I’ve always thought that simply bit reducing a sample was enough to give it that “2a03/7” sound, and Skrasoft has done some digging to why that is so. The Nintendo NES designers didn’t care much about audio fidelity, but did… Read more
AdlibTracker2 Tutorial by Oxygenstar
Adlib Tracker II Tutorial: The Basics from Carl Peczynski on Vimeo.