Category: In the News

  • Scrubs Helping Scrubs: Dauragon interviewed for NPR

    haynie_story1Parris Haynie writes Chiptunes music under the pseudonym Dauragon C. Mikado, a name inspired from the main villain in the Playstation 2 game, The Bouncer. In his room, Haynie says, he creates his hip hop infused Chiptunes songs using a program called Nanoloop. He presses the buttons on the clearly aged game boy to form patterns of notes in the program and the small speakers output this.

    20081202_internedition_chiptunes

    Read the interview here:

    You can also grab his split with E.S.C and big-chip, Bitches, out on kittenrock now.


  • Wired on: The $12 computer for developing nations project

    playpower_band

    Also just an excuse for me to publish this picture. Article features appearences from starpause and NO CARRIER. Interesting argument in the comments about the role of 8bit computers as a real world tool..

  • GM4A Indepth review of “Dawn Metropolis”

    LINK

    Excerpt:

    “Anyone that has even a passing familiarity with Chip Music probably knows Anamanaguchi. Ever since the NES-infused foursome busted their way into the spotlight of New York City’s chip music scene several years back, Anamanaguchi has quickly become one of the unofficial ambassadors of chiptune music around the world. The young ensemble of NYU’ers have continuously proven themselves to be one of the most effective fusions of Pop Rock and 8-bit electronic music to date. Their new album, Dawn Metropolis doesn’t stray very far from the original formula that launched the band’s popularity, but anyone who has heard Anamanaguchi knows that this is (for the most part) a good thing.”

  • Steve .. IN THE CUT

    Steve writes

    “I just wrote an article for London based newspaper The Cut (available free at plenty of places in and around London) about chipmusic (specifically the current UK scene – this issue is a special UK/London one). You can see it at The Cut site here, and also you can download the whole paper in .pdf here (the article actually looks quite nice), although I’ve also posted here in full. The point of the article was to redress the balance of fucking dreadful chipmusic media coverage, and I think I’ve at least done that…”

    Congrats! You can read the text of the article on 8BC.

  • Tiny Cartridge on “Wrestle Game Challange”

    [kml_flashembed movie="http://www.youtube.com/v/VJqFc5KeQmE" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    “I haven’t seen The Wrestler, but I understand it’s a very sad movie about a washed-up pro wrestler. For me, though, it’s always going to be a very sad movie about the washed-up NES Pro Wrestling, thanks to the appearance of this lookalike game.

    Surprisingly, motion graphics artist Kristyn Hume and programmer Randall Furino created a real game for the movie’s video game sequence.”

    Read more at Tiny Cartridge:

    EDIT Kotaku has a great behind the scenes on how the game was made:

    “It reminded me to keep everything simple, not to ‘over-write’ the track. I think I made about 6 completely different versions, each one more simplified than the previous arrangement and different sound events.”

    “The director opted for the the most simplified version i believe.”

    That track, titled “8-bit Wrestler,” is barely audible in the final cut, but Feinberg has made a version available on YouTube.

    While Wrestle Jam may not be a technical marvel, a month’s worth of work from its two creators, plus Feinberg’s score, went into making the NES game convincing as a narrative device.

    “Given the prevalence of video games, you would think you’d see more of it,” commented Robert Denerstein, former film critic at the Rocky Mountain News. “Advances in technology, like the introduction of the cell phone, have made things possible in storytelling that weren’t possible before.”

    “I think it’s something you’ll see more of,” Denerstein added. In the case of The Wrestler, the film critic says the references to the NES and Call of Duty 4 add a sort of poignancy, helping to make narrative leaps.”