- nyctaper » Anamanaguchi: January 6, 2011 Knitting Factory http://www.nyctaper.com/?p=4794 #
- RT @anamanaguchi: Limited run new shirt + sweatshirt // ascii ragerz // http://3.ly/zuv5 #
- RT @BSK: Listen to my new sounds: Hae (The Fly) Chipbreak! #
- Album review: Anamaguchi’s ‘Scott Pilgrim vs. the World: The Game’ #
- Joystick Division – Chiptunes Documentary Reformat The Planet Now on Hulu http://ow.ly/1rZsTv #
- Decktonic NYC live video: http://ow.ly/1rZsVe #
- Live at 8static 1/8/11 | AdamGetsAwesome http://ht.ly/3AOY9 #
- RT @goto80: it’s still 2008! new stuff at #
- Album review: Anamaguchi’s ‘Scott Pilgrim vs. the World: The Game’ http://ht.ly/3B1Zg #
- RT @saskrotch: made a terry bogard sample kit for the gameboy Bogard LSDJ Kit Test.mp3 #
- RT @koreatown: Photos taken by @enomooshiki during Koreatown LA performance of chiptune artist Mike Bleeds http://bit.ly/mikebleeds #
- LSDJ Keytar: http://chipmusic.org/forums/topic/3166/lsdj-keytar/ #
- RT @SoundBytesOz: Yup black tshirts. This is the front. Colours are gorgeous! http://twitpic.com/3onk2q #
- RT @SoundBytesOz: And the back (pic is awful but it has the web address on it) http://twitpic.com/3onmq6 #
- FMP7 appeared http://fmp.jp/wp/program/fmp7 #
- Tokyo Demofest http://fmp.jp/wp/program/fmp7 #
- RT @56kbpsrecords: #musicmonday – #chipmusic albums and comps featuring @ebot_ – http://bit.ly/gV5POR #
- Hexawe: one sample compo http://ht.ly/3BcOS #
- Interesting article on why a dev chose fakebit for his retro game project: http://ht.ly/3BdOX #
- Doomcloud – LIVE at Church of Boston – 121910 http://ht.ly/3BeUR #
- Tough and Cool (T&C Surf Designs) – Heosphoros http://ht.ly/3BgKv #
- Anamanaguchi @ The Knitting Factory 01.06.11 “UNME” on Vimeo http://vimeo.com/m/#/18607278 #
- Hulu – ” Im not judging the doc as a film because I did not watch it all.” http://ht.ly/3Bhuh #
- GDC Invite looks familiar: http://www.gamesetwatch.com/2011/01/gdc_organizers_debut_gd-bot.php #
- RT @dutycyclegen: PR8 manual (1st draft) available for your reading pleasure: http://t.co/gTDJcT7 #
- Phosphor is a VSTi/AU of the alphaSyntauri, a vintage digital additive synth. http://www.audiodamage.com/instruments/product.php?pid=AD027 #
- RT @wavetheory: $3 for the ENTIRE 8-Bit Pimp album! 8-Bit hip-hop on the cheap! http://rivalrivalrival.bandcamp.com/album/8-bit-pimp #
- [CSDb] – Datastorm 2011 Invitation by Genesis Project (2011) http://ht.ly/3Bppz #
Tag: Neil Baldwin
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TCTD Links for 2011-01-10
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TCTD Links for 2010-12-30
- 3d render is a game boy killllller: http://www.synthtopia.com/content/2010/12/29/new-kdj-one-like-a-ipad-smartbook-for-music/ #
- RT @joshbelville: My review of the new Devo album: “Drums drums drums drums drums drums chiptune? drums drums drums drums drums.” #
- RT @Nullsleep: OVERCLOCKED NEW YEAR’S EVE • at the The Tank in NYC with @DaPantzBX & @AdamGetsAwesome 12/31 #
- RT @rutmul: Commodore Amiga documentary teaser http://www.youtube.com/watch?v=myfGt1esA5g #
- RT @dutycyclegen Pulsar V1.01 bug-fix release: http://blog.ntrq.net/?page_id=12 #
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Pulsar appeared!
Perhaps the most radical feature of Pulsar is that the synthesis engine runs independently from the sequencer and runs at 180hz – that’s 3 times faster than a “normal” NES audio engine. The advantage of this is that all modulation-based effects have 3 times the resolution so you can get ultra-fast and super-smooth sounds. At the same time it has allowed me to exploit a few quirks of the NES’s audio to provide some unique ways to craft your NES music and sounds.
It was this approach which, to a large extent, dictated the design of the sequencing/UI of Pulsar and why it shares so much in common with LSDJ: LSDJ really makes great use of a simple, fast interface and because I’m updating the audio engine 3 times per frame, speed and simplicity were paramount.
Pulsar borrows heavily from the design, layout and commands of LSDJ. If you’ve used LSDJ you’ll probably be pretty familiar with Pulsar’s UI. There are a few little differences though so watch out for those.
I openly tip my hat to Johan Kotlinksi for his work on LSDJ. It’s safe to say that Pulsar probably wouldn’t exist without it. Or at the very least it would’ve taken me a lot longer to create.
What a Christmas treat!
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PR8: First Video with Audio from Neil Baldwin
00:00
The start is abrupt because there’s no play/stop controls etc. just yet. I’ve still only got 2 tracks working so far and we begin with a sort of bass line on the first (top) track. It’s only using square A as you can see by the little red light in the drum patch next to the ‘A’.The first two notes have a pitch sweep applied by setting trigger values in the pattern to affect the LFO width (with a LFO speed of 00, the LFO effectively is a pitch sweep).
Read More PR8: First Video with Audio.
And check out the 2nd video as well.
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TCTD Links for 2010-08-05
- Neil Baldwin’s Pulsar Progress http://ow.ly/2kSjB #
- hex0031_information_decay_by_rhinostrich http://ow.ly/2kSXa #
- Why the NSF format is better than LSDJ http://ow.ly/2kVJ9 #
- RT @nocarrier: glitchNES 0.2 is coming along nicely. Hoping to release it later this week. Lots of new features! #
- RT @adamgetsawesome: Hey America, Lets make a deal. Get Utopias 100 plays & I’ll come back ASAP. http://ow.ly/2kSZQ #
- Videogrammo http://ow.ly/2l8MO Or Kanye: http://ow.ly/2l8Oz #