I’ve changed the samples on the Atari 2600 sample playback mode, so that there are now a total of 16 samples. I am currently looking at adding more. Are there any requests for specific samples?
Lowbit fun with pig, lsdj and other circuit bent noise.
Chalices of the Past: SLAMMMMMMMER (2009)
Straight from the United Kingdom, Chalices of the Past shows its musical spice with lots of speed and mythical influences in an EP that will make your ears bleed. A head banger for those who already enjoy some Venetian Snares while taking a shower.
The Commodore Amiga project is something that I’ve always worked on. It started in 1991ish when I first saw an Amiga at a friends house and was blown away hearing more than a few seconds of digital audio playing from a computer. This was a revolution in it’s day and the Amiga was the first home computer that had stereo audio outputs included as a standard feature! I became obsessed (like many) with a form of composition called “tracking”. Tracking takes tiny snippets of audio (called samples) and plays them back at varying speeds to make a tune. Tracking on the Amiga was limited to 4 samples playing simultaneously. However a sample could be a beat, vocal or sound effect… not just a single note (or “instrument” if you like) so it opened up a world of digital composition only previously available to cashed up studios.
little-scale’s done it again by being crafty as hell to upgrade the capability of his MIDI interfaces; this time for the Atari 2600. We showed you before that the Atari 2600 was capable of 8-bit PCM earlier via TROGdor. He’s taken this technology and melded it into his MIDI interface.
I wonder if he’s also added the capability to speed up or slow down the playrate of the samples yet. ;D
a zx spectrum demo me and my friends created in 2005.
elfh – programming
miguel – music, graphics, design
moran – graphics
done with z80 assembly language and some tools for zx spectrum 8bit computer.
In this work we used noise on images of landscapes around our city and aether creatures, moving around it, to reflect blurriness and uncertainty of our thoughts and feelings about past and future. To say with a visual language, how it feels sometimes, that all your efforts lead to nowhere, but in the same time you understand that you have to move.