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Digital: A Love Story

We don’t cover many games on TCTD, but this one seems great.

From TinyCart‘s review:

I admit it’s a weakness of mine that I must examine every game I enjoy through RGC’s lens, but as much as that DS title is a love letter to NES gaming, Digital is a tribute to those late nights wasted in front of your computer connecting to Bulletin Board Systems, analyzing strange screen names, and sending private messages to people you had no business talking to at your age.

Digital’s developer Christine Love provides this blurb for the PC/Mac/Linux adventure game’s premise:

“A computer mystery/romance set five minutes into the future of 1988. Crawl BBSes, uncover conspiracies, commit telephone fraud, fall in love. Welcome to the 20th century.”

Featuring a soundtrack from 4mat and starscream, amongst others, it seems like its worth a play, and the music is freely playable outside the game!

Digital: A Love Story.

Games

James Kochalka + Pixeljam = Glorkian Warrior

From the website:

WHAT’S THIS GAME LIKE? It’s a combination of many styles and genres. It’s a platformer like Mario or Metroid. It’s a shooter like Galaga or Moon Patrol. Some parts are fast paced like Canabalt or Dino Run. Some parts are in zero or inverted gravity! Some parts are hand drawn by James, and some parts are pixel-style like previous Pixeljam Games. There is a lot of narrative and conversation between characters. There are fun things to do and discover! It’s a love child of many different genres, styles and ideas.

There are lots of kickstarter projects out there right now, but with Kochalka, Denardo and the gang of Pixeljam behind this, it sounds like it will be pretty intersting. You can see more information including concept art and a video over at James Kochalka + Pixeljam = Glorkian Warrior

Chipmusic • Games • Labels • Music Artists • resources • videos

Lil’ Bits!

[kml_flashembed movie="http://www.youtube.com/v/BGr55cAnmmw" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

Tiny Cartridge has news of the US release of PictoBit: The second-best DSiWare game, Art Style: PiCOPiCT (right under Art Style: Hacolife), is finally available in North America as PiCTOBiTS. It is imperative that you purchase this addictive puzzler, if nothing more than for its YMCK remixes of classic NES/Famicom songs:

“Super Mario Bros. Part 5” by YMCK
“Super Mario Bros. Part 4” by YMCK
PiCOPiCT’s “Ending” (Credits) song by YMCK

    Make sure to read my PiCOPiCT review, too.

    And a positive review of Reformat the Planet. In other bits:

    • Neil Baldwin has updated his Duty Cycle Generator blog, this time with background and audio of the game Ferrari Grand Prix.
    • Little-Scale has provided a new “Chip Tune Music Uploader” the idea is to avoid ugly media fire or similar download sites.  But seriously kids, get a website!
    • Finally, VORC has upped a new demo video of 8-Bit Prophet
    Chipmusic • Games • software

    Neil Baldwin #NESdev Q&A Session

    Neil Baldwin, chip music composer and director at Eurocom, dropped in for a Q&A session in #NESdev@EFnet last night for a few hours; hosted by yours truly Sean W. (a.k.a. B00daW.)  A lot of people, including Neil and I, were getting a bit “loose” to unwind during the event.  So to protect the innocent, the transcriptions below are selectively abridged.

    The evening started out with everyone discussing the differences between today’s assemblers and those of yesterday.  Assemblers are the programs that translate the assembly code to hexadecimal; the output being called “binary form” or “a binary.”  Paraphrasing what Neil had said regarding this:

    “We actually wrote our own assembler eventually.  We used it on NES and then later we added SNES support.  [The company at that point consisting of 5 people in the early 1990’s.]  We had no interactive debuggers, etc.; but it was a rudimentary IDE in as much as it was an editor with a built in assembler/disassembler.  I actually got [the old environment] compiling; but had to use DOSBox as it wouldn’t work in anything else.”

    I had asked the question if the environment would ever be available to the public to which he responded that it would have to be brought up with the other directors at Eurocom.  Perhaps we’ll get to see some of the old techniques used.  Time will tell.

    Continue reading Neil Baldwin #NESdev Q&A Session

    Chipmusic • Games • Music Artists

    Offworld: Pizza City: PixelJam’s retro-modern style comes to Adult Swim

    pizzacityOffworld profiles a new pixelflash game that features some hot tunes from NYC’s Graffiti Monsters.

    In a move entirely coincidental with my tip of the hat to Rich Grillotti earlier in the morning, Adult Swim has released its latest web game, Pizza City, which so happens to have been created by Grillotti and PixelJam partner Miles Tilmann.

    The game’s the Atari 2600 version of Grand Theft Auto we never got, if the game had necessarily been limited to GTA’s delivery side missions and been stripped of all its violence (minus, that is, that toward clowns and mimes), but with all its hidden bonuses sprinkled around its open world.

    If it seems at first glance that its pace and expansion are too time consuming for quick-shot web play, that’s because they are: though it’s not immediately apparent (it wasn’t to me, anyway), pressing ‘S’ inside the pizza shop will save your progress, meaning I can (and will) come back to grind my way to those better cars teased just outside your starting point.

    Pizza City [adult swim, PixelJam]

    via Pizza City: PixelJam’s retro-modern style comes to Adult Swim – Offworld.