Chipmusic • iphone • software

nanoloop for iPhone appeared


– Six channels, each can be synth or sampler
– Fast and easy to use stepsequencer
– Synthesizer with envelope, filter, LFO and other parameters
– Sample external audio or nanoloop’s own sound output
– Song editor with loop function
– Save function
– Works on 1st gen iPod touch and 2.2 software
– Send and receive projects via e-mail, using the iPhone’s / iPod’s e-mail program

via nanoloop. (thanks nordloef!)

Chipmusic • Featured • Interviews • software

Oliver Wittchow Interview pt2

nanoloop This is the second part of our interview with Nanoloop creator Oliver Wittchow. We posted the first part earlier this week, you can find it here.

LB – You started selling the cartridge in 1999, how did you go about producing the hardware?
Continue reading Oliver Wittchow Interview pt2

Chipmusic • Featured • Interviews • software

Oliver Wittchow Interview pt1

nanoloopFor our third interview, I was lucky enough to talk to a gentleman who needs no introduction, Oliver Wittchow, developer of the highly respected Nanoloop music software. In the first part, we talk a little about Oliver’s background, the very first performance using Nanoloop and the port that never was. A quick thanks to Peter and Matt who suggested a couple of very interesting topics for questions. This interview was conducted by email over a period of about a month and I would like to thank Oliver for his time and detailed answers.

Click here to read the full interview!

Chipmusic • software

nanoloop 1.5 demo rom online + examples

nanoloopLooks like the nanoloop website has gotten an update, along a new ROM demo for download. Specs include:

  • sequencer
  • 4 channels, 5 voices
  • wave form editor
  • 15 banks of flash memory
  • song editor
  • MIDI sync
  • data exchange, backup

Grab it here

first15

Interviews • software

Interview with PSPSEQ Dev Ethan Bordeaux pt1

pspseq300In order to bring you more in depth coverage on how the tools behind the blips and bleeps are made, we asked musician Lazerbeat to sit down and chat with some of  the innovators and creators of the scene.  Here is part one of his two part interview with PSPSEQ developer Ethan Bordeaux. PSPSEQ is a “a free homebrew application for composing music on the Sony PSP handheld game system. PSPSeq contains both realtime synthesis and sample playback capability, along with multiple FX modules of widely varying types for modifying instruments in countless ways.”

LB: So, Hello Ethan, thanks very much for doing this.

ECB: You’re welcome. Happy to get the good word out on PSPSeq.

LB: Before we get into the details of PSPSeq, tell us a little about your background with programming.

ECB: Sure no problem… my day job is as an embedded systems programmer. I was hired by a company called Analog Devices where I first started off supporting their DSPs and then later on was transferred to a group where I wrote software algorithms for them, specifically for cell phones. Been doing that for the past 8 years or so. Mostly I work on speech and audio processing algorithms. It’s fun but when you’re doing that kind of work you are only writing a very small piece of the overall system. I wanted to do something where I owned the entire project; audio, UI, documentation, etc etc.

LB: Did you start programing as a hobby or was it something you learned specifically with a view to a career?
Continue reading Interview with PSPSEQ Dev Ethan Bordeaux pt1