Omodaka performs Yosawya-San Live Ver. at Bowery Ballroom, New York, 2009 March 22
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Category: Chipmusic
Toons from various consoles.
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There should be more chiptune live acts like this
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Four EPs released by ROPHON (.NSF format)
ROPHON is a Japanese chiptune musician, focusing mainly on NES music. You might be familiar with his music if you’ve heard any of the Famicompo mini entry packs. Between March 17th and April 28th, he released four new EPs in .NSF format:
- ROPHON COMPETITION MUSIC – Famicomo chiptunes
- FUJIYAMA TOZA
- Biribiri Electro!
- ROPHON CREATE MUSIC – NSF CHIPTUNE VOL.2.
Click on the cover images on this page to view the tracklisting and download link for each EP.
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And thats a Friday
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Neil Baldwin #NESdev Q&A Session
Neil Baldwin, chip music composer and director at Eurocom, dropped in for a Q&A session in #NESdev@EFnet last night for a few hours; hosted by yours truly Sean W. (a.k.a. B00daW.) A lot of people, including Neil and I, were getting a bit “loose” to unwind during the event. So to protect the innocent, the transcriptions below are selectively abridged.
The evening started out with everyone discussing the differences between today’s assemblers and those of yesterday. Assemblers are the programs that translate the assembly code to hexadecimal; the output being called “binary form” or “a binary.” Paraphrasing what Neil had said regarding this:
“We actually wrote our own assembler eventually. We used it on NES and then later we added SNES support. [The company at that point consisting of 5 people in the early 1990’s.] We had no interactive debuggers, etc.; but it was a rudimentary IDE in as much as it was an editor with a built in assembler/disassembler. I actually got [the old environment] compiling; but had to use DOSBox as it wouldn’t work in anything else.”
I had asked the question if the environment would ever be available to the public to which he responded that it would have to be brought up with the other directors at Eurocom. Perhaps we’ll get to see some of the old techniques used. Time will tell.
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Offworld: Pizza City: PixelJam’s retro-modern style comes to Adult Swim
Offworld profiles a new pixelflash game that features some hot tunes from NYC’s Graffiti Monsters.
In a move entirely coincidental with my tip of the hat to Rich Grillotti earlier in the morning, Adult Swim has released its latest web game, Pizza City, which so happens to have been created by Grillotti and PixelJam partner Miles Tilmann.
The game’s the Atari 2600 version of Grand Theft Auto we never got, if the game had necessarily been limited to GTA’s delivery side missions and been stripped of all its violence (minus, that is, that toward clowns and mimes), but with all its hidden bonuses sprinkled around its open world.
If it seems at first glance that its pace and expansion are too time consuming for quick-shot web play, that’s because they are: though it’s not immediately apparent (it wasn’t to me, anyway), pressing ‘S’ inside the pizza shop will save your progress, meaning I can (and will) come back to grind my way to those better cars teased just outside your starting point.
via Pizza City: PixelJam’s retro-modern style comes to Adult Swim – Offworld.