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By Peter Swimm, on June 1st, 2009 xgon
iPhone _ puzzler and music generator mashup. Something I’m working on. Despite appearances does not play anything like Trism.
via /=\//_//\ //=/=\/>_.
By Peter Swimm, on April 30th, 2009 8Bit today has a great interview with pixel pusher Helm. As with previous profiles, Sander gets deep into the philosophy and techniques of the artists he interviews.
An excerpt:
To make a more specific statement I’ll say that pixel art teaches the visual artist to respect the the foundational elements of their chosen genre of work. In pixel art you cannot go any smaller than a single pixel, and so anything you compose has to be made from this finite element, the atom of the digital display. Of course that’s all barring messing with cathode ray tubes in old televisions that displayed pixel art which could do half pixels and less (this inexact realm actually annoys me to think about and I’m very happy the high-tech digital displays of today show a single pixel in all its crisp and lucid beauty). This might seem like a limitation to the beginning artist, but I’ve found that too much freedom makes the artist fear their medium. If you can do anything, where do you start? Limitations breed innovations.
By Peter Swimm, on April 24th, 2009 [kml_flashembed movie="http://www.youtube.com/v/nOZfVAZ0MF4" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]
March Pulsewave NES ROM Flier – Graphics by Enso, code by NO CARRIER, music by Alex Mauer
By Peter Swimm, on April 21st, 2009 8Bittoday has an interview with Minusbaby, l’efant belligerent of 8bitpeoples. They discuss his background, his reason for pixel pushing and some of the tools he uses to create his art.
An excerpt:
[8bit today] Instead of being restricted by limitations, you give the 8bit touch to it by mind. Could you tell more about your process of working?
[Minusbaby] “Because I come from a sort of mixed media background on a several fronts (dependent on what was around and what I could afford) – computer, spray paint, lead, carbon, oil pastels, fake gold leaf, smoke, fire, ink and anything else – I felt that there was no reason for me to stick to traditional pixel art techniques. While I do follow a set of rules based on grids, aspect ratios and aliasing, everything else is fair game. For example, a Commodore 64’s palette is limited to sixteen colors. A few months ago, I made a Pulsewave flier using its palette along with darker versions of the original sixteen colors. While some purists have a tough time giving me respect, my color choices and disregard of the screen resolutions of the original consoles and computers set a personal precedent allowing me to do whatever I want, therefore avoiding boredom and inspiring growth. I am done being bothered by conservative crews who can’t cope. Besides, it’s fun to be naughty and break rules.
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By Peter Swimm, on February 23rd, 2009 “Brilliant Pixelartists don’t fall from trees. But there are people who know just how to place the right colors on the right places. Sven Ruthner is such a man. The demoscener known under the alias Ptoing just got the right feel for colors and for intense shapes and proportions. The illustrator works with different media, but is also very enthusiastic about vintage homecomputers, like using C64, Amiga or Spectrum ZX”
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