This is part 2 of an interview with AY Rider, Yerzmyey. Please look here for part 1.
LB – I think my favorite release of yours was FREAKuencies on 8BP but I like Interphase on DWD a lot too. Which of your own releases do you like most and why?
Y – Actually I don’t like very much my own music. If You ask me about music, I simply prefer AY-RIDERS’ albums. It’s good to gather a bunch of various people to get various and diverse album(s). Then it gets much more interesting. As for myself, I mostly try to fight with the AY’s limitations. :) It’s damn hard to force it to generate some _interesting_ synthethesized sound. All we get is only square waves or some acid noises. In contrast to the Atari ST, we use only original hardware posibilities or AY/YM chip, so the work is harder. Anyway, if You want to listen to good ZX Spectrum music, then don’t listen to my crap but go quickly and download AY-RIDERS albums. :)
LB – What inspired you to start writing music? Was is a particular song or game or person?
Y – Hmmmmm. From the music side in general, probably it was electronic music. Marek Bilinski’s art creativity or KOTO’s stuff… Also Vangelis, Jarre, Kraftwerk… Hm. From the game-music side, it was ZX Spectrum stuff, like “Agent-X”, “Chronos” or “Raw Recruit”. Generally – all the incredible stuff from Tim Follin. We used to say that they’re NOT games with musix but – musix with some games attached :)musix with some games attached. And for demo-scene inspirations, surely it was Ziutek from ‘Ethanol Soft Inc’ group, as well as Hacker Kicia (with his demo songs for SoundTracker 1.1 ZX AY editor).demo-songs
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