Category: software

  • ReBoy version 1.1a appeared

    reboy“ReBoy is a 7 channels 16 steps sample based sequencer for the GameBoy Advance. You need a Gameboy Advance (not tested with Nintendo DS) and a flash-cartridge (I suggest www.flashlinker-shop.de) to flash the program on the cart. As an alternative you can use a GBA-emulator on PC, f.e. VisualBoyAdvance.”

    Homepage.

    edit: audio example by zabutom

    terrible_beat_boy

  • PSPSeq Tutorials Online, Complete

    icon0-largeEthan has uploaded the last of his extremely throughout PSPSeq tutorial videos. He writes:

    Hey everyone, I just finished uploading and annotating the last 5
    tutorial videos.  You can watch all of them here:

    http://www.youtube.com/view_play_list?p=AAB442BCA7F841C4

    I’ll also be putting them up on my webpage in 480×272 format for
    playing directly on the PSP but they’re not there yet.  Once they are
    you can grab them here:

    http://dspmusic.org/psp/pspseq301_videos

    I’ll be adding a few more over time; probably one just playing some of
    the demo songs to show what the program can do, another where I’ll try
    and quickly compose something neat in < 10 minutes, and a few that
    will cover tips and tricks for using the program.

    The program is very deep, but with great power comes great complexity. Well worth viewing!

  • Little-Scale moar LSDJKits

    [kml_flashembed movie="http://www.youtube.com/v/OZawOVdG2hE" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Scriabin Kit

    Ellington Kit

    Hal8999 Kit

    Hal9001 Kit

    Nanoloop Kit

    And my Favorite:

    Mozart Kit

  • nanoloop 1.5 demo rom online + examples

    nanoloopLooks like the nanoloop website has gotten an update, along a new ROM demo for download. Specs include:

    • sequencer
    • 4 channels, 5 voices
    • wave form editor
    • 15 banks of flash memory
    • song editor
    • MIDI sync
    • data exchange, backup

    Grab it here

    first15

  • Interview with PSPSEQ Dev Ethan Bordeaux pt2

    In part 2 of yesterday’s interview, We discussed the PSPSEQ developer, Ethan Bordeaux, background. Today we get more into the meat of the program, how its varied methods of synthesis works, and where the project is heading.

    LB: Moving on a little then, were there any specific interesting parts of the port to a hand-held device?

    ECB: Not really. The development environment on the PSP is pretty good so I can have a version that runs on my PC and one that runs on my PSP that share 95%+ of the same code. Made debugging a whole lot easier. The one thing I had to figure out early on was whether or not the C compiler would be good enough to allow for the level of polyphony required to make music. I wish the PSP had enough power that it could run any 16 generator and effect tracks and not have to worry about overloading the system, but I think the level of polyphony and complexity of music you can make on the PSP is pretty impressive. Generally speaking you can get between 12-16 tracks going at the same time, which is definitely good enough to make some cool tunes.

    LB: I agree, I was really surprised at how complex PSPseq is, could you give us a quick run-down of the available synths?
    (more…)