Category: Platforms

  • 11hz Robot – Blurred and Crushed

    b&c11hz Robot has put out a fantastic new release, Blurred and Crushed:  six beautiful tracks masterfully crafted in Piggy Tracker that can be streamed and downloaded here.  Do yourself a favor and put this one on the top of your to-do list.

  • little-scale: Sega Master System “Bass Mode” and More Samples

    Today I’ve added two more things to the Sega Master System Interface – a bass mode for channel 3 and more / clearer samples.

    via little-scale: Sega Master System “Bass Mode” and More Samples.

  • little-scale: Sample Channel Added to Sega Master System MIDI Interface

    [kml_flashembed movie="http://www.youtube.com/v/m4AeeDyKlKk" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    I have started to add some form of a “sample channel” for the Sega Master System MIDI Interface. It’s always a tough choice between sample clarity versus sample volume (in relation to the other channels and in relation to inherent noise).

    Read More..

  • “In Game Sound Engine” for Atari 2600

    Richi_S has created a basic sound engine for the Atari 2600; posted at AtariAge forums.  Comparing IGSE to Paul Slocum’s Music Kit 2, they are pretty far and in between one another.

    IGSE features volume or pitch enveloped “Special Instruments.”  Music Kit 2 does not support full control of volume; but you can control slight increments of the instrument’s attenuation.  INGE is based on manipulating the frequency and volume of a single instrument on both channels.  Whereas Music Kit 2 is based on modulating all of the available instruments in sequence, and the frequencies of those instruments while only slightly shifting the attenuation of the instrument up or down for emphasis.

    INGE as its acronym clearly states, is best used for an in game sound engine due to its limitation of not being able to switch up instruments “easily” and quickly; such as supported by Music Kit 2.

    Hopefully more features and capabilities will be added to INGE; since Richi_S appears to be a motivated, positive and focused anachroprogrammer. :)

  • little-scale: Sega Comparisons

    little-scale writes:

    I’ve made recordings of a number of Sega Mega Drive-compatible consoles playing back the same music. The audio below has been normalised.

    • A. Sega Mega Drive 1 (output via headphone socket):
    • B. Sega Mega Drive 2 (output via AV socket):
    • C. Sega Genesis 2 (output via AV socket):
    • D. Sega Mega Drive 2 with CCAM Mod (output via additional RCA sockets):
    • E. Sega Nomad (output via headphone socket):

    My favourites are A and D, but I think for live shows D is a better option because of the form factor of a MD2 compared to the bulky MD1.

    via little-scale: Sega Comparisons.