- The gooch hits LA http://www.popowl.com/2010/08/29/anamanaguchi-tour-los-angeles/ #
- RT @akirafooch: The Depreciation Guild – ???????? ( YMO cover ) (4:09) http://nico.ms/nm9694735 #
- Chiptography: Reformat the Planet DVD Release Party! #
- George & Jonathan Album Teaser THE BEST MUSIC http://ow.ly/2wNfN #
- Very Exciting Soundbytes 6 news! #
- Cavia Vets Form Detune, Announce Korg M01 http://ow.ly/2wRa6 #
- Gmu Music Player 0.7.1 released http://ow.ly/2wRTw #
- Blargg Bootstrap USB Cartridge: Menu/firmware update http://ow.ly/2wScc #
- The Fangamer Reformat the Planet pack is mega awesome. #
- infradead – by the way your mom says HI! EP http://ow.ly/2wTYv #
- No Clue on what engines it supports but: Unity Game Engine 3 Adds Real-time Audio, Mod Tracker Features http://ow.ly/2wXwN #
- Pendulum Template – µB http://ow.ly/2wYSV #
- Untitled (Atari ST) – ??? #
- RT @tristanperich: A couple short excerpts from 1-Bit Symphony now on Vimeo: http://vimeo.com/14410320 #
Tag: Blargg
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TCTD Links for 2010-08-30
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TCTD Links for 2010-08-10
- Lightwall for NES and SNES source code uploaded http://ow.ly/2mCG2 #
- Sawteeth 1.1 tracker and softsynth for BeOS http://ow.ly/2mR08 #
- RT @calmdownkidder: Download the latest #ChipMusic Hour show here! http://calmdownkidder.com/radio/ @4mat_scenemusic #
- 4mat – amigaaaaaaah1 mixtape http://ow.ly/2n15f #
- THEMATICS Chiptune Special http://ow.ly/2n1Zv #
- Sander’s Indulging Moments (a c64 demo that never happened) http://ow.ly/2n3DU #
- Playpower: Bringing 8-Bit Learning to the World http://ow.ly/2n7cp #
- RT @8bitweapon: Get “God Rest Ye Merry Gentlemen” from the “It’s a Chiptune Holiday” CD free in for just 1 tweet: http://trkurl.com/CyxEnR #
- MENEO HA VUELTO DEL NORTE – Vice ES #
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Flash player for NSF
P1XL Games has created a NSF player for Flash 10. It’s currently feature lacking, but has the essentials, and it is in active development.
It was developed using Blargg’s NES music emulation C libraries, a little AS3 glue code and some Adobe Alchemy.
Check it out.
This post was submitted by Sam Washburn.
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Some times the Coolest stuff is at the edges..
I’ve been playing around with the concept of using the 2C02 PPU hum intentionally.
B00daW: So far I’ve created a flickering BG0 test ROM that yields no noise. I’ve also used NO CARRIER’s GlitchNES; then modified it so that the APU and all channels are turned on. All I get is a small pop when the APU turns on and a click when the NES is shut off.
Does anyone have any idea about which part of the PPU would be producing the hum and what would be done to purposefully make the hum? (Speaking strictly via software that is.)
Furthermore, what frequencies are achieved and are they consistent?
I’ll be messing about with this a bit furtherblargg: Haha, great idea. Hours later, here’s a demo that plays the first few notes of the SMB theme through the PPU. Run on a NES and plug your audio RCA cable into the VIDEO output to hear (turn down volume first, as the buzz is kind of loud).
ppu_tune.zip with NES ROM and ca65 source
I got side-tracked trying to play 6-bit PCM out of the PPU (couldn’t get the output levels to match what they should have). I did get 3-bit PCM working, but lack the RAM on my devcart to put any decent-length sample on it. Had to settle for a simple square wave. It just plays it by loading the palette with black and white, and toggling between the two entries by changing the PPU address (with rendering disabled). Connect NES normally to “see” the waveforms on screen.