Category: Chipmusic

Toons from various consoles.

  • 8bitcollective Chiptune Wiki is back!

    logoWelcome to the new and improved 8bitcollective wiki! As of 16 June 2009, anonymous editing has been disabled. You may now log in with your 8bitcollective account. This way, the spammers won’t stand a chance! If you have any bugs to report, please report them in the announcement thread, or to staff a 8bc d org.

    via 8bitcollective Chiptune Wiki.

  • Exec(‘Coward’) – The Sinistar Sinicore Sample Comp

    Beware says:

    sinistar

    “Exec(‘Coward’) – The Sinistar Sinicore Sample Comp!

    1. Sissy Creeper – Flashbob
    2. Sinistartled – Chip Champion
    3. The Headache – eLectrodreams
    4. Therefore We are Always Confident – we the sick
    5. Alexis Berlin – Edward Shallow
    6. Mr. Functional – little-scale

    This comp was done over the course of one month using only samples ripped from the cult-classic arcade game, Sinistar.

    This sample pack, ripped by Beware, includes 21 samples of lasers, explosions, sound FX and those vocals samples that can still strike fear into the hearts of anyone who played the game as a child. Each participant was allowed to splice, stretch, speed up, slow down, pitch, etc, etc, etc the samples into whatever they wanted, but these samples, and ONLY these samples, have been used.

    via little-scale: Exec(‘Coward’) – The Sinistar Sinicore Sample Comp.

  • Lazerbeat “Nerd World War”

    Lazerbeat_-_nerd_world_war_cover_front

    TCTD Contributor has put out an awesome Piggytracker based EP. Full of brutal waveforms and deathly ambiance. Grab it!

    Lazerbeat is a Tokyo based recording artist using retro game machines to produce hard, gritty LoFi tunes.

    Currently working on the “Overlord” due Early 2009.

    via Heavy 7 Productions » Lazerbeat.

  • Duty Cycle Generator Update Jungle Book! Niiju Drum Editor Appeared!

    drumeditBehind the scenes of “the Jungle Book”

    We’re coming towards the end of my NES music ‘nesography’ and I had a decision to make as to which game to do next. I’ll explain. By the end of 1992, Eurocom had expanded and diversified and we started working on Gameboy, Master System, PC & 3D0. We were approached by Virgin Interactive who had a Jungle Book game in development on Genesis/Megadrive but things weren’t going well and they were looking for an external team to take over the project and get it finished. Not having much to lose and because we saw it as a good opportunity to springboard onto the then new 16-bit platforms (Genesis/Megadrive and SNES – although we didn’t actually do the SNES version of this game) we jumped in with both feet. On the back of successfully finishing the project we had a 16-bit feather in our caps and were able to expand the company and move forward. It was a turning point for Eurocom – a real make-or-break moment.

    And the release of NIIJU Drum Editor:

    There are two drum sounds, DRUM0 and DRUM1 (just a limitation of the editor, you can have as many as you like inside Nijuu). The screen is split into two tables, the top one is for DRUM0 and the bottom for DRUM1. Going across the tables you have 3 values for Voice A “VA”, 3 values for Voice B “VB”, only one value for Voice C “VC” and two values for Voice D “VD”. Each drum sound lasts for 8 frames, each row of the table represents a frame and goes from top to bottom. At the bottom of the screen is a box that shows you what is currently in the copy buffer and also a message to remind you that you can access the (basic) help screen by pressing A on pad number 2…

    via.

  • 11hz Robot new release!

    11hzAll tracks, including Lazerbeat’s remix, where created using Little gp Tracker on PSP. The multiple tracks where then rendered, mixed and mastered. The photo is by Hillary.

    via 11hz Robot on Muxtape.