This is the conclusion of Monday’s interview with LGPT dev Marc Nostromo. We talk about the history of Piggy Tracker’s development, possible future features and some information on the excellent netlabel/band of hooligans Hexawe
LB: So how did the idea for Piggy come about?
Marc: well, I had been using LSDJ for a while and even tho I was in love with the program, I longed to have the same flexibility with another type of sound generation. No matter how you like the Gameboy sound, there is a moment where you get tired of it, especially if, like me, you do your tracks without mixing techniques, synths and so on. I wanted to have something similar for samples and midi. I remember having a few chats with Starpause and Firestarter about it and we all got very excited about the perspective. So I went for it.
LB: Did you plan to work on the GP32 from the outset or were you deving on PC without a particular platform in mind?
Marc: It’s always been the main goal to do a hand-held program and to stick with the LSDJ interface. I was looking at a couple of options possible at the time: DS, PSP and GP32. The home-brew scene on DS & PSP was already pretty strong but it was constantly moving, so rather than trying to base myself on moving ground, I decided to go for the GP32. Especially that the idea of a company distributing an open platform like Gamepark did was great so I was happy to jump on that boat
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