SNABBEAS on Vimeo on Vimeo
Category: Chipmusic
Toons from various consoles.
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Pre-Blip Open Mic Videos
Facundo writes with a list of all the blip open mic videos.. some great performances in here!
10kFreeMen
AdamGetsAwesome
Ary
br0z0ne
cTrix
http://www.facebook.com/l/8dc48;vimeo.com/8350016EmDash
http://www.facebook.com/l/8dc48;vimeo.com/8350026Khang
Luke
Maddest Kings Alive
http://www.vimeo.com/8350055Natty
Note!
http://www.vimeo.com/8350084Paris & NoCarrier
http://www.vimeo.com/8350097PlainFlavored
http://www.vimeo.com/8350111prince_s
TeamF
http://www.vimeo.com/8350144Tenfold
http://www.vimeo.com/8350171Tony Ness
http://www.vimeo.com/8350183zombiebrain
http://www.vimeo.com/8350194SeanBad
http://www.vimeo.com/8368055 -
Chipflip: Monotrona: and viz vs. music convo
[ed: so im on vacation, but ill keep posting as much as possible. Maybe its time you take advantage of our submit posts feature if you have some news?]
Yes! C64 and weird people freaking out children on television! We’ve seen it before, but this is one is from 1998. The performer is Monotrona and the song is Cadillac Fantasy, from her album Hawkeye & Firebird. The C64-music is not made by her though, it is Hotrod and was made by Jeroen Tel in 1989.
Monotrona: SID, Freaks and Children
Playlist is an exhibition featuring many of the more famous 8-bit artists. It’s curated by Domenico Quaranta, who was also responsible for the recent Pixxelpoint exhibition where several low-tech old-media works were shown (mentioned here).
More here.
[PS: I appeared on an episode of chic-a-go-go in the late 90’s in a plush frog suit and where I challenged a 5 year-old to a dance contest.]
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XPMCK – Cross Platform Music Compiler Kit updated
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
- Amstrad CPC
- Capcom Play System (VGM output only)
- ColecoVision
- Commodore 64
- MSX (KSS output only)
- Nintendo Gameboy / Gameboy Color
- SEGA Master System
- SEGA Game Gear
- SEGA Genesis
Over the weekend we saw the following updates:
2009-12-20:
* Added a more compact way of expressing repeating values in macros.
* Added a way of selecting the default numerical base for the compiler to use.
2009-12-18:
* Added a more convenient syntax for writing volume macros.
* Added an alternative volume control mode for the Gameboy target.
* Added the ability to set the number of sweep steps for @te on the Gameboy.
* Added a way of quickly offsetting or scaling macro values.
* Fixed a bug in the handling of @ve which would cause compilation to fail if a positive direction was set.
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Oh! GameBoy Demo
[Editor: Yea its another blip hangover.. will get some goodies on the pipeline for you in a bit…]
Oh! GameBoy Demo on Vimeo on Vimeo
Our second GameBoy demo. It got a bit rushed in the end… but I hope you’ll enjoy it nonetheless. Download demo: web.telia.com/~u26403074/oh.zip