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The FCEUX “Music PulseWave” Lua script, running on top of the ROM flyer for a November 2007 PulseWave concert in NYC.
The script turns the non-interactive ROM into a rhythm game. The program automatically analyzes the music, displaying each of the NES’s four audio channels as a bar at the top of the screen. I don’t really understand the interface or the scoring, but the gameplay is as simple as pressing the A button to the beat of the song. It apparently works for other games too — here’s Music PulseWave on top of Journey to Silius.
And UI found the intial thread with the source:
For the intrigued:
Main Lua file
Required Lua fileFCEUX
Lua pack, to be extracted in FCEUX’s directoryThe ROM
Basically, open ROM, hit “Run Lua script…” and pick music_pulsewave.lua, then go.
So, can ANYBODY explain what LUA is?
It would be nice that thge info is posted so we understand without crawling through a million pages ;P
I got confused since apparently LUA is available for PSP too.
http://www.lua.org/about.html
Lua is a powerful, fast, lightweight, embeddable scripting language.
Lua combines simple procedural syntax with powerful data description constructs based on associative arrays and extensible semantics. Lua is dynamically typed, runs by interpreting bytecode for a register-based virtual machine, and has automatic memory management with incremental garbage collection, making it ideal for configuration, scripting, and rapid prototyping.
PS: its very easy to use this script without any knowledge of what lua is.
Yea im thinking its the same beast..
Lua, not LUA or lua
It doesn’t stand for anything, I think it translates to moon