Category: Platforms

  • New Pixelh8 DS Program Previewed.

    [kml_flashembed movie="http://www.youtube.com/v/juz6OHpYGBk" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Sounds like this is the first Pixelh8 program that really has lots of useful live performance tools. As someone who has been mostly disappointed by the DS offerings, this looks like it will be a very useful program.

    The Pixelh8 Music Tech Master Stroke DS is a real time synthesizer for the Nintendo DS system it allows for extensive sound design and is the natural evolution of the Music Tech Series allowing for the classic chip tune sound on a modern device.

    The new system allows for keyboard style play by pressing “X” to bring up the 2 Ocatve Xylophone or classic Music Tech mode by using the directional pad to control the sounds in the same way as the Music Tech Game Boy and Pro Performer Game Boy Advance.

    via Pixelh8.

  • TCTD Podcast #003 – Reed & Tempest

    Reed and Tempest are two of the funkiest chipmusicians around. This week’s episode is dedicated to their music. Finnish, funky Amiga and C64 music at its very best!

    Click and listen online!

    [audio:http://www.truechiptilldeath.com/wp-content/podcast/tctd_podcast_003.mp3]

    Download mp3: TCTD Podcast 003

    Subscribe:

    Playlist:
    Reed – Jazzberry Juice.mod
    Tempest – Mr. Solid.mod
    Reed – Urethra Franklin.mod
    Reed & Tempest – Hot Buttered.mod
    Reed – Boogie Factor Pt.2.sid
    Tempest – Acidjazzed Evening.mod
    Reed – Saymold, Saymold.sid
    Reed – Urea Geller.mod
    Tempest – Free Fjortis Facials.mod
    Tempest – Zen-bowling.mod

    All songs can be found in original .MOD or .SID format at either Modland (.MOD and .SID), AMP or HVSC (SID).

  • Playing Samples on your Atari 2600

    The Little girl is having a shining moment over samples.
    The Little Girl is having a Shining moment over samples.

    BOOdAw posted a link to interesting code for adding samples to your 2600 tracks. From the TROGblog:

    I have a habit of checking out the 2600 programming forums every week or so, and two weeks ago I started commenting on the topic Advanced sound techniques: how do they work? My interest in this topic was mostly in sample playback. I’ve been messing with digital sound samples since 1990, and I was very impressed when I found out a couple years ago that the 2600 was capable of playing back decent quality sound samples. My only exposure to this was the Berzerk Voice-Enhanced, which is a thing of beauty (and a joy forever.)

    If I get the time and energy, I’ll enhance wav2atari to work on 16-bit samples, and add a downsampling option so you can specify the output sample rate. I also need to clean up the playback asm so the delays are balanced.

    The zip file I’m including below contains the wav2atari.pl script, the HELLO.BIN Atari binary, the hello.asm dasm assembly file, and the original hello.wav file for comparison. Enjoy!

    HelloWorld.zip ( 11K ) Number of downloads: 29

    Here’s another demo that varies the pitch of the sample:

    HELLO2.BIN ( 4K ) Number of downloads: 22

    Here’s the modified source code:

    hello2.txt ( 45.82K ) Number of downloads: 21

    While you are there check out his hilarious Lehman Bros. game, and the sadly stuck in turnaround, Nort.Exe.

  • SNDH archive v3.0 released

    The SNDH archive is the biggest archive dedicated to Atari ST (YM2149) music. A few days ago the archive was updated to v3.0:

    To celebrate the biggest Atari party of the year (Outline in case you wonder), we have released a new update of the SNDH archive.

    v3.0 of the SNDH archive brings 35 new or updated SNDH files. It’s a mix of brand new (even from the Outline compo!) and really old game tunes.

    Enjoy!

    Recommended players are Jam for Windows users and XSC for OSX users.

    via

  • Chris Hülsbeck’s “Symphonic Shades” reprint

     

    symphonic_shades_artworkOne of my favourite composers of the C64 and Amiga eras, creator of marvelous soundtracks like the one for the game Giana Sisters, the amazing Turrican series soundtracks  and the guy who made the first computer sequencer we all call “tracker” (so you owe him a damn lot), has released his record “Symphonic Shades” some time ago, to a mass of hungry fans who got it on “sold out” status sooner than you can identify yet another boring Game Boy square wave. The tracks are rearranged by legend demoscener Mr. Purple Motion as well so this is something worth giving a listen. How would compositions made with chipmusic or chiptune techniques change when performed on “legacy” instruments? Is the composition really that good or does the gimmick of chipmusic give it its only appeal? You should find the answers to these questions checking out this CD (while you make them too about your music).

    So, now on reprint, here’s your chance to grab this record. Let’s read the blurb:

    With its transparent standard-tray the new edition is lower priced 17.95 instead of 22.00 Euro than the first edition. All other details incl. CD content and the extensive booklet with interview, photos and artwork are identical.

    The CD presents all songs of the concert performed in August 2008 in Cologne, which was a world-premiere: Minimalist homecomputer sounds turned into arrangements for 120 musicians of orchestra and choir – a complete symphonic concert dedicated to the works of one video game musician exclusively. The name of this person is Chris Huelsbeck, whos regarded as legend among enthusiasts for his music in game classics of the C64- and Amiga-homecomputer era such as “Giana Sisters” or “Turrican”. The songs were rearranged by demoscene legend Jonne Valtonen aka Purple Motion / Future Crew, director was Grammy-winning artist Arnold Roth.

    My friend The C-Men has a similar project with Jeroen Tel, the C64 Orchestra, where they have repurposed Jeroen and Rob Hubbard’s tunes using an orchestral arrangement. You should check that one out too

     

    Head over to MAZ SOUNDS to preview and purchase this CD. 

    via C64,sk.