# tblYgr_synthcart

Message:
<br\>
It works here :|
<br\>
<br\>I'll apreciate more comments about the working or non working links.
<br\>I want the thing available, for respect to the great music and artists.
<br\>
<br\>love. ignacio.
<br\>
<br\>--- Rob <cpals2002@yahoo.com> escribió:
<br\>
<br\>> your links are also dead...
<br\>>
<br\>> m <quiebre@yahoo.com> wrote:          New Release in gainlad netlabel:
<br\>>
<br\>> http://www.gainlad.com
<br\>>
<br\>> k9d, gijs gieskes, overthruster, bud melvin, autocide, tb, jellica, neotericz,
<br\>butchre
<br\>> sleve, flashbob, nestroyer, cornbeast, enviromental sound collapse
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>______________________________________________
<br\>¿Chef por primera vez?
<br\>Sé un mejor Cocinillas.
<br\>http://es.answers.yahoo.com/info/welcome
<br\>


Message:
<br\>
They worked for me
<br\>
<br\>
<br\>----- Original Message ----
<br\>From: m <quiebre@yahoo.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Monday, November 26, 2007 8:40:07 AM
<br\>Subject: Re: [synthcart] CHIP MUSIC IS DEAD _ COMPILATION _ ONLINE NOW!
<br\>
<br\>It works here :|
<br\>
<br\>I'll apreciate more comments about the working or non working links.
<br\>I want the thing available, for respect to the great music and artists.
<br\>
<br\>love. ignacio.
<br\>
<br\>--- Rob <cpals2002@yahoo. com> escribió:
<br\>
<br\>> your links are also dead...
<br\>>
<br\>> m <quiebre@yahoo. com> wrote: New Release in gainlad netlabel:
<br\>>
<br\>> http://www.gainlad. com
<br\>>
<br\>> k9d, gijs gieskes, overthruster, bud melvin, autocide, tb, jellica, neotericz,
<br\>butchre
<br\>> sleve, flashbob, nestroyer, cornbeast, enviromental sound collapse
<br\>>
<br\>
<br\>____________ _________ _________ _________ _______
<br\>¿Chef por primera vez?
<br\>Sé un mejor Cocinillas.
<br\>http://es.answers. yahoo.com/ info/welcome
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Link is dead here too...
<br\>-justin
<br\>
<br\>
<br\>On 11/26/07 1:41 PM, "Jesse Smith" <stoi2m1@yahoo.com> wrote:
<br\>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> They worked for me
<br\>>
<br\>> ----- Original Message ----
<br\>> From: m <quiebre@yahoo.com <mailto:quiebre%40yahoo.com> >
<br\>> To: synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>
<br\>> Sent: Monday, November 26, 2007 8:40:07 AM
<br\>> Subject: Re: [synthcart] CHIP MUSIC IS DEAD _ COMPILATION _ ONLINE NOW!
<br\>>
<br\>> It works here :|
<br\>>
<br\>> I'll apreciate more comments about the working or non working links.
<br\>> I want the thing available, for respect to the great music and artists.
<br\>>
<br\>> love. ignacio.
<br\>>
<br\>> --- Rob <cpals2002@yahoo. com> escribió:
<br\>>
<br\>>> > your links are also dead...
<br\>>> >
<br\>>> > m <quiebre@yahoo. com> wrote: New Release in gainlad netlabel:
<br\>>> >
<br\>>> > http://www.gainlad. com
<br\>>> >
<br\>>> > k9d, gijs gieskes, overthruster, bud melvin, autocide, tb, jellica,
<br\>>> neotericz, butchre
<br\>>> > sleve, flashbob, nestroyer, cornbeast, enviromental sound collapse
<br\>>> >
<br\>>
<br\>> ____________ _________ _________ _________ _______
<br\>> ¿Chef por primera vez?
<br\>> Sé un mejor Cocinillas.
<br\>> http://es.answers. yahoo.com/ info/welcome
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I'm actively working on fixing the PAL tuning issue.  Also may add a
<br\>couple of new features.  Probably should have it fixed by next week.
<br\>
<br\>-paul
<br\>


Message:
<br\>
> I'm actively working on fixing the PAL tuning issue.  Also may add a
<br\>> couple of new features.  Probably should have it fixed by next week.
<br\>
<br\>This is fantastic news. Will make performing much less of a pain. Also - i just
<br\>wanted to say i
<br\>like the "output example" of the loop remixer software. nice.
<br\>
<br\>
<br\>sebastian tomczak
<br\>


Message:
<br\>
Does this also mean that PAL-carts will be available shortly?
<br\>
<br\>// Tobias
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: stomczak@e-access.com.au
<br\>Date: Tue, 4 Dec 2007 23:56:32 +0000
<br\>Subject: [synthcart] Re: Cynthcart PAL fix
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>             > I'm actively working on fixing the PAL tuning issue.  Also may add
<br\>a
<br\>
<br\>> couple of new features.  Probably should have it fixed by next week.
<br\>
<br\>
<br\>
<br\>This is fantastic news. Will make performing much less of a pain. Also - i just
<br\>wanted to say i
<br\>
<br\>like the "output example" of the loop remixer software. nice.
<br\>
<br\>
<br\>
<br\>sebastian tomczak
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
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<br\>
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<br\>
<br\>
<br\>_________________________________________________________________
<br\>Mörkt och kallt? Kanske Barcelona?
<br\>http://search.live.com/results.aspx?q=Barcelona+reseguide&form=QBRE
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Good news! Guess you reviewed our wishlists ;)
<br\>
<br\>http://launch.groups.yahoo.com/group/synthcart/msearch?query=wishlist&submit=Sea\
<br\>rch
<br\>
<br\>  r.
<br\>


Message:
<br\>
Hi,
<br\>
<br\>This means upgrade for current Cynthcart 1.1(EPROM In. Socket)possible?
<br\>How?
<br\>
<br\>BTW, anyone interested in 220v C-64 with PS, 110v converter, new in box
<br\>Commodore: Matrix Printer Model MPS-801(London) and 1541 Single Floopy
<br\>Disk Drive?
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul@...> wrote:
<br\>>
<br\>> I'm actively working on fixing the PAL tuning issue.  Also may add a
<br\>> couple of new features.  Probably should have it fixed by next week.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
carts and upgrade available soon.  The upgrade EPROM will be available
<br\>at Atariage for a few dollars.  Or if you have an EPROM eraser and
<br\>burner, I can email you the ROM image.
<br\>
<br\>Pry the old EPROM out with a flathead screwdriver, put the new EPROM in
<br\>the socket.  Just make sure the orientation is the same (there's a notch
<br\>on one end).
<br\>
<br\>-paul
<br\>
<br\>fun.email wrote:
<br\>>
<br\>>
<br\>> Hi,
<br\>>
<br\>> This means upgrade for current Cynthcart 1.1(EPROM In. Socket)possible?
<br\>> How?
<br\>>
<br\>> BTW, anyone interested in 220v C-64 with PS, 110v converter, new in box
<br\>> Commodore: Matrix Printer Model MPS-801(London) and 1541 Single Floopy
<br\>> Disk Drive?
<br\>>
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> Paul Slocum <paul@...> wrote:
<br\>>  >
<br\>>  > I'm actively working on fixing the PAL tuning issue. Also may add a
<br\>>  > couple of new features. Probably should have it fixed by next week.
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>
<br\>>
<br\>


Subject:
Question about compatibility with different Atari 2600 models

SubjectSrt:
Question about compatibility with different Atari 2600 models

Message:
<br\>
Hi,
<br\>
<br\>I just got my synthcart today, but is still waiting for my atari.
<br\>Ive got some questions, if got som small questions though.
<br\>
<br\>Copy paste:
<br\>
<br\>Q: Which Ataris will it work with?
<br\>A: It will work with all Atari 2600's including the Junior model
<br\>(black and silver). It also works on the Atari 7800. However, the 7800
<br\>doesn't have a B&W/Color switch. So the 7800 will not be able to
<br\>access all the sounds unless the B&W switch mod is done (install a
<br\>switch/toggle in place of the 7800's momentary Pause button)
<br\>
<br\>
<br\>Do i need a model with 6 switches to fully take advantage of all the
<br\>functions? Or will a 4 switch model do? Or even the Junior?
<br\>
<br\>Is there any difference in sound between the different models?
<br\>
<br\>How "clean" is the pitch? Im thinking of using it along with my other
<br\>synths.
<br\>
<br\>Yeah i know this is newbie-question but thats what i am :)
<br\>
<br\>Last time i posted this it was not approved. How come? :/
<br\>
<br\>Thanks in advance for your help.
<br\>
<br\>Best wishes// Tobias
<br\>


Subject:
Re: Question about compatibility with different Atari 2600 models

Message:
<br\>
> Do i need a model with 6 switches to fully take advantage of all the
<br\>> functions? Or will a 4 switch model do? Or even the Junior?
<br\>
<br\>any model will work.  The 4 switch has 6 switches, but two of them are
<br\>on the back.
<br\>
<br\>> Is there any difference in sound between the different models?
<br\>
<br\>not that I'm aware of.
<br\>
<br\>> How "clean" is the pitch? Im thinking of using it along with my other
<br\>> synths.
<br\>
<br\>I'm not sure what you mean by "clean"
<br\>
<br\>> Last time i posted this it was not approved. How come? :/
<br\>
<br\>Probably just a mistake.
<br\>
<br\>-paul
<br\>


Message:
<br\>
http://matrixsynth.blogspot.com/2007/12/circuit-bent-commodore-64-for-cynthcart.\
<br\>html
<br\>
<br\>
<br\>Yea optical!
<br\>
<br\>Peter
<br\>


Message:
<br\>
I just want a built-in pot, that's great.  Why didn't I think of that.
<br\>No more paddles!
<br\>
<br\>-paul
<br\>
<br\>PeLeSwi wrote:
<br\>>
<br\>>
<br\>>
<br\>http://matrixsynth.blogspot.com/2007/12/circuit-bent-commodore-64-for-cynthcart.\
<br\>html
<br\>>
<br\><http://matrixsynth.blogspot.com/2007/12/circuit-bent-commodore-64-for-cynthcart\
<br\>.html>
<br\>>
<br\>> Yea optical!
<br\>>
<br\>> Peter
<br\>>
<br\>>
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, Paul Slocum <paul@...> wrote:
<br\>>
<br\>> I just want a built-in pot, that's great.  Why didn't I think of that.
<br\>> No more paddles!
<br\>
<br\>
<br\>Dunno Paul, thats a pretty common mod! :)
<br\>
<br\>Peter
<br\>


Message:
<br\>
aaww no.. i loved watching you tweak the paddles at blipfest dude! XD
<br\>
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul@...> wrote:
<br\>>
<br\>> I just want a built-in pot, that's great.  Why didn't I think of
<br\>that.
<br\>> No more paddles!
<br\>>
<br\>> -paul
<br\>>
<br\>> PeLeSwi wrote:
<br\>> >
<br\>> >
<br\>> > http://matrixsynth.blogspot.com/2007/12/circuit-bent-commodore-64-
<br\>for-cynthcart.html
<br\>> > <http://matrixsynth.blogspot.com/2007/12/circuit-bent-commodore-
<br\>64-for-cynthcart.html>
<br\>> >
<br\>> > Yea optical!
<br\>> >
<br\>> > Peter
<br\>> >
<br\>> >
<br\>>
<br\>


Subject:
RE: Question about compatibility with different Atari 2600 models

Message:
<br\>
Hi,
<br\>
<br\>By clean i mean how accurate is the pitch, is A 440hz and so on?
<br\>
<br\>I was supposed to had bought an Atari VCS - CX2600 modded with an audio output
<br\>plus two controllers and a copy of synthcart from the UK but it got "lost"
<br\>during the shipping
<br\>so i would like to say congratulations to the asshole who took it.
<br\>
<br\>Ive recently ordered another copy and is also waiting for one of these to
<br\>arrive:
<br\>
<br\>http://www.pelikonepeijoonit.net/vcc.html
<br\>
<br\>Got it pretty cheap. Do you think itll work on it? im guessing it will but youll
<br\>never know with clones and homebrewed software.
<br\>
<br\>Its kinda sad that Atari 2600s are so rare and expensive in sweden, and with
<br\>shipping from other countries it often end up the same :(
<br\>
<br\>
<br\>best wishes// tobias
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: paul@treewave.com
<br\>Date: Tue, 11 Dec 2007 13:46:15 -0600
<br\>Subject: Re: [synthcart] Question about compatibility with different Atari 2600
<br\>models
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>             > Do i need a model with 6 switches to fully take advantage of all
<br\>the
<br\>
<br\>> functions? Or will a 4 switch model do? Or even the Junior?
<br\>
<br\>
<br\>
<br\>any model will work.  The 4 switch has 6 switches, but two of them are
<br\>
<br\>on the back.
<br\>
<br\>
<br\>
<br\>> Is there any difference in sound between the different models?
<br\>
<br\>
<br\>
<br\>not that I'm aware of.
<br\>
<br\>
<br\>
<br\>> How "clean" is the pitch? Im thinking of using it along with my other
<br\>
<br\>> synths.
<br\>
<br\>
<br\>
<br\>I'm not sure what you mean by "clean"
<br\>
<br\>
<br\>
<br\>> Last time i posted this it was not approved. How come? :/
<br\>
<br\>
<br\>
<br\>Probably just a mistake.
<br\>
<br\>
<br\>
<br\>-paul
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Spara, redigera och organisera dina foton enkelt med Photo Gallery!
<br\>http://get.live.com/photogallery/overview
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I'm trying to get separate audio out, having problems - please note
<br\>this is on a Jr. model 2600:
<br\>
<br\>I've attached a wire to my Atari 2600 Jr.'s innards and to the console
<br\>ground, as per here:
<br\>http://highlyliquid.com/kits/midi2600/install-2600jr.html
<br\>I believe this method is verified here:
<br\>http://www.atariage.com/2600/faq/index.html?SystemID=2600#composite
<br\>
<br\>I've tried this on two different 2600 Jr.'s, and swapped my cables and
<br\>tested the audio system I'm trying to run it through, but always the
<br\>same problem - the audio comes through, but it's so faint I have to
<br\>have my audio equipment completely maxed out to barely hear anything.
<br\>  It's up so loud that if it were a normal signal, it would blow my
<br\>speakers in an instant!
<br\>
<br\>According to my best information, I'm doing this correctly.  My aim
<br\>with all of this is to run Synthcart+MIDI2600 and have a fairly clean,
<br\>separate, unmodulated audio signal, without a huge amount of highly
<br\>technical modding (I'm not stupid, but I'm also no electronics
<br\>wizard).  I don't care if it's in stereo and I don't expect hi-fi out
<br\>of anything this old but as it stands, the signal is completely
<br\>unusable for any purpose, games or music.
<br\>
<br\>Thanks for any advice,
<br\>Owen
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, "mos6502sound" <mos6502sound@...> wrote:
<br\>>
<br\>> I'm trying to get separate audio out, having problems - please note
<br\>> this is on a Jr. model 2600:
<br\>>
<br\>> I've attached a wire to my Atari 2600 Jr.'s innards and to the console
<br\>> ground, as per here:
<br\>> http://highlyliquid.com/kits/midi2600/install-2600jr.html
<br\>> I believe this method is verified here:
<br\>> http://www.atariage.com/2600/faq/index.html?SystemID=2600#composite
<br\>>
<br\>> I've tried this on two different 2600 Jr.'s, and swapped my cables and
<br\>I've listened for the signal all across the board and found it in
<br\>quite a few different places, but it's always the same weak signal
<br\>that's too faint for any normal use.  I also tested continuity between
<br\>the sleeve of my RCA jack and the console ground.  No problems there.
<br\>
<br\>This is a 2600 Jr. revision F1.  Anybody?  If I have to give it up and
<br\>trade it in for another model 2600 better suited to this mod, are
<br\>there any suggestions?
<br\>
<br\>Best regards,
<br\>Owen
<br\>
<br\>> tested the audio system I'm trying to run it through, but always the
<br\>> same problem - the audio comes through, but it's so faint I have to
<br\>> have my audio equipment completely maxed out to barely hear anything.
<br\>>  It's up so loud that if it were a normal signal, it would blow my
<br\>> speakers in an instant!
<br\>>
<br\>> According to my best information, I'm doing this correctly.  My aim
<br\>> with all of this is to run Synthcart+MIDI2600 and have a fairly clean,
<br\>> separate, unmodulated audio signal, without a huge amount of highly
<br\>> technical modding (I'm not stupid, but I'm also no electronics
<br\>> wizard).  I don't care if it's in stereo and I don't expect hi-fi out
<br\>> of anything this old but as it stands, the signal is completely
<br\>> unusable for any purpose, games or music.
<br\>>
<br\>> Thanks for any advice,
<br\>> Owen
<br\>>
<br\>


Message:
<br\>
you did ground right?
<br\>
<br\>mos6502sound <mos6502sound@yahoo.com> wrote:                               I'm
<br\>trying to get separate audio out, having problems - please note
<br\>  this is on a Jr. model 2600:
<br\>
<br\>  I've attached a wire to my Atari 2600 Jr.'s innards and to the console
<br\>  ground, as per here:
<br\>  http://highlyliquid.com/kits/midi2600/install-2600jr.html
<br\>  I believe this method is verified here:
<br\>  http://www.atariage.com/2600/faq/index.html?SystemID=2600#composite
<br\>
<br\>  I've tried this on two different 2600 Jr.'s, and swapped my cables and
<br\>  tested the audio system I'm trying to run it through, but always the
<br\>  same problem - the audio comes through, but it's so faint I have to
<br\>  have my audio equipment completely maxed out to barely hear anything.
<br\>   It's up so loud that if it were a normal signal, it would blow my
<br\>  speakers in an instant!
<br\>
<br\>  According to my best information, I'm doing this correctly.  My aim
<br\>  with all of this is to run Synthcart+MIDI2600 and have a fairly clean,
<br\>  separate, unmodulated audio signal, without a huge amount of highly
<br\>  technical modding (I'm not stupid, but I'm also no electronics
<br\>  wizard).  I don't care if it's in stereo and I don't expect hi-fi out
<br\>  of anything this old but as it stands, the signal is completely
<br\>  unusable for any purpose, games or music.
<br\>
<br\>  Thanks for any advice,
<br\>  Owen
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Be a better friend, newshound, and know-it-all with Yahoo! Mobile.  Try it now.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Yes, I did.
<br\>
<br\>--- In synthcart@yahoogroups.com, Rob <cpals2002@...> wrote:
<br\>>
<br\>> you did ground right?
<br\>>
<br\>> mos6502sound <mos6502sound@...> wrote:
<br\>  I'm trying to get separate audio out, having problems - please note
<br\>>  this is on a Jr. model 2600:
<br\>>
<br\>>  I've attached a wire to my Atari 2600 Jr.'s innards and to the console
<br\>>  ground, as per here:
<br\>>  http://highlyliquid.com/kits/midi2600/install-2600jr.html
<br\>>  I believe this method is verified here:
<br\>>  http://www.atariage.com/2600/faq/index.html?SystemID=2600#composite
<br\>>
<br\>>  I've tried this on two different 2600 Jr.'s, and swapped my cables and
<br\>>  tested the audio system I'm trying to run it through, but always the
<br\>>  same problem - the audio comes through, but it's so faint I have to
<br\>>  have my audio equipment completely maxed out to barely hear anything.
<br\>>   It's up so loud that if it were a normal signal, it would blow my
<br\>>  speakers in an instant!
<br\>>
<br\>>  According to my best information, I'm doing this correctly.  My aim
<br\>>  with all of this is to run Synthcart+MIDI2600 and have a fairly clean,
<br\>>  separate, unmodulated audio signal, without a huge amount of highly
<br\>>  technical modding (I'm not stupid, but I'm also no electronics
<br\>>  wizard).  I don't care if it's in stereo and I don't expect hi-fi out
<br\>>  of anything this old but as it stands, the signal is completely
<br\>>  unusable for any purpose, games or music.
<br\>>
<br\>>  Thanks for any advice,
<br\>>  Owen
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> ---------------------------------
<br\>> Be a better friend, newshound, and know-it-all with Yahoo! Mobile.
<br\>Try it now.
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Nevermind.... I figured it out.  An RCA coupler I was using on my
<br\>cabling had failed.  It's the last thing I could think to check...
<br\>it's one solid piece of metal on the outside, and it worked fine a few
<br\>days prior to this project.
<br\>
<br\>So, lesson learned, I won't be taking ANYTHING for granted no matter
<br\>how straightforward it appears...
<br\>
<br\>Thanks again,
<br\>Owen
<br\>
<br\>--- In synthcart@yahoogroups.com, "mos6502sound" <mos6502sound@...> wrote:
<br\>>
<br\>> Yes, I did.
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Rob <cpals2002@> wrote:
<br\>> >
<br\>> > you did ground right?
<br\>> >
<br\>> > mos6502sound <mos6502sound@> wrote:
<br\>>  I'm trying to get separate audio out, having problems - please note
<br\>> >  this is on a Jr. model 2600:
<br\>> >
<br\>> >  I've attached a wire to my Atari 2600 Jr.'s innards and to the
<br\>console
<br\>> >  ground, as per here:
<br\>> >  http://highlyliquid.com/kits/midi2600/install-2600jr.html
<br\>> >  I believe this method is verified here:
<br\>> >  http://www.atariage.com/2600/faq/index.html?SystemID=2600#composite
<br\>> >
<br\>> >  I've tried this on two different 2600 Jr.'s, and swapped my
<br\>cables and
<br\>> >  tested the audio system I'm trying to run it through, but always the
<br\>> >  same problem - the audio comes through, but it's so faint I have to
<br\>> >  have my audio equipment completely maxed out to barely hear anything.
<br\>> >   It's up so loud that if it were a normal signal, it would blow my
<br\>> >  speakers in an instant!
<br\>> >
<br\>> >  According to my best information, I'm doing this correctly.  My aim
<br\>> >  with all of this is to run Synthcart+MIDI2600 and have a fairly
<br\>clean,
<br\>> >  separate, unmodulated audio signal, without a huge amount of highly
<br\>> >  technical modding (I'm not stupid, but I'm also no electronics
<br\>> >  wizard).  I don't care if it's in stereo and I don't expect hi-fi out
<br\>> >  of anything this old but as it stands, the signal is completely
<br\>> >  unusable for any purpose, games or music.
<br\>> >
<br\>> >  Thanks for any advice,
<br\>> >  Owen
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > ---------------------------------
<br\>> > Be a better friend, newshound, and know-it-all with Yahoo! Mobile.
<br\>> Try it now.
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>


Subject:
star raiders synthcart bud melvin hijack

SubjectSrt:
star raiders synthcart bud melvin hijack

Message:
<br\>
this might be useful to someone, meantg to put it up years ago but only
<br\>recently took some close shots, it a bastardisation of bud melvin's
<br\>overlay, but using the 'star raiders' vid pad overlay, and some extra
<br\>info ;)
<br\>
<br\>
<br\>http://receptorsmusic.com/synthcartStarRaiders.JPG
<br\>
<br\>
<br\>jeremy
<br\>
<br\>http://receptorsmusic.com
<br\>


Subject:
Re: star raiders synthcart bud melvin hijack

Message:
<br\>
This may also be useful to someone:
<br\>check these out - search "synthcart on ebay
<br\>Atari 2600 Internal MIDI Synthcart System
<br\>      (Six Switch Telegames)
<br\>
<br\>receptorsmusic <jeremy@ksine.com> wrote:                               this
<br\>might be useful to someone, meantg to put it up years ago but only
<br\>  recently took some close shots, it a bastardisation of bud melvin's
<br\>  overlay, but using the 'star raiders' vid pad overlay, and some extra
<br\>  info ;)
<br\>
<br\>  http://receptorsmusic.com/synthcartStarRaiders.JPG
<br\>
<br\>  jeremy
<br\>
<br\>  http://receptorsmusic.com
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\>Never miss a thing.   Make Yahoo your homepage.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, Bit Shifter <bit.shifter@...> wrote:
<br\>>I have just come across "synthcart" . Something i never thought you
<br\>could do.Just seen 2007 festival on youtube, speechless:)with a big
<br\>smile on my face!!!!
<br\>> Apologies for the cross-post, and a genuine appeal for list-mod
<br\>> leniency. This should prove to be relevant (I hope), and I'll do
<br\>my
<br\>> best to keep it brief.
<br\>>
<br\>>
<br\>> 8bitpeoples and The Tank announce:
<br\>>
<br\>> :: The BLIP FESTIVAL 2007 ::
<br\>> :: www.blipfestival.org ::
<br\>> Four days of low-bit computer music and visual art
<br\>> Nearly 40 international chipmusicians, micromusicians, and
<br\>> stylistically allied visualists
<br\>> November 29 - December 02 • New York NY US
<br\>> held at Eyebeam Atelier  |  540 W 21st Street, New York NY 10011
<br\>>
<br\>> [NEW YORK NY US] - Archaic game and home computer hardware is re-
<br\>cast
<br\>> into the role of musical instrument / synthesizer / audio
<br\>workstation
<br\>> in the Blip Festival 2007, a four-day, 37-artist event presented
<br\>by
<br\>> Manhattan art space The Tank and NYC artist collective 8bitpeoples.
<br\>>
<br\>> Taking place from Thursday 11 29 through Sunday 12 02 at Manhattan
<br\>> space Eyebeam, the Blip Festival features nearly 40 musicians and
<br\>> visualists from around the world adopting and repurposing familiar
<br\>> but forgotten hardware in an exploration of its untapped creative
<br\>> potential and unique aesthetic character.
<br\>>
<br\>> The lineup:
<br\>>
<br\>> AUDIO:
<br\>> Anamanaguchi [US]
<br\>> Bit Shifter [US]
<br\>> Blasterhead [JP]
<br\>> Bodenständig 2000 [DE]
<br\>> Bokusatsu Shoujo Koubou [JP]
<br\>> Bubblyfish [US]
<br\>> Mark DeNardo [US]
<br\>> The Depreciation Guild [US]
<br\>> 8GB [AR]
<br\>> Firebrand Boy [UK]
<br\>> Gijs Gieskes [NL]
<br\>> Glomag [US]
<br\>> gwEm and Counter Reset [UK]
<br\>> Hally [JP]
<br\>> Huoratron [FI]
<br\>> Lo-bat. [BE]
<br\>> Loud Objects [US]
<br\>> Alex Mauer [US]
<br\>> minusbaby [US]
<br\>> NrGiGa [IT]
<br\>> Nullsleep [US]
<br\>> Paza [SE]
<br\>> Postal_m@rket [IT]
<br\>> Rugar [SE]
<br\>> Sabrepulse [UK]
<br\>> Saskrotch [US]
<br\>> Markus Schrodt [AT]
<br\>> 6955 [JP]
<br\>> Tree Wave [US]
<br\>> Virt [US]
<br\>> Neil Voss [US]
<br\>> Yes, Robot [ES]
<br\>>
<br\>> VIDEO:
<br\>> kiken.corporation [AR]
<br\>> No Carrier [US]
<br\>> noteNdo [US]
<br\>> Otro [FR]
<br\>> Voltage Controlled [US]
<br\>>
<br\>> Plus daytime workshops and screenings to be posted shortly.
<br\>> Check http://www.blipfestival.org/ for full schedule and for tickets
<br\>>
<br\>> For those needing a taste of what to expect -- you may want to
<br\>check
<br\>> out this teaser for the _Blip Festival 2006: The Videos_ DVD being
<br\>> released at this year's festival. I think you'll find it
<br\>eliminates
<br\>> fatigue and enlivens the blood.
<br\>> http://www.youtube.com/watch?v=kmcRAPOVxxo
<br\>>
<br\>> Last.fm users may want to formally establish their intention to
<br\>> attend at
<br\>> http://www.last.fm/event/393096
<br\>>
<br\>> and Upcoming.yahoo.com users are invited to do the same at
<br\>> http://upcoming.yahoo.com/event/316390/
<br\>>
<br\>> Please help spread the word, and we hope to see you there this year.
<br\>>
<br\>> Josh
<br\>> Bit Shifter
<br\>> http://bit.shifter.net/
<br\>>
<br\>>
<br\>> http://www.thetanknyc.org/
<br\>> http://www.8bitpeoples.com/
<br\>> http://www.eyebeam.org/
<br\>>
<br\>> http://www.blipfestival.org/
<br\>>
<br\>


Message:
<br\>
Hi to all of you ,
<br\>                           i have just stumbled on synthcart and what my old 2600
<br\>stuck in my loft is capable of. After listening to some music composed  with
<br\>synthcart on another site i am amazed it sounds so good. I came across your
<br\>group and saw the youtube 2007 festival clips and am amazed further . It sound
<br\>great. Fun-fantasique , i am happy there is so many talented people have fun
<br\>with there old consoles. Maybe in the future i might try and make my old 2600
<br\>sing ( i have a 2600 and a little ten watt amp and am now curious to see if i
<br\>can blip ).
<br\>   Kind Regards mos
<br\>
<br\>
<br\>
<br\>---------------------------------
<br\> Sent from Yahoo! - a smarter inbox.
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
newly posted artcles on chipscene, mentions synthcart,8bitOps,Blip etc ...

SubjectSrt:
newly posted artcles on chipscene, mentions synthcart,8bitOps,Blip etc ...

Message:
<br\>
newly posted artcles on chipscene, mentions synthcart,8bitOps,Blip
<br\>etc ...
<br\>
<br\>
<br\>go to   http://8bitoperators.com  and click 'press' for new artcles
<br\>posted from In Tune Monthly and flAg magazines.
<br\>thx
<br\>
<br\>j
<br\>


Message:
<br\>
So. Tired of using the MIDI2600 + Synthcart together without a TV and
<br\>forgetting which MIDI note is which button and then which button does
<br\>what, i made a little Max patch that acts as a 'digital overlay'.
<br\>
<br\>Simple stuff, yeah. But useful (at least a little) when using the
<br\>MIDI2600.
<br\>
<br\>Screenshot, more info, download etc here:
<br\>http://little-scale.blogspot.com/2008/01/digital-overlay-for-synthcart-and.html
<br\>
<br\>cheerio,
<br\>
<br\>sebastian tomczak
<br\>adelaide, australia
<br\>


Message:
<br\>
Thought i might share this quickly -- a host-computer controlled
<br\>filter sequencer / filter interface for Cynthcart. Code, schematic,
<br\>video, screenshot, software here:
<br\> 
<br\>http://little-scale.blogspot.com/2008/01/programmable-auto-filter-interface-for.\
<br\>html
<br\>
<br\>funtimes ahoy!
<br\>
<br\>
<br\>
<br\>cheers,
<br\>
<br\>sebastian tomczak
<br\>adelaide, australia
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, "sebastian_tomczak"
<br\><seb.tomczak@...> wrote:
<br\>>
<br\>> Thought i might share this quickly -- a host-computer controlled
<br\>> filter sequencer / filter interface for Cynthcart. Code, schematic,
<br\>> video, screenshot, software here:
<br\>>  http://little-scale.blogspot.com/2008/01/programmable-auto-filter-
<br\>interface-for.html
<br\>>
<br\>> funtimes ahoy!
<br\>>
<br\>>
<br\>>
<br\>> cheers,
<br\>>
<br\>> sebastian tomczak
<br\>> adelaide, australia
<br\>>
<br\>Thanks Sebastian, looks great fun.
<br\>
<br\>Mike
<br\>


Message:
<br\>
I have tried a previous mentioned method of removing the 1st 2 bytes from the
<br\>PRG file to make it a raw binary.
<br\>
<br\>Is this the correct method for doing this? Will I be able to use that same size
<br\>chip as the previous version or will I need a different size chip?
<br\>
<br\>-Jesse
<br\>


Message:
<br\>
...not sure if this would be plug & play synthcart compatible? (says
<br\>that schematics are included though!)
<br\>
<br\>http://www.alltronics.com/cgi-bin/item/CX85/14/ATARI-10-Key-Numeric-
<br\>Keypad
<br\>


Message:
<br\>
That is a numeric keypad for Atari 8-bit computers.  It is not pin-
<br\>compatible with the Atari 2600, and I'm not sure how easily it could
<br\>be made to be.  They are great keypads though.  :)
<br\>
<br\>   ..Al
<br\>
<br\>On Feb 20, 2008, at 5:50 AM, Daniel O'Shea wrote:
<br\>
<br\>> ...not sure if this would be plug & play synthcart compatible? (says
<br\>> that schematics are included though!)
<br\>>
<br\>> http://www.alltronics.com/cgi-bin/item/CX85/14/ATARI-10-Key-Numeric-
<br\>> Keypad
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
many thanks Jesse,
<br\>
<br\>i am just now getting back to this. I have my fingers crossed that i can pull
<br\>this off :)
<br\>
<br\>don
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@...> wrote:
<br\>>
<br\>> http://www94.pair.com/jsoper/2600_stereo.html
<br\>>
<br\>> Its really only 3 wires and what ever connector type you want to use, either
<br\>you idea 2
<br\>RCA jacks or you could use a 1/4 in phono jack which works with most mixer, amps
<br\>and
<br\>other music equipment.
<br\>>
<br\>> Good Luck,
<br\>> -jesse
<br\>>
<br\>>
<br\>> ----- Original Message ----
<br\>> From: holyrodent <holyrodent@...>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Friday, November 2, 2007 9:41:50 AM
<br\>> Subject: [synthcart] Stereo Audio mod for 2600
<br\>>
<br\>> A total noob question for my first post here.
<br\>>
<br\>> I am looking for the schematics for modding a 2600 for stereo (rca) audio.
<br\>Seems many
<br\>of
<br\>> the links are dead that I have found.
<br\>>
<br\>> Is there a pre-made kit?
<br\>>
<br\>> I am looking for simple; easy and cheap :)
<br\>>
<br\>> many thanks,
<br\>>
<br\>> Don
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
If you're having trouble with imperfect note on/ note off response
<br\>from a MIDI2600 module, there is a free firmware update from highly
<br\>liquid. Just send the IC back and get the new update.
<br\>
<br\>cheers,
<br\>sebastian tomczak
<br\>adelaide, australia
<br\>


Subject:
RE: Highly Liquid MIDI2600 firmware update

Message:
<br\>
yea and completely rebuild the external box the midi lives in....not so
<br\>simple...hmphhhh
<br\>________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: seb.tomczak@gmail.com
<br\>> Date: Fri, 22 Feb 2008 19:47:06 +0000
<br\>> Subject: [synthcart] Highly Liquid MIDI2600 firmware update
<br\>>
<br\>>
<br\>> If you're having trouble with imperfect note on/ note off response
<br\>> from a MIDI2600 module, there is a free firmware update from highly
<br\>> liquid. Just send the IC back and get the new update.
<br\>>
<br\>> cheers,
<br\>> sebastian tomczak
<br\>> adelaide, australia
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
I'm not sure if removing the bytes will work.  I've attached the ROM.
<br\>Should use the same size EPROM.  If the attachment doesn't work on yahoo
<br\>I'll email it to you directly.
<br\>
<br\>-paul
<br\>
<br\>Jesse Smith wrote:
<br\>>
<br\>>
<br\>> I have tried a previous mentioned method of removing the 1st 2 bytes
<br\>> from the PRG file to make it a raw binary.
<br\>>
<br\>> Is this the correct method for doing this? Will I be able to use that
<br\>> same size chip as the previous version or will I need a different size chip?
<br\>>
<br\>> -Jesse
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
samples? beatbox freezes... background noise?

SubjectSrt:
samples? beatbox freezes... background noise?

Message:
<br\>
sorry this is 3 questions in one...
<br\>
<br\>when i first got my synthcart it worked great, now when i try to put it
<br\>into beatbox mode i get a consistant tone, the image keeps sliding down
<br\>the screen and the controllers do nothing.  as soon as i exit beatbox
<br\>though it's fine... however i might not need that if anyone has .wav's
<br\>or .aiff's of the individual "drum" hits and would like to send those
<br\>to me.  if i can get the thing to work than i'll cut them up myself,
<br\>but obiously it's not working now
<br\>
<br\>also, is there any way to completely remove the background hiss i'm
<br\>getting? does the audio out mod help with this (perhaps including
<br\>grounding the new wire that sends the signal out)?  thanks
<br\>


Subject:
Re: samples? beatbox freezes... background noise?

Message:
<br\>
Have you tried it on other Ataris?  Mine have very little hiss, and the
<br\>weird thing going on with BeatBox mode makes me think yours is on the
<br\>verge of going out.
<br\>
<br\>-paul
<br\>
<br\>spogtail wrote:
<br\>>
<br\>>
<br\>> sorry this is 3 questions in one...
<br\>>
<br\>> when i first got my synthcart it worked great, now when i try to put it
<br\>> into beatbox mode i get a consistant tone, the image keeps sliding down
<br\>> the screen and the controllers do nothing. as soon as i exit beatbox
<br\>> though it's fine... however i might not need that if anyone has .wav's
<br\>> or .aiff's of the individual "drum" hits and would like to send those
<br\>> to me. if i can get the thing to work than i'll cut them up myself,
<br\>> but obiously it's not working now
<br\>>
<br\>> also, is there any way to completely remove the background hiss i'm
<br\>> getting? does the audio out mod help with this (perhaps including
<br\>> grounding the new wire that sends the signal out)? thanks
<br\>>
<br\>>
<br\>


Message:
<br\>
If you send me your Synthcart I can send you a replacement and we can
<br\>see if that solves the problem.  Please email me if you'd like to do
<br\>this.
<br\>
<br\>   ..Al
<br\>
<br\>On Feb 26, 2008, at 11:36 AM, spogtail wrote:
<br\>
<br\>> sorry this is 3 questions in one...
<br\>>
<br\>> when i first got my synthcart it worked great, now when i try to put
<br\>> it
<br\>> into beatbox mode i get a consistant tone, the image keeps sliding
<br\>> down
<br\>> the screen and the controllers do nothing.  as soon as i exit beatbox
<br\>> though it's fine... however i might not need that if anyone has .wav's
<br\>> or .aiff's of the individual "drum" hits and would like to send those
<br\>> to me.  if i can get the thing to work than i'll cut them up myself,
<br\>> but obiously it's not working now
<br\>>
<br\>> also, is there any way to completely remove the background hiss i'm
<br\>> getting? does the audio out mod help with this (perhaps including
<br\>> grounding the new wire that sends the signal out)?  thanks
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
I have found that Atari 2600 background noise present when using
<br\>Synthcart is eliminated when replacing the TIA chip. I've done this
<br\>when the noise produced is still audible when using the Synthcart.
<br\>
<br\>Also, the gain on an amp brings up the noise more, so I don't use
<br\>gain.  Recently I've had to change TIA's 3 x due to an annoying low to
<br\>high pitch tone.
<br\>
<br\>However, such sounds / noise are not present when using game carts.
<br\>
<br\>P.S. I thought I saw a TIA chip vendor before but can't find it now...
<br\>anyone?
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Albert Yarusso <albert@...> wrote:
<br\>>
<br\>> If you send me your Synthcart I can send you a replacement and we can
<br\>> see if that solves the problem.  Please email me if you'd like to do
<br\>> this.
<br\>>
<br\>>   ..Al
<br\>>
<br\>> On Feb 26, 2008, at 11:36 AM, spogtail wrote:
<br\>>
<br\>> > sorry this is 3 questions in one...
<br\>> >
<br\>> > when i first got my synthcart it worked great, now when i try to put
<br\>> > it
<br\>> > into beatbox mode i get a consistant tone, the image keeps sliding
<br\>> > down
<br\>> > the screen and the controllers do nothing.  as soon as i exit beatbox
<br\>> > though it's fine... however i might not need that if anyone has .wav's
<br\>> > or .aiff's of the individual "drum" hits and would like to send those
<br\>> > to me.  if i can get the thing to work than i'll cut them up myself,
<br\>> > but obiously it's not working now
<br\>> >
<br\>> > also, is there any way to completely remove the background hiss i'm
<br\>> > getting? does the audio out mod help with this (perhaps including
<br\>> > grounding the new wire that sends the signal out)?  thanks
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Yahoo! Groups Links
<br\>> >
<br\>> >
<br\>> >
<br\>>
<br\>> ____________________________________________
<br\>> Albert Yarusso, http://www.AtariAge.com
<br\>> Atari News, Forums, Media, Guides, and more!
<br\>>
<br\>


Message:
<br\>
I have also seen stereo mods causing beatbox not to work correctly, have you
<br\>modified your Atari to have this mod?
<br\>
<br\>I think I narrowed mine down to a grounding issue. If you have the mod installed
<br\>in your Atari insure all connections are still good.
<br\>
<br\>-Jesse
<br\>
<br\>----- Original Message ----
<br\>From: spogtail <spogtail@yahoo.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Tuesday, February 26, 2008 8:36:53 AM
<br\>Subject: [synthcart] samples? beatbox freezes... background noise?
<br\>
<br\>sorry this is 3 questions in one...
<br\>
<br\>when i first got my synthcart it worked great, now when i try to put it
<br\>into beatbox mode i get a consistant tone, the image keeps sliding down
<br\>the screen and the controllers do nothing. as soon as i exit beatbox
<br\>though it's fine... however i might not need that if anyone has .wav's
<br\>or .aiff's of the individual "drum" hits and would like to send those
<br\>to me. if i can get the thing to work than i'll cut them up myself,
<br\>but obiously it's not working now
<br\>
<br\>also, is there any way to completely remove the background hiss i'm
<br\>getting? does the audio out mod help with this (perhaps including
<br\>grounding the new wire that sends the signal out)? thanks
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
RE: samples? beatbox freezes... background noise?

Message:
<br\>
Hey just wanted to say i have the old school 2600 with the 1/4inch out mod on it
<br\>and i get little to none background noise or hiss....and it sounds dangerously
<br\>loud as shieeeeeeeeet
<br\>i mean it sounds amazing
<br\>
<br\>tim
<br\>________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: stoi2m1@yahoo.com
<br\>> Date: Wed, 27 Feb 2008 22:25:05 -0800
<br\>> Subject: Re: [synthcart] samples? beatbox freezes... background noise?
<br\>>
<br\>>
<br\>> I have also seen stereo mods causing beatbox not to work correctly, have you
<br\>modified your Atari to have this mod?
<br\>>
<br\>> I think I narrowed mine down to a grounding issue. If you have the mod
<br\>installed in your Atari insure all connections are still good.
<br\>>
<br\>> -Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: spogtail
<br\>


Message:
<br\>
Wow thanks for all the quick responses guys!
<br\>
<br\>I have not modded my 2600 yet... but based on what Paul is saying
<br\>maybe I should try getting a new one, although not before i try
<br\>modding my current one since i can completely screw it up and do a
<br\>horrible job without having to worry about ruining the atari that i'm
<br\>probably going to replace anyway.  then i'll know if it's the cart's
<br\>fault and not the system's.
<br\>
<br\>Do you watch the wire, Tim?  You sound like Clay Davis, partner.
<br\>
<br\>Also, does anyone know a place in NY where i can just walk in and buy
<br\>a 2600?  i hate waiting for things in the mail.
<br\>
<br\>--- In synthcart@yahoogroups.com, Tim Musabay <kotepomegatron@...>
<br\>wrote:
<br\>>
<br\>>
<br\>> Hey just wanted to say i have the old school 2600 with the 1/4inch
<br\>out mod on it and i get little to none background noise or
<br\>hiss....and it sounds dangerously loud as shieeeeeeeeet
<br\>> i mean it sounds amazing
<br\>>
<br\>> tim
<br\>> ________________________________
<br\>> > To: synthcart@yahoogroups.com
<br\>> > From: stoi2m1@...
<br\>> > Date: Wed, 27 Feb 2008 22:25:05 -0800
<br\>> > Subject: Re: [synthcart] samples? beatbox freezes... background
<br\>noise?
<br\>> >
<br\>> >
<br\>> > I have also seen stereo mods causing beatbox not to work
<br\>correctly, have you modified your Atari to have this mod?
<br\>> >
<br\>> > I think I narrowed mine down to a grounding issue. If you have
<br\>the mod installed in your Atari insure all connections are still good.
<br\>> >
<br\>> > -Jesse
<br\>> >
<br\>> > ----- Original Message ----
<br\>> > From: spogtail
<br\>>
<br\>


Subject:
RE: Re: samples? beatbox freezes... background noise?

Message:
<br\>
Hahah naw .....never seen it ...a gang of my friends are completely obsessed
<br\>with that shit thou....not too into tv but some of these shows are more like 13
<br\>hour movies....ummm maybe i wont check it out....heheh
<br\>________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: spogtail@yahoo.com
<br\>> Date: Thu, 28 Feb 2008 15:01:50 +0000
<br\>> Subject: [synthcart] Re: samples? beatbox freezes... background noise?
<br\>>
<br\>>
<br\>> Wow thanks for all the quick responses guys!
<br\>>
<br\>> I have not modded my 2600 yet... but based on what Paul is saying
<br\>> maybe I should try getting a new one, although not before i try
<br\>> modding my current one since i can completely screw it up and do a
<br\>> horrible job without having to worry about ruining the atari that i'm
<br\>> probably going to replace anyway. then i'll know if it's the cart's
<br\>> fault and not the system's.
<br\>>
<br\>> Do you watch the wire, Tim? You sound like Clay Davis, partner.
<br\>>
<br\>> Also, does anyone know a place in NY where i can just walk in and buy
<br\>> a 2600? i hate waiting for things in the mail.
<br\>>
<br\>> --- In synthcart@yahoogroups.com
<br\>


Subject:
Re: Re: samples? beatbox freezes... background noise?

Message:
<br\>
You might be able to find someone in NY that has another Atari that you
<br\>could try your cart on.
<br\>
<br\>Or you could just have Albert send you a new cart and send yours back.
<br\>If it is the cart, then problem solved.  If not, Albert can sell yours
<br\>again.
<br\>
<br\>Also I'll be doing a show in Williamsburg the weekend of March 22nd, I
<br\>could probably bring an Atari to try out if you remind me.
<br\>
<br\>-paul
<br\>
<br\>spogtail wrote:
<br\>>
<br\>>
<br\>> Wow thanks for all the quick responses guys!
<br\>>
<br\>> I have not modded my 2600 yet... but based on what Paul is saying
<br\>> maybe I should try getting a new one, although not before i try
<br\>> modding my current one since i can completely screw it up and do a
<br\>> horrible job without having to worry about ruining the atari that i'm
<br\>> probably going to replace anyway. then i'll know if it's the cart's
<br\>> fault and not the system's.
<br\>>
<br\>> Do you watch the wire, Tim? You sound like Clay Davis, partner.
<br\>>
<br\>> Also, does anyone know a place in NY where i can just walk in and buy
<br\>> a 2600? i hate waiting for things in the mail.
<br\>>
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> Tim Musabay <kotepomegatron@...>
<br\>> wrote:
<br\>>  >
<br\>>  >
<br\>>  > Hey just wanted to say i have the old school 2600 with the 1/4inch
<br\>> out mod on it and i get little to none background noise or
<br\>> hiss....and it sounds dangerously loud as shieeeeeeeeet
<br\>>  > i mean it sounds amazing
<br\>>  >
<br\>>  > tim
<br\>>  > ________________________________
<br\>>  > > To: synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>
<br\>>  > > From: stoi2m1@...
<br\>>  > > Date: Wed, 27 Feb 2008 22:25:05 -0800
<br\>>  > > Subject: Re: [synthcart] samples? beatbox freezes... background
<br\>> noise?
<br\>>  > >
<br\>>  > >
<br\>>  > > I have also seen stereo mods causing beatbox not to work
<br\>> correctly, have you modified your Atari to have this mod?
<br\>>  > >
<br\>>  > > I think I narrowed mine down to a grounding issue. If you have
<br\>> the mod installed in your Atari insure all connections are still good.
<br\>>  > >
<br\>>  > > -Jesse
<br\>>  > >
<br\>>  > > ----- Original Message ----
<br\>>  > > From: spogtail
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
I wonder if anyone succeeded in programming separate single drum/fx
<br\>sounds into the synthcart to make the atari midi "drum machine" some
<br\>of us were dreaming about?
<br\>
<br\>just checking, as there were no updates in this thread for a long time...
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "djdsl_tru" <dsl_tru@...> wrote:
<br\>>
<br\>> Hey Paul, thanks for linking us to that 'synthmod' file, I just tested
<br\>> it out with my midified atari. I think it is the version we saw at
<br\>> bentfest some years ago- where it was very effective, Aanyone could
<br\>> walk up to it and get some cool things going.
<br\>> But, It's not exacty the Atari2600 drum machine we were hoping for. We
<br\>> basically wanted to be able to trigger/retrigger drum hits or the
<br\>> patterns with each button press. This synthmod sort of mutes/unmutes
<br\>> the beat patterns.
<br\>> I did learn some intersting things though in the way you've disabled
<br\>> many of the synth options, I'll have to play with that.
<br\>>
<br\>> Justin's hacked synthcart which places the beatbox "synth" on the left
<br\>> controller is probably as close as we're gonna get to a 2600 drum
<br\>> machine for now, and its actually pretty decent.
<br\>> Which makes me thing we've been going about this wrong, modifying the
<br\>> synth waveforms is probably a better option than the beat pattern
<br\>> data, since the synth waveforms already perform the way we want the
<br\>> "2600 drum machine" to (a button press triggers a note momentarily).
<br\>>
<br\>> Here's a sample of this new 'beatbox waveform' and then a drum pattern
<br\>>  using the midi2600 to trigger the beatbox (right channel) & noise
<br\>> (left) waveforms.
<br\>> http://www.burnkit2600.com/thom/synthcart%20drum%20hack%20demo.mp3
<br\>>
<br\>> Not sure what bits of data is creating the new beatbox waveform.
<br\>> But if we can figure that out, we could begin to make other new
<br\>> soundfonts for the 2600 relatively easy.
<br\>>
<br\>> If anyone is interseted we can make the hacked synthcart program
<br\>> available for others to try, if Paul don't mind that is.
<br\>>
<br\>> -Thom
<br\>> burnkit2600.com
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Paul Slocum <paul@> wrote:
<br\>> >
<br\>> > This version I made for an interactive installation, and it works the
<br\>> > way you want.  But it also has some other mods, like it starts up in
<br\>> > light show mode.  But I think it's pretty easy to disable the other
<br\>> mods.
<br\>> >
<br\>> > qotile.net/files/synthmod.zip
<br\>> >
<br\>> > -paul
<br\>>
<br\>


Message:
<br\>
hello.  i was wondering if there was anyplace i could download the .crt ROM
<br\>image of
<br\>cynthcart that was mentioned in the "trying to upgrade cynthcart" post by Jesse
<br\>Smith?
<br\>thanks.
<br\>


Message:
<br\>
I will upload the rom that paul sent me to the user group. I hope this is OK
<br\>with you Paul. If I have crossed the line please let me know and I will pull it
<br\>down.
<br\>
<br\>Thanks,
<br\>Jesse
<br\>
<br\>----- Original Message ----
<br\>From: athleos <stuckinjhole@aim.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>Subject: [synthcart] Cynthcart ROM
<br\>
<br\>                 hello.  i was wondering if there was anyplace i could download
<br\>the .crt ROM image of
<br\>cynthcart that was mentioned in the "trying to upgrade cynthcart" post by Jesse
<br\>Smith?
<br\>thanks.
<br\>
<br\>
<br\>
<br\>
<br\><!--
<br\>
<br\>#ygrp-mkp{
<br\>border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;}
<br\>#ygrp-mkp hr{
<br\>border:1px solid #d8d8d8;}
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<br\>color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;}
<br\>#ygrp-mkp #ads{
<br\>margin-bottom:10px;}
<br\>#ygrp-mkp .ad{
<br\>padding:0 0;}
<br\>#ygrp-mkp .ad a{
<br\>color:#0000ff;text-decoration:none;}
<br\>-->
<br\>
<br\><!--
<br\>
<br\>#ygrp-sponsor #ygrp-lc{
<br\>font-family:Arial;}
<br\>#ygrp-sponsor #ygrp-lc #hd{
<br\>margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;}
<br\>#ygrp-sponsor #ygrp-lc .ad{
<br\>margin-bottom:10px;padding:0 0;}
<br\>-->
<br\>
<br\><!--
<br\>
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<br\>#ygrp-mlmsg table {font-size:inherit;font:100%;}
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<br\>}
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<br\>padding-top:10px;font-family:Verdana;font-size:77%;margin:0;}
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<br\>padding:0 1px;}
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<br\>#ygrp-ft{
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<br\>padding:5px 0;
<br\>}
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<br\>padding-bottom:10px;}
<br\>
<br\>#ygrp-reco {
<br\>margin-bottom:20px;padding:0px;}
<br\>#ygrp-reco #reco-head {
<br\>font-weight:bold;color:#ff7900;}
<br\>
<br\>#reco-grpname{
<br\>font-weight:bold;margin-top:10px;}
<br\>#reco-category{
<br\>font-size:77%;}
<br\>#reco-desc{
<br\>font-size:77%;}
<br\>
<br\>#ygrp-vital{
<br\>background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;}
<br\>#ygrp-vital #vithd{
<br\>font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:upp\
<br\>ercase;}
<br\>#ygrp-vital ul{
<br\>padding:0;margin:2px 0;}
<br\>#ygrp-vital ul li{
<br\>list-style-type:none;clear:both;border:1px solid #e0ecee;
<br\>}
<br\>#ygrp-vital ul li .ct{
<br\>font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-ri\
<br\>ght:.5em;}
<br\>#ygrp-vital ul li .cat{
<br\>font-weight:bold;}
<br\>#ygrp-vital a{
<br\>text-decoration:none;}
<br\>
<br\>#ygrp-vital a:hover{
<br\>text-decoration:underline;}
<br\>
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<br\>color:#999;font-size:77%;}
<br\>#ygrp-sponsor #ov{
<br\>padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;}
<br\>#ygrp-sponsor #ov ul{
<br\>padding:0 0 0 8px;margin:0;}
<br\>#ygrp-sponsor #ov li{
<br\>list-style-type:square;padding:6px 0;font-size:77%;}
<br\>#ygrp-sponsor #ov li a{
<br\>text-decoration:none;font-size:130%;}
<br\>#ygrp-sponsor #nc{
<br\>background-color:#eee;margin-bottom:20px;padding:0 8px;}
<br\>#ygrp-sponsor .ad{
<br\>padding:8px 0;}
<br\>#ygrp-sponsor .ad #hd1{
<br\>font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%\
<br\>;}
<br\>#ygrp-sponsor .ad a{
<br\>text-decoration:none;}
<br\>#ygrp-sponsor .ad a:hover{
<br\>text-decoration:underline;}
<br\>#ygrp-sponsor .ad p{
<br\>margin:0;}
<br\>o{font-size:0;}
<br\>.MsoNormal{
<br\>margin:0 0 0 0;}
<br\>#ygrp-text tt{
<br\>font-size:120%;}
<br\>blockquote{margin:0 0 0 4px;}
<br\>.replbq{margin:4;}
<br\>-->
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's actually on Paul's site here:
<br\>
<br\>http://qotile.net/cynthcart.html
<br\>
<br\>If anyone wants to upgrade a 1.0 Cynthcart to version 1.1, and you
<br\>have a socketed Cynthcart, I'd be glad to help you.  For $10 I'll mail
<br\>you an EPROM with the 1.1 binary which you can then swap out with the
<br\>existing EPROM, as well as a revised Cynthcart 1.1 manual.  You can
<br\>contact me at albert@atariage.com if you're interested.
<br\>
<br\>Take care,
<br\>
<br\>   ..Al
<br\>
<br\>On Mar 14, 2008, at 12:05 AM, Jesse Smith wrote:
<br\>
<br\>> I will upload the rom that paul sent me to the user group. I hope
<br\>> this is OK with you Paul. If I have crossed the line please let me
<br\>> know and I will pull it down.
<br\>>
<br\>> Thanks,
<br\>> Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: athleos <stuckinjhole@aim.com>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>> Subject: [synthcart] Cynthcart ROM
<br\>>
<br\>>                hello.  i was wondering if there was anyplace i could
<br\>> download the .crt ROM image of
<br\>> cynthcart that was mentioned in the "trying to upgrade cynthcart"
<br\>> post by Jesse Smith?
<br\>> thanks.
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> <!--
<br\>>
<br\>> #ygrp-mkp{
<br\>> border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:
<br\>> 0px 14px;}
<br\>> #ygrp-mkp hr{
<br\>> border:1px solid #d8d8d8;}
<br\>> #ygrp-mkp #hd{
<br\>> color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:
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<br\>> padding:0 0;}
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<br\>> color:#0000ff;text-decoration:none;}
<br\>> -->
<br\>>
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<br\>>
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<br\>> font-family:Arial;}
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<br\>> margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;}
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<br\>> margin-bottom:10px;padding:0 0;}
<br\>> -->
<br\>>
<br\>> <!--
<br\>>
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<br\>> sans-serif;}
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<br\>> margin:0;}
<br\>> o{font-size:0;}
<br\>> .MsoNormal{
<br\>> margin:0 0 0 0;}
<br\>> #ygrp-text tt{
<br\>> font-size:120%;}
<br\>> blockquote{margin:0 0 0 4px;}
<br\>> .replbq{margin:4;}
<br\>> -->
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
Actually the binary is not on there. Thats only the PRG file. If you are trying
<br\>to make a cart you need the binary.
<br\>
<br\>The PRG file can only be used from a c64 floppy or an emulator.
<br\>
<br\>So I uploaded the binary file to the files section of this user group.
<br\>
<br\>-Jesse
<br\>
<br\>----- Original Message ----
<br\>From: Albert Yarusso <albert@atariage.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Thursday, March 13, 2008 9:16:31 PM
<br\>Subject: Re: [synthcart] Cynthcart ROM
<br\>
<br\>                 It's actually on Paul's site here:
<br\>
<br\>http://qotile. net/cynthcart. html
<br\>
<br\>If anyone wants to upgrade a 1.0 Cynthcart to version 1.1, and you
<br\>have a socketed Cynthcart, I'd be glad to help you.  For $10 I'll mail
<br\>you an EPROM with the 1.1 binary which you can then swap out with the
<br\>existing EPROM, as well as a revised Cynthcart 1.1 manual.  You can
<br\>contact me at albert@atariage. com if you're interested.
<br\>
<br\>Take care,
<br\>
<br\>..Al
<br\>
<br\>On Mar 14, 2008, at 12:05 AM, Jesse Smith wrote:
<br\>
<br\>> I will upload the rom that paul sent me to the user group. I hope
<br\>> this is OK with you Paul. If I have crossed the line please let me
<br\>> know and I will pull it down.
<br\>>
<br\>> Thanks,
<br\>> Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: athleos <stuckinjhole@ aim.com>
<br\>> To: synthcart@yahoogrou ps.com
<br\>> Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>> Subject: [synthcart] Cynthcart ROM
<br\>>
<br\>>                hello.  i was wondering if there was anyplace i could
<br\>> download the .crt ROM image of
<br\>> cynthcart that was mentioned in the "trying to upgrade cynthcart"
<br\>> post by Jesse Smith?
<br\>> thanks.
<br\>>
<br\>>
<br\>>
<br\>>
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<br\>>
<br\>
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<br\>Albert Yarusso, http://www.AtariAge .com
<br\>Atari News, Forums, Media, Guides, and more!
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<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Oh, I'm sorry, I was not aware that they are different.  I'm not sure
<br\>what Paul's feelings are with the binary then.
<br\>
<br\>   ..Al
<br\>
<br\>On Mar 14, 2008, at 12:26 AM, Jesse Smith wrote:
<br\>
<br\>> Actually the binary is not on there. Thats only the PRG file. If you
<br\>> are trying to make a cart you need the binary.
<br\>>
<br\>> The PRG file can only be used from a c64 floppy or an emulator.
<br\>>
<br\>> So I uploaded the binary file to the files section of this user group.
<br\>>
<br\>> -Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: Albert Yarusso <albert@atariage.com>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Thursday, March 13, 2008 9:16:31 PM
<br\>> Subject: Re: [synthcart] Cynthcart ROM
<br\>>
<br\>>                It's actually on Paul's site here:
<br\>>
<br\>> http://qotile. net/cynthcart. html
<br\>>
<br\>> If anyone wants to upgrade a 1.0 Cynthcart to version 1.1, and you
<br\>> have a socketed Cynthcart, I'd be glad to help you.  For $10 I'll mail
<br\>> you an EPROM with the 1.1 binary which you can then swap out with the
<br\>> existing EPROM, as well as a revised Cynthcart 1.1 manual.  You can
<br\>> contact me at albert@atariage. com if you're interested.
<br\>>
<br\>> Take care,
<br\>>
<br\>> ..Al
<br\>>
<br\>> On Mar 14, 2008, at 12:05 AM, Jesse Smith wrote:
<br\>>
<br\>>> I will upload the rom that paul sent me to the user group. I hope
<br\>>> this is OK with you Paul. If I have crossed the line please let me
<br\>>> know and I will pull it down.
<br\>>>
<br\>>> Thanks,
<br\>>> Jesse
<br\>>>
<br\>>> ----- Original Message ----
<br\>>> From: athleos <stuckinjhole@ aim.com>
<br\>>> To: synthcart@yahoogrou ps.com
<br\>>> Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>>> Subject: [synthcart] Cynthcart ROM
<br\>>>
<br\>>>               hello.  i was wondering if there was anyplace i could
<br\>>> download the .crt ROM image of
<br\>>> cynthcart that was mentioned in the "trying to upgrade cynthcart"
<br\>>> post by Jesse Smith?
<br\>>> thanks.
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> <!--
<br\>>>
<br\>>> #ygrp-mkp{
<br\>>> border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding:
<br\>>> 0px 14px;}
<br\>>> #ygrp-mkp hr{
<br\>>> border:1px solid #d8d8d8;}
<br\>>> #ygrp-mkp #hd{
<br\>>> color:#628c2a; font-size: 85%;font- weight:bold; line-height:
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<br\>>>
<br\>>> <!--
<br\>>>
<br\>>>  #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean,
<br\>>> sans-serif;}
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<br\>>> padding:0 1px;}
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<br\>>> clear:both;margin: 25px 0;white-space: nowrap;color: #666;text-
<br\>>> align:right; }
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<br\>>> float:left;white- space:nowrap; }
<br\>>> .bld{font-weight: bold;}
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<br\>>> font-family: Verdana;font- size:77%; padding:15px 0;}
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<br\>>> font-weight: bold;margin- top:10px; }
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<br\>>> font-size:77% ;}
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<br\>>> font-size:77% ;}
<br\>>>
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<br\>>> background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px
<br\>>> 8px;}
<br\>>> #ygrp-vital #vithd{
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<br\>>> text-
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<br\>>> #ygrp-vital ul li{
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<br\>>> }
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<br\>>> font-weight: bold;color: #ff7900;float: right;width: 2em;text-
<br\>>> align:right; padding-right: .5em;}
<br\>>> #ygrp-vital ul li .cat{
<br\>>> font-weight: bold;}
<br\>>> #ygrp-vital a{
<br\>>> text-decoration: none;}
<br\>>>
<br\>>> #ygrp-vital a:hover{
<br\>>> text-decoration: underline; }
<br\>>>
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<br\>>> color:#999;font- size:77%; }
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<br\>>> font-family: Arial;font- weight:bold; color:#628c2a; font-size:
<br\>>> 100%;line-
<br\>>> height:122%; }
<br\>>> #ygrp-sponsor .ad a{
<br\>>> text-decoration: none;}
<br\>>> #ygrp-sponsor .ad a:hover{
<br\>>> text-decoration: underline; }
<br\>>> #ygrp-sponsor .ad p{
<br\>>> margin:0;}
<br\>>> o{font-size: 0;}
<br\>>> .MsoNormal{
<br\>>> margin:0 0 0 0;}
<br\>>> #ygrp-text tt{
<br\>>> font-size:120% ;}
<br\>>> blockquote{margin: 0 0 0 4px;}
<br\>>> .replbq{margin: 4;}
<br\>>> -->
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>>
<br\>>> [Non-text portions of this message have been removed]
<br\>>>
<br\>>>
<br\>>> ------------ --------- --------- ------
<br\>>>
<br\>>> Yahoo! Groups Links
<br\>>>
<br\>>>
<br\>>>
<br\>>
<br\>> ____________ _________ _________ _________ _____
<br\>> Albert Yarusso, http://www.AtariAge .com
<br\>> Atari News, Forums, Media, Guides, and more!
<br\>>
<br\>>
<br\>>
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<br\>> border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:
<br\>> 0px 14px;}
<br\>> #ygrp-mkp hr{
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<br\>> #ygrp-mkp #hd{
<br\>> color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:
<br\>> 10px 0px;}
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<br\>> margin-bottom:10px;}
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<br\>> <!--
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<br\>> #ygrp-mlmsg table {font-size:inherit;font:100%;}
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<br\>> -->
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
Awesome thanks, yes please do.  Sorry I've been out of touch, been crazy
<br\>busy.
<br\>
<br\>BTW: I'm playing the 8BitPeoples showcase at SXSW on Saturday and then
<br\>next week I'm going to NY for a show I'm doing at VertexList opening on
<br\>the 22nd (BubblyFish is playing at the opening).
<br\>
<br\>AND After that I'll finally get to doing the PAL tuning fix on the
<br\>Cynthcart.  I started working on it a while back and it turned out to be
<br\>more complicated than I exptected...
<br\>
<br\>-paul
<br\>
<br\>Jesse Smith wrote:
<br\>>
<br\>>
<br\>> I will upload the rom that paul sent me to the user group. I hope this
<br\>> is OK with you Paul. If I have crossed the line please let me know and I
<br\>> will pull it down.
<br\>>
<br\>> Thanks,
<br\>> Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: athleos <stuckinjhole@aim.com <mailto:stuckinjhole%40aim.com>>
<br\>> To: synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>
<br\>> Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>> Subject: [synthcart] Cynthcart ROM
<br\>>
<br\>> hello. i was wondering if there was anyplace i could download the .crt
<br\>> ROM image of
<br\>> cynthcart that was mentioned in the "trying to upgrade cynthcart" post
<br\>> by Jesse Smith?
<br\>> thanks.
<br\>>
<br\>>
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<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
I put both of the binary version that I have. One of the is has 711 on it. I
<br\>wasnt sure the version number. Is it .711 or something similar?
<br\>
<br\>-Jesse
<br\>
<br\>----- Original Message ----
<br\>From: Paul Slocum <paul.slocum@gmail.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Thursday, March 13, 2008 9:46:35 PM
<br\>Subject: Re: [synthcart] Cynthcart ROM
<br\>
<br\>                 Awesome thanks, yes please do.  Sorry I've been out of touch,
<br\>been crazy
<br\>busy.
<br\>
<br\>BTW: I'm playing the 8BitPeoples showcase at SXSW on Saturday and then
<br\>next week I'm going to NY for a show I'm doing at VertexList opening on
<br\>the 22nd (BubblyFish is playing at the opening).
<br\>
<br\>AND After that I'll finally get to doing the PAL tuning fix on the
<br\>Cynthcart.  I started working on it a while back and it turned out to be
<br\>more complicated than I exptected...
<br\>
<br\>-paul
<br\>
<br\>Jesse Smith wrote:
<br\>>
<br\>>
<br\>> I will upload the rom that paul sent me to the user group. I hope this
<br\>> is OK with you Paul. If I have crossed the line please let me know and I
<br\>> will pull it down.
<br\>>
<br\>> Thanks,
<br\>> Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: athleos <stuckinjhole@ aim.com <mailto:stuckinjhol e%40aim.com> >
<br\>> To: synthcart@yahoogrou ps.com <mailto:synthcart% 40yahoogroups. com>
<br\>> Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>> Subject: [synthcart] Cynthcart ROM
<br\>>
<br\>> hello. i was wondering if there was anyplace i could download the .crt
<br\>> ROM image of
<br\>> cynthcart that was mentioned in the "trying to upgrade cynthcart" post
<br\>> by Jesse Smith?
<br\>> thanks.
<br\>>
<br\>>
<br\>> <!--
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<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>
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<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hey thanks guys!  which version is the newer one?  711 or 11?  thanks!
<br\>--- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@...> wrote:
<br\>>
<br\>> I put both of the binary version that I have. One of the is has 711 on it. I
<br\>wasnt sure the
<br\>version number. Is it .711 or something similar?
<br\>>
<br\>> -Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: Paul Slocum <paul.slocum@...>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Thursday, March 13, 2008 9:46:35 PM
<br\>> Subject: Re: [synthcart] Cynthcart ROM
<br\>>
<br\>>                 Awesome thanks, yes please do.  Sorry I've been out of touch,
<br\>been crazy
<br\>> busy.
<br\>>
<br\>> BTW: I'm playing the 8BitPeoples showcase at SXSW on Saturday and then
<br\>> next week I'm going to NY for a show I'm doing at VertexList opening on
<br\>> the 22nd (BubblyFish is playing at the opening).
<br\>>
<br\>> AND After that I'll finally get to doing the PAL tuning fix on the
<br\>> Cynthcart.  I started working on it a while back and it turned out to be
<br\>> more complicated than I exptected...
<br\>>
<br\>> -paul
<br\>>
<br\>> Jesse Smith wrote:
<br\>> >
<br\>> >
<br\>> > I will upload the rom that paul sent me to the user group. I hope this
<br\>> > is OK with you Paul. If I have crossed the line please let me know and I
<br\>> > will pull it down.
<br\>> >
<br\>> > Thanks,
<br\>> > Jesse
<br\>> >
<br\>> > ----- Original Message ----
<br\>> > From: athleos <stuckinjhole@ aim.com <mailto:stuckinjhol e%40aim.com> >
<br\>> > To: synthcart@yahoogrou ps.com <mailto:synthcart% 40yahoogroups. com>
<br\>> > Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>> > Subject: [synthcart] Cynthcart ROM
<br\>> >
<br\>> > hello. i was wondering if there was anyplace i could download the .crt
<br\>> > ROM image of
<br\>> > cynthcart that was mentioned in the "trying to upgrade cynthcart" post
<br\>> > by Jesse Smith?
<br\>> > thanks.
<br\>> >
<br\>> >
<br\>> > <!--
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<br\>> > -->
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> <!--
<br\>>
<br\>> #ygrp-mkp{
<br\>> border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;}
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<br\>> -->
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
the 11...
<br\>
<br\>-Jesse
<br\>
<br\>----- Original Message ----
<br\>From: athleos <stuckinjhole@aim.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Saturday, March 15, 2008 8:34:34 AM
<br\>Subject: [synthcart] Re: Cynthcart ROM
<br\>
<br\>                 hey thanks guys!  which version is the newer one?  711 or 11? 
<br\>thanks!
<br\>--- In synthcart@yahoogrou ps.com, Jesse Smith <stoi2m1@... > wrote:
<br\>>
<br\>> I put both of the binary version that I have. One of the is has 711 on it. I
<br\>wasnt sure the
<br\>version number. Is it .711 or something similar?
<br\>>
<br\>> -Jesse
<br\>>
<br\>> ----- Original Message ----
<br\>> From: Paul Slocum <paul.slocum@ ...>
<br\>> To: synthcart@yahoogrou ps.com
<br\>> Sent: Thursday, March 13, 2008 9:46:35 PM
<br\>> Subject: Re: [synthcart] Cynthcart ROM
<br\>>
<br\>>                 Awesome thanks, yes please do.  Sorry I've been out of touch,
<br\>been crazy
<br\>> busy.
<br\>>
<br\>> BTW: I'm playing the 8BitPeoples showcase at SXSW on Saturday and then
<br\>> next week I'm going to NY for a show I'm doing at VertexList opening on
<br\>> the 22nd (BubblyFish is playing at the opening).
<br\>>
<br\>> AND After that I'll finally get to doing the PAL tuning fix on the
<br\>> Cynthcart.  I started working on it a while back and it turned out to be
<br\>> more complicated than I exptected...
<br\>>
<br\>> -paul
<br\>>
<br\>> Jesse Smith wrote:
<br\>> >
<br\>> >
<br\>> > I will upload the rom that paul sent me to the user group. I hope this
<br\>> > is OK with you Paul. If I have crossed the line please let me know and I
<br\>> > will pull it down.
<br\>> >
<br\>> > Thanks,
<br\>> > Jesse
<br\>> >
<br\>> > ----- Original Message ----
<br\>> > From: athleos <stuckinjhole@ aim.com <mailto:stuckinjhol e%40aim.com> >
<br\>> > To: synthcart@yahoogrou ps.com <mailto:synthcart% 40yahoogroups. com>
<br\>> > Sent: Thursday, March 13, 2008 1:44:36 PM
<br\>> > Subject: [synthcart] Cynthcart ROM
<br\>> >
<br\>> > hello. i was wondering if there was anyplace i could download the .crt
<br\>> > ROM image of
<br\>> > cynthcart that was mentioned in the "trying to upgrade cynthcart" post
<br\>> > by Jesse Smith?
<br\>> > thanks.
<br\>> >
<br\>> >
<br\>> > <!--
<br\>> >
<br\>> > #ygrp-mkp{
<br\>> > border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px
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<br\>> > -->
<br\>> >
<br\>> > <!--
<br\>> >
<br\>> > #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean,
<br\>> > sans-serif;}
<br\>> > #ygrp-mlmsg table {font-size:inherit; font:100% ;}
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<br\>> > font-family: Verdana;font- size:77%; padding:15px 0;}
<br\>> > #ygrp-ft{
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<br\>> > }
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<br\>> >
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<br\>> > font-weight: bold;color: #ff7900;}
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<br\>> > #reco-desc{
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<br\>> >
<br\>> > #ygrp-vital{
<br\>> > background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;}
<br\>> > #ygrp-vital #vithd{
<br\>> > font-size:77% ;font-family: Verdana;font- weight:bold; color:#333;
<br\>text-transform:
<br\>uppercase; }
<br\>> > #ygrp-vital ul{
<br\>> > padding:0;margin: 2px 0;}
<br\>> > #ygrp-vital ul li{
<br\>> > list-style-type: none;clear: both;border: 1px solid #e0ecee;
<br\>> > }
<br\>> > #ygrp-vital ul li .ct{
<br\>> > font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right;
<br\>padding-
<br\>right: .5em;}
<br\>> > #ygrp-vital ul li .cat{
<br\>> > font-weight: bold;}
<br\>> > #ygrp-vital a{
<br\>> > text-decoration: none;}
<br\>> >
<br\>> > #ygrp-vital a:hover{
<br\>> > text-decoration: underline; }
<br\>> >
<br\>> > #ygrp-sponsor #hd{
<br\>> > color:#999;font- size:77%; }
<br\>> > #ygrp-sponsor #ov{
<br\>> > padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;}
<br\>> > #ygrp-sponsor #ov ul{
<br\>> > padding:0 0 0 8px;margin:0; }
<br\>> > #ygrp-sponsor #ov li{
<br\>> > list-style-type: square;padding: 6px 0;font-size: 77%;}
<br\>> > #ygrp-sponsor #ov li a{
<br\>> > text-decoration: none;font- size:130% ;}
<br\>> > #ygrp-sponsor #nc{
<br\>> > background-color: #eee;margin- bottom:20px; padding:0 8px;}
<br\>> > #ygrp-sponsor .ad{
<br\>> > padding:8px 0;}
<br\>> > #ygrp-sponsor .ad #hd1{
<br\>> > font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line-
<br\>height:122% ;}
<br\>> > #ygrp-sponsor .ad a{
<br\>> > text-decoration: none;}
<br\>> > #ygrp-sponsor .ad a:hover{
<br\>> > text-decoration: underline; }
<br\>> > #ygrp-sponsor .ad p{
<br\>> > margin:0;}
<br\>> > o{font-size: 0;}
<br\>> > .MsoNormal{
<br\>> > margin:0 0 0 0;}
<br\>> > #ygrp-text tt{
<br\>> > font-size:120% ;}
<br\>> > blockquote{margin: 0 0 0 4px;}
<br\>> > .replbq{margin: 4;}
<br\>> > -->
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> <!--
<br\>>
<br\>> #ygrp-mkp{
<br\>> border:1px solid #d8d8d8;font- family:Arial; margin:14px 0px;padding: 0px
<br\>14px;}
<br\>> #ygrp-mkp hr{
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<br\>> #ygrp-mkp #hd{
<br\>> color:#628c2a; font-size: 85%;font- weight:bold; line-height: 122%;margin:
<br\>10px 0px;}
<br\>> #ygrp-mkp #ads{
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<br\>> #ygrp-mkp .ad{
<br\>> padding:0 0;}
<br\>> #ygrp-mkp .ad a{
<br\>> color:#0000ff; text-decoration: none;}
<br\>> -->
<br\>>
<br\>> <!--
<br\>>
<br\>> #ygrp-sponsor #ygrp-lc{
<br\>> font-family: Arial;}
<br\>> #ygrp-sponsor #ygrp-lc #hd{
<br\>> margin:10px 0px;font-weight: bold;font- size:78%; line-height: 122%;}
<br\>> #ygrp-sponsor #ygrp-lc .ad{
<br\>> margin-bottom: 10px;padding: 0 0;}
<br\>> -->
<br\>>
<br\>> <!--
<br\>>
<br\>>  #ygrp-mlmsg {font-size:13px; font-family: arial, helvetica, clean,
<br\>sans-serif;}
<br\>> #ygrp-mlmsg table {font-size:inherit; font:100% ;}
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<br\>> float:left;white- space:nowrap; }
<br\>> .bld{font-weight: bold;}
<br\>> #ygrp-grft{
<br\>> font-family: Verdana;font- size:77%; padding:15px 0;}
<br\>> #ygrp-ft{
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<br\>> padding:5px 0;
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<br\>>
<br\>> #ygrp-reco {
<br\>> margin-bottom: 20px;padding: 0px;}
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<br\>> font-weight: bold;color: #ff7900;}
<br\>>
<br\>> #reco-grpname{
<br\>> font-weight: bold;margin- top:10px; }
<br\>> #reco-category{
<br\>> font-size:77% ;}
<br\>> #reco-desc{
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<br\>>
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<br\>> background-color: #e0ecee;margin- bottom:20px; padding:2px 0 8px 8px;}
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<br\>> font-size:77% ;font-family: Verdana;font- weight:bold; color:#333; text-
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<br\>> #ygrp-vital ul{
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<br\>> font-weight: bold;color: #ff7900;float: right;width: 2em;text- align:right;
<br\>padding-
<br\>right:.5em;}
<br\>> #ygrp-vital ul li .cat{
<br\>> font-weight: bold;}
<br\>> #ygrp-vital a{
<br\>> text-decoration: none;}
<br\>>
<br\>> #ygrp-vital a:hover{
<br\>> text-decoration: underline; }
<br\>>
<br\>> #ygrp-sponsor #hd{
<br\>> color:#999;font- size:77%; }
<br\>> #ygrp-sponsor #ov{
<br\>> padding:6px 13px;background- color:#e0ecee; margin-bottom: 20px;}
<br\>> #ygrp-sponsor #ov ul{
<br\>> padding:0 0 0 8px;margin:0; }
<br\>> #ygrp-sponsor #ov li{
<br\>> list-style-type: square;padding: 6px 0;font-size: 77%;}
<br\>> #ygrp-sponsor #ov li a{
<br\>> text-decoration: none;font- size:130% ;}
<br\>> #ygrp-sponsor #nc{
<br\>> background-color: #eee;margin- bottom:20px; padding:0 8px;}
<br\>> #ygrp-sponsor .ad{
<br\>> padding:8px 0;}
<br\>> #ygrp-sponsor .ad #hd1{
<br\>> font-family: Arial;font- weight:bold; color:#628c2a; font-size: 100%;line-
<br\>height:122% ;}
<br\>> #ygrp-sponsor .ad a{
<br\>> text-decoration: none;}
<br\>> #ygrp-sponsor .ad a:hover{
<br\>> text-decoration: underline; }
<br\>> #ygrp-sponsor .ad p{
<br\>> margin:0;}
<br\>> o{font-size: 0;}
<br\>> .MsoNormal{
<br\>> margin:0 0 0 0;}
<br\>> #ygrp-text tt{
<br\>> font-size:120% ;}
<br\>> blockquote{margin: 0 0 0 4px;}
<br\>> .replbq{margin: 4;}
<br\>> -->
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\><!--
<br\>
<br\>#ygrp-mkp{
<br\>border:1px solid #d8d8d8;font-family:Arial;margin:14px 0px;padding:0px 14px;}
<br\>#ygrp-mkp hr{
<br\>border:1px solid #d8d8d8;}
<br\>#ygrp-mkp #hd{
<br\>color:#628c2a;font-size:85%;font-weight:bold;line-height:122%;margin:10px 0px;}
<br\>#ygrp-mkp #ads{
<br\>margin-bottom:10px;}
<br\>#ygrp-mkp .ad{
<br\>padding:0 0;}
<br\>#ygrp-mkp .ad a{
<br\>color:#0000ff;text-decoration:none;}
<br\>-->
<br\>
<br\><!--
<br\>
<br\>#ygrp-sponsor #ygrp-lc{
<br\>font-family:Arial;}
<br\>#ygrp-sponsor #ygrp-lc #hd{
<br\>margin:10px 0px;font-weight:bold;font-size:78%;line-height:122%;}
<br\>#ygrp-sponsor #ygrp-lc .ad{
<br\>margin-bottom:10px;padding:0 0;}
<br\>-->
<br\>
<br\><!--
<br\>
<br\>	 #ygrp-mlmsg {font-size:13px;font-family:arial, helvetica, clean, sans-serif;}
<br\>#ygrp-mlmsg table {font-size:inherit;font:100%;}
<br\>#ygrp-mlmsg select, input, textarea {font:99% arial, helvetica, clean,
<br\>sans-serif;}
<br\>#ygrp-mlmsg pre, code {font:115% monospace;}
<br\>#ygrp-mlmsg * {line-height:1.22em;}
<br\>#ygrp-text{
<br\>font-family:Georgia;
<br\>}
<br\>#ygrp-text p{
<br\>margin:0 0 1em 0;}
<br\>#ygrp-tpmsgs{
<br\>font-family:Arial;
<br\>clear:both;}
<br\>#ygrp-vitnav{
<br\>padding-top:10px;font-family:Verdana;font-size:77%;margin:0;}
<br\>#ygrp-vitnav a{
<br\>padding:0 1px;}
<br\>#ygrp-actbar{
<br\>clear:both;margin:25px 0;white-space:nowrap;color:#666;text-align:right;}
<br\>#ygrp-actbar .left{
<br\>float:left;white-space:nowrap;}
<br\>.bld{font-weight:bold;}
<br\>#ygrp-grft{
<br\>font-family:Verdana;font-size:77%;padding:15px 0;}
<br\>#ygrp-ft{
<br\>font-family:verdana;font-size:77%;border-top:1px solid #666;
<br\>padding:5px 0;
<br\>}
<br\>#ygrp-mlmsg #logo{
<br\>padding-bottom:10px;}
<br\>
<br\>#ygrp-reco {
<br\>margin-bottom:20px;padding:0px;}
<br\>#ygrp-reco #reco-head {
<br\>font-weight:bold;color:#ff7900;}
<br\>
<br\>#reco-grpname{
<br\>font-weight:bold;margin-top:10px;}
<br\>#reco-category{
<br\>font-size:77%;}
<br\>#reco-desc{
<br\>font-size:77%;}
<br\>
<br\>#ygrp-vital{
<br\>background-color:#e0ecee;margin-bottom:20px;padding:2px 0 8px 8px;}
<br\>#ygrp-vital #vithd{
<br\>font-size:77%;font-family:Verdana;font-weight:bold;color:#333;text-transform:upp\
<br\>ercase;}
<br\>#ygrp-vital ul{
<br\>padding:0;margin:2px 0;}
<br\>#ygrp-vital ul li{
<br\>list-style-type:none;clear:both;border:1px solid #e0ecee;
<br\>}
<br\>#ygrp-vital ul li .ct{
<br\>font-weight:bold;color:#ff7900;float:right;width:2em;text-align:right;padding-ri\
<br\>ght:.5em;}
<br\>#ygrp-vital ul li .cat{
<br\>font-weight:bold;}
<br\>#ygrp-vital a{
<br\>text-decoration:none;}
<br\>
<br\>#ygrp-vital a:hover{
<br\>text-decoration:underline;}
<br\>
<br\>#ygrp-sponsor #hd{
<br\>color:#999;font-size:77%;}
<br\>#ygrp-sponsor #ov{
<br\>padding:6px 13px;background-color:#e0ecee;margin-bottom:20px;}
<br\>#ygrp-sponsor #ov ul{
<br\>padding:0 0 0 8px;margin:0;}
<br\>#ygrp-sponsor #ov li{
<br\>list-style-type:square;padding:6px 0;font-size:77%;}
<br\>#ygrp-sponsor #ov li a{
<br\>text-decoration:none;font-size:130%;}
<br\>#ygrp-sponsor #nc{
<br\>background-color:#eee;margin-bottom:20px;padding:0 8px;}
<br\>#ygrp-sponsor .ad{
<br\>padding:8px 0;}
<br\>#ygrp-sponsor .ad #hd1{
<br\>font-family:Arial;font-weight:bold;color:#628c2a;font-size:100%;line-height:122%\
<br\>;}
<br\>#ygrp-sponsor .ad a{
<br\>text-decoration:none;}
<br\>#ygrp-sponsor .ad a:hover{
<br\>text-decoration:underline;}
<br\>#ygrp-sponsor .ad p{
<br\>margin:0;}
<br\>o{font-size:0;}
<br\>.MsoNormal{
<br\>margin:0 0 0 0;}
<br\>#ygrp-text tt{
<br\>font-size:120%;}
<br\>blockquote{margin:0 0 0 4px;}
<br\>.replbq{margin:4;}
<br\>-->
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Video Touch Pad controller overlay size??

SubjectSrt:
Video Touch Pad controller overlay size??

Message:
<br\>
Tjhis may be a stupid question but I couldn't find the answer doing
<br\>some quick searches.
<br\>
<br\>Can anyone post the exact dimensions the the Video Touch Pad overlay
<br\>needs to be? I need to trim and print a few custom overlays and don't
<br\>have an original and the JPG here still needs to be resized.
<br\>
<br\>I have touch pads but I don't have access to them at the moment and
<br\>have the resources ton make and laminate a few overlays before I get
<br\>to them. If someone can post the proper dimensions that would be a big
<br\>help.
<br\>
<br\>Thanks!
<br\>


Message:
<br\>
Bad hard drive on my webserver.  They're saying 24 hours.
<br\>
<br\>-paul
<br\>
<br\>s4w2th wrote:
<br\>>
<br\>>
<br\>> Where are you?
<br\>


Message:
<br\>
Hi,
<br\>
<br\>Has anybody successfully gotten Loopcart to work on a Arcadia/Starpath
<br\>Supercharger? I just cant get it to work. Im using makewav to convert
<br\>the .bin into a wav-file. Then I convert it into a mp3 and put it on
<br\>my portable mp3-player. I use an Atari 2600 jr and a PAL Supercharger.
<br\>
<br\>Ive gotten other programs/games to work but not loopcart.
<br\>
<br\>What am I doing wrong?
<br\>
<br\>Best wishes// Tobias
<br\>


Message:
<br\>
You cannot use MP3s as they are unreliable for data audio, must use a
<br\>lossless format like WAV.  If you must use an mp3 player, use a lossless
<br\>audio format and if it still doesn't work, try inverting the audio data
<br\>with an audio editor like Audacity.
<br\>
<br\>But easiest way is to use playbin to play it directly into the
<br\>Supercharger with a laptop.  This is how I do it.  Playbin available here:
<br\>
<br\>http://www.schells.com/cuttlecart.shtml
<br\>
<br\>-paul
<br\>
<br\>tobiasnordlof wrote:
<br\>>
<br\>>
<br\>> Hi,
<br\>>
<br\>> Has anybody successfully gotten Loopcart to work on a Arcadia/Starpath
<br\>> Supercharger? I just cant get it to work. Im using makewav to convert
<br\>> the .bin into a wav-file. Then I convert it into a mp3 and put it on
<br\>> my portable mp3-player. I use an Atari 2600 jr and a PAL Supercharger.
<br\>>
<br\>> Ive gotten other programs/games to work but not loopcart.
<br\>>
<br\>> What am I doing wrong?
<br\>>
<br\>> Best wishes// Tobias
<br\>>
<br\>>
<br\>


Message:
<br\>
Man i totally forgot about loopcart and was cleanin up today and found my
<br\>supercharger (i never used it yet)
<br\>Paul i know its prob easy but can you give me a rundown of how to go bout this?
<br\>oh btw im on mac only so i dont know if that complicates everything.....
<br\>thanks ...if not its cool
<br\>
<br\>and paul once again thanks so much for all your work....
<br\>
<br\>Tim
<br\>
<br\>
<br\>PS tobias, your not from toronto canada are you??
<br\>
<br\>  ________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: paul.slocum@gmail.com
<br\>> Date: Sun, 6 Apr 2008 14:39:58 -0500
<br\>> Subject: Re: [synthcart] Loopcart on a Supercharger?
<br\>>
<br\>>
<br\>> You cannot use MP3s as they are unreliable for data audio, must use a
<br\>> lossless format like WAV. If you must use an mp3 player, use a lossless
<br\>> audio format and if it still doesn't work, try inverting the audio data
<br\>> with an audio editor like Audacity.
<br\>>
<br\>> But easiest way is to use playbin to play it directly into the
<br\>> Supercharger with a laptop. This is how I do it. Playbin available here:
<br\>>
<br\>> http://www.schells.com/cuttlecart.shtml
<br\>>
<br\>> -paul
<br\>>
<br\>> tobiasnordlof wrote:
<br\>>>
<br\>>>
<br\>>> Hi,
<br\>>>
<br\>>> Has anybody successfully gotten Loopcart to work on a Arcadia/Starpath
<br\>>> Supercharger? I just cant get it to work. Im using makewav to convert
<br\>>> the .bin into a wav-file. Then I convert it into a mp3 and put it on
<br\>>> my portable mp3-player. I use an Atari 2600 jr and a PAL Supercharger.
<br\>>>
<br\>>> Ive gotten other programs/games to work but not loopcart.
<br\>>>
<br\>>> What am I doing wrong?
<br\>>>
<br\>>> Best wishes// Tobias
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> Messages in this topic
<br\>


Message:
<br\>
I'm not sure how to do it on a Mac.  Maybe Makewav runs on a Mac?
<br\>
<br\>-paul
<br\>
<br\>Tim Musabay wrote:
<br\>>
<br\>>
<br\>>
<br\>> Man i totally forgot about loopcart and was cleanin up today and found
<br\>> my supercharger (i never used it yet)
<br\>> Paul i know its prob easy but can you give me a rundown of how to go
<br\>> bout this? oh btw im on mac only so i dont know if that complicates
<br\>> everything.....
<br\>> thanks ...if not its cool
<br\>>
<br\>> and paul once again thanks so much for all your work....
<br\>>
<br\>> Tim
<br\>>
<br\>> PS tobias, your not from toronto canada are you??
<br\>>
<br\>> ________________________________
<br\>>  > To: synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>
<br\>>  > From: paul.slocum@gmail.com <mailto:paul.slocum%40gmail.com>
<br\>>  > Date: Sun, 6 Apr 2008 14:39:58 -0500
<br\>>  > Subject: Re: [synthcart] Loopcart on a Supercharger?
<br\>>  >
<br\>>  >
<br\>>  > You cannot use MP3s as they are unreliable for data audio, must use a
<br\>>  > lossless format like WAV. If you must use an mp3 player, use a lossless
<br\>>  > audio format and if it still doesn't work, try inverting the audio data
<br\>>  > with an audio editor like Audacity.
<br\>>  >
<br\>>  > But easiest way is to use playbin to play it directly into the
<br\>>  > Supercharger with a laptop. This is how I do it. Playbin available here:
<br\>>  >
<br\>>  > http://www.schells.com/cuttlecart.shtml
<br\>> <http://www.schells.com/cuttlecart.shtml>
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>  > tobiasnordlof wrote:
<br\>>  >>
<br\>>  >>
<br\>>  >> Hi,
<br\>>  >>
<br\>>  >> Has anybody successfully gotten Loopcart to work on a Arcadia/Starpath
<br\>>  >> Supercharger? I just cant get it to work. Im using makewav to convert
<br\>>  >> the .bin into a wav-file. Then I convert it into a mp3 and put it on
<br\>>  >> my portable mp3-player. I use an Atari 2600 jr and a PAL Supercharger.
<br\>>  >>
<br\>>  >> Ive gotten other programs/games to work but not loopcart.
<br\>>  >>
<br\>>  >> What am I doing wrong?
<br\>>  >>
<br\>>  >> Best wishes// Tobias
<br\>>  >>
<br\>>  >>
<br\>>  >
<br\>>  >
<br\>>  > Messages in this topic
<br\>>
<br\>>
<br\>


Message:
<br\>
At first I didnt think that it would work with with mp3-files
<br\>until I saw the .zip´s with mp3´s of games posted on the atariage forum.
<br\>Ive gotten most games to work this way but not loopcart.
<br\>I thought it would be a more convinient way than booting up my
<br\>laptop everytime i wanted to use it.
<br\>
<br\>Playbin worked very well with loopcart :) Thanks for the help.
<br\>
<br\>Really looking forward to the finished loopcart. Its an amazing program.
<br\>Like a graphic version of your sequencer kit.
<br\>
<br\>Tim check out: http://www.lizardmaster.com/dev.cfm
<br\>Theres an OSX version of makewav
<br\>
<br\>Im not from Canada. Im from Sweden :)
<br\>
<br\>// Tobias
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: kotepomegatron@hotmail.com
<br\>Date: Sun, 6 Apr 2008 22:55:37 +0000
<br\>Subject: RE: [synthcart] Loopcart on a Supercharger?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Man i totally forgot about loopcart and was cleanin up today and found my
<br\>supercharger (i never used it yet)
<br\>
<br\>Paul i know its prob easy but can you give me a rundown of how to go bout this?
<br\>oh btw im on mac only so i dont know if that complicates everything.....
<br\>
<br\>thanks ...if not its cool
<br\>
<br\>
<br\>
<br\>and paul once again thanks so much for all your work....
<br\>
<br\>
<br\>
<br\>Tim
<br\>
<br\>
<br\>
<br\>PS tobias, your not from toronto canada are you??
<br\>
<br\>
<br\>
<br\>________________________________
<br\>
<br\>> To: synthcart@yahoogroups.com
<br\>
<br\>> From: paul.slocum@gmail.com
<br\>
<br\>> Date: Sun, 6 Apr 2008 14:39:58 -0500
<br\>
<br\>> Subject: Re: [synthcart] Loopcart on a Supercharger?
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> You cannot use MP3s as they are unreliable for data audio, must use a
<br\>
<br\>> lossless format like WAV. If you must use an mp3 player, use a lossless
<br\>
<br\>> audio format and if it still doesn't work, try inverting the audio data
<br\>
<br\>> with an audio editor like Audacity.
<br\>
<br\>>
<br\>
<br\>> But easiest way is to use playbin to play it directly into the
<br\>
<br\>> Supercharger with a laptop. This is how I do it. Playbin available here:
<br\>
<br\>>
<br\>
<br\>> http://www.schells.com/cuttlecart.shtml
<br\>
<br\>>
<br\>
<br\>> -paul
<br\>
<br\>>
<br\>
<br\>> tobiasnordlof wrote:
<br\>
<br\>>>
<br\>
<br\>>>
<br\>
<br\>>> Hi,
<br\>
<br\>>>
<br\>
<br\>>> Has anybody successfully gotten Loopcart to work on a Arcadia/Starpath
<br\>
<br\>>> Supercharger? I just cant get it to work. Im using makewav to convert
<br\>
<br\>>> the .bin into a wav-file. Then I convert it into a mp3 and put it on
<br\>
<br\>>> my portable mp3-player. I use an Atari 2600 jr and a PAL Supercharger.
<br\>
<br\>>>
<br\>
<br\>>> Ive gotten other programs/games to work but not loopcart.
<br\>
<br\>>>
<br\>
<br\>>> What am I doing wrong?
<br\>
<br\>>>
<br\>
<br\>>> Best wishes// Tobias
<br\>
<br\>>>
<br\>
<br\>>>
<br\>
<br\>>
<br\>
<br\>>
<br\>
<br\>> Messages in this topic
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Står karriären still? Låt någon annan hitta drömjobbet åt dig!
<br\>http://msn.jobbguiden.se/jobseeker/resumes/postresumenew/postresumestart.aspx?sc\
<br\>_cmp2=JS_INT_SEMSN_NLPCV
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Does anybody in PAL regions have an MMC64 or some way to transfer test
<br\>new Cynthcart code on a real C64 to verify the tuning fix?  Probably
<br\>even a datasette would work if I could send you a WAV file to record on
<br\>cassette and then load in.
<br\>
<br\>-paul
<br\>


Message:
<br\>
Paul,
<br\>I have 2 PAL C64's I could test on, but I only have datasette drives at my
<br\>disposal. So I am
<br\>happy to test it if you set me up with the file.
<br\>Sebastian Tomczak
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Does anybody in PAL regions have an MMC64 or some way to transfer test
<br\>> new Cynthcart code on a real C64 to verify the tuning fix?  Probably
<br\>> even a datasette would work if I could send you a WAV file to record on
<br\>> cassette and then load in.
<br\>>
<br\>> -paul
<br\>>
<br\>
<br\>Hi Paul,
<br\>
<br\>I have 2 C64s (one old and one new) and a MMC64 - I could do my best
<br\>to test them both this week. My yahoo email is probably dead, but you
<br\>can contact me on this temporary address: cynthtest.ted209(at)dfgh.net
<br\>
<br\>Ed
<br\>


Message:
<br\>
Good news, Paul!
<br\>
<br\>I'd be happy to test, too ;)
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Does anybody in PAL regions have an MMC64 or some way to transfer test
<br\>> new Cynthcart code on a real C64 to verify the tuning fix?  Probably
<br\>> even a datasette would work if I could send you a WAV file to record on
<br\>> cassette and then load in.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
Hi Paul,
<br\>
<br\>Im very interested in testing it, and i live in PAL-land :)
<br\>I have a datasette and I might be able to borrow my friends MMC64.
<br\>
<br\>/ Tobias
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: paul.slocum@gmail.com
<br\>Date: Mon, 7 Apr 2008 20:03:32 -0500
<br\>Subject: [synthcart] Testing PAL Cynthcart
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>             Does anybody in PAL regions have an MMC64 or some way to transfer
<br\>test
<br\>
<br\>new Cynthcart code on a real C64 to verify the tuning fix?  Probably
<br\>
<br\>even a datasette would work if I could send you a WAV file to record on
<br\>
<br\>cassette and then load in.
<br\>
<br\>
<br\>
<br\>-paul
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Ladda ner hela Windows Live gratis och upptäck fördelarna!
<br\>http://get.live.com/
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hey thanks for the replies....not sure exactly where to get the file (that im
<br\>guessing will be the wav?)
<br\>i'm going to attempt to do it thru that mac program that was mentioned over the
<br\>next few days...ill let you guys know if it works
<br\>
<br\>Tim
<br\>________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: tobias_nordlof@hotmail.com
<br\>> Date: Tue, 8 Apr 2008 14:28:55 +0000
<br\>> Subject: RE: [synthcart] Testing PAL Cynthcart
<br\>>
<br\>>
<br\>> Hi Paul,
<br\>>
<br\>> Im very interested in testing it, and i live in PAL-land :)
<br\>> I have a datasette and I might be able to borrow my friends MMC64.
<br\>>
<br\>> / Tobias
<br\>>
<br\>> To: synthcart@yahoogroups.com
<br\>


Message:
<br\>
Thanks everyone.  I managed to find a PAL note value chart and I've
<br\>figured out how to implement it.  I'm also going to add a few new
<br\>features.
<br\>
<br\>I have your wish lists from before, but those of you who didn't post
<br\>before, let me know what features you want the most.
<br\>
<br\>One of the feature requests was to make the video mode keys (J/K/L)
<br\>require a modifier key (like Shift) to be held to avoid accidentally
<br\>changing the settings.  How do you guys feel about this?  Should I also
<br\>move the decay settings on A/S/D?  I know I accidentally hit keys on the
<br\>second row sometimes too.
<br\>
<br\>Volume is also on that row, but I really need quick access to volume
<br\>without a modifier key.  And since the volume is way off to the right, I
<br\>rarely hit those by accident.
<br\>
<br\>Another idea I had was for the paddle filter control to automatically
<br\>comes on when you twist the wheel dramatically.
<br\>
<br\>-paul
<br\>


Message:
<br\>
Okay those of you with MMC's or other devices to load a PRG on a real
<br\>C64, give this one a shot:
<br\>
<br\>http://www.qotile.net/temp/cynth1_2.prg
<br\>
<br\>This version should correctly auto-detect whether it's a PAL or NTSC
<br\>machine and it will display "PAL" or "NTSC" at the bottom next to the
<br\>version number.  The tuning on PAL machines should be correct now.
<br\>
<br\>And it would also help if some people with NTSC machines could test it
<br\>to make sure it's auto-detecting correctly on most machines.
<br\>
<br\>I will add a key command to manually set PAL/NTSC just in case.
<br\>
<br\>-paul
<br\>


Message:
<br\>
I would welcome a modded/hacked synthcart with additional beats. Any
<br\>headway on this?
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "visibleman" <address1@...> wrote:
<br\>>
<br\>> I wonder if anyone succeeded in programming separate single drum/fx
<br\>> sounds into the synthcart to make the atari midi "drum machine" some
<br\>> of us were dreaming about?
<br\>>
<br\>> just checking, as there were no updates in this thread for a long
<br\>time...
<br\>>
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "djdsl_tru" <dsl_tru@> wrote:
<br\>> >
<br\>> > Hey Paul, thanks for linking us to that 'synthmod' file, I just tested
<br\>> > it out with my midified atari. I think it is the version we saw at
<br\>> > bentfest some years ago- where it was very effective, Aanyone could
<br\>> > walk up to it and get some cool things going.
<br\>> > But, It's not exacty the Atari2600 drum machine we were hoping for. We
<br\>> > basically wanted to be able to trigger/retrigger drum hits or the
<br\>> > patterns with each button press. This synthmod sort of mutes/unmutes
<br\>> > the beat patterns.
<br\>> > I did learn some intersting things though in the way you've disabled
<br\>> > many of the synth options, I'll have to play with that.
<br\>> >
<br\>> > Justin's hacked synthcart which places the beatbox "synth" on the left
<br\>> > controller is probably as close as we're gonna get to a 2600 drum
<br\>> > machine for now, and its actually pretty decent.
<br\>> > Which makes me thing we've been going about this wrong, modifying the
<br\>> > synth waveforms is probably a better option than the beat pattern
<br\>> > data, since the synth waveforms already perform the way we want the
<br\>> > "2600 drum machine" to (a button press triggers a note momentarily).
<br\>> >
<br\>> > Here's a sample of this new 'beatbox waveform' and then a drum pattern
<br\>> >  using the midi2600 to trigger the beatbox (right channel) & noise
<br\>> > (left) waveforms.
<br\>> > http://www.burnkit2600.com/thom/synthcart%20drum%20hack%20demo.mp3
<br\>> >
<br\>> > Not sure what bits of data is creating the new beatbox waveform.
<br\>> > But if we can figure that out, we could begin to make other new
<br\>> > soundfonts for the 2600 relatively easy.
<br\>> >
<br\>> > If anyone is interseted we can make the hacked synthcart program
<br\>> > available for others to try, if Paul don't mind that is.
<br\>> >
<br\>> > -Thom
<br\>> > burnkit2600.com
<br\>> >
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, Paul Slocum <paul@> wrote:
<br\>> > >
<br\>> > > This version I made for an interactive installation, and it
<br\>works the
<br\>> > > way you want.  But it also has some other mods, like it starts
<br\>up in
<br\>> > > light show mode.  But I think it's pretty easy to disable the other
<br\>> > mods.
<br\>> > >
<br\>> > > qotile.net/files/synthmod.zip
<br\>> > >
<br\>> > > -paul
<br\>> >
<br\>>
<br\>


Message:
<br\>
Works like a charm on my PAL commy, thanks a lot for the chart implementation.
<br\>Good thinks come to those who wait ;)
<br\>
<br\>
<br\>My $0.02 about the modifier key issue - to my mind there're 3 different levels
<br\>and functions
<br\>while performing with cynthcart:
<br\>
<br\>1) selectors: patch assign, octave, paddle, video mode
<br\>
<br\>2) controllers: tuning, filter setting & 'set fixed filter value', HEX
<br\>
<br\>3) realtime playing without modifier: note keys, attack/decay, LFO, volume,
<br\>portamento, fifths,
<br\>whammy
<br\>
<br\>I dunno if each group really fits into the keyboard matrix but that's how I'd
<br\>like to play.
<br\>
<br\>Having just the 'play functions' in the unshifted level (contrary to the current
<br\>setup) would
<br\>provide little more convenience for novice cynthcart users, too. While jamming,
<br\>cc-newbies
<br\>always got the same problems like they accidently change the patch or turn
<br\>on/off the video...
<br\>
<br\>However I just can't decide where I really like to find the LFO - since right
<br\>now it is, living inside
<br\>the [hold shift] bank, the only control available while holding a sustained
<br\>chord with shift-lock
<br\>(apart from the paddle). However it might add some more expression to
<br\>performance when it
<br\>was unshifted, granting several 'punctual accents' to single notes..
<br\>
<br\>
<br\>Your idea about the paddle filter control to become active when you twist the
<br\>wheel dramatically
<br\>sounds pretty good and may render my previous wish of a sticky paddle selection
<br\>(vs. the
<br\>current patch-dependant concept) obsolete.
<br\>
<br\>
<br\>Allright. Glad to know you're working on the new features but I hope it will
<br\>take little more time, for I'll be on the road without access to my C64 for the
<br\>next couple of weeks ;)
<br\>
<br\>Hats off!
<br\>
<br\>ron.
<br\>


Message:
<br\>
Thanks for this exelent 64 synth!
<br\>
<br\>I'm new to this forum, but have used cynthcart for some time.
<br\>Have made a modded 64 for use of this program.
<br\>(uploaded a picture in Photos)
<br\>
<br\>Have also tested the new pal version(on 64 rev.B and C)
<br\>Checked with cromatic tuner and works perfect.
<br\>
<br\>Bug:
<br\>If playing more than 1 note in the highest octave, portio suddenly
<br\>turn from 0 to 1.
<br\>
<br\>Just some suggestions:(not into coding)
<br\>
<br\>Octave change with unshifted F-keys and portio whith shift.
<br\>Or better, octave up F1, down F3 and portio faster F5 slower/off F7
<br\>
<br\>I whould prefer paddle on/portio off by default on all instrumens.
<br\>
<br\>Don't know if its possible, but a DIN-synced arpeggio whould be great.
<br\>
<br\>
<br\>Kristian, Norway
<br\>


Message:
<br\>
@Paul FYI: my hacked PAL/NTSC hybrid (PAL VIC with NTSC speed crystal, search
<br\>archive
<br\>for "Cynthcart on PAL C64 quick & dirty hardware hack") isn't recognized
<br\>properly. Guess
<br\>this is due to the PAL/NTSC detector routine just checking $02A6?
<br\>
<br\>I know this is a very special case and adding a manual toggle key command to the
<br\>program will be a sufficient solution. However I was wondering if s.th. like the
<br\>short
<br\>routine from by Ninja/The Dreams/TempesT was a more reliable attempt?
<br\>
<br\>http://www.the-dreams.de/articles/pal-ntsc-detector.txt
<br\>
<br\>cheers,
<br\>
<br\>r.
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Okay those of you with MMC's or other devices to load a PRG on a real
<br\>> C64, give this one a shot:
<br\>>
<br\>> http://www.qotile.net/temp/cynth1_2.prg
<br\>>
<br\>> This version should correctly auto-detect whether it's a PAL or NTSC
<br\>> machine and it will display "PAL" or "NTSC" at the bottom next to the
<br\>> version number.  The tuning on PAL machines should be correct now.
<br\>>
<br\>> And it would also help if some people with NTSC machines could test it
<br\>> to make sure it's auto-detecting correctly on most machines.
<br\>>
<br\>> I will add a key command to manually set PAL/NTSC just in case.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
Must say your modded breadbox is just a beauty!
<br\>
<br\>r.
<br\>
<br\>--- In synthcart@yahoogroups.com, "kribust" <kribust@...> wrote:
<br\>>
<br\>> Thanks for this exelent 64 synth!
<br\>>
<br\>> I'm new to this forum, but have used cynthcart for some time.
<br\>> Have made a modded 64 for use of this program.
<br\>> (uploaded a picture in Photos)
<br\>>
<br\>> Have also tested the new pal version(on 64 rev.B and C)
<br\>> Checked with cromatic tuner and works perfect.
<br\>>
<br\>> Bug:
<br\>> If playing more than 1 note in the highest octave, portio suddenly
<br\>> turn from 0 to 1.
<br\>>
<br\>> Just some suggestions:(not into coding)
<br\>>
<br\>> Octave change with unshifted F-keys and portio whith shift.
<br\>> Or better, octave up F1, down F3 and portio faster F5 slower/off F7
<br\>>
<br\>> I whould prefer paddle on/portio off by default on all instrumens.
<br\>>
<br\>> Don't know if its possible, but a DIN-synced arpeggio whould be great.
<br\>>
<br\>>
<br\>> Kristian, Norway
<br\>>
<br\>


Message:
<br\>
I am not using $02A6, I am using a routine similar to the Ninja code.
<br\>You'll probably just have to use the key to switch that one.
<br\>
<br\>-paul
<br\>
<br\>mdzron wrote:
<br\>>
<br\>>
<br\>> @Paul FYI: my hacked PAL/NTSC hybrid (PAL VIC with NTSC speed crystal,
<br\>> search archive
<br\>> for "Cynthcart on PAL C64 quick & dirty hardware hack") isn't recognized
<br\>> properly. Guess
<br\>> this is due to the PAL/NTSC detector routine just checking $02A6?
<br\>>
<br\>> I know this is a very special case and adding a manual toggle key
<br\>> command to the
<br\>> program will be a sufficient solution. However I was wondering if s.th.
<br\>> like the short
<br\>> routine from by Ninja/The Dreams/TempesT was a more reliable attempt?
<br\>>
<br\>> http://www.the-dreams.de/articles/pal-ntsc-detector.txt
<br\>> <http://www.the-dreams.de/articles/pal-ntsc-detector.txt>
<br\>>
<br\>> cheers,
<br\>>
<br\>> r.
<br\>>
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> Paul Slocum <paul.slocum@...> wrote:
<br\>>  >
<br\>>  > Okay those of you with MMC's or other devices to load a PRG on a real
<br\>>  > C64, give this one a shot:
<br\>>  >
<br\>>  > http://www.qotile.net/temp/cynth1_2.prg
<br\>> <http://www.qotile.net/temp/cynth1_2.prg>
<br\>>  >
<br\>>  > This version should correctly auto-detect whether it's a PAL or NTSC
<br\>>  > machine and it will display "PAL" or "NTSC" at the bottom next to the
<br\>>  > version number. The tuning on PAL machines should be correct now.
<br\>>  >
<br\>>  > And it would also help if some people with NTSC machines could test it
<br\>>  > to make sure it's auto-detecting correctly on most machines.
<br\>>  >
<br\>>  > I will add a key command to manually set PAL/NTSC just in case.
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
Currently rewriting the keyboard command handler to make it much easier
<br\>to rearrange the keyboard commands and to add new features.  Definitely
<br\>planning on adding some new features once I get this done, not totally
<br\>sure which ones yet.  Almost certainly will include a video mode with no
<br\>text, automatic paddle-on, fake 3-voice SID register, and paddle control
<br\>for other parameters.  I'm going to look into the possibility of a
<br\>mono-synth mode, more patches, and a couple of other things.
<br\>
<br\>-paul
<br\>


Message:
<br\>
Andy-
<br\>I've had luck writing new LOOPs with this tool:
<br\>http://len.charest.org/atari2600/synthcart/
<br\>
<br\>Unfortunately, that page seems to be down at the moment.
<br\>
<br\>As far as individual hits, you can get good results using the noise
<br\>and the "beatbox synth hack" mentioned earlier in this thread, have
<br\>you tried that yet?
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "Andy Tolley" <airport71@...> wrote:
<br\>>
<br\>> I would welcome a modded/hacked synthcart with additional beats. Any
<br\>> headway on this?
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "visibleman" <address1@> wrote:
<br\>> >
<br\>> > I wonder if anyone succeeded in programming separate single drum/fx
<br\>> > sounds into the synthcart to make the atari midi "drum machine" some
<br\>> > of us were dreaming about?
<br\>> >
<br\>> > just checking, as there were no updates in this thread for a long
<br\>> time...
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, "djdsl_tru" <dsl_tru@> wrote:
<br\>> > >
<br\>> > > Hey Paul, thanks for linking us to that 'synthmod' file, I just
<br\>tested
<br\>> > > it out with my midified atari. I think it is the version we saw at
<br\>> > > bentfest some years ago- where it was very effective, Aanyone could
<br\>> > > walk up to it and get some cool things going.
<br\>> > > But, It's not exacty the Atari2600 drum machine we were hoping
<br\>for. We
<br\>> > > basically wanted to be able to trigger/retrigger drum hits or the
<br\>> > > patterns with each button press. This synthmod sort of mutes/unmutes
<br\>> > > the beat patterns.
<br\>> > > I did learn some intersting things though in the way you've disabled
<br\>> > > many of the synth options, I'll have to play with that.
<br\>> > >
<br\>> > > Justin's hacked synthcart which places the beatbox "synth" on
<br\>the left
<br\>> > > controller is probably as close as we're gonna get to a 2600 drum
<br\>> > > machine for now, and its actually pretty decent.
<br\>> > > Which makes me thing we've been going about this wrong,
<br\>modifying the
<br\>> > > synth waveforms is probably a better option than the beat pattern
<br\>> > > data, since the synth waveforms already perform the way we want the
<br\>> > > "2600 drum machine" to (a button press triggers a note momentarily).
<br\>> > >
<br\>> > > Here's a sample of this new 'beatbox waveform' and then a drum
<br\>pattern
<br\>> > >  using the midi2600 to trigger the beatbox (right channel) & noise
<br\>> > > (left) waveforms.
<br\>> > > http://www.burnkit2600.com/thom/synthcart%20drum%20hack%20demo.mp3
<br\>> > >
<br\>> > > Not sure what bits of data is creating the new beatbox waveform.
<br\>> > > But if we can figure that out, we could begin to make other new
<br\>> > > soundfonts for the 2600 relatively easy.
<br\>> > >
<br\>> > > If anyone is interseted we can make the hacked synthcart program
<br\>> > > available for others to try, if Paul don't mind that is.
<br\>> > >
<br\>> > > -Thom
<br\>> > > burnkit2600.com
<br\>> > >
<br\>> > >
<br\>> > > --- In synthcart@yahoogroups.com, Paul Slocum <paul@> wrote:
<br\>> > > >
<br\>> > > > This version I made for an interactive installation, and it
<br\>> works the
<br\>> > > > way you want.  But it also has some other mods, like it starts
<br\>> up in
<br\>> > > > light show mode.  But I think it's pretty easy to disable the
<br\>other
<br\>> > > mods.
<br\>> > > >
<br\>> > > > qotile.net/files/synthmod.zip
<br\>> > > >
<br\>> > > > -paul
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Paul-
<br\>Just last week i was able to burn Cynthcart onto a Magic Desk cart.
<br\>I'm in love!!!!! SID sounds so sweet, especially with the filter.
<br\>
<br\>I 2nd the auto-paddle on, because it would be useful in a live
<br\>situation, not to have to turn it on manually.
<br\>
<br\>OOh, a mono-synth mode would be nice, with all 3 (6?) voices singing
<br\>together in phasing bliss? (similar to the way you can stack the
<br\>oscillators in a Juno)
<br\>
<br\>Paddle control for other parameters could be cool, maybe the LFO?
<br\>Maybe pressing the fire button could toggle between rate/depth?
<br\>
<br\>Maybe a way to select different waveforms other than presets?
<br\>
<br\>I noticed that a joystick in port 1 will play chords when you press
<br\>up, down and right- Maybe a way to assign those chords?
<br\>
<br\>
<br\>Also- i noticed a few minor bugs- mabye it's just me-  Some of the
<br\>uppper keys play incorrectly when you hold down 3 notes.  The first 2
<br\>will be ok, and then the 3rd one goes flat. Only on the highest 4
<br\>notes or so... Also, the  "£" key seems to ignore the paddle filter,
<br\>it will play the note with the filter full-open.
<br\>
<br\>And a neat bug/easter egg-  If you press and hold down a preset select
<br\>button, there is some video noise that comes thru, and it sort of
<br\>"modulates" the synth voice in a dirty/neat way. =]
<br\>
<br\>Anyway, kudos for such a wonderful program! I love it just the way it
<br\>is, but some new features would of course rock! We're definitely
<br\>bringing this out to bent fest this year!!!
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Currently rewriting the keyboard command handler to make it much easier
<br\>> to rearrange the keyboard commands and to add new features.  Definitely
<br\>> planning on adding some new features once I get this done, not totally
<br\>> sure which ones yet.  Almost certainly will include a video mode
<br\>with no
<br\>> text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>control
<br\>> for other parameters.  I'm going to look into the possibility of a
<br\>> mono-synth mode, more patches, and a couple of other things.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
glad u like it!
<br\>
<br\>The holding down 3 high notes thing is a bug in the keyboard circuit I
<br\>think.  Not sure there's anything I can do about that.  I will research
<br\>it though.
<br\>
<br\>I actually use that bug to do certain things in my performances.
<br\>
<br\>-paul
<br\>
<br\>kingconga42 wrote:
<br\>>
<br\>>
<br\>> Paul-
<br\>> Just last week i was able to burn Cynthcart onto a Magic Desk cart.
<br\>> I'm in love!!!!! SID sounds so sweet, especially with the filter.
<br\>>
<br\>> I 2nd the auto-paddle on, because it would be useful in a live
<br\>> situation, not to have to turn it on manually.
<br\>>
<br\>> OOh, a mono-synth mode would be nice, with all 3 (6?) voices singing
<br\>> together in phasing bliss? (similar to the way you can stack the
<br\>> oscillators in a Juno)
<br\>>
<br\>> Paddle control for other parameters could be cool, maybe the LFO?
<br\>> Maybe pressing the fire button could toggle between rate/depth?
<br\>>
<br\>> Maybe a way to select different waveforms other than presets?
<br\>>
<br\>> I noticed that a joystick in port 1 will play chords when you press
<br\>> up, down and right- Maybe a way to assign those chords?
<br\>>
<br\>> Also- i noticed a few minor bugs- mabye it's just me- Some of the
<br\>> uppper keys play incorrectly when you hold down 3 notes. The first 2
<br\>> will be ok, and then the 3rd one goes flat. Only on the highest 4
<br\>> notes or so... Also, the "£" key seems to ignore the paddle filter,
<br\>> it will play the note with the filter full-open.
<br\>>
<br\>> And a neat bug/easter egg- If you press and hold down a preset select
<br\>> button, there is some video noise that comes thru, and it sort of
<br\>> "modulates" the synth voice in a dirty/neat way. =]
<br\>>
<br\>> Anyway, kudos for such a wonderful program! I love it just the way it
<br\>> is, but some new features would of course rock! We're definitely
<br\>> bringing this out to bent fest this year!!!
<br\>>
<br\>> -justin
<br\>> = burnkit2600.com =
<br\>>
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> Paul Slocum <paul.slocum@...> wrote:
<br\>>  >
<br\>>  > Currently rewriting the keyboard command handler to make it much easier
<br\>>  > to rearrange the keyboard commands and to add new features. Definitely
<br\>>  > planning on adding some new features once I get this done, not totally
<br\>>  > sure which ones yet. Almost certainly will include a video mode
<br\>> with no
<br\>>  > text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>> control
<br\>>  > for other parameters. I'm going to look into the possibility of a
<br\>>  > mono-synth mode, more patches, and a couple of other things.
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, "mdzron" <list.ron@...> wrote:
<br\>>
<br\>> Must say your modded breadbox is just a beauty!
<br\>>
<br\>> r.
<br\>>
<br\>Thanks!
<br\>
<br\>A little about that project:
<br\>
<br\>It's build in an old turntable box.
<br\>
<br\>The keyboard "underlay" is made by adding an extra 64-keyboard-
<br\>printcard.
<br\>It's connected to the same keyboard socket.
<br\>Contact points on the printcard is soldierd to the keyboard from a
<br\>crappy synth.
<br\>Had to modify the printcard on the synthkeys to separate the contact
<br\>points.
<br\>(Note: The C64-keyboard-contact-points have some resistence when a
<br\>key is pressed.
<br\>The synthkeyboard I used had pads witch had about the same
<br\>resistence.)
<br\>
<br\>C64 motherboard is placed halfways under the keyboard to give space
<br\>to the trafo. Used a skrewdriver, knife and ironsaw to strip the
<br\>trafo.
<br\>Also used a milling machine at the bottom plate to make it fit.
<br\>
<br\>The cutoff wheel is just a cheep plastic wheel from a harware store,
<br\>connected to the potmeter.
<br\>
<br\>The top is black painted aluminium.
<br\>
<br\>Weights about 4-5 kg.
<br\>
<br\>Really happy with the resut! No worries hitting other keys when
<br\>playing.
<br\>
<br\>Krz
<br\>


Message:
<br\>
Hi,
<br\>
<br\>where can i find a picture of this c64? :)
<br\>
<br\>Best wishes// Tobias
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: kribust@yahoo.com
<br\>Date: Thu, 17 Apr 2008 11:24:04 +0000
<br\>Subject: [synthcart] Re: Testing PAL Cynthcart
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>             --- In synthcart@yahoogroups.com, "mdzron" <list.ron@...> wrote:
<br\>
<br\>>
<br\>
<br\>> Must say your modded breadbox is just a beauty!
<br\>
<br\>>
<br\>
<br\>> r.
<br\>
<br\>>
<br\>
<br\>Thanks!
<br\>
<br\>
<br\>
<br\>A little about that project:
<br\>
<br\>
<br\>
<br\>It's build in an old turntable box.
<br\>
<br\>
<br\>
<br\>The keyboard "underlay" is made by adding an extra 64-keyboard-
<br\>
<br\>printcard.
<br\>
<br\>It's connected to the same keyboard socket.
<br\>
<br\>Contact points on the printcard is soldierd to the keyboard from a
<br\>
<br\>crappy synth.
<br\>
<br\>Had to modify the printcard on the synthkeys to separate the contact
<br\>
<br\>points.
<br\>
<br\>(Note: The C64-keyboard-contact-points have some resistence when a
<br\>
<br\>key is pressed.
<br\>
<br\>The synthkeyboard I used had pads witch had about the same
<br\>
<br\>resistence.)
<br\>
<br\>
<br\>
<br\>C64 motherboard is placed halfways under the keyboard to give space
<br\>
<br\>to the trafo. Used a skrewdriver, knife and ironsaw to strip the
<br\>
<br\>trafo.
<br\>
<br\>Also used a milling machine at the bottom plate to make it fit.
<br\>
<br\>
<br\>
<br\>The cutoff wheel is just a cheep plastic wheel from a harware store,
<br\>
<br\>connected to the potmeter.
<br\>
<br\>
<br\>
<br\>The top is black painted aluminium.
<br\>
<br\>
<br\>
<br\>Weights about 4-5 kg.
<br\>
<br\>
<br\>
<br\>Really happy with the resut! No worries hitting other keys when
<br\>
<br\>playing.
<br\>
<br\>
<br\>
<br\>Krz
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Mörkt och kallt? Kanske Barcelona?
<br\>http://search.live.com/results.aspx?q=Barcelona+reseguide&form=QBRE
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Im sorry. I was completely blind :(
<br\>
<br\>Looks amazing! How many hours did you spend on it?
<br\>
<br\>Best wishes// Tobias
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: tobias_nordlof@hotmail.com
<br\>Date: Thu, 17 Apr 2008 13:36:45 +0000
<br\>Subject: RE: [synthcart] Re: Testing PAL Cynthcart
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Hi,
<br\>
<br\>
<br\>
<br\>where can i find a picture of this c64? :)
<br\>
<br\>
<br\>
<br\>Best wishes// Tobias
<br\>
<br\>
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>
<br\>From: kribust@yahoo.com
<br\>
<br\>Date: Thu, 17 Apr 2008 11:24:04 +0000
<br\>
<br\>Subject: [synthcart] Re: Testing PAL Cynthcart
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "mdzron" <list.ron@...> wrote:
<br\>
<br\>
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>> Must say your modded breadbox is just a beauty!
<br\>
<br\>
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>> r.
<br\>
<br\>
<br\>
<br\>>
<br\>
<br\>
<br\>
<br\>Thanks!
<br\>
<br\>
<br\>
<br\>A little about that project:
<br\>
<br\>
<br\>
<br\>It's build in an old turntable box.
<br\>
<br\>
<br\>
<br\>The keyboard "underlay" is made by adding an extra 64-keyboard-
<br\>
<br\>
<br\>
<br\>printcard.
<br\>
<br\>
<br\>
<br\>It's connected to the same keyboard socket.
<br\>
<br\>
<br\>
<br\>Contact points on the printcard is soldierd to the keyboard from a
<br\>
<br\>
<br\>
<br\>crappy synth.
<br\>
<br\>
<br\>
<br\>Had to modify the printcard on the synthkeys to separate the contact
<br\>
<br\>
<br\>
<br\>points.
<br\>
<br\>
<br\>
<br\>(Note: The C64-keyboard-contact-points have some resistence when a
<br\>
<br\>
<br\>
<br\>key is pressed.
<br\>
<br\>
<br\>
<br\>The synthkeyboard I used had pads witch had about the same
<br\>
<br\>
<br\>
<br\>resistence.)
<br\>
<br\>
<br\>
<br\>C64 motherboard is placed halfways under the keyboard to give space
<br\>
<br\>
<br\>
<br\>to the trafo. Used a skrewdriver, knife and ironsaw to strip the
<br\>
<br\>
<br\>
<br\>trafo.
<br\>
<br\>
<br\>
<br\>Also used a milling machine at the bottom plate to make it fit.
<br\>
<br\>
<br\>
<br\>The cutoff wheel is just a cheep plastic wheel from a harware store,
<br\>
<br\>
<br\>
<br\>connected to the potmeter.
<br\>
<br\>
<br\>
<br\>The top is black painted aluminium.
<br\>
<br\>
<br\>
<br\>Weights about 4-5 kg.
<br\>
<br\>
<br\>
<br\>Really happy with the resut! No worries hitting other keys when
<br\>
<br\>
<br\>
<br\>playing.
<br\>
<br\>
<br\>
<br\>Krz
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>__________________________________________________________
<br\>
<br\>Mörkt och kallt? Kanske Barcelona?
<br\>
<br\>http://search.live.com/results.aspx?q=Barcelona+reseguide&form=QBRE
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Mörkt och kallt? Kanske Barcelona?
<br\>http://search.live.com/results.aspx?q=Barcelona+reseguide&form=QBRE
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Aha, i figured it might be something like that.
<br\>Yeah, it's easily worked around, and it's always fun to turn "bugs"
<br\>into "features."
<br\>
<br\>-justin
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> glad u like it!
<br\>>
<br\>> The holding down 3 high notes thing is a bug in the keyboard circuit I
<br\>> think.  Not sure there's anything I can do about that.  I will research
<br\>> it though.
<br\>>
<br\>> I actually use that bug to do certain things in my performances.
<br\>>
<br\>> -paul
<br\>>
<br\>> kingconga42 wrote:
<br\>> >
<br\>> >
<br\>> > Paul-
<br\>> > Just last week i was able to burn Cynthcart onto a Magic Desk cart.
<br\>> > I'm in love!!!!! SID sounds so sweet, especially with the filter.
<br\>> >
<br\>> > I 2nd the auto-paddle on, because it would be useful in a live
<br\>> > situation, not to have to turn it on manually.
<br\>> >
<br\>> > OOh, a mono-synth mode would be nice, with all 3 (6?) voices singing
<br\>> > together in phasing bliss? (similar to the way you can stack the
<br\>> > oscillators in a Juno)
<br\>> >
<br\>> > Paddle control for other parameters could be cool, maybe the LFO?
<br\>> > Maybe pressing the fire button could toggle between rate/depth?
<br\>> >
<br\>> > Maybe a way to select different waveforms other than presets?
<br\>> >
<br\>> > I noticed that a joystick in port 1 will play chords when you press
<br\>> > up, down and right- Maybe a way to assign those chords?
<br\>> >
<br\>> > Also- i noticed a few minor bugs- mabye it's just me- Some of the
<br\>> > uppper keys play incorrectly when you hold down 3 notes. The first 2
<br\>> > will be ok, and then the 3rd one goes flat. Only on the highest 4
<br\>> > notes or so... Also, the "£" key seems to ignore the paddle filter,
<br\>> > it will play the note with the filter full-open.
<br\>> >
<br\>> > And a neat bug/easter egg- If you press and hold down a preset select
<br\>> > button, there is some video noise that comes thru, and it sort of
<br\>> > "modulates" the synth voice in a dirty/neat way. =]
<br\>> >
<br\>> > Anyway, kudos for such a wonderful program! I love it just the way it
<br\>> > is, but some new features would of course rock! We're definitely
<br\>> > bringing this out to bent fest this year!!!
<br\>> >
<br\>> > -justin
<br\>> > = burnkit2600.com =
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com
<br\><mailto:synthcart%40yahoogroups.com>,
<br\>> > Paul Slocum <paul.slocum@> wrote:
<br\>> >  >
<br\>> >  > Currently rewriting the keyboard command handler to make it
<br\>much easier
<br\>> >  > to rearrange the keyboard commands and to add new features.
<br\>Definitely
<br\>> >  > planning on adding some new features once I get this done, not
<br\>totally
<br\>> >  > sure which ones yet. Almost certainly will include a video mode
<br\>> > with no
<br\>> >  > text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>> > control
<br\>> >  > for other parameters. I'm going to look into the possibility of a
<br\>> >  > mono-synth mode, more patches, and a couple of other things.
<br\>> >  >
<br\>> >  > -paul
<br\>> >  >
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
This guy has everything you need to start your own Cynthcart
<br\>counterfeiting operation. >;}
<br\>
<br\>http://stores.ebay.com/The-Commodore-Store_New-Cartridge-Kits_W0QQfsubZ12736122Q\
<br\>QfrsrcZ1
<br\>
<br\>Paul- do you think those blank PCB carts would fit cynthcart? They
<br\>will take 27C64 EPROMS
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>


Message:
<br\>
Just wanted to say thanks for your work, cynthcart is absolutely
<br\>brilliant! Any chance you could look into implementing MIDI input?
<br\>There is some simple MIDI code at codebase64.org and it doesn't look
<br\>like it would be a huge amount of work (though you never know til you
<br\>try!).
<br\>
<br\>Ed
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Currently rewriting the keyboard command handler to make it much easier
<br\>> to rearrange the keyboard commands and to add new features.  Definitely
<br\>> planning on adding some new features once I get this done, not totally
<br\>> sure which ones yet.  Almost certainly will include a video mode
<br\>with no
<br\>> text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>control
<br\>> for other parameters.  I'm going to look into the possibility of a
<br\>> mono-synth mode, more patches, and a couple of other things.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
come on, MIDI is for whimps only ;)
<br\>
<br\>to my mind MIDI on C64 is much better done externally, e.g. a midi to
<br\>C64 keyboard matrix hardware solution. most software midi
<br\>implementations i`ve seen/heared are eating just too much cpu power of
<br\>the breadbox. I`d be disappointed about any feature that makes
<br\>Cynthcart less responsive to live performance or too complicated
<br\>either.. my 0.02$  how about you guys?
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "edward1979uk" <edward1979uk@...> wrote:
<br\>>
<br\>> Just wanted to say thanks for your work, cynthcart is absolutely
<br\>> brilliant! Any chance you could look into implementing MIDI input?
<br\>> There is some simple MIDI code at codebase64.org and it doesn't look
<br\>> like it would be a huge amount of work (though you never know til you
<br\>> try!).
<br\>>
<br\>> Ed
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@> wrote:
<br\>> >
<br\>> > Currently rewriting the keyboard command handler to make it much
<br\>easier
<br\>> > to rearrange the keyboard commands and to add new features.
<br\>Definitely
<br\>> > planning on adding some new features once I get this done, not
<br\>totally
<br\>> > sure which ones yet.  Almost certainly will include a video mode
<br\>> with no
<br\>> > text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>> control
<br\>> > for other parameters.  I'm going to look into the possibility of a
<br\>> > mono-synth mode, more patches, and a couple of other things.
<br\>> >
<br\>> > -paul
<br\>> >
<br\>>
<br\>


Message:
<br\>
Ok, I wouldn't want MIDI to slow things down (though it could be an
<br\>option to enable or disable). I also agree that cynthcart's simplicity
<br\>is it's beauty.
<br\>
<br\>By the way, only real men use MIDI!
<br\>
<br\>--- In synthcart@yahoogroups.com, "mdzron" <list.ron@...> wrote:
<br\>>
<br\>> come on, MIDI is for whimps only ;)
<br\>>
<br\>> to my mind MIDI on C64 is much better done externally, e.g. a midi to
<br\>> C64 keyboard matrix hardware solution. most software midi
<br\>> implementations i`ve seen/heared are eating just too much cpu power of
<br\>> the breadbox. I`d be disappointed about any feature that makes
<br\>> Cynthcart less responsive to live performance or too complicated
<br\>> either.. my 0.02$  how about you guys?
<br\>>
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "edward1979uk" <edward1979uk@> wrote:
<br\>> >
<br\>> > Just wanted to say thanks for your work, cynthcart is absolutely
<br\>> > brilliant! Any chance you could look into implementing MIDI input?
<br\>> > There is some simple MIDI code at codebase64.org and it doesn't look
<br\>> > like it would be a huge amount of work (though you never know til you
<br\>> > try!).
<br\>> >
<br\>> > Ed
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@> wrote:
<br\>> > >
<br\>> > > Currently rewriting the keyboard command handler to make it much
<br\>> easier
<br\>> > > to rearrange the keyboard commands and to add new features.
<br\>> Definitely
<br\>> > > planning on adding some new features once I get this done, not
<br\>> totally
<br\>> > > sure which ones yet.  Almost certainly will include a video mode
<br\>> > with no
<br\>> > > text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>> > control
<br\>> > > for other parameters.  I'm going to look into the possibility of a
<br\>> > > mono-synth mode, more patches, and a couple of other things.
<br\>> > >
<br\>> > > -paul
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
yeah, but boys don`t cry and I want my cv/gate ;)
<br\>
<br\>
<br\>Right now Cynthcart doesn`t work with an oldschool expansion port midi
<br\>interface plugged in - at least it doesn`t regarding my datel/siel+++
<br\>supertrack. I guess this is due to the address space covered by the
<br\>2nd SID option. Paul maybe has to proove me wrong about that issue..
<br\>
<br\>
<br\>If my speculation is true, what are the options then?
<br\>
<br\>Moving the address space for 2nd SID to another area - rendering
<br\>existing SID extensions unusable.
<br\>
<br\>Creating some non-standard MIDI interface that won`t work with any
<br\>other software besides CC (yet).
<br\>
<br\>Making it work with the Prophet64 "firestARTer MIDI interface" for
<br\>userport, therefore not interfering with the SID2 address; but this
<br\>one isn`t available anymore at present time, and for most users
<br\>difficult to build because of SMD-hell or the pretty expensive digital
<br\>controlled potentiometer chip.
<br\>
<br\>DIY your own MIDI to keyboard matrix encoder - I recall having some
<br\>schematics and codes for a simple PIC controlled Polysix matrix at
<br\>home but right now I`m on the road.. shouldn`t be too difficult to build.
<br\>
<br\>I really think a midified keyboard matrix would be a really nice
<br\>option because it worx with every keyboard controlled application ever
<br\>coded (even with non-music apps at all, imagine to play Lazy Jones
<br\>with your favourite contoller;))
<br\>
<br\>That also would be drawing away the whole MIDI support mess from Paul
<br\>as the selflessly author of this beauty-for-simplicity program as well.
<br\>
<br\>cheers from china!
<br\>
<br\>r.
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "edward1979uk" <edward1979uk@...> wrote:
<br\>>
<br\>> Ok, I wouldn't want MIDI to slow things down (though it could be an
<br\>> option to enable or disable). I also agree that cynthcart's simplicity
<br\>> is it's beauty.
<br\>>
<br\>> By the way, only real men use MIDI!
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "mdzron" <list.ron@> wrote:
<br\>> >
<br\>> > come on, MIDI is for whimps only ;)
<br\>> >
<br\>> > to my mind MIDI on C64 is much better done externally, e.g. a midi to
<br\>> > C64 keyboard matrix hardware solution. most software midi
<br\>> > implementations i`ve seen/heared are eating just too much cpu power of
<br\>> > the breadbox. I`d be disappointed about any feature that makes
<br\>> > Cynthcart less responsive to live performance or too complicated
<br\>> > either.. my 0.02$  how about you guys?
<br\>> >
<br\>> >
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, "edward1979uk" <edward1979uk@>
<br\>wrote:
<br\>> > >
<br\>> > > Just wanted to say thanks for your work, cynthcart is absolutely
<br\>> > > brilliant! Any chance you could look into implementing MIDI input?
<br\>> > > There is some simple MIDI code at codebase64.org and it doesn't look
<br\>> > > like it would be a huge amount of work (though you never know
<br\>til you
<br\>> > > try!).
<br\>> > >
<br\>> > > Ed
<br\>> > >
<br\>> > > --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@> wrote:
<br\>> > > >
<br\>> > > > Currently rewriting the keyboard command handler to make it much
<br\>> > easier
<br\>> > > > to rearrange the keyboard commands and to add new features.
<br\>> > Definitely
<br\>> > > > planning on adding some new features once I get this done, not
<br\>> > totally
<br\>> > > > sure which ones yet.  Almost certainly will include a video mode
<br\>> > > with no
<br\>> > > > text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>> > > control
<br\>> > > > for other parameters.  I'm going to look into the possibility
<br\>of a
<br\>> > > > mono-synth mode, more patches, and a couple of other things.
<br\>> > > >
<br\>> > > > -paul
<br\>> > > >
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
There's a guy working on a MIDI adapter that just works with the
<br\>keyboard matrix, so it wouldn't require any modifications to the
<br\>existing Cynthcart code.  He's considering selling them.
<br\>
<br\>There are a lot of other existing ways to get MIDI to the SID, which is
<br\>why MIDI is a low priority for me.
<br\>
<br\>-paul
<br\>
<br\>mdzron wrote:
<br\>> yeah, but boys don`t cry and I want my cv/gate ;)
<br\>>
<br\>>
<br\>> Right now Cynthcart doesn`t work with an oldschool expansion port midi
<br\>> interface plugged in - at least it doesn`t regarding my datel/siel+++
<br\>> supertrack. I guess this is due to the address space covered by the
<br\>> 2nd SID option. Paul maybe has to proove me wrong about that issue..
<br\>>
<br\>>
<br\>> If my speculation is true, what are the options then?
<br\>>
<br\>> Moving the address space for 2nd SID to another area - rendering
<br\>> existing SID extensions unusable.
<br\>>
<br\>> Creating some non-standard MIDI interface that won`t work with any
<br\>> other software besides CC (yet).
<br\>>
<br\>> Making it work with the Prophet64 "firestARTer MIDI interface" for
<br\>> userport, therefore not interfering with the SID2 address; but this
<br\>> one isn`t available anymore at present time, and for most users
<br\>> difficult to build because of SMD-hell or the pretty expensive digital
<br\>> controlled potentiometer chip.
<br\>>
<br\>> DIY your own MIDI to keyboard matrix encoder - I recall having some
<br\>> schematics and codes for a simple PIC controlled Polysix matrix at
<br\>> home but right now I`m on the road.. shouldn`t be too difficult to build.
<br\>>
<br\>> I really think a midified keyboard matrix would be a really nice
<br\>> option because it worx with every keyboard controlled application ever
<br\>> coded (even with non-music apps at all, imagine to play Lazy Jones
<br\>> with your favourite contoller;))
<br\>>
<br\>> That also would be drawing away the whole MIDI support mess from Paul
<br\>> as the selflessly author of this beauty-for-simplicity program as well.
<br\>>
<br\>> cheers from china!
<br\>>
<br\>> r.
<br\>>
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "edward1979uk" <edward1979uk@...> wrote:
<br\>>> Ok, I wouldn't want MIDI to slow things down (though it could be an
<br\>>> option to enable or disable). I also agree that cynthcart's simplicity
<br\>>> is it's beauty.
<br\>>>
<br\>>> By the way, only real men use MIDI!
<br\>>>
<br\>>> --- In synthcart@yahoogroups.com, "mdzron" <list.ron@> wrote:
<br\>>>> come on, MIDI is for whimps only ;)
<br\>>>>
<br\>>>> to my mind MIDI on C64 is much better done externally, e.g. a midi to
<br\>>>> C64 keyboard matrix hardware solution. most software midi
<br\>>>> implementations i`ve seen/heared are eating just too much cpu power of
<br\>>>> the breadbox. I`d be disappointed about any feature that makes
<br\>>>> Cynthcart less responsive to live performance or too complicated
<br\>>>> either.. my 0.02$  how about you guys?
<br\>>>>
<br\>>>>
<br\>>>>
<br\>>>> --- In synthcart@yahoogroups.com, "edward1979uk" <edward1979uk@>
<br\>> wrote:
<br\>>>>> Just wanted to say thanks for your work, cynthcart is absolutely
<br\>>>>> brilliant! Any chance you could look into implementing MIDI input?
<br\>>>>> There is some simple MIDI code at codebase64.org and it doesn't look
<br\>>>>> like it would be a huge amount of work (though you never know
<br\>> til you
<br\>>>>> try!).
<br\>>>>>
<br\>>>>> Ed
<br\>>>>>
<br\>>>>> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@> wrote:
<br\>>>>>> Currently rewriting the keyboard command handler to make it much
<br\>>>> easier
<br\>>>>>> to rearrange the keyboard commands and to add new features.
<br\>>>> Definitely
<br\>>>>>> planning on adding some new features once I get this done, not
<br\>>>> totally
<br\>>>>>> sure which ones yet.  Almost certainly will include a video mode
<br\>>>>> with no
<br\>>>>>> text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>>>>> control
<br\>>>>>> for other parameters.  I'm going to look into the possibility
<br\>> of a
<br\>>>>>> mono-synth mode, more patches, and a couple of other things.
<br\>>>>>>
<br\>>>>>> -paul
<br\>>>>>>
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Ive had Cynthcart for ahwile and always wanted 2 things.
<br\>
<br\>1)Sid drum sounds.  Even if they were preset it would still be sick.
<br\>Something like on synthcart, where it just plays loops for you to jam
<br\>over.  Even better if you can edit them, maybe a simple pattern
<br\>editor with preset drum sounds.  Monophonic though (IE hihats between
<br\>hits).  This would be cool, then you can play cynthcart all by itself
<br\>with no other gear.   Probably too much work though.
<br\>
<br\>2)typical c64 (fast) arpeggio's, or even regular synth-style
<br\>arpeggios.  I know cynthcart isn't really your typical chiptune synth
<br\>and it isnt aimed at this sort of thing, but still, it would be
<br\>sick.  If it had regular synth-style arpeggio's with some sort of
<br\>tempo change it would be cool for people who arent great keyboard
<br\>players...
<br\>
<br\>Also, by monophonic mode, do you mean multitimbral, so you can layer
<br\>patches for each voice?
<br\>
<br\>I rarely make posts like this, I just take the programs for what they
<br\>are, I'm grateful they get made at all.  Just my 2 pennies.
<br\>
<br\>-Matt
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Currently rewriting the keyboard command handler to make it much
<br\>easier
<br\>> to rearrange the keyboard commands and to add new features.
<br\>Definitely
<br\>> planning on adding some new features once I get this done, not
<br\>totally
<br\>> sure which ones yet.  Almost certainly will include a video mode
<br\>with no
<br\>> text, automatic paddle-on, fake 3-voice SID register, and paddle
<br\>control
<br\>> for other parameters.  I'm going to look into the possibility of a
<br\>> mono-synth mode, more patches, and a couple of other things.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
I've almost finished rewriting the keyboard scanner.  Let me know any
<br\>final thoughts about changes to the keyboard layout.  The new keyboard
<br\>handler will make it much easier for me to add features and make changes
<br\>to the keyboard layout.  And since it is a complete rewrite of that part
<br\>of the code, I could use some help testing it out to make sure
<br\>everything works as before.
<br\>
<br\>regarding the keyboard, currently I'm planning to:
<br\>
<br\>- swap the functionality of the function keys: shift=portamento settings
<br\>/ unshifted=octave
<br\>
<br\>- move the video on/off keys and require a modifier key
<br\>
<br\>- add a function that disables all keys except the piano keys so you
<br\>can't accidentally change a setting.
<br\>
<br\>-paul
<br\>


Subject:
Synthcart - problem w/ Highly Liquid MIDI2600

SubjectSrt:
Synthcart - problem w/ Highly Liquid MIDI2600

Message:
<br\>
I know this is technically a hardware issue, and is for the Atari
<br\>2600/Synthcart (I know everybody has been hotly discussing the
<br\>Cynthcart and Commodore), but...
<br\>
<br\>I've recently been recording music again and would love more than
<br\>anything to throw Synthcart sounds in the mix.
<br\>
<br\>Unfortunately... when I plug everything in (using a Novation X-Station
<br\>as a controller keyboard via my Highly Liquid MIDI mod), the RIGHT
<br\>side sounds trigger fine, but the left controller notes usually don't
<br\>play (occasionally they'll make a slight blip -- usually the wrong note)
<br\>
<br\>Does anyone use the MIDI2600 and have any ideas?
<br\>
<br\>I contacted Highly Liquid's support, and they were quite good and
<br\>prompt with a response -- they suggested it was probably wiring and/or
<br\>soldering at the left controller pins and they suggested
<br\>(unfortunately) that I redo all of the wiring.
<br\>
<br\>So, reluctantly, I removed all wires and soldered in new ones.  And it
<br\>STILL has the same problem.  Any thoughts from anyone?
<br\>
<br\>[No fault of Paul Slocum or the Synthcart software, I presume... but
<br\>between this and a PAiA Theremax theremin I constructed -- into the
<br\>gutted shell of a 6-switch Atari -- which also is not working
<br\>correctly and, after "fixing" a loose wiring connection, is even LESS
<br\>functional than before... I'm about to leave a bloody mark on the wall
<br\>from where I am banging my head into it]
<br\>


Subject:
Re: Synthcart - problem w/ Highly Liquid MIDI2600

Message:
<br\>
I know this might sound a little remote from your problem, but have you
<br\>implemented the stereo audio ouput in your atari 2600.
<br\>I have had problems with one of the oscillators not working correctly and it
<br\>looking like a controller problem, when it is really the audio mod causig the
<br\>issue.
<br\>-Jess
<br\>
<br\>
<br\>
<br\>----- Original Message ----
<br\>From: blueboycurtis <blueboycurtis@yahoo.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Sunday, April 27, 2008 2:19:09 AM
<br\>Subject: [synthcart] Synthcart - problem w/ Highly Liquid MIDI2600
<br\>
<br\>
<br\>I know this is technically a hardware issue, and is for the Atari
<br\>2600/Synthcart (I know everybody has been hotly discussing the
<br\>Cynthcart and Commodore), but...
<br\>
<br\>I've recently been recording music again and would love more than
<br\>anything to throw Synthcart sounds in the mix.
<br\>
<br\>Unfortunately. .. when I plug everything in (using a Novation X-Station
<br\>as a controller keyboard via my Highly Liquid MIDI mod), the RIGHT
<br\>side sounds trigger fine, but the left controller notes usually don't
<br\>play (occasionally they'll make a slight blip -- usually the wrong note)
<br\>
<br\>Does anyone use the MIDI2600 and have any ideas?
<br\>
<br\>I contacted Highly Liquid's support, and they were quite good and
<br\>prompt with a response -- they suggested it was probably wiring and/or
<br\>soldering at the left controller pins and they suggested
<br\>(unfortunately) that I redo all of the wiring.
<br\>
<br\>So, reluctantly, I removed all wires and soldered in new ones. And it
<br\>STILL has the same problem. Any thoughts from anyone?
<br\>
<br\>[No fault of Paul Slocum or the Synthcart software, I presume... but
<br\>between this and a PAiA Theremax theremin I constructed -- into the
<br\>gutted shell of a 6-switch Atari -- which also is not working
<br\>correctly and, after "fixing" a loose wiring connection, is even LESS
<br\>functional than before... I'm about to leave a bloody mark on the wall
<br\>from where I am banging my head into it]
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Good call, yeah it could be one of the audio channels.
<br\>
<br\>I'd suggest testing it with a regular keyboard controller if you haven't
<br\>already done that.  And/or test it with a game to make sure the sound works.
<br\>
<br\>-paul
<br\>
<br\>Jesse Smith wrote:
<br\>>
<br\>>
<br\>> I know this might sound a little remote from your problem, but have you
<br\>> implemented the stereo audio ouput in your atari 2600.
<br\>> I have had problems with one of the oscillators not working correctly
<br\>> and it looking like a controller problem, when it is really the audio
<br\>> mod causig the issue.
<br\>> -Jess
<br\>>
<br\>> ----- Original Message ----
<br\>> From: blueboycurtis <blueboycurtis@yahoo.com
<br\>> <mailto:blueboycurtis%40yahoo.com>>
<br\>> To: synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>
<br\>> Sent: Sunday, April 27, 2008 2:19:09 AM
<br\>> Subject: [synthcart] Synthcart - problem w/ Highly Liquid MIDI2600
<br\>>
<br\>> I know this is technically a hardware issue, and is for the Atari
<br\>> 2600/Synthcart (I know everybody has been hotly discussing the
<br\>> Cynthcart and Commodore), but...
<br\>>
<br\>> I've recently been recording music again and would love more than
<br\>> anything to throw Synthcart sounds in the mix.
<br\>>
<br\>> Unfortunately. .. when I plug everything in (using a Novation X-Station
<br\>> as a controller keyboard via my Highly Liquid MIDI mod), the RIGHT
<br\>> side sounds trigger fine, but the left controller notes usually don't
<br\>> play (occasionally they'll make a slight blip -- usually the wrong note)
<br\>>
<br\>> Does anyone use the MIDI2600 and have any ideas?
<br\>>
<br\>> I contacted Highly Liquid's support, and they were quite good and
<br\>> prompt with a response -- they suggested it was probably wiring and/or
<br\>> soldering at the left controller pins and they suggested
<br\>> (unfortunately) that I redo all of the wiring.
<br\>>
<br\>> So, reluctantly, I removed all wires and soldered in new ones. And it
<br\>> STILL has the same problem. Any thoughts from anyone?
<br\>>
<br\>> [No fault of Paul Slocum or the Synthcart software, I presume... but
<br\>> between this and a PAiA Theremax theremin I constructed -- into the
<br\>> gutted shell of a 6-switch Atari -- which also is not working
<br\>> correctly and, after "fixing" a loose wiring connection, is even LESS
<br\>> functional than before... I'm about to leave a bloody mark on the wall
<br\>> from where I am banging my head into it]
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
Thanks!  This did, indeed, seem to be the problem!  I didn't realize I
<br\>was running a mono plug out from a stereo output... I was a little
<br\>concerned when I plugged the keypad in and had the same problems.
<br\>
<br\>Then I unplugged the audio jack (from the 1/8" output of a 8BitDomain
<br\>Atari A/V mod) and plugged in stereo headphones, and it worked!
<br\>
<br\>Only... I didn't remember the audio functioning like that.  Is it
<br\>always the case that single-note triggers cause mono audio on one
<br\>side? (seems like the right controller triggered note in my left ear,
<br\>and the left-side did the opposite, but I don't remember)  When I
<br\>added more notes (like playing a 3-note chord), the additional notes
<br\>play in the other ear.  Is this always how it works?
<br\>
<br\>--- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@...> wrote:
<br\>>
<br\>> I know this might sound a little remote from your problem, but have
<br\>you implemented the stereo audio ouput in your atari 2600.
<br\>> I have had problems with one of the oscillators not working
<br\>correctly and it looking like a controller problem, when it is really
<br\>the audio mod causig the issue.
<br\>> -Jess
<br\>>
<br\>>
<br\>>
<br\>> ----- Original Message ----
<br\>> From: blueboycurtis <blueboycurtis@...>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Sunday, April 27, 2008 2:19:09 AM
<br\>> Subject: [synthcart] Synthcart - problem w/ Highly Liquid MIDI2600
<br\>>
<br\>>
<br\>> I know this is technically a hardware issue, and is for the Atari
<br\>> 2600/Synthcart (I know everybody has been hotly discussing the
<br\>> Cynthcart and Commodore), but...
<br\>>
<br\>> I've recently been recording music again and would love more than
<br\>> anything to throw Synthcart sounds in the mix.
<br\>>
<br\>> Unfortunately. .. when I plug everything in (using a Novation X-Station
<br\>> as a controller keyboard via my Highly Liquid MIDI mod), the RIGHT
<br\>> side sounds trigger fine, but the left controller notes usually don't
<br\>> play (occasionally they'll make a slight blip -- usually the wrong note)
<br\>>
<br\>> Does anyone use the MIDI2600 and have any ideas?
<br\>>
<br\>> I contacted Highly Liquid's support, and they were quite good and
<br\>> prompt with a response -- they suggested it was probably wiring and/or
<br\>> soldering at the left controller pins and they suggested
<br\>> (unfortunately) that I redo all of the wiring.
<br\>>
<br\>> So, reluctantly, I removed all wires and soldered in new ones. And it
<br\>> STILL has the same problem. Any thoughts from anyone?
<br\>>
<br\>> [No fault of Paul Slocum or the Synthcart software, I presume... but
<br\>> between this and a PAiA Theremax theremin I constructed -- into the
<br\>> gutted shell of a 6-switch Atari -- which also is not working
<br\>> correctly and, after "fixing" a loose wiring connection, is even LESS
<br\>> functional than before... I'm about to leave a bloody mark on the wall
<br\>> from where I am banging my head into it]
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
the sound chip in the atari is only capable of 2 note polyphony... therefore,
<br\>you only have
<br\>one voice per channel.  i.e. 2 channels = 2 voices.  when you do a stereo mod on
<br\>the chip,
<br\>you are separating the 2 channels so one is left and one is right instead of a
<br\>mono signal
<br\>where both channels are on both sides.  if you play the left controller and you
<br\>get sound
<br\>out of the right side then... you either have the outs mixed up inside the atari
<br\>or your
<br\>headphones are on backwards.  as far as a "3 note chord" you will only hear 2
<br\>notes do to
<br\>the fact that the atari sound chip is not capable of producing more than 2 notes
<br\>at a time.
<br\>--- In synthcart@yahoogroups.com, "blueboycurtis" <blueboycurtis@...> wrote:
<br\>>
<br\>> Thanks!  This did, indeed, seem to be the problem!  I didn't realize I
<br\>> was running a mono plug out from a stereo output... I was a little
<br\>> concerned when I plugged the keypad in and had the same problems.
<br\>>
<br\>> Then I unplugged the audio jack (from the 1/8" output of a 8BitDomain
<br\>> Atari A/V mod) and plugged in stereo headphones, and it worked!
<br\>>
<br\>> Only... I didn't remember the audio functioning like that.  Is it
<br\>> always the case that single-note triggers cause mono audio on one
<br\>> side? (seems like the right controller triggered note in my left ear,
<br\>> and the left-side did the opposite, but I don't remember)  When I
<br\>> added more notes (like playing a 3-note chord), the additional notes
<br\>> play in the other ear.  Is this always how it works?
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@> wrote:
<br\>> >
<br\>> > I know this might sound a little remote from your problem, but have
<br\>> you implemented the stereo audio ouput in your atari 2600.
<br\>> > I have had problems with one of the oscillators not working
<br\>> correctly and it looking like a controller problem, when it is really
<br\>> the audio mod causig the issue.
<br\>> > -Jess
<br\>> >
<br\>> >
<br\>> >
<br\>> > ----- Original Message ----
<br\>> > From: blueboycurtis <blueboycurtis@>
<br\>> > To: synthcart@yahoogroups.com
<br\>> > Sent: Sunday, April 27, 2008 2:19:09 AM
<br\>> > Subject: [synthcart] Synthcart - problem w/ Highly Liquid MIDI2600
<br\>> >
<br\>> >
<br\>> > I know this is technically a hardware issue, and is for the Atari
<br\>> > 2600/Synthcart (I know everybody has been hotly discussing the
<br\>> > Cynthcart and Commodore), but...
<br\>> >
<br\>> > I've recently been recording music again and would love more than
<br\>> > anything to throw Synthcart sounds in the mix.
<br\>> >
<br\>> > Unfortunately. .. when I plug everything in (using a Novation X-Station
<br\>> > as a controller keyboard via my Highly Liquid MIDI mod), the RIGHT
<br\>> > side sounds trigger fine, but the left controller notes usually don't
<br\>> > play (occasionally they'll make a slight blip -- usually the wrong note)
<br\>> >
<br\>> > Does anyone use the MIDI2600 and have any ideas?
<br\>> >
<br\>> > I contacted Highly Liquid's support, and they were quite good and
<br\>> > prompt with a response -- they suggested it was probably wiring and/or
<br\>> > soldering at the left controller pins and they suggested
<br\>> > (unfortunately) that I redo all of the wiring.
<br\>> >
<br\>> > So, reluctantly, I removed all wires and soldered in new ones. And it
<br\>> > STILL has the same problem. Any thoughts from anyone?
<br\>> >
<br\>> > [No fault of Paul Slocum or the Synthcart software, I presume... but
<br\>> > between this and a PAiA Theremax theremin I constructed -- into the
<br\>> > gutted shell of a 6-switch Atari -- which also is not working
<br\>> > correctly and, after "fixing" a loose wiring connection, is even LESS
<br\>> > functional than before... I'm about to leave a bloody mark on the wall
<br\>> > from where I am banging my head into it]
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>


Message:
<br\>
I'd be happy to test it out. Post a rom here, or drop me an email.
<br\>Portamento/octave swap is a good idea. I found myself changing the
<br\>octaves a lot in jams.
<br\>
<br\>BTW- we brought 2 C64's to Bent fest last week. (will post vids soon)
<br\>We were able to run both C64s with the same copy of cynthcart, thanks
<br\>to the "load into memory" function! =] One weird thing tho- one of the
<br\>C64s didn't seem to load it into memory, but mine did (it's an early
<br\>board)
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> I've almost finished rewriting the keyboard scanner.  Let me know any
<br\>> final thoughts about changes to the keyboard layout.  The new keyboard
<br\>> handler will make it much easier for me to add features and make
<br\>changes
<br\>> to the keyboard layout.  And since it is a complete rewrite of that
<br\>part
<br\>> of the code, I could use some help testing it out to make sure
<br\>> everything works as before.
<br\>>
<br\>> regarding the keyboard, currently I'm planning to:
<br\>>
<br\>> - swap the functionality of the function keys: shift=portamento
<br\>settings
<br\>> / unshifted=octave
<br\>>
<br\>> - move the video on/off keys and require a modifier key
<br\>>
<br\>> - add a function that disables all keys except the piano keys so you
<br\>> can't accidentally change a setting.
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
hello.
<br\>
<br\>i am a CynthCart user from Australia.  i've used CynthCart [and a few
<br\>C64 drum machines] on a number of my tunes in the past, but only ever
<br\>on recordings, cause of the whole PAL/NTSC issue. check:
<br\>myspace.com/joelsaunders - noisey RnB stuff
<br\>
<br\>anyway, i am excited about this new version Paul has released. and
<br\>indeed the future of synthcart
<br\>
<br\>how do i go about putting it on to my cartridge/IC chip i purchased a
<br\>while ago.
<br\>
<br\>if there is a link or something to a page that would be great.
<br\>
<br\>  cheers. joel
<br\>


Message:
<br\>
The new version is not finished yet.  I'll post on here about how to
<br\>upgrade when it's finished.
<br\>
<br\>-paul
<br\>
<br\>wax.wire wrote:
<br\>>
<br\>>
<br\>> hello.
<br\>>
<br\>> i am a CynthCart user from Australia. i've used CynthCart [and a few
<br\>> C64 drum machines] on a number of my tunes in the past, but only ever
<br\>> on recordings, cause of the whole PAL/NTSC issue. check:
<br\>> myspace.com/joelsaunders - noisey RnB stuff
<br\>>
<br\>> anyway, i am excited about this new version Paul has released. and
<br\>> indeed the future of synthcart
<br\>>
<br\>> how do i go about putting it on to my cartridge/IC chip i purchased a
<br\>> while ago.
<br\>>
<br\>> if there is a link or something to a page that would be great.
<br\>>
<br\>> cheers. joel
<br\>>
<br\>>
<br\>


Message:
<br\>
I'm going to add a few more features, but this ROM is at a stopping
<br\>point and I could use some help testing it.  I've completely rewritten
<br\>the keyboard driver and redone some of the display routines, so it's
<br\>possible that I've introduced some new bugs.  So try everything.
<br\>
<br\>http://www.qotile.net/temp/cynth1_2.prg
<br\>
<br\>New features in this version (in addition to the PAL/NTSC autodetect
<br\>that I posted before) are:
<br\>
<br\>- onscreen keyboard reference (press RETURN to toggle)
<br\>- key commands to manually choose PAL/NTSC
<br\>- full screen video mode (shift+:)
<br\>- rearranged some of the keyboard layout
<br\>- SID editor now has onscreen SID register reference
<br\>- save SID edits as a custom patch in RAM (RUNSTOP+F3)
<br\>- dummy SID registers to edit all 3 oscillators at once
<br\>- rearranged SID editor piano keys (starts with 1 instead of 0)
<br\>


Message:
<br\>
Nice work!
<br\>
<br\>Some comments about the beta:
<br\>
<br\>I miss a global pot on button, or pot auto-detect.
<br\>
<br\>In previous releases the SHIFTLOCK key could be used as a hold
<br\>button. (hidden feature?)
<br\>Keeps the notes playing, and still able to use the potmeter.
<br\>Useful in some situations, but this feature is missing in the new
<br\>beta version.
<br\>
<br\>It seems like the INSTDEL key make some trouble with some key
<br\>combinations.
<br\>"3+E" "5+T" "7+U" "9+O + INSTDEL change octave to 1.
<br\>"W+3" "R+5" "Y+7" "I+9 + INSTDEL toggles the infoscreen.
<br\>Mabye this only happens on PAL C64's?
<br\>Or as mentioned earlier, a bug in the hardware.
<br\>
<br\>The fullscreen video-mode rocks:)
<br\>
<br\>
<br\>-----
<br\>
<br\>Suggestions:
<br\>
<br\>Add another potmeter.
<br\>Use of DIN-sync.
<br\>
<br\>The sidhex editor is a bit complex. Maybe an easier editor is
<br\>something to work on.
<br\>An editor with bars or somthing like retroskoi.
<br\>
<br\>CYNTHCART EDITOR
<br\>----------------
<br\>Wave    /\/ _-_
<br\>Atack   OOO
<br\>Decay   OO
<br\>Sustain OOOOO
<br\>Cutoff  OO
<br\>
<br\>etc..
<br\>
<br\>Well, don't know how mutch time it would take, so its just
<br\>suggestions.
<br\>
<br\>Krz
<br\>


Message:
<br\>
I will be adding more paddle features this week, including auto-on and
<br\>support for the second paddle.
<br\>
<br\>The keyboard reading rewrite must have disabled shift-lock.  I'll make
<br\>sure that's added back in.  It was originally just a side effect of the
<br\>way the keyboard reading was implemented, but I found it very useful too.
<br\>
<br\>I'm pretty sure that quirks with the keyboard are a hardware issue, but
<br\>I'll test it out and see.  Even if it is the hardware, I can write code
<br\>to work around it.
<br\>
<br\>The SID editor is a direct editor of the SID chip and although a bit
<br\>complicated, allows for maximum flexibility.  It also allows you to
<br\>re-use a patch you've made before by writing down the HEX values and
<br\>entering them again later.  Basic/simple adjustments to the SID
<br\>parameters can be made through the standard keyboard commands.  Through
<br\>key commands you can select the waveform, adjust the volume, filter
<br\>cutoff, attack, and release.
<br\>
<br\>-paul
<br\>
<br\>kribust wrote:
<br\>>
<br\>>
<br\>> Nice work!
<br\>>
<br\>> Some comments about the beta:
<br\>>
<br\>> I miss a global pot on button, or pot auto-detect.
<br\>>
<br\>> In previous releases the SHIFTLOCK key could be used as a hold
<br\>> button. (hidden feature?)
<br\>> Keeps the notes playing, and still able to use the potmeter.
<br\>> Useful in some situations, but this feature is missing in the new
<br\>> beta version.
<br\>>
<br\>> It seems like the INSTDEL key make some trouble with some key
<br\>> combinations.
<br\>> "3+E" "5+T" "7+U" "9+O + INSTDEL change octave to 1.
<br\>> "W+3" "R+5" "Y+7" "I+9 + INSTDEL toggles the infoscreen.
<br\>> Mabye this only happens on PAL C64's?
<br\>> Or as mentioned earlier, a bug in the hardware.
<br\>>
<br\>> The fullscreen video-mode rocks:)
<br\>>
<br\>> -----
<br\>>
<br\>> Suggestions:
<br\>>
<br\>> Add another potmeter.
<br\>> Use of DIN-sync.
<br\>>
<br\>> The sidhex editor is a bit complex. Maybe an easier editor is
<br\>> something to work on.
<br\>> An editor with bars or somthing like retroskoi.
<br\>>
<br\>> CYNTHCART EDITOR
<br\>> ----------------
<br\>> Wave /\/ _-_
<br\>> Atack OOO
<br\>> Decay OO
<br\>> Sustain OOOOO
<br\>> Cutoff OO
<br\>>
<br\>> etc..
<br\>>
<br\>> Well, don't know how mutch time it would take, so its just
<br\>> suggestions.
<br\>>
<br\>> Krz
<br\>>
<br\>>
<br\>


Message:
<br\>
I am planning on modding my 2600 Jr to be a dedicated Synthcart machine. I can't
<br\>seem to
<br\>find any examples of other doing this. There's a reference on the Synthcart FAQ
<br\>to creating a
<br\>keyboard but other than that I see no references anywhere to this. I'd also like
<br\>to install a
<br\>PSONE or similar monitor on my Atari like some do with their C64's but can't
<br\>find anyone
<br\>doing this either.
<br\>
<br\>Anyone have links? Info? I could probably figure everything out using the
<br\>general Atari mod
<br\>sources of doing video out and whatnot but I'd really like to see something more
<br\>specific.
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, "eucdummy" <eucdummy@...> wrote:
<br\>>
<br\>> I am planning on modding my 2600 Jr to be a dedicated Synthcart machine. I
<br\>can't seem to
<br\>> find any examples of other doing this. There's a reference on the Synthcart
<br\>FAQ to creating
<br\>a
<br\>> keyboard but other than that I see no references anywhere to this. I'd also
<br\>like to install a
<br\>> PSONE or similar monitor on my Atari like some do with their C64's but can't
<br\>find anyone
<br\>> doing this either.
<br\>>
<br\>> Anyone have links? Info? I could probably figure everything out using the
<br\>general Atari
<br\>mod
<br\>> sources of doing video out and whatnot but I'd really like to see something
<br\>more specific.
<br\>>
<br\>you're gonna have to google a lot of this stuff, but as far as the PSOne monitor
<br\>goes, you're
<br\>going to have to separate the composite video signal out from the RF modulator
<br\>and then
<br\>build an amplifying circuit to even get the video out.  it's actually fairly
<br\>complicated.  from
<br\>there, you will need to get the pin out diagram of the PSOne screen you are
<br\>using and
<br\>connect the correct pins as needed.  if you really think you're up for it, i can
<br\>post one or two
<br\>links but you're gonna need a bit of electronics experience to get it done.  if
<br\>you google Atari
<br\>2600 mods, you should find more info on audio output, "keyboard?" etc...
<br\>


Message:
<br\>
I have not modded my unit to be an all-in-one unit like you're
<br\>describing (but I have thought about it and pondered what it would be
<br\>like, though I will never go that route)
<br\>
<br\>Here would be my ideas/suggestions/2-cents:
<br\>
<br\>1) I presume you are talking about ACTUALLY building a piano-style
<br\>keyboard into the same unit?  I can't think of the logistics for
<br\>building the case for this unit; clearly, the atari case does not have
<br\>room for a keyboard; likewise, I don't know of any compact controller
<br\>keyboards (like the Korg K25, Oxygen8, etc) which would have room for
<br\>the Atari board and "guts" inside of it.  So I imagine you would have
<br\>to custom-design a case for it, which might actually be the hardest part.
<br\>
<br\>2) Rather than directly designing all of the rewiring modifications
<br\>you would need for MIDI conversion and for A/V outputs (to update the
<br\>RF modulator segment and change video output to, say, RCA-video jack
<br\>or S-video, etc), I would suggest simply obtaining the existing mod
<br\>kits that do these (MIDI2600 by Highly Liquid:
<br\>http://highlyliquid.com/kits/midi2600/  ; and A/V mod by 8BitDomain:
<br\>http://www.8bitdomain.com/ )
<br\>
<br\>3) It would probably be easiest to use an existing 25-key or other
<br\>small barebones controller keyboard (unless you plan on attaching or
<br\>building-in two Atari keypads?); once removing the guts from your
<br\>Atari and figuring out how to situate it in another case with the
<br\>keyboard, you could either have a short patch-plug MIDI cable to go
<br\>from the controller MIDI output to the MIDI2600 input, OR (probably
<br\>even better) you could directly splice in wires to patch from the
<br\>controller keyboard's MIDI-out to the Atari mod's MIDI-in
<br\>
<br\>4) As for the monitor, why not use an inexpensive LCD TV?  I use a
<br\>Curtis brand one (in my case, I just have it sitting in its A/C power
<br\>display stand, which I prop onto the edge of my Novation X-Station 49
<br\>keyboard);  You can find them for about $50 (new) on eBay.  You could
<br\>either disassemble and mount into your custom case, or you could
<br\>simply attach it on top somehow (mounting brackets, screws, etc; maybe
<br\>a fold-down system in which the screen can simply be raised to an
<br\>upright position might be cool, unless you want it flush flat in your
<br\>unit.)  My unit has a wire which converts RCA video/audio input to the
<br\>TV's video input (a stereo-style 1/8" phone-jack), but if you
<br\>disassembled it you could always do the video wiring yourself to
<br\>permanently go straight from 8BitDomain A/V mod into the TV's video-in.
<br\>
<br\>If you do your electronics homework, you could even figure out the
<br\>correct ways to convert the power supply so that you could have one
<br\>single power supply source spliced out to power both the Atari and the
<br\>TV screen (this would probably be a worthwhile thing to try to attempt)
<br\>
<br\>
<br\>Personally, I don't really see what the great benefit of having a
<br\>dedicated SynthCart system like that would be, but perhaps my above
<br\>suggestions help if that's what you really want.  For me, I prefer to
<br\>have it separate, so that I can use my keyboard apart from the Atari
<br\>as necessary, and ALSO so that I can still use my Atari as a regular
<br\>system for playing games, etc. if I want! (granted, you could keep the
<br\>joystick inputs in your mod and this would be possible)
<br\>
<br\>However, I DO think it would be great to have an all-in-one setup or
<br\>case of some sort that has a micro midi controller keyboard, the
<br\>Atari, and perhaps the TV mounted on top of the atari in some capacity
<br\>as I mentioned. (like perhaps a portable shelf unit that has Atari on
<br\>top, pull-out keyboard underneath, and flip-up or attached video monitor)
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "eucdummy" <eucdummy@...> wrote:
<br\>>
<br\>> I am planning on modding my 2600 Jr to be a dedicated Synthcart
<br\>machine. I can't seem to
<br\>> find any examples of other doing this. There's a reference on the
<br\>Synthcart FAQ to creating a
<br\>> keyboard but other than that I see no references anywhere to this.
<br\>I'd also like to install a
<br\>> PSONE or similar monitor on my Atari like some do with their C64's
<br\>but can't find anyone
<br\>> doing this either.
<br\>>
<br\>> Anyone have links? Info? I could probably figure everything out
<br\>using the general Atari mod
<br\>> sources of doing video out and whatnot but I'd really like to see
<br\>something more specific.
<br\>>
<br\>


Message:
<br\>
A good reference for this is Ben Heckendorn's "Hacking Video Game
<br\>Consoles" book. I found a used copy on Amazon for pretty cheap. I'm
<br\>sure you can find the info you need online, but ben goes into gutting
<br\>the atari, cutting the board size down, adding an LCD screen, making a
<br\>new case and making it all battery powered and portable.
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>
<br\>--- In synthcart@yahoogroups.com, "blueboycurtis" <blueboycurtis@...>
<br\>wrote:
<br\>>
<br\>> I have not modded my unit to be an all-in-one unit like you're
<br\>> describing (but I have thought about it and pondered what it would be
<br\>> like, though I will never go that route)
<br\>>
<br\>> Here would be my ideas/suggestions/2-cents:
<br\>>
<br\>> 1) I presume you are talking about ACTUALLY building a piano-style
<br\>> keyboard into the same unit?  I can't think of the logistics for
<br\>> building the case for this unit; clearly, the atari case does not have
<br\>> room for a keyboard; likewise, I don't know of any compact controller
<br\>> keyboards (like the Korg K25, Oxygen8, etc) which would have room for
<br\>> the Atari board and "guts" inside of it.  So I imagine you would have
<br\>> to custom-design a case for it, which might actually be the hardest
<br\>part.
<br\>>
<br\>> 2) Rather than directly designing all of the rewiring modifications
<br\>> you would need for MIDI conversion and for A/V outputs (to update the
<br\>> RF modulator segment and change video output to, say, RCA-video jack
<br\>> or S-video, etc), I would suggest simply obtaining the existing mod
<br\>> kits that do these (MIDI2600 by Highly Liquid:
<br\>> http://highlyliquid.com/kits/midi2600/  ; and A/V mod by 8BitDomain:
<br\>> http://www.8bitdomain.com/ )
<br\>>
<br\>> 3) It would probably be easiest to use an existing 25-key or other
<br\>> small barebones controller keyboard (unless you plan on attaching or
<br\>> building-in two Atari keypads?); once removing the guts from your
<br\>> Atari and figuring out how to situate it in another case with the
<br\>> keyboard, you could either have a short patch-plug MIDI cable to go
<br\>> from the controller MIDI output to the MIDI2600 input, OR (probably
<br\>> even better) you could directly splice in wires to patch from the
<br\>> controller keyboard's MIDI-out to the Atari mod's MIDI-in
<br\>>
<br\>> 4) As for the monitor, why not use an inexpensive LCD TV?  I use a
<br\>> Curtis brand one (in my case, I just have it sitting in its A/C power
<br\>> display stand, which I prop onto the edge of my Novation X-Station 49
<br\>> keyboard);  You can find them for about $50 (new) on eBay.  You could
<br\>> either disassemble and mount into your custom case, or you could
<br\>> simply attach it on top somehow (mounting brackets, screws, etc; maybe
<br\>> a fold-down system in which the screen can simply be raised to an
<br\>> upright position might be cool, unless you want it flush flat in your
<br\>> unit.)  My unit has a wire which converts RCA video/audio input to the
<br\>> TV's video input (a stereo-style 1/8" phone-jack), but if you
<br\>> disassembled it you could always do the video wiring yourself to
<br\>> permanently go straight from 8BitDomain A/V mod into the TV's
<br\>video-in.
<br\>>
<br\>> If you do your electronics homework, you could even figure out the
<br\>> correct ways to convert the power supply so that you could have one
<br\>> single power supply source spliced out to power both the Atari and the
<br\>> TV screen (this would probably be a worthwhile thing to try to attempt)
<br\>>
<br\>>
<br\>> Personally, I don't really see what the great benefit of having a
<br\>> dedicated SynthCart system like that would be, but perhaps my above
<br\>> suggestions help if that's what you really want.  For me, I prefer to
<br\>> have it separate, so that I can use my keyboard apart from the Atari
<br\>> as necessary, and ALSO so that I can still use my Atari as a regular
<br\>> system for playing games, etc. if I want! (granted, you could keep the
<br\>> joystick inputs in your mod and this would be possible)
<br\>>
<br\>> However, I DO think it would be great to have an all-in-one setup or
<br\>> case of some sort that has a micro midi controller keyboard, the
<br\>> Atari, and perhaps the TV mounted on top of the atari in some capacity
<br\>> as I mentioned. (like perhaps a portable shelf unit that has Atari on
<br\>> top, pull-out keyboard underneath, and flip-up or attached video
<br\>monitor)
<br\>>
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "eucdummy" <eucdummy@> wrote:
<br\>> >
<br\>> > I am planning on modding my 2600 Jr to be a dedicated Synthcart
<br\>> machine. I can't seem to
<br\>> > find any examples of other doing this. There's a reference on the
<br\>> Synthcart FAQ to creating a
<br\>> > keyboard but other than that I see no references anywhere to this.
<br\>> I'd also like to install a
<br\>> > PSONE or similar monitor on my Atari like some do with their C64's
<br\>> but can't find anyone
<br\>> > doing this either.
<br\>> >
<br\>> > Anyone have links? Info? I could probably figure everything out
<br\>> using the general Atari mod
<br\>> > sources of doing video out and whatnot but I'd really like to see
<br\>> something more specific.
<br\>> >
<br\>>
<br\>


Message:
<br\>
I investigated the keyboard issues, and it is a hardware issue.  Some
<br\>combinations of 3 or more keys cause erroneous reads of addition keys.
<br\>
<br\>My proposed solution is to disable all key commands when 3 or more piano
<br\>keys are depressed.  So you won't be able to change any settings while
<br\>you're holding a chord of 3 notes.  Let me know if this is a major
<br\>problem for anyone...
<br\>
<br\>-paul
<br\>
<br\>kribust wrote:
<br\>>
<br\>>
<br\>> Nice work!
<br\>>
<br\>> Some comments about the beta:
<br\>>
<br\>> I miss a global pot on button, or pot auto-detect.
<br\>>
<br\>> In previous releases the SHIFTLOCK key could be used as a hold
<br\>> button. (hidden feature?)
<br\>> Keeps the notes playing, and still able to use the potmeter.
<br\>> Useful in some situations, but this feature is missing in the new
<br\>> beta version.
<br\>>
<br\>> It seems like the INSTDEL key make some trouble with some key
<br\>> combinations.
<br\>> "3+E" "5+T" "7+U" "9+O + INSTDEL change octave to 1.
<br\>> "W+3" "R+5" "Y+7" "I+9 + INSTDEL toggles the infoscreen.
<br\>> Mabye this only happens on PAL C64's?
<br\>> Or as mentioned earlier, a bug in the hardware.
<br\>>
<br\>> The fullscreen video-mode rocks:)
<br\>>
<br\>> -----
<br\>>
<br\>> Suggestions:
<br\>>
<br\>> Add another potmeter.
<br\>> Use of DIN-sync.
<br\>>
<br\>> The sidhex editor is a bit complex. Maybe an easier editor is
<br\>> something to work on.
<br\>> An editor with bars or somthing like retroskoi.
<br\>>
<br\>> CYNTHCART EDITOR
<br\>> ----------------
<br\>> Wave /\/ _-_
<br\>> Atack OOO
<br\>> Decay OO
<br\>> Sustain OOOOO
<br\>> Cutoff OO
<br\>>
<br\>> etc..
<br\>>
<br\>> Well, don't know how mutch time it would take, so its just
<br\>> suggestions.
<br\>>
<br\>> Krz
<br\>>
<br\>>
<br\>


Message:
<br\>
Just took 1.2.2 for a test drive.
<br\>Nice!
<br\>The custom-patch is a great idea!!!
<br\>On-screen reference is useful.
<br\>And with the unshifted octave select, you can sorta do "octave
<br\>arpeggios!" That right there is going to change the way i play this
<br\>thing! =]
<br\>
<br\>The 3-key glitch doesn't bother me that much, but your solution sounds
<br\>good. If i can still hold 2 notes and change settings, i'm happy. (but
<br\>does shift count as a key?)
<br\>
<br\>One insignificant bug: when in the on-screen instructions, if you set
<br\>the video size to full-screen, the LFO animation stops.
<br\>
<br\>A couple things i noticed that might make good improvements (sorry to
<br\>be another "make this feature, make this feature" guy) -
<br\>
<br\>The way the polyphony is handled now, when the decay is set to long,
<br\>the only way to get 2 or 3 notes to ring out at the same time is to
<br\>press both keys at the same time.  It would be better if it cycled
<br\>thru the 3 SID voices so you could play one note, release it, and then
<br\>when you play the next note, the first one still rings out.
<br\>
<br\>Also- the LFO doesn't affect the voice after you release the note
<br\>(again, only noticible on the long decay).
<br\>
<br\>Anyway, great release!!
<br\>-justin
<br\>
<br\>= burnkit2600.com =
<br\>*************************************************
<br\>[ check out a video of our bent fest set- we open up with deuling
<br\>cynthcarts- burnkit2600.com/videos ]
<br\>*************************************************
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> I investigated the keyboard issues, and it is a hardware issue.  Some
<br\>> combinations of 3 or more keys cause erroneous reads of addition keys.
<br\>>
<br\>> My proposed solution is to disable all key commands when 3 or more
<br\>piano
<br\>> keys are depressed.  So you won't be able to change any settings while
<br\>> you're holding a chord of 3 notes.  Let me know if this is a major
<br\>> problem for anyone...
<br\>>
<br\>> -paul
<br\>>
<br\>> kribust wrote:
<br\>> >
<br\>> >
<br\>> > Nice work!
<br\>> >
<br\>> > Some comments about the beta:
<br\>> >
<br\>> > I miss a global pot on button, or pot auto-detect.
<br\>> >
<br\>> > In previous releases the SHIFTLOCK key could be used as a hold
<br\>> > button. (hidden feature?)
<br\>> > Keeps the notes playing, and still able to use the potmeter.
<br\>> > Useful in some situations, but this feature is missing in the new
<br\>> > beta version.
<br\>> >
<br\>> > It seems like the INSTDEL key make some trouble with some key
<br\>> > combinations.
<br\>> > "3+E" "5+T" "7+U" "9+O + INSTDEL change octave to 1.
<br\>> > "W+3" "R+5" "Y+7" "I+9 + INSTDEL toggles the infoscreen.
<br\>> > Mabye this only happens on PAL C64's?
<br\>> > Or as mentioned earlier, a bug in the hardware.
<br\>> >
<br\>> > The fullscreen video-mode rocks:)
<br\>> >
<br\>> > -----
<br\>> >
<br\>> > Suggestions:
<br\>> >
<br\>> > Add another potmeter.
<br\>> > Use of DIN-sync.
<br\>> >
<br\>> > The sidhex editor is a bit complex. Maybe an easier editor is
<br\>> > something to work on.
<br\>> > An editor with bars or somthing like retroskoi.
<br\>> >
<br\>> > CYNTHCART EDITOR
<br\>> > ----------------
<br\>> > Wave /\/ _-_
<br\>> > Atack OOO
<br\>> > Decay OO
<br\>> > Sustain OOOOO
<br\>> > Cutoff OO
<br\>> >
<br\>> > etc..
<br\>> >
<br\>> > Well, don't know how mutch time it would take, so its just
<br\>> > suggestions.
<br\>> >
<br\>> > Krz
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Fixed the LFO indicator bug, you guys are good testers.
<br\>
<br\>The 3-keys only refers to piano keys.
<br\>
<br\>I'll put the decay issue on the list, but I think it would require too
<br\>much additional code for this update.  I'd need to make the oscillator
<br\>assignment smarter.
<br\>
<br\>I'll look into the LFO issue.
<br\>
<br\>-paul
<br\>
<br\>kingconga42 wrote:
<br\>>
<br\>>
<br\>> Just took 1.2.2 for a test drive.
<br\>> Nice!
<br\>> The custom-patch is a great idea!!!
<br\>> On-screen reference is useful.
<br\>> And with the unshifted octave select, you can sorta do "octave
<br\>> arpeggios!" That right there is going to change the way i play this
<br\>> thing! =]
<br\>>
<br\>> The 3-key glitch doesn't bother me that much, but your solution sounds
<br\>> good. If i can still hold 2 notes and change settings, i'm happy. (but
<br\>> does shift count as a key?)
<br\>>
<br\>> One insignificant bug: when in the on-screen instructions, if you set
<br\>> the video size to full-screen, the LFO animation stops.
<br\>>
<br\>> A couple things i noticed that might make good improvements (sorry to
<br\>> be another "make this feature, make this feature" guy) -
<br\>>
<br\>> The way the polyphony is handled now, when the decay is set to long,
<br\>> the only way to get 2 or 3 notes to ring out at the same time is to
<br\>> press both keys at the same time. It would be better if it cycled
<br\>> thru the 3 SID voices so you could play one note, release it, and then
<br\>> when you play the next note, the first one still rings out.
<br\>>
<br\>> Also- the LFO doesn't affect the voice after you release the note
<br\>> (again, only noticible on the long decay).
<br\>>
<br\>> Anyway, great release!!
<br\>> -justin
<br\>>
<br\>> = burnkit2600.com =
<br\>> *************************************************
<br\>> [ check out a video of our bent fest set- we open up with deuling
<br\>> cynthcarts- burnkit2600.com/videos ]
<br\>> *************************************************
<br\>>
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> Paul Slocum <paul.slocum@...> wrote:
<br\>>  >
<br\>>  > I investigated the keyboard issues, and it is a hardware issue. Some
<br\>>  > combinations of 3 or more keys cause erroneous reads of addition keys.
<br\>>  >
<br\>>  > My proposed solution is to disable all key commands when 3 or more
<br\>> piano
<br\>>  > keys are depressed. So you won't be able to change any settings while
<br\>>  > you're holding a chord of 3 notes. Let me know if this is a major
<br\>>  > problem for anyone...
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>  > kribust wrote:
<br\>>  > >
<br\>>  > >
<br\>>  > > Nice work!
<br\>>  > >
<br\>>  > > Some comments about the beta:
<br\>>  > >
<br\>>  > > I miss a global pot on button, or pot auto-detect.
<br\>>  > >
<br\>>  > > In previous releases the SHIFTLOCK key could be used as a hold
<br\>>  > > button. (hidden feature?)
<br\>>  > > Keeps the notes playing, and still able to use the potmeter.
<br\>>  > > Useful in some situations, but this feature is missing in the new
<br\>>  > > beta version.
<br\>>  > >
<br\>>  > > It seems like the INSTDEL key make some trouble with some key
<br\>>  > > combinations.
<br\>>  > > "3+E" "5+T" "7+U" "9+O + INSTDEL change octave to 1.
<br\>>  > > "W+3" "R+5" "Y+7" "I+9 + INSTDEL toggles the infoscreen.
<br\>>  > > Mabye this only happens on PAL C64's?
<br\>>  > > Or as mentioned earlier, a bug in the hardware.
<br\>>  > >
<br\>>  > > The fullscreen video-mode rocks:)
<br\>>  > >
<br\>>  > > -----
<br\>>  > >
<br\>>  > > Suggestions:
<br\>>  > >
<br\>>  > > Add another potmeter.
<br\>>  > > Use of DIN-sync.
<br\>>  > >
<br\>>  > > The sidhex editor is a bit complex. Maybe an easier editor is
<br\>>  > > something to work on.
<br\>>  > > An editor with bars or somthing like retroskoi.
<br\>>  > >
<br\>>  > > CYNTHCART EDITOR
<br\>>  > > ----------------
<br\>>  > > Wave /\/ _-_
<br\>>  > > Atack OOO
<br\>>  > > Decay OO
<br\>>  > > Sustain OOOOO
<br\>>  > > Cutoff OO
<br\>>  > >
<br\>>  > > etc..
<br\>>  > >
<br\>>  > > Well, don't know how mutch time it would take, so its just
<br\>>  > > suggestions.
<br\>>  > >
<br\>>  > > Krz
<br\>>  > >
<br\>>  > >
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
http://www.qotile.net/temp/cynth1_3.prg
<br\>
<br\>-added paddle auto-on
<br\>-reinstated the shift-lock note hold
<br\>-should have the INSTDEL problem fixed
<br\>-LFO indicator w/ help+fullscreen fixed
<br\>-fixed out-of-tune notes in high octave w/ 5ths on
<br\>
<br\>I've noticed that holding some notes + spacebar causes patch change.
<br\>And the 3-note guard against settings changes also disables the
<br\>spacebar.  Working on this.
<br\>
<br\>Will be adding some support for the second paddle tomorrow.
<br\>
<br\>-paul
<br\>


Message:
<br\>
This is potentially ready for release, although I haven't tested it
<br\>thoroughly yet.  Please test it if you can.
<br\>
<br\>I've now added the ability to assign the second paddle to pulse width,
<br\>LFO depth, or pitch bend.  Key commands are:
<br\>
<br\>Commodore+V = Paddle2 Off
<br\>Commodore+B = Pulse Width
<br\>Commodore+N = LFO Depth
<br\>Commodore+M = Pitch Bend
<br\>
<br\>Note that for the pulse width setting to work, you must have it on the
<br\>patch that uses the pulse waveform -- use the patch on the B key.  And
<br\>try turning off the filter on that patch (Commodore+X) for a fuller sound.
<br\>
<br\>http://www.qotile.net/temp/cynth1_2_4.prg
<br\>
<br\>-paul
<br\>


Message:
<br\>
Paul,
<br\>
<br\>I can confirm the additional paddle abilities work as specified and
<br\>are thoroughly enjoyable.  I will test further to see if existing
<br\>functionality works as usual.  Thanks for getting these changes out
<br\>so quickly.  Full screen video and 2nd paddle support enhances
<br\>Cynthcart in exciting ways.
<br\>
<br\>Brett
<br\>
<br\>On May 13, 2008, at 3:48 AM, Paul Slocum wrote:
<br\>
<br\>> This is potentially ready for release, although I haven't tested it
<br\>> thoroughly yet. Please test it if you can.
<br\>>
<br\>> I've now added the ability to assign the second paddle to pulse width,
<br\>> LFO depth, or pitch bend. Key commands are:
<br\>>
<br\>> Commodore+V = Paddle2 Off
<br\>> Commodore+B = Pulse Width
<br\>> Commodore+N = LFO Depth
<br\>> Commodore+M = Pitch Bend
<br\>>
<br\>> Note that for the pulse width setting to work, you must have it on the
<br\>> patch that uses the pulse waveform -- use the patch on the B key. And
<br\>> try turning off the filter on that patch (Commodore+X) for a fuller
<br\>> sound.
<br\>>
<br\>> http://www.qotile.net/temp/cynth1_2_4.prg
<br\>>
<br\>> -paul
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
so.  is this the one?  i only have 1 EPROM and no way to erase it so i'm curious
<br\>if this is the
<br\>final release.  thanks Paul!  you're awesome!
<br\>
<br\>--- In synthcart@yahoogroups.com, Brett Marshall Lefferts <brett@...> wrote:
<br\>>
<br\>> Paul,
<br\>>
<br\>> I can confirm the additional paddle abilities work as specified and
<br\>> are thoroughly enjoyable.  I will test further to see if existing
<br\>> functionality works as usual.  Thanks for getting these changes out
<br\>> so quickly.  Full screen video and 2nd paddle support enhances
<br\>> Cynthcart in exciting ways.
<br\>>
<br\>> Brett
<br\>>
<br\>> On May 13, 2008, at 3:48 AM, Paul Slocum wrote:
<br\>>
<br\>> > This is potentially ready for release, although I haven't tested it
<br\>> > thoroughly yet. Please test it if you can.
<br\>> >
<br\>> > I've now added the ability to assign the second paddle to pulse width,
<br\>> > LFO depth, or pitch bend. Key commands are:
<br\>> >
<br\>> > Commodore+V = Paddle2 Off
<br\>> > Commodore+B = Pulse Width
<br\>> > Commodore+N = LFO Depth
<br\>> > Commodore+M = Pitch Bend
<br\>> >
<br\>> > Note that for the pulse width setting to work, you must have it on the
<br\>> > patch that uses the pulse waveform -- use the patch on the B key. And
<br\>> > try turning off the filter on that patch (Commodore+X) for a fuller
<br\>> > sound.
<br\>> >
<br\>> > http://www.qotile.net/temp/cynth1_2_4.prg
<br\>> >
<br\>> > -paul
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
The file I posted is a PRG file, which is a disk file and not what you
<br\>want to burn onto an EPROM.  I'm going to wait a couple more days and
<br\>test it a little more myself before I declare it the final version,
<br\>then I'll post the EPROM version of the file.
<br\>
<br\>-paul
<br\>
<br\>On Wed, May 14, 2008 at 3:27 PM, athleos <stuckinjhole@aim.com> wrote:
<br\>> so. is this the one? i only have 1 EPROM and no way to erase it so i'm
<br\>> curious if this is the
<br\>> final release. thanks Paul! you're awesome!
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Brett Marshall Lefferts <brett@...> wrote:
<br\>>>
<br\>>> Paul,
<br\>>>
<br\>>> I can confirm the additional paddle abilities work as specified and
<br\>>> are thoroughly enjoyable. I will test further to see if existing
<br\>>> functionality works as usual. Thanks for getting these changes out
<br\>>> so quickly. Full screen video and 2nd paddle support enhances
<br\>>> Cynthcart in exciting ways.
<br\>>>
<br\>>> Brett
<br\>>>
<br\>>> On May 13, 2008, at 3:48 AM, Paul Slocum wrote:
<br\>>>
<br\>>> > This is potentially ready for release, although I haven't tested it
<br\>>> > thoroughly yet. Please test it if you can.
<br\>>> >
<br\>>> > I've now added the ability to assign the second paddle to pulse width,
<br\>>> > LFO depth, or pitch bend. Key commands are:
<br\>>> >
<br\>>> > Commodore+V = Paddle2 Off
<br\>>> > Commodore+B = Pulse Width
<br\>>> > Commodore+N = LFO Depth
<br\>>> > Commodore+M = Pitch Bend
<br\>>> >
<br\>>> > Note that for the pulse width setting to work, you must have it on the
<br\>>> > patch that uses the pulse waveform -- use the patch on the B key. And
<br\>>> > try turning off the filter on that patch (Commodore+X) for a fuller
<br\>>> > sound.
<br\>>> >
<br\>>> > http://www.qotile.net/temp/cynth1_2_4.prg
<br\>>> >
<br\>>> > -paul
<br\>>> >
<br\>>> >
<br\>>>
<br\>>>
<br\>>>
<br\>>> [Non-text portions of this message have been removed]
<br\>>>
<br\>>
<br\>>
<br\>


Message:
<br\>
Awesome!  thanks for the info.  i look forward to it!
<br\>
<br\>--- In synthcart@yahoogroups.com, "Paul Slocum" <paul.slocum@...> wrote:
<br\>>
<br\>> The file I posted is a PRG file, which is a disk file and not what you
<br\>> want to burn onto an EPROM.  I'm going to wait a couple more days and
<br\>> test it a little more myself before I declare it the final version,
<br\>> then I'll post the EPROM version of the file.
<br\>>
<br\>> -paul
<br\>>
<br\>> On Wed, May 14, 2008 at 3:27 PM, athleos <stuckinjhole@...> wrote:
<br\>> > so. is this the one? i only have 1 EPROM and no way to erase it so i'm
<br\>> > curious if this is the
<br\>> > final release. thanks Paul! you're awesome!
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, Brett Marshall Lefferts <brett@> wrote:
<br\>> >>
<br\>> >> Paul,
<br\>> >>
<br\>> >> I can confirm the additional paddle abilities work as specified and
<br\>> >> are thoroughly enjoyable. I will test further to see if existing
<br\>> >> functionality works as usual. Thanks for getting these changes out
<br\>> >> so quickly. Full screen video and 2nd paddle support enhances
<br\>> >> Cynthcart in exciting ways.
<br\>> >>
<br\>> >> Brett
<br\>> >>
<br\>> >> On May 13, 2008, at 3:48 AM, Paul Slocum wrote:
<br\>> >>
<br\>> >> > This is potentially ready for release, although I haven't tested it
<br\>> >> > thoroughly yet. Please test it if you can.
<br\>> >> >
<br\>> >> > I've now added the ability to assign the second paddle to pulse width,
<br\>> >> > LFO depth, or pitch bend. Key commands are:
<br\>> >> >
<br\>> >> > Commodore+V = Paddle2 Off
<br\>> >> > Commodore+B = Pulse Width
<br\>> >> > Commodore+N = LFO Depth
<br\>> >> > Commodore+M = Pitch Bend
<br\>> >> >
<br\>> >> > Note that for the pulse width setting to work, you must have it on the
<br\>> >> > patch that uses the pulse waveform -- use the patch on the B key. And
<br\>> >> > try turning off the filter on that patch (Commodore+X) for a fuller
<br\>> >> > sound.
<br\>> >> >
<br\>> >> > http://www.qotile.net/temp/cynth1_2_4.prg
<br\>> >> >
<br\>> >> > -paul
<br\>> >> >
<br\>> >> >
<br\>> >>
<br\>> >>
<br\>> >>
<br\>> >> [Non-text portions of this message have been removed]
<br\>> >>
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Paul-
<br\>
<br\>Just wanted to let you know I have not found any new 'undocumented
<br\>features' with the 1.2.4 release, but have found one correction to
<br\>make.  I have put it through the paces and found the keyboard caps
<br\>lock works again, the LFO behaves as usual, video mode out of the
<br\>help menu works, custom patches work, and polyphony works as usual.
<br\>The only thing I recommend is in the Help menu to specify that Shift
<br\>+Cursor keys = Paddle _1_ On/Off.  As it is now the menu item
<br\>description could be misleading.
<br\>
<br\>Thanks again,
<br\>
<br\>Brett
<br\>
<br\>On May 13, 2008, at 3:48 AM, Paul Slocum wrote:
<br\>
<br\>> This is potentially ready for release, although I haven't tested it
<br\>> thoroughly yet. Please test it if you can.
<br\>>
<br\>> I've now added the ability to assign the second paddle to pulse width,
<br\>> LFO depth, or pitch bend. Key commands are:
<br\>>
<br\>> Commodore+V = Paddle2 Off
<br\>> Commodore+B = Pulse Width
<br\>> Commodore+N = LFO Depth
<br\>> Commodore+M = Pitch Bend
<br\>>
<br\>> Note that for the pulse width setting to work, you must have it on the
<br\>> patch that uses the pulse waveform -- use the patch on the B key. And
<br\>> try turning off the filter on that patch (Commodore+X) for a fuller
<br\>> sound.
<br\>>
<br\>> http://www.qotile.net/temp/cynth1_2_4.prg
<br\>>
<br\>> -paul
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
great, thanks for testing it.  I'll change that on the menu.  I'm
<br\>going to burn an EPROM of the program tonight and test it with the new
<br\>AtariAge boards.  If I don't find any more problems tonight, I'll call
<br\>it done.
<br\>
<br\>-paul
<br\>
<br\>On Thu, May 15, 2008 at 11:49 AM, Brett Marshall Lefferts
<br\><brett@seedaimusic.com> wrote:
<br\>> Paul-
<br\>>
<br\>> Just wanted to let you know I have not found any new 'undocumented
<br\>> features' with the 1.2.4 release, but have found one correction to
<br\>> make. I have put it through the paces and found the keyboard caps
<br\>> lock works again, the LFO behaves as usual, video mode out of the
<br\>> help menu works, custom patches work, and polyphony works as usual.
<br\>> The only thing I recommend is in the Help menu to specify that Shift
<br\>> +Cursor keys = Paddle _1_ On/Off. As it is now the menu item
<br\>> description could be misleading.
<br\>>
<br\>> Thanks again,
<br\>>
<br\>> Brett
<br\>>
<br\>> On May 13, 2008, at 3:48 AM, Paul Slocum wrote:
<br\>>
<br\>>> This is potentially ready for release, although I haven't tested it
<br\>>> thoroughly yet. Please test it if you can.
<br\>>>
<br\>>> I've now added the ability to assign the second paddle to pulse width,
<br\>>> LFO depth, or pitch bend. Key commands are:
<br\>>>
<br\>>> Commodore+V = Paddle2 Off
<br\>>> Commodore+B = Pulse Width
<br\>>> Commodore+N = LFO Depth
<br\>>> Commodore+M = Pitch Bend
<br\>>>
<br\>>> Note that for the pulse width setting to work, you must have it on the
<br\>>> patch that uses the pulse waveform -- use the patch on the B key. And
<br\>>> try turning off the filter on that patch (Commodore+X) for a fuller
<br\>>> sound.
<br\>>>
<br\>>> http://www.qotile.net/temp/cynth1_2_4.prg
<br\>>>
<br\>>> -paul
<br\>>>
<br\>>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
I can't find any problems with it, so I'm calling this the release version:
<br\>
<br\>PRG disk file (emulators, MMC64, 1541):
<br\>http://qotile.net/files/cynth1_2_4.prg
<br\>
<br\>BIN file for EPROM and cartridge board:
<br\>http://qotile.net/files/cynth1_2_4.bin
<br\>
<br\>Source:
<br\>http://qotile.net/files/cynth1_2_4.asm
<br\>
<br\>-paul
<br\>


Message:
<br\>
Excellent. Rocks and comes with source, coultn't get any better;)
<br\>
<br\>Thanks a lot!
<br\>
<br\>r.
<br\>


Message:
<br\>
Hooray! Pulsewidth!!!!! ...And there was much rejoicing!
<br\>
<br\>My 2nd atari paddle is crappy, so you've forced me to install pots in
<br\>my c64! (other ideas on the table are expression pedal inputs and 555-lfo)
<br\>The new release looks good so far-
<br\>I like the auto-paddle-on.
<br\>Will check it out more after my pot mod is done. =]
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> I can't find any problems with it, so I'm calling this the release
<br\>version:
<br\>>
<br\>> PRG disk file (emulators, MMC64, 1541):
<br\>> http://qotile.net/files/cynth1_2_4.prg
<br\>>
<br\>> BIN file for EPROM and cartridge board:
<br\>> http://qotile.net/files/cynth1_2_4.bin
<br\>>
<br\>> Source:
<br\>> http://qotile.net/files/cynth1_2_4.asm
<br\>>
<br\>> -paul
<br\>>
<br\>


Message:
<br\>
I've been working on the Atari 2600 Loopcart again, and I'm hoping to
<br\>have it finished this summer.  I've now got very elementary support for
<br\>the Atarivox integrated into Loopcart.  Audio sample here:
<br\>
<br\>http://www.qotile.net/temp/atarivox_demo1.mp3
<br\>
<br\>If you don't know about the Loopcart, it's a tracker-like program for
<br\>the Atari 2600 that I started writing several years ago.  And the
<br\>Atarivox is a voice module + memory card for the 2600.  Info at the
<br\>links below:
<br\>
<br\>http://qotile.net/loopcart.html
<br\>
<br\>http://www.atariage.com/store/index.php?main_page=product_info&products_id=295
<br\>
<br\>-paul
<br\>


Message:
<br\>
Wow paul that sounded amazing....i have the atarivox and the Supercharger but i
<br\>still dont really know how to go about using these test versions of
<br\>loopcart.....
<br\>how do i load in the program? any help is appreciated and paul KEEP UP THE
<br\>AMAZING WORK!!!!!!!
<br\>
<br\>Tim (Toronto, Canada)
<br\>________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: paul.slocum@gmail.com
<br\>> Date: Mon, 26 May 2008 02:07:29 -0500
<br\>> Subject: [synthcart] Loopcart progress
<br\>>
<br\>>
<br\>> I've been working on the Atari 2600 Loopcart again, and I'm hoping to
<br\>> have it finished this summer. I've now got very elementary support for
<br\>> the Atarivox integrated into Loopcart. Audio sample here:
<br\>>
<br\>> http://www.qotile.net/temp/atarivox_demo1.mp3
<br\>>
<br\>> If you don't know about the Loopcart, it's a tracker-like program for
<br\>> the Atari 2600 that I started writing several years ago. And the
<br\>> Atarivox is a voice module + memory card for the 2600. Info at the
<br\>> links below:
<br\>>
<br\>> http://qotile.net/loopcart.html
<br\>>
<br\>> http://www.atariage.com/store/index.php?main_page=product_info&products_id=295
<br\>>
<br\>> -paul
<br\>>
<br\>>
<br\>> Messages in this topic
<br\>


Message:
<br\>
This is great news!  If you need help on the beta test side, I've got a Kroc
<br\>Kart and a 2600 memory card.
<br\>
<br\>On Mon, May 26, 2008 at 5:50 AM, Tim Musabay <kotepomegatron@hotmail.com>
<br\>wrote:
<br\>
<br\>>
<br\>> Wow paul that sounded amazing....i have the atarivox and the Supercharger
<br\>> but i still dont really know how to go about using these test versions of
<br\>> loopcart.....
<br\>> how do i load in the program? any help is appreciated and paul KEEP UP THE
<br\>> AMAZING WORK!!!!!!!
<br\>>
<br\>> Tim (Toronto, Canada)
<br\>> ________________________________
<br\>> > To: synthcart@yahoogroups.com
<br\>> > From: paul.slocum@gmail.com
<br\>> > Date: Mon, 26 May 2008 02:07:29 -0500
<br\>> > Subject: [synthcart] Loopcart progress
<br\>> >
<br\>> >
<br\>> > I've been working on the Atari 2600 Loopcart again, and I'm hoping to
<br\>> > have it finished this summer. I've now got very elementary support for
<br\>> > the Atarivox integrated into Loopcart. Audio sample here:
<br\>> >
<br\>> > http://www.qotile.net/temp/atarivox_demo1.mp3
<br\>> >
<br\>> > If you don't know about the Loopcart, it's a tracker-like program for
<br\>> > the Atari 2600 that I started writing several years ago. And the
<br\>> > Atarivox is a voice module + memory card for the 2600. Info at the
<br\>> > links below:
<br\>> >
<br\>> > http://qotile.net/loopcart.html
<br\>> >
<br\>> >
<br\>> http://www.atariage.com/store/index.php?main_page=product_info&products_id=295
<br\>> >
<br\>> > -paul
<br\>> >
<br\>> >
<br\>> > Messages in this topic
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>--
<br\>"If you will it, it is no dream."
<br\>-Theodor Herzl
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
awesome news
<br\>
<br\>Paul - you know I'm down for this. Can't wait
<br\>
<br\>-Andy
<br\>
<br\>
<br\>Paul Slocum <paul.slocum@gmail.com> wrote:                             I've been
<br\>working on the Atari 2600 Loopcart again, and I'm hoping to
<br\>  have it finished this summer.  I've now got very elementary support for
<br\>  the Atarivox integrated into Loopcart.  Audio sample here:
<br\>
<br\>  http://www.qotile.net/temp/atarivox_demo1.mp3
<br\>
<br\>  If you don't know about the Loopcart, it's a tracker-like program for
<br\>  the Atari 2600 that I started writing several years ago.  And the
<br\>  Atarivox is a voice module + memory card for the 2600.  Info at the
<br\>  links below:
<br\>
<br\>  http://qotile.net/loopcart.html
<br\>
<br\>  http://www.atariage.com/store/index.php?main_page=product_info&products_id=295
<br\>
<br\>  -paul
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Unfortunately, the current version of the program will not run on a
<br\>Supercharger because I converted it to Atari's 8k format.  It's possible
<br\>that it would fit into 6k (Supercharger memory), but the bankswitching
<br\>scheme is different.  I might adapt it to the Supercharger at some point.
<br\>
<br\>I'll post beta versions later on.  Right now it's got too many bugs and
<br\>is too hacked together.
<br\>
<br\>To test beta versions on real hardware you'll need either a Cuttle Cart,
<br\>Cuttle Cart 2, Crocodile Cart, or an 8k Atari board and EPROM burner.
<br\>
<br\>The newest version of the Stella emulator emulates the Atarivox memory,
<br\>but not the sound.  Although Stella also supports voice through a real
<br\>Atarivox with the Atarivox USB adapter.  I haven't tested this and it
<br\>might cause some delay.
<br\>
<br\>-paul
<br\>
<br\>Tim Musabay wrote:
<br\>>
<br\>>
<br\>>
<br\>> Wow paul that sounded amazing....i have the atarivox and the
<br\>> Supercharger but i still dont really know how to go about using these
<br\>> test versions of loopcart.....
<br\>> how do i load in the program? any help is appreciated and paul KEEP UP
<br\>> THE AMAZING WORK!!!!!!!
<br\>>
<br\>> Tim (Toronto, Canada)
<br\>> ________________________________
<br\>>  > To: synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>
<br\>>  > From: paul.slocum@gmail.com <mailto:paul.slocum%40gmail.com>
<br\>>  > Date: Mon, 26 May 2008 02:07:29 -0500
<br\>>  > Subject: [synthcart] Loopcart progress
<br\>>  >
<br\>>  >
<br\>>  > I've been working on the Atari 2600 Loopcart again, and I'm hoping to
<br\>>  > have it finished this summer. I've now got very elementary support for
<br\>>  > the Atarivox integrated into Loopcart. Audio sample here:
<br\>>  >
<br\>>  > http://www.qotile.net/temp/atarivox_demo1.mp3
<br\>> <http://www.qotile.net/temp/atarivox_demo1.mp3>
<br\>>  >
<br\>>  > If you don't know about the Loopcart, it's a tracker-like program for
<br\>>  > the Atari 2600 that I started writing several years ago. And the
<br\>>  > Atarivox is a voice module + memory card for the 2600. Info at the
<br\>>  > links below:
<br\>>  >
<br\>>  > http://qotile.net/loopcart.html <http://qotile.net/loopcart.html>
<br\>>  >
<br\>>  >
<br\>> http://www.atariage.com/store/index.php?main_page=product_info&products_id=295
<br\>>
<br\><http://www.atariage.com/store/index.php?main_page=product_info&products_id=295>
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>  >
<br\>>  > Messages in this topic
<br\>>
<br\>>
<br\>


Message:
<br\>
Oh ok ....was finally going to attempt using the supercharger for
<br\>something.....Ive never been able to locate either cuttle cart or the crocodile
<br\>cart....an atari board or EPROM burner are really involved right? im not really
<br\>sure and no one i know is really into this sort of thing....anyone know where to
<br\>get the cuttle or croc cart?
<br\>and ill keep waiting for when you have time paul....
<br\>
<br\>and gotta say it again thanks for your work paul muchhhhh appreciated....also
<br\>the help from people here too
<br\>
<br\>Tim/wildturkey
<br\>________________________________
<br\>> To: synthcart@yahoogroups.com
<br\>> From: paul.slocum@gmail.com
<br\>> Date: Mon, 26 May 2008 12:38:54 -0500
<br\>> Subject: Re: [synthcart] Loopcart progress
<br\>>
<br\>>
<br\>> Unfortunately, the current version of the program will not run on a
<br\>> Supercharger because I converted it to Atari's 8k format. It's possible
<br\>> that it would fit into 6k (Supercharger memory), but the bankswitching
<br\>> scheme is different. I might adapt it to the Supercharger at some point.
<br\>>
<br\>> I'll post beta versions later on. Right now it's got too many bugs and
<br\>> is too hacked together.
<br\>>
<br\>> To test beta versions on real hardware you'll need either a Cuttle Cart,
<br\>> Cuttle Cart 2, Crocodile Cart, or an 8k Atari board and EPROM burner.
<br\>>
<br\>> The newest version of the Stella emulator emulates the Atarivox memory,
<br\>> but not the sound. Although Stella also supports voice through a real
<br\>> Atarivox with the Atarivox USB adapter. I haven't tested this and it
<br\>> might cause some delay.
<br\>>
<br\>> -paul
<br\>>
<br\>> Tim Musabay wrote:
<br\>>>
<br\>>>
<br\>>>
<br\>>> Wow paul that sounded amazing....i have the atarivox and the
<br\>>> Supercharger but i still dont really know how to go about using these
<br\>>> test versions of loopcart.....
<br\>>> how do i load in the program? any help is appreciated and paul KEEP UP
<br\>>> THE AMAZING WORK!!!!!!!
<br\>>>
<br\>>> Tim (Toronto, Canada)
<br\>>> ________________________________
<br\>>>> To: synthcart@yahoogroups.com
<br\>


Subject:
Alternative keyboard controller for C64 Cynthcart

SubjectSrt:
Alternative keyboard controller for C64 Cynthcart

Message:
<br\>
Just ordered both a Cynthcart and a Synthcart today....I've been
<br\>looking for the C64 keyboard overlay, but they are pretty scarce. Has
<br\>anyone ever fabricated an alternative? Perhaps with full size keys?
<br\>
<br\>Thanks,
<br\>Tom
<br\>


Subject:
Re: Alternative keyboard controller for C64 Cynthcart

Message:
<br\>
There's one on ebay now.  There's a guy that's working on a
<br\>midi->keypress converter.
<br\>
<br\>-paul
<br\>
<br\>Tom Karches wrote:
<br\>>
<br\>>
<br\>>
<br\>> Just ordered both a Cynthcart and a Synthcart today....I've been
<br\>> looking for the C64 keyboard overlay, but they are pretty scarce. Has
<br\>> anyone ever fabricated an alternative? Perhaps with full size keys?
<br\>>
<br\>> Thanks,
<br\>> Tom
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi,
<br\>
<br\>I received my cynthcart today. It worked fine for the first half hour
<br\>but after that it started to behave strange. the keys between F and B
<br\>triggers som random notes and plays a fifth to it even though that
<br\>function isnt on. And when I press on the keys to change patch a weird
<br\>saw buzz sound appears. First time i got all these problems i just
<br\>rebooted the c64, but that dont seem to work now.
<br\>
<br\>Im using an old PAL breadbin with a 6581 if that does any difference.
<br\>
<br\>What might be causing this? Ill try it on a friends c64 asap aswell.
<br\>
<br\>Best wishes// Tobias
<br\>


Message:
<br\>
Make sure shift-lock isn't down and that paddle buttons aren't stuck.
<br\>Unplug the paddles.
<br\>
<br\>-paul
<br\>
<br\>tobiasnordlof wrote:
<br\>>
<br\>>
<br\>> Hi,
<br\>>
<br\>> I received my cynthcart today. It worked fine for the first half hour
<br\>> but after that it started to behave strange. the keys between F and B
<br\>> triggers som random notes and plays a fifth to it even though that
<br\>> function isnt on. And when I press on the keys to change patch a weird
<br\>> saw buzz sound appears. First time i got all these problems i just
<br\>> rebooted the c64, but that dont seem to work now.
<br\>>
<br\>> Im using an old PAL breadbin with a 6581 if that does any difference.
<br\>>
<br\>> What might be causing this? Ill try it on a friends c64 asap aswell.
<br\>>
<br\>> Best wishes// Tobias
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi,
<br\>
<br\>Thanks Paul!
<br\>
<br\>It was the paddle that was causing it
<br\>
<br\>// Tobias
<br\>
<br\>
<br\>To: synthcart@yahoogroups.comFrom: paul.slocum@gmail.comDate: Sat, 31 May 2008
<br\>01:44:35 -0500Subject: Re: [synthcart] Cynthcart problems
<br\>
<br\>
<br\>
<br\>
<br\>Make sure shift-lock isn't down and that paddle buttons aren't stuck. Unplug the
<br\>paddles.-paultobiasnordlof wrote:> > > Hi,> > I received my cynthcart today. It
<br\>worked fine for the first half hour> but after that it started to behave
<br\>strange. the keys between F and B> triggers som random notes and plays a fifth
<br\>to it even though that> function isnt on. And when I press on the keys to change
<br\>patch a weird> saw buzz sound appears. First time i got all these problems i
<br\>just> rebooted the c64, but that dont seem to work now.> > Im using an old PAL
<br\>breadbin with a 6581 if that does any difference.> > What might be causing this?
<br\>Ill try it on a friends c64 asap aswell.> > Best wishes// Tobias> >
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>_________________________________________________________________
<br\>Utmana dina kompisar i Sten, sax, påse!
<br\>http://www.live.msn.se/messenger/#/News/
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> There's one on ebay now.  There's a guy that's working on a
<br\>> midi->keypress converter.
<br\>>
<br\>
<br\>The tricky part I have found is keeping track of which keys are the
<br\>white keys and which are the black keys when not using the keyboard
<br\>overlay. I'm going to try putting sticky dots on the keys that are
<br\>mapped to the piano keys.
<br\>
<br\>And keep my eye out for a keyboard overlay.
<br\>
<br\>--tom
<br\>


Subject:
pc download atari synth cart limitations?

SubjectSrt:
pc download atari synth cart limitations?

Message:
<br\>
I just downloaded the 2600 emulator and got the pc version of synth
<br\>cart 1.1 o latest. Im having trouble using my pc keyboard as a
<br\>controller. so far i can use only ( f 1 2 3 4 and i think f5 to make
<br\>somthing happen.
<br\>is there somthing else i need to do to actually make sweet 2600 beats
<br\>or is there limitations to having the pc version?
<br\>
<br\>i do have the actual cart since back in 2002 but i want to work with
<br\>just pc right now.
<br\>
<br\>nOob i know..
<br\>
<br\>yeyo
<br\>www.mspace.com/beetseeka
<br\>


Subject:
Re: pc download atari synth cart limitations?

Message:
<br\>
You need to tell the emulator that you are using the keypads for the controller
<br\>instead of a joystick.
<br\>
<br\>You should be able to map the keypad buttons to keys on your keyboard.
<br\>
<br\>-Jesse
<br\>
<br\>
<br\>----- Original Message ----
<br\>From: beetseeka <beetseeka@yahoo.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Sunday, June 1, 2008 8:33:22 PM
<br\>Subject: [synthcart] pc download atari synth cart limitations?
<br\>
<br\>
<br\>I just downloaded the 2600 emulator and got the pc version of synth
<br\>cart 1.1 o latest. Im having trouble using my pc keyboard as a
<br\>controller. so far i can use only ( f 1 2 3 4 and i think f5 to make
<br\>somthing happen.
<br\>is there somthing else i need to do to actually make sweet 2600 beats
<br\>or is there limitations to having the pc version?
<br\>
<br\>i do have the actual cart since back in 2002 but i want to work with
<br\>just pc right now.
<br\>
<br\>nOob i know..
<br\>
<br\>yeyo
<br\>www.mspace.com/ beetseeka
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hello all,
<br\>
<br\>my new EPROM turned up today.  in my excitement i pulled out the old one,
<br\>and put in the new one but forgot to notice which way round the chip goes.
<br\>
<br\>does the indent face the C64 or face away from it?
<br\>
<br\>also, in my enthusiasm i tried both ways. have i damaged it?  hmm.
<br\>
<br\>joel
<br\>
<br\>--
<br\>"that we taught ourselves to play the pots and pans - so that we would have
<br\>something honest to dance to, something soulful to sing to" why?
<br\>--
<br\>June 7th - AMBITIOUS LOVERS @ Film Fundraiser
<br\>June 8th - WAX+WIRE Vs WIZARD OF WOR recording @ Noonameena
<br\>June 11th - AMBITIOUS LOVERS @ The Troubadour
<br\>June 14th - JOEL SAUNDERS + CRAZY HEARSE @ Fat Louie's
<br\>June 25th - JOEL SAUNDERS + CRAZY HEARSE @ The Globe
<br\>--
<br\>Joel Saunders - myspace.com/joelsaunders
<br\>Ambitious Lovers - myspace.com/ambitiouslovers
<br\>Wax+Wire - myspace.com/musicforslowdancing
<br\>info@ambitiouslovers.com.au
<br\>ph. 0417601810
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Putting it in the wrong way can sometimes ruin the EPROM.  The notch in
<br\>the EPROM (indicating pin #1) should face the card edge connector.  For
<br\>future reference, if you look at the white screenprint on the board, the
<br\>lines around the chips have a notch to indicate the direction of the chip.
<br\>
<br\>-paul
<br\>
<br\>Joel Saunders wrote:
<br\>>
<br\>>
<br\>> hello all,
<br\>>
<br\>> my new EPROM turned up today. in my excitement i pulled out the old one,
<br\>> and put in the new one but forgot to notice which way round the chip goes.
<br\>>
<br\>> does the indent face the C64 or face away from it?
<br\>>
<br\>> also, in my enthusiasm i tried both ways. have i damaged it? hmm.
<br\>>
<br\>> joel
<br\>>
<br\>> --
<br\>> "that we taught ourselves to play the pots and pans - so that we would have
<br\>> something honest to dance to, something soulful to sing to" why?
<br\>> --
<br\>> June 7th - AMBITIOUS LOVERS @ Film Fundraiser
<br\>> June 8th - WAX+WIRE Vs WIZARD OF WOR recording @ Noonameena
<br\>> June 11th - AMBITIOUS LOVERS @ The Troubadour
<br\>> June 14th - JOEL SAUNDERS + CRAZY HEARSE @ Fat Louie's
<br\>> June 25th - JOEL SAUNDERS + CRAZY HEARSE @ The Globe
<br\>> --
<br\>> Joel Saunders - myspace.com/joelsaunders
<br\>> Ambitious Lovers - myspace.com/ambitiouslovers
<br\>> Wax+Wire - myspace.com/musicforslowdancing
<br\>> info@ambitiouslovers.com.au <mailto:info%40ambitiouslovers.com.au>
<br\>> ph. 0417601810
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
Yes, i think i killed it.  I just get the blue BIOS screen.  I put the
<br\>original chip back in and it works fine.
<br\>
<br\>Does this mean i wiped it, or did i totally destroy it?
<br\>
<br\>I think I'll have to order again.  and be more patient in future.  I should
<br\>learn my lesson.
<br\>
<br\>Joel
<br\>
<br\>On Mon, Jun 2, 2008 at 3:59 PM, Paul Slocum <paul.slocum@gmail.com> wrote:
<br\>
<br\>>   Putting it in the wrong way can sometimes ruin the EPROM. The notch in
<br\>> the EPROM (indicating pin #1) should face the card edge connector. For
<br\>> future reference, if you look at the white screenprint on the board, the
<br\>> lines around the chips have a notch to indicate the direction of the chip.
<br\>>
<br\>> -paul
<br\>>
<br\>>
<br\>> Joel Saunders wrote:
<br\>> >
<br\>> >
<br\>> > hello all,
<br\>> >
<br\>> > my new EPROM turned up today. in my excitement i pulled out the old one,
<br\>> > and put in the new one but forgot to notice which way round the chip
<br\>> goes.
<br\>> >
<br\>> > does the indent face the C64 or face away from it?
<br\>> >
<br\>> > also, in my enthusiasm i tried both ways. have i damaged it? hmm.
<br\>> >
<br\>> > joel
<br\>> >
<br\>> > --
<br\>> > "that we taught ourselves to play the pots and pans - so that we would
<br\>> have
<br\>> > something honest to dance to, something soulful to sing to" why?
<br\>> > --
<br\>> > June 7th - AMBITIOUS LOVERS @ Film Fundraiser
<br\>> > June 8th - WAX+WIRE Vs WIZARD OF WOR recording @ Noonameena
<br\>> > June 11th - AMBITIOUS LOVERS @ The Troubadour
<br\>> > June 14th - JOEL SAUNDERS + CRAZY HEARSE @ Fat Louie's
<br\>> > June 25th - JOEL SAUNDERS + CRAZY HEARSE @ The Globe
<br\>> > --
<br\>> > Joel Saunders - myspace.com/joelsaunders
<br\>> > Ambitious Lovers - myspace.com/ambitiouslovers
<br\>> > Wax+Wire - myspace.com/musicforslowdancing
<br\>> > info@ambitiouslovers.com.au <info%40ambitiouslovers.com.au> <mailto:
<br\>> info%40ambitiouslovers.com.au <info%2540ambitiouslovers.com.au>>
<br\>> > ph. 0417601810
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>"that we taught ourselves to play the pots and pans - so that we would have
<br\>something honest to dance to, something soulful to sing to" why?
<br\>--
<br\>June 7th - AMBITIOUS LOVERS @ Film Fundraiser
<br\>June 8th - WAX+WIRE Vs WIZARD OF WOR recording @ Noonameena
<br\>June 11th - AMBITIOUS LOVERS @ The Troubadour
<br\>June 14th - JOEL SAUNDERS + CRAZY HEARSE @ Fat Louie's
<br\>June 25th - JOEL SAUNDERS + CRAZY HEARSE @ The Globe
<br\>--
<br\>Joel Saunders - myspace.com/joelsaunders
<br\>Ambitious Lovers - myspace.com/ambitiouslovers
<br\>Wax+Wire - myspace.com/musicforslowdancing
<br\>info@ambitiouslovers.com.au
<br\>ph. 0417601810
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I labeled the white and black keys with bits of colored electrical
<br\>tape. Then i went one step further and actually removed the keys in
<br\>the top row that aren't being used. Now i can play by feel, and the
<br\>missing keys can always be put back on.
<br\>
<br\>-justin
<br\>= burnkit2600.com =
<br\>
<br\>--- In synthcart@yahoogroups.com, "Tom Karches" <tkarches@...> wrote:
<br\>> The tricky part I have found is keeping track of which keys are the
<br\>> white keys and which are the black keys when not using the keyboard
<br\>> overlay. I'm going to try putting sticky dots on the keys that are
<br\>> mapped to the piano keys.
<br\>>
<br\>> And keep my eye out for a keyboard overlay.
<br\>>
<br\>> --tom
<br\>>
<br\>


Subject:
Re: Re: Alternative keyboard controller for C64 Cynthcart

Message:
<br\>
On Sun, Jun 1, 2008 at 8:23 PM, Tom Karches <tkarches@gmail.com> wrote:
<br\>> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>>
<br\>>> There's one on ebay now. There's a guy that's working on a
<br\>>> midi->keypress converter.
<br\>>>
<br\>>
<br\>> The tricky part I have found is keeping track of which keys are the
<br\>> white keys and which are the black keys when not using the keyboard
<br\>> overlay. I'm going to try putting sticky dots on the keys that are
<br\>> mapped to the piano keys.
<br\>>
<br\>> And keep my eye out for a keyboard overlay.
<br\>>
<br\>> --tom
<br\>>
<br\>>
<br\>


Message:
<br\>
I'm not totally sure if this is possible, but an alternative might be
<br\>to swap out keys between a 64C and C64, which have different colored
<br\>keyboards.
<br\>
<br\>http://www.classiccmp.org/dunfield/c64/index.htm
<br\>
<br\>Here's a 64C with a C64 keyboard:
<br\>http://www.zimmers.net/anonftp/pub/cbm/pictures/custom/64c-oldkbd.jpg
<br\>
<br\>-paul
<br\>
<br\>On Mon, Jun 2, 2008 at 3:17 PM, Paul Slocum <paul.slocum@gmail.com> wrote:
<br\>> On Sun, Jun 1, 2008 at 8:23 PM, Tom Karches <tkarches@gmail.com> wrote:
<br\>>> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>>>
<br\>>>> There's one on ebay now. There's a guy that's working on a
<br\>>>> midi->keypress converter.
<br\>>>>
<br\>>>
<br\>>> The tricky part I have found is keeping track of which keys are the
<br\>>> white keys and which are the black keys when not using the keyboard
<br\>>> overlay. I'm going to try putting sticky dots on the keys that are
<br\>>> mapped to the piano keys.
<br\>>>
<br\>>> And keep my eye out for a keyboard overlay.
<br\>>>
<br\>>> --tom
<br\>>>
<br\>>>
<br\>>
<br\>


Message:
<br\>
It _is_ possible to swap old and new keys..
<br\>
<br\>Not that I'd call it beautiful, but for me it worked just to remove the special
<br\>character
<br\>printings of the white C64C keys (using sandpaper) and write the CC mapping
<br\>using a
<br\>permanent marker:
<br\>
<br\>http://ronny-james-disco.de/external/cynthcart/IMGP6263.jpg
<br\>
<br\>For those who desire a more attractive apperance: use printer transfer foil.
<br\>
<br\>http://www.prophet64-forum.com/viewtopic.php?id=546
<br\>
<br\>r.
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "Paul Slocum" <paul.slocum@...> wrote:
<br\>>
<br\>> I'm not totally sure if this is possible, but an alternative might be
<br\>> to swap out keys between a 64C and C64, which have different colored
<br\>> keyboards.
<br\>>
<br\>> http://www.classiccmp.org/dunfield/c64/index.htm
<br\>>
<br\>> Here's a 64C with a C64 keyboard:
<br\>> http://www.zimmers.net/anonftp/pub/cbm/pictures/custom/64c-oldkbd.jpg
<br\>>
<br\>> -paul
<br\>>
<br\>> On Mon, Jun 2, 2008 at 3:17 PM, Paul Slocum <paul.slocum@...> wrote:
<br\>> > On Sun, Jun 1, 2008 at 8:23 PM, Tom Karches <tkarches@...> wrote:
<br\>> >> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@> wrote:
<br\>> >>>
<br\>> >>> There's one on ebay now. There's a guy that's working on a
<br\>> >>> midi->keypress converter.
<br\>> >>>
<br\>> >>
<br\>> >> The tricky part I have found is keeping track of which keys are the
<br\>> >> white keys and which are the black keys when not using the keyboard
<br\>> >> overlay. I'm going to try putting sticky dots on the keys that are
<br\>> >> mapped to the piano keys.
<br\>> >>
<br\>> >> And keep my eye out for a keyboard overlay.
<br\>> >>
<br\>> >> --tom
<br\>> >>
<br\>> >>
<br\>> >
<br\>>
<br\>


Message:
<br\>
Mapping yes that is something that I was trying to do.
<br\>So are the mapping preferences to be found in where actually?
<br\>The 2600 emulator  manual displays the key board reference button for
<br\>all joy and paddle sticks. but still the question remains how to get
<br\>into settings and do that or is it in the actual program code?
<br\>I may be digginh to deep witht hat last comment though.
<br\>
<br\>?
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@...> wrote:
<br\>>
<br\>> You need to tell the emulator that you are using the keypads for the
<br\>controller instead of a joystick.
<br\>>
<br\>> You should be able to map the keypad buttons to keys on your keyboard.
<br\>>
<br\>> -Jesse
<br\>>
<br\>>
<br\>> ----- Original Message ----
<br\>> From: beetseeka <beetseeka@...>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Sunday, June 1, 2008 8:33:22 PM
<br\>> Subject: [synthcart] pc download atari synth cart limitations?
<br\>>
<br\>>
<br\>> I just downloaded the 2600 emulator and got the pc version of synth
<br\>> cart 1.1 o latest. Im having trouble using my pc keyboard as a
<br\>> controller. so far i can use only ( f 1 2 3 4 and i think f5 to make
<br\>> somthing happen.
<br\>> is there somthing else i need to do to actually make sweet 2600 beats
<br\>> or is there limitations to having the pc version?
<br\>>
<br\>> i do have the actual cart since back in 2002 but i want to work with
<br\>> just pc right now.
<br\>>
<br\>> nOob i know..
<br\>>
<br\>> yeyo
<br\>> www.mspace.com/ beetseeka
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
Re: Re: pc download atari synth cart limitations?

Message:
<br\>
If I remember right, when you start synthcart in an emulator you should hear an
<br\>audible sound. This sound usually comes out when a joystick is connected and not
<br\>the keypads. Well in the emulator the joystick is being emulated too and you
<br\>will need to tell the emulator which type of controller you are using. Each
<br\>emualtor is different but there should be an options area where you can change
<br\>the joystick type. You shouldnt have to get into the code at all. Look for
<br\>something like preferences, options or the like and then locate where you can
<br\>set the type of joystick. Make sure you set this to keypad and then locate the
<br\>mapping of the keypad. This will give you the keys you are going to use.
<br\>I hope that helps some. If you need more info share the name of the emulator you
<br\>are using and also try the documentation of the emulator.
<br\>-Jesse
<br\>
<br\>
<br\>----- Original Message ----
<br\>From: beetseeka <beetseeka@yahoo.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Tuesday, June 3, 2008 6:00:31 PM
<br\>Subject: [synthcart] Re: pc download atari synth cart limitations?
<br\>
<br\>
<br\>Mapping yes that is something that I was trying to do.
<br\>So are the mapping preferences to be found in where actually?
<br\>The 2600 emulator manual displays the key board reference button for
<br\>all joy and paddle sticks. but still the question remains how to get
<br\>into settings and do that or is it in the actual program code?
<br\>I may be digginh to deep witht hat last comment though.
<br\>
<br\>?
<br\>
<br\>--- In synthcart@yahoogrou ps.com, Jesse Smith <stoi2m1@... > wrote:
<br\>>
<br\>> You need to tell the emulator that you are using the keypads for the
<br\>controller instead of a joystick.
<br\>>
<br\>> You should be able to map the keypad buttons to keys on your keyboard.
<br\>>
<br\>> -Jesse
<br\>>
<br\>>
<br\>> ----- Original Message ----
<br\>> From: beetseeka <beetseeka@. ..>
<br\>> To: synthcart@yahoogrou ps.com
<br\>> Sent: Sunday, June 1, 2008 8:33:22 PM
<br\>> Subject: [synthcart] pc download atari synth cart limitations?
<br\>>
<br\>>
<br\>> I just downloaded the 2600 emulator and got the pc version of synth
<br\>> cart 1.1 o latest. Im having trouble using my pc keyboard as a
<br\>> controller. so far i can use only ( f 1 2 3 4 and i think f5 to make
<br\>> somthing happen.
<br\>> is there somthing else i need to do to actually make sweet 2600 beats
<br\>> or is there limitations to having the pc version?
<br\>>
<br\>> i do have the actual cart since back in 2002 but i want to work with
<br\>> just pc right now.
<br\>>
<br\>> nOob i know..
<br\>>
<br\>> yeyo
<br\>> www.mspace.com/ beetseeka
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
ok, i have a four switch woody, and i want to do the lab rat stereo mod.
<br\>i was looking at the circuit board and looking at this
<br\>
<br\>http://www.cheeptech.com/2600mods/jpegs/4_5volts.jpg
<br\>
<br\>i cant find my 5volts  because my board doesn't look like that
<br\>another thing is... is it worth doing the stereo mod, and i plan on
<br\>getting a midi kit would this still work with the lab rat mod?
<br\>
<br\>i would like a straight up tutorial for dummies. it's all about the diy!
<br\>


Message:
<br\>
Listened to the demo... almost fell off my chair.
<br\>One copy sold! Hurry up will ya?
<br\>:-)
<br\>


Subject:
New Secret Society of the Sonic Six Synthcart track

SubjectSrt:
New Secret Society of the Sonic Six Synthcart track

Message:
<br\>
Hi all-
<br\>      Check out "Astigmatism", the 3rd track on our new 1 sided 12"
<br\>isolated incidents 1.2. It's manic Synthcart madness.
<br\>
<br\>http://www.sssonicsix.com/listen.html
<br\>
<br\>and buy
<br\>
<br\>http://www.sssonicsix.com/merch.html
<br\>
<br\>thx
<br\>chadwick w.d
<br\>


Message:
<br\>
Will Synthcart work on a ColecoVision?
<br\>
<br\>-Jesse
<br\>


Message:
<br\>
It should work with the Atari 2600 adapter.  I'm pretty sure I tested it
<br\>on one.
<br\>
<br\>-paul
<br\>
<br\>Jesse wrote:
<br\>>
<br\>>
<br\>> Will Synthcart work on a ColecoVision?
<br\>>
<br\>> -Jesse
<br\>>
<br\>>
<br\>


Message:
<br\>
Hello,
<br\>
<br\>Does it work in France (Europe) ? Is there any french guy who can
<br\>confirm these  please ?
<br\>
<br\>thanks !
<br\>
<br\>gael
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, "gael.cerumen" <gael.cerumen@...> wrote:
<br\>>hye,im from holland and i think that its the same in france:
<br\>some functions in a european atari dont work(only in the american version
<br\>everything
<br\>works).
<br\>i bought mine through ebay from
<br\>  an american guy who customises them.
<br\>he also puts a jack(mono)connection on it so you can connect it directly to your
<br\>computer.
<br\>i bought mine ready to use for 125 euro inclusive transport costs.
<br\>only thing i had to buy was a power converter(110 to 220 volts).
<br\>so i recommend you this.
<br\>just keep in mind that you wont leave your house for one week once you have it
<br\>haha :).
<br\>best regards rick
<br\>> Hello,
<br\>>
<br\>> Does it work in France (Europe) ? Is there any french guy who can
<br\>> confirm these  please ?
<br\>>
<br\>> thanks !
<br\>>
<br\>> gael
<br\>>
<br\>


Message:
<br\>
It is fully functional on the PAL consoles I have (UK and a lot of
<br\>Europe).  Some features will not work on the SECAM version (France and
<br\>maybe some other places?)
<br\>
<br\>-paul
<br\>
<br\>n3ktar wrote:
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> "gael.cerumen" <gael.cerumen@...> wrote:
<br\>>  >hye,im from holland and i think that its the same in france:
<br\>> some functions in a european atari dont work(only in the american
<br\>> version everything
<br\>> works).
<br\>> i bought mine through ebay from
<br\>> an american guy who customises them.
<br\>> he also puts a jack(mono)connection on it so you can connect it directly
<br\>> to your computer.
<br\>> i bought mine ready to use for 125 euro inclusive transport costs.
<br\>> only thing i had to buy was a power converter(110 to 220 volts).
<br\>> so i recommend you this.
<br\>> just keep in mind that you wont leave your house for one week once you
<br\>> have it haha :).
<br\>> best regards rick
<br\>>  > Hello,
<br\>>  >
<br\>>  > Does it work in France (Europe) ? Is there any french guy who can
<br\>>  > confirm these please ?
<br\>>  >
<br\>>  > thanks !
<br\>>  >
<br\>>  > gael
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
Hi there,
<br\>
<br\>I've just bought Synthcart and an old PAL Atari VCS 6-switch model.
<br\>
<br\>It has become apparent that the VCS is not firing on all cylinders. I
<br\>get a very faint signal from one of the two sound channels, both with
<br\>Synthcart and with games cartridges.
<br\>
<br\>The service manual says on apge 7-1 that a common cause of audio
<br\>failure is caused by C206 and C207 capacitors not working properly.
<br\>Does it sound like one of the caps may not be functioning? I'm
<br\>finding it difficult to source replacement caps of the correct type.
<br\>
<br\>Thanks.
<br\>


Subject:
Re: One Sound Channel Not Working Properly

Message:
<br\>
At 03:59 PM 7/31/2008, williamgoodden wrote:
<br\>>Hi there,
<br\>>
<br\>>I've just bought Synthcart and an old PAL Atari VCS 6-switch model.
<br\>>
<br\>>It has become apparent that the VCS is not firing on all cylinders. I
<br\>>get a very faint signal from one of the two sound channels, both with
<br\>>Synthcart and with games cartridges.
<br\>>
<br\>>The service manual says on apge 7-1 that a common cause of audio
<br\>>failure is caused by C206 and C207 capacitors not working properly.
<br\>>Does it sound like one of the caps may not be functioning? I'm
<br\>>finding it difficult to source replacement caps of the correct type.
<br\>>
<br\>>Thanks.
<br\>
<br\>Things to check (in rough order of their tendency to fail):
<br\>          Cables
<br\>          Jacks
<br\>          Switches
<br\>          Solder joints
<br\>          Caps
<br\>          Chips
<br\>          etc.
<br\>
<br\>If replacing caps, you can always use caps with higher voltage (V)
<br\>ratings than the stock caps. But, they are larger at higher voltage
<br\>ratings, so make sure they fit.
<br\>
<br\>Not sure what those caps are, so I can't be more help.
<br\>
<br\>John
<br\>


Message:
<br\>
Thanks for that Jon. I've just ordered some replacement caps, and I
<br\>hope I'll get it fixed in a few days when they arrive.
<br\>
<br\>If anyone has any more ideas, please let me know.
<br\>
<br\>--- In synthcart@yahoogroups.com, John Mahoney <jmahoney@...> wrote:
<br\>>
<br\>> At 03:59 PM 7/31/2008, williamgoodden wrote:
<br\>> >Hi there,
<br\>> >
<br\>> >I've just bought Synthcart and an old PAL Atari VCS 6-switch model.
<br\>> >
<br\>> >It has become apparent that the VCS is not firing on all
<br\>cylinders. I
<br\>> >get a very faint signal from one of the two sound channels, both
<br\>with
<br\>> >Synthcart and with games cartridges.
<br\>> >
<br\>> >The service manual says on apge 7-1 that a common cause of audio
<br\>> >failure is caused by C206 and C207 capacitors not working properly.
<br\>> >Does it sound like one of the caps may not be functioning? I'm
<br\>> >finding it difficult to source replacement caps of the correct
<br\>type.
<br\>> >
<br\>> >Thanks.
<br\>>
<br\>> Things to check (in rough order of their tendency to fail):
<br\>>          Cables
<br\>>          Jacks
<br\>>          Switches
<br\>>          Solder joints
<br\>>          Caps
<br\>>          Chips
<br\>>          etc.
<br\>>
<br\>> If replacing caps, you can always use caps with higher voltage (V)
<br\>> ratings than the stock caps. But, they are larger at higher voltage
<br\>> ratings, so make sure they fit.
<br\>>
<br\>> Not sure what those caps are, so I can't be more help.
<br\>>
<br\>> John
<br\>>
<br\>


Message:
<br\>
I've fixed it. It seems that the TIA chip was faulty. I swapped it
<br\>with another chip from a non-working VCS, and now all is fine and
<br\>sounding great.
<br\>
<br\>Thanks to everyone who read my post, especially John (and sorry I
<br\>spelled your name wrong).
<br\>
<br\>Will
<br\>
<br\>--- In synthcart@yahoogroups.com, "williamgoodden"
<br\><william.goodden@...> wrote:
<br\>>
<br\>> Thanks for that Jon. I've just ordered some replacement caps, and I
<br\>> hope I'll get it fixed in a few days when they arrive.
<br\>>
<br\>> If anyone has any more ideas, please let me know.
<br\>>
<br\>> --- In synthcart@yahoogroups.com, John Mahoney <jmahoney@> wrote:
<br\>> >
<br\>> > At 03:59 PM 7/31/2008, williamgoodden wrote:
<br\>> > >Hi there,
<br\>> > >
<br\>> > >I've just bought Synthcart and an old PAL Atari VCS 6-switch
<br\>model.
<br\>> > >
<br\>> > >It has become apparent that the VCS is not firing on all
<br\>> cylinders. I
<br\>> > >get a very faint signal from one of the two sound channels, both
<br\>> with
<br\>> > >Synthcart and with games cartridges.
<br\>> > >
<br\>> > >The service manual says on apge 7-1 that a common cause of audio
<br\>> > >failure is caused by C206 and C207 capacitors not working
<br\>properly.
<br\>> > >Does it sound like one of the caps may not be functioning? I'm
<br\>> > >finding it difficult to source replacement caps of the correct
<br\>> type.
<br\>> > >
<br\>> > >Thanks.
<br\>> >
<br\>> > Things to check (in rough order of their tendency to fail):
<br\>> >          Cables
<br\>> >          Jacks
<br\>> >          Switches
<br\>> >          Solder joints
<br\>> >          Caps
<br\>> >          Chips
<br\>> >          etc.
<br\>> >
<br\>> > If replacing caps, you can always use caps with higher voltage
<br\>(V)
<br\>> > ratings than the stock caps. But, they are larger at higher
<br\>voltage
<br\>> > ratings, so make sure they fit.
<br\>> >
<br\>> > Not sure what those caps are, so I can't be more help.
<br\>> >
<br\>> > John
<br\>> >
<br\>>
<br\>


Subject:
Re: Re: One Sound Channel Not Working Properly

Message:
<br\>
At 09:40 AM 8/1/2008, williamgoodden wrote:
<br\>>I've fixed it. It seems that the TIA chip was faulty. I swapped it
<br\>>with another chip from a non-working VCS, and now all is fine and
<br\>>sounding great.
<br\>>
<br\>>Thanks to everyone who read my post, especially John (and sorry I
<br\>>spelled your name wrong).
<br\>>
<br\>>Will
<br\>
<br\>Awesome! No problem with the misspelling, I'm just glad that you
<br\>fixed it. Nice work.
<br\>
<br\>"Chips" are listed near the end of my debugging list, so it doesn't
<br\>look as though I helped much, anyway. LOL!
<br\>
<br\>Enjoy SynthCarting in stereo (again)!
<br\>
<br\>John
<br\>


Message:
<br\>
Is there a recommended way to open an old Commodore 64 cartridge? I
<br\>have one of the old official C64 carts by Commodore and would like to
<br\>open it without it breaking, if that's possible.
<br\>
<br\>Thanks.
<br\>


Message:
<br\>
Remove screw if it has one, then pry it open.  They are difficult to
<br\>open, but they usually don't break.
<br\>
<br\>-paul
<br\>
<br\>On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\><william.goodden@btinternet.com> wrote:
<br\>> Is there a recommended way to open an old Commodore 64 cartridge? I
<br\>> have one of the old official C64 carts by Commodore and would like to
<br\>> open it without it breaking, if that's possible.
<br\>>
<br\>> Thanks.
<br\>>
<br\>>
<br\>


Message:
<br\>
I broke one.
<br\>
<br\>
<br\>
<br\>----- Original Message ----
<br\>From: Paul Slocum <paul.slocum@gmail.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Tuesday, August 19, 2008 12:47:00 PM
<br\>Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>
<br\>
<br\>Remove screw if it has one, then pry it open. They are difficult to
<br\>open, but they usually don't break.
<br\>
<br\>-paul
<br\>
<br\>On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\><william.goodden@ btinternet. com> wrote:
<br\>> Is there a recommended way to open an old Commodore 64 cartridge? I
<br\>> have one of the old official C64 carts by Commodore and would like to
<br\>> open it without it breaking, if that's possible.
<br\>>
<br\>> Thanks.
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
zip ties, duct tape, and/or super glue.
<br\>
<br\>-paul
<br\>
<br\>On Tue, Aug 19, 2008 at 4:49 PM, Jesse Smith <stoi2m1@yahoo.com> wrote:
<br\>> I broke one.
<br\>>
<br\>> ----- Original Message ----
<br\>> From: Paul Slocum <paul.slocum@gmail.com>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Tuesday, August 19, 2008 12:47:00 PM
<br\>> Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>>
<br\>> Remove screw if it has one, then pry it open. They are difficult to
<br\>> open, but they usually don't break.
<br\>>
<br\>> -paul
<br\>>
<br\>> On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\>> <william.goodden@ btinternet. com> wrote:
<br\>>> Is there a recommended way to open an old Commodore 64 cartridge? I
<br\>>> have one of the old official C64 carts by Commodore and would like to
<br\>>> open it without it breaking, if that's possible.
<br\>>>
<br\>>> Thanks.
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
I just dont use the case on that one. I placed a socket on it for quick eprom
<br\>swapping.
<br\>
<br\>
<br\>
<br\>----- Original Message ----
<br\>From: Paul Slocum <paul.slocum@gmail.com>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Tuesday, August 19, 2008 2:50:47 PM
<br\>Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>
<br\>
<br\>zip ties, duct tape, and/or super glue.
<br\>
<br\>-paul
<br\>
<br\>On Tue, Aug 19, 2008 at 4:49 PM, Jesse Smith <stoi2m1@yahoo. com> wrote:
<br\>> I broke one.
<br\>>
<br\>> ----- Original Message ----
<br\>> From: Paul Slocum <paul.slocum@ gmail.com>
<br\>> To: synthcart@yahoogrou ps.com
<br\>> Sent: Tuesday, August 19, 2008 12:47:00 PM
<br\>> Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>>
<br\>> Remove screw if it has one, then pry it open. They are difficult to
<br\>> open, but they usually don't break.
<br\>>
<br\>> -paul
<br\>>
<br\>> On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\>> <william.goodden@ btinternet. com> wrote:
<br\>>> Is there a recommended way to open an old Commodore 64 cartridge? I
<br\>>> have one of the old official C64 carts by Commodore and would like to
<br\>>> open it without it breaking, if that's possible.
<br\>>>
<br\>>> Thanks.
<br\>>>
<br\>>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
My record is 1 in 3.
<br\>Yeah, duct tape fixes anything.
<br\>
<br\>--- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@...> wrote:
<br\>>
<br\>> I just dont use the case on that one. I placed a socket on it for
<br\>quick eprom swapping.
<br\>>
<br\>>
<br\>>
<br\>> ----- Original Message ----
<br\>> From: Paul Slocum <paul.slocum@...>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Tuesday, August 19, 2008 2:50:47 PM
<br\>> Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>>
<br\>>
<br\>> zip ties, duct tape, and/or super glue.
<br\>>
<br\>> -paul
<br\>>
<br\>> On Tue, Aug 19, 2008 at 4:49 PM, Jesse Smith <stoi2m1@yahoo. com> wrote:
<br\>> > I broke one.
<br\>> >
<br\>> > ----- Original Message ----
<br\>> > From: Paul Slocum <paul.slocum@ gmail.com>
<br\>> > To: synthcart@yahoogrou ps.com
<br\>> > Sent: Tuesday, August 19, 2008 12:47:00 PM
<br\>> > Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>> >
<br\>> > Remove screw if it has one, then pry it open. They are difficult to
<br\>> > open, but they usually don't break.
<br\>> >
<br\>> > -paul
<br\>> >
<br\>> > On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\>> > <william.goodden@ btinternet. com> wrote:
<br\>> >> Is there a recommended way to open an old Commodore 64 cartridge? I
<br\>> >> have one of the old official C64 carts by Commodore and would like to
<br\>> >> open it without it breaking, if that's possible.
<br\>> >>
<br\>> >> Thanks.
<br\>> >>
<br\>> >>
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>> >
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Thanks for all the replies. I got it open without breaking it.
<br\>
<br\>--- In synthcart@yahoogroups.com, "kingconga42" <justin@...> wrote:
<br\>>
<br\>> My record is 1 in 3.
<br\>> Yeah, duct tape fixes anything.
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Jesse Smith <stoi2m1@> wrote:
<br\>> >
<br\>> > I just dont use the case on that one. I placed a socket on it for
<br\>> quick eprom swapping.
<br\>> >
<br\>> >
<br\>> >
<br\>> > ----- Original Message ----
<br\>> > From: Paul Slocum <paul.slocum@>
<br\>> > To: synthcart@yahoogroups.com
<br\>> > Sent: Tuesday, August 19, 2008 2:50:47 PM
<br\>> > Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>> >
<br\>> >
<br\>> > zip ties, duct tape, and/or super glue.
<br\>> >
<br\>> > -paul
<br\>> >
<br\>> > On Tue, Aug 19, 2008 at 4:49 PM, Jesse Smith <stoi2m1@yahoo. com>
<br\>wrote:
<br\>> > > I broke one.
<br\>> > >
<br\>> > > ----- Original Message ----
<br\>> > > From: Paul Slocum <paul.slocum@ gmail.com>
<br\>> > > To: synthcart@yahoogrou ps.com
<br\>> > > Sent: Tuesday, August 19, 2008 12:47:00 PM
<br\>> > > Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>> > >
<br\>> > > Remove screw if it has one, then pry it open. They are
<br\>difficult to
<br\>> > > open, but they usually don't break.
<br\>> > >
<br\>> > > -paul
<br\>> > >
<br\>> > > On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\>> > > <william.goodden@ btinternet. com> wrote:
<br\>> > >> Is there a recommended way to open an old Commodore 64
<br\>cartridge? I
<br\>> > >> have one of the old official C64 carts by Commodore and would
<br\>like to
<br\>> > >> open it without it breaking, if that's possible.
<br\>> > >>
<br\>> > >> Thanks.
<br\>> > >>
<br\>> > >>
<br\>> > >
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> > >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>


Message:
<br\>
you could drive a car over a cartridge.
<br\>
<br\>On Thu, Aug 21, 2008 at 4:17 AM, williamgoodden <
<br\>william.goodden@btinternet.com> wrote:
<br\>
<br\>>   Thanks for all the replies. I got it open without breaking it.
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com <synthcart%40yahoogroups.com>,
<br\>> "kingconga42" <justin@...> wrote:
<br\>> >
<br\>> > My record is 1 in 3.
<br\>> > Yeah, duct tape fixes anything.
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com <synthcart%40yahoogroups.com>, Jesse
<br\>> Smith <stoi2m1@> wrote:
<br\>> > >
<br\>> > > I just dont use the case on that one. I placed a socket on it for
<br\>> > quick eprom swapping.
<br\>> > >
<br\>> > >
<br\>> > >
<br\>> > > ----- Original Message ----
<br\>> > > From: Paul Slocum <paul.slocum@>
<br\>> > > To: synthcart@yahoogroups.com <synthcart%40yahoogroups.com>
<br\>> > > Sent: Tuesday, August 19, 2008 2:50:47 PM
<br\>> > > Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>> > >
<br\>> > >
<br\>> > > zip ties, duct tape, and/or super glue.
<br\>> > >
<br\>> > > -paul
<br\>> > >
<br\>> > > On Tue, Aug 19, 2008 at 4:49 PM, Jesse Smith <stoi2m1@yahoo. com>
<br\>> wrote:
<br\>> > > > I broke one.
<br\>> > > >
<br\>> > > > ----- Original Message ----
<br\>> > > > From: Paul Slocum <paul.slocum@ gmail.com>
<br\>> > > > To: synthcart@yahoogrou ps.com
<br\>> > > > Sent: Tuesday, August 19, 2008 12:47:00 PM
<br\>> > > > Subject: Re: [synthcart] How Can I Open A C64 Cartridge?
<br\>> > > >
<br\>> > > > Remove screw if it has one, then pry it open. They are
<br\>> difficult to
<br\>> > > > open, but they usually don't break.
<br\>> > > >
<br\>> > > > -paul
<br\>> > > >
<br\>> > > > On Tue, Aug 19, 2008 at 9:17 AM, williamgoodden
<br\>> > > > <william.goodden@ btinternet. com> wrote:
<br\>> > > >> Is there a recommended way to open an old Commodore 64
<br\>> cartridge? I
<br\>> > > >> have one of the old official C64 carts by Commodore and would
<br\>> like to
<br\>> > > >> open it without it breaking, if that's possible.
<br\>> > > >>
<br\>> > > >> Thanks.
<br\>> > > >>
<br\>> > > >>
<br\>> > > >
<br\>> > > >
<br\>> > > > [Non-text portions of this message have been removed]
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> > >
<br\>> > > [Non-text portions of this message have been removed]
<br\>> > >
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>
<br\>--
<br\>"that we taught ourselves to play the pots and pans - so that we would have
<br\>something honest to dance to, something soulful to sing to" why?
<br\>--
<br\>August 15 - AMBITIOUS LOVERS w/ RATIONAL ACADEMY, NOVA SCOTIA,
<br\>TRAGIC/ATHLETIC, MONSTER MONSTER - STRANDED:BRISBANE MUSIC COMPILATION
<br\>LAUNCH @ THE ZOO $8
<br\>August 16 - JOEL SAUNDERS + CRAZY HEARSE FEAT. DOT.AY + ILLAGE - LIFTED BROW
<br\>3 LAUNCH @ THE TROUBADOUR $12
<br\>--
<br\>Joel Saunders - myspace.com/joelsaunders
<br\>Ambitious Lovers - myspace.com/ambitiouslovers
<br\>Wax+Wire - myspace.com/musicforslowdancing
<br\>info@ambitiouslovers.com.au
<br\>ph. 0417601810
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi everyone. i was wondering if anyone knew if it was possible to run
<br\>cynthcart on a c64 dtv. i recently found one at the thrift store and
<br\>couldnt pass it up. i've heard that people have modded their dtv's in
<br\>to  working commodore 64s, and have been able to run programs on them.
<br\>from what i understand, there is no filtering capability though. i
<br\>figure if i can just get the program on to the dtv, i can just build
<br\>my own analog filter. ive already checked out the c64 dtv wiki, but
<br\>i'm just wondering if anybody has had any success with the cynthcart,
<br\>or if it is even possible. i would love to use cynthcart without
<br\>having to haul around a c64 and that godforsaken power brick. let me
<br\>know if you have any insight. -tanner
<br\>


Message:
<br\>
I haven't tried it or talked to anyone who has, but I think it most
<br\>likely would work.  It doesn't do anything unusual programming-wise.
<br\>
<br\>For other portable options, it sounds really good on the VICE emulator,
<br\>and VICE supports two SIDs as well.
<br\>
<br\>-paul
<br\>
<br\>noystoise wrote:
<br\>>
<br\>>
<br\>> hi everyone. i was wondering if anyone knew if it was possible to run
<br\>> cynthcart on a c64 dtv. i recently found one at the thrift store and
<br\>> couldnt pass it up. i've heard that people have modded their dtv's in
<br\>> to working commodore 64s, and have been able to run programs on them.
<br\>> from what i understand, there is no filtering capability though. i
<br\>> figure if i can just get the program on to the dtv, i can just build
<br\>> my own analog filter. ive already checked out the c64 dtv wiki, but
<br\>> i'm just wondering if anybody has had any success with the cynthcart,
<br\>> or if it is even possible. i would love to use cynthcart without
<br\>> having to haul around a c64 and that godforsaken power brick. let me
<br\>> know if you have any insight. -tanner
<br\>>
<br\>>
<br\>


Message:
<br\>
ya, i really just want to use the cynthcart as a stand alone
<br\>instrument. it hadnt occurred to me that it would need a ps2 keyboard.
<br\>i would want the keyboard to be quite a bit smaller than that, and
<br\>that would be a considerable amount of hardware modding. i think i'll
<br\>just have to keep this one on the back burner for a while until i have
<br\>a better understanding of how these mods work.
<br\>by the way, i tried running synthcart on an atari flashback 2 a few
<br\>months ago. it had a few issues but i think they were all related to
<br\>the crappy keyboard i built. while trying to figure out where the
<br\>problem was, i think i may have accidentally reversed the cart in the
<br\>slot. since then it hasnt been working at all. i really need to buy
<br\>another cart. are you still selling those paul? i love the atari
<br\>synthcart! i think i heard one of the beats on a Black Moth Super
<br\>Rainbow song on myspace.
<br\>alright, thanks for the help. -tanner
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> I haven't tried it or talked to anyone who has, but I think it most
<br\>> likely would work.  It doesn't do anything unusual programming-wise.
<br\>>
<br\>> For other portable options, it sounds really good on the VICE emulator,
<br\>> and VICE supports two SIDs as well.
<br\>>
<br\>> -paul
<br\>>
<br\>> noystoise wrote:
<br\>> >
<br\>> >
<br\>> > hi everyone. i was wondering if anyone knew if it was possible to run
<br\>> > cynthcart on a c64 dtv. i recently found one at the thrift store and
<br\>> > couldnt pass it up. i've heard that people have modded their dtv's in
<br\>> > to working commodore 64s, and have been able to run programs on them.
<br\>> > from what i understand, there is no filtering capability though. i
<br\>> > figure if i can just get the program on to the dtv, i can just build
<br\>> > my own analog filter. ive already checked out the c64 dtv wiki, but
<br\>> > i'm just wondering if anybody has had any success with the cynthcart,
<br\>> > or if it is even possible. i would love to use cynthcart without
<br\>> > having to haul around a c64 and that godforsaken power brick. let me
<br\>> > know if you have any insight. -tanner
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Hi Tanner,
<br\>
<br\>Hi Tanner,
<br\>
<br\>You can buy a Cynthcart here:
<br\>
<br\>http://www.atariage.com/store_temp/index.php?main_page=product_info&products_id=\
<br\>322
<br\>
<br\>Take care,
<br\>
<br\>   ..Al
<br\>
<br\>On Aug 24, 2008, at 12:07 AM, noystoise wrote:
<br\>
<br\>> ya, i really just want to use the cynthcart as a stand alone
<br\>> instrument. it hadnt occurred to me that it would need a ps2 keyboard.
<br\>> i would want the keyboard to be quite a bit smaller than that, and
<br\>> that would be a considerable amount of hardware modding. i think i'll
<br\>> just have to keep this one on the back burner for a while until i have
<br\>> a better understanding of how these mods work.
<br\>> by the way, i tried running synthcart on an atari flashback 2 a few
<br\>> months ago. it had a few issues but i think they were all related to
<br\>> the crappy keyboard i built. while trying to figure out where the
<br\>> problem was, i think i may have accidentally reversed the cart in the
<br\>> slot. since then it hasnt been working at all. i really need to buy
<br\>> another cart. are you still selling those paul? i love the atari
<br\>> synthcart! i think i heard one of the beats on a Black Moth Super
<br\>> Rainbow song on myspace.
<br\>> alright, thanks for the help. -tanner
<br\>> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>>
<br\>>> I haven't tried it or talked to anyone who has, but I think it most
<br\>>> likely would work.  It doesn't do anything unusual programming-wise.
<br\>>>
<br\>>> For other portable options, it sounds really good on the VICE
<br\>>> emulator,
<br\>>> and VICE supports two SIDs as well.
<br\>>>
<br\>>> -paul
<br\>>>
<br\>>> noystoise wrote:
<br\>>>>
<br\>>>>
<br\>>>> hi everyone. i was wondering if anyone knew if it was possible to
<br\>>>> run
<br\>>>> cynthcart on a c64 dtv. i recently found one at the thrift store and
<br\>>>> couldnt pass it up. i've heard that people have modded their dtv's
<br\>>>> in
<br\>>>> to working commodore 64s, and have been able to run programs on
<br\>>>> them.
<br\>>>> from what i understand, there is no filtering capability though. i
<br\>>>> figure if i can just get the program on to the dtv, i can just build
<br\>>>> my own analog filter. ive already checked out the c64 dtv wiki, but
<br\>>>> i'm just wondering if anybody has had any success with the
<br\>>>> cynthcart,
<br\>>>> or if it is even possible. i would love to use cynthcart without
<br\>>>> having to haul around a c64 and that godforsaken power brick. let me
<br\>>>> know if you have any insight. -tanner
<br\>>>>
<br\>>>>
<br\>>>
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
yeah, that's definitely a Synthcart beat on that BMSR song.  How cool.
<br\>
<br\>The Atariage store should be back online soon.  Email me if you need one
<br\>ASAP.
<br\>
<br\>I've heard you can mod the C64 to run off a smaller power supply.  Not
<br\>sure if this is true though, I'm going to look into it.  Also there are
<br\>some guys on Lemon64 trying to design a new smaller and more reliable
<br\>power supply for the C64 and disk drives.
<br\>
<br\>-paul
<br\>
<br\>noystoise wrote:
<br\>>
<br\>>
<br\>> ya, i really just want to use the cynthcart as a stand alone
<br\>> instrument. it hadnt occurred to me that it would need a ps2 keyboard.
<br\>> i would want the keyboard to be quite a bit smaller than that, and
<br\>> that would be a considerable amount of hardware modding. i think i'll
<br\>> just have to keep this one on the back burner for a while until i have
<br\>> a better understanding of how these mods work.
<br\>> by the way, i tried running synthcart on an atari flashback 2 a few
<br\>> months ago. it had a few issues but i think they were all related to
<br\>> the crappy keyboard i built. while trying to figure out where the
<br\>> problem was, i think i may have accidentally reversed the cart in the
<br\>> slot. since then it hasnt been working at all. i really need to buy
<br\>> another cart. are you still selling those paul? i love the atari
<br\>> synthcart! i think i heard one of the beats on a Black Moth Super
<br\>> Rainbow song on myspace.
<br\>> alright, thanks for the help. -tanner
<br\>> --- In synthcart@yahoogroups.com <mailto:synthcart%40yahoogroups.com>,
<br\>> Paul Slocum <paul.slocum@...> wrote:
<br\>>  >
<br\>>  > I haven't tried it or talked to anyone who has, but I think it most
<br\>>  > likely would work. It doesn't do anything unusual programming-wise.
<br\>>  >
<br\>>  > For other portable options, it sounds really good on the VICE emulator,
<br\>>  > and VICE supports two SIDs as well.
<br\>>  >
<br\>>  > -paul
<br\>>  >
<br\>>  > noystoise wrote:
<br\>>  > >
<br\>>  > >
<br\>>  > > hi everyone. i was wondering if anyone knew if it was possible to run
<br\>>  > > cynthcart on a c64 dtv. i recently found one at the thrift store and
<br\>>  > > couldnt pass it up. i've heard that people have modded their dtv's in
<br\>>  > > to working commodore 64s, and have been able to run programs on them.
<br\>>  > > from what i understand, there is no filtering capability though. i
<br\>>  > > figure if i can just get the program on to the dtv, i can just build
<br\>>  > > my own analog filter. ive already checked out the c64 dtv wiki, but
<br\>>  > > i'm just wondering if anybody has had any success with the cynthcart,
<br\>>  > > or if it is even possible. i would love to use cynthcart without
<br\>>  > > having to haul around a c64 and that godforsaken power brick. let me
<br\>>  > > know if you have any insight. -tanner
<br\>>  > >
<br\>>  > >
<br\>>  >
<br\>>
<br\>>
<br\>


Message:
<br\>
thanks for the link. i was able to buy another one with no problems.
<br\>seems as though its back up and running. now i'll have to try and find
<br\>another flashback2. i could get one on ebay but the other to i used to
<br\>have were easy finds at the thrift store. anyone heard any news on the
<br\>flashback3 lately? i hope its still on the way.
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> yeah, that's definitely a Synthcart beat on that BMSR song.  How cool.
<br\>>
<br\>> The Atariage store should be back online soon.  Email me if you need
<br\>one
<br\>> ASAP.
<br\>>
<br\>> I've heard you can mod the C64 to run off a smaller power supply.  Not
<br\>> sure if this is true though, I'm going to look into it.  Also there are
<br\>> some guys on Lemon64 trying to design a new smaller and more reliable
<br\>> power supply for the C64 and disk drives.
<br\>>
<br\>> -paul
<br\>>
<br\>> noystoise wrote:
<br\>> >
<br\>> >
<br\>> > ya, i really just want to use the cynthcart as a stand alone
<br\>> > instrument. it hadnt occurred to me that it would need a ps2 keyboard.
<br\>> > i would want the keyboard to be quite a bit smaller than that, and
<br\>> > that would be a considerable amount of hardware modding. i think i'll
<br\>> > just have to keep this one on the back burner for a while until i have
<br\>> > a better understanding of how these mods work.
<br\>> > by the way, i tried running synthcart on an atari flashback 2 a few
<br\>> > months ago. it had a few issues but i think they were all related to
<br\>> > the crappy keyboard i built. while trying to figure out where the
<br\>> > problem was, i think i may have accidentally reversed the cart in the
<br\>> > slot. since then it hasnt been working at all. i really need to buy
<br\>> > another cart. are you still selling those paul? i love the atari
<br\>> > synthcart! i think i heard one of the beats on a Black Moth Super
<br\>> > Rainbow song on myspace.
<br\>> > alright, thanks for the help. -tanner
<br\>> > --- In synthcart@yahoogroups.com
<br\><mailto:synthcart%40yahoogroups.com>,
<br\>> > Paul Slocum <paul.slocum@> wrote:
<br\>> >  >
<br\>> >  > I haven't tried it or talked to anyone who has, but I think it most
<br\>> >  > likely would work. It doesn't do anything unusual programming-wise.
<br\>> >  >
<br\>> >  > For other portable options, it sounds really good on the VICE
<br\>emulator,
<br\>> >  > and VICE supports two SIDs as well.
<br\>> >  >
<br\>> >  > -paul
<br\>> >  >
<br\>> >  > noystoise wrote:
<br\>> >  > >
<br\>> >  > >
<br\>> >  > > hi everyone. i was wondering if anyone knew if it was
<br\>possible to run
<br\>> >  > > cynthcart on a c64 dtv. i recently found one at the thrift
<br\>store and
<br\>> >  > > couldnt pass it up. i've heard that people have modded their
<br\>dtv's in
<br\>> >  > > to working commodore 64s, and have been able to run programs
<br\>on them.
<br\>> >  > > from what i understand, there is no filtering capability
<br\>though. i
<br\>> >  > > figure if i can just get the program on to the dtv, i can
<br\>just build
<br\>> >  > > my own analog filter. ive already checked out the c64 dtv
<br\>wiki, but
<br\>> >  > > i'm just wondering if anybody has had any success with the
<br\>cynthcart,
<br\>> >  > > or if it is even possible. i would love to use cynthcart without
<br\>> >  > > having to haul around a c64 and that godforsaken power brick.
<br\>let me
<br\>> >  > > know if you have any insight. -tanner
<br\>> >  > >
<br\>> >  > >
<br\>> >  >
<br\>> >
<br\>> >
<br\>>
<br\>


Message:
<br\>
I've been having a problem with Synthcart since I got it last month.
<br\>
<br\>The screen picture is very distorted, with the text almost
<br\>unreadable. There are grey articles all over the screen, and the
<br\>letters pulse around a couple of times every second.
<br\>
<br\>I've taken a photograph of the screen here:
<br\>
<br\>http://inactivex.bp6.com/synthcart_screen.jpg
<br\>
<br\>I've contacted AtariAge about it, and they can offer no assistance
<br\>other than to replace the cartridge. I'm reluctant to send it back as
<br\>I live in the United Kingdom, but I will do if all else fails. And so
<br\>I am posting here!
<br\>
<br\>It's a PAL copy of Synthcart, running on the old six-switch VCS
<br\>model, also PAL. I have about 20 games cartridges which work fine -
<br\>this is the only cartridge that exhibits the problem.
<br\>
<br\>Synthcart sounds brilliant, but I'd love to have it looking as good
<br\>as it sounds!
<br\>
<br\>Thanks for reading.
<br\>


Message:
<br\>
Whoa, that's the first time I've seen the picture.  Does the Synthcart
<br\>seem to operate normally outside of that?  If so, does the audio sound
<br\>as you'd expect or is it off pitch?  Wondering if perhaps you got an
<br\>NTSC cart instead of PAL (even though it was labeled PAL)..
<br\>
<br\>   ..Al
<br\>
<br\>On Aug 28, 2008, at 12:35 PM, williamgoodden wrote:
<br\>
<br\>> I've been having a problem with Synthcart since I got it last month.
<br\>>
<br\>> The screen picture is very distorted, with the text almost
<br\>> unreadable. There are grey articles all over the screen, and the
<br\>> letters pulse around a couple of times every second.
<br\>>
<br\>> I've taken a photograph of the screen here:
<br\>>
<br\>> http://inactivex.bp6.com/synthcart_screen.jpg
<br\>>
<br\>> I've contacted AtariAge about it, and they can offer no assistance
<br\>> other than to replace the cartridge. I'm reluctant to send it back as
<br\>> I live in the United Kingdom, but I will do if all else fails. And so
<br\>> I am posting here!
<br\>>
<br\>> It's a PAL copy of Synthcart, running on the old six-switch VCS
<br\>> model, also PAL. I have about 20 games cartridges which work fine -
<br\>> this is the only cartridge that exhibits the problem.
<br\>>
<br\>> Synthcart sounds brilliant, but I'd love to have it looking as good
<br\>> as it sounds!
<br\>>
<br\>> Thanks for reading.
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
Usually the screen just rolls if it's an NTSC cart, and it's my
<br\>understanding that most PAL TVs will sync to an NTSC signal anyway.
<br\>
<br\>I've seen a few Ataris that had some minor problems that only showed up
<br\>when running something demanding video-wise like the text display for
<br\>the Synthcart.  The text is done by mixing two frames of video, and if
<br\>something's out of whack at all, it can be exaggerated with this video
<br\>display method.  I would suggest trying it on a different TV, and even
<br\>better, a different Atari if possible.
<br\>
<br\>-paul
<br\>
<br\>Albert Yarusso wrote:
<br\>>
<br\>>
<br\>> Whoa, that's the first time I've seen the picture. Does the Synthcart
<br\>> seem to operate normally outside of that? If so, does the audio sound
<br\>> as you'd expect or is it off pitch? Wondering if perhaps you got an
<br\>> NTSC cart instead of PAL (even though it was labeled PAL)..
<br\>>
<br\>> ..Al
<br\>>
<br\>> On Aug 28, 2008, at 12:35 PM, williamgoodden wrote:
<br\>>
<br\>>  > I've been having a problem with Synthcart since I got it last month.
<br\>>  >
<br\>>  > The screen picture is very distorted, with the text almost
<br\>>  > unreadable. There are grey articles all over the screen, and the
<br\>>  > letters pulse around a couple of times every second.
<br\>>  >
<br\>>  > I've taken a photograph of the screen here:
<br\>>  >
<br\>>  > http://inactivex.bp6.com/synthcart_screen.jpg
<br\>> <http://inactivex.bp6.com/synthcart_screen.jpg>
<br\>>  >
<br\>>  > I've contacted AtariAge about it, and they can offer no assistance
<br\>>  > other than to replace the cartridge. I'm reluctant to send it back as
<br\>>  > I live in the United Kingdom, but I will do if all else fails. And so
<br\>>  > I am posting here!
<br\>>  >
<br\>>  > It's a PAL copy of Synthcart, running on the old six-switch VCS
<br\>>  > model, also PAL. I have about 20 games cartridges which work fine -
<br\>>  > this is the only cartridge that exhibits the problem.
<br\>>  >
<br\>>  > Synthcart sounds brilliant, but I'd love to have it looking as good
<br\>>  > as it sounds!
<br\>>  >
<br\>>  > Thanks for reading.
<br\>>  >
<br\>>  >
<br\>>  > ------------------------------------
<br\>>  >
<br\>>  > Yahoo! Groups Links
<br\>>  >
<br\>>  >
<br\>>  >
<br\>>
<br\>> ____________________________________________
<br\>> Albert Yarusso, http://www.AtariAge.com <http://www.AtariAge.com>
<br\>> Atari News, Forums, Media, Guides, and more!
<br\>>
<br\>>
<br\>


Message:
<br\>
Thank you both for your quick responses.
<br\>
<br\>The sound is fine for me, as I would expect, with no tuning problems.
<br\>
<br\>I will try it on another TV and see if I can track down a second VCS
<br\>for testing. I've got a feeling there might be one of the later
<br\>lightweight model 2600s in a box at a dark recess of my mum's house.
<br\>
<br\>Thanks again. I'll keep on at it...
<br\>
<br\>--- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@...> wrote:
<br\>>
<br\>> Usually the screen just rolls if it's an NTSC cart, and it's my
<br\>> understanding that most PAL TVs will sync to an NTSC signal anyway.
<br\>>
<br\>> I've seen a few Ataris that had some minor problems that only
<br\>showed up
<br\>> when running something demanding video-wise like the text display
<br\>for
<br\>> the Synthcart.  The text is done by mixing two frames of video, and
<br\>if
<br\>> something's out of whack at all, it can be exaggerated with this
<br\>video
<br\>> display method.  I would suggest trying it on a different TV, and
<br\>even
<br\>> better, a different Atari if possible.
<br\>>
<br\>> -paul
<br\>>
<br\>> Albert Yarusso wrote:
<br\>> >
<br\>> >
<br\>> > Whoa, that's the first time I've seen the picture. Does the
<br\>Synthcart
<br\>> > seem to operate normally outside of that? If so, does the audio
<br\>sound
<br\>> > as you'd expect or is it off pitch? Wondering if perhaps you got
<br\>an
<br\>> > NTSC cart instead of PAL (even though it was labeled PAL)..
<br\>> >
<br\>> > ..Al
<br\>> >
<br\>> > On Aug 28, 2008, at 12:35 PM, williamgoodden wrote:
<br\>> >
<br\>> >  > I've been having a problem with Synthcart since I got it last
<br\>month.
<br\>> >  >
<br\>> >  > The screen picture is very distorted, with the text almost
<br\>> >  > unreadable. There are grey articles all over the screen, and
<br\>the
<br\>> >  > letters pulse around a couple of times every second.
<br\>> >  >
<br\>> >  > I've taken a photograph of the screen here:
<br\>> >  >
<br\>> >  > http://inactivex.bp6.com/synthcart_screen.jpg
<br\>> > <http://inactivex.bp6.com/synthcart_screen.jpg>
<br\>> >  >
<br\>> >  > I've contacted AtariAge about it, and they can offer no
<br\>assistance
<br\>> >  > other than to replace the cartridge. I'm reluctant to send it
<br\>back as
<br\>> >  > I live in the United Kingdom, but I will do if all else fails.
<br\>And so
<br\>> >  > I am posting here!
<br\>> >  >
<br\>> >  > It's a PAL copy of Synthcart, running on the old six-switch VCS
<br\>> >  > model, also PAL. I have about 20 games cartridges which work
<br\>fine -
<br\>> >  > this is the only cartridge that exhibits the problem.
<br\>> >  >
<br\>> >  > Synthcart sounds brilliant, but I'd love to have it looking as
<br\>good
<br\>> >  > as it sounds!
<br\>> >  >
<br\>> >  > Thanks for reading.
<br\>> >  >
<br\>> >  >
<br\>> >  > ------------------------------------
<br\>> >  >
<br\>> >  > Yahoo! Groups Links
<br\>> >  >
<br\>> >  >
<br\>> >  >
<br\>> >
<br\>> > ____________________________________________
<br\>> > Albert Yarusso, http://www.AtariAge.com <http://www.AtariAge.com>
<br\>> > Atari News, Forums, Media, Guides, and more!
<br\>> >
<br\>> >
<br\>>
<br\>


Subject:
Where Can I Buy the Synthcart for Atari?

SubjectSrt:
Where Can I Buy the Synthcart for Atari?

Message:
<br\>
I tried the link that led to the Atariage store, but all I got was a
<br\>404 message. Are these still for sale? I already have my old 2600. Thanks.
<br\>


Message:
<br\>
I didn't see the message saying the site would be up soon. Sorry about
<br\>that.
<br\>


Message:
<br\>
The GP2X Wiz and Pandora units will open up the face of homebrew games,
<br\>one is a pure Gaming console, with hundreds of emulators written for,
<br\>the other is a console/UMPC
<br\>
<br\>Check the data here:
<br\>http://gp2xwiznpandora.blog.co.uk/
<br\>


Message:
<br\>
--- In synthcart@yahoogroups.com, "takhar71" <takhar71@...> wrote:
<br\>>
<br\>> The GP2X Wiz and Pandora units will open up the face of homebrew games,
<br\>> one is a pure Gaming console, with hundreds of emulators written for,
<br\>> the other is a console/UMPC
<br\>>
<br\>> Check the data here:
<br\>> http://gp2xwiznpandora.blog.co.uk/
<br\>>
<br\>
<br\>
<br\>I dig the console, but is this spam? How is it relevant to the group?
<br\>
<br\>Peter
<br\>


Message:
<br\>
On Oct 11, 2008, at 11:24 AM, PeLeSwi wrote:
<br\>> "takhar71" <takhar71@...> wrote:
<br\>>> The GP2X Wiz and Pandora units will open up the face of homebrew
<br\>>> games,
<br\>>> one is a pure Gaming console, with hundreds of emulators written for,
<br\>>> the other is a console/UMPC
<br\>
<br\>> I dig the console, but is this spam? How is it relevant to the group?
<br\>
<br\>
<br\>Definitely spam.  "Takhar" has been in other groups and Usenet too.
<br\>--
<br\>//*================================================================++
<br\>||  Russ Perry Jr   2175 S Tonne Dr #114   Arlington Hts IL 60005  ||
<br\>||  847-952-9729  RussPerryJr@sbcglobal.net  VIDEOGAME COLLECTOR!  ||
<br\>++================================================================*//
<br\>


Message:
<br\>
Russ Perry Jr. wrote:
<br\>> On Oct 11, 2008, at 11:24 AM, PeLeSwi wrote:
<br\>>
<br\>>> "takhar71" <takhar71@...> wrote:
<br\>>>
<br\>>>> The GP2X Wiz and Pandora units will open up the face of homebrew
<br\>>>> games,
<br\>>>> one is a pure Gaming console, with hundreds of emulators written for,
<br\>>>> the other is a console/UMPC
<br\>>>>
<br\>>
<br\>>
<br\>>> I dig the console, but is this spam? How is it relevant to the group?
<br\>>>
<br\>>
<br\>>
<br\>> Definitely spam.  "Takhar" has been in other groups and Usenet too.
<br\>>
<br\>>
<br\>
<br\>My bad.  I approved it.  I'll nuke his membership.  Sorry everybody...
<br\>
<br\>
<br\>
<br\>--
<br\>--
<br\>       Bohus Blahut
<br\>   (BOH-hoosh BLAH-hoot)
<br\>
<br\>     modern filmmaker
<br\>


Message:
<br\>
Hey Gang
<br\>
<br\>Started a new chip blog:
<br\>
<br\>http://truechiptilldeath.com/
<br\>
<br\>So consider this a call for submissions. I am looking to create a kind
<br\>of news source for new software and hardware, and showcase the best of
<br\>the best of chip music, visuals, and whatever. Things you guys can do:
<br\>
<br\>Submit:
<br\>1. Software and hardware tools updates
<br\>2. Music and Video releases.
<br\>
<br\>I won't publish every release forwarded to me, but I will post stuff i
<br\>think is cool. Eventually I may have a separate feed for the FLOOD,
<br\>but I want this to be a good guide for the neophyte to find the true
<br\>heart of the bit scene.
<br\>
<br\>Write:
<br\>1. Reviews of releases and guides to shows. Nicer than a tip, and a
<br\>good way to make sure stuff that is important to you gets covered.
<br\>2. Tutorials
<br\>3. Random Commentary
<br\>4. Reviews of software and tools
<br\>
<br\>Spread:
<br\>1. Post a link to the site on your random pages
<br\>2. Add it to your rss news feeds
<br\>3. Tattoo the site name on your forehead.
<br\>
<br\>Any suggestions, comments, or whatever is welcomed. Thanks for your time.
<br\>


Message:
<br\>
I can't get enough of this glorious vintage instrument, and I just now
<br\>discovered the hidden easter egg for the Synthcart. Nothing says
<br\>bloop-beep-buzz like a 2600 and I can't put the controllers down.
<br\>Check out the site myspace.com/armyof2600 for some of my tracks.
<br\>


Message:
<br\>
whats the hidden easter egg?????!?!?!?!TimTo: synthcart@yahoogroups.comFrom:
<br\>outpostz@yahoo.comDate: Wed, 5 Nov 2008 03:43:26 +0000Subject: [synthcart] new
<br\>Atari 2600 sounds on myspace
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>             I can't get enough of this glorious vintage instrument, and I just
<br\>now
<br\>discovered the hidden easter egg for the Synthcart. Nothing says
<br\>bloop-beep-buzz like a 2600 and I can't put the controllers down.
<br\>Check out the site myspace.com/armyof2600 for some of my tracks.
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the synthcart
<br\>group.
<br\>
<br\>   File        : /armyof2600
<br\>   Uploaded by : outpostz <outpostz@yahoo.com>
<br\>   Description : atari 2600 synthcart trax
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/synthcart/files/armyof2600
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>
<br\>Regards,
<br\>
<br\>outpostz <outpostz@yahoo.com>
<br\>


Message:
<br\>
yo can someone tell me what the hidden easter egg is???tFrom:
<br\>synthcart@yahoogroups.comTo: synthcart@yahoogroups.comDate: Wed, 5 Nov 2008
<br\>16:31:32 +0000Subject: [synthcart] New file uploaded to synthcart
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the synthcart
<br\>group.
<br\>
<br\>File        : /armyof2600
<br\>   Uploaded by : outpostz <outpostz@yahoo.com>
<br\>   Description : atari 2600 synthcart trax
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/synthcart/files/armyof2600
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>
<br\>Regards,
<br\>
<br\>outpostz <outpostz@yahoo.com>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's on the Synthcart section of my website:
<br\>
<br\>Easter egg: secret light show mode that displays color patterns based
<br\>on sound output. To activate, put the scale on "major" and put the
<br\>left keypad on "pitfall" or "saw" and play the notes: 4 7 8 9 8 9.
<br\>
<br\>-paul
<br\>
<br\>On Wed, Nov 5, 2008 at 2:47 PM, Tim Musabay <kotepomegatron@hotmail.com> wrote:
<br\>>
<br\>> yo can someone tell me what the hidden easter egg is???tFrom:
<br\>> synthcart@yahoogroups.comTo: synthcart@yahoogroups.comDate: Wed, 5 Nov 2008
<br\>> 16:31:32 +0000Subject: [synthcart] New file uploaded to synthcart
<br\>>
<br\>> Hello,
<br\>>
<br\>> This email message is a notification to let you know that
<br\>> a file has been uploaded to the Files area of the synthcart
<br\>> group.
<br\>>
<br\>> File : /armyof2600
<br\>> Uploaded by : outpostz <outpostz@yahoo.com>
<br\>> Description : atari 2600 synthcart trax
<br\>>
<br\>> You can access this file at the URL:
<br\>> http://groups.yahoo.com/group/synthcart/files/armyof2600
<br\>>
<br\>> To learn more about file sharing for your group, please visit:
<br\>> http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>>
<br\>> Regards,
<br\>>
<br\>> outpostz <outpostz@yahoo.com>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>>
<br\>


Message:
<br\>
why have i never tried that?! thanks paulfor all your workTimTo:
<br\>synthcart@yahoogroups.comFrom: kotepomegatron@hotmail.comDate: Wed, 5 Nov 2008
<br\>20:47:06 +0000Subject: RE: [synthcart] New file uploaded to synthcart
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>yo can someone tell me what the hidden easter egg is???tFrom:
<br\>synthcart@yahoogroups.comTo: synthcart@yahoogroups.comDate: Wed, 5 Nov 2008
<br\>16:31:32 +0000Subject: [synthcart] New file uploaded to synthcart
<br\>
<br\>Hello,
<br\>
<br\>This email message is a notification to let you know that
<br\>a file has been uploaded to the Files area of the synthcart
<br\>group.
<br\>
<br\>File        : /armyof2600
<br\>   Uploaded by : outpostz <outpostz@yahoo.com>
<br\>   Description : atari 2600 synthcart trax
<br\>
<br\>You can access this file at the URL:
<br\>http://groups.yahoo.com/group/synthcart/files/armyof2600
<br\>
<br\>To learn more about file sharing for your group, please visit:
<br\>http://help.yahoo.com/l/us/yahoo/groups/original/members/web/index.htmlfiles
<br\>
<br\>Regards,
<br\>
<br\>outpostz <outpostz@yahoo.com>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
It's really great for live shows, once we played a show with 2 x atari
<br\>synthcart setups and 2 x older TVs on stage - it all looked quite
<br\>neat. :)
<br\>
<br\>- seb
<br\>


Message:
<br\>
Hello everybody,
<br\>
<br\>For those of you in the New York area... I'm putting together a
<br\>theatre piece which will require a live band of c64's, ataris, and
<br\>gameboys.  I am looking for one or two people who would be able to
<br\>play the music live with me.  The show is going up in Brooklyn at the
<br\>end of March.  Rehearsals would begin 6 week prior.  Before I start
<br\>asking people who have no experience with synthcart/cynthcart I
<br\>thought I'd see if anybody would be interested on this list.  Email me
<br\>and I'll give you more information.  I would really love to work with
<br\>somebody who would help with ideas and possible composition elements
<br\>as well, though I have working versions of the songs already recorded.
<br\>
<br\>Also, there is a fair amount of video of old NES games, hacked games.
<br\>If anybody has some tips for people who are great with video/
<br\>projection, especially creating hybrid version of games then let me
<br\>know.
<br\>
<br\>Thanks everybody!
<br\>
<br\>Steven Gridley
<br\>leegrid@mac.com
<br\>web.me.com/leegrid
<br\>You can visit my website for a sample of one of the tracks for the
<br\>play.  Just go to PLAYS --> THE DUDLEYS!
<br\>
<br\>Here's a synopsis of the play:
<br\>
<br\>The Dudleys! takes the drama of a grieving family and translates it
<br\>into the world of an old malfunctioning NES video game.  Washing
<br\>dishes, fighting with your sister, going to a funeral are all stages
<br\>in The Dudleys.  It’s a game of real life.  Vic, the oldest son, must
<br\>play the game that is his family despite the lack of an instruction
<br\>manual or even assurances that The Dudleys! is, in fact, winnable.
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I've since tried the VCS on a modern TV and a PCI TV card - both with
<br\>the same distorted image. :(
<br\>
<br\>I'll be picking up a black 4-switcher VCS tomorrow evening and hope
<br\>that'll give me a nice picture with Synthcart. I'll post back my
<br\>results here.
<br\>
<br\>--- In synthcart@yahoogroups.com, "williamgoodden"
<br\><william.goodden@...> wrote:
<br\>>
<br\>> Thank you both for your quick responses.
<br\>>
<br\>> The sound is fine for me, as I would expect, with no tuning
<br\>problems.
<br\>>
<br\>> I will try it on another TV and see if I can track down a second
<br\>VCS
<br\>> for testing. I've got a feeling there might be one of the later
<br\>> lightweight model 2600s in a box at a dark recess of my mum's house.
<br\>>
<br\>> Thanks again. I'll keep on at it...
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@> wrote:
<br\>> >
<br\>> > Usually the screen just rolls if it's an NTSC cart, and it's my
<br\>> > understanding that most PAL TVs will sync to an NTSC signal
<br\>anyway.
<br\>> >
<br\>> > I've seen a few Ataris that had some minor problems that only
<br\>> showed up
<br\>> > when running something demanding video-wise like the text display
<br\>> for
<br\>> > the Synthcart.  The text is done by mixing two frames of video,
<br\>and
<br\>> if
<br\>> > something's out of whack at all, it can be exaggerated with this
<br\>> video
<br\>> > display method.  I would suggest trying it on a different TV, and
<br\>> even
<br\>> > better, a different Atari if possible.
<br\>> >
<br\>> > -paul
<br\>> >
<br\>> > Albert Yarusso wrote:
<br\>> > >
<br\>> > >
<br\>> > > Whoa, that's the first time I've seen the picture. Does the
<br\>> Synthcart
<br\>> > > seem to operate normally outside of that? If so, does the audio
<br\>> sound
<br\>> > > as you'd expect or is it off pitch? Wondering if perhaps you
<br\>got
<br\>> an
<br\>> > > NTSC cart instead of PAL (even though it was labeled PAL)..
<br\>> > >
<br\>> > > ..Al
<br\>> > >
<br\>> > > On Aug 28, 2008, at 12:35 PM, williamgoodden wrote:
<br\>> > >
<br\>> > >  > I've been having a problem with Synthcart since I got it
<br\>last
<br\>> month.
<br\>> > >  >
<br\>> > >  > The screen picture is very distorted, with the text almost
<br\>> > >  > unreadable. There are grey articles all over the screen, and
<br\>> the
<br\>> > >  > letters pulse around a couple of times every second.
<br\>> > >  >
<br\>> > >  > I've taken a photograph of the screen here:
<br\>> > >  >
<br\>> > >  > http://inactivex.bp6.com/synthcart_screen.jpg
<br\>> > > <http://inactivex.bp6.com/synthcart_screen.jpg>
<br\>> > >  >
<br\>> > >  > I've contacted AtariAge about it, and they can offer no
<br\>> assistance
<br\>> > >  > other than to replace the cartridge. I'm reluctant to send
<br\>it
<br\>> back as
<br\>> > >  > I live in the United Kingdom, but I will do if all else
<br\>fails.
<br\>> And so
<br\>> > >  > I am posting here!
<br\>> > >  >
<br\>> > >  > It's a PAL copy of Synthcart, running on the old six-switch
<br\>VCS
<br\>> > >  > model, also PAL. I have about 20 games cartridges which work
<br\>> fine -
<br\>> > >  > this is the only cartridge that exhibits the problem.
<br\>> > >  >
<br\>> > >  > Synthcart sounds brilliant, but I'd love to have it looking
<br\>as
<br\>> good
<br\>> > >  > as it sounds!
<br\>> > >  >
<br\>> > >  > Thanks for reading.
<br\>> > >  >
<br\>> > >  >
<br\>> > >  > ------------------------------------
<br\>> > >  >
<br\>> > >  > Yahoo! Groups Links
<br\>> > >  >
<br\>> > >  >
<br\>> > >  >
<br\>> > >
<br\>> > > ____________________________________________
<br\>> > > Albert Yarusso, http://www.AtariAge.com <http://
<br\>www.AtariAge.com>
<br\>> > > Atari News, Forums, Media, Guides, and more!
<br\>> > >
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
The online Blog TRUE CHIP TILL DEATH is announcing the nomination
<br\>period for its 2008 Awards.
<br\>
<br\>Please email all one paragraph or less nominations to:
<br\>
<br\>2008@truechiptilldeath.com
<br\>
<br\>For more information please visit:
<br\>http://truechiptilldeath.com/2008/11/announcing-the-2008-tctd-awards/
<br\>
<br\>Best Chip Track
<br\>Release of The Year
<br\>Best Chip Software
<br\>Best Chip Hardware
<br\>Best Chip Performer
<br\>Best Label
<br\>Best Demo Production
<br\>Best Visual Artist
<br\>Best Live Visuals
<br\>2008 Defender of the Chip
<br\>The True Chip Lifetime Achievement Award.
<br\>Artist of the Year
<br\>
<br\>
<br\>The nomination Period will conclude Dec 22nd.
<br\>


Message:
<br\>
Yep, the new Atari has a much nicer display with Synthcart!
<br\>
<br\>I'm really happy now, I can finally get to grips with it!
<br\>
<br\>Thanks all.
<br\>
<br\>--- In synthcart@yahoogroups.com, "williamgoodden"
<br\><william.goodden@...> wrote:
<br\>>
<br\>> I've since tried the VCS on a modern TV and a PCI TV card - both
<br\>with
<br\>> the same distorted image. :(
<br\>>
<br\>> I'll be picking up a black 4-switcher VCS tomorrow evening and hope
<br\>> that'll give me a nice picture with Synthcart. I'll post back my
<br\>> results here.
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "williamgoodden"
<br\>> <william.goodden@> wrote:
<br\>> >
<br\>> > Thank you both for your quick responses.
<br\>> >
<br\>> > The sound is fine for me, as I would expect, with no tuning
<br\>> problems.
<br\>> >
<br\>> > I will try it on another TV and see if I can track down a second
<br\>> VCS
<br\>> > for testing. I've got a feeling there might be one of the later
<br\>> > lightweight model 2600s in a box at a dark recess of my mum's
<br\>house.
<br\>> >
<br\>> > Thanks again. I'll keep on at it...
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, Paul Slocum <paul.slocum@>
<br\>wrote:
<br\>> > >
<br\>> > > Usually the screen just rolls if it's an NTSC cart, and it's my
<br\>> > > understanding that most PAL TVs will sync to an NTSC signal
<br\>> anyway.
<br\>> > >
<br\>> > > I've seen a few Ataris that had some minor problems that only
<br\>> > showed up
<br\>> > > when running something demanding video-wise like the text
<br\>display
<br\>> > for
<br\>> > > the Synthcart.  The text is done by mixing two frames of video,
<br\>> and
<br\>> > if
<br\>> > > something's out of whack at all, it can be exaggerated with
<br\>this
<br\>> > video
<br\>> > > display method.  I would suggest trying it on a different TV,
<br\>and
<br\>> > even
<br\>> > > better, a different Atari if possible.
<br\>> > >
<br\>> > > -paul
<br\>> > >
<br\>> > > Albert Yarusso wrote:
<br\>> > > >
<br\>> > > >
<br\>> > > > Whoa, that's the first time I've seen the picture. Does the
<br\>> > Synthcart
<br\>> > > > seem to operate normally outside of that? If so, does the
<br\>audio
<br\>> > sound
<br\>> > > > as you'd expect or is it off pitch? Wondering if perhaps you
<br\>> got
<br\>> > an
<br\>> > > > NTSC cart instead of PAL (even though it was labeled PAL)..
<br\>> > > >
<br\>> > > > ..Al
<br\>> > > >
<br\>> > > > On Aug 28, 2008, at 12:35 PM, williamgoodden wrote:
<br\>> > > >
<br\>> > > >  > I've been having a problem with Synthcart since I got it
<br\>> last
<br\>> > month.
<br\>> > > >  >
<br\>> > > >  > The screen picture is very distorted, with the text almost
<br\>> > > >  > unreadable. There are grey articles all over the screen,
<br\>and
<br\>> > the
<br\>> > > >  > letters pulse around a couple of times every second.
<br\>> > > >  >
<br\>> > > >  > I've taken a photograph of the screen here:
<br\>> > > >  >
<br\>> > > >  > http://inactivex.bp6.com/synthcart_screen.jpg
<br\>> > > > <http://inactivex.bp6.com/synthcart_screen.jpg>
<br\>> > > >  >
<br\>> > > >  > I've contacted AtariAge about it, and they can offer no
<br\>> > assistance
<br\>> > > >  > other than to replace the cartridge. I'm reluctant to send
<br\>> it
<br\>> > back as
<br\>> > > >  > I live in the United Kingdom, but I will do if all else
<br\>> fails.
<br\>> > And so
<br\>> > > >  > I am posting here!
<br\>> > > >  >
<br\>> > > >  > It's a PAL copy of Synthcart, running on the old six-
<br\>switch
<br\>> VCS
<br\>> > > >  > model, also PAL. I have about 20 games cartridges which
<br\>work
<br\>> > fine -
<br\>> > > >  > this is the only cartridge that exhibits the problem.
<br\>> > > >  >
<br\>> > > >  > Synthcart sounds brilliant, but I'd love to have it
<br\>looking
<br\>> as
<br\>> > good
<br\>> > > >  > as it sounds!
<br\>> > > >  >
<br\>> > > >  > Thanks for reading.
<br\>> > > >  >
<br\>> > > >  >
<br\>> > > >  > ------------------------------------
<br\>> > > >  >
<br\>> > > >  > Yahoo! Groups Links
<br\>> > > >  >
<br\>> > > >  >
<br\>> > > >  >
<br\>> > > >
<br\>> > > > ____________________________________________
<br\>> > > > Albert Yarusso, http://www.AtariAge.com <http://
<br\>> www.AtariAge.com>
<br\>> > > > Atari News, Forums, Media, Guides, and more!
<br\>> > > >
<br\>> > > >
<br\>> > >
<br\>> >
<br\>>
<br\>


Message:
<br\>
Announcing the new CD from Burnkit2600, THIS IS THE SOUND!
<br\>Cynthcart is all over it!
<br\>
<br\>Some of the instruments we used:
<br\>LSDJ w/ Firestarter MC2
<br\>MuddyGB
<br\>Cynthcart
<br\>MIDINES
<br\>MPC
<br\>Circuit bent drum toys
<br\>Zombies
<br\>
<br\>Check it out here: burnkit2600[dot]com/this-is-the-sound
<br\>


Subject:
new Atari 2600 sounds on myspace at myspace.com/armyof2600

SubjectSrt:
new Atari 2600 sounds on myspace at myspace.com/armyof2600

Message:
<br\>
insane bloops, beeps and buzzes from the Atari 2600 can be found at
<br\>myspace.com/armyof2600. Thanks.
<br\>


Message:
<br\>
I'm letting go of my synthcart setup - includes PAL synthcart, Atari
<br\>2600, power supply, and keyboard controllers... there are a few NTSC
<br\>setups on eBay at the moment going for $150USD, so I'm prepared to let
<br\>it go for $150AUD (postage not included) please contact me directly if
<br\>interested, local pick up in Melbourne, Australia would be ideal!
<br\>


Message:
<br\>
Hey, does anyone have a good way to get sound from the 2600 unit?  I am having
<br\>to use a vcr, and it not great, thanks in advance...
<br\>
<br\>-A
<br\>


Message:
<br\>
i tryed a couple of simple mods in the past,
<br\> 
<br\>out straight from the main chip, it worked and had good sound and image.
<br\> 
<br\>but it ended in a fried atari ( no sound but a low hum ) in a live show
<br\>situation . (maybe the big amplifiers or lights grow tension to damage an
<br\>unprotected straight wired chip ?
<br\> 
<br\>I'm not really into electronics .
<br\> 
<br\>o someone know the diference between mods that protect the IC's ?
<br\> 
<br\>excuse my basic english.
<br\> 
<br\>greetings. Ignacio.
<br\>
<br\>--- On Thu, 3/26/09, emailaddress51@ymail.com <emailaddress51@ymail.com> wrote:
<br\>
<br\>From: emailaddress51@ymail.com <emailaddress51@ymail.com>
<br\>Subject: [synthcart] direct out from atari junior?
<br\>To: synthcart@yahoogroups.com
<br\>Date: Thursday, March 26, 2009, 1:29 AM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Hey, does anyone have a good way to get sound from the 2600 unit? I am having to
<br\>use a vcr, and it not great, thanks in advance...
<br\>
<br\>-A
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
I haven't tried on an atari junior, just a heavy sixer. I did the direct out
<br\>from the TIA chip, and it's been working beautifully since.
<br\>
<br\>Check out this guy:
<br\>http://www.longhornengineer.com/Videomods/Videomods
<br\>(if yahoo munges the url, it's longhornengineer-dot-com/videomods)
<br\>
<br\>He built an s-video out mod board for the atari, i'm not sure if it works on the
<br\>junior. But he posted schematics and instructions, which include which pins on
<br\>the TIA are for audio.
<br\>
<br\>-justin
<br\>burnkit2600.com
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Ignacio <ignatdj@...> wrote:
<br\>>
<br\>> i tryed a couple of simple mods in the past,
<br\>>  
<br\>> out straight from the main chip, it worked and had good sound and image.
<br\>>  
<br\>> but it ended in a fried atari ( no sound but a low hum ) in a live show
<br\>situation . (maybe the big amplifiers or lights grow tension to damage an
<br\>unprotected straight wired chip ?
<br\>>  
<br\>> I'm not really into electronics .
<br\>>  
<br\>> o someone know the diference between mods that protect the IC's ?
<br\>>  
<br\>> excuse my basic english.
<br\>>  
<br\>> greetings. Ignacio.
<br\>>
<br\>> --- On Thu, 3/26/09, emailaddress51@... <emailaddress51@...> wrote:
<br\>>
<br\>> From: emailaddress51@... <emailaddress51@...>
<br\>> Subject: [synthcart] direct out from atari junior?
<br\>> To: synthcart@yahoogroups.com
<br\>> Date: Thursday, March 26, 2009, 1:29 AM
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Hey, does anyone have a good way to get sound from the 2600 unit? I am having
<br\>to use a vcr, and it not great, thanks in advance...
<br\>>
<br\>> -A
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Hey, thanks for the email.  I think I want to do that mod, but I am not sure
<br\>where to do the pinout, where are you from?  OK, thanks
<br\>
<br\>Alex
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, Ignacio <ignatdj@...> wrote:
<br\>>
<br\>> i tryed a couple of simple mods in the past,
<br\>>  
<br\>> out straight from the main chip, it worked and had good sound and image.
<br\>>  
<br\>> but it ended in a fried atari ( no sound but a low hum ) in a live show
<br\>situation . (maybe the big amplifiers or lights grow tension to damage an
<br\>unprotected straight wired chip ?
<br\>>  
<br\>> I'm not really into electronics .
<br\>>  
<br\>> o someone know the diference between mods that protect the IC's ?
<br\>>  
<br\>> excuse my basic english.
<br\>>  
<br\>> greetings. Ignacio.
<br\>>
<br\>> --- On Thu, 3/26/09, emailaddress51@... <emailaddress51@...> wrote:
<br\>>
<br\>> From: emailaddress51@... <emailaddress51@...>
<br\>> Subject: [synthcart] direct out from atari junior?
<br\>> To: synthcart@yahoogroups.com
<br\>> Date: Thursday, March 26, 2009, 1:29 AM
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Hey, does anyone have a good way to get sound from the 2600 unit? I am having
<br\>to use a vcr, and it not great, thanks in advance...
<br\>>
<br\>> -A
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Message:
<br\>
Hello Alex,
<br\> 
<br\>I'm from Buenos Aires, Argentina. I found the schematics for the modifications
<br\>in various sites.
<br\> 
<br\>I did the easiest one.
<br\> 
<br\>btw, the best results I got were from an already moded atari (4 switches, nstc)
<br\>from a guy who repair ataris , tvs and so.
<br\> 
<br\>The ones I moded by myself worked great too but werent able to resist a live
<br\>show situation (here voltage suply is 220 volts, may that contribute to get
<br\>things harder for the 2600s ? )
<br\> 
<br\>best regars . Ignacio
<br\>
<br\>
<br\>--- On Mon, 3/30/09, emailaddress51@ymail.com <emailaddress51@ymail.com> wrote:
<br\>
<br\>From: emailaddress51@ymail.com <emailaddress51@ymail.com>
<br\>Subject: [synthcart] Re: direct out from atari junior?
<br\>To: synthcart@yahoogroups.com
<br\>Date: Monday, March 30, 2009, 1:38 AM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Hey, thanks for the email. I think I want to do that mod, but I am not sure
<br\>where to do the pinout, where are you from? OK, thanks
<br\>
<br\>Alex
<br\>
<br\>--- In synthcart@yahoogrou ps.com, Ignacio <ignatdj@... > wrote:
<br\>>
<br\>> i tryed a couple of simple mods in the past,
<br\>>  
<br\>> out straight from the main chip, it worked and had good sound and image.
<br\>>  
<br\>> but it ended in a fried atari ( no sound but a low hum ) in a live show
<br\>situation . (maybe the big amplifiers or lights grow tension to damage an
<br\>unprotected straight wired chip ?
<br\>>  
<br\>> I'm not really into electronics .
<br\>>  
<br\>> o someone know the diference between mods that protect the IC's ?
<br\>>  
<br\>> excuse my basic english.
<br\>>  
<br\>> greetings. Ignacio.
<br\>>
<br\>> --- On Thu, 3/26/09, emailaddress51@ ... <emailaddress51@ ...> wrote:
<br\>>
<br\>> From: emailaddress51@ ... <emailaddress51@ ...>
<br\>> Subject: [synthcart] direct out from atari junior?
<br\>> To: synthcart@yahoogrou ps.com
<br\>> Date: Thursday, March 26, 2009, 1:29 AM
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Hey, does anyone have a good way to get sound from the 2600 unit? I am having
<br\>to use a vcr, and it not great, thanks in advance...
<br\>>
<br\>> -A
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
hi,
<br\>i take a very good out direct from the TIA chip, there are good schematics @
<br\>Atariage where you can understand pin's functions.
<br\>modding Atari junior needs a little more care than other models, because
<br\>junior's TIA isn't socketed, but solded direct on the pcb.
<br\>i want to add a description about the difference between NTSC and PAL TIA chip.
<br\>from my experience and what i looked at the schematic on Atariage, it looks like
<br\>the PAL TIA only has ONE audio pin. anyway PAL TIA does have two oscillators,
<br\>but the two channels are mixed inside the TIA.
<br\>
<br\>WARNING FOR EUROPEAN ATARI USERS:
<br\>BE CAREFUL, YOU CAN'T GET 2 AUDIO OUTS FROM PAL 2600!!!
<br\>
<br\>Giuseppe Piol
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "emailaddress51@..." <emailaddress51@...>
<br\>wrote:
<br\>>
<br\>> Hey, thanks for the email.  I think I want to do that mod, but I am not sure
<br\>where to do the pinout, where are you from?  OK, thanks
<br\>>
<br\>> Alex
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> --- In synthcart@yahoogroups.com, Ignacio <ignatdj@> wrote:
<br\>> >
<br\>> > i tryed a couple of simple mods in the past,
<br\>> >
<br\>> > out straight from the main chip, it worked and had good sound and image.
<br\>> >
<br\>> > but it ended in a fried atari ( no sound but a low hum ) in a live show
<br\>situation . (maybe the big amplifiers or lights grow tension to damage an
<br\>unprotected straight wired chip ?
<br\>> >
<br\>> > I'm not really into electronics .
<br\>> >
<br\>> > o someone know the diference between mods that protect the IC's ?
<br\>> >
<br\>> > excuse my basic english.
<br\>> >
<br\>> > greetings. Ignacio.
<br\>> >
<br\>> > --- On Thu, 3/26/09, emailaddress51@ <emailaddress51@> wrote:
<br\>> >
<br\>> > From: emailaddress51@ <emailaddress51@>
<br\>> > Subject: [synthcart] direct out from atari junior?
<br\>> > To: synthcart@yahoogroups.com
<br\>> > Date: Thursday, March 26, 2009, 1:29 AM
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > Hey, does anyone have a good way to get sound from the 2600 unit? I am
<br\>having to use a vcr, and it not great, thanks in advance...
<br\>> >
<br\>> > -A
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> >
<br\>> > [Non-text portions of this message have been removed]
<br\>> >
<br\>>
<br\>


Subject:
My mixer killed my Atari 2600 Jr´s audio!?

SubjectSrt:
My mixer killed my Atari 2600 Jr´s audio!?

Message:
<br\>
Hi!
<br\>
<br\>My mixer killed my Atari 2600 Jr´s audio. I had it hooked up to a Behringer
<br\>MX602A mixer. When the audio cable first touched the mixer the video started to
<br\>glicth out and then I got a low endless note and a while after that the audio
<br\>stopped working at all. :( My audio output mod was connected to one of the
<br\>resistors on the pcb. Is my atari 2600 jr a goner? Is there anyway to prevent
<br\>this from happening in the future? I was gonna use it on a show in a couple of
<br\>hours but that doesnt seem to happen now. Sucks big time.
<br\>
<br\>// nordloef
<br\>


Subject:
Re: My mixer killed my Atari 2600 Jr´s audio!?

Message:
<br\>
hey !
<br\> 
<br\>that happened to me twice with moded atari junior units !
<br\> 
<br\>my mods were straight from the TIA chip i guess... all that I had after the live
<br\>situation (were the atari wasnt able to pass even the sound test) was a low hum
<br\>.
<br\> 
<br\>I got good results with a dark vader (black) 4 switches model. The mod was made
<br\>by a tv and audio service guy who sold me the already moded atari (still
<br\>working) but I sold it some time ago to a friend.
<br\> 
<br\>i hope some of this can help.
<br\> 
<br\>best regards. Ignacio.
<br\>
<br\>--- On Thu, 4/16/09, tobiasnordlof <tobias_nordlof@hotmail.com> wrote:
<br\>
<br\>From: tobiasnordlof <tobias_nordlof@hotmail.com>
<br\>Subject: [synthcart] My mixer killed my Atari 2600 Jr´s audio!?
<br\>To: synthcart@yahoogroups.com
<br\>Date: Thursday, April 16, 2009, 1:43 PM
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Hi!
<br\>
<br\>My mixer killed my Atari 2600 Jr´s audio. I had it hooked up to a Behringer
<br\>MX602A mixer. When the audio cable first touched the mixer the video started to
<br\>glicth out and then I got a low endless note and a while after that the audio
<br\>stopped working at all. :( My audio output mod was connected to one of the
<br\>resistors on the pcb. Is my atari 2600 jr a goner? Is there anyway to prevent
<br\>this from happening in the future? I was gonna use it on a show in a couple of
<br\>hours but that doesnt seem to happen now. Sucks big time.
<br\>
<br\>// nordloef
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
Hi,iam from indonesia,i really intrested and i want buy a synthcart for my atari
<br\>2600,where i can buy it?
<br\>


Subject:
Building cynthcart for basic rom is too big

SubjectSrt:
Building cynthcart for basic rom is too big

Message:
<br\>
I was attempting to build cynthcart 1.2.4 for a basic rom replacement,
<br\>and I noticed building with: dasm cynth1_2_4.asm -f3 fails due to the
<br\>trailing ORG $bfff being a backward reference since the image is too large.
<br\>I noticed the following:
<br\> 	 IF MODE=KERNEL
<br\>BASEADDR equ $8000
<br\>
<br\>I changed that to $a000 since everything between $8000 and $a000 would
<br\>be filler in this case.  This brings the size down to ~9237 bytes, still too
<br\>big.
<br\>Since the bulk of the code + tuning data is after $a483 for the basic idle loop
<br\>entry point, it can't fit in 8k.  The solution is likely to rearrange some
<br\>things to
<br\>utilize the unused space prior to $a483.  I was just wondering if this a known
<br\>  problem, or if I'm just plain doing something wrong before I jump into it.
<br\>
<br\>Thanks.
<br\>


Subject:
Re: Building cynthcart for basic rom is too big

Message:
<br\>
I quit supporting the kernel version because few people used it and I
<br\>found it to be less reliable for live performance.  It's been a long
<br\>time since I've looked at that stuff, so I'm not sure what it would
<br\>take to make it fit.
<br\>
<br\>-paul
<br\>
<br\>On Sat, May 30, 2009 at 11:22 PM, synacknet <synacknet@yahoo.com> wrote:
<br\>>
<br\>>
<br\>> I was attempting to build cynthcart 1.2.4 for a basic rom replacement,
<br\>> and I noticed building with: dasm cynth1_2_4.asm -f3 fails due to the
<br\>> trailing ORG $bfff being a backward reference since the image is too large.
<br\>> I noticed the following:
<br\>> IF MODE=KERNEL
<br\>> BASEADDR equ $8000
<br\>>
<br\>> I changed that to $a000 since everything between $8000 and $a000 would
<br\>> be filler in this case. This brings the size down to ~9237 bytes, still too
<br\>> big.
<br\>> Since the bulk of the code + tuning data is after $a483 for the basic idle
<br\>> loop
<br\>> entry point, it can't fit in 8k. The solution is likely to rearrange some
<br\>> things to
<br\>> utilize the unused space prior to $a483. I was just wondering if this a
<br\>> known
<br\>> problem, or if I'm just plain doing something wrong before I jump into it.
<br\>>
<br\>> Thanks.
<br\>>
<br\>>
<br\>


Message:
<br\>
Someone told me he how was able to build a BASIC ROM replace (using DASM),
<br\>though I didn't verify I'll just post his suggestions:
<br\>
<br\>first of all, the KERNEL (or KERNAL?!? ;) compile didn't seem to work at all
<br\>(lots of FF in the build). His workaround is to do a CART build but modify the
<br\>addresses to reflect the BASIC ROM runtime.
<br\>
<br\>
<br\>MODE equ CART;
<br\>
<br\>RAMCOPY equ 0 ;KERNAL boot routine already does it for the BASIC ROM area
<br\>
<br\>	 IF MODE=CART
<br\>BASEADDR equ $A000
<br\>
<br\>	 ; 5 byte cartridge startup code !DELETE or COMMENT OUT, we don't look for CBM80
<br\>here....
<br\>; byte $C3, $C2, $CD, $38, $30
<br\>
<br\>
<br\>; IF MODE=!DISK change to:
<br\>	 IF MODE=DISK ;to avoid double init
<br\>
<br\>
<br\>As I wrote in the beginning, I did not verify yet, but I know he successfully
<br\>built a ROM replacement like this. Maybe you'll find out...
<br\>
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "synacknet" <synacknet@...> wrote:
<br\>>
<br\>> I was attempting to build cynthcart 1.2.4 for a basic rom replacement,
<br\>> and I noticed building with: dasm cynth1_2_4.asm -f3 fails due to the
<br\>> trailing ORG $bfff being a backward reference since the image is too large.
<br\>> I noticed the following:
<br\>>   IF MODE=KERNEL
<br\>> BASEADDR equ $8000
<br\>>
<br\>> I changed that to $a000 since everything between $8000 and $a000 would
<br\>> be filler in this case.  This brings the size down to ~9237 bytes, still too
<br\>big.
<br\>> Since the bulk of the code + tuning data is after $a483 for the basic idle
<br\>loop
<br\>> entry point, it can't fit in 8k.  The solution is likely to rearrange some
<br\>things to
<br\>> utilize the unused space prior to $a483.  I was just wondering if this a known
<br\>>  problem, or if I'm just plain doing something wrong before I jump into it.
<br\>>
<br\>> Thanks.
<br\>>
<br\>


Subject:
Re: Re: Building cynthcart for basic rom is too big

Message:
<br\>
Thanks, this essentially ended up working for me.  I changed the IF MODE=KERNEL
<br\>part to have the baseaddr $a000, changed the first 2 words to be Startup just as
<br\>in the CART mode, and removed the ORG $a483 for KERNEL mode.  That has worked
<br\>just fine for me so far.
<br\>
<br\>
<br\>
<br\>________________________________
<br\>From: mdzron <list.ron@mdz.de>
<br\>To: synthcart@yahoogroups.com
<br\>Sent: Tuesday, June 2, 2009 1:42:34 AM
<br\>Subject: [synthcart] Re: Building cynthcart for basic rom is too big
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>Someone told me he how was able to build a BASIC ROM replace (using DASM),
<br\>though I didn't verify I'll just post his suggestions:
<br\>
<br\>first of all, the KERNEL (or KERNAL?!? ;) compile didn't seem to work at all
<br\>(lots of FF in the build). His workaround is to do a CART build but modify the
<br\>addresses to reflect the BASIC ROM runtime.
<br\>
<br\>MODE equ CART;
<br\>
<br\>RAMCOPY equ 0 ;KERNAL boot routine already does it for the BASIC ROM area
<br\>
<br\>IF MODE=CART
<br\>BASEADDR equ $A000
<br\>
<br\>; 5 byte cartridge startup code !DELETE or COMMENT OUT, we don't look for CBM80
<br\>here....
<br\>; byte $C3, $C2, $CD, $38, $30
<br\>
<br\>; IF MODE=!DISK change to:
<br\>IF MODE=DISK ;to avoid double init
<br\>
<br\>As I wrote in the beginning, I did not verify yet, but I know he successfully
<br\>built a ROM replacement like this. Maybe you'll find out...
<br\>
<br\>--- In synthcart@yahoogrou ps.com, "synacknet" <synacknet@. ..> wrote:
<br\>>
<br\>> I was attempting to build cynthcart 1.2.4 for a basic rom replacement,
<br\>> and I noticed building with: dasm cynth1_2_4.asm -f3 fails due to the
<br\>> trailing ORG $bfff being a backward reference since the image is too large.
<br\>> I noticed the following:
<br\>>   IF MODE=KERNEL
<br\>> BASEADDR equ $8000
<br\>>
<br\>> I changed that to $a000 since everything between $8000 and $a000 would
<br\>> be filler in this case.  This brings the size down to ~9237 bytes, still too
<br\>big.
<br\>> Since the bulk of the code + tuning data is after $a483 for the basic idle
<br\>loop
<br\>> entry point, it can't fit in 8k.  The solution is likely to rearrange some
<br\>things to
<br\>> utilize the unused space prior to $a483.  I was just wondering if this a known
<br\>>  problem, or if I'm just plain doing something wrong before I jump into it.
<br\>>
<br\>> Thanks.
<br\>>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
cool! good to know ;)
<br\>
<br\>r.
<br\>
<br\>--- In synthcart@yahoogroups.com, Rob Braun <synacknet@...> wrote:
<br\>>
<br\>> Thanks, this essentially ended up working for me.  I changed the IF
<br\>MODE=KERNEL part to have the baseaddr $a000, changed the first 2 words to be
<br\>Startup just as in the CART mode, and removed the ORG $a483 for KERNEL mode. 
<br\>That has worked just fine for me so far.
<br\>>
<br\>>
<br\>>
<br\>> ________________________________
<br\>> From: mdzron <list.ron@...>
<br\>> To: synthcart@yahoogroups.com
<br\>> Sent: Tuesday, June 2, 2009 1:42:34 AM
<br\>> Subject: [synthcart] Re: Building cynthcart for basic rom is too big
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> Someone told me he how was able to build a BASIC ROM replace (using DASM),
<br\>though I didn't verify I'll just post his suggestions:
<br\>>
<br\>> first of all, the KERNEL (or KERNAL?!? ;) compile didn't seem to work at all
<br\>(lots of FF in the build). His workaround is to do a CART build but modify the
<br\>addresses to reflect the BASIC ROM runtime.
<br\>>
<br\>> MODE equ CART;
<br\>>
<br\>> RAMCOPY equ 0 ;KERNAL boot routine already does it for the BASIC ROM area
<br\>>
<br\>> IF MODE=CART
<br\>> BASEADDR equ $A000
<br\>>
<br\>> ; 5 byte cartridge startup code !DELETE or COMMENT OUT, we don't look for
<br\>CBM80 here....
<br\>> ; byte $C3, $C2, $CD, $38, $30
<br\>>
<br\>> ; IF MODE=!DISK change to:
<br\>> IF MODE=DISK ;to avoid double init
<br\>>
<br\>> As I wrote in the beginning, I did not verify yet, but I know he successfully
<br\>built a ROM replacement like this. Maybe you'll find out...
<br\>>
<br\>> --- In synthcart@yahoogrou ps.com, "synacknet" <synacknet@ ..> wrote:
<br\>> >
<br\>> > I was attempting to build cynthcart 1.2.4 for a basic rom replacement,
<br\>> > and I noticed building with: dasm cynth1_2_4.asm -f3 fails due to the
<br\>> > trailing ORG $bfff being a backward reference since the image is too large.
<br\>> > I noticed the following:
<br\>> >   IF MODE=KERNEL
<br\>> > BASEADDR equ $8000
<br\>> >
<br\>> > I changed that to $a000 since everything between $8000 and $a000 would
<br\>> > be filler in this case.  This brings the size down to ~9237 bytes, still too
<br\>big.
<br\>> > Since the bulk of the code + tuning data is after $a483 for the basic idle
<br\>loop
<br\>> > entry point, it can't fit in 8k.  The solution is likely to rearrange some
<br\>things to
<br\>> > utilize the unused space prior to $a483.  I was just wondering if this a
<br\>known
<br\>> >  problem, or if I'm just plain doing something wrong before I jump into it.
<br\>> >
<br\>> > Thanks.
<br\>> >
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>>
<br\>> [Non-text portions of this message have been removed]
<br\>>
<br\>


Subject:
Highly Liquid MIDI2600 Interface for Sale

SubjectSrt:
Highly Liquid MIDI2600 Interface for Sale

Message:
<br\>
Hi everyone,
<br\>I have here a Highly Liquid MIDI2600 interface for sale - assembled - $35
<br\>shipped worldwide.
<br\>
<br\>Email me or reply here if interested.
<br\>
<br\>Cheers,
<br\>
<br\>Sebastian Tomczak
<br\>seb dot tomczak at gmail dot com
<br\>


Subject:
Re: Highly Liquid MIDI2600 Interface for Sale

Message:
<br\>
Thanks for the interest everyone! It's been sold.
<br\>
<br\>Cheers,
<br\>Sebastian Tomczak
<br\>
<br\>
<br\>
<br\>
<br\>--- In synthcart@yahoogroups.com, "sebastian_tomczak" <seb.tomczak@...> wrote:
<br\>>
<br\>> Hi everyone,
<br\>> I have here a Highly Liquid MIDI2600 interface for sale - assembled - $35
<br\>shipped worldwide.
<br\>>
<br\>> Email me or reply here if interested.
<br\>>
<br\>> Cheers,
<br\>>
<br\>> Sebastian Tomczak
<br\>> seb dot tomczak at gmail dot com
<br\>>
<br\>


Subject:
PAL Synthcart not working... Please help! :)

SubjectSrt:
PAL Synthcart not working... Please help! :)

Message:
<br\>
Hi,
<br\>I recently got a PAL synthcard.
<br\>
<br\>When i turn it on, it just make a single never ending tone. Pressing the keys on
<br\>the controllers doesn't change the pitch (or do anything).
<br\>Changing the setting for BW/Color & Difficulty changes which sound is playing
<br\>(but it is still stuck at that pitch)
<br\>When i press reset or select, it goes to the option screen and make a very high
<br\>pitched shrill tone.
<br\>and that its... :(
<br\>
<br\>Ive tried it on 3 2600s, 2 sets of controllers and even the Highly Liquid MIDI
<br\>controller. Behaves the same on all my machines and controllers...
<br\>
<br\>Has anyone had this issue?
<br\>Could my cartiridge be defective? Or an old version?
<br\>
<br\>Please help!!!
<br\>Thanks
<br\>Guy
<br\>


Subject:
Re: PAL Synthcart not working... Please help! :)

Message:
<br\>
Hi Guy,
<br\>
<br\>Sounds like it could be a bad cart.  I'd be glad to send you another
<br\>one, please email me privately.  :)
<br\>
<br\>   ..Al
<br\>
<br\>On Aug 4, 2009, at 5:22 AM, synthmadness wrote:
<br\>
<br\>> Hi,
<br\>> I recently got a PAL synthcard.
<br\>>
<br\>> When i turn it on, it just make a single never ending tone. Pressing
<br\>> the keys on the controllers doesn't change the pitch (or do anything).
<br\>> Changing the setting for BW/Color & Difficulty changes which sound
<br\>> is playing (but it is still stuck at that pitch)
<br\>> When i press reset or select, it goes to the option screen and make
<br\>> a very high pitched shrill tone.
<br\>> and that its... :(
<br\>>
<br\>> Ive tried it on 3 2600s, 2 sets of controllers and even the Highly
<br\>> Liquid MIDI controller. Behaves the same on all my machines and
<br\>> controllers...
<br\>>
<br\>> Has anyone had this issue?
<br\>> Could my cartiridge be defective? Or an old version?
<br\>>
<br\>> Please help!!!
<br\>> Thanks
<br\>> Guy
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


Message:
<br\>
Hi all.
<br\>
<br\>Will this combo make the 2600 a midi sound module?  It seems a little unclear. 
<br\>I want to know what it does coming from a synth/midi background.
<br\>
<br\>-is it 2 part multitambiral, each voice monophonic?
<br\>-Does the beatbox feature mean I can only trigger the peprogrammed beats and not
<br\>use the various noise tones to make my own beats as in a traditional midi drum
<br\>setup?
<br\>-Can I send midi controller changes to select the various tones and envelopes?
<br\>


Message:
<br\>
Hi-
<br\>The midi2600 kit gives you control of all 24 atari keypad buttons via midi
<br\>notes. Nothing more, nothing less.
<br\>
<br\>-justin
<br\>
<br\>--- In synthcart@yahoogroups.com, "nsputnik" <nick@...> wrote:
<br\>>
<br\>> Hi all.
<br\>>
<br\>> Will this combo make the 2600 a midi sound module?  It seems a little unclear.
<br\>I want to know what it does coming from a synth/midi background.
<br\>


Message:
<br\>
Do any of the 24 Atari keypad buttons trigger the atari percusive noise sounds? 
<br\>Or can I only hear these by starting the beatbox?
<br\>
<br\>--- In synthcart@yahoogroups.com, "kingconga42" <justin@...> wrote:
<br\>>
<br\>> Hi-
<br\>> The midi2600 kit gives you control of all 24 atari keypad buttons via midi
<br\>notes. Nothing more, nothing less.
<br\>>
<br\>> -justin
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "nsputnik" <nick@> wrote:
<br\>> >
<br\>> > Hi all.
<br\>> >
<br\>> > Will this combo make the 2600 a midi sound module?  It seems a little
<br\>unclear.  I want to know what it does coming from a synth/midi background.
<br\>>
<br\>


Message:
<br\>
Its just a way of seqeuncing the buttons youd press with normal synthcart usage.
<br\>Try the rom in an emulator to get an idea of what this is like.
<br\>
<br\>--- In synthcart@yahoogroups.com, "nsputnik" <nick@...> wrote:
<br\>>
<br\>> Do any of the 24 Atari keypad buttons trigger the atari percusive noise
<br\>sounds?  Or can I only hear these by starting the beatbox?
<br\>>
<br\>> --- In synthcart@yahoogroups.com, "kingconga42" <justin@> wrote:
<br\>> >
<br\>> > Hi-
<br\>> > The midi2600 kit gives you control of all 24 atari keypad buttons via midi
<br\>notes. Nothing more, nothing less.
<br\>> >
<br\>> > -justin
<br\>> >
<br\>> > --- In synthcart@yahoogroups.com, "nsputnik" <nick@> wrote:
<br\>> > >
<br\>> > > Hi all.
<br\>> > >
<br\>> > > Will this combo make the 2600 a midi sound module?  It seems a little
<br\>unclear.  I want to know what it does coming from a synth/midi background.
<br\>> >
<br\>>
<br\>


Message:
<br\>
Atari "Darth Vader" 2600 with Synthcart and an assembled MIDI2600 in an
<br\>enclosure to keep it safe. Included with this: video remotes to play Synthcart,
<br\>cables to connect MIDI2600 to Atari, and games... $120
<br\>
<br\>E-mail me at larrykoole@hotmail.com if interested
<br\>
<br\>Thanks,
<br\>Mike
<br\>


Subject:
Cynthcart MIDI Interface (open source project)

SubjectSrt:
Cynthcart MIDI Interface (open source project)

Message:
<br\>
Good news for Cynthcart users who are looking for a MIDI interface... Check out:
<br\>http://www.nebulah.nl/cynthcart_midi.html
<br\>
<br\>-NebulaH
<br\>


Subject:
RE: Atari, Synthcart, MIDI2600 for sale...

Message:
<br\>
is it the highly liquid midi box im guessing?Tim
<br\>
<br\>To: synthcart@yahoogroups.com
<br\>From: mikederrico@yahoo.com
<br\>Date: Wed, 23 Dec 2009 02:31:27 +0000
<br\>Subject: [synthcart] Atari, Synthcart, MIDI2600 for sale...
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>       Atari "Darth Vader" 2600 with Synthcart and an assembled MIDI2600 in an
<br\>enclosure to keep it safe. Included with this: video remotes to play Synthcart,
<br\>cables to connect MIDI2600 to Atari, and games... $120
<br\>
<br\>
<br\>
<br\>E-mail me at larrykoole@hotmail.com if interested
<br\>
<br\>
<br\>
<br\>Thanks,
<br\>
<br\>Mike
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Subject:
Awesome Atari 2600 jams at myspace.com/armyof2600

SubjectSrt:
Awesome Atari 2600 jams at myspace.com/armyof2600

Message:
<br\>
Synthcart users unite and enjoy some old school, low bit 2600 cosmic audio
<br\>wizardry at myspace.com/armyof2600!!!
<br\>


Subject:
Re: Awesome Atari 2600 jams at myspace.com/armyof2600

Message:
<br\>
This was deleted.
<br\>
<br\>Cordially in your face-
<br\>but still cordially,
<br\>
<br\>Spencer "Thunderball" Thayer!
<br\>
<br\>
<br\>On Thu, Feb 11, 2010 at 8:47 PM, Mike <outpostz@yahoo.com> wrote:
<br\>
<br\>>
<br\>>
<br\>> Synthcart users unite and enjoy some old school, low bit 2600 cosmic audio
<br\>> wizardry at myspace.com/armyof2600!!!
<br\>>
<br\>>
<br\>>
<br\>
<br\>
<br\>[Non-text portions of this message have been removed]
<br\>


Message:
<br\>
is the atariage website still up and running? i haven't been able to connect to
<br\>it...really want to buy a synthcart
<br\>


Message:
<br\>
Yes, it is running, odd that you can't connect to it (I'm on it right now!)
<br\>
<br\>You can find the Synthcart here:
<br\>
<br\>http://atariage.com/store/index.php?l=product_detail&p=101
<br\>
<br\>  ..Al
<br\>
<br\>On Feb 11, 2010, at 8:57 AM, brnbrncrrll wrote:
<br\>
<br\>> is the atariage website still up and running? i haven't been able to connect
<br\>to it...really want to buy a synthcart
<br\>>
<br\>>
<br\>>
<br\>> ------------------------------------
<br\>>
<br\>> Yahoo! Groups Links
<br\>>
<br\>>
<br\>>
<br\>
<br\>____________________________________________
<br\>Albert Yarusso, http://www.AtariAge.com
<br\>Atari News, Forums, Media, Guides, and more!
<br\>


