Category: Chipmusic

Toons from various consoles.

  • New Releases from 56KBS

    56web2Our favorite Latin American Noise Mutants are back with four new releases. Who can keep up?!?!

    4 New releases! and also a new blog and the premier of “Graphic” with galleries (remotly) based on chiptune/8 bit from TheTheThes and Chema64:

    Chiptots | Chiptots EP: Brazilian band with a mix of Chipmusic with Post-Harcore, excellent vocals

    Popcorn Kid! | XXX :Musician from Ciudad Juarez/El Paso, LSDJ, Famitracker, Ableton, all the british sound in this one

    Kealkowa | Beats and bits: Glitchy-Funky madness from Morelos, Mexico

    Droid-ON| Introspective BitDnace: Marty McFly meets Stravinsky

  • 8Bittoday Interviews Minusbaby

    minusbaby_article8Bittoday has an interview with Minusbaby, l’efant  belligerent of 8bitpeoples. They discuss his background, his reason for pixel pushing and some of the tools he uses to create his art.

    An excerpt:

    [8bit today] Instead of being restricted by limitations, you give the 8bit touch to it by mind. Could you tell more about your process of working?

    [Minusbaby] “Because I come from a sort of mixed media background on a several fronts (dependent on what was around and what I could afford) – computer, spray paint, lead, carbon, oil pastels, fake gold leaf, smoke, fire, ink and anything else – I felt that there was no reason for me to stick to traditional pixel art techniques. While I do follow a set of rules based on grids, aspect ratios and aliasing, everything else is fair game. For example, a Commodore 64’s palette is limited to sixteen colors. A few months ago, I made a Pulsewave flier using its palette along with darker versions of the original sixteen colors. While some purists have a tough time giving me respect, my color choices and disregard of the screen resolutions of the original consoles and computers set a personal precedent allowing me to do whatever I want, therefore avoiding boredom and inspiring growth. I am done being bothered by conservative crews who can’t cope. Besides, it’s fun to be naughty and break rules.

    Read More:

  • Murderous Moppet – Silreq

    moppetfrntcover-mSick c64 sid release by SILENT REQUIEM. Claustrophobic and snaky basslines, and smooth filter usage mixes pleasure and pain for another enjoyable release from the label which shall not be named.

    “They” write:

    With the mysterious death of a Datasette tape drive, along with it’s tape, all had been lost. This left a growing very bitter taste with Maestro. In desperate attempt to find those responsible for such horrendous acts, he sets out, undercover in disguise (now known as the “Murderous Moppet”, as dubbed by the local the papers), in search of clues and answers; all while wreaking havoc to those who had opposed and done him wrong. With only a knife and a C64 in hand, all is archived as to relive revenge over and over again…. only this way, could he truly be at peace, after the loss of his precious data-tape.

    Nab Eeet Here

  • Low Bit Playground 12.0 – Tokyo, April 18th – pt1

    lbpg_tokyo_20090418_entrance

    For about 5 years, I lived less than a 10 minute train ride away from Kichijoji and remained completely oblivious to the fact the I lived so close to what is probably Japan’s premier

    Chip Music event. Quarta330, Coova and Saitone held the first Lo-Bit Playground 5 years ago. Since then pretty much every major Japanese chip act has played there. A fair few guests from the US (Bit Shifter, Bubblyfish and Nullsleep) and Europe (Covox and Role Model) have also appeared over the years.

    I don’t recall exactly where but I heard rumors that the venue 4th Floor was kind of hard to find to I did a little research. I Armed myself with a Googlemap, first hand directions from two people and a phone number. Pretty confident that the venue was “1 minute from the station” I arrived 40 minutes before the first act and couldn’t find the place at all. I know the local area pretty well but it is an incredibly dense commercial area, there are probably 2000 shops within a minutes walk of the station. Ten minutes before the doors opened I found the venue.Little did the world know that down that spooky little corridor just visible to the right or the stairs, on the unmarked 4th floor of the building, another Lo-Bit Playground was about to happen.

    The venue is pretty cool, very cool in fact. It’s not large but it managed to accommodate about 100 people and gear for 7 acts without feeling claustrophobic. A quick apology before we go any further, Lo-bit playground is very very hard to photograph. Its very dark with almost no stage lighting and a the venue has a very low ceiling so the pictures aren’t quite as dynamic as I would have liked. On with the show!
    (more…)

  • Hardnes Source released

    hardnes_displayHardnes, a project that uses a real 2a03 in an iPod style nsf player, has had its sources released. A intersting project for the brave or the bold. Kevtris writes:

    Well, I was going thru my files and thought I’d release this for anyone who was curious how it worked.

    It’s fairly outdated and I’m sorry in advance for the poor quality of the comments (lack thereof) and I bet my 6502 skills sucked too.

    Anyways as can be seen from its page, it’s just an Intel flexlogic part, RP2A03G CPU, a 74244 input buffer for the buttons, a 128K SRAM (could be upgraded to 512K easily), and some audio amplification and a 3.3V reg with 7406 for logic level translation to the PS1 memory card.

    The memory map and PDS file should be enough to go on for anyone wishing to build something similar.

    At the time, uploading data to the card was an incredibly hilariously terrible job. I used a hack to load 3K or so of the 128K file at a time using the EPROM emulator I had. So loading a 128K card image took awhile to do.

    Anyways, enjoy.

    http://blog.kevtris.org/blogfiles/HARDNES.ZIP