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By Peter Swimm, on April 27th, 2012 1tracker a multplatform chiptune cross-tracker, a ‘multitracker’ for short.
Primary goal of the project is to provide an easy way to use many 1-bit music engines for ZX Spectrum with an universal user interface, and to simplify adding support for new engines.
Secondary goal is to make a proof of concept for ‘one interface – multiple platforms – multiple sound engines’ tracker design. This is achieved by using a combination of SDL-based multiplatform front end that needs to be recompiled for every platform with platform independent music engine modules that contain the engines itself with all needed extra code to make them work with the editor.
Capabilities of the multitracker aren’t limited to the 1-bit music. It is possible to add support for almost any format supported by Game_Music_Emu through writing new external engine modules.
Shiru’s Stuff.
By Peter Swimm, on March 1st, 2012
Sorry for too long preface/introduction ;) but it was my very _first_ contact with ZXpand module for ZX81 computer (32Kb or RAM, SD-card instant loading plus additional AY-interface in standard of classic ZX81’s ZonX AY-interface from 80s).
It is really ZX81 playing music via AY chip (well, actually its Japanese version: YM). You can get both modules from RWAP Software: http://www.rwapsoftware.co.uk/zx812.html
via ZX81 computer with AY-interface & ZXpand Module. – YouTube.
By tctdbot, on December 16th, 2011
Written for the ZX Spectrum, in the limitations of this machine some of Dos’s best melodies and moments in chiptune were created. From melodic ballads to fast paced battles and glitch, all you need is 1 bit.
Stream and Download: http://dos8bit.bandcamp.com/album/on-off
By Peter Swimm, on December 12th, 2011
“Once upon a time Denis Grachev made a game for the ZX Spectrum. The game was called Alter Ego and it was pretty sweet, so Shiru decided to do an NES port. Since the ZX Spectrum couldn’t really handle playing music while running a game at the same time, the original version of the game had no music. That’s where I came in! Using Famitracker to interface with Shiru’s NES music engine, I created a soundtrack which would fit in the <9 KBs available. Shiru’s engine gave me 31 instruments to work with, no possibility of changing duty cycle outside of at the very start of an instrument, no effects and no volume column…so the results were fairly limited. Those are the “classic” tunes.But then Denis Grachev got ahold of me directly and asked if he could use the tracks for a Windows Phone 7 port of the game that he wanted to make. I decided that instead of taking the lazy way out and saying “sure go ahead”, I would remaster the tracks and make enhanced versions using the full capabilities of Famitracker. So here it is, my first full game soundtrack and my first album release on Ubiktune! Hope you enjoy!Special thanks to Denis Grachev for making an awesome game, and special thanks to Shiru for putting together an amazing NES version! Also a special shout-out to the #ancat crew: lunardave and miau and heos and rushjet et al”— Kulor.
via Ubiktune: [UBI032] Kulor — Alter Ego OST.
By Peter Swimm, on October 19th, 2011
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