Author: Peter Swimm

  • Neil Voss’s XGON Appeared.

    vossxgon

    iPhone _ puzzler and music generator mashup. Something I’m working on. Despite appearances does not play anything like Trism.

    via /=\//_//\ //=/=\/>_.

  • New Pixelh8 DS Program Previewed.

    [kml_flashembed movie="http://www.youtube.com/v/juz6OHpYGBk" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Sounds like this is the first Pixelh8 program that really has lots of useful live performance tools. As someone who has been mostly disappointed by the DS offerings, this looks like it will be a very useful program.

    The Pixelh8 Music Tech Master Stroke DS is a real time synthesizer for the Nintendo DS system it allows for extensive sound design and is the natural evolution of the Music Tech Series allowing for the classic chip tune sound on a modern device.

    The new system allows for keyboard style play by pressing “X” to bring up the 2 Ocatve Xylophone or classic Music Tech mode by using the directional pad to control the sounds in the same way as the Music Tech Game Boy and Pro Performer Game Boy Advance.

    via Pixelh8.

  • GalleryNes Appeared!

    gallerynes_02galleryNES – galleryNES is an open source picture gallery for the Nintendo Entertainment System. Create your own pixel art and view it on a real NES in slideshow format!

    via no-carrier.com.

  • Playing Samples on your Atari 2600

    The Little girl is having a shining moment over samples.
    The Little Girl is having a Shining moment over samples.

    BOOdAw posted a link to interesting code for adding samples to your 2600 tracks. From the TROGblog:

    I have a habit of checking out the 2600 programming forums every week or so, and two weeks ago I started commenting on the topic Advanced sound techniques: how do they work? My interest in this topic was mostly in sample playback. I’ve been messing with digital sound samples since 1990, and I was very impressed when I found out a couple years ago that the 2600 was capable of playing back decent quality sound samples. My only exposure to this was the Berzerk Voice-Enhanced, which is a thing of beauty (and a joy forever.)

    If I get the time and energy, I’ll enhance wav2atari to work on 16-bit samples, and add a downsampling option so you can specify the output sample rate. I also need to clean up the playback asm so the delays are balanced.

    The zip file I’m including below contains the wav2atari.pl script, the HELLO.BIN Atari binary, the hello.asm dasm assembly file, and the original hello.wav file for comparison. Enjoy!

    HelloWorld.zip ( 11K ) Number of downloads: 29

    Here’s another demo that varies the pitch of the sample:

    HELLO2.BIN ( 4K ) Number of downloads: 22

    Here’s the modified source code:

    hello2.txt ( 45.82K ) Number of downloads: 21

    While you are there check out his hilarious Lehman Bros. game, and the sadly stuck in turnaround, Nort.Exe.

  • Caption Contest

    You can't hear it? Try holding it lower to the ground..
    Thought Bubble: Oh man she's buying it! Don't blow it.. Dont blow it..

    Via.