Sky Burial is a work of personal combat against the internal engine that pushes me away from dreams. There is a place between floating aimlessly with your head in the clouds and just scraping by in the mud-realm of men and commerce. Every song has an adventure behind it. Every adventure begins with a question. Sky Burial is what it sounds like when I come out on top against the menial indignities that the scared, frustrated, and weak-of-heart work to impose upon us each day. Sky Burial is my quest to find a place that feels like Home.
Sky Burial is 10 songs made without automation or external effects in a tracker using common Nintendo Entertainment System sample loops that I cleaned up and fine-tuned a few cents here and there, with special thanks to bucky for Snare #25 from his DPCM pack and maktone for the kick drum, which I lifted from a mod called “Dogfight.” “Brionic Commando” is a song by my friend Brion Kennedy that I ruined. Fully analog mastering by Joel Hatstat, who completed the realization of a childhood dream by launching things to the In-Your-Face layer of the stratosphere.
Album art (an absolutely perfect realization of my most inward vision) by Adam Pinney.
Comments
6 responses to “Prizmatic Spray – Sky Burial”
hey, this is pretty cool
The place you found homely I think might have been called Virt.
Your titular song has something really good going on about a minute in and I wish the rest of the work had that kind of approach instead. I also wish the first 20 seconds of Ripcart were more explored like the first half of Gateway of Mirrors. The rest sort of just ran or merged together after a little while and became indistinguishable personally, though I assume that was the point. Would’ve most likely benefited from being a single long song, theme-divided-track piece.
That really thick kick sample felt kinda off with the mix while listening strait on headphones.
Don’t think that I thought this was terrible, far from it. The intricacy and effort is excellent, and I have to smile at anyone trying to lots of kick into the NES (because I know I’ve been pretty guilty of that.) Just that descript was kinda painful to read.
Thanks for the feedback, Ionustron. A lot of this material is really old for me, and some of your concerns have been on my mind for a couple of years now. But ultimately, it is honest, it’s the best I could do, and it’s what I wanted it to be.
I’m sorry my description was painful to you, though. :P
That’s cool. I like sort of anthology-like releases. You sort of get the long distance thoughts from sitting on concepts for a long time, it gets interesting to think about the process of deciding what goes into a final release and what is reworked/removed…
This is awesome! Thanks you!!