Category: Platforms

  • Acid64 Player Pro for Hardsid devices appeared

    acid64_v300_vista_browse_thumbThere is an all new release of this great standalone player for Hardsid devices.

    Changes in this release:

    New

    • – Fast incremental SID file search on title, author, year and publisher fields
    • – Seek through SID tunes via slider bar
    • – Digital clock
    • – Scroll wheel support when hovering over grids and list boxes
    • – Anonymous usage statistics

    Improvements

    • – Tree view of folders
    • – SidID search in properties menu is done in background now to access dialog faster
    • – Emulation improvements
    • – Keyboard navigation improvements
    • – Many small improvements/fixes

    Check out:

  • gwEm interview at bedroom producers

    gwem_swearingOur first robot submission is a doozy, a great interview with gwEm at Bedroom Producers. An excerpt:

    bp: Your music arrangements are quite complex, and yet you’re a solo artist basically. How hard is it to prepare and setup your live act? Do you bring your own equpment everywhere you go?

    gwEm: Good question. I’ve spent a long time refining this. I bring as much equipment as I can, but obviously sometimes its heavy and impractical to bring some things. In the minimum case I have a Steinberger GP guitar, which is a headless design, but still with a cool Flying V look. It fits into a suitcase. For a mixer, I have a Rolls Karaoke Mixer from USA. One problem is electricty – you never know which voltage and plugs will be available, so everything runs off battery. I usually ask for a microphone and stand, but I can bring it in the suitcase. The main parts of my tracks play from a Nintendo DS. I used to use a minidisc, but it was becoming unreliable. Now, in the ‘luxury’ case I take an 8 channel Behringer mixer, an Atari ST, a DS, a proper Flying V, and I bring my drummer and two microphones. He uses a Yamaha drum pad, but his luxury is a real drumkit. Oh, and i forgot my SansAmp pedal – it’s a sort of analogue guitar modeller – it sounds very nice, and its small. Plus there is no latency. I also bring a guitar tuner, and some cables :).

  • There should be more chiptune live acts like this

    Omodaka performs Yosawya-San Live Ver. at Bowery Ballroom, New York, 2009 March 22
    [kml_flashembed movie="http://www.youtube.com/v/GZXwB0Khl8M" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

  • Atari (2600) TIA Gets a Makeover

    [kml_flashembed movie="http://www.youtube.com/v/0ARWzYiPnDw" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Seb Tomczak, a.k.a. little-scale, has been and is currently working on an equal-tempered, MIDI-controlled TIA.

    This is accomplished effectively by turning the TIA into a beeper; like the old ZX Spectrum.  A “beeper” is just a chip with audio out pins that can be software modulated.  It does not use or have any hardware logic for music.  In this case the TIA does, but the available logic is used to modulate a single beep into other waveforms by ascending or descending each sample manually; and then repeating that waveform at a specific rate to generate pitch.  The volume in this case instead of modulating the height of the waveform is actually controlled by the TIA hardware.

    Where some TIA enthusiasts love the character and its unloved design, those who hadn’t liked the TIA before now have less of a reason.

  • Breakpoint 2009 wrap-up Part Two

    I hope you enjoyed the demo wrap up because here is part two. I almost forgot about these, to be honest, so I am sorry!

    What we have here is a bunch of files in the categories of Music, Graphics and Games.

    All the oldschool platforms are bundled together on one music category, called “executable oldschool music”. Don’t ask me about the ‘executable’ part, some of these did not come in any sort of executable format. Pixel graphics are not a very popular thing nowadays on the demoscene, so this year we only got one category to cater for that: C64 graphics. Fortunately for the oldschoolers among us, they made an unofficial compo for ASCII and ANSI graphics so we have that too. Then we have 96KB game, which was multiplatform and had a very cool game for the C64.

    So, let’s hit it on with all the data!

    Click here to see all the data!