Month: February 2009

  • The Watchmen go pixel viral: Open Thread

    niteowl
    Right in the Graphic Novels

    The new Watchmen film is set to be released, and they have an online flash game that mixes pseudo beat ‘em up action and pixel art filled cut scenes with arpy inanity. Thoughts?

    Watchmen

  • nanoloop 1.5 demo rom online + examples

    nanoloopLooks like the nanoloop website has gotten an update, along a new ROM demo for download. Specs include:

    • sequencer
    • 4 channels, 5 voices
    • wave form editor
    • 15 banks of flash memory
    • song editor
    • MIDI sync
    • data exchange, backup

    Grab it here

    first15

  • Midweek Round-up with the II Comp. and more

    25
    Fortress of Baditude

    The Winter II Records com is out and its a doozy. It features the following tracks:

    01 Disasterpeace – Bird Season
    02 ok ikumi – white plains 96
    03 The J. Arthur Keenes Band – Stoic
    04 Fighter X – Winter Death
    05 Evil Wezil – Icebreaker
    06 Zan-zan-zawa-veia – Khei-moni
    07 Animal Style – Ancient Accumulator
    08 µB – ice flower
    09 iqtu – ice palace dub
    10 Derris-Kharlan – Shiva
    11 temp sound solutions – the last of all that lasts
    12 failotron – hullamzoret
    13 oxygenstar – the lazy gnome

    On top of that is news of two hot commercial releases:

    Spamtron – Never Say Die!

    Blast off into Spamtron’s world of fast-paced robot action with Never Say Die!, an eighteen-track thrill ride full of spammy wonderment! Experience tracks never before heard in one beautifully presented package. Spamtron takes chip music to the next level. No n00bs!

    Mommy Was An Asteroid – Morphballs 3″CD-R

    wots space-punk speeding thru space to do? …the only musical instrument afforded in such tight quarters is the beloved 21st century gameboy micro of course, so have gameboy will travel and hear ye my musical love-poem to a broad 8n a spacesuit called Samus!

  • Interview with PSPSEQ Dev Ethan Bordeaux pt2

    In part 2 of yesterday’s interview, We discussed the PSPSEQ developer, Ethan Bordeaux, background. Today we get more into the meat of the program, how its varied methods of synthesis works, and where the project is heading.

    LB: Moving on a little then, were there any specific interesting parts of the port to a hand-held device?

    ECB: Not really. The development environment on the PSP is pretty good so I can have a version that runs on my PC and one that runs on my PSP that share 95%+ of the same code. Made debugging a whole lot easier. The one thing I had to figure out early on was whether or not the C compiler would be good enough to allow for the level of polyphony required to make music. I wish the PSP had enough power that it could run any 16 generator and effect tracks and not have to worry about overloading the system, but I think the level of polyphony and complexity of music you can make on the PSP is pretty impressive. Generally speaking you can get between 12-16 tracks going at the same time, which is definitely good enough to make some cool tunes.

    LB: I agree, I was really surprised at how complex PSPseq is, could you give us a quick run-down of the available synths?
    (more…)

  • LittleGPTracker Ported to the PSP hits version 1.1

    media_pcataniThe  sample/midi tracker based on the LittlesoundDJ interface has hit version 1.1. Aside from the quick and robust PSP port, there are a number of new features,  like tap tempo, and a screen map.

    Grab it here

    And then head over and get invovled in the PSPSEQ vs. LGPT Compo starting over at 8BC.

    If you need help, there are brand new TOOTS for your check out.

    LittleGPTracker Tutorial Pt.1 – Basics from Marc Nostromo on Vimeo.