So about DrunkenNES. I had recently done a workshop for 8static and bought a bunch of sensors to show the basics of physical computing. I came across an alcohol sensor and thought it would be fun to play with – I hooked it up to a scope and showed it to a couple of friends I had over. A couple of hours we had a ROM with the sound pitching up as it detected more alcohol – which we really couldn’t stop laughing about. I got to leverage all the previous work in the NES communications driver I had written for the Arduino using an RBBB in an enclosure. We forced a friend to drink for science – we all did a lot of drinking for science. The thing is actually pretty accurate provided you didn’t have a drink in the past 3 minutes – it was fun having excel open “collecting data”.So alcohol sensor -> ADC on Arduino -> NES communications driver -> gameport #2 -> homebrew software on NES powerpak ram cart
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