- http://georgeandjonathan.com/thebestchristmas/ truth in advertising #
- Music by Mark Denardo RT @pixeljamgames – Release the rage atop the snowy peaks of the N. Pole w Mountain Maniac Xmas! http://bit.ly/euYmFV #
- RT @tinycartridge: Video: Samples from Famicom Christmas, a 8-bit Xmas music collection released last year http://tumblr.com/xkf14oss3y #
Month: December 2010
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TCTD Links for 2010-12-25
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TCTD Links for 2010-12-24
- RT @meanlittlebee Super dope friend of the Bee, minusbaby was kind enough to give us his Top 10. Check it! http://fb.me/BO5A84rA #
- HVSC updated to v54: http://noname.c64.org/csdb/release/?id=96557 #
- Wilba's SammichFM brings you desktop opl3 goodness: http://ht.ly/3u88Y #
- NEZplug++ updated via: http://www3.atword.jp/chiptune/2010/12/22/101222/ #
- Shrimps – Strut that Butt (live) http://chipmusic.org/bleo/music/strut-that-butt-live-by-shrimps #
- Little- Scale: plentyc by Tree Wave Remixed Using glitchNES http://little-scale.blogspot.com/2010/12/plentyc-by-tree-wave-remixed-using.html #
- RT @mattnida: I've done a Christmas tune! It has sleigh bells!:http://is.gd/joEU0 Chipmusic.org: http://is.gd/joERu #
- RT @thecmen: http://tokyo-demo-fest.jpn.org this might be interesting :) #
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TCTD Links for 2010-12-23
- George & Jonathan, Cheap Dinosaurs Headlines MAGFest Chiptunes http://www.gamesetwatch.com/2010/12/george_jonathan_cheap_dinosaur.php #
- RT @fluxjerk: My code for soft-resetting back to the menu works on EMS 32M carts. Will it work on 64M USB? http://bit.ly/eptsK8 #
- RT @heos2a03: Awesome new FoD song! http://j.mp/gtiXac #
- RT @zenalbatross: Digital “speed painting” by videogame artist Sparth • http://www.superbrothers.ca #
- RT @_lemon: Seasons greetings everyone \o/ here’s a xmassy chiptune cover for u: :) http://ht.ly/3tK4P #
- RT @chetreo: Hey! The Chiptune Blog wrote about my EP! :) http://bit.ly/i63OmJ #
- RT @ComputeHer Chipmusic now available on Playstation® 3’s Home! http://fb.me/R78kvVOa #
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TCTD Links for 2010-12-23
- George & Jonathan, Cheap Dinosaurs Headlines MAGFest Chiptunes http://www.gamesetwatch.com/2010/12/george_jonathan_cheap_dinosaur.php #
- RT @fluxjerk: My code for soft-resetting back to the menu works on EMS 32M carts. Will it work on 64M USB? http://bit.ly/eptsK8 #
- RT @heos2a03: Awesome new FoD song! http://j.mp/gtiXac #
- RT @zenalbatross: Digital "speed painting" by videogame artist Sparth • http://www.superbrothers.ca #
- RT @_lemon: Seasons greetings everyone \o/ here's a xmassy chiptune cover for u: :) http://ht.ly/3tK4P #
- RT @chetreo: Hey! The Chiptune Blog wrote about my EP! :) http://bit.ly/i63OmJ #
- RT @ComputeHer Chipmusic now available on Playstation® 3's Home! http://fb.me/R78kvVOa #
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Pulsar appeared!
Perhaps the most radical feature of Pulsar is that the synthesis engine runs independently from the sequencer and runs at 180hz – that’s 3 times faster than a “normal” NES audio engine. The advantage of this is that all modulation-based effects have 3 times the resolution so you can get ultra-fast and super-smooth sounds. At the same time it has allowed me to exploit a few quirks of the NES’s audio to provide some unique ways to craft your NES music and sounds.
It was this approach which, to a large extent, dictated the design of the sequencing/UI of Pulsar and why it shares so much in common with LSDJ: LSDJ really makes great use of a simple, fast interface and because I’m updating the audio engine 3 times per frame, speed and simplicity were paramount.
Pulsar borrows heavily from the design, layout and commands of LSDJ. If you’ve used LSDJ you’ll probably be pretty familiar with Pulsar’s UI. There are a few little differences though so watch out for those.
I openly tip my hat to Johan Kotlinksi for his work on LSDJ. It’s safe to say that Pulsar probably wouldn’t exist without it. Or at the very least it would’ve taken me a lot longer to create.
What a Christmas treat!