FM • software

Plastik - OPL FM synth for Reaktor

Plastik is an FM synth or more accurately phase modulation synth inspired by the Yamaha OPL chips found in Ad Lib and Sound Blaster soundcards in the 80’s and 90’s, renowned for its plastic sound. It should be noted, however, that even though Plastik was made to produce the same overall qualities as the OPL chips, and even has some of its unique features the waveforms, the fixed vibrato and tremolo frequencies it makes no claim whatsoever to be a complete or accurate OPL emulator.

via Gameboy Genius

In the News

TCTD tweets from 2009-09-26

  • Nitro2k01 dropping science about replacing your game Boy bootup sound/image #
  • Pixelh8's Pixelh8 Music Tech Master Stroke BETA Released today #
In the News

TCTD tweets from 2009-09-19



folderlittle-scale writes:

Run – Music for the Long Distance Jogger is a compilation of 12 tracks by 12 artists at a speed of 145 BPM. The thing I love about this comp is that each track blends and is mixed well into the next track – cheers to nonfinite for making this flow so well, for organising the comp and for hosting the comp for now. My track on here is ‘The Merchant’, but the mix is slightly different than the one found on my release ‘Error Repeat‘.

A great idea (I was thinking of a aerobics comp myself back in the netlabel days..), with tracks by little-scale, tristendo, ZZZV and more… good stuff!


Shitwave – A PRNG based drone generator for Gameboy

3377654447_ae9a507890_mLittle-scale recently posted All 4-bit Waveforms That Have 32 Samples, a Max patch that would generate all possible wave frames that could be used with LSDj, given gazillions years. However, the result was a little boring because it would start out as a 1/32 PWM and slowly progress towards a longer and longer PWM. Even within many years, chances are you’d still have a very low duty PWM.

So I decided to find an algorithm that would produce more interesting sounds and still cycle through all 1632 possibilities. My choice was a Pseudo Random Number Generator using a Linear Feedback Shift Register. Actually not completely unlike the one in the Gameboy’s noise generator.

However, where the GB’s generator goes through a small number of states, and the buffer constitutes one sample, I’m using the full 16 bytes (32 samples) used in the Gameboy’s wave channel as my shift register. (Equivalent of one frame in the LSDj softsynth)

via Gameboy Genius » Blog Archive » Shitwave – A PRNG based drone generator for Gameboy.