Chipmusic • resources

Skrasoft on 2a03 Bit Crushing

I’ve always thought that simply bit reducing a sample was enough to give it that “2a03/7” sound, and Skrasoft has done some digging to why that is so.

The Nintendo NES designers didn’t care much about audio fidelity, but did want some type of digital audio playback. You’ve probably played a Nintendo game at some point that warned you, through a wall of half-intelligible fuzz, to “skate or die die die die” or “double dibl.” It took special audio encoding to sound so terrible.

Instead of encoding the volume of each point in time, many NES games stored a sequence of volume differences. It’s a handy format known as Differential PCM. If you have audio data that looks like, in PCM form:

1, 2, 4, 6, 3, 2

in DPCM form it becomes

+1, +1, +2, +2, -3,-1

To get the original data back you must add each term in the DPCM. As a breakdown:

n[0] = 1

n[1] = n[0] + 1 = 2

n[2] = n[1] + 2 = 4

n[3] = n[2] + 2 = 6…

We get our original data back. The advantage here is that instead of caring about the largest value (6), the largest *difference* (3) is what matters. Most audio signals have relatively small differences compared to their highest and lowest values, so a high compression ratio is possible. Instead of needing a whole byte per sample, you could likely get away with a nibble. Of course, the Nintendo didn’t have that many bits to waste! It used 1-bit DPCM. That same PCM stream of numbers, converted to 1-bit DPCM and back, goes like this:

DPCM: +1, +1, +1, +1, -1, -1

PCM: 1, 2, 3, 4, 3, 2

That’s not what we started with! This creates a distortion different from traditional bit-crushing. It has the effect of increasing noise and filtering the signal at the same time. Essentially the 1-bit DPCM format “chases” the incoming audio. High frequencies end up distorted into triangle waves.

Check out the rest of the discussion with graphs and audio examples on his blog

Amiga • Chipmusic • Labels • Music Artists

Tom Woxom’s first album Kickstart on DHR

dhr-09_thumb-newAnother great release from Da! Heard It, some details:

Da ! Heard It Records is going back to the classics with its ninth production: “Kickstart”, the first album by Tom Woxom, a German composer fascinated by the Amiga 500.
With help from his treasured computer, a couple of keyboards and software, Tom Woxom built himself a puzzling musical universe.
Through ornate beats and powerful heady basses, this album lures the listener into multiple atmospheres.  Tom Woxom dares unusual pairings, as in Sofachips, where he combines a soul voice with an electro melody on the verge of dance music.

Discover this innovative artist by downloading his album for free here: http://www.daheardit-records.net/en/discography/dhr09/

Chipmusic • resources • videos

AdlibTracker2 Tutorial by Oxygenstar


Adlib Tracker II Tutorial: The Basics from Carl Peczynski on Vimeo.

Labels

January batch at Micromusic

micromusicWe kind of let this one slip past this time (I can’t see the newzletter on my inbox. Landed on spam long deleted, or was never sent?) but better late than never, so here’s the January batch of releases from legendary web portal and netlabel Micromusic:

KingAutomatic/CélomalaBit – NapoliRibbonsGameBoyVersion
drx (feat.Tracky Birthday) – Websiiite
vibe/crc – dirty work
La belle Indifference – knit
The Smacker – 2D Lord
The J. Arthur Keenes Band – Rogue
SCSI – End Credits
Binärpilot – Tjaere For Alltid
8GB – Galway Funk
Bacalao – Living Animals [micromusic mix]

Highlights for me?
– Bödenstandig’s DRX delivers a killer tune
– Bacalao’s new album preview track, Living Animals
– J.Arthur Keene’s amazing track, Rogue (my favourite new Game Boy musician)

Get downloading!

Atari ST • Chipmusic • Labels • Music Artists

Stu “Elements” out on Ubiktune

ubi005Interesting new work from Stu. Details:

Stu’s “Elements” is an unpredictable concept piece, the journey is turned into music with the help of the Atari’s YM soundchip and just the right touch of post-production. The album has a vast, original sound… staying mysterious and atmospheric throughout the entire experience. As the final chord, Extraboy combines all the elements together in an aural feast that will leave you completely satiated. Be careful, this combination might be more powerful than you can handle!

Grab it!