
The new Watchmen film is set to be released, and they have an online flash game that mixes pseudo beat ‘em up action and pixel art filled cut scenes with arpy inanity. Thoughts?
The Winter II Records com is out and its a doozy. It features the following tracks:
01 Disasterpeace – Bird Season
02 ok ikumi – white plains 96
03 The J. Arthur Keenes Band – Stoic
04 Fighter X – Winter Death
05 Evil Wezil – Icebreaker
06 Zan-zan-zawa-veia – Khei-moni
07 Animal Style – Ancient Accumulator
08 µB – ice flower
09 iqtu – ice palace dub
10 Derris-Kharlan – Shiva
11 temp sound solutions – the last of all that lasts
12 failotron – hullamzoret
13 oxygenstar – the lazy gnome
On top of that is news of two hot commercial releases:
Blast off into Spamtron’s world of fast-paced robot action with Never Say Die!, an eighteen-track thrill ride full of spammy wonderment! Experience tracks never before heard in one beautifully presented package. Spamtron takes chip music to the next level. No n00bs!
Mommy Was An Asteroid – Morphballs 3″CD-R
wots space-punk speeding thru space to do? …the only musical instrument afforded in such tight quarters is the beloved 21st century gameboy micro of course, so have gameboy will travel and hear ye my musical love-poem to a broad 8n a spacesuit called Samus!
In part 2 of yesterday’s interview, We discussed the PSPSEQ developer, Ethan Bordeaux, background. Today we get more into the meat of the program, how its varied methods of synthesis works, and where the project is heading.
LB: Moving on a little then, were there any specific interesting parts of the port to a hand-held device?
ECB: Not really. The development environment on the PSP is pretty good so I can have a version that runs on my PC and one that runs on my PSP that share 95%+ of the same code. Made debugging a whole lot easier. The one thing I had to figure out early on was whether or not the C compiler would be good enough to allow for the level of polyphony required to make music. I wish the PSP had enough power that it could run any 16 generator and effect tracks and not have to worry about overloading the system, but I think the level of polyphony and complexity of music you can make on the PSP is pretty impressive. Generally speaking you can get between 12-16 tracks going at the same time, which is definitely good enough to make some cool tunes.
LB: I agree, I was really surprised at how complex PSPseq is, could you give us a quick run-down of the available synths?
(more…)
The sample/midi tracker based on the LittlesoundDJ interface has hit version 1.1. Aside from the quick and robust PSP port, there are a number of new features, like tap tempo, and a screen map.
Grab it here
And then head over and get invovled in the PSPSEQ vs. LGPT Compo starting over at 8BC.
If you need help, there are brand new TOOTS for your check out.
LittleGPTracker Tutorial Pt.1 – Basics from Marc Nostromo on Vimeo.