This video recorded in Rome at a Vj’ing tournament shows Vj Realmyop’s new toys; Already know for the Megaglitch (a circuit bent sega megadrive), he is currently working with furtekk on the development of a Vj software for the Megadrive/Genesis called Vjenesis.
Author: Peter Swimm
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Realmyop & Furtekk – Vjenesis
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Blip Festival 2011 Day 1
chipzel (inc) – m7kenji
zen albatross – vade
talk to animals – party time! hexcellent!
ralp – visualicious
minusbaby – enso
anamanaguchi – party time! hexcellent!
beastmode – deadbeatblast
ultrasyd (inc) – no carrier -
TCTD Links for 2011-05-23
- Aethernaut | Steam Fist Island II #
- RT @peterswimm: Apedate:: "Wild Nature" at Blip Fest '11 http://www.burialape.com/wild-nature-at-blip-fest-11/ #blip11 #
- PB005| Kommisar- Reimu Plays LSDJ #
- PulsewaveSF Comp #
- Blip Festival 2011 – Bit Shifter @ Eyebeam part 3 #
- GameSetWatch – Blip Festival 2011 Micro-Report: Night 1 #
- GameSetWatch – Blip Festival 2011 Micro-Report: Night 2 #
- GameSetWatch – Blip Festival 2011 Micro-Report: Night 3 #
- GOTO8O » Live Recording: C-64 rumbatronica! #
- Karate Movie made with chipsounds #
- Silky Smooth 4mat @ Eyebeam part 2 #
- SoundHelix, inspired by AlgoMusic on the Amiga appeared #
- SUPERCHIEF PRESENTS: WHAT YOU MISSED AT Day 1 of Blip Festival 2011 | SUPERCHIEF.TV #
- little-scale: Early Prototype of Sample-based Sequencer for SEGA Master System / Game Gear #
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Goto80 & Raquel Meyers – Acid Burger Menu 1 (DVD/burger)
Acid Burger is the order of the day: an eatable acid project! This first menu was launched and sold out at Blip Festival Tokyo. Since then there were some research complications, but now it’s available for the general public!
It seems to be a burger/mini-DVD/acid object with music by me, video by Raquel Meyers and some contributions from other people, like vocals by Notendo. 303/606/64/707/808 oh yeah.
All of this is yours for 10 euros + shipping. Get it at acidburger.com
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We Come Together – Goldfish
Over a dozen pixel artists from around the world contributed to the visuals (with additional folks working on the 3D voxel and claymation scenes). Animator Mike Scott coordinated with everyone via ” Email, Skype and a couple of phone calls sharing ideas, treatments and a lot of ‘I hope we don’t get sued’ conversations.”
via GameSetWatch