Category: resources

  • The HVSC update #51

    lightning

    Sure we missed it by a few weeks, but better late than never!

    New in this version:

    • 953 new SIDs
    • 93 fixed/better rips
    • 6 PlaySID/Sidplay1 specific SIDs eliminated
    • 14 repeats/bad rips eliminated
    • 320 SID credit fixes
    • 159 SID model/clock infos
    • 8 tunes from /DEMOS/UNKNOWN/ identified
    • 6 tunes from /GAMES/ identified
    • 38 tunes moved out of /DEMOS/ to their composers' directories
    • 14 tunes moved out of /GAMES/ to their composers' directories

    The High Voltage SID Collection

  • Amiga Music Programs 1986-1995

    sidmonJohan Kotlinski (he of LSDJ fame) wrote a extensive overview of Amiga Music programs for a college course.  It ahs now been translated to english and posted on chipflip:

    As it was written for a technoculture-course at university, there is a relatively extensive historiography of the early demoscene and how it evolved from cracking. This means that the specific Amiga software part starts only half-way through the text. It starts with describing the brief birth of Amiga-trackers in the commercial sphere: Soundtracker didn’t sell well but was reverse engineered and appropriated in the demoscene. It became the dominant software on Amiga, and set standards still used in contemporary trackers such as Renoise.

    via  CHIPFLIP.

  • Note Duration in Chipmusic Software

    Chipflip has an interesting essay on note duration, a potentially dry subject that is well worth the read if you are concerned about how casually you throw terms around.

    Due to a comment by Viznut, I’ve had quick look into music made with the PDP-1 (circa 1960). This was a popular machine in the early hacker culture that grew out of universities such as MIT. A few of the audio hacks are documented in MIT’s HAKMEM (1972). Writing this post, it gradually turned into a form of platforms studies or media-specific analysis, describing note duration on different trackers/hardware, and considering the compositional consequences of it. The scope of platforms here is limited, and comments about alternatives are appreciated.

    via CHIPFLIP.

  • Resynchronizing Gb Renders

    Gb-syncI have had good results with midi sync, or using panning or click like lead ins, but this is a pretty good tutorial too. Should be applicable for people making mulitrack renders on other platforms as well.

    Last week end, I spent about 4 hours trying to re-align the separate renders from one of my Disco Dust track ‘usabiktch’. Since you have no other option but to record all 4 tracks individually, you need to re-align them time wise so that they regroup to do that song you know so well…

    In theory it sounds easy, in practice it’s a nightmare. Especially if you work on a track that’s a tiny little weird like this one. After 4 hours of going in circles, I was going nowhere.

    via mustakl

  • SunVox iPhone Tutorial

    [kml_flashembed movie="http://www.youtube.com/v/IH6LiIERfHY" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Hot on the heels of its release for the iPhone, Nightradio has posted a tutorial that shows off some of its sound design abilities, as well as the multi-touch interface.