Game Boy can play in the sense of soft humming, published one year after development.
Seems like a Muddygb type clone.. but who can unlock its mysteries?
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Neil Baldwin’s music engine for the NES has been released. More details can be found on website:
The British chipmusician Syphus is a schooled composer who has been active in the Amiga demoscene for ages, written his dissertation on chip music and how its formats have survived the age of MP3-recoded music. Now he’s developing a DJ-tool for Amiga MOD-files, where instruments and sequence data is individually accessible. Recorded music enables very limited manipulation of the music but with the MOD-format you can change potentially every aspect of a song; tones and scales, rhythms, volumes, arrangement, etc. This is an old dream of mine coming true; an untapped potential of well-archived and “open source” chipmusic.
via CHIPFLIP.
This is a little chiptune composing tool that uses klystron. It is comparable to AHX on the Amiga.
The synth and player routines are designed for creating C64 style music and sound effects to be used in games using the klystron game engine.
Alternatively, the routines can be easily separated from the engine and used with any sound library that gives direct access to the output wave buffer. This makes klystrack (and the audio side of klystron) a useful sound tool for retro-styled games.
This DS homebrew app seems like a kds10/elektroplankton/piggy kinda blend with osc based samples. The demo video certainly looks nice!