- smiker GBA tracker updates: #
- Demos are made by people out of a love for the medium .. (making) money makes them risk averse and conservative. http://tinyurl.com/yf8396x #
- minusbaby minusterview: http://minusbaby.tumblr.com/post/306788207 #
- NESMETAL “ordiMary Nan” SNDTK out on PTE Squad: http://www.ptesquad.com/more/pte022.html #
- Kaz is the best Blip attendee ever: http://vimeo.com/8453864 #
- Cynthcart Midi updated: http://truechiptilldeath.com/2009/11/c64-synthcart-midi/ opensourced! #
Category: software
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Seno DS Sequencer v0.9
This one came out of nowhere for me (did anybody try it?), and I haven’t tested it yet, but it looks like a free clone of Korg DS-10, judging by the features list:
* 8 Tracks , 8 Clips per track, approx. 16 Slots (Pattern)
* Track audio from WAVE samples or Microphone
* Track settings: Sample, Polyphone/Monophone/Trigger mode, ADSR envelope, LFO
* Transpose +/- 36 semitones (3 Octaves)
* max. 16 Voices
* Clip records 12 notes per step with velocity
* Choose different musical scales i.e Seno scale (A3-E5 Major),
Ionic (C4), Chromatic (C4), Major pentatonic (C4), Minor pentatonic (C4), Arabic (C4)
* Clip settings: lenght 1-16 steps, speed
* KAOS pads
* Live recording and arranging via Stylus
* BPM 40-240 and Swing
* Mixer with Distortion
* Loads WAVE files
* Loading/Saving of snapshots
* “Memory saving” sample managmentYou can get more info, the download and sample packs at the official page
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XPMCK – Cross Platform Music Compiler Kit updated
XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:
- Amstrad CPC
- Capcom Play System (VGM output only)
- ColecoVision
- Commodore 64
- MSX (KSS output only)
- Nintendo Gameboy / Gameboy Color
- SEGA Master System
- SEGA Game Gear
- SEGA Genesis
Over the weekend we saw the following updates:
2009-12-20:
* Added a more compact way of expressing repeating values in macros.
* Added a way of selecting the default numerical base for the compiler to use.
2009-12-18:
* Added a more convenient syntax for writing volume macros.
* Added an alternative volume control mode for the Gameboy target.
* Added the ability to set the number of sweep steps for @te on the Gameboy.
* Added a way of quickly offsetting or scaling macro values.
* Fixed a bug in the handling of @ve which would cause compilation to fail if a positive direction was set.
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TCTD micronews for 2009-12-07
- Skrasoft Pokey synth model updates: http://skrasoft.com/blog/?p=207 #
- Green GameBoy backlight looks really nice: http://blog.gg8.se/wordpress/2009/12/06/green-gameboy-backlight/ #
- Music MediaMix Market recap includes Saitone Julliehally sightings.. http://www.gamesetwatch.com/2009/12/sound_current_yokohamas_mediam.php #
- The Blip Festival illustration the New Yorker made might be the best nonscene commercial work ive seen all year: http://tinyurl.com/ygatx37 #
- Superbrothers has some sort of new.. game?: http://attractmo.de/blog/superbrothers-sword-sworcery/ #
- NTRQ Edit window: http://dutycyclegenerator.com/index.html#NTRQ-Video-3http://dutycyclegenerator.com/index.html#NTRQ-Video-3 #
- RT: @Nullsleep: New Nullsleep x Videogramo t-shirts available soon – http://bit.ly/5ngQD5 #
- RT: @blipfestival: On the Blip Blog: BlipTalk with Fighter X: http://bit.ly/5Nha5L #blip09 #
- ChipFlip: Cracking the c64 in Argentina: http://chipflip.wordpress.com/2009/12/07/c64-in-argentina-crack-the-crack/ #
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Duty Cycle Generator with NTRQ video!
Here’s a video of NTRQ running in Nestopia. It’s just to show moving around and editing values in the editor windows. Currently the Song Edit window (top right) is the most functional. I’ve just got the navigation of the Pattern Editor window working so you can move around.
One of my current favourite features is the dynamic zoom on the cursor. When editing a value the value is magnified by about 150% to make it more visible. I’ve got it working on numbers and notes at the moment but it’s only operational in the Song Edit window (so the note editing is “fake”).