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Chipmusic • NES • software

Pornotracker 1.1 appeared

Pornotracker is an NES music tracker that I originally created about 4 years ago to be used in the NES demo “High Hopes”. Back then FamiTracker was too resource hungry to be used in a demo and NerdTracker II, IMO, was too limited. I was supposed to release it right after Assembly 2007 but somehow that didn’t happen due to feature creep and some other things. I have a added a lot of features since then, like raw PCM sample support and better editing options.

thanks b00dAw!

via Pornotracker | Kalle’s Kanister FOS.

Chipmusic • NES • Releases

node – d3ad_form4t out on cartridge

more information including digital downloads, source code, and information about _node may be found here.

album comes with sleeve, booklet, and sticker. all cartridges are tested and working.

_node is giving proceeds from the album to the electronic frontier foundation.

this is a music album on NES cartridge format by _node.

via kitsch-bent

Chipmusic • NES • software

DrunkenNES Details

So about DrunkenNES. I had recently done a workshop for 8static and bought a bunch of sensors to show the basics of physical computing. I came across an alcohol sensor and thought it would be fun to play with – I hooked it up to a scope and showed it to a couple of friends I had over. A couple of hours we had a ROM with the sound pitching up as it detected more alcohol – which we really couldn’t stop laughing about. I got to leverage all the previous work in the NES communications driver I had written for the Arduino using an RBBB in an enclosure. We forced a friend to drink for science – we all did a lot of drinking for science. The thing is actually pretty accurate provided you didn’t have a drink in the past 3 minutes – it was fun having excel open “collecting data”.So alcohol sensor -> ADC on Arduino -> NES communications driver -> gameport #2 -> homebrew software on NES powerpak ram cart

via Andy’s Electronics Projects: DrunkenNES.

Chipmusic • NES • software

PR8 V0.99 released!

PR8 is a 6-track, pattern-based drum machine that runs on a Nintendo Entertainment System, designed and created by Neil Baldwin.

PR8 is unlike any other NES music application in that it uses ‘virtual’ tracks that are not explicitly linked to any hardware voice.

As a consequence, sounds in PR8 (and by association, each Track) are able to simultaneously use any combination of all five of the NES’s sound-generating voices and a simple priority system is employed to dynamically determine which of the 6 tracks have control over them.

Even though PR8 is referred to as a ‘drum synth’, it is also possible (and quite easy) to create melodic instruments and patterns, though the entry and editing of musical notes is a little more abstracted if you’re used to traditional sequencers or trackers.

Because of this rather radical approach, the learning-curve for PR8 might be a little steep but patience will reward you with a pretty unique and fun way to create NES music.

Amazing drum machine-like softare  PR8 for the NES has been finally released! Neil Baldwin’s long awaited new software, running on Pulsar’s engine, has seen its first public release in a romantic today. Only two emulators run this baby so you better get your NES and Powerpak ready for proper action!

Download it here!

And be sure to read the extensive manual Neil has created before asking daft questions :P

Chipmusic • NES • software

NESK-1 appeared

The NESK-1 will turn your Nintendo (NES) into a playable 8bit synthesizer. It was named in honor of my favorite keyboard, the Casio SK-1.

Controller 1:
8 note scale when in Synth mode.
Default scale is C major (do ray mi fa so la ti do)
*Root Note, Scale and other settings are adjustable.

4 drum samples when in Drums mode:
Bass Drum, Snare, Clap, and Tom

Controller 2
4 Octaves and 4 Duty settings

Controller 3
Noise Channel, 2 Noise Banks

Controller 4
Synth Tone Bank:
Square, Triangle, Square + Triangle,
Arpeggio, 2 Sweeps, and 2 Chords.

*Arp, Sweeps, and Chords are adjustable.

NESK-1