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Duty Cycle Generator Niiju Updates

I’ve been playing around adding some pseudo random features to Nijuu.There are already several commands that enable you to modify instrument parameters from within the sequence data but I wanted to expand that to give you the ability to modify other play-back parameters. This led to me adding commands that specify the RAM address of internal Nijuu variables so that they were exposed to real-time manipulation. This in turn led me to see if I could figure out a reasonable way to feed random numbers to these parameters and then expand that by giving the random numbers a range minimum/maximum value to make them more “useful”.I use inverted commas around “useful” as that description is still pretty debatable.

via Duty Cycle Generator

3 comments to Duty Cycle Generator Niiju Updates

  • B00daW

    From what I can tell from what Neil is saying, not only are pitch/volume/whatever envelopes used in the music sequence data, but he’s looking into real-time sequence manipulation; may this be via NES controller pad or possibly even MIDI interface influenced. Now when he’s talking about the random numbers, he might be thinking about random pitch/volume/whatever effects that can override current envelopes to distort or modify the current play output.

    Don’t bank on this. I hope Neil can chime in. :)

    • Neil Baldwin

      I think you’ve more idea of what I might be saying than I do myself. This stuff is definitely filed under “experimental” at the moment until I can formulate a solid use for it. Real-time manipulation via the the NES controller would be interesting though….

  • Definitely, could add a whole new layer to live performances