Category: Chipmusic

Toons from various consoles.

  • 8BC Tracks of the Week (2/1/09-2/7/09)

    logoI just realized that not one song I’m about to feature here made last week’s 8bitcollective Top 10 Liked Songs list. This was not intentional. However, the result is a nice new list of tracks that most of you apparently haven’t heard yet. Enjoy these:

    ogge – “hot water”

    Peter Swimm was astounded I had never heard of this guy before. That being said, you now know that I didn’t pick this track based on ogge’s solid reputation. The beat is as hot as the title says the water is. The leads are boiling. Don’t just dip your toe in, DIVE.

    exileFaker – “existential quantifier”

    “First chip track I’ve ever managed to finish.” This chipper took the SOS Band’s advice of “take your time, do it right.” N00bs everywhere: FOLLOW SUIT! Great programming, slick leads.

    Maskodling – “Studsbolls Trauma”

    This is the wackiest DS-10 track I’ve ever heard. And pretty elaborate to boot. This is such a feel-good track the only trauma caused is the blow to your ego once you realize your own DS-10 skillz pale in comparison.

    plasticSquirrel – “the haberdashery murders”

    This is some visceral shit right here. Reminds me of the time I chugged a few Mickey’s while at a Wolf Eyes show then rode home at 2AM listening to Disco Volante.

    486 – “White Lightning”

    Man, everybody really steps it up for their 48 hour challenges, don’t they? My brother-in-law usually has a stash of this particular brand of moonshine and I can’t wait to crank this fucker up and guzzle some of that “powerful stuff. ”

    Nods:

    Sparkyboy – “Blizzard”

    Nintendude – “Burst”

    kuryakin – “Rad”

    surasshu – “Truth (NES cover version)”

    chalices of the past – “Firstfrost”

    (edit: the track “Wargames” previously listed is by artist Partick Wolf and was uploaded to 8BC without his permission)

    And as always for those of you considering uploading a new track to 8bc, remember these wise words: QUALITY, NOT QUANTITY, SHOULD BE YOUR MAIN OBJECTIVE.

  • nanoloop 1.5 demo rom online + examples

    nanoloopLooks like the nanoloop website has gotten an update, along a new ROM demo for download. Specs include:

    • sequencer
    • 4 channels, 5 voices
    • wave form editor
    • 15 banks of flash memory
    • song editor
    • MIDI sync
    • data exchange, backup

    Grab it here

    first15

  • Midweek Round-up with the II Comp. and more

    25
    Fortress of Baditude

    The Winter II Records com is out and its a doozy. It features the following tracks:

    01 Disasterpeace – Bird Season
    02 ok ikumi – white plains 96
    03 The J. Arthur Keenes Band – Stoic
    04 Fighter X – Winter Death
    05 Evil Wezil – Icebreaker
    06 Zan-zan-zawa-veia – Khei-moni
    07 Animal Style – Ancient Accumulator
    08 µB – ice flower
    09 iqtu – ice palace dub
    10 Derris-Kharlan – Shiva
    11 temp sound solutions – the last of all that lasts
    12 failotron – hullamzoret
    13 oxygenstar – the lazy gnome

    On top of that is news of two hot commercial releases:

    Spamtron – Never Say Die!

    Blast off into Spamtron’s world of fast-paced robot action with Never Say Die!, an eighteen-track thrill ride full of spammy wonderment! Experience tracks never before heard in one beautifully presented package. Spamtron takes chip music to the next level. No n00bs!

    Mommy Was An Asteroid – Morphballs 3″CD-R

    wots space-punk speeding thru space to do? …the only musical instrument afforded in such tight quarters is the beloved 21st century gameboy micro of course, so have gameboy will travel and hear ye my musical love-poem to a broad 8n a spacesuit called Samus!

  • Interview with PSPSEQ Dev Ethan Bordeaux pt2

    In part 2 of yesterday’s interview, We discussed the PSPSEQ developer, Ethan Bordeaux, background. Today we get more into the meat of the program, how its varied methods of synthesis works, and where the project is heading.

    LB: Moving on a little then, were there any specific interesting parts of the port to a hand-held device?

    ECB: Not really. The development environment on the PSP is pretty good so I can have a version that runs on my PC and one that runs on my PSP that share 95%+ of the same code. Made debugging a whole lot easier. The one thing I had to figure out early on was whether or not the C compiler would be good enough to allow for the level of polyphony required to make music. I wish the PSP had enough power that it could run any 16 generator and effect tracks and not have to worry about overloading the system, but I think the level of polyphony and complexity of music you can make on the PSP is pretty impressive. Generally speaking you can get between 12-16 tracks going at the same time, which is definitely good enough to make some cool tunes.

    LB: I agree, I was really surprised at how complex PSPseq is, could you give us a quick run-down of the available synths?
    (more…)

  • LittleGPTracker Ported to the PSP hits version 1.1

    media_pcataniThe  sample/midi tracker based on the LittlesoundDJ interface has hit version 1.1. Aside from the quick and robust PSP port, there are a number of new features,  like tap tempo, and a screen map.

    Grab it here

    And then head over and get invovled in the PSPSEQ vs. LGPT Compo starting over at 8BC.

    If you need help, there are brand new TOOTS for your check out.

    LittleGPTracker Tutorial Pt.1 – Basics from Marc Nostromo on Vimeo.