Category: software

  • Flash player for NSF

    P1XL Games has created a NSF player for Flash 10. It’s currently feature lacking, but has the essentials, and it is in active development.

    It was developed using Blargg’s NES music emulation C libraries, a little AS3 glue code and some Adobe Alchemy.

    Check it out.

    This post was submitted by Sam Washburn.

  • OPM Patches out of Most (?) Genesis Games

    Dr. Washington wrote:

    I just converted pretty much every Sega Genesis (Mega Drive for those of you across the pond from me) game ever into .opm files which can be loaded with “Sam’s” fantastic VOPM freeware FM synth. I basically d/l’d all the files from project2612.org and ran Shiru’s vgm2opm tool on an entire huge folder of all the games. Only a few didn’t make it, but for the most part, they’re intact. There are literally thousands of useful FM sounds here from the glory days of 16-bit gaming.

    Mirror:

    2612org OPMs

    via KVR: For all you FM lovers out there….

    Thx Aaron

  • NTRQ V1.3 updated

    V1.3 – April 29th 2010
    ———————-

    Added pitch fix for PAL version. All future releases will include a PAL version of the ROM (ntrq_PAL.nes) and an NTSC version (ntrq_NTSC.nes). Rename the version you want to use as “ntrq.nes” or you might find you can’t load your .sav files (emulators look for a .sav file that matches the ROM file name, generally).

    V1.2 – April 29th 2010
    ———————–
    – Fixed bug where pausing and song and restarting it would cause the song to play incorrectly if you were using a chain of speed settings in the Speed Table
    – Made some changes to the priority system used for screen updating to hopefully kill that long-standing screen glitch bug.
    – Fixed bug where setting $40 as an aux parameter in an instrument would produce an extreme vibrato effect.
    – Added highlighting to Pattern grid. Every 4 steps the grid changes from light to dark grey as a visual aid. I’ll perhaps put in some way of configuring this display. Want to make sure it’s not causing any screen glitches first though.

    NTRQ V1.3 not V1.2.

  • Chipsounds Talk from Blip 2009

    Explains some of the science behind the emulations and techniques used.

  • Beepola v1.00.00 Appeared

    “Beepola is a new multi-channel, multi-engined, tracker-style Beeper music editor for Windows (although it should also run perfectly well on Linux or MacOS with a reasonably recent install of WINE).”

    From the Post:

    By “multi-engined” I mean that, once you’ve got a tune entered (or partially entered) you can listen to it (or compile it) using one of two “Tone Generators” – currently either a modified version of the Special FX 2ch+percussion engine, or a heavily modified pattern-based version of the beeper routine from “The Music Box”.

    Here are some sample tunes I’ve created with it (all are *.tap files ready for loading into your favourite emulator):-
    Chuck Rock – Core Design One of my all-time favourite game tunes (I had this game for the Sega Game Gear, although I think it was also available for the Amiga).
    Cars – Gary Numan Some obligatory 1980’s goodness.
    Root Beer Rag – Billy Joel Just because I like the tune
    The Great Escape Theme Based on the full orchestral arrangement from the film, possibly a little too ambitious for a beeper tune. Not convinced it really works too well.

    via Beepola v1.00.00 – World of Spectrum Forums.