Category: software

  • Sunvox 1.3 is Out

    [kml_flashembed movie="http://www.youtube.com/v/Auiv49gqmQA" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Here’s what’s new in v1.3:

    • fixed bug with ping-pong loop in the “sampler”;
    • fixed bug with big values in scrollbars;
    • fixed bug with wrong song lenght calculation;
    • fixed bug with panning in the FM synthesizer;
    • new keyboard shortcuts: F9 – play; F11 – play pattern; F12 – stop;
    • added new parameter “P.Modulation” to the “generator” for phase modulation with input signal;
    • added possibility to load samples from RAW and JPEG files;
    • added support of 32-bit (floating point) samples;
    • added new effect 8 – arpeggio;
    • added new effect 9 – set sample offset;
    • added new simple examples: phase_modulation, phase_modulation2, arpeggio;
    • added right-click pop-up menu in the pattern/synth editors;
    • added button for changing the piano keyboard size;
    • added UTF-8 support to engine;
    • pattern icons became resizable in the timeline window;
    • now the timeline and the synths network may be shown at the same time if initial window size is greater than 640×480;
    • inproved ALSA support (thanks to Will Light);
    • updated manual;
    • code optimization;
    • fixed various small bugs.

    Download

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  • Little Scale on: All 4-bit waveforms with 512 samples

    [kml_flashembed movie="http://www.youtube.com/v/yIYoySrlGMg" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    I wrote a patch that will generate and then play all possible 4-bit waveforms that have 512 samples. After a little refinement, I plan to leave the patch running for an extended period of time.

    More:

  • LittleGPTracker version 1.b_37 Out

    lvpt1.1b_37 is in the ghetto section for GP2X/PSP/W32/DEB.

    Here’s the list of changes:

    • Allowed multiple selection for note and instrument editing in Phrase Screen
    • Fixed synchronization problem between the main thread and the player thread. This fixes the problem that tracks could go out of sync when doing rendering at full speed (not using RT). It might also generally improve the stability for heavy pounders
    • Rendered files are now located in the project folder.
    • Fixed tempo to be more precise: before, tempo vs. sample count transformation was rounded to integers. This meant that exporting a track at 80 BPM would end up to something close to it but not exactly it, which could be a hassle if trying to use renderings in DAWS. Now it’s totally accurate. It might be that the track’s feel is slightly different, so let me know if there’s something in concert for your ears
    • Updated the note map to be always show (for consistency). Mute track are now also shown by having both the octave & instrument number shown as “–“
    • Cached some file attributes to make samplelib browsing faster on PSP.
    • Fixed audio volume in preview so that it doesn’t destroy your ear. Now it’s played at half volume which correspond to the default 128 volume of instruments

    More Info:

  • reViSiT 1.00.3 Pro update available

    Post Blip, truly great puns will come at a premium this week.

    Chris Nash Writes:

    “I’m happy to announce that reViSiT v1.00.3 Pro is now available to experiment participants, packed full of improvements, tweaks and fixes – including:

    · Improved graphics performance
    Optimised drawing code now considerably lightens the load on the CPU for nearly all screen updates. Additionally, memory handling improvements have enabled me to move from a 16 colour pattern display, to one with over 16 million colours, thus enabling…

    · Pattern font smoothing (anti-aliasing)
    Like other text in Windows, the pattern fonts now take advantage of anti-aliased (smoothed) fonts, which will not only make your pattern look much nicer, but also make those awkward in-between font sizes easier to read.

    · Full-colour instrument labels
    If you though the four instrument colours in previous versions was restrictive, you can now choose from 4 million times as many. To select a colour for an instrument, select its label in the Instrument List and hit Enter.

    · Rock-solid stability*
    With this version, I am proud to say that there are no outstanding issues in my inbox. I’ve had a handful of crash reports from some unlucky users over the last few weeks, but having sifted out the non-reViSiT issues and put pay to the remaining bugs, I’m looking forward to adding some “documented” features. (* it’s up to you to prove me wrong!)

    As ever, the release notes / readme.txt tell the full story, now it’s up to you to tell the world about reViSiT! Now at release status, reViSiT’s waiting in anticipation of it’s first review on KVR…”

    Learn more about the reViSiT experiment here!

  • Open Emu in action


    Dan Sez:

    “I generated the video live using the Open Emu QC plugins (openemu.sourceforge.net), which let me play original NES ROMs in emulation, live. I used several ROMs on this song, one written by No Carrier (no-carrier.com) and several more by Chris Covell (nesdev.parodius.com/#NESChris). These ROMs are being played totally live — no pre-recorded video.”

    Also check out this starscream video from the same event.