Author: Peter Swimm

  • SN76489A emulator Appears

    waveformEnglish chip artist benanderson89 has made a SN76489a vsti. I normally don’t cover vsti type stuff, but it looks like he aiming for something pretty accurate he writes:

    The internal workings of this VST are based off of the actual data-sheets for the real SN76489, mimicking the internal circuitry and flow logic as close as possible. More specifically, this chip emulates the SN76489A (which used a 16-step register) as used in the Sega Master System and Game Gear.

    The VST is pure hardware emulation, no decimators, bit-crushers and samples are used at all.

    The VST sports the following specs (some are still very buggy);

    Tone channel: 15 different vibrato levels, 4 different vibrato speeds and 4 different vibrato delay times and an ADSR envelope with an overall volume level. True 4-bit quantization on all data inputs (except pitch frequency) and final volume output, frequency limited to that of the real chip, velocity sensitivity.

    Noise channel: 3 different noise frequencies, true pseudo random noise generated by a 16 step shift register with an XOR feedback loop, the same ADSR functions and quantized output as the tone channels, velocity sensitivity.

    No downloads yet, but we will keep you posted.

    via Forums | 8bc.org – Online Chiptune Media Sharing.

    scrap-brain-zone

  • LUA Turns Pulsewave ROM Into Guitar Hero Clone

    [kml_flashembed movie="http://www.youtube.com/v/f54smomyLe0" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    via

    The FCEUX “Music PulseWave” Lua script, running on top of the ROM flyer for a November 2007 PulseWave concert in NYC.

    The script turns the non-interactive ROM into a rhythm game. The program automatically analyzes the music, displaying each of the NES’s four audio channels as a bar at the top of the screen. I don’t really understand the interface or the scoring, but the gameplay is as simple as pressing the A button to the beat of the song. It apparently works for other games too — here’s Music PulseWave on top of Journey to Silius.

    And UI found the intial thread with the source:

    For the intrigued:

    Main Lua file
    Required Lua file

    FCEUX
    Lua pack, to be extracted in FCEUX’s directory

    The ROM

    Basically, open ROM, hit “Run Lua script…” and pick music_pulsewave.lua, then go.

  • VidsSF bit on DutycycleII


    Video Game Music Moves from Console to Dance Floor with “Chip Tunes” from VidSF on Vimeo.

    VIA Dutycycle

    Also this cool bit of news from A_RIVAL:

    I recently did a remix for a few decently well known hip hop artists in the bay area.  XLR8R Magazine’s official website has the mp3 hosted with all of the hardcore 8-bit goodness.

  • Micro Live

    [kml_flashembed movie="http://www.youtube.com/v/cLfYT6yXgEc" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    VIA Jellica