Category: In the News

  • GamesTM Piece on Chip Music

    Syphus writes

    So an interview I did a while ago for a journalist got heavily used in his rather good GamesTM piece this month. Normally when I give an unsuspecting journo about 50 times more than they ever wanted to hear about my own tedious interests, I end up seeing a three word platitude lazily dribbled onto the page…but this guy did a great job and used nearly everything I had to say across the entire article :D Also featuring everyone’s favourite Bit Shifter (Josh)

    Download a scan of the article here! Nice TCTD Plug!

    gamestm_syphus_3

  • NES Punditry

    [kml_flashembed movie="http://www.youtube.com/v/yGFRi_ueq-M" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    via

  • Australian Attack!

    m1725001Little-Scale Writes:

    The Australian national broadcaster ABC2 has shown a section about Aussie chiptune on the television program Good Game. The video features interviews with 10k, little-scale and Dot.AY as well as a special interview section with Jim Cuomo.

    The video can be viewed online here: http://www.abc.net.au/tv/goodgame/stories/s2536226.htm

  • VidsSF bit on DutycycleII


    Video Game Music Moves from Console to Dance Floor with “Chip Tunes” from VidSF on Vimeo.

    VIA Dutycycle

    Also this cool bit of news from A_RIVAL:

    I recently did a remix for a few decently well known hip hop artists in the bay area.  XLR8R Magazine’s official website has the mp3 hosted with all of the hardcore 8-bit goodness.

  • Endless loop: A brief history of chiptunes

    via

    Chiptune refers to a collection of related music production and performance practices sharing a history with video game soundtracks. The evolution of early chiptune music tells an alternate narrative about the hardware, software, and social practices of personal computing in the 1980s and 1990s. By digging into the interviews, text files, and dispersed ephemera that have made their way to the Web, we identify some of the common folk-historical threads among the commercial, noncommercial, and ambiguously commercial producers of chiptunes with an eye toward the present-day confusion surrounding the term chiptune. Using the language of affordances and constraints, we hope to avoid a technocratic view of the inventive and creative but nevertheless highly technical process of creating music on computer game hardware.

    Full Paper.

    Im sure the Pulpit will raise some objections to the authors conclusions, but it is worth the read.