Category: Sega 16bit

  • Jose Torres Presents : the Frankenboy

    3724597325_62ff7ceb1eThis is kinda amazing.. And has at least finally killed my Pandora lust :P.

    The question is, if the GB emulation isn’t emulated.. how? Also the sound emulation for the other systems will only be as good as current nix emulators?

    Details

    • I will be accepting preorders 9/9/9 ( September 9th, 2009 )
    • By this date we hope to have multiple color cases molded and a prototype ready for manufacture.
    • Development progress will be posted on Gameboydev.org
    • DMG Form Factor (with slight Modifications for extra ports).
    • 3.5″ 640×480 LCD Touch(!) Screen
    • Emulate NES, SNES, GENESIS, GBA, PSX.
    • Back Board Features:
    • 2 x DMG Brick CPUs
    • 2 x Programmable USB Carts Memory
    • 1 x Cartridge Slot
    • 1 x Switching Logic to Match CPU with slot and CPU with link port
    • 1 x OPL3
    • 1 x Link Port
    • Front Board Features:
    • 1 x Altera FPGA
    • 1 x Gumstix w/ WIFI Option
    • 1 x HDMI Port
    • 1 x Taco Midi
    • 1 x 8 Channel Audio Codec

    FAQ:
    Will you still be making Drag-n-Drop Carts? Yes.
    Will current Gameboy Cartridges work with this device? Yes. You can select which CPU it runs on.
    Will you be able to run two copies of LSDJ at once? YES. You can have both side/side or toggle between screens.
    How much will it be?
    Estimate $149 w/o Gumstix

    via Forums | 8bc.org – Online Chiptune Media Sharing.

  • little-scale: PCM Support Added to Sega Mega Drive / Genesis MIDI Interface

    [kml_flashembed movie="http://www.youtube.com/v/OhEheftzVVw" width="425" height="344" allowfullscreen="true" fvars="fs=1" /]

    Sample playback of some sort seems to be a popular request for the Mega Drive stuff, and some people have said that it requires something, if only some basic drum sounds. So, I have added basic support for PCM sample playback – specifically percussive and drum sounds – for my Sega Mega Drive MIDI Interface.Currently, the mapping is as follows. MIDI channel 6 can be put into a “DAC Mode”, after which the following notes that wrap around every two octaves will trigger the following samples:01. C-1 – kick 102. C#1 – snare 103. D-1 – hat closed 104. D#1 – hat open 105. E-1 – tom low 106. F-1 – tom hi 107. F#1 – cow bell08. G-1 – kick 209. G#1 – snare 210. A-1 – hat closed 211. A#1 – hat open 112. B-1 – tom low 113. C-2 – tom hi 114. C#2 – ride 115. D-2 – crash16. D#2 – kick 317. E-2 – snare 318. F-2 – ride 2A note-on will trigger sample playback. A note-off will stop sample playback. Furthermore, using MIDI CC changes the sample playback speed / pitch.

    via little-scale: PCM Support Added to Sega Mega Drive / Genesis MIDI Interface.

  • Little-Scale Sega Midi Updates

    100_0504Nomad

    I thought I would mention that my Sega Mega Drive / Genesis MIDI interface is now compatible with the Sega Nomad. Demo video here. As I often say with these sorts of updates, join the Gen/MDM Google Announcements Group to be notified of when this device will be available.

    SN76489

    Finally, I’ve had a chance to add support for the SN76489 PSG chip in the Sega Mega Drive for my MIDI interface. The thing I love about the Mega Drive is the FM sound (which is why I’ve been concentrating on that), but of course everyone wants access to the PSG as well. The SN76489 support is basically a port from my Sega Master System MIDI interface, and includes many (but not all) of the latter’s functions and features.

  • Tmee Audio Sega 16-bit Audio Mod in Pictures and Sound Clips

    tmeeMD2 CCAM 1.0 ->
    MD2 stock -> … F4_MD2.ogg
    no TMSS MD1 (HiDef) -> … F4_MD1.ogg

    More:

  • Genesis – A Tale of Three Mods

    CCAM1Wow, in less than 12 hours demos of three different Genesis mods on 9bc. First of is Animal Styles Wawa Mod, Low-Gains Grumpy Rejoiner Mod, and Finally TmEE’s Napkin Mod. Now all we need is a real genesis tracker that covers both chips!