Category: Platforms

  • Rob Hubbard Editor

    Find me on the web : http://www.logikstate.com

    Here is a very quick demo that shows some other songs that were made with Rob’s replay back in the day.

    Saw this while I was gone, and didn’t realize how cool this actually is! Wonder if it can just natively reopen Hubbard sids for editing?

    via Rob Hubbard Editor Page 2

  • SuperNsf PCM and PSG driver appeared

    Coda write:

    it uses $4011 to do cpu
    cycle-timed software mixing at around 12khz (different rate, and
    different driver for each number of PCM channels from 1 to 4) and
    supports some basic instrument macros like mml/famitracker. the cpu
    cycle timing actually causes the pitch to vary slightly relative to
    the PSG channels across different players, but not
    catastrophically. of course whatever the driver does also causes
    seeking to break in many players. Downloadand info.

  • Pulsar appeared!

    Perhaps the most radical feature of Pulsar is that the synthesis engine runs independently from the sequencer and runs at 180hz – that’s 3 times faster than a “normal” NES audio engine. The advantage of this is that all modulation-based effects have 3 times the resolution so you can get ultra-fast and super-smooth sounds. At the same time it has allowed me to exploit a few quirks of the NES’s audio to provide some unique ways to craft your NES music and sounds.

    It was this approach which, to a large extent, dictated the design of the sequencing/UI of Pulsar and why it shares so much in common with LSDJ: LSDJ really makes great use of a simple, fast interface and because I’m updating the audio engine 3 times per frame, speed and simplicity were paramount.

    Pulsar borrows heavily from the design, layout and commands of LSDJ. If you’ve used LSDJ you’ll probably be pretty familiar with Pulsar’s UI. There are a few little differences though so watch out for those.

    I openly tip my hat to Johan Kotlinksi for his work on LSDJ. It’s safe to say that Pulsar probably wouldn’t exist without it. Or at the very least it would’ve taken me a lot longer to create.

    What a Christmas treat!

    Download

  • little-scale – I Am Still Breathing

    little-scale returns to Pause with an introspective release, making use of both the YM2612 FM chip and the SN76489 PSG. “Seb” weaves intricate textures and restful melodies with the luscious warmth of the SEGA Nomad.

    01 I Am Still Breathing (01:56)
    02 Monoculture (01:50)
    03 Up Against The Wall (03:08)
    04 Multi-dimensional Plastics (00:51)
    05 Kinetic Energy (02:26)
    06 Flowers (02:33)
    07 My Heart Is Forever Collapsing (01:55)
    08 A Nocture For Necromancy (04:17)

    Artwork by Sebastian Tomczak.

    via Pause » Blog Archive » little-scale – I Am Still Breathing.

  • Orb – “No Pets Allowed” – Commodore PET demo

    Demonstration for the Commodore PET computer. Features a brand-new graphics mode enabling hi-res graphics for the first time. Download the real thing at: http://pouet.net/prod.php?which=56410 or http://www.orb-demo.net/ The sourcecode to the graphics mode and music driver are included in the download. If possible please watch on emulator or real hardware as the video loses the smoothness of the original.