Category: Chipmusic

Toons from various consoles.

  • OPM Patches out of Most (?) Genesis Games

    Dr. Washington wrote:

    I just converted pretty much every Sega Genesis (Mega Drive for those of you across the pond from me) game ever into .opm files which can be loaded with “Sam’s” fantastic VOPM freeware FM synth. I basically d/l’d all the files from project2612.org and ran Shiru’s vgm2opm tool on an entire huge folder of all the games. Only a few didn’t make it, but for the most part, they’re intact. There are literally thousands of useful FM sounds here from the glory days of 16-bit gaming.

    Mirror:

    2612org OPMs

    via KVR: For all you FM lovers out there….

    Thx Aaron

  • 8 Bit Weapon Tron Tribute

    Tracks:
    1. Tron Scherzo (Sark’s Revenge Mix)
    2. Tron Theme and Ending (Flynn’s Goodbye Mix)
    3. Tron Scherzo (Solar Sailer mix)
    4. Tron Theme and Ending (Yori’s Game Boy Mix)
    5. Tron Scherzo (Bit’s Game Boy Mix)

    8 Bit Weapon Music.

  • Beepola hits v.1.01

    A new version of Beepoa, v1.01, is now available for download from:
    http://freestuff.grok.co.uk/beepola/Bee … .01.00.zip

    New things include:-

    * Added a new tone generation engine, based on The Music Studio, by MS-CID. This is a two-channel, sawtooth-wave engine with 12 in-built percussion sounds. Beepola’s implementation is pattern based and, like my modified Music Box player routine, produces substantially smaller code than the original Spectrum utility.

    * Added the ability to output assembler listings in addition to TAP files and BINary data files.

    * Notes and percussion effects now sound, using the currently selected beeper engine, as they’re entered.

    * Added a bunch of keyboard shortcuts (F4 – Play Pattern, F5 – Play Song, F8 -Stop, Ctrl+C, Ctrl+V, etc. etc).

    * Added Edit->Undo, Edit->Copy and Edit->Paste.

    * Added Transpose Song… option to Tools menu

    * Added Song Information… option to Tools menu
    * Added online help to the Help menu, which includes documentation for the *.bbsong file format amongst other things.

    I’ve also attempted to fix all the reported bugs (and a few unreported ones) including the delay switching between patterns on some PCs, and the crackling/stuttering playback issues that a couple of people experienced. Please let me know if there are any issues remaining.

    Thanks to everyone who made suggestions and bug reports for the v1.00 release.

    Check out this demo from Shiru:

    Via 8bc.org

  • Shit Bird – Shit Bird

    I made my way in the bar to see the recital. I stopped and told the bartender his doorman had walked off the job.

    “What doorman?” the bartender asked, puzzled. “We don’t have a doorman.”

    via BETA038 – Shit Bird – Shit Bird | Betamod.

  • NTRQ V1.3 updated

    V1.3 – April 29th 2010
    ———————-

    Added pitch fix for PAL version. All future releases will include a PAL version of the ROM (ntrq_PAL.nes) and an NTSC version (ntrq_NTSC.nes). Rename the version you want to use as “ntrq.nes” or you might find you can’t load your .sav files (emulators look for a .sav file that matches the ROM file name, generally).

    V1.2 – April 29th 2010
    ———————–
    – Fixed bug where pausing and song and restarting it would cause the song to play incorrectly if you were using a chain of speed settings in the Speed Table
    – Made some changes to the priority system used for screen updating to hopefully kill that long-standing screen glitch bug.
    – Fixed bug where setting $40 as an aux parameter in an instrument would produce an extreme vibrato effect.
    – Added highlighting to Pattern grid. Every 4 steps the grid changes from light to dark grey as a visual aid. I’ll perhaps put in some way of configuring this display. Want to make sure it’s not causing any screen glitches first though.

    NTRQ V1.3 not V1.2.