I’ve been playing around adding some pseudo random features to Nijuu.There are already several commands that enable you to modify instrument parameters from within the sequence data but I wanted to expand that to give you the ability to modify other play-back parameters. This led to me adding commands that specify the RAM address of internal Nijuu variables so that they were exposed to real-time manipulation. This in turn led me to see if I could figure out a reasonable way to feed random numbers to these parameters and then expand that by giving the random numbers a range minimum/maximum value to make them more “useful”.I use inverted commas around “useful” as that description is still pretty debatable.
From what I can tell from what Neil is saying, not only are pitch/volume/whatever envelopes used in the music sequence data, but he’s looking into real-time sequence manipulation; may this be via NES controller pad or possibly even MIDI interface influenced. Now when he’s talking about the random numbers, he might be thinking about random pitch/volume/whatever effects that can override current envelopes to distort or modify the current play output.
Don’t bank on this. I hope Neil can chime in. :)
I think you’ve more idea of what I might be saying than I do myself. This stuff is definitely filed under “experimental” at the moment until I can formulate a solid use for it. Real-time manipulation via the the NES controller would be interesting though….
Definitely, could add a whole new layer to live performances