Month: June 2009

  • Odds and Ends from Twitter 2009-06-14

    • Rare Sabrepulse Interview http://pixelstopolygons.com/blog/?p=193 #
    • http://short.to/f0va #
    • Hot coverage of the jakartachip http://short.to/f0va #
    • offworld has some konami POSTchipjams. #
    • RT @micromusic EINDBAAS in de NL30 van Juni, pagina 6! http://twitpic.com/73so7 #dutch #utrecht #
    • nice hardsid mockup http://bit.ly/P8qKb #
    • RT @micromusic Just got the official news that there will be a 10 year The C-Men anniversary 6th of November in Atak, Enschede, NL. Dutc … #
    • The rad pixel art at the end of wall-e makes up for the terrible peter gabriel song #
    • Chromelodeon http://snurl.com/k3k2w and II Records profile http://snurl.com/k3k2w on TheStartScreen via @Nobuooo #
  • Duty Cycle Generator Update Jungle Book! Niiju Drum Editor Appeared!

    drumeditBehind the scenes of “the Jungle Book”

    We’re coming towards the end of my NES music ‘nesography’ and I had a decision to make as to which game to do next. I’ll explain. By the end of 1992, Eurocom had expanded and diversified and we started working on Gameboy, Master System, PC & 3D0. We were approached by Virgin Interactive who had a Jungle Book game in development on Genesis/Megadrive but things weren’t going well and they were looking for an external team to take over the project and get it finished. Not having much to lose and because we saw it as a good opportunity to springboard onto the then new 16-bit platforms (Genesis/Megadrive and SNES – although we didn’t actually do the SNES version of this game) we jumped in with both feet. On the back of successfully finishing the project we had a 16-bit feather in our caps and were able to expand the company and move forward. It was a turning point for Eurocom – a real make-or-break moment.

    And the release of NIIJU Drum Editor:

    There are two drum sounds, DRUM0 and DRUM1 (just a limitation of the editor, you can have as many as you like inside Nijuu). The screen is split into two tables, the top one is for DRUM0 and the bottom for DRUM1. Going across the tables you have 3 values for Voice A “VA”, 3 values for Voice B “VB”, only one value for Voice C “VC” and two values for Voice D “VD”. Each drum sound lasts for 8 frames, each row of the table represents a frame and goes from top to bottom. At the bottom of the screen is a box that shows you what is currently in the copy buffer and also a message to remind you that you can access the (basic) help screen by pressing A on pad number 2…

    via.

  • 11hz Robot new release!

    11hzAll tracks, including Lazerbeat’s remix, where created using Little gp Tracker on PSP. The multiple tracks where then rendered, mixed and mastered. The photo is by Hillary.

    via 11hz Robot on Muxtape.

  • Reset Generation ReMix contest

    This kinda sums up in a nutshell why I’ve never checked out OCremix. The prizes are pretty good, so it might be worth a look for those with access to some “modern sounds”.

    OCR, 8 Bit Weapon & Nokia! The Reset Generation ReMix contest!

    In Reset Generation, old school gamers choose from a cast of classically influenced characters like Plumber, Hedgehog, and Babe Gunner to rescue a princess while taking out all other would-be heroes.

    The rules are simple. No MIDI format submissions, no chiptune-sounding submissions without some modern sounds & production techniques, no covers with little interpretation, no traditional remixes heavily sampling original audio, no mashups. If you’re new, read up on OC ReMix’s standards and compare recent ReMixes to their original game tracks to understand what we’re all about.

    Beyond that though, you can arrange the source material for any genre, any style, any length, any number of source tunes, any number of artists, and any number of entries. In short, make a kickass Reset Generation OC ReMix! Reset Generation’s tracks are all in the 8-bit style of classic, old-school game music, so you have a lot of flexibility with your arrangement!

    via 8 Bit Weapon & Nokia! Reset Generation ReMix contest!

  • GAMEBOY Demospotting

    Via. Failtron

    i dont know how much are people intrested in such things, but one of my dear pals just done a huuge collection of demos made on GB/GBC/GBA platforms

    GAMEBOY Demospotting.