Category: software

  • Hextracker Appeared

    More info:

    The program idea was to break some of limits existing at the time allowing:
    – fast and quality replay routs;
    – up to 16 voices mixing on STF with full volume control;
    – sample size up to 24 bits;
    – 255 samples;
    – 256 patterns;
    – variable sample base frequency to allow better quality samples;

    via via Atari-Forum

  • LSDJ updates and MIDI out with Arduinoboy

    details

    Johan has provided a nice new treat, and released the experimental build of LSDJ with midi out designed by Trash80.

     

    There are 3 new modes:
    – LIVEMAP – Lsdj will use its own clock, but a incoming midi note will
    cue midi note # to song row # in live mode.

    – SYNCMAP – Lsdj will sync to incoming MIDI sync, and notes
    immediately change the song row #.

    – MIDIOUT – LSDJ to MIDIOUT. Each of the 4 gameboy channels send MIDI
    data on 4 midi channels by the use of effects commands:
    – N – Sends a MIDI Note – Absolute to the value placed in the
    effect. N00 sends note off, N01-N6F send notes 1 to 112.
    – Q – Sends a MIDI Note relative to the current channel’s pitch. The
    effect value is a offset. so Q0C in PU1 would send a note 1 octave
    higher than what Pu1 is currently playing. This is useful as a table
    command to track midi notes as normal notes in the sequencer.
    – X – Sends a MIDI CC – By default in Arduinoboy the high nibble
    selects a CC#, and the low nibble sends a value [0-F] to [0-127]. This
    can be changed to allow just 1 midi CC with a range of 00-6F, or 7 CCs
    with scaled or unscaled values.
    – Y – Sends a program/patch/preset change.

    There is also a new official version with the following fixes:

    011-04-03: v4.0.9

    * bugfix: repaired PC keyboard sync, has been broken since v3.9.a.
    sorry :( big thanks to Hannes Kraettli for report & help.
    * bugfix: copy instrument names when cloning. thx to Didrik.

    2011-04-03: v4.1.0

    * bugfix: repair PC keyboard sync for real. thx to Hannes Kraettli.

    I have been using the midi out hacks for a few months now and it is pretty stable, and extremely useful, so check it out!

    via lsdj

  • OpenMPT 1.19.01.00 released

    About half a year has passed since the last update, but today we proudly bring you the next version of OpenMPT. The new version of the open-source successor of the popular ModPlug Tracker brings many bug fixes and other improvements, new features like per-pattern time signatures in OpenMPT’s own MPTM format, edit history in IT / MPTM files, improved compatibility with legacy trackers, new sample editor tools, pattern cue points when exporting to WAV, more stable VST support and many other enhancements.

    Download at OpenMPT

    via

  • New Spectrum48 1-bit engines

    Hi. Last times Shiru released several incredible new sound-engines for ZX Spectrum 48K and its beeper, with various number of channels, various synthesis possibilities, and so on.

    I decided to test each and every of them and – here are my results.

    OCTODE engine provides 9 channels of sound (8 tones + drums).
    Test result:

    QCHAN engine allows to use 5 channels (4 tones + drums) with various envelopes of instruments and numerous level of volumes.
    Test result

    TRITONE engine gives 4 channels (3 tones + drums). Also it gives various modulations and volumes plus pretty rich set of drums.
    Test result:

    LyndonSharp engine is well-known 1-bit sound engine from 80s. Shiru reverse-engineered it so now it’s usable again. The engine has 3 channels, expressive sound and many cool drums.
    tests’ result:

    All the engines can be found on WOS forum: