GSW has a interesting read on this talented Blipfest and 8Bitpeoples artist.
Kuske of the Tokyo-based chiptune group Kplecraft and quad of the sound studio luvtrax performed together at the 2008 EXTRA Hyper Game Music Event.
Their sets involved techno arrangements of classic videogame series like Gradius, accompanied by vocal performances and 8-bit console sounds. Both musicians work in chiptunes and their songs will be appearing in the XBox 360 port of the sidescrolling shooter Otomedius G.
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GSW: What is it that compels you to keep returning to chiptune music?
Kuske(kplecraft): That might take some time to answer. Everybody seems to have a different interpretation of what makes chiptunes special. Most people simply remember it from their youth and value it for that reason. In my case, I find it a challenge to make this music, because there are limits to the number of sounds you can use. That forces musicians to put a great deal of care into the melody and arpeggios. Those limitations can actually open the doors to a new appreciation for musical forms. I might be alone in that contention, but I find it to be a compelling way to arrange videogame music.
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