
<br\>>What is corrupted? The RAM is located in different banks, which
<br\>>probably are stored in different RAM circuits, as showed on this page:
<br\>>http://www.littlesounddj.com/awkiawki/index.cgi/SavStructure
<br\>>It is possible that one of your RAM circuits has been corrupted while
<br\>>the others are not. Check it out!
<br\>>Does it crash often too? When LSDj crashes, it generally writes 38 00
<br\>>over the RAM bank that was currently in use when it crashed. (This
<br\>>should not be a problem if you have a version with the crash handler
<br\>>though)
<br\>>Hope this helped you out or gave you a hint...
<br\>>Btw, what kind of heat radiator (The english word for element :) ) did
<br\>>it lie near? Electric or water? Electric ones seem to get hotter, and
<br\>>are more likely to damage the cart. (Though the water one may be
<br\>>enough as well.)
<br\>>How near did it lie to the lamp?
<br\>>
<br\>>                                /nitro2k01
<br\>>
<br\>>On Wed, 10 Nov 2004 11:13:39 +0000, Niklas S <salkin_niklas@...>
<br\>>wrote:
<br\>> >
<br\>> >
<br\>> > hi there list..
<br\>> > my emergercart just decided that it hates me..
<br\>> > it corrupted aprox half of my songs!
<br\>> > is this a sign of my batteries running out in the cart
<br\>> > or can it be becouse it was lying near a lamp and an
<br\>> > element for like 15 minutes?
<br\>> >
<br\>> > should i kill it?
<br\>> >
<br\>> > /niklas
<br\>> >
<br\>> > _________________________________________________________________
<br\>> > Don't just search. Find. Check out the new MSN Search!
<br\>> > http://search.msn.com/
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>FREE pop-up blocking with the new MSN Toolbar - get it now!
<br\>http://toolbar.msn.com/
<br\>


Message:
<br\>
> i was thinking.. is there a tool for putting single tunes in to a .sav?
<br\>How do you mean? From an archived song?
<br\>If you send me a corrupted sav in private (nitro2k01@...) I can
<br\>have a look and see if I can fix it.
<br\>
<br\>                                   /nitro2k01
<br\>


Message:
<br\>
hahah firestarter... all lsdj'ers should have a listen to firestarter's
<br\>awesome track "Check This Out Gameboy"...
<br\>
<br\>thats some seriously nice programming there. id love to give it a remix
<br\>and give it some real 808 sounds and nuskool breaks treatment (lets
<br\>talk offlist regarding that)...
<br\>
<br\>There should be more recommendations on this list :P Im also a big fan
<br\>of bitshifter too (you bastard! heh). even with the insane
<br\>clipping/limiting it sounds great.
<br\>
<br\>anyone trying anything evil/dnb/metal? id love to hear some of that. im
<br\>not really into the happy happy pop song style i hear a lot of our
<br\>programming talented nippon friends doing.
<br\>
<br\>rawk onwards in some manner most befitting you....
<br\>
<br\>Dave Dri
<br\>Australia
<br\>http://analogik.com
<br\>
<br\>(ps, a guy from PC Australia Magazine is interviewing us for a chiptune
<br\>article in the context of clubbing and chiptunes and the hardware...
<br\>there will be some LSDj mentions and a pic of me playing a gameboy/lsdj
<br\>at our Arcade64 event this year... woo.)
<br\>
<br\>Find local movie times and trailers on Yahoo! Movies.
<br\>http://au.movies.yahoo.com
<br\>


Message:
<br\>
KJAHDKJLAHSDJKLHASDLGHJKASDHJASDHJASDGHJKSADHJKGSADTEKUSAHDBASNLÖ½½½½½½!!!!!!!!!\
<br\>!
<br\>i just tried to backup my emergercart.. and the program just said: Carterror
<br\>and refused to read the cart..
<br\>then i booted it up in the gameboy..
<br\>EVERYTHING is gone!
<br\>
<br\>still think its repairable?
<br\>
<br\>/niiklas
<br\>
<br\>>From: nitro2k01 <nitro2k01@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] my lsdj crapped..
<br\>>Date: Wed, 10 Nov 2004 14:11:23 +0100
<br\>>
<br\>>
<br\>> > i was thinking.. is there a tool for putting single tunes in to a .sav?
<br\>>How do you mean? From an archived song?
<br\>>If you send me a corrupted sav in private (nitro2k01@...) I can
<br\>>have a look and see if I can fix it.
<br\>>
<br\>>                                   /nitro2k01
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>Express yourself instantly with MSN Messenger! Download today it's FREE!
<br\>http://messenger.msn.com/
<br\>


Message:
<br\>
> i just tried to backup my emergercart.. and the program just said: Carterror
<br\>> and refused to read the cart..
<br\>> then i booted it up in the gameboy..
<br\>> EVERYTHING is gone!
<br\>>
<br\>> still think its repairable?
<br\>Nope! Your luck is out. There could actually have been a slight chance
<br\>that there would be recoverable data on the cart... However LSDj read
<br\>the cart, and sensed that checksums etc were wrong, and therefore
<br\>erased it! (Assuming it was filled with totally random data)
<br\>
<br\>That kind of total failure has happened to me once, and I was outrageous...
<br\>Do you have file support with your cart? (In other words, do you have
<br\>a file menu in project screen?)
<br\>
<br\>                                             /nitro2k01
<br\>


Message:
<br\>
yes i have the filemenu..
<br\>i can still open the files... but they are empty..
<br\>
<br\>>From: nitro2k01 <nitro2k01@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: Re: [LSDj!] my lsdj crapped..
<br\>>Date: Wed, 10 Nov 2004 17:40:07 +0100
<br\>>
<br\>>
<br\>> > i just tried to backup my emergercart.. and the program just said:
<br\>>Carterror
<br\>> > and refused to read the cart..
<br\>> > then i booted it up in the gameboy..
<br\>> > EVERYTHING is gone!
<br\>> >
<br\>> > still think its repairable?
<br\>>Nope! Your luck is out. There could actually have been a slight chance
<br\>>that there would be recoverable data on the cart... However LSDj read
<br\>>the cart, and sensed that checksums etc were wrong, and therefore
<br\>>erased it! (Assuming it was filled with totally random data)
<br\>>
<br\>>That kind of total failure has happened to me once, and I was outrageous...
<br\>>Do you have file support with your cart? (In other words, do you have
<br\>>a file menu in project screen?)
<br\>>
<br\>>                                             /nitro2k01
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>_________________________________________________________________
<br\>Express yourself instantly with MSN Messenger! Download today it's FREE!
<br\>http://messenger.msn.com/
<br\>


Subject:
cool Article on Gameboy/Atari & Receptors music.

SubjectSrt:
cool Article on Gameboy/Atari & Receptors music.

Message:
<br\>
I decided to play a gig in my hometown after 4 years and i got this
<br\>write-up about my Gameboy/Atari stuff(and some very over-flattering
<br\>back story on myself)in the big  paper here in southwest Virginia.
<br\>It's nice to see that even outside the fringe there's some
<br\>appreciation for new kinds of music. We have a (re)budding little
<br\>electro scene starting here in the beautiful Blue Ridge Mountains of
<br\>new Appalachia...(no i don't work for the tourism board).The article
<br\>is by a  guy named Mason Adams,and it's for the Roanoke Times which
<br\>has about 100,000 daily circ. and their website is pretty active
<br\>too.It was a pretty decent front page spread with some cool live pix
<br\>which show quite clearly my LSDJ linked to my Nanoloop as well as a
<br\>close up of my Atari setup....
<br\>
<br\>Also included, though not posted here online is a timeline I provided
<br\>that mentions everyone from Delia Derbyshire to Glomag & Bitshifter...
<br\>I am dissapointed he didn't mention Wittchow, Kotlinski & Slocum
<br\>which I made a big point of telling him about as well as Wexelbaum &
<br\>Nullsleep...nevertheless i appreciate the article and if anyone wants
<br\>a newspaper copy please email me.
<br\>
<br\>here's the online link w audio:
<br\>
<br\>
<br\>http://www.roanoke.com/extra/13417.html
<br\>
<br\>
<br\>jksine
<br\>
<br\>http://ReceptorsMusic.com
<br\>


Message:
<br\>
Hey Dave,
<br\>
<br\>What's up with the gameboy scene in OZ ? I'm going there for 4 weeks in
<br\>February and will be mainly in Brisbane and Sidney.. would be cool to know
<br\>if there's anything going around::::
<br\>
<br\>Cheers,
<br\>Marc
<br\>
<br\>----- Original Message -----
<br\>From: "Dave DRi" <driload@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Wednesday, November 10, 2004 3:36 PM
<br\>Subject: [LSDj!] check this out gameboy
<br\>
<br\>
<br\>>
<br\>>
<br\>>
<br\>> hahah firestarter... all lsdj'ers should have a listen to firestarter's
<br\>> awesome track "Check This Out Gameboy"...
<br\>>
<br\>> thats some seriously nice programming there. id love to give it a remix
<br\>> and give it some real 808 sounds and nuskool breaks treatment (lets
<br\>> talk offlist regarding that)...
<br\>>
<br\>> There should be more recommendations on this list :P Im also a big fan
<br\>> of bitshifter too (you bastard! heh). even with the insane
<br\>> clipping/limiting it sounds great.
<br\>>
<br\>> anyone trying anything evil/dnb/metal? id love to hear some of that. im
<br\>> not really into the happy happy pop song style i hear a lot of our
<br\>> programming talented nippon friends doing.
<br\>>
<br\>> rawk onwards in some manner most befitting you....
<br\>>
<br\>> Dave Dri
<br\>> Australia
<br\>> http://analogik.com
<br\>>
<br\>> (ps, a guy from PC Australia Magazine is interviewing us for a chiptune
<br\>> article in the context of clubbing and chiptunes and the hardware...
<br\>> there will be some LSDj mentions and a pic of me playing a gameboy/lsdj
<br\>> at our Arcade64 event this year... woo.)
<br\>>
<br\>> Find local movie times and trailers on Yahoo! Movies.
<br\>> http://au.movies.yahoo.com
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
On Nov 10, 2004, at 9:36 AM, Dave DRi wrote:
<br\>
<br\>> There should be more recommendations on this list :P Im also a big fan
<br\>> of bitshifter too (you bastard! heh). even with the insane
<br\>> clipping/limiting it sounds great.
<br\>
<br\>Thanks!  I've gotten to a point where I carry around specially designed
<br\>compressors that fit snugly into each ear canal so that all ambient
<br\>sound and conversation becomes deliciously squashed and flirts with
<br\>overmodulation.  Problem is I can no longer differentiate between
<br\>whispering and shouting.
<br\>
<br\>> anyone trying anything evil/dnb/metal? id love to hear some of that.
<br\>
<br\>Check out Xik, he's not really evil/dnb/metal but if you're into
<br\>abstract high-energy non-sugary stuff, it might fit the bill.  I think
<br\>it's amazing, and the CD edition is a work of art.
<br\>http://www.wayfar.net/0x000000_mp3.php .  Also Huoratron is a
<br\>must-hear, his stuff is seriously tough.  I hear his songs and wish I
<br\>lived in one of two alternate universes in which I either wrote all of
<br\>his songs, or simpler, that I am in fact Huoratron.
<br\>http://www.huoratron.com/
<br\>
<br\>
<br\>Josh
<br\>


Message:
<br\>
> > anyone trying anything evil/dnb/metal? id love to hear some of
<br\>that.
<br\>>
<br\>> Check out Xik, he's not really evil/dnb/metal but if you're into
<br\>> abstract high-energy non-sugary stuff, it might fit the bill.  I
<br\>think
<br\>> it's amazing, and the CD edition is a work of art.
<br\>> http://www.wayfar.net/0x000000_mp3.php .  Also Huoratron is a
<br\>> must-hear, his stuff is seriously tough.  I hear his songs and
<br\>wish I
<br\>> lived in one of two alternate universes in which I either wrote
<br\>all of
<br\>> his songs, or simpler, that I am in fact Huoratron.
<br\>> http://www.huoratron.com/
<br\>>
<br\>>
<br\>> Josh
<br\>
<br\>
<br\>Monsieur Josh,
<br\>
<br\>You are all too kind.
<br\>
<br\>Aku / Huoratron
<br\>


Message:
<br\>
But it is excellent Aku ! :)
<br\>Marc
<br\>
<br\>>
<br\>> Monsieur Josh,
<br\>>
<br\>> You are all too kind.
<br\>>
<br\>> Aku / Huoratron
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] Re: check this out gameboy & XIK

Message:
<br\>
Heya bitshifter,
<br\>
<br\>Did i ever send off the email about how i sampled you? If not it
<br\>languished in my Drafts Email folder and got forgotten. I sampled two
<br\>of your tracks cause i loved some riffs and dropped them at a gig of
<br\>mine... live sample triggering from my MPC2000XL whilst the laptop and
<br\>Ableton Live4 and LSDj did their magic too. Crowd of about 250... your
<br\>first ever Australian "gig" heh heh. I will upload the track i wrote
<br\>with your samples...
<br\>
<br\>
<br\>As for XIK... are you on this list XIK? I emailed XIK to get hold of a
<br\>MIDINES to review... im the brand spanking new Hardware Review Editor
<br\>for ITM (inthemix.com.au) and get music hardware to review each week
<br\>from the distributor Musiclab (think Novation, Akai, Moog, Roland etc).
<br\>I really want to push chiptune stuff in there occasionally. I would
<br\>have featured LSDj by now but its a big call to expect Johan to entrust
<br\>a cart with someone halfway over the world. We bought the ROM but im
<br\>waiting until we fix our Bung or buy a new one.
<br\>
<br\>Isnt that an odd phrase... "fix our bung"
<br\>
<br\>
<br\>
<br\>Any of you use Reason here? Im going to make a DR REX ReFill for Reason
<br\>of riffs and drumloops ive written in LSDj... feel free to contribute
<br\>:) Good promo for LSDj too....
<br\>
<br\>
<br\>Dave DRi
<br\>Australia
<br\>
<br\>(where i am <3ing you all)
<br\>
<br\>> Message: 1
<br\>>    Date: Thu, 11 Nov 2004 22:47:05 -0500
<br\>>    From: Bit Shifter » <bitshifter@...>
<br\>> Subject: Re: check this out gameboy
<br\>>
<br\>> On Nov 10, 2004, at 9:36 AM, Dave DRi wrote:
<br\>>
<br\>> > There should be more recommendations on this list :P Im also a big
<br\>> fan
<br\>> > of bitshifter too (you bastard! heh). even with the insane
<br\>> > clipping/limiting it sounds great.
<br\>>
<br\>> Thanks!  I've gotten to a point where I carry around specially
<br\>> designed
<br\>> compressors that fit snugly into each ear canal so that all ambient
<br\>> sound and conversation becomes deliciously squashed and flirts with
<br\>> overmodulation.  Problem is I can no longer differentiate between
<br\>> whispering and shouting.
<br\>>
<br\>> > anyone trying anything evil/dnb/metal? id love to hear some of
<br\>> that.
<br\>>
<br\>> Check out Xik, he's not really evil/dnb/metal but if you're into
<br\>> abstract high-energy non-sugary stuff, it might fit the bill.  I
<br\>> think
<br\>> it's amazing, and the CD edition is a work of art.
<br\>> http://www.wayfar.net/0x000000_mp3.php .  Also Huoratron is a
<br\>> must-hear, his stuff is seriously tough.  I hear his songs and wish I
<br\>>
<br\>> lived in one of two alternate universes in which I either wrote all
<br\>> of
<br\>> his songs, or simpler, that I am in fact Huoratron.
<br\>> http://www.huoratron.com/
<br\>>
<br\>>
<br\>> Josh
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>________________________________________________________________________
<br\>>
<br\>________________________________________________________________________
<br\>>
<br\>>
<br\>>
<br\>>
<br\>------------------------------------------------------------------------
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>------------------------------------------------------------------------
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>Find local movie times and trailers on Yahoo! Movies.
<br\>http://au.movies.yahoo.com
<br\>


Message:
<br\>
> Any of you use Reason here? Im going to make a DR REX ReFill for Reason
<br\>> of riffs and drumloops ive written in LSDj... feel free to contribute
<br\>> :) Good promo for LSDj too....
<br\>
<br\>Hi Dave. I use Reason frequently and often drop gameboy samples into
<br\>it. I've made some NN19 sets of GB notes but more often put loops into
<br\>the redrum modules. I like Redrum the best because you can add/subtract
<br\>notes on the fly in a live situation.
<br\>
<br\>I think Trash80 did an LSDJ Reaktor instrument. It's on his site
<br\>somewhere.
<br\>
<br\>I have synced my Nanoloop to Live (Reason doesn't output midi timecode)
<br\>but if you are running Live and Reason and syncing, it becomes a mess
<br\>to change songs, so I stopped doing that. I use a Mac tiBook 867 Mhz. I
<br\>haven't tried midi syncing LSDJ yet.
<br\>
<br\>/chris
<br\>
<br\>glomag
<br\>http://www.glomag.com
<br\>
<br\>DONNIE: Why are wearing that stupid bunny suit?
<br\>FRANK: Why are you wearing that stupid man suit?
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Re: [LSDj!] M3D GIJS+ other awesome tracks

Message:
<br\>
>  the track "pauze" rocks my balls as hard as any
<br\>>  seahorse drivers trakc
<br\>
<br\>I loved the schaffel stuff.. the entire track should have been like that..
<br\>
<br\>:)
<br\>Johan
<br\>


Message:
<br\>
I'm totaly tired of the old one ... you have my blessing to change it :-)
<br\>
<br\>Wauter
<br\>
<br\>>From: Johan Kotlinski <me99_kin@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] new vibrato
<br\>>Date: Thu, 14 Apr 2005 13:30:19 +0200
<br\>>
<br\>>Hi kids...
<br\>>
<br\>>I'm thinking about rewriting the vibrato stuff.
<br\>>1st it should be lots faster
<br\>>2nd it should be centered around the current pitch... not just up/down
<br\>>as it is now...
<br\>>
<br\>>What do you think?
<br\>>Would everyone be totally pissed if it sounded a bit different from
<br\>>before..?
<br\>>
<br\>>I just got the idea because vibrato was one of the first things I
<br\>>implemented, and with the experience I have now, I would totally make
<br\>>it pretty different and above all much more effective...
<br\>>
<br\>>Best,
<br\>>Johan
<br\>
<br\>_________________________________________________________________
<br\>


Message:
<br\>
Please, change it :]
<br\>bill
<br\>
<br\>Johan Kotlinski a écrit :
<br\>
<br\>>Hi kids...
<br\>>
<br\>>I'm thinking about rewriting the vibrato stuff.
<br\>>1st it should be lots faster
<br\>>2nd it should be centered around the current pitch... not just up/down
<br\>>as it is now...
<br\>>
<br\>>What do you think?
<br\>>Would everyone be totally pissed if it sounded a bit different from before..?
<br\>>
<br\>>I just got the idea because vibrato was one of the first things I
<br\>>implemented, and with the experience I have now, I would totally make
<br\>>it pretty different and above all much more effective...
<br\>>
<br\>>Best,
<br\>>Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I'm for it! faster vibrato sound amazing to me!!
<br\>
<br\>Greetings Gijs
<br\>
<br\>
<br\>
<br\>&gt;From: Johan Kotlinski &lt;me99_kin@...&gt;
<br\>&gt;Reply-To: lsdj@yahoogroups.com
<br\>&gt;To: lsdj@yahoogroups.com
<br\>&gt;Subject: [LSDj!] new vibrato
<br\>&gt;Date: Thu, 14 Apr 2005 13:30:19 +0200
<br\>&gt;
<br\>&gt;Hi kids...
<br\>&gt;
<br\>&gt;I'm thinking about rewriting the vibrato stuff.
<br\>&gt;1st it should be lots faster
<br\>&gt;2nd it should be centered around the current pitch... not just up/down
<br\>&gt;as it is now...
<br\>&gt;
<br\>&gt;What do you think?
<br\>&gt;Would everyone be totally pissed if it sounded a bit different from
<br\>before..?
<br\>&gt;
<br\>&gt;I just got the idea because vibrato was one of the first things I
<br\>&gt;implemented, and with the experience I have now, I would totally make
<br\>&gt;it pretty different and above all much more effective...
<br\>&gt;
<br\>&gt;Best,
<br\>&gt;Johan
<br\>
<br\>_________________________________________________________________
<br\>FREE pop-up blocking with the new MSN Toolbar – get it now!
<br\>http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/
<br\>


Message:
<br\>
Hi people,
<br\>
<br\>I am setting up a new mailing list for people who want to buy or sell
<br\>used Little Sound DJ / Gameboy hardware...
<br\>
<br\>http://launch.groups.yahoo.com/group/lsdj-buysell/
<br\>
<br\>Cartbeggarz galore!
<br\>
<br\>Regards,
<br\>Johan
<br\>


Message:
<br\>
Hi im new. um... i became interested in bitshifting and i have found
<br\>it is very hard to get a cart and stuff. If anyone has any for sale
<br\>please tell me. meanwhile ill try to raise money to buy it
<br\>
<br\>thanks
<br\>Chi
<br\>


Message:
<br\>
Ha ha ha.... what a timing !!
<br\>
<br\>M-.-n
<br\>http://discodirt.10pm.org
<br\>


Message:
<br\>
Johan,
<br\>
<br\>I'd love to see a truer vibrato implemented (ie working around the
<br\>original pitch). I'm currently not working from too many .sav files
<br\>though, so I guess i'm a bit biased when it comes to changes.
<br\>
<br\>Thank you for the constant improvements.
<br\>
<br\>Brandon/ Professor Zero one Zero
<br\>www.yoursistersmusic.com/professorzeroonezero.htm
<br\>
<br\>
<br\>
<br\>> Hi kids...
<br\>>
<br\>> I'm thinking about rewriting the vibrato stuff.
<br\>> 1st it should be lots faster
<br\>> 2nd it should be centered around the current pitch... not just up/down
<br\>> as it is now...
<br\>>
<br\>> What do you think?
<br\>> Would everyone be totally pissed if it sounded a bit different from
<br\>before..?
<br\>>
<br\>> I just got the idea because vibrato was one of the first things I
<br\>> implemented, and with the experience I have now, I would totally make
<br\>> it pretty different and above all much more effective...
<br\>>
<br\>> Best,
<br\>> Johan
<br\>


Message:
<br\>
On 4/14/05, gijs gieskes <gijsgieskes@...> wrote:
<br\>>
<br\>> I'm for it! faster vibrato sound amazing to me!!
<br\>>
<br\>> Greetings Gijs
<br\>>
<br\>>
<br\>
<br\>hell yeah, i'm on the "change it" bandwagon! fresh the sound!!!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://gorehole.org/oti/
<br\>podcast: http://starpause.blogspot.com/
<br\>


Message:
<br\>
On 4/14/05, Johan Kotlinski <me99_kin@...> wrote:
<br\>>
<br\>> Hi people,
<br\>>
<br\>> I am setting up a new mailing list for people who want to buy or sell
<br\>> used Little Sound DJ / Gameboy hardware...
<br\>>
<br\>> http://launch.groups.yahoo.com/group/lsdj-buysell/
<br\>>
<br\>
<br\>is this one different than the backup hardware list?
<br\>
<br\>even if these lists exist there is always someone who doesn't read the
<br\>welcome message or something like that, haha :)
<br\>
<br\>this "gameboymall" store is either going to be total crap or a rad
<br\>resource for handbuilt writeable carts. against my better judgement
<br\>i'm holding out hope for the latter and posting an url
<br\>
<br\>http://www.livejournal.com/community/gameboymusic/58249.html
<br\>
<br\>byeee
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://gorehole.org/oti/
<br\>podcast: http://starpause.blogspot.com/
<br\>


Message:
<br\>
I don't know what i say that... (my english is bad)
<br\>
<br\>when you load an empty slot for a new project and then you save it on storage
<br\>memory,
<br\>many times happen that you mistakes to save the right slot overwriting existent
<br\>slot...
<br\>
<br\>so I think you must disable this option...
<br\>
<br\>I don't know if it's only a my problem!
<br\>


Message:
<br\>
i vote for new vibrato!
<br\>
<br\>--- STRPSE_K9D _ <starpause@...> wrote:
<br\>> On 4/14/05, gijs gieskes <gijsgieskes@...>
<br\>> wrote:
<br\>> >
<br\>> > I'm for it! faster vibrato sound amazing to me!!
<br\>> >
<br\>> > Greetings Gijs
<br\>> >
<br\>> >
<br\>>
<br\>> hell yeah, i'm on the "change it" bandwagon! fresh
<br\>> the sound!!!
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://gorehole.org/oti/
<br\>> podcast: http://starpause.blogspot.com/
<br\>>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Do you Yahoo!?
<br\>Yahoo! Small Business - Try our new resources site!
<br\>http://smallbusiness.yahoo.com/resources/
<br\>


Message:
<br\>
yup, I am into a new vibrato.
<br\>
<br\>the old one could get kind of violent sometimes, really wierd sounds.
<br\>
<br\>Jonathan Brodsky.
<br\>
<br\>On Thu, 14 Apr 2005, Johan Kotlinski wrote:
<br\>
<br\>>
<br\>> Hi kids...
<br\>>
<br\>> I'm thinking about rewriting the vibrato stuff.
<br\>> 1st it should be lots faster
<br\>> 2nd it should be centered around the current pitch... not just up/down
<br\>> as it is now...
<br\>>
<br\>> What do you think?
<br\>> Would everyone be totally pissed if it sounded a bit different from before..?
<br\>>
<br\>> I just got the idea because vibrato was one of the first things I
<br\>> implemented, and with the experience I have now, I would totally make
<br\>> it pretty different and above all much more effective...
<br\>>
<br\>> Best,
<br\>> Johan
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Subject:
Re: [LSDj!] overwrite problem on v 3.3 ( for joan)

Message:
<br\>
Hi!
<br\>
<br\>I hope that I understood your problem right...
<br\>
<br\>There should be a popup window that asks if you really want to
<br\>overwrite... And then you should press "no" if you don't want to
<br\>overwrite that song.  It was like this before, I hope it is still true
<br\>:)
<br\>
<br\>Best,
<br\>Johan
<br\>
<br\>On 4/14/05, postal_market <brother-james@...> wrote:
<br\>>
<br\>>  I don't know what i say that... (my english is bad)
<br\>>
<br\>>  when you load an empty slot for a new project and then you save it on
<br\>> storage memory,
<br\>>  many times happen that you mistakes to save the right slot overwriting
<br\>> existent slot...
<br\>>
<br\>>  so I think you must disable this option...
<br\>>
<br\>>  I don't know if it's only a my problem!
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  ________________________________
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>> To visit your group on the web, go to:
<br\>> http://groups.yahoo.com/group/lsdj/
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>


Message:
<br\>
On 4/14/05, Jonathan Brodsky <jbrodsky@...> wrote:
<br\>>
<br\>> yup, I am into a new vibrato.
<br\>>
<br\>> the old one could get kind of violent sometimes, really wierd sounds.
<br\>>
<br\>
<br\>well i do hope this new one retains some sort of "high frequency"
<br\>mode--because i love the violent, weird sounds :)
<br\>
<br\>very good for percussion if you're a young ears.
<br\>
<br\><3
<br\>j.0rdan
<br\>


Subject:
Re: [LSDj!] CAT# M3D.. overtones and stuf

Message:
<br\>
> I like the good morning tune of lo-bat allot! especialy when it's
<br\>played
<br\>> live over the big amps!!
<br\>
<br\>Oh yeah, I'm totally with that!  Last week, I came home from work all
<br\>stressed out and didn't have any, uh, well... weed.  I REALLY needed
<br\>to chill out for band practice... so I turned off all the lights,
<br\>layed in the middle of my room with my eyes closed and BLASTED "Good
<br\>Morning" on my surround system.  It was the best that any single piece
<br\>of music has made me feel in at least a year.  Thanks Wauter!!!
<br\>
<br\>-b
<br\>


Message:
<br\>
It says: discard changes!  but only if u are still working on a old project and
<br\>you try to load
<br\>another project without have you saved you new one ( new version).
<br\>
<br\>there is not pop up window when you load an empty project and then you save it
<br\>on a full
<br\>slot! I think a pop up window that says "would u overwrite"  be cool :-)
<br\>
<br\>maybe it's only a problem for my lsdj!  bohh?
<br\>
<br\>Thanks
<br\>
<br\>Postal_market
<br\>


Message:
<br\>
OK.. checked and verified... I will add this to the to-do list. Thanks
<br\>for your report!
<br\>
<br\>Johan
<br\>
<br\>On 4/14/05, postal_market <brother-james@...> wrote:
<br\>>
<br\>>  It says: discard changes!  but only if u are still working on a old project
<br\>> and you try to load
<br\>>  another project without have you saved you new one ( new version).
<br\>>
<br\>>  there is not pop up window when you load an empty project and then you save
<br\>> it on a full
<br\>>  slot! I think a pop up window that says "would u overwrite"  be cool :-)
<br\>>
<br\>>  maybe it's only a problem for my lsdj!  bohh?
<br\>>
<br\>>  Thanks
<br\>>
<br\>>  Postal_market
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>  ________________________________
<br\>>  Yahoo! Groups Links
<br\>>
<br\>>
<br\>> To visit your group on the web, go to:
<br\>> http://groups.yahoo.com/group/lsdj/
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@yahoogroups.com
<br\>>
<br\>> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
<br\>


Subject:
....so, syncronizing 3 gameboyzz! help!!!

SubjectSrt:
....so, syncronizing 3 gameboyzz! help!!!

Message:
<br\>
so... I've bought 2 link cable gbc to gb\gbc,
<br\>Now I wanna modify it to have a gbc plug (master) and two gb\gbc plugs
<br\>as slave.
<br\>
<br\>CAn I do that? anyone know a totorial for do that?
<br\>
<br\>Thanks
<br\>


Subject:
Re: ....so, syncronizing 3 gameboyzz! help!!!

Message:
<br\>
It has to be the right cables, I have the right cables for sale as
<br\>well as cables already made that can link 3 gameboys. $3 for the
<br\>single cables, and $9 for the cables that are made to sync three
<br\>gameboys with no work needed just get it and plug in and play.
<br\>
<br\>--- In lsdj@yahoogroups.com, "postal_market" <brother-james@e...> wrote:
<br\>> so... I've bought 2 link cable gbc to gb\gbc,
<br\>> Now I wanna modify it to have a gbc plug (master) and two gb\gbc plugs
<br\>> as slave.
<br\>>
<br\>> CAn I do that? anyone know a totorial for do that?
<br\>>
<br\>> Thanks
<br\>


Message:
<br\>
I used to use the psp to run lsdj when I first got my psp, you have to
<br\>have a psp that is not updated with the lates firm ware ( I think they
<br\>are some what hard to get now), anyway you use the emulator for gbc
<br\>called "rin", the sound has been basically perfected.  The pros of
<br\>running it on a psp are a huge color backlit screen and the sound is
<br\>the same as a computer running an emulator- the psp also can be turned
<br\>pretty loud so this makes it sound good as well and you can have as
<br\>many saves and different .gb with different kits as your memory card
<br\>will allow.(i think there are 2gb cards out now). Cons are no syncing
<br\>gameboys, its not on a cart so you cant just pop it in your gameboy,
<br\>but you can upload the .sav to a cart after using on the psp. I use my
<br\>gbc's now though because of the syncing factor plus its the original
<br\>sound of the chip. o yea the emulater can be found at www.pspupdates.com
<br\>


Message:
<br\>
Can u explain me HOw I can do it?
<br\>
<br\>Which are the right cables?
<br\>
<br\>Thanks
<br\>Postal_market
<br\>


Message:
<br\>
...in your cables there's the possibility to switch between gb\gbc?
<br\>
<br\>HAve u a paypal account?
<br\>how amount shipping to italy?
<br\>
<br\>Thanks
<br\>


Message:
<br\>
Do these cables have 6 wires?  If not, does anyone know where to get 6
<br\>wire cables?  I want to make a keyboard interface WITHOUT hooking up a
<br\>9V battery.  It'll be really sweet and simple with a male GBC jack on
<br\>one end and a female mini DIN on the other so you can just hookup any
<br\>keyboard to it and ROCK!  Hard.
<br\>
<br\>-B
<br\>
<br\>P.S. The new Roto-Hank release at Toilville is SICK!
<br\>
<br\>--- In lsdj@yahoogroups.com, "marbakit" <marbakit@y...> wrote:
<br\>> It has to be the right cables, I have the right cables for sale as
<br\>> well as cables already made that can link 3 gameboys. $3 for the
<br\>> single cables, and $9 for the cables that are made to sync three
<br\>> gameboys with no work needed just get it and plug in and play.
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "postal_market" <brother-james@e...> wrote:
<br\>> > so... I've bought 2 link cable gbc to gb\gbc,
<br\>> > Now I wanna modify it to have a gbc plug (master) and two gb\gbc
<br\>plugs
<br\>> > as slave.
<br\>> >
<br\>> > CAn I do that? anyone know a totorial for do that?
<br\>> >
<br\>> > Thanks
<br\>


Message:
<br\>
thanks for the info marbakit!
<br\>
<br\>how is the button layout on the PSP? i've only held one for a few
<br\>moments. do sample kits sound ok?
<br\>
<br\>on the gp32 w/ fgb32 LSDj runs fine but sample kits don't play and the
<br\>button layout is wonky. luckily ryleh has told me he will implement
<br\>configable buttons! it's a matter of time =)
<br\>
<br\>this is another cool thing about LSDj being for the gameboy. even if
<br\>carts are rare you can run your portable sound studio anywhere!
<br\>
<br\><3
<br\>j.0rdan
<br\>
<br\>--
<br\>netlabel: http://mp3death.us/
<br\>fm broadcast: http://cockroaches.get2.us/
<br\>


Subject:
Re: [LSDj!] Re: ....so, syncronizing 3 gameboyzz! help!!!

Message:
<br\>
yes these have 6 wires
<br\>
<br\>--- dotdUmmy <bradyleo@...> wrote:
<br\>
<br\>> Do these cables have 6 wires?  If not, does anyone
<br\>> know where to get 6
<br\>> wire cables?  I want to make a keyboard interface
<br\>> WITHOUT hooking up a
<br\>> 9V battery.  It'll be really sweet and simple with a
<br\>> male GBC jack on
<br\>> one end and a female mini DIN on the other so you
<br\>> can just hookup any
<br\>> keyboard to it and ROCK!  Hard.
<br\>>
<br\>> -B
<br\>>
<br\>> P.S. The new Roto-Hank release at Toilville is SICK!
<br\>>
<br\>> --- In lsdj@yahoogroups.com, "marbakit"
<br\>> <marbakit@y...> wrote:
<br\>> > It has to be the right cables, I have the right
<br\>> cables for sale as
<br\>> > well as cables already made that can link 3
<br\>> gameboys. $3 for the
<br\>> > single cables, and $9 for the cables that are made
<br\>> to sync three
<br\>> > gameboys with no work needed just get it and plug
<br\>> in and play.
<br\>> >
<br\>> > --- In lsdj@yahoogroups.com, "postal_market"
<br\>> <brother-james@e...> wrote:
<br\>> > > so... I've bought 2 link cable gbc to gb\gbc,
<br\>> > > Now I wanna modify it to have a gbc plug
<br\>> (master) and two gb\gbc
<br\>> plugs
<br\>> > > as slave.
<br\>> > >
<br\>> > > CAn I do that? anyone know a totorial for do
<br\>> that?
<br\>> > >
<br\>> > > Thanks
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
the button layout is almost the exact same, the kits
<br\>work really good.
<br\>
<br\>--- STRPSE_K9D _ <starpause@...> wrote:
<br\>
<br\>> thanks for the info marbakit!
<br\>>
<br\>> how is the button layout on the PSP? i've only held
<br\>> one for a few
<br\>> moments. do sample kits sound ok?
<br\>>
<br\>> on the gp32 w/ fgb32 LSDj runs fine but sample kits
<br\>> don't play and the
<br\>> button layout is wonky. luckily ryleh has told me he
<br\>> will implement
<br\>> configable buttons! it's a matter of time =)
<br\>>
<br\>> this is another cool thing about LSDj being for the
<br\>> gameboy. even if
<br\>> carts are rare you can run your portable sound
<br\>> studio anywhere!
<br\>>
<br\>> <3
<br\>> j.0rdan
<br\>>
<br\>> --
<br\>> netlabel: http://mp3death.us/
<br\>> fm broadcast: http://cockroaches.get2.us/
<br\>>
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Tired of spam?  Yahoo! Mail has the best spam protection around
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
Just cut the wires from the printer and splice them to
<br\>a cut gb port from another cable. If they are the same
<br\>brand cables just match up the colors, if not then I
<br\>am not sure.
<br\>
<br\>--- postal_market <brother-james@...> wrote:
<br\>
<br\>> Can u explain me HOw I can do it?
<br\>>
<br\>> Which are the right cables?
<br\>>
<br\>> Thanks
<br\>> Postal_market
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! Mail - PC Magazine Editors' Choice 2005
<br\>http://mail.yahoo.com
<br\>


Message:
<br\>
Im unsure of your question, but if you mean can I use
<br\>either a gb or gbc, then yes.
<br\>
<br\>--- postal_market <brother-james@...> wrote:
<br\>
<br\>> ...in your cables there's the possibility to switch
<br\>> between gb\gbc?
<br\>>
<br\>> HAve u a paypal account?
<br\>> how amount shipping to italy?
<br\>>
<br\>> Thanks
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>__________________________________
<br\>Yahoo! Mail - PC Magazine Editors' Choice 2005
<br\>http://mail.yahoo.com
<br\>


Subject:
[LSDj!] Re: ....so, syncronizing 3 gameboyzz! help!!!

Message:
<br\>
The result is a cable without the printer?
<br\>
<br\>
<br\>
<br\>> Just cut the wires from the printer and splice them to
<br\>> a cut gb port from another cable. If they are the same
<br\>> brand cables just match up the colors, if not then I
<br\>> am not sure.
<br\>
<br\>>
<br\>>
<br\>> __________________________________
<br\>> Yahoo! Mail - PC Magazine Editors' Choice 2005
<br\>> http://mail.yahoo.com
<br\>


Message:
<br\>
I ordered a dual link cable (one cable with two connectors for gb and gbc on
<br\>each end. Like this -
<br\>:==------==:
<br\>It had all six wires but not all of them was connected to the gb connectors. I
<br\>checked this out
<br\>using a battery and a battery tester!
<br\>
<br\>/tRasH
<br\>


Message:
<br\>
First of all, thanx to everyone on this list for all the nice goodies,
<br\>tricks & tips and more... and of course to Johan for this damn good
<br\>piece of software.
<br\>
<br\>I've been running it on VisualBoy for some time now, and now I'm
<br\>hooked with it, I'm desperately looking for a flash cartridge...
<br\>
<br\>I'm about to purchase one from gameboymall.com, but they seem to build
<br\>4Mbit carts only.
<br\>
<br\>My question is this : will the last version fit in there?
<br\>
<br\>
<br\>Thanx.
<br\>
<br\>
<br\>
<br\>MrBL
<br\>


Message:
<br\>
Hi guys,
<br\>
<br\>I've got my LSDJ today with the mail and plugged it in my GBC.
<br\>The first thing I noticed is that the overall volume of the sound is
<br\>very low(the drumkits in particular). I practically have to put it to
<br\>my ear to listen to it.
<br\>
<br\>Is this normal behaviour? Is there a way to get the volumne up.
<br\>
<br\>Regards,
<br\>Mike
<br\>


Message:
<br\>
2001-07-07: 1.3.4A
<br\>
<br\>  * fixed several wave channel bugs from v1.3.3B.
<br\>  * added BANK screen in the upper right corner. it's a soft synthesizer for
<br\>    generating wave frames.
<br\>  * table transpose channel modulates pitch when used on KIT instruments.
<br\>  * removed bank ('B') command.
<br\>


Message:
<br\>
Can anyone get live mode to sync with other gameboys on v1.3?
<br\>My 4 GB sync is not working with 1.3 and cant try it on a normal 2 GB
<br\>setup.
<br\>
<br\>Thx! 8P
<br\>
<br\>Timothy
<br\>www.lofimusicrevolution.com
<br\>


Message:
<br\>
Here:
<br\>http://www.designsimple.org/pics.htm
<br\>some real pics of my GBC live setup (I forgot to plug in the power of
<br\>the last 2 GBCs in the pics, if you can tell. 8)
<br\>
<br\>http://www.designsimple.org/reaktor-gb-test.mp3
<br\>and an mp3 of 2 GBCs + Reaktor, at the end of the mp3 is the same
<br\>song with reaktor turned off.
<br\>
<br\>Cheers,
<br\>Timothy
<br\>


Message:
<br\>
> Here:
<br\>> http://www.designsimple.org/pics.htm
<br\>
<br\>Oh and if you look closely, you can see the prosound hacks. (little
<br\>wires running from the GBC screens to the outputs.)
<br\>
<br\>Timothy
<br\>www.lofimusicrevolution.com
<br\>


Message:
<br\>
2001-07-09: 1.3.4B
<br\>
<br\>  * bugfix: live sync now works ok again! (problem reported by timlamb)
<br\>  * the design was cleaned up a bit, and information was moved away from the
<br\>    top of the screen to the right of the screen to improve legibility.
<br\>    (on suggestion from topy44!)
<br\>  * the soft-synth cutoff/q now sounds better with the square wave... phase
<br\>    also has 32 steps instead of 16.
<br\>  * built a freeware player that can be used to play a song from SRAM.
<br\>    at startup, the player will display the message located at hex adress
<br\>    1E98-1FFF in the SRAM .SAV file. (you can edit it yourself using a hex
<br\>    editor)
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>http://www.littlesounddj.com/latest/player
<br\>


Message:
<br\>
thanks a LOT for the freeware player, just in time for the next party!!!
<br\>----- Original Message -----
<br\>From: Johan Kotlinski <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Monday, July 09, 2001 1:51 AM
<br\>Subject: [LSDj!] v1.3.4B
<br\>
<br\>
<br\>> 2001-07-09: 1.3.4B
<br\>>
<br\>>  * bugfix: live sync now works ok again! (problem reported by timlamb)
<br\>>  * the design was cleaned up a bit, and information was moved away from
<br\>the
<br\>>    top of the screen to the right of the screen to improve legibility.
<br\>>    (on suggestion from topy44!)
<br\>>  * the soft-synth cutoff/q now sounds better with the square wave... phase
<br\>>    also has 32 steps instead of 16.
<br\>>  * built a freeware player that can be used to play a song from SRAM.
<br\>>    at startup, the player will display the message located at hex adress
<br\>>    1E98-1FFF in the SRAM .SAV file. (you can edit it yourself using a hex
<br\>>    editor)
<br\>>
<br\>> http://www.littlesounddj.com/latest/full_version
<br\>> http://www.littlesounddj.com/latest/player
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
That's a pretty impressive setup for Gameboy music production.  And
<br\>the track sounds incredible.  Where are you located?
<br\>
<br\>//bsom
<br\>
<br\>Original Message:
<br\>-----------------
<br\>From:  timothylamb@...
<br\>Subject: [LSDj!] Re: My Setup Pics & new Mp3
<br\>
<br\>
<br\>> Here:
<br\>> http://www.designsimple.org/pics.htm
<br\>
<br\>Oh and if you look closely, you can see the prosound hacks. (little
<br\>wires running from the GBC screens to the outputs.)
<br\>
<br\>Timothy
<br\>www.lofimusicrevolution.com
<br\>
<br\>
<br\>--------------------------------------------------------------------
<br\>Mail2Web - Check your email from the web at
<br\>http://www.mail2web.com/ .
<br\>


Message:
<br\>just discovered another bug

<br\>i have following setup in the phrase screen: (playing on PU1)

<br\> 

<br\>0: A 4 I00 -00

<br\>1: --- --- ---

<br\>2: --- --- ---

<br\>3: --- --- ---

<br\>4: --- --- ---

<br\>5: --- --- ---

<br\>6: --- --- ---

<br\>7: --- --- ---

<br\>8: D 5 I00 L01

<br\>9: --- --- ---

<br\>A: --- --- ---

<br\>B: --- --- ---

<br\>C: --- --- ---

<br\>D: --- --- ---

<br\>E: --- --- ---

<br\>F: --- --- ---

<br\> 

<br\>I00 is setup like this:

<br\> 

<br\>Type:  Pulse

<br\>Env.:  A8

<br\>Wave:  |--|___

<br\>Out:   LR

<br\>Length: Unlimited

<br\>Sweep:  FF

<br\>Vib.:   HF~

<br\>PU2 T.: 00

<br\>PU2 F.: 0

<br\>Table:  Off

<br\> 

<br\>Song Speed is 148

<br\> 

<br\>the note will stop after about 2 ticks instead of finishing the slide to D5

<br\>if i set L02 instead of L01, so that it slides faster, it works fine

<br\>it seems that the note stops in case it does not reach the destinated note within about 2 ticks

<br\>long explenation for a small bug :)

<br\>but it makes it impossible to make nice'n slow slides, so thats not good :)

<br\> 

<br\>well, cya

<br\>Topy44

<br\>


Message:
<br\>
Thx! 8)
<br\>San Diego, California USA
<br\>
<br\>-Timothy
<br\>www.lofimusicrevolution.com
<br\>
<br\>>
<br\>> That's a pretty impressive setup for Gameboy music production.  And
<br\>> the track sounds incredible.  Where are you located?
<br\>>
<br\>> //bsom
<br\>>
<br\>> Original Message:
<br\>> -----------------
<br\>> From:  timothylamb@h...
<br\>> Subject: [LSDj!] Re: My Setup Pics & new Mp3
<br\>>
<br\>>
<br\>> > Here:
<br\>> > http://www.designsimple.org/pics.htm
<br\>>
<br\>> Oh and if you look closely, you can see the prosound hacks. (little
<br\>> wires running from the GBC screens to the outputs.)
<br\>>
<br\>> Timothy
<br\>> www.lofimusicrevolution.com
<br\>>
<br\>>
<br\>> --------------------------------------------------------------------
<br\>> Mail2Web - Check your email from the web at
<br\>> http://www.mail2web.com/ .
<br\>


Message:
<br\>
Hate to keep filling up this group with junk but maybe someone will
<br\>enjoy finding out what others are doing. Here is another with
<br\>reaktor. Moog gameboy anyone? ;)
<br\>http://www.designsimple.org/reaktor_gb_take2.mp3
<br\>
<br\>-Tim
<br\>


Message:
<br\>
Hmm, yeah well. I'm having more thoughts about the upcoming speech
<br\>instrument... How about this idea:
<br\>
<br\>There will be a new "WORD" screen, where different words can be built by
<br\>sequencing allophones. Instead of numbering the words from 0-30, the
<br\>different words will be directly assigned to notes...  So the words will
<br\>then be spread out from to C3 to C5. Instead of having one speech instrument
<br\>for each word, you can then have one generic speech instrument, and trigger
<br\>different words by entering different notes.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
Yo!
<br\>
<br\>I just put up a page to which you can upload your traxx, as SRAM .SAV
<br\>dumps...
<br\>
<br\>http://www.littlesounddj.com/songbase/
<br\>
<br\>Pump it up!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
The waiting list is too damn long, so I'm increasing the price to
<br\>$79/cart...
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
On Sat, 14 Jul 2001, Johan Kotlinski wrote:
<br\>
<br\>> The waiting list is too damn long, so I'm increasing the price to
<br\>> $79/cart...
<br\>
<br\>let this be a message to all of you to buy a Gameboy XChanger and "burn"
<br\>your own rom image of LSDJ... ;-)
<br\>
<br\>w
<br\>
<br\>--
<br\>wallace winfrey
<br\>wally@...
<br\>
<br\>"The machine will tour Europe this summer."
<br\>


Message:
<br\>
----- Original Message -----
<br\>From: "Johan Kotlinski" <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Saturday, July 14, 2001 2:45 AM
<br\>Subject: [LSDj!] price increase
<br\>
<br\>
<br\>> The waiting list is too damn long, so I'm increasing the price to
<br\>> $79/cart...
<br\>>  /Johan
<br\>
<br\>Sorry to interrupt but normally when u sold more the price is less ?? no ??
<br\>Igor
<br\>


Message:
<br\>
> > The waiting list is too damn long, so I'm increasing the price to
<br\>> > $79/cart...
<br\>>
<br\>> Sorry to interrupt but normally when u sold more the price is less ?? no
<br\>??
<br\>
<br\>It's very much depending on Hong Kong factories... I hope to go down in
<br\>price again, because I want LSDj to be a low-cost alternative in music
<br\>making. But right now, the future is like ?????.
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
> > The waiting list is too damn long, so I'm increasing
<br\>the price to
<br\>> > $79/cart...
<br\>> >  /Johan
<br\>>
<br\>> Sorry to interrupt but normally when u sold more the
<br\>price is less ?? no ??
<br\>
<br\>It all has to do with supply and demand, my friend! When
<br\>the demand is greater than the supply, the price goes up.
<br\>That is how the world works.
<br\>
<br\>/Henrik
<br\>


Message:
<br\>
Oh, yeah, I also just got more news from the factory... There's obviously a
<br\>huge demand in Game Boy Advance flash carts now, so about all other
<br\>production is down. I only got a few cartridges left from previous runs, and
<br\>it's possible there won't be more for quite some time. Sucks!
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
----- Original Message -----
<br\>From: "Johan Kotlinski" <johan@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Sunday, July 15, 2001 12:12 PM
<br\>Subject: Re: Re: [LSDj!] price increase
<br\>
<br\>
<br\>| Oh, yeah, I also just got more news from the factory... There's obviously
<br\>a
<br\>| huge demand in Game Boy Advance flash carts now, so about all other
<br\>| production is down. I only got a few cartridges left from previous runs,
<br\>and
<br\>| it's possible there won't be more for quite some time. Sucks!
<br\>|
<br\>|  /Johan
<br\>
<br\>are there some "cart burners" for the GBA yet?
<br\>any urls?
<br\>
<br\>thanks
<br\>and sorry for the OT
<br\>
<br\>.
<br\>.   .
<br\>.   .   .
<br\>.   .   .   .
<br\>.   .   .   .   .
<br\>.   .   .   .   .   .
<br\>                        p  h  o  n  k
<br\>.   .   .   .   .   .
<br\>.   .   .   .   .
<br\>.   .   .   .
<br\>.   .   .
<br\>.   .
<br\>.
<br\>http://www.phonk.com
<br\>
<br\>                                                      oo
<br\>                                                       /|\     support
<br\>                                                       / \   mutation
<br\>


Subject:
MIDI sync with Daniel Viksporre''s GB->MIDI cable.

SubjectSrt:
MIDI sync with Daniel Viksporre''s GB->MIDI cable.

Message:
<br\>
Well, after much gnashing of teeth with my computer and sequencer
<br\>situation involving many re-installs, I'm glad to say that, despite
<br\>receiving the cable almost 2 months ago, I finally got a chance to try and
<br\>sync LSDJ to Cubase's MIDI clock output, and it worked like a charm! Not
<br\>to mention, I had LSDJ syncing for over an hour with no discernable MIDI
<br\>drift. Hell yeah!
<br\>
<br\>Two thumbs up for a fine product, Daniel! I highly recommend these cables
<br\>to anyone wanting to use LSDJ in a MIDI environment.
<br\>
<br\>--
<br\>wallace winfrey
<br\>wally@...
<br\>
<br\>"The machine will tour Europe this summer."
<br\>


Message:
<br\>hi ppl

<br\>UC5.25" is finished, and there where many many gameboy bleeps from me :)

<br\>the party was great

<br\>4 entrys, twice 2nd price with LSDJ (once in the soundtrack of a demo, once in the chiptune compo)

<br\>ill upload them somewhere later

<br\> 

<br\>cya

<br\>Topy44

<br\>


Message:
<br\>WTF! -- soundtrack in a demo?? How did you do manage to do that?

<br\> 

<br\> /Johan

<br\>
<br\>----- Original Message ----- 

<br\>From: Topy44 

<br\>To: lsdj@yahoogroups.com 

<br\>Sent: Wednesday, July 18, 2001 3:08 PM

<br\>Subject: [LSDj!] more bleeps

<br\>


<br\>hi ppl

<br\>UC5.25" is finished, and there where many many gameboy bleeps from me :)

<br\>the party was great

<br\>4 entrys, twice 2nd price with LSDJ (once in the soundtrack of a demo, once in the chiptune compo)

<br\>ill upload them somewhere later


<br\>


Message:
<br\>well, its the weirdest demo known to mankind..... :)

<br\>the visuals were displayed on a 2-line LCD display, and the sound was played in realtime by a TB-303, a MP3 file and a gameboy running LSDJ :)

<br\>we are working on a video of it right at this moment

<br\> 

<br\>cya

<br\>Topy44

<br\>
<br\>----- Original Message ----- 

<br\>From: Johan Kotlinski 

<br\>To: lsdj@yahoogroups.com 

<br\>Sent: Thursday, July 19, 2001 3:32 PM

<br\>Subject: Re: [LSDj!] more bleeps

<br\>


<br\>WTF! -- soundtrack in a demo?? How did you do manage to do that?

<br\> 

<br\> /Johan

<br\>
<br\>----- Original Message ----- 

<br\>From: Topy44 

<br\>To: lsdj@yahoogroups.com 

<br\>Sent: Wednesday, July 18, 2001 3:08 PM

<br\>Subject: [LSDj!] more bleeps

<br\>


<br\>hi ppl

<br\>UC5.25" is finished, and there where many many gameboy bleeps from me :)

<br\>the party was great

<br\>4 entrys, twice 2nd price with LSDJ (once in the soundtrack of a demo, once in the chiptune compo)

<br\>ill upload them somewhere later


To unsubscribe from this group, send an email to:
lsdj-unsubscribe@egroups.com


Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


<br\>


Message:
<br\>
When looking in the manual about synthesizing you own drum sounds, it
<br\>says to go to channel 0. Don't know if I skipped over something, but I
<br\>can't figure out how to get to channel 0. Is this part of the top
<br\>channels (ie. pulse1, pulse2, wav, noise)? Kind of lost on this so any
<br\>help would be much appreciated. TIA
<br\>


Message:
<br\>
I think you're probably talking about the part discussing kick
<br\>drums.  Channel 0 is Pulse 1, Channel 1 is Pulse 2, Channel 2 is Wav
<br\>and Channel 3 is Noise.  Hope this helps.
<br\>
<br\>-BUD
<br\>
<br\>p.s.  Hi all, I'm new to LSDJ and lovin' it.
<br\>
<br\>--- In lsdj@y..., tron@m... wrote:
<br\>> When looking in the manual about synthesizing you own drum sounds,
<br\>it
<br\>> says to go to channel 0. Don't know if I skipped over something,
<br\>but I
<br\>> can't figure out how to get to channel 0. Is this part of the top
<br\>> channels (ie. pulse1, pulse2, wav, noise)? Kind of lost on this so
<br\>any
<br\>> help would be much appreciated. TIA
<br\>


Message:
<br\>
Check out the new site and cable at http://noisetraffic.com
<br\>


Message:
<br\>
Hi all!
<br\>
<br\>one of my newest ideas is to make a compilation cd
<br\>with LSDJ music! made by everyone here on the list!
<br\>
<br\>what did you think?
<br\>
<br\>I think with this compilation we will force the LSDJ
<br\>a little more ... we say the world: "look - here are
<br\>some artists who made music with the gameboy with a
<br\>little cool tool told LSDJ!"
<br\>
<br\>please let me know what you think!
<br\>
<br\>I'm a label owner who release many strange things!
<br\>
<br\>bye
<br\>Andy
<br\>
<br\>---
<br\>www.badbeatz.com
<br\>--
<br\>
<br\>_______________________________________________
<br\>Get your free email from http://mail.theglobe.com
<br\>
<br\>
<br\>Powered by Outblaze
<br\>


Subject:
Re: [LSDj!] gameboy music compilation cd/cd''r

Message:
<br\>
I think this is a great idea.  Would you be open to work done with
<br\>Nanoloop as well?  Or strictly LSDj?  Either way, it would be a
<br\>really fun project.
<br\>
<br\>- Josh
<br\>
<br\>>Hi all!
<br\>>
<br\>>one of my newest ideas is to make a compilation cd
<br\>>with LSDJ music! made by everyone here on the list!
<br\>>
<br\>>what did you think?
<br\>>
<br\>>I think with this compilation we will force the LSDJ
<br\>>a little more ... we say the world: "look - here are
<br\>>some artists who made music with the gameboy with a
<br\>>little cool tool told LSDJ!"
<br\>>
<br\>>please let me know what you think!
<br\>>
<br\>>I'm a label owner who release many strange things!
<br\>>
<br\>>bye
<br\>>Andy
<br\>>
<br\>>---
<br\>>www.badbeatz.com
<br\>>--
<br\>>
<br\>>_______________________________________________
<br\>>Get your free email from http://mail.theglobe.com
<br\>>
<br\>>
<br\>>Powered by Outblaze
<br\>>
<br\>>To unsubscribe from this group, send an email to:
<br\>>lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>
<br\>|| ||| |  || |  || |||||  | |||  | || |   ||| |
<br\>M I C R O S U R G E O N
<br\>http://microsurgeon-inc.com/
<br\>


Subject:
so... how do you get LSDJ AND nanoloop BOTH to sync to midi?

SubjectSrt:
so... how do you get LSDJ AND nanoloop BOTH to sync to midi?

Message:
<br\>
so... whats tha scoop?
<br\>
<br\>I can sync nano and DJ to each other just fine.  Sounds great.  But now I
<br\>want to sync them both to midi clock... How?
<br\>
<br\>I've got 1 black original GB running Nano, 1 black GB pocket running LSDJ,
<br\>and 1 3-plug link cable.  Want to sync it to a yamaha su-10 or similar
<br\>device to beef up the kicks and such.  Hoping to avoid paying as much for a
<br\>cable as I did for the cartrige... and still not being able to sync it all
<br\>up.
<br\>
<br\>Is there a solution?
<br\>
<br\>Xjn.
<br\>


Subject:
Re: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to midi?

Message:
<br\>
Well,
<br\>  I don't think it's happening, because the Midi to
<br\>LSDJ cable won't transmit proper info to Nanoloop, and
<br\>the Nanoloop cable design isn't supposed to work w/
<br\>LSDJ, right?  If you used the Midi to GB cable going
<br\>to LSDJ, set to Midi, it would give the wrong info to
<br\>Nanoloop, I'd guess.  I'm okay w/ just playing the two
<br\>of them together although I too would like to beef up
<br\>the drums too. And samples, I want to sync it to
<br\>samples too.
<br\>Barry
<br\>--- christian oncken <christian@...> wrote:
<br\>> so... whats tha scoop?
<br\>>
<br\>> I can sync nano and DJ to each other just fine.
<br\>> Sounds great.  But now I
<br\>> want to sync them both to midi clock... How?
<br\>>
<br\>> I've got 1 black original GB running Nano, 1 black
<br\>> GB pocket running LSDJ,
<br\>> and 1 3-plug link cable.  Want to sync it to a
<br\>> yamaha su-10 or similar
<br\>> device to beef up the kicks and such.  Hoping to
<br\>> avoid paying as much for a
<br\>> cable as I did for the cartrige... and still not
<br\>> being able to sync it all
<br\>> up.
<br\>>
<br\>> Is there a solution?
<br\>>
<br\>> Xjn.
<br\>>
<br\>>
<br\>
<br\>
<br\>__________________________________________________
<br\>Do You Yahoo!?
<br\>Make international calls for as low as $.04/minute with Yahoo! Messenger
<br\>http://phonecard.yahoo.com/
<br\>


Message:
<br\>
Hello guys! Looks like I'm leaving my hometown San Diego to Tour into
<br\>Seattle WA to play at a show called 'Vent' on the 26th... So if your
<br\>in the area swing by and say hello! 8)
<br\>-I also have 2 more gigs in San Diego lined up and more to come else
<br\>where. So keep a look out at my site:
<br\>http://www.lofimusicrevolution.com
<br\>
<br\>Vent URL:
<br\>http://www.diagram-of-suburban-chaos.com/vent/
<br\>
<br\>Cheers,
<br\>Timothy (4bit to Trash80)
<br\>


Subject:
Re:Gameboy music comp cd/cd-r of whatever

Message:
<br\>
Just wanted to put my two cents in and say let's get this sucker
<br\>rolling! Sounds like a very fun idea. On the same note does anyone
<br\>know of anything that's been put out yet with the nanoloop or lsdj?
<br\>


Subject:
FW: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to midi?

Message:
<br\>
Following the last part of this thread...
<br\>WHY is the cable so much $$$? Let's be realistic here, the parts themselves
<br\>can't cost even 25% of the price. I have done some research and the
<br\>multilink cable only costs about $10 USA, and the labor involved can't be
<br\>that much.
<br\>Are the specs available for us to make our own cables?  I like the idea of
<br\>syncing LSDJ to my ProTools rig, but I REFUSE to pay $77 for a CABLE!
<br\>Johan, is the info to make a cable available anywhere?
<br\>James
<br\>-----Original Message-----
<br\>From: christian oncken [mailto:christian@...]
<br\>Sent: Monday, July 23, 2001 5:01 PM
<br\>To:
<br\>Subject: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to
<br\>	 midi?
<br\>
<br\>so... whats tha scoop?
<br\>I can sync nano and DJ to each other just fine.  Sounds great.  But now I
<br\>want to sync them both to midi clock... How?
<br\>I've got 1 black original GB running Nano, 1 black GB pocket running LSDJ,
<br\>and 1 3-plug link cable.  Want to sync it to a yamaha su-10 or similar
<br\>device to beef up the kicks and such.  Hoping to avoid paying as much for a
<br\>cable as I did for the cartrige... and still not being able to sync it all
<br\>up.
<br\>Is there a solution?
<br\>Xjn.
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>
<br\>
<br\>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>


Message:
<br\>
2001-07-24: 1.3.5A
<br\>
<br\>  * implemented the speech instrument (locked to instrument number 20) and a new
<br\>WORD sequencer (which can be viewed by pressing SELECT+RIGHT in the SPEECH
<br\>instrument screen).
<br\>
<br\>    how to use the speech instrument:
<br\>     1) view instrument 20 in the INSTRUMENT screen. instrument 20 is always
<br\>        locked to instrument type SPEECH.
<br\>     2) put the cursor above the note you wish to edit (say, "C-3"). [to rename
<br\>note slots, press A]
<br\>     3) press SELECT+RIGHT to get to the WORD screen. here you can edit the word
<br\>        that will be played when playing note C-3 using the speech instrument.
<br\>
<br\>USING THE WORD SCREEN
<br\>
<br\>        the left column is the allophone column, the right column is for duration
<br\>        in ticks. words are entered like this:
<br\>
<br\>     HH1 03
<br\>     AX- 07
<br\>     LL- 03
<br\>     OW  00
<br\>
<br\>        (this sequence will produce the word HELLO)
<br\>
<br\>  * the max limit of samples per kit has been reduced to 15. these sounds were
<br\>    removed:
<br\>    - linndrum cow bell
<br\>    - 727 hi tamborine
<br\>  * moved the speech synthesis kits to the highest bank numbers.
<br\>  * bugfix: some visual bugs when using kit instruments in the phrase
<br\>    screen...
<br\>  * bugfix: there were problems when using hopback ('H') command in tables,
<br\>    and having different loops in the different table columns.
<br\>  * bugfix: program should handle empty chains somewhat better.
<br\>  * bugfix: only the 16 first instruments were usable.
<br\>
<br\>http://www.littlesounddj.com/latest/full_version
<br\>http://www.littlesounddj.com/latest/player
<br\>
<br\>Please, report bugs as usual...
<br\>When upgrading to this version, I think that all empty slots in the phrase
<br\>instrument columns will be set to "20". resetmem or some manual work fixes that
<br\>easily though
<br\>
<br\>  /Johan
<br\>


Message:
<br\>
OK, how about taking a look at this pic:
<br\>
<br\>http://www.spoiledbrat.net/gfx/update.php?lcp_2001=rolemodel3.jpg=500=500
<br\>
<br\>The first thought passing your mind must be, "who is this incredibly fresh
<br\>dude?" And I tell you boys, it's actually me, sipping some hallonkräm at the
<br\>8-bit data party LCP2001!
<br\>
<br\>Your next thought would be: "uhoh!, what's that amazingly trendy clothing
<br\>Johan's wearing?" And, my style is of course the latest in fashion, an official
<br\>LSDj basket shirt!
<br\>
<br\>And then, you probably just sigh and think, "Damn, I sure wish I could only look
<br\>as hot!" Well -- good for you boy, you actually can, because I'm going to press
<br\>X more vests the very next week! So if you want to be part of the action
<br\>(ofcourse you do), just send back a private mail and I'll put away a shirt for
<br\>you.
<br\>
<br\>The cost will be 120 SEK+freight, I guess the freight will be quite expensive
<br\>outside Scandinavia though, so this is mostly for Swedish dudes...
<br\>
<br\>  _/Johan
<br\>


Message:
<br\>
Hi James,
<br\>
<br\>parts may be cheap, but there's still a development cost of $900 to consider for
<br\>getting all the tools needed. Also, we're not Nintendo of America, so it's
<br\>hardly fair to compare the price to the multilink cable.
<br\>
<br\>If you want to build your own cable, I could give you the LSDj communication
<br\>specs, but that's probably all help you'll get...
<br\>
<br\>I guess that the best advice I could give you is dropping ProTools... ;)
<br\>
<br\>  _/Johan
<br\>
<br\>----- Original Message -----
<br\>From: "James Bernard" <jbernard@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Tuesday, July 24, 2001 5:09 PM
<br\>Subject: FW: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to
<br\>midi?
<br\>
<br\>
<br\>> Following the last part of this thread...
<br\>> WHY is the cable so much $$$? Let's be realistic here, the parts themselves
<br\>> can't cost even 25% of the price. I have done some research and the
<br\>> multilink cable only costs about $10 USA, and the labor involved can't be
<br\>> that much.
<br\>> Are the specs available for us to make our own cables?  I like the idea of
<br\>> syncing LSDJ to my ProTools rig, but I REFUSE to pay $77 for a CABLE!
<br\>> Johan, is the info to make a cable available anywhere?
<br\>> James
<br\>


Message:
<br\>
I believe it's anybody's dream on this list... You'll get submerged with
<br\>demos the day you ask... I think.
<br\>Also must proudly say :-) I think I've been the first guy to go live with
<br\>LSDJ in Paris, France. It was just a 5 minutes impro at the end of a little
<br\>festival, but people dug it I think...
<br\>Not real interesting, but hey, that's a LSDJ event isn't it ?
<br\>If anyone's from Paris here, and they're interested, I might communicate
<br\>some next dates, but not being a 100% musician, gigging is not my main
<br\>thing. Still, whenever, I'll let know !
<br\>Go bleep-
<br\>Yo-
<br\>
<br\>>From: "Chris-Andreas Grzybowski" <crizu@...>
<br\>>Reply-To: lsdj@yahoogroups.com
<br\>>To: lsdj@yahoogroups.com
<br\>>Subject: [LSDj!] gameboy music compilation cd/cd'r
<br\>>Date: Mon, 23 Jul 2001 02:43:38 -0500
<br\>>
<br\>>Hi all!
<br\>>
<br\>>one of my newest ideas is to make a compilation cd
<br\>>with LSDJ music! made by everyone here on the list!
<br\>>
<br\>>what did you think?
<br\>>
<br\>>I think with this compilation we will force the LSDJ
<br\>>a little more ... we say the world: "look - here are
<br\>>some artists who made music with the gameboy with a
<br\>>little cool tool told LSDJ!"
<br\>>
<br\>>please let me know what you think!
<br\>>
<br\>>I'm a label owner who release many strange things!
<br\>>
<br\>>bye
<br\>>Andy
<br\>>
<br\>>---
<br\>>www.badbeatz.com
<br\>>--
<br\>>
<br\>>_______________________________________________
<br\>>Get your free email from http://mail.theglobe.com
<br\>>
<br\>>
<br\>>Powered by Outblaze
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
<br\>


Subject:
RE: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to midi?

Message:
<br\>
Johan,
<br\>
<br\>So, unlike with my Nanoloop where I snipped the end of a multilink cable and
<br\>made the MIDI sync cable, LSDJ is looking for specific data?
<br\>
<br\>Seems odd. And what tools are we talking about that would cost $900?
<br\>
<br\>I'm not looking to put anyone out of business or to start making my own
<br\>cables for sale (do THAT many people own LSDJ?), I would just like to use it
<br\>in sync with my other gear.
<br\>
<br\>I appreciate your sarcasm re: ProTools... I'm not a big fan of DIGI
<br\>myself... but it works ;-}
<br\>
<br\>James
<br\>
<br\>
<br\>
<br\>-----Original Message-----
<br\>From: Johan Kotlinski [mailto:johan@...]
<br\>Sent: Tuesday, July 24, 2001 12:32 PM
<br\>To: lsdj@yahoogroups.com
<br\>Subject: Re: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to
<br\>midi?
<br\>
<br\>Hi James,
<br\>
<br\>parts may be cheap, but there's still a development cost of $900 to consider
<br\>for getting all the tools needed. Also, we're not Nintendo of America, so
<br\>it's hardly fair to compare the price to the multilink cable.
<br\>
<br\>If you want to build your own cable, I could give you the LSDj communication
<br\>specs, but that's probably all help you'll get...
<br\>
<br\>I guess that the best advice I could give you is dropping ProTools... ;)
<br\>
<br\>  _/Johan
<br\>
<br\>----- Original Message -----
<br\>From: "James Bernard" <jbernard@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Tuesday, July 24, 2001 5:09 PM
<br\>Subject: FW: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to
<br\>midi?
<br\>
<br\>
<br\>> Following the last part of this thread...
<br\>> WHY is the cable so much $$$? Let's be realistic here, the parts
<br\>themselves
<br\>> can't cost even 25% of the price. I have done some research and the
<br\>> multilink cable only costs about $10 USA, and the labor involved can't be
<br\>> that much.
<br\>> Are the specs available for us to make our own cables?  I like the idea of
<br\>> syncing LSDJ to my ProTools rig, but I REFUSE to pay $77 for a CABLE!
<br\>> Johan, is the info to make a cable available anywhere?
<br\>> James
<br\>
<br\>
<br\>
<br\>To unsubscribe from this group, send an email to:
<br\>lsdj-unsubscribe@egroups.com
<br\>
<br\>
<br\>
<br\>Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>


Message:
<br\>
Why are you bitching about price when you must have spent an arm &
<br\>leg for ProTools
<br\>(well unless your using the ProTools Free version)
<br\>
<br\>You refuse to pay $77 to help a developer in a small scene- But are
<br\>willing to chuck mad $$$ for a commercial product. (were it costs
<br\>them almost nothing to produce)
<br\>
<br\>I'm sure if Daniel wanted to make lots of money, he would not of
<br\>chose such a small market. If I were making the cables, I'd choose a
<br\>price that makes the time spent ordering, making, packing and sending
<br\>sync cables worth it.
<br\>
<br\>-Timothy
<br\>
<br\>
<br\>
<br\>> Johan,
<br\>>
<br\>> So, unlike with my Nanoloop where I snipped the end of a multilink
<br\>cable and
<br\>> made the MIDI sync cable, LSDJ is looking for specific data?
<br\>>
<br\>> Seems odd. And what tools are we talking about that would cost $900?
<br\>>
<br\>> I'm not looking to put anyone out of business or to start making my
<br\>own
<br\>> cables for sale (do THAT many people own LSDJ?), I would just like
<br\>to use it
<br\>> in sync with my other gear.
<br\>>
<br\>> I appreciate your sarcasm re: ProTools... I'm not a big fan of DIGI
<br\>> myself... but it works ;-}
<br\>>
<br\>> James
<br\>>
<br\>>
<br\>>
<br\>> -----Original Message-----
<br\>> From: Johan Kotlinski [mailto:johan@l...]
<br\>> Sent: Tuesday, July 24, 2001 12:32 PM
<br\>> To: lsdj@y...
<br\>> Subject: Re: [LSDj!] so... how do you get LSDJ AND nanoloop
<br\>BOTH to sync to
<br\>> midi?
<br\>>
<br\>> Hi James,
<br\>>
<br\>> parts may be cheap, but there's still a development cost of $900 to
<br\>consider
<br\>> for getting all the tools needed. Also, we're not Nintendo of
<br\>America, so
<br\>> it's hardly fair to compare the price to the multilink cable.
<br\>>
<br\>> If you want to build your own cable, I could give you the LSDj
<br\>communication
<br\>> specs, but that's probably all help you'll get...
<br\>>
<br\>> I guess that the best advice I could give you is dropping
<br\>ProTools... ;)
<br\>>
<br\>>  _/Johan
<br\>>
<br\>> ----- Original Message -----
<br\>> From: "James Bernard" <jbernard@v...>
<br\>> To: <lsdj@y...>
<br\>> Sent: Tuesday, July 24, 2001 5:09 PM
<br\>> Subject: FW: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to
<br\>sync to
<br\>> midi?
<br\>>
<br\>>
<br\>> > Following the last part of this thread...
<br\>> > WHY is the cable so much $$$? Let's be realistic here, the parts
<br\>> themselves
<br\>> > can't cost even 25% of the price. I have done some research and
<br\>the
<br\>> > multilink cable only costs about $10 USA, and the labor involved
<br\>can't be
<br\>> > that much.
<br\>> > Are the specs available for us to make our own cables?  I like
<br\>the idea of
<br\>> > syncing LSDJ to my ProTools rig, but I REFUSE to pay $77 for a
<br\>CABLE!
<br\>> > Johan, is the info to make a cable available anywhere?
<br\>> > James
<br\>>
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to
<br\>http://docs.yahoo.com/info/terms/
<br\>


Message:
<br\>
...besides, its NOT "just a cable", i consists of a own little CPU and a
<br\>whole lot of other stuff.....
<br\>anyway, i might try to build up a LSDJ-to-PC synch using the parallel port
<br\>and a simple wire through, since a PC can work directly with LSDJ´s signal,
<br\>while midi equipment cant......
<br\>this would not be a replacement for the midi synch, since it only works for
<br\>pc based apps, but offers some nice possibilitys.... (for example, synch
<br\>LSDJ with your favorite pc tracker, or with cubase, or whatever.......)
<br\>----- Original Message -----
<br\>From: <timothylamb@...>
<br\>To: <lsdj@yahoogroups.com>
<br\>Sent: Tuesday, July 24, 2001 9:17 PM
<br\>Subject: Re: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to sync to
<br\>midi?
<br\>
<br\>
<br\>> Why are you bitching about price when you must have spent an arm &
<br\>> leg for ProTools
<br\>> (well unless your using the ProTools Free version)
<br\>>
<br\>> You refuse to pay $77 to help a developer in a small scene- But are
<br\>> willing to chuck mad $$$ for a commercial product. (were it costs
<br\>> them almost nothing to produce)
<br\>>
<br\>> I'm sure if Daniel wanted to make lots of money, he would not of
<br\>> chose such a small market. If I were making the cables, I'd choose a
<br\>> price that makes the time spent ordering, making, packing and sending
<br\>> sync cables worth it.
<br\>>
<br\>> -Timothy
<br\>>
<br\>>
<br\>>
<br\>> > Johan,
<br\>> >
<br\>> > So, unlike with my Nanoloop where I snipped the end of a multilink
<br\>> cable and
<br\>> > made the MIDI sync cable, LSDJ is looking for specific data?
<br\>> >
<br\>> > Seems odd. And what tools are we talking about that would cost $900?
<br\>> >
<br\>> > I'm not looking to put anyone out of business or to start making my
<br\>> own
<br\>> > cables for sale (do THAT many people own LSDJ?), I would just like
<br\>> to use it
<br\>> > in sync with my other gear.
<br\>> >
<br\>> > I appreciate your sarcasm re: ProTools... I'm not a big fan of DIGI
<br\>> > myself... but it works ;-}
<br\>> >
<br\>> > James
<br\>> >
<br\>> >
<br\>> >
<br\>> > -----Original Message-----
<br\>> > From: Johan Kotlinski [mailto:johan@l...]
<br\>> > Sent: Tuesday, July 24, 2001 12:32 PM
<br\>> > To: lsdj@y...
<br\>> > Subject: Re: [LSDj!] so... how do you get LSDJ AND nanoloop
<br\>> BOTH to sync to
<br\>> > midi?
<br\>> >
<br\>> > Hi James,
<br\>> >
<br\>> > parts may be cheap, but there's still a development cost of $900 to
<br\>> consider
<br\>> > for getting all the tools needed. Also, we're not Nintendo of
<br\>> America, so
<br\>> > it's hardly fair to compare the price to the multilink cable.
<br\>> >
<br\>> > If you want to build your own cable, I could give you the LSDj
<br\>> communication
<br\>> > specs, but that's probably all help you'll get...
<br\>> >
<br\>> > I guess that the best advice I could give you is dropping
<br\>> ProTools... ;)
<br\>> >
<br\>> >  _/Johan
<br\>> >
<br\>> > ----- Original Message -----
<br\>> > From: "James Bernard" <jbernard@v...>
<br\>> > To: <lsdj@y...>
<br\>> > Sent: Tuesday, July 24, 2001 5:09 PM
<br\>> > Subject: FW: [LSDj!] so... how do you get LSDJ AND nanoloop BOTH to
<br\>> sync to
<br\>> > midi?
<br\>> >
<br\>> >
<br\>> > > Following the last part of this thread...
<br\>> > > WHY is the cable so much $$$? Let's be realistic here, the parts
<br\>> > themselves
<br\>> > > can't cost even 25% of the price. I have done some research and
<br\>> the
<br\>> > > multilink cable only costs about $10 USA, and the labor involved
<br\>> can't be
<br\>> > > that much.
<br\>> > > Are the specs available for us to make our own cables?  I like
<br\>> the idea of
<br\>> > > syncing LSDJ to my ProTools rig, but I REFUSE to pay $77 for a
<br\>> CABLE!
<br\>> > > Johan, is the info to make a cable available anywhere?
<br\>> > > James
<br\>> >
<br\>> >
<br\>> >
<br\>> > To unsubscribe from this group, send an email to:
<br\>> > lsdj-unsubscribe@egroups.com
<br\>> >
<br\>> >
<br\>> >
<br\>> > Your use of Yahoo! Groups is subject to
<br\>> http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>> To unsubscribe from this group, send an email to:
<br\>> lsdj-unsubscribe@egroups.com
<br\>>
<br\>>
<br\>>
<br\>> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
> anyway, i might try to build up a LSDJ-to-PC synch using the parallel port
<br\>> and a simple wire through, since a PC can work directly with LSDJ´s signal,
<br\>> while midi equipment cant......
<br\>
<br\>That sounds quite interesting! It should even be possible to transfer songs
<br\>from/to PC using such a cable...
<br\>
<br\>  _/Johan
<br\>


Message:
<br\>
James,
<br\>
<br\>> So, unlike with my Nanoloop where I snipped the end of a multilink cable and
<br\>> made the MIDI sync cable, LSDJ is looking for specific data?
<br\>
<br\>Yeah, since it provides better timing. And, for some reason, I don't feel like
<br\>cheaping out on this one... hmmmhmhmm.
<br\>
<br\>(The $900 is of course for Daniel's RISC CPU design...)
<br\>
<br\>Best,
<br\>  _/Johan
<br\>


